class GUE_Soldier_MG { humanity = "hostile"; category[] = { {"Ammunition","BanditAmmunition"} {"Clothing","BanditClothing"} {"Helicopter Armed","BanditHelicopterArmed"} {"Military Armed","BanditMilitaryArmed"} {"Trucks Armed","BanditTrucksArmed"} {"Weapons","BanditWeapons"} }; };