class RHIB; class RHIB_DZ : RHIB { side = 1; faction = "USMC"; displayName = $STR_VEH_NAME_RHIB_M2; vehicleClass = "DayZ Epoch Vehicles"; crew = ""; enablemanualfire = 0; enableGPS = 0; supplyRadius = 3; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; class Turrets; class NewTurret; }; class RHIB_DZE : RHIB_DZ { class Turrets: Turrets { class MainTurret: NewTurret { class HitPoints { class HitTurret { armor = 0.8; material = 60; name = "vez"; visual = "vez"; passThrough = 1; }; class HitGun { armor = 0.6; material = 60; name = "zbran"; visual = "zbran"; passThrough = 1; }; }; stabilizedInAxes = 0; body = "MainTurret"; gun = "MainGun"; animationSourceBody = "mainTurret"; animationSourceGun = "mainGun"; gunnerAction = "RHIB_Gunner"; gunnerGetInAction = "GetInMedium"; gunnerGetOutAction = "GetOutMedium"; ejectDeadGunner = 1; outGunnerMayFire = 1; inGunnerMayFire = 0; minElev = -25; maxElev = 60; initElev = 5; minTurn = -135; maxTurn = 135; initTurn = 0; soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.0056234132,1.0}; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000}; discreteDistanceInitIndex = 2; turretInfoType = "RscWeaponZeroing"; weapons[] = {"M2BC"}; magazines[] = {}; gunnerName = "$STR_POSITION_FRONTGUNNER"; gunnerOpticsModel = "\ca\weapons\optika_empty"; gunnerForceOptics = 0; startEngine = 0; commanding = 2; primaryGunner = 0; primaryObserver = 1; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.7; minFov = 0.25; maxFov = 1.1; }; class ViewGunner { initAngleX = 5; minAngleX = -65; maxAngleX = 85; initAngleY = 0; minAngleY = -150; maxAngleY = 150; initFov = 0.7; minFov = 0.25; maxFov = 1.1; }; }; }; }; class RHIB2Turret; class RHIB2Turret_DZ : RHIB2Turret { side = 1; faction = "USMC"; displayName = $STR_VEH_NAME_RHIB_MK19; enablemanualfire = 0; enableGPS = 0; supplyRadius = 3; crew = ""; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; class Turrets; class MainTurret; }; class RHIB2Turret_DZE : RHIB2Turret_DZ { class Turrets: Turrets { class MainTurret: MainTurret { magazines[] = {}; }; class BackTurret: MainTurret { body = "Turret_2"; gun = "Gun_2"; animationSourceBody = "Turret_2"; animationSourceGun = "Gun_2"; animationSourceHatch = ""; selectionFireAnim = "zasleh_1"; stabilizedInAxes = 0; proxyIndex = 2; gunnerName = "$STR_POSITION_REARGUNNER"; commanding = -2; gunnerOpticsModel = "\ca\weapons\optika_empty"; minElev = -50; maxElev = 25; initElev = -5; minTurn = 120; maxTurn = 240; initTurn = 180; discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500}; weapons[] = {"MK19BC"}; gunBeg = "usti hlavne_1"; gunEnd = "konec hlavne_1"; primaryGunner = 1; primaryObserver = 0; memoryPointGun = "kulas_1"; memoryPointGunnerOptics = "gunnerview_1"; }; }; };