playmusic "dayz_track_intro_1"; sleep 4; titleText [(localize "STR_INTRO_1"), "plain"];sleep 5;titleFadeOut 1; sleep 4; titleText [(localize "STR_INTRO_2"), "plain"];sleep 5;titleFadeOut 1; sleep 4.5; 1 cutRsc["TitleScreen", "BLACK"]; sleep 10; 1 cutRsc["TitleScreen", "BLACK IN", 3]; sleep 5; titleText [(localize "STR_INTRO_3"), "plain"];sleep 8;titleFadeOut 2;sleep 4; titleText [(localize "STR_INTRO_4"), "plain"];sleep 8;titleFadeOut 2;sleep 3; titleText [(localize "STR_INTRO_5"), "plain"];sleep 5;titleFadeOut 2;sleep 3; titleText [(localize "STR_INTRO_6"), "plain"];sleep 5;titleFadeOut 2;sleep 3; titleText [(localize "STR_INTRO_7"), "plain"];sleep 8;titleFadeOut 2;sleep 3; titleText [(localize "STR_INTRO_8"), "plain"];sleep 3;titleFadeOut 2;sleep 3; titleText [(localize "STR_INTRO_9"), "plain"];sleep 3;titleFadeOut 2;sleep 3.5; titleText [(localize "STR_INTRO_10"), "plain"];sleep 5;titleFadeOut 2;sleep 4; disableSerialization; DayZ_Montage = createDialog "DayZMontage"; _display = (findDisplay 50666); for "_i" from 1001 to 1013 do { _control = (_display displayCtrl _i); _control ctrlSetTextColor [0, 0, 0, 0]; }; _id = [] spawn { _credits = [ ["","",5], [(localize "STR_INTRO_11"),"DEAN HALL",7], [(localize "STR_INTRO_12"),"DR RICHARD HALL",7], [(localize "STR_INTRO_13"),"TRENT BLAKE",7], [(localize "STR_INTRO_14"), "CHAD GRIFFITHS",7], [(localize "STR_INTRO_15"),"DAN OBERBAUER",7], [(localize "STR_INTRO_16"),"STEPAN KMENT",7], ["Website","",5], ["","JOEL CHENG",5], ["","JANNIK BALKAU",7], ["","CHRIS CUNNINGHAM",7], ["","Testers",5], ["","SAM MAUNDER",5], ["","MATT LIGHTFOOT",5], ["","PATRICK ADAMS",7], ["Special Thanks","",5], ["","NORRIN",5], ["","JAYNUS",5] //Additional 3D Art: Steven Bell ]; { _first = [_x select 0,_x select 1] spawn BIS_fnc_infoText; sleep (_x select 2); } forEach _credits; }; for "_i" from 1001 to 1013 do { _id = [_display,_i] spawn { private["_control","_display","_i","_v","_x"]; disableSerialization; _display = _this select 0; _i = _this select 1; _pos = [0,0,0,0]; _control = (_display displayCtrl _i); //Move it _id = [_control,_i] spawn { private["_control","_display","_i","_v","_x","_w","_h","_y","_val","_pos"]; disableSerialization; _dir = [ [-0.5,0], [0.5,0], [-0.5,0], [0.5,0], [-0.5,0], [-0.3,0], [0.5,0], [0,0], [0.5,0], [-0.5,0], [0,0], [0,0], [-0.5,0] ]; _control = (_this select 0); _pos = ctrlPosition _control; _val = _dir select -(1001 - (_this select 1)); _x = (_pos select 0) + (SafeZoneX * (_val select 0)); _y = (_pos select 1) + (SafeZoneY * (_val select 1)); _w = (_pos select 2);// - (SafeZoneX * 0.1); _h = (_pos select 3);// - (SafeZoneY * 0.1); _control ctrlSetPosition [_x,_y,_w,_h]; _control ctrlCommit 18; }; //Fade it in for "_x" from 1 to 100 do { _v = _x / 100; _control ctrlSetTextColor [_v, _v, _v, _v]; sleep 0.002; }; sleep 8; //Fade it out for "_x" from 1 to 100 do { _v = (100 -_x) / 100; _control ctrlSetTextColor [_v, _v, _v, _v]; sleep 0.004; }; }; sleep 8; }; sleep 5; closeDialog 0; sleep 5;