private ["_finished","_id","_unit","_item"]; _unit = (_this select 3) select 0; _item = (_this select 3) select 1; if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; player removeMagazine _item; closedialog 0; call fnc_usec_medic_removeActions; r_action = false; [player,"bandage",0,false] call dayz_zombieSpeak; if (vehicle player != player) then { uiSleep 3; _finished = true; } else { _finished = ["Medic",1] call fn_loopAction; }; if (_finished) then { if ((_unit == player) or (vehicle player != player)) then { //Self Healing _id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf"; if (_item=="ItemSepsisBandage") then { r_player_Sepsis = [false, 0]; player setVariable ["USEC_Sepsis", false, true]; player setVariable ["sepsisStarted", nil]; }; } else { PVDZ_send = [_unit,"Bandage",[_unit,player]]; publicVariableServer "PVDZ_send"; [20,0] call player_humanityChange; }; } else { player addMagazine _item; }; dayz_actionInProgress = false;