class SUV_DZ: SUV_Base_EP1 { crew = ""; scope = public; vehicleClass = "DayZ Epoch Vehicles"; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; class HitPoints : HitPoints { class HitLFWheel:HitLFWheel { armor = 0.15; material = -1; name = "wheel_1_1_steering"; passthrough = 0.3; visual = ""; }; class HitLBWheel:HitLBWheel { armor = 0.15; material = -1; name = "wheel_1_2_steering"; passthrough = 0.3; visual = ""; }; class HitRFWheel:HitRFWheel { armor = 0.15; material = -1; name = "wheel_2_1_steering"; passthrough = 0.3; visual = ""; }; class HitRBWheel:HitRBWheel { armor = 0.15; material = -1; name = "wheel_2_2_steering"; passthrough = 0.3; visual = ""; }; class HitFuel:HitFuel { armor = 0.14; material = -1; name = "palivo"; passthrough = 1; visual = ""; }; class HitEngine:HitEngine { armor = 0.5; material = -1; name = "motor"; passthrough = 1; visual = ""; }; class HitGlass1:HitGlass1 { armor = 0.1; material = -1; name = "glass1"; passthrough = 0; visual = "glass1"; }; class HitGlass2:HitGlass2 { armor = 0.1; material = -1; name = "glass2"; passthrough = 0; visual = "glass2"; }; class HitGlass3:HitGlass3 { armor = 0.1; material = -1; name = "glass3"; passthrough = 0; visual = "glass3"; }; class HitGlass4:HitGlass4 { armor = 0.1; material = -1; name = "glass4"; passthrough = 0; visual = "glass4"; }; }; }; class SUV_TK_CIV_EP1_DZE: SUV_Base_EP1 { displayName = $STR_VEH_NAME_SUV_BLACK; vehicleClass = "DayZ Epoch Vehicles"; scope = public; crew = ""; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; class HitPoints : HitPoints { class HitLFWheel:HitLFWheel { armor = 0.15; material = -1; name = "wheel_1_1_steering"; passthrough = 0.3; visual = ""; }; class HitLBWheel:HitLBWheel { armor = 0.15; material = -1; name = "wheel_1_2_steering"; passthrough = 0.3; visual = ""; }; class HitRFWheel:HitRFWheel { armor = 0.15; material = -1; name = "wheel_2_1_steering"; passthrough = 0.3; visual = ""; }; class HitRBWheel:HitRBWheel { armor = 0.15; material = -1; name = "wheel_2_2_steering"; passthrough = 0.3; visual = ""; }; class HitFuel:HitFuel { armor = 0.14; material = -1; name = "palivo"; passthrough = 1; visual = ""; }; class HitEngine:HitEngine { armor = 0.5; material = -1; name = "motor"; passthrough = 1; visual = ""; }; class HitGlass1:HitGlass1 { armor = 0.1; material = -1; name = "glass1"; passthrough = 0; visual = "glass1"; }; class HitGlass2:HitGlass2 { armor = 0.1; material = -1; name = "glass2"; passthrough = 0; visual = "glass2"; }; class HitGlass3:HitGlass3 { armor = 0.1; material = -1; name = "glass3"; passthrough = 0; visual = "glass3"; }; class HitGlass4:HitGlass4 { armor = 0.1; material = -1; name = "glass4"; passthrough = 0; visual = "glass4"; }; }; class Upgrades { ItemORP[] = {"SUV_TK_CIV_EP1_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; // Camo class SUV_Camo: SUV_TK_CIV_EP1_DZE { displayName = $STR_VEH_NAME_SUV_CAMO; vehicleClass = "DayZ Epoch Vehicles"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\camo10.paa"}; class Upgrades { ItemORP[] = {"SUV_Camo_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; // SUV RECOLORS class SUV_Blue: SUV_TK_CIV_EP1_DZE { displayName = $STR_VEH_NAME_SUV_BLUE; vehicleClass = "DayZ Epoch Vehicles"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_blue_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Blue_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_Green: SUV_TK_CIV_EP1_DZE { displayName = $STR_VEH_NAME_SUV_GREEN; vehicleClass = "DayZ Epoch Vehicles"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_green_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Green_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_Yellow: SUV_TK_CIV_EP1_DZE { displayName = $STR_VEH_NAME_SUV_YELLOW; vehicleClass = "DayZ Epoch Vehicles"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_yellow_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Yellow_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_Red: SUV_TK_CIV_EP1_DZE { displayName = $STR_VEH_NAME_SUV_RED; vehicleClass = "DayZ Epoch Vehicles"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_red_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Red_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_White: SUV_TK_CIV_EP1_DZE { displayName = $STR_VEH_NAME_SUV_WHITE; vehicleClass = "DayZ Epoch Vehicles"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_white_co.paa"}; class Upgrades { ItemORP[] = {"SUV_White_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_Pink: SUV_TK_CIV_EP1_DZE { displayName = $STR_VEH_NAME_SUV_PINK; vehicleClass = "DayZ Epoch Vehicles"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_pink_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Pink_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_Charcoal: SUV_TK_CIV_EP1_DZE { displayName = $STR_VEH_NAME_SUV_GREY; vehicleClass = "DayZ Epoch Vehicles"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_charcoal_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Charcoal_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_Orange: SUV_TK_CIV_EP1_DZE { displayName = $STR_VEH_NAME_SUV_ORANGE; vehicleClass = "DayZ Epoch Vehicles"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_orange_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Orange_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; class SUV_Silver: SUV_TK_CIV_EP1_DZE { displayName = $STR_VEH_NAME_SUV_SILVER; vehicleClass = "DayZ Epoch Vehicles"; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\suv_body_silver_co.paa"}; class Upgrades { ItemORP[] = {"SUV_Silver_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; // Performance 1 class SUV_TK_CIV_EP1_DZE1: SUV_TK_CIV_EP1_DZE { original = "SUV_TK_CIV_EP1_DZE"; maxSpeed = 250; // max engine limit 125-130 brakeDistance = 14; // 19 terrainCoef = 1.5; class Upgrades { ItemAVE[] = {"SUV_TK_CIV_EP1_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Camo_DZE1: SUV_Camo { original = "SUV_Camo"; maxSpeed = 250; // max engine limit 125-130 brakeDistance = 14; // 19 terrainCoef = 1.5; class Upgrades { ItemAVE[] = {"SUV_Camo_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Blue_DZE1: SUV_Blue { original = "SUV_Blue"; maxSpeed = 250; // suv base 130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Blue_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Green_DZE1: SUV_Green { original = "SUV_Green"; maxSpeed = 250; // suv base 130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Green_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Yellow_DZE1: SUV_Yellow { original = "SUV_Yellow"; maxSpeed = 250; // max engine limit 125-130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Yellow_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Red_DZE1: SUV_Red { original = "SUV_Red"; maxSpeed = 250; // suv base 130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Red_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_White_DZE1: SUV_White { original = "SUV_White"; maxSpeed = 250; // suv base 130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_White_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Pink_DZE1: SUV_Pink { original = "SUV_Pink"; maxSpeed = 250; // suv base 130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Pink_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Charcoal_DZE1: SUV_Charcoal { original = "SUV_Charcoal"; maxSpeed = 250; // max engine limit 125-130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Charcoal_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Orange_DZE1: SUV_Orange { original = "SUV_Orange"; maxSpeed = 250; // suv base 130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Orange_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; class SUV_Silver_DZE1: SUV_Silver { original = "SUV_Silver"; maxSpeed = 250; // suv base 130 terrainCoef = 1.5; brakeDistance = 14; // 19 class Upgrades { ItemAVE[] = {"SUV_Silver_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; // Armor 2 class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_TK_CIV_EP1_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Camo_DZE2: SUV_Camo_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Camo_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Blue_DZE2: SUV_Blue_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Blue_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Green_DZE2: SUV_Green_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Green_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Yellow_DZE2: SUV_Yellow_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Yellow_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Red_DZE2: SUV_Red_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Red_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_White_DZE2: SUV_White_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_White_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Pink_DZE2: SUV_Pink_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Pink_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Charcoal_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Orange_DZE2: SUV_Orange_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Orange_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; class SUV_Silver_DZE2: SUV_Silver_DZE1 { armor = 60; // car 20, SUV 25 damageResistance = 0.02099; class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 2; }; class HitGlass2: HitGlass2 { armor = 2; }; class HitGlass3: HitGlass3 { armor = 2; }; class HitGlass4: HitGlass4 { armor = 2; }; }; class Upgrades { ItemLRK[] = {"SUV_Silver_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; // Cargo 3 class SUV_TK_CIV_EP1_DZE3: SUV_TK_CIV_EP1_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_TK_CIV_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Camo_DZE3: SUV_Camo_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Camo_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Blue_DZE3: SUV_Blue_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Blue_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Green_DZE3: SUV_Green_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Green_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Yellow_DZE3: SUV_Yellow_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Yellow_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Red_DZE3: SUV_Red_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Red_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_White_DZE3: SUV_White_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_White_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Pink_DZE3: SUV_Pink_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Pink_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Charcoal_DZE3: SUV_Charcoal_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Charcoal_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Orange_DZE3: SUV_Orange_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Orange_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; class SUV_Silver_DZE3: SUV_Silver_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"SUV_Silver_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; // Fuel 4 class SUV_TK_CIV_EP1_DZE4: SUV_TK_CIV_EP1_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Camo_DZE4: SUV_Camo_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Blue_DZE4: SUV_Blue_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Green_DZE4: SUV_Green_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Yellow_DZE4: SUV_Yellow_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Red_DZE4: SUV_Red_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_White_DZE4: SUV_White_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Pink_DZE4: SUV_Pink_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Charcoal_DZE4: SUV_Charcoal_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Orange_DZE4: SUV_Orange_DZE3 { fuelCapacity = 250; // suv base 130 }; class SUV_Silver_DZE4: SUV_Silver_DZE3 { fuelCapacity = 250; // suv base 130 };