class car_sedan; class car_sedan_DZE : car_sedan { scope = public; displayname = $STR_VEH_NAME_SEDAN_WHITE; vehicleClass = "DayZ Epoch Vehicles"; maxspeed = 125; armor = 20; damageResistance = 0.01821; fuelCapacity = 100; crew = ""; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; class HitPoints; class HitLFWheel; class HitLBWheel; class HitRFWheel; class HitRBWheel; class HitFuel; class HitEngine; class HitGlass1; class HitGlass2; class HitGlass3; class HitGlass4; supplyRadius = 1.5; class Upgrades { ItemORP[] = {"car_sedan_DZE1",{},{{"ItemORP",1},{"PartEngine",2}}}; }; }; // Performance 1 class car_sedan_DZE1: car_sedan_DZE { original = "car_sedan_DZE"; maxspeed = 150; // max engine limit 125-130 terrainCoef = 2.5; class Upgrades { ItemAVE[] = {"car_sedan_DZE2",{},{{"ItemAVE",1},{"PartGeneric",4},{"ItemTankTrap",2}}}; }; }; // Armor 2 class car_sedan_DZE2: car_sedan_DZE1 { armor = 50; // car 20 class HitPoints: HitPoints { class HitLFWheel: HitLFWheel { armor = 0.3; }; class HitLBWheel: HitLBWheel { armor = 0.3; }; class HitRFWheel: HitRFWheel { armor = 0.3; }; class HitRBWheel: HitRBWheel { armor = 0.3; }; class HitFuel { armor = 0.28; material = -1; name = "palivo"; visual = ""; passThrough = 1; }; class HitEngine { armor = 1; material = -1; name = "motor"; visual = ""; passThrough = 1; }; class HitGlass1: HitGlass1 { armor = 0.1; }; class HitGlass2: HitGlass2 { armor = 0.1; }; class HitGlass3: HitGlass3 { armor = 0.1; }; class HitGlass4: HitGlass4 { armor = 0.1; }; }; class Upgrades { ItemLRK[] = {"car_sedan_DZE3",{},{{"ItemLRK",1},{"PartGeneric",1},{"ItemTent",1}}}; }; }; // Cargo 3 class car_sedan_DZE3: car_sedan_DZE2 { transportMaxWeapons = 20; // car 10 transportMaxMagazines = 100; // car 50 transportmaxbackpacks = 4; // car 2 class Upgrades { ItemTNK[] = {"car_sedan_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}}; }; }; // Fuel 4 class car_sedan_DZE4: car_sedan_DZE3 { fuelCapacity = 210; // car 100 };