//http://community.bistudio.com/wiki/ArmA2:_Moves player playMove "amovpsitmstpsraswrfldnon_smoking"; // - Sitting smoking waitUntil { animationState player != "amovpsitmstpsraswrfldnon_smoking"}; sleep 5; player playMove "amovpsitmstpsraswrfldnon_weaponcheck1"; // - Sitting checking weapon waitUntil { animationState player != "amovpsitmstpsraswrfldnon_weaponcheck1"}; sleep 5; player playMove "AidlPpneMstpSnonWnonDnon_SleepC_layDown"; waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_layDown"}; sleep 5; player playMove "AidlPpneMstpSnonWnonDnon_SleepC_lookAround"; waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_lookAround"}; sleep 5; player playMove "AidlPpneMstpSnonWnonDnon_SleepC_scratch"; waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_scratch"}; sleep 5; player playMove "AidlPpneMstpSnonWnonDnon_SleepC_sleep"; waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_sleep"}; sleep 5; player playMove "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"; waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"}; sleep 5; player playMove "AidlPpneMstpSnonWnonDnon_SleepC_standUp"; waitUntil { animationState player != "AidlPpneMstpSnonWnonDnon_SleepC_standUp"}; R3F_TIRED_Accumulator = 0;