//new 5 '..*' !^(USEC_|NORRN_|BIS_|hit_) !=(totaldmg|actionSet|agentObjectCamps|armed|banditKills|characterID|claimed|combattimeout|deathType|doLoiter|firedDamage) !=(firedHit|freeTarget|headShots|hitRegistered|humanity|humanKills|lastPos|looted|meatHarvested|medForceUpdate|messing|myDest) !=(owner|posForceUpdate|remotetargets|temperature|unconsciousTime|updatePlayer|zombieKills|zombieSpawn) !=(blood(taken|_type)|rh_factor) !^$ 5 ^USEC_!=USEC_(BloodQty|infected|injured|inPain|isCardiac|isDead|lowBlood|Sepsis) 5 ^NORRN_ !=NORRN_(LoadVcl|unconscious|unit_dragged) 5 ^bis_ !=bis_greeted(by(evil|languages|people|times)|languages|people|times) !=BIS_noCoreConversations 5 ^hit_ !=hit_(Pelvis|aimpoint|lelbow|relbow|RightFoot|LeftFoot|neck|pilot|hands|svetlo) !=hit_(hands|legs) !=hit_arms !="hit_(elektronika|engine|fueltank|glass[1-6]|karoserie|(mala|velka) vrtule|motor|munice|netrup|palivo)" !="hit_(pravy (predni|zadni) tlumic|[lp] svetlo|sklo predni [lp]|svetlo l|wheel_[12]_[1-4]_steering|wheel_[12]_damper)" !=hit_telo !="hit_\?" 1=hit_(Pelvis|aimpoint|lelbow|relbow|RightFoot|LeftFoot|neck|pilot) // Bleeding Limbs (optional) 1=hit_(hands|legs) // Breaking Limbs (optional) 1 USEC_ 1=characterID 5 "[+;,{(|&=:!%[]" 5 "\"" 5 "'"