private ["_unit","_unconcious","_inVeh","_alive"]; call fnc_usec_medic_removeActions; _unit = _this select 3; _unconcious = _unit getVariable ["NORRN_unconscious", false]; _inVeh = vehicle player != player; _alive = alive _unit; if (_unconcious && !_inVeh && _alive) then { player action ["Gear", _unit]; };