class SUV_DZ: SUV_Base_EP1 { crew = ""; faction = "BIS_TK_CIV"; rarityurban = 0.8; scope = 2; side = 3; typicalcargo[] = {}; class HitPoints : HitPoints { class HitLFWheel:HitLFWheel { armor = 0.15; material = -1; name = "wheel_1_1_steering"; passthrough = 0.3; visual = ""; }; class HitLBWheel:HitLBWheel { armor = 0.15; material = -1; name = "wheel_1_2_steering"; passthrough = 0.3; visual = ""; }; class HitRFWheel:HitRFWheel { armor = 0.15; material = -1; name = "wheel_2_1_steering"; passthrough = 0.3; visual = ""; }; class HitRBWheel:HitRBWheel { armor = 0.15; material = -1; name = "wheel_2_2_steering"; passthrough = 0.3; visual = ""; }; class HitFuel:HitFuel { armor = 0.14; material = -1; name = "palivo"; passthrough = 1; visual = ""; }; class HitEngine:HitEngine { armor = 0.5; material = -1; name = "motor"; passthrough = 1; visual = ""; }; class HitGlass1:HitGlass1 { armor = 0.1; material = -1; name = "glass1"; passthrough = 0; visual = "glass1"; }; class HitGlass2:HitGlass2 { armor = 0.1; material = -1; name = "glass2"; passthrough = 0; visual = "glass2"; }; class HitGlass3:HitGlass3 { armor = 0.1; material = -1; name = "glass3"; passthrough = 0; visual = "glass3"; }; class HitGlass4:HitGlass4 { armor = 0.1; material = -1; name = "glass4"; passthrough = 0; visual = "glass4"; }; }; };