private ["_object","_position"]; _object = _this select 3; //Kneel Down player playMove "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"; waitUntil { animationState player != "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"}; //_object setpos _position; _object setvectorup [0,0,1]; // Alert Zombies [player,20,true,(getPosATL player)] call player_alertZombies; // Added Nutrition-Factor for work ["Working",0,[20,40,15,0]] call dayz_NutritionSystem;