class Fishing_Boat: Ship { accuracy = 0.5; armor = 10; cargoaction[] = {"FB_Cargo01", "FB_Cargo02", "FB_Cargo03", "FB_Cargo03", "FB_Cargo03", "FB_Cargo03", "FB_Cargo04"}; cargogetinaction[] = {"GetInMedium"}; cargogetoutaction[] = {"GetOutMedium"}; cargoiscodriver[] = {0}; cost = 10000; crew = ""; maxSpeed = 40; transportMaxMagazines = 400; transportMaxWeapons = 40; transportMaxBackpacks = 8; damageresistance = 0.00318; displayname = $STR_VEH_NAME_FISHING_BOAT; driveraction = "FB_Driver"; ejectdeadcargo = 1; ejectdeaddriver = 1; extcameraposition[] = {0, 4, -14}; faction = "CIV"; getinaction = "GetInMedium"; getoutaction = "GetOutMedium"; hideweaponscargo = 1; icon = "\Ca\water2\Data\UI\icon_fishboat_ca.paa"; insidesoundcoef = 1; mapsize = 8; model = "\CA\water2\Fishing_boat\fishing_boat"; picture = "\ca\water2\data\ui\picture_fishboat_CA.paa"; scope = public; side = 3; soundengineoffext[] = {"ca\sounds\vehicles\Water\FISHING_BOAT\ext-slowboat-engine-stop-02", 0.177828, 1, 100}; soundengineoffint[] = {"ca\sounds\vehicles\Water\FISHING_BOAT\ext-slowboat-engine-stop-02", 0.177828, 1, 100}; soundengineonext[] = {"\ca\sounds\Vehicles\Water\FISHING_BOAT\ext-slowboat-engine-start-02", 0.177828, 1, 100}; soundengineonint[] = {"\ca\sounds\Vehicles\Water\FISHING_BOAT\ext-slowboat-engine-start-02", 0.177828, 1, 100}; supplyradius = 3; textplural = "Ships"; textsingular = "Ship"; transportsoldier = 7; typicalCargo[] = {}; class TransportMagazines {}; class TransportWeapons {}; vehicleclass = "Ship"; class Library { libtextdesc = "Simple boat used to catch fish in the sea. According to the international Food and Agriculture Organization there are about 4 million of commercial fishing boats worldwide. This is one of them."; }; class Turrets { }; class SoundEvents { }; class Sounds { class Engine { frequency = "(randomizer*0.05+0.95)*rpm"; sound[] = {"ca\sounds\vehicles\water\fishing_boat\ext-slowboat-engine-low-05", 1, 1, 250}; volume = "engineOn*(rpm factor[0.6, 0.1])"; }; class EngineHighOut { frequency = "(randomizer*0.05+0.95)*rpm"; sound[] = {"ca\sounds\vehicles\water\fishing_boat\ext-slowboat-engine-hi-04", 1, 1, 350}; volume = "engineOn*(rpm factor[0.4, 1.5])"; }; class IdleOut { frequency = 1; sound[] = {"ca\sounds\vehicles\water\fishing_boat\ext-slowboat-engine-idle-03", 0.1, 1, 130}; volume = "engineOn*(rpm factor[0.3, 0])"; }; class WaternoiseOutW0 { frequency = 1; sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-water-noise-nospeed", 0.251189, 1, 100}; volume = "((speed factor[0, 8]) min (speed factor[8, 0]))"; }; class WaternoiseOutW1 { frequency = 1; sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-boat-lospd-noise-02", 0.316228, 1, 100}; volume = "((speed factor[2, 12]) min (speed factor[12, 2]))"; }; class WaternoiseOutW2 { frequency = 1; sound[] = {"ca\sounds\vehicles\water\water_sfx\ext-boat-hispd-noise-02", 0.398107, 1, 100}; volume = "((speed factor[9, 18.7]) min (speed factor[18.7, 9]))"; }; }; class Exhausts { class Exhaust1 { direction = "vyfuk konec"; effect = "ExhaustsEffect"; position = "vyfuk start"; }; }; class Reflectors { class Middle { ambient[] = {0.07, 0.07, 0.07, 1}; brightness = 1; color[] = {0.8, 0.8, 1, 1}; direction = "svetlo konec"; hitpoint = "svetlo"; position = "svetlo"; selection = "svetlo"; size = 1; }; }; class Damage { mat[] = {"ca\water2\fishing_boat\data\fishboat_001.rvmat", "ca\water2\fishing_boat\data\fishboat_001_damage.rvmat", "ca\water2\fishing_boat\data\fishboat_001_destruct.rvmat", "ca\water2\fishing_boat\data\fishboat_002.rvmat", "ca\water2\fishing_boat\data\fishboat_002_damage.rvmat", "ca\water2\fishing_boat\data\fishboat_002_destruct.rvmat"}; tex[] = {}; }; };