private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_oldGroup","_idc","_display","_switchUnit"]; disableSerialization; _class = _this; _position = player modeltoWorld [0,0,0]; _dir = getDir player; _currentAnim = animationState player; _playerUID = [player] call FNC_GetPlayerUID; _weapons = weapons player; _countMags = call player_countMagazinesWBackpack; if (((typeName _countMags) != "ARRAY")) exitWith {localize "str_actions_switchmodel_fail" call dayz_rollingMessages;}; _magazines = _countMags select 0; if ((_playerUID == dayz_playerUID) && (count _magazines == 0) && (count (magazines player) > 0 )) exitWith {localize "str_actions_switchmodel_fail" call dayz_rollingMessages;}; _primweapon = primaryWeapon player; _secweapon = secondaryWeapon player; if(!(_primweapon in _weapons) && _primweapon != "") then { _weapons set [(count _weapons), _primweapon]; }; if(!(_secweapon in _weapons) && _secweapon != "") then { _weapons set [(count _weapons), _secweapon]; }; //BackUp Backpack dayz_myBackpack = unitBackpack player; _newBackpackType = (typeOf dayz_myBackpack); if(_newBackpackType != "") then { _backpackWpn = getWeaponCargo unitBackpack player; _backpackMag = _countMags select 1; }; //Get Muzzle _currentWpn = currentWeapon player; _muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles"); if (count _muzzles > 1) then { _currentWpn = currentMuzzle player; }; // diag_log "Attempting to switch model"; // diag_log str(_weapons); // diag_log str(_magazines); // diag_log (str(_backpackWpn)); // diag_log (str(_backpackMag)); //Secure Player for Transformation //player setPosATL dayz_spawnPos; //Prevent client crash _display = findDisplay 106; _display closeDisplay 0; //BackUp Player Object _oldUnit = player; _oldGroup = group player; /**********************************/ //DONT USE player AFTER THIS POINT// /**********************************/ //Create New Character _group = createGroup west; _newUnit = _group createUnit [_class,getMarkerPos "respawn_west",[],0,"NONE"]; _newUnit setDir _dir; {_newUnit removeMagazine _x;} count magazines _newUnit; removeAllWeapons _newUnit; //Equip New Charactar { if (typeName _x == "ARRAY") then {if ((count _x) > 0) then {_newUnit addMagazine [(_x select 0), (_x select 1)]; }; } else { _newUnit addMagazine _x; }; } count _magazines; { _newUnit addWeapon _x; } count _weapons; //Check && Compare it if(str(_weapons) != str(weapons _newUnit)) then { //Get Differecnce { _weapons = _weapons - [_x]; } count (weapons _newUnit); //Add the Missing { _newUnit addWeapon _x; } count _weapons; }; if(_primweapon != (primaryWeapon _newUnit)) then { _newUnit addWeapon _primweapon; }; if(_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then { _newUnit addWeapon _secweapon; }; _switchUnit = { addSwitchableUnit _newUnit; setPlayable _newUnit; selectPlayer _newUnit; //Switch the units //_createSafePos = [(getMarkerPos "respawn_west"), 2, 100, 0, 1, 20, 0] call BIS_fnc_findSafePos; _createSafePos = getMarkerPos "respawn_west"; _rndx = floor(random 100); _rndy = floor(random 100); _oldUnit setPosATL [(_createSafePos select 0) + _rndx, (_createSafePos select 1) + _rndy, 0]; _newUnit setPosATL _position; removeAllWeapons _oldUnit; {_oldUnit removeMagazine _x;} count magazines _oldUnit; if !(isNull _oldUnit) then {deleteVehicle _oldUnit;}; deleteGroup _oldGroup; if (_currentWpn != "") then {_newUnit selectWeapon _currentWpn;}; }; //Add && Fill BackPack if (!isNil "_newBackpackType") then { if (_newBackpackType != "") then { _newUnit addBackpack _newBackpackType; dayz_myBackpack = unitBackpack _newUnit; //Weapons _backpackWpnTypes = []; _backpackWpnQtys = []; if (count _backpackWpn > 0) then { _backpackWpnTypes = _backpackWpn select 0; _backpackWpnQtys = _backpackWpn select 1; }; [] call _switchUnit; uiSleep 0.001; ["1"] call gearDialog_create; uiSleep 0.001; //magazines _countr = 0; { if ((typeName _x) != "STRING") then { _isWeapon = (isClass(configFile >> "CfgWeapons" >> (_x select 0))); } else { _isWeapon = (isClass(configFile >> "CfgWeapons" >> _x)); }; if (!_isWeapon) then { _countr = _countr + 1; if ((typeName _x) != "STRING") then { dayz_myBackpack addMagazineCargoGlobal [(_x select 0), 1]; _idc = 4999 + _countr; _idc setIDCAmmoCount (_x select 1); } else { dayz_myBackpack addMagazineCargoGlobal [_x, 1]; }; }; } count _backpackMag; (findDisplay 106) closeDisplay 0; if (gear_done) then {uiSleep 0.001; disableUserInput false;}; _countr = 0; { dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)]; _countr = _countr + 1; } count _backpackWpnTypes; } else { [] call _switchUnit; }; } else { [] call _switchUnit; }; //Debug Message diag_log "Swichtable Unit Created. Equipment:"; diag_log format["Weapons: %1",weapons _newUnit]; diag_log format["Magazines: %1",magazines _newUnit]; diag_log format["Backpack weapons: %1",getWeaponCargo unitBackpack _newUnit]; diag_log format["Backpack magazines: %1",getMagazineCargo unitBackpack _newUnit]; //Clear and delete old Unit removeAllWeapons _oldUnit; {_oldUnit removeMagazine _x;} count magazines _oldUnit; if !(isNull _oldUnit) then {deleteVehicle _oldUnit;}; deleteGroup _oldGroup; // player switchCamera = _currentCamera; if (_currentWpn != "") then {_newUnit selectWeapon _currentWpn;}; [objNull, player, rSwitchMove, _currentAnim] call RE; player disableConversation true; player setVariable ["BIS_noCoreConversations",true]; call dayz_meleeMagazineCheck; {player reveal _x} count (nearestObjects [getPosATL player,["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"],75]);