/* [_obj] spawn player_packVault; */ private ["_activatingPlayer","_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_packedClass","_text","_playerNear"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_15") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; _activatingPlayer = player; _obj = _this; _packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass"); _text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName"); // Silently exit if object no longer exists if(isNull _obj or !(alive _obj)) exitWith { DZE_ActionInProgress = false; }; _playerNear = _obj call dze_isnearest_player; if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_16") , "PLAIN DOWN"]; }; _ownerID = _obj getVariable["CharacterID","0"]; _objectID = _obj getVariable["ObjectID","0"]; _objectUID = _obj getVariable["ObjectUID","0"]; player removeAction s_player_packvault; s_player_packvault = 1; if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; cutText [format[(localize "str_epoch_player_118"),_text], "PLAIN DOWN"];}; if((_ownerID != dayz_combination) and (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; cutText [format[(localize "str_epoch_player_119"),_text], "PLAIN DOWN"];}; _alreadyPacking = _obj getVariable["packing",0]; if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; cutText [format[(localize "str_epoch_player_120"),_text] , "PLAIN DOWN"]}; _obj setVariable["packing",1]; cutText [format[(localize "str_epoch_player_121"),_text], "PLAIN DOWN"]; sleep 1; _location1 = getPosATL player; sleep 5; _location2 = getPosATL player; if(_location1 distance _location2 > 0.1) exitWith { cutText [format[(localize "str_epoch_player_122"),_text] , "PLAIN DOWN"]; _obj setVariable["packing",0]; s_player_packvault = -1; DZE_ActionInProgress = false; }; _dir = direction _obj; _pos = _obj getVariable["OEMPos",(getposATL _obj)]; if(!isNull _obj and alive _obj) then { [1,1] call dayz_HungerThirst; player playActionNow "Medic"; [player,"tentpack",0,false] call dayz_zombieSpeak; sleep 3; _weapons = getWeaponCargo _obj; _magazines = getMagazineCargo _obj; _backpacks = getBackpackCargo _obj; // Remove from database PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer]; publicVariableServer "PVDZE_obj_Delete"; // Set down vault "take" item _bag = createVehicle [_packedClass,_pos,[], 0, "CAN_COLLIDE"]; // Delete original deleteVehicle _obj; _bag setdir _dir; _bag setposATL _pos; player reveal _bag; // Empty weapon holder _holder = _bag; // add seed item _itemOut = getText(configFile >> "CfgVehicles" >> _packedClass >> "seedItem"); _countOut = 1; _holder addMagazineCargoGlobal[_itemOut, _countOut]; //Add weapons _objWpnTypes = _weapons select 0; _objWpnQty = _weapons select 1; _countr = 0; { _holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; //Add Magazines _objWpnTypes = _magazines select 0; _objWpnQty = _magazines select 1; _countr = 0; { _holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; //Add Backpacks _objWpnTypes = _backpacks select 0; _objWpnQty = _backpacks select 1; _countr = 0; { _holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)]; _countr = _countr + 1; } forEach _objWpnTypes; cutText [format[(localize "str_epoch_player_123"),_text], "PLAIN DOWN"]; player action ["Gear", _holder]; }; s_player_packvault = -1; DZE_ActionInProgress = false;