#include "scheduler.hpp" sched_playerActions = { HIDE_FSM_VARS if (!dayz_actionInProgress) then { call fnc_usec_selfActions; call fnc_usec_damageActions; }; //combat check if ((player getVariable ["combattimeout",0] < diag_tickTime) && {player getVariable ["inCombat",false]} && {player getVariable["startcombattimer", 0] == 0}) then { player setVariable ["inCombat", false, true]; }; objNull };