/* DayZ Epoch Event Scheduler Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ epoch_eventIsAny = { private ["_boolReturn","_event","_date","_bool","_index"]; _event = _this select 0; _date = _this select 1; _boolReturn = false; _index = 0; { _bool = false; if (typeName _x == "STRING") then { _boolReturn = true; } else { _boolReturn = ((_date select _index) == _x); }; if (!_boolReturn) exitWith {}; _index = _index + 1; } count _event; _boolReturn }; sched_event_init = { diag_log("EPOCH EVENTS INIT"); EventSchedulerLastTime = ""; objNull }; // This function runs ever 10 seconds because ServerCurrentTime is used in player death logging. sched_event = { private ["_date","_key","_result","_outcome","_handle","_datestr"]; // Find current time from server _key = "CHILD:307:"; _result = _key call server_hiveReadWrite; _outcome = _result select 0; if(_outcome == "PASS") then { _date = _result select 1; _datestr = str(_date); if (EventSchedulerLastTime != _datestr) then { // internal timestamp ServerCurrentTime = [(_date select 3), (_date select 4)]; // Once a minute. EventSchedulerLastTime = _datestr; //diag_log ("EVENTS: Local Time is: " + _datestr); { if (!EpochUseEvents) exitWith {}; if (typeName _x == "ARRAY") then { // Run event at server start when minutes are set to -1 if ((_x select 4) == -1) then { diag_log ("RUNNING EVENT: " + (_x select 5) + " on " + _datestr); _handle = [] execVM "\z\addons\dayz_server\modules\" + (_x select 5) + ".sqf"; // Set the current position to something other than an array so the event doesn't run again. EpochEvents set [_forEachIndex, -1]; } else { if([[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4)],_date] call epoch_eventIsAny) then { diag_log ("RUNNING EVENT: " + (_x select 5) + " on " + _datestr); _handle = [] execVM "\z\addons\dayz_server\modules\" + (_x select 5) + ".sqf"; }; }; }; } forEach EpochEvents; }; }; objNull };