private ["_part","_cancel","_color","_string","_handle","_damage","_cmpt","_vehicle","_hitpoints","_damagePercent","_configVeh"]; _vehicle = _this select 3; {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; dayz_myCursorTarget = _vehicle; _hitpoints = _vehicle call vehicle_getHitpoints; { _damage = [_vehicle,_x] call object_getHit; _cmpt = toArray (_x); _cmpt set [0,20]; _cmpt set [1,toArray ("-") select 0]; _cmpt set [2,20]; _cmpt = toString _cmpt; _configVeh = configFile >> "cfgVehicles" >> "RepairParts" >> _x; _part = getText(_configVeh >> "part"); if (isNil "_part") then { _part = "PartGeneric"; }; // get every damaged part no matter how tiny damage is! _damagePercent = str(round(_damage * 100))+"% Damage"; if (_damage > 0) then { if ((_damage >= 0) and (_damage <= 0.25)) then {_color = "color='#00ff00'";}; //green if ((_damage >= 0.26) and (_damage <= 0.50)) then {_color = "color='#ffff00'";}; //yellow if ((_damage >= 0.51) and (_damage <= 0.75)) then {_color = "color='#ff8800'";}; //orange if ((_damage >= 0.76) and (_damage <= 1)) then {_color = "color='#ff0000'";}; //red _cmpt = format[localize "str_actions_medical_09",_cmpt,_damagePercent]; _string = format["%2",_color,_cmpt]; //Repair - Part _handle = dayz_myCursorTarget addAction [_string, "\z\addons\dayz_code\actions\repair.sqf",[_vehicle,_part,_x], 0, false, true]; s_player_repairActions set [count s_player_repairActions,_handle]; }; } forEach _hitpoints; if (count _hitpoints > 0) then { // Localized in A2OA\Expansion\dta\languagecore _cancel = dayz_myCursorTarget addAction [localize "str_action_cancel_action", "\z\addons\dayz_code\actions\repair_cancel.sqf","repair", 0, true, false]; s_player_repairActions set [count s_player_repairActions,_cancel]; s_player_repair_crtl = 1; };