private ["_display","_inviter","_inviteText","_inviterUID","_oldGroup","_rejectButton","_uid"]; _display = findDisplay 80000; _rejectButton = _display displayCtrl 8; _inviteText = _display displayCtrl 9; {_x ctrlShow false} count [_inviteText,_rejectButton]; _inviterUID = "0"; _uid = getPlayerUID player; //Remove all invites to this player since they joined a group { if (_uid == _x select 1) then { _inviterUID = _x select 0; //Take most recent invite dayz_activeInvites set [_forEachIndex,"delete"]; }; } forEach dayz_activeInvites; dayz_activeInvites = dayz_activeInvites - ["delete"]; //Sync change to all remote machines (less data than sending whole array) PVDZ_groupInvite = [false,_uid]; publicVariableServer "PVDZ_groupInvite"; _inviter = _inviterUID call dayz_getPlayer; if (!isNull _inviter) then { _oldGroup = group player; [player] joinSilent (group _inviter); if (count (units _oldGroup) == 0) then {deleteGroup _oldGroup;}; // Update saved group in DB PVDZ_Server_UpdateGroup = [1,player]; publicVariableServer "PVDZ_Server_UpdateGroup"; } else { systemChat localize "STR_EPOCH_INVITE_EXPIRED"; };