/* DayZ Epoch Lighting System - House Lights Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk. */ private ["_lightstate","_objLightPoint","_pos","_objHouse","_dir","_rng","_nrstTrig","_rndLights","_lmpCol"]; _rng = _this select 0; _nrstTrig = _this select 1; _rndLights = _this select 2; _lmpCol = _this select 3; _objHouse = nearestObjects [_nrstTrig, ["House"], _rng]; if(!isNil "_objHouse")then{ { if(_rndLights>(random 100))then{ _lightstate = _x animationPhase "Lights_1";//Window lights on or off _pos = getPos _x; _dir = getDir _x; if(_x getVariable ["axeHLight", 0]<2)then{ if(_lightstate==0) then { _x animate ["Lights_1",1]; if(65 <(random 100)) then{ _x animate ["Lights_2",1]; }; sleep .1;//Wait for animation phase }; if((_x animationPhase "Lights_1"==1))then{ _objLightPoint = nearestObject [_x, "#lightpoint"]; if((abs ([_pos, _objLightPoint] call BIS_fnc_distance2D))>1)then{ [_lmpCol,0.01,_lmpCol,[_pos select 0,_pos select 1,-3],_dir,[0,0,-1]] call axe_newLightPoint; _x setVariable ["axeHLight", 1, false]; }else{ if((_x getVariable ["axeHLight", 0])<1)then{ [_lmpCol,0.01,_lmpCol,_objLightPoint] call axe_lightPoint; _x setVariable ["axeHLight", 1, false]; }; }; }; }; }else{ _x setVariable ["axeHLight", 2, false];//Set as failed power supply }; } forEach _objHouse; };