disableSerialization; if (isNil "DayZ_UseSteamID") then { DayZ_UseSteamID = true; }; //Model Variables Bandit1_DZ = "Bandit1_DZ"; Bandit2_DZ = "Bandit2_DZ"; BanditW1_DZ = "BanditW1_DZ"; BanditW2_DZ = "BanditW2_DZ"; Survivor1_DZ = "Survivor2_DZ"; Survivor2_DZ = "Survivor2_DZ"; SurvivorW2_DZ = "SurvivorW2_DZ"; SurvivorW3_DZ = "SurvivorW2_DZ"; Sniper1_DZ = "Sniper1_DZ"; Camo1_DZ = "Camo1_DZ"; Soldier1_DZ = "Soldier1_DZ"; Rocket_DZ = "Rocket_DZ"; AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"]; MeleeWeapons = ["MeleeFishingPole","MeleeCrowbar","MeleeBaseBallBatNails","MeleeBaseBallBatBarbed","MeleeBaseBallBat","Crossbow_DZ","MeleeSledge","MeleeMachete","MeleeHatchet_DZE"]; gear_done = false; //Cooking meatraw = [ "FoodSteakRaw", "FoodmeatRaw", "FoodbeefRaw", "FoodmuttonRaw", "FoodchickenRaw", "FoodrabbitRaw", "FoodbaconRaw", "ItemTrout", "ItemSeaBass", "ItemTuna" ]; exceptionsraw = ["ItemTuna"]; meatcooked = [ "FoodSteakCooked", "FoodmeatCooked", "FoodbeefCooked", "FoodmuttonCooked", "FoodchickenCooked", "FoodrabbitCooked", "FoodbaconCooked", "ItemTroutCooked", "ItemSeaBassCooked", "ItemTunaCooked" ]; //Eating no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw; // Food with increased chance for infection. badfood = ["FoodBioMeat","FoodCanUnlabeled"]; food_with_output=[ "FoodCanBakedBeans", "FoodCanSardines", "FoodCanFrankBeans", "FoodCanPasta", "FoodCanGriff", "FoodCanBadguy", "FoodCanBoneboy", "FoodCanCorn", "FoodCanCurgon", "FoodCanDemon", "FoodCanFraggleos", "FoodCanHerpy", "FoodCanOrlok", "FoodCanPowell", "FoodCanTylers", "FoodCanUnlabeled" ]; food_output = [ "TrashTinCan", "TrashTinCan", "TrashTinCan", "TrashTinCan", "FoodCanGriffEmpty", "FoodCanBadguyEmpty", "FoodCanBoneboyEmpty", "FoodCanCornEmpty", "FoodCanCurgonEmpty", "FoodCanDemonEmpty", "FoodCanFraggleosEmpty", "FoodCanHerpyEmpty", "FoodCanOrlokEmpty", "FoodCanPowellEmpty", "FoodCanTylersEmpty", "FoodCanUnlabeledEmpty" ]; //Drinking no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"]; drink_with_output = [ "ItemSoda", //just to define item for ItemSodaEmpty "ItemSodaRbull", "ItemSodaOrangeSherbet", "ItemSodaCoke", "ItemSodaPepsi", "ItemSodaMdew", "ItemSodaMtngreen", "ItemSodaR4z0r", "ItemSodaClays", "ItemSodaSmasht", "ItemSodaDrwaste", "ItemSodaLemonade", "ItemSodaLvg", "ItemSodaMzly", "ItemSodaRabbit" ]; drink_output = [ "ItemSodaEmpty", "ItemSodaEmpty", "ItemSodaEmpty", "ItemSodaCokeEmpty", "ItemSodaPepsiEmpty", "ItemSodaMdewEmpty", "ItemSodaMtngreenEmpty", "ItemSodaR4z0rEmpty", "ItemSodaClaysEmpty", "ItemSodaSmashtEmpty", "ItemSodaDrwasteEmpty", "ItemSodaLemonadeEmpty", "ItemSodaLvgEmpty", "ItemSodaMzlyEmpty", "ItemSodaRabbitEmpty" ]; boil_tin_cans = [ "TrashTinCan", "FoodCanGriffEmpty", "FoodCanBadguyEmpty", "FoodCanBoneboyEmpty", "FoodCanCornEmpty", "FoodCanCurgonEmpty", "FoodCanDemonEmpty", "FoodCanFraggleosEmpty", "FoodCanHerpyEmpty", "FoodCanOrlokEmpty", "FoodCanPowellEmpty", "FoodCanTylersEmpty", "FoodCanUnlabeledEmpty", "ItemSodaEmpty", "ItemSodaCokeEmpty", "ItemSodaPepsiEmpty", "ItemSodaMdewEmpty", "ItemSodaMtngreenEmpty", "ItemSodaR4z0rEmpty", "ItemSodaClaysEmpty", "ItemSodaSmashtEmpty", "ItemSodaDrwasteEmpty", "ItemSodaLemonadeEmpty", "ItemSodaLvgEmpty", "ItemSodaMzlyEmpty", "ItemSodaRabbitEmpty" ]; dayz_combination = ""; dayz_humanitytarget = ""; dayz_combatLog = ""; canRoll = true; canbuild = true; //Hunting Variables dayZ_partClasses = [ "PartFueltank", "PartWheel", //"PartGeneric", //No need to add, it is default for everything "PartEngine" ]; dayZ_explosiveParts = [ "palivo", "motor" ]; //Survival Variables SleepFood = 2160; //minutes (48 hours) SleepWater = 1440; //minutes (24 hours) SleepTemperatur = 90 / 100; //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1) //TeeChange //Server Variables allowConnection = false; isSinglePlayer = false; PVDZE_serverObjectMonitor = []; PlayerDeaths = []; //Streaming Variables (player only) dayz_Locations = []; dayz_locationsActive = []; //GUI Dayz_GUI_R = 0.38; // 0.7 Dayz_GUI_G = 0.63; // -0.63 Dayz_GUI_B = 0.26; // -0.26 Dayz_Dark_UI = true; //Player self-action handles dayz_resetSelfActions = { s_player_fire = -1; s_player_cook = -1; s_player_boil = -1; s_player_fireout = -1; s_player_butcher = -1; s_player_packtent = -1; s_player_packvault = -1; s_player_lockvault = -1; s_player_unlockvault = -1; s_player_fillwater = -1; s_player_fillwater2 = -1; s_player_fillfuel = -1; s_player_grabflare = -1; s_player_dropflare = -1; s_player_callzombies = -1; s_player_showname = -1; s_player_debuglootpos = -1; s_player_pzombiesattack = -1; s_player_pzombiesvision = -1; s_player_pzombiesfeed = -1; s_player_removeflare = -1; s_player_painkiller = -1; s_player_studybody = -1; s_player_tamedog = -1; s_player_madsci_crtl = -1; s_player_parts_crtl = -1; s_build_Sandbag1_DZ = -1; s_build_Hedgehog_DZ = -1; s_build_Wire_cat1 = -1; s_player_deleteBuild = -1; s_player_forceSave = -1; s_player_checkGear = -1; s_player_flipveh = -1; s_player_stats = -1; s_player_sleep = -1; s_player_movedog = -1; s_player_speeddog = -1; s_player_calldog = -1; s_player_feeddog = -1; s_player_waterdog = -1; s_player_staydog = -1; s_player_trackdog = -1; s_player_barkdog = -1; s_player_warndog = -1; s_player_followdog = -1; s_player_repair_crtl = -1; s_player_information = -1; s_player_fuelauto = -1; s_player_fuelauto2 = -1; s_player_fillgen = -1; s_player_upgrade_build = -1; s_player_maint_build = -1; s_player_downgrade_build = -1; s_player_towing = -1; s_halo_action = -1; s_player_SurrenderedGear = -1; s_player_maintain_area = -1; s_player_maintain_area_preview = -1; s_player_heli_lift = -1; s_player_heli_detach = -1; s_player_lockUnlock_crtl = -1; }; call dayz_resetSelfActions; //Engineering variables s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; s_player_repairActions = []; s_player_lockunlock = []; // Custom s_player_madsci = []; s_player_parts = []; s_player_combi = []; //Initialize Medical Variables r_interrupt = false; r_doLoop = false; r_self = false; r_self_actions = []; r_drag_sqf = false; r_action = false; r_action_unload = false; r_player_handler = false; r_player_handler1 = false; r_player_dead = false; r_player_unconscious = false; r_player_infected = false; r_player_injured = false; r_player_inpain = false; r_player_loaded = false; r_player_cardiac = false; r_fracture_legs = false; r_fracture_arms = false; r_player_vehicle = player; r_player_blood = 12000; r_player_lowblood = false; r_player_timeout = 0; r_player_bloodTotal = r_player_blood; r_public_blood = r_player_blood; r_player_bloodDanger = r_player_bloodTotal * 0.2; r_player_actions = []; r_handlerCount = 0; r_action_repair = false; r_action_targets = []; r_pitchWhine = false; r_isBandit = false; isInTraderCity = false; NORRN_dropAction = -1; DZE_PROTOBOX = objNull; //ammo routine r_player_actions2 = []; r_action2 = false; r_player_lastVehicle = objNull; r_player_lastSeat = []; r_player_removeActions2 = { if (!isNull r_player_lastVehicle) then { { r_player_lastVehicle removeAction _x; } count r_player_actions2; r_player_actions2 = []; r_action2 = false; }; }; USEC_woundHit = [ "", "body", "hands", "legs", "head_hit" ]; DAYZ_woundHit = [ [ "body", "hands", "legs", "head_hit" ], [ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3] ]; DAYZ_woundHit_ok = [ [ "body", "hands", "legs" ], [0,0,0,0,0,1,1,1,2,2] ]; DAYZ_woundHit_dog = [ [ "body", "hands", "legs" ], [0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2] ]; USEC_MinorWounds = [ "hands", "legs" ]; USEC_woundPoint = [ ["Pelvis","aimpoint"], ["aimpoint"], //,"RightShoulder","LeftShoulder" ["lelbow","relbow"], ["RightFoot","LeftFoot"], ["neck","pilot"] ]; USEC_typeOfWounds = [ "Pelvis", "aimpoint", "lelbow","relbow", "RightFoot","LeftFoot", "neck","pilot" ]; DZE_vehicleZwounds = [ "sklo predni L", "sklo predni P", "sklo zadni", "sklo zadni L", "sklo zadni P", "sklo P", "Glass1", "Glass2", "Glass3", "Glass4", "Glass5", "Glass6" ]; DZE_HeliAllowTowFrom = [ "CH_47F_EP1_DZE", "CH_47F_EP1_DZ", "CH_47F_BAF", "CH_47F_EP1", "BAF_Merlin_DZE", "CH53_DZE" ]; DZE_HeliAllowToTow = [ "hilux1_civil_1_open", "HMMWV_Base", "Lada_base", "Offroad_DSHKM_base", "Pickup_PK_base", "SkodaBase", "tractor", "VWGolf", "Volha_TK_CIV_Base_EP1", "S1203_TK_CIV_EP1", "SUV_Base_EP1", "ArmoredSUV_Base_PMC", "UAZ_Base", "LandRover_Base", "Ship" ]; //Initialize Zombie Variables dayz_zombieTargetList = [ ["SoldierWB",50], ["Air",500], ["LandVehicle",200] ]; PVDZE_plr_Hit = []; PVDZE_obj_Publish = []; //used for eventhandler to spawn a mirror of players tent PVDZE_plr_HideBody = objNull; dayz_selectedVault = objNull; dayz_selectedDoor = objNull; PVDZE_veh_Publish = []; // for vehicle traders PVDZE_obj_Trade = []; // For all traders increment qty PVDZE_plr_TradeMenu = []; // For all traders PVDZE_plr_DeathB = []; //DayZ settings dayz_dawn = 6; dayz_dusk = 18; DAYZ_agentnumber = 0; dayz_animalDistance = 800; dayz_zSpawnDistance = 1000; dayz_maxMaxModels = 80; // max quantity of Man models (player || Z, dead || alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot dayz_spawnArea = 200; // radius around player where we can spawn loot & Z dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing && angle checks dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players dayz_canDelete = 300; // Z, further than this distance from its "owner", will be deleted if(isNil "DZE_SelfTransfuse") then { DZE_SelfTransfuse = false; }; if(isNil "dayz_maxAnimals") then { dayz_maxAnimals = 5; }; if(isNil "timezoneswitch") then { timezoneswitch = 0; }; if(isNil "dayz_maxLocalZombies") then { dayz_maxLocalZombies = 15; }; if(isNil "dayz_maxGlobalZombiesInit") then { dayz_maxGlobalZombiesInit = 15; }; if(isNil "dayz_maxGlobalZombiesIncrease") then { dayz_maxGlobalZombiesIncrease = 5; }; if(isNil "dayz_maxZeds") then { dayz_maxZeds = 500; }; if (isNil "DZE_PlayerZed") then { DZE_PlayerZed = true; }; if (isNil "DZE_GodModeBase") then { DZE_GodModeBase = false; }; if(isNil "DZEdebug") then { DZEdebug = false; }; if (isNil "DZE_Debug_Damage") then { DZE_Debug_Damage = true; }; if(isNil "DZE_TRADER_SPAWNMODE") then { DZE_TRADER_SPAWNMODE = false; }; if(isNil "dayz_tameDogs") then { dayz_tameDogs = false; }; if(isNil "dayz_sellDistance_vehicle") then { dayz_sellDistance_vehicle = 10; }; if(isNil "dayz_sellDistance_boat") then { dayz_sellDistance_boat = 30; }; if(isNil "dayz_sellDistance_air") then { dayz_sellDistance_air = 40; }; if(isNil "dayz_paraSpawn") then { dayz_paraSpawn = false; }; if(isNil "dayz_minpos") then { dayz_minpos = -20000; }; if(isNil "dayz_maxpos") then { dayz_maxpos = 20000; }; if(isNil "DZE_BuildingLimit") then { DZE_BuildingLimit = 150; }; if(isNil "DZE_HumanityTargetDistance") then { DZE_HumanityTargetDistance = 25; }; if(isNil "DZE_FriendlySaving") then { DZE_FriendlySaving = true; }; if(isNil "DZE_BuildOnRoads") then { DZE_BuildOnRoads = false; }; if(isNil "DZE_MissionLootTable") then { DZE_MissionLootTable = false; }; if(isNil "DZE_ConfigTrader") then { DZE_ConfigTrader = false; }; if(isNil "DZE_LootSpawnTimer") then { DZE_LootSpawnTimer = 10; }; if(isNil "DZE_HeliLift") then { DZE_HeliLift = true; }; if(isNil "DZE_DamageBeforeMaint") then { DZE_DamageBeforeMaint = 0.09; }; if(isNil "DZE_StaticConstructionCount") then { DZE_StaticConstructionCount = 0; }; if (isNil "DZE_selfTransfuse_Values") then { DZE_selfTransfuse_Values = [12000, 15, 300]; }; // needed on server if(isNil "DZE_PlotPole") then { DZE_PlotPole = [30,45]; }; if(isNil "DZE_maintainRange") then { DZE_maintainRange = ((DZE_PlotPole select 0)+20); }; DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]]; if(isNil "dayz_zedSpawnVehCount") then { dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2; }; if(isNil "dayz_spawnAirCount") then { dayz_spawnAirCount = 0; }; if(isNil "dayz_zedsAttackVehicles") then { dayz_zedsAttackVehicles = true; }; // update objects dayz_updateObjects = ["Plane","Tank","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"]; dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"]; dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"]; dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"]; DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"]; DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"]; DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"]; DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ"]; DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"]; // List of removable items that require crowbar DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"]; DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"]; DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"]; DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"]; // These work with just a running generator dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"]; DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE","UralRefuel_TK_EP1_DZE","MtvrRefuel_DES_EP1_DZE","V3S_Refuel_TK_GUE_EP1_DZE","MtvrRefuel_DZE"]; // Standard Fuel sources dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"]; DZE_Lock_Door = ""; //init global arrays for Loot Chances call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf"; if(isServer) then { dayz_players = []; dead_bodyCleanup = []; needUpdate_objects = []; DZE_DYN_AntiStuck = 0; DZE_DYN_AntiStuck2nd = 0; DZE_DYN_AntiStuck3rd = 0; if(isNil "dayz_fullMoonNights") then { dayz_fullMoonNights = false; }; if(isNil "EpochEvents") then { EpochEvents = []; }; if(isNil "DZE_vehicleAmmo") then { DZE_vehicleAmmo = 0; }; if(isNil "DZE_BackpackGuard") then { DZE_BackpackGuard = true; }; if(isNil "DZE_CleanNull") then { DZE_CleanNull = false; }; if (isNil "DZE_DeathMsgGlobal") then { DZE_DeathMsgGlobal = false; }; if (isNil "DZE_DeathMsgSide") then { DZE_DeathMsgSide = false; }; if (isNil "DZE_DeathMsgTitleText") then { DZE_DeathMsgTitleText = false; }; DZE_safeVehicle = ["ParachuteWest","ParachuteC"]; }; if(!isDedicated) then { dayz_spawnPos = getPosATL player; dayz_buildingMonitor = []; //Buildings to check dayz_bodyMonitor = []; // weather control var zeroPreviousWeather = [0,0,[0,0],0]; zeroCurrentWeather = [0,0,[0,0],0]; if (DZE_MissionLootTable) then { dayz_baseTypes = getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); } else { dayz_baseTypes = getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); }; //temperature variables dayz_temperatur = 36; //TeeChange dayz_temperaturnormal = 36; //TeeChange dayz_temperaturmax = 42; //TeeChange dayz_temperaturmin = 27; //TeeChange //player special variables dayZ_lastPlayerUpdate = 0; dayZ_everyonesTents = []; dayz_hunger = 0; dayz_thirst = 0; dayz_combat = 0; dayz_preloadFinished = false; dayz_statusArray = [1,1]; dayz_disAudial = 0; dayz_disVisual = 0; dayz_firedCooldown = 0; dayz_DeathActioned = false; dayz_canDisconnect = true; dayz_damageCounter = time; dayz_lastSave = time; dayz_isSwimming = true; dayz_isKneeling = false; dayz_isCrawling = false; dayz_PreviousTown = "Wilderness"; dayz_currentDay = 0; dayz_hasLight = false; dayz_surfaceNoise = 0; dayz_surfaceType = "None"; dayz_noPenalty = []; dayz_heavenCooldown = 0; deathHandled = false; dayz_lastHumanity = 0; dayz_guiHumanity = -90000; dayz_firstGroup = group player; dayz_originalPlayer = player; dayz_sourceBleeding = objNull; dayz_clientPreload = false; dayz_authed = false; dayz_panicCooldown = 0; dayz_areaAffect = 2.5; dayz_heartBeat = false; dayzClickTime = 0; //Current local dayz_spawnZombies = 0; dayz_swarmSpawnZombies = 0; //Max local dayz_CurrentNearByZombies = 0; //Max NearBy if (isNil "dayz_maxNearByZombies") then { dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z //Current total }; dayz_currentGlobalZombies = 0; //Max global zeds. if (isNil "dayz_maxGlobalZeds") then { dayz_maxGlobalZeds = 3000; }; if (isNil "dayz_spawnDelay") then { dayz_spawnDelay = 120; }; dayz_spawnWait = -(dayz_spawnDelay); if (isNil "dayz_lootDelay") then { dayz_lootDelay = 3; }; dayz_lootWait = -300; //used to count global zeds around players dayz_CurrentZombies = 0; //Used to limit overall zed counts dayz_tickTimeOffset = 0; dayz_currentWeaponHolders = 0; dayz_maxMaxWeaponHolders = 80; dayz_maxCurrentZeds = 0; dayz_inVehicle = false; dayz_Magazines = []; dayzGearSave = false; dayz_unsaved = false; dayz_scaleLight = 0; dayzDebug = false; dayzState = -1; //uiNamespace setVariable ['DAYZ_GUI_display',displayNull]; //if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then { // dayzDebug = true; //}; DZE_ActionInProgress = false; // DayZ Epoch Client only variables if(isNil "DZE_AllowForceSave") then { DZE_AllowForceSave = false; }; if(isNil "DZE_AllowCargoCheck") then { DZE_AllowCargoCheck = true; }; if(isNil "DZE_ForceNameTags") then { DZE_ForceNameTags = false; }; if(isNil "DZE_ForceNameTagsOff") then { DZE_ForceNameTagsOff = false; }; if(isNil "DZE_ForceNameTagsInTrader") then { DZE_ForceNameTagsInTrader = false; }; if(isNil "DZE_HaloJump") then { DZE_HaloJump = true; }; if(isNil "DZE_AntiWallLimit") then { DZE_AntiWallLimit = 3; }; if(isNil "DZE_requireplot") then { DZE_requireplot = 1; }; if(isNil "DZE_R3F_WEIGHT") then { DZE_R3F_WEIGHT = true; }; DZE_AntiWallCounter = 0; DZE_FreshSpawn = false; DZE_myHaloVehicle = objNull; dayz_myLiftVehicle = objNull; DZE_Friends = []; DZE_CanPickup = true; DZE_Q = false; DZE_Z = false; DZE_Q_alt = false; DZE_Z_alt = false; DZE_Q_ctrl = false; DZE_Z_ctrl = false; DZE_5 = false; DZE_4 = false; DZE_6 = false; DZE_cancelBuilding = false; DZE_PZATTACK = false; DZE_trees = ["t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d"]; DZE_TEMP_treedmg = 1; DZE_Surrender = false; DZE_Quarantine = false; DZE_InRadiationZone = false; DZE_SaveTime = 30; };