Residential[] = { {Loot_WEAPON, 1, Mosin_DZ}, {Loot_WEAPON, 6, MeleeBaseBallBat}, //Weapon Groups // {Loot_GROUP, 3, Military}, {Loot_GROUP, 8, pistols}, {Loot_GROUP, 6, shotgunsingleshot}, //Tools {Loot_WEAPON, 3, ItemMap}, {Loot_WEAPON, 5, ItemWatch}, {Loot_WEAPON, 5, ItemCompass}, {Loot_WEAPON, 6, ItemFlashlight}, {Loot_WEAPON, 5, ItemKnife}, // {Loot_WEAPON, 3, ItemShovel}, {Loot_WEAPON, 1, ItemDIY_wood}, //DUPLICATE OF AN EPOCH BUILDABLE????? {Loot_WEAPON, 1, ItemDIY_Gate}, //DUPLICATE OF AN EPOCH BUILDABLE????? {Loot_WEAPON, 1, Binocular}, //Backpacks {Loot_GROUP, 4, backpacks}, //Other {Loot_MAGAZINE, 0.5, ItemComboLock}, {Loot_MAGAZINE, 1, PartPlywoodPack}, {Loot_PILE, 6, AmmoCivilian, 1, 2}, {Loot_PILE, 10, Trash, 1, 3}, {Loot_PILE, 10, Consumable, 1, 2}, {Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 5, clothes}, {Loot_GROUP, 3, specialclothes}, {Loot_GROUP, 3, tents}, {Loot_WEAPON, 3, ItemMatchbox}, {Loot_GROUP, 8, Generic} }; ResidentialSmall[] = { {Loot_GROUP, 8, pistols}, {Loot_WEAPON, 3, ItemMap}, {Loot_WEAPON, 5, ItemWatch}, {Loot_WEAPON, 5, ItemCompass}, {Loot_WEAPON, 5, ItemKnife}, {Loot_WEAPON, 1, Binocular}, {Loot_MAGAZINE, 0.5, ItemComboLock}, {Loot_GROUP, 6, AmmoCivilian}, {Loot_GROUP, 10, Trash}, {Loot_GROUP, 10, Consumable}, {Loot_GROUP, 4, AttachmentsGeneric}, {Loot_GROUP, 5, clothes}, {Loot_GROUP, 3, specialclothes}, {Loot_WEAPON, 3, ItemMatchbox}, {Loot_GROUP, 8, GenericSmall} };