#include "\z\addons\dayz_code\util\player.hpp" private ["_water","_filled","_canFill","_infected","_well"]; call gear_ui_init; closeDialog 0; if Player_IsOnLadder() exitWith { (localize "str_player_21") call dayz_rollingMessages; }; _water = call { private ["_canFill", "_infected"]; _canFill = count nearestObjects [player, ["Land_pumpa","Land_water_tank","Land_Barrel_water"], 4] > 0; if (_canFill) exitWith { "safe" }; //Check for wells { if (["_well", str _x, false] call fnc_inString) exitWith { _canFill = true; }; } foreach nearestObjects [player, [], 4]; if (_canFill) exitWith { "safe" }; _infected = false; //Check for ponds and corpses { if (!_canFill) then { if (["pond", str _x, false] call fnc_inString && {((getPosASL player) select 2) < ((GetPosASL _x) select 2)}) then { _canFill = true; }; }; if (!_infected) then { if (["dead", str _x, false] call fnc_inString || {["massgrave", str _x, false] call fnc_inString}) then { _infected = true; }; }; if (_canFill && {_infected}) exitWith {}; } foreach nearestObjects [player, [], 50]; if (!_canFill) exitWith { nil }; if (_infected) exitWith { "infected" }; "" }; if (isNil "_water") exitWith { (localize "str_player_20") call dayz_rollingMessages; }; _water = "containerwater" + _water; _filled = 0; { if (isText (configFile >> "CfgMagazines" >> _x >> _water)) then { if (_filled < 1) then { if (!dayz_isSwimming) then { player playActionNow "PutDown"; }; [player, "fillwater", 0, false, 5] call dayz_zombieSpeak; [player, 5, true, getPosATL player] call player_alertZombies; }; _filled = _filled + 1; player removeMagazine _x; player addMagazine getText (configFile >> "CfgMagazines" >> _x >> _water); }; } foreach magazines player; if (_filled > 0) then { (format [localize "str_player_01", _filled]) call dayz_rollingMessages; } else { (localize "str_player_02") call dayz_rollingMessages; };