private ["_qty_quivers","_control","_qty_quiverarrows","_empty","_emptymagslotcount"]; disableSerialization; call gear_ui_init; _qty_quivers = {_x == "Quiver"} count magazines player; _control = uiNamespace getVariable 'uiControl'; _qty_quiverarrows = gearSlotAmmoCount _control; //Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed) {player removeMagazines _x} forEach ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing"]; _empty = [player] call BIS_fnc_invSlotsEmpty; _emptymagslotcount = _empty select 4; //empty magazines slots if (_qty_quivers > 1) exitWith { cutText [localize "str_quiver_reachlimit", "PLAIN DOWN"];}; if (_qty_quiverarrows == 2) then { //remove quiver - add 2 arrows if (_emptymagslotcount > 0) then { player removeMagazine "Quiver"; player addMagazine "WoodenArrow"; player addMagazine "WoodenArrow"; } else { cutText [localize "str_player_24", "PLAIN DOWN"]; //Error }; } else { if (_emptymagslotcount > 0) then { player removeMagazine "Quiver"; player addMagazine "WoodenArrow"; player addMagazine ["Quiver",_qty_quiverarrows-1]; } else { cutText [localize "str_player_24", "PLAIN DOWN"]; //Error }; };