if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_34","PLAIN DOWN"];}; DZE_ActionInProgress = true; private ["_qty","_dis","_sfx","_started","_finished","_animState","_isRefuel","_fuelcans","_qty20","_qty5","_qty40"]; player removeAction s_player_fillfuel; //s_player_fillfuel = -1; _fuelcans = ["ItemFuelcanEmpty","ItemJerrycanEmpty","ItemFuelBarrelEmpty"]; _qty = 0; _qty = {_x in _fuelcans} count magazines player; _qty20 = {_x == "ItemJerrycanEmpty"} count magazines player; _qty5 = {_x == "ItemFuelcanEmpty"} count magazines player; _qty40 = {_x == "ItemFuelBarrelEmpty"} count magazines player; if (("ItemJerrycanEmpty" in magazines player) or ("ItemFuelcanEmpty" in magazines player) or ("ItemFuelBarrelEmpty" in magazines player)) then { player playActionNow "Medic"; _dis=5; _sfx = "refuel"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] call player_alertZombies; // Added Nutrition-Factor for work ["Working",0,[20,40,15,0]] call dayz_NutritionSystem; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isRefuel = ["medic",_animState] call fnc_inString; if (_isRefuel) then { _started = true; }; if (_started and !_isRefuel) then { r_doLoop = false; _finished = true; }; uiSleep 0.1; }; r_doLoop = false; if (_finished) then { for "_x" from 1 to _qty20 do { player removeMagazine "ItemJerrycanEmpty"; player addMagazine "ItemJerrycan"; }; for "_x" from 1 to _qty5 do { player removeMagazine "ItemFuelcanEmpty"; player addMagazine "ItemFuelcan"; }; for "_x" from 1 to _qty40 do { player removeMagazine "ItemFuelBarrelEmpty"; player addMagazine "ItemFuelBarrel"; }; }; cutText [format [localize "str_player_09",_qty], "PLAIN DOWN"]; } else { cutText [localize "str_player_10", "PLAIN DOWN"]; }; DZE_ActionInProgress = false;