private ["_object"]; _object = _this select 3; // _position = [position _object,0,0,0,0,0,0,position player] call BIS_fnc_findSafePos; //Standup //player playMove "amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon"; //sleep 1; //waitUntil { animationState player != "amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon"}; //Kneel Down player playMove "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"; waitUntil { animationState player != "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"}; sleep 2; //_object setpos _position; _object setvectorup [0,0,1]; [player,"scream",0,true] call dayz_zombieSpeak; [player,20,true,(getPosATL player)] spawn player_alertZombies; sleep 3; //Other possibilities //[_object,0, 0] call bis_fnc_setpitchbank; //_object setpos [getpos _object select 0, getpos _object select 1, 0];