// animHealed.sqf _array = _this; //_this select 0; _unit = _array select 0; _medic = _array select 1; _isDead = _unit getVariable["USEC_isDead",false]; if (local _unit) then {_unit setCaptive false}; if (!_isDead) then { _unit switchMove "AmovPpneMstpSnonWnonDnon_healed"; _unit setVariable ["NORRN_unconscious", false, true]; _unit setVariable ["USEC_isCardiac",false,true]; if (_unit == player) then { r_player_unconscious = false; disableUserInput false; r_player_cardiac = false; r_player_handler1 = false; }; if (isServer) then { _unit setVariable["medForceUpdate",true]; }; };