/* delete object from db parameters: _obj */ private["_obj","_objectID","_objectUID"]; _obj = _this select 3; _objectID = _obj getVariable ["ObjectID","0"]; _objectUID = _obj getVariable ["ObjectUID","0"]; player playActionNow "Medic"; sleep 1; [player,"repair",0,false] call dayz_zombieSpeak; _id = [player,50,true,(getPosATL player)] spawn player_alertZombies; sleep 5; dayzDeleteObj = [_objectID,_objectUID]; publicVariable "dayzDeleteObj"; if (isServer) then { dayzDeleteObj call local_deleteObj; }; deleteVehicle _obj;