if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; private ["_finished","_isDead","_unit"]; _unit = (_this select 3) select 0; call fnc_usec_medic_removeActions; player removeMagazine "ItemEpinephrine"; _finished = ["Medic",1] call fn_loopAction; _isDead = _unit getVariable["USEC_isDead",false]; if (!_isDead && {_finished}) then { //give humanity 25 call player_humanityChange; PVDZ_send = [_unit,"Epinephrine",[_unit,player]]; publicVariableServer "PVDZ_send"; format [localize "str_actions_medical_general_give", (localize "STR_EQUIP_NAME_14"), (name _unit)] call dayz_rollingMessages; } else { player addMagazine "ItemEpinephrine"; }; r_action = false; dayz_actionInProgress = false;