// Loot is inserted into tents so no "weaponholder_" type tools here. InfectedCampType[] = { {Loot_NONE, 1, Camp1_Small}, {Loot_NONE, 1, Camp2_Small}, {Loot_NONE, 1, Camp3_Small} }; InfectedCampObject[] = { {Loot_GROUP, 9, InfectedCampCorpse}, {Loot_GROUP, 1, InfectedCampWreck} }; InfectedCampCorpse[] = { {Loot_VEHICLE, 1, Body1}, {Loot_VEHICLE, 1, Body2} }; InfectedCampWreck[] = { {Loot_VEHICLE, 5, LADAWreck}, {Loot_VEHICLE, 4, UralWreck}, {Loot_VEHICLE, 3, HMMWVWreck}, {Loot_VEHICLE, 2, BMP2Wreck}, {Loot_VEHICLE, 1, T72Wreck} }; InfectedCamp[] = { //Tools {Loot_WEAPON, 1, ItemWatch}, {Loot_WEAPON, 1, ItemCompass}, {Loot_WEAPON, 1, ItemFlashlight}, {Loot_WEAPON, 1, ItemKnife}, {Loot_WEAPON, 1, Binocular}, {Loot_WEAPON, 1, ItemCrowbar}, //Pistols {Loot_GROUP, 5, pistols}, //Weapons {Loot_GROUP, 10, shotgunsingleshot}, {Loot_GROUP, 1, Chainsaws}, {Loot_WEAPON, 4, Crossbow_DZ}, {Loot_WEAPON, 5, MeleeBaseBallBat}, //Items {Loot_MAGAZINE, 3, equip_rope}, {Loot_MAGAZINE, 3, equip_herb_box}, {Loot_MAGAZINE, 1, ItemWire}, {Loot_MAGAZINE, 4, ItemTankTrap}, {Loot_MAGAZINE, 6, PartWoodPile}, {Loot_GROUP, 6, militaryclothes}, {Loot_MAGAZINE, 2, ItemBookBible}, //Groups {Loot_GROUP, 15, MedicalLow}, {Loot_GROUP, 10, MedicalHigh}, {Loot_GROUP, 10, AmmoCivilian}, {Loot_GROUP, 10, Parts}, {Loot_GROUP, 30, Consumable}, {Loot_WEAPON, 3, ItemMatchbox} };