class InfectedCamp : Residential { zombieChance = 1; minRoaming = 3; maxRoaming = 4; zedPos[] = {{0,0,0}}; lootChance = 0; }; class IC_Fireplace1 : InfectedCamp { zombieChance = 0; minRoaming = 3; maxRoaming = 4; }; class IC_DomeTent : InfectedCamp { zombieChance = 1; minRoaming = 1; maxRoaming = 3; }; class IC_Tent : InfectedCamp { zombieChance = 1; minRoaming = 1; maxRoaming = 3; };