// female changes class Soldier_Bodyguard_M4_PMC; class SurvivorW2_DZ: Soldier_Bodyguard_M4_PMC { displayName = $STR_CHAR_1; side = TWest; weapons[] = {"Throw","Put"}; model = "\dayz\characters\annie_original"; magazines[] = {}; respawnWeapons[] = {"Throw","Put"}; respawnMagazines[] = {}; weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072"; canHideBodies = true; identityTypes[] = {"Language_W_EN_EP1","Woman"}; languages[] = {"EN"}; class TalkTopics { core = "Core_E"; core_en = "Core_Full_E"; }; genericNames = "EnglishWomen"; class SpeechVariants { class Default { speechSingular[] = {"veh_woman"}; speechPlural[] = {"veh_women"}; }; class EN: Default{}; class CZ { speechSingular[] = {"veh_woman_CZ"}; speechPlural[] = {"veh_women_CZ"}; }; class CZ_Akuzativ { speechSingular[] = {"veh_woman_CZ4P"}; speechPlural[] = {"veh_women_CZ4P"}; }; class RU { speechSingular[] = {"veh_woman_RU"}; speechPlural[] = {"veh_women_RU"}; }; }; TextPlural = "Women"; TextSingular = "Woman"; nameSound = "veh_woman"; class HitDamage { class Group0 { hitSounds[] = { { { "ca\sounds\Characters\Noises\Damage\banz-hit-01",0.177828,1,120 },0.2 }, { { "ca\sounds\Characters\Noises\Damage\banz-hit-02",0.177828,1,120 },0.2 }, { { "ca\sounds\Characters\Noises\Damage\banz-hit-03",0.177828,1,120 },0.2 }, { { "ca\sounds\Characters\Noises\Damage\banz-hit-04",0.177828,1,120 },0.1 }, { { "ca\sounds\Characters\Noises\Damage\banz-hit-05",0.177828,1,120 },0.1 }, { { "ca\sounds\Characters\Noises\Damage\banz-hit-06",0.177828,1,120 },0.1 }, { { "ca\sounds\Characters\Noises\Damage\banz-hit-07",0.177828,1,120 },0.1 }}; damageSounds[] = { { "body", { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-01",0.0562341,1,120,0.25,5,6,10 } }, { "body", { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-02",0.0562341,1,120,0.25,5,7.5,10 } }, { "body", { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-03",0.0562341,1,120,0.25,5,6,10 } }, { "body", { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-04",0.0562341,1,120,0.25,5,7.5,10 } }, { "hands", { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-07-arm",0.0562341,1,120,0.5,0,2.5,5 } }, { "hands", { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-08-arm",0.0562341,1,120,0.5,0,2.5,5 } }, { "legs", { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-05-leg",0.0562341,1,120,0.5,0,1,2 } }, { "legs", { "ca\sounds\Characters\Noises\Damage\banz-damage-g1-06-leg",0.0562341,1,120,0.5,0,1,2 } }}; }; }; class SoundBreath { breath0[] = { { { { "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-01",0.0562341,1,8 },0.25 }, { { "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-02",0.0562341,1,8 },0.25 }, { { "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-03",0.0562341,1,8 },0.25 }, { { "\ca\sounds\Characters\Noises\Breath\hanz-run-breath-04",0.125893,1,8 },0.25 } }, { { { "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-01",0.0562341,1,15 },0.25 }, { { "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-02",0.0562341,1,15 },0.25 }, { { "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-03",0.0562341,1,15 },0.25 }, { { "\ca\sounds\Characters\Noises\Breath\hanz-run2-breath-04",0.125893,1,15 },0.25 } }, { { { "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-01",0.1,1,20 },0.25 }, { { "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-02",0.1,1,20 },0.25 }, { { "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-03",0.1,1,20 },0.25 }, { { "\ca\sounds\Characters\Noises\Breath\hanz-sprint-breath-04",0.1,1,20 },0.25 } }}; }; class SoundGear { primary[] = { { "walk", { "",0.00177828,1,10 } }, { "run", { "",0.00316228,1,15 } }, { "sprint", { "",0.00562341,1,20 } }}; secondary[] = { { "walk", { "",0.00177828,1,10 } }, { "run", { "",0.00316228,1,10 } }, { "sprint", { "",0.00562341,1,10 } }}; }; class SoundEquipment { soldier[] = { { "walk", { "",0.00177828,1,13 } }, { "run", { "",0.00316228,1,20 } }, { "sprint", { "",0.00398107,1,25 } }}; civilian[] = { { "walk", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-01",0.177828,1,8 } }, { "walk", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-02",0.177828,1,8 } }, { "walk", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-03",0.177828,1,8 } }, { "walk", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-04",0.177828,1,8 } }, { "walk", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-05",0.177828,1,8 } }, { "walk", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-06",0.177828,1,8 } }, { "walk", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-07",0.177828,1,8 } }, { "walk", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-walk-08",0.177828,1,8 } }, { "run", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-01",0.1,1,15 } }, { "run", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-02",0.1,1,15 } }, { "run", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-03",0.1,1,15 } }, { "run", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-04",0.1,1,15 } }, { "run", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-05",0.1,1,15 } }, { "run", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-06",0.1,1,15 } }, { "run", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-07",0.1,1,15 } }, { "run", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-run-08",0.1,1,15 } }, { "sprint", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-01",0.0562341,1,20 } }, { "sprint", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-02",0.0562341,1,20 } }, { "sprint", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-03",0.0562341,1,20 } }, { "sprint", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-04",0.0562341,1,20 } }, { "sprint", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-05",0.0562341,1,20 } }, { "sprint", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-06",0.0562341,1,20 } }, { "sprint", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-07",0.0562341,1,20 } }, { "sprint", { "\ca\sounds\Characters\Noises\Equipment\civil-equipment-sprint-08",0.0562341,1,20 } }}; }; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"}; class Eventhandlers { local = "_z = _this select 0; if (!isServer && {!isNull _z} && {!(side _z in [west,east,civilian])}) exitWith { PVDZ_sec_atp = ['wrong side', player]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };"; }; }; class BanditW1_DZ: SurvivorW2_DZ { side = 1; model = "\dayz\characters\woman_bandit"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\baker_co.paa"}; }; /* class FemaleSoldier1_DZ: SurvivorW2_DZ { side = 1; model = "\z\addons\dayz_epoch\models\female_soldier"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\female_soldier_body.paa"}; }; */ class BanditW2_DZ: BanditW1_DZ { hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"}; }; class SurvivorW3_DZ: SurvivorW2_DZ { hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters_e\woman\baker\data\european_woman_01_co.paa"}; }; class SurvivorWpink_DZ: SurvivorW2_DZ { hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\GirlyGirl.paa"}; }; /* class SurvivorWsequisha_DZ: SurvivorW2_DZ { model = "\z\addons\dayz_epoch\skins\sequisha\sequisha.p3d"; //hiddenSelections[] = {"Camo"}; //hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequisha_co.paa"}; }; class SurvivorWsequishaD_DZ: SurvivorW2_DZ { hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\sequishaD_co.paa"}; }; */ class SurvivorWcombat_DZ: SurvivorW2_DZ { hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\CombatGirl.paa"}; }; class SurvivorWdesert_DZ: SurvivorW2_DZ { hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\DesertGirl.paa"}; }; class SurvivorWurban_DZ: SurvivorW2_DZ { hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\z\addons\dayz_epoch\textures\UrbanGirl.paa"}; };