class DayLightingBrightAlmost; // External class reference class DefaultClutter; // External class reference class Grid; // External class reference class DefaultLighting; // External class reference class DayLightingRainy; // External class reference class Weather; // External class reference class Overcast { // increased wave size during storms class Weather1; class Weather2; class Weather3; class Weather4; class Weather5; class Weather6; class Weather7; }; class CfgWorlds { class DefaultWorld { class Weather { class Overcast { class Weather1; class Weather2; class Weather3; class Weather4; class Weather5; }; }; }; class Chernarus; // External class reference class DayZMod : Chernarus { access = 3; worldId = 4; cutscenes[] = {"DayZModIntro1"}; description = "DayZ Epoch 1.0.6"; icon = ""; worldName = "\ca\chernarus\chernarus.wrp"; pictureMap = ""; pictureShot = "\ca\chernarus\data\ui_selectisland_chernarus_ca.paa"; plateFormat = "ML$ - #####"; plateLetters = "ABCDEGHIKLMNOPRSTVXZ"; longitude = 30; latitude = -45; class OutsideTerrain { satellite = "ca\CHERNARUS\data\s_satout_co.paa"; enableTerrainSynth = 1; class Layers { class Layer0 { nopx = "ca\CHERNARUS\data\cr_trava1_detail_nopx.paa"; texture = "ca\CHERNARUS\data\cr_trava1_detail_co.paa"; }; }; }; class Grid: Grid { offsetX = 0; offsetY = 0; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = 100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = 1000; }; class Zoom3 { zoomMax = 1e+030; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = 10000; }; }; startTime = "9:20"; startDate = "11/10/2008"; startWeather = 0.25; startFog = 0.0; forecastWeather = 0.25; forecastFog = 0.0; centerPosition[] = {7100,7750,300}; seagullPos[] = {1272.842,150.0,14034.962}; ilsPosition[] = {4887.5,9660}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {4785.21,10174.29,5024.903,9759.071,5027.385,9737.021,5015.327,9721.136,4928.958,9670.509,4906.105,9664.372,4880.936,9673.65}; ilsTaxiOff[] = {4671,10038,4195.5,10862.011,4201.01,10885.8,4218.536,10899.822,4304.679,10950.154,4324.962,10953.66,4345.746,10938.886,4785.21,10174.29}; drawTaxiway = 1; class SecondaryAirports { class ChernarusAirstrip1 { ilsPosition[] = {12461,12585}; ilsDirection[] = {0.9396,0.08,-0.342}; ilsTaxiIn[] = {12125.9,12669.3,12435.5,12562.1,12442,12561,12447,12564,12453.3,12575.2,12454.3,12581,12451.4,12586}; ilsTaxiOff[] = {12204.4,12681.9,11812.1,12824.1,11804.1,12824.4,11797.8,12818.8,11790.9,12801.5,11790.6,12793.6,11796.6,12788.6,12125.9,12669.3}; drawTaxiway = 0; }; class ChernarusAirstrip2 { ilsPosition[] = {5223,2220.5}; ilsDirection[] = {0.866,0.08,-0.5}; ilsTaxiIn[] = {5009.9,2374.2,5240.3,2243.2,5243.3,2238.4,5242.7,2232.1,5235.9,2221.1,5229.7,2216.6,5221.5,2217.3}; ilsTaxiOff[] = {5070,2308,4640.8,2551.9,4638.3,2557,4639.3,2563.3,4646.5,2573.9,4651.3,2578.5,4658.5,2577.9,5009.9,2374.2}; drawTaxiway = 0; }; }; class ReplaceObjects{}; class Sounds { sounds[] = {}; }; class Animation { vehicles[] = {}; }; class Lighting: DefaultLighting { groundReflection[] = {0.06,0.06,0.03}; }; class DayLightingBrightAlmost: DayLightingBrightAlmost { deepNight[] = {-15, {0.005, 0.01, 0.01}, {0.0, 0.002, 0.003}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.002, 0.003}, {0.0, 0.002, 0.003}, 0}; fullNight[] = {-5, {0.182, 0.213, 0.25}, {0.05, 0.111, 0.221}, {0.04, 0.034, 0.004}, {0.039, 0.049, 0.072}, {0.082, 0.128, 0.185}, {0.283, 0.35, 0.431}, 0}; sunMoon[] = {-3.75, {0.377, 0.441, 0.518}, {0.103, 0.227, 0.453}, {0.04, 0.034, 0.004}, {0.039, 0.049, 0.072}, {0.174, 0.274, 0.395}, {0.582, 0.72, 0.887}, 0.5}; earlySun[] = {-2.5, {0.675, 0.69, 0.784}, {0.22, 0.322, 0.471}, {0.04, 0.034, 0.004}, {0.039, 0.049, 0.072}, {0.424, 0.549, 0.745}, {0.698, 0.753, 0.894}, 1}; sunrise[] = {0, {0.675, 0.69, 0.784}, {0.478, 0.51, 0.659}, {0.2, 0.19, 0.07}, {0.124, 0.161, 0.236}, {{0.847, 0.855, 0.965}, 0.2}, {{0.933, 0.949, 0.996}, 2}, 1}; earlyMorning[] = {3, {{0.844, 0.61, 0.469}, 0.8}, {0.424, 0.557, 0.651}, {{1, 0.45, 0.2}, 1}, {0.12, 0.26, 0.38}, {{0.428, 0.579, 0.743}, 2}, {{0.844, 0.61, 0.469}, 2.7}, 1}; midMorning[] = {8, {{0.822, 0.75, 0.646}, 3.8}, {{0.383, 0.58, 0.858}, 1.3}, {{1.3, 0.9, 0.61}, 2.8}, {{0.12, 0.18, 0.28}, 0.5}, {{0.322, 0.478, 0.675}, 3.5}, {{1.0, 0.929, 0.815}, 4.7}, 1}; morning[] = {16, {{1, 0.95, 0.91}, 12.2}, {{0.12, 0.18, 0.28}, 9.2}, {{1, 0.95, 0.91}, 11.2}, {{0.12, 0.18, 0.28}, 8.5}, {{0.14, 0.18, 0.24}, 11.0}, {{0.5, 0.6, 0.9}, 13.2}, 1}; noon[] = {45, {{0.98, 0.94, 0.94}, 13.8}, {{0.2, 0.27, 0.35}, 10.8}, {{0.98, 0.94, 0.94}, 13.8}, {{0.2, 0.27, 0.35}, 10.8}, {{0.5, 0.64, 1.0}, 12.0}, {{0.5, 0.5, 0.5}, 14.8}, 1, 0.5, 0.4, 0.5, 0.4}; }; class DayLightingRainy: DayLightingRainy { deepNight[] = {-15, {0.005, 0.01, 0.01}, {0.0, 0.002, 0.003}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.002, 0.003}, {0.0, 0.002, 0.003}, 0}; fullNight[] = {-5, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.01, 0.01, 0.02}, {0.08, 0.06, 0.06}, 0}; sunMoon[] = {-3.75, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.035, 0.04}, {0.11, 0.08, 0.09}, 0.5}; earlySun[] = {-2.5, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.08, 0.07, 0.08}, {0.14, 0.1, 0.12}, 0.5}; earlyMorning[] = {3, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+4}, {{1, 1, 1}, (-4)+5.5}, 1}; morning[] = {16, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+7}, {{1, 1, 1}, (-4)+8}, 1}; lateMorning[] = {25, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+12}, {{1, 1, 1}, (-4)+12.75}, 1}; noon[] = {45, {{1, 1, 1}, 10.0}, {{1, 1, 1}, 9.0}, {{1, 1, 1}, 9.0}, {{1, 1, 1}, 8.0}, {{0.5, 0.64, 1}, 12.0}, {{0.5, 0.5, 0.5}, 14.8}, 1}; }; class Weather: Weather { class Lighting: Lighting { class BrightAlmost: DayLightingBrightAlmost { overcast = 0; }; class Rainy: DayLightingRainy { overcast = 1.0; }; }; class Overcast: Overcast { class Weather1: Weather1 { waves = 0.2; }; class Weather7: Weather1 { waves = 0.2; }; class Weather2: Weather2 { waves = 0.22; }; class Weather3: Weather3 { waves = 0.32; }; class Weather4: Weather4 { waves = 0.52; }; class Weather5: Weather5 { waves = 0.72; }; class Weather6: Weather5 { waves = 2.00; }; }; }; }; initWorld = "DayZMod"; demoWorld = "DayZMod"; }; class CfgWorldList { class DayZMod {}; };