private["_list","_Pos","_randrefpoint","_PosList","_PosSelect","_Pos","_list","_animalssupported","_type","_root","_favouritezones","_GroupMarker","_agent","_id","_tame"]; _list = getposATL player nearEntities [["CAAnimalBase"],dayz_animalDistance]; if (count _list < dayz_maxAnimals) then { //Find where animal likes _animalssupported = ["Chicken","Cow","Sheep","WildBoar","WildBoar","WildBoar","Goat","Rabbit","Rabbit","Dog"]; _type = (_animalssupported select floor(random(count _animalssupported))); if (_type == "Cow") then { _animalssupported = ["Cow01","Cow02","Cow03","Cow04","Cow01_EP1"]; _type = (_animalssupported select floor(random(count _animalssupported))); }; if (_type == "Goat") then { _animalssupported = ["Goat01_EP1","Goat02_EP1","Goat"]; _type = (_animalssupported select floor(random(count _animalssupported))); }; if (_type == "Sheep") then { _animalssupported = ["Sheep","Sheep02_EP1","Sheep01_EP1"]; _type = (_animalssupported select floor(random(count _animalssupported))); }; if (_type == "Chicken") then { _animalssupported = ["Hen","Cock"]; _type = (_animalssupported select floor(random(count _animalssupported))); }; if (_type == "Dog") then { _animalssupported = ["DZ_Fin","DZ_Pastor"]; _type = (_animalssupported select floor(random(count _animalssupported))); }; _root = configFile >> "CfgVehicles" >> _type; _favouritezones = getText ( _root >> "favouritezones"); //_randrefpoint = [position player, 10, dayz_animalDistance, 1, 0, 50, 0] call BIS_fnc_findSafePos; _randrefpoint = getposATL player; _PosList = selectbestplaces [_randrefpoint,dayz_animalDistance,_favouritezones,10,5]; _PosSelect = _PosList select (floor random (count _PosList)); _Pos = _PosSelect select 0; _list = _Pos nearEntities [["CAAnimalBase","Man"],50]; if (player distance _Pos < dayz_animalDistance and NOT surfaceIsWater _Pos and (count _list == 0)) then { //Create Marker /* DAYZ_agentnumber = DAYZ_agentnumber + 1; _GroupMarker = "animal_" + (str DAYZ_agentnumber) + "_" + str(dayz_characterID); createMarker [_GroupMarker, _Pos ]; _GroupMarker setMarkerType "Dot"; _GroupMarker setMarkerColor "ColorRed"; _GroupMarker setMarkerText _type; */ _agent = createAgent [_type, _Pos, [], 0, "FORM"]; _agent setpos _Pos; _id = [_pos,_agent] execFSM "\z\addons\dayz_code\system\animal_agent.fsm"; if ((_type == "DZ_Fin") || (_type == "DZ_Pastor")) then { _tame = _agent addAction ["Tame Dog", "\z\addons\dayz_code\compile\player_tameDog.sqf"]; }; }; sleep 1; };