/* DayZ Lock Safe Usage: [_obj] spawn player_unlockVault; Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. */ private ["_obj","_ownerID","_alreadyPacking","_playerNear","_playerID","_claimedBy","_text","_objType","_ComboMatch"]; if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;}; DZE_ActionInProgress = true; {player removeAction _x} count s_player_combi; s_player_combi = []; s_player_unlockvault = 1; _obj = _this; _objType = typeOf _obj; if !(_objType in DZE_LockedStorage) exitWith { s_player_unlockvault = -1; DZE_ActionInProgress = false; }; _playerNear = _obj call dze_isnearest_player; if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_20" call dayz_rollingMessages;}; // Silently exit if object no longer exists || alive if (isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; }; _unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass"); _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName"); _alreadyPacking = _obj getVariable["packing",0]; _claimedBy = _obj getVariable["claimed","0"]; _ownerID = _obj getVariable["CharacterID","0"]; _ComboMatch = (_ownerID == dayz_combination); if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];}; if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_124",_text] call dayz_rollingMessages;}; if (_ComboMatch || (_ownerID == dayz_playerUID)) then { // Check if any players are nearby if not allow player to claim item. _playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1; _playerID = [player] call FNC_GetPlayerUID; // Only allow if not already claimed. if (_claimedBy == "0" || !_playerNear) then { // Since item was not claimed proceed with claiming it. _obj setVariable["claimed",_playerID,true]; }; _claimedBy = _obj getVariable["claimed","0"]; if (_claimedBy == _playerID) then { if (!isNull _obj && alive _obj) then { _obj setVariable["packing",1]; ["Working",0,[3,2,8,0]] call dayz_NutritionSystem; disableUserInput true; // Make sure player can not modify gear while it is filling (findDisplay 106) closeDisplay 0; // Close gear dze_waiting = nil; PVDZE_handleSafeGear = [player,_obj,0]; publicVariableServer "PVDZE_handleSafeGear"; //wait for response from server to verify safe was logged before proceeding waitUntil {!isNil "dze_waiting"}; disableUserInput false; // Safe is done filling now [_unlockedClass,objNull] spawn fn_waitForObject; player playActionNow "Medic"; uiSleep 1; [player,"tentpack",0,false] call dayz_zombieSpeak; uiSleep 5; format[localize "STR_BLD_UNLOCKED",_text] call dayz_rollingMessages; }; } else { DZE_ActionInProgress = false; format[localize "str_player_beinglooted",_text] call dayz_rollingMessages; }; } else { ["Working",0,[100,15,10,0]] call dayz_NutritionSystem; player playActionNow "Medic"; uiSleep 1; [player,"repair",0,false] call dayz_zombieSpeak; [player,25,true,(getPosATL player)] spawn player_alertZombies; uiSleep 5; format[localize "STR_BLD_WRONG_COMBO",_text] call dayz_rollingMessages; }; s_player_unlockvault = -1; DZE_ActionInProgress = false;