class CfgMagazines { //External references class CA_Magazine; class HandGrenade; //Weapon magazines #include "Magazines\Magazines.hpp" //Trash #include "Trash\Trash.hpp" //Vehicle parts #include "VehicleParts.hpp" //Chemlight and Roadflare #include "Throwable.hpp" //Clothing #include "Clothing\Clothing.hpp" //Medical #include "Medical\Medical.hpp" //Miscellaneous #include "Items\Items.hpp" //Attachments #include "Attachments\Attachments.hpp" //Crafting materials #include "Crafting\Crafting.hpp" //Consumables: food, drinks etc. #include "Consumables\Consumables.hpp" // Ammmo //EPOCH ADDITIONS //#include "Ammo.hpp" #include "VehicleAmmo.hpp" // Gems #include "DZE\Gems.hpp" #include "DZE\Ores.hpp" // Items #include "DZE\Items.hpp" #include "DZE\Bulk.hpp" // Currency #include "DZE\Currency\Briefcase.hpp" #include "DZE\Currency\GoldBar.hpp" #include "DZE\Currency\SilverBar.hpp" #include "DZE\Currency\CopperBar.hpp" #include "DZE\Currency\BronzeBar.hpp" #include "DZE\Currency\AluminumBar.hpp" #include "DZE\Currency\TinBar.hpp" // Waterbottle //#include "ItemWaterbottle.hpp" //Moved to WaterBottle.hpp in consumables and items folders #include "DZE\ItemWaterbottle.hpp" //#include "MeleeSwing.hpp" //MOVED TO \MAGAZINES #include "Planting.hpp" // Building Stuff #include "DZE\ModularBuilding.hpp" #include "DZE\Misc.hpp" //#include "Parts.hpp" //MOVED TO VehicleParts.hpp //#include "Skins.hpp"//MOVED TO CLOTHING // Food //#include "Food.hpp" #include "DZE\Food.hpp" // EPOCH SODA //#include "ItemSoda.hpp" //Moved to Consumables #include "DZE\ItemSoda.hpp" };