private["_body","_name","_method","_methodStr"]; _body = _this select 3; _name = _body getVariable["bodyName","unknown"]; _method = _body getVariable["deathType","unknown"]; _methodStr = localize format ["str_death_%1",_method]; _killingBlow = _body getVariable "KillingBlow"; format[localize "str_player_studybody",_name,_methodStr] call dayz_rollingMessages; if (typeName _killingBlow == "OBJECT") then { _ConfirmedHumanKills = _killingBlow getVariable ["ConfirmedHumanKills",0]; _killingBlow setVariable ["ConfirmedHumanKills",(_ConfirmedHumanKills + 1),true]; } else { _ConfirmedBanditKills = _killingBlow getVariable ["ConfirmedBanditKills",0]; _killingBlow setVariable ["ConfirmedBanditKills",(_ConfirmedBanditKills + 1),true]; };