private ["_nul","_timeout","_isOnDeck","_isInLocation","_inVehicle","_bloodLow","_isHospital","_totalTimeout","_display","_ctrl1","_ctrl1Pos"]; disableSerialization; if ((!r_player_handler1) and (r_handlerCount == 0)) then { //Unconscious Meter _totalTimeout = r_player_timeout; if (_totalTimeout == 0) then { _totalTimeout = 1; }; //Fix for zero divisor 4 cutRsc ["playerStatusWaiting", "PLAIN",0]; _display = uiNamespace getVariable 'DAYZ_GUI_waiting'; _ctrl1 = _display displayCtrl 1400; _ctrl1Pos = ctrlPosition _ctrl1; _timeout = 0; r_handlerCount = r_handlerCount + 1; r_player_handler1 = true; player playAction "CanNotMove"; "dynamicBlur" ppEffectEnable true;"dynamicBlur" ppEffectAdjust [2]; "dynamicBlur" ppEffectCommit 0; "colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectEnable true;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 0.1], [1, 1, 1, 0.0]];"colorCorrections" ppEffectCommit 0; 0 fadeSound 0.05; disableUserInput true; //waitUntil{USEC_MotherInbox == ""}; //["MED001",0,"Unconscious"] call fnc_usec_recordEventClient; //diag_log "CLIENT: Unconscious..."; while {(r_player_unconscious)} do { _ctrl1 ctrlSetPosition [(_ctrl1Pos select 0),(_ctrl1Pos select 1),(_ctrl1Pos select 2),((0.136829 * safezoneH) * (1 -(r_player_timeout / _totalTimeout)))]; _ctrl1 ctrlCommit 1; playSound "heartbeat_1"; sleep 1; _isOnDeck = false; //getPos player in LHA_Deck; _isInLocation = false; //getPos player in LHA_Location; _inVehicle = (vehicle player != player); _bloodLow = ((r_player_blood/r_player_bloodTotal) < 0.5); if ((surfaceIsWater (getPosASL player)) and !_isOnDeck and !_inVehicle) then { player setpos [(getPosASL player select 0),(getPosASL player select 1),0.3]; }; if(_timeout == 0) then { if (!r_player_dead and !_bloodLow and r_player_injured) then { _timeout = 10; //_animType = (USEC_WoundAnim select (floor(random (count USEC_WoundAnim)))); //player playActionNow _anim; }; } else { _timeout = _timeout - 1; }; if (r_player_timeout > 0) then { r_player_timeout = r_player_timeout - 1; } else { if ((!r_player_dead) and (!r_player_cardiac)) then { _nul = [] spawn fnc_usec_recoverUncons; }; }; //Check if near field hospital _isHospital = false; //(count( nearestObjects [player, ["USMC_WarfareBFieldhHospital"], 8]) > 0); if (_isHospital or _isOnDeck or _isInLocation) then { waitUntil {!(player getVariable ["NORRN_unit_dragged", false])}; cutText[localize "str_medical_healing", "PLAIN", 2]; sleep 5; r_player_inpain = false; r_player_dead = false; r_player_injured = false; r_player_cardiac = false; //Give Blood r_player_blood = r_player_bloodTotal; player setVariable["USEC_lowBlood",false,true]; //Self Healing _id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf"; player setVariable ["hit_legs",0,false]; player setVariable ["hit_hands",0,false]; player setVariable["medForceUpdate",true]; _id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf"; player setVariable["medForceUpdate",true]; /* REMOVED USE THAT ABOVE usecMorphine = [player,player]; publicVariable "usecMorphine"; usecBandage = [player,player]; publicVariable "usecBandage"; */ player setVariable ["USEC_inPain", false, true]; player setdamage 0; {player setVariable[_x,false,true];} forEach USEC_woundHit; player setVariable ["USEC_injured",false,true]; sleep 1; r_player_handler = false; _nul = [] spawn fnc_usec_recoverUncons; }; if (!(player getVariable ["NORRN_unconscious", true])) then { _nul = [] spawn fnc_usec_recoverUncons; }; if(animationState player == "AmovPpneMstpSnonWnonDnon_healed") then { _nul = [] spawn fnc_usec_recoverUncons; }; }; 4 cutRsc ["default", "PLAIN",1]; //diag_log "CLIENT: Conscious..."; disableUserInput false; //waitUntil{USEC_MotherInbox == ""}; //["MED001",0,"Conscious"] call fnc_usec_recordEventClient; if (!r_player_injured and ((r_player_blood/r_player_bloodTotal) >= 0.5)) then { 10 fadeSound 1; "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5; }; r_handlerCount = r_handlerCount - 1; };