private["_onLadder","_item","_hasfooditem","_rawfood","_cookedfood","_config","_text","_regen","_id","_display"]; disableserialization; call gear_ui_init; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]}; if (vehicle player != player) exitWith {cutText ["You may not eat while in a vehicle", "PLAIN DOWN"]}; //Force players to wait 3 mins to eat again //if (dayz_lastMeal < 180) exitWith {cutText ["You may not eat, you're already full", "PLAIN DOWN"]}; _item = _this; _hasfooditem = _item in magazines player; //_rawfood = _item in ["FoodSteakRaw","FoodmeatRaw","FoodbeefRaw","FoodmuttonRaw","FoodchickenRaw","FoodrabbitRaw","FoodbaconRaw"]; //_cookedfood = _item in ["FoodSteakCooked","FoodmeatCooked","FoodbeefCooked","FoodmuttonCooked","FoodchickenCooked","FoodrabbitCooked","FoodbaconCooked"]; _rawfood = _item in meatraw; _cookedfood = _item in meatcooked; _config = configFile >> "CfgMagazines" >> _item; _text = getText (_config >> "displayName"); _regen = getNumber (_config >> "bloodRegen"); if (!_hasfooditem) exitWith {cutText [format[(localize "str_player_31"),_text,"consume"] , "PLAIN DOWN"]}; player playActionNow "PutDown"; player removeMagazine _item; sleep 1; if (dayz_lastMeal < 3600) then { if (_item == "FoodSteakCooked") then { //_regen = _regen * (10 - (10 max ((time - _Cookedtime) / 3600))); }; }; if ( _rawfood and (random 15 < 1)) then { r_player_infected = true; player setVariable["USEC_infected",true]; }; [player,"eat",0,false] call dayz_zombieSpeak; if (!_rawfood and !_cookedfood) then{ player addMagazine "TrashTinCan"; }; r_player_blood = r_player_blood + _regen; if (r_player_blood > r_player_bloodTotal) then { r_player_blood = r_player_bloodTotal; }; player setVariable ["messing",[dayz_hunger,dayz_thirst],true]; player setVariable["USEC_BloodQty",r_player_blood,true]; player setVariable["medForceUpdate",true]; ["dayzPlayerSave",[player,[],true]] call callRpcProcedure; dayz_lastMeal = time; dayz_hunger = 0; _id = [player,5,true,(getPosATL player)] spawn player_alertZombies; //Ensure Control is visible _display = uiNamespace getVariable 'DAYZ_GUI_display'; (_display displayCtrl 1301) ctrlShow true; if (r_player_blood / r_player_bloodTotal >= 0.2) then { (_display displayCtrl 1300) ctrlShow true; }; cutText [format[(localize "str_player_consumed"),_text], "PLAIN DOWN"];