startLoadingScreen ["","DayZ_loadingScreen"]; /* INITILIZATION */ enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 5; //The instance hiveInUse = true; initialized = false; dayz_previousID = 0; // AMP config spawnShoremode = 0; // Default = 1 (on shore) spawnArea= 500; // Default = 1500 MaxHeliCrashes= 2; // Default = 5 MaxVehicleLimit = 25; // Default = 50 MaxDynamicDebris = 50; // Default = 100 dayz_MapArea = 4000; // Default = 10000 dayz_maxLocalZombies = 40; // Default = 40 call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if ((!isServer) && (isNull player) ) then { waitUntil {!isNull player}; waitUntil {time > 3}; }; if ((!isServer) && (player != player)) then { waitUntil {player == player}; waitUntil {time > 3}; }; if (isServer) then { //Run the server monitor hiveInUse = true; _serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; 0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60]; //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; };