class GraveDZE: Land_A_tent { scope = 2; vehicleClass = "DayZ Epoch Misc"; displayName = $STR_EPOCH_BONES_GRAVE; destrType = "DestructNo"; model = "\z\addons\dayz_epoch\models\skeleton.p3d"; transportMaxMagazines = 80; transportMaxWeapons = 20; transportMaxBackpacks = 1; }; class Mass_grave; class Mass_grave_DZ: Mass_grave { vehicleClass = "DayZ Epoch Misc"; }; class Mass_grave_DZE: Mass_grave_DZ { transportMaxMagazines = 200; transportMaxWeapons = 50; transportMaxBackpacks = 10; }; class Wreck_Base; class Body1 : Wreck_Base { scope = 2; mapSize = 2; displayName = $STR_EPOCH_DEAD_SOLDIER; model = "\dayz\objects\dead_soldier_0"; vehicleClass = "DayZ Epoch Misc"; }; class Body1_DZE : Body1 { transportMaxMagazines = 80; transportMaxWeapons = 20; transportMaxBackpacks = 5; }; class Body2 : Wreck_Base { scope = 2; mapSize = 2; displayName = $STR_EPOCH_DEAD_SOLDIER; model = "\dayz\objects\dead_soldier_1"; vehicleClass = "DayZ Epoch Misc"; }; class Body2_DZE : Body2 { transportMaxMagazines = 80; transportMaxWeapons = 20; transportMaxBackpacks = 5; };