/* Spawns the fire and smoke effect at a crash site. Based heavily on "\ca\data\particleeffects\scripts\destruction\burn.sqf" Single parameter: object crashsite Author: Foxy */ #define INTENSITY 2 //Local space position of the effects //Get coordinates from config, if not found use the memory point "smoke" _position = getArray (configFile >> "CfgVehicles" >> typeOf _this >> "smoke"); if ((count _position) == 0) then { _position = "smoke" }; /**** SMOKE ****/ _color = 0.8 / INTENSITY; _smoke = "#particlesource" createVehicleLocal getpos _this; _smoke setDropInterval (0.02 * INTENSITY); _smoke setParticleParams [ /*Sprite*/ ["\Ca\Data\ParticleEffects\Universal\Universal", 16, 7, 48], /*????*/ "", /*Type*/ "Billboard", /*Frequency*/ 1, /*Lifetime*/ 3 * INTENSITY, /*Position*/ _position, /*MoveVelocity*/ [0, 0, 0.5 * INTENSITY], /*Simulation*/ 0, 0.05, 0.04, 0.05, /*Scale*/ [0.5 + 0.5 * INTENSITY, 3 + 3 * INTENSITY], /*Color*/ [ /**/ [_color, _color, _color, 0.2], /**/ [_color, _color, _color, 1], /**/ [_color, _color, _color, 1], /**/ [0.05 + _color, 0.05 + _color, 0.05 + _color, 0.9], /**/ [0.1 + _color, 0.1 + _color, 0.1 + _color, 0.6], /**/ [0.2 + _color, 0.2 + _color, 0.2 + _color, 0.3], /**/ [1, 1, 1, 0] /**/ ], /*Animspeed*/ [0.8, 0.3, 0.25], /*RandDirPeriod*/ 1, /*RandDirIntensity*/ 0, /*OnTimerScript*/ "", /*DestroyScript*/ "", /*Follow*/ _this]; _smoke setParticleRandom [ /*LifeTime*/ 0.7 * INTENSITY, /*Position*/ [1 - INTENSITY / 10, 1 - INTENSITY / 10, 1 - INTENSITY / 10], /*MoveVelocity*/ [0.2 * INTENSITY, 0.2 * INTENSITY, 0.05 * INTENSITY], /*RotVelocity*/ 0, /*Scale*/ 0.3, /*Color*/ [0.05, 0.05, 0.05, 0], /*RandDirPeriod*/ 0, /*RandDirIntensity*/ 0]; /**** LIGHT ****/ _light = "#lightpoint" createVehicleLocal getpos _this; _light setLightBrightness (INTENSITY / 30); _light setLightAmbient[0.8, 0.6, 0.2]; _light setLightColor[1, 0.5, 0.4]; if ((typeName _position) == (typeName [])) then { _light lightAttachObject [_this, _position]; } else { _light lightAttachObject [_this, _this selectionPosition _position]; };