// Buildings - redifined here so it does not break mission loot table includes #include "Groups\Buildings\Boat.hpp" #include "Groups\Buildings\Castle.hpp" #include "Groups\Buildings\Church.hpp" #include "Groups\Buildings\Construction.hpp" #include "Groups\Buildings\Farm.hpp" #include "Groups\Buildings\Hospital.hpp" #include "Groups\Buildings\Hunting.hpp" #include "Groups\Buildings\Industrial.hpp" #include "Groups\Buildings\Military.hpp" #include "Groups\Buildings\Office.hpp" #include "Groups\Buildings\Powerlines.hpp" #include "Groups\Buildings\Residential.hpp" #include "Groups\Buildings\ResidentialRuins.hpp" #include "Groups\Buildings\Supermarket.hpp" #include "Groups\Buildings\Toilet.hpp" #include "Groups\Buildings\Hangar.hpp"