#define ReadAndWrite 0 #define ReadAndCreate 1 #define ReadOnly 2 #define ReadOnlyVerified 3 #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 class CfgPatches { class dayz { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicleClasses { class zombie { displayName = "Zombie"; }; }; class RscPicture; // External class reference class RscTitles { titles[] = {"DeathScreen", "TitleScreen", "RscTitleStructuredText"}; class DeathScreen { idd = -1; movingEnable = "false"; duration = 120; fadein = 0; name = "DeathScreen"; controls[] = {"DeathScreen"}; class DeathScreen : RscPicture { x = "0.00001 * safezoneW + safezoneX"; y = "0.00001 * safezoneH + safezoneY"; w = "1 * safezoneW"; h = "1 * safezoneH"; text = "\dayz\ui\screen_death_ca.paa"; }; }; class TitleScreen { idd = -1; movingEnable = "false"; duration = 120; fadein = 0; name = "TitleScreen"; controls[] = {"TitleScreen"}; class TitleScreen : RscPicture { x = "0.00001 * safezoneW + safezoneX"; y = "0.00001 * safezoneH + safezoneY"; w = "1 * safezoneW"; h = "1 * safezoneH"; text = "\dayz\ui\screen_title_ca.paa"; }; }; }; class RscStandardDisplay; // External class reference class DayZMontage : RscStandardDisplay { idd = 50666; movingenable = 0; class Controls { class pic01 : RscPicture { idc = 1001; x = "0.17 * safezoneW + safezoneX"; y = "0.17 * safezoneH + safezoneY"; w = "0.65 * safezoneW"; h = "0.65 * safezoneH"; colorText[] = {0, 0, 0, 0}; text = "\dayz\ui\intro\screen_01_ca.paa"; }; class pic02 : pic01 { idc = 1002; text = "\dayz\ui\intro\screen_02_ca.paa"; }; class pic03 : pic01 { idc = 1003; text = "\dayz\ui\intro\screen_04_ca.paa"; }; class pic04 : pic01 { idc = 1004; text = "\dayz\ui\intro\screen_03_ca.paa"; }; class pic05 : pic01 { idc = 1005; text = "\dayz\ui\intro\screen_05_ca.paa"; }; class pic06 : pic01 { idc = 1006; text = "\dayz\ui\intro\screen_06_ca.paa"; }; class pic07 : pic01 { idc = 1007; text = "\dayz\ui\intro\screen_07_ca.paa"; }; class pic08 : pic01 { idc = 1008; text = "\dayz\ui\intro\screen_08_ca.paa"; }; class pic09 : pic01 { idc = 1009; text = "\dayz\ui\intro\screen_09_ca.paa"; }; class pic10 : pic01 { idc = 1010; text = "\dayz\ui\intro\screen_10_ca.paa"; }; class pic11 : pic01 { idc = 1011; text = "\dayz\ui\intro\screen_11_ca.paa"; }; class pic12 : pic01 { idc = 1012; text = "\dayz\ui\intro\screen_12_ca.paa"; }; class pic13 : pic01 { idc = 1013; text = "\dayz\ui\intro\screen_13_ca.paa"; }; }; }; class CfgMovesBasic { access = ReadAndCreate; skeletonName = ""; collisionVertexPattern[] = {"1a", "2a", "3a", "4a", "5a", "6a", "7a", "8a", "9a", "10a", "11a", "12a", "13a", "14a", "15a", "16a", "17a", "18a", "19a", "20a", "21a", "22a", "23a", "24a", "25a", "26a", "27a", "28a", "29a", "30a", "31a", "32a", "33a", "34a", "1c", "2c", "3c", "4c", "5c", "6c", "7c", "8c"}; collisionGeomCompPattern[] = {1, 3}; class Default { access = ReadOnlyVerified; actions = "NoActions"; file = ""; looped = "true"; speed = 0.5; disableWeapons = "false"; enableOptics = "true"; disableWeaponsLong = "false"; showWeaponAim = "true"; enableMissile = "false"; enableBinocular = "false"; showItemInHand = "false"; showItemInRightHand = "false"; showHandGun = "false"; onLandBeg = "false"; onLandEnd = "false"; onLadder = "false"; canPullTrigger = "true"; duty = -0.5; visibleSize = 0.75012; aimPrecision = 1; relSpeedMin = 1; relSpeedMax = 1; soundEnabled = "true"; soundOverride = ""; soundEdge[] = {0.5, 1}; terminal = "false"; limitGunMovement = "true"; variantsPlayer[] = {}; variantsAI[] = {""}; equivalentTo = ""; connectAs = ""; variantAfter[] = {5, 10, 20}; connectFrom[] = {}; connectTo[] = {}; interpolateWith[] = {}; interpolateTo[] = {}; interpolateFrom[] = {}; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; leaning = "leaningDefault"; legs = "legsDefault"; head = "headDefault"; leaningFactorBeg = 0; leaningFactorEnd = 0; leaningFactorZeroPoint = -1; interpolationSpeed = 6; interpolationRestart = "false"; enableDirectControl = 1; headBobMode = 0; headBobStrength = 0; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wrfl.p3d"; hasCollShapeSafe = "false"; collisionShapeSafe = ""; boundingSphere = "true"; enableAutoActions = "false"; leftHandIKBeg = "false"; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKEnd = "false"; leftHandIKCurve[] = {}; rightHandIKCurve[] = {}; weaponIK = 0; preload = "false"; walkcycles = 1; forceAim = 0; }; class HealBase : Default { disableWeapons = "true"; disableWeaponsLong = "true"; enableOptics = "false"; showWeaponAim = "false"; canPullTrigger = "false"; duty = 0.2; limitGunMovement = "false"; aiming = "empty"; aimingBody = "empty"; actions = "HealActionBase"; looped = "false"; }; class HealBaseRfl : HealBase { actions = "HealActionBase"; looped = "false"; }; class StandBase : Default { aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; disableWeapons = "true"; leaningFactorBeg = 1; leaningFactorEnd = 1; headBobMode = 2; headBobStrength = 0.20398; }; class DefaultDie : Default { aiming = "aimingNo"; aimingBody = "aimingNo"; legs = "legsNo"; head = "headNo"; disableWeapons = "true"; interpolationRestart = "true"; soundEdge[] = {0.45}; boundingSphere = 1.5; enableDirectControl = 0; showWeaponAim = "false"; canPullTrigger = "false"; headBobMode = 1; headBobStrength = -1; }; class ManActions { SceneCommanderTalk = "UnaErcVelitelProslov2"; SceneSleepC = "AidlPpneMstpSnonWnonDnon_SleepC_sleep"; SceneSleepB = "AidlPpneMstpSnonWnonDnon_SleepB_sleep1"; SceneSleepA = "AidlPpneMstpSnonWnonDnon_SleepA_sleepS"; SceneSitUnarm_R = "sitUnarm_R_idleLoop"; SceneSitUnarm_L = "sitUnarm_L_idleLoop"; SceneSitRfl_L = "sitRfl_L_BidleLoop"; SceneSitRfl_R = "sitRfl_R_BidleLoop"; ScenePoslechVelitele = "UnaErcPoslechVelitele1"; dooraction = "amovpercmwlksnonwnondf"; GestureLegPush = ""; agonyStart = "AinjPpneMstpSnonWnonDnon"; agonyStop = "AmovPpneMstpSnonWnonDnon"; medicStop = "AinvPknlMstpSnonWnonDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWnonDnon_medic0S"; medicStartRightSide = "AinvPknlMstpSnonWnonDr_medic0S"; GestureAgonyCargo = ""; grabCarry = ""; grabCarried = ""; grabDrag = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2"; grabDragged = "AinjPpneMstpSnonWrflDb_grab"; carriedStill = "AinjPfalMstpSnonWrflDnon_carried_still"; released = ""; releasedBad = ""; Stop = ""; StopRelaxed = ""; TurnL = ""; TurnR = ""; TurnLRelaxed = ""; TurnRRelaxed = ""; ReloadMagazine = ""; ReloadMGun = ""; ReloadAT = ""; ReloadMortar = ""; ThrowGrenade = ""; WalkF = ""; WalkLF = ""; WalkRF = ""; WalkL = ""; WalkR = ""; WalkLB = ""; WalkRB = ""; WalkB = ""; SlowF = ""; SlowLF = ""; SlowRF = ""; SlowL = ""; SlowR = ""; SlowLB = ""; SlowRB = ""; SlowB = ""; FastF = ""; FastLF = ""; FastRF = ""; FastL = ""; FastR = ""; FastLB = ""; FastRB = ""; FastB = ""; EvasiveForward = ""; EvasiveLeft = ""; EvasiveRight = ""; EvasiveBack = ""; StartSwim = ""; StopSwim = ""; Down = ""; Up = ""; PlayerStand = ""; PlayerCrouch = ""; PlayerProne = ""; Lying = ""; Stand = ""; Combat = ""; Crouch = ""; CanNotMove = ""; Civil = ""; CivilLying = ""; FireNotPossible = ""; Die = ""; WeaponOn = ""; WeaponOff = ""; Default = ""; JumpOff = ""; StrokeFist = ""; StrokeGun = ""; SitDown = ""; Salute = ""; saluteOff = ""; GetOver = ""; Diary = ""; Surrender = ""; Gear = ""; BinocOn = ""; BinocOff = ""; PutDown = ""; PutDownEnd = ""; Medic = ""; Treated = ""; LadderOnDown = ""; LadderOnUp = ""; LadderOff = ""; LadderOffTop = ""; LadderOffBottom = ""; GetInLow = ""; GetInMedium = ""; GetInHigh = ""; GetOutLow = ""; GetOutMedium = ""; GetOutHigh = ""; TakeFlag = ""; HandGunOn = ""; gestureAttack = ""; gestureGo = ""; gestureGoB = ""; gestureFreeze = ""; gesturePoint = ""; gestureCeaseFire = ""; gestureCover = ""; gestureUp = ""; gestureNo = ""; gestureYes = ""; gestureFollow = ""; gestureAdvance = ""; gestureHi = ""; gestureHiB = ""; gestureHiC = ""; gestureNod = ""; GestureSpasm0 = ""; GestureSpasm1 = ""; GestureSpasm2 = ""; GestureSpasm3 = ""; GestureSpasm4 = ""; GestureSpasm5 = ""; GestureSpasm6 = ""; GestureSpasm0weak = ""; GestureSpasm1weak = ""; GestureSpasm2weak = ""; GestureSpasm3weak = ""; GestureSpasm4weak = ""; GestureSpasm5weak = ""; GestureSpasm6weak = ""; healedStart = ""; healedStop = ""; TestDriver = "BasicDriver"; TestDriverOut = "BasicDriverOut"; TestGunner = "BasicSittingGunner"; }; class Actions { class NoActions : ManActions { GestureLegPush[] = {"GestureLegPush", "Gesture"}; GestureNod[] = {"GestureNod", "Gesture"}; GestureAgonyCargo[] = {"GestureAgonyCargo", "Gesture"}; access = ReadOnlyVerified; ladderOnDown = "LadderCivilOn"; ladderOnUp = "LadderCivilOn"; turnSpeed = 1; upDegree = -1; limitFast = 5; leanRRot = 0; leanRShift = 0; leanLRot = 0; leanLShift = 0; useFastMove = 0; GestureSpasm0[] = {"GestureSpasm0", "Gesture"}; GestureSpasm1[] = {"GestureSpasm1", "Gesture"}; GestureSpasm2[] = {"GestureSpasm2", "Gesture"}; GestureSpasm3[] = {"GestureSpasm3", "Gesture"}; GestureSpasm4[] = {"GestureSpasm4", "Gesture"}; GestureSpasm5[] = {"GestureSpasm5", "Gesture"}; GestureSpasm6[] = {"GestureSpasm6", "Gesture"}; GestureSpasm0weak[] = {"GestureSpasm0weak", "Gesture"}; GestureSpasm1weak[] = {"GestureSpasm1weak", "Gesture"}; GestureSpasm2weak[] = {"GestureSpasm2weak", "Gesture"}; GestureSpasm3weak[] = {"GestureSpasm3weak", "Gesture"}; GestureSpasm4weak[] = {"GestureSpasm4weak", "Gesture"}; GestureSpasm5weak[] = {"GestureSpasm5weak", "Gesture"}; GestureSpasm6weak[] = {"GestureSpasm6weak", "Gesture"}; grabCarried = "AinjPfalMstpSnonWrflDnon_carried_Up"; }; class DeadActions : NoActions { upDegree = "ManPosDead"; LadderOnDown = ""; LadderOnUp = ""; TestDriver = ""; TestDriverOut = ""; TestGunner = ""; }; class CargoActions : NoActions { die = "DeadState"; }; class RifleBaseLowStandActions : NoActions { stop = "AmovPercMstpSlowWrflDnon"; default = "AmovPercMstpSlowWrflDnon"; StopRelaxed = "AidlPercMstpSlowWrflDnon0S"; turnL = "AmovPercMstpSlowWrflDnon_turnL"; turnR = "AmovPercMstpSlowWrflDnon_turnR"; turnLRelaxed = "AmovPercMstpSlowWrflDnon_turnL"; turnRRelaxed = "AmovPercMstpSlowWrflDnon_turnR"; reloadMagazine[] = {"WeaponMagazineReloadStand", "Gesture"}; gestureAttack[] = {"GestureAttackStand", "Gesture"}; gestureGo[] = {"GestureGoStand", "Gesture"}; gestureGoB[] = {"GestureGoBStand", "Gesture"}; gestureFreeze[] = {"GestureFreezeStand", "Gesture"}; gesturePoint[] = {"GesturePointStand", "Gesture"}; gestureCeaseFire[] = {"GestureCeaseFire", "Gesture"}; gestureCover[] = {"GestureCover", "Gesture"}; gestureUp[] = {"GestureUp", "Gesture"}; gestureNo[] = {"GestureNo", "Gesture"}; gestureYes[] = {"GestureYes", "Gesture"}; gestureFollow[] = {"GestureFollow", "Gesture"}; gestureAdvance[] = {"GestureAdvance", "Gesture"}; gestureHi[] = {"GestureHi", "Gesture"}; gestureHiB[] = {"GestureHiB", "Gesture"}; gestureHiC[] = {"GestureHiC", "Gesture"}; gestureNod[] = {"GestureNod", "Gesture"}; reloadMGun = "AmovPercMstpSlowWrflDnon"; reloadMortar = "AmovPercMstpSlowWrflDnon"; throwGrenade = "AwopPercMstpSgthWrflDnon_Throw1"; walkF = "AmovPercMwlkSlowWrflDf"; walkLF = "AmovPercMwlkSlowWrflDfl"; walkRF = "AmovPercMwlkSlowWrflDfr"; walkL = "AmovPercMwlkSlowWrflDl"; walkR = "AmovPercMwlkSlowWrflDr"; walkLB = "AmovPercMwlkSlowWrflDbl"; walkRB = "AmovPercMwlkSlowWrflDbr"; walkB = "AmovPercMwlkSlowWrflDb"; slowF = "AmovPercMrunSlowWrflDf"; slowLF = "AmovPercMrunSlowWrflDfl"; slowRF = "AmovPercMrunSlowWrflDfr"; slowL = "AmovPercMrunSlowWrflDl"; slowR = "AmovPercMrunSlowWrflDr"; slowLB = "AmovPercMrunSlowWrflDbl"; slowRB = "AmovPercMrunSlowWrflDbr"; slowB = "AmovPercMrunSlowWrflDb"; fastF = "AmovPercMevaSlowWrflDf"; fastLF = "AmovPercMevaSlowWrflDfl"; fastRF = "AmovPercMevaSlowWrflDfr"; fastL = "AmovPercMrunSlowWrflDl"; fastR = "AmovPercMrunSlowWrflDr"; fastLB = "AmovPercMrunSlowWrflDbl"; fastRB = "AmovPercMrunSlowWrflDbr"; fastB = "AmovPercMrunSlowWrflDb"; EvasiveForward = "AmovPercMevaSlowWrflDf"; EvasiveLeft = "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl"; EvasiveRight = "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr"; EvasiveBack = "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb"; down = "AmovPpneMstpSrasWrflDnon"; up = "AmovPknlMstpSlowWrflDnon"; die = "AdthPercMstpSlowWrflDnon_r05"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPercMstpSrasWrflDnon"; binocOn = "AwopPercMstpSoptWbinDnon_rfl"; binocOff = "AmovPercMstpSrasWrflDnon"; handGunOn = "AmovPercMstpSrasWpstDnon"; takeFlag = "AinvPknlMstpSlayWrflDnon"; putDown = "AinvPknlMstpSlayWrflDnon"; medic = "AinvPknlMstpSlayWrflDnon_medic"; treated = "AinvPknlMstpSlayWrflDnon_healed"; PlayerStand = "AmovPercMstpSlowWrflDnon"; PlayerCrouch = "AmovPknlMstpSlowWrflDnon"; PlayerProne = "AmovPpneMstpSrasWrflDnon"; Combat = "AmovPercMstpSrasWrflDnon"; Lying = "AmovPpneMstpSrasWrflDnon"; Stand = "AmovPercMstpSlowWrflDnon"; Crouch = "AmovPknlMstpSlowWrflDnon"; CanNotMove = "AmovPercMstpSrasWrflDnon"; Civil = "AmovPercMstpSnonWnonDnon"; CivilLying = "AmovPpneMstpSnonWnonDnon"; FireNotPossible = "AmovPercMstpSrasWrflDnon"; ladderOnDown = "LadderRifleOn"; ladderOnUp = "LadderRifleOn"; strokeFist = ""; strokeGun = "AmovPercMstpSrasWrflDnon"; GetInLow = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow"; GetInMedium = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium"; GetInHigh = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh"; GetOutLow = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow"; GetOutMedium = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMedium"; GetOutHigh = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh"; sitDown = "AmovPsitMstpSlowWrflDnon"; getOver = "AovrPercMstpSlowWrflDf"; salute = "AmovPercMstpSlowWrflDnon_salute"; turnSpeed = 8; limitFast = 5.5; leanRRot = 0.5; leanRShift = 0.01; leanLRot = 0.5; leanLShift = 0.01; startSwim = "AswmPercMrunSnonWnonDf"; upDegree = "ManPosStand"; medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWrflDnon_medic0S"; medicStartRightSide = "AinvPknlMstpSnonWrflDr_medic0S"; healedStop = "AinjPpneMstpSnonWrflDnon"; healedStart = "AinjPpneMstpSnonWrflDnon_injuredHealed"; agonyStart = "AinjPpneMstpSnonWrflDnon"; agonyStop = "AmovPpneMstpSrasWrflDnon"; Diary = "AmovPknlMstpSlowWrflDnon"; Surrender = "AmovPercMstpSsurWnonDnon"; Gear = "AmovPercMstpSlowWrflDnon_gear"; saluteOff = "AmovPercMstpSlowWrflDnon"; }; class RifleLowStandActions : RifleBaseLowStandActions { PlayerStand = ""; Diary = "AmovPercMstpSlowWrflDnon_diary"; Gear = "AmovPercMstpSlowWrflDnon_gear"; Stop = "AidlPercMstpSlowWrflDnon_player_0S"; Die = "AdthPercMstpSlowWrflDnon_r05"; }; class RifleLowStandActions_gear : RifleLowStandActions { Stop = "AmovPercMstpSlowWrflDnon_gear"; StopRelaxed = "AmovPercMstpSlowWrflDnon_gear"; Default = "AmovPercMstpSlowWrflDnon_gear"; PlayerStand = "AmovPercMstpSlowWrflDnon"; Civil = "AmovPercMstpSnonWnonDnon_gear"; HandGunOn = "AmovPercMstpSrasWpstDnon_gear"; }; class RifleLowStandActions_diary : RifleLowStandActions_gear { Stop = "AmovPercMstpSlowWrflDnon_diary"; StopRelaxed = "AmovPercMstpSlowWrflDnon_diary"; Default = "AmovPercMstpSlowWrflDnon_diary"; }; class RifleLowStandActionsWlkF : RifleLowStandActions { PlayerCrouch = "AmovPknlMwlkSlowWrflDf"; Up = "AmovPknlMwlkSlowWrflDf"; ThrowGrenade = "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; }; class RifleLowStandActionsRunF : RifleLowStandActions { PlayerCrouch = "AmovPknlMrunSlowWrflDf"; Up = "AmovPknlMrunSlowWrflDf"; ThrowGrenade = "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; Die = "AdthPercMstpSlowWrflDnon_r05"; }; class RifleLowStandActionsWlkFL : RifleLowStandActions { PlayerCrouch = "AmovPknlMwlkSlowWrflDfl"; Up = "AmovPknlMwlkSlowWrflDfl"; ThrowGrenade = "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; }; class RifleLowStandActionsRunFL : RifleLowStandActions { PlayerCrouch = "AmovPknlMrunSlowWrflDfl"; Up = "AmovPknlMrunSlowWrflDfl"; ThrowGrenade = "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; }; class RifleLowStandActionsWlkL : RifleLowStandActions { PlayerCrouch = "AmovPknlMwlkSlowWrflDl"; Up = "AmovPknlMwlkSlowWrflDl"; }; class RifleLowStandActionsRunL : RifleLowStandActions { PlayerCrouch = "AmovPknlMrunSlowWrflDl"; Up = "AmovPknlMrunSlowWrflDl"; }; class RifleLowStandActionsWlkBL : RifleLowStandActions { PlayerCrouch = "AmovPknlMwlkSlowWrflDbl"; Up = "AmovPknlMwlkSlowWrflDbl"; }; class RifleLowStandActionsRunBL : RifleLowStandActions { PlayerCrouch = "AmovPknlMrunSlowWrflDbl"; Up = "AmovPknlMrunSlowWrflDbl"; }; class RifleLowStandActionsWlkB : RifleLowStandActions { PlayerCrouch = "AmovPknlMwlkSlowWrflDb"; Up = "AmovPknlMwlkSlowWrflDb"; }; class RifleLowStandActionsRunB : RifleLowStandActions { PlayerCrouch = "AmovPknlMrunSlowWrflDb"; Up = "AmovPknlMrunSlowWrflDb"; }; class RifleLowStandActionsWlkBR : RifleLowStandActions { PlayerCrouch = "AmovPknlMwlkSlowWrflDbr"; Up = "AmovPknlMwlkSlowWrflDbr"; }; class RifleLowStandActionsRunBR : RifleLowStandActions { PlayerCrouch = "AmovPknlMrunSlowWrflDbr"; Up = "AmovPknlMrunSlowWrflDbr"; }; class RifleLowStandActionsWlkR : RifleLowStandActions { PlayerCrouch = "AmovPknlMwlkSlowWrflDr"; Up = "AmovPknlMwlkSlowWrflDr"; }; class RifleLowStandActionsRunR : RifleLowStandActions { PlayerCrouch = "AmovPknlMrunSlowWrflDr"; Up = "AmovPknlMrunSlowWrflDr"; }; class RifleLowStandActionsWlkFR : RifleLowStandActions { PlayerCrouch = "AmovPknlMwlkSlowWrflDfr"; Up = "AmovPknlMwlkSlowWrflDfr"; ThrowGrenade = "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; }; class RifleLowStandActionsRunFR : RifleLowStandActions { PlayerCrouch = "AmovPknlMrunSlowWrflDfr"; Up = "AmovPknlMrunSlowWrflDfr"; ThrowGrenade = "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; }; class RifleStandLowEvasiveActions : RifleLowStandActions { fastF = "AmovPercMevaSlowWrflDf"; fastLF = "AmovPercMevaSlowWrflDfl"; fastRF = "AmovPercMevaSlowWrflDfr"; throwGrenade = "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; salute = ""; sitDown = ""; limitFast = 5.5; Die = "AdthPercMrunSlowWrflDf_A1short"; }; class RifleLowStandActions_talkCalm : RifleLowStandActions { Stop = "AidlPercSlowWrflDnon_talkCalm"; StopRelaxed = "AidlPercSlowWrflDnon_talkCalm"; Default = "AidlPercSlowWrflDnon_talkCalm"; }; class RifleLowStandActions_talking01 : RifleLowStandActions { Stop = "ActsPercMstpSnonWnonDnon_talking01a"; StopRelaxed = "ActsPercMstpSnonWnonDnon_talking01a"; Default = "ActsPercMstpSnonWnonDnon_talking01a"; }; class RifleLowStandActions_listening01 : RifleLowStandActions { Stop = "AidlPercSlowWrflDnon_talkListeningS"; StopRelaxed = "AidlPercSlowWrflDnon_talkListeningS"; Default = "AidlPercSlowWrflDnon_talkListeningS"; Salute = ""; saluteOff = ""; }; class RifleLowStandActions_genericStani : RifleLowStandActions { Salute = ""; Default = "c4coming2cdf_genericstani"; Stop = "c4coming2cdf_genericstani"; StopRelaxed = "c4coming2cdf_genericstani"; Stand = "c4coming2cdf_genericstani"; saluteOff = "c4coming2cdf_genericstani"; }; class RifleLowStandActions_evasiveActions : RifleLowStandActions { Die = "AdthPercMrunSlowWrflDf_6"; }; class RifleBaseStandActions : RifleBaseLowStandActions { stop = "AmovPercMstpSrasWrflDnon"; default = "AmovPercMstpSrasWrflDnon"; StopRelaxed = "AidlPercMstpSrasWrflDnon0S"; turnL = "AmovPercMstpSrasWrflDnon_turnL"; turnR = "AmovPercMstpSrasWrflDnon_turnR"; turnLRelaxed = "AidlPercMstpSrasWrflDnon_turnL"; turnRRelaxed = "AidlPercMstpSrasWrflDnon_turnR"; reloadMagazine[] = {"WeaponMagazineReloadStand", "Gesture"}; gestureAttack[] = {"GestureAttackStand", "Gesture"}; reloadMGun = "AmovPercMstpSrasWrflDnon"; reloadMortar = "AmovPercMstpSrasWrflDnon"; throwGrenade = "AwopPercMstpSgthWrflDnon_Throw2"; walkF = "AmovPercMwlkSrasWrflDf"; walkLF = "AmovPercMwlkSrasWrflDfl"; walkRF = "AmovPercMwlkSrasWrflDfr"; walkL = "AmovPercMwlkSrasWrflDl"; walkR = "AmovPercMwlkSrasWrflDr"; walkLB = "AmovPercMwlkSrasWrflDbl"; walkRB = "AmovPercMwlkSrasWrflDbr"; walkB = "AmovPercMwlkSrasWrflDb"; slowF = "AmovPercMrunSrasWrflDf"; slowLF = "AmovPercMrunSrasWrflDfl"; slowRF = "AmovPercMrunSrasWrflDfr"; slowL = "AmovPercMrunSrasWrflDl"; slowR = "AmovPercMrunSrasWrflDr"; slowLB = "AmovPercMrunSrasWrflDbl"; slowRB = "AmovPercMrunSrasWrflDbr"; slowB = "AmovPercMrunSrasWrflDb"; fastF = "AmovPercMevaSrasWrflDf"; fastLF = "AmovPercMevaSrasWrflDfl"; fastRF = "AmovPercMevaSrasWrflDfr"; fastL = "AmovPercMrunSrasWrflDl"; fastR = "AmovPercMrunSrasWrflDr"; fastLB = "AmovPercMrunSrasWrflDbl"; fastRB = "AmovPercMrunSrasWrflDbr"; fastB = "AmovPercMrunSrasWrflDb"; EvasiveLeft = "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl"; EvasiveRight = "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr"; EvasiveBack = "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb"; down = "AmovPpneMstpSrasWrflDnon"; up = "AmovPknlMstpSrasWrflDnon"; sitDown = "AmovPsitMstpSrasWrflDnon"; getOver = "AovrPercMstpSrasWrflDf"; salute = "AmovPercMstpSrasWrflDnon_salute"; PlayerStand = "AmovPercMstpSrasWrflDnon"; upDegree = "ManPosCombat"; PlayerCrouch = "AmovPknlMstpSrasWrflDnon"; Combat = "AmovPercMstpSrasWrflDnon"; FireNotPossible = "AmovPercMstpSrasWrflDnon"; WeaponOn = "amovpercmstpsraswlnrdnon"; Crouch = "AmovPknlMstpSrasWrflDnon"; CanNotMove = "AmovPercMstpSlowWrflDnon"; EvasiveForward = "AmovPercMevaSrasWrflDf"; saluteOff = "AmovPercMstpSrasWrflDnon"; }; class RifleStandActions : RifleBaseStandActions { PlayerStand = ""; Die = "AdthPercMstpSrasWrflDnon_r05"; TurnR = "AmovPercMstpSrasWrflDnon_turnR"; TurnL = "AmovPercMstpSrasWrflDnon_turnL"; Diary = "AmovPercMstpSrasWrflDnon_diary"; Gear = "AmovPercMstpSrasWrflDnon_gear"; Stop = "AidlPercMstpSrasWrflDnon_aiming0S"; }; class RifleStandActions_genericStani : RifleStandActions { Default = "c4coming2cdf_genericstani"; Stop = "c4coming2cdf_genericstani"; StopRelaxed = "c4coming2cdf_genericstani"; Salute = ""; }; class RifleLowStandActions_beatingDoctor : RifleStandActions { Stop = "CtsDoktor_Vojak_vyslechStand2unaerc"; StopRelaxed = "CtsDoktor_Vojak_vyslechStand2unaerc"; Default = "CtsDoktor_Vojak_vyslechStand2unaerc"; Salute = ""; Die = "AdthPercMstpSlowWrf_beating"; }; class RifleStandActions_gear : RifleStandActions { Stop = "AmovPercMstpSrasWrflDnon_gear"; StopRelaxed = "AmovPercMstpSrasWrflDnon_gear"; Default = "AmovPercMstpSrasWrflDnon_gear"; PlayerStand = "AmovPercMstpSrasWrflDnon"; Civil = "AmovPercMstpSnonWnonDnon_gear"; HandGunOn = "AmovPercMstpSrasWpstDnon_gear"; }; class RifleStandActions_diary : RifleStandActions_gear { Stop = "AmovPercMstpSrasWrflDnon_diary"; StopRelaxed = "AmovPercMstpSrasWrflDnon_diary"; Default = "AmovPercMstpSrasWrflDnon_diary"; }; class RifleStandActions_Idle : RifleStandActions { updegree = "manposcombat"; Stop = "AmovPercMstpSrasWrflDnon"; StopRelaxed = "AidlPercMstpSrasWrflDnon0S"; Default = "AmovPercMstpSrasWrflDnon"; Die = "AdthPercMstpSlowWrflDnon_r05"; saluteOff = "AidlPercMstpSrasWrflDnon0S"; WalkF = "AidlPercMwlkSrasWrflDf"; SlowF = "AidlPercMrunSrasWrflDf"; FastF = "AidlPercMevaSrasWrflDf"; Salute = "AidlPercMstpSrasWrflDnon_Salute"; WalkB = "AidlPercMwlkSrasWrflDb"; }; class RifleStandEvasiveActions_Idle : RifleStandActions_Idle { Die = "AdthPercMrunSlowWrflDf_A1short"; }; class RifleStandSaluteActions_Idle : RifleStandActions_Idle { StopRelaxed = "AidlPercMstpSrasWrflDnon_Salute"; Stop = "AidlPercMstpSrasWrflDnon_Salute"; Default = "AidlPercMstpSrasWrflDnon_Salute"; saluteOff = "AidlPercMstpSrasWrflDnon0S"; Salute = "AidlPercMstpSrasWrflDnon0S"; SitDown = ""; }; class RifleStandActionsRunF : RifleStandActions { PlayerCrouch = "AmovPknlMrunSrasWrflDf"; Up = "AmovPknlMrunSrasWrflDf"; ThrowGrenade = "AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; }; class RifleStandActionsWlkF : RifleStandActions { PlayerCrouch = "AmovPknlMwlkSrasWrflDf"; Up = "AmovPknlMwlkSrasWrflDf"; ThrowGrenade = "AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; }; class RifleStandActionsRunFL : RifleStandActions { PlayerCrouch = "AmovPknlMrunSrasWrflDfl"; Up = "AmovPknlMrunSrasWrflDfl"; ThrowGrenade = "AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; }; class RifleStandActionsWlkFL : RifleStandActions { PlayerCrouch = "AmovPknlMwlkSrasWrflDfl"; Up = "AmovPknlMwlkSrasWrflDfl"; ThrowGrenade = "AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; }; class RifleStandActionsRunL : RifleStandActions { PlayerCrouch = "AmovPknlMrunSrasWrflDl"; Up = "AmovPknlMrunSrasWrflDl"; }; class RifleStandActionsWlkL : RifleStandActions { PlayerCrouch = "AmovPknlMwlkSrasWrflDl"; Up = "AmovPknlMwlkSrasWrflDl"; }; class RifleStandActionsRunBL : RifleStandActions { PlayerCrouch = "AmovPknlMrunSrasWrflDbl"; Up = "AmovPknlMrunSrasWrflDbl"; }; class RifleStandActionsWlkBL : RifleStandActions { PlayerCrouch = "AmovPknlMwlkSrasWrflDbl"; Up = "AmovPknlMwlkSrasWrflDbl"; }; class RifleStandActionsRunB : RifleStandActions { PlayerCrouch = "AmovPknlMrunSrasWrflDb"; Up = "AmovPknlMrunSrasWrflDb"; }; class RifleStandActionsWlkB : RifleStandActions { PlayerCrouch = "AmovPknlMwlkSrasWrflDb"; Up = "AmovPknlMwlkSrasWrflDb"; }; class RifleStandActionsRunBR : RifleStandActions { PlayerCrouch = "AmovPknlMrunSrasWrflDbr"; Up = "AmovPknlMrunSrasWrflDbr"; }; class RifleStandActionsWlkBR : RifleStandActions { PlayerCrouch = "AmovPknlMwlkSrasWrflDbr"; Up = "AmovPknlMwlkSrasWrflDbr"; }; class RifleStandActionsRunR : RifleStandActions { PlayerCrouch = "AmovPknlMrunSrasWrflDr"; Up = "AmovPknlMrunSrasWrflDr"; }; class RifleStandActionsWlkR : RifleStandActions { PlayerCrouch = "AmovPknlMwlkSrasWrflDr"; Up = "AmovPknlMwlkSrasWrflDr"; }; class RifleStandActionsRunFR : RifleStandActions { PlayerCrouch = "AmovPknlMrunSrasWrflDfr"; Up = "AmovPknlMrunSrasWrflDfr"; ThrowGrenade = "AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; }; class RifleStandActionsWlkFR : RifleStandActions { PlayerCrouch = "AmovPknlMwlkSrasWrflDfr"; Up = "AmovPknlMwlkSrasWrflDfr"; ThrowGrenade = "AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; }; class RifleStandEvasiveActions : RifleStandActions { fastF = "AmovPercMevaSrasWrflDf"; fastLF = "AmovPercMevaSrasWrflDfl"; fastRF = "AmovPercMevaSrasWrflDfr"; throwGrenade = "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; salute = ""; sitDown = ""; limitFast = 5.5; Die = "AdthPercMrunSlowWrflDf_A1short"; PlayerCrouch = "AmovPknlMevaSrasWrflDf"; Down = "AmovPpneMstpSrasWrflDnon"; Up = "AmovPknlMevaSrasWrflDf"; }; class RifleKneelEvasiveActions : RifleStandEvasiveActions { upDegree = "ManPosCrouch"; FastF = "AmovPknlMevaSrasWrflDf"; FastLF = "AmovPknlMevaSrasWrflDfl"; FastRF = "AmovPknlMevaSrasWrflDfr"; WalkF = "AmovPknlMwlkSrasWrflDf"; WalkLF = "AmovPknlMwlkSrasWrflDfl"; WalkRF = "AmovPknlMwlkSrasWrflDfr"; WalkL = "AmovPknlMwlkSrasWrflDl"; WalkR = "AmovPknlMwlkSrasWrflDr"; WalkLB = "AmovPknlMwlkSrasWrflDbl"; WalkRB = "AmovPknlMwlkSrasWrflDbr"; WalkB = "AmovPknlMwlkSrasWrflDb"; Up = "AmovPercMevaSrasWrflDf"; PlayerCrouch = ""; PlayerStand = "AmovPercMevaSrasWrflDf"; }; class RifleLowStandSaluteActions : RifleBaseLowStandActions { stop = "AmovPercMstpSlowWrflDnon_Salute"; StopRelaxed = "AmovPercMstpSlowWrflDnon_Salute"; default = "AmovPercMstpSlowWrflDnon_Salute"; salute = "AmovPercMstpSlowWrflDnon"; sitDown = ""; }; class RifleStandSaluteActions : RifleBaseStandActions { stop = "AmovPercMstpSrasWrflDnon_Salute"; StopRelaxed = "AmovPercMstpSrasWrflDnon_Salute"; default = "AmovPercMstpSrasWrflDnon_Salute"; salute = "AmovPercMstpSrasWrflDnon"; sitDown = ""; }; class RifleLowSitActions : RifleBaseLowStandActions { turnL = ""; turnR = ""; stop = "AmovPsitMstpSlowWrflDnon"; StopRelaxed = "AmovPsitMstpSlowWrflDnon"; default = "AmovPsitMstpSlowWrflDnon"; strokeFist = ""; sitDown = "AmovPercMstpSlowWrflDnon"; die = "AdthPsitMstpSlowWrflDnon"; Gear = ""; Diary = ""; GetOver = ""; }; class RifleSitActions : RifleBaseStandActions { turnSpeed = 0; turnL = ""; turnR = ""; stop = "AmovPsitMstpSrasWrflDnon"; StopRelaxed = "AmovPsitMstpSrasWrflDnon"; default = "AmovPsitMstpSrasWrflDnon"; strokeFist = ""; sitDown = "AmovPercMstpSrasWrflDnon"; die = "AdthPsitMstpSlowWrflDnon"; Gear = ""; Diary = ""; GetOver = ""; }; class RifleSitActionTest : RifleSitActions { Stop = "sitRfl_R_BidleLoopTest"; StopRelaxed = "sitRfl_R_BidleLoopTest"; Default = "sitRfl_R_BidleLoopTest"; }; class RifleSitActions_BidleLoop : RifleSitActions {}; class RifleSitActions_BidleLoopB : RifleSitActions { Stop = "sitRfl_R_BidleLoop"; StopRelaxed = "sitRfl_R_BidleLoop"; Default = "sitRfl_R_BidleLoop"; }; class RifleSitAction_talkLong : RifleSitActions { Stop = "sitRfl_L_talkLong"; StopRelaxed = "sitRfl_L_talkLong"; Default = "sitRfl_L_talkLong"; }; class sitTableRfl_listening : RifleSitActions { Stop = "sitTableRfl_listening"; StopRelaxed = "sitTableRfl_listening"; Default = "sitTableRfl_listening"; }; class RidleSitActions_Table_readingPointing : RifleSitActions { Stop = "sitTableRfl_readingPointing"; StopRelaxed = "sitTableRfl_readingPointing"; Default = "sitTableRfl_readingPointing"; }; class RifleSitActions_Table_talking : RifleSitActions { Stop = "sitTableRfl_talking"; StopRelaxed = "sitTableRfl_talking"; Default = "sitTableRfl_talking"; }; class RifleSittingSleeping02Actions : RifleSitActions { stop = "ActsPsitMstpSnonWrflDnon_varSittingSleeping02"; StopRelaxed = "ActsPsitMstpSnonWrflDnon_varSittingSleeping02"; default = "ActsPsitMstpSnonWrflDnon_varSittingSleeping02"; die = "DeadState"; }; class RifleSittingSleeping01Actions : RifleSitActions { stop = "ActsPsitMstpSnonWrflDnon_varSittingSleeping01"; StopRelaxed = "ActsPsitMstpSnonWrflDnon_varSittingSleeping01"; default = "ActsPsitMstpSnonWrflDnon_varSittingSleeping01"; die = "DeadState"; }; class RifleSittingOnTheWallActions : RifleBaseStandActions { turnL = ""; turnR = ""; stop = "ActsPsitMstpSnonWnonDnon_varSittingOnTheWall"; StopRelaxed = "ActsPsitMstpSnonWnonDnon_varSittingOnTheWall"; default = "ActsPsitMstpSnonWnonDnon_varSittingOnTheWall"; die = "DeadState"; }; class RifleSittingDrinking02Actions : RifleBaseStandActions { turnL = ""; turnR = ""; stop = "ActsPsitMstpSnonWrflDnon_varSittingSleeping02"; StopRelaxed = "ActsPsitMstpSnonWrflDnon_varSittingSleeping02"; default = "ActsPsitMstpSnonWrflDnon_varSittingSleeping02"; die = "DeadState"; }; class RifleSittingDrinkingActions : RifleBaseStandActions { turnL = ""; turnR = ""; stop = "ActsPsitMstpSnonWrflDnon_varSittingDrinking"; StopRelaxed = "ActsPsitMstpSnonWrflDnon_varSittingDrinking"; default = "ActsPsitMstpSnonWrflDnon_varSittingDrinking"; die = "DeadState"; }; class RifleSittingDrinking03Actions : RifleBaseStandActions { turnL = ""; turnR = ""; stop = "ActsPsitMstpSnonWrflDnon_varSittingDrinking"; StopRelaxed = "ActsPsitMstpSnonWrflDnon_varSittingDrinking"; default = "ActsPsitMstpSnonWrflDnon_varSittingDrinking"; die = "DeadState"; }; class RifleStayLeantActions : RifleBaseStandActions { turnL = ""; turnR = ""; stop = "ActsPercMstpSnonWnonDnon_varStayLeant"; StopRelaxed = "ActsPercMstpSnonWnonDnon_varStayLeant"; default = "ActsPercMstpSnonWnonDnon_varStayLeant"; die = "DeadState"; }; class RifleStandTakeActions : RifleBaseLowStandActions { stop = "AinvPknlMstpSlayWrflDnon"; StopRelaxed = "AinvPknlMstpSlayWrflDnon"; default = "AmovPknlMstpSrasWrflDnon"; salute = ""; sitDown = ""; die = "AdthPknlMstpSlayWrflDnon_inventory"; PutDown = "AmovPknlMstpSrasWrflDnon"; }; class RifleKneelActions : RifleBaseStandActions { stop = "AmovPknlMstpSrasWrflDnon"; default = "AmovPknlMstpSrasWrflDnon"; stopRelaxed = "AidlPknlMstpSlowWrflDnon0S"; turnL = "AmovPknlMstpSrasWrflDnon_turnL"; turnR = "AmovPknlMstpSrasWrflDnon_turnR"; turnLRelaxed = "AmovPknlMstpSrasWrflDnon_turnL"; turnRRelaxed = "AmovPknlMstpSrasWrflDnon_turnR"; reloadMagazine[] = {"WeaponMagazineReloadStand", "Gesture"}; reloadMGun = "AmovPknlMstpSrasWrflDnon"; reloadMortar = "AmovPknlMstpSrasWrflDnon"; throwGrenade = "AwopPknlMstpSgthWrflDnon_Throw"; walkF = "AmovPknlMwlkSrasWrflDf"; walkLF = "AmovPknlMwlkSrasWrflDfl"; walkRF = "AmovPknlMwlkSrasWrflDfr"; walkL = "AmovPknlMwlkSrasWrflDl"; walkR = "AmovPknlMwlkSrasWrflDr"; walkLB = "AmovPknlMwlkSrasWrflDbl"; walkRB = "AmovPknlMwlkSrasWrflDbr"; walkB = "AmovPknlMwlkSrasWrflDb"; slowF = "AmovPknlMrunSrasWrflDf"; slowLF = "AmovPknlMrunSrasWrflDfl"; slowRF = "AmovPknlMrunSrasWrflDfr"; slowL = "AmovPknlMrunSrasWrflDl"; slowR = "AmovPknlMrunSrasWrflDr"; slowLB = "AmovPknlMrunSrasWrflDbl"; slowRB = "AmovPknlMrunSrasWrflDbr"; slowB = "AmovPknlMrunSrasWrflDb"; fastF = "AmovPknlMevaSrasWrflDf"; fastLF = "AmovPknlMevaSrasWrflDfl"; fastRF = "AmovPknlMevaSrasWrflDfr"; fastL = "AmovPknlMrunSrasWrflDl"; fastR = "AmovPknlMrunSrasWrflDr"; fastLB = "AmovPknlMrunSrasWrflDbl"; fastRB = "AmovPknlMrunSrasWrflDbr"; fastB = "AmovPknlMrunSrasWrflDb"; EvasiveLeft = "AmovPknlMevaSrasWrflDfl"; EvasiveRight = "AmovPknlMevaSrasWrflDfr"; EvasiveBack = "AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb"; down = "AmovPpneMstpSrasWrflDnon"; up = "AmovPercMstpSrasWrflDnon"; die = "AdthPknlMstpSrasWrflDnon_1"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPknlMstpSrasWrflDnon"; binocOn = "AwopPknlMstpSoptWbinDnon_rfl"; binocOff = "AmovPknlMstpSrasWrflDnon"; handGunOn = "AmovPknlMstpSrasWpstDnon"; takeFlag = "AinvPknlMstpSlayWrflDnon_1"; putDown = "AinvPknlMstpSlayWrflDnon_1"; treated = "AinvPknlMstpSlayWrflDnon_healed"; Combat = "AmovPercMstpSrasWrflDnon"; Lying = "AmovPpneMstpSrasWrflDnon"; Stand = "AmovPknlMstpSlowWrflDnon"; Crouch = "AmovPknlMstpSrasWrflDnon"; CanNotMove = "AmovPknlMstpSrasWrflDnon"; Civil = "AmovPercMstpSnonWnonDnon"; CivilLying = "AmovPpneMstpSnonWnonDnon"; FireNotPossible = "AmovPknlMstpSrasWrflDnon"; strokeFist = ""; strokeGun = "AmovPknlMstpSrasWrflDnon"; salute = ""; turnSpeed = 6; limitFast = 5.5; upDegree = "ManPosCrouch"; PlayerCrouch = ""; EvasiveForward = "AmovPknlMevaSrasWrflDf"; Diary = "AmovPknlMstpSrasWrflDnon_diary"; Gear = "AmovPknlMstpSrasWrflDnon_gear"; }; class RifleKneelActions_gear : RifleKneelActions { Stop = "AmovPknlMstpSrasWrflDnon_gear"; StopRelaxed = "AmovPknlMstpSrasWrflDnon_gear"; Default = "AmovPknlMstpSrasWrflDnon_gear"; PlayerCrouch = "AmovPknlMstpSrasWrflDnon"; Civil = "AmovPknlMstpSnonWnonDnon_gear"; HandGunOn = "AmovPknlMstpSrasWpstDnon_gear"; }; class RifleKneelActions_diary : RifleKneelActions_gear { Stop = "AmovPknlMstpSrasWrflDnon_diary"; StopRelaxed = "AmovPknlMstpSrasWrflDnon_diary"; Default = "AmovPknlMstpSrasWrflDnon_diary"; }; class RifleKneelLowActions : RifleKneelActions { Stop = "AidlPknlMstpSlowWrflDnon_player_0S"; StopRelaxed = "AidlPknlMstpSlowWrflDnon0S"; Default = "AmovPknlMstpSlowWrflDnon"; TurnL = "AmovPknlMstpSlowWrflDnon_turnL"; TurnR = "AmovPknlMstpSlowWrflDnon_turnR"; TurnLRelaxed = "AmovPknlMstpSlowWrflDnon_turnL"; TurnRRelaxed = "AmovPknlMstpSlowWrflDnon_turnR"; WalkF = "AmovPknlMwlkSlowWrflDf"; WalkLF = "AmovPknlMwlkSlowWrflDfl"; WalkRF = "AmovPknlMwlkSlowWrflDfr"; WalkL = "AmovPknlMwlkSlowWrflDl"; WalkR = "AmovPknlMwlkSlowWrflDr"; WalkLB = "AmovPknlMwlkSlowWrflDbl"; WalkRB = "AmovPknlMwlkSlowWrflDbr"; WalkB = "AmovPknlMwlkSlowWrflDb"; Up = "AmovPercMstpSlowWrflDnon"; PlayerStand = "AmovPercMstpSlowWrflDnon"; Stand = "AmovPercMstpSlowWrflDnon"; Crouch = "AmovPknlMstpSrasWrflDnon"; CanNotMove = "AmovPknlMstpSlowWrflDnon"; FireNotPossible = "AmovPknlMstpSrasWrflDnon"; WeaponOff = "AmovPknlMstpSlowWrflDnon"; PlayerCrouch = ""; SlowF = "AmovPknlMrunSlowWrflDf"; SlowLF = "AmovPknlMrunSlowWrflDfl"; SlowRF = "AmovPknlMrunSlowWrflDfr"; SlowL = "AmovPknlMrunSlowWrflDl"; SlowR = "AmovPknlMrunSlowWrflDr"; SlowLB = "AmovPknlMrunSlowWrflDbl"; SlowRB = "AmovPknlMrunSlowWrflDbr"; SlowB = "AmovPknlMrunSlowWrflDb"; FastL = "AmovPknlMrunSlowWrflDl"; FastR = "AmovPknlMrunSlowWrflDr"; FastLB = "AmovPknlMrunSlowWrflDbl"; FastRB = "AmovPknlMrunSlowWrflDbr"; FastB = "AmovPknlMrunSlowWrflDb"; FastF = "AmovPknlMevaSrasWrflDf"; FastLF = "AmovPknlMevaSrasWrflDfl"; FastRF = "AmovPknlMevaSrasWrflDfr"; EvasiveForward = "AmovPknlMevaSrasWrflDf"; EvasiveLeft = "AmovPknlMevaSrasWrflDfl"; EvasiveRight = "AmovPknlMevaSrasWrflDfr"; Diary = "AmovPknlMstpSlowWrflDnon_diary"; Gear = "AmovPknlMstpSlowWrflDnon_gear"; GetOver = "AovrPercMstpSlowWrflDf"; }; class RifleKneelLowActions_gear : RifleKneelLowActions { Stop = "AmovPknlMstpSlowWrflDnon_gear"; StopRelaxed = "AmovPknlMstpSlowWrflDnon_gear"; Default = "AmovPknlMstpSlowWrflDnon_gear"; PlayerCrouch = "AmovPknlMstpSlowWrflDnon"; Civil = "AmovPknlMstpSnonWnonDnon_gear"; HandGunOn = "AmovPknlMstpSrasWpstDnon_gear"; }; class RifleKneelLowActions_diary : RifleKneelLowActions_gear { Stop = "AmovPknlMstpSlowWrflDnon_diary"; StopRelaxed = "AmovPknlMstpSlowWrflDnon_diary"; Default = "AmovPknlMstpSlowWrflDnon_diary"; }; class RifleKneelLowActionsRunF : RifleKneelLowActions { PlayerStand = "AmovPercMrunSlowWrflDf"; Up = "AmovPercMrunSlowWrflDf"; }; class RifleKneelLowActionsWlkF : RifleKneelLowActions { PlayerStand = "AmovPercMwlkSlowWrflDf"; Up = "AmovPercMwlkSlowWrflDf"; }; class RifleKneelLowActionsRunFL : RifleKneelLowActions { PlayerStand = "AmovPercMrunSlowWrflDfl"; Up = "AmovPercMrunSlowWrflDfl"; }; class RifleKneelLowActionsWlkFL : RifleKneelLowActions { PlayerStand = "AmovPercMwlkSlowWrflDfl"; Up = "AmovPercMwlkSlowWrflDfl"; }; class RifleKneelLowActionsRunL : RifleKneelLowActions { PlayerStand = "AmovPercMrunSlowWrflDl"; Up = "AmovPercMrunSlowWrflDl"; }; class RifleKneelLowActionsWlkL : RifleKneelLowActions { PlayerStand = "AmovPercMwlkSlowWrflDl"; Up = "AmovPercMwlkSlowWrflDl"; }; class RifleKneelLowActionsRunBL : RifleKneelLowActions { PlayerStand = "AmovPercMrunSlowWrflDbl"; Up = "AmovPercMrunSlowWrflDbl"; }; class RifleKneelLowActionsWlkBL : RifleKneelLowActions { PlayerStand = "AmovPercMwlkSlowWrflDbl"; Up = "AmovPercMwlkSlowWrflDbl"; }; class RifleKneelLowActionsRunB : RifleKneelLowActions { PlayerStand = "AmovPercMrunSlowWrflDb"; Up = "AmovPercMrunSlowWrflDb"; }; class RifleKneelLowActionsWlkB : RifleKneelLowActions { PlayerStand = "AmovPercMwlkSlowWrflDb"; Up = "AmovPercMwlkSlowWrflDb"; }; class RifleKneelLowActionsRunBR : RifleKneelLowActions { PlayerStand = "AmovPercMrunSlowWrflDbr"; Up = "AmovPercMrunSlowWrflDbr"; }; class RifleKneelLowActionsWlkBR : RifleKneelLowActions { PlayerStand = "AmovPercMwlkSlowWrflDbr"; Up = "AmovPercMwlkSlowWrflDbr"; }; class RifleKneelLowActionsRunR : RifleKneelLowActions { PlayerStand = "AmovPercMrunSlowWrflDr"; Up = "AmovPercMrunSlowWrflDr"; }; class RifleKneelLowActionsWlkR : RifleKneelLowActions { PlayerStand = "AmovPercMwlkSlowWrflDr"; Up = "AmovPercMwlkSlowWrflDr"; }; class RifleKneelLowActionsRunFR : RifleKneelLowActions { PlayerStand = "AmovPercMrunSlowWrflDfr"; Up = "AmovPercMrunSlowWrflDfr"; }; class RifleKneelLowActionsWlkFR : RifleKneelLowActions { PlayerStand = "AmovPercMwlkSlowWrflDfr"; Up = "AmovPercMwlkSlowWrflDfr"; }; class RifleKneelTakeActions : RifleKneelActions { stop = "AinvPknlMstpSlayWrflDnon_1"; StopRelaxed = "AinvPknlMstpSlayWrflDnon_1"; default = "AinvPknlMstpSlayWrflDnon_1"; salute = ""; sitDown = ""; die = "AdthPknlMstpSlayWrflDnon_inventory"; PlayerCrouch = "AmovPknlMstpSrasWrflDnon"; }; class RifleProneActions : RifleBaseStandActions { gestureAttack[] = {"GestureAttackProne", "Gesture"}; gestureGo[] = {"GestureGoBProne", "Gesture"}; gestureGoB[] = {"GestureGoBProne", "Gesture"}; gestureFreeze[] = {"GestureFreezeProne", "Gesture"}; gesturePoint[] = {"", "Gesture"}; gestureCeaseFire[] = {"", "Gesture"}; gestureCover[] = {"", "Gesture"}; gestureUp[] = {"GestureGoBProne", "Gesture"}; gestureNo[] = {"", "Gesture"}; gestureYes[] = {"", "Gesture"}; gestureFollow[] = {"", "Gesture"}; gestureAdvance[] = {"GestureAdvanceProne", "Gesture"}; stop = "AmovPpneMstpSrasWrflDnon"; default = "AmovPpneMstpSrasWrflDnon"; stopRelaxed = "AidlPpneMstpSrasWrflDnon01"; turnL = "AmovPpneMstpSrasWrflDnon_turnL"; turnR = "AmovPpneMstpSrasWrflDnon_turnR"; turnLRelaxed = "AmovPpneMstpSrasWrflDnon_turnL"; turnRRelaxed = "AmovPpneMstpSrasWrflDnon_turnR"; reloadMagazine = "WeaponMagazineReloadProne"; reloadMGun = "AmovPpneMstpSrasWrflDnon"; reloadMortar = "AmovPpneMstpSrasWrflDnon"; throwGrenade = "AwopPpneMstpSgthWrflDnon_Throw"; walkF = "AmovPpneMrunSlowWrflDf"; walkLF = "AmovPpneMrunSlowWrflDfl"; walkRF = "AmovPpneMrunSlowWrflDfr"; walkL = "AmovPpneMrunSlowWrflDl"; walkR = "AmovPpneMrunSlowWrflDr"; walkLB = "AmovPpneMrunSlowWrflDbl"; walkRB = "AmovPpneMrunSlowWrflDbr"; walkB = "AmovPpneMrunSlowWrflDb"; slowF = "AmovPpneMsprSlowWrflDf"; slowLF = "AmovPpneMsprSlowWrflDfl"; slowRF = "AmovPpneMsprSlowWrflDfr"; slowL = "AmovPpneMsprSlowWrflDl"; slowR = "AmovPpneMsprSlowWrflDr"; slowLB = "AmovPpneMsprSlowWrflDbl"; slowRB = "AmovPpneMsprSlowWrflDbr"; slowB = "AmovPpneMsprSlowWrflDb"; fastF = "AmovPpneMsprSlowWrflDf"; fastLF = "AmovPpneMsprSlowWrflDfl"; fastRF = "AmovPpneMsprSlowWrflDfr"; fastL = "AmovPpneMsprSlowWrflDl"; fastR = "AmovPpneMsprSlowWrflDr"; fastLB = "AmovPpneMsprSlowWrflDbl"; fastRB = "AmovPpneMsprSlowWrflDbr"; fastB = "AmovPpneMsprSlowWrflDb"; EvasiveLeft = "AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl"; EvasiveRight = "AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr"; down = "AmovPercMstpSrasWrflDnon"; up = "AmovPknlMstpSrasWrflDnon"; die = "AdthPpneMstpSrasWrflDnon_1"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPpneMstpSrasWrflDnon"; binocOn = "AwopPpneMstpSoptWbinDnon_rfl"; binocOff = "AmovPpneMstpSrasWrflDnon"; handGunOn = "AmovPpneMstpSrasWpstDnon"; takeFlag = "AmovPpneMstpSrasWrflDnon"; putDown = "AmovPpneMstpSrasWrflDnon"; treated = "AmovPpneMstpSrasWrflDnon_healed"; Combat = "AmovPercMstpSrasWrflDnon"; Lying = "AmovPpneMstpSrasWrflDnon"; Stand = "AmovPercMstpSlowWrflDnon"; Crouch = "AmovPknlMstpSrasWrflDnon"; CanNotMove = "AmovPpneMstpSrasWrflDnon"; Civil = "AmovPercMstpSnonWnonDnon"; CivilLying = "AmovPpneMstpSnonWnonDnon"; FireNotPossible = "AmovPpneMstpSrasWrflDnon"; strokeFist = ""; strokeGun = "AmovPpneMstpSrasWrflDnon"; sitDown = ""; salute = ""; turnSpeed = 4; limitFast = 5.5; leanRRot = 0; leanRShift = 0; leanLRot = 0; leanLShift = 0; upDegree = "ManPosLying"; diary = ""; EvasiveForward = "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf"; PlayerProne = ""; Gear = ""; GetOver = ""; }; class RifleProneActionsRunF : RifleProneActions { PlayerStand = "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf"; }; class PistolStandActions : NoActions { gestureAttack[] = {"GestureAttackStand", "Gesture"}; gestureGo[] = {"GestureGoStand", "Gesture"}; gestureGoB[] = {"GestureGoBStand", "Gesture"}; gestureFreeze[] = {"GestureFreezeStand", "Gesture"}; gesturePoint[] = {"GesturePointStand", "Gesture"}; gestureCeaseFire[] = {"GestureCeaseFire", "Gesture"}; gestureCover[] = {"GestureCover", "Gesture"}; gestureUp[] = {"GestureUp", "Gesture"}; gestureNo[] = {"GestureNo", "Gesture"}; gestureYes[] = {"GestureYes", "Gesture"}; gestureFollow[] = {"GestureFollow", "Gesture"}; gestureAdvance[] = {"GestureAdvance", "Gesture"}; gestureHi[] = {"GestureHi", "Gesture"}; gestureHiB[] = {"GestureHiB", "Gesture"}; gestureHiC[] = {"GestureHiC", "Gesture"}; stop = "AidlPercMstpSrasWpstDnon_player_0S"; default = "AmovPercMstpSrasWpstDnon"; stopRelaxed = "AidlPercMstpSrasWpstDnon0S"; turnL = "AmovPercMstpSrasWpstDnon_turnL"; turnR = "AmovPercMstpSrasWpstDnon_turnR"; turnLRelaxed = "AmovPercMstpSrasWpstDnon_turnL"; turnRRelaxed = "AmovPercMstpSrasWpstDnon_turnR"; reloadMagazine[] = {"PistolMagazineReloadStand", "Gesture"}; reloadMGun = "AmovPercMstpSrasWpstDnon"; reloadMortar = "AmovPercMstpSrasWpstDnon"; throwGrenade = "AwopPercMstpSgthWpstDnon_Part3"; walkF = "AmovPercMwlkSrasWpstDf"; walkLF = "AmovPercMwlkSrasWpstDfl"; walkRF = "AmovPercMwlkSrasWpstDfr"; walkL = "AmovPercMwlkSrasWpstDl"; walkR = "AmovPercMwlkSrasWpstDr"; walkLB = "AmovPercMwlkSrasWpstDbl"; walkRB = "AmovPercMwlkSrasWpstDbr"; walkB = "AmovPercMwlkSrasWpstDb"; slowF = "AmovPercMrunSrasWpstDf"; slowLF = "AmovPercMrunSrasWpstDfl"; slowRF = "AmovPercMrunSrasWpstDfr"; slowL = "AmovPercMrunSrasWpstDl"; slowR = "AmovPercMrunSrasWpstDr"; slowLB = "AmovPercMrunSrasWpstDbl"; slowRB = "AmovPercMrunSrasWpstDbr"; slowB = "AmovPercMrunSrasWpstDb"; fastF = "AmovPercMevaSrasWpstDf"; fastLF = "AmovPercMevaSrasWpstDfl"; fastRF = "AmovPercMevaSrasWpstDfr"; fastL = "AmovPercMrunSrasWpstDl"; fastR = "AmovPercMrunSrasWpstDr"; fastLB = "AmovPercMrunSrasWpstDbl"; fastRB = "AmovPercMrunSrasWpstDbr"; fastB = "AmovPercMrunSrasWpstDb"; down = "AmovPpneMstpSrasWpstDnon"; up = "AmovPknlMstpSrasWpstDnon"; PlayerStand = ""; PlayerCrouch = "AmovPknlMstpSrasWpstDnon"; PlayerProne = "AmovPpneMstpSrasWpstDnon"; EvasiveForward = "AmovPercMevaSrasWpstDf"; die = "AdthPercMstpSrasWpstDnon_1"; weaponOn = "AmovPercMstpSrasWlnrDnon"; weaponOff = "AmovPercMstpSrasWpstDnon"; binocOn = "AwopPercMstpSoptWbinDnon_pst"; binocOff = "AmovPercMstpSrasWpstDnon"; handGunOn = "AmovPercMstpSrasWrflDnon"; takeFlag = "AinvPknlMstpSnonWnonDnon_1"; putDown = "AinvPknlMstpSnonWnonDnon_1"; medic = "AinvPknlMstpSnonWnonDnon_medic_1"; treated = "AinvPknlMstpSnonWnonDnon_healed_1"; Combat = "AmovPercMstpSrasWrflDnon"; Lying = "AmovPpneMstpSrasWpstDnon"; Stand = "AmovPercMstpSlowWpstDnon"; Crouch = "AmovPknlMstpSrasWrflDnon"; CanNotMove = "AmovPercMstpSrasWpstDnon"; Civil = "AmovPercMstpSnonWnonDnon"; CivilLying = "AmovPpneMstpSnonWnonDnon"; FireNotPossible = "AmovPercMstpSrasWpstDnon"; strokeFist = ""; strokeGun = "AmovPercMstpSrasWpstDnon"; GetInLow = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow"; GetInMedium = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium"; GetInHigh = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh"; GetOutLow = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow"; GetOutMedium = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutMedium"; GetOutHigh = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh"; startSwim = "AswmPercMrunSnonWnonDf"; sitDown = "AmovPsitMstpSnonWpstDnon_ground"; getOver = "AovrPercMstpSrasWpstDf"; salute = "AmovPercMstpSrasWpstDnon_salute"; leanRRot = 0.5; leanRShift = 0.01; leanLRot = 0.5; leanLShift = 0.01; turnSpeed = 8; limitFast = 5.5; upDegree = "ManPosHandGunStand"; EvasiveLeft = "AmovPercMevaSrasWpstDfl"; EvasiveRight = "AmovPercMevaSrasWpstDfr"; grabDragged = "AinjPpneMstpSnonWnonDb_grab"; grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; diary = "AmovPknlMstpSrasWpstDnon"; Surrender = "AmovPercMstpSsurWnonDnon"; saluteOff = "AmovPercMstpSrasWpstDnon"; Gear = "AmovPercMstpSrasWpstDnon_gear"; }; class PistolStandActions_gear : PistolStandActions { Stop = "AmovPercMstpSrasWpstDnon_gear"; StopRelaxed = "AmovPercMstpSrasWpstDnon_gear"; Default = "AmovPercMstpSrasWpstDnon_gear"; PlayerStand = "AmovPercMstpSrasWpstDnon"; Civil = "AmovPercMstpSnonWnonDnon_gear"; HandGunOn = "AmovPercMstpSrasWrflDnon_gear"; }; class PistolStandActionsRunF : PistolStandActions { PlayerCrouch = "AmovPknlMrunSrasWpstDf"; Up = "AmovPknlMrunSrasWpstDf"; Crouch = "AmovPknlMrunSrasWpstDf"; }; class PistolStandActionsRunFL : PistolStandActions { PlayerCrouch = "AmovPknlMrunSrasWpstDfl"; Up = "AmovPknlMrunSrasWpstDfl"; Crouch = "AmovPknlMrunSrasWpstDfl"; }; class PistolStandActionsRunL : PistolStandActions { PlayerCrouch = "AmovPknlMrunSrasWpstDl"; Up = "AmovPknlMrunSrasWpstDl"; Crouch = "AmovPknlMrunSrasWpstDl"; }; class PistolStandActionsRunBL : PistolStandActions { PlayerCrouch = "AmovPknlMrunSrasWpstDbl"; Up = "AmovPknlMrunSrasWpstDbl"; Crouch = "AmovPknlMrunSrasWpstDbl"; }; class PistolStandActionsRunB : PistolStandActions { PlayerCrouch = "AmovPknlMrunSrasWpstDb"; Up = "AmovPknlMrunSrasWpstDb"; Crouch = "AmovPknlMrunSrasWpstDb"; }; class PistolStandActionsRunBR : PistolStandActions { PlayerCrouch = "AmovPknlMrunSrasWpstDbr"; Up = "AmovPknlMrunSrasWpstDbr"; Crouch = "AmovPknlMrunSrasWpstDbr"; }; class PistolStandActionsRunR : PistolStandActions { PlayerCrouch = "AmovPknlMrunSrasWpstDr"; Up = "AmovPknlMrunSrasWpstDr"; Crouch = "AmovPknlMrunSrasWpstDr"; }; class PistolStandActionsRunFR : PistolStandActions { PlayerCrouch = "AmovPknlMrunSrasWpstDfr"; Up = "AmovPknlMrunSrasWpstDfr"; Crouch = "AmovPknlMrunSrasWpstDfr"; }; class PistolStandActionsWlkF : PistolStandActionsRunF { PlayerCrouch = "AmovPknlMwlkSrasWpstDf"; Up = "AmovPknlMwlkSrasWpstDf"; Crouch = "AmovPknlMwlkSrasWpstDf"; }; class PistolStandActionsWlkFL : PistolStandActionsRunF { PlayerCrouch = "AmovPknlMwlkSrasWpstDfl"; Up = "AmovPknlMwlkSrasWpstDfl"; Crouch = "AmovPknlMwlkSrasWpstDfl"; }; class PistolStandActionsWlkL : PistolStandActionsRunF { PlayerCrouch = "AmovPknlMwlkSrasWpstDl"; Up = "AmovPknlMwlkSrasWpstDl"; Crouch = "AmovPknlMwlkSrasWpstDl"; }; class PistolStandActionsWlkBL : PistolStandActionsRunF { PlayerCrouch = "AmovPknlMwlkSrasWpstDbl"; Up = "AmovPknlMwlkSrasWpstDbl"; Crouch = "AmovPknlMwlkSrasWpstDbl"; }; class PistolStandActionsWlkB : PistolStandActionsRunF { PlayerCrouch = "AmovPknlMwlkSrasWpstDb"; Up = "AmovPknlMwlkSrasWpstDb"; Crouch = "AmovPknlMwlkSrasWpstDb"; }; class PistolStandActionsWlkBR : PistolStandActionsRunF { PlayerCrouch = "AmovPknlMwlkSrasWpstDbr"; Up = "AmovPknlMwlkSrasWpstDbr"; Crouch = "AmovPknlMwlkSrasWpstDbr"; }; class PistolStandActionsWlkR : PistolStandActionsRunF { PlayerCrouch = "AmovPknlMwlkSrasWpstDr"; Up = "AmovPknlMwlkSrasWpstDr"; Crouch = "AmovPknlMwlkSrasWpstDr"; }; class PistolStandActionsWlkFR : PistolStandActionsRunF { PlayerCrouch = "AmovPknlMwlkSrasWpstDfr"; Up = "AmovPknlMwlkSrasWpstDfr"; Crouch = "AmovPknlMwlkSrasWpstDfr"; }; class PistolLowStandActions : PistolStandActions { upDegree = "ManPosStand"; Stop = "AidlPercMstpSlowWpstDnon_player_0S"; Default = "AmovPercMstpSlowWpstDnon"; WalkF = "AmovPercMwlkSlowWpstDf"; WalkLF = "AmovPercMwlkSlowWpstDfl"; WalkRF = "AmovPercMwlkSlowWpstDfr"; WalkL = "AmovPercMwlkSlowWpstDl"; WalkR = "AmovPercMwlkSlowWpstDr"; WalkLB = "AmovPercMwlkSlowWpstDbl"; WalkRB = "AmovPercMwlkSlowWpstDbr"; WalkB = "AmovPercMwlkSlowWpstDb"; SlowF = "AmovPercMrunSlowWpstDf"; SlowLF = "AmovPercMrunSlowWpstDfl"; SlowRF = "AmovPercMrunSlowWpstDfr"; SlowL = "AmovPercMrunSlowWpstDl"; SlowR = "AmovPercMrunSlowWpstDr"; SlowLB = "AmovPercMrunSlowWpstDbl"; SlowRB = "AmovPercMrunSlowWpstDbr"; SlowB = "AmovPercMrunSlowWpstDb"; FastF = "AmovPercMevaSlowWpstDf"; FastLF = "AmovPercMevaSlowWpstDfl"; FastRF = "AmovPercMevaSlowWpstDfr"; FastL = "AmovPercMrunSlowWpstDl"; FastR = "AmovPercMrunSlowWpstDr"; FastLB = "AmovPercMrunSlowWpstDbl"; FastRB = "AmovPercMrunSlowWpstDbr"; FastB = "AmovPercMrunSlowWpstDb"; EvasiveForward = "AmovPercMevaSlowWpstDf"; EvasiveLeft = "AmovPercMevaSlowWpstDfl"; EvasiveRight = "AmovPercMevaSlowWpstDfr"; GetOver = "AovrPercMstpSlowWpstDf"; }; class PistolStandEvasiveActions : PistolStandActions { fastF = "AmovPercMevaSrasWpstDf"; fastLF = "AmovPercMevaSrasWpstDfl"; fastRF = "AmovPercMevaSrasWpstDfr"; salute = ""; limitFast = 5.5; }; class PistolRunFActions : PistolStandActions { die = "AdthPercMstpSrasWpstDf_2"; throwGrenade = "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow"; }; class PistolWalkFActions : PistolStandActions { die = "AdthPercMstpSrasWpstDf_2"; throwGrenade = "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow"; }; class PistolStandSaluteActions : PistolStandActions { stop = "AmovPercMstpSrasWpstDnon_Salute"; stopRelaxed = "AmovPercMstpSrasWpstDnon_Salute"; default = "AmovPercMstpSrasWpstDnon_Salute"; salute = "AmovPercMstpSrasWpstDnon"; }; class PistolStandTakeActions : PistolStandActions { stop = "AinvPknlMstpSnonWnonDnon_1"; StopRelaxed = "AinvPknlMstpSnonWnonDnon_1"; default = "AinvPknlMstpSnonWnonDnon_1"; salute = ""; sitDown = ""; die = "AdthPknlMstpSnonWnonDnon_inventory"; }; class PistolSitActions : PistolStandActions { turnL = ""; turnR = ""; stop = "AmovPsitMstpSnonWpstDnon_ground"; StopRelaxed = "AmovPsitMstpSnonWpstDnon_ground"; default = "AmovPsitMstpSnonWpstDnon_ground"; strokeFist = ""; sitDown = "AmovPercMstpSrasWpstDnon"; die = "AdthPsitMstpSlowWrflDnon"; Diary = ""; GetOver = ""; }; class PistolKneelActions : PistolStandActions { stop = "AidlPknlMstpSrasWpstDnon_player_0S"; default = "AmovPknlMstpSrasWpstDnon"; stopRelaxed = "AidlPknlMstpSrasWpstDnon0S"; turnL = "AmovPknlMstpSrasWpstDnon_turnL"; turnR = "AmovPknlMstpSrasWpstDnon_turnR"; turnLRelaxed = "AmovPknlMstpSrasWpstDnon_turnL"; turnRRelaxed = "AmovPknlMstpSrasWpstDnon_turnR"; reloadMagazine[] = {"PistolMagazineReloadKneel", "Gesture"}; reloadMGun = "AmovPknlMstpSrasWpstDnon"; reloadMortar = "AmovPknlMstpSrasWpstDnon"; throwGrenade = "AwopPknlMstpSgthWpstDnon_Part3"; walkF = "AmovPknlMwlkSrasWpstDf"; walkLF = "AmovPknlMwlkSrasWpstDfl"; walkRF = "AmovPknlMwlkSrasWpstDfr"; walkL = "AmovPknlMwlkSrasWpstDl"; walkR = "AmovPknlMwlkSrasWpstDr"; walkLB = "AmovPknlMwlkSrasWpstDbl"; walkRB = "AmovPknlMwlkSrasWpstDbr"; walkB = "AmovPknlMwlkSrasWpstDb"; slowF = "AmovPknlMrunSrasWpstDf"; slowLF = "AmovPknlMrunSrasWpstDfl"; slowRF = "AmovPknlMrunSrasWpstDfr"; slowL = "AmovPknlMrunSrasWpstDl"; slowR = "AmovPknlMrunSrasWpstDr"; slowLB = "AmovPknlMrunSrasWpstDbl"; slowRB = "AmovPknlMrunSrasWpstDbr"; slowB = "AmovPknlMrunSrasWpstDb"; fastF = "AmovPercMevaSrasWpstDf"; fastLF = "AmovPercMevaSrasWpstDfl"; fastRF = "AmovPercMevaSrasWpstDfr"; fastL = "AmovPknlMrunSrasWpstDl"; fastR = "AmovPknlMrunSrasWpstDr"; fastLB = "AmovPknlMrunSrasWpstDbl"; fastRB = "AmovPknlMrunSrasWpstDbr"; fastB = "AmovPknlMrunSrasWpstDb"; down = "AmovPpneMstpSrasWpstDnon"; up = "AmovPercMstpSrasWpstDnon"; PlayerStand = "AmovPercMstpSrasWpstDnon"; PlayerCrouch = ""; PlayerProne = "AmovPpneMstpSrasWpstDnon"; die = "AdthPknlMstpSrasWpstDnon_1"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPknlMstpSrasWpstDnon"; binocOn = "AwopPknlMstpSoptWbinDnon_pst"; binocOff = "AmovPknlMstpSrasWpstDnon"; handGunOn = "AmovPknlMstpSrasWrflDnon"; takeFlag = "AinvPknlMstpSnonWnonDnon_2"; putDown = "AinvPknlMstpSnonWnonDnon_2"; Combat = "AmovPercMstpSrasWrflDnon"; Lying = "AmovPpneMstpSrasWpstDnon"; Stand = "AmovPercMstpSlowWrflDnon"; Crouch = "AmovPknlMstpSrasWrflDnon"; Civil = "AmovPknlMstpSnonWnonDnon"; CivilLying = "AmovPpneMstpSnonWnonDnon"; CanNotMove = "AmovPknlMstpSrasWpstDnon"; FireNotPossible = "AmovPknlMstpSrasWpstDnon"; strokeFist = ""; strokeGun = "AmovPknlMstpSrasWpstDnon"; sitDown = ""; salute = ""; turnSpeed = 6; limitFast = 5.5; upDegree = "ManPosHandGunCrouch"; Gear = "AmovPknlMstpSrasWpstDnon_gear"; }; class PistolKneelActions_gear : PistolKneelActions { Stop = "AmovPknlMstpSrasWpstDnon_gear"; StopRelaxed = "AmovPknlMstpSrasWpstDnon_gear"; Default = "AmovPknlMstpSrasWpstDnon_gear"; PlayerCrouch = "AmovPknlMstpSrasWpstDnon"; HandGunOn = "AmovPknlMstpSrasWrflDnon_gear"; Civil = "AmovPknlMstpSnonWnonDnon_gear"; }; class PistolKneelActionsRunF : PistolKneelActions { PlayerStand = "AmovPercMrunSrasWpstDf"; Up = "AmovPercMrunSrasWpstDf"; }; class PistolKneelActionsRunFL : PistolKneelActions { PlayerStand = "AmovPercMrunSrasWpstDfl"; Up = "AmovPercMrunSrasWpstDfl"; }; class PistolKneelActionsRunL : PistolKneelActions { PlayerStand = "AmovPercMrunSrasWpstDl"; Up = "AmovPercMrunSrasWpstDl"; }; class PistolKneelActionsRunBL : PistolKneelActions { PlayerStand = "AmovPercMrunSrasWpstDbl"; Up = "AmovPercMrunSrasWpstDbl"; }; class PistolKneelActionsRunB : PistolKneelActions { PlayerStand = "AmovPercMrunSrasWpstDb"; Up = "AmovPercMrunSrasWpstDb"; }; class PistolKneelActionsRunBR : PistolKneelActions { PlayerStand = "AmovPercMrunSrasWpstDbr"; Up = "AmovPercMrunSrasWpstDbr"; }; class PistolKneelActionsRunR : PistolKneelActions { PlayerStand = "AmovPercMrunSrasWpstDr"; Up = "AmovPercMrunSrasWpstDr"; }; class PistolKneelActionsRunFr : PistolKneelActions { PlayerStand = "AmovPercMrunSrasWpstDfr"; Up = "AmovPercMrunSrasWpstDfr"; }; class PistolKneelActionsWlkF : PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDf"; Up = "AmovPercMwlkSrasWpstDf"; }; class PistolKneelActionsWlkFL : PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDfl"; Up = "AmovPercMwlkSrasWpstDfl"; }; class PistolKneelActionsWlkL : PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDl"; Up = "AmovPercMwlkSrasWpstDl"; }; class PistolKneelActionsWlkBL : PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDbl"; Up = "AmovPercMwlkSrasWpstDbl"; }; class PistolKneelActionsWlkB : PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDb"; Up = "AmovPercMwlkSrasWpstDb"; }; class PistolKneelActionsWlkBR : PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDbr"; Up = "AmovPercMwlkSrasWpstDbr"; }; class PistolKneelActionsWlkR : PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDr"; Up = "AmovPercMwlkSrasWpstDr"; }; class PistolKneelActionsWlkFR : PistolKneelActionsRunF { PlayerStand = "AmovPercMwlkSrasWpstDfr"; Up = "AmovPercMwlkSrasWpstDfr"; }; class PistolLowKneelActions : PistolKneelActions { Stop = "AmovPknlMstpSlowWpstDnon"; WalkF = "AmovPknlMwlkSlowWpstDf"; WalkLF = "AmovPknlMwlkSlowWpstDfl"; WalkRF = "AmovPknlMwlkSlowWpstDfr"; WalkL = "AmovPknlMwlkSlowWpstDl"; WalkR = "AmovPknlMwlkSlowWpstDr"; WalkLB = "AmovPknlMwlkSlowWpstDbl"; WalkRB = "AmovPknlMwlkSlowWpstDbr"; WalkB = "AmovPknlMwlkSlowWpstDb"; SlowF = "AmovPknlMrunSlowWpstDf"; SlowLF = "AmovPknlMrunSlowWpstDfl"; SlowRF = "AmovPknlMrunSlowWpstDfr"; SlowL = "AmovPknlMrunSlowWpstDl"; SlowR = "AmovPknlMrunSlowWpstDr"; SlowLB = "AmovPknlMrunSlowWpstDbl"; SlowRB = "AmovPknlMrunSlowWpstDbr"; SlowB = "AmovPknlMrunSlowWpstDb"; FastL = "AmovPknlMrunSlowWpstDl"; FastR = "AmovPknlMrunSlowWpstDr"; FastLB = "AmovPknlMrunSlowWpstDbl"; FastRB = "AmovPknlMrunSlowWpstDbr"; FastB = "AmovPknlMrunSlowWpstDb"; }; class PistolKneelTakeActions : PistolKneelActions { stop = "AinvPknlMstpSnonWnonDnon_2"; StopRelaxed = "AinvPknlMstpSnonWnonDnon_2"; default = "AinvPknlMstpSnonWnonDnon_2"; salute = ""; sitDown = ""; die = "AdthPknlMstpSnonWnonDnon_inventory"; }; class PistolProneActions : PistolStandActions { gestureAttack[] = {"GestureAttackProne", "Gesture"}; gestureGo[] = {"GestureGoBProne", "Gesture"}; gestureGoB[] = {"GestureGoBProne", "Gesture"}; gestureFreeze[] = {"GestureFreezeProne", "Gesture"}; gesturePoint[] = {"", "Gesture"}; gestureCeaseFire[] = {"", "Gesture"}; gestureCover[] = {"", "Gesture"}; gestureUp[] = {"GestureGoBProne", "Gesture"}; gestureNo[] = {"", "Gesture"}; gestureYes[] = {"", "Gesture"}; gestureFollow[] = {"", "Gesture"}; gestureAdvance[] = {"GestureAdvanceProne", "Gesture"}; stop = "AmovPpneMstpSrasWpstDnon"; default = "AmovPpneMstpSrasWpstDnon"; stopRelaxed = "AidlPpneMstpSrasWpstDnon01"; turnL = "AmovPpneMstpSrasWpstDnon_turnL"; turnR = "AmovPpneMstpSrasWpstDnon_turnR"; turnLRelaxed = "AmovPpneMstpSrasWpstDnon_turnL"; turnRRelaxed = "AmovPpneMstpSrasWpstDnon_turnR"; reloadMagazine = "PistolMagazineReloadProne"; reloadMGun = "AmovPpneMstpSrasWpstDnon"; reloadMortar = "AmovPpneMstpSrasWpstDnon"; throwGrenade = "AwopPpneMstpSgthWpstDnon_Part3"; walkF = "AmovPpneMrunSlowWpstDf"; walkLF = "AmovPpneMrunSlowWpstDfl"; walkRF = "AmovPpneMrunSlowWpstDfr"; walkL = "AmovPpneMrunSlowWpstDl"; walkR = "AmovPpneMrunSlowWpstDr"; walkLB = "AmovPpneMrunSlowWpstDbl"; walkRB = "AmovPpneMrunSlowWpstDbr"; walkB = "AmovPpneMrunSlowWpstDb"; slowF = "AmovPpneMrunSlowWpstDf"; slowLF = "AmovPpneMrunSlowWpstDfl"; slowRF = "AmovPpneMrunSlowWpstDfr"; slowL = "AmovPpneMrunSlowWpstDl"; slowR = "AmovPpneMrunSlowWpstDr"; slowLB = "AmovPpneMrunSlowWpstDbl"; slowRB = "AmovPpneMrunSlowWpstDbr"; slowB = "AmovPpneMrunSlowWpstDb"; fastF = "AmovPpneMrunSlowWpstDf"; fastLF = "AmovPercMrunSrasWpstDfl"; fastRF = "AmovPercMrunSrasWpstDfr"; fastL = "AmovPpneMrunSlowWpstDl"; fastR = "AmovPpneMrunSlowWpstDr"; fastLB = "AmovPpneMrunSlowWpstDbl"; fastRB = "AmovPpneMrunSlowWpstDbr"; fastB = "AmovPpneMrunSlowWpstDb"; EvasiveLeft = "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl"; EvasiveRight = "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr"; down = "AmovPercMstpSrasWpstDnon"; up = "AmovPknlMstpSrasWpstDnon"; PlayerStand = "AmovPercMstpSrasWpstDnon"; PlayerCrouch = "AmovPknlMstpSrasWpstDnon"; PlayerProne = "AmovPpneMstpSrasWpstDnon"; die = "AdthPpneMstpSrasWpstDnon_1"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPpneMstpSrasWpstDnon"; binocOn = "AwopPpneMstpSoptWbinDnon_pst"; binocOff = "AmovPpneMstpSrasWpstDnon"; handGunOn = "AmovPpneMstpSrasWrflDnon"; takeFlag = "AmovPpneMstpSrasWpstDnon"; putDown = "AmovPpneMstpSrasWpstDnon"; treated = "AmovPpneMstpSrasWpstDnon_healed"; Combat = "AmovPercMstpSrasWrflDnon"; Lying = "AmovPpneMstpSrasWpstDnon"; Stand = "AmovPercMstpSlowWrflDnon"; Crouch = "AmovPknlMstpSrasWpstDnon"; CanNotMove = "AmovPpneMstpSrasWpstDnon"; Civil = "AmovPercMstpSnonWnonDnon"; CivilLying = "AmovPpneMstpSnonWnonDnon"; FireNotPossible = "AmovPpneMstpSrasWpstDnon"; strokeFist = ""; strokeGun = "AmovPpneMstpSrasWpstDnon"; sitDown = ""; salute = ""; turnSpeed = 4; limitFast = 5.5; leanRRot = 0; leanRShift = 0; leanLRot = 0; leanLShift = 0; upDegree = "ManPosHandGunLying"; diary = ""; GetOver = ""; }; class CivilStandActions : NoActions { gestureHi[] = {"GestureHi", "Gesture"}; gestureHiB[] = {"GestureHiB", "Gesture"}; gestureHiC[] = {"GestureHiC", "Gesture"}; gestureNod[] = {"GestureNod", "Gesture"}; stop = "AidlPercMstpSnonWnonDnon_player"; default = "AmovPercMstpSnonWnonDnon"; stopRelaxed = "AidlPercMstpSnonWnonDnon"; turnL = "AmovPercMstpSnonWnonDnon_turnL"; turnR = "AmovPercMstpSnonWnonDnon_turnR"; turnLRelaxed = "AmovPercMstpSnonWnonDnon_turnL"; turnRRelaxed = "AmovPercMstpSnonWnonDnon_turnR"; reloadMagazine = "AmovPercMstpSnonWnonDnon"; reloadMGun = "AmovPercMstpSnonWnonDnon"; reloadMortar = "AmovPercMstpSnonWnonDnon"; throwGrenade = "AwopPercMstpSgthWnonDnon_throw"; walkF = "AmovPercMwlkSnonWnonDf"; walkLF = "AmovPercMwlkSnonWnonDfl"; walkRF = "AmovPercMwlkSnonWnonDfr"; walkL = "AmovPercMwlkSnonWnonDl"; walkR = "AmovPercMwlkSnonWnonDr"; walkLB = "AmovPercMwlkSnonWnonDbl"; walkRB = "AmovPercMwlkSnonWnonDbr"; walkB = "AmovPercMwlkSnonWnonDb"; slowF = "AmovPercMrunSnonWnonDf"; slowLF = "AmovPercMrunSnonWnonDfl"; slowRF = "AmovPercMrunSnonWnonDfr"; slowL = "AmovPercMrunSnonWnonDl"; slowR = "AmovPercMrunSnonWnonDr"; slowLB = "AmovPercMrunSnonWnonDbl"; slowRB = "AmovPercMrunSnonWnonDbr"; slowB = "AmovPercMrunSnonWnonDb"; fastF = "AmovPercMevaSnonWnonDf"; fastLF = "AmovPercMevaSnonWnonDfl"; fastRF = "AmovPercMevaSnonWnonDfr"; fastL = "AmovPercMrunSnonWnonDl"; fastR = "AmovPercMrunSnonWnonDr"; fastLB = "AmovPercMrunSnonWnonDbl"; fastRB = "AmovPercMrunSnonWnonDbr"; fastB = "AmovPercMrunSnonWnonDb"; EvasiveForward = "AmovPercMevaSnonWnonDf"; down = "AmovPpneMstpSnonWnonDnon"; up = "AmovPknlMstpSnonWnonDnon"; die = "AdthPercMstpSnonWnonDnon_1"; weaponOn = "AmovPercMstpSrasWlnrDnon"; weaponOff = "AmovPercMstpSnonWnonDnon"; binocOn = "AwopPercMstpSoptWbinDnon_non"; binocOff = "AmovPercMstpSnonWnonDnon"; handGunOn = "AmovPercMstpSrasWpstDnon"; takeFlag = "AinvPknlMstpSnonWnonDnon_3"; putDown = "AinvPknlMstpSnonWnonDnon_3"; medic = "AinvPknlMstpSnonWnonDnon_medic_2"; treated = "AinvPknlMstpSnonWnonDnon_healed_2"; PlayerStand = ""; PlayerCrouch = "AmovPknlMstpSnonWnonDnon"; PlayerProne = "AmovPpneMstpSnonWnonDnon"; Combat = "AmovPercMstpSrasWrflDnon"; Lying = "AmovPpneMstpSnonWnonDnon"; Stand = "AmovPercMstpSnonWnonDnon"; Crouch = "AmovPknlMstpSnonWnonDnon"; CanNotMove = "AmovPercMstpSnonWnonDnon"; Civil = "AmovPercMstpSnonWnonDnon"; CivilLying = "AmovPpneMstpSnonWnonDnon"; FireNotPossible = "AmovPercMstpSnonWnonDnon"; strokeFist = ""; strokeGun = "AmovPercMstpSnonWnonDnon"; GetInLow = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow"; GetInMedium = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium"; GetInHigh = "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh"; GetOutLow = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow"; GetOutMedium = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutMedium"; GetOutHigh = "AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh"; startSwim = "AswmPercMrunSnonWnonDf"; sitDown = "AmovPsitMstpSnonWnonDnon_ground"; getOver = "AovrPercMstpSnonWnonDf"; salute = "AmovPercMstpSnonWnonDnon_salute"; turnSpeed = 8; limitFast = 4; leanRRot = 0.57; leanRShift = 0.1; leanLRot = 0.57; leanLShift = 0.07; upDegree = "ManPosNoWeapon"; EvasiveLeft = "AmovPercMevaSnonWnonDfl"; EvasiveRight = "AmovPercMevaSnonWnonDfr"; grabDragged = "AinjPpneMstpSnonWnonDb_grab"; grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; diary = "AmovPercMstpSnonWnonDnon"; Surrender = "AmovPercMstpSsurWnonDnon"; saluteOff = "AmovPercMstpSnonWnonDnon"; }; class CivilStandActions_noCollision : CivilStandActions { Stop = "AmovPercMstpSnonWnonDnon_nocollision"; StopRelaxed = "AmovPercMstpSnonWnonDnon_nocollision"; Default = "AmovPercMstpSnonWnonDnon_nocollision"; }; class CivilStandActions_CommanderTalk : CivilStandActions { Default = "UnaErcVelitelProslov2"; Stop = "UnaErcVelitelProslov2"; StopRelaxed = "UnaErcVelitelProslov2"; SceneCommanderTalk = "UnaErcVelitelProslov2"; }; class CivilStandActions_Doktor_idleni0 : CivilStandActions { Stop = "CtsDoktor_Doktor_idleni0"; StopRelaxed = "CtsDoktor_Doktor_idleni0"; Default = "CtsDoktor_Doktor_idleni0"; Civil = "CtsDoktor_Doktor_idleni0"; Die = "CtsDoktor_Doktor_death"; }; class CivilStandActions_idleni1 : CivilStandActions { Stop = "CtsPercMstpSnonWnonDnon_idleLoop"; StopRelaxed = "CtsPercMstpSnonWnonDnon_idleLoop"; Default = "CtsPercMstpSnonWnonDnon_idleLoop"; }; class CivilStandAction_OprenOZabradli : CivilStandActions { Default = "Csdr_LHD_oprenOzabradli118cm_A"; Stop = "Csdr_LHD_oprenOzabradli118cm_A"; StopRelaxed = "Csdr_LHD_oprenOzabradli118cm_A"; }; class CivilStandActions_CommanderListen : CivilStandActions { Stop = "UnaErcPoslechVelitele1"; StopRelaxed = "UnaErcPoslechVelitele1"; Default = "UnaErcPoslechVelitele1"; Stand = "UnaErcPoslechVelitele1"; CanNotMove = "UnaErcPoslechVelitele1"; PlayerStand = "UnaErcPoslechVelitele1"; Up = "UnaErcPoslechVelitele1"; }; class CivilStandActions_talkHeated : CivilStandActions { Die = "AdthPercMstpSlowWrflDnon_1"; }; class CivilStandActions_assembling : CivilStandActions { Stop = "ActsPercSnonWnonDnon_assembling"; StopRelaxed = "ActsPercSnonWnonDnon_assembling"; Default = "ActsPercSnonWnonDnon_assembling"; }; class CivilStandActions_talking01 : CivilStandActions { Stop = "ActsPercMstpSnonWnonDnon_talking01"; StopRelaxed = "ActsPercMstpSnonWnonDnon_talking01"; Default = "ActsPercMstpSnonWnonDnon_talking01"; Stand = "ActsPercMstpSnonWnonDnon_talking01"; }; class CivilStandActions_talkingA : CivilStandActions { Stop = "AidlPercSnonWnonDnon_talkAS"; StopRelaxed = "AidlPercSnonWnonDnon_talkAS"; Default = "AidlPercSnonWnonDnon_talkAS"; saluteOff = ""; Salute = ""; }; class CivilStandActions_talkingB : CivilStandActions { Stop = "AidlPercSnonWnonDnon_talkBS"; StopRelaxed = "AidlPercSnonWnonDnon_talkBS"; Default = "AidlPercSnonWnonDnon_talkBS"; Salute = ""; saluteOff = ""; }; class CivilStandActions_talking02 : CivilStandActions_talking01 { Stop = "ActsPercMstpSnonWnonDnon_talking02"; StopRelaxed = "ActsPercMstpSnonWnonDnon_talking02"; Default = "ActsPercMstpSnonWnonDnon_talking02"; }; class CivilStandActions_talking03 : CivilStandActions_talking01 { Stop = "ActsPercMstpSnonWnonDnon_talking03"; StopRelaxed = "ActsPercMstpSnonWnonDnon_talking03"; Default = "ActsPercMstpSnonWnonDnon_talking03"; }; class CivilStandActions_talking04 : CivilStandActions_talking01 { StopRelaxed = "ActsPercMstpSnonWnonDnon_talking04"; Stop = "ActsPercMstpSnonWnonDnon_talking04"; Default = "ActsPercMstpSnonWnonDnon_talking04"; }; class CivilStandAction_c0briefing_shaftoe : CivilStandActions { Stop = "shaftoe_c0briefing_otazky_loop"; StopRelaxed = "shaftoe_c0briefing_otazky_loop"; Default = "shaftoe_c0briefing_otazky_loop"; }; class CIvilStandActions_c0briefing_miles : CivilStandActions { Stop = "miles_c0briefing_otazky_loop"; StopRelaxed = "miles_c0briefing_otazky_loop"; Default = "miles_c0briefing_otazky_loop"; }; class CivilStandActions_c0briefing_promitac : CivilStandActions { Stop = "promitac_c0briefing_otazky_loop"; StopRelaxed = "promitac_c0briefing_otazky_loop"; Default = "promitac_c0briefing_otazky_loop"; }; class CivilStandActions_poslouchani : CivilStandActions { Stop = "AmovPercMstpSnonWnonDnon_zevl"; StopRelaxed = "AmovPercMstpSnonWnonDnon_zevl"; Default = "AmovPercMstpSnonWnonDnon_zevl"; }; class CivilStandActions_poslouchaniRuceVBok : CivilStandActions { Stop = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok"; StopRelaxed = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok"; Default = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok"; }; class CivilStandActions_poslouchaniRuceVSobe : CivilStandActions { Stop = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev"; StopRelaxed = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev"; Default = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev"; }; class CivilStandActions_poslouchaniRukaVtvar45st : CivilStandActions { Stop = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st"; StopRelaxed = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st"; Default = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st"; }; class CivilStandActions_poslouchaniRuceZaZady : CivilStandActions { Stop = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady"; StopRelaxed = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady"; Default = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady"; }; class CivilStandActions_poslouchaniRuceVbokA : CivilStandActions { Stop = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA"; StopRelaxed = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA"; Default = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA"; }; class CivilStandActions_crowdcheers : CivilStandActions { Stop = "c7a_bravoTOerc_idle"; StopRelaxed = "c7a_bravoTOerc_idle"; Salute = ""; saluteOff = ""; Default = "c7a_bravoTOerc_idle"; }; class CivilStandActions_crowdcheerspotlesk : CivilStandActions { Stop = "c7a_bravoTleskani_idle"; StopRelaxed = "c7a_bravoTleskani_idle"; Default = "c7a_bravoTleskani_idle"; Salute = ""; }; class CivilStandActions_crowdcheerssalute : CivilStandActions { Stop = "c7a_bravo_dovadeni6_idle"; StopRelaxed = "c7a_bravo_dovadeni6_idle"; Default = "c7a_bravo_dovadeni6_idle"; Salute = ""; }; class CivilStandActions_noSalute : CivilStandActions { Salute = ""; }; class CivilStandActions_dovadeni2 : CivilStandActions { Stop = "c7a_bravo_dovadeni2"; StopRelaxed = "c7a_bravo_dovadeni2"; Default = "c7a_bravo_dovadeni2"; Salute = ""; }; class CivilStandActions_dovadeni3 : CivilStandActions_dovadeni2 { Stop = "c7a_bravo_dovadeni3"; StopRelaxed = "c7a_bravo_dovadeni3"; Default = "c7a_bravo_dovadeni3"; }; class CivilStandActions_dovadeni4 : CivilStandActions_dovadeni2 { Stop = "c7a_bravo_dovadeni4"; StopRelaxed = "c7a_bravo_dovadeni4"; Default = "c7a_bravo_dovadeni4"; }; class CivilStandActions_dovadeni5 : CivilStandActions_dovadeni2 { Stop = "c7a_bravo_dovadeni5"; StopRelaxed = "c7a_bravo_dovadeni5"; Default = "c7a_bravo_dovadeni5"; }; class CivilStandActions_dovadeni7 : CivilStandActions_dovadeni2 { Stop = "c7a_bravo_dovadeni7"; StopRelaxed = "c7a_bravo_dovadeni7"; Default = "c7a_bravo_dovadeni7"; }; class CivilStandActions_dovadeni1 : CivilStandActions_dovadeni2 { Stop = "c7a_bravo_dovadeni1"; StopRelaxed = "c7a_bravo_dovadeni1"; Default = "c7a_bravo_dovadeni1"; }; class CivilStandActions_TowingTractorSupport : CivilStandActions { Stop = "TowingTractorSupport"; StopRelaxed = "TowingTractorSupport"; saluteOff = ""; Salute = ""; Default = "TowingTractorSupport"; }; class CivilStandActions_RepairingErc : CivilStandActions { Stop = "RepairingErc"; StopRelaxed = "RepairingErc"; Default = "RepairingErc"; Salute = ""; saluteOff = ""; }; class CivilStandActions_LHD_hiDeck : CivilStandActions { Stop = "LHD_hiDeck"; StopRelaxed = "LHD_hiDeck"; Default = "LHD_hiDeck"; Salute = ""; saluteOff = ""; }; class CivilStandActions_LHD_krajPaluby : CivilStandActions { Stop = "LHD_krajPaluby"; StopRelaxed = "LHD_krajPaluby"; Default = "LHD_krajPaluby"; Salute = ""; saluteOff = ""; }; class CivilStandActions_LHD_midDeck : CivilStandActions { Stop = "LHD_midDeck"; StopRelaxed = "LHD_midDeck"; Default = "LHD_midDeck"; saluteOff = ""; Salute = ""; }; class CivilStandActions_AmovPercMstpSnonWnonDnon_initLoop : CivilStandActions { Stop = "AmovPercMstpSnonWnonDnon_initLoop"; StopRelaxed = "AmovPercMstpSnonWnonDnon_initLoop"; Default = "AmovPercMstpSnonWnonDnon_initLoop"; saluteOff = ""; Salute = ""; }; class CivilStandActions_kliky : CivilStandActions_AmovPercMstpSnonWnonDnon_initLoop { Die = "AdthPpneMstpSnonWnonDnon"; }; class CivilStandActions_AlexLoopIngame : CivilStandActions { Stop = "c5efe_AlexLoopIngame"; StopRelaxed = "c5efe_AlexLoopIngame"; Default = "c5efe_AlexLoopIngame"; Die = "c5efe_AlexDeath"; }; class CivilStandActions_honza : CivilStandActions { Stop = "C5efe_honzaLoop"; StopRelaxed = "C5efe_honzaLoop"; Default = "C5efe_honzaLoop"; }; class CivilStandActions_alex : CivilStandActions { Stop = "C5efe_alexLoopIngame"; StopRelaxed = "C5efe_alexLoopIngame"; Default = "C5efe_alexLoopIngame"; }; class CivilStandActions_michal : CivilStandActions { Stop = "c5efe_MichalLoop"; StopRelaxed = "c5efe_MichalLoop"; Default = "c5efe_MichalLoop"; }; class CivilStandActions_zbyshek : CivilStandActions { Stop = "c5efe_ZbyshekLoop"; StopRelaxed = "c5efe_ZbyshekLoop"; Default = "c5efe_ZbyshekLoop"; }; class Action_AnimViewControl : CivilStandActions { Stop = "AnimViewControl"; StopRelaxed = "AnimViewControl"; Stand = "AnimViewControl"; Default = "AnimViewControl"; }; class CivilRunActions : CivilStandActions { throwGrenade = "AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow"; salute = ""; die = "CzmbAdthPercMrunSnonWnonDf"; }; class CivilRunActionsF : CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDf"; PlayerCrouch = "AmovPknlMrunSnonWnonDf"; Up = "AmovPknlMrunSnonWnonDf"; }; class CivilRunActionsFL : CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDfl"; PlayerCrouch = "AmovPknlMrunSnonWnonDfl"; Up = "AmovPknlMrunSnonWnonDfl"; }; class CivilRunActionsL : CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDl"; PlayerCrouch = "AmovPknlMrunSnonWnonDl"; Up = "AmovPknlMrunSnonWnonDl"; }; class CivilRunActionsBL : CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDbl"; PlayerCrouch = "AmovPknlMrunSnonWnonDbl"; Up = "AmovPknlMrunSnonWnonDbl"; }; class CivilRunActionsB : CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDb"; PlayerCrouch = "AmovPknlMrunSnonWnonDb"; Up = "AmovPknlMrunSnonWnonDb"; }; class CivilRunActionsBR : CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDbr"; PlayerCrouch = "AmovPknlMrunSnonWnonDbr"; Up = "AmovPknlMrunSnonWnonDbr"; }; class CivilRunActionsR : CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDr"; PlayerCrouch = "AmovPknlMrunSnonWnonDr"; Up = "AmovPknlMrunSnonWnonDr"; }; class CivilRunActionsFR : CivilRunActions { Crouch = "AmovPknlMrunSnonWnonDfr"; PlayerCrouch = "AmovPknlMrunSnonWnonDfr"; Up = "AmovPknlMrunSnonWnonDfr"; }; class CivilWlkActionsF : CivilRunActionsF { PlayerCrouch = "AmovPknlMwlkSnonWnonDf"; Crouch = "AmovPknlMwlkSnonWnonDf"; Up = "AmovPknlMwlkSnonWnonDf"; Die = "ZombieWalkingDeath"; }; class CivilWlkActionsFL : CivilWlkActionsF { PlayerCrouch = "AmovPknlMwlkSnonWnonDfl"; Crouch = "AmovPknlMwlkSnonWnonDfl"; Up = "AmovPknlMwlkSnonWnonDfl"; }; class CivilWlkActionsL : CivilWlkActionsF { Crouch = "AmovPknlMwlkSnonWnonDl"; PlayerCrouch = "AmovPknlMwlkSnonWnonDl"; Up = "AmovPknlMwlkSnonWnonDl"; }; class CivilWlkActionsBL : CivilWlkActionsF { Crouch = "AmovPknlMwlkSnonWnonDbl"; PlayerCrouch = "AmovPknlMwlkSnonWnonDbl"; Up = "AmovPknlMwlkSnonWnonDbl"; }; class CivilWlkActionsB : CivilWlkActionsF { Crouch = "AmovPknlMwlkSnonWnonDb"; PlayerCrouch = "AmovPknlMwlkSnonWnonDb"; Up = "AmovPknlMwlkSnonWnonDb"; }; class CivilWlkActionsBR : CivilWlkActionsF { Crouch = "AmovPknlMwlkSnonWnonDbr"; PlayerCrouch = "AmovPknlMwlkSnonWnonDbr"; Up = "AmovPknlMwlkSnonWnonDbr"; }; class CivilWlkActionsR : CivilWlkActionsF { Crouch = "AmovPknlMwlkSnonWnonDr"; PlayerCrouch = "AmovPknlMwlkSnonWnonDr"; Up = "AmovPknlMwlkSnonWnonDr"; }; class CivilWlkActionsFR : CivilWlkActionsF { Crouch = "AmovPknlMwlkSnonWnonDfr"; PlayerCrouch = "AmovPknlMwlkSnonWnonDfr"; Up = "AmovPknlMwlkSnonWnonDfr"; }; class CivilStandActions_NikitinDead : CivilStandActions { toAgony = "ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead"; Stop = "ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead"; StopRelaxed = "ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead"; Lying = "ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead"; CanNotMove = "ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead"; Die = "AdthPercMstpSrasWrflDnon_NikitinDead2"; Default = "ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead"; }; class CivilEvasiveActions : CivilStandActions { fastF = "AmovPercMevaSnonWnonDf"; fastLF = "AmovPercMevaSnonWnonDfl"; fastRF = "AmovPercMevaSnonWnonDfr"; throwGrenade = "AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow"; salute = ""; limitFast = 5.5; }; class CivilStandSaluteActions : CivilStandActions { stop = "AmovPercMstpSnonWnonDnon_Salute"; stopRelaxed = "AmovPercMstpSnonWnonDnon_Salute"; default = "AmovPercMstpSnonWnonDnon_Salute"; salute = "AmovPercMstpSnonWnonDnon"; }; class CivilStandTakeActions : CivilStandActions { stop = "AinvPknlMstpSnonWnonDnon_3"; StopRelaxed = "AinvPknlMstpSnonWnonDnon_3"; default = "AinvPknlMstpSnonWnonDnon_3"; salute = ""; sitDown = ""; die = "AdthPknlMstpSnonWnonDnon_inventory"; }; class CivilSitActions : CivilStandActions { turnL = ""; turnR = ""; stop = "AmovPsitMstpSnonWnonDnon_ground"; StopRelaxed = "AmovPsitMstpSnonWnonDnon_ground"; default = "AmovPsitMstpSnonWnonDnon_ground"; strokeFist = ""; sitDown = "AmovPercMstpSnonWnonDnon"; die = "AdthPsitMstpSlowWrflDnon"; Diary = ""; GetOver = ""; }; class CivilSitActions_beatingDoctor : CivilSitActions { Stop = "CtsDoktor_Doktor_uder3"; StopRelaxed = "CtsDoktor_Doktor_uder3"; Default = "CtsDoktor_Doktor_uder3"; Die = "CtsDoktor_Doktor_death"; }; class CivilSitActions_idleLoop : CivilSitActions { Stop = "sitUnarm_L_idleLoop"; StopRelaxed = "sitUnarm_L_idleLoop"; Default = "sitUnarm_L_idleLoop"; Die = "adthpsitmstpsnonwnondnon_forgoten"; }; class CivilSitActions_idleLoop_Pallets1 : CivilSitActions_idleLoop { Default = "sitUnarm_L_idleLoop_onFoiledPallets"; Stop = "sitUnarm_L_idleLoop_onFoiledPallets"; StopRelaxed = "sitUnarm_L_idleLoop_onFoiledPallets"; }; class CivilSitActions_idleLoop_Pallets2 : CivilSitActions_idleLoop { Default = "sitUnarm_L_idleLoop_onFoiledPallets2"; Stop = "sitUnarm_L_idleLoop_onFoiledPallets2"; StopRelaxed = "sitUnarm_L_idleLoop_onFoiledPallets2"; }; class CivilSitActions_idleLoop_UH1Y : CivilSitActions_idleLoop { Default = "sitUnarm_L_idleLoop_inUH1Y"; Stop = "sitUnarm_L_idleLoop_inUH1Y"; StopRelaxed = "sitUnarm_L_idleLoop_inUH1Y"; }; class CivilSitActions_idleLoop_TTractor : CivilSitActions { Stop = "sitTableRfl_listening_onTTractor"; StopRelaxed = "sitTableRfl_listening_onTTractor"; Default = "sitTableRfl_listening_onTTractor"; }; class CivilSitActions_idleLoopR : CivilSitActions { Stop = "sitUnarm_R_idleLoop"; StopRelaxed = "sitUnarm_R_idleLoop"; Default = "sitUnarm_R_idleLoop"; Die = "adthpsitmstpsnonwnondnon_forgoten"; }; class CivilSitActions_UnarmSitTable : CivilSitActions { Stop = "sitTableUnarm_talkingListening"; StopRelaxed = "sitTableUnarm_talkingListening"; Default = "sitTableUnarm_talkingListening"; }; class CivilSitActions_UnarmSitTableTTractor : CivilSitActions { Stop = "sitTableUnarm_talkingListening_TowingTractor"; StopRelaxed = "sitTableUnarm_talkingListening_TowingTractor"; Default = "sitTableUnarm_talkingListening_TowingTractor"; }; class CivilSitActions_c0Briefing_cooper : CivilSitActions { Stop = "cooper_c0Briefing_loop"; StopRelaxed = "cooper_c0Briefing_loop"; Default = "cooper_c0Briefing_loop"; WalkF = "cooper_c0Briefing_loop"; WalkLF = "cooper_c0Briefing_loop"; SlowF = "cooper_c0Briefing_loop"; EvasiveForward = "cooper_c0Briefing_loop"; WalkRF = "cooper_c0Briefing_loop"; SlowRF = "cooper_c0Briefing_loop"; SlowLF = "cooper_c0Briefing_loop"; FastF = "cooper_c0Briefing_loop"; FastLF = "cooper_c0Briefing_loop"; FastRF = "cooper_c0Briefing_loop"; Up = "cooper_c0Briefing_loop"; Down = "cooper_c0Briefing_loop"; PlayerStand = "cooper_c0Briefing_loop"; PlayerCrouch = "cooper_c0Briefing_loop"; PlayerProne = "cooper_c0Briefing_loop"; Stand = "cooper_c0Briefing_loop"; Salute = "cooper_c0Briefing_loop"; saluteOff = "cooper_c0Briefing_loop"; GetOver = "cooper_c0Briefing_loop"; }; class CivilSitActions_c0Briefing_ohara : CivilSitActions { Stop = "ohara_c0briefing_loop"; StopRelaxed = "ohara_c0briefing_loop"; Default = "ohara_c0briefing_loop"; }; class CivilSitActions_c0Briefing_rodriguez : CivilSitActions { Stop = "rodriguez_c0briefing_loop"; StopRelaxed = "rodriguez_c0briefing_loop"; Default = "rodriguez_c0briefing_loop"; }; class CivilSitActions_c0Briefing_sykes : CivilSitActions { Stop = "sykes_c0briefing_loop"; StopRelaxed = "sykes_c0briefing_loop"; Default = "sykes_c0briefing_loop"; }; class CivilSitActions_c0briefing_shaftoe_odpovedel : CivilSitActions { Stop = "shaftoe_c0briefing_odpovedel_loop"; StopRelaxed = "shaftoe_c0briefing_odpovedel_loop"; Default = "shaftoe_c0briefing_odpovedel_loop"; }; class CivilSitActions_c0briefing_miles_odpovedel : CivilSitActions { Stop = "miles_c0briefing_odpovedel_loop"; StopRelaxed = "miles_c0briefing_odpovedel_loop"; Default = "miles_c0briefing_odpovedel_loop"; }; class CivilSitActions_c0briefing_promitac_odpovedel : CivilSitActions { Stop = "promitac_c0briefing_odpovedel_loop"; StopRelaxed = "promitac_c0briefing_odpovedel_loop"; Default = "promitac_c0briefing_odpovedel_loop"; }; class CivilSitActions_SitInHigh : CivilSitActions { Stop = "SitInHigh"; StopRelaxed = "SitInHigh"; Default = "SitInHigh"; Salute = ""; saluteOff = ""; }; class CivilSitActions_CivilSitting : CivilSitActions { Stop = "CivilSitting"; StopRelaxed = "CivilSitting"; Default = "CivilSitting"; Salute = ""; saluteOff = ""; SitDown = ""; Die = "c1galkina_svazanyMuzDeath"; }; class CivilSitActions_HonzaLoop : CivilSitActions { Stop = "c5efe_HonzaLoop"; StopRelaxed = "c5efe_HonzaLoop"; Default = "c5efe_HonzaLoop"; Die = "c5efe_HonzaDeath"; }; class CivilSitActions_MichalLoop : CivilSitActions { Default = "c5efe_MichalLoop"; Stop = "c5efe_MichalLoop"; StopRelaxed = "c5efe_MichalLoop"; Die = "c5efe_MichalDeath"; }; class CivilSitActions_ZbyshekLoop : CivilSitActions { Stop = "c5efe_ZbyshekLoop"; StopRelaxed = "c5efe_ZbyshekLoop"; Default = "c5efe_ZbyshekLoop"; Die = "c5efe_ZbyshekDeath"; }; class CivilStandSurrenderActions : CivilStandActions { turnL = ""; turnR = ""; stop = "AmovPercMstpSsurWnonDnon"; StopRelaxed = "AmovPercMstpSsurWnonDnon"; default = "AmovPercMstpSsurWnonDnon"; }; class CivilKneelActions : CivilStandActions { stop = "AidlPknlMstpSnonWnonDnon_player"; default = "AmovPknlMstpSnonWnonDnon"; stopRelaxed = "AidlPknlMstpSnonWnonDnon"; turnL = "AmovPknlMstpSnonWnonDnon_turnL"; turnR = "AmovPknlMstpSnonWnonDnon_turnR"; turnLRelaxed = "AmovPknlMstpSnonWnonDnon_turnL"; turnRRelaxed = "AmovPknlMstpSnonWnonDnon_turnR"; reloadMagazine = "AmovPknlMstpSnonWnonDnon"; reloadMGun = "AmovPknlMstpSnonWnonDnon"; walkF = "AmovPknlMwlkSnonWnonDf"; walkLF = "AmovPknlMwlkSnonWnonDfl"; walkRF = "AmovPknlMwlkSnonWnonDfr"; walkL = "AmovPknlMwlkSnonWnonDl"; walkR = "AmovPknlMwlkSnonWnonDr"; walkLB = "AmovPknlMwlkSnonWnonDbl"; walkRB = "AmovPknlMwlkSnonWnonDbr"; walkB = "AmovPknlMwlkSnonWnonDb"; slowF = "AmovPknlMrunSnonWnonDf"; slowLF = "AmovPknlMrunSnonWnonDfl"; slowRF = "AmovPknlMrunSnonWnonDfr"; slowL = "AmovPknlMrunSnonWnonDl"; slowR = "AmovPknlMrunSnonWnonDr"; slowLB = "AmovPknlMrunSnonWnonDbl"; slowRB = "AmovPknlMrunSnonWnonDbr"; slowB = "AmovPknlMrunSnonWnonDb"; fastF = "AmovPercMevaSnonWnonDf"; fastLF = "AmovPercMevaSnonWnonDfl"; fastRF = "AmovPercMevaSnonWnonDfr"; fastL = "AmovPknlMrunSnonWnonDl"; fastR = "AmovPknlMrunSnonWnonDr"; fastLB = "AmovPknlMrunSnonWnonDbl"; fastRB = "AmovPknlMrunSnonWnonDbr"; fastB = "AmovPknlMrunSnonWnonDb"; down = "AmovPpneMstpSnonWnonDnon"; up = "AmovPercMstpSnonWnonDnon"; die = "AdthPknlMstpSnonWnonDnon_1"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPknlMstpSnonWnonDnon"; binocOn = "AwopPercMstpSoptWbinDnon_non"; binocOff = "AmovPknlMstpSnonWnonDnon"; handGunOn = "AmovPknlMstpSrasWpstDnon"; takeFlag = "AinvPknlMstpSnonWnonDnon_4"; putDown = "AinvPknlMstpSnonWnonDnon_4"; Combat = "AmovPknlMstpSrasWrflDnon"; Lying = "AmovPpneMstpSnonWnonDnon"; Stand = "AmovPercMstpSlowWrflDnon"; Crouch = "AmovPknlMstpSnonWnonDnon"; CanNotMove = "AmovPknlMstpSnonWnonDnon"; Civil = "AmovPercMstpSnonWnonDnon"; CivilLying = "AmovPpneMstpSnonWnonDnon"; FireNotPossible = "AmovPknlMstpSnonWnonDnon"; strokeFist = ""; strokeGun = "AmovPknlMstpSnonWnonDnon"; sitDown = ""; salute = ""; turnSpeed = 6; limitFast = 5.5; PlayerCrouch = ""; PlayerStand = "AmovPercMstpSnonWnonDnon"; ReloadAT = "AmovPknlMstpSnonWnonDnon"; ReloadMortar = "AmovPknlMstpSnonWnonDnon"; }; class CivilKneelActions_gear : CivilKneelActions { Stop = "AmovPknlMstpSnonWnonDnon_gear"; StopRelaxed = "AmovPknlMstpSnonWnonDnon_gear"; Default = "AmovPknlMstpSnonWnonDnon_gear"; PlayerCrouch = "AmovPknlMstpSnonWnonDnon"; Civil = "AmovPknlMstpSnonWnonDnon_gear"; }; class CivilKneelActionsRunF : CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDf"; Stand = "AmovPercMrunSnonWnonDf"; Up = "AmovPercMrunSnonWnonDf"; }; class CivilKneelActionsRunFl : CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDfl"; Stand = "AmovPercMrunSnonWnonDfl"; Up = "AmovPercMrunSnonWnonDfl"; }; class CivilKneelActionsRunL : CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDl"; Stand = "AmovPercMrunSnonWnonDl"; Up = "AmovPercMrunSnonWnonDl"; }; class CivilKneelActionsRunBL : CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDbl"; Stand = "AmovPercMrunSnonWnonDbl"; Up = "AmovPercMrunSnonWnonDbl"; }; class CivilKneelActionsRunB : CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDb"; Stand = "AmovPercMrunSnonWnonDb"; Up = "AmovPercMrunSnonWnonDb"; }; class CivilKneelActionsRunBR : CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDbr"; Stand = "AmovPercMrunSnonWnonDbr"; Up = "AmovPercMrunSnonWnonDbr"; }; class CivilKneelActionsRunR : CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDr"; Stand = "AmovPercMrunSnonWnonDr"; Up = "AmovPercMrunSnonWnonDr"; }; class CivilKneelActionsRunFR : CivilKneelActions { PlayerStand = "AmovPercMrunSnonWnonDfr"; Stand = "AmovPercMrunSnonWnonDfr"; Up = "AmovPercMrunSnonWnonDfr"; }; class CivilKneelActionsWlkF : CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDf"; Stand = "AmovPercMwlkSnonWnonDf"; Up = "AmovPercMwlkSnonWnonDf"; }; class CivilKneelActionsWlkFL : CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDfl"; Stand = "AmovPercMwlkSnonWnonDfl"; Up = "AmovPercMwlkSnonWnonDfl"; }; class CivilKneelActionsWlkL : CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDl"; Stand = "AmovPercMwlkSnonWnonDl"; Up = "AmovPercMwlkSnonWnonDl"; }; class CivilKneelActionsWlkBL : CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDbl"; Stand = "AmovPercMwlkSnonWnonDbl"; Up = "AmovPercMwlkSnonWnonDbl"; }; class CivilKneelActionsWlkB : CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDb"; Stand = "AmovPercMwlkSnonWnonDb"; Up = "AmovPercMwlkSnonWnonDb"; }; class CivilKneelActionsWlkBR : CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDbr"; Stand = "AmovPercMwlkSnonWnonDbr"; Up = "AmovPercMwlkSnonWnonDbr"; }; class CivilKneelActionsWlkR : CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDr"; Stand = "AmovPercMwlkSnonWnonDr"; Up = "AmovPercMwlkSnonWnonDr"; }; class CivilKneelActionsWlkFR : CivilKneelActionsRunF { PlayerStand = "AmovPercMwlkSnonWnonDfr"; Stand = "AmovPercMwlkSnonWnonDfr"; Up = "AmovPercMwlkSnonWnonDfr"; }; class CivilKneelActions_fixing : CivilKneelActions { Stop = "ActsPercSnonWnonDnon_carFixing2"; StopRelaxed = "ActsPercSnonWnonDnon_carFixing2"; Default = "ActsPercSnonWnonDnon_carFixing2"; }; class CivilKneelTakeActions : CivilKneelActions { stop = "AinvPknlMstpSnonWnonDnon_4"; StopRelaxed = "AinvPknlMstpSnonWnonDnon_4"; default = "AinvPknlMstpSnonWnonDnon_4"; salute = ""; sitDown = ""; die = "AdthPknlMstpSnonWnonDnon_inventory"; }; class CivilKneelActions_RepairingKneel : CivilKneelActions { Stop = "RepairingKneel"; StopRelaxed = "RepairingKneel"; Default = "RepairingKneel"; Salute = ""; saluteOff = ""; }; class CivilKneelActions_crowdCheers : CivilKneelActions { Stop = "c7a_bravoKnl_idle"; StopRelaxed = "c7a_bravoKnl_idle"; Default = "c7a_bravoKnl_idle"; }; class CivilProneActions : CivilStandActions { stop = "AmovPpneMstpSnonWnonDnon"; default = "AmovPpneMstpSnonWnonDnon"; stopRelaxed = "AidlPpneMstpSnonWnonDnon01"; turnL = "AmovPpneMstpSnonWnonDnon_turnL"; turnR = "AmovPpneMstpSnonWnonDnon_turnR"; turnLRelaxed = "AmovPpneMstpSnonWnonDnon_turnL"; turnRRelaxed = "AmovPpneMstpSnonWnonDnon_turnR"; reloadMagazine = "AmovPpneMstpSnonWnonDnon"; reloadMGun = "AmovPpneMstpSnonWnonDnon"; reloadMortar = "AmovPpneMstpSnonWnonDnon"; throwGrenade = "AwopPpneMstpSgthWnonDnon_throw"; walkF = "AmovPpneMrunSnonWnonDf"; walkLF = "AmovPpneMrunSnonWnonDfl"; walkRF = "AmovPpneMrunSnonWnonDfr"; walkL = "AmovPpneMrunSnonWnonDl"; walkR = "AmovPpneMrunSnonWnonDr"; walkLB = "AmovPpneMrunSnonWnonDbl"; walkRB = "AmovPpneMrunSnonWnonDbr"; walkB = "AmovPpneMrunSnonWnonDb"; slowF = "AmovPpneMrunSnonWnonDf"; slowLF = "AmovPpneMrunSnonWnonDfl"; slowRF = "AmovPpneMrunSnonWnonDfr"; slowL = "AmovPpneMrunSnonWnonDl"; slowR = "AmovPpneMrunSnonWnonDr"; slowLB = "AmovPpneMrunSnonWnonDbl"; slowRB = "AmovPpneMrunSnonWnonDbr"; slowB = "AmovPpneMrunSnonWnonDb"; fastF = "AmovPpneMrunSnonWnonDf"; fastLF = "AmovPpneMrunSnonWnonDfl"; fastRF = "AmovPpneMrunSnonWnonDfr"; fastL = "AmovPpneMrunSnonWnonDl"; fastR = "AmovPpneMrunSnonWnonDr"; fastLB = "AmovPpneMrunSnonWnonDbl"; fastRB = "AmovPpneMrunSnonWnonDbr"; fastB = "AmovPpneMrunSnonWnonDb"; EvasiveLeft = "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl"; EvasiveRight = "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr"; down = "AmovPercMstpSnonWnonDnon"; up = "AmovPknlMstpSnonWnonDnon"; die = "AdthPpneMstpSnonWnonDnon"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPpneMstpSnonWnonDnon"; binocOn = "AwopPpneMstpSoptWbinDnon_non"; binocOff = "AmovPpneMstpSnonWnonDnon"; handGunOn = "AmovPpneMstpSrasWpstDnon"; takeFlag = "AmovPpneMstpSnonWnonDnon"; putDown = "AmovPpneMstpSnonWnonDnon"; treated = "AmovPpneMstpSnonWnonDnon_healed"; Combat = "AmovPercMstpSrasWrflDnon"; Lying = "AmovPpneMstpSrasWrflDnon"; Stand = "AmovPercMstpSnonWnonDnon"; Crouch = "AmovPpneMstpSnonWnonDnon"; CanNotMove = "AmovPpneMstpSnonWnonDnon"; Civil = "AmovPercMstpSnonWnonDnon"; CivilLying = "AmovPpneMstpSnonWnonDnon"; FireNotPossible = "AmovPpneMstpSnonWnonDnon"; strokeFist = ""; strokeGun = "AmovPpneMstpSnonWnonDnon"; sitDown = ""; salute = ""; turnSpeed = 4; limitFast = 5.5; leanRRot = 0; leanRShift = 0; leanLRot = 0; leanLShift = 0; upDegree = "ManPosLyingNoWeapon"; diary = ""; EvasiveForward = "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2"; GetOver = ""; PlayerStand = "AmovPercMstpSnonWnonDnon"; }; class CivilProneActions_fixing : CivilProneActions { Stop = "ActsPercSnonWnonDnon_carFixing"; StopRelaxed = "ActsPercSnonWnonDnon_carFixing"; Default = "ActsPercSnonWnonDnon_carFixing"; }; class LauncherKneelActions : NoActions { leanRRot = 0.5; leanRShift = 0.01; leanLRot = 0.5; leanLShift = 0.01; stop = "AmovPknlMstpSrasWlnrDnon"; default = "AmovPknlMstpSrasWlnrDnon"; weaponOn = "AmovPknlMstpSrasWlnrDnon"; weaponOff = "AmovPknlMstpSrasWrflDnon"; binocOn = "AwopPknlMstpSoptWbinDnon_lnr"; binocOff = "AmovPknlMstpSrasWlnrDnon"; handGunOn = "AmovPknlMstpSrasWpstDnon"; down = "AmovPpneMstpSnonWnonDnon"; reloadMagazine[] = {"LauncherMagazineReloadStand", "gesture"}; reloadAT[] = {"LauncherMagazineReloadStand", "Gesture"}; up = "AmovPercMstpSnonWnonDnon"; PlayerStand = "AmovPercMstpSnonWnonDnon"; PlayerCrouch = "AmovPknlMstpSrasWlnrDnon"; PlayerProne = "AmovPpneMstpSnonWnonDnon"; Combat = "AmovPercMstpSrasWrflDnon"; Lying = "AmovPpneMstpSrasWrflDnon"; Stand = "AmovPercMstpSlowWrflDnon"; Crouch = "AmovPknlMstpSrasWrflDnon"; die = "AdthPknlMwlkSrasWlnrDf_1"; Civil = "AmovPercMstpSnonWnonDnon"; CivilLying = "AmovPpneMstpSnonWnonDnon"; walkF = "AmovPknlMwlkSrasWlnrDf"; walkLF = "AmovPknlMwlkSrasWlnrDfl"; walkRF = "AmovPknlMwlkSrasWlnrDfr"; walkL = "AmovPknlMwlkSrasWlnrDl"; walkR = "AmovPknlMwlkSrasWlnrDr"; walkLB = "AmovPknlMwlkSrasWlnrDbl"; walkRB = "AmovPknlMwlkSrasWlnrDbr"; walkB = "AmovPknlMwlkSrasWlnrDb"; slowF = "AmovPknlMrunSrasWlnrDf"; slowLF = "AmovPknlMrunSrasWlnrDfl"; slowRF = "AmovPknlMrunSrasWlnrDfr"; slowL = "AmovPknlMrunSrasWlnrDl"; slowR = "AmovPknlMrunSrasWlnrDr"; slowLB = "AmovPknlMrunSrasWlnrDbl"; slowRB = "AmovPknlMrunSrasWlnrDbr"; slowB = "AmovPknlMrunSrasWlnrDb"; fastF = "AmovPercMevaSlowWlnrDf"; fastLF = "AmovPercMevaSlowWlnrDfl"; fastRF = "AmovPercMevaSlowWlnrDfr"; fastL = "AmovPknlMrunSrasWlnrDl"; fastR = "AmovPknlMrunSrasWlnrDr"; fastLB = "AmovPknlMrunSrasWlnrDbl"; fastRB = "AmovPknlMrunSrasWlnrDbr"; fastB = "AmovPknlMrunSrasWlnrDb"; EvasiveForward = "AmovPercMevaSlowWlnrDf"; turnL = "AmovPknlMstpSrasWlnrDnon_turnL"; turnR = "AmovPknlMstpSrasWlnrDnon_turnR"; turnLRelaxed = "AmovPknlMstpSrasWlnrDnon_turnL"; turnRRelaxed = "AmovPknlMstpSrasWlnrDnon_turnR"; getInCar = "AmovPknlMstpSrasWrflDnon"; getOutCar = "AmovPknlMstpSrasWrflDnon"; getInTank = "AmovPknlMstpSrasWrflDnon"; getOutTank = "AmovPknlMstpSrasWrflDnon"; upDegree = "ManPosWeapon"; treated = "AinvPknlMstpSnonWnonDnon_healed_2"; turnSpeed = 6; StartSwim = "AswmPercMrunSnonWnonDf"; EvasiveLeft = "AmovPercMevaSlowWlnrDfl"; EvasiveRight = "AmovPercMevaSlowWlnrDfr"; diary = "AmovPknlMstpSrasWlnrDnon"; Surrender = "AmovPercMstpSsurWnonDnon"; PutDown = "AinvPknlMstpSnonWnonDnon_2"; Medic = "AinvPknlMstpSnonWnonDnon_medic_2"; }; class CivilProneActions_sleep : CivilStandActions { Stop = "AidlPpneMstpSnonWnonDnon_SleepA_sleepS"; StopRelaxed = "AidlPpneMstpSnonWnonDnon_SleepA_sleepS"; Default = "AidlPpneMstpSnonWnonDnon_SleepA_sleepS"; Die = "AidlPpneMstpSnonWnonDnon_SleepA_death"; }; class CivilProneActions_sleepB : CivilProneActions { Stop = "AidlPpneMstpSnonWnonDnon_SleepB_sleep1"; StopRelaxed = "AidlPpneMstpSnonWnonDnon_SleepB_sleep1"; Default = "AidlPpneMstpSnonWnonDnon_SleepB_sleep1"; }; class CivilProneActions_talk01 : CivilProneActions { Stop = "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"; StopRelaxed = "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"; Default = "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"; Die = "AidlPpneMstpSnonWnonDnon_SleepC_death"; Down = "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"; Up = ""; saluteOff = ""; Stand = "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"; Civil = "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"; }; class LauncherKneelStpActions : LauncherKneelActions { die = "AdthPknlMstpSrasWlnrDnon_1"; Up = "amovpercmstpsraswlnrdnon"; PlayerStand = "amovpercmstpsraswlnrdnon"; Stand = "amovpercmstpsraswlnrdnon"; Combat = "AmovPercMstpSrasWlnrDnon"; Crouch = "AmovPknlMstpSrasWlnrDnon"; StopRelaxed = "AidlPknlMstpSrasWlnrDnon0S"; diary = "AmovPknlMstpSrasWlnrDnon"; PlayerCrouch = ""; Stop = "AidlPknlMstpSrasWlnrDnon_player_0S"; }; class LauncherKneelStpActionsRunF : LauncherKneelStpActions { PlayerStand = "amovpercmrunsraswlnrdf"; Stand = "amovpercmrunsraswlnrdf"; Up = "amovpercmrunsraswlnrdf"; }; class LauncherKneelStpActionsRunFL : LauncherKneelStpActionsRunF { Up = "amovpercmrunsraswlnrdfl"; PlayerStand = "amovpercmrunsraswlnrdfl"; Stand = "amovpercmrunsraswlnrdfl"; }; class LauncherKneelStpActionsRunL : LauncherKneelStpActionsRunF { Up = "amovpercmrunsraswlnrdl"; PlayerStand = "amovpercmrunsraswlnrdl"; Stand = "amovpercmrunsraswlnrdl"; }; class LauncherKneelStpActionsRunBL : LauncherKneelStpActionsRunF { PlayerStand = "amovpercmrunsraswlnrdbl"; Up = "amovpercmrunsraswlnrdbl"; Stand = "amovpercmrunsraswlnrdbl"; }; class LauncherKneelStpActionsRunB : LauncherKneelStpActionsRunF { PlayerStand = "amovpercmrunsraswlnrdb"; Up = "amovpercmrunsraswlnrdb"; Stand = "amovpercmrunsraswlnrdb"; }; class LauncherKneelStpActionsRunBR : LauncherKneelStpActionsRunF { Stand = "amovpercmrunsraswlnrdbr"; PlayerStand = "amovpercmrunsraswlnrdbr"; Up = "amovpercmrunsraswlnrdbr"; }; class LauncherKneelStpActionsRunR : LauncherKneelStpActionsRunF { Up = "amovpercmrunsraswlnrdr"; PlayerStand = "amovpercmrunsraswlnrdr"; Stand = "amovpercmrunsraswlnrdr"; }; class LauncherKneelStpActionsRunFR : LauncherKneelStpActionsRunF { PlayerStand = "amovpercmrunsraswlnrdfr"; Up = "amovpercmrunsraswlnrdfr"; Stand = "amovpercmrunsraswlnrdfr"; }; class LauncherKneelActionsWlkF : LauncherKneelStpActions { PlayerStand = "amovpercmwlksraswlnrdf"; Stand = "amovpercmwlksraswlnrdf"; Up = "amovpercmwlksraswlnrdf"; }; class LauncherKneelActionsWlkFL : LauncherKneelActionsWlkF { PlayerStand = "amovpercmwlksraswlnrdfl"; Up = "amovpercmwlksraswlnrdfl"; Stand = "amovpercmwlksraswlnrdfl"; }; class LauncherKneelActionsWlkL : LauncherKneelActionsWlkF { Stand = "amovpercmwlksraswlnrdl"; PlayerStand = "amovpercmwlksraswlnrdl"; Up = "amovpercmwlksraswlnrdl"; }; class LauncherKneelActionsWlkBL : LauncherKneelActionsWlkF { PlayerStand = "amovpercmwlksraswlnrdbl"; Up = "amovpercmwlksraswlnrdbl"; Stand = "amovpercmwlksraswlnrdbl"; }; class LauncherKneelActionsWlkB : LauncherKneelActionsWlkF { PlayerStand = "amovpercmwlksraswlnrdb"; Up = "amovpercmwlksraswlnrdb"; Stand = "amovpercmwlksraswlnrdb"; }; class LauncherKneelActionsWlkBR : LauncherKneelActionsWlkF { Stand = "amovpercmwlksraswlnrdbr"; PlayerStand = "amovpercmwlksraswlnrdbr"; Up = "amovpercmwlksraswlnrdbr"; }; class LauncherKneelActionsWlkR : LauncherKneelActionsWlkF { Stand = "amovpercmwlksraswlnrdr"; PlayerStand = "amovpercmwlksraswlnrdr"; Up = "amovpercmwlksraswlnrdr"; }; class LauncherKneelActionsWlkFR : LauncherKneelActionsWlkF { PlayerStand = "amovpercmwlksraswlnrdfr"; Up = "amovpercmwlksraswlnrdfr"; Stand = "amovpercmwlksraswlnrdfr"; }; class LauncherKneelRunFActions : LauncherKneelStpActions { Die = "AdthPercMrunSlowWlnrDf_1"; }; class LauncherKneelRunBActions : LauncherKneelRunFActions { Die = "AdthPercMrunSlowWlnrDb_1"; }; class LauncherStandStpActions : LauncherKneelActions { die = "DeadState"; PlayerStand = ""; PlayerCrouch = "AmovPknlMstpSrasWlnrDnon"; StopRelaxed = "AidlPercMstpSrasWlnrDnon_S0"; Default = "AmovPercMstpSrasWlnrDnon"; Combat = "AmovPercMstpSrasWlnrDnon"; Stand = "AmovPercMstpSrasWlnrDnon"; Up = "AmovPknlMstpSrasWlnrDnon"; TurnL = "amovpercmstpsraswlnrdnon_turnl"; TurnLRelaxed = "amovpercmstpsraswlnrdnon_turnl"; TurnR = "amovpercmstpSraswlnrdnon_turnr"; TurnRRelaxed = "amovpercmstpSraswlnrdnon_turnr"; Stop = "AidlPercMstpSrasWlnrDnon_player_S0"; WalkB = "AmovPercMwlkSrasWlnrDb"; WalkRB = "AmovPercMwlkSrasWlnrDbr"; WalkLB = "AmovPercMwlkSrasWlnrDbl"; WalkR = "AmovPercMwlkSrasWlnrDr"; WalkL = "AmovPercMwlkSrasWlnrDl"; WalkRF = "AmovPercMwlkSrasWlnrDfr"; WalkLF = "AmovPercMwlkSrasWlnrDfl"; WalkF = "AmovPercMwlkSrasWlnrDf"; WeaponOff = "AmovPercMstpSrasWrflDnon"; WeaponOn = "AmovPercMstpSrasWlnrDnon"; BinocOff = "AmovPercMstpSrasWlnrDnon"; Crouch = "AmovPknlMstpSrasWlnrDnon"; EvasiveLeft = "AmovPercMrunSrasWlnrDfl"; EvasiveRight = "AmovPercMrunSrasWlnrDfr"; BinocOn = "AwopPercMstpSoptWbinDnon_lnr"; HandGunOn = "AmovPercMstpSrasWpstDnon"; SlowF = "AmovPercMrunSrasWlnrDf"; SlowLF = "AmovPercMrunSrasWlnrDfl"; SlowRF = "AmovPercMrunSrasWlnrDfr"; SlowL = "AmovPercMrunSrasWlnrDl"; SlowR = "AmovPercMrunSrasWlnrDr"; SlowLB = "AmovPercMrunSrasWlnrDbl"; SlowRB = "AmovPercMrunSrasWlnrDbr"; SlowB = "AmovPercMrunSrasWlnrDb"; FastF = "AmovPercMrunSrasWlnrDf"; FastLF = "AmovPercMrunSrasWlnrDfl"; FastRF = "AmovPercMrunSrasWlnrDfr"; FastL = "AmovPercMrunSrasWlnrDl"; FastR = "AmovPercMrunSrasWlnrDr"; FastLB = "AmovPercMrunSrasWlnrDbl"; FastRB = "AmovPercMrunSrasWlnrDr"; FastB = "AmovPercMrunSrasWlnrDb"; GetOver = "AovrPercMstpSrasWlnrDf"; EvasiveForward = "AmovPercMrunSrasWlnrDf"; }; class LauncherStandStpActionsRunF : LauncherStandStpActions { Crouch = "AmovPknlMrunSrasWlnrDf"; PlayerCrouch = "AmovPknlMrunSrasWlnrDf"; Up = "AmovPknlMrunSrasWlnrDf"; }; class LauncherStandStpActionsRunFL : LauncherStandStpActionsRunF { PlayerCrouch = "AmovPknlMrunSrasWlnrDfl"; Up = "AmovPknlMrunSrasWlnrDfl"; Crouch = "AmovPknlMrunSrasWlnrDfl"; }; class LauncherStandStpActionsRunL : LauncherStandStpActionsRunF { PlayerCrouch = "AmovPknlMrunSrasWlnrDl"; Up = "AmovPknlMrunSrasWlnrDl"; Crouch = "AmovPknlMrunSrasWlnrDl"; }; class LauncherStandStpActionsRunBL : LauncherStandStpActionsRunF { PlayerCrouch = "AmovPknlMrunSrasWlnrDbl"; Up = "AmovPknlMrunSrasWlnrDbl"; Crouch = "AmovPknlMrunSrasWlnrDbl"; }; class LauncherStandStpActionsRunB : LauncherStandStpActionsRunF { Up = "AmovPknlMrunSrasWlnrDb"; PlayerCrouch = "AmovPknlMrunSrasWlnrDb"; Crouch = "AmovPknlMrunSrasWlnrDb"; }; class LauncherStandStpActionsRunBR : LauncherStandStpActionsRunF { Up = "AmovPknlMrunSrasWlnrDbr"; PlayerCrouch = "AmovPknlMrunSrasWlnrDbr"; Crouch = "AmovPknlMrunSrasWlnrDbr"; }; class LauncherStandStpActionsRunR : LauncherStandStpActionsRunF { Crouch = "AmovPknlMrunSrasWlnrDr"; PlayerCrouch = "AmovPknlMrunSrasWlnrDr"; Up = "AmovPknlMrunSrasWlnrDr"; }; class LauncherStandStpActionsRunFR : LauncherStandStpActionsRunF { PlayerCrouch = "AmovPknlMrunSrasWlnrDfr"; Up = "AmovPknlMrunSrasWlnrDfr"; Crouch = "AmovPknlMrunSrasWlnrDfr"; }; class LauncherStandStpActionsWlkF : LauncherStandStpActions { PlayerCrouch = "AmovPknlMwlkSrasWlnrDf"; Crouch = "AmovPknlMwlkSrasWlnrDf"; Up = "AmovPknlMwlkSrasWlnrDf"; }; class LauncherStandStpActionsWlkFL : LauncherStandStpActionsWlkF { Up = "AmovPknlMwlkSrasWlnrDfl"; PlayerCrouch = "AmovPknlMwlkSrasWlnrDfl"; Crouch = "AmovPknlMwlkSrasWlnrDfl"; }; class LauncherStandStpActionsWlkL : LauncherStandStpActionsWlkF { Up = "AmovPknlMwlkSrasWlnrDl"; PlayerCrouch = "AmovPknlMwlkSrasWlnrDl"; Crouch = "AmovPknlMwlkSrasWlnrDl"; }; class LauncherStandStpActionsWlkBL : LauncherStandStpActionsWlkF { Crouch = "AmovPknlMwlkSrasWlnrDbl"; PlayerCrouch = "AmovPknlMwlkSrasWlnrDbl"; Up = "AmovPknlMwlkSrasWlnrDbl"; }; class LauncherStandStpActionsWlkB : LauncherStandStpActionsWlkF { Crouch = "AmovPknlMwlkSrasWlnrDb"; PlayerCrouch = "AmovPknlMwlkSrasWlnrDb"; Up = "AmovPknlMwlkSrasWlnrDb"; }; class LauncherStandStpActionsWlkBR : LauncherStandStpActionsWlkF { Crouch = "AmovPknlMwlkSrasWlnrDbr"; PlayerCrouch = "AmovPknlMwlkSrasWlnrDbr"; Up = "AmovPknlMwlkSrasWlnrDbr"; }; class LauncherStandStpActionsWlkR : LauncherStandStpActionsWlkF { PlayerCrouch = "AmovPknlMwlkSrasWlnrDr"; Up = "AmovPknlMwlkSrasWlnrDr"; Crouch = "AmovPknlMwlkSrasWlnrDr"; }; class LauncherStandStpActionsWlkFR : LauncherStandStpActionsWlkF { Crouch = "AmovPknlMwlkSrasWlnrDfr"; PlayerCrouch = "AmovPknlMwlkSrasWlnrDfr"; Up = "AmovPknlMwlkSrasWlnrDfr"; }; class BinocStandLnrActions : LauncherStandStpActions { upDegree = "ManPosBinocStand"; Stop = "AwopPercMstpSoptWbinDnon_lnr"; StopRelaxed = "AwopPercMstpSoptWbinDnon_lnr"; Default = "AwopPercMstpSoptWbinDnon_lnr"; BinocOff = "amovpercmstpsraswlnrdnon"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_lnr"; TurnL = "AwoppercMstpSoptWbinDnon_lnr_turnL"; TurnR = "AwoppercMstpSoptWbinDnon_lnr_turnR"; TurnLRelaxed = "AwoppercMstpSoptWbinDnon_lnr_turnL"; TurnRRelaxed = "AwoppercMstpSoptWbinDnon_lnr_turnR"; WalkF = "AmovpercMwlkSoptWbinDf_lnr"; WalkLF = "AmovpercMwlkSoptWbinDfl_lnr"; WalkRF = "AmovpercMwlkSoptWbinDfr_lnr"; WalkL = "AmovpercMwlkSoptWbinDl_lnr"; WalkR = "AmovpercMwlkSoptWbinDr_lnr"; WalkLB = "AmovpercMwlkSoptWbinDbl_lnr"; WalkRB = "AmovpercMwlkSoptWbinDbr_lnr"; WalkB = "AmovpercMwlkSoptWbinDb_lnr"; SlowF = "AmovpercMrunSnonWbinDf_lnr"; SlowLF = "AmovpercMrunSnonWbinDfl_lnr"; SlowRF = "AmovpercMrunSnonWbinDfr_lnr"; SlowL = "AmovpercMrunSnonWbinDl_lnr"; SlowR = "AmovpercMrunSnonWbinDr_lnr"; SlowLB = "AmovpercMrunSnonWbinDbl_lnr"; SlowRB = "AmovpercMrunSnonWbinDbr_lnr"; SlowB = "AmovpercMrunSnonWbinDb_lnr"; FastF = "AmovpercMrunSnonWbinDf_lnr"; FastLF = "AmovpercMrunSnonWbinDfl_lnr"; FastRF = "AmovpercMrunSnonWbinDfr_lnr"; FastL = "AmovpercMrunSnonWbinDl_lnr"; FastR = "AmovpercMrunSnonWbinDr_lnr"; FastLB = "AmovpercMrunSnonWbinDbl_lnr"; FastRB = "AmovpercMrunSnonWbinDbr_lnr"; FastB = "AmovpercMrunSnonWbinDb_lnr"; EvasiveForward = "AmovpercMrunSnonWbinDf_lnr"; EvasiveRight = ""; EvasiveLeft = ""; GetOver = ""; }; class LauncherStandLowStpActions : LauncherStandStpActions { Stop = "amovpercmstpslowwlnrdnon"; TurnL = "amovpercmstpslowwlnrdnon_turnl"; TurnR = "amovpercmstpSlowwlnrdnon_turnr"; TurnLRelaxed = "amovpercmstpslowwlnrdnon_turnl"; TurnRRelaxed = "amovpercmstpSlowwlnrdnon_turnr"; WalkF = "AmovPercMwlkSlowWlnrDf"; WalkLF = "AmovPercMwlkSlowWlnrDfl"; WalkRF = "AmovPercMwlkSlowWlnrDfr"; WalkL = "AmovPercMwlkSlowWlnrDl"; WalkR = "AmovPercMwlkSlowWlnrDr"; WalkLB = "AmovPercMwlkSlowWlnrDbl"; WalkRB = "AmovPercMwlkSlowWlnrDbr"; WalkB = "AmovPercMwlkSlowWlnrDb"; PlayerStand = "amovpercmstpsraswlnrdnon"; FireNotPossible = "amovpercmstpsraswlnrdnon"; SlowF = "AmovPercMwlkSlowWlnrDf"; SlowLF = "AmovPercMwlkSlowWlnrDfl"; SlowRF = "AmovPercMwlkSlowWlnrDfr"; SlowL = "AmovPercMwlkSlowWlnrDl"; SlowR = "AmovPercMwlkSlowWlnrDr"; SlowLB = "AmovPercMwlkSlowWlnrDbl"; SlowRB = "AmovPercMwlkSlowWlnrDbr"; SlowB = "AmovPercMwlkSlowWlnrDb"; FastL = "AmovPercMwlkSlowWlnrDl"; FastR = "AmovPercMwlkSlowWlnrDr"; FastLB = "AmovPercMwlkSlowWlnrDbl"; FastRB = "AmovPercMwlkSlowWlnrDbr"; FastB = "AmovPercMwlkSlowWlnrDb"; EvasiveForward = "AmovPercMwlkSlowWlnrDf"; EvasiveLeft = "AmovPercMwlkSlowWlnrDfl"; EvasiveRight = "AmovPercMwlkSlowWlnrDfr"; GetOver = "AovrPercMstpSlowWlnrDf"; FastF = "AmovPercMrunSlowWlnrDf"; FastLF = "AmovPercMrunSlowWlnrDfl"; FastRF = "AmovPercMrunSlowWlnrDfr"; }; class LauncherStandRunFActions : LauncherStandStpActions { die = "AdthPercMrunSlowWlnrDf_1"; }; class LauncherStandRunBActions : LauncherStandStpActions { die = "AdthPercMrunSlowWlnrDb_1"; }; class LauncherKneelEvasiveFActions : LauncherStandRunFActions { walkF = "AmovPercMevaSlowWlnrDf"; slowF = "AmovPercMevaSlowWlnrDf"; fastF = "AmovPercMevaSlowWlnrDf"; FastLF = "AmovPercMevaSlowWlnrDfl"; FastRF = "AmovPercMevaSlowWlnrDfr"; SlowLF = "AmovPercMevaSlowWlnrDfl"; SlowRF = "AmovPercMevaSlowWlnrDfr"; WalkLF = "AmovPercMevaSlowWlnrDfl"; WalkRF = "AmovPercMevaSlowWlnrDfr"; }; class LadderCivilActions : NoActions { stop = "LadderCivilStatic"; default = "LadderCivilStatic"; ladderOff = "AmovPercMstpSnonWnonDnon"; ladderOffTop = "LadderCivilTopOff"; ladderOffBottom = "LadderCivilDownOff"; down = "LadderCivilDownLoop"; up = "LadderCivilUpLoop"; die = "AdthPercMstpSnonWnonDnon_1"; turnSpeed = 0.1; }; class LadderRifleActions : LadderCivilActions { stop = "LadderRifleStatic"; default = "LadderRifleStatic"; ladderOff = "AmovPercMstpSlowWrflDnon"; ladderOffTop = "LadderRifleTopOff"; ladderOffBottom = "LadderRifleDownOff"; ladderOnDown = "LadderRifleOn"; ladderOnUp = "LadderRifleOn"; down = "LadderRifleDownLoop"; up = "LadderRifleUpLoop"; die = "AdthPercMstpSlowWrflDnon_1"; }; class SwimmingActions : NoActions { stop = "AswmPercMstpSnonWnonDnon"; default = "AswmPercMstpSnonWnonDnon"; stopRelaxed = "AswmPercMstpSnonWnonDnon"; turnL = "AswmPercMstpSnonWnonDnon"; turnR = "AswmPercMstpSnonWnonDnon"; die = "AdthPswmMstpSnonWnonDnon"; EvasiveForward = "AswmPercMsprSnonWnonDf"; walkF = "AswmPercMwlkSnonWnonDf"; walkLF = "AswmPercMwlkSnonWnonDf"; walkRF = "AswmPercMwlkSnonWnonDf"; walkL = "AswmPercMstpSnonWnonDnon"; walkR = "AswmPercMstpSnonWnonDnon"; walkLB = "AswmPercMstpSnonWnonDnon"; walkRB = "AswmPercMstpSnonWnonDnon"; walkB = "AswmPercMstpSnonWnonDnon"; slowF = "AswmPercMrunSnonWnonDf"; slowLF = "AswmPercMrunSnonWnonDf"; slowRF = "AswmPercMrunSnonWnonDf"; slowL = "AswmPercMstpSnonWnonDnon"; slowR = "AswmPercMstpSnonWnonDnon"; slowLB = "AswmPercMstpSnonWnonDnon"; slowRB = "AswmPercMstpSnonWnonDnon"; slowB = "AswmPercMstpSnonWnonDnon"; fastF = "AswmPercMsprSnonWnonDf"; fastLF = "AswmPercMsprSnonWnonDf"; fastRF = "AswmPercMsprSnonWnonDf"; fastL = "AswmPercMstpSnonWnonDnon"; fastR = "AswmPercMstpSnonWnonDnon"; fastLB = "AswmPercMstpSnonWnonDnon"; fastRB = "AswmPercMstpSnonWnonDnon"; fastB = "AswmPercMstpSnonWnonDnon"; stopSwim = "AmovPercMstpSnonWnonDnon"; upDegree = "ManPosSwimming"; turnSpeed = 1; limitFast = 2; }; class SwimmForwardActions : SwimmingActions { die = "AdthPswmMrunSnonWnonDf"; }; class SwimmingFastActions : SwimmForwardActions { limitFast = 4; }; class BinocStandRflActions : RifleStandActions { gestureGo[] = {"GestureGoBStand", "Gesture"}; stop = "AwopPercMstpSoptWbinDnon_rfl"; stopRelaxed = "AwopPercMstpSoptWbinDnon_rfl"; default = "AwopPercMstpSoptWbinDnon_rfl"; binocOff = "AmovPercMstpSrasWrflDnon"; PlayerStand = "AwopPercMstpSoptWbinDnon_rfl"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_rfl"; PlayerProne = "AwopPpneMstpSoptWbinDnon_rfl"; die = "AdthPercMstpSlowWrflDnon_binocular"; upDegree = "ManPosBinocStand"; TurnL = "AwopPercMstpSoptWbinDnon_rfl_turnL"; TurnR = "AwopPercMstpSoptWbinDnon_rfl_turnR"; TurnLRelaxed = "AwopPercMstpSoptWbinDnon_rfl_turnL"; TurnRRelaxed = "AwopPercMstpSoptWbinDnon_rfl_turnR"; WalkF = "AmovPercMwlkSoptWbinDf_rfl"; WalkLF = "AmovPercMwlkSoptWbinDfl_rfl"; WalkRF = "AmovPercMwlkSoptWbinDfr_rfl"; WalkL = "AmovPercMwlkSoptWbinDl_rfl"; WalkR = "AmovPercMwlkSoptWbinDr_rfl"; WalkLB = "AmovPercMwlkSoptWbinDbl_rfl"; WalkRB = "AmovPercMwlkSoptWbinDbr_rfl"; WalkB = "AmovPercMwlkSoptWbinDb_rfl"; SlowF = "AmovPercMrunSnonWbinDf_rfl"; SlowLF = "AmovPercMrunSnonWbinDfl_rfl"; SlowRF = "AmovPercMrunSnonWbinDfr_rfl"; SlowL = "AmovPercMrunSnonWbinDl_rfl"; SlowR = "AmovPercMrunSnonWbinDr_rfl"; SlowLB = "AmovPercMrunSnonWbinDbl_rfl"; SlowRB = "AmovPercMrunSnonWbinDbr_rfl"; SlowB = "AmovPercMrunSnonWbinDb_rfl"; FastF = "AmovPercMrunSnonWbinDf_rfl"; FastLF = "AmovPercMrunSnonWbinDfl_rfl"; FastRF = "AmovPercMrunSnonWbinDfr_rfl"; FastL = "AmovPercMrunSnonWbinDl_rfl"; FastR = "AmovPercMrunSnonWbinDr_rfl"; FastLB = "AmovPercMrunSnonWbinDbl_rfl"; FastRB = "AmovPercMrunSnonWbinDbr_rfl"; FastB = "AmovPercMrunSnonWbinDb_rfl"; EvasiveForward = "AmovPercMrunSnonWbinDf_rfl"; EvasiveBack = ""; EvasiveRight = ""; diary = ""; Gear = ""; GetOver = ""; }; class BinocKneelRflActions : RifleKneelActions { stop = "AwopPknlMstpSoptWbinDnon_rfl"; stopRelaxed = "AwopPknlMstpSoptWbinDnon_rfl"; default = "AwopPknlMstpSoptWbinDnon_rfl"; binocOff = "AmovPknlMstpSrasWrflDnon"; PlayerStand = "AwopPercMstpSoptWbinDnon_rfl"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_rfl"; PlayerProne = "AwopPpneMstpSoptWbinDnon_rfl"; die = "AdthPknlMstpSlowWrflDnon_binocular"; upDegree = "ManPosBinoc"; TurnL = "AwopPknlMstpSoptWbinDnon_rfl_turnL"; TurnR = "AwopPknlMstpSoptWbinDnon_rfl_turnR"; TurnLRelaxed = "AwopPknlMstpSoptWbinDnon_rfl_turnL"; TurnRRelaxed = "AwopPknlMstpSoptWbinDnon_rfl_turnR"; WalkF = "AmovPknlMwlkSoptWbinDf_rfl"; WalkLF = "AmovPknlMwlkSoptWbinDfl_rfl"; WalkRF = "AmovPknlMwlkSoptWbinDfr_rfl"; WalkL = "AmovPknlMwlkSoptWbinDl_rfl"; WalkR = "AmovPknlMwlkSoptWbinDr_rfl"; WalkLB = "AmovPknlMwlkSoptWbinDbl_rfl"; WalkRB = "AmovPknlMwlkSoptWbinDbr_rfl"; WalkB = "AmovPknlMwlkSoptWbinDb_rfl"; SlowF = "AmovPknlMrunSnonWbinDf_rfl"; SlowLF = "AmovPknlMrunSnonWbinDfl_rfl"; SlowRF = "AmovPknlMrunSnonWbinDfr_rfl"; SlowL = "AmovPknlMrunSnonWbinDl_rfl"; SlowR = "AmovPknlMrunSnonWbinDr_rfl"; SlowLB = "AmovPknlMrunSnonWbinDbl_rfl"; SlowRB = "AmovPknlMrunSnonWbinDbr_rfl"; SlowB = "AmovPknlMrunSnonWbinDb_rfl"; FastF = "AmovPknlMrunSnonWbinDf_rfl"; FastLF = "AmovPknlMrunSnonWbinDfl_rfl"; FastRF = "AmovPknlMrunSnonWbinDfr_rfl"; FastL = "AmovPknlMrunSnonWbinDl_rfl"; FastR = "AmovPknlMrunSnonWbinDr_rfl"; FastLB = "AmovPknlMrunSnonWbinDbl_rfl"; FastRB = "AmovPknlMrunSnonWbinDbr_rfl"; FastB = "AmovPknlMrunSnonWbinDb_rfl"; EvasiveForward = "AmovPknlMrunSnonWbinDf_rfl"; EvasiveRight = ""; EvasiveBack = ""; EvasiveLeft = ""; diary = ""; Gear = ""; }; class BinocProneRflActions : RifleProneActions { stop = "AwopPpneMstpSoptWbinDnon_rfl"; stopRelaxed = "AwopPpneMstpSoptWbinDnon_rfl"; default = "AwopPpneMstpSoptWbinDnon_rfl"; binocOff = "AmovPpneMstpSrasWrflDnon"; PlayerStand = "AwopPercMstpSoptWbinDnon_rfl"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_rfl"; PlayerProne = "AwopPpneMstpSoptWbinDnon_rfl"; die = "AdthPpneMstpSlowWrflDnon_binocular"; upDegree = "ManPosBinocLying"; TurnL = "AwopPpneMstpSoptWbinDnon_rfl_turnL"; TurnR = "AwopPpneMstpSoptWbinDnon_rfl_turnR"; TurnLRelaxed = "AwopPpneMstpSoptWbinDnon_rfl_turnL"; TurnRRelaxed = "AwopPpneMstpSoptWbinDnon_rfl_turnR"; WalkF = "AmovPpneMwlkSoptWbinDf_rfl"; WalkLF = "AmovPpneMwlkSoptWbinDfl_rfl"; WalkRF = "AmovPpneMwlkSoptWbinDfr_rfl"; WalkL = "AmovPpneMwlkSoptWbinDl_rfl"; WalkR = "AmovPpneMwlkSoptWbinDr_rfl"; WalkLB = "AmovPpneMwlkSoptWbinDbl_rfl"; WalkRB = "AmovPpneMwlkSoptWbinDbr_rfl"; WalkB = "AmovPpneMwlkSoptWbinDb_rfl"; SlowF = "AmovPpneMrunSnonWbinDf_rfl"; SlowLF = "AmovPpneMrunSnonWbinDfl_rfl"; SlowRF = "AmovPpneMrunSnonWbinDfr_rfl"; SlowL = "AmovPpneMrunSnonWbinDl_rfl"; SlowR = "AmovPpneMrunSnonWbinDr_rfl"; SlowLB = "AmovPpneMrunSnonWbinDbl_rfl"; SlowRB = "AmovPpneMrunSnonWbinDbr_rfl"; SlowB = "AmovPpneMrunSnonWbinDb_rfl"; FastF = "AmovPpneMrunSnonWbinDf_rfl"; FastLF = "AmovPpneMrunSnonWbinDfl_rfl"; FastRF = "AmovPpneMrunSnonWbinDfr_rfl"; FastL = "AmovPpneMrunSnonWbinDl_rfl"; FastR = "AmovPpneMrunSnonWbinDr_rfl"; FastLB = "AmovPpneMrunSnonWbinDbl_rfl"; FastRB = "AmovPpneMrunSnonWbinDbr_rfl"; FastB = "AmovPpneMrunSnonWbinDb_rfl"; EvasiveForward = "AmovPpneMrunSnonWbinDf_rfl"; EvasiveBack = ""; EvasiveRight = ""; EvasiveLeft = ""; diary = ""; }; class BinocStandPstActions : PistolStandActions { stop = "AwopPercMstpSoptWbinDnon_pst"; stopRelaxed = "AwopPercMstpSoptWbinDnon_pst"; default = "AwopPercMstpSoptWbinDnon_pst"; binocOff = "AmovPercMstpSrasWpstDnon"; PlayerStand = "AwopPercMstpSoptWbinDnon_pst"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_pst"; PlayerProne = "AwopPpneMstpSoptWbinDnon_pst"; die = "AdthPercMstpSnonWnonDnon_binocular"; upDegree = "ManPosBinocStand"; TurnL = "AwoppercMstpSoptWbinDnon_pst_turnL"; TurnR = "AwoppercMstpSoptWbinDnon_pst_turnR"; TurnLRelaxed = "AwoppercMstpSoptWbinDnon_pst_turnL"; TurnRRelaxed = "AwoppercMstpSoptWbinDnon_pst_turnR"; WalkF = "AmovpercMwlkSoptWbinDf_pst"; WalkLF = "AmovpercMwlkSoptWbinDfl_pst"; WalkRF = "AmovpercMwlkSoptWbinDfr_pst"; WalkL = "AmovpercMwlkSoptWbinDl_pst"; WalkR = "AmovpercMwlkSoptWbinDr_pst"; WalkLB = "AmovpercMwlkSoptWbinDbl_pst"; WalkRB = "AmovpercMwlkSoptWbinDbr_pst"; WalkB = "AmovpercMwlkSoptWbinDb_pst"; SlowF = "AmovpercMrunSnonWbinDf_pst"; SlowLF = "AmovpercMrunSnonWbinDfl_pst"; SlowRF = "AmovpercMrunSnonWbinDfr_pst"; SlowL = "AmovpercMrunSnonWbinDl_pst"; SlowR = "AmovpercMrunSnonWbinDr_pst"; SlowLB = "AmovpercMrunSnonWbinDbl_pst"; SlowRB = "AmovpercMrunSnonWbinDbr_pst"; SlowB = "AmovpercMrunSnonWbinDb_pst"; FastF = "AmovpercMrunSnonWbinDf_pst"; FastLF = "AmovpercMrunSnonWbinDfl_pst"; FastRF = "AmovpercMrunSnonWbinDfr_pst"; FastL = "AmovpercMrunSnonWbinDl_pst"; FastR = "AmovpercMrunSnonWbinDr_pst"; FastLB = "AmovpercMrunSnonWbinDbl_pst"; FastRB = "AmovpercMrunSnonWbinDbr_pst"; FastB = "AmovpercMrunSnonWbinDb_pst"; EvasiveForward = "AmovpercMrunSnonWbinDf_pst"; EvasiveLeft = ""; EvasiveRight = ""; diary = ""; GetOver = ""; }; class BinocKneelPstActions : PistolKneelActions { stop = "AwopPknlMstpSoptWbinDnon_pst"; stopRelaxed = "AwopPknlMstpSoptWbinDnon_pst"; default = "AwopPknlMstpSoptWbinDnon_pst"; binocOff = "AmovPknlMstpSrasWpstDnon"; PlayerStand = "AwopPercMstpSoptWbinDnon_pst"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_pst"; PlayerProne = "AwopPpneMstpSoptWbinDnon_pst"; die = "AdthPknlMstpSnonWnonDnon_binocular"; upDegree = "ManPosBinoc"; TurnL = "AwoppknlMstpSoptWbinDnon_pst_turnL"; TurnR = "AwoppknlMstpSoptWbinDnon_pst_turnR"; TurnLRelaxed = "AwoppknlMstpSoptWbinDnon_pst_turnL"; TurnRRelaxed = "AwoppknlMstpSoptWbinDnon_pst_turnR"; WalkF = "AmovpknlMwlkSoptWbinDf_pst"; WalkLF = "AmovpknlMwlkSoptWbinDfl_pst"; WalkRF = "AmovpknlMwlkSoptWbinDfr_pst"; WalkL = "AmovpknlMwlkSoptWbinDl_pst"; WalkR = "AmovpknlMwlkSoptWbinDr_pst"; WalkLB = "AmovpknlMwlkSoptWbinDbl_pst"; WalkRB = "AmovpknlMwlkSoptWbinDbr_pst"; WalkB = "AmovpknlMwlkSoptWbinDb_pst"; SlowF = "AmovpknlMrunSnonWbinDf_pst"; SlowLF = "AmovpknlMrunSnonWbinDfl_pst"; SlowRF = "AmovpknlMrunSnonWbinDfr_pst"; SlowL = "AmovpknlMrunSnonWbinDl_pst"; SlowR = "AmovpknlMrunSnonWbinDr_pst"; SlowLB = "AmovpknlMrunSnonWbinDbl_pst"; SlowRB = "AmovpknlMrunSnonWbinDbr_pst"; SlowB = "AmovpknlMrunSnonWbinDb_pst"; FastF = "AmovpknlMrunSnonWbinDf_pst"; FastLF = "AmovpknlMrunSnonWbinDfl_pst"; FastRF = "AmovpknlMrunSnonWbinDfr_pst"; FastL = "AmovpknlMrunSnonWbinDl_pst"; FastR = "AmovpknlMrunSnonWbinDr_pst"; FastLB = "AmovpknlMrunSnonWbinDbl_pst"; FastRB = "AmovpknlMrunSnonWbinDbr_pst"; FastB = "AmovpknlMrunSnonWbinDb_pst"; EvasiveForward = "AmovpknlMrunSnonWbinDf_pst"; EvasiveLeft = ""; EvasiveRight = ""; diary = ""; GetOver = ""; }; class BinocPronePstActions : PistolProneActions { stop = "AwopPpneMstpSoptWbinDnon_pst"; stopRelaxed = "AwopPpneMstpSoptWbinDnon_pst"; default = "AwopPpneMstpSoptWbinDnon_pst"; binocOff = "AmovPpneMstpSrasWpstDnon"; PlayerStand = "AwopPercMstpSoptWbinDnon_pst"; PlayerCrouch = "AwopPknlMstpSoptWbinDnon_pst"; PlayerProne = "AwopPpneMstpSoptWbinDnon_pst"; die = "AdthPpneMstpSnonWnonDnon_binocular"; upDegree = "ManPosBinocLying"; TurnL = "AwopPpneMstpSoptWbinDnon_pst_turnL"; TurnR = "AwopPpneMstpSoptWbinDnon_pst_turnR"; TurnLRelaxed = "AwopPpneMstpSoptWbinDnon_pst_turnL"; TurnRRelaxed = "AwopPpneMstpSoptWbinDnon_pst_turnR"; WalkF = "AmovPpneMwlkSoptWbinDf_pst"; WalkLF = "AmovPpneMwlkSoptWbinDfl_pst"; WalkRF = "AmovPpneMwlkSoptWbinDfr_pst"; WalkL = "AmovPpneMwlkSoptWbinDl_pst"; WalkR = "AmovPpneMwlkSoptWbinDr_pst"; WalkLB = "AmovPpneMwlkSoptWbinDbl_pst"; WalkRB = "AmovPpneMwlkSoptWbinDbr_pst"; WalkB = "AmovPpneMwlkSoptWbinDb_pst"; SlowF = "AmovPpneMrunSnonWbinDf_pst"; SlowLF = "AmovPpneMrunSnonWbinDfl_pst"; SlowRF = "AmovPpneMrunSnonWbinDfr_pst"; SlowL = "AmovPpneMrunSnonWbinDl_pst"; SlowR = "AmovPpneMrunSnonWbinDr_pst"; SlowLB = "AmovPpneMrunSnonWbinDbl_pst"; SlowRB = "AmovPpneMrunSnonWbinDbr_pst"; SlowB = "AmovPpneMrunSnonWbinDb_pst"; FastF = "AmovPpneMrunSnonWbinDf_pst"; FastLF = "AmovPpneMrunSnonWbinDfl_pst"; FastRF = "AmovPpneMrunSnonWbinDfr_pst"; FastL = "AmovPpneMrunSnonWbinDl_pst"; FastR = "AmovPpneMrunSnonWbinDr_pst"; FastLB = "AmovPpneMrunSnonWbinDbl_pst"; FastRB = "AmovPpneMrunSnonWbinDbr_pst"; FastB = "AmovPpneMrunSnonWbinDb_pst"; EvasiveForward = "AmovPpneMrunSnonWbinDf_pst"; EvasiveLeft = ""; EvasiveRight = ""; diary = ""; }; class BinocKneelLnrActions : LauncherKneelActions { stop = "AwopPknlMstpSoptWbinDnon_lnr"; stopRelaxed = "AwopPknlMstpSoptWbinDnon_lnr"; default = "AwopPknlMstpSoptWbinDnon_lnr"; binocOff = "AmovPknlMstpSrasWlnrDnon"; die = "AdthPknlMstpSlowWlnrDnon_binocular"; upDegree = "ManPosBinoc"; PlayerStand = "AwopPercMstpSoptWbinDnon_lnr"; TurnL = "AwoppknlMstpSoptWbinDnon_lnr_turnL"; TurnR = "AwoppknlMstpSoptWbinDnon_lnr_turnR"; TurnLRelaxed = "AwoppknlMstpSoptWbinDnon_lnr_turnL"; TurnRRelaxed = "AwoppknlMstpSoptWbinDnon_lnr_turnR"; WalkF = "AmovpknlMwlkSoptWbinDf_lnr"; WalkLF = "AmovpknlMwlkSoptWbinDfl_lnr"; WalkRF = "AmovpknlMwlkSoptWbinDfr_lnr"; WalkL = "AmovpknlMwlkSoptWbinDl_lnr"; WalkR = "AmovpknlMwlkSoptWbinDr_lnr"; WalkLB = "AmovpknlMwlkSoptWbinDbl_lnr"; WalkRB = "AmovpknlMwlkSoptWbinDbr_lnr"; WalkB = "AmovpknlMwlkSoptWbinDb_lnr"; SlowF = "AmovpknlMrunSnonWbinDf_lnr"; SlowLF = "AmovpknlMrunSnonWbinDfl_lnr"; SlowRF = "AmovpknlMrunSnonWbinDfr_lnr"; SlowL = "AmovpknlMrunSnonWbinDl_lnr"; SlowR = "AmovpknlMrunSnonWbinDr_lnr"; SlowLB = "AmovpknlMrunSnonWbinDbl_lnr"; SlowRB = "AmovpknlMrunSnonWbinDbr_lnr"; SlowB = "AmovpknlMrunSnonWbinDb_lnr"; FastF = "AmovpknlMrunSnonWbinDf_lnr"; FastLF = "AmovpknlMrunSnonWbinDfl_lnr"; FastRF = "AmovpknlMrunSnonWbinDfr_lnr"; FastL = "AmovpknlMrunSnonWbinDl_lnr"; FastR = "AmovpknlMrunSnonWbinDr_lnr"; FastLB = "AmovpknlMrunSnonWbinDbl_lnr"; FastRB = "AmovpknlMrunSnonWbinDbr_lnr"; FastB = "AmovpknlMrunSnonWbinDb_lnr"; EvasiveForward = "AmovpknlMrunSnonWbinDf_lnr"; EvasiveRight = ""; EvasiveLeft = ""; diary = ""; }; class BinocProneLnrActions : BinocKneelLnrActions { Stop = "AwopPpneMstpSoptWbinDnon_lnr"; StopRelaxed = "AwopPpneMstpSoptWbinDnon_lnr"; Default = "AwopPpneMstpSoptWbinDnon_lnr"; TurnL = "AwopppneMstpSoptWbinDnon_lnr_turnL"; TurnR = "AwopppneMstpSoptWbinDnon_lnr_turnR"; TurnLRelaxed = "AwopppneMstpSoptWbinDnon_lnr_turnL"; TurnRRelaxed = "AwopppneMstpSoptWbinDnon_lnr_turnR"; WalkF = "AmovppneMwlkSoptWbinDf_lnr"; WalkLF = "AmovppneMwlkSoptWbinDfl_lnr"; WalkRF = "AmovppneMwlkSoptWbinDfr_lnr"; WalkL = "AmovppneMwlkSoptWbinDl_lnr"; WalkR = "AmovppneMwlkSoptWbinDr_lnr"; WalkLB = "AmovppneMwlkSoptWbinDbl_lnr"; WalkRB = "AmovppneMwlkSoptWbinDbr_lnr"; WalkB = "AmovppneMwlkSoptWbinDb_lnr"; SlowF = "AmovppneMrunSnonWbinDf_lnr"; SlowLF = "AmovppneMrunSnonWbinDfl_lnr"; SlowRF = "AmovppneMrunSnonWbinDfr_lnr"; SlowL = "AmovppneMrunSnonWbinDl_lnr"; SlowR = "AmovppneMrunSnonWbinDr_lnr"; SlowLB = "AmovppneMrunSnonWbinDbl_lnr"; SlowRB = "AmovppneMrunSnonWbinDbr_lnr"; SlowB = "AmovppneMrunSnonWbinDb_lnr"; FastF = "AmovPknlMrunSnonWbinDf_rfl"; FastLF = "AmovPknlMrunSnonWbinDfl_rfl"; FastRF = "AmovPknlMrunSnonWbinDfr_rfl"; FastL = "AmovPknlMrunSnonWbinDl_rfl"; FastR = "AmovPknlMrunSnonWbinDr_rfl"; FastLB = "AmovPknlMrunSnonWbinDbl_rfl"; FastRB = "AmovPknlMrunSnonWbinDbr_rfl"; FastB = "AmovPknlMrunSnonWbinDb_rfl"; EvasiveForward = "AmovPknlMrunSnonWbinDf_rfl"; diary = ""; }; class BinocStandCivilActions : CivilStandActions { stop = "AwopPercMstpSoptWbinDnon_non"; stopRelaxed = "AwopPercMstpSoptWbinDnon_non"; default = "AwopPercMstpSoptWbinDnon_non"; binocOff = "AmovPercMstpSnonWnonDnon"; PlayerStand = "AwopPercMstpSoptWbinDnon_non"; PlayerCrouch = "AwopPpneMstpSoptWbinDnon_non"; PlayerProne = "AwopPpneMstpSoptWbinDnon_non"; die = "AdthPercMstpSnonWnonDnon_binocular"; upDegree = "ManPosBinocStand"; TurnL = "AwoppercMstpSoptWbinDnon_non_turnL"; TurnR = "AwoppercMstpSoptWbinDnon_non_turnR"; TurnLRelaxed = "AwoppercMstpSoptWbinDnon_non_turnL"; TurnRRelaxed = "AwoppercMstpSoptWbinDnon_non_turnR"; WalkF = "AmovpercMwlkSoptWbinDf_non"; WalkLF = "AmovpercMwlkSoptWbinDfl_non"; WalkRF = "AmovpercMwlkSoptWbinDfr_non"; WalkL = "AmovpercMwlkSoptWbinDl_non"; WalkR = "AmovpercMwlkSoptWbinDr_non"; WalkLB = "AmovpercMwlkSoptWbinDbl_non"; WalkRB = "AmovpercMwlkSoptWbinDbr_non"; WalkB = "AmovpercMwlkSoptWbinDb_non"; SlowF = "AmovpercMrunSnonWbinDf_non"; SlowLF = "AmovpercMrunSnonWbinDfl_non"; SlowRF = "AmovpercMrunSnonWbinDfr_non"; SlowL = "AmovpercMrunSnonWbinDl_non"; SlowR = "AmovpercMrunSnonWbinDr_non"; SlowLB = "AmovpercMrunSnonWbinDbl_non"; SlowRB = "AmovpercMrunSnonWbinDbr_non"; SlowB = "AmovpercMrunSnonWbinDb_non"; EvasiveRight = ""; EvasiveLeft = ""; FastF = "AmovpercMrunSnonWbinDf_non"; FastLF = "AmovpercMrunSnonWbinDfl_non"; FastRF = "AmovpercMrunSnonWbinDfr_non"; FastL = "AmovpercMrunSnonWbinDl_non"; FastR = "AmovpercMrunSnonWbinDr_non"; FastLB = "AmovpercMrunSnonWbinDbl_non"; FastRB = "AmovpercMrunSnonWbinDbr_non"; FastB = "AmovpercMrunSnonWbinDb_non"; EvasiveForward = "AmovpercMrunSnonWbinDf_non"; diary = ""; GetOver = ""; }; class BinocKneelCivilActions : BinocStandCivilActions { Stop = "AwopPknlMstpSoptWbinDnon_non"; StopRelaxed = "AwopPknlMstpSoptWbinDnon_non"; Default = "AwopPknlMstpSoptWbinDnon_non"; TurnL = "AwoppknlMstpSoptWbinDnon_non_turnL"; TurnR = "AwoppknlMstpSoptWbinDnon_non_turnR"; TurnLRelaxed = "AwoppknlMstpSoptWbinDnon_non_turnL"; TurnRRelaxed = "AwoppknlMstpSoptWbinDnon_non_turnR"; WalkF = "AmovpknlMwlkSoptWbinDf_non"; WalkLF = "AmovpknlMwlkSoptWbinDfl_non"; WalkRF = "AmovpknlMwlkSoptWbinDfr_non"; WalkL = "AmovpknlMwlkSoptWbinDl_non"; WalkR = "AmovpknlMwlkSoptWbinDr_non"; WalkLB = "AmovpknlMwlkSoptWbinDbl_non"; WalkRB = "AmovpknlMwlkSoptWbinDbr_non"; WalkB = "AmovpknlMwlkSoptWbinDb_non"; SlowF = "AmovpknlMrunSnonWbinDf_non"; SlowLF = "AmovpknlMrunSnonWbinDfl_non"; SlowRF = "AmovpknlMrunSnonWbinDfr_non"; SlowL = "AmovpknlMrunSnonWbinDl_non"; SlowR = "AmovpknlMrunSnonWbinDr_non"; SlowLB = "AmovpknlMrunSnonWbinDbl_non"; SlowRB = "AmovpknlMrunSnonWbinDbr_non"; SlowB = "AmovpknlMrunSnonWbinDb_non"; FastF = "AmovpknlMrunSnonWbinDf_non"; FastLF = "AmovpknlMrunSnonWbinDfl_non"; FastRF = "AmovpknlMrunSnonWbinDfr_non"; FastL = "AmovpknlMrunSnonWbinDl_non"; FastR = "AmovpknlMrunSnonWbinDr_non"; FastLB = "AmovpknlMrunSnonWbinDbl_non"; FastRB = "AmovpknlMrunSnonWbinDbr_non"; FastB = "AmovpknlMrunSnonWbinDb_non"; EvasiveForward = "AmovpknlMrunSnonWbinDf_non"; diary = ""; }; class BinocProneCivilActions : CivilProneActions { stop = "AwopPpneMstpSoptWbinDnon_non"; stopRelaxed = "AwopPpneMstpSoptWbinDnon_non"; default = "AwopPpneMstpSoptWbinDnon_non"; binocOff = "AmovPpneMstpSnonWnonDnon"; PlayerStand = "AwopPercMstpSoptWbinDnon_non"; PlayerCrouch = "AwopPpneMstpSoptWbinDnon_non"; PlayerProne = "AwopPpneMstpSoptWbinDnon_non"; die = "AdthPpneMstpSnonWnonDnon_binocular"; upDegree = "ManPosBinocLying"; TurnL = "AwopppneMstpSoptWbinDnon_non_turnL"; TurnR = "AwopppneMstpSoptWbinDnon_non_turnR"; TurnLRelaxed = "AwopppneMstpSoptWbinDnon_non_turnL"; TurnRRelaxed = "AwopppneMstpSoptWbinDnon_non_turnR"; WalkF = "AmovppneMwlkSoptWbinDf_non"; WalkLF = "AmovppneMwlkSoptWbinDfl_non"; WalkRF = "AmovppneMwlkSoptWbinDfr_non"; WalkL = "AmovppneMwlkSoptWbinDl_non"; WalkR = "AmovppneMwlkSoptWbinDr_non"; WalkLB = "AmovppneMwlkSoptWbinDbl_non"; WalkRB = "AmovppneMwlkSoptWbinDbr_non"; WalkB = "AmovppneMwlkSoptWbinDb_non"; SlowF = "AmovppneMrunSnonWbinDf_non"; SlowLF = "AmovppneMrunSnonWbinDfl_non"; SlowRF = "AmovppneMrunSnonWbinDfr_non"; SlowL = "AmovppneMrunSnonWbinDl_non"; SlowR = "AmovppneMrunSnonWbinDr_non"; SlowLB = "AmovppneMrunSnonWbinDbl_non"; SlowRB = "AmovppneMrunSnonWbinDbr_non"; SlowB = "AmovppneMrunSnonWbinDb_non"; FastF = "AmovppneMrunSnonWbinDf_non"; FastLF = "AmovppneMrunSnonWbinDfl_non"; FastRF = "AmovppneMrunSnonWbinDfr_non"; FastL = "AmovppneMrunSnonWbinDl_non"; FastR = "AmovppneMrunSnonWbinDr_non"; FastLB = "AmovppneMrunSnonWbinDbl_non"; FastRB = "AmovppneMrunSnonWbinDbr_non"; FastB = "AmovppneMrunSnonWbinDb_non"; EvasiveForward = "AmovppneMrunSnonWbinDf_non"; EvasiveLeft = ""; EvasiveRight = ""; diary = ""; }; class RifleProneActions_injured : RifleProneActions { gestureAttack[] = {"GestureAttackProne", "Gesture"}; gestureGo[] = {"GestureGoBProne", "Gesture"}; gestureGoB[] = {"GestureGoBProne", "Gesture"}; gestureFreeze[] = {"GestureFreezeProne", "Gesture"}; gesturePoint[] = {"", "Gesture"}; gestureCeaseFire[] = {"", "Gesture"}; gestureCover[] = {"", "Gesture"}; gestureUp[] = {"GestureGoBProne", "Gesture"}; gestureNo[] = {"", "Gesture"}; gestureYes[] = {"", "Gesture"}; gestureFollow[] = {"", "Gesture"}; gestureAdvance[] = {"GestureAdvanceProne", "Gesture"}; stop = ""; default = ""; stopRelaxed = ""; turnL = ""; turnR = ""; turnLRelaxed = ""; turnRRelaxed = ""; reloadMagazine = ""; reloadMGun = ""; reloadMortar = ""; throwGrenade = ""; walkF = "AmovPpneMsprSlowWrflDf_injured"; walkLF = ""; walkRF = ""; walkL = ""; walkR = ""; walkLB = ""; walkRB = ""; walkB = ""; slowF = "AmovPpneMsprSlowWrflDf_injured"; slowLF = ""; slowRF = ""; slowL = ""; slowR = ""; slowLB = ""; slowRB = ""; slowB = ""; fastF = "AmovPpneMsprSlowWrflDf_injured"; fastLF = ""; fastRF = ""; fastL = ""; fastR = ""; fastLB = ""; fastRB = ""; fastB = ""; EvasiveLeft = ""; EvasiveRight = ""; EvasiveForward = "AmovPpneMsprSlowWrflDf_injured"; EvasiveBack = ""; down = ""; up = "AmovPpneMsprSlowWrflDf_injured"; die = "AdthPpneMstpSrasWrflDnon_1"; weaponOn = ""; weaponOff = ""; binocOn = ""; binocOff = ""; handGunOn = ""; takeFlag = ""; putDown = ""; treated = "AmovPpneMstpSrasWrflDnon_injuredHealed"; healingFinished = "AmovPpneMstpSrasWrflDnon"; Combat = ""; Lying = ""; Stand = "AmovPpneMsprSlowWrflDf_injured"; Crouch = ""; CanNotMove = ""; Civil = ""; CivilLying = ""; FireNotPossible = ""; strokeFist = ""; strokeGun = ""; sitDown = ""; salute = ""; turnSpeed = 0.4; limitFast = 0.5; leanRRot = 0; leanRShift = 0; leanLRot = 0; leanLShift = 0; upDegree = "ManPosLying"; diary = ""; PlayerProne = "AmovPpneMstpSrasWrflDnon"; }; class HealActionBase : RifleKneelActions { updegree = "ManPosCrouch"; toAgony = "AinjPpneMstpSnonWrflDnon"; healStop = "AinvPknlMstpSnonWrflDnon_medicEnd"; healStart = "AinvPknlMstpSnonWrflDnon_medic"; healingFinished = "AinjPpneMstpSnonWrflDnon"; agonyStart = "AinjPpneMstpSnonWrflDnon"; agonyStop = "AmovPpneMstpSrasWrflDnon"; medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWrflDnon_medic0S"; medicStartRightSide = "AinvPknlMstpSnonWrflDr_medic0S"; Die = "AdthPknlMstpSlayWrflDnon_inventory"; Stop = "AinvPknlMstpSnonWrflDnon_medic0s"; StopRelaxed = "AinvPknlMstpSnonWrflDnon_medic0s"; Default = "AinvPknlMstpSnonWrflDnon_medic"; SceneCommanderTalk = ""; SceneSleepC = ""; SceneSleepB = ""; SceneSleepA = ""; SceneSitUnarm_R = ""; SceneSitUnarm_L = ""; SceneSitRfl_L = ""; SceneSitRfl_R = ""; ScenePoslechVelitele = ""; dooraction = ""; ReloadMortar = ""; ThrowGrenade = ""; StartSwim = ""; Up = ""; Down = ""; Lying = ""; Stand = ""; Combat = ""; Crouch = ""; CanNotMove = ""; Civil = ""; CivilLying = ""; FireNotPossible = ""; WeaponOn = ""; WeaponOff = ""; StrokeGun = ""; saluteOff = ""; GetOver = ""; Diary = ""; Surrender = ""; Gear = ""; BinocOn = ""; BinocOff = ""; PutDown = ""; LadderOnDown = ""; LadderOnUp = ""; GetInLow = ""; GetInMedium = ""; GetInHigh = ""; GetOutLow = ""; GetOutMedium = ""; GetOutHigh = ""; TakeFlag = ""; HandGunOn = ""; TurnL = "AinvPknlMstpSnonWrflDnon_medic0S"; TurnR = "AinvPknlMstpSnonWrflDnon_medic0S"; TurnLRelaxed = "AinvPknlMstpSnonWrflDnon_medic0S"; TurnRRelaxed = "AinvPknlMstpSnonWrflDnon_medic0S"; }; class HealActionBaseDr : HealActionBase { Stop = "AinvPknlMstpSnonWrflDr_medic0S"; StopRelaxed = "AinvPknlMstpSnonWrflDr_medic0S"; TurnL = "AinvPknlMstpSnonWrflDr_medic0S"; TurnR = "AinvPknlMstpSnonWrflDr_medic0S"; TurnLRelaxed = "AinvPknlMstpSnonWrflDr_medic0S"; TurnRRelaxed = "AinvPknlMstpSnonWrflDr_medic0S"; }; class HealActionsNon : CivilKneelActions_gear { turnSpeed = 0; TestDriver = ""; TestDriverOut = ""; TestGunner = ""; LadderOnUp = ""; LadderOnDown = ""; medicStop = "AmovPknlMstpSnonWnonDnon"; medicStart = "AinvPknlMstpSnonWnonDnon_medic"; medicMove = ""; toAgony = "AinjPpneMstpSnonWrflDnon"; PlayerCrouch = "AmovPknlMstpSnonWnonDnon"; PlayerProne = "AmovPpneMstpSnonWnonDnon"; PlayerStand = "AmovPercMstpSnonWnonDnon"; Die = "AdthPknlMstpSnonWnonDnon_inventory"; agonyStart = "AinjPpneMstpSnonWnonDnon"; agonyStop = "AmovPpneMstpSnonWnonDnon"; grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; carriedStill = "AinjPfalMstpSnonWnonDnon_carried_still"; grabDragged = "AinjPpneMstpSnonWnonDb_grab"; WalkB = "AinvPknlMstpSnonWnonDnon_medicEnd"; SlowB = "AinvPknlMstpSnonWnonDnon_medicEnd"; FastB = "AinvPknlMstpSnonWnonDnon_medicEnd"; Down = "AinvPknlMstpSnonWnonDnon_medicEnd"; Stand = "AinvPknlMstpSnonWnonDnon_medicEnd"; Stop = "AinvPknlMstpSnonWnonDnon_medic0s"; StopRelaxed = "AinvPknlMstpSnonWnonDnon_medic0s"; }; class HealActionsNonDr : HealActionsNon { Stop = "AinvPknlMstpSnonWnonDr_medic0s"; StopRelaxed = "AinvPknlMstpSnonWnonDr_medic0s"; }; class MoveWithInjuredMan : NoActions { upDegree = "ManPosStand"; reloadMagazine = ""; stop = ""; default = "AcinPknlMstpSrasWrflDnon"; walkLB = "AcinPknlMwlkSrasWrflDb"; walkRB = "AcinPknlMwlkSrasWrflDb"; walkB = "AcinPknlMwlkSrasWrflDb"; slowLB = "AcinPknlMwlkSrasWrflDb"; slowRB = "AcinPknlMwlkSrasWrflDb"; slowB = "AcinPknlMwlkSrasWrflDb"; fastLB = "AcinPknlMwlkSrasWrflDb"; fastRB = "AcinPknlMwlkSrasWrflDb"; fastB = "AcinPknlMwlkSrasWrflDb"; EvasiveBack = "AcinPknlMwlkSrasWrflDb"; die = "AcinPknlMwlkSlowWrflDb_death"; turnSpeed = 2; PlayerStand = "Helper_SwitchToCarryRfl"; PlayerProne = "AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon"; PlayerCrouch = "AmovPknlMstpSlowWrflDnon"; Crouch = "AmovPknlMstpSlowWrflDnon"; grabCarry = "Helper_SwitchToCarryRfl"; gestureYes = ""; StartSwim = "AswmPercMrunSnonWnonDf"; }; class MoveWithInjuredMan_helperRfl : MoveWithInjuredMan {}; class MoveWithInjuredMan_helperNon : MoveWithInjuredMan_helperRfl { agonyStart = "AinjPpneMstpSnonWnonDnon"; agonyStop = "AmovPpneMstpSnonWnonDnon"; medicStop = "AinvPknlMstpSnonWnonDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWnonDnon_medic"; grabCarry = "Helper_SwitchToCarryNon"; grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; WalkLB = "AcinPknlMwlkSnonWnonDb"; WalkRB = "AcinPknlMwlkSnonWnonDb"; WalkB = "AcinPknlMwlkSnonWnonDb"; SlowLB = "AcinPknlMwlkSnonWnonDb"; SlowRB = "AcinPknlMwlkSnonWnonDb"; SlowB = "AcinPknlMwlkSnonWnonDb"; FastLB = "AcinPknlMwlkSnonWnonDb"; FastB = "AcinPknlMwlkSnonWnonDb"; FastRB = "AcinPknlMwlkSnonWnonDb"; EvasiveBack = "AcinPknlMwlkSnonWnonDb"; PlayerStand = "Helper_SwitchToCarryNon"; PlayerCrouch = "AmovPknlMstpSrasWrflDnon"; PlayerProne = "AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon"; Crouch = "AmovPknlMstpSrasWrflDnon"; Die = "AcinPknlMwlkSlowWrflDb_death"; Default = "AcinPknlMstpSrasWrflDnon"; }; class MoveWithInjuredManDragger : MoveWithInjuredMan { released = "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon"; Up = "Helper_SwitchToCarryRfl"; PlayerStand = "Helper_SwitchToCarryRfl"; Stand = "Helper_SwitchToCarryRfl"; Default = "AcinPknlMstpSrasWrflDnon"; Stop = "AcinPknlMstpSrasWrflDnon"; StopRelaxed = "AcinPknlMstpSrasWrflDnon"; PlayerProne = "AmovPpneMstpSrasWrflDnon"; }; class MoveWithInjuredManDraggerRfl : MoveWithInjuredManDragger { PlayerProne = "AmovPpneMstpSrasWrflDnon"; PlayerCrouch = "AmovPknlMstpSrasWrflDnon"; WalkF = "AcinPknlMstpSrasWrflDnon"; WalkLF = "AcinPknlMstpSrasWrflDnon"; WalkRF = "AcinPknlMstpSrasWrflDnon"; WalkL = "AcinPknlMstpSrasWrflDnon"; WalkR = "AcinPknlMstpSrasWrflDnon"; SlowF = "AcinPknlMstpSrasWrflDnon"; SlowLF = "AcinPknlMstpSrasWrflDnon"; SlowRF = "AcinPknlMstpSrasWrflDnon"; SlowL = "AcinPknlMstpSrasWrflDnon"; SlowR = "AcinPknlMstpSrasWrflDnon"; FastF = "AcinPknlMstpSrasWrflDnon"; FastLF = "AcinPknlMstpSrasWrflDnon"; FastRF = "AcinPknlMstpSrasWrflDnon"; FastL = "AcinPknlMstpSrasWrflDnon"; FastR = "AcinPknlMstpSrasWrflDnon"; EvasiveForward = "AcinPknlMstpSrasWrflDnon"; EvasiveLeft = "AcinPknlMstpSrasWrflDnon"; EvasiveRight = "AcinPknlMstpSrasWrflDnon"; Down = "AmovPpneMstpSrasWrflDnon"; agonyStart = "AinjPpneMstpSnonWrflDnon"; agonyStop = "AmovPpneMstpSrasWrflDnon"; medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWrflDnon_medic"; Die = "AcinPknlMwlkSlowWrflDb_death"; released = "AmovPknlMstpSrasWrflDnon"; medicStartRightSide = "AinvPknlMstpSnonWrflDr_medic0S"; }; class MoveWithInjuredManDraggerPst : MoveWithInjuredManDragger { upDegree = "ManPosHandGunStand"; grabDrag = "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2"; grabDragged = "AinjPpneMstpSnonWnonDb_grab"; released = "AmovPknlMstpSrasWpstDnon"; Stop = "AcinPknlMstpSnonWpstDnon"; StopRelaxed = "AcinPknlMstpSnonWpstDnon"; WalkLB = "AcinPknlMwlkSnonWpstDb"; WalkRB = "AcinPknlMwlkSnonWpstDb"; WalkB = "AcinPknlMwlkSnonWpstDb"; SlowLB = "AcinPknlMwlkSnonWpstDb"; SlowRB = "AcinPknlMwlkSnonWpstDb"; SlowB = "AcinPknlMwlkSnonWpstDb"; FastLB = "AcinPknlMwlkSnonWpstDb"; FastRB = "AcinPknlMwlkSnonWpstDb"; FastB = "AcinPknlMwlkSnonWpstDb"; EvasiveBack = "AcinPknlMwlkSnonWpstDb"; Up = "Helper_SwitchToCarryNon_pst"; PlayerStand = "Helper_SwitchToCarryNon_pst"; PlayerCrouch = "AmovPknlMstpSrasWpstDnon"; PlayerProne = "AmovPpneMstpSrasWpstDnon"; Stand = "Helper_SwitchToCarryNon_pst"; Crouch = "AmovPknlMstpSrasWpstDnon"; grabCarry = "Helper_SwitchToCarryNon_pst"; Die = "AcinPknlMwlkSnonWpstDb_death"; Default = "AcinPknlMstpSnonWpstDnon"; HandGunOn = "AcinPknlMstpSnonWpstDnon"; }; class MoveWithInjuredManDraggerNon : MoveWithInjuredManDragger { upDegree = "ManPosNoWeapon"; grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; grabDragged = "AinjPpneMstpSnonWnonDb_grab"; released = "AmovPknlMstpSnonWnonDnon"; Stop = "AcinPknlMstpSnonWnonDnon"; StopRelaxed = "AcinPknlMstpSnonWnonDnon"; WalkLB = "AcinPknlMwlkSnonWnonDb"; WalkRB = "AcinPknlMwlkSnonWnonDb"; WalkB = "AcinPknlMwlkSnonWnonDb"; SlowLB = "AcinPknlMwlkSnonWnonDb"; SlowRB = "AcinPknlMwlkSnonWnonDb"; SlowB = "AcinPknlMwlkSnonWnonDb"; FastLB = "AcinPknlMwlkSnonWnonDb"; FastRB = "AcinPknlMwlkSnonWnonDb"; FastB = "AcinPknlMwlkSnonWnonDb"; EvasiveBack = "AcinPknlMwlkSnonWnonDb"; Up = "Helper_SwitchToCarryNon"; PlayerStand = "Helper_SwitchToCarryNon"; PlayerCrouch = "AmovPknlMstpSnonWnonDnon"; PlayerProne = "AmovPpneMstpSnonWnonDnon"; Stand = "Helper_SwitchToCarryNon"; Crouch = "AmovPknlMstpSnonWnonDnon"; grabCarry = "Helper_SwitchToCarryNon"; Die = "AcinPknlMwlkSnonWnonDb_death"; Default = "AcinPknlMstpSnonWnonDnon"; HandGunOn = "AcinPknlMstpSnonWnonDnon"; }; class MoveWithInjuredManCarrier : MoveWithInjuredMan { turnSpeed = 2; Stop = "AcinPercMstpSrasWrflDnon"; WalkLB = ""; WalkRB = ""; WalkB = ""; SlowLB = ""; SlowRB = ""; SlowB = ""; FastLB = ""; FastRB = ""; FastB = ""; EvasiveBack = ""; Die = "DeadState"; Default = "AcinPercMstpSrasWrflDnon"; LadderOnDown = ""; LadderOnUp = ""; TestDriver = ""; TestDriverOut = ""; TestGunner = ""; WalkF = "AcinPercMrunSrasWrflDf"; WalkLF = "AcinPercMrunSrasWrflDf"; WalkRF = "AcinPercMrunSrasWrflDf"; SlowF = "AcinPercMrunSrasWrflDf"; SlowLF = "AcinPercMrunSrasWrflDf"; SlowRF = "AcinPercMrunSrasWrflDf"; FastF = "AcinPercMrunSrasWrflDf"; FastLF = "AcinPercMrunSrasWrflDf"; FastRF = "AcinPercMrunSrasWrflDf"; EvasiveForward = "AcinPercMrunSrasWrflDf"; PlayerProne = "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon"; StopRelaxed = "AcinPercMstpSrasWrflDnon"; released = "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon"; PlayerStand = ""; grabCarry = ""; grabDrag = ""; PlayerCrouch = "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon"; Down = "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon"; Crouch = "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon"; }; class MoveWithInjuredManCarrierRfl : MoveWithInjuredManCarrier { PlayerProne = "AmovPknlMstpSrasWrflDnon"; PlayerCrouch = "AmovPknlMstpSrasWrflDnon"; Crouch = "AmovPknlMstpSrasWrflDnon"; Down = "AmovPknlMstpSrasWrflDnon"; WalkF = "AcinPercMrunSrasWrflDf"; WalkLF = "AcinPercMrunSrasWrflDf"; WalkL = "AcinPercMstpSrasWrflDnon"; WalkR = "AcinPercMstpSrasWrflDnon"; WalkLB = "AcinPercMstpSrasWrflDnon"; WalkRB = "AcinPercMstpSrasWrflDnon"; WalkB = "AcinPercMstpSrasWrflDnon"; SlowL = "AcinPercMstpSrasWrflDnon"; SlowR = "AcinPercMstpSrasWrflDnon"; SlowLB = "AcinPercMstpSrasWrflDnon"; SlowRB = "AcinPercMstpSrasWrflDnon"; SlowB = "AcinPercMstpSrasWrflDnon"; FastL = "AcinPercMstpSrasWrflDnon"; FastR = "AcinPercMstpSrasWrflDnon"; FastLB = "AcinPercMstpSrasWrflDnon"; FastRB = "AcinPercMstpSrasWrflDnon"; FastB = "AcinPercMstpSrasWrflDnon"; EvasiveLeft = "AcinPercMstpSrasWrflDnon"; EvasiveRight = "AcinPercMstpSrasWrflDnon"; EvasiveBack = "AcinPercMstpSrasWrflDnon"; PlayerStand = "AcinPercMstpSrasWrflDnon"; Stand = "AcinPercMstpSrasWrflDnon"; CanNotMove = "AcinPercMstpSrasWrflDnon"; toAgony = "AmovPpneMstpSrasWrflDnon_injured"; StartSwim = ""; agonyStart = "AinjPpneMstpSnonWrflDnon"; agonyStop = "AmovPpneMstpSrasWrflDnon"; medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWrflDnon_medic"; }; class MoveWithInjuredManCarrierPst : MoveWithInjuredManCarrierRfl {}; class MoveWithInjuredManCarrierNon : MoveWithInjuredManCarrierRfl { upDegree = "ManPosNoWeapon"; agonyStart = "AinjPpneMstpSnonWnonDnon"; agonyStop = "AmovPpneMstpSnonWnonDnon"; medicStop = "AinvPknlMstpSnonWnonDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWnonDnon_medic"; released = "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon"; Stop = "AcinPercMstpSnonWnonDnon"; StopRelaxed = "AcinPercMstpSnonWnonDnon"; WalkF = "AcinPercMrunSnonWnonDf"; WalkLF = "AcinPercMrunSnonWnonDf"; WalkRF = "AcinPercMrunSnonWnonDf"; WalkL = "AcinPercMstpSnonWnonDnon"; WalkR = "AcinPercMstpSnonWnonDnon"; WalkLB = "AcinPercMstpSnonWnonDnon"; WalkRB = "AcinPercMstpSnonWnonDnon"; WalkB = "AcinPercMstpSnonWnonDnon"; SlowF = "AcinPercMrunSnonWnonDf"; SlowLF = "AcinPercMrunSnonWnonDf"; SlowRF = "AcinPercMrunSnonWnonDf"; SlowL = "AcinPercMstpSnonWnonDnon"; SlowR = "AcinPercMstpSnonWnonDnon"; SlowLB = "AcinPercMstpSnonWnonDnon"; SlowRB = "AcinPercMstpSnonWnonDnon"; SlowB = "AcinPercMstpSnonWnonDnon"; FastF = "AcinPercMrunSnonWnonDf"; FastLF = "AcinPercMrunSnonWnonDf"; FastRF = "AcinPercMrunSnonWnonDf"; FastL = "AcinPercMstpSnonWnonDnon"; FastR = "AcinPercMstpSnonWnonDnon"; FastLB = "AcinPercMstpSnonWnonDnon"; FastRB = "AcinPercMstpSnonWnonDnon"; FastB = "AcinPercMstpSnonWnonDnon"; EvasiveForward = "AcinPercMrunSnonWnonDf"; EvasiveLeft = "AcinPercMstpSnonWnonDnon"; EvasiveRight = "AcinPercMstpSnonWnonDnon"; EvasiveBack = "AcinPercMstpSnonWnonDnon"; Down = "AmovPknlMstpSnonWnonDnon"; PlayerStand = "AcinPercMstpSnonWnonDnon"; PlayerCrouch = "AmovPknlMstpSnonWnonDnon"; PlayerProne = "AmovPknlMstpSnonWnonDnon"; Stand = "AcinPercMstpSnonWnonDnon"; Crouch = "AmovPknlMstpSnonWnonDnon"; CanNotMove = "AcinPercMstpSnonWnonDnon"; Default = "AcinPercMstpSnonWnonDnon"; }; class MoveWithInjuredManCarrierRflWc : MoveWithInjuredManCarrierRfl { toAgony = "AinjPpneMstpSnonWrflDnon"; }; class MoveWithInjuredManCarrierPstWc : MoveWithInjuredManCarrierRflWc {}; class MoveWithInjuredManCarrierNonWc : MoveWithInjuredManCarrierNon {}; class MoveWithInjuredMan_2Death2 : MoveWithInjuredMan { die = "AcinPknlMwlkSlowWrflDb_death2"; }; class MoveWithInjuredMan_release : RifleBaseLowStandActions { die = "AcinPknlMwlkSlowWrflDb_death2"; diary = ""; }; class InjuredManActions : NoActions { upDegree = "ManPosLying"; turnSpeed = 0; die = "AdthPpneMstpSnonWnonDnonB"; healingFinished = "AmovPpneMstpSrasWrflDnon"; WalkF = "AmovPpneMsprSlowWrflDf_injured"; SlowF = "AmovPpneMsprSlowWrflDf_injured"; FastF = "AmovPpneMsprSlowWrflDf_injured"; EvasiveForward = "AmovPpneMsprSlowWrflDf_injured"; LadderOnDown = ""; LadderOnUp = ""; TestDriver = ""; TestDriverOut = ""; TestGunner = ""; medicStop = ""; medicStart = ""; }; class InjuredManActionsRfl : InjuredManActions { turnSpeed = 2; Stop = "AmovPpneMstpSrasWrflDnon_injured"; Lying = "AmovPpneMstpSrasWrflDnon_injured"; healedStart = "AinjPpneMstpSnonWrflDnon_injuredHealed"; healedStop = "AinjPpneMstpSnonWrflDnon"; agonyStart = "AinjPpneMstpSnonWrflDnon"; agonyStop = "AmovPpneMstpSrasWrflDnon"; medicStop = "AinvPknlMstpSnonWrflDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWrflDnon_medic"; grabCarried = "AinjPfalMstpSnonWrflDnon_carried_Up"; }; class InjuredManActionsNon : InjuredManActionsRfl { agonyStart = "AinjPpneMstpSnonWnonDnon"; agonyStop = "AmovPpneMstpSnonWnonDnon"; medicStop = "AinvPknlMstpSnonWnonDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWnonDnon_medic"; grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; Stop = "AmovPpneMstpSnonWnonDnon_injured"; WalkF = "AmovPpneMsprSnonWnonDf_injured"; SlowF = "AmovPpneMsprSnonWnonDf_injured"; FastF = "AmovPpneMsprSnonWnonDf_injured"; EvasiveForward = "AmovPpneMsprSnonWnonDf_injured"; Lying = "AmovPpneMstpSnonWnonDnon_injured"; healedStart = "AinjPpneMstpSnonWnonDnon_injuredHealed"; healedStop = "AinjPpneMstpSnonWnonDnon"; grabDragged = "AinjPpneMstpSnonWnonDb_grab"; grabCarried = "AinjPfalMstpSnonWnonDnon_carried_Up"; released = "AinjPpneMstpSnonWnonDnon"; releasedBad = "AinjPpneMstpSnonWnonDnon"; carriedStill = "AinjPfalMstpSnonWnonDnon_carried_still"; }; class InjuredManActionsNon_norot : InjuredManActionsNon { turnSpeed = 0; }; class InjuredManActionsNon_healed : InjuredManActionsNon_norot { medicStop = "AinvPknlMstpSnonWnonDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWnonDnon_medic"; }; class InjuredManActionsRfl_norot : InjuredManActionsRfl { turnSpeed = 0; Stop = "AinjPpneMstpSnonWrflDnon"; }; class InjuredManActionsRfl_healed : InjuredManActionsRfl_norot { turnSpeed = 0; medicStop = ""; medicStart = ""; Stop = "AinjPpneMstpSnonWrflDnon_injuredHealed"; WalkF = ""; SlowF = ""; FastF = ""; EvasiveForward = ""; Lying = ""; Default = "AinjPpneMstpSnonWrflDnon_injuredHealed"; PlayerProne = "AinjPpneMstpSnonWrflDnon_injuredHealed"; PlayerCrouch = "AinjPpneMstpSnonWrflDnon_injuredHealed"; PlayerStand = "AinjPpneMstpSnonWrflDnon_injuredHealed"; }; class InjuredManCarriedActions : InjuredManActions { WalkL = ""; WalkF = ""; Stop = "AinjPfalMstpSnonWrflDnon_carried_still"; StopRelaxed = "AinjPfalMstpSnonWrflDnon_carried_still"; SlowF = ""; FastF = ""; EvasiveForward = ""; released = "AmovPpneMstpSrasWrflDnon"; LadderOnDown = ""; LadderOnUp = ""; healingFinished = ""; TestDriver = ""; TestDriverOut = ""; TestGunner = ""; Default = "AinjPfalMstpSnonWrflDnon_carried_still"; Lying = "AinjPfalMstpSnonWrflDnon_carried_still"; PlayerProne = "AinjPfalMstpSnonWrflDnon_carried_still"; PlayerCrouch = "AinjPfalMstpSnonWrflDnon_carried_still"; PlayerStand = "AinjPfalMstpSnonWrflDnon_carried_still"; Die = ""; agonyStop = "AmovPpneMstpSrasWrflDnon"; }; class InjuredManCarriedActionsNon : InjuredManActionsNon { turnSpeed = 0; agonyStop = "AmovPpneMstpSnonWnonDnon"; grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; released = "AinjPfalMstpSnonWnonDnon_carried_Down"; Stop = "AinjPfalMstpSnonWnonDnon_carried_still"; StopRelaxed = "AinjPfalMstpSnonWnonDnon_carried_still"; PlayerStand = "AinjPfalMstpSnonWnonDnon_carried_still"; PlayerCrouch = ""; PlayerProne = ""; Lying = "AinjPfalMstpSnonWnonDnon_carried_still"; Default = "AinjPfalMstpSnonWnonDnon_carried_still"; releasedBad = "AinjPfalMstpSnonWnonDf_carried_fall"; grabDragged = "AinjPpneMstpSnonWnonDb_grab"; carriedStill = "AinjPfalMstpSnonWnonDnon_carried_still"; EvasiveForward = ""; FastF = ""; SlowF = ""; WalkF = ""; Die = ""; }; class InjuredManCarriedActionsNonWc : InjuredManCarriedActionsNon { releasedBad = "AinjPfalMstpSnonWnonDf_carried_fallwc"; }; class InjuredManCarriedActionsRfl : InjuredManCarriedActions { turnSpeed = 0; agonyStart = "AinjPpneMstpSnonWrflDnon"; agonyStop = "AmovPpneMstpSrasWrflDnon"; released = "AinjPfalMstpSnonWrflDnon_carried_Down"; releasedBad = "AinjPfalMstpSnonWrflDf_carried_fall"; }; class InjuredManCarriedActionsRflWc : InjuredManCarriedActionsRfl { releasedBad = "AinjPfalMstpSnonWrflDf_carried_fallwc"; }; class InjuredManDraggedActions : InjuredManActions { Die = "AdthPpneMstpSnonWrflDbB_dragged"; released = "AmovPpneMstpSnonWnonDnon"; WalkF = ""; SlowF = ""; FastF = ""; EvasiveForward = ""; Stop = "AinjPpneMstpSnonWrflDb_still"; StopRelaxed = "AinjPpneMstpSnonWrflDb_still"; Default = "AinjPpneMstpSnonWrflDb_still"; }; class InjuredManDraggedActionsRfl : InjuredManDraggedActions { released = "AinjPpneMstpSnonWrflDb_release"; releasedBad = "AinjPpneMstpSnonWrflDb_release"; Stop = "AinjPpneMstpSnonWrflDb_still"; Default = "AinjPpneMstpSnonWrflDb_still"; agonyStart = "AinjPpneMstpSnonWrflDnon"; agonyStop = "AmovPpneMstpSrasWrflDnon"; grabCarried = "AinjPfalMstpSnonWrflDnon_carried_Up"; }; class InjuredManDraggedActionsNon : InjuredManDraggedActions { released = "AinjPpneMstpSnonWnonDb_release"; grabDrag = "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; Die = "AdthPpneMstpSnonWnonDbB_dragged"; releasedBad = "AinjPpneMstpSnonWnonDb_release"; Stop = "AinjPpneMstpSnonWnonDb_still"; StopRelaxed = "AinjPpneMstpSnonWnonDb_still"; Default = "AinjPpneMstpSnonWnonDb_still"; grabDragged = "AinjPpneMstpSnonWnonDb_grab"; grabCarried = "AinjPfalMstpSnonWnonDnon_carried_Up"; }; class InjuredManDraggedDeadActions : InjuredManDraggedActions { released = "AdthPpneMstpSnonWnonDnonB"; }; class ParachuteFreeFall : NoActions { upDegree = -1; Stop = "HaloFreeFall_non"; StopRelaxed = "HaloFreeFall_non"; Default = "HaloFreeFall_non"; WalkF = "HaloFreeFall_F"; WalkLF = "HaloFreeFall_FL"; WalkRF = "HaloFreeFall_FR"; WalkL = "HaloFreeFall_L"; WalkR = "HaloFreeFall_R"; WalkLB = "HaloFreeFall_BL"; WalkRB = "HaloFreeFall_BR"; WalkB = "HaloFreeFall_B"; SlowF = "HaloFreeFall_F"; SlowLF = "HaloFreeFall_FL"; SlowRF = "HaloFreeFall_FR"; SlowL = "HaloFreeFall_L"; SlowR = "HaloFreeFall_R"; SlowLB = "HaloFreeFall_BL"; SlowRB = "HaloFreeFall_BR"; SlowB = "HaloFreeFall_B"; FastF = "HaloFreeFall_F"; FastLF = "HaloFreeFall_FL"; FastRF = "HaloFreeFall_FR"; FastL = "HaloFreeFall_L"; FastR = "HaloFreeFall_R"; FastLB = "HaloFreeFall_BL"; FastRB = "HaloFreeFall_BR"; FastB = "HaloFreeFall_B"; EvasiveLeft = "HaloFreeFall_FL"; EvasiveForward = "HaloFreeFall_F"; EvasiveRight = "HaloFreeFall_FR"; }; class RifleKneelActionsRunF : RifleKneelActions { PlayerStand = "AmovPercMrunSrasWrflDf"; Up = "AmovPercMrunSrasWrflDf"; }; class RifleKneelActionsWlkF : RifleKneelActions { PlayerStand = "AmovPercMwlkSrasWrflDf"; Up = "AmovPercMwlkSrasWrflDf"; }; class RifleKneelActionsRunFL : RifleKneelActions { PlayerStand = "AmovPercMrunSrasWrflDfl"; Up = "AmovPercMrunSrasWrflDfl"; }; class RifleKneelActionsWlkFL : RifleKneelActions { PlayerStand = "AmovPercMwlkSrasWrflDfl"; Up = "AmovPercMwlkSrasWrflDfl"; }; class RifleKneelActionsRunL : RifleKneelActions { PlayerStand = "AmovPercMrunSrasWrfldl"; Up = "AmovPercMrunSrasWrfldl"; }; class RifleKneelActionsWlkL : RifleKneelActions { PlayerStand = "AmovPercMwlkSrasWrfldl"; Up = "AmovPercMwlkSrasWrfldl"; }; class RifleKneelActionsRunBL : RifleKneelActions { PlayerStand = "AmovPercMrunSrasWrfldbl"; Up = "AmovPercMrunSrasWrfldbl"; }; class RifleKneelActionsWlkBL : RifleKneelActions { PlayerStand = "AmovPercMwlkSrasWrfldbl"; Up = "AmovPercMwlkSrasWrfldbl"; }; class RifleKneelActionsRunB : RifleKneelActions { PlayerStand = "AmovPercMrunSrasWrflDb"; Up = "AmovPercMrunSrasWrflDb"; }; class RifleKneelActionsWlkB : RifleKneelActions { PlayerStand = "AmovPercMwlkSrasWrflDb"; Up = "AmovPercMwlkSrasWrflDb"; }; class RifleKneelActionsRunBR : RifleKneelActions { PlayerStand = "AmovPercMrunSrasWrflDbr"; Up = "AmovPercMrunSrasWrflDbr"; }; class RifleKneelActionsWlkBR : RifleKneelActions { PlayerStand = "AmovPercMwlkSrasWrflDbr"; Up = "AmovPercMwlkSrasWrflDbr"; }; class RifleKneelActionsRunR : RifleKneelActions { PlayerStand = "AmovPercMrunSrasWrflDr"; Up = "AmovPercMrunSrasWrflDr"; }; class RifleKneelActionsWlkR : RifleKneelActions { PlayerStand = "AmovPercMwlkSrasWrflDr"; Up = "AmovPercMwlkSrasWrflDr"; }; class RifleKneelActionsRunFR : RifleKneelActions { PlayerStand = "AmovPercMrunSrasWrflDfr"; Up = "AmovPercMrunSrasWrflDfr"; }; class RifleKneelActionsWlkFR : RifleKneelActions { PlayerStand = "AmovPercMwlkSrasWrflDfr"; Up = "AmovPercMwlkSrasWrflDfr"; }; }; primaryActionMaps[] = {"RifleProneActions_injured", "DeadActions", "LauncherKneelActions", "BinocProneRflActions", "BinocProneCivilActions", "RifleProneActions", "PistolProneActions", "RifleKneelActions", "PistolKneelActions", "RifleStandActions", "PistolStandActions", "RifleLowStandActions", "SwimmingActions", "CivilStandActions", "BinocKneelRflActions", "BinocStandRflActions"}; class Interpolations {}; transitionsInterpolated[] = {}; transitionsSimple[] = {}; transitionsDisabled[] = {}; class BlendAnims { aimingDefault[] = {}; legsDefault[] = {}; headDefault[] = {}; aimingNo[] = {}; legsNo[] = {}; headNo[] = {}; aimingUpDefault[] = {}; empty[] = {}; }; class AgonyBase : Default { disableWeaponsLong = "true"; enableOptics = "false"; actions = "InjuredManActions"; headBobMode = 2; headBobStrength = -1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; }; class AgonyBaseRfl : AgonyBase { actions = "InjuredManActionsRfl"; }; class InjuredMovedBase : Default { actions = "InjuredManCarriedActions"; speed = 1; visibleSize = 0.600122; headBobMode = 1; headBobStrength = -1; }; }; class CfgMovesMaleSdr : CfgMovesBasic { skeletonName = "OFP2_ManSkeleton"; gestures = "CfgGesturesMale"; class States { class DeadState : Default { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; speed = 1.67; looped = "false"; onLandBeg = "true"; onLandEnd = "true"; soundEnabled = "false"; terminal = "true"; canPullTrigger = "true"; headBobMode = 2; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AinvPknlMstpSnonWnonDnon_medic : HealBase { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medicS0"; speed = 1000000; limitGunMovement = "false"; looped = "true"; actions = "HealActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; forceAim = 1; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medicEnd", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AinvPknlMstpSnonWnonDnon_medic0", 0.1, "AinvPknlMstpSnonWnonDnon_medic1", 0.1, "AinvPknlMstpSnonWnonDnon_medic2", 0.1, "AinvPknlMstpSnonWnonDnon_medic3", 0.1, "AinvPknlMstpSnonWnonDr_medic3", 0.1, "AinvPknlMstpSnonWnonDr_medic4", 0.1, "AinvPknlMstpSnonWnonDr_medic5", 0.1, "AinvPknlMstpSnonWnonDnon_medic4", 0.1, "AinvPknlMstpSnonWnonDnon_medic5", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AinvPknlMstpSnonWnonDr_medic0", 0.1, "AinvPknlMstpSnonWnonDr_medic1", 0.1, "AinvPknlMstpSnonWnonDr_medic2", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDnon_medicEnd : AinvPknlMstpSnonWnonDnon_medic { actions = "HealActionsNon"; speed = 0.5; file = "\ca\anims\characters\data\anim\sdr\inj\healing\ainvpknlmstpsnonwnondnon_medic_ainvpknlmstpsnonwnondnon"; looped = "false"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.1, "AdthPknlMstpSnonWnonDnon_1", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDnon_medicEnd : HealBaseRfl { file = "\ca\anims\characters\data\anim\sdr\inj\healing\ainvpknlmstpsnonwrfldnon_medic_ainvpknlmstpsnonwrfldnon"; speed = 0.5; actions = "RifleKneelTakeActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPknlMstpSrasWrflDnon", 0.02, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDnon_medic0S : AinvPknlMstpSnonWnonDnon_medic { VariantAfter[] = {5, 5, 5}; variantsPlayer[] = {"AinvPknlMstpSnonWnonDnon_medic0", 0.15, "AinvPknlMstpSnonWnonDnon_medic1", 0.15, "AinvPknlMstpSnonWnonDnon_medic2", 0.15, "AinvPknlMstpSnonWnonDnon_medic3", 0.15, "AinvPknlMstpSnonWnonDnon_medic4", 0.15, "AinvPknlMstpSnonWnonDnon_medic5", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.15}; equivalentTo = "AinvPknlMstpSnonWnonDnon_medic0"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.01, "AinvPknlMstpSnonWnonDnon_medic0", 0.01, "AinvPknlMstpSnonWnonDnon_medic1", 0.01, "AinvPknlMstpSnonWnonDnon_medic2", 0.01, "AinvPknlMstpSnonWnonDnon_medic3", 0.01, "AinvPknlMstpSnonWnonDnon_medic4", 0.01, "AinvPknlMstpSnonWnonDnon_medic5", 0.01}; InterpolateTo[] = {}; }; class AinvPknlMstpSnonWnonDnon_medic0 : HealBase { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic0"; speed = 0.4; aiming = "empty"; aimingBody = "empty"; enableDirectControl = 0; variantsPlayer[] = {"AinvPknlMstpSnonWnonDnon_medic0", 0.166666, "AinvPknlMstpSnonWnonDnon_medic1", 0.166666, "AinvPknlMstpSnonWnonDnon_medic2", 0.166666, "AinvPknlMstpSnonWnonDnon_medic3", 0.166666, "AinvPknlMstpSnonWnonDnon_medic4", 0.166666, "AinvPknlMstpSnonWnonDnon_medic5", 0.166666}; equivalentTo = "AinvPknlMstpSnonWnonDnon_medic0"; actions = "HealActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDnon_medic1 : AinvPknlMstpSnonWnonDnon_medic0 { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic1"; speed = 0.26; actions = "HealActionsNon"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDnon_medic2 : AinvPknlMstpSnonWnonDnon_medic0 { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic2"; speed = 0.19; actions = "HealActionsNon"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDnon_medic3 : AinvPknlMstpSnonWnonDnon_medic0 { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic3"; speed = 0.2; actions = "HealActionsNon"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDr_medic3 : AinvPknlMstpSnonWnonDnon_medic0 { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic3"; speed = 0.13; actions = "HealActionsNon"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDr_medic4 : HealBase { actions = "HealActionsNon"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic4"; speed = 0.22; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDr_medic5 : HealBase { actions = "HealActionsNon"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic5"; speed = 0.11; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDnon_medic4 : HealBase { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic4"; speed = 0.13; actions = "HealActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDnon_medic5 : HealBase { actions = "HealActionsNon"; speed = 0.43; file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medic5"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDr_medic0S : AinvPknlMstpSnonWnonDnon_medic { variantsPlayer[] = {"AinvPknlMstpSnonWnonDnon_medic0", 0.075, "AinvPknlMstpSnonWnonDnon_medic1", 0.075, "AinvPknlMstpSnonWnonDnon_medic2", 0.075, "AinvPknlMstpSnonWnonDnon_medic3", 0.075, "AinvPknlMstpSnonWnonDnon_medic4", 0.075, "AinvPknlMstpSnonWnonDnon_medic5", 0.075, "AinvPknlMstpSnonWnonDr_medic0", 0.075, "AinvPknlMstpSnonWnonDr_medic1", 0.075, "AinvPknlMstpSnonWnonDr_medic2", 0.075, "AinvPknlMstpSnonWnonDr_medic3", 0.075, "AinvPknlMstpSnonWnonDr_medic4", 0.075, "AinvPknlMstpSnonWnonDr_medic5", 0.075, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; VariantAfter[] = {5, 5, 5}; actions = "HealActionsNonDr"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.01, "AinvPknlMstpSnonWnonDr_medic3", 0.01, "AinvPknlMstpSnonWnonDr_medic4", 0.01, "AinvPknlMstpSnonWnonDr_medic5", 0.01, "AinvPknlMstpSnonWnonDr_medic0", 0.01, "AinvPknlMstpSnonWnonDr_medic1", 0.01, "AinvPknlMstpSnonWnonDr_medic2", 0.01}; InterpolateTo[] = {}; }; class AinvPknlMstpSnonWnonDr_medic0 : HealBase { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic0"; speed = 0.11; equivalentTo = "AinvPknlMstpSnonWnonDr_medic0"; actions = "HealActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDr_medic1 : AinvPknlMstpSnonWnonDr_medic0 { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic1"; speed = 0.21; actions = "HealActionsNon"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDr_medic2 : AinvPknlMstpSnonWnonDr_medic0 { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDr_medic2"; speed = 0.13; actions = "HealActionsNon"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic : HealBase { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic"; speed = 0.5; actions = "HealActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; forceAim = 1; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1}; InterpolateTo[] = {}; }; class AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic : HealBaseRfl { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic"; speed = 0.5; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; forceAim = 1; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1}; InterpolateTo[] = {}; }; class AinvPknlMstpSnonWrflDnon_medic : HealBaseRfl { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medicS0"; speed = "1e+008.0"; looped = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; interpolationSpeed = 2.5; forceAim = 1; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medicEnd", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AinvPknlMstpSnonWrflDr_medic0", 0.1, "AinvPknlMstpSnonWrflDr_medic1", 0.1, "AinvPknlMstpSnonWrflDr_medic2", 0.1, "AinvPknlMstpSnonWrflDr_medic3", 0.1, "AinvPknlMstpSnonWrflDr_medic4", 0.1, "AinvPknlMstpSnonWrflDr_medic5", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AinvPknlMstpSnonWrflDnon_medic0", 0.1, "AinvPknlMstpSnonWrflDnon_medic1", 0.1, "AinvPknlMstpSnonWrflDnon_medic2", 0.1, "AinvPknlMstpSnonWrflDnon_medic3", 0.1, "AinvPknlMstpSnonWrflDnon_medic4", 0.1, "AinvPknlMstpSnonWrflDnon_medic5", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDr_medic0S : AinvPknlMstpSnonWrflDnon_medic { VariantAfter[] = {5, 5, 5}; VariantsPlayer[] = {"AinvPknlMstpSnonWrflDnon_medic0", 0.075, "AinvPknlMstpSnonWrflDnon_medic1", 0.075, "AinvPknlMstpSnonWrflDnon_medic2", 0.075, "AinvPknlMstpSnonWrflDnon_medic3", 0.075, "AinvPknlMstpSnonWrflDnon_medic4", 0.075, "AinvPknlMstpSnonWrflDnon_medic5", 0.075, "AinvPknlMstpSnonWrflDr_medic0", 0.075, "AinvPknlMstpSnonWrflDr_medic1", 0.075, "AinvPknlMstpSnonWrflDr_medic2", 0.075, "AinvPknlMstpSnonWrflDr_medic3", 0.075, "AinvPknlMstpSnonWrflDr_medic4", 0.075, "AinvPknlMstpSnonWrflDr_medic5", 0.075, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; equivalentTo = "AinvPknlMstpSnonWrflDr_medic0"; actions = "HealActionBaseDr"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0", 0.1, "AinvPknlMstpSnonWrflDr_medic1", 0.1, "AinvPknlMstpSnonWrflDr_medic2", 0.1, "AinvPknlMstpSnonWrflDr_medic3", 0.1, "AinvPknlMstpSnonWrflDr_medic4", 0.1, "AinvPknlMstpSnonWrflDr_medic5", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDr_medic0", 0.1, "AinvPknlMstpSnonWrflDr_medic1", 0.1, "AinvPknlMstpSnonWrflDr_medic2", 0.1, "AinvPknlMstpSnonWrflDr_medic3", 0.1, "AinvPknlMstpSnonWrflDr_medic4", 0.1, "AinvPknlMstpSnonWrflDr_medic5", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDr_medic0 : AinvPknlMstpSnonWrflDr_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic0"; speed = 0.11; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDr_medic1 : AinvPknlMstpSnonWrflDr_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic1"; speed = 0.21; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDr_medic2 : AinvPknlMstpSnonWrflDr_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic2"; speed = 0.13; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDr_medic3 : AinvPknlMstpSnonWrflDr_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic3"; speed = 0.22; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDr_medic4 : AinvPknlMstpSnonWrflDr_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic4"; speed = 0.22; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDr_medic5 : AinvPknlMstpSnonWrflDr_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic5"; speed = 0.11; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDnon_medic0S : AinvPknlMstpSnonWrflDnon_medic { VariantsPlayer[] = {"AinvPknlMstpSnonWrflDnon_medic0", 0.15, "AinvPknlMstpSnonWrflDnon_medic1", 0.15, "AinvPknlMstpSnonWrflDnon_medic2", 0.15, "AinvPknlMstpSnonWrflDnon_medic3", 0.15, "AinvPknlMstpSnonWrflDnon_medic4", 0.15, "AinvPknlMstpSnonWrflDnon_medic5", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.15}; VariantAfter[] = {5, 5, 5}; equivalentTo = "AinvPknlMstpSnonWrflDnon_medic0"; actions = "HealActionBase"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0", 0.1, "AinvPknlMstpSnonWrflDnon_medic1", 0.1, "AinvPknlMstpSnonWrflDnon_medic2", 0.1, "AinvPknlMstpSnonWrflDnon_medic3", 0.1, "AinvPknlMstpSnonWrflDnon_medic4", 0.1, "AinvPknlMstpSnonWrflDnon_medic5", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0", 0.1, "AinvPknlMstpSnonWrflDnon_medic1", 0.1, "AinvPknlMstpSnonWrflDnon_medic2", 0.1, "AinvPknlMstpSnonWrflDnon_medic3", 0.1, "AinvPknlMstpSnonWrflDnon_medic4", 0.1, "AinvPknlMstpSnonWrflDnon_medic5", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDnon_medic0 : AinvPknlMstpSnonWrflDnon_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic0"; speed = 0.31; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDnon_medic1 : AinvPknlMstpSnonWrflDnon_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic1"; speed = 0.26; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDnon_medic2 : AinvPknlMstpSnonWrflDnon_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic2"; speed = 0.19; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDnon_medic3 : AinvPknlMstpSnonWrflDnon_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic3"; speed = 0.2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDnon_medic4 : AinvPknlMstpSnonWrflDnon_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic4"; speed = 0.13; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDnon_medic5 : AinvPknlMstpSnonWrflDnon_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic5"; speed = 0.43; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class Crew : Default { actions = "CargoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Sit\stp\non\non\AmovPsitMstpSnonWnonDnon.rtm"; speed = 1e+010; looped = "true"; soundEnabled = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; hasCollShapeSafe = "false"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class BasicDriver : Default { actions = "CargoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_basicGunner.rtm"; speed = 1e+010; looped = "true"; soundEnabled = "false"; interpolationSpeed = 1; canPullTrigger = "false"; ConnectTo[] = {"BasicDriverDying", 1.0}; InterpolateTo[] = {"BasicDriverDying", 0.1}; }; class BasicDriverDying : DefaultDie { actions = "NoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; looped = "false"; soundEnabled = "false"; canPullTrigger = "false"; ConnectTo[] = {"BasicDriverDead", 1.0}; InterpolateTo[] = {}; }; class BasicDriverDead : BasicDriverDying { actions = "DeadActions"; speed = 1e+010; terminal = "true"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class BasicDriverOut : Default { actions = "CargoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_basicGunner.rtm"; speed = 1e+010; looped = "true"; soundEnabled = "false"; interpolationSpeed = 1; canPullTrigger = "false"; ConnectTo[] = {"BasicDriverOutDying", 1.0}; InterpolateTo[] = {"BasicDriverOutDying", 0.1}; }; class BasicDriverOutDying : DefaultDie { actions = "NoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; looped = "false"; soundEnabled = "false"; canPullTrigger = "false"; ConnectTo[] = {"BasicDriverOutDead", 1.0}; InterpolateTo[] = {}; }; class BasicDriverOutDead : BasicDriverOutDying { actions = "DeadActions"; speed = 1e+010; terminal = "true"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class BasicSittingGunner_Dead : DefaultDie { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; speed = 1e+010; terminal = "true"; soundEnabled = "false"; canPullTrigger = "false"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class BasicSittingGunner : Crew { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_basicGunner.rtm"; ConnectTo[] = {"BasicSittingGunner_Dead", 1.0}; InterpolateTo[] = {}; }; class SprintBaseDf : StandBase { actions = "RifleStandEvasiveActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\spr\low\Rfl\AmovPercMsprSlowWrflDf.rtm"; speed = 1.71429; soundOverride = "sprint"; duty = 0.5; showWeaponAim = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; leaningFactorBeg = 0; leaningFactorEnd = 0; limitGunMovement = "false"; relSpeedMin = 0.697171; relSpeedMax = 1.1; enableAutoActions = "false"; visibleSize = 1.00012; soundEnabled = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; headBobStrength = 0.154229; headBobMode = 2; rightHandIKCurve[] = {1}; leftHandIKCurve[] = {1}; ConnectTo[] = {"AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02}; }; class SprintBaseDfl : SprintBaseDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\spr\low\Rfl\AmovPercMsprSlowWrflDfl.rtm"; speed = 1.8; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class SprintBaseDfr : SprintBaseDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\spr\low\Rfl\AmovPercMsprSlowWrflDfr.rtm"; speed = 1.8; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class SprintCivilBaseDf : SprintBaseDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\spr\non\non\AmovPercMsprSnonWnonDf.rtm"; speed = 1.71429; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; visibleSize = 1.00012; ConnectTo[] = {}; InterpolateTo[] = {}; }; class SprintCivilBaseDfl : SprintCivilBaseDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\spr\non\non\AmovPercMsprSnonWnonDfl.rtm"; speed = 1.71429; ConnectTo[] = {}; InterpolateTo[] = {}; }; class SprintCivilBaseDfr : SprintCivilBaseDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\spr\non\non\AmovPercMsprSnonWnonDfr.rtm"; speed = 1.71429; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AmovPercMstpSlowWrflDnon : StandBase { actions = "RifleLowStandActions"; duty = -0.4; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\low\rfl\AmovPercMstpSlowWrflDnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; showWeaponAim = "false"; disableWeapons = "false"; disableWeaponsLong = "true"; speed = 1e+010; relSpeedMin = 0.7; relSpeedMax = 1.1; looped = "true"; soundEnabled = "false"; enableBinocular = "true"; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; leftHandIKBeg = "true"; leftHandIKCurve[] = {1}; leftHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; aimPrecision = 1; weaponIK = 1; headBobMode = 2; canPullTrigger = "false"; ConnectTo[] = {"AidlPercMstpSlowWrflDnon_player_0S", 0.01, "AovrPercMstpSlowWrflDf", 0.01, "AmovPercMstpSlowWrflDnon_turnL", 0.02, "AmovPercMstpSlowWrflDnon_turnR", 0.02, "AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon", 0.01, "ActsPsitMstpSnonWrflDnon_varSittingDrinking", 10.0, "AmovPercMstpSlowWrflDnon_ScaredTalking", 2.0, "AmovPercMstpSlowWrflDnon_talking", 2.0, "AmovPercMstpSlowWrflDnon_seeWatch", 2.0, "AmovPercMstpSlowWrflDnon_SaluteIn", 0.1, "AmovPercMstpSrasWrflDnon_SaluteIn", 0.15, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon", 0.1, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon", 0.1, "LadderRifleOn", 1.0, "AswmPercMstpSnonWnonDnon", 0.3, "AidlPercMstpSrasWrflDnon0S", 0.01, "ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper", 0.1, "AidlPercMstpSlowWrflDnon0S", 0.01, "ActsPpneMstpWrflSlowDnon_sceneCrashSite_Ohara", 0.1, "ActsPpneMstpWrflSlowDnon_sceneCrashSite_Sykes", 0.1, "ActsPpneMstpWrflSlowDnon_sceneCrashSite_Rodriguez", 0.1, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.01, "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1", 0.1, "ActsPercMstpSnonWnonDnon_talking01a", 0.1, "AidlPercSlowWrflDnon_talkCalm", 0.01, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Rodriguez1", 0.01, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Ohara1", 0.01, "ActsPercMstpSlowWrflDnon_sceneLopotevBandCaptured_Cooper", 0.1, "AidlPercSlowWrflDnon_talkHeated", 0.01, "ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Steve", 0.01, "ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Simms", 0.01, "ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Kostey", 0.01, "ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Adamson", 0.01, "ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang1", 10.0, "ActsPercMstpSlowWpstDnon_sceneLopotevBandCaptured_Sykes", 0.01, "ErcRflLow_sitRfl_L", 0.01, "ErcRflLow_sitRfl_L2", 0.01, "ErcRflLow_sitRfl_R", 0.01, "ErcRflLow_sitTable", 0.01, "ErcRflLow_sitRfl_L_CARGO", 0.01, "CtsDoktor_Doktor_uder4", 0.01, "CtsDoktor_Doktor_uder5", 0.01, "CtsDoktor_Vojak_vyslechStand2unaerc_reverse", 0.01, "otockaErcRflLow_180leva", 0.01, "ctsLopoHover_cooper", 0.01, "ctsLopoHover_ohara", 0.01, "ctsLopoHover_rodriguez", 0.01, "ctsLopoHover_sykes", 0.01, "sitRfl_R_BidleLoopTest", 0.01, "AmelPercMstpSlowWrflDnon_StrokeGun", 0.02, "ActsPercMstpSlowWrflDnon_listeningOrdersUnderFireShort", 0.01, "AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire", 0.01, "AsigPercMstpSlowWrflDnon_GoGo", 0.01, "AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo", 0.01, "AsigPercMstpSlowWrflDnon_SendMenInAction", 0.01, "AmovPercMstpSnonWnonDnon_zevl", 0.01, "c4coming2cdf_genericstani", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_turnL", 0.02, "AmovPercMstpSlowWrflDnon_turnR", 0.02, "AmovPercMwlkSlowWrflDf", 0.02, "AmovPercMwlkSlowWrflDfl", 0.02, "AmovPercMwlkSlowWrflDl", 0.02, "AmovPercMwlkSlowWrflDbl", 0.02, "AmovPercMwlkSlowWrflDb", 0.02, "AmovPercMwlkSlowWrflDbr", 0.02, "AmovPercMwlkSlowWrflDr", 0.02, "AmovPercMwlkSlowWrflDfr", 0.02, "AmovPercMrunSlowWrflDf", 0.02, "AmovPercMrunSlowWrflDfl", 0.02, "AmovPercMrunSlowWrflDl", 0.02, "AmovPercMrunSlowWrflDbl", 0.02, "AmovPercMrunSlowWrflDb", 0.02, "AmovPercMrunSlowWrflDbr", 0.02, "AmovPercMrunSlowWrflDr", 0.02, "AmovPercMrunSlowWrflDfr", 0.02, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMevaSlowWrflDfr", 0.025, "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AwopPercMstpSgthWrflDnon_Start1", 0.1, "AwopPercMstpSgthWrflDnon_Throw1", 0.1, "AwopPercMstpSgthWrflDnon_End1", 0.1, "AwopPercMstpSgthWrflDnon_Throw2", 0.1, "AwopPercMstpSgthWrflDnon_End2", 0.1, "AidlPercMstpSlowWrflDnon01", 0.02, "AidlPercMstpSlowWrflDnon02", 0.02, "AidlPercMstpSlowWrflDnon03", 0.02, "AidlPercMstpSlowWrflDnon04", 0.02, "AidlPercMstpSlowWrflDnon_i01", 0.02, "AidlPercMstpSlowWrflDnon_i02", 0.02, "AidlPercMstpSlowWrflDnon_i03", 0.02, "AidlPercMstpSlowWrflDnon_i04", 0.02, "AidlPercMstpSlowWrflDnon_i05", 0.02, "AidlPercMstpSlowWrflDnon_i06", 0.02, "AidlPercMstpSlowWrflDnon_i07", 0.02, "AidlPercMstpSlowWrflDnon_i08", 0.02, "AidlPercMstpSlowWrflDnon_i09", 0.02, "AidlPercMstpSlowWrflDnon_i10", 0.02, "AidlPercMstpSlowWrflDnon_i11", 0.02, "AidlPercMstpSlowWrflDnon_i12", 0.02, "AidlPercMstpSlowWrflDnon_i13", 0.02, "AidlPercMstpSlowWrflDnon05", 0.02, "AidlPercMstpSlowWrflDnon06", 0.02, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01, "ActsPercMstpSlowWrflDnon_talking_C3BeginBriefing", 0.1, "AidlPercSlowWrflDnon_talkListeningS", 0.01, "AidlPercSnonWnonDnon_talkAS", 0.01}; }; class AidlPercMstpSlowWrflDnon_player_0S : AmovPercMstpSlowWrflDnon { variantAfter[] = {2, 3, 5}; variantsPlayer[] = {"AidlPercMstpSlowWrflDnon_player_idleSteady04", 0.25, "AmovPercMstpSlowWrflDnon_player_idleSteady03", 0.25, "AmovPercMstpSlowWrflDnon_player_idleSteady02", 0.25, "AmovPercMstpSlowWrflDnon_player_idleSteady01", 0.25}; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AmovPercMstpSlowWrflDnon_player_idleSteady01", 0.01, "AmovPercMstpSlowWrflDnon_player_idleSteady02", 0.01, "AmovPercMstpSlowWrflDnon_player_idleSteady03", 0.01, "AidlPercMstpSlowWrflDnon_player_idleSteady04", 0.01}; InterpolateTo[] = {}; }; class AmovPercMstpSlowWrflDnon_player_idleSteady01 : AidlPercMstpSlowWrflDnon_player_0S { variantAfter[] = {1, 1, 1}; interpolationSpeed = 30.5; file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady01"; speed = 0.067415; ConnectTo[] = {"AidlPercMstpSlowWrflDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; }; class AmovPercMstpSlowWrflDnon_player_idleSteady02 : AmovPercMstpSlowWrflDnon_player_idleSteady01 { speed = 0.042553; file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady02"; ConnectTo[] = {"AidlPercMstpSlowWrflDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; }; class AmovPercMstpSlowWrflDnon_player_idleSteady03 : AmovPercMstpSlowWrflDnon_player_idleSteady01 { speed = 0.057143; file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady03"; ConnectTo[] = {"AidlPercMstpSlowWrflDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; }; class AidlPercMstpSlowWrflDnon_player_idleSteady04 : AmovPercMstpSlowWrflDnon_player_idleSteady01 { speed = 0.075949; file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady04"; ConnectTo[] = {"AidlPercMstpSlowWrflDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; }; class AovrPercMstpSlowWrflDf : AmovPercMstpSlowWrflDnon { looped = "false"; speed = 0.441176; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\low\rfl\AovrPercMstpSlowWrflDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; disableWeapons = "true"; disableWeaponsLong = "true"; enableOptics = "false"; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class AmovPercMstpSlowWrflDnon_turnL : AmovPercMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AIturn90L"; speed = 0.5; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02}; }; class AmovPercMstpSlowWrflDnon_turnR : AmovPercMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AIturn90R"; speed = 0.5; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02}; }; class AmovPercMstpSrasWrflDnon : AmovPercMstpSlowWrflDnon { visibleSize = 0.700121; actions = "RifleStandActions"; duty = -0.4; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wrfl.p3d"; showWeaponAim = "true"; disableWeapons = "false"; disableWeaponsLong = "false"; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; relSpeedMax = 1.1; relSpeedMin = 0.700001; aimPrecision = 1; weaponIK = 1; canPullTrigger = "true"; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02, "AovrPercMstpSrasWrflDf", 0.01, "AmovPercMwlkSrasWrflDnon_transition", 0.02, "AmovPercMstpSrasWrflDnon_turnL", 0.02, "AmovPercMstpSrasWrflDnon_turnR", 0.02, "WeaponMagazineReloadStand", 0.1, "amovpercmstpsraswrfldnon_amovpercmstpsraswlnrdnon", 0.01, "AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.01, "AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon", 0.02, "AwopPercMstpSgthWrflDnon_Start2", 0.1, "AswmPercMstpSnonWnonDnon", 0.3, "AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon", 0.02, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.01, "ActsPercMstpSnonWpstDnon_sceneBardakRifle01", 0.1, "adthpercmstpsraswrfldnon_NikitinDead", 0.01, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_zevl1", 0.01, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_zevl2", 0.01, "ActsPercMstpSrasWunaDnon_sceneLopotevBandCaptured_Bardak", 10.0, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Lopotev", 0.01, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Miles", 0.01, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Nameless", 0.01, "ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Nikitin", 0.01}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_turnL", 0.02, "AmovPercMstpSrasWrflDnon_turnR", 0.02, "AmovPercMwlkSrasWrflDf", 0.02, "AmovPercMwlkSrasWrflDfl", 0.02, "AmovPercMwlkSrasWrflDl", 0.02, "AmovPercMwlkSrasWrflDbl", 0.02, "AmovPercMwlkSrasWrflDb", 0.02, "AmovPercMwlkSrasWrflDbr", 0.02, "AmovPercMwlkSrasWrflDr", 0.02, "AmovPercMwlkSrasWrflDfr", 0.02, "AmovPercMrunSrasWrflDf", 0.02, "AmovPercMrunSrasWrflDfl", 0.02, "AmovPercMrunSrasWrflDl", 0.02, "AmovPercMrunSrasWrflDbl", 0.02, "AmovPercMrunSrasWrflDb", 0.02, "AmovPercMrunSrasWrflDbr", 0.02, "AmovPercMrunSrasWrflDr", 0.02, "AmovPercMrunSrasWrflDfr", 0.02, "AmovPercMstpSrasWrflDnon_AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfl", 0.02, "AmovPercMevaSrasWrflDfr", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_rS0", 0.01, "AidlPercMstpSrasWrflDnon0S", 0.02, "AidlPercMstpSrasWrflDnon", 0.01, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01, "adthpercmstpsraswrfldnon_NikitinDead", 0.01}; }; class AidlPercMstpSrasWrflDnon_aiming0S : AmovPercMstpSrasWrflDnon { variantsPlayer[] = {"AidlPercMstpSrasWrflDnon_aiming01", 0.1666, "AidlPercMstpSrasWrflDnon_aiming02", 0.1666, "AidlPercMstpSrasWrflDnon_idleSteady04", 0.1666, "AidlPercMstpSrasWrflDnon_idleSteady03", 0.1666, "AidlPercMstpSrasWrflDnon_idleSteady02", 0.1666, "AidlPercMstpSrasWrflDnon_idleSteady01"}; variantAfter[] = {0, 0, 0}; headBobMode = 0; headBobStrength = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AidlPercMstpSrasWrflDnon_aiming01", 0.02, "AidlPercMstpSrasWrflDnon_idleSteady01", 0.02, "AidlPercMstpSrasWrflDnon_idleSteady02", 0.02, "AidlPercMstpSrasWrflDnon_idleSteady03", 0.02, "AidlPercMstpSrasWrflDnon_idleSteady04", 0.02, "AidlPercMstpSrasWrflDnon_aiming02", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_aiming01 : AidlPercMstpSrasWrflDnon_aiming0S { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\rfl\AidlPercMstpSrasWrflDnon_aiming01"; speed = 0.098039; looped = "false"; variantAfter[] = {1, 1.5, 2}; interpolationSpeed = 200; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; leftHandIKEnd = "true"; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_idleSteady01 : AidlPercMstpSrasWrflDnon_aiming01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\rfl\AidlPercMstpSrasWrflDnon_idleSteady01"; speed = 0.067415; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.02, "AdthPercMstpSrasWrflDnon_2", 0.02, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.02, "AdthPercMstpSrasWrflDnon_32", 0.02}; }; class AidlPercMstpSrasWrflDnon_idleSteady02 : AidlPercMstpSrasWrflDnon_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\rfl\AidlPercMstpSrasWrflDnon_idleSteady02"; speed = 0.042553; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.02, "AdthPercMstpSrasWrflDnon_2", 0.02, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.02, "AdthPercMstpSrasWrflDnon_32", 0.02}; }; class AidlPercMstpSrasWrflDnon_idleSteady03 : AidlPercMstpSrasWrflDnon_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\rfl\AidlPercMstpSrasWrflDnon_idleSteady02"; speed = 0.057143; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.02, "AdthPercMstpSrasWrflDnon_2", 0.02, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.02, "AdthPercMstpSrasWrflDnon_32", 0.02}; }; class AidlPercMstpSrasWrflDnon_idleSteady04 : AidlPercMstpSrasWrflDnon_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\rfl\AidlPercMstpSrasWrflDnon_idleSteady01"; speed = 0.075949; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.02, "AdthPercMstpSrasWrflDnon_2", 0.02, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.02, "AdthPercMstpSrasWrflDnon_32", 0.02}; }; class AidlPercMstpSrasWrflDnon_aiming02 : AidlPercMstpSrasWrflDnon_aiming01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\rfl\AidlPercMstpSrasWrflDnon_aiming02"; speed = 0.066079; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AovrPercMstpSrasWrflDf : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; looped = "false"; speed = 0.441176; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\ras\rfl\AovrPercMstpSrasWrflDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; disableWeapons = "true"; disableWeaponsLong = "true"; enableOptics = "false"; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.01}; InterpolateTo[] = {}; }; class AmovPknlMstpSlowWrflDnon : AmovPercMstpSlowWrflDnon { actions = "RifleKneelLowActions"; duty = -0.7; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\low\rfl\AmovPknlMstpSlowWrflDnon.rtm"; disableWeapons = "false"; visibleSize = 0.300122; disableWeaponsLong = "true"; enableOptics = "false"; aimPrecision = 0.5; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; weaponIK = 1; ConnectTo[] = {"AidlPknlMstpSlowWrflDnon_player_0S", 0.01, "AmovPknlMstpSlowWrflDnon_gear", 0.02, "AmovPknlMstpSlowWrflDnon_diary", 0.02, "AmovPknlMstpSrasWrflDnon_gear", 0.02, "AmovPknlMstpSrasWrflDnon_diary", 0.02, "AmovPercMstpSrasWrflDnon_gear", 0.02, "AmovPercMstpSrasWrflDnon_diary", 0.02, "AmovPercMstpSlowWrflDnon_gear", 0.02, "AmovPercMstpSlowWrflDnon_diary", 0.02, "AidlPknlMstpSlowWrflDnon0S", 0.1, "aidlpknlmstpslowwrfldnon01", 0.1, "aidlpknlmstpslowwrfldnon03", 0.1, "aidlpknlmstpslowwrfldnon02", 0.1, "AidlPknlMstpSlowWrflDnon_i01", 0.1, "AidlPknlMstpSlowWrflDnon_i02", 0.1, "AidlPknlMstpSlowWrflDnon_i03", 0.1, "AidlPknlMstpSlowWrflDnon_i04", 0.1, "AidlPknlMstpSlowWrflDnon_i05", 0.1, "AidlPknlMstpSlowWrflDnon_i06", 0.1, "AidlPknlMstpSlowWrflDnon_i07", 0.1, "AidlPknlMstpSlowWrflDnon_i08", 0.1, "AidlPknlMstpSlowWrflDnon_i09", 0.1, "AidlPknlMstpSlowWrflDnon_i10", 0.1, "AidlPknlMstpSlowWrflDnon_i11", 0.1, "AidlPknlMstpSlowWrflDnon_i12", 0.1, "AidlPknlMstpSlowWrflDnon_i13", 0.1, "AidlPknlMstpSlowWrflDnon_i14", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady01", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady02", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady03", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady04", 0.1, "AidlPknlMstpSlowWrflDnon_i15", 0.1, "AmovPknlMstpSlowWrflDnon_turnL", 0.02, "AmovPknlMstpSlowWrflDnon_turnR", 0.02, "amovpknlmstpslowwrfldnon_amovpknlmstpsraswrfldnon", 0.02, "AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AidlPknlMstpSlowWrflDnon0S", 0.1, "aidlpknlmstpslowwrfldnon01", 0.1, "aidlpknlmstpslowwrfldnon03", 0.1, "aidlpknlmstpslowwrfldnon02", 0.1, "AidlPknlMstpSlowWrflDnon_i01", 0.1, "AidlPknlMstpSlowWrflDnon_i02", 0.1, "AidlPknlMstpSlowWrflDnon_i03", 0.1, "AidlPknlMstpSlowWrflDnon_i04", 0.1, "AidlPknlMstpSlowWrflDnon_i05", 0.1, "AidlPknlMstpSlowWrflDnon_i06", 0.1, "AidlPknlMstpSlowWrflDnon_i07", 0.1, "AidlPknlMstpSlowWrflDnon_i08", 0.1, "AidlPknlMstpSlowWrflDnon_i09", 0.1, "AidlPknlMstpSlowWrflDnon_i10", 0.1, "AidlPknlMstpSlowWrflDnon_i11", 0.1, "AidlPknlMstpSlowWrflDnon_i12", 0.1, "AidlPknlMstpSlowWrflDnon_i13", 0.1, "AidlPknlMstpSlowWrflDnon_i14", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady01", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady02", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady03", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady04", 0.1, "AidlPknlMstpSlowWrflDnon_i15", 0.1, "AmovPknlMstpSlowWrflDnon_turnL", 0.02, "AmovPknlMstpSlowWrflDnon_turnR", 0.02, "AmovPknlMwlkSlowWrflDf", 0.02, "AmovPknlMwlkSlowWrflDfl", 0.02, "AmovPknlMwlkSlowWrflDl", 0.02, "AmovPknlMwlkSlowWrflDbl", 0.02, "AmovPknlMwlkSlowWrflDb", 0.02, "AmovPknlMwlkSlowWrflDbr", 0.02, "AmovPknlMwlkSlowWrflDr", 0.02, "AmovPknlMwlkSlowWrflDfr", 0.02, "AmovPknlMstpSlowWrflDnon_AmovPknlMrunSlowWrflDf", 0.01, "AmovPknlMrunSlowWrflDfl", 0.02, "AmovPknlMrunSlowWrflDl", 0.02, "AmovPknlMrunSlowWrflDbl", 0.02, "AmovPknlMrunSlowWrflDb", 0.02, "AmovPknlMrunSlowWrflDbr", 0.02, "AmovPknlMrunSlowWrflDr", 0.02, "AmovPknlMrunSlowWrflDfr", 0.02, "AmovPknlMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_player_0S : AmovPknlMstpSlowWrflDnon { variantAfter[] = {0, 0, 0}; variantsPlayer[] = {"AidlPknlMstpSlowWrflDnon_player_idleSteady01", 0.25, "AidlPknlMstpSlowWrflDnon_player_idleSteady02", 0.25, "AidlPknlMstpSlowWrflDnon_player_idleSteady03", 0.25, "AidlPknlMstpSlowWrflDnon_player_idleSteady04", 0.25}; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.01, "AidlPknlMstpSlowWrflDnon_player_idleSteady01", 0.01, "AidlPknlMstpSlowWrflDnon_player_idleSteady02", 0.01, "AidlPknlMstpSlowWrflDnon_player_idleSteady03", 0.01, "AidlPknlMstpSlowWrflDnon_player_idleSteady04", 0.01}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_player_idleSteady01 : AidlPknlMstpSlowWrflDnon_player_0S { variantAfter[] = {1, 1, 1}; interpolationSpeed = 30.5; file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady01"; speed = 0.129311; looped = "true"; ConnectTo[] = {"AidlPknlMstpSlowWrflDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_player_idleSteady02 : AidlPknlMstpSlowWrflDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady02"; speed = 0.057143; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_player_idleSteady03 : AidlPknlMstpSlowWrflDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady03"; speed = 0.067415; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_player_idleSteady04 : AidlPknlMstpSlowWrflDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady04"; speed = 0.098361; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AmovPknlMstpSlowWrflDnon_gear : AmovPknlMstpSlowWrflDnon { actions = "RifleKneelLowActions_gear"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_gear", 0.05, "AmovPknlMstpSnonWnonDnon_gear", 0.05}; }; class AmovPknlMstpSlowWrflDnon_diary : AmovPknlMstpSlowWrflDnon_gear { actions = "RifleKneelLowActions_diary"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPknlMstpSrasWrflDnon_gear : AmovPknlMstpSlowWrflDnon { actions = "RifleKneelActions_gear"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "amovpknlmstpslowwrfldnon_amovpknlmstpsraswrfldnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_gear", 0.05, "AmovPknlMstpSnonWnonDnon_gear", 0.05}; }; class AmovPknlMstpSrasWrflDnon_diary : AmovPknlMstpSrasWrflDnon_gear { actions = "RifleKneelActions_diary"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "amovpknlmstpslowwrfldnon_amovpknlmstpsraswrfldnon", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWrflDnon_gear : AmovPknlMstpSrasWrflDnon_gear { actions = "RifleStandActions_gear"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_gear", 0.05, "AmovPercMstpSnonWnonDnon_gear", 0.05, "AmovPknlMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon", 0.02}; }; class AmovPercMstpSrasWrflDnon_diary : AmovPercMstpSrasWrflDnon_gear { actions = "RifleStandActions_diary"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon", 0.02}; }; class AmovPercMstpSlowWrflDnon_gear : AmovPercMstpSrasWrflDnon_gear { actions = "RifleLowStandActions_gear"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_gear", 0.05, "AmovPercMstpSnonWnonDnon_gear", 0.05}; }; class AmovPercMstpSlowWrflDnon_diary : AmovPercMstpSlowWrflDnon_gear { actions = "RifleLowStandActions_diary"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {}; }; class AidlPknlMstpSlowWrflDnon0S : AmovPknlMstpSlowWrflDnon { variantAfter[] = {0, 0, 0}; variantsAI[] = {"AidlPknlMstpSlowWrflDnon01", 0.01, "AidlPknlMstpSlowWrflDnon02", 0.01, "AidlPknlMstpSlowWrflDnon03", 0.01, "AidlPknlMstpSlowWrflDnon_i01", 0.01, "AidlPknlMstpSlowWrflDnon_i02", 0.01, "AidlPknlMstpSlowWrflDnon_i03", 0.01, "AidlPknlMstpSlowWrflDnon_i04", 0.01, "AidlPknlMstpSlowWrflDnon_i05", 0.01, "AidlPknlMstpSlowWrflDnon_i06", 0.01, "AidlPknlMstpSlowWrflDnon_i07", 0.01, "AidlPknlMstpSlowWrflDnon_i08", 0.01, "AidlPknlMstpSlowWrflDnon_i09", 0.01, "AidlPknlMstpSlowWrflDnon_i10", 0.01, "AidlPknlMstpSlowWrflDnon_i11", 0.01, "AidlPknlMstpSlowWrflDnon_i12", 0.01, "AidlPknlMstpSlowWrflDnon_i13", 0.01, "AidlPknlMstpSlowWrflDnon_i14", 0.01, "AidlPknlMstpSlowWrflDnon_i15", 0.01, "AidlPknlMstpSlowWrflDnon_idleSteady01", 0.205, "AidlPknlMstpSlowWrflDnon_idleSteady02", 0.205, "AidlPknlMstpSlowWrflDnon_idleSteady03", 0.205, "AidlPknlMstpSlowWrflDnon_idleSteady04", 0.205}; equivalentTo = "aidlpknlmstpslowwrfldnon01"; actions = "RifleKneelActions"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "aidlpknlmstpslowwrfldnon01", 0.01, "aidlpknlmstpslowwrfldnon03", 0.01, "aidlpknlmstpslowwrfldnon02", 0.01, "AidlPknlMstpSlowWrflDnon_i01", 0.01, "AidlPknlMstpSlowWrflDnon_i02", 0.01, "AidlPknlMstpSlowWrflDnon_i03", 0.01, "AidlPknlMstpSlowWrflDnon_i04", 0.01, "AidlPknlMstpSlowWrflDnon_i05", 0.01, "AidlPknlMstpSlowWrflDnon_i06", 0.01, "AidlPknlMstpSlowWrflDnon_i07", 0.01, "AidlPknlMstpSlowWrflDnon_i08", 0.01, "AidlPknlMstpSlowWrflDnon_i09", 0.01, "AidlPknlMstpSlowWrflDnon_i10", 0.01, "AidlPknlMstpSlowWrflDnon_i11", 0.01, "AidlPknlMstpSlowWrflDnon_i12", 0.01, "AidlPknlMstpSlowWrflDnon_i13", 0.01, "AidlPknlMstpSlowWrflDnon_i14", 0.01, "AidlPknlMstpSlowWrflDnon_idleSteady01", 0.01, "AidlPknlMstpSlowWrflDnon_idleSteady02", 0.01, "AidlPknlMstpSlowWrflDnon_idleSteady03", 0.01, "AidlPknlMstpSlowWrflDnon_idleSteady04", 0.01, "AidlPknlMstpSlowWrflDnon_i15", 0.01, "AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class aidlpknlmstpslowwrfldnon01 : AidlPknlMstpSlowWrflDnon0S { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon01.rtm"; variantAfter[] = {1, 1, 1}; speed = 0.3; enableOptics = "false"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class aidlpknlmstpslowwrfldnon03 : aidlpknlmstpslowwrfldnon01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon03.rtm"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class aidlpknlmstpslowwrfldnon02 : aidlpknlmstpslowwrfldnon01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon02.rtm"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i01 : aidlpknlmstpslowwrfldnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle01ZavrteniSe1"; speed = 0.258621; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i02 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle02checkRifle1.rtm"; speed = 0.12931; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i03 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle03checkRifle2"; speed = 0.137615; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i04 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle04ZavrteniSe2"; speed = 0.147783; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i05 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle05ZavrteniSe3"; speed = 0.181818; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i06 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle06ZavrteniSe4"; speed = 0.10989; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i07 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle07ZavrteniSe5"; speed = 0.17341; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i08 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle08checkRifle3"; speed = 0.054446; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i09 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle09"; speed = 0.212766; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i10 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle10rozhlizeni1"; speed = 0.04329; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i11 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle11rozhlizeni2"; speed = 0.10101; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i12 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle12"; speed = 0.110294; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i13 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle13"; speed = 0.135747; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i14 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle14"; speed = 0.123457; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_idleSteady01 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady01"; speed = 0.164384; interpolationSpeed = 30; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.1, "AdthPknlMstpSrasWrflDnon_2", 0.1}; }; class AidlPknlMstpSlowWrflDnon_idleSteady02 : AidlPknlMstpSlowWrflDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady02"; speed = 0.114286; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.1, "AdthPknlMstpSrasWrflDnon_2", 0.1}; }; class AidlPknlMstpSlowWrflDnon_idleSteady03 : AidlPknlMstpSlowWrflDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady03"; speed = 0.134831; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.1, "AdthPknlMstpSrasWrflDnon_2", 0.1}; }; class AidlPknlMstpSlowWrflDnon_idleSteady04 : AidlPknlMstpSlowWrflDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady04"; speed = 0.196721; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.1, "AdthPknlMstpSrasWrflDnon_2", 0.1}; }; class AidlPknlMstpSlowWrflDnon_i15 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle15rozhlizeni3"; speed = 0.229008; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AmovPercMwlkSrasWrflDnon_transition : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\rfl\AmovPercMwlkSrasWrflDnon_transition"; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMwlkSrasWrflDf", 0.015, "AmovPercMwlkSrasWrflDl", 0.015, "AmovPercMwlkSrasWrflDb", 0.015, "AmovPercMwlkSrasWrflDr", 0.015}; }; class AmovPercMstpSrasWrflDnon_turnL : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AIturn90L"; speed = 0.5; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; }; class AmovPercMstpSrasWrflDnon_turnR : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AIturn90R"; speed = 0.5; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; }; class AidlPercMstpSrasWrflDnon_turnR : AmovPercMstpSrasWrflDnon_turnR { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AIturn90R"; actions = "RifleStandActions_Idle"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AidlPercMstpSrasWrflDnon", 0.02}; }; class AidlPercMstpSrasWrflDnon_turnL : AmovPercMstpSrasWrflDnon_turnL { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AIturn90L"; actions = "RifleStandActions_Idle"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AidlPercMstpSrasWrflDnon", 0.02}; }; class AmovPknlMstpSlowWrflDnon_turnL : AmovPknlMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\low\rfl\AmovPknlMstpSlowWrflDnon_AIturn90L"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; }; class AmovPknlMstpSlowWrflDnon_turnR : AmovPknlMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\low\rfl\AmovPknlMstpSlowWrflDnon_AIturn90R"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; }; class AmovPknlMstpSrasWrflDnon : AmovPknlMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon.rtm"; duty = -0.7; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wrfl.p3d"; showWeaponAim = "true"; enableOptics = "true"; visibleSize = 0.300122; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; actions = "RifleKneelActions"; disableWeapons = "false"; weaponIK = 1; disableWeaponsLong = "false"; canPullTrigger = "true"; ConnectTo[] = {"AidlPknlMstpSlowWrflDnon0S", 0.1, "AidlPknlMstpSrasWrflDnon_player_0S", 0.1, "AmovPknlMwlkSrasWrflDnon_transition", 0.02, "AmovPknlMstpSrasWrflDnon_turnL", 0.02, "AmovPknlMstpSrasWrflDnon_turnR", 0.02, "WeaponMagazineReloadKneel", 0.1, "amovpknlmstpsraswrfldnon_amovpknlmstpslowwrfldnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon", 0.02, "AwopPknlMstpSgthWrflDnon_Start", 0.1, "AwopPknlMstpSgthWrflDnon_End", 0.1, "AidlPknlMstpSrasWrflDnon0S", 0.1, "AidlPknlMstpSrasWrflDnon01", 0.1, "AidlPknlMstpSrasWrflDnon02", 0.1, "AidlPknlMstpSrasWrflDnon03", 0.1, "AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "aidlpknlmstpslowwrfldnon01", 0.1, "aidlpknlmstpslowwrfldnon03", 0.1, "aidlpknlmstpslowwrfldnon02", 0.1, "AidlPknlMstpSlowWrflDnon_i01", 0.01, "AidlPknlMstpSlowWrflDnon_i02", 0.1, "AidlPknlMstpSlowWrflDnon_i03", 0.1, "AidlPknlMstpSlowWrflDnon_i04", 0.1, "AidlPknlMstpSlowWrflDnon_i05", 0.1, "AidlPknlMstpSlowWrflDnon_i06", 0.1, "AidlPknlMstpSlowWrflDnon_i07", 0.1, "AidlPknlMstpSlowWrflDnon_i08", 0.1, "AidlPknlMstpSlowWrflDnon_i09", 0.1, "AidlPknlMstpSlowWrflDnon_i10", 0.1, "AidlPknlMstpSlowWrflDnon_i11", 0.1, "AidlPknlMstpSlowWrflDnon_i12", 0.01, "AidlPknlMstpSlowWrflDnon_i13", 0.1, "AidlPknlMstpSlowWrflDnon_i14", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady01", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady02", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady03", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady04", 0.1, "AidlPknlMstpSlowWrflDnon_i15", 0.1, "AmovPknlMstpSrasWrflDnon_AmovPknlMrunSlowWrflDf", 0.01, "AmovPknlMstpSrasWrflDnon_turnL", 0.02, "AmovPknlMstpSrasWrflDnon_turnR", 0.02, "AmovPknlMwlkSrasWrflDf", 0.02, "AmovPknlMwlkSrasWrflDfl", 0.02, "AmovPknlMwlkSrasWrflDl", 0.02, "AmovPknlMwlkSrasWrflDbl", 0.02, "AmovPknlMwlkSrasWrflDb", 0.02, "AmovPknlMwlkSrasWrflDbr", 0.02, "AmovPknlMwlkSrasWrflDr", 0.02, "AmovPknlMwlkSrasWrflDfr", 0.02, "AmovPknlMrunSrasWrflDfl", 0.02, "AmovPknlMrunSrasWrflDl", 0.02, "AmovPknlMrunSrasWrflDbl", 0.02, "AmovPknlMrunSrasWrflDb", 0.02, "AmovPknlMrunSrasWrflDbr", 0.02, "AmovPknlMrunSrasWrflDr", 0.02, "AmovPknlMrunSrasWrflDfr", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDl", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDr", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01, "AidlPknlMstpSrasWrflDnon0S", 0.02, "AidlPknlMstpSrasWrflDnon01", 0.02, "AidlPknlMstpSrasWrflDnon02", 0.02, "AidlPknlMstpSrasWrflDnon03", 0.02, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2", 0.2}; }; class AidlPknlMstpSrasWrflDnon_player_0S : AmovPknlMstpSrasWrflDnon { variantsPlayer[] = {"AidlPknlMstpSrasWrflDnon_player_idleSteady01", 0.25, "AidlPknlMstpSrasWrflDnon_player_idleSteady02", 0.25, "AidlPknlMstpSrasWrflDnon_player_idleSteady03", 0.25, "AidlPknlMstpSrasWrflDnon_player_idleSteady04", 0.25}; variantAfter[] = {0, 0, 0}; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon.rtm"; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AidlPknlMstpSrasWrflDnon_player_idleSteady01", 0.1, "AidlPknlMstpSrasWrflDnon_player_idleSteady03", 0.1, "AidlPknlMstpSrasWrflDnon_player_idleSteady02", 0.1, "AidlPknlMstpSrasWrflDnon_player_idleSteady04", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSrasWrflDnon_player_idleSteady01 : AidlPknlMstpSrasWrflDnon_player_0S { variantAfter[] = {1, 1, 1}; file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon_idleSteady01"; speed = 0.129311; interpolationSpeed = 30; looped = "true"; ConnectTo[] = {"AidlPknlMstpSrasWrflDnon_player_0S", 0.1}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSrasWrflDnon_player_idleSteady03 : AidlPknlMstpSrasWrflDnon_player_idleSteady01 { speed = 0.067415; file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon_idleSteady03"; ConnectTo[] = {"AidlPknlMstpSrasWrflDnon_player_0S", 0.1}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSrasWrflDnon_player_idleSteady02 : AidlPknlMstpSrasWrflDnon_player_idleSteady01 { speed = 0.057143; file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon_idleSteady02"; ConnectTo[] = {"AidlPknlMstpSrasWrflDnon_player_0S", 0.1}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSrasWrflDnon_player_idleSteady04 : AidlPknlMstpSrasWrflDnon_player_idleSteady01 { speed = 0.098361; file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon_idleSteady04"; ConnectTo[] = {"AidlPknlMstpSrasWrflDnon_player_0S", 0.1}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMrunSlowWrflDf : AmovPknlMstpSrasWrflDnon { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\run\low\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMrunSlowWrflDf"; speed = 1.2; looped = "false"; interpolationRestart = "true"; ConnectTo[] = {"AmovPknlMrunSrasWrflDf", 0.01}; InterpolateTo[] = {}; }; class AmovPknlMwlkSrasWrflDnon_transition : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\wlk\ras\rfl\AmovPknlMwlkSrasWrflDnon_transition"; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMwlkSrasWrflDf", 0.015, "AmovPknlMwlkSrasWrflDl", 0.015, "AmovPknlMwlkSrasWrflDb", 0.015, "AmovPknlMwlkSrasWrflDr", 0.015}; }; class AmovPknlMstpSrasWrflDnon_turnL : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AIturn90L"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; }; class AmovPknlMstpSrasWrflDnon_turnR : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AIturn90R"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; }; class AmovPpneMstpSrasWrflDnon : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleProneActions"; duty = -1; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; onLandBeg = "true"; onLandEnd = "true"; showWeaponAim = "true"; disableWeapons = "false"; visibleSize = 0.100123; aimPrecision = 0.3; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; leaning = "leaningDefault"; legs = "legsDefault"; leaningFactorBeg = 0; leaningFactorEnd = 0; limitGunMovement = "true"; soundOverride = "crawl"; weaponIK = 1; headBobStrength = 0.20398; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1, "AmovPpneMstpSrasWrflDnon_turnL", 0.02, "AmovPpneMstpSrasWrflDnon_turnR", 0.02, "WeaponMagazineReloadProne", 0.1, "AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr", 0.02, "AwopPpneMstpSgthWrflDnon_Start", 0.1, "AwopPpneMstpSgthWrflDnon_End", 0.1, "AidlPpneMstpSrasWrflDnon0S", 0.1, "AidlPpneMstpSrasWrflDnon01", 0.1, "AidlPpneMstpSrasWrflDnon02", 0.1, "AidlPpneMstpSrasWrflDnon03", 0.1, "AmovPpneMstpSrasWrflDnon_healed", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_turnL", 0.02, "AmovPpneMstpSrasWrflDnon_turnR", 0.02, "AmovPpneMrunSlowWrflDf", 0.02, "AmovPpneMrunSlowWrflDfl", 0.02, "AmovPpneMrunSlowWrflDl", 0.02, "AmovPpneMrunSlowWrflDbl", 0.02, "AmovPpneMrunSlowWrflDb", 0.02, "AmovPpneMrunSlowWrflDbr", 0.02, "AmovPpneMrunSlowWrflDr", 0.02, "AmovPpneMrunSlowWrflDfr", 0.02, "AmovPpneMsprSlowWrflDf", 0.02, "AmovPpneMsprSlowWrflDbl", 0.02, "AmovPpneMsprSlowWrflDl", 0.02, "AmovPpneMsprSlowWrflDr", 0.02, "AmovPpneMsprSlowWrflDbr", 0.02, "AmovPpneMsprSlowWrflDb", 0.02, "AmovPpneMsprSlowWrflDfl", 0.02, "AmovPpneMsprSlowWrflDfr", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSrasWrflDnon_1", 0.01, "AdthPpneMstpSrasWrflDnon_2", 0.01, "AidlPpneMstpSrasWrflDnon0S", 0.02, "AidlPpneMstpSrasWrflDnon01", 0.02, "AidlPpneMstpSrasWrflDnon02", 0.02, "AidlPpneMstpSrasWrflDnon03", 0.02}; }; class adthpercmstpsraswlnrdnon_1 : DefaultDie { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\lnr\adthpercmstpsraswlnrdnon_d.rtm"; speed = 0.7; actions = "DeadActions"; looped = "false"; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class adthpercmstpsraswlnrdnon_2 : adthpercmstpsraswlnrdnon_1 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\lnr\adthpercmstpsraswlnrdnon_h.rtm"; looped = "false"; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AmovPpneMstpSrasWrflDnon_injured : AgonyBaseRfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; onLandBeg = "true"; onLandEnd = "true"; showWeaponAim = "true"; disableWeapons = "false"; visibleSize = 0.5; aimPrecision = 2; aiming = "aimingLying"; aimingBody = "aimingUpLying"; leaning = "aimingLying"; legs = "legsLyingAiming"; interpolationSpeed = 2; disableWeaponsLong = "false"; soundOverride = "crawl"; speed = 1e+010; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.5, "AinjPpneMstpSnonWrflDnon_rolltoback", 0.02}; InterpolateTo[] = {"AmovPpneMsprSlowWrflDf_injured", 0.1}; }; class AmovPpneMstpSrasWrflDnon_injuredHealed : AmovPpneMstpSrasWrflDnon { actions = "RifleProneActions_injured"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_healed"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; onLandBeg = "true"; onLandEnd = "true"; showWeaponAim = "false"; disableWeapons = "true"; speed = 0.17; visibleSize = 0.5; aiming = "aimingLying"; aimingBody = "aimingUpLying"; leaning = "aimingLying"; legs = "legsLyingAiming"; soundOverride = "crawl"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injuredHealed", 0.0}; InterpolateTo[] = {}; }; class AmovPpneMstpSrasWrflDnon_turnL : AmovPpneMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AIturn90L"; speed = 0.5; soundOverride = "crawl"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; }; class AmovPpneMstpSrasWrflDnon_turnR : AmovPpneMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AIturn90R"; speed = 0.5; soundOverride = "crawl"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; }; class AmovPercMstpSrasWpstDnon : StandBase { actions = "PistolStandActions"; duty = -0.4; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\ras\pst\AmovPercMstpSrasWpstDnon.rtm"; showWeaponAim = "true"; disableWeapons = "false"; disableWeaponsLong = "false"; showHandGun = "true"; speed = 1e+010; relSpeedMin = 0.700001; relSpeedMax = 1.1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; looped = "true"; soundEnabled = "false"; enableBinocular = "true"; leftHandIKBeg = "true"; leftHandIKCurve[] = {1}; leftHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; weaponIK = 2; enableOptics = 2; headBobStrength = 0.223881; headBobMode = 2; ConnectTo[] = {"AidlPercMstpSrasWpstDnon_player_0S", 0.02, "AovrPercMstpSrasWpstDf", 0.01, "AmovPercMstpSrasWpstDnon_AidlPercMstpSlowWpstDnon", 0.01, "AmovPercMstpSrasWpstDnon_turnL", 0.02, "AmovPercMstpSrasWpstDnon_turnR", 0.02, "PistolMagazineReloadStand", 0.1, "AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon", 0.02, "AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon", 0.02, "ActsPercMstpSnonWpstDnon_sceneBardakPistol01", 0.1, "AmovPercMstpSrasWpstDnon_SaluteIn", 0.02, "AwopPercMstpSgthWpstDnon_Part1", 0.1, "AswmPercMstpSnonWnonDnon", 0.3, "AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon", 0.02, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_1", 0.01, "amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon", 0.02, "ctsLopoHover_shagarov", 0.01}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_turnL", 0.02, "AmovPercMstpSrasWpstDnon_turnR", 0.02, "AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMwlkSrasWpstDfl", 0.02, "AmovPercMwlkSrasWpstDl", 0.02, "AmovPercMwlkSrasWpstDbl", 0.02, "AmovPercMwlkSrasWpstDb", 0.02, "AmovPercMwlkSrasWpstDbr", 0.02, "AmovPercMwlkSrasWpstDr", 0.02, "AmovPercMwlkSrasWpstDfr", 0.02, "AmovPercMrunSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDfl", 0.02, "AmovPercMrunSrasWpstDl", 0.02, "AmovPercMrunSrasWpstDbl", 0.02, "AmovPercMrunSrasWpstDb", 0.02, "AmovPercMrunSrasWpstDbr", 0.02, "AmovPercMrunSrasWpstDr", 0.02, "AmovPercMrunSrasWpstDfr", 0.02, "AmovPercMevaSrasWpstDf", 0.02, "AmovPercMevaSrasWpstDfl", 0.02, "AmovPercMevaSrasWpstDfr", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01, "AdthPercMstpSrasWpstDnon_3", 0.01, "AdthPercMstpSrasWpstDnon_5", 0.01, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_1", 0.01}; }; class AidlPercMstpSrasWpstDnon_player_0S : AmovPercMstpSrasWpstDnon { variantsPlayer[] = {"AidlPercMstpSrasWpstDnon_player_idleSteady03", 0.333, "AidlPercMstpSrasWpstDnon_player_idleSteady01", 0.333, "AidlPercMstpSrasWpstDnon_player_idleSteady02", 0.334}; variantAfter[] = {0, 0, 0}; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AidlPercMstpSrasWpstDnon_player_idleSteady01", 0.02, "AidlPercMstpSrasWpstDnon_player_idleSteady02", 0.02, "AidlPercMstpSrasWpstDnon_player_idleSteady03", 0.02}; InterpolateTo[] = {}; }; class AidlPercMstpSrasWpstDnon_player_idleSteady01 : AidlPercMstpSrasWpstDnon_player_0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\ras\pst\AidlPercMstpSrasWpstDnon_idleSteady01"; speed = 0.105263; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPercMstpSrasWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; }; class AidlPercMstpSrasWpstDnon_player_idleSteady02 : AidlPercMstpSrasWpstDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\ras\pst\AidlPercMstpSrasWpstDnon_idleSteady02"; speed = 0.082192; ConnectTo[] = {"AidlPercMstpSrasWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; }; class AidlPercMstpSrasWpstDnon_player_idleSteady03 : AidlPercMstpSrasWpstDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\ras\pst\AidlPercMstpSrasWpstDnon_idleSteady03"; speed = 0.122449; ConnectTo[] = {"AidlPercMstpSrasWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; }; class AmovPercMstpSlowWpstDnon : AmovPercMstpSrasWpstDnon { actions = "PistolLowStandActions"; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon.rtm"; disableWeapons = "true"; enableMissile = "false"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; headBobStrength = 0.21393; ConnectTo[] = {"AidlPercMstpSlowWpstDnon_player_0S", 0.02, "AovrPercMstpSlowWpstDf", 0.01, "AmovPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AidlPercMstpSrasWpstDnon0S", 0.03, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_1", 0.01}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDf", 0.02, "AmovPercMwlkSlowWpstDfl", 0.02, "AmovPercMwlkSlowWpstDl", 0.02, "AmovPercMwlkSlowWpstDbl", 0.02, "AmovPercMwlkSlowWpstDb", 0.02, "AmovPercMwlkSlowWpstDbr", 0.02, "AmovPercMwlkSlowWpstDr", 0.02, "AmovPercMwlkSlowWpstDfr", 0.02, "AmovPercMrunSlowWpstDf", 0.02, "AmovPercMrunSlowWpstDfl", 0.02, "AmovPercMrunSlowWpstDl", 0.02, "AmovPercMrunSlowWpstDbl", 0.02, "AmovPercMrunSlowWpstDb", 0.02, "AmovPercMrunSlowWpstDbr", 0.02, "AmovPercMrunSlowWpstDr", 0.02, "AmovPercMrunSlowWpstDfr", 0.02, "AmovPercMevaSlowWpstDf", 0.02, "AmovPercMevaSlowWpstDfl", 0.02, "AmovPercMevaSlowWpstDfr", 0.02, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_1", 0.01}; }; class AidlPercMstpSlowWpstDnon_player_0S : AmovPercMstpSlowWpstDnon { variantsPlayer[] = {"AidlPercMstpSlowWpstDnon_player_idleSteady01", 0.333, "AidlPercMstpSlowWpstDnon_player_idleSteady02", 0.333, "AidlPercMstpSlowWpstDnon_player_idleSteady03", 0.334}; variantAfter[] = {0, 0, 0}; headBobMode = 0; headBobStrength = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; ConnectTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AidlPercMstpSlowWpstDnon_player_idleSteady01", 0.02, "AidlPercMstpSlowWpstDnon_player_idleSteady02", 0.02, "AidlPercMstpSlowWpstDnon_player_idleSteady03", 0.02}; InterpolateTo[] = {}; }; class AidlPercMstpSlowWpstDnon_player_idleSteady01 : AidlPercMstpSlowWpstDnon_player_0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\pst\AidlPercMstpSlowWpstDnon_idleSteady01"; speed = 0.105263; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPercMstpSlowWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02}; }; class AidlPercMstpSlowWpstDnon_player_idleSteady02 : AidlPercMstpSlowWpstDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\pst\AidlPercMstpSlowWpstDnon_idleSteady02"; speed = 0.082192; ConnectTo[] = {"AidlPercMstpSlowWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02}; }; class AidlPercMstpSlowWpstDnon_player_idleSteady03 : AidlPercMstpSlowWpstDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\pst\AidlPercMstpSlowWpstDnon_idleSteady03"; speed = 0.122449; ConnectTo[] = {"AidlPercMstpSlowWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02}; }; class AovrPercMstpSlowWpstDf : AmovPercMstpSlowWpstDnon { file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\low\pst\AovrPercMstpSlowWpstDf"; speed = 0.517241; looped = "false"; duty = 2; relSpeedMin = 0.996672; relSpeedMax = 0.996672; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; disableWeaponsLong = "true"; disableWeapons = "true"; enableOptics = "false"; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; ConnectTo[] = {"AmovPercMstpSlowWpstDnon", 0.01}; InterpolateTo[] = {}; }; class AmovPercMwlkSlowWpstDnon_transition : AmovPercMstpSlowWpstDnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\pst\AmovPercMwlkSlowWpstDnon_transition"; limitGunMovement = 0.6; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.015, "AmovPercMwlkSlowWpstDf", 0.015, "AmovPercMwlkSlowWpstDfl", 0.015, "AmovPercMwlkSlowWpstDl", 0.015, "AmovPercMwlkSlowWpstDbl", 0.015, "AmovPercMwlkSlowWpstDb", 0.015, "AmovPercMwlkSlowWpstDbr", 0.015, "AmovPercMwlkSlowWpstDr", 0.015, "AmovPercMwlkSlowWpstDfr", 0.015}; }; class AovrPercMstpSrasWpstDf : AmovPercMstpSrasWpstDnon { looped = "false"; speed = 0.517241; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\ras\pst\AovrPercMstpSrasWpstDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; disableWeapons = "true"; disableWeaponsLong = "true"; enableOptics = "false"; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.01}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWpstDnon_AidlPercMstpSlowWpstDnon : AmovPercMstpSrasWpstDnon { speed = 1.66667; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\pst\amovpercmstpsraswpstdnon_amovpercmstpslowwpstdnon.rtm"; enableOptics = 2; interpolationRestart = 2; ConnectTo[] = {"AidlPercMstpSrasWpstDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon", 0.02}; }; class AidlPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon : AmovPercMstpSrasWpstDnon_AidlPercMstpSlowWpstDnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon_amovpercmstpsraswpstdnon.rtm"; speed = 1.76471; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AidlPercMstpSlowWpstDnon", 0.02}; }; class AmovPercMstpSrasWpstDnon_turnL : AmovPercMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AIturn90L"; speed = 0.5; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; }; class AmovPercMstpSrasWpstDnon_turnR : AmovPercMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AIturn90R"; speed = 0.5; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; }; class AmovPknlMstpSrasWpstDnon : AmovPercMstpSrasWpstDnon { actions = "PistolKneelActions"; duty = -0.7; visibleSize = 0.300122; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon.rtm"; showWeaponAim = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wpst.p3d"; weaponIK = 2; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon_player_0S", 0.02, "amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon_gear", 0.02, "AmovPknlMstpSrasWpstDnon_turnL", 0.02, "AmovPknlMstpSrasWpstDnon_turnR", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPknlMrunSrasWpstDf", 0.01, "PistolMagazineReloadKneel", 0.1, "amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon", 0.02, "amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon", 0.02, "AwopPknlMstpSgthWpstDnon_Part1", 0.1, "AidlPknlMstpSrasWpstDnon0S", 0.02, "AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_turnL", 0.02, "AmovPknlMstpSrasWpstDnon_turnR", 0.02, "AmovPknlMwlkSrasWpstDf", 0.02, "AmovPknlMwlkSrasWpstDfl", 0.02, "AmovPknlMwlkSrasWpstDl", 0.02, "AmovPknlMwlkSrasWpstDbl", 0.02, "AmovPknlMwlkSrasWpstDb", 0.02, "AmovPknlMwlkSrasWpstDbr", 0.02, "AmovPknlMwlkSrasWpstDr", 0.02, "AmovPknlMwlkSrasWpstDfr", 0.02, "AmovPknlMrunSrasWpstDf", 0.02, "AmovPknlMrunSrasWpstDfl", 0.02, "AmovPknlMrunSrasWpstDl", 0.02, "AmovPknlMrunSrasWpstDbl", 0.02, "AmovPknlMrunSrasWpstDb", 0.02, "AmovPknlMrunSrasWpstDbr", 0.02, "AmovPknlMrunSrasWpstDr", 0.02, "AmovPknlMrunSrasWpstDfr", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01, "AdthPknlMstpSrasWpstDnon_2", 0.01, "AdthPknlMstpSrasWpstDnon_4", 0.01, "AdthPknlMstpSrasWpstDnon_6", 0.01, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2", 0.2}; }; class AmovPknlMstpSlowWpstDnon : AmovPknlMstpSrasWpstDnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon"; disableWeaponsLong = "true"; actions = "PistolLowKneelActions"; ConnectTo[] = {"amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon", 0.02}; InterpolateTo[] = {"AmovPknlMwlkSlowWpstDf", 0.02, "AmovPknlMrunSlowWpstDf", 0.02, "AmovPknlMrunSlowWpstDfl", 0.02, "AmovPknlMrunSlowWpstDl", 0.02, "AmovPknlMrunSlowWpstDbl", 0.02, "AmovPknlMrunSlowWpstDb", 0.02, "AmovPknlMrunSlowWpstDbr", 0.02, "AmovPknlMrunSlowWpstDr", 0.02, "AmovPknlMrunSlowWpstDfr", 0.02, "AmovPknlMwlkSlowWpstDfl", 0.02, "AmovPknlMwlkSlowWpstDl", 0.02, "AmovPknlMwlkSlowWpstDbl", 0.02, "AmovPknlMwlkSlowWpstDb", 0.02, "AmovPknlMwlkSlowWpstDbr", 0.02, "AmovPknlMwlkSlowWpstDr", 0.02, "AmovPknlMwlkSlowWpstDfr", 0.02, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2", 0.2}; }; class AmovPknlMwlkSlowWpstDf : AmovPknlMstpSlowWpstDnon { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDf"; speed = 0.337079; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDf", 0.025}; }; class AmovPknlMrunSlowWpstDf : AmovPknlMwlkSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDf"; speed = 0.666667; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDf", 0.025}; }; class AmovPknlMrunSlowWpstDfl : AmovPknlMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDfl"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDfl", 0.025}; }; class AmovPknlMrunSlowWpstDl : AmovPknlMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDl"; speed = 0.625; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDl", 0.025}; }; class AmovPknlMrunSlowWpstDbl : AmovPknlMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDbl"; speed = 0.666667; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDbl", 0.025}; }; class AmovPknlMrunSlowWpstDb : AmovPknlMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDb"; speed = 0.666667; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDb", 0.025}; }; class AmovPknlMrunSlowWpstDbr : AmovPknlMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDbr"; speed = 0.666667; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDbr", 0.025}; }; class AmovPknlMrunSlowWpstDr : AmovPknlMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDr"; speed = 0.714286; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDr", 0.025}; }; class AmovPknlMrunSlowWpstDfr : AmovPknlMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDfr"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDfr", 0.025}; }; class AmovPknlMwlkSlowWpstDfl : AmovPknlMwlkSlowWpstDf { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDfl"; speed = 0.337079; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDfl", 0.025}; }; class AmovPknlMwlkSlowWpstDl : AmovPknlMwlkSlowWpstDf { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDl"; speed = 0.29703; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDl", 0.025}; }; class AmovPknlMwlkSlowWpstDbl : AmovPknlMwlkSlowWpstDf { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDbl"; speed = 0.29703; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDbl", 0.025}; }; class AmovPknlMwlkSlowWpstDb : AmovPknlMwlkSlowWpstDf { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDb"; speed = 0.29703; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDb", 0.025}; }; class AmovPknlMwlkSlowWpstDbr : AmovPknlMwlkSlowWpstDf { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDbr"; speed = 0.29703; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDbr", 0.025}; }; class AmovPknlMwlkSlowWpstDr : AmovPknlMwlkSlowWpstDf { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDr"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDr", 0.025}; }; class AmovPknlMwlkSlowWpstDfr : AmovPknlMwlkSlowWpstDf { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDfr"; speed = 0.337079; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDfr", 0.025}; }; class AidlPknlMstpSrasWpstDnon_player_0S : AmovPknlMstpSrasWpstDnon { variantAfter[] = {0, 0, 0}; variantsPlayer[] = {"AidlPknlMstpSrasWpstDnon_player_idleSteady03", 0.333, "AidlPknlMstpSrasWpstDnon_player_idleSteady02", 0.333, "AidlPknlMstpSrasWpstDnon_player_idleSteady01", 0.334}; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AidlPknlMstpSrasWpstDnon_player_idleSteady01", 0.02, "AidlPknlMstpSrasWpstDnon_player_idleSteady02", 0.02, "AidlPknlMstpSrasWpstDnon_player_idleSteady03", 0.02}; InterpolateTo[] = {}; }; class AidlPknlMstpSrasWpstDnon_player_idleSteady01 : AidlPknlMstpSrasWpstDnon_player_0S { variantAfter[] = {1, 1, 1}; file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon_idleSteady01"; speed = 0.133334; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class AidlPknlMstpSrasWpstDnon_player_idleSteady02 : AidlPknlMstpSrasWpstDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon_idleSteady02"; speed = 0.113207; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class AidlPknlMstpSrasWpstDnon_player_idleSteady03 : AidlPknlMstpSrasWpstDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon_idleSteady03"; speed = 0.122449; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class amovpknlmstpslowwpstdnon_gear_amovpknlmstpsraswpstdnon : AmovPknlMstpSrasWpstDnon { speed = 6; file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon.rtm"; looped = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPknlMstpSrasWpstDnon_gear : AmovPknlMstpSrasWpstDnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon.rtm"; actions = "PistolKneelActions_gear"; disableWeapons = "true"; disableWeaponsLong = "true"; ConnectTo[] = {"amovpknlmstpslowwpstdnon_gear_amovpknlmstpsraswpstdnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon_gear", 0.05}; }; class AmovPercMstpSrasWpstDnon_gear : AmovPknlMstpSrasWpstDnon_gear { actions = "PistolStandActions_gear"; ConnectTo[] = {"amovpknlmstpslowwpstdnon_gear_amovpknlmstpsraswpstdnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_gear", 0.05}; }; class amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon_gear : AmovPknlMstpSrasWpstDnon_gear { speed = 6; file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon.rtm"; looped = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_gear", 0.02, "AmovPercMstpSrasWpstDnon_gear", 0.02}; InterpolateTo[] = {}; }; class AmovPercMrunSlowWpstDnon_transition : AmovPknlMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\ras\pst\AmovPercMstpSrasWpstDnon.rtm"; speed = 1e+010; showHandGun = "true"; soundOverride = "run"; soundEnabled = "true"; limitGunMovement = 0.3; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWpstDf", 0.02, "AmovPknlMrunSrasWpstDfl", 0.02, "AmovPknlMrunSrasWpstDl", 0.02, "AmovPknlMrunSrasWpstDbl", 0.02, "AmovPknlMrunSrasWpstDb", 0.02, "AmovPknlMrunSrasWpstDbr", 0.02, "AmovPknlMrunSrasWpstDr", 0.02, "AmovPknlMrunSrasWpstDfr", 0.02}; }; class AmovPknlMstpSrasWpstDnon_turnL : AmovPknlMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AIturn90L"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class AmovPknlMstpSrasWpstDnon_turnR : AmovPknlMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AIturn90R"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class AmovPpneMstpSrasWpstDnon : AmovPercMstpSrasWpstDnon { actions = "PistolProneActions"; duty = -0.7; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon.rtm"; showWeaponAim = "true"; visibleSize = 0.100123; onLandBeg = "true"; onLandEnd = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; legs = "legsDefault"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; leaningFactorBeg = 0; leaningFactorEnd = 0; leaning = "leaningDefault"; soundOverride = "crawl"; weaponIK = 2; limitGunMovement = "true"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_turnL", 0.02, "AmovPpneMstpSrasWpstDnon_turnR", 0.02, "PistolMagazineReloadProne", 0.1, "AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr", 0.02, "AwopPpneMstpSgthWpstDnon_Part1", 0.1, "AidlPpneMstpSrasWpstDnon0S", 0.1, "AidlPpneMstpSrasWpstDnon01", 0.1, "AidlPpneMstpSrasWpstDnon02", 0.1, "AidlPpneMstpSrasWpstDnon03", 0.1, "AmovPpneMstpSrasWpstDnon_healed", 0.02, "AmovPpneMstpSnonWpstDnon_injured", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_turnL", 0.02, "AmovPpneMstpSrasWpstDnon_turnR", 0.02, "AmovPpneMrunSlowWpstDf", 0.02, "AmovPpneMrunSlowWpstDfl", 0.02, "AmovPpneMrunSlowWpstDl", 0.02, "AmovPpneMrunSlowWpstDbl", 0.02, "AmovPpneMrunSlowWpstDb", 0.02, "AmovPpneMrunSlowWpstDbr", 0.02, "AmovPpneMrunSlowWpstDr", 0.02, "AmovPpneMrunSlowWpstDfr", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.01, "AdthPpneMstpSrasWpstDnon_1", 0.01, "AdthPpneMstpSrasWpstDnon_2", 0.01, "AidlPpneMstpSrasWpstDnon0S", 0.02, "AidlPpneMstpSrasWpstDnon01", 0.02, "AidlPpneMstpSrasWpstDnon02", 0.02, "AidlPpneMstpSrasWpstDnon03", 0.02}; }; class AmovPpneMstpSrasWpstDnon_turnL : AmovPpneMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AIturn90L"; speed = 0.5; soundOverride = "crawl"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; }; class AmovPpneMstpSrasWpstDnon_turnR : AmovPpneMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AIturn90R"; speed = 0.5; soundOverride = "crawl"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; }; class AmovPknlMstpSrasWlnrDnon : Default { actions = "LauncherKneelStpActions"; duty = -0.7; visibleSize = 0.300122; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon.rtm"; showWeaponAim = "false"; disableWeapons = "false"; disableWeaponsLong = "false"; enableMissile = "true"; canPullTrigger = "false"; aimPrecision = 0.5; speed = 1e+010; relSpeedMin = 0.7; relSpeedMax = 1.1; aiming = "aimingLauncher"; aimingBody = "aimingUpLauncher"; looped = "true"; soundEnabled = "false"; enableBinocular = "true"; leftHandIKBeg = "true"; leftHandIKCurve[] = {1}; leftHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wrfl.p3d"; weaponIK = 4; enableOptics = 4; headBobStrength = 0.20398; headBobMode = 2; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon_player_0S", 0.02, "AmovPknlMstpSrasWlnrDnon_turnL", 0.02, "AmovPknlMstpSrasWlnrDnon_turnR", 0.02, "LauncherReloadKneel", 0.1, "amovpknlmstpsraswlnrdnon_amovpercmstpsraswlnrdnon", 0.02, "AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon", 0.02, "AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon", 0.03, "AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AidlPknlMstpSrasWlnrDnon0S", 0.02, "amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon", 0.01}; InterpolateTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02, "AmovPknlMstpSrasWlnrDnon_turnL", 0.02, "AmovPknlMstpSrasWlnrDnon_turnR", 0.02, "AmovPknlMrunSrasWlnrDf", 0.02, "AmovPknlMrunSrasWlnrDfl", 0.02, "AmovPknlMrunSrasWlnrDl", 0.02, "AmovPknlMrunSrasWlnrDbl", 0.02, "AmovPknlMrunSrasWlnrDb", 0.02, "AmovPknlMrunSrasWlnrDbr", 0.02, "AmovPknlMrunSrasWlnrDr", 0.02, "AmovPknlMrunSrasWlnrDfr", 0.02, "AmovPercMevaSlowWlnrDf", 0.02, "AmovPercMevaSlowWlnrDfr", 0.02, "AmovPercMevaSlowWlnrDfl", 0.02, "AmovPknlMwlkSrasWlnrDf", 0.02, "AmovPknlMwlkSrasWlnrDfl", 0.02, "AmovPknlMwlkSrasWlnrDl", 0.02, "AmovPknlMwlkSrasWlnrDbl", 0.02, "AmovPknlMwlkSrasWlnrDb", 0.02, "AmovPknlMwlkSrasWlnrDbr", 0.02, "AmovPknlMwlkSrasWlnrDr", 0.02, "AmovPknlMwlkSrasWlnrDfr", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01, "AdthPknlMstpSrasWlnrDnon_2", 0.01}; }; class AidlPknlMstpSlowWlnrDnon_S0 : AmovPknlMstpSrasWlnrDnon { variantsAI[] = {"AidlPknlMstpSlowWlnrDnon_01", 0.005, "AidlPknlMstpSlowWlnrDnon_02", 0.005, "AidlPknlMstpSlowWlnrDnon_03", 0.005, "AidlPknlMstpSlowWlnrDnon_04", 0.005, "AidlPknlMstpSlowWlnrDnon_05", 0.005, "AidlPknlMstpSlowWlnrDnon_idleSteady01", 0.3, "AidlPknlMstpSlowWlnrDnon_idleSteady02", 0.3, "AidlPknlMstpSlowWlnrDnon_idleSteady03", 0.3, "AidlPknlMstpSlowWlnrDnon_01RozhlizeniSe1", 0.004, "AidlPknlMstpSlowWlnrDnon_02RozhlizeniSe2", 0.004, "AidlPknlMstpSlowWlnrDnon_03N", 0.004, "AidlPknlMstpSlowWlnrDnon_04N", 0.004, "AidlPknlMstpSlowWlnrDnon_05N", 0.004, "AidlPknlMstpSlowWlnrDnon_06RozhlizeniSe3", 0.004, "AidlPknlMstpSlowWlnrDnon_07RozhlizeniSe4", 0.004, "AidlPknlMstpSlowWlnrDnon_08RozhlizeniSe5", 0.004, "AidlPknlMstpSlowWlnrDnon_09RozhlizeniSe6", 0.004, "AidlPknlMstpSlowWlnrDnon_10RozhlizeniSe7", 0.004, "AidlPknlMstpSlowWlnrDnon_11RozhlizeniSe8", 0.005, "AidlPknlMstpSlowWlnrDnon_12checkingLnr1", 0.005, "AidlPknlMstpSlowWlnrDnon_13checkingLnr2", 0.005, "AidlPknlMstpSlowWlnrDnon_14RozhlizeniSe9", 0.005, "AidlPknlMstpSlowWlnrDnon_15RozhlizeniSe10", 0.005, "AidlPknlMstpSlowWlnrDnon_16RozhlizeniSe11", 0.005, "AidlPknlMstpSlowWlnrDnon_17RozhlizeniSe12", 0.005}; variantAfter[] = {0, 0, 0}; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\low\lnr\AmovPknlMstpSlowWlnrDnon.rtm"; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_01", 0.02, "AidlPknlMstpSlowWlnrDnon_idleSteady01", 0.02, "AidlPknlMstpSlowWlnrDnon_idleSteady02", 0.02, "AidlPknlMstpSlowWlnrDnon_idleSteady03", 0.02, "AidlPknlMstpSlowWlnrDnon_02", 0.02, "AidlPknlMstpSlowWlnrDnon_03", 0.02, "AidlPknlMstpSlowWlnrDnon_04", 0.02, "AidlPknlMstpSlowWlnrDnon_05", 0.02, "AidlPknlMstpSlowWlnrDnon_01RozhlizeniSe1", 0.02, "AidlPknlMstpSlowWlnrDnon_02RozhlizeniSe2", 0.02, "AidlPknlMstpSlowWlnrDnon_03N", 0.02, "AidlPknlMstpSlowWlnrDnon_04N", 0.02, "AidlPknlMstpSlowWlnrDnon_05N", 0.02, "AidlPknlMstpSlowWlnrDnon_06RozhlizeniSe3", 0.02, "AidlPknlMstpSlowWlnrDnon_07RozhlizeniSe4", 0.02, "AidlPknlMstpSlowWlnrDnon_08RozhlizeniSe5", 0.02, "AidlPknlMstpSlowWlnrDnon_09RozhlizeniSe6", 0.02, "AidlPknlMstpSlowWlnrDnon_10RozhlizeniSe7", 0.02, "AidlPknlMstpSlowWlnrDnon_11RozhlizeniSe8", 0.02, "AidlPknlMstpSlowWlnrDnon_12checkingLnr1", 0.02, "AidlPknlMstpSlowWlnrDnon_13checkingLnr2", 0.02, "AidlPknlMstpSlowWlnrDnon_14RozhlizeniSe9", 0.02, "AidlPknlMstpSlowWlnrDnon_15RozhlizeniSe10", 0.02, "AidlPknlMstpSlowWlnrDnon_16RozhlizeniSe11", 0.02, "AidlPknlMstpSlowWlnrDnon_17RozhlizeniSe12", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AidlPknlMstpSrasWlnrDnon0S", 0.02}; }; class AidlPknlMstpSrasWlnrDnon_player_0S : AmovPknlMstpSrasWlnrDnon { variantsAI[] = {"AidlPknlMstpSrasWlnrDnon_player_idleSteady01", 0.333, "AidlPknlMstpSrasWlnrDnon_player_idleSteady02", 0.333, "AidlPknlMstpSrasWlnrDnon_player_idleSteady03", 0.334}; variantAfter[] = {0, 0, 0}; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AidlPknlMstpSrasWlnrDnon_player_idleSteady01", 0.02, "AidlPknlMstpSrasWlnrDnon_player_idleSteady02", 0.02, "AidlPknlMstpSrasWlnrDnon_player_idleSteady03", 0.02}; InterpolateTo[] = {}; }; class AidlPknlMstpSrasWlnrDnon_player_idleSteady01 : AidlPknlMstpSrasWlnrDnon_player_0S { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon_idleSteady01"; speed = 0.26667; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSrasWlnrDnon_player_idleSteady02 : AidlPknlMstpSrasWlnrDnon_player_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon_idleSteady02"; speed = 0.210526; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSrasWlnrDnon_player_idleSteady03 : AidlPknlMstpSrasWlnrDnon_player_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon_idleSteady03"; speed = 0.292683; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AmovPknlMstpSrasWlnrDnon_turnL : AmovPknlMstpSrasWlnrDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AIturn90L"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AmovPknlMstpSrasWlnrDnon_turnR : AmovPknlMstpSrasWlnrDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AIturn90R"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AmovPercMstpSnonWnonDnon : StandBase { actions = "CivilStandActions"; duty = -0.4; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon"; showWeaponAim = "false"; disableWeapons = "false"; canPullTrigger = "false"; speed = 1e+010; relSpeedMin = 0.7; relSpeedMax = 1.1; leaningFactorBeg = 0; leaningFactorEnd = 0; looped = "true"; soundEnabled = "false"; enableBinocular = "true"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; headBobStrength = 0.21393; limitGunMovement = 0.1; enableOptics = -1; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_suicide1A", 0.02, "ActsPercMstpSnonWpstDnon_suicide2A", 0.02, "AmovPercMstpSnonWnonDnon_sekaniIn", 0.02, "AidlPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon_player", 0.01, "AovrPercMstpSnonWnonDf", 0.01, "AmovPercMstpSnonWnonDnon_turnL", 0.02, "AmovPercMstpSnonWnonDnon_turnR", 0.02, "AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon", 0.03, "AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon", 0.02, "ActsPercMstpSnonWnonDnon_varStayLeant", 2.0, "ActsPercMstpSnonWrflDnon_Interrogate01", 2.0, "ActsPercMstpSnonWrflDnon_Interrogate02", 2.0, "ActsPsitMstpSnonWnonDnon_InterrogateLeaves", 2.0, "AmovPercMstpSnonWnonDnon_Scared", 2.0, "AmovPercMstpSnonWnonDnon_Scared2", 2.0, "AmovPercMstpSnonWnonDnon_carCheckPush", 2.0, "AmovPercMstpSnonWnonDnon_carCheckWash", 2.0, "AmovPercMstpSnonWnonDnon_carCheckWheel", 2.0, "AmovPercMstpSnonWnonDnon_exerciseKata", 2.0, "ActsPercMstpSnonWnonDnon_DancingDuoIvan", 2.0, "ActsPercMstpSnonWnonDnon_DancingDuoStefan", 2.0, "ActsPercMstpSnonWnonDnon_DancingStefan", 2.0, "AmovPercMstpSnonWnonDnon_exercisekneeBendA", 2.0, "AmovPercMstpSnonWnonDnon_exercisekneeBendB", 2.0, "AmovPercMstpSnonWnonDnon_exercisePushup", 2.0, "AmovPercMstpSnonWnonDnon_seeWatch", 2.0, "AmovPercMstpSnonWnonDnon_talking", 2.0, "ActsPercMstpSnonWpstDnon_sceneBardak01", 0.1, "AmovPercMstpSnonWnonDnon_normalizationTest", 0.1, "AmovPercMstpSnonWnonDnon_SaluteIn", 0.1, "AmovPercMstpSnonWnonDnon_EaseIn", 0.1, "AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground", 0.1, "AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon", 0.1, "AwopPercMstpSgthWnonDnon_start", 0.1, "LadderCivilOn", 1.0, "AswmPercMstpSnonWnonDnon", 0.3, "ActsPknlMstpWunaSnonDnon_sceneCrashSite_Villager", 0.1, "AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon", 0.02, "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow", 0.02, "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium", 0.02, "AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh", 0.02, "amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon", 0.02, "ActsPercSnonWnonDnon_assembling", 0.01, "ActsPercSnonWnonDnon_carFixing", 0.01, "ActsPercSnonWnonDnon_carFixing2", 0.01, "ActsPercSnonWnonDnon_tableSupport_TalkIn", 0.01, "ActsPercMstpSrasWunaDnon_sceneLopotevBandCaptured_Kostey", 0.01, "AidlPpneMstpSnonWnonDnon_SleepA_layDown", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_layDown", 0.01, "AidlPpneMstpSnonWnonDnon_SleepC_layDown", 0.01, "ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Nikitin", 0.01, "ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak", 0.01, "ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Homeless", 0.01, "ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Lopotev1", 0.01, "ErcUnarm_sitUnarm_L", 0.01, "ErcUnarm_sitUnarm_R", 0.01, "sitTableRfl_listening_onTTractor", 0.01, "sitUnarm_L_idleLoop_onFoiledPallets", 0.01, "sitUnarm_L_idleLoop_onFoiledPallets2", 0.01, "ErcUnarm_sitTable", 0.01, "sitTableUnarm_talkingListening_TowingTractor", 0.01, "UnaErc_UnaErcPoslechVelitele", 0.01, "Csdr_LHD_oprenOzabradli118cm_A", 0.01, "UnaErcVelitelProslov1", 0.01, "FPS_shift", 0.01, "ctsLopoHover_cdf2", 0.01, "ctsLopoHover_lopotev", 0.01, "sitUnarm_L_idleLoop_inUH1Y", 0.01, "AmelPercMstpSnonWnonDnon_amaterUder1", 0.02, "AmelPercMstpSnonWnonDnon_amaterUder2", 0.02, "AmelPercMstpSnonWnonDnon_amaterUder3", 0.02, "AmelPercMstpSnonWnonDnon_zasah1", 0.02, "AmelPercMstpSnonWnonDnon_zasah2", 0.02, "AmelPercMstpSnonWnonDnon_zasah3hard", 0.02, "AmelPercMstpSnonWnonDnon_zasah4", 0.02, "AmelPercMstpSnonWnonDnon_zasah5hard", 0.02, "AmelPercMstpSnonWnonDnon_zasah6hlava", 0.02, "AmelPercMstpSnonWnonDnon_zasah7bricho", 0.02, "NavigationDriverReverse", 0.01, "RepairingKneel", 0.01, "RepairingErc", 0.01, "NavigationHeli", 0.01, "AmovPercMstpSnonWnonDnon_initLoop", 0.01, "AmovPercMstpSnonWnonDnon_idle70chozeniPoRukou", 0.01, "AmovPercMstpSnonWnonDnon_idle68boxing", 0.01, "AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AmovPercMwlkSnonWnonDfr", 0.02, "AmovPercMrunSnonWnonDf", 0.02, "AmovPercMrunSnonWnonDfl", 0.02, "AmovPercMstpSnonWnonDnon_turnL", 0.02, "AmovPercMstpSnonWnonDnon_turnR", 0.02, "AmovPercMwlkSnonWnonDf", 0.02, "AmovPercMwlkSnonWnonDfl", 0.02, "AmovPercMwlkSnonWnonDl", 0.02, "AmovPercMwlkSnonWnonDbl", 0.02, "AmovPercMwlkSnonWnonDb", 0.02, "AmovPercMwlkSnonWnonDbr", 0.02, "AmovPercMwlkSnonWnonDr", 0.02, "AmovPercMrunSnonWnonDl", 0.02, "AmovPercMrunSnonWnonDbl", 0.02, "AmovPercMrunSnonWnonDb", 0.02, "AmovPercMrunSnonWnonDbr", 0.02, "AmovPercMrunSnonWnonDr", 0.02, "AmovPercMrunSnonWnonDfr", 0.02, "AmovPercMevaSnonWnonDf", 0.02, "AmovPercMevaSnonWnonDfl", 0.02, "AmovPercMevaSnonWnonDfr", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01, "ActsPsitMstpSnonWnonDnon_varSittingDrinking", 0.02, "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1", 0.1, "ActsPercMstpSnonWnonDnon_talking01", 0.1, "ActsPercMstpSnonWnonDnon_talking02", 0.1, "ActsPercMstpSnonWnonDnon_talking03", 0.1, "ActsPercMstpSnonWnonDnon_talking04", 0.1, "AidlPercSnonWnonDnon_talkBS", 0.01, "sitTableRfl_listening_onTTractor", 0.01, "sitUnarm_L_idleLoop_onFoiledPallets", 0.01, "sitUnarm_L_idleLoop_onFoiledPallets2", 0.01, "sitUnarm_L_idleLoop_inUH1Y", 0.01}; }; class ActsPercMstpSnonWpstDnon_suicide1A : AmovPercMstpSnonWnonDnon { looped = "false"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda1A"; speed = 1.57895; head = "headNo"; forceAim = 1; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_suicide1B", 0.02}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_suicide2A : ActsPercMstpSnonWpstDnon_suicide1A { looped = "false"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda2A"; speed = 1.25; head = "headNo"; forceAim = 1; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_suicide2B", 0.02}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_suicide1B : ActsPercMstpSnonWpstDnon_suicide1A { looped = "false"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda1B"; terminal = "false"; speed = 0.143541; showHandGun = "true"; head = "headNo"; forceAim = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_suicide2B : ActsPercMstpSnonWpstDnon_suicide1B { looped = "false"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda2B"; terminal = "false"; speed = 0.124481; showHandGun = "true"; head = "headNo"; forceAim = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_sekaniIn : AmovPercMstpSnonWnonDnon { looped = "false"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekaniIn"; speed = 0.258621; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_sekani1", 0.02, "AmovPercMstpSnonWnonDnon_sekani2", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_sekani1 : AmovPercMstpSnonWnonDnon_sekaniIn { file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekani2"; looped = "true"; speed = 0.153846; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_sekaniOut", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_sekani2", 0.02}; }; class AmovPercMstpSnonWnonDnon_sekani2 : AmovPercMstpSnonWnonDnon_sekani1 { file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekani2"; looped = "true"; speed = 0.2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_sekaniOut", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_sekani1", 0.02}; }; class AmovPercMstpSnonWnonDnon_sekaniOut : AmovPercMstpSnonWnonDnon_sekaniIn { looped = "false"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekaniOut"; speed = 0.30303; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; class AidlPercMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon { variantsAI[] = {"AidlPercMstpSnonWnonDnon01", 0.01, "AidlPercMstpSnonWnonDnon02", 0.01, "AidlPercMstpSnonWnonDnon03", 0.01, "AidlPercMstpSnonWnonDnon04", 0.01, "AidlPercMstpSnonWnonDnon05", 0.01, "AidlPercMstpSnonWnonDnon06", 0.01, "AidlPercMstpSnonWnonDnon07", 0.01, "AidlPercMstpSnonWnonDnon08", 0.01, "AidlPercMstpSnonWnonDnon_idleSteady04", 0.23, "AidlPercMstpSnonWnonDnon_idleSteady03", 0.23, "AidlPercMstpSnonWnonDnon_idleSteady02", 0.23, "AidlPercMstpSnonWnonDnon_idleSteady01", 0.23}; variantAfter[] = {1, 1, 1}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {}; }; class AidlPercMstpSnonWnonDnon_player : AidlPercMstpSnonWnonDnon { variantsAI[] = {}; variantsPlayer[] = {"AidlPercMstpSnonWnonDnon_player_idleSteady04", 0.25, "AidlPercMstpSnonWnonDnon_player_idleSteady03", 0.25, "AidlPercMstpSnonWnonDnon_player_idleSteady02", 0.25, "AidlPercMstpSnonWnonDnon_player_idleSteady01", 0.25}; variantAfter[] = {0, 0, 0}; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {}; }; class AidlPercMstpSnonWnonDnon_player_0S : AidlPercMstpSnonWnonDnon_player { variantAfter[] = {1, 1, 1}; limitGunMovement = 0.1; interpolationSpeed = 30; ConnectTo[] = {"AidlPercMstpSnonWnonDnon_player", 0.01, "AidlPercMstpSnonWnonDnon_player_idleSteady01", 0.01, "AidlPercMstpSnonWnonDnon_player_idleSteady02", 0.01, "AidlPercMstpSnonWnonDnon_player_idleSteady03", 0.01, "AidlPercMstpSnonWnonDnon_player_idleSteady04", 0.01}; InterpolateTo[] = {}; }; class AidlPercMstpSnonWnonDnon_player_idleSteady01 : AidlPercMstpSnonWnonDnon_player_0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady01"; speed = 0.069767; looped = "false"; ConnectTo[] = {"AidlPercMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon_player", 0.01}; }; class AidlPercMstpSnonWnonDnon_player_idleSteady02 : AidlPercMstpSnonWnonDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady02"; speed = 0.064516; ConnectTo[] = {"AidlPercMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon_player", 0.01}; }; class AidlPercMstpSnonWnonDnon_player_idleSteady03 : AidlPercMstpSnonWnonDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady03"; speed = 0.070588; ConnectTo[] = {"AidlPercMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon_player", 0.01}; }; class AidlPercMstpSnonWnonDnon_player_idleSteady04 : AidlPercMstpSnonWnonDnon_player_idleSteady01 { speed = 0.070588; ConnectTo[] = {"AidlPercMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon_player", 0.01}; }; class AmovPercMwlkSnonWnonDnon_transition : AmovPercMstpSnonWnonDnon { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\erc\wlk\non\non\AmovPercMwlkSnonWnonDnon_transition"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr", 0.015, "AmovPercMstpSnonWnonDnon", 0.015, "AmovPercMwlkSnonWnonDf", 0.015, "AmovPercMwlkSnonWnonDfl", 0.015, "AmovPercMwlkSnonWnonDl", 0.015, "AmovPercMwlkSnonWnonDbl", 0.015, "AmovPercMwlkSnonWnonDb", 0.015, "AmovPercMwlkSnonWnonDbr", 0.015, "AmovPercMwlkSnonWnonDr", 0.015}; }; class AovrPercMstpSnonWnonDf : AmovPercMstpSnonWnonDnon { looped = "false"; speed = 0.576923; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\non\non\AovrPercMstpSnonWnonDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; disableWeapons = "true"; disableWeaponsLong = "true"; enableOptics = "false"; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_turnL : AmovPercMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90L"; speed = 0.5; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; }; class AmovPercMstpSnonWnonDnon_turnR : AmovPercMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90R"; speed = 0.5; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; }; class AmovPknlMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon { actions = "CivilKneelActions"; duty = -0.7; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; enableOptics = -1; disableWeapons = "false"; disableWeaponsLong = "false"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon_gear", 0.02, "AmovPercMstpSnonWnonDnon_gear", 0.02, "AmovPknlMstpSnonWnonDnon_turnL", 0.02, "AmovPknlMstpSnonWnonDnon_turnR", 0.02, "AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.01, "amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon", 0.02, "AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon", 0.02, "AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.02, "amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon_player", 0.01, "AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon", 0.02, "c7a_bravoErcTOknl", 0.01}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AmovPknlMstpSnonWnonDnon_turnL", 0.02, "AmovPknlMstpSnonWnonDnon_turnR", 0.02, "AmovPknlMrunSnonWnonDf", 0.02, "AmovPknlMwlkSnonWnonDf", 0.02, "AmovPknlMwlkSnonWnonDbr", 0.02, "AmovPknlMwlkSnonWnonDbl", 0.02, "AmovPknlMwlkSnonWnonDb", 0.02, "AmovPknlMwlkSnonWnonDl", 0.02, "AmovPknlMwlkSnonWnonDr", 0.02, "AmovPknlMwlkSnonWnonDfr", 0.02, "AmovPknlMwlkSnonWnonDfl", 0.02, "AmovPknlMrunSnonWnonDfl", 0.02, "AmovPknlMrunSnonWnonDl", 0.02, "AmovPknlMrunSnonWnonDbl", 0.02, "AmovPknlMrunSnonWnonDb", 0.02, "AmovPknlMrunSnonWnonDbr", 0.02, "AmovPknlMrunSnonWnonDr", 0.02, "AmovPknlMrunSnonWnonDfr", 0.02, "AdthPknlMstpSnonWnonDnon_1", 0.01, "AdthPknlMstpSnonWnonDnon_2", 0.01, "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2", 0.1}; }; class AmovPknlMstpSnonWnonDnon_gear : AmovPknlMstpSnonWnonDnon { actions = "CivilKneelActions_gear"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMstpSnonWnonDnon_gear_trans", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_gear", 0.02}; }; class AmovPknlMstpSnonWnonDnon_gear_trans : AmovPknlMstpSnonWnonDnon_gear { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_gear_trans"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon_gear", 0.03, "AmovPknlMstpSrasWrflDnon_gear", 0.03, "AmovPercMstpSrasWrflDnon_gear", 0.03, "AmovPercMstpSlowWrflDnon_gear", 0.03}; }; class AmovPercMstpSnonWnonDnon_gear : AmovPknlMstpSnonWnonDnon_gear { ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMstpSnonWnonDnon_gear_trans", 0.02, "AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_gear", 0.02}; }; class AmovPknlMstpSnonWnonDnon_turnL : AmovPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AIturn90L"; speed = 1.2; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; }; class AmovPknlMstpSnonWnonDnon_turnR : AmovPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AIturn90R"; speed = 1.2; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; }; class AmovPpneMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon { actions = "CivilProneActions"; duty = -1; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon.rtm"; legs = "Wholebody"; onLandBeg = "true"; onLandEnd = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; aimingBody = "empty"; disableWeapons = "false"; soundOverride = "crawl"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_turnL", 0.02, "AmovPpneMstpSnonWnonDnon_turnR", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05, "AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground", 0.1, "AwopPpneMstpSgthWnonDnon_start", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1, "AidlPpneMstpSnonWnonDnon01", 0.1, "AidlPpneMstpSnonWnonDnon02", 0.1, "AidlPpneMstpSnonWnonDnon03", 0.1, "AmovPpneMstpSnonWnonDnon_healed", 0.02, "AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_turnL", 0.02, "AmovPpneMstpSnonWnonDnon_turnR", 0.02, "AmovPpneMrunSnonWnonDf", 0.02, "AmovPpneMrunSnonWnonDfl", 0.02, "AmovPpneMrunSnonWnonDl", 0.02, "AmovPpneMrunSnonWnonDbl", 0.02, "AmovPpneMrunSnonWnonDb", 0.02, "AmovPpneMrunSnonWnonDbr", 0.02, "AmovPpneMrunSnonWnonDr", 0.02, "AmovPpneMrunSnonWnonDfr", 0.02, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMstpSnonWnonDnon_turnL : AmovPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AIturn90L"; speed = 0.5; soundOverride = "crawl"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; }; class AmovPpneMstpSnonWnonDnon_turnR : AmovPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AIturn90R"; speed = 0.5; soundOverride = "crawl"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; }; class AmovPercMwlkSlowWrflDf : AmovPercMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDf"; speed = 0.535714; duty = -0.1; soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; soundEnabled = "true"; limitGunMovement = 0.6; actions = "RifleLowStandActionsWlkF"; soundEdge[] = {0.25, 0.5, 0.75, 1}; walkcycles = 2; headBobStrength = 0.20398; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AidlPercMwlkSrasWrflDf", 0.01, "AmovPercMwlkSlowWrflDfl", 0.025, "AmovPercMwlkSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDf", 0.025, "AmovPknlMwlkSlowWrflDf", 0.03, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; }; class AidlPercMwlkSrasWrflDf : AmovPercMwlkSlowWrflDf { actions = "RifleStandActions_Idle"; file = "\Ca\Anims\Characters\data\Anim\sdr\mov\erc\wlk\low\rfl\AmovPercMwlkSlowWrflDf_FastVariant"; speed = 0.588235; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWrflDf", 0.01, "AidlPercMrunSrasWrflDf", 0.025, "AidlPercMevaSrasWrflDf", 0.025, "AidlPercMwlkSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon0S", 0.02, "AidlPercMstpSrasWrflDnon", 0.02}; }; class AmovPercMwlkSlowWrflDfl : AmovPercMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDfl"; speed = 0.535714; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleLowStandActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDf", 0.025, "AmovPercMwlkSlowWrflDl", 0.025, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPknlMwlkSlowWrflDfl", 0.03, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; }; class AmovPercMwlkSlowWrflDl : AmovPercMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDl"; speed = 0.526316; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleLowStandActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfl", 0.025, "AmovPercMwlkSlowWrflDbl", 0.025, "AmovPercMrunSlowWrflDl", 0.025, "AmovPknlMwlkSlowWrflDl", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; }; class AmovPercMwlkSlowWrflDbl : AmovPercMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDbl"; speed = 0.566038; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleLowStandActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDl", 0.025, "AmovPercMwlkSlowWrflDb", 0.025, "AmovPercMrunSlowWrflDbl", 0.025, "AmovPknlMwlkSlowWrflDbl", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; }; class AmovPercMwlkSlowWrflDb : AmovPercMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDb"; speed = 0.566038; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleLowStandActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbl", 0.025, "AmovPercMwlkSlowWrflDbr", 0.025, "AmovPercMrunSlowWrflDb", 0.025, "AmovPknlMwlkSlowWrflDb", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; }; class AmovPercMwlkSlowWrflDbr : AmovPercMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDbr"; speed = 0.566038; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleLowStandActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDb", 0.025, "AmovPercMwlkSlowWrflDr", 0.025, "AmovPercMrunSlowWrflDbr", 0.025, "AmovPknlMwlkSlowWrflDbr", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; }; class AmovPercMwlkSlowWrflDr : AmovPercMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDr"; speed = 0.535714; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleLowStandActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbr", 0.025, "AmovPercMwlkSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDr", 0.025, "AmovPknlMwlkSlowWrflDr", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; }; class AmovPercMwlkSlowWrflDfr : AmovPercMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDfr"; speed = 0.535714; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleLowStandActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDf", 0.025, "AmovPercMwlkSlowWrflDr", 0.025, "AmovPercMrunSlowWrflDfr", 0.025, "AmovPknlMwlkSlowWrflDfr", 0.03, "AmovPercMevaSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; }; class AmovPercMrunSlowWrflDf : AmovPercMstpSlowWrflDnon { visibleSize = 0.900121; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.821918; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; duty = 0.2; showWeaponAim = "true"; disableWeapons = "true"; disableWeaponsLong = "false"; leaningFactorBeg = 0; leaningFactorEnd = 0; soundEnabled = "true"; limitGunMovement = 0.1; actions = "RifleLowStandActionsRunF"; walkcycles = 2; headBobStrength = 0.20398; ConnectTo[] = {"ActsPercMrunSlowWrflDf_FlipFlopPara", 0.01, "ActsPercMrunSlowWrflDf_TumbleOver", 0.01, "AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDf", 0.025, "AidlPercMrunSrasWrflDf", 0.01, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDfr", 0.025, "AmovPercMrunSrasWrflDf", 0.025, "AmovPknlMrunSlowWrflDf", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.025, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMrunSlowWrflDf_6", 0.01, "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1}; }; class AidlPercMrunSrasWrflDf : AmovPercMrunSlowWrflDf { actions = "RifleStandActions_Idle"; ConnectTo[] = {}; InterpolateTo[] = {"AidlPercMwlkSrasWrflDf", 0.025, "AmovPercMrunSlowWrflDf", 0.01, "AidlPercMevaSrasWrflDf", 0.025, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon0S", 0.02, "AidlPercMstpSrasWrflDnon", 0.02}; }; class AmovPercMrunSlowWrflDfl : AmovPercMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDfl"; speed = 0.7; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; actions = "RifleLowStandActionsRunFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMrunSlowWrflDl", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPknlMrunSlowWrflDfl", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMrunSlowWrflDf_6", 0.01, "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1}; }; class AmovPercMrunSlowWrflDl : AmovPercMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDl"; speed = 0.769231; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; actions = "RifleLowStandActionsRunL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDl", 0.025, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDbl", 0.025, "AmovPercMrunSrasWrflDl", 0.025, "AmovPknlMrunSlowWrflDl", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; }; class AmovPercMrunSlowWrflDbl : AmovPercMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDbl"; speed = 0.882353; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; actions = "RifleLowStandActionsRunBL"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbl", 0.025, "AmovPercMrunSlowWrflDl", 0.025, "AmovPercMrunSlowWrflDb", 0.025, "AmovPercMrunSrasWrflDbl", 0.025, "AmovPknlMrunSlowWrflDbl", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; }; class AmovPercMrunSlowWrflDb : AmovPercMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDb"; speed = 0.882353; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; actions = "RifleLowStandActionsRunB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDb", 0.025, "AmovPercMrunSlowWrflDbl", 0.025, "AmovPercMrunSlowWrflDbr", 0.025, "AmovPercMrunSrasWrflDb", 0.025, "AmovPknlMrunSlowWrflDb", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; }; class AmovPercMrunSlowWrflDbr : AmovPercMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDbr"; speed = 0.882353; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; actions = "RifleLowStandActionsRunBR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbr", 0.025, "AmovPercMrunSlowWrflDb", 0.025, "AmovPercMrunSlowWrflDr", 0.025, "AmovPercMrunSrasWrflDbr", 0.025, "AmovPknlMrunSlowWrflDbr", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; }; class AmovPercMrunSlowWrflDr : AmovPercMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDr"; speed = 0.857143; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; actions = "RifleLowStandActionsRunR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDr", 0.025, "AmovPercMrunSlowWrflDbr", 0.025, "AmovPercMrunSlowWrflDfr", 0.025, "AmovPercMrunSrasWrflDr", 0.025, "AmovPknlMrunSlowWrflDr", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; }; class AmovPercMrunSlowWrflDfr : AmovPercMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDfr"; speed = 0.7; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; actions = "RifleLowStandActionsRunFR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMrunSlowWrflDr", 0.025, "AmovPercMrunSrasWrflDfr", 0.025, "AmovPknlMrunSlowWrflDfr", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMrunSlowWrflDf_6", 0.01, "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1}; }; class AmovPercMwlkSrasWrflDf : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; visibleSize = 0.800121; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDf"; speed = 1.34; duty = -0.1; soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; aimPrecision = 0.15; soundEnabled = "true"; limitGunMovement = 0.6; actions = "RifleStandActionsWlkF"; headBobStrength = 0.20398; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDfl", 0.025, "AmovPercMwlkSrasWrflDfr", 0.025, "AmovPercMrunSrasWrflDf", 0.025, "AmovPknlMwlkSrasWrflDf", 0.03, "AmovPercMevaSrasWrflDf", 0.025, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSrasWrflDf_1", 0.01, "AdthPercMstpSrasWrflDf_2", 0.01, "AdthPercMstpSrasWrflDf_4", 0.01, "AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1, "AdthPercMstpSrasWrflDf_8", 0.01}; }; class AmovPercMwlkSrasWrflDfl : AmovPercMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDfl"; speed = 1.26; actions = "RifleStandActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDf", 0.025, "AmovPercMwlkSrasWrflDl", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPknlMwlkSrasWrflDfl", 0.03, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSrasWrflDf_1", 0.01, "AdthPercMstpSrasWrflDf_2", 0.01, "AdthPercMstpSrasWrflDf_4", 0.01, "AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1, "AdthPercMstpSrasWrflDf_8", 0.01}; }; class AmovPercMwlkSrasWrflDl : AmovPercMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDl"; speed = 1.26; actions = "RifleStandActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDfl", 0.025, "AmovPercMwlkSrasWrflDbl", 0.025, "AmovPercMrunSrasWrflDl", 0.025, "AmovPknlMwlkSrasWrflDl", 0.03, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPercMwlkSrasWrflDbl : AmovPercMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDbl"; speed = 1; actions = "RifleStandActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDl", 0.025, "AmovPercMwlkSrasWrflDb", 0.025, "AmovPercMrunSrasWrflDbl", 0.025, "AmovPknlMwlkSrasWrflDbl", 0.03, "AdthPercMstpSrasWrflDb_8", 0.01, "AdthPercMstpSrasWrflDb_16", 0.01}; }; class AmovPercMwlkSrasWrflDb : AmovPercMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDb"; speed = 1.14; actions = "RifleStandActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDbl", 0.025, "AmovPercMwlkSrasWrflDbr", 0.025, "AmovPercMrunSrasWrflDb", 0.025, "AmovPknlMwlkSrasWrflDb", 0.03, "AdthPercMstpSrasWrflDb_8", 0.01, "AdthPercMstpSrasWrflDb_16", 0.01}; }; class AmovPercMwlkSrasWrflDbr : AmovPercMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDbr"; speed = 0.9; actions = "RifleStandActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDb", 0.025, "AmovPercMwlkSrasWrflDr", 0.025, "AmovPercMrunSrasWrflDbr", 0.025, "AmovPknlMwlkSrasWrflDbr", 0.03, "AdthPercMstpSrasWrflDb_8", 0.01, "AdthPercMstpSrasWrflDb_16", 0.01}; }; class AmovPercMwlkSrasWrflDr : AmovPercMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDr"; speed = 1.34; actions = "RifleStandActionsWlkR"; headBobStrength = 0.20398; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDbr", 0.025, "AmovPercMwlkSrasWrflDfr", 0.025, "AmovPercMrunSrasWrflDr", 0.025, "AmovPknlMwlkSrasWrflDr", 0.03, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPercMwlkSrasWrflDfr : AmovPercMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDfr"; speed = 1.21; actions = "RifleStandActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDf", 0.025, "AmovPercMwlkSrasWrflDr", 0.025, "AmovPercMrunSrasWrflDfr", 0.025, "AmovPknlMwlkSrasWrflDfr", 0.03, "AmovPercMevaSrasWrflDfr", 0.025, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSrasWrflDf_1", 0.01, "AdthPercMstpSrasWrflDf_2", 0.01, "AdthPercMstpSrasWrflDf_4", 0.01, "AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1, "AdthPercMstpSrasWrflDf_8", 0.01}; }; class AmovPercMrunSrasWrflDf : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; visibleSize = 0.900121; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.713771; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; soundOverride = "run"; duty = 0.2; aimPrecision = 1.5; soundEnabled = "true"; limitGunMovement = 0.1; actions = "RifleStandActionsRunF"; walkcycles = 2; headBobStrength = 0.20398; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMwlkSrasWrflDf", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPercMrunSrasWrflDfr", 0.025, "AmovPknlMrunSrasWrflDf", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; }; class AmovPercMrunSrasWrflDfl : AmovPercMrunSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDfl"; speed = 0.7; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; actions = "RifleStandActionsRunFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPercMwlkSrasWrflDfl", 0.025, "AmovPercMrunSrasWrflDf", 0.025, "AmovPercMrunSrasWrflDl", 0.025, "AmovPknlMrunSrasWrflDfl", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; }; class AmovPercMrunSrasWrflDl : AmovPercMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDl"; speed = 0.769231; actions = "RifleStandActionsRunL"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDl", 0.025, "AmovPercMwlkSrasWrflDl", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPercMrunSrasWrflDbl", 0.025, "AmovPknlMrunSrasWrflDl", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; }; class AmovPercMrunSrasWrflDbl : AmovPercMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDbl"; speed = 0.882353; actions = "RifleStandActionsRunBL"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDbl", 0.025, "AmovPercMwlkSrasWrflDbl", 0.025, "AmovPercMrunSrasWrflDl", 0.025, "AmovPercMrunSrasWrflDb", 0.025, "AmovPknlMrunSrasWrflDbl", 0.03, "AdthPercMstpSrasWrflDb_8", 0.01, "AdthPercMstpSrasWrflDb_16", 0.01}; }; class AmovPercMrunSrasWrflDb : AmovPercMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDb"; speed = 0.882353; actions = "RifleStandActionsRunB"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDb", 0.025, "AmovPercMwlkSrasWrflDb", 0.025, "AmovPercMrunSrasWrflDbl", 0.025, "AmovPercMrunSrasWrflDbr", 0.025, "AmovPknlMrunSrasWrflDb", 0.03, "AdthPercMstpSrasWrflDb_8", 0.01, "AdthPercMstpSrasWrflDb_16", 0.01}; }; class AmovPercMrunSrasWrflDbr : AmovPercMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDbr"; speed = 0.882353; actions = "RifleStandActionsRunBR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDbr", 0.025, "AmovPercMwlkSrasWrflDbr", 0.025, "AmovPercMrunSrasWrflDb", 0.025, "AmovPercMrunSrasWrflDr", 0.025, "AmovPknlMrunSrasWrflDbr", 0.03, "AdthPercMstpSrasWrflDb_8", 0.01, "AdthPercMstpSrasWrflDb_16", 0.01}; }; class AmovPercMrunSrasWrflDr : AmovPercMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDr"; speed = 0.857143; actions = "RifleStandActionsRunR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDr", 0.025, "AmovPercMwlkSrasWrflDr", 0.025, "AmovPercMrunSrasWrflDbr", 0.025, "AmovPercMrunSrasWrflDfr", 0.025, "AmovPknlMrunSrasWrflDr", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; }; class AmovPercMrunSrasWrflDfr : AmovPercMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDfr"; speed = 0.7; actions = "RifleStandActionsRunFR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDfr", 0.025, "AmovPercMwlkSrasWrflDfr", 0.025, "AmovPercMrunSrasWrflDf", 0.025, "AmovPercMrunSrasWrflDr", 0.025, "AmovPknlMrunSrasWrflDfr", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfr", 0.025, "AmovPercMevaSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; }; class AmovPercMwlkSnonWnonDf : AmovPercMstpSnonWnonDnon { actions = "CivilWlkActionsF"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; walkcycles = 2; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr", 0.025, "AmovPercMrunSnonWnonDf", 0.025, "AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDfl", 0.025, "AmovPknlMwlkSnonWnonDf", 0.03, "AmovPercMevaSnonWnonDf", 0.025, "AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart", 0.1}; }; class AmovPercMwlkSnonWnonDfl : AmovPercMwlkSnonWnonDf { actions = "CivilWlkActionsFL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWnonDfl", 0.025, "AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDf", 0.025, "AmovPercMwlkSnonWnonDl", 0.025, "AmovPknlMwlkSnonWnonDfl", 0.03, "AmovPercMevaSnonWnonDfl", 0.025, "AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart", 0.1}; }; class AmovPercMwlkSnonWnonDl : AmovPercMwlkSnonWnonDf { actions = "CivilWlkActionsL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDfl", 0.025, "AmovPercMwlkSnonWnonDbl", 0.025, "AmovPercMrunSnonWnonDl", 0.025, "AmovPknlMwlkSnonWnonDl", 0.03}; }; class AmovPercMwlkSnonWnonDbl : AmovPercMwlkSnonWnonDf { actions = "CivilWlkActionsBL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDl", 0.025, "AmovPercMwlkSnonWnonDb", 0.025, "AmovPercMrunSnonWnonDbl", 0.025, "AmovPknlMwlkSnonWnonDbl", 0.03}; }; class AmovPercMwlkSnonWnonDb : AmovPercMwlkSnonWnonDf { actions = "CivilWlkActionsB"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDbl", 0.025, "AmovPercMwlkSnonWnonDbr", 0.025, "AmovPercMrunSnonWnonDb", 0.025, "AmovPknlMwlkSnonWnonDb", 0.03}; }; class AmovPercMwlkSnonWnonDbr : AmovPercMwlkSnonWnonDf { actions = "CivilWlkActionsBR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbr"; speed = 0.337079; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDb", 0.025, "AmovPercMwlkSnonWnonDr", 0.025, "AmovPercMrunSnonWnonDbr", 0.025, "AmovPknlMwlkSnonWnonDbr", 0.03}; }; class AmovPercMwlkSnonWnonDr : AmovPercMwlkSnonWnonDf { actions = "CivilWlkActionsR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr", 0.15, "AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDbr", 0.025, "AmovPercMrunSnonWnonDr", 0.025, "AmovPknlMwlkSnonWnonDr", 0.03}; }; class AmovPercMwlkSnonWnonDfr : AmovPercMwlkSnonWnonDf { actions = "CivilWlkActionsFR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDf", 0.025, "AmovPercMwlkSnonWnonDr", 0.15, "AmovPercMrunSnonWnonDfr", 0.025, "AmovPknlMwlkSnonWnonDfr", 0.03, "AmovPercMevaSnonWnonDfr", 0.025, "AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart", 0.1}; }; class AmovPercMrunSnonWnonDf : AmovPercMstpSnonWnonDnon { actions = "CivilRunActionsF"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDf"; speed = 1.1; soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = 0.1; soundOverride = "run"; soundEnabled = "true"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; walkcycles = 2; disableWeapons = "true"; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMrunSnonWnonDfl", 0.025, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDf", 0.025, "AmovPercMrunSnonWnonDfr", 0.025, "AmovPknlMrunSnonWnonDf", 0.03, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDf", 0.02}; }; class AmovPercMrunSnonWnonDfl : AmovPercMrunSnonWnonDf { actions = "CivilRunActionsFL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDfl"; speed = 0.810811; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMrunSnonWnonDf", 0.025, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDfl", 0.025, "AmovPercMrunSnonWnonDl", 0.025, "AmovPknlMrunSnonWnonDfl", 0.03, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDfl", 0.02}; }; class AmovPercMrunSnonWnonDl : AmovPercMrunSnonWnonDfl { actions = "CivilRunActionsL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDl"; speed = 0.810811; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWnonDfl", 0.025, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDl", 0.025, "AmovPercMrunSnonWnonDbl", 0.025, "AmovPknlMrunSnonWnonDl", 0.03}; }; class AmovPercMrunSnonWnonDbl : AmovPercMrunSnonWnonDl { actions = "CivilRunActionsBL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDbl"; speed = 0.810811; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDbl", 0.025, "AmovPercMrunSnonWnonDl", 0.025, "AmovPercMrunSnonWnonDb", 0.025, "AmovPknlMrunSnonWnonDbl", 0.03}; }; class AmovPercMrunSnonWnonDb : AmovPercMrunSnonWnonDl { actions = "CivilRunActionsB"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDb"; speed = 0.857143; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDb", 0.025, "AmovPercMrunSnonWnonDbl", 0.025, "AmovPercMrunSnonWnonDbr", 0.025, "AmovPknlMrunSnonWnonDb", 0.03}; }; class AmovPercMrunSnonWnonDbr : AmovPercMrunSnonWnonDl { actions = "CivilRunActionsBR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDbr"; speed = 0.857143; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDbr", 0.025, "AmovPercMrunSnonWnonDb", 0.025, "AmovPknlMrunSnonWnonDbr", 0.03}; }; class AmovPercMrunSnonWnonDr : AmovPercMrunSnonWnonDl { actions = "CivilRunActionsR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDr"; speed = 0.882353; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDr", 0.025, "AmovPercMrunSnonWnonDfr", 0.025, "AmovPknlMrunSnonWnonDr", 0.03}; }; class AmovPercMrunSnonWnonDfr : AmovPercMrunSnonWnonDl { actions = "CivilRunActionsFR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDfr"; speed = 0.882353; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr", 0.025, "AmovPercMrunSnonWnonDf", 0.025, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDr", 0.025, "AmovPknlMrunSnonWnonDfr", 0.03, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDfr", 0.02}; }; class AmovPknlMwlkSlowWrflDf : AmovPknlMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDf"; speed = 0.84; duty = 0.1; soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; soundEnabled = "true"; visibleSize = 0.400122; actions = "RifleKneelLowActionsWlkF"; headBobStrength = 0.20398; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDf", 0.03, "AmovPknlMwlkSlowWrflDfl", 0.025, "AmovPknlMwlkSlowWrflDfr", 0.025, "AmovPknlMrunSlowWrflDf", 0.025}; }; class AmovPknlMwlkSlowWrflDfl : AmovPknlMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDfl"; speed = 0.86; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleKneelLowActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfl", 0.03, "AmovPknlMwlkSlowWrflDf", 0.025, "AmovPknlMwlkSlowWrflDl", 0.025, "AmovPknlMrunSlowWrflDfl", 0.025}; }; class AmovPknlMwlkSlowWrflDl : AmovPknlMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDl"; speed = 0.92; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleKneelLowActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDl", 0.03, "AmovPknlMwlkSlowWrflDfl", 0.025, "AmovPknlMwlkSlowWrflDbl", 0.025, "AmovPknlMrunSlowWrflDl", 0.025}; }; class AmovPknlMwlkSlowWrflDbl : AmovPknlMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDbl"; speed = 0.82; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleKneelLowActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbl", 0.03, "AmovPknlMwlkSlowWrflDl", 0.025, "AmovPknlMwlkSlowWrflDb", 0.025, "AmovPknlMrunSlowWrflDbl", 0.025}; }; class AmovPknlMwlkSlowWrflDb : AmovPknlMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDb"; speed = 0.95; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleKneelLowActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDb", 0.03, "AmovPknlMwlkSlowWrflDbl", 0.025, "AmovPknlMwlkSlowWrflDbr", 0.025, "AmovPknlMrunSlowWrflDb", 0.025}; }; class AmovPknlMwlkSlowWrflDbr : AmovPknlMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDbr"; speed = 0.86; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleKneelLowActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbr", 0.03, "AmovPknlMwlkSlowWrflDb", 0.025, "AmovPknlMwlkSlowWrflDr", 0.025, "AmovPknlMrunSlowWrflDbr", 0.025}; }; class AmovPknlMwlkSlowWrflDr : AmovPknlMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDr"; speed = 0.87; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleKneelLowActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDr", 0.03, "AmovPknlMwlkSlowWrflDbr", 0.025, "AmovPknlMwlkSlowWrflDfr", 0.025, "AmovPknlMrunSlowWrflDr", 0.025}; }; class AmovPknlMwlkSlowWrflDfr : AmovPknlMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDfr"; speed = 0.82; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleKneelLowActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfr", 0.03, "AmovPknlMwlkSlowWrflDf", 0.025, "AmovPknlMwlkSlowWrflDr", 0.025, "AmovPknlMrunSlowWrflDfr", 0.025}; }; class AmovPknlMrunSlowWrflDf : AmovPknlMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.857143; visibleSize = 0.600122; duty = 0.3; soundOverride = "run"; leaningFactorBeg = 0; leaningFactorEnd = 0; soundEnabled = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; actions = "RifleKneelLowActionsRunF"; headBobStrength = 0.20398; limitGunMovement = 0.1; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMrunSlowWrflDf", 0.03, "AmovPknlMwlkSlowWrflDf", 0.025, "AmovPknlMrunSlowWrflDfl", 0.025, "AmovPknlMrunSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025}; }; class AmovPknlMstpSlowWrflDnon_AmovPknlMrunSlowWrflDf : AmovPknlMrunSlowWrflDf { speed = 1.2; file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\run\low\rfl\AmovPknlMstpSlowWrflDnon_AmovPknlMrunSlowWrflDf"; looped = "false"; interpolationRestart = "true"; ConnectTo[] = {"AmovPknlMrunSlowWrflDf", 0.01}; InterpolateTo[] = {}; }; class AmovPknlMrunSlowWrflDfl : AmovPknlMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDfl"; speed = 0.857143; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; actions = "RifleKneelLowActionsRunFL"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMrunSlowWrflDfl", 0.03, "AmovPknlMwlkSlowWrflDfl", 0.025, "AmovPknlMrunSlowWrflDf", 0.025, "AmovPknlMrunSlowWrflDl", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDfl", 0.025}; }; class AmovPknlMrunSlowWrflDl : AmovPknlMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDl"; speed = 0.833333; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; actions = "RifleKneelLowActionsRunL"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSlowWrflDl", 0.03, "AmovPknlMwlkSlowWrflDl", 0.025, "AmovPknlMrunSlowWrflDfl", 0.025, "AmovPknlMrunSlowWrflDbl", 0.025}; }; class AmovPknlMrunSlowWrflDbl : AmovPknlMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDbl"; speed = 1; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; actions = "RifleKneelLowActionsRunBL"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSlowWrflDbl", 0.03, "AmovPknlMwlkSlowWrflDbl", 0.025, "AmovPknlMrunSlowWrflDl", 0.025, "AmovPknlMrunSlowWrflDb", 0.025}; }; class AmovPknlMrunSlowWrflDb : AmovPknlMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDb"; speed = 1; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; actions = "RifleKneelLowActionsRunB"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSlowWrflDb", 0.03, "AmovPknlMwlkSlowWrflDb", 0.025, "AmovPknlMrunSlowWrflDbl", 0.025, "AmovPknlMrunSlowWrflDbr", 0.025}; }; class AmovPknlMrunSlowWrflDbr : AmovPknlMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDbr"; speed = 1; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; actions = "RifleKneelLowActionsRunBR"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMrunSlowWrflDbr", 0.03, "AmovPknlMwlkSlowWrflDbr", 0.025, "AmovPknlMrunSlowWrflDb", 0.025, "AmovPknlMrunSlowWrflDr", 0.025}; }; class AmovPknlMrunSlowWrflDr : AmovPknlMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDr"; speed = 0.857143; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; actions = "RifleKneelLowActionsRunR"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMrunSlowWrflDr", 0.03, "AmovPknlMwlkSlowWrflDr", 0.025, "AmovPknlMrunSlowWrflDbr", 0.025, "AmovPknlMrunSlowWrflDfr", 0.025}; }; class AmovPknlMrunSlowWrflDfr : AmovPknlMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDfr"; speed = 0.857143; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; actions = "RifleKneelLowActionsRunFR"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMrunSlowWrflDfr", 0.03, "AmovPknlMwlkSlowWrflDfr", 0.025, "AmovPknlMrunSlowWrflDf", 0.025, "AmovPknlMrunSlowWrflDr", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDfr", 0.025}; }; class AmovPknlMwlkSrasWrflDf : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDf"; speed = 0.9; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wrfl.p3d"; duty = 0.1; soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; soundEnabled = "true"; visibleSize = 0.400122; actions = "RifleKneelActionsWlkF"; limitGunMovement = 0.6; headBobStrength = 0.20398; aimPrecision = 0.15; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDf", 0.03, "AmovPknlMwlkSrasWrflDfl", 0.025, "AmovPknlMwlkSrasWrflDfr", 0.025, "AmovPknlMrunSrasWrflDf", 0.025, "AdthPknlMwlkSrasWrflDf_1", 0.01, "AdthPknlMwlkSrasWrflDf_2", 0.01}; }; class AmovPknlMwlkSrasWrflDfl : AmovPknlMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDfl"; speed = 0.9; actions = "RifleKneelActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDfl", 0.03, "AmovPknlMwlkSrasWrflDf", 0.025, "AmovPknlMwlkSrasWrflDl", 0.025, "AmovPknlMrunSrasWrflDfl", 0.025, "AdthPknlMwlkSrasWrflDf_1", 0.01, "AdthPknlMwlkSrasWrflDf_2", 0.01}; }; class AmovPknlMwlkSrasWrflDl : AmovPknlMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDl"; speed = 1.1; actions = "RifleKneelActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDl", 0.03, "AmovPknlMwlkSrasWrflDfl", 0.025, "AmovPknlMwlkSrasWrflDbl", 0.025, "AmovPknlMrunSrasWrflDl", 0.025}; }; class AmovPknlMwlkSrasWrflDbl : AmovPknlMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDbl"; speed = 0.7; actions = "RifleKneelActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDbl", 0.03, "AmovPknlMwlkSrasWrflDl", 0.025, "AmovPknlMwlkSrasWrflDb", 0.025, "AmovPknlMrunSrasWrflDbl", 0.025}; }; class AmovPknlMwlkSrasWrflDb : AmovPknlMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDb"; speed = 0.85; actions = "RifleKneelActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDb", 0.03, "AmovPknlMwlkSrasWrflDbl", 0.025, "AmovPknlMwlkSrasWrflDbr", 0.025, "AmovPknlMrunSrasWrflDb", 0.025}; }; class AmovPknlMwlkSrasWrflDbr : AmovPknlMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDbr"; speed = 0.9; actions = "RifleKneelActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDbr", 0.03, "AmovPknlMwlkSrasWrflDb", 0.025, "AmovPknlMwlkSrasWrflDr", 0.025, "AmovPknlMrunSrasWrflDbr", 0.025}; }; class AmovPknlMwlkSrasWrflDr : AmovPknlMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDr"; speed = 1.1; actions = "RifleKneelActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDr", 0.03, "AmovPknlMwlkSrasWrflDbr", 0.025, "AmovPknlMwlkSrasWrflDfr", 0.025, "AmovPknlMrunSrasWrflDr", 0.025}; }; class AmovPknlMwlkSrasWrflDfr : AmovPknlMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDfr"; speed = 0.75; actions = "RifleKneelActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDfr", 0.03, "AmovPknlMwlkSrasWrflDf", 0.025, "AmovPknlMwlkSrasWrflDr", 0.025, "AmovPknlMrunSrasWrflDfr", 0.025, "AdthPknlMwlkSrasWrflDf_1", 0.01, "AdthPknlMwlkSrasWrflDf_2", 0.01}; }; class AmovPknlMrunSrasWrflDf : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.821918; soundOverride = "run"; visibleSize = 0.600122; looped = "true"; duty = 0.3; leaningFactorBeg = 0; leaningFactorEnd = 0; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; actions = "RifleKneelActionsRunF"; limitGunMovement = 0.1; headBobStrength = 0.20398; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDf", 0.03, "AmovPknlMwlkSrasWrflDf", 0.025, "AmovPknlMrunSrasWrflDfl", 0.025, "AmovPknlMrunSrasWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025, "AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPknlMrunSrasWrflDfl : AmovPknlMrunSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDfl"; speed = 0.821918; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; actions = "RifleKneelActionsRunFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDfl", 0.03, "AmovPknlMwlkSrasWrflDfl", 0.025, "AmovPknlMrunSrasWrflDf", 0.025, "AmovPknlMrunSrasWrflDl", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDfl", 0.025, "AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPknlMrunSrasWrflDl : AmovPknlMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDl"; speed = 0.769231; actions = "RifleKneelActionsRunL"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDl", 0.03, "AmovPknlMwlkSrasWrflDl", 0.025, "AmovPknlMrunSrasWrflDfl", 0.025, "AmovPknlMrunSrasWrflDbl", 0.025}; }; class AmovPknlMrunSrasWrflDbl : AmovPknlMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDbl"; speed = 0.882353; actions = "RifleKneelActionsRunBL"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDbl", 0.03, "AmovPknlMwlkSrasWrflDbl", 0.025, "AmovPknlMrunSrasWrflDl", 0.025, "AmovPknlMrunSrasWrflDb", 0.025}; }; class AmovPknlMrunSrasWrflDb : AmovPknlMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDb"; speed = 0.882353; actions = "RifleKneelActionsRunB"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDb", 0.03, "AmovPknlMwlkSrasWrflDb", 0.025, "AmovPknlMrunSrasWrflDbl", 0.025, "AmovPknlMrunSrasWrflDbr", 0.025}; }; class AmovPknlMrunSrasWrflDbr : AmovPknlMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDbr"; speed = 0.882353; actions = "RifleKneelActionsRunBR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDbr", 0.03, "AmovPknlMwlkSrasWrflDbr", 0.025, "AmovPknlMrunSrasWrflDb", 0.025, "AmovPknlMrunSrasWrflDr", 0.025}; }; class AmovPknlMrunSrasWrflDr : AmovPknlMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDr"; speed = 0.857143; actions = "RifleKneelActionsRunR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDr", 0.03, "AmovPknlMwlkSrasWrflDr", 0.025, "AmovPknlMrunSrasWrflDbr", 0.025, "AmovPknlMrunSrasWrflDfr", 0.025}; }; class AmovPknlMrunSrasWrflDfr : AmovPknlMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDfr"; speed = 0.821918; actions = "RifleKneelActionsRunFR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDfr", 0.03, "AmovPknlMwlkSrasWrflDfr", 0.025, "AmovPknlMrunSrasWrflDf", 0.025, "AmovPknlMrunSrasWrflDr", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPercMwlkSrasWpstDf : AmovPercMstpSrasWpstDnon { actions = "PistolStandActionsWlkF"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDf"; speed = 0.612245; soundEdge[] = {0.25, 0.5, 0.75, 1}; walkcycles = 2; visibleSize = 0.800121; duty = -0.1; soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; soundEnabled = "true"; limitGunMovement = 0.6; aimPrecision = 0.15; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfl", 0.025, "AmovPercMwlkSrasWpstDfr", 0.025, "AmovPercMrunSrasWpstDf", 0.025, "AmovPknlMwlkSrasWpstDf", 0.03, "AmovPercMevaSrasWpstDf", 0.025, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01, "AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class AmovPercMwlkSrasWpstDfl : AmovPercMwlkSrasWpstDf { actions = "PistolStandActionsWlkFL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDfl"; speed = 0.612245; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.025, "AmovPercMwlkSrasWpstDl", 0.025, "AmovPercMrunSrasWpstDfl", 0.025, "AmovPknlMwlkSrasWpstDfl", 0.03, "AmovPercMevaSrasWpstDfl", 0.025, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01, "AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class AmovPercMwlkSrasWpstDl : AmovPercMwlkSrasWpstDf { actions = "PistolStandActionsWlkL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDl"; speed = 0.526316; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfl", 0.025, "AmovPercMwlkSrasWpstDbl", 0.025, "AmovPercMrunSrasWpstDl", 0.025, "AmovPknlMwlkSrasWpstDl", 0.03}; }; class AmovPercMwlkSrasWpstDbl : AmovPercMwlkSrasWpstDf { actions = "PistolStandActionsWlkBL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDbl"; speed = 0.535714; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDl", 0.025, "AmovPercMwlkSrasWpstDb", 0.025, "AmovPercMrunSrasWpstDbl", 0.025, "AmovPknlMwlkSrasWpstDbl", 0.03, "AdthPercMstpSrasWpstDb_8", 0.01, "AdthPercMstpSrasWpstDb_9", 0.01}; }; class AmovPercMwlkSrasWpstDb : AmovPercMwlkSrasWpstDf { actions = "PistolStandActionsWlkB"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDb"; speed = 0.535714; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbl", 0.025, "AmovPercMwlkSrasWpstDbr", 0.025, "AmovPercMrunSrasWpstDb", 0.025, "AmovPknlMwlkSrasWpstDb", 0.03, "AdthPercMstpSrasWpstDb_8", 0.01, "AdthPercMstpSrasWpstDb_9", 0.01}; }; class AmovPercMwlkSrasWpstDbr : AmovPercMwlkSrasWpstDf { actions = "PistolStandActionsWlkBR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDbr"; speed = 0.535714; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; limitGunMovement = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDb", 0.025, "AmovPercMwlkSrasWpstDr", 0.025, "AmovPercMrunSrasWpstDbr", 0.025, "AmovPknlMwlkSrasWpstDbr", 0.03, "AdthPercMstpSrasWpstDb_8", 0.01, "AdthPercMstpSrasWpstDb_9", 0.01}; }; class AmovPercMwlkSrasWpstDr : AmovPercMwlkSrasWpstDf { actions = "PistolStandActionsWlkR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDr"; speed = 0.526316; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbr", 0.025, "AmovPercMwlkSrasWpstDfr", 0.025, "AmovPercMrunSrasWpstDr", 0.025, "AmovPknlMwlkSrasWpstDr", 0.03}; }; class AmovPercMwlkSrasWpstDfr : AmovPercMwlkSrasWpstDf { actions = "PistolStandActionsWlkFR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDfr"; speed = 0.612245; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.025, "AmovPercMwlkSrasWpstDr", 0.025, "AmovPercMrunSrasWpstDfr", 0.025, "AmovPknlMwlkSrasWpstDfr", 0.03, "AmovPercMevaSrasWpstDfr", 0.025, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01, "AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class AmovPercMwlkSlowWpstDf : AmovPercMwlkSrasWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDf"; speed = 0.47619; disableWeapons = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; aimPrecision = 0.15; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDfl", 0.025, "AmovPercMwlkSlowWpstDfr", 0.025, "AmovPercMrunSlowWpstDf", 0.025, "AmovPercMevaSlowWpstDf", 0.025}; }; class AmovPercMwlkSlowWpstDfl : AmovPercMwlkSlowWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDfl"; speed = 0.47619; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDf", 0.025, "AmovPercMwlkSlowWpstDl", 0.025, "AmovPercMrunSlowWpstDfl", 0.025, "AmovPercMevaSlowWpstDfl", 0.025}; }; class AmovPercMwlkSlowWpstDl : AmovPercMwlkSlowWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDl"; speed = 0.461538; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDfl", 0.025, "AmovPercMwlkSlowWpstDbl", 0.025, "AmovPercMrunSlowWpstDl", 0.025}; }; class AmovPercMwlkSlowWpstDbl : AmovPercMwlkSlowWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDbl"; speed = 0.337079; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDl", 0.025, "AmovPercMwlkSlowWpstDb", 0.025, "AmovPercMrunSlowWpstDbl", 0.025}; }; class AmovPercMwlkSlowWpstDb : AmovPercMwlkSlowWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDb"; speed = 0.337079; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDbl", 0.025, "AmovPercMwlkSlowWpstDbr", 0.025, "AmovPercMrunSlowWpstDb", 0.025}; }; class AmovPercMwlkSlowWpstDbr : AmovPercMwlkSlowWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDbr"; speed = 0.337079; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDb", 0.025, "AmovPercMwlkSlowWpstDr", 0.025, "AmovPercMrunSlowWpstDbr", 0.025}; }; class AmovPercMwlkSlowWpstDr : AmovPercMwlkSlowWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDr"; speed = 0.483871; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDbr", 0.025, "AmovPercMwlkSlowWpstDfr", 0.025, "AmovPercMrunSlowWpstDr", 0.025}; }; class AmovPercMwlkSlowWpstDfr : AmovPercMwlkSlowWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDfr"; speed = 0.47619; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDf", 0.025, "AmovPercMwlkSlowWpstDr", 0.025, "AmovPercMrunSlowWpstDfr", 0.025, "AmovPercMevaSlowWpstDfr", 0.025}; }; class AmovPercMrunSrasWpstDf : AmovPercMstpSrasWpstDnon { soundEdge[] = {0.25, 0.5, 0.75, 1}; actions = "PistolStandActionsRunF"; visibleSize = 0.900121; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDf"; speed = 0.8; duty = 0.2; soundOverride = "run"; showWeaponAim = "false"; disableWeapon = 1; leaningFactorBeg = 0; leaningFactorEnd = 0; soundEnabled = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; walkcycles = 2; disableWeapons = "true"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.025, "AmovPercMrunSrasWpstDfl", 0.025, "AmovPercMrunSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDf", 0.03, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDf", 0.02, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class PistolStandActionsWlkF : AmovPercMrunSrasWpstDf { ConnectTo[] = {}; InterpolateTo[] = {}; }; class AmovPercMrunSlowWpstDf : AmovPercMrunSrasWpstDf { actions = "PistolLowStandActions"; disableWeapons = "true"; visibleSize = 0.900121; soundEdge[] = {0.25, 0.5, 0.75, 1}; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDf", 0.025, "AmovPercMrunSlowWpstDfl", 0.025, "AmovPercMrunSlowWpstDfr", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDf", 0.025}; }; class AmovPercMrunSrasWpstDfl : AmovPercMrunSrasWpstDf { actions = "PistolStandActionsRunFL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDfl"; speed = 0.7; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfl", 0.025, "AmovPercMrunSrasWpstDf", 0.025, "AmovPercMrunSrasWpstDl", 0.025, "AmovPknlMrunSrasWpstDfl", 0.03, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDfl", 0.02, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class AmovPercMrunSlowWpstDfl : AmovPercMrunSrasWpstDfl { disableWeapons = "true"; actions = "PistolLowStandActions"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDfl", 0.025, "AmovPercMrunSlowWpstDf", 0.025, "AmovPercMrunSlowWpstDl", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDfl", 0.025}; }; class AmovPercMrunSrasWpstDl : AmovPercMrunSrasWpstDf { actions = "PistolStandActionsRunL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDl"; speed = 0.810811; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDl", 0.025, "AmovPercMrunSrasWpstDfl", 0.025, "AmovPercMrunSrasWpstDbl", 0.025, "AmovPknlMrunSrasWpstDl", 0.03}; }; class AmovPercMrunSlowWpstDl : AmovPercMrunSrasWpstDl { disableWeapons = "true"; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDl", 0.025, "AmovPercMrunSlowWpstDfl", 0.025, "AmovPercMrunSlowWpstDbl", 0.025}; }; class AmovPercMrunSrasWpstDbl : AmovPercMrunSrasWpstDf { actions = "PistolStandActionsRunBL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDbl"; speed = 0.857143; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbl", 0.025, "AmovPercMrunSrasWpstDl", 0.025, "AmovPercMrunSrasWpstDb", 0.025, "AmovPknlMrunSrasWpstDbl", 0.03}; }; class AmovPercMrunSlowWpstDbl : AmovPercMrunSrasWpstDbl { disableWeapons = "true"; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDbl", 0.025, "AmovPercMrunSlowWpstDl", 0.025, "AmovPercMrunSlowWpstDb", 0.025}; }; class AmovPercMrunSrasWpstDb : AmovPercMrunSrasWpstDf { actions = "PistolStandActionsRunB"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDb"; speed = 0.857143; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDb", 0.025, "AmovPercMrunSrasWpstDbl", 0.025, "AmovPercMrunSrasWpstDbr", 0.025, "AmovPknlMrunSrasWpstDb", 0.03}; }; class AmovPercMrunSlowWpstDb : AmovPercMrunSrasWpstDb { disableWeapons = "true"; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDb", 0.025, "AmovPercMrunSlowWpstDbl", 0.025, "AmovPercMrunSlowWpstDbr", 0.025}; }; class AmovPercMrunSrasWpstDbr : AmovPercMrunSrasWpstDf { actions = "PistolStandActionsRunBR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDbr"; speed = 0.857143; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbr", 0.025, "AmovPercMrunSrasWpstDb", 0.025, "AmovPercMrunSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDbr", 0.03}; }; class AmovPercMrunSlowWpstDbr : AmovPercMrunSrasWpstDbr { disableWeapons = "true"; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDbr", 0.025, "AmovPercMrunSlowWpstDb", 0.025, "AmovPercMrunSlowWpstDr", 0.025}; }; class AmovPercMrunSrasWpstDr : AmovPercMrunSrasWpstDf { actions = "PistolStandActionsRunR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDr"; speed = 0.882353; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDr", 0.025, "AmovPercMrunSrasWpstDbr", 0.025, "AmovPercMrunSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDr", 0.03}; }; class AmovPercMrunSlowWpstDr : AmovPercMrunSrasWpstDr { disableWeapons = "true"; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDr", 0.025, "AmovPercMrunSlowWpstDbr", 0.025, "AmovPercMrunSlowWpstDfr", 0.025}; }; class AmovPercMrunSrasWpstDfr : AmovPercMrunSrasWpstDf { actions = "PistolStandActionsRunFR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDfr"; speed = 0.7; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfr", 0.025, "AmovPercMrunSrasWpstDf", 0.025, "AmovPercMrunSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDfr", 0.03, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDfr", 0.02, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class AmovPercMrunSlowWpstDfr : AmovPercMrunSrasWpstDfr { disableWeapons = "true"; actions = "PistolLowStandActions"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDfr", 0.025, "AmovPercMrunSlowWpstDf", 0.025, "AmovPercMrunSlowWpstDr", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDfr", 0.025}; }; class AmovPknlMwlkSrasWpstDf : AmovPknlMstpSrasWpstDnon { visibleSize = 0.461538; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.461538; duty = 0.1; soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; soundEnabled = "true"; limitGunMovement = 0.6; aimPrecision = 0.15; actions = "PistolKneelActionsWlkF"; walkcycles = 2; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.03, "AmovPknlMwlkSrasWpstDfl", 0.025, "AmovPknlMwlkSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDf", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01}; }; class AmovPknlMwlkSrasWpstDfl : AmovPknlMwlkSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDfl"; speed = 0.8; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; limitGunMovement = 0.6; aimPrecision = 0.15; actions = "PistolKneelActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfl", 0.03, "AmovPknlMwlkSrasWpstDf", 0.025, "AmovPknlMwlkSrasWpstDl", 0.025, "AmovPknlMrunSrasWpstDfl", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01}; }; class AmovPknlMwlkSrasWpstDl : AmovPknlMwlkSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDl"; speed = 1.25; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "PistolKneelActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDl", 0.03, "AmovPknlMwlkSrasWpstDfl", 0.025, "AmovPknlMwlkSrasWpstDbl", 0.025, "AmovPknlMrunSrasWpstDl", 0.025}; }; class AmovPknlMwlkSrasWpstDbl : AmovPknlMwlkSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDbl"; speed = 0.8; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "PistolKneelActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbl", 0.03, "AmovPknlMwlkSrasWpstDl", 0.025, "AmovPknlMwlkSrasWpstDb", 0.025, "AmovPknlMrunSrasWpstDbl", 0.025, "AdthPknlMstpSrasWpstDb_5", 0.01}; }; class AmovPknlMwlkSrasWpstDb : AmovPknlMwlkSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDb"; speed = 0.8; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "PistolKneelActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDb", 0.03, "AmovPknlMwlkSrasWpstDbl", 0.025, "AmovPknlMwlkSrasWpstDbr", 0.025, "AmovPknlMrunSrasWpstDb", 0.025, "AdthPknlMstpSrasWpstDb_5", 0.01}; }; class AmovPknlMwlkSrasWpstDbr : AmovPknlMwlkSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDbr"; speed = 0.8; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "PistolKneelActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbr", 0.03, "AmovPknlMwlkSrasWpstDb", 0.025, "AmovPknlMwlkSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDbr", 0.025, "AdthPknlMstpSrasWpstDb_5", 0.01}; }; class AmovPknlMwlkSrasWpstDr : AmovPknlMwlkSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDr"; speed = 1.3; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "PistolKneelActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDr", 0.03, "AmovPknlMwlkSrasWpstDbr", 0.025, "AmovPknlMwlkSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDr", 0.025}; }; class AmovPknlMwlkSrasWpstDfr : AmovPknlMwlkSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDfr"; speed = 0.9; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "PistolKneelActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfr", 0.03, "AmovPknlMwlkSrasWpstDf", 0.025, "AmovPknlMwlkSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDfr", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01}; }; class AmovPknlMrunSrasWpstDf : AmovPercMrunSlowWpstDnon_transition { soundEdge[] = {0.25, 0.5, 0.75, 1}; visibleSize = 0.600122; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDf"; speed = 0.666667; duty = 0.3; soundOverride = "run"; showWeaponAim = "false"; disableWeapon = 1; leaningFactorBeg = 0; leaningFactorEnd = 0; soundEnabled = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; actions = "PistolKneelActionsRunF"; walkcycles = 2; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDf", 0.03, "AmovPknlMwlkSrasWpstDf", 0.025, "AmovPknlMrunSrasWpstDfl", 0.025, "AmovPknlMrunSrasWpstDfr", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPknlMrunSrasWpstDf : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMrunSlowWpstDf"; speed = 1.5; looped = "false"; ConnectTo[] = {"AmovPknlMrunSrasWpstDf", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01}; }; class AmovPknlMstpSlowWpstDnon_AmovPknlMrunSrasWpstDf : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\low\pst\AmovPknlMstpSlowWpstDnon_AmovPknlMrunSlowWpstDf"; speed = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01}; }; class AmovPknlMrunSrasWpstDfl : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDfl"; speed = 0.666667; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDfl", 0.03, "AmovPknlMwlkSrasWpstDfl", 0.025, "AmovPknlMrunSrasWpstDf", 0.025, "AmovPknlMrunSrasWpstDl", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01}; }; class AmovPknlMrunSrasWpstDl : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDl"; speed = 0.625; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDl", 0.03, "AmovPknlMwlkSrasWpstDl", 0.025, "AmovPknlMrunSrasWpstDfl", 0.025, "AmovPknlMrunSrasWpstDbl", 0.025}; }; class AmovPknlMrunSrasWpstDbl : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDbl"; speed = 0.666667; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDbl", 0.03, "AmovPknlMwlkSrasWpstDbl", 0.025, "AmovPknlMrunSrasWpstDl", 0.025, "AmovPknlMrunSrasWpstDb", 0.025}; }; class AmovPknlMrunSrasWpstDb : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDb"; speed = 0.666667; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDb", 0.03, "AmovPknlMwlkSrasWpstDb", 0.025, "AmovPknlMrunSrasWpstDbl", 0.025, "AmovPknlMrunSrasWpstDbr", 0.025}; }; class AmovPknlMrunSrasWpstDbr : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDbr"; speed = 0.666667; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDbr", 0.03, "AmovPknlMwlkSrasWpstDbr", 0.025, "AmovPknlMrunSrasWpstDb", 0.025, "AmovPknlMrunSrasWpstDr", 0.025}; }; class AmovPknlMrunSrasWpstDr : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDr"; speed = 0.714286; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDr", 0.03, "AmovPknlMwlkSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDbr", 0.025, "AmovPknlMrunSrasWpstDfr", 0.025}; }; class AmovPknlMrunSrasWpstDfr : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDfr"; speed = 0.666667; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDfr", 0.03, "AmovPknlMwlkSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDf", 0.025, "AmovPknlMrunSrasWpstDr", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01}; }; class AmovPercMrunSlowWlnrDf : AmovPknlMstpSrasWlnrDnon { actions = "LauncherStandRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.810811; duty = 0.3; disableWeapons = "true"; disableWeaponsLong = "true"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; soundEnabled = "true"; soundOverride = "run"; enableMissile = "false"; canPullTrigger = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; walkcycles = 2; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMrunSrasWlnrDf", 0.03, "AmovPercMrunSlowWlnrDfl", 0.025, "AmovPercMrunSlowWlnrDfr", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDf", 0.025}; }; class AmovPknlMrunSrasWlnrDf : AmovPercMrunSlowWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDf"; speed = 0.857143; actions = "LauncherKneelStpActionsRunF"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wrfl.p3d"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPercMrunSlowWlnrDf", 0.03, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPercMevaSlowWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDf", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDf", 0.03}; }; class AmovPercMrunSlowWlnrDfl : AmovPercMrunSlowWlnrDf { actions = "LauncherStandRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDfl"; speed = 0.7; canPullTrigger = "true"; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDf", 0.025, "AmovPknlMrunSrasWlnrDfl", 0.03, "AmovPercMrunSlowWlnrDl", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDfr", 0.025}; }; class AmovPknlMrunSrasWlnrDfl : AmovPercMrunSlowWlnrDf { actions = "LauncherKneelStpActionsRunFL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDfl"; speed = 0.857143; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPercMrunSlowWlnrDfl", 0.03, "AmovPknlMrunSrasWlnrDl", 0.025, "AmovPercMevaSlowWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDfl", 0.03}; }; class AmovPercMrunSlowWlnrDl : AmovPercMrunSlowWlnrDf { actions = "LauncherStandRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDl"; speed = 0.810811; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDfl", 0.025, "AmovPknlMrunSrasWlnrDl", 0.03, "AmovPercMrunSlowWlnrDbl", 0.025, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDr", 0.025}; }; class AmovPknlMrunSrasWlnrDl : AmovPercMrunSlowWlnrDl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDl"; speed = 0.833333; actions = "LauncherKneelStpActionsRunL"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPercMrunSlowWlnrDl", 0.03, "AmovPknlMrunSrasWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDl", 0.03}; }; class AmovPercMrunSlowWlnrDbl : AmovPercMrunSlowWlnrDf { actions = "LauncherStandRunBActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDbl"; speed = 0.882353; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDl", 0.025, "AmovPknlMrunSrasWlnrDbl", 0.03, "AmovPercMrunSlowWlnrDb", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbr", 0.025}; }; class AmovPknlMrunSrasWlnrDbl : AmovPercMrunSlowWlnrDbl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDbl"; speed = 1; actions = "LauncherKneelStpActionsRunBL"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDl", 0.025, "AmovPercMrunSlowWlnrDbl", 0.03, "AmovPknlMrunSrasWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "AmovPercMrunSrasWlnrDbl", 0.03}; }; class AmovPercMrunSlowWlnrDb : AmovPercMrunSlowWlnrDf { actions = "LauncherStandRunBActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDb"; speed = 0.882353; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbl", 0.025, "AmovPknlMrunSrasWlnrDb", 0.03, "AmovPercMrunSlowWlnrDbr", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDb", 0.025}; }; class AmovPknlMrunSrasWlnrDb : AmovPercMrunSlowWlnrDb { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDb"; speed = 1; actions = "LauncherKneelStpActionsRunB"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbl", 0.025, "AmovPercMrunSlowWlnrDb", 0.03, "AmovPknlMrunSrasWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "AmovPercMrunSrasWlnrDb", 0.03}; }; class AmovPercMrunSlowWlnrDbr : AmovPercMrunSlowWlnrDf { actions = "LauncherStandRunBActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDbr"; speed = 0.882353; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDb", 0.025, "AmovPknlMrunSrasWlnrDbr", 0.03, "AmovPercMrunSlowWlnrDr", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbl", 0.025}; }; class AmovPknlMrunSrasWlnrDbr : AmovPercMrunSlowWlnrDbr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDbr"; speed = 1; actions = "LauncherKneelStpActionsRunBR"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDb", 0.025, "AmovPercMrunSlowWlnrDbr", 0.03, "AmovPknlMrunSrasWlnrDr", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "AmovPercMrunSrasWlnrDbr", 0.03}; }; class AmovPercMrunSlowWlnrDr : AmovPercMrunSlowWlnrDf { actions = "LauncherStandRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDr"; speed = 1.5; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbr", 0.025, "AmovPknlMrunSrasWlnrDr", 0.03, "AmovPercMrunSlowWlnrDfr", 0.025, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDl", 0.025}; }; class AmovPknlMrunSrasWlnrDr : AmovPercMrunSlowWlnrDr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDr"; speed = 0.857143; actions = "LauncherKneelStpActionsRunR"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbr", 0.025, "AmovPercMrunSlowWlnrDr", 0.03, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDr", 0.03}; }; class AmovPercMrunSlowWlnrDfr : AmovPercMrunSlowWlnrDf { actions = "LauncherStandRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDfr"; speed = 0.7; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDf", 0.025, "AmovPercMrunSlowWlnrDr", 0.025, "AmovPknlMrunSrasWlnrDfr", 0.03, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDfl", 0.025}; }; class AmovPknlMrunSrasWlnrDfr : AmovPercMrunSlowWlnrDfr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDfr"; speed = 0.857143; actions = "LauncherKneelStpActionsRunFR"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPknlMrunSrasWlnrDr", 0.025, "AmovPercMrunSlowWlnrDfr", 0.03, "AmovPercMevaSlowWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDfr", 0.03}; }; class AmovPercMevaSlowWlnrDf : AmovPercMrunSlowWlnrDf { actions = "LauncherKneelEvasiveFActions"; duty = 0.6; speed = 1; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPercMevaSlowWlnrDfr", 0.025, "AmovPercMevaSlowWlnrDfl", 0.025}; }; class AmovPercMevaSlowWlnrDfr : AmovPercMevaSlowWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDfr"; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPercMevaSlowWlnrDf", 0.025, "AmovPercMevaSlowWlnrDfl", 0.025}; }; class AmovPercMevaSlowWlnrDfl : AmovPercMevaSlowWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDfl"; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPercMevaSlowWlnrDf", 0.025, "AmovPercMevaSlowWlnrDfr", 0.025}; }; class AmovPknlMwlkSrasWlnrDf : AmovPknlMstpSrasWlnrDnon { visibleSize = 0.400122; actions = "LauncherKneelActionsWlkF"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDf"; speed = 0.95; duty = 0.2; soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; soundEnabled = "true"; canPullTrigger = "true"; limitGunMovement = 0.6; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDf", 0.03, "AmovPercMwlkSrasWlnrDf", 0.03}; }; class AmovPknlMwlkSrasWlnrDfl : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDfl"; speed = 0.9; canPullTrigger = "true"; duty = 0.2; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherKneelActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDfr", 0.03, "AmovPercMwlkSrasWlnrDfl", 0.03}; }; class AmovPknlMwlkSrasWlnrDl : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDl"; speed = 1.2; canPullTrigger = "true"; duty = 0.2; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherKneelActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDl", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDr", 0.03, "AmovPercMwlkSrasWlnrDl", 0.03}; }; class AmovPknlMwlkSrasWlnrDbl : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDbl"; speed = 0.9; canPullTrigger = "true"; duty = 0.2; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherKneelActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDbr", 0.03, "AmovPercMwlkSrasWlnrDbl", 0.03}; }; class AmovPknlMwlkSrasWlnrDb : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDb"; speed = 0.9; canPullTrigger = "true"; duty = 0.2; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherKneelActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDb", 0.03, "AmovPercMwlkSrasWlnrDb", 0.03}; }; class AmovPknlMwlkSrasWlnrDbr : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDbr"; speed = 0.8; canPullTrigger = "true"; duty = 0.2; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherKneelActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDbl", 0.03, "AmovPercMwlkSrasWlnrDbr", 0.03}; }; class AmovPknlMwlkSrasWlnrDr : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDr"; speed = 1.2; canPullTrigger = "true"; duty = 0.2; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherKneelActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDr", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDl", 0.03, "AmovPercMwlkSrasWlnrDr", 0.03}; }; class AmovPknlMwlkSrasWlnrDfr : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDfr"; speed = 0.75; canPullTrigger = "true"; duty = 0.2; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherKneelActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDfl", 0.03, "AmovPercMwlkSrasWlnrDfr", 0.03}; }; class AmovPknlMrunSnonWnonDf : AmovPknlMstpSnonWnonDnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.666667; duty = 0.2; soundOverride = "run"; soundEnabled = "true"; actions = "CivilKneelActionsRunF"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; walkcycles = 2; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWnonDf", 0.03, "AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMwlkSnonWnonDf", 0.025, "AmovPknlMrunSnonWnonDfl", 0.025, "AmovPknlMrunSnonWnonDfr", 0.025}; }; class AmovPknlMwlkSnonWnonDf : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondf"; speed = 0.337079; duty = 0.05; walkcycles = 2; actions = "CivilKneelActionsWlkF"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDf", 0.03, "AmovPknlMrunSnonWnonDf", 0.025, "AmovPknlMwlkSnonWnonDfr", 0.025, "AmovPknlMwlkSnonWnonDfl", 0.025}; }; class AmovPknlMwlkSnonWnonDbr : AmovPknlMwlkSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondbr"; speed = 0.29703; actions = "CivilKneelActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDbr", 0.03, "AmovPknlMwlkSnonWnonDb", 0.025, "AmovPknlMwlkSnonWnonDr", 0.025, "AmovPknlMrunSnonWnonDbr", 0.025}; }; class AmovPknlMwlkSnonWnonDbl : AmovPknlMwlkSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondbl"; speed = 0.29703; actions = "CivilKneelActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDbl", 0.03, "AmovPknlMwlkSnonWnonDb", 0.025, "AmovPknlMwlkSnonWnonDl", 0.025, "AmovPknlMrunSnonWnonDbl", 0.025}; }; class AmovPknlMwlkSnonWnonDb : AmovPknlMwlkSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondb"; speed = 0.29703; actions = "CivilKneelActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDb", 0.03, "AmovPknlMwlkSnonWnonDbr", 0.025, "AmovPknlMwlkSnonWnonDbl", 0.025, "AmovPknlMrunSnonWnonDb", 0.025}; }; class AmovPknlMwlkSnonWnonDl : AmovPknlMwlkSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondl"; speed = 0.29703; actions = "CivilKneelActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDl", 0.03, "AmovPknlMwlkSnonWnonDbl", 0.025, "AmovPknlMwlkSnonWnonDfl", 0.025, "AmovPknlMrunSnonWnonDl", 0.025}; }; class AmovPknlMwlkSnonWnonDr : AmovPknlMwlkSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondr"; speed = 0.3; actions = "CivilKneelActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDr", 0.03, "AmovPknlMwlkSnonWnonDbr", 0.025, "AmovPknlMwlkSnonWnonDfr", 0.025, "AmovPknlMrunSnonWnonDr", 0.025}; }; class AmovPknlMwlkSnonWnonDfr : AmovPknlMwlkSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondfr"; speed = 0.337079; actions = "CivilKneelActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr", 0.03, "AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMwlkSnonWnonDf", 0.025, "AmovPknlMwlkSnonWnonDr", 0.025, "AmovPknlMrunSnonWnonDfr", 0.025}; }; class AmovPknlMwlkSnonWnonDfl : AmovPknlMwlkSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondfl"; speed = 0.337079; actions = "CivilKneelActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDfl", 0.03, "AmovPknlMwlkSnonWnonDf", 0.025, "AmovPknlMwlkSnonWnonDl", 0.025, "AmovPknlMrunSnonWnonDfl", 0.025}; }; class AmovPknlMstpSnonWnonDnon_AmovPknlMrunSnonWnonDf : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPknlMrunSnonWnonDf"; speed = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMrunSnonWnonDfl", 0.025, "AmovPknlMrunSnonWnonDfr", 0.025}; }; class AmovPknlMrunSnonWnonDfl : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; speed = 0.666667; actions = "CivilKneelActionsRunFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWnonDfl", 0.03, "AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.01, "AmovPknlMrunSnonWnonDf", 0.025, "AmovPknlMwlkSnonWnonDfl", 0.025, "AmovPknlMrunSnonWnonDl", 0.025}; }; class AmovPknlMrunSnonWnonDl : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; speed = 0.625; actions = "CivilKneelActionsRunL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDl", 0.03, "AmovPknlMwlkSnonWnonDl", 0.025, "AmovPknlMrunSnonWnonDfl", 0.025, "AmovPknlMrunSnonWnonDbl", 0.025}; }; class AmovPknlMrunSnonWnonDbl : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; speed = 0.666667; actions = "CivilKneelActionsRunBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDbl", 0.03, "AmovPknlMwlkSnonWnonDbl", 0.025, "AmovPknlMrunSnonWnonDl", 0.025, "AmovPknlMrunSnonWnonDb", 0.025}; }; class AmovPknlMrunSnonWnonDb : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; speed = 0.666667; actions = "CivilKneelActionsRunB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDb", 0.03, "AmovPknlMwlkSnonWnonDb", 0.025, "AmovPknlMrunSnonWnonDbl", 0.025, "AmovPknlMrunSnonWnonDbr", 0.025}; }; class AmovPknlMrunSnonWnonDbr : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbr"; speed = 0.666667; actions = "CivilKneelActionsRunBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDbr", 0.03, "AmovPknlMwlkSnonWnonDbr", 0.025, "AmovPknlMrunSnonWnonDb", 0.025, "AmovPknlMrunSnonWnonDr", 0.025}; }; class AmovPknlMrunSnonWnonDr : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; speed = 0.714286; actions = "CivilKneelActionsRunR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDr", 0.03, "AmovPknlMwlkSnonWnonDr", 0.025, "AmovPknlMrunSnonWnonDbr", 0.025, "AmovPknlMrunSnonWnonDfr", 0.025}; }; class AmovPknlMrunSnonWnonDfr : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; speed = 0.666667; actions = "CivilKneelActionsRunFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.01, "AmovPercMrunSnonWnonDfr", 0.03, "AmovPknlMrunSnonWnonDf", 0.025, "AmovPknlMwlkSnonWnonDfr", 0.025, "AmovPknlMrunSnonWnonDr", 0.025}; }; class AmovPpneMrunSlowWrflDf : AmovPpneMstpSrasWrflDnon { visibleSize = 0.150123; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDf"; speed = 0.5; soundOverride = "crawl"; duty = 0.2; showWeaponAim = "false"; disableWeapons = "true"; soundEnabled = "true"; limitGunMovement = "false"; legs = "wholeBody"; aiming = "empty"; aimingBody = "empty"; leaning = "empty"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; actions = "RifleProneActionsRunF"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfl", 0.025, "AmovPpneMrunSlowWrflDfr", 0.025, "AmovPpneMsprSlowWrflDf", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMrunSlowWrflDfl : AmovPpneMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDfl"; speed = 0.6; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDf", 0.025, "AmovPpneMrunSlowWrflDl", 0.025, "AmovPpneMsprSlowWrflDfl", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMrunSlowWrflDl : AmovPpneMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDl"; speed = 0.8; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfl", 0.025, "AmovPpneMrunSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDl", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01}; }; class AmovPpneMrunSlowWrflDbl : AmovPpneMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDbl"; speed = 0.7; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDl", 0.025, "AmovPpneMrunSlowWrflDb", 0.025, "AmovPpneMsprSlowWrflDbl", 0.025, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMrunSlowWrflDb : AmovPpneMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDb"; speed = 0.4; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbl", 0.025, "AmovPpneMrunSlowWrflDbr", 0.025, "AmovPpneMsprSlowWrflDb", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMrunSlowWrflDbr : AmovPpneMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDbr"; speed = 0.6; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDb", 0.025, "AmovPpneMrunSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDbr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMrunSlowWrflDr : AmovPpneMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDr"; speed = 1; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbr", 0.025, "AmovPpneMrunSlowWrflDfr", 0.025, "AmovPpneMsprSlowWrflDr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMrunSlowWrflDfr : AmovPpneMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDfr"; speed = 0.6; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDf", 0.025, "AmovPpneMrunSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDfr", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDf : AmovPpneMrunSlowWrflDf { visibleSize = 0.200123; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDf.rtm"; speed = 1.05; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDf", 0.025, "AmovPpneMsprSlowWrflDfl", 0.025, "AmovPpneMsprSlowWrflDfr", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDbl : AmovPpneMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDbl.rtm"; speed = 1.44; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDl", 0.025, "AmovPpneMsprSlowWrflDb", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDl : AmovPpneMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDl.rtm"; speed = 1.68; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDl", 0.025, "AmovPpneMsprSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDfl", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDr : AmovPpneMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDr.rtm"; speed = 1.92; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDbr", 0.025, "AmovPpneMsprSlowWrflDfr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDbr : AmovPpneMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDbr.rtm"; speed = 1.26; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbr", 0.025, "AmovPpneMsprSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDb", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDb : AmovPpneMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDb.rtm"; speed = 0.88; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDb", 0.025, "AmovPpneMsprSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDbr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDf_injured : AmovPpneMstpSrasWrflDnon_injured { actions = "InjuredManActionsRfl"; speed = 0.5; showWeaponAim = "false"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; limitGunMovement = "false"; soundOverride = "crawl"; duty = 2.6; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; }; class AmovPpneMsprSlowWrflDfl : AmovPpneMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDfl.rtm"; speed = 1.22; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfl", 0.025, "AmovPpneMsprSlowWrflDf", 0.025, "AmovPpneMsprSlowWrflDl", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDfr : AmovPpneMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDfr.rtm"; speed = 1.16; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfr", 0.025, "AmovPpneMsprSlowWrflDf", 0.025, "AmovPpneMsprSlowWrflDr", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMrunSlowWpstDf : AmovPpneMstpSrasWpstDnon { visibleSize = 0.150123; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDf"; speed = 1; soundOverride = "crawl"; duty = 0.4; showWeaponAim = "false"; disableWeapons = "true"; limitGunMovement = "false"; soundEnabled = "true"; legs = "wholeBody"; leaning = "empty"; aimingBody = "empty"; aiming = "empty"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDl", 0.025, "AmovPpneMrunSlowWpstDfr", 0.025, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.01}; }; class AmovPpneMrunSlowWpstDfl : AmovPpneMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDfl"; speed = 0.93; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDl", 0.025, "AmovPpneMrunSlowWpstDb", 0.025, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.01}; }; class AmovPpneMrunSlowWpstDl : AmovPpneMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDl"; speed = 1.4; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDf", 0.025, "AmovPpneMrunSlowWpstDfl", 0.025}; }; class AmovPpneMrunSlowWpstDbl : AmovPpneMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDbl"; speed = 1; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDb", 0.025, "AmovPpneMrunSlowWpstDbr", 0.025}; }; class AmovPpneMrunSlowWpstDb : AmovPpneMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDb"; speed = 0.73; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDfl", 0.025, "AmovPpneMrunSlowWpstDbl", 0.025}; }; class AmovPpneMrunSlowWpstDbr : AmovPpneMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDbr"; speed = 1.05; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDbl", 0.025, "AmovPpneMrunSlowWpstDr", 0.025}; }; class AmovPpneMrunSlowWpstDr : AmovPpneMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDr"; speed = 1.25; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDbr", 0.025, "AmovPpneMrunSlowWpstDfr", 0.025}; }; class AmovPpneMrunSlowWpstDfr : AmovPpneMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDfr"; speed = 1; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDf", 0.025, "AmovPpneMrunSlowWpstDr", 0.025, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.01}; }; class AmovPpneMrunSnonWnonDf : AmovPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDf"; speed = 0.9; duty = 0.3; soundOverride = "crawl"; leaningFactorBeg = 0; leaningFactorEnd = 0; soundEnabled = "true"; legs = "wholeBody"; aimingBody = "empty"; leaning = "empty"; aiming = "empty"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDfl", 0.025, "AmovPpneMrunSnonWnonDfr", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05}; }; class AmovPpneMrunSnonWnonDfl : AmovPpneMrunSnonWnonDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDfl"; speed = 1; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDf", 0.025, "AmovPpneMrunSnonWnonDl", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05}; }; class AmovPpneMrunSnonWnonDl : AmovPpneMrunSnonWnonDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDl"; speed = 1.5; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDfl", 0.025, "AmovPpneMrunSnonWnonDbl", 0.025}; }; class AmovPpneMrunSnonWnonDbl : AmovPpneMrunSnonWnonDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDbl"; speed = 1; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDl", 0.025, "AmovPpneMrunSnonWnonDb", 0.025}; }; class AmovPpneMrunSnonWnonDb : AmovPpneMrunSnonWnonDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDb"; speed = 0.65; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDbl", 0.025, "AmovPpneMrunSnonWnonDbr", 0.025}; }; class AmovPpneMrunSnonWnonDbr : AmovPpneMrunSnonWnonDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDbr"; speed = 0.9; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDb", 0.025, "AmovPpneMrunSnonWnonDr", 0.025}; }; class AmovPpneMrunSnonWnonDr : AmovPpneMrunSnonWnonDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDr"; speed = 1.4; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDbr", 0.025, "AmovPpneMrunSnonWnonDfr", 0.025}; }; class AmovPpneMrunSnonWnonDfr : AmovPpneMrunSnonWnonDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDfr"; speed = 1.05; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDf", 0.025, "AmovPpneMrunSnonWnonDr", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05}; }; class WeaponMagazineReloadStand : Default { visibleSize = 0.750124; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\rld\rfl\AwopPercMstpSrldWrflDnon.rtm"; looped = "false"; speed = 0.4; soundEnabled = "false"; disableWeapons = "true"; duty = -1; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class WeaponMagazineReloadKneel : WeaponMagazineReloadStand { visibleSize = 0.350124; actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\rld\rfl\AwopPknlMstpSrldWrflDnon.rtm"; speed = 0.4; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wrfl.p3d"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class WeaponMagazineReloadProne : WeaponMagazineReloadStand { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\rld\rfl\AwopPpneMstpSrldWrflDnon.rtm"; visibleSize = 0.125012; aimPrecision = 0.5; speed = 0.27; onLandBeg = "true"; onLandEnd = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; weaponIK = 1; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01, "AdthPpneMstpSrasWrflDnon_2", 0.01}; }; class PistolMagazineReloadStand : Default { visibleSize = 0.750124; actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\rld\pst\AwopPercMstpSrldWpstDnon.rtm"; looped = "false"; speed = 0.750124; soundEnabled = "false"; disableWeapons = "true"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; duty = -1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01, "AdthPercMstpSrasWpstDnon_3", 0.01, "AdthPercMstpSrasWpstDnon_5", 0.01}; }; class PistolMagazineReloadKneel : PistolMagazineReloadStand { visibleSize = 0.350124; actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\rld\pst\AwopPknlMstpSrldWpstDnon.rtm"; speed = 0.32; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wrfl.p3d"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01, "AdthPknlMstpSrasWpstDnon_2", 0.01, "AdthPknlMstpSrasWpstDnon_4", 0.01, "AdthPknlMstpSrasWpstDnon_6", 0.01}; }; class PistolMagazineReloadProne : PistolMagazineReloadStand { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\rld\pst\AwopPpneMstpSrldWpstDnon.rtm"; visibleSize = 0.125012; aimPrecision = 0.5; speed = 0.6; onLandBeg = "true"; onLandEnd = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01, "AdthPpneMstpSrasWpstDnon_2", 0.01}; }; class LauncherReloadKneel : Default { visibleSize = 0.350124; actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\rld\lnr\AwopPknlMstpSrldWlnrDnon.rtm"; looped = "false"; speed = 0.25; soundEnabled = "false"; disableWeapons = "true"; aiming = "aimingLauncher"; aimingBody = "aimingUpLauncher"; duty = -1; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWlnrDnon_1", 0.01, "AdthPercMstpSlowWlnrDnon_2", 0.01, "AdthPknlMwlkSrasWlnrDf_1", 0.01}; }; class LauncherReloadStand : LauncherReloadKneel { file = "\ca\anims\characters\data\anim\sdr\wop\erc\stp\rld\lnr\awoppercmstpsrldwlnrdnon.rtm"; actions = "LauncherStandStpActions"; speed = 0.4; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01}; }; class TransAnimBase : Default { visibleSize = 0.500125; looped = "false"; soundEnabled = "true"; enableOptics = "false"; leftHandIKBeg = "true"; leftHandIKCurve[] = {1}; leftHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; soundEdge[] = {0.01}; headBobStrength = 0.164179; headBobMode = 2; ConnectTo[] = {}; InterpolateTo[] = {}; }; class TransAnimBase_noIK : TransAnimBase { leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon"; speed = 2; actions = "PistolKneelActions"; visibleSize = 0.3; ConnectTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02}; InterpolateTo[] = {}; }; class amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon : amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; class amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon"; actions = "PistolKneelActions"; disableWeaponsLong = "true"; showWeaponAim = "false"; enableBinocular = "true"; enableOptics = -1; limitGunMovement = 0.1; showHandGun = "true"; speed = 1; ConnectTo[] = {"amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end", 0.02}; InterpolateTo[] = {"amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon_end", 0.02}; }; class amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon : amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon"; showHandGun = "false"; ConnectTo[] = {"amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon_end", 0.02}; InterpolateTo[] = {"amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end", 0.02}; }; class amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon_end : amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon_end"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon", 0.02}; }; class amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end : amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end"; showHandGun = "false"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon", 0.02}; }; class AmovPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon : TransAnimBase { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\erc\stp\low\pst\AmovPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon"; actions = "PistolStandActions"; speed = 2; showHandGun = "true"; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon", 0.02}; }; class AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon : TransAnimBase { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon"; actions = "PistolLowStandActions"; speed = 2; showHandGun = "true"; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSlowWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon", 0.02}; }; class amovpercmstpslowwlnrdnon_amovpercmstpsraswlnrdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon_amovpercmstpsraswlnrdnon.rtm"; actions = "LauncherStandStpActions"; speed = 3; interpolationRestart = 2; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; weaponIK = 4; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.01}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon_amovpercmstpslowwlnrdnon", 0.02}; }; class amovpercmstpsraswlnrdnon_amovpercmstpslowwlnrdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpslowwlnrdnon.rtm"; actions = "LauncherStandStpActions"; speed = 3; interpolationRestart = 2; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; weaponIK = 4; ConnectTo[] = {"amovpercmstpslowwlnrdnon", 0.01}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpslowwlnrdnon_amovpercmstpsraswlnrdnon", 0.02}; }; class amovpercmstpsraswlnrdnon_amovpercmstpsraswrfldnon : TransAnimBase_noIK { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsraswrfldnon.rtm"; actions = "RifleStandActions"; speed = 0.3; disableWeapons = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKEnd = "false"; leaningFactorEnd = 1; leaningFactorBeg = 0.5; rightHandIKCurve[] = {0.2, 1, 0.25, 0}; leftHandIKCurve[] = {0.1, 1, 0.15, 0}; weaponIK = 4; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.01}; InterpolateTo[] = {"amovpercmstpsraswrfldnon_amovpercmstpsraswlnrdnon", 0.015, "AdthPercMstpSrasWrflDnon_32", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_rS0", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01}; }; class amovpercmstpsraswrfldnon_amovpercmstpsraswlnrdnon : TransAnimBase_noIK { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\rfl\amovpercmstpsraswrfldnon_amovpercmstpsraswlnrdnon.rtm"; actions = "LauncherStandStpActions"; speed = 0.4; disableWeapons = "true"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; leftHandIKBeg = "false"; leftHandIKEnd = "false"; leaningFactorBeg = 1; leaningFactorEnd = 0.5; rightHandIKCurve[] = {0.76, 0, 0.81, 1}; leftHandIKCurve[] = {0.85, 0, 0.9, 1}; weaponIK = 4; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.01}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon_amovpercmstpsraswrfldnon", 0.015, "adthpercmstpsraswlnrdnon_2", 0.01}; }; class amovpercmstpsraswlnrdnon_amovpknlmstpsraswlnrdnon : TransAnimBase { actions = "LauncherKneelStpActions"; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpknlmstpsraswlnrdnon.rtm"; speed = 1.2; interpolationRestart = 2; soundOverride = "laydown"; soundEnabled = "true"; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; weaponIK = 4; duty = 0.25; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"amovpknlmstpsraswlnrdnon_amovpercmstpsraswlnrdnon", 0.02}; }; class amovpknlmstpsraswlnrdnon_amovpercmstpsraswlnrdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\lnr\amovpknlmstpsraswlnrdnon_amovpercmstpsraswlnrdnon.rtm"; actions = "LauncherStandStpActions"; speed = 1.2; interpolationRestart = 2; soundOverride = "standup"; soundEnabled = "true"; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; weaponIK = 4; duty = 0.5; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon_amovpknlmstpsraswlnrdnon", 0.02}; }; class AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.400125; actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon.rtm"; speed = 1.2; leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; enableOptics = "true"; soundOverride = "laydown"; soundEnabled = "true"; weaponIK = 1; headBobStrength = 0.512438; duty = 0.25; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon : AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon { actions = "RifleKneelLowActions"; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\rfl\amovpercmstpslowwrfldnon_amovpknlmstpslowwrfldnon.rtm"; speed = 1; soundOverride = "laydown"; soundEnabled = "true"; disableWeapons = "true"; disableWeaponsLong = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.01}; }; class AmovPercMstpSrasWrflDnon_AmovPknlMstpSlowWrflDnon : AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon { actions = "RifleStandActions_gear"; interpolationRestart = "true"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon_gear", 0.02, "AmovPercMstpSrasWrflDnon_diary", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.300125; actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon.rtm"; speed = 0.6; soundOverride = "laydown"; onLandBeg = "false"; onLandEnd = "true"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; duty = 0.5; enableOptics = "true"; leftHandIKBeg = "false"; leftHandIKCurve[] = {0, 1, 0.075, 0, 0.725, 0, 0.8, 1}; rightHandIKCurve[] = {1}; leftHandIKEnd = "false"; soundEnabled = "true"; headBobStrength = 0.512438; weaponIK = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon", 0.02, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPercMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon : TransAnimBase { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon.rtm"; speed = 0.652174; soundOverride = "laydown"; onLandBeg = "false"; onLandEnd = "true"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {0.05, 1, 0.125, 0, 0.7, 0, 0.775, 1}; rightHandIKCurve[] = {1}; leftHandIKEnd = "false"; soundEnabled = "true"; weaponIK = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon : TransAnimBase { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon.rtm"; speed = 1.6; leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; weaponIK = 1; disableWeaponsLong = "true"; disableWeapons = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon", 0.01, "AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon : TransAnimBase { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon.rtm"; speed = 1.5; leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; weaponIK = 1; disableWeapons = "true"; disableWeaponsLong = "true"; looped = "false"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class amovpknlmstpsraswrfldnon_amovpknlmstpslowwrfldnon : AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon { actions = "RifleKneelActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSlowWrflDnon"; soundEnabled = "false"; disableWeapons = "true"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"amovpknlmstpslowwrfldnon_amovpknlmstpsraswrfldnon", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class amovpknlmstpslowwrfldnon_amovpknlmstpsraswrfldnon : amovpknlmstpsraswrfldnon_amovpknlmstpslowwrfldnon { actions = "RifleKneelActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\stp\low\rfl\AmovPknlMstpSlowWrflDnon_AmovPknlMstpSrasWrflDnon"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"amovpknlmstpsraswrfldnon_amovpknlmstpslowwrfldnon", 0.02}; }; class AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon : TransAnimBase { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\low\rfl\AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon.rtm"; speed = 1.05; soundOverride = "laydown"; enableDirectControl = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; soundEnabled = "true"; duty = 2; interpolationRestart = "true"; ConnectTo[] = {"AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon_2", 0.01}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon_2 : AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\low\rfl\AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon_2.rtm"; speed = 1.1; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; leaningFactorBeg = 0; leaningFactorEnd = 0; soundEnabled = "true"; interpolationRestart = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon : TransAnimBase { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon"; speed = 0.7; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; enableDirectControl = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = "true"; soundEnabled = "true"; duty = 2; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.600125; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon.rtm"; speed = 1.15; leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; enableOptics = "true"; soundOverride = "standup"; soundEnabled = "true"; weaponIK = 1; headBobStrength = 0.512438; duty = 0.5; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPknlMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon : AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon { interpolationRestart = "true"; disableWeapons = "true"; disableWeaponsLong = "true"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.150125; actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon.rtm"; speed = 0.6; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; enableOptics = "true"; leftHandIKCurve[] = {0.05, 1, 0.125, 0, 0.7, 0, 0.775, 1}; rightHandIKCurve[] = {1}; leftHandIKBeg = "false"; leftHandIKEnd = "false"; soundEnabled = "true"; duty = 0.25; weaponIK = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMsprSrasWrflDf : TransAnimBase { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPercMsprSlowWrflDf.rtm"; speed = 2.07; enableDirectControl = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; soundOverride = "sprint"; soundEnabled = "true"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPercMsprSrasWrflDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPercMsprSrasWrflDf_2 : AmovPknlMstpSrasWrflDnon_AmovPknlMsprSrasWrflDf { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2"; speed = 1.5; interpolationSpeed = 0.5; interpolationRestart = "true"; soundOverride = "sprint"; soundEnabled = "true"; relSpeedMax = 1.09651; relSpeedMin = 0.697171; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDf", 0.02, "AmovPercMrunSlowWrflDfl", 0.02, "AmovPercMrunSlowWrflDfr", 0.02, "AmovPercMwlkSrasWrflDf", 0.02, "AmovPercMwlkSrasWrflDfl", 0.02, "AmovPercMwlkSrasWrflDfr", 0.02, "AmovPercMrunSrasWrflDf", 0.02, "AmovPercMrunSrasWrflDfl", 0.02, "AmovPercMrunSrasWrflDfr", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfl", 0.02, "AmovPercMevaSrasWrflDfr", 0.02, "AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.600125; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon.rtm"; speed = 0.5; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; duty = 1; enableOptics = "true"; leftHandIKBeg = "false"; leftHandIKCurve[] = {0, 1, 0.075, 0, 0.45, 0, 0.55, 1}; rightHandIKCurve[] = {1}; weaponIK = 1; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf : TransAnimBase { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf"; speed = 1; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; enableDirectControl = 0; leaningFactorBeg = 0; leaningFactorEnd = 0; duty = 2; soundEnabled = "true"; interpolationRestart = "true"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2 : AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2"; speed = 0.1; onLandBeg = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.025, "AmovPercMstpSrasWrflDnon", 0.025, "AmovPercMrunSlowWrflDf", 0.02, "AmovPercMrunSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon : AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon { actions = "RifleLowStandActions"; file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\rfl\amovpknlmstpslowwrfldnon_amovpercmstpslowwrfldnon.rtm"; speed = 0.95; soundOverride = "standup"; soundEnabled = "true"; disableWeapons = "true"; disableWeaponsLong = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon", 0.005}; }; class AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.250125; actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon.rtm"; speed = 0.6; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; enableOptics = "true"; leftHandIKBeg = "false"; leftHandIKCurve[] = {0.05, 1, 0.125, 0, 0.6, 0, 0.675, 1}; rightHandIKCurve[] = {1}; weaponIK = 1; soundEnabled = "true"; duty = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon : TransAnimBase { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon.rtm"; speed = 1.8; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; enableOptics = 2; soundOverride = "laydown"; soundEnabled = "true"; duty = 0.25; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon : TransAnimBase { actions = "PistolRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\low\pst\AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon.rtm"; speed = 0.95; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; enableDirectControl = 0; soundEnabled = "true"; interpolationRestart = "true"; duty = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon_2", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWpstDf_2", 0.01}; }; class AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon_2 : AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\low\pst\AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon_2.rtm"; speed = 1.6; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; soundEnabled = "true"; soundOverride = "laydown"; duty = 2; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon : TransAnimBase { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.8; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; soundEnabled = "true"; duty = 0.5; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon : TransAnimBase { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon"; speed = 1.2; soundOverride = "standup"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; enableOptics = 2; soundEnabled = "true"; duty = 0.5; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf : TransAnimBase { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPercMsprSlowWpstDf"; speed = 3.71; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; enableDirectControl = 0; soundOverride = "standup"; soundEnabled = "true"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf_2", 0.01}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf_2 : AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf { actions = "PistolRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2"; speed = 1.48; soundOverride = "standup"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMevaSrasWpstDf", 0.02}; InterpolateTo[] = {"AmovPercMevaSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDf_2", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon : TransAnimBase { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon.rtm"; speed = 0.61; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; soundEnabled = "true"; duty = 0.25; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon : TransAnimBase { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon"; speed = 0.5; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; soundEnabled = "true"; duty = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon : TransAnimBase { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon"; speed = 0.61; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; soundEnabled = "true"; duty = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf : TransAnimBase { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf"; speed = 1.31; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; enableDirectControl = 0; soundEnabled = "true"; interpolationRestart = "true"; duty = 2; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2 : AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf { actions = "PistolRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2"; speed = 2.17; soundOverride = "standup"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMrunSrasWpstDf", 0.02, "AmovPercMevaSrasWpstDf", 0.02}; InterpolateTo[] = {"AmovPercMrunSrasWpstDf", 0.02, "AmovPercMevaSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDf_2", 0.01}; }; class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle : TransAnimBase_noIK { actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle"; speed = 1; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non : AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle { actions = "BinocKneelCivilActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02}; }; class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr : TransAnimBase_noIK { actions = "BinocKneelLnrActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle : TransAnimBase_noIK { actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle"; speed = 0.75; onLandBeg = "false"; onLandEnd = "true"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr : AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle { actions = "BinocProneLnrActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle : TransAnimBase { actions = "BinocStandRflActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPercMstpSoptWbinDnon_rifle"; speed = 1; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AdthPercMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non : AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle { actions = "BinocStandCivilActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02}; }; class AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr : AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle { actions = "BinocStandLnrActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle : TransAnimBase { actions = "BinocProneRflActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPpneMstpSoptWbinDnon_rifle"; speed = 0.7; onLandBeg = "false"; onLandEnd = "true"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr : AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle { actions = "BinocProneLnrActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non : AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle { actions = "BinocProneCivilActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02}; }; class AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle : TransAnimBase_noIK { actions = "BinocStandRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle"; speed = 0.6; onLandBeg = "true"; onLandEnd = "false"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AdthPercMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr : AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle { actions = "BinocStandLnrActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle : TransAnimBase { actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle"; speed = 0.6; onLandBeg = "true"; onLandEnd = "false"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr : AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle { actions = "BinocKneelLnrActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non : AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle { actions = "BinocKneelCivilActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02}; }; class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst : TransAnimBase_noIK { actions = "BinocKneelPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_una"; speed = 1; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst : TransAnimBase_noIK { actions = "BinocPronePstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_una"; speed = 0.65; onLandBeg = "false"; onLandEnd = "true"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst : TransAnimBase { actions = "BinocStandPstActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPercMstpSoptWbinDnon_una"; speed = 1; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst : TransAnimBase { actions = "BinocPronePstActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPpneMstpSoptWbinDnon_una"; speed = 0.8; onLandBeg = "false"; onLandEnd = "true"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst : TransAnimBase { actions = "BinocStandPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_una"; speed = 0.73; onLandBeg = "true"; onLandEnd = "false"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst : TransAnimBase { actions = "BinocKneelPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_una"; speed = 0.7; onLandBeg = "true"; onLandEnd = "false"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non : TransAnimBase_noIK { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_una"; speed = 0.87; onLandBeg = "false"; onLandEnd = "true"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non : TransAnimBase { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_una"; speed = 0.87; onLandBeg = "true"; onLandEnd = "false"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; class AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon : TransAnimBase { actions = "CivilKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon.rtm"; speed = 0.769231; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpDefault"; soundOverride = "standup"; limitGunMovement = 0.1; duty = 0.5; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMstpSnonWnonDnon_gear", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPknlMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon : TransAnimBase { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\non\non\AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon.rtm"; speed = 0.95; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 0; interpolationRestart = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; duty = 2; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2 : AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\non\non\AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2.rtm"; speed = 1.5; soundOverride = "laydown"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; duty = 2; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon : TransAnimBase { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon.rtm"; speed = 0.483871; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; duty = 0.5; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon : TransAnimBase { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon.rtm"; speed = 0.652174; soundOverride = "standup"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpDefault"; limitGunMovement = 0.1; duty = 0.5; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf : TransAnimBase { actions = "CivilKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf"; speed = 2.55; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01}; }; class AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2 : AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2"; speed = 1.2; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon : TransAnimBase { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon.rtm"; speed = 0.588235; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; duty = 0.25; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.02, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon : TransAnimBase { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon.rtm"; speed = 0.4; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; duty = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon : TransAnimBase { actions = "CivilKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon.rtm"; speed = 0.447761; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; duty = 0.5; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AdthPknlMstpSnonWnonDnon_1", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf : TransAnimBase { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf"; speed = 1.06; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 0; interpolationRestart = "true"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2 : AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2"; speed = 1.32; soundOverride = "sprint"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMevaSnonWnonDf", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon : TransAnimBase { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon.rtm"; speed = 0.8; disableWeapons = "true"; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end", 0.02, "AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end : AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.8; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon : TransAnimBase { visibleSize = 0.350125; actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon"; speed = 0.78; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; soundEnabled = "false"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end : AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end"; speed = 1.6; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; soundEnabled = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon : TransAnimBase { visibleSize = 0.125013; actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.65; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; soundOverride = ""; soundEnabled = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end", 0.02, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end : AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end"; speed = 1.3; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; soundOverride = ""; soundEnabled = "false"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon : TransAnimBase { actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon"; speed = 0.32; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKEnd = "false"; rightHandIKCurve[] = {0.7, 0, 0.75, 1}; leftHandIKCurve[] = {0.9, 0, 0.95, 1}; soundEnabled = "false"; leaningFactorBeg = 1; leaningFactorEnd = 0.5; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AdthPknlMwlkSrasWlnrDf_1", 0.01}; }; class AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon : TransAnimBase_noIK { actions = "BinocStandRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon"; speed = 0.7; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end : AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end"; speed = 0.76; showItemInHand = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon", 0.01, "AdthPercMstpSlowWrflDnon_binocular", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon : TransAnimBase { visibleSize = 0.350125; actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon"; speed = 0.94; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon_end", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end : AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon { actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end"; speed = 1.56; showItemInHand = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon", 0.01, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon : TransAnimBase { visibleSize = 0.125013; actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon"; speed = 0.66; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end", 0.01, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end : AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon { actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end"; speed = 0.92; showItemInHand = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon", 0.01, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; }; class AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon : TransAnimBase { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon"; speed = 0.39; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AmovPpneMstpSnonWnonDnon : TransAnimBase { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.35; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; soundOverride = ""; soundEnabled = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon : TransAnimBase { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon"; speed = 1.8; disableWeapons = "true"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end : AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end"; speed = 0.78; showHandGun = "false"; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; interpolationSpeed = 20; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.350125; actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon"; speed = 1.7; disableWeapons = "true"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; soundEnabled = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end : AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end"; speed = 0.72; showHandGun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; soundEnabled = "false"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.125013; actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon"; speed = 1.3; disableWeapons = "true"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; soundOverride = ""; soundEnabled = "false"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end : AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end"; speed = 0.65; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; showHandGun = "false"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; soundOverride = ""; soundEnabled = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon : TransAnimBase { actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon"; speed = 1.3; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; showHandgun = "true"; interpolationRestart = 2; leftHandIKEnd = "false"; leftHandIKBeg = "false"; rightHandIKCurve[] = {0.9, 1, 0.95, 0}; leftHandIKCurve[] = {0.5, 1, 0.55, 0}; soundEnabled = "false"; weaponIK = 2; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end : AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon { actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end"; speed = 0.55; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; showHandGun = "false"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {0.4, 0, 0.5, 1}; leftHandIKCurve[] = {0.7, 0, 0.8, 1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; soundEnabled = "false"; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon : TransAnimBase { actions = "BinocStandPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon"; speed = 1.15; disableWeapons = "true"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end", 0.01, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid : AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid"; speed = 0.7; showHandGun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid", 0.01, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end : AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end"; speed = 1.15; showItemInHand = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon : TransAnimBase { visibleSize = 0.350125; actions = "BinocKneelPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon"; speed = 0.85; disableWeapons = "true"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end", 0.01, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid : AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid"; speed = 0.86; showHandGun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid", 0.01, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end : AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end"; speed = 1.25; showItemInHand = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon", 0.01, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon : TransAnimBase { visibleSize = 0.125013; actions = "BinocPronePstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon"; speed = 0.75; disableWeapons = "true"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end", 0.01, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid : AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid"; speed = 0.59; showHandGun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid", 0.01, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end : AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end"; speed = 0.83; showItemInHand = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; class AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon : TransAnimBase { actions = "PistolSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon"; speed = 1.09; disableWeapons = "true"; showHandgun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; interpolationSpeed = 2; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end : AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon { actions = "PistolSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end"; speed = 0.65; showHandGun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; interpolationSpeed = 2; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMstpSnonWpstDnon_AmovPsitMstpSnonWpstDnon_ground", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon : TransAnimBase { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.86; disableWeapons = "true"; showHandGun = "false"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; onLandBeg = "true"; onLandEnd = "true"; soundOverride = ""; soundEnabled = "false"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon_end", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon_end : AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon_end"; speed = 0.87; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; showHandGun = "false"; soundOverride = ""; soundEnabled = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWrflDnon : TransAnimBase { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWrflDnon"; speed = 0.32; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {0.25, 1, 0.3, 0}; leftHandIKCurve[] = {0.05, 1, 0.1, 0}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; soundEnabled = "false"; leaningFactorEnd = 1; leaningFactorBeg = 0.5; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon : TransAnimBase { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon"; speed = 0.6; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; leftHandIKBeg = "false"; leftHandIKEnd = "false"; rightHandIKCurve[] = {0.5, 1, 0.6, 0}; leftHandIKCurve[] = {0.2, 1, 0.3, 0}; soundEnabled = "false"; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end : AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end"; speed = 1.22; showHandGun = "true"; interpolationRestart = 2; leftHandIKEnd = "false"; leftHandIKBeg = "false"; rightHandIKCurve[] = {0.05, 0, 0.1, 1}; leftHandIKCurve[] = {0.45, 0, 0.5, 1}; soundEnabled = "false"; weaponIK = 2; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon : TransAnimBase { actions = "BinocKneelLnrActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon"; rightHandIKCurve[] = {1}; leftHandIKCurve[] = {0.05, 1, 0.15, 0}; speed = 0.75; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKEnd = "false"; rightHandIKBeg = "true"; rightHandIKEnd = "true"; canPullTrigger = "false"; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_End", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon_end", 0.01, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_End : AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon { actions = "BinocKneelLnrActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_end"; speed = 1.3; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {1}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon", 0.01, "AdthPknlMstpSlowWlnrDnon_binocular", 0.01}; }; class AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon : TransAnimBase { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon"; speed = 0.34; rightHandIKCurve[] = {0.45, 1, 0.5, 0}; leftHandIKCurve[] = {0.05, 1, 0.15, 0}; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; soundOverride = "standup"; soundEnabled = "true"; weaponIK = 4; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.03}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon : TransAnimBase { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.33; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "false"; onLandEnd = "true"; interpolationRestart = 2; soundOverride = "laydown"; soundEnabled = "true"; duty = 0.25; leftHandIKCurve[] = {0.1, 1, 0.15, 0}; rightHandIKCurve[] = {0.1, 1, 0.15, 0}; weaponIK = 4; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AmovPercMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon : AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\lnr\AmovPercMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.229008; duty = 0.5; leftHandIKCurve[] = {0.95, 1, 1, 0}; rightHandIKCurve[] = {0.05, 1, 0.1, 0}; weaponIK = 4; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon : TransAnimBase_noIK { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon"; speed = 0.72; showItemInHand = "true"; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end", 0.01, "AdthPercMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end : AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end"; speed = 0.9; showItemInHand = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.350125; actions = "RifleKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWrflDnon"; speed = 0.92; showItemInHand = "true"; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end", 0.01, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon_end : AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon { actions = "RifleKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWrflDnon_end"; speed = 1.1; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.125013; actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon"; speed = 0.92; showItemInHand = "true"; disableWeapon = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end", 0.01, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end : AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end"; speed = 0.66; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon", 0.01, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon : TransAnimBase { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon"; speed = 0.95; showItemInHand = "true"; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid : AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid"; speed = 0.48; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end : AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.71; showHandgun = "true"; disableWeapons = "false"; interpolationRestart = 2; rightHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon", 0.01, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon : TransAnimBase { actions = "PistolKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWpstDnon"; speed = 1.16; showItemInHand = "true"; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end", 0.01, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid : AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWpstDnon_mid"; speed = 0.89; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid", 0.01, "AdthPknlMstpSnonWnonDnon_1", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end : AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWpstDnon_end"; speed = 0.85; showHandgun = "true"; interpolationRestart = 2; rightHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon", 0.01, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon : TransAnimBase { visibleSize = 0.125013; actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.8; showItemInHand = "true"; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid : AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid"; speed = 0.46; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid", 0.02, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end : AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end"; speed = 0.86; showHandgun = "true"; interpolationRestart = 2; rightHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon : TransAnimBase { actions = "LauncherKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWlnrDnon"; speed = 1.29; showItemInHand = "true"; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; weaponIK = 4; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_End", 0.01, "AdthPknlMstpSlowWlnrDnon_binocular", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon_end : AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon { actions = "LauncherKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWlnrDnon_end"; speed = 0.75; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; leftHandIKCurve[] = {0.85, 0, 0.95, 1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; canPullTrigger = "false"; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon", 0.01, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon : TransAnimBase { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon"; speed = 0.82; disableWeapons = "true"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon : AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon { speed = 1.1; actions = "LauncherStandStpActions"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_mid", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end : AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end"; speed = 2.03; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_mid : AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end { speed = 2.2; actions = "LauncherStandStpActions"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_mid", 0.02}; }; class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon : TransAnimBase { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.71; disableWeapons = "true"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end : AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end"; speed = 1.1; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon", 0.01, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon : TransAnimBase { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon"; speed = 0.4; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon : TransAnimBase { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon"; speed = 0.35; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon : TransAnimBase { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; walkcycles = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_1", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_1", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_1 : TransAnimBase { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon"; speed = 0.6; disableWeapons = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; interpolationSpeed = 2; canPullTrigger = "false"; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end : AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.64; showHandGun = "true"; interpolationRestart = 2; interpolationSpeed = 2; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon : TransAnimBase { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.86; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; canPullTrigger = "false"; enableOptics = 2; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon_end : AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon_end"; speed = 0.87; showHandGun = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon : TransAnimBase { actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon"; speed = 0.34; rightHandIKCurve[] = {0.5, 0, 0.55, 1}; leftHandIKCurve[] = {0.85, 0, 0.95, 1}; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; canPullTrigger = "false"; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon : AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon.rtm"; speed = 0.5; leftHandIKCurve[] = {0.7, 0, 0.75, 1}; rightHandIKCurve[] = {0.45, 0, 0.5, 1}; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.01}; InterpolateTo[] = {"amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon", 0.02}; }; class AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon : AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon { actions = "LauncherKneelStpActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon"; speed = 0.31; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "false"; leftHandIKCurve[] = {0.85, 0, 0.9, 1}; rightHandIKCurve[] = {0.85, 0, 0.9, 1}; interpolationRestart = 2; canPullTrigger = "false"; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon : TransAnimBase { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon"; speed = 2; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_mid : AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon { actions = "BinocStandLnrActions"; speed = 2.2; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_mid", 0.02}; }; class AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end : AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end"; speed = 0.98; showItemInHand = "true"; interpolationRestart = 2; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; class AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_end : AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end { actions = "BinocStandLnrActions"; speed = 1.1; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon", 0.02}; }; class AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon : TransAnimBase { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon"; speed = 0.8; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end", 0.01, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end : AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end"; speed = 1; showItemInHand = "true"; interpolationRestart = 2; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; class AmovPercMevaSrasWrflDf : SprintBaseDf { actions = "RifleStandEvasiveActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.797005; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; duty = 0.5; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMwlkSrasWrflDf", 0.025, "AmovPercMrunSrasWrflDf", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPercMevaSrasWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_6", 0.01, "AdthPercMrunSlowWrflDf_A1short", 0.01, "AdthPercMrunSlowWrflDf_A2short", 0.01, "AdthPercMrunSlowWrflDf_A3short", 0.01, "AdthPercMrunSlowWrflDf_A4short", 0.01}; }; class AmovPknlMevaSrasWrflDf : AmovPercMevaSrasWrflDf { actions = "RifleKneelEvasiveActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSlowWrflDf", 0.025, "AmovPknlMrunSrasWrflDf", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.025, "AmovPercMevaSlowWrflDf", 0.025, "AmovPknlMevaSrasWrflDfl", 0.025, "AmovPknlMevaSrasWrflDfr", 0.025}; }; class AmovPercMevaSlowWrflDf : AmovPercMevaSrasWrflDf { actions = "RifleStandLowEvasiveActions"; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.025, "AmovPercMwlkSlowWrflDf", 0.025, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.025, "AmovPknlMevaSrasWrflDf", 0.025, "AidlPercMevaSrasWrflDf", 0.01, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMevaSlowWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_A1short", 0.01, "AdthPercMrunSlowWrflDf_A2short", 0.01, "AdthPercMrunSlowWrflDf_A3short", 0.01, "AdthPercMrunSlowWrflDf_A4short", 0.01}; }; class AidlPercMevaSrasWrflDf : AmovPercMevaSlowWrflDf { actions = "RifleStandEvasiveActions_Idle"; ConnectTo[] = {}; InterpolateTo[] = {"AidlPercMwlkSrasWrflDf", 0.025, "AidlPercMrunSrasWrflDf", 0.025, "AmovPercMevaSlowWrflDf", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AdthPercMrunSlowWrflDf_A1short", 0.01, "AdthPercMrunSlowWrflDf_A2short", 0.01, "AdthPercMrunSlowWrflDf_A3short", 0.01, "AdthPercMrunSlowWrflDf_A4short", 0.01, "AidlPercMstpSrasWrflDnon0S", 0.02, "AidlPercMstpSrasWrflDnon", 0.02}; }; class AidlPercMwlkSrasWrflDb : AmovPercMwlkSlowWrflDb { actions = "RifleStandActions_Idle"; ConnectTo[] = {}; InterpolateTo[] = {"AidlPercMwlkSrasWrflDf", 0.02, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon0S", 0.02, "AidlPercMstpSrasWrflDnon", 0.02}; }; class AmovPercMevaSrasWrflDfl : SprintBaseDfl { actions = "RifleStandEvasiveActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.797005; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPercMwlkSrasWrflDfl", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPercMrunSrasWrflDl", 0.05, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.025, "AmovPknlMevaSrasWrflDfl", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMevaSrasWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_6", 0.01, "AdthPercMrunSlowWrflDf_A1short", 0.01, "AdthPercMrunSlowWrflDf_A2short", 0.01, "AdthPercMrunSlowWrflDf_A3short", 0.01, "AdthPercMrunSlowWrflDf_A4short", 0.01}; }; class AmovPknlMevaSrasWrflDfl : AmovPercMevaSrasWrflDfl { actions = "RifleKneelEvasiveActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSlowWrflDfl", 0.025, "AmovPknlMrunSrasWrflDfl", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPknlMevaSrasWrflDfr", 0.025}; }; class AmovPercMevaSlowWrflDfl : AmovPercMevaSrasWrflDfl { actions = "RifleStandLowEvasiveActions"; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.025, "AmovPercMwlkSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPknlMevaSrasWrflDfl", 0.025, "AmovPercMevaSlowWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_A1short", 0.01, "AdthPercMrunSlowWrflDf_A2short", 0.01, "AdthPercMrunSlowWrflDf_A3short", 0.01, "AdthPercMrunSlowWrflDf_A4short", 0.01}; }; class AmovPercMevaSrasWrflDfr : SprintBaseDfr { actions = "RifleStandEvasiveActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; relSpeedMin = 0.797005; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDfr", 0.025, "AmovPercMwlkSrasWrflDfr", 0.025, "AmovPercMrunSrasWrflDr", 0.05, "AmovPercMrunSrasWrflDfr", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.025, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPknlMevaSrasWrflDfr", 0.025, "AmovPercMevaSlowWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_6", 0.01, "AdthPercMrunSlowWrflDf_A1short", 0.01, "AdthPercMrunSlowWrflDf_A2short", 0.01, "AdthPercMrunSlowWrflDf_A3short", 0.01, "AdthPercMrunSlowWrflDf_A4short", 0.01}; }; class AmovPknlMevaSrasWrflDfr : AmovPercMevaSrasWrflDfr { actions = "RifleKneelEvasiveActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSlowWrflDfr", 0.025, "AmovPknlMrunSrasWrflDfr", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025, "AmovPknlMevaSrasWrflDfl", 0.025, "AmovPercMevaSrasWrflDfr", 0.025, "AmovPercMevaSlowWrflDfr", 0.025}; }; class AmovPercMevaSlowWrflDfr : AmovPercMevaSrasWrflDfr { actions = "RifleStandLowEvasiveActions"; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.025, "AmovPercMwlkSlowWrflDfr", 0.025, "AmovPercMrunSrasWrflDfr", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMevaSrasWrflDfr", 0.025, "AmovPknlMevaSrasWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_A1short", 0.01, "AdthPercMrunSlowWrflDf_A2short", 0.01, "AdthPercMrunSlowWrflDf_A3short", 0.01, "AdthPercMrunSlowWrflDf_A4short", 0.01}; }; class AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl : AmovPercMstpSlowWrflDnon { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl"; speed = 0.55; soundOverride = "run"; soundEnabled = "true"; looped = "false"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; }; class AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl : AmovPercMstpSlowWrflDnon { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl"; speed = 0.6; soundOverride = "sprint"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl"; speed = 0.57; soundOverride = "run"; soundEnabled = "true"; looped = "false"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; }; class AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl : AmovPercMrunSrasWrflDf { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\ras\rfl\AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl"; speed = 0.57; soundOverride = "run"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr : AmovPercMstpSlowWrflDnon { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr"; speed = 0.52; soundOverride = "run"; soundEnabled = "true"; looped = "false"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; }; class AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr : AmovPercMstpSlowWrflDnon { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr"; speed = 0.54; soundOverride = "sprint"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr"; speed = 0.51; soundOverride = "run"; soundEnabled = "true"; looped = "false"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; }; class AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr : AmovPercMrunSrasWrflDf { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\ras\rfl\AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr"; speed = 0.55; soundOverride = "run"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb : AmovPercMstpSlowWrflDnon { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb"; speed = 0.97; soundOverride = "run"; soundEnabled = "true"; looped = "false"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; }; class AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb : AmovPercMstpSlowWrflDnon { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb"; speed = 0.92; soundOverride = "sprint"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb"; speed = 0.95; soundOverride = "run"; soundEnabled = "true"; looped = "false"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; }; class AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb : AmovPercMrunSrasWrflDf { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\ras\rfl\AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb"; speed = 0.92; soundOverride = "run"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDl : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDl"; speed = 0.57; soundOverride = "sprint"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDr : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDr"; speed = 0.51; soundOverride = "sprint"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb"; speed = 0.7; soundOverride = "sprint"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; }; class AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl : AmovPpneMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl"; speed = 1.1; duty = 3; soundOverride = ""; enableOptics = "false"; enableDirectControl = 0; relSpeedMin = 0.597338; soundEnabled = "false"; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr : AmovPpneMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr"; speed = 1.2; duty = 3; soundOverride = ""; enableOptics = "false"; enableDirectControl = 0; relSpeedMin = 0.597338; soundEnabled = "false"; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPercMevaSrasWpstDf : SprintCivilBaseDf { actions = "PistolStandEvasiveActions"; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; showHandGun = "true"; duty = 0.5; visibleSize = 1; aimPrecision = 1; relSpeedMin = 0.687188; relSpeedMax = 1.09651; enableOptics = 2; speed = 1.71429; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\spr\low\pst\AmovPercMsprSlowWpstDf"; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.025, "AmovPercMrunSrasWpstDf", 0.02, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDfl", 0.02, "AmovPercMevaSrasWpstDfr", 0.02}; }; class AmovPercMevaSlowWpstDf : AmovPercMevaSrasWpstDf { disableWeapons = "true"; actions = "PistolLowStandActions"; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDf", 0.025, "AmovPercMrunSlowWpstDf", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDfl", 0.025, "AmovPercMevaSlowWpstDfr", 0.025}; }; class AmovPercMevaSrasWpstDfl : SprintCivilBaseDfl { actions = "PistolStandEvasiveActions"; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; showHandGun = "true"; enableOptics = 2; speed = 1.71429; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\spr\low\pst\AmovPercMsprSlowWpstDfl"; duty = 0.5; visibleSize = 1; relSpeedMin = 0.687188; relSpeedMax = 1.09651; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfl", 0.025, "AmovPercMrunSrasWpstDfl", 0.02, "AmovPercMrunSrasWpstDl", 0.02, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDf", 0.02, "AmovPercMevaSrasWpstDfr", 0.02}; }; class AmovPercMevaSlowWpstDfl : AmovPercMevaSrasWpstDfl { disableWeapons = "true"; actions = "PistolLowStandActions"; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDfl", 0.025, "AmovPercMrunSlowWpstDfl", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDf", 0.025, "AmovPercMevaSlowWpstDfr", 0.025}; }; class AmovPercMevaSrasWpstDfr : SprintCivilBaseDfr { actions = "PistolStandEvasiveActions"; speed = 1.67; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; showHandGun = "true"; enableOptics = 2; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\spr\low\pst\AmovPercMsprSlowWpstDfr"; duty = 0.5; visibleSize = 1; relSpeedMin = 0.687188; relSpeedMax = 1.09651; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfr", 0.025, "AmovPercMrunSrasWpstDr", 0.02, "AmovPercMrunSrasWpstDfr", 0.02, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDf", 0.02, "AmovPercMevaSrasWpstDfl", 0.02}; }; class AmovPercMevaSlowWpstDfr : AmovPercMevaSrasWpstDfr { disableWeapons = "true"; actions = "PistolLowStandActions"; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDfr", 0.025, "AmovPercMrunSlowWpstDfr", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDf", 0.025, "AmovPercMevaSlowWpstDfl", 0.025}; }; class AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl : AmovPpneMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl"; speed = 1.02; duty = 2.5; soundOverride = ""; enableOptics = "false"; enableDirectControl = 0; soundEnabled = "false"; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr : AmovPpneMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr"; speed = 1.02; duty = 2.5; soundOverride = ""; enableOptics = "false"; enableDirectControl = 0; soundEnabled = "false"; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPercMevaSnonWnonDf : SprintCivilBaseDf { actions = "CivilEvasiveActions"; soundOverride = "sprint"; soundEnabled = "true"; speed = 2; canPullTrigger = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.10649; walkcycles = 2; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMrunSnonWnonDf", 0.02, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDf", 0.025, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDfl", 0.02, "AmovPercMevaSnonWnonDfr", 0.02}; }; class AmovPercMevaSnonWnonDfl : SprintCivilBaseDfl { actions = "CivilEvasiveActions"; soundOverride = "sprint"; soundEnabled = "true"; canPullTrigger = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.10649; walkcycles = 2; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMrunSnonWnonDfl", 0.02, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDfl", 0.025, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDf", 0.02, "AmovPercMevaSnonWnonDfr", 0.02}; }; class AmovPercMevaSnonWnonDfr : SprintCivilBaseDfr { actions = "CivilEvasiveActions"; soundOverride = "sprint"; soundEnabled = "true"; canPullTrigger = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.10649; walkcycles = 2; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr", 0.025, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDfr", 0.02, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDf", 0.02, "AmovPercMevaSnonWnonDfl", 0.02}; }; class AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl : AmovPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl"; speed = 0.95; duty = 2; soundOverride = "roll"; enableOptics = "false"; enableDirectControl = 0; canPullTrigger = "false"; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr : AmovPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr"; speed = 0.95; duty = 2; soundOverride = "roll"; enableOptics = "false"; enableDirectControl = 0; canPullTrigger = "false"; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_1 : DefaultDie { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_1"; speed = 0.72; looped = "false"; equivalentTo = "AdthPercMstpSlowWrflDnon_1"; variantsPlayer[] = {"AdthPercMstpSlowWrflDnon_1", 0.166, "AdthPercMstpSlowWrflDnon_2", 0.166, "AdthPercMstpSlowWrflDnon_4", 0.166, "AdthPercMstpSlowWrflDnon_8", 0.166, "AdthPercMstpSlowWrflDnon_16", 0.166, "AdthPercMstpSlowWrflDnon_32"}; variantsAI[] = {""}; variantAfter[] = {0, 0, 0}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; terminal = "true"; soundOverride = "bodyfall"; canPullTrigger = "true"; ConnectTo[] = {"DeadState", 1.0, "TestSurrender", 0.9}; InterpolateTo[] = {"TestSurrender", 0.9}; }; class AdthPercMstpSlowWrflDnon_2 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_2"; speed = 0.67; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_4 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_4"; speed = 0.49; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_8 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_8"; speed = 0.58; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDb_8 : AdthPercMstpSlowWrflDnon_8 { ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDf_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_1"; speed = 0.72; equivalentTo = "AdthPercMstpSlowWrflDf_1"; variantsPlayer[] = {"AdthPercMstpSlowWrflDf_1", 0.33, "AdthPercMstpSlowWrflDf_2", 0.33, "AdthPercMstpSlowWrflDf_4"}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDf_2 : AdthPercMstpSlowWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_2"; speed = 0.66; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDf_4 : AdthPercMstpSlowWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDf_4"; speed = 0.49; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_6 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\run\low\Rfl\AdthPercMrunSlowWrflDf_6"; speed = 0.61; equivalentTo = ""; variantsPlayer[] = {}; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_1"; speed = 0.72; equivalentTo = "AdthPercMstpSrasWrflDnon_1"; variantsPlayer[] = {"AdthPercMstpSrasWrflDnon_1", 0.166, "AdthPercMstpSrasWrflDnon_2", 0.166, "AdthPercMstpSrasWrflDnon_4", 0.166, "AdthPercMstpSrasWrflDnon_8", 0.166, "AdthPercMstpSrasWrflDnon_16", 0.166, "AdthPercMstpSrasWrflDnon_32"}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_2 : AdthPercMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_2"; speed = 0.67; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_4 : AdthPercMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_4"; speed = 0.49; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_8 : AdthPercMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_8"; speed = 0.58; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_rS0 : AdthPercMstpSrasWrflDnon_1 { interpolationSpeed = 200; variantsPlayer[] = {"AdthPercMstpSrasWrflDnon_r05", 0.125, "AdthPercMstpSrasWrflDnon_r06", 0.125, "AdthPercMstpSrasWrflDnon_r07", 0.125, "AdthPercMstpSrasWrflDnon_r08", 0.125, "AdthPercMstpSrasWrflDnon_r09", 0.125, "AdthPercMstpSrasWrflDnon_r10", 0.125, "AdthPercMstpSrasWrflDnon_r12", 0.125, "AdthPercMstpSrasWrflDnon_r13"}; variantAfter[] = {0, 0, 0}; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_trans"; speed = 1e+010; terminal = "false"; ConnectTo[] = {"AdthPercMstpSrasWrflDnon_r05", 0.5, "AdthPercMstpSrasWrflDnon_r06", 0.5, "AdthPercMstpSrasWrflDnon_r07", 0.5, "AdthPercMstpSrasWrflDnon_r08", 0.5, "AdthPercMstpSrasWrflDnon_r09", 0.5, "AdthPercMstpSrasWrflDnon_r10", 0.5, "AdthPercMstpSrasWrflDnon_r12", 0.5, "AdthPercMstpSrasWrflDnon_r13", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_rS0 : AdthPercMstpSrasWrflDnon_rS0 { variantsPlayer[] = {"AdthPercMstpSlowWrflDnon_r05", 0.125, "AdthPercMstpSlowWrflDnon_r06", 0.125, "AdthPercMstpSlowWrflDnon_r07", 0.125, "AdthPercMstpSlowWrflDnon_r08", 0.125, "AdthPercMstpSlowWrflDnon_r09", 0.125, "AdthPercMstpSlowWrflDnon_r10", 0.125, "AdthPercMstpSlowWrflDnon_r12", 0.125, "AdthPercMstpSlowWrflDnon_r13"}; file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\rfl\AdthPercMstpSlowWrflDnon_trans"; ConnectTo[] = {"AdthPercMstpSlowWrflDnon_r05", 0.05, "AdthPercMstpSlowWrflDnon_r06", 0.05, "AdthPercMstpSlowWrflDnon_r07", 0.05, "AdthPercMstpSlowWrflDnon_r08", 0.05, "AdthPercMstpSlowWrflDnon_r09", 0.05, "AdthPercMstpSlowWrflDnon_r10", 0.05, "AdthPercMstpSlowWrflDnon_r12", 0.05, "AdthPercMstpSlowWrflDnon_r13", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r05 : AdthPercMstpSrasWrflDnon_rS0 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r05"; speed = 0.441176; terminal = "true"; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r05 : AdthPercMstpSlowWrflDnon_rS0 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r05"; speed = 0.441176; terminal = "true"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r06 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r06"; speed = 0.6; variantsPlayer[] = {}; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r06 : AdthPercMstpSlowWrflDnon_r05 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r06"; speed = 0.6; variantsPlayer[] = {}; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r07 : AdthPercMstpSrasWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r07"; speed = 0.38961; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r07 : AdthPercMstpSlowWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r07"; speed = 0.38961; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r08 : AdthPercMstpSrasWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r08"; speed = 0.394737; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r08 : AdthPercMstpSlowWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r08"; speed = 0.394737; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r09 : AdthPercMstpSrasWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r09"; speed = 0.447761; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r09 : AdthPercMstpSlowWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r09"; speed = 0.447761; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r10 : AdthPercMstpSrasWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r10"; speed = 0.252101; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r10 : AdthPercMstpSlowWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r10"; speed = 0.252101; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r12 : AdthPercMstpSrasWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r12"; speed = 0.453571; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r12 : AdthPercMstpSlowWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r12"; speed = 0.453571; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r13 : AdthPercMstpSrasWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r13"; speed = 0.379747; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r13 : AdthPercMstpSlowWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r13"; speed = 0.379747; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A1short : AdthPercMstpSlowWrflDnon_r13 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_A1short"; speed = 0.697674; interpolationSpeed = 5; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A2short : AdthPercMrunSlowWrflDf_A1short { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_A2short"; speed = 0.612245; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A3short : AdthPercMrunSlowWrflDf_A1short { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_A3short"; speed = 0.666667; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A4short : AdthPercMrunSlowWrflDf_A1short { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_4short"; speed = 0.75; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A1short : AdthPercMrunSlowWrflDf_A1short { speed = 0.697674; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfl_1short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A1short : AdthPercMrunSlowWrflDfl_A1short { speed = 0.697674; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_1short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A2short : AdthPercMrunSlowWrflDfr_A1short { speed = 0.612245; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_2short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A3short : AdthPercMrunSlowWrflDfr_A1short { speed = 0.666667; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_3short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A4short : AdthPercMrunSlowWrflDfr_A1short { speed = 0.75; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_4short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A2short : AdthPercMrunSlowWrflDfl_A1short { speed = 0.612245; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfl_2short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A3short : AdthPercMrunSlowWrflDfl_A1short { speed = 0.666667; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfl_3short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A4short : AdthPercMrunSlowWrflDfl_A1short { speed = 0.75; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfl_4short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\RagDoll\adthPercMrunSlowWrflDfl_A1"; speed = 0.697; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfl_A2"; speed = 0.555; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfl_A3"; speed = 0.625; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfl_A4"; speed = 0.68; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_A1"; speed = 0.697; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_A2"; speed = 0.555; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_A3"; speed = 0.625; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_A4"; speed = 0.68; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_A1"; speed = 0.69; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_A2"; speed = 0.55; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_A3"; speed = 0.625; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_A4"; speed = 0.68; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWlnrDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSlowWlnrDnon_A1"; speed = 0.42; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWlnrDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSlowWlnrDnon_A2"; speed = 0.49; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWpstDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSlowWpstDnon_A1"; speed = 0.81; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWpstDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSlowWpstDnon_A2"; speed = 0.44; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWpstDnon_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSlowWpstDnon_A3"; speed = 0.73; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWpstDnon_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSlowWpstDnon_A4"; speed = 0.88; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWpstDnon_A5 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSlowWpstDnon_A5"; speed = 0.49; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSnonWnonDnon_A1"; speed = 0.81; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSnonWnonDnon_A2"; speed = 0.44; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSnonWnonDnon_A3"; speed = 0.73; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSnonWnonDnon_A4"; speed = 0.88; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_A5 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSnonWnonDnon_A5"; speed = 0.49; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWbinDnon_A1_patrolRfl : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWbinDnon_A1_patrolRfl"; speed = 0.6; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWbinDnon_A2_patrolRfl : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWbinDnon_A2_patrolRfl"; speed = 0.652; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWlnrDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWlnrDnon_A1"; speed = 0.42; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWlnrDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWlnrDnon_A2"; speed = 0.49; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWpstDnon_A1"; speed = 0.81; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWpstDnon_A2"; speed = 0.44; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWpstDnon_A3"; speed = 0.73; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWpstDnon_A4"; speed = 0.88; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_A5 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWpstDnon_A5"; speed = 0.49; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWlnrDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWlnrDnon_A1"; speed = 0.625; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWlnrDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWlnrDnon_A2"; speed = 0.34; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWlnrDnon_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWlnrDnon_A4"; speed = 0.652; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWpstDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWpstDnon_A1"; speed = 0.52; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWpstDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWpstDnon_A2"; speed = 0.46; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWpstDnon_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWpstDnon_A3"; speed = 0.833; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWrflDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWrflDnon_A1"; speed = 0.9; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWrflDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWrflDnon_A2"; speed = 0.65; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSnonWnonDnon_A1"; speed = 0.625; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSnonWnonDnon_A2"; speed = 0.937; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWlnrDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWlnrDnon_A1"; speed = 0.625; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWlnrDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWlnrDnon_A2"; speed = 0.34; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWlnrDnon_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWlnrDnon_A4"; speed = 0.652; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWpstDnon_A1"; speed = 0.52; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWpstDnon_A2"; speed = 0.46; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDnon_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWpstDnon_A3"; speed = 0.833; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWrflDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWrflDnon_A1"; speed = 0.9; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWrflDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWrflDnon_A2"; speed = 0.65; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDf_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDf_1"; speed = 0.72; equivalentTo = "AdthPercMstpSrasWrflDf_1"; variantsPlayer[] = {"AdthPercMstpSrasWrflDf_1", 0.25, "AdthPercMstpSrasWrflDf_2", 0.25, "AdthPercMstpSrasWrflDf_4", 0.25, "AdthPercMstpSrasWrflDf_8", 0.25}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; headBobStrength = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDf_2 : AdthPercMstpSrasWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDf_2"; speed = 0.67; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDf_4 : AdthPercMstpSrasWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDf_4"; speed = 0.49; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDb_8 : AdthPercMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_8"; speed = 0.58; equivalentTo = "AdthPercMstpSrasWrflDb_8"; variantsPlayer[] = {"AdthPercMstpSrasWrflDb_8", 0.5, "AdthPercMstpSrasWrflDb_16"}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWrflDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Knl\stp\ras\Rfl\AdthPknlMstpSrasWrflDnon_1"; speed = 0.51; equivalentTo = "AdthPknlMstpSrasWrflDnon_1"; variantsPlayer[] = {"AdthPknlMstpSrasWrflDnon_1", 0.5, "AdthPknlMstpSrasWrflDnon_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWrflDnon_2 : AdthPknlMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Knl\stp\ras\Rfl\AdthPknlMstpSrasWrflDnon_2"; speed = 0.72; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMwlkSrasWrflDf_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Knl\wlk\ras\Rfl\AdthPknlMwlkSrasWrflDf_1"; speed = 0.51; equivalentTo = "AdthPknlMwlkSrasWrflDf_1"; variantsPlayer[] = {"AdthPknlMstpSrasWrflDnon_1", 0.5, "AdthPknlMstpSrasWrflDnon_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMwlkSrasWrflDf_2 : AdthPknlMwlkSrasWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Knl\wlk\ras\Rfl\AdthPknlMwlkSrasWrflDf_2"; speed = 0.72; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSlayWrflDnon_inventory : DefaultDie { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\lay\rfl\AdthPknlMstpSlayWrflDnon_inventory"; speed = 0.86; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; terminal = "true"; soundOverride = "bodyfall"; canPullTrigger = "false"; onLandEnd = "true"; limitGunMovement = 0.2; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSlayWrflDnon_inventoryAgony : AdthPknlMstpSlayWrflDnon_inventory { terminal = "false"; interpolationSpeed = 0.35; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.0001}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDnon", 0.0001}; }; class AdthPpneMstpSrasWrflDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; speed = 1.67; equivalentTo = "AdthPpneMstpSrasWrflDnon_1"; variantsPlayer[] = {"AdthPpneMstpSrasWrflDnon_1", 0.5, "AdthPpneMstpSrasWrflDnon_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSrasWrflDnon_2 : AdthPpneMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_2"; speed = 1.22; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSlowWrflDf_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\low\Rfl\AdthPpneMstpSlowWrflDf_1"; speed = 1.67; equivalentTo = "AdthPpneMstpSlowWrflDf_1"; variantsPlayer[] = {"AdthPpneMstpSlowWrflDf_1", 0.5, "AdthPpneMstpSlowWrflDf_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSlowWrflDf_2 : AdthPpneMstpSlowWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Pne\stp\low\Rfl\AdthPpneMstpSlowWrflDf_2"; speed = 1.22; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDnon_1"; speed = 0.48; equivalentTo = "AdthPercMstpSrasWpstDnon_1"; variantsPlayer[] = {"AdthPercMstpSrasWpstDnon_1", 0.33, "AdthPercMstpSrasWpstDnon_3", 0.33, "AdthPercMstpSrasWpstDnon_5", 0.33}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_3 : AdthPercMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDnon_3"; speed = 0.53; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_5 : AdthPercMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDnon_5"; speed = 0.92; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDf_2 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDf_2"; speed = 0.73; equivalentTo = "AdthPercMstpSrasWpstDf_2"; variantsPlayer[] = {"AdthPercMstpSrasWpstDf_2", 0.33, "AdthPercMstpSrasWpstDf_6", 0.33, "AdthPercMstpSrasWpstDf_7", 0.33}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDf_6 : AdthPercMstpSrasWpstDf_2 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDf_6"; speed = 0.53; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDf_7 : AdthPercMstpSrasWpstDf_2 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDf_7"; speed = 0.52; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDb_8 : AdthPercMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDb_8"; speed = 0.6; equivalentTo = ""; variantsPlayer[] = {"AdthPercMstpSrasWpstDf_2", 0.33, "AdthPercMstpSrasWpstDf_6", 0.33, "AdthPercMstpSrasWpstDf_7", 0.33}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDb_9 : AdthPercMstpSrasWpstDb_8 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDb_9"; speed = 0.7; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDnon_1"; speed = 0.92; equivalentTo = "AdthPknlMstpSrasWpstDnon_1"; variantsPlayer[] = {"AdthPknlMstpSrasWpstDnon_1", 0.25, "AdthPknlMstpSrasWpstDnon_2", 0.25, "AdthPknlMstpSrasWpstDnon_4", 0.25, "AdthPknlMstpSrasWpstDnon_6", 0.25}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDnon_2 : AdthPknlMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDnon_2"; speed = 0.73; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDnon_4 : AdthPknlMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDnon_4"; speed = 1.2; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDnon_6 : AdthPknlMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDnon_6"; speed = 1.08; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDb_5 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDb_5"; speed = 0.92; equivalentTo = ""; variantsPlayer[] = {}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSrasWpstDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\ras\pst\AdthPpneMstpSrasWpstDnon_1"; speed = 1.5; equivalentTo = "AdthPpneMstpSrasWpstDnon_1"; variantsPlayer[] = {"AdthPpneMstpSrasWpstDnon_1", 0.5, "AdthPpneMstpSrasWpstDnon_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSrasWpstDnon_2 : AdthPpneMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\ras\pst\AdthPpneMstpSrasWpstDnon_2"; speed = 1.69; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWlnrDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\low\lnr\AdthPercMstpSlowWlnrDnon_D"; speed = 0.65; equivalentTo = "AdthPercMstpSlowWlnrDnon_1"; variantsPlayer[] = {"AdthPercMstpSlowWlnrDnon_1", 0.5, "AdthPercMstpSlowWlnrDnon_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWlnrDnon_2 : AdthPercMstpSlowWlnrDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\low\lnr\AdthPercMstpSlowWlnrDnon_F"; speed = 0.4; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWlnrDf_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\run\low\lnr\AdthPercMrunSlowWlnrDf_A"; speed = 0.8; equivalentTo = "AdthPercMrunSlowWlnrDf_1"; variantsPlayer[] = {"AdthPercMrunSlowWlnrDf_1", 0.5, "AdthPercMrunSlowWlnrDf_2", 0.5}; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWlnrDf_2 : AdthPercMrunSlowWlnrDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\run\low\lnr\AdthPercMrunSlowWlnrDf_C"; speed = 0.6; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWlnrDb_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\run\low\lnr\AdthPercMrunSlowWlnrDb_I"; speed = 0.62; equivalentTo = ""; variantsPlayer[] = {}; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWlnrDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\lnr\AdthPknlMnonSrasWlnrDnon_1"; speed = 0.56; equivalentTo = "AdthPknlMstpSrasWlnrDnon_1"; variantsPlayer[] = {"AdthPknlMstpSrasWlnrDnon_1", 0.5, "AdthPknlMstpSrasWlnrDnon_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWlnrDnon_2 : AdthPknlMstpSrasWlnrDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\low\lnr\AdthPknlMnonSlowWlnrDnon_2"; speed = 0.53; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMwlkSrasWlnrDf_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\run\ras\lnr\AdthPknlMrunSrasWlnrDf_1"; speed = 0.56; equivalentTo = "AdthPknlMwlkSrasWlnrDf_1"; variantsPlayer[] = {"AdthPknlMwlkSrasWlnrDf_1", 0.5, "AdthPknlMwlkSrasWlnrDf_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMwlkSrasWlnrDf_2 : AdthPknlMwlkSrasWlnrDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\run\ras\lnr\AdthPknlMrunSrasWlnrDf_2"; speed = 0.53; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_binocular : DefaultDie { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\low\rfl\AdthPercMstpSlowWrflDnon_binocular"; speed = 0.49; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; terminal = "true"; soundOverride = "bodyfall"; canPullTrigger = "false"; onLandEnd = "true"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_carrier : DefaultDie { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl-dead-carrier"; looped = "false"; terminal = "true"; canPullTrigger = "false"; showWeaponAim = "false"; enableOptics = "false"; actions = "DeadActions"; speed = 0.2; onLandEnd = "true"; soundOverride = "bodyfall"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDf_carrier : AdthPercMstpSlowWrflDnon_carrier { speed = 0.21; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWrflDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\low\rfl\AdthPknlMstpSlowWrflDnon_binocular"; speed = 0.72; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSlowWrflDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\low\rfl\AdthPpneMstpSlowWrflDnon_binocular"; speed = 1.67; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\non\non\AdthPercMstpSnonWnonDnon_binocular"; speed = 0.46; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\non\non\AdthPknlMstpSnonWnonDnon_binocular"; speed = 0.67; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSnonWnonDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\non\non\AdthPpneMstpSnonWnonDnon_binocular"; speed = 1.5; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWlnrDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\low\lnr\AdthPknlMstpSlowWlnrDnon_binocular"; speed = 0.56; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\non\non\AdthPercMstpSnonWnonDnon_1"; speed = 0.45; equivalentTo = "AdthPercMstpSnonWnonDnon_1"; variantsPlayer[] = {"AdthPercMstpSnonWnonDnon_1", 0.33, "AdthPercMstpSnonWnonDnon_2", 0.33, "AdthPercMstpSnonWnonDnon_3", 0.33}; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_2 : AdthPercMstpSnonWnonDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\non\non\AdthPercMstpSnonWnonDnon_2"; speed = 0.52; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_3 : AdthPercMstpSnonWnonDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\non\non\AdthPercMstpSnonWnonDnon_3"; speed = 0.45; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_1 : AdthPknlMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\non\non\AdthPknlMstpSnonWnonDnon_1"; speed = 0.67; equivalentTo = "AdthPknlMstpSnonWnonDnon_1"; variantsPlayer[] = {"AdthPknlMstpSnonWnonDnon_1", 0.5, "AdthPknlMstpSnonWnonDnon_2", 0.5}; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_2 : AdthPknlMstpSnonWnonDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\non\non\AdthPknlMstpSnonWnonDnon_2"; speed = 1.26; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_inventory : DefaultDie { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\non\non\AdthPknlMstpSnonWnonDnon_inventory"; speed = 0.86; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; terminal = "true"; soundOverride = "bodyfall"; canPullTrigger = "false"; onLandEnd = "true"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_inventoryAgony : AdthPknlMstpSnonWnonDnon_inventory { interpolationSpeed = 0.4; terminal = "false"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.0001}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDnon", 0.0001}; }; class AdthPpneMstpSnonWnonDnon : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\non\non\AdthPpneMstpSnonWnonDnon_1"; variantsPlayer[] = {}; equivalentTo = ""; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPswmMstpSnonWnonDnon : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\swm\stp\non\non\AdthPswmMstpSnonWnonDnon"; speed = 0.3; equivalentTo = ""; variantsPlayer[] = {}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPswmMrunSnonWnonDf : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\swm\run\non\non\AdthPswmMrunSnonWnonDf"; speed = 0.3; equivalentTo = ""; variantsPlayer[] = {}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPsitMstpSlowWrflDnon : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\sit\stp\low\rfl\AdthPsitMstpSlowWrflDnon"; speed = 1; equivalentTo = ""; variantsPlayer[] = {}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class CutSceneAnimationBase : AmovPercMstpSnonWnonDnon { enableDirectControl = 1; showWeaponAim = "false"; relSpeedMin = 1; relSpeedMax = 1; disableWeaponsLong = "true"; disableWeapons = "true"; enableOptics = "false"; head = "headNo"; enableBinocular = "false"; headBobMode = 5; headBobStrength = -1; forceAim = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; class CutSceneAnimationBaseSit : CutSceneAnimationBase { boundingSphere = 4; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class CutSceneAnimationBaseZoZo : CutSceneAnimationBase { enableOptics = "false"; enableBinocular = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; boundingSphere = 8; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWrflDnon_varSittingSleeping01 : CutSceneAnimationBase { actions = "RifleSittingSleeping01Actions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPsitMstpSnonWrflDnon_varSittingSleeping01.rtm"; speed = 1e+010; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWnonDnon_varStayLeant : CutSceneAnimationBase { actions = "RifleStayLeantActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPercMstpSnonWnonDnon_varStayLeant.rtm"; speed = 1e+010; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWnonDnon_varSittingOnTheWall : CutSceneAnimationBase { actions = "RifleSittingOnTheWallActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPsitMstpSnonWnonDnon_varSittingOnTheWall.rtm"; equivalentTo = "Mi17_Cargo02"; variantsAI[] = {"Mi17_Cargo02", 0.4, "Mi17_Cargo02_V1", 0.1, "Mi17_Cargo02_V2", 0.1, "Mi17_Cargo02_V3", 0.1, "Mi17_Cargo02_V4", 0.1, "Mi17_Cargo02_V5", 0.1, "Mi17_Cargo02_V6", 0.1}; variantAfter[] = {5, 10, 20}; speed = 1e+010; canPullTrigger = "false"; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_JumpFromWall", 0.01}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWnonDnon_varSittingDrinking : CutSceneAnimationBase { actions = "RifleSittingDrinkingActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPsitMstpSnonWnonDnon_varSittingDrinking.rtm"; speed = 0.1038; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWrflDnon_varSittingSleeping02 : CutSceneAnimationBase { actions = "RifleSittingSleeping02Actions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPsitMstpSnonWrflDnon_varSittingSleeping02.rtm"; speed = 0.5; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_JumpFromWall : CutSceneAnimationBase { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutMedium"; speed = 1.666; looped = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWrflDnon_varSittingDrinking : CutSceneAnimationBase { actions = "RifleSittingDrinking03Actions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon"; speed = 0.55; looped = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 1; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 10.0}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWnonDnon_Tortured01 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\ActsPsitMstpSnonWnonDnon_Tortured01"; speed = 0.1; looped = "true"; canPullTrigger = "false"; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_Tortured01", 0.1}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWnonDnon_Tortured02 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\ActsPsitMstpSnonWnonDnon_Tortured02"; speed = 0.1; canPullTrigger = "false"; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_Tortured02", 0.1}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWnonDnon_Tortured03 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\ActsPsitMstpSnonWnonDnon_Tortured03"; speed = 0.1; canPullTrigger = "false"; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_Tortured03", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWrflDnon_Interrogate01 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\ActsPercMstpSnonWrflDnon_Interrogate01"; speed = 0.1; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "ActsPercMstpSnonWrflDnon_Interrogate01", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class ActsPercMstpSnonWrflDnon_Interrogate02 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\ActsPercMstpSnonWrflDnon_Interrogate01"; speed = 0.1; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "ActsPercMstpSnonWrflDnon_Interrogate02", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class ActsPsitMstpSnonWnonDnon_InterrogateLeaves : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\ActsPsitMstpSnonWnonDnon_InterrogateLeaves"; speed = 0.1; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "ActsPsitMstpSnonWnonDnon_InterrogateLeaves", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_Scared : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_Scared"; speed = 0.1; looped = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_Scared", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_Scared2 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_Scared2"; speed = 0.1; looped = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_Scared2", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSlowWrflDnon_ScaredTalking : AmovPercMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_ScaredTalking.rtm"; speed = 0.0142; enableDirectControl = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 2.0}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_carCheckPush : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_carCheckPush.rtm"; speed = 0.1; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_carCheckPush", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_carCheckWash : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_carCheckWash.rtm"; speed = 0.16; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_carCheckWash", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_carCheckWheel : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_carCheckWheel.rtm"; speed = 0.13; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_carCheckWheel", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_exerciseKata : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exerciseKata.rtm"; speed = 0.03; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exerciseKata", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class ActsPercMstpSnonWnonDnon_DancingDuoIvan : AmovPercMstpSnonWnonDnon_exerciseKata { speed = 0.025; file = "\ca\Anims\Characters\data\Anim\sdr\cts\Dancing\ActsPercMstpSnonWnonDnon_DancingDuoIvan"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class ActsPercMstpSnonWnonDnon_DancingDuoStefan : ActsPercMstpSnonWnonDnon_DancingDuoIvan { file = "\ca\Anims\Characters\data\Anim\sdr\cts\Dancing\ActsPercMstpSnonWnonDnon_DancingDuoStefan"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class ActsPercMstpSnonWnonDnon_DancingStefan : ActsPercMstpSnonWnonDnon_DancingDuoIvan { speed = 0.0104; file = "\ca\Anims\Characters\data\Anim\sdr\cts\Dancing\ActsPercMstpSnonWnonDnon_DancingStefan"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_exercisekneeBendA : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exercisekneeBendA.rtm"; speed = 0.172; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exercisekneeBendA", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_exercisekneeBendB : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exercisekneeBendB.rtm"; speed = 0.33; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exercisekneeBendB", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_exercisePushup : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exercisePushup.rtm"; speed = 0.063559; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exercisePushup", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_seeWatch : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_seeWatch.rtm"; speed = 0.315; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_seeWatch", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_talking : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_talking.rtm"; speed = 0.015; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_talking", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSlowWrflDnon_talking : AmovPercMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_talking.rtm"; speed = 0.0142; enableDirectControl = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 2.0}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSlowWrflDnon_seeWatch : AmovPercMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_seeWatch.rtm"; speed = 0.28; enableDirectControl = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 2.0}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; }; class ActsPercMstpSnonWpstDnon_sceneBardakPistol02 : CutSceneAnimationBase { speed = 0.033482; looped = "false"; showHandGun = "true"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakpistol02"; canPullTrigger = "false"; disableWeapons = "true"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardakPistol01 : CutSceneAnimationBase { speed = 0.045; looped = "false"; showHandGun = "true"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakpistol01"; canPullTrigger = "false"; disableWeapons = "true"; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_sceneBardakPistol02", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardak01 : CutSceneAnimationBase { speed = 0.05; looped = "false"; showHandGun = "false"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardak01"; canPullTrigger = "false"; disableWeapons = "true"; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_sceneBardak02", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardak02 : CutSceneAnimationBase { speed = 0.033482; looped = "false"; showHandGun = "true"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardak02"; canPullTrigger = "false"; disableWeapons = "true"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_normalizationTest : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_normalizationTest.rtm"; speed = 0.075; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AmovPercMstpSlowWrflDnon_SaluteIn : AmovPercMstpSlowWrflDnon { actions = "RifleLowStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_SaluteIn"; speed = 2.5; showWeaponAim = "false"; disableWeapons = "true"; disableWeaponsLong = "true"; looped = "false"; enableDirectControl = 1; interpolationRestart = 2; leftHandIKBeg = "true"; rightHandIKBeg = "false"; rightHandIKCurve[] = {0.1, 1, 0.2, 0}; leftHandIKCurve[] = {1}; leftHandIKEnd = "true"; rightHandIKEnd = "false"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_SaluteOut", 0.02}; }; class AidlPercMstpSrasWrflDnon_SaluteIn : AmovPercMstpSlowWrflDnon_SaluteIn { actions = "RifleStandSaluteActions_Idle"; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_Salute", 0.1}; InterpolateTo[] = {"AidlPercMstpSrasWrflDnon_SaluteOut", 0.02}; }; class AmovPercMstpSlowWrflDnon_Salute : AmovPercMstpSlowWrflDnon_SaluteIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_Salute"; speed = 1e+010; rightHandIKCurve[] = {}; leftHandIKCurve[] = {1}; ConnectTo[] = {"AmovPercMstpSlowWrflDnon_SaluteOut", 0.1}; InterpolateTo[] = {}; }; class AidlPercMstpSrasWrflDnon_Salute : AmovPercMstpSlowWrflDnon_Salute { actions = "RifleStandSaluteActions_Idle"; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_SaluteOut", 0.1}; InterpolateTo[] = {}; }; class AmovPercMstpSlowWrflDnon_SaluteOut : AmovPercMstpSlowWrflDnon_SaluteIn { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_SaluteOut"; interpolationRestart = 2; leftHandIKCurve[] = {1}; rightHandIKCurve[] = {0.8, 0, 0.9, 1}; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_SaluteIn", 0.02}; }; class AidlPercMstpSrasWrflDnon_SaluteOut : AmovPercMstpSlowWrflDnon_SaluteOut { actions = "RifleStandActions_Idle"; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.02, "AidlPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AidlPercMstpSrasWrflDnon_SaluteIn", 0.02}; }; class AmovPercMstpSrasWrflDnon_SaluteIn : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_SaluteIn"; speed = 2.5; showWeaponAim = "false"; disableWeapons = "true"; disableWeaponsLong = "true"; looped = "false"; enableDirectControl = 1; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; leftHandIKBeg = "true"; rightHandIKCurve[] = {0.1, 1, 0.2, 0}; leftHandIKCurve[] = {1}; rightHandIKBeg = "false"; leftHandIKEnd = "true"; rightHandIKEnd = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_SaluteOut", 0.02}; }; class AmovPercMstpSrasWrflDnon_Salute : AmovPercMstpSrasWrflDnon_SaluteIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_Salute"; speed = 1e+010; leftHandIKCurve[] = {1}; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_SaluteOut", 0.1}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWrflDnon_SaluteOut : AmovPercMstpSrasWrflDnon_SaluteIn { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_SaluteOut"; interpolationRestart = 2; leftHandIKCurve[] = {1}; rightHandIKCurve[] = {0.8, 0, 0.9, 1}; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.15}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_SaluteIn", 0.02}; }; class AmovPercMstpSrasWpstDnon_SaluteIn : AmovPercMstpSrasWpstDnon { actions = "PistolStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_SaluteIn"; speed = 1.5; showWeaponAim = "false"; disableWeapons = "true"; disableWeaponsLong = "true"; showHandGun = "true"; looped = "false"; enableDirectControl = 1; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_SaluteIn_end", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_SaluteOut_end", 0.02}; }; class AmovPercMstpSrasWpstDnon_SaluteIn_end : AmovPercMstpSrasWpstDnon_SaluteIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_SaluteIn_end"; speed = 1.2; showWeaponAim = "false"; disableWeapons = "true"; disableWeaponsLong = "true"; showHandGun = "false"; looped = "false"; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_SaluteOut", 0.02}; }; class AmovPercMstpSrasWpstDnon_Salute : AmovPercMstpSrasWpstDnon_SaluteIn_end { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_Salute"; speed = 1e+010; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_SaluteOut", 0.1}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWpstDnon_SaluteOut : AmovPercMstpSrasWpstDnon_SaluteIn_end { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_SaluteOut"; speed = 1.2; actions = "PistolStandActions"; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_SaluteOut_end", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_SaluteIn_end", 0.02}; }; class AmovPercMstpSrasWpstDnon_SaluteOut_end : AmovPercMstpSrasWpstDnon_SaluteOut { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_SaluteOut_end"; speed = 1.5; showHandGun = "true"; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_SaluteIn", 0.02}; }; class AmovPercMstpSnonWnonDnon_SaluteIn : AmovPercMstpSnonWnonDnon { actions = "CivilStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_SaluteIn"; speed = 1.3; looped = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_SaluteOut", 0.02}; }; class AmovPercMstpSnonWnonDnon_Salute : AmovPercMstpSnonWnonDnon_SaluteIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_Salute"; speed = 1e+010; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_SaluteOut", 0.1}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_SaluteOut : AmovPercMstpSnonWnonDnon_SaluteIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_SaluteOut"; speed = 1.3; actions = "CivilStandActions"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_SaluteIn", 0.02}; }; class AmovPercMstpSnonWnonDnon_EaseIn : CutSceneAnimationBase { actions = "CivilStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_EaseIn"; speed = 1.6; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; looped = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_Ease", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; class AmovPercMstpSnonWnonDnon_Ease : AmovPercMstpSnonWnonDnon_EaseIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_Ease"; speed = 1e+010; looped = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_EaseOut", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; class AmovPercMstpSnonWnonDnon_EaseOut : AmovPercMstpSnonWnonDnon_EaseIn { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_easeout"; speed = 1.09; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; class AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon : AmovPercMstpSlowWrflDnon { actions = "RifleLowSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon"; speed = 0.55; looped = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 1; interpolationRestart = 2; interpolationSpeed = 1.8; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Psit.p3d"; enableAutoActions = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; soundOverride = "laydown"; soundEnabled = "true"; disableWeapons = "true"; ConnectTo[] = {"AmovPsitMstpSlowWrflDnon", 1.0, "AmovPsitMstpSlowWrflDnon_WeaponCheck1", 1.0, "AmovPsitMstpSlowWrflDnon_WeaponCheck2", 1.0, "AmovPsitMstpSlowWrflDnon_Smoking", 1.0}; InterpolateTo[] = {"AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.1}; }; class AmovPsitMstpSlowWrflDnon : AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon"; speed = 1e+010; looped = "true"; equivalentTo = "AmovPsitMstpSlowWrflDnon"; variantsPlayer[] = {"AmovPsitMstpSlowWrflDnon", 0.25, "AmovPsitMstpSlowWrflDnon_WeaponCheck1", 0.25, "AmovPsitMstpSlowWrflDnon_WeaponCheck2", 0.25, "AmovPsitMstpSlowWrflDnon_Smoking", 0.25}; variantsAI[] = {""}; variantAfter[] = {10, 15, 25}; weaponIK = 1; ConnectTo[] = {"AmovPsitMstpSlowWrflDnon_WeaponCheck1", 0.1, "AmovPsitMstpSlowWrflDnon_WeaponCheck2", 0.1, "AmovPsitMstpSlowWrflDnon_Smoking", 0.1, "AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; class AmovPsitMstpSlowWrflDnon_trans : AmovPsitMstpSlowWrflDnon { ConnectTo[] = {"AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.05}; InterpolateTo[] = {}; }; class AmovPsitMstpSlowWrflDnon_WeaponCheck1 : AmovPsitMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_WeaponCheck1"; speed = 0.15; looped = "true"; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPsitMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPsitMstpSlowWrflDnon_trans", 0.05}; }; class AmovPsitMstpSlowWrflDnon_WeaponCheck2 : AmovPsitMstpSlowWrflDnon_WeaponCheck1 { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_WeaponCheck2"; speed = 0.13; ConnectTo[] = {"AmovPsitMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPsitMstpSlowWrflDnon_trans", 0.05}; }; class AmovPsitMstpSlowWrflDnon_Smoking : AmovPsitMstpSlowWrflDnon_WeaponCheck1 { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_Smoking"; speed = 0.04; ConnectTo[] = {"AmovPsitMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPsitMstpSlowWrflDnon_trans", 0.05}; }; class AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon : AmovPsitMstpSlowWrflDnon { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon"; speed = 0.55; looped = "false"; interpolationRestart = 2; interpolationSpeed = 1.8; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon", 0.1}; }; class AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon"; speed = 0.55; looped = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 1; interpolationRestart = 2; interpolationSpeed = 1.8; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Psit.p3d"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; soundOverride = "laydown"; soundEnabled = "true"; disableWeapons = "true"; ConnectTo[] = {"AmovPsitMstpSrasWrflDnon", 1.0, "AmovPsitMstpSrasWrflDnon_WeaponCheck1", 1.0, "AmovPsitMstpSrasWrflDnon_WeaponCheck2", 1.0, "AmovPsitMstpSrasWrflDnon_Smoking", 1.0}; InterpolateTo[] = {"AmovPsitMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.1}; }; class AmovPsitMstpSrasWrflDnon : AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon"; speed = 1e+010; looped = "true"; equivalentTo = "AmovPsitMstpSrasWrflDnon"; variantsPlayer[] = {"AmovPsitMstpSrasWrflDnon", 0.25, "AmovPsitMstpSrasWrflDnon_WeaponCheck1", 0.25, "AmovPsitMstpSrasWrflDnon_WeaponCheck2", 0.25, "AmovPsitMstpSrasWrflDnon_Smoking", 0.25}; variantsAI[] = {""}; variantAfter[] = {10, 15, 25}; weaponIK = 1; ConnectTo[] = {"AmovPsitMstpSrasWrflDnon_WeaponCheck1", 0.1, "AmovPsitMstpSrasWrflDnon_WeaponCheck2", 0.1, "AmovPsitMstpSrasWrflDnon_Smoking", 0.1, "AmovPsitMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; class AmovPsitMstpSrasWrflDnon_trans : AmovPsitMstpSrasWrflDnon { ConnectTo[] = {"AmovPsitMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.05}; InterpolateTo[] = {}; }; class AmovPsitMstpSrasWrflDnon_WeaponCheck1 : AmovPsitMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_WeaponCheck1"; speed = 0.15; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPsitMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPsitMstpSrasWrflDnon_trans", 0.05}; }; class AmovPsitMstpSrasWrflDnon_WeaponCheck2 : AmovPsitMstpSrasWrflDnon_WeaponCheck1 { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_WeaponCheck2"; speed = 0.13; ConnectTo[] = {"AmovPsitMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPsitMstpSrasWrflDnon_trans", 0.05}; }; class AmovPsitMstpSrasWrflDnon_Smoking : AmovPsitMstpSrasWrflDnon_WeaponCheck1 { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_Smoking"; speed = 0.04; ConnectTo[] = {"AmovPsitMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPsitMstpSrasWrflDnon_trans", 0.05}; }; class AmovPsitMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon : AmovPsitMstpSrasWrflDnon { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon"; speed = 0.55; looped = "false"; interpolationRestart = 2; interpolationSpeed = 1.8; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon", 0.1}; }; class AmovPercMstpSnonWpstDnon_AmovPsitMstpSnonWpstDnon_ground : AmovPercMstpSrasWpstDnon { actions = "PistolSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground"; speed = 0.7; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; looped = "false"; showHandgun = "false"; enableDirectControl = 1; interpolationRestart = 2; interpolationSpeed = 2; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Psit.p3d"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; soundOverride = "laydown"; soundEnabled = "true"; canPullTrigger = "false"; disableWeapons = "true"; ConnectTo[] = {"AmovPsitMstpSnonWpstDnon_ground", 0.02, "AmovPsitMstpSnonWpstDnon_smoking", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWpstDnon_AmovPercMstpSnonWpstDnon_ground", 0.02}; }; class AmovPsitMstpSnonWpstDnon_ground : AmovPercMstpSnonWpstDnon_AmovPsitMstpSnonWpstDnon_ground { variantAfter[] = {10, 15, 25}; variantsPlayer[] = {"AmovPsitMstpSnonWpstDnon_ground", 0.75, "AmovPsitMstpSnonWpstDnon_smoking", 0.25}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_ground"; speed = 1e+010; looped = "true"; equivalentTo = "AmovPsitMstpSnonWpstDnon_ground"; canPullTrigger = "false"; ConnectTo[] = {"AmovPsitMstpSnonWpstDnon_smoking", 0.02, "AmovPsitMstpSnonWpstDnon_AmovPercMstpSnonWpstDnon_ground", 0.02}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; class AmovPsitMstpSnonWpstDnon_smoking_trans : AmovPsitMstpSnonWpstDnon_ground { ConnectTo[] = {"AmovPsitMstpSnonWpstDnon_AmovPercMstpSnonWpstDnon_ground", 0.01}; InterpolateTo[] = {}; }; class AmovPsitMstpSnonWpstDnon_smoking : AmovPsitMstpSnonWpstDnon_ground { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_Smoking"; speed = 0.04; canPullTrigger = "false"; interpolationRestart = "true"; ConnectTo[] = {"AmovPsitMstpSnonWpstDnon_ground", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWpstDnon_smoking_trans", 0.01}; }; class AmovPsitMstpSnonWpstDnon_AmovPercMstpSnonWpstDnon_ground : AmovPercMstpSnonWpstDnon_AmovPsitMstpSnonWpstDnon_ground { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground"; speed = 0.7; interpolationRestart = 2; interpolationSpeed = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWpstDnon_AmovPsitMstpSnonWpstDnon_ground", 0.02}; }; class AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground : CutSceneAnimationBase { actions = "CivilSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground"; speed = 0.7; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; looped = "false"; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Psit.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_ground", 1.0, "AmovPsitMstpSnonWnonDnon_smoking", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground", 0.02}; }; class AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground : AmovPpneMstpSnonWnonDnon { actions = "CivilSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground"; speed = 0.55; looped = "false"; enableDirectControl = 1; interpolationRestart = 2; canPullTrigger = "false"; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_ground", 1.0, "AmovPsitMstpSnonWnonDnon_smoking", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon", 0.02}; }; class AmovPsitMstpSnonWnonDnon_ground : AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground { variantsPlayer[] = {"AmovPsitMstpSnonWnonDnon_ground", 0.75, "AmovPsitMstpSnonWnonDnon_smoking", 0.25}; variantAfter[] = {10, 15, 25}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_ground"; speed = 1e+010; looped = "true"; equivalentTo = "AmovPsitMstpSnonWnonDnon_ground"; canPullTrigger = "false"; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_smoking", 0.02, "AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground", 0.02, "AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; class AmovPsitMstpSnonWnonDnon_smoking_trans : AmovPsitMstpSnonWnonDnon_ground { ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground", 0.01, "AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class AmovPsitMstpSnonWnonDnon_smoking : AmovPsitMstpSnonWnonDnon_ground { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_Smoking"; speed = 0.04; canPullTrigger = "false"; interpolationRestart = "true"; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_ground", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWnonDnon_smoking_trans", 0.01}; }; class AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground : AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground"; speed = 0.7; interpolationRestart = 2; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground", 0.02}; }; class AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon"; speed = 0.55; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground", 0.02}; }; class AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon : CutSceneAnimationBase { actions = "CivilStandSurrenderActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon"; speed = 1.33; looped = "false"; canPullTrigger = "false"; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSsurWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 0.1}; }; class AmovPercMstpSsurWnonDnon : AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\sur\non\AmovPercMstpSsurWnonDnon"; speed = 1e+010; looped = "true"; ConnectTo[] = {"AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\sur\non\AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon"; speed = 1.33; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon", 0.1}; }; class TestDance : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon_Dancing.rtm"; speed = 0.015; looped = "true"; duty = -0.7; showWeaponAim = "true"; disableWeapons = "false"; enableAutoActions = "true"; ConnectTo[] = {"TestDance", 0.9}; InterpolateTo[] = {"TestDance", 0.9}; }; class TestROM : TestDance { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon_ROM.rtm"; speed = 0.015; ConnectTo[] = {"TestROM", 0.9}; InterpolateTo[] = {"TestROM", 0.9}; }; class TestROMFingers : TestDance { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon_ROMFingers.rtm"; speed = 0.015; ConnectTo[] = {"TestROMFingers", 0.9}; InterpolateTo[] = {"TestROMFingers", 0.9}; }; class TestJabbaFun : TestDance { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon_JabbaFun.rtm"; speed = 0.033; ConnectTo[] = {"TestJabbaFun", 0.9}; InterpolateTo[] = {"TestJabbaFun", 0.9}; }; class TestFlipflop : TestDance { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon_Flipflop.rtm"; speed = 0.122; ConnectTo[] = {"TestFlipflop", 0.9}; InterpolateTo[] = {"TestFlipflop", 0.9}; }; class TestSurrender : TestDance { duty = -1; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Knl\Stp\sur\rfl\AmovPknlMstpSsurWrflDnon.rtm"; showWeaponAim = "false"; disableWeapons = "true"; speed = 1e+010; soundEnabled = "false"; ConnectTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "TestSurrender", 0.9}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "TestSurrender", 0.9}; }; class AwopPercMstpSgthWrflDnon_Start1 : Default { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\rfl\AwopPercMstpSgthWrflDnon_Start.rtm"; speed = 0.51; looped = "false"; soundEnabled = "false"; duty = 0.6; canPullTrigger = "false"; headBobMode = 2; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_Throw1", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_Throw1 : AwopPercMstpSgthWrflDnon_Start1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\rfl\AwopPercMstpSgthWrflDnon_Throw.rtm"; speed = 2.31; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_End1", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_End1 : AwopPercMstpSgthWrflDnon_Start1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\rfl\AwopPercMstpSgthWrflDnon_End.rtm"; speed = 0.53; showItemInRightHand = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_Start2 : AwopPercMstpSgthWrflDnon_Start1 { actions = "RifleStandActions"; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_Throw2", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_Throw2 : AwopPercMstpSgthWrflDnon_Throw1 { actions = "RifleStandActions"; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_End2", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_End2 : AwopPercMstpSgthWrflDnon_End1 { canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart : Default { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart"; speed = 1.9; soundOverride = "run"; looped = "false"; soundEnabled = "true"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; canPullTrigger = "false"; headBobMode = 2; weaponIK = 1; ConnectTo[] = {"AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow", 0.1}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow : AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; speed = 0.73; soundEnabled = "true"; soundOverride = "run"; ConnectTo[] = {"AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd : AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd"; speed = 0.91; soundEnabled = "true"; soundOverride = "run"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1, "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart : Default { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\rfl\AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart"; rightHandIKCurve[] = {0.3, 1, 0.4, 0}; leftHandIKCurve[] = {1}; speed = 2; looped = "false"; soundOverride = "wlk"; soundEnabled = "true"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; headBobMode = 2; weaponIK = 1; ConnectTo[] = {"AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWrflDf_1", 0.01}; }; class AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow : AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\rfl\AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; speed = 0.73; soundOverride = "wlk"; soundEnabled = "true"; rightHandIKCurve[] = {0}; leftHandIKCurve[] = {1}; ConnectTo[] = {"AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthEnd", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWrflDf_1", 0.01}; }; class AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthEnd : AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\rfl\AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthEnd"; speed = 0.91; soundOverride = "wlk"; rightHandIKCurve[] = {0.8, 0, 0.9, 1}; leftHandIKCurve[] = {1}; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWrflDf_1", 0.01}; }; class AwopPknlMstpSgthWrflDnon_Start : Default { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\rfl\AwopPknlMstpSgthWrflDnon_Start.rtm"; speed = 0.5; looped = "false"; soundEnabled = "false"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wrfl.p3d"; headBobMode = 2; ConnectTo[] = {"AwopPknlMstpSgthWrflDnon_Throw", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AwopPknlMstpSgthWrflDnon_Throw : AwopPknlMstpSgthWrflDnon_Start { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\rfl\AwopPknlMstpSgthWrflDnon_Throw.rtm"; speed = 3.33; ConnectTo[] = {"AwopPknlMstpSgthWrflDnon_End", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AwopPknlMstpSgthWrflDnon_End : AwopPknlMstpSgthWrflDnon_Start { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\rfl\AwopPknlMstpSgthWrflDnon_End.rtm"; speed = 0.8; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AwopPpneMstpSgthWrflDnon_Start : Default { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\rfl\AwopPpneMstpSgthWrflDnon_Start.rtm"; speed = 0.55; looped = "false"; soundEnabled = "false"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; headBobMode = 2; ConnectTo[] = {"AwopPpneMstpSgthWrflDnon_Throw", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AwopPpneMstpSgthWrflDnon_Throw : AwopPpneMstpSgthWrflDnon_Start { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\rfl\AwopPpneMstpSgthWrflDnon_Throw.rtm"; speed = 3; ConnectTo[] = {"AwopPpneMstpSgthWrflDnon_End", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AwopPpneMstpSgthWrflDnon_End : AwopPpneMstpSgthWrflDnon_Start { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\rfl\AwopPpneMstpSgthWrflDnon_End.rtm"; speed = 1.36; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWpstDnon_Part1 : Default { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part1.rtm"; speed = 1.25; looped = "false"; showHandGun = "true"; soundEnabled = "false"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; headBobMode = 2; ConnectTo[] = {"AwopPercMstpSgthWpstDnon_Part2", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AwopPercMstpSgthWpstDnon_Part2 : AwopPercMstpSgthWpstDnon_Part1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part2.rtm"; speed = 0.39; showHandGun = "false"; ConnectTo[] = {"AwopPercMstpSgthWpstDnon_Part3", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AwopPercMstpSgthWpstDnon_Part3 : AwopPercMstpSgthWpstDnon_Part2 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part3.rtm"; speed = 1.32; ConnectTo[] = {"AwopPercMstpSgthWpstDnon_Part4", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AwopPercMstpSgthWpstDnon_Part4 : AwopPercMstpSgthWpstDnon_Part3 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part4.rtm"; speed = 0.43; ConnectTo[] = {"AwopPercMstpSgthWpstDnon_Part5", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AwopPercMstpSgthWpstDnon_Part5 : AwopPercMstpSgthWpstDnon_Part4 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part5.rtm"; speed = 1.46; showHandGun = "true"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart : Default { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart"; speed = 1.69; soundOverride = "run"; looped = "false"; showHandGun = "false"; soundEnabled = "true"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; canPullTrigger = "false"; headBobMode = 2; weaponIK = 2; ConnectTo[] = {"AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow : AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow"; speed = 0.73; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm : AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm"; speed = 1.18; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd : AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd"; speed = 1.35; showHandGun = "true"; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1 : Default { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1"; speed = 1.85; soundOverride = "walk"; looped = "false"; showHandGun = "true"; soundEnabled = "false"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; headBobMode = 2; ConnectTo[] = {"AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart : Default { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart"; speed = 1.33; looped = "false"; showHandGun = "false"; soundEnabled = "true"; duty = 0.6; soundOverride = "wlk"; headBobMode = 2; weaponIK = 2; ConnectTo[] = {"AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow : AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow"; speed = 0.68; soundOverride = "wlk"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm : AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm"; speed = 1.17; soundOverride = "wlk"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd : AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd"; speed = 1.35; showHandGun = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; soundOverride = "wlk"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AwopPknlMstpSgthWpstDnon_Part1 : Default { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part1.rtm"; speed = 1.25; looped = "false"; showHandGun = "true"; soundEnabled = "false"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wpst.p3d"; headBobMode = 2; ConnectTo[] = {"AwopPknlMstpSgthWpstDnon_Part2", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AwopPknlMstpSgthWpstDnon_Part2 : AwopPknlMstpSgthWpstDnon_Part1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part2.rtm"; speed = 0.39; showHandGun = "false"; ConnectTo[] = {"AwopPknlMstpSgthWpstDnon_Part3", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AwopPknlMstpSgthWpstDnon_Part3 : AwopPknlMstpSgthWpstDnon_Part2 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part3.rtm"; speed = 1.32; ConnectTo[] = {"AwopPknlMstpSgthWpstDnon_Part4", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AwopPknlMstpSgthWpstDnon_Part4 : AwopPknlMstpSgthWpstDnon_Part3 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part4.rtm"; speed = 0.43; ConnectTo[] = {"AwopPknlMstpSgthWpstDnon_Part5", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AwopPknlMstpSgthWpstDnon_Part5 : AwopPknlMstpSgthWpstDnon_Part4 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part5.rtm"; speed = 1.46; showHandGun = "true"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AwopPpneMstpSgthWpstDnon_Part1 : Default { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_1.rtm"; speed = 0.85; looped = "false"; showHandGun = "true"; soundEnabled = "false"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; headBobMode = 2; ConnectTo[] = {"AwopPpneMstpSgthWpstDnon_Part2", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AwopPpneMstpSgthWpstDnon_Part2 : AwopPpneMstpSgthWpstDnon_Part1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_2.rtm"; speed = 0.44; showHandGun = "false"; ConnectTo[] = {"AwopPpneMstpSgthWpstDnon_Part3", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AwopPpneMstpSgthWpstDnon_Part3 : AwopPpneMstpSgthWpstDnon_Part2 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_3.rtm"; speed = 2.67; ConnectTo[] = {"AwopPpneMstpSgthWpstDnon_Part4", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AwopPpneMstpSgthWpstDnon_Part4 : AwopPpneMstpSgthWpstDnon_Part3 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_4.rtm"; speed = 0.63; ConnectTo[] = {"AwopPpneMstpSgthWpstDnon_Part5", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AwopPpneMstpSgthWpstDnon_Part5 : AwopPpneMstpSgthWpstDnon_Part4 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_5.rtm"; speed = 0.83; showHandGun = "true"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AwopPercMstpSgthWnonDnon_start : Default { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\non\AwopPercMstpSgthWnonDnon_start"; speed = 0.8; looped = "false"; showHandGun = "true"; soundEnabled = "false"; duty = 0.6; headBobMode = 2; ConnectTo[] = {"AwopPercMstpSgthWnonDnon_throw", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AwopPercMstpSgthWnonDnon_throw : AwopPercMstpSgthWnonDnon_start { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\non\AwopPercMstpSgthWnonDnon_throw"; speed = 2; ConnectTo[] = {"AwopPercMstpSgthWnonDnon_end", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AwopPercMstpSgthWnonDnon_end : AwopPercMstpSgthWnonDnon_throw { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\non\AwopPercMstpSgthWnonDnon_end"; speed = 0.65; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart : Default { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\non\non\AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart"; speed = 3; soundOverride = "run"; looped = "false"; soundEnabled = "false"; duty = 0.6; canPullTrigger = "false"; headBobMode = 2; ConnectTo[] = {"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow : AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\non\non\AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow"; speed = 1.3; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd : AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\non\non\AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd"; speed = 0.9; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AwopPpneMstpSgthWnonDnon_start : Default { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\non\AwopPpneMstpSgthWnonDnon_start"; speed = 0.67; looped = "false"; showHandGun = "true"; soundEnabled = "false"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; aimingBody = "empty"; legs = "Wholebody"; headBobMode = 2; ConnectTo[] = {"AwopPpneMstpSgthWnonDnon_throw", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class AwopPpneMstpSgthWnonDnon_throw : AwopPpneMstpSgthWnonDnon_start { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\non\AwopPpneMstpSgthWnonDnon_throw"; speed = 2; ConnectTo[] = {"AwopPpneMstpSgthWnonDnon_end", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class AwopPpneMstpSgthWnonDnon_end : AwopPpneMstpSgthWnonDnon_throw { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\non\AwopPpneMstpSgthWnonDnon_end"; speed = 0.45; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class LadderCivilStatic : StandBase { file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\non\non\AldrPercMstpSnonWnonDnon.rtm"; looped = "true"; soundEnabled = "true"; speed = 1e+010; duty = -0.35; onLadder = "true"; actions = "LadderCivilActions"; aiming = "aimingNo"; aimingBody = "aimingNo"; legs = "legsNo"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "ladder"; headBobMode = 2; ConnectTo[] = {"LadderCivilTopOff", 0.1, "LadderCivilDownOff", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "LadderCivilUpLoop", 0.1, "LadderCivilDownLoop", 0.1}; }; class LadderCivilOn : LadderCivilStatic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AldrPercMstpSnonWnonDnon.rtm"; speed = 1.5; looped = "false"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {"LadderCivilStatic", 1.0}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class LadderCivilUpLoop : LadderCivilStatic { file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\wlk\non\non\AldrPercMwlkSnonWnonDu.rtm"; speed = 2.5; duty = 0.7; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "LadderCivilStatic", 0.1, "LadderCivilTopOff", 0.1, "LadderCivilDownLoop", 0.1}; }; class LadderCivilTopOff : LadderCivilUpLoop { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\non\non\AldrPercMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon.rtm"; speed = 1.5; looped = "false"; onLadder = "false"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class LadderCivilDownOff : LadderCivilTopOff { soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class LadderCivilDownLoop : LadderCivilUpLoop { file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\wlk\non\non\AldrPercMwlkSnonWnonDd.rtm"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "LadderCivilStatic", 0.1, "LadderCivilUpLoop", 0.1, "LadderCivilDownOff", 0.1}; }; class LadderRifleStatic : LadderCivilStatic { actions = "LadderRifleActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\low\rfl\AldrPercMstpSlowWrflDnon.rtm"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {"LadderRifleTopOff", 0.1, "LadderRifleDownOff", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "LadderRifleUpLoop", 0.1, "LadderRifleDownLoop", 0.1}; }; class LadderRifleOn : LadderCivilOn { actions = "LadderRifleActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AldrPercMstpSlowWrflDnon.rtm"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {"LadderRifleStatic", 1.0}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class LadderRifleTopOff : LadderCivilTopOff { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\low\rfl\AldrPercMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon.rtm"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class LadderRifleDownOff : LadderRifleTopOff { soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class LadderRifleUpLoop : LadderCivilUpLoop { actions = "LadderRifleActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\wlk\low\rfl\AldrPercMwlkSlowWrflDu.rtm"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "LadderRifleStatic", 0.1, "LadderRifleTopOff", 0.1, "LadderRifleDownLoop", 0.1}; }; class LadderRifleDownLoop : LadderCivilDownLoop { file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\wlk\low\rfl\AldrPercMwlkSlowWrflDd.rtm"; actions = "LadderRifleActions"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "LadderRifleStatic", 0.1, "LadderRifleDownOff", 0.1, "LadderRifleUpLoop", 0.1}; }; class AswmPercMstpSnonWnonDnon : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "SwimmingActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\swm\erc\stp\non\non\AswmPercMstpSnonWnonDnon.rtm"; speed = 0.42; relSpeedMin = 0.9; relSpeedMax = 1.1; looped = "true"; soundEdge[] = {0.5}; duty = 0.6; showWeaponAim = "false"; disableWeapons = "true"; limitGunMovement = "false"; soundOverride = "swim"; soundEnabled = "true"; enableAutoActions = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pswm_Mnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.3}; InterpolateTo[] = {"AdthPswmMstpSnonWnonDnon", 0.01, "AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf", 0.1}; }; class AswmPercMrunSnonWnonDf : AswmPercMstpSnonWnonDnon { actions = "SwimmForwardActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\swm\erc\run\non\non\AswmPercMrunSnonWnonDf.rtm"; speed = 0.7; relSpeedMin = 0.7; relSpeedMax = 1.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pswm_Mrun.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.3}; InterpolateTo[] = {"AdthPswmMrunSnonWnonDf", 0.01, "AswmPercMwlkSnonWnonDf", 0.1, "AswmPercMsprSnonWnonDf", 0.1, "AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon", 0.1}; }; class AswmPercMwlkSnonWnonDf : AswmPercMrunSnonWnonDf { relSpeedMin = 0.5; relSpeedMax = 0.6; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPswmMrunSnonWnonDf", 0.01, "AswmPercMrunSnonWnonDf", 0.1, "AswmPercMsprSnonWnonDf", 0.1, "AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon", 0.1}; }; class AswmPercMsprSnonWnonDf : AswmPercMrunSnonWnonDf { actions = "SwimmingFastActions"; relSpeedMin = 0.8; relSpeedMax = 1; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPswmMrunSnonWnonDf", 0.01, "AswmPercMrunSnonWnonDf", 0.1, "AswmPercMwlkSnonWnonDf", 0.1, "AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon", 0.1}; }; class AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf : AswmPercMstpSnonWnonDnon { actions = "SwimmForwardActions"; looped = "false"; file = "\ca\Anims\Characters\data\Anim\Sdr\swm\erc\stp\non\non\AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf.rtm"; speed = 0.545455; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pswm_Mrun.p3d"; canPullTrigger = "false"; interpolationRestart = "true"; ConnectTo[] = {"AswmPercMrunSnonWnonDf", 0.1}; InterpolateTo[] = {}; }; class AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon : AswmPercMstpSnonWnonDnon { looped = "false"; file = "\ca\Anims\Characters\data\Anim\Sdr\swm\erc\run\non\non\AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon.rtm"; speed = 0.91; canPullTrigger = "false"; interpolationRestart = "true"; ConnectTo[] = {"AswmPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AwopPercMstpSoptWbinDnon_rfl : AmovPercMstpSlowWrflDnon { actions = "BinocStandRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_rfl"; showWeaponAim = "false"; disableWeapons = "false"; disableWeaponsLong = "false"; enableBinocular = "true"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnR", 0.02}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_binocular", 0.01, "AmovPercMwlkSoptWbinDf_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.02, "AmovPercMwlkSoptWbinDr_rfl", 0.02, "AmovPercMwlkSoptWbinDbr_rfl", 0.02, "AmovPercMwlkSoptWbinDb_rfl", 0.02, "AmovPercMwlkSoptWbinDbl_rfl", 0.02, "AmovPercMwlkSoptWbinDl_rfl", 0.02, "AmovPercMwlkSoptWbinDfl_rfl", 0.02, "AmovPercMrunSnonWbinDf_rfl", 0.02, "AmovPercMrunSnonWbinDfr_rfl", 0.02, "AmovPercMrunSnonWbinDr_rfl", 0.02, "AmovPercMrunSnonWbinDbr_rfl", 0.02, "AmovPercMrunSnonWbinDb_rfl", 0.02, "AmovPercMrunSnonWbinDbl_rfl", 0.02, "AmovPercMrunSnonWbinDl_rfl", 0.02, "AmovPercMrunSnonWbinDfl_rfl", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnR", 0.02}; }; class AmovPercMwlkSoptWbinDf_rfl : AwopPercMstpSoptWbinDnon_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.025, "AmovPercMwlkSoptWbinDfl_rfl", 0.025, "AmovPercMrunSnonWbinDf_rfl", 0.025}; }; class AmovPercMwlkSoptWbinDfr_rfl : AmovPercMwlkSoptWbinDf_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDfr"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDf_rfl", 0.025, "AmovPercMwlkSoptWbinDr_rfl", 0.025, "AmovPercMrunSnonWbinDfr_rfl", 0.025}; }; class AmovPercMwlkSoptWbinDr_rfl : AmovPercMwlkSoptWbinDf_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDr"; speed = 0.483871; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.025, "AmovPercMwlkSoptWbinDbr_rfl", 0.025, "AmovPercMrunSnonWbinDr_rfl", 0.025}; }; class AmovPercMwlkSoptWbinDbr_rfl : AmovPercMwlkSoptWbinDf_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDbr"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDr_rfl", 0.025, "AmovPercMwlkSoptWbinDb_rfl", 0.025, "AmovPercMrunSnonWbinDbr_rfl", 0.025}; }; class AmovPercMwlkSoptWbinDb_rfl : AmovPercMwlkSoptWbinDf_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDb"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbr_rfl", 0.025, "AmovPercMwlkSoptWbinDbl_rfl", 0.025, "AmovPercMrunSnonWbinDb_rfl", 0.025}; }; class AmovPercMwlkSoptWbinDbl_rfl : AmovPercMwlkSoptWbinDf_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDbl"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDb_rfl", 0.025, "AmovPercMwlkSoptWbinDl_rfl", 0.025, "AmovPercMrunSnonWbinDbl_rfl", 0.025}; }; class AmovPercMwlkSoptWbinDl_rfl : AmovPercMwlkSoptWbinDf_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbl_rfl", 0.025, "AmovPercMwlkSoptWbinDfl_rfl", 0.025, "AmovPercMrunSnonWbinDl_rfl", 0.025}; }; class AmovPercMwlkSoptWbinDfl_rfl : AmovPercMwlkSoptWbinDf_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDfl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDf_rfl", 0.025, "AmovPercMwlkSoptWbinDl_rfl", 0.025, "AmovPercMrunSnonWbinDfl_rfl", 0.025}; }; class AmovPercMrunSnonWbinDf_rfl : AmovPercMwlkSoptWbinDf_rfl { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDf"; looped = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDf_rfl", 0.025, "AmovPercMrunSnonWbinDfr_rfl", 0.025, "AmovPercMrunSnonWbinDfl_rfl", 0.025}; }; class AmovPercMrunSnonWbinDfr_rfl : AmovPercMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.025, "AmovPercMrunSnonWbinDf_rfl", 0.025, "AmovPercMrunSnonWbinDr_rfl", 0.025}; }; class AmovPercMrunSnonWbinDr_rfl : AmovPercMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDr_rfl", 0.025, "AmovPercMrunSnonWbinDfr_rfl", 0.025, "AmovPercMrunSnonWbinDbr_rfl", 0.025}; }; class AmovPercMrunSnonWbinDbr_rfl : AmovPercMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbr"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbr_rfl", 0.025, "AmovPercMrunSnonWbinDr_rfl", 0.025, "AmovPercMrunSnonWbinDb_rfl", 0.025}; }; class AmovPercMrunSnonWbinDb_rfl : AmovPercMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDb_rfl", 0.025, "AmovPercMrunSnonWbinDbr_rfl", 0.025, "AmovPercMrunSnonWbinDbl_rfl", 0.025}; }; class AmovPercMrunSnonWbinDbl_rfl : AmovPercMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbl_rfl", 0.025, "AmovPercMrunSnonWbinDb_rfl", 0.025, "AmovPercMrunSnonWbinDl_rfl", 0.025}; }; class AmovPercMrunSnonWbinDl_rfl : AmovPercMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDl_rfl", 0.025, "AmovPercMrunSnonWbinDbl_rfl", 0.025, "AmovPercMrunSnonWbinDfl_rfl", 0.025}; }; class AmovPercMrunSnonWbinDfl_rfl : AmovPercMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfl_rfl", 0.025, "AmovPercMrunSnonWbinDf_rfl", 0.025, "AmovPercMrunSnonWbinDl_rfl", 0.025}; }; class AwopPercMstpSoptWbinDnon_rfl_turnL : AwopPercMstpSoptWbinDnon_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90L"; speed = 0.5; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPercMstpSoptWbinDnon_rfl_turnR : AwopPercMstpSoptWbinDnon_rfl_turnL { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90R"; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPknlMstpSoptWbinDnon_rfl : AmovPknlMstpSrasWrflDnon { actions = "BinocKneelRflActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_rfl"; showWeaponAim = "false"; enableBinocular = "true"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnR", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSlowWrflDnon_binocular", 0.01, "AmovPknlMwlkSoptWbinDf_rfl", 0.02, "AmovPknlMwlkSoptWbinDfr_rfl", 0.02, "AmovPknlMwlkSoptWbinDr_rfl", 0.02, "AmovPknlMwlkSoptWbinDbr_rfl", 0.02, "AmovPknlMwlkSoptWbinDb_rfl", 0.02, "AmovPknlMwlkSoptWbinDbl_rfl", 0.02, "AmovPknlMwlkSoptWbinDl_rfl", 0.02, "AmovPknlMwlkSoptWbinDfl_rfl", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnR", 0.02}; }; class AmovPknlMrunSnonWbinDf_rfl : AwopPknlMstpSoptWbinDnon_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.666667; enableOptics = "false"; enableBinocular = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDfr_rfl", 0.025, "AmovPknlMrunSnonWbinDfl_rfl", 0.025, "AmovPknlMwlkSoptWbinDf_rfl", 0.025}; }; class AmovPknlMrunSnonWbinDfr_rfl : AmovPknlMrunSnonWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; speed = 0.666667; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDf_rfl", 0.025, "AmovPknlMrunSnonWbinDr_rfl", 0.025, "AmovPknlMwlkSoptWbinDfr_rfl", 0.025}; }; class AmovPknlMrunSnonWbinDr_rfl : AmovPknlMrunSnonWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; speed = 0.714286; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDfr_rfl", 0.025, "AmovPknlMrunSnonWbinDbr_rfl", 0.025, "AmovPknlMwlkSoptWbinDr_rfl", 0.025}; }; class AmovPknlMrunSnonWbinDbr_rfl : AmovPknlMrunSnonWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbr"; speed = 0.666667; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDr_rfl", 0.025, "AmovPknlMrunSnonWbinDb_rfl", 0.025, "AmovPknlMwlkSoptWbinDbr_rfl", 0.025}; }; class AmovPknlMrunSnonWbinDb_rfl : AmovPknlMrunSnonWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; speed = 0.666667; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDbr_rfl", 0.025, "AmovPknlMrunSnonWbinDbl_rfl", 0.025, "AmovPknlMwlkSoptWbinDb_rfl", 0.025}; }; class AmovPknlMrunSnonWbinDbl_rfl : AmovPknlMrunSnonWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; speed = 0.666667; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDb_rfl", 0.025, "AmovPknlMrunSnonWbinDl_rfl", 0.025, "AmovPknlMwlkSoptWbinDbl_rfl", 0.025}; }; class AmovPknlMrunSnonWbinDl_rfl : AmovPknlMrunSnonWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; speed = 0.625; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDbl_rfl", 0.025, "AmovPknlMrunSnonWbinDfl_rfl", 0.025, "AmovPknlMwlkSoptWbinDl_rfl", 0.025}; }; class AmovPknlMrunSnonWbinDfl_rfl : AmovPknlMrunSnonWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; speed = 0.666667; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDf_rfl", 0.025, "AmovPknlMrunSnonWbinDl_rfl", 0.025, "AmovPknlMwlkSoptWbinDfl_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDf_rfl : AwopPknlMstpSoptWbinDnon_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondf"; speed = 0.666667; soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDf_rfl", 0.025, "AmovPknlMwlkSoptWbinDfr_rfl", 0.025, "AmovPknlMwlkSoptWbinDfl_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDfr_rfl : AmovPknlMwlkSoptWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; speed = 0.666667; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDfr_rfl", 0.025, "AmovPknlMwlkSoptWbinDf_rfl", 0.025, "AmovPknlMwlkSoptWbinDr_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDr_rfl : AmovPknlMwlkSoptWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; speed = 0.714286; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDr_rfl", 0.025, "AmovPknlMwlkSoptWbinDfr_rfl", 0.025, "AmovPknlMwlkSoptWbinDbr_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDbr_rfl : AmovPknlMwlkSoptWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbr"; speed = 0.666667; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDbr_rfl", 0.025, "AmovPknlMwlkSoptWbinDr_rfl", 0.025, "AmovPknlMwlkSoptWbinDb_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDb_rfl : AmovPknlMwlkSoptWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; speed = 0.666667; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDb_rfl", 0.025, "AmovPknlMwlkSoptWbinDbr_rfl", 0.025, "AmovPknlMwlkSoptWbinDbl_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDbl_rfl : AmovPknlMwlkSoptWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; speed = 0.666667; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDbl_rfl", 0.025, "AmovPknlMwlkSoptWbinDb_rfl", 0.025, "AmovPknlMwlkSoptWbinDl_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDl_rfl : AmovPknlMwlkSoptWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; speed = 0.625; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDl_rfl", 0.025, "AmovPknlMwlkSoptWbinDbl_rfl", 0.025, "AmovPknlMwlkSoptWbinDfl_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDfl_rfl : AmovPknlMwlkSoptWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; speed = 0.666667; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDfl_rfl", 0.025, "AmovPknlMwlkSoptWbinDf_rfl", 0.025, "AmovPknlMwlkSoptWbinDl_rfl", 0.025}; }; class AwopPknlMstpSoptWbinDnon_rfl_turnL : AwopPknlMstpSoptWbinDnon_rfl { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPknlMstpSoptWbinDnon_rfl_turnR : AwopPknlMstpSoptWbinDnon_rfl_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPpneMstpSoptWbinDnon_rfl : AmovPpneMstpSrasWrflDnon { actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_rfl"; showWeaponAim = "false"; enableBinocular = "true"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnR", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01, "AdthPpneMstpSlowWrflDnon_binocular", 0.01, "AmovPpneMwlkSoptWbinDf_rfl", 0.02, "AmovPpneMwlkSoptWbinDfr_rfl", 0.02, "AmovPpneMwlkSoptWbinDr_rfl", 0.02, "AmovPpneMwlkSoptWbinDbr_rfl", 0.02, "AmovPpneMwlkSoptWbinDb_rfl", 0.02, "AmovPpneMwlkSoptWbinDbl_rfl", 0.02, "AmovPpneMwlkSoptWbinDl_rfl", 0.02, "AmovPpneMwlkSoptWbinDfl_rfl", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnR", 0.02}; }; class AmovPpneMrunSnonWbinDf_rfl : AwopPpneMstpSoptWbinDnon_rfl { speed = 0.99; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDf"; enableOptics = "false"; enableBinocular = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDfr_rfl", 0.025, "AmovPpneMrunSnonWbinDfl_rfl", 0.025, "AmovPpneMwlkSoptWbinDf_rfl", 0.025}; }; class AmovPpneMrunSnonWbinDfr_rfl : AmovPpneMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDfr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDf_rfl", 0.025, "AmovPpneMrunSnonWbinDr_rfl", 0.025, "AmovPpneMwlkSoptWbinDfr_rfl", 0.025}; }; class AmovPpneMrunSnonWbinDr_rfl : AmovPpneMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDfr_rfl", 0.025, "AmovPpneMrunSnonWbinDbr_rfl", 0.025, "AmovPpneMwlkSoptWbinDr_rfl", 0.025}; }; class AmovPpneMrunSnonWbinDbr_rfl : AmovPpneMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDbr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDr_rfl", 0.025, "AmovPpneMrunSnonWbinDb_rfl", 0.025, "AmovPpneMwlkSoptWbinDbr_rfl", 0.025}; }; class AmovPpneMrunSnonWbinDb_rfl : AmovPpneMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDb"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDbr_rfl", 0.025, "AmovPpneMrunSnonWbinDbl_rfl", 0.025, "AmovPpneMwlkSoptWbinDb_rfl", 0.025}; }; class AmovPpneMrunSnonWbinDbl_rfl : AmovPpneMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDbl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDb_rfl", 0.025, "AmovPpneMrunSnonWbinDl_rfl", 0.025, "AmovPpneMwlkSoptWbinDbl_rfl", 0.025}; }; class AmovPpneMrunSnonWbinDl_rfl : AmovPpneMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDbl_rfl", 0.025, "AmovPpneMrunSnonWbinDfl_rfl", 0.025, "AmovPpneMwlkSoptWbinDl_rfl", 0.025}; }; class AmovPpneMrunSnonWbinDfl_rfl : AmovPpneMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDfl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDf_rfl", 0.025, "AmovPpneMrunSnonWbinDl_rfl", 0.025, "AmovPpneMwlkSoptWbinDfl_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDf_rfl : AwopPpneMstpSoptWbinDnon_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDf"; speed = 1; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDf_rfl", 0.025, "AmovPpneMwlkSoptWbinDfr_rfl", 0.025, "AmovPpneMwlkSoptWbinDfl_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDfr_rfl : AmovPpneMwlkSoptWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDfr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDfr_rfl", 0.025, "AmovPpneMwlkSoptWbinDf_rfl", 0.025, "AmovPpneMwlkSoptWbinDr_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDr_rfl : AmovPpneMwlkSoptWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDr_rfl", 0.025, "AmovPpneMwlkSoptWbinDfr_rfl", 0.025, "AmovPpneMwlkSoptWbinDbr_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDbr_rfl : AmovPpneMwlkSoptWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDbr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDbr_rfl", 0.025, "AmovPpneMwlkSoptWbinDr_rfl", 0.025, "AmovPpneMwlkSoptWbinDb_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDb_rfl : AmovPpneMwlkSoptWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDb"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDb_rfl", 0.025, "AmovPpneMwlkSoptWbinDbr_rfl", 0.025, "AmovPpneMwlkSoptWbinDbl_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDbl_rfl : AmovPpneMwlkSoptWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDbl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDbl_rfl", 0.025, "AmovPpneMwlkSoptWbinDb_rfl", 0.025, "AmovPpneMwlkSoptWbinDl_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDl_rfl : AmovPpneMwlkSoptWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDl_rfl", 0.025, "AmovPpneMwlkSoptWbinDbl_rfl", 0.025, "AmovPpneMwlkSoptWbinDfl_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDfl_rfl : AmovPpneMwlkSoptWbinDf_rfl { speed = 0.99; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDfl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDfl_rfl", 0.025, "AmovPpneMwlkSoptWbinDf_rfl", 0.025, "AmovPpneMwlkSoptWbinDl_rfl", 0.025}; }; class AwopPpneMstpSoptWbinDnon_rfl_turnL : AwopPpneMstpSoptWbinDnon_rfl { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPpneMstpSoptWbinDnon_rfl_turnR : AwopPpneMstpSoptWbinDnon_rfl_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPercMstpSoptWbinDnon_pst : AmovPercMstpSrasWpstDnon { actions = "BinocStandPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_non"; showWeaponAim = "false"; enableBinocular = "true"; showItemInHand = "true"; showHandgun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AwopPercMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPercMstpSoptWbinDnon_pst_turnR", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPercMstpSoptWbinDnon_pst_turnR", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01, "AmovPercMwlkSoptWbinDf_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.02, "AmovPercMwlkSoptWbinDr_pst", 0.02, "AmovPercMwlkSoptWbinDbr_pst", 0.02, "AmovPercMwlkSoptWbinDb_pst", 0.02, "AmovPercMwlkSoptWbinDbl_pst", 0.02, "AmovPercMwlkSoptWbinDl_pst", 0.02, "AmovPercMwlkSoptWbinDfl_pst", 0.02}; }; class AmovPercMwlkSoptWbinDf_pst : AwopPercMstpSoptWbinDnon_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDf"; speed = 0.47619; soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.025, "AmovPercMwlkSoptWbinDfl_pst", 0.025, "AmovPercMrunSnonWbinDf_pst", 0.025}; }; class AmovPercMwlkSoptWbinDfr_pst : AmovPercMwlkSoptWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfr_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDf_pst", 0.025, "AmovPercMwlkSoptWbinDr_pst", 0.025}; }; class AmovPercMwlkSoptWbinDr_pst : AmovPercMwlkSoptWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.025, "AmovPercMwlkSoptWbinDbr_pst", 0.025, "AmovPercMrunSnonWbinDr_pst", 0.025}; }; class AmovPercMwlkSoptWbinDbr_pst : AmovPercMwlkSoptWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDr_pst", 0.025, "AmovPercMwlkSoptWbinDb_pst", 0.025, "AmovPercMrunSnonWbinDbr_pst", 0.025}; }; class AmovPercMwlkSoptWbinDb_pst : AmovPercMwlkSoptWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbr_pst", 0.025, "AmovPercMwlkSoptWbinDbl_pst", 0.025, "AmovPercMrunSnonWbinDb_pst", 0.025}; }; class AmovPercMwlkSoptWbinDbl_pst : AmovPercMwlkSoptWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDb_pst", 0.025, "AmovPercMwlkSoptWbinDl_pst", 0.025, "AmovPercMrunSnonWbinDbl_pst", 0.025}; }; class AmovPercMwlkSoptWbinDl_pst : AmovPercMwlkSoptWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbl_pst", 0.025, "AmovPercMwlkSoptWbinDfl_pst", 0.025}; }; class AmovPercMwlkSoptWbinDfl_pst : AmovPercMwlkSoptWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDf_pst", 0.025, "AmovPercMwlkSoptWbinDl_pst", 0.025}; }; class AmovPercMrunSnonWbinDf_pst : AmovPercMwlkSoptWbinDf_pst { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfr_pst", 0.025, "AmovPercMrunSnonWbinDfl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDf_pst", 0.025}; }; class AmovPercMrunSnonWbinDfr_pst : AmovPercMrunSnonWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.025, "AmovPercMrunSnonWbinDf_pst", 0.025, "AmovPercMrunSnonWbinDr_pst", 0.025}; }; class AmovPercMrunSnonWbinDr_pst : AmovPercMrunSnonWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfr_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDr_pst", 0.025, "AmovPercMrunSnonWbinDbr_pst", 0.025}; }; class AmovPercMrunSnonWbinDbr_pst : AmovPercMrunSnonWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbr"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbr_pst", 0.025, "AmovPercMrunSnonWbinDr_pst", 0.025, "AmovPercMrunSnonWbinDb_pst", 0.025}; }; class AmovPercMrunSnonWbinDb_pst : AmovPercMrunSnonWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDb_pst", 0.025, "AmovPercMrunSnonWbinDbr_pst", 0.025, "AmovPercMrunSnonWbinDbl_pst", 0.025}; }; class AmovPercMrunSnonWbinDbl_pst : AmovPercMrunSnonWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbl_pst", 0.025, "AmovPercMrunSnonWbinDb_pst", 0.025}; }; class AmovPercMrunSnonWbinDl_pst : AmovPercMrunSnonWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDl_pst", 0.025, "AmovPercMrunSnonWbinDbl_pst", 0.025}; }; class AmovPercMrunSnonWbinDfl_pst : AmovPercMrunSnonWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfl_pst", 0.025, "AmovPercMrunSnonWbinDf_pst", 0.025}; }; class AwopPercMstpSoptWbinDnon_pst_turnL : AwopPercMstpSoptWbinDnon_pst { canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; }; class AwopPercMstpSoptWbinDnon_pst_turnR : AwopPercMstpSoptWbinDnon_pst_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; }; class AwopPknlMstpSoptWbinDnon_pst : AmovPknlMstpSrasWpstDnon { actions = "BinocKneelPstActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_non"; showWeaponAim = "false"; enableBinocular = "true"; showItemInHand = "true"; showHandgun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wnon.p3d"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnR", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01, "AdthPknlMstpSnonWnonDnon_binocular", 0.01, "AmovPknlMwlkSoptWbinDf_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.02, "AmovPknlMwlkSoptWbinDr_pst", 0.02, "AmovPknlMwlkSoptWbinDbr_pst", 0.02, "AmovPknlMwlkSoptWbinDb_pst", 0.02, "AmovPknlMwlkSoptWbinDbl_pst", 0.02, "AmovPknlMwlkSoptWbinDl_pst", 0.02, "AmovPknlMwlkSoptWbinDfl_pst", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnR", 0.02}; }; class AmovPknlMwlkSoptWbinDf_pst : AwopPknlMstpSoptWbinDnon_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondf"; speed = 0.99; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.025, "AmovPknlMwlkSoptWbinDfl_pst", 0.025, "AmovPknlMrunSnonWbinDf_pst", 0.025}; }; class AmovPknlMwlkSoptWbinDfr_pst : AmovPknlMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDf_pst", 0.025, "AmovPknlMwlkSoptWbinDr_pst", 0.025, "AmovPknlMrunSnonWbinDfr_pst", 0.025}; }; class AmovPknlMwlkSoptWbinDr_pst : AmovPknlMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.025, "AmovPknlMwlkSoptWbinDbr_pst", 0.025, "AmovPknlMrunSnonWbinDr_pst", 0.025}; }; class AmovPknlMwlkSoptWbinDbr_pst : AmovPknlMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDr_pst", 0.025, "AmovPknlMwlkSoptWbinDb_pst", 0.025, "AmovPknlMrunSnonWbinDbr_pst", 0.025}; }; class AmovPknlMwlkSoptWbinDb_pst : AmovPknlMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbr_pst", 0.025, "AmovPknlMwlkSoptWbinDbl_pst", 0.025, "AmovPknlMrunSnonWbinDb_pst", 0.025}; }; class AmovPknlMwlkSoptWbinDbl_pst : AmovPknlMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDb_pst", 0.025, "AmovPknlMwlkSoptWbinDl_pst", 0.025, "AmovPknlMrunSnonWbinDbl_pst", 0.025}; }; class AmovPknlMwlkSoptWbinDl_pst : AmovPknlMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbl_pst", 0.025, "AmovPknlMwlkSoptWbinDfl_pst", 0.025, "AmovPknlMrunSnonWbinDl_pst", 0.025}; }; class AmovPknlMwlkSoptWbinDfl_pst : AmovPknlMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDf_pst", 0.025, "AmovPknlMwlkSoptWbinDl_pst", 0.025, "AmovPknlMrunSnonWbinDfl_pst", 0.025}; }; class AmovPknlMrunSnonWbinDf_pst : AmovPknlMwlkSoptWbinDf_pst { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; limitGunMovement = 0.3; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDf_pst", 0.025, "AmovPknlMrunSnonWbinDfr_pst", 0.025, "AmovPknlMrunSnonWbinDfl_pst", 0.025}; }; class AmovPknlMrunSnonWbinDfr_pst : AmovPknlMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.025, "AmovPknlMrunSnonWbinDf_pst", 0.025, "AmovPknlMrunSnonWbinDr_pst", 0.025}; }; class AmovPknlMrunSnonWbinDr_pst : AmovPknlMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDr_pst", 0.025, "AmovPknlMrunSnonWbinDfr_pst", 0.025, "AmovPknlMrunSnonWbinDbr_pst", 0.025}; }; class AmovPknlMrunSnonWbinDbr_pst : AmovPknlMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbr_pst", 0.025, "AmovPknlMrunSnonWbinDr_pst", 0.025, "AmovPknlMrunSnonWbinDb_pst", 0.025}; }; class AmovPknlMrunSnonWbinDb_pst : AmovPknlMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDb_pst", 0.025, "AmovPknlMrunSnonWbinDbr_pst", 0.025, "AmovPknlMrunSnonWbinDbl_pst", 0.025}; }; class AmovPknlMrunSnonWbinDbl_pst : AmovPknlMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbl_pst", 0.025, "AmovPknlMrunSnonWbinDb_pst", 0.025, "AmovPknlMrunSnonWbinDl_pst", 0.025}; }; class AmovPknlMrunSnonWbinDl_pst : AmovPknlMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDl_pst", 0.025, "AmovPknlMrunSnonWbinDbl_pst", 0.025, "AmovPknlMrunSnonWbinDfl_pst", 0.025}; }; class AmovPknlMrunSnonWbinDfl_pst : AmovPknlMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfl_pst", 0.025, "AmovPknlMrunSnonWbinDf_pst", 0.025, "AmovPknlMrunSnonWbinDl_pst", 0.025}; }; class AwopPknlMstpSoptWbinDnon_pst_turnL : AwopPknlMstpSoptWbinDnon_pst { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; }; class AwopPknlMstpSoptWbinDnon_pst_turnR : AwopPknlMstpSoptWbinDnon_pst_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; }; class AwopPpneMstpSoptWbinDnon_pst : AmovPpneMstpSrasWpstDnon { actions = "BinocPronePstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_non"; showWeaponAim = "false"; enableBinocular = "true"; showItemInHand = "true"; showHandgun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnR", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01, "AmovPpneMwlkSoptWbinDf_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.02, "AmovPpneMwlkSoptWbinDr_pst", 0.02, "AmovPpneMwlkSoptWbinDbr_pst", 0.02, "AmovPpneMwlkSoptWbinDb_pst", 0.02, "AmovPpneMwlkSoptWbinDbl_pst", 0.02, "AmovPpneMwlkSoptWbinDl_pst", 0.02, "AmovPpneMwlkSoptWbinDfl_pst", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnR", 0.02}; }; class AmovPpneMwlkSoptWbinDf_pst : AwopPpneMstpSoptWbinDnon_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondf"; speed = 0.99; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.025, "AmovPpneMwlkSoptWbinDfl_pst", 0.025, "AmovPpneMrunSnonWbinDf_pst", 0.025}; }; class AmovPpneMwlkSoptWbinDfr_pst : AmovPpneMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDf_pst", 0.025, "AmovPpneMwlkSoptWbinDr_pst", 0.025, "AmovPpneMrunSnonWbinDfr_pst", 0.025}; }; class AmovPpneMwlkSoptWbinDr_pst : AmovPpneMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.025, "AmovPpneMwlkSoptWbinDbr_pst", 0.025, "AmovPpneMrunSnonWbinDr_pst", 0.025}; }; class AmovPpneMwlkSoptWbinDbr_pst : AmovPpneMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDr_pst", 0.025, "AmovPpneMwlkSoptWbinDb_pst", 0.025, "AmovPpneMrunSnonWbinDbr_pst", 0.025}; }; class AmovPpneMwlkSoptWbinDb_pst : AmovPpneMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbr_pst", 0.025, "AmovPpneMwlkSoptWbinDbl_pst", 0.025, "AmovPpneMrunSnonWbinDb_pst", 0.025}; }; class AmovPpneMwlkSoptWbinDbl_pst : AmovPpneMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDb_pst", 0.025, "AmovPpneMwlkSoptWbinDl_pst", 0.025, "AmovPpneMrunSnonWbinDbl_pst", 0.025}; }; class AmovPpneMwlkSoptWbinDl_pst : AmovPpneMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbl_pst", 0.025, "AmovPpneMwlkSoptWbinDfl_pst", 0.025, "AmovPpneMrunSnonWbinDl_pst", 0.025}; }; class AmovPpneMwlkSoptWbinDfl_pst : AmovPpneMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDf_pst", 0.025, "AmovPpneMwlkSoptWbinDl_pst", 0.025, "AmovPpneMrunSnonWbinDfl_pst", 0.025}; }; class AmovPpneMrunSnonWbinDf_pst : AmovPpneMwlkSoptWbinDf_pst { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDf_pst", 0.025, "AmovPpneMrunSnonWbinDfr_pst", 0.025, "AmovPpneMrunSnonWbinDfl_pst", 0.025}; }; class AmovPpneMrunSnonWbinDfr_pst : AmovPpneMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.025, "AmovPpneMrunSnonWbinDf_pst", 0.025, "AmovPpneMrunSnonWbinDr_pst", 0.025}; }; class AmovPpneMrunSnonWbinDr_pst : AmovPpneMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDr_pst", 0.025, "AmovPpneMrunSnonWbinDfr_pst", 0.025, "AmovPpneMrunSnonWbinDbr_pst", 0.025}; }; class AmovPpneMrunSnonWbinDbr_pst : AmovPpneMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbr_pst", 0.025, "AmovPpneMrunSnonWbinDr_pst", 0.025, "AmovPpneMrunSnonWbinDb_pst", 0.025}; }; class AmovPpneMrunSnonWbinDb_pst : AmovPpneMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDb_pst", 0.025, "AmovPpneMrunSnonWbinDbr_pst", 0.025, "AmovPpneMrunSnonWbinDbl_pst", 0.025}; }; class AmovPpneMrunSnonWbinDbl_pst : AmovPpneMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbl_pst", 0.025, "AmovPpneMrunSnonWbinDb_pst", 0.025, "AmovPpneMrunSnonWbinDl_pst", 0.025}; }; class AmovPpneMrunSnonWbinDl_pst : AmovPpneMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDl_pst", 0.025, "AmovPpneMrunSnonWbinDbl_pst", 0.025, "AmovPpneMrunSnonWbinDfl_pst", 0.025}; }; class AmovPpneMrunSnonWbinDfl_pst : AmovPpneMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfl_pst", 0.025, "AmovPpneMrunSnonWbinDf_pst", 0.025, "AmovPpneMrunSnonWbinDl_pst", 0.025}; }; class AwopPpneMstpSoptWbinDnon_pst_turnL : AwopPpneMstpSoptWbinDnon_pst { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; }; class AwopPpneMstpSoptWbinDnon_pst_turnR : AwopPpneMstpSoptWbinDnon_pst_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; }; class AwopPknlMstpSoptWbinDnon_lnr : AmovPknlMstpSrasWlnrDnon { actions = "BinocKneelLnrActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_lnr"; showWeaponAim = "false"; enableBinocular = "true"; showItemInHand = "true"; showHandgun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wnon.p3d"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnR", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01, "AdthPknlMstpSlowWlnrDnon_binocular", 0.01, "AmovPknlMwlkSoptWbinDf_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.02, "AmovPknlMwlkSoptWbinDr_lnr", 0.02, "AmovPknlMwlkSoptWbinDbr_lnr", 0.02, "AmovPknlMwlkSoptWbinDb_lnr", 0.02, "AmovPknlMwlkSoptWbinDbl_lnr", 0.02, "AmovPknlMwlkSoptWbinDl_lnr", 0.02, "AmovPknlMwlkSoptWbinDfl_lnr", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnR", 0.02}; }; class AmovPknlMwlkSoptWbinDf_lnr : AwopPknlMstpSoptWbinDnon_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondf"; speed = 0.99; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.025, "AmovPknlMwlkSoptWbinDfl_lnr", 0.025, "AmovPknlMrunSnonWbinDf_lnr", 0.025}; }; class AmovPknlMwlkSoptWbinDfr_lnr : AmovPknlMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDf_lnr", 0.025, "AmovPknlMwlkSoptWbinDr_lnr", 0.025, "AmovPknlMrunSnonWbinDfr_lnr", 0.025}; }; class AmovPknlMwlkSoptWbinDr_lnr : AmovPknlMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.025, "AmovPknlMwlkSoptWbinDbr_lnr", 0.025, "AmovPknlMrunSnonWbinDr_lnr", 0.025}; }; class AmovPknlMwlkSoptWbinDbr_lnr : AmovPknlMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDr_lnr", 0.025, "AmovPknlMwlkSoptWbinDb_lnr", 0.025, "AmovPknlMrunSnonWbinDbr_lnr", 0.025}; }; class AmovPknlMwlkSoptWbinDb_lnr : AmovPknlMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbr_lnr", 0.025, "AmovPknlMwlkSoptWbinDbl_lnr", 0.025, "AmovPknlMrunSnonWbinDb_lnr", 0.025}; }; class AmovPknlMwlkSoptWbinDbl_lnr : AmovPknlMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDb_lnr", 0.025, "AmovPknlMwlkSoptWbinDl_lnr", 0.025, "AmovPknlMrunSnonWbinDbl_lnr", 0.025}; }; class AmovPknlMwlkSoptWbinDl_lnr : AmovPknlMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbl_lnr", 0.025, "AmovPknlMwlkSoptWbinDfl_lnr", 0.025, "AmovPknlMrunSnonWbinDl_lnr", 0.025}; }; class AmovPknlMwlkSoptWbinDfl_lnr : AmovPknlMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDf_lnr", 0.025, "AmovPknlMwlkSoptWbinDl_lnr", 0.025, "AmovPknlMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDf_lnr : AmovPknlMwlkSoptWbinDf_lnr { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDf_lnr", 0.025, "AmovPknlMrunSnonWbinDfr_lnr", 0.025, "AmovPknlMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDfr_lnr : AmovPknlMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.025, "AmovPknlMrunSnonWbinDf_lnr", 0.025, "AmovPknlMrunSnonWbinDr_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDr_lnr : AmovPknlMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDr_lnr", 0.025, "AmovPknlMrunSnonWbinDfr_lnr", 0.025, "AmovPknlMrunSnonWbinDbr_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDbr_lnr : AmovPknlMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbr_lnr", 0.025, "AmovPknlMrunSnonWbinDr_lnr", 0.025, "AmovPknlMrunSnonWbinDb_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDb_lnr : AmovPknlMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDb_lnr", 0.025, "AmovPknlMrunSnonWbinDbr_lnr", 0.025, "AmovPknlMrunSnonWbinDbl_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDbl_lnr : AmovPknlMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbl_lnr", 0.025, "AmovPknlMrunSnonWbinDb_lnr", 0.025, "AmovPknlMrunSnonWbinDl_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDl_lnr : AmovPknlMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDl_lnr", 0.025, "AmovPknlMrunSnonWbinDbl_lnr", 0.025, "AmovPknlMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDfl_lnr : AmovPknlMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfl_lnr", 0.025, "AmovPknlMrunSnonWbinDf_lnr", 0.025, "AmovPknlMrunSnonWbinDl_lnr", 0.025}; }; class AwopPpneMstpSoptWbinDnon_lnr : AwopPknlMstpSoptWbinDnon_lnr { actions = "BinocProneLnrActions"; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AwopPpneMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_lnr_turnR", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_lnr_turnR", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.02, "AmovPpneMwlkSoptWbinDr_lnr", 0.02, "AmovPpneMwlkSoptWbinDbr_lnr", 0.02, "AmovPpneMwlkSoptWbinDb_lnr", 0.02, "AmovPpneMwlkSoptWbinDbl_lnr", 0.02, "AmovPpneMwlkSoptWbinDl_lnr", 0.02, "AmovPpneMwlkSoptWbinDfl_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_lnr_turnL : AwopPpneMstpSoptWbinDnon_lnr { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_lnr_turnR : AwopPpneMstpSoptWbinDnon_lnr_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; class AmovPpneMwlkSoptWbinDf_lnr : AwopPpneMstpSoptWbinDnon_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondf"; speed = 0.99; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.025, "AmovPpneMwlkSoptWbinDfl_lnr", 0.025, "AmovPpneMrunSnonWbinDf_lnr", 0.025}; }; class AmovPpneMwlkSoptWbinDfr_lnr : AmovPpneMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.025, "AmovPpneMwlkSoptWbinDr_lnr", 0.025, "AmovPpneMrunSnonWbinDfr_lnr", 0.025}; }; class AmovPpneMwlkSoptWbinDr_lnr : AmovPpneMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.025, "AmovPpneMwlkSoptWbinDbr_lnr", 0.025, "AmovPpneMrunSnonWbinDr_lnr", 0.025}; }; class AmovPpneMwlkSoptWbinDbr_lnr : AmovPpneMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDr_lnr", 0.025, "AmovPpneMwlkSoptWbinDb_lnr", 0.025, "AmovPpneMrunSnonWbinDbr_lnr", 0.025}; }; class AmovPpneMwlkSoptWbinDb_lnr : AmovPpneMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbr_lnr", 0.025, "AmovPpneMwlkSoptWbinDbl_lnr", 0.025, "AmovPpneMrunSnonWbinDb_lnr", 0.025}; }; class AmovPpneMwlkSoptWbinDbl_lnr : AmovPpneMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDb_lnr", 0.025, "AmovPpneMwlkSoptWbinDl_lnr", 0.025, "AmovPpneMrunSnonWbinDbl_lnr", 0.025}; }; class AmovPpneMwlkSoptWbinDl_lnr : AmovPpneMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbl_lnr", 0.025, "AmovPpneMwlkSoptWbinDfl_lnr", 0.025, "AmovPpneMrunSnonWbinDl_lnr", 0.025}; }; class AmovPpneMwlkSoptWbinDfl_lnr : AmovPpneMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.025, "AmovPpneMwlkSoptWbinDl_lnr", 0.025, "AmovPpneMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDf_lnr : AmovPpneMwlkSoptWbinDf_lnr { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.025, "AmovPpneMrunSnonWbinDfr_lnr", 0.025, "AmovPpneMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDfr_lnr : AmovPpneMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.025, "AmovPpneMrunSnonWbinDf_lnr", 0.025, "AmovPpneMrunSnonWbinDr_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDr_lnr : AmovPpneMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDr_lnr", 0.025, "AmovPpneMrunSnonWbinDfr_lnr", 0.025, "AmovPpneMrunSnonWbinDbr_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDbr_lnr : AmovPpneMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbr_lnr", 0.025, "AmovPpneMrunSnonWbinDr_lnr", 0.025, "AmovPpneMrunSnonWbinDb_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDb_lnr : AmovPpneMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDb_lnr", 0.025, "AmovPpneMrunSnonWbinDbr_lnr", 0.025, "AmovPpneMrunSnonWbinDbl_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDbl_lnr : AmovPpneMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbl_lnr", 0.025, "AmovPpneMrunSnonWbinDb_lnr", 0.025, "AmovPpneMrunSnonWbinDl_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDl_lnr : AmovPpneMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDl_lnr", 0.025, "AmovPpneMrunSnonWbinDbl_lnr", 0.025, "AmovPpneMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDfl_lnr : AmovPpneMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfl_lnr", 0.025, "AmovPpneMrunSnonWbinDf_lnr", 0.025, "AmovPpneMrunSnonWbinDl_lnr", 0.025}; }; class AwopPknlMstpSoptWbinDnon_lnr_turnL : AwopPknlMstpSoptWbinDnon_lnr { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPknlMstpSoptWbinDnon_lnr_turnR : AwopPknlMstpSoptWbinDnon_lnr_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPercMstpSoptWbinDnon_non : AmovPercMstpSnonWnonDnon { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_non"; showWeaponAim = "false"; disableWeapons = "false"; enableBinocular = "true"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; limitGunMovement = "true"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon", 0.02, "AwopPercMstpSoptWbinDnon_non_turnL", 0.02, "AwopPercMstpSoptWbinDnon_non_turnR", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_binocular", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01, "AmovPercMwlkSoptWbinDf_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.02, "AmovPercMwlkSoptWbinDr_non", 0.02, "AmovPercMwlkSoptWbinDbr_non", 0.02, "AmovPercMwlkSoptWbinDb_non", 0.02, "AmovPercMwlkSoptWbinDbl_non", 0.02, "AmovPercMwlkSoptWbinDl_non", 0.02, "AmovPercMwlkSoptWbinDfl_non", 0.02, "AwopPercMstpSoptWbinDnon_non_turnL", 0.02, "AwopPercMstpSoptWbinDnon_non_turnR", 0.02}; }; class AmovPercMwlkSoptWbinDf_non : AwopPercMstpSoptWbinDnon_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDf"; speed = 0.47619; soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.025, "AmovPercMwlkSoptWbinDfl_non", 0.025, "AmovPercMrunSnonWbinDf_non", 0.025}; }; class AmovPercMwlkSoptWbinDfr_non : AmovPercMwlkSoptWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDf_non", 0.025, "AmovPercMwlkSoptWbinDr_non", 0.025, "AmovPercMrunSnonWbinDfr_non", 0.025}; }; class AmovPercMwlkSoptWbinDr_non : AmovPercMwlkSoptWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.025, "AmovPercMwlkSoptWbinDbr_non", 0.025, "AmovPercMrunSnonWbinDr_non", 0.025}; }; class AmovPercMwlkSoptWbinDbr_non : AmovPercMwlkSoptWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDr_non", 0.025, "AmovPercMwlkSoptWbinDb_non", 0.025, "AmovPercMrunSnonWbinDbr_non", 0.025}; }; class AmovPercMwlkSoptWbinDb_non : AmovPercMwlkSoptWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbr_non", 0.025, "AmovPercMwlkSoptWbinDbl_non", 0.025, "AmovPercMrunSnonWbinDb_non", 0.025}; }; class AmovPercMwlkSoptWbinDbl_non : AmovPercMwlkSoptWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDb_non", 0.025, "AmovPercMwlkSoptWbinDl_non", 0.025, "AmovPercMrunSnonWbinDbl_non", 0.025}; }; class AmovPercMwlkSoptWbinDl_non : AmovPercMwlkSoptWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbl_non", 0.025, "AmovPercMwlkSoptWbinDfl_non", 0.025, "AmovPercMrunSnonWbinDl_non", 0.025}; }; class AmovPercMwlkSoptWbinDfl_non : AmovPercMwlkSoptWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDf_non", 0.025, "AmovPercMwlkSoptWbinDl_non", 0.025, "AmovPercMrunSnonWbinDfl_non", 0.025}; }; class AmovPercMrunSnonWbinDf_non : AmovPercMwlkSoptWbinDf_non { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDf_non", 0.025, "AmovPercMrunSnonWbinDfr_non", 0.025, "AmovPercMrunSnonWbinDfl_non", 0.025}; }; class AmovPercMrunSnonWbinDfr_non : AmovPercMrunSnonWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.025, "AmovPercMrunSnonWbinDf_non", 0.025, "AmovPercMrunSnonWbinDr_non", 0.025}; }; class AmovPercMrunSnonWbinDr_non : AmovPercMrunSnonWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDr_non", 0.025, "AmovPercMrunSnonWbinDfr_non", 0.025, "AmovPercMrunSnonWbinDbr_non", 0.025}; }; class AmovPercMrunSnonWbinDbr_non : AmovPercMrunSnonWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbr"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbr_non", 0.025, "AmovPercMrunSnonWbinDr_non", 0.025, "AmovPercMrunSnonWbinDb_non", 0.025}; }; class AmovPercMrunSnonWbinDb_non : AmovPercMrunSnonWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDb_non", 0.025, "AmovPercMrunSnonWbinDbr_non", 0.025, "AmovPercMrunSnonWbinDbl_non", 0.025}; }; class AmovPercMrunSnonWbinDbl_non : AmovPercMrunSnonWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbl_non", 0.025, "AmovPercMrunSnonWbinDb_non", 0.025, "AmovPercMrunSnonWbinDl_non", 0.025}; }; class AmovPercMrunSnonWbinDl_non : AmovPercMrunSnonWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDl_non", 0.025, "AmovPercMrunSnonWbinDbl_non", 0.025, "AmovPercMrunSnonWbinDfl_non", 0.025}; }; class AmovPercMrunSnonWbinDfl_non : AmovPercMrunSnonWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfl_non", 0.025, "AmovPercMrunSnonWbinDf_non", 0.025, "AmovPercMrunSnonWbinDl_non", 0.025}; }; class AwopPknlMstpSoptWbinDnon_non : AwopPercMstpSoptWbinDnon_non { actions = "BinocKneelCivilActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_rfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02, "AwopPknlMstpSoptWbinDnon_non_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_non_turnR", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_non_turnR", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.02, "AmovPknlMwlkSoptWbinDr_non", 0.02, "AmovPknlMwlkSoptWbinDbr_non", 0.02, "AmovPknlMwlkSoptWbinDb_non", 0.02, "AmovPknlMwlkSoptWbinDbl_non", 0.02, "AmovPknlMwlkSoptWbinDl_non", 0.02, "AmovPknlMwlkSoptWbinDfl_non", 0.02}; }; class AwopPknlMstpSoptWbinDnon_non_turnL : AwopPknlMstpSoptWbinDnon_non { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; }; class AwopPknlMstpSoptWbinDnon_non_turnR : AwopPknlMstpSoptWbinDnon_non_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; }; class AmovPknlMwlkSoptWbinDf_non : AwopPknlMstpSoptWbinDnon_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondf"; speed = 0.99; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.025, "AmovPknlMwlkSoptWbinDfl_non", 0.025, "AmovPknlMrunSnonWbinDf_non", 0.025}; }; class AmovPknlMwlkSoptWbinDfr_non : AmovPknlMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.025, "AmovPknlMwlkSoptWbinDr_non", 0.025, "AmovPknlMrunSnonWbinDfr_non", 0.025}; }; class AmovPknlMwlkSoptWbinDr_non : AmovPknlMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.025, "AmovPknlMwlkSoptWbinDbr_non", 0.025, "AmovPknlMrunSnonWbinDr_non", 0.025}; }; class AmovPknlMwlkSoptWbinDbr_non : AmovPknlMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDr_non", 0.025, "AmovPknlMwlkSoptWbinDb_non", 0.025, "AmovPknlMrunSnonWbinDbr_non", 0.025}; }; class AmovPknlMwlkSoptWbinDb_non : AmovPknlMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbr_non", 0.025, "AmovPknlMwlkSoptWbinDbl_non", 0.025, "AmovPknlMrunSnonWbinDb_non", 0.025}; }; class AmovPknlMwlkSoptWbinDbl_non : AmovPknlMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDb_non", 0.025, "AmovPknlMwlkSoptWbinDl_non", 0.025, "AmovPknlMrunSnonWbinDbl_non", 0.025}; }; class AmovPknlMwlkSoptWbinDl_non : AmovPknlMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbl_non", 0.025, "AmovPknlMwlkSoptWbinDfl_non", 0.025, "AmovPknlMrunSnonWbinDl_non", 0.025}; }; class AmovPknlMwlkSoptWbinDfl_non : AmovPknlMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.025, "AmovPknlMwlkSoptWbinDl_non", 0.025, "AmovPknlMrunSnonWbinDfl_non", 0.025}; }; class AmovPknlMrunSnonWbinDf_non : AmovPknlMwlkSoptWbinDf_non { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.025, "AmovPknlMrunSnonWbinDfr_non", 0.025, "AmovPknlMrunSnonWbinDfl_non", 0.025}; }; class AmovPknlMrunSnonWbinDfr_non : AmovPknlMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.025, "AmovPknlMrunSnonWbinDf_non", 0.025, "AmovPknlMrunSnonWbinDr_non", 0.025}; }; class AmovPknlMrunSnonWbinDr_non : AmovPknlMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDr_non", 0.025, "AmovPknlMrunSnonWbinDfr_non", 0.025, "AmovPknlMrunSnonWbinDbr_non", 0.025}; }; class AmovPknlMrunSnonWbinDbr_non : AmovPknlMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbr_non", 0.025, "AmovPknlMrunSnonWbinDr_non", 0.025, "AmovPknlMrunSnonWbinDb_non", 0.025}; }; class AmovPknlMrunSnonWbinDb_non : AmovPknlMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDb_non", 0.025, "AmovPknlMrunSnonWbinDbr_non", 0.025, "AmovPknlMrunSnonWbinDbl_non", 0.025}; }; class AmovPknlMrunSnonWbinDbl_non : AmovPknlMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbl_non", 0.025, "AmovPknlMrunSnonWbinDb_non", 0.025, "AmovPknlMrunSnonWbinDl_non", 0.025}; }; class AmovPknlMrunSnonWbinDl_non : AmovPknlMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDl_non", 0.025, "AmovPknlMrunSnonWbinDbl_non", 0.025, "AmovPknlMrunSnonWbinDfl_non", 0.025}; }; class AmovPknlMrunSnonWbinDfl_non : AmovPknlMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfl_non", 0.025, "AmovPknlMrunSnonWbinDf_non", 0.025, "AmovPknlMrunSnonWbinDl_non", 0.025}; }; class AwopPercMstpSoptWbinDnon_non_turnL : AwopPercMstpSoptWbinDnon_non { canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; }; class AwopPercMstpSoptWbinDnon_non_turnR : AwopPercMstpSoptWbinDnon_non_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; }; class AwopPercMstpSoptWbinDnon_lnr : AwopPercMstpSoptWbinDnon_non { actions = "BinocStandLnrActions"; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnR", 0.02}; InterpolateTo[] = {"AmovPercMwlkSoptWbinDf_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.02, "AmovPercMwlkSoptWbinDr_lnr", 0.02, "AmovPercMwlkSoptWbinDbr_lnr", 0.02, "AmovPercMwlkSoptWbinDb_lnr", 0.02, "AmovPercMwlkSoptWbinDbl_lnr", 0.02, "AmovPercMwlkSoptWbinDl_lnr", 0.02, "AmovPercMwlkSoptWbinDfl_lnr", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnR", 0.02}; }; class AmovPercMwlkSoptWbinDf_lnr : AwopPercMstpSoptWbinDnon_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDf"; speed = 0.47619; soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.025, "AmovPercMwlkSoptWbinDfl_lnr", 0.025, "AmovPercMrunSnonWbinDf_lnr", 0.025}; }; class AmovPercMwlkSoptWbinDfr_lnr : AmovPercMwlkSoptWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDf_lnr", 0.025, "AmovPercMwlkSoptWbinDr_lnr", 0.025, "AmovPercMrunSnonWbinDfr_lnr", 0.025}; }; class AmovPercMwlkSoptWbinDr_lnr : AmovPercMwlkSoptWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.025, "AmovPercMwlkSoptWbinDbr_lnr", 0.025, "AmovPercMrunSnonWbinDr_lnr", 0.025}; }; class AmovPercMwlkSoptWbinDbr_lnr : AmovPercMwlkSoptWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbr"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDr_lnr", 0.025, "AmovPercMwlkSoptWbinDb_lnr", 0.025, "AmovPercMrunSnonWbinDbr_lnr", 0.025}; }; class AmovPercMwlkSoptWbinDb_lnr : AmovPercMwlkSoptWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbr_lnr", 0.025, "AmovPercMwlkSoptWbinDbl_lnr", 0.025, "AmovPercMrunSnonWbinDb_lnr", 0.025}; }; class AmovPercMwlkSoptWbinDbl_lnr : AmovPercMwlkSoptWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDb_lnr", 0.025, "AmovPercMwlkSoptWbinDl_lnr", 0.025, "AmovPercMrunSnonWbinDbl_lnr", 0.025}; }; class AmovPercMwlkSoptWbinDl_lnr : AmovPercMwlkSoptWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbl_lnr", 0.025, "AmovPercMwlkSoptWbinDfl_lnr", 0.025, "AmovPercMrunSnonWbinDl_lnr", 0.025}; }; class AmovPercMwlkSoptWbinDfl_lnr : AmovPercMwlkSoptWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDf_lnr", 0.025, "AmovPercMwlkSoptWbinDl_lnr", 0.025, "AmovPercMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPercMrunSnonWbinDf_lnr : AmovPercMwlkSoptWbinDf_lnr { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDf_lnr", 0.025, "AmovPercMrunSnonWbinDfr_lnr", 0.025, "AmovPercMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPercMrunSnonWbinDfr_lnr : AmovPercMrunSnonWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.025, "AmovPercMrunSnonWbinDf_lnr", 0.025, "AmovPercMrunSnonWbinDr_lnr", 0.025}; }; class AmovPercMrunSnonWbinDr_lnr : AmovPercMrunSnonWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDr_lnr", 0.025, "AmovPercMrunSnonWbinDfr_lnr", 0.025, "AmovPercMrunSnonWbinDbr_lnr", 0.025}; }; class AmovPercMrunSnonWbinDbr_lnr : AmovPercMrunSnonWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbr"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbr_lnr", 0.025, "AmovPercMrunSnonWbinDr_lnr", 0.025, "AmovPercMrunSnonWbinDb_lnr", 0.025}; }; class AmovPercMrunSnonWbinDb_lnr : AmovPercMrunSnonWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDb_lnr", 0.025, "AmovPercMrunSnonWbinDbr_lnr", 0.025, "AmovPercMrunSnonWbinDbl_lnr", 0.025}; }; class AmovPercMrunSnonWbinDbl_lnr : AmovPercMrunSnonWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbl_lnr", 0.025, "AmovPercMrunSnonWbinDb_lnr", 0.025, "AmovPercMrunSnonWbinDl_lnr", 0.025}; }; class AmovPercMrunSnonWbinDl_lnr : AmovPercMrunSnonWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDl_lnr", 0.025, "AmovPercMrunSnonWbinDbl_lnr", 0.025, "AmovPercMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPercMrunSnonWbinDfl_lnr : AmovPercMrunSnonWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfl_lnr", 0.025, "AmovPercMrunSnonWbinDf_lnr", 0.025, "AmovPercMrunSnonWbinDl_lnr", 0.025}; }; class AwopPercMstpSoptWbinDnon_lnr_turnL : AwopPercMstpSoptWbinDnon_lnr { canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPercMstpSoptWbinDnon_lnr_turnR : AwopPercMstpSoptWbinDnon_lnr_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_non : AmovPpneMstpSnonWnonDnon { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_non"; showWeaponAim = "false"; disableWeapons = "false"; enableBinocular = "true"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02, "AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnR", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon_binocular", 0.01, "AdthPpneMstpSnonWnonDnon", 0.01, "AmovPpneMwlkSoptWbinDf_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.02, "AmovPpneMwlkSoptWbinDr_non", 0.02, "AmovPpneMwlkSoptWbinDbr_non", 0.02, "AmovPpneMwlkSoptWbinDb_non", 0.02, "AmovPpneMwlkSoptWbinDbl_non", 0.02, "AmovPpneMwlkSoptWbinDl_non", 0.02, "AmovPpneMwlkSoptWbinDfl_non", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnR", 0.02}; }; class AmovPpneMwlkSoptWbinDf_non : AwopPpneMstpSoptWbinDnon_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondf"; speed = 0.99; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.025, "AmovPpneMwlkSoptWbinDfl_non", 0.025, "AmovPpneMrunSnonWbinDf_non", 0.025}; }; class AmovPpneMwlkSoptWbinDfr_non : AmovPpneMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDf_non", 0.025, "AmovPpneMwlkSoptWbinDr_non", 0.025, "AmovPpneMrunSnonWbinDfr_non", 0.025}; }; class AmovPpneMwlkSoptWbinDr_non : AmovPpneMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.025, "AmovPpneMwlkSoptWbinDbr_non", 0.025, "AmovPpneMrunSnonWbinDr_non", 0.025}; }; class AmovPpneMwlkSoptWbinDbr_non : AmovPpneMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDr_non", 0.025, "AmovPpneMwlkSoptWbinDb_non", 0.025, "AmovPpneMrunSnonWbinDbr_non", 0.025}; }; class AmovPpneMwlkSoptWbinDb_non : AmovPpneMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbr_non", 0.025, "AmovPpneMwlkSoptWbinDbl_non", 0.025, "AmovPpneMrunSnonWbinDb_non", 0.025}; }; class AmovPpneMwlkSoptWbinDbl_non : AmovPpneMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDb_non", 0.025, "AmovPpneMwlkSoptWbinDl_non", 0.025, "AmovPpneMrunSnonWbinDbl_non", 0.025}; }; class AmovPpneMwlkSoptWbinDl_non : AmovPpneMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbl_non", 0.025, "AmovPpneMwlkSoptWbinDfl_non", 0.025, "AmovPpneMrunSnonWbinDl_non", 0.025}; }; class AmovPpneMwlkSoptWbinDfl_non : AmovPpneMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDf_non", 0.025, "AmovPpneMwlkSoptWbinDl_non", 0.025, "AmovPpneMrunSnonWbinDfl_non", 0.025}; }; class AmovPpneMrunSnonWbinDf_non : AmovPpneMwlkSoptWbinDf_non { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDf_non", 0.025, "AmovPpneMrunSnonWbinDfr_non", 0.025, "AmovPpneMrunSnonWbinDfl_non", 0.025}; }; class AmovPpneMrunSnonWbinDfr_non : AmovPpneMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.025, "AmovPpneMrunSnonWbinDf_non", 0.025, "AmovPpneMrunSnonWbinDr_non", 0.025}; }; class AmovPpneMrunSnonWbinDr_non : AmovPpneMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDr_non", 0.025, "AmovPpneMrunSnonWbinDfr_non", 0.025, "AmovPpneMrunSnonWbinDbr_non", 0.025}; }; class AmovPpneMrunSnonWbinDbr_non : AmovPpneMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbr_non", 0.025, "AmovPpneMrunSnonWbinDr_non", 0.025, "AmovPpneMrunSnonWbinDb_non", 0.025}; }; class AmovPpneMrunSnonWbinDb_non : AmovPpneMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDb_non", 0.025, "AmovPpneMrunSnonWbinDbr_non", 0.025, "AmovPpneMrunSnonWbinDbl_non", 0.025}; }; class AmovPpneMrunSnonWbinDbl_non : AmovPpneMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbl_non", 0.025, "AmovPpneMrunSnonWbinDb_non", 0.025, "AmovPpneMrunSnonWbinDl_non", 0.025}; }; class AmovPpneMrunSnonWbinDl_non : AmovPpneMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDl_non", 0.025, "AmovPpneMrunSnonWbinDbl_non", 0.025, "AmovPpneMrunSnonWbinDfl_non", 0.025}; }; class AmovPpneMrunSnonWbinDfl_non : AmovPpneMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfl_non", 0.025, "AmovPpneMrunSnonWbinDf_non", 0.025, "AmovPpneMrunSnonWbinDl_non", 0.025}; }; class AwopPpneMstpSoptWbinDnon_non_turnL : AwopPpneMstpSoptWbinDnon_non { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; }; class AwopPpneMstpSoptWbinDnon_non_turnR : AwopPpneMstpSoptWbinDnon_non_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; }; class AidlPercMstpSrasWrflDnon0S : AmovPercMstpSrasWrflDnon { actions = "RifleStandActions_Idle"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\low\rfl\AmovPercMstpSlowWrflDnon.rtm"; equivalentTo = "AidlPercMstpSrasWrflDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPercMstpSrasWrflDnon0S", 0.01, "AidlPercMstpSrasWrflDnon01", 0.01, "AidlPercMstpSrasWrflDnon02", 0.01, "AidlPercMstpSrasWrflDnon03", 0.01, "AidlPercMstpSrasWrflDnon04", 0.01, "AidlPercMstpSrasWrflDnon05", 0.001, "AidlPercMstpSrasWrflDnon06", 0.001, "AidlPercMstpSrasWrflDnon_i01", 0.001, "AidlPercMstpSrasWrflDnon_i02", 0.001, "AidlPercMstpSrasWrflDnon_i03", 0.001, "AidlPercMstpSrasWrflDnon_i04", 0.001, "AidlPercMstpSrasWrflDnon_i05", 0.005, "AidlPercMstpSrasWrflDnon_i07", 0.01, "AidlPercMstpSrasWrflDnon_i08", 0.001, "AidlPercMstpSrasWrflDnon_i09", 0.01, "AidlPercMstpSrasWrflDnon_i10", 0.01, "AidlPercMstpSrasWrflDnon_i11", 0.01, "AidlPercMstpSrasWrflDnon_i12", 0.001, "AidlPercMstpSrasWrflDnon_i13", 0.001, "AidlPercMstpSrasWrflDnon_idleSteady01N", 0.22, "AidlPercMstpSrasWrflDnon_idleSteady02N", 0.22, "AidlPercMstpSrasWrflDnon_idleSteady03N", 0.22, "AidlPercMstpSrasWrflDnon_idleSteady04N"}; variantAfter[] = {0, 0, 0}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AidlPercMstpSrasWrflDnon", 0.02, "AidlPercMstpSrasWrflDnon01", 0.01, "AidlPercMstpSrasWrflDnon02", 0.01, "AidlPercMstpSrasWrflDnon03", 0.01, "AidlPercMstpSrasWrflDnon04", 0.01, "AidlPercMstpSrasWrflDnon_i01", 0.01, "AidlPercMstpSrasWrflDnon_i02", 0.01, "AidlPercMstpSrasWrflDnon_i03", 0.01, "AidlPercMstpSrasWrflDnon_i04", 0.01, "AidlPercMstpSrasWrflDnon_i05", 0.01, "AidlPercMstpSrasWrflDnon_i06", 0.01, "AidlPercMstpSrasWrflDnon_i07", 0.01, "AidlPercMstpSrasWrflDnon_i08", 0.01, "AidlPercMstpSrasWrflDnon_i09", 0.01, "AidlPercMstpSrasWrflDnon_i10", 0.01, "AidlPercMstpSrasWrflDnon_i11", 0.01, "AidlPercMstpSrasWrflDnon_i12", 0.01, "AidlPercMstpSrasWrflDnon_i13", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady01N", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady02N", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady03N", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady04N", 0.01, "AidlPercMstpSrasWrflDnon05", 0.01, "AidlPercMstpSrasWrflDnon06", 0.01}; InterpolateTo[] = {}; }; class AidlPercMstpSrasWrflDnon : AidlPercMstpSrasWrflDnon0S { ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AidlPercMstpSrasWrflDnon_SaluteIn", 0.02, "AidlPercMstpSrasWrflDnon0S", 0.01, "AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.01, "AidlPercMstpSrasWrflDnon_turnR", 0.02, "AidlPercMstpSrasWrflDnon_turnL", 0.02, "AidlPercMwlkSrasWrflDf", 0.02, "AidlPercMrunSrasWrflDf", 0.02, "AidlPercMevaSrasWrflDf", 0.02, "AidlPercMwlkSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon01 : AidlPercMstpSrasWrflDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon01"; speed = 0.18; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon02 : AidlPercMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon02"; speed = 0.2; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon03 : AidlPercMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon03"; speed = 0.24; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon04 : AidlPercMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon04"; speed = 0.37; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i01 : AidlPercMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle01ZavrteniSe1"; speed = 0.088757; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i02 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle02ohlednutiSe1"; speed = 0.196078; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i03 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle03checkRifle1"; speed = 0.285714; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i04 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle04checkRifle2"; speed = 0.056818; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i05 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle05"; speed = 0.073892; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i06 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle06Protahovani"; speed = 0.120968; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i07 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle07"; speed = 0.144928; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i08 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle08"; speed = 0.215827; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i09 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle09"; speed = 0.12766; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i10 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle10"; speed = 0.087977; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i11 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle11"; speed = 0.12; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i12 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle12ZavrteniSe2"; speed = 0.153061; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i13 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle13ZavrteniSe3"; speed = 0.108303; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_idleSteady01N : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady01"; speed = 0.134831; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_idleSteady02N : AidlPercMstpSrasWrflDnon_idleSteady01N { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady02"; speed = 0.085106; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_idleSteady03N : AidlPercMstpSrasWrflDnon_idleSteady01N { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady03"; speed = 0.114286; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_idleSteady04N : AidlPercMstpSrasWrflDnon_idleSteady01N { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady04"; speed = 0.151899; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper : CutSceneAnimationBase { speed = 0.0139; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c4_scenecrashsite\ctshelicrashcooper.rtm"; disableWeapons = "false"; boundingSphere = 10; looped = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AidlPercMstpSrasWrflDnon05 : AidlPercMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon06"; speed = 0.91; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon0S : AmovPercMstpSlowWrflDnon { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\low\rfl\AmovPercMstpSlowWrflDnon.rtm"; equivalentTo = "AidlPercMstpSlowWrflDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPercMstpSlowWrflDnon0S", 0.09, "AidlPercMstpSlowWrflDnon01", 0.09, "AidlPercMstpSlowWrflDnon02", 0.085, "AidlPercMstpSlowWrflDnon03", 0.085, "AidlPercMstpSlowWrflDnon04", 0.09, "AidlPercMstpSlowWrflDnon05", 0.01, "AidlPercMstpSlowWrflDnon06", 0.01, "AidlPercMstpSlowWrflDnon_i01", 0.01, "AidlPercMstpSlowWrflDnon_i02", 0.01, "AidlPercMstpSlowWrflDnon_i03", 0.01, "AidlPercMstpSlowWrflDnon_i04", 0.01, "AidlPercMstpSlowWrflDnon_i05", 0.1, "AidlPercMstpSlowWrflDnon_i06", 0.005, "AidlPercMstpSlowWrflDnon_i07", 0.1, "AidlPercMstpSlowWrflDnon_i08", 0.01, "AidlPercMstpSlowWrflDnon_i09", 0.09, "AidlPercMstpSlowWrflDnon_i10", 0.09, "AidlPercMstpSlowWrflDnon_i11", 0.09, "AidlPercMstpSlowWrflDnon_i12", 0.005, "AidlPercMstpSlowWrflDnon_i13", 0.01}; variantAfter[] = {1, 5, 10}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AidlPercMstpSrasWrflDnon0S", 0.01, "AidlPercMstpSrasWrflDnon", 0.01, "AidlPercMstpSlowWrflDnon01", 0.01, "AidlPercMstpSlowWrflDnon02", 0.01, "AidlPercMstpSlowWrflDnon03", 0.01, "AidlPercMstpSlowWrflDnon04", 0.01, "AidlPercMstpSlowWrflDnon_i01", 0.01, "AidlPercMstpSlowWrflDnon_i02", 0.01, "AidlPercMstpSlowWrflDnon_i03", 0.01, "AidlPercMstpSlowWrflDnon_i04", 0.01, "AidlPercMstpSlowWrflDnon_i05", 0.01, "AidlPercMstpSlowWrflDnon_i06", 0.01, "AidlPercMstpSlowWrflDnon_i07", 0.01, "AidlPercMstpSlowWrflDnon_i08", 0.01, "AidlPercMstpSlowWrflDnon_i09", 0.01, "AidlPercMstpSlowWrflDnon_i10", 0.01, "AidlPercMstpSlowWrflDnon_i11", 0.01, "AidlPercMstpSlowWrflDnon_i12", 0.01, "AidlPercMstpSlowWrflDnon_i13", 0.01, "AidlPercMstpSlowWrflDnon05", 0.01, "AidlPercMstpSlowWrflDnon06", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon01 : AidlPercMstpSlowWrflDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon01"; speed = 0.18; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon02 : AidlPercMstpSlowWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon02"; speed = 0.2; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon03 : AidlPercMstpSlowWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon03"; speed = 0.24; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon04 : AidlPercMstpSlowWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon04"; speed = 0.37; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i01 : AidlPercMstpSlowWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle01ZavrteniSe1"; speed = 0.088757; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i02 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle02ohlednutiSe1"; speed = 0.196078; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i03 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle03checkRifle1"; speed = 0.285714; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i04 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle04checkRifle2"; speed = 0.056818; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i05 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle05"; speed = 0.073892; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i06 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle06Protahovani"; speed = 0.120968; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i07 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle07"; speed = 0.144928; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i08 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle08"; speed = 0.215827; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i09 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle09"; speed = 0.12766; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i10 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle10"; speed = 0.087977; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i11 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle11"; speed = 0.12; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i12 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle12ZavrteniSe2"; speed = 0.153061; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i13 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle13ZavrteniSe3"; speed = 0.108303; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon05 : AidlPercMstpSlowWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon06"; speed = 0.91; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class ActsPpneMstpWrflSlowDnon_sceneCrashSite_Ohara : ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper { file = "\ca\Anims\Characters\data\anim\sdr\cts\c4_scenecrashsite\ctshelicrashohara.rtm"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AidlPercMstpSlowWrflDnon06 : AidlPercMstpSlowWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon05"; speed = 0.48; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon06 : AidlPercMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon05"; speed = 0.48; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class ActsPpneMstpWrflSlowDnon_sceneCrashSite_Sykes : ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper { file = "\ca\Anims\Characters\data\anim\sdr\cts\c4_scenecrashsite\ctshelicrashsykes.rtm"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AidlPknlMstpSrasWrflDnon0S : AmovPknlMstpSrasWrflDnon { equivalentTo = "AidlPknlMstpSrasWrflDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPknlMstpSrasWrflDnon0S", 0.7, "AidlPknlMstpSrasWrflDnon01", 0.1, "AidlPknlMstpSrasWrflDnon02", 0.1, "AidlPknlMstpSrasWrflDnon03", 0.1}; variantAfter[] = {20, 40, 100}; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AidlPknlMstpSrasWrflDnon01", 0.01, "AidlPknlMstpSrasWrflDnon02", 0.01, "AidlPknlMstpSrasWrflDnon03", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class ActsPpneMstpWrflSlowDnon_sceneCrashSite_Rodriguez : ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper { file = "\ca\Anims\Characters\data\anim\sdr\cts\c4_scenecrashsite\ctshelicrashrodriguez.rtm"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AidlPknlMstpSrasWrflDnon01 : AidlPknlMstpSrasWrflDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon01"; speed = 0.28; looped = "false"; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AidlPknlMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class ActsPknlMstpWunaSnonDnon_sceneCrashSite_Villager : ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper { speed = 0.0143; disableWeapons = "true"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c4_scenecrashsite\ctshelicrashvillager.rtm"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AidlPknlMstpSrasWrflDnon02 : AidlPknlMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon02"; speed = 0.25; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AidlPknlMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AidlPknlMstpSrasWrflDnon03 : AidlPknlMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon03"; speed = 0.3; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AidlPknlMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AidlPpneMstpSrasWrflDnon0S : AmovPpneMstpSrasWrflDnon { equivalentTo = "AidlPpneMstpSrasWrflDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPpneMstpSrasWrflDnon0S", 0.7, "AidlPpneMstpSrasWrflDnon01", 0.1, "AidlPpneMstpSrasWrflDnon02", 0.1, "AidlPpneMstpSrasWrflDnon03", 0.1}; variantAfter[] = {20, 40, 100}; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AidlPpneMstpSrasWrflDnon01 : AidlPpneMstpSrasWrflDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\rfl\AidlPpneMstpSrasWrflDnon01"; speed = 0.19; looped = "false"; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AidlPpneMstpSrasWrflDnon02 : AidlPpneMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\rfl\AidlPpneMstpSrasWrflDnon02"; speed = 0.27; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AidlPpneMstpSrasWrflDnon03 : AidlPpneMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\rfl\AidlPpneMstpSrasWrflDnon03"; speed = 0.19; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AidlPercMstpSrasWpstDnon0S : AmovPercMstpSrasWpstDnon { equivalentTo = "AidlPercMstpSrasWpstDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPercMstpSrasWpstDnon0S", 0.0175, "AidlPercMstpSrasWpstDnon01", 0.01752, "AidlPercMstpSrasWpstDnon02", 0.0175, "AidlPercMstpSrasWpstDnon03", 0.0175, "AidlPercMstpSrasWpstDnon_idleSteady01", 0.31, "AidlPercMstpSrasWpstDnon_idleSteady02", 0.31, "AidlPercMstpSrasWpstDnon_idleSteady03", 0.31}; variantAfter[] = {0, 0, 0}; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; disableWeapons = "true"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.03, "AidlPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon", 0.01, "AidlPercMstpSrasWpstDnon01", 0.02, "AidlPercMstpSrasWpstDnon_idleSteady01", 0.02, "AidlPercMstpSrasWpstDnon_idleSteady02", 0.02, "AidlPercMstpSrasWpstDnon_idleSteady03", 0.02, "AidlPercMstpSrasWpstDnon02", 0.02, "AidlPercMstpSrasWpstDnon03", 0.02}; InterpolateTo[] = {"AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AidlPercMstpSrasWpstDnon01 : AidlPercMstpSrasWpstDnon0S { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\pst\aidlpercmstpslowwpstdnon01.rtm"; speed = 0.26; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPercMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AidlPercMstpSrasWpstDnon_idleSteady01 : AidlPercMstpSrasWpstDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\pst\AidlPercMstpSlowWpstDnon_idleSteady01"; speed = 0.105263; ConnectTo[] = {"AidlPercMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02}; }; class AidlPercMstpSrasWpstDnon_idleSteady02 : AidlPercMstpSrasWpstDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\pst\AidlPercMstpSlowWpstDnon_idleSteady02"; speed = 0.082192; ConnectTo[] = {"AidlPercMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02}; }; class AidlPercMstpSrasWpstDnon_idleSteady03 : AidlPercMstpSrasWpstDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\pst\AidlPercMstpSlowWpstDnon_idleSteady03"; speed = 0.122449; ConnectTo[] = {"AidlPercMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02}; }; class AidlPercMstpSrasWpstDnon02 : AidlPercMstpSrasWpstDnon01 { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\pst\aidlpercmstpslowwpstdnon02.rtm"; speed = 0.16; ConnectTo[] = {"AidlPercMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AidlPercMstpSrasWpstDnon03 : AidlPercMstpSrasWpstDnon01 { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\pst\aidlpercmstpslowwpstdnon03.rtm"; speed = 0.16; ConnectTo[] = {"AidlPercMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AidlPknlMstpSrasWpstDnon0S : AmovPknlMstpSrasWpstDnon { equivalentTo = "AidlPknlMstpSrasWpstDnon01"; variantsAI[] = {"AidlPknlMstpSrasWpstDnon0S", 0.0175, "AidlPknlMstpSrasWpstDnon01", 0.0175, "AidlPknlMstpSrasWpstDnon02", 0.0175, "AidlPknlMstpSrasWpstDnon03", 0.0175, "AidlPknlMstpSrasWpstDnon_idleSteady01", 0.31, "AidlPknlMstpSrasWpstDnon_idleSteady03", 0.31, "AidlPknlMstpSrasWpstDnon_idleSteady02", 0.31}; variantAfter[] = {0, 0, 0}; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AidlPknlMstpSrasWpstDnon01", 0.02, "AidlPknlMstpSrasWpstDnon_idleSteady01", 0.02, "AidlPknlMstpSrasWpstDnon_idleSteady03", 0.02, "AidlPknlMstpSrasWpstDnon_idleSteady02", 0.02, "AidlPknlMstpSrasWpstDnon02", 0.02, "AidlPknlMstpSrasWpstDnon03", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AidlPknlMstpSrasWpstDnon01 : AidlPknlMstpSrasWpstDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon01"; speed = 0.25; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AidlPknlMstpSrasWpstDnon_idleSteady01 : AidlPknlMstpSrasWpstDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon_idleSteady01"; speed = 0.266667; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class AidlPknlMstpSrasWpstDnon_idleSteady03 : AidlPknlMstpSrasWpstDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon_idleSteady03"; speed = 0.226415; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class AidlPknlMstpSrasWpstDnon_idleSteady02 : AidlPknlMstpSrasWpstDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon_idleSteady02"; speed = 0.244898; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class AidlPknlMstpSrasWpstDnon02 : AidlPknlMstpSrasWpstDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon02"; speed = 0.3; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AidlPknlMstpSrasWpstDnon03 : AidlPknlMstpSrasWpstDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon03"; speed = 0.25; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AidlPpneMstpSrasWpstDnon0S : AmovPpneMstpSrasWpstDnon { equivalentTo = "AidlPpneMstpSrasWpstDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPpneMstpSrasWpstDnon0S", 0.7, "AidlPpneMstpSrasWpstDnon01", 0.1, "AidlPpneMstpSrasWpstDnon02", 0.1, "AidlPpneMstpSrasWpstDnon03", 0.1}; variantAfter[] = {20, 40, 100}; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AidlPpneMstpSrasWpstDnon01 : AidlPpneMstpSrasWpstDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\pst\AidlPpneMstpSrasWpstDnon01"; speed = 0.21; looped = "false"; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AidlPpneMstpSrasWpstDnon02 : AidlPpneMstpSrasWpstDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\pst\AidlPpneMstpSrasWpstDnon02"; speed = 0.23; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AidlPpneMstpSrasWpstDnon03 : AidlPpneMstpSrasWpstDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\pst\AidlPpneMstpSrasWpstDnon03"; speed = 0.21; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AidlPknlMstpSrasWlnrDnon0S : AmovPknlMstpSrasWlnrDnon { equivalentTo = "AidlPknlMstpSrasWlnrDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPknlMstpSrasWlnrDnon01", 0.0233, "AidlPknlMstpSrasWlnrDnon02", 0.0233, "AidlPknlMstpSrasWlnrDnon03", 0.0234, "AidlPknlMstpSrasWlnrDnon_idleSteady01", 0.31, "AidlPknlMstpSrasWlnrDnon_idleSteady02", 0.31, "AidlPknlMstpSrasWlnrDnon_idleSteady03", 0.31}; variantAfter[] = {0, 0, 0}; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AidlPknlMstpSrasWlnrDnon01", 0.02, "AidlPknlMstpSrasWlnrDnon_idleSteady01", 0.02, "AidlPknlMstpSrasWlnrDnon_idleSteady02", 0.02, "AidlPknlMstpSrasWlnrDnon_idleSteady03", 0.02, "AidlPknlMstpSrasWlnrDnon02", 0.02, "AidlPknlMstpSrasWlnrDnon03", 0.02}; InterpolateTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AidlPknlMstpSrasWlnrDnon01 : AidlPknlMstpSrasWlnrDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon01"; speed = 0.31; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AidlPknlMstpSrasWlnrDnon_idleSteady01 : AidlPknlMstpSrasWlnrDnon01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon_idleSteady01"; speed = 0.26667; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSrasWlnrDnon_idleSteady02 : AidlPknlMstpSrasWlnrDnon_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon_idleSteady02"; speed = 0.210526; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSrasWlnrDnon_idleSteady03 : AidlPknlMstpSrasWlnrDnon_idleSteady01 { speed = 0.292683; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSrasWlnrDnon02 : AidlPknlMstpSrasWlnrDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon02"; speed = 0.39; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AidlPknlMstpSrasWlnrDnon03 : AidlPknlMstpSrasWlnrDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon03"; speed = 0.16; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon0S : AmovPercMstpSnonWnonDnon { equivalentTo = "AidlPercMstpSnonWnonDnon01"; ConnectTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon01", 0.01, "AidlPercMstpSnonWnonDnon02", 0.01, "AidlPercMstpSnonWnonDnon03", 0.01, "AidlPercMstpSnonWnonDnon04", 0.01, "AidlPercMstpSnonWnonDnon05", 0.01, "AidlPercMstpSnonWnonDnon06", 0.01, "AidlPercMstpSnonWnonDnon07", 0.01, "AidlPercMstpSnonWnonDnon08", 0.01, "AidlPercMstpSnonWnonDnon_idleSteady01", 0.01, "AidlPercMstpSnonWnonDnon_idleSteady02", 0.01, "AidlPercMstpSnonWnonDnon_idleSteady03", 0.01, "AidlPercMstpSnonWnonDnon_idleSteady04", 0.01}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon01 : AidlPercMstpSnonWnonDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon01"; speed = 0.29; looped = "false"; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon02 : AidlPercMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon02"; speed = 0.31; canPullTrigger = "false"; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon03 : AidlPercMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon03"; speed = 0.48; canPullTrigger = "false"; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon04 : AidlPercMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon04"; speed = 0.37; canPullTrigger = "false"; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon05 : AidlPercMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon05"; speed = 0.21; canPullTrigger = "false"; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon06 : AidlPercMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon06"; speed = 0.33; canPullTrigger = "false"; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon07 : AidlPercMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon07"; speed = 0.22; canPullTrigger = "false"; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon08 : AidlPercMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon08"; speed = 0.25; canPullTrigger = "false"; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon_idleSteady01 : AidlPercMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady01"; speed = 0.069767; interpolationSpeed = 30; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01}; }; class AidlPercMstpSnonWnonDnon_idleSteady02 : AidlPercMstpSnonWnonDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady02"; speed = 0.064516; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01}; }; class AidlPercMstpSnonWnonDnon_idleSteady03 : AidlPercMstpSnonWnonDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady03"; speed = 0.070588; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01}; }; class AidlPercMstpSnonWnonDnon_idleSteady04 : AidlPercMstpSnonWnonDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady04"; speed = 0.070588; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01}; }; class AidlPknlMstpSnonWnonDnon : AmovPknlMstpSnonWnonDnon { variantsAI[] = {"AidlPknlMstpSnonWnonDnon01", 0.04, "AidlPknlMstpSnonWnonDnon02", 0.03, "AidlPknlMstpSnonWnonDnon03", 0.03, "AidlPknlMstpSnonWnonDnon_idleSteady03", 0.3, "AidlPknlMstpSnonWnonDnon_idleSteady02", 0.3, "AidlPknlMstpSnonWnonDnon_idleSteady01", 0.3}; variantAfter[] = {0, 0, 0}; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {}; }; class AidlPknlMstpSnonWnonDnon0S : AidlPknlMstpSnonWnonDnon { equivalentTo = "AidlPknlMstpSnonWnonDnon01"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wnon.p3d"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon"; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon01", 0.01, "AidlPknlMstpSnonWnonDnon02", 0.01, "AidlPknlMstpSnonWnonDnon03", 0.01, "AidlPknlMstpSnonWnonDnon_idleSteady01", 0.01, "AidlPknlMstpSnonWnonDnon_idleSteady02", 0.01, "AidlPknlMstpSnonWnonDnon_idleSteady03", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; class AidlPknlMstpSnonWnonDnon01 : AidlPknlMstpSnonWnonDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon01"; speed = 0.23; looped = "false"; variantAfter[] = {1, 1, 1}; canPullTrigger = "false"; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; class AidlPknlMstpSnonWnonDnon02 : AidlPknlMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon02"; speed = 0.18; canPullTrigger = "false"; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; class AidlPknlMstpSnonWnonDnon03 : AidlPknlMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon03"; speed = 0.26; canPullTrigger = "false"; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; class AidlPknlMstpSnonWnonDnon_player : AidlPknlMstpSnonWnonDnon { variantsAI[] = {}; variantsPlayer[] = {"AidlPknlMstpSnonWnonDnon_player_idleSteady03", 0.333, "AidlPknlMstpSnonWnonDnon_player_idleSteady02", 0.333, "AidlPknlMstpSnonWnonDnon_player_idleSteady01"}; variantAfter[] = {0, 0, 0}; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {}; }; class AidlPknlMstpSnonWnonDnon_player_0S : AidlPknlMstpSnonWnonDnon_player { variantAfter[] = {1, 1, 1}; limitGunMovement = 0.1; interpolationSpeed = 30; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon_player", 0.01, "AidlPknlMstpSnonWnonDnon_player_idleSteady01", 0.01, "AidlPknlMstpSnonWnonDnon_player_idleSteady02", 0.01, "AidlPknlMstpSnonWnonDnon_player_idleSteady03", 0.01}; InterpolateTo[] = {}; }; class AidlPknlMstpSnonWnonDnon_player_idleSteady01 : AidlPknlMstpSnonWnonDnon_player_0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon_idleSteady01"; speed = 0.139535; looped = "false"; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon_player", 0.01}; }; class AidlPknlMstpSnonWnonDnon_player_idleSteady02 : AidlPknlMstpSnonWnonDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon_idleSteady02"; speed = 0.064516; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon_player", 0.01}; }; class AidlPknlMstpSnonWnonDnon_player_idleSteady03 : AidlPknlMstpSnonWnonDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon_idleSteady03"; speed = 0.070588; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon_player", 0.01}; }; class AidlPknlMstpSnonWnonDnon_idleSteady01 : AidlPknlMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon_idleSteady01"; speed = 0.139535; interpolationSpeed = 30; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPknlMstpSnonWnonDnon", 0.01}; }; class AidlPknlMstpSnonWnonDnon_idleSteady02 : AidlPknlMstpSnonWnonDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon_idleSteady02"; speed = 0.064516; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPknlMstpSnonWnonDnon", 0.01}; }; class AidlPknlMstpSnonWnonDnon_idleSteady03 : AidlPknlMstpSnonWnonDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon_idleSteady03"; speed = 0.070588; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPknlMstpSnonWnonDnon", 0.01}; }; class AidlPpneMstpSnonWnonDnon0S : AmovPpneMstpSrasWpstDnon { equivalentTo = "AidlPpneMstpSnonWnonDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPpneMstpSnonWnonDnon0S", 0.7, "AidlPpneMstpSnonWnonDnon01", 0.1, "AidlPpneMstpSnonWnonDnon02", 0.1, "AidlPpneMstpSnonWnonDnon03", 0.1}; variantAfter[] = {5, 10, 20}; canPullTrigger = "false"; actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon.rtm"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon01", 0.1, "AidlPpneMstpSnonWnonDnon02", 0.1, "AidlPpneMstpSnonWnonDnon03", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AidlPpneMstpSnonWnonDnon01 : AidlPpneMstpSnonWnonDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\non\non\AidlPpneMstpSnonWnonDnon01"; speed = 0.34; looped = "false"; variantAfter[] = {1, 1, 1}; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AidlPpneMstpSnonWnonDnon02 : AidlPpneMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\non\non\AidlPpneMstpSnonWnonDnon02"; speed = 0.36; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AidlPpneMstpSnonWnonDnon03 : AidlPpneMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\non\non\AidlPpneMstpSnonWnonDnon03"; speed = 0.22; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleStandTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon"; speed = 1.06; disableWeapons = "true"; enableOptics = "false"; looped = "false"; interpolationRestart = 2; leftHandIKCurve[] = {0.8, 1, 0.9, 0}; rightHandIKCurve[] = {0.37, 1, 0.43, 0}; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon", 0.02}; }; class AinvPknlMstpSlayWrflDnon : AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon { variantsAI[] = {}; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; limitGunMovement = 0.3; leftHandIKCurve[] = {}; rightHandIKCurve[] = {}; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSlayWrflDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; class AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon : AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon"; speed = 1.06; looped = "false"; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; leftHandIKCurve[] = {0.1, 0, 0.2, 1}; rightHandIKCurve[] = {0.57, 0, 0.63, 1}; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01, "AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon", 0.02}; }; class AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon : AmovPknlMstpSrasWrflDnon { actions = "RifleKneelTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon"; speed = 1.3; disableWeapons = "true"; enableOptics = "false"; looped = "false"; interpolationRestart = 2; leftHandIKCurve[] = {0.8, 1, 0.9, 0}; rightHandIKCurve[] = {0.37, 1, 0.43, 0}; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSlayWrflDnon_medic", 0.1, "AinvPknlMstpSlayWrflDnon_healed", 0.1, "AinvPknlMstpSlayWrflDnon_healed2", 0.1}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02}; }; class AinvPknlMstpSlayWrflDnon_1 : AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; rightHandIKCurve[] = {}; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; class AinvPknlMstpSlayWrflDnon_medic : AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon { aiming = "empty"; aimingBody = "empty"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_medic"; speed = 0.17; limitGunMovement = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; leftHandIKBeg = "false"; leftHandIKEnd = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01}; }; class AinvPknlMstpSlayWrflDnon_healed : AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_healed1"; speed = 0.17; variantsPlayer[] = {"AinvPknlMstpSlayWrflDnon_healed", 0.5, "AinvPknlMstpSlayWrflDnon_healed2", 0.5}; equivalentTo = "AinvPknlMstpSlayWrflDnon_healed"; variantsAI[] = {""}; variantAfter[] = {0, 0, 0}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; rightHandIKBeg = "false"; rightHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKEnd = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01}; }; class AinvPknlMstpSlayWrflDnon_healed2 : AinvPknlMstpSlayWrflDnon_healed { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_healed2"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01}; }; class AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon : AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon"; speed = 1.3; looped = "false"; interpolationRestart = 2; leftHandIKCurve[] = {0.1, 0, 0.2, 1}; rightHandIKCurve[] = {0.57, 0, 0.63, 1}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01, "AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon", 0.02}; }; class AmovPpneMstpSrasWrflDnon_healed : AmovPpneMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_healed"; speed = 0.17; soundOverride = "crawl"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; }; class AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon : AmovPercMstpSrasWpstDnon { actions = "PistolStandTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.8; disableWeapons = "true"; enableOptics = 2; looped = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end : AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end"; speed = 1.15; disableWeapons = "true"; enableOptics = 2; showHandGun = "false"; looped = "false"; limitGunMovement = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_1", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_1 : AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon", 0.01}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.01, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; class AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon : AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon"; speed = 1.04; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; enableOptics = 2; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end : AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.97; showHandgun = "true"; looped = "false"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon : AmovPknlMstpSrasWpstDnon { actions = "PistolKneelTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.57; disableWeapons = "true"; enableOptics = "false"; looped = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end"; speed = 1.15; showHandGun = "false"; looped = "false"; limitGunMovement = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_2", 0.01, "AinvPknlMstpSnonWnonDnon_medic_1", 0.02, "AinvPknlMstpSnonWnonDnon_healed_1", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_2 : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon", 0.01}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; class AinvPknlMstpSnonWnonDnon_medic_1 : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_medic"; speed = 0.17; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_healed_1 : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_healed1"; speed = 0.17; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon"; speed = 1.15; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; enableOptics = 2; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon_end : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon_end"; speed = 1.97; showHandgun = "true"; looped = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AmovPpneMstpSrasWpstDnon_healed : AmovPpneMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_healed"; speed = 0.17; soundOverride = "crawl"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; }; class AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon { actions = "CivilStandTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.54; disableWeapons = "true"; enableOptics = "false"; looped = "false"; limitGunMovement = "false"; canPullTrigger = "false"; ConnectTo[] = {"ActsPsitMstpSnonWrflDnon_varSittingSleeping01", 0.01, "ActsPsitMstpSnonWnonDnon_varSittingDrinking", 0.01, "ActsPsitMstpSnonWrflDnon_varSittingSleeping02", 0.01, "AinvPknlMstpSnonWnonDnon_3", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_3 : AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; class AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon"; speed = 1.54; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon : AmovPknlMstpSnonWnonDnon { actions = "CivilKneelTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.75; disableWeapons = "true"; enableOptics = "false"; looped = "false"; limitGunMovement = "false"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_4", 0.02, "AinvPknlMstpSnonWnonDnon_medic_2", 0.1, "AinvPknlMstpSnonWnonDnon_healed_2", 0.1}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_4 : AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; class AinvPknlMstpSnonWnonDnon_medic_2 : AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_medic"; speed = 0.17; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_healed_2 : AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_healed2"; speed = 0.17; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon : AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { actions = "CivilKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon"; speed = 1.75; looped = "false"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AmovPpneMstpSnonWnonDnon_healed : AmovPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_healed"; speed = 0.17; soundOverride = "crawl"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_GetOutLow"; speed = 1.9; looped = "false"; soundOverride = "walk"; soundEnabled = "false"; disableWeapons = "true"; enableOptics = "false"; leaningFactorBeg = 1; leaningFactorEnd = 0; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMedium : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_GetOutMedium"; speed = 1.333; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_GetOutHigh"; speed = 0.915; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow : AmovPercMstpSrasWpstDnon { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_GetOutLow"; speed = 1.9; looped = "false"; soundOverride = "walk"; soundEnabled = "false"; disableWeapons = "true"; enableOptics = "false"; leaningFactorBeg = 1; leaningFactorEnd = 0; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutMedium : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_GetOutMedium"; speed = 1.333; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_GetOutHigh"; speed = 0.915; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow : AmovPercMstpSnonWnonDnon { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_GetInLow"; speed = 2; looped = "false"; soundOverride = "walk"; soundEnabled = "false"; disableWeapons = "true"; enableOptics = "false"; leaningFactorBeg = 1; leaningFactorEnd = 0; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium : AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_GetInMedium"; speed = 0.8333; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh : AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_GetInHigh"; speed = 0.8333; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow : AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutLow"; speed = 1.5; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutMedium : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutMedium"; speed = 1.666; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutHigh"; speed = 0.915; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWrflDnon : AmovPpneMstpSrasWrflDnon_injured { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon"; speed = 1e+010; disableWeapons = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; actions = "InjuredManActionsRfl_norot"; showWeaponAim = "false"; aiming = "empty"; aimingBody = "empty"; interpolationSpeed = 2; canPullTrigger = "false"; headBobMode = 1; headBobStrength = -1; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon_injuredHealed", 0.2, "AinjPpneMstpSnonWrflDnon_rolltofront", 0.1, "AdthPpneMstpSnonWnonDnonB", 0.01, "AinjPfalMstpSnonWrflDnon_carried_Up", 0.1}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnonB", 0.01, "AinjPpneMstpSnonWrflDb_grab", 0.1}; }; class AinjPpneMstpSnonWrflDnon_injuredHealed : AinjPpneMstpSnonWrflDnon { actions = "InjuredManActionsRfl_healed"; duty = 0; speed = 1e+010; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.2}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWrflDnon_rolltoback : AinjPpneMstpSnonWrflDnon { looped = "false"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWrflDnon_rolltoback"; speed = 0.3; disableWeapons = "true"; interpolationRestart = 2; duty = 3; canPullTrigger = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDnon_rolltofront", 0.1, "AinjPpneMstpSnonWrflDb_grab", 0.1}; }; class AinjPpneMstpSnonWrflDnon_rolltofront : AinjPpneMstpSnonWrflDnon_rolltoback { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWrflDnon_rolltofront"; actions = "InjuredManActionsRfl"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDnon_rolltoback", 0.1}; }; class AinjPpneMstpSnonWnonDnon_kneel : AinjPpneMstpSnonWrflDnon { actions = "RifleKneelActions"; looped = "false"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_kneel"; speed = 0.4; disableWeapons = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMstpSnonWnonDnon", 0.02}; }; class AdthPpneMstpSnonWnonDnonB : AinjPpneMstpSnonWrflDnon { canPullTrigger = "false"; looped = "false"; terminal = "true"; onLandEnd = "true"; onLandBeg = "false"; enableDirectControl = 0; soundOverride = "bodyfall"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_death"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSnonWrflDbB_dragged : AdthPpneMstpSnonWnonDnonB { actions = "InjuredManDraggedDeadActions"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\AinjPpneMstpSnonWnonDb_dragged"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWrflDb : AinjPpneMstpSnonWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb"; speed = 1; actions = "InjuredManDraggedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; headBobMode = 1; headBobStrength = -1; ConnectTo[] = {"AdthPpneMstpSnonWrflDbB_dragged", 0.5, "AinjPpneMstpSnonWrflDb_release", 0.1, "AinjPpneMstpSnonWrflDb_still", 0.1}; InterpolateTo[] = {"AdthPpneMstpSnonWrflDbB_dragged", 0.5, "AinjPpneMstpSnonWrflDb_release", 0.1, "AinjPpneMstpSnonWrflDb_still", 0.1}; }; class AinjPpneMstpSnonWrflDb_grab : AinjPpneMstpSnonWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_grab"; speed = 1; looped = "false"; actions = "InjuredManDraggedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.85; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWrflDb_still", 0.1, "AinjPfalMstpSnonWrflDnon_carried_Up", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDb_release", 0.02, "AinjPpneMstpSnonWrflDb_still", 0.1, "AinjPfalMstpSnonWrflDnon_carried_Up", 0.1}; }; class AinjPpneMstpSnonWrflDb_release : AinjPpneMstpSnonWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_release"; speed = 1; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWrflDb_death : AinjPpneMstpSnonWrflDb_release { collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWrflDb_still : AinjPpneMstpSnonWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_still"; speed = 1e+010; actions = "InjuredManDraggedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AdthPpneMstpSnonWrflDbB_dragged", 0.5, "AinjPpneMstpSnonWrflDb", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWrflDbB_dragged", 0.5, "AinjPpneMstpSnonWrflDb_release", 0.1}; }; class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 : Default { actions = "MoveWithInjuredManDraggerRfl"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1"; speed = 1; looped = "false"; disableWeapons = "true"; aiming = "empty"; aimingBody = "empty"; duty = 0.2; interpolationSpeed = 10.05; showWeaponAim = "false"; canPullTrigger = "false"; limitGunMovement = "false"; headBobMode = 2; ConnectTo[] = {"AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2", 0.02}; InterpolateTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.2, "AcinPknlMwlkSlowWrflDb_death", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1}; }; class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2 : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2"; speed = 1; looped = "false"; actions = "MoveWithInjuredManDraggerRfl"; ConnectTo[] = {"AcinPknlMstpSrasWrflDnon", 0.02, "AcinPknlMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1, "AcinPknlMwlkSlowWrflDb_death2", 0.2}; }; class AcinPknlMstpSrasWrflDnon : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb_still"; speed = 1e+010; looped = "true"; duty = -0.3; interpolationSpeed = 6.05; canPullTrigger = "true"; disableWeapons = "false"; enableOptics = "false"; ConnectTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.15, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSrasWrflDb", 0.1}; InterpolateTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.15, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSrasWrflDb", 0.1, "AcinPknlMwlkSlowWrflDb_death", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1, "Helper_SwitchToCarryRfl", 0.1, "AcinPknlMwlkSlowWrflDb_death2", 0.2}; }; class DraggerBase : Default { actions = "MoveWithInjuredManDragger"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1"; speed = 1; looped = "false"; disableWeapons = "true"; aiming = "empty"; aimingBody = "empty"; duty = 0.2; interpolationSpeed = 1; showWeaponAim = "false"; canPullTrigger = "false"; limitGunMovement = "false"; headBobMode = 2; ConnectTo[] = {}; InterpolateTo[] = {}; }; class DraggerBaseRfl : DraggerBase { actions = "MoveWithInjuredManDraggerRfl"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { actions = "MoveWithInjuredManDraggerRfl"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon"; speed = 1; looped = "false"; duty = -0.5; interpolationSpeed = 1; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.15}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.15, "AmovPercMstpSlowWrflDnon", 0.1}; }; class AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon : DraggerBaseRfl { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon"; speed = 0.55; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.15}; }; class AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon : DraggerBaseRfl { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon"; speed = 0.38; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.15}; }; class AcinPknlMwlkSrasWrflDb : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { actions = "MoveWithInjuredManDraggerRfl"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb"; speed = 1; looped = "true"; duty = 0.6; interpolationSpeed = 4.1; disableWeapons = "false"; canPullTrigger = "true"; enableOptics = "false"; ConnectTo[] = {"AcinPknlMstpSrasWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AcinPknlMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSlowWrflDb_death", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1, "AcinPknlMwlkSlowWrflDb_death2", 0.2}; }; class AcinPknlMwlkSlowWrflDb_death : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb_death"; speed = 1; looped = "false"; terminal = "true"; interpolationSpeed = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AcinPknlMwlkSlowWrflDb_agony : AmovPpneMstpSrasWrflDnon_injured { ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; }; class AcinPercMrunSrasWrflDf : InjuredMovedBase { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-carrier"; actions = "MoveWithInjuredManCarrierRflWc"; limitGunMovement = "false"; aimPrecision = 5; enableOptics = "false"; visibleSize = 0.750126; relSpeedMin = 1; duty = 0.5; onLadder = "false"; speed = 0.9; ConnectTo[] = {"AcinPercMrunSrasWrflDf_death", 0.1, "AcinPercMrunSrasWrflDf_agony", 0.1, "AcinPercMstpSrasWrflDnon", 0.1, "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_carrier", 0.01, "AcinPercMstpSrasWrflDnon", 0.1}; }; class AcinPercMrunSrasWrflDf_death : AcinPercMrunSrasWrflDf { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-dead-carrier"; terminal = "true"; speed = 0.22; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AcinPercMrunSrasWrflDf_agony : AcinPercMrunSrasWrflDf_death { looped = "false"; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-dead-carrier"; duty = 10; speed = 0.22; terminal = "false"; onLandBeg = "false"; onLandEnd = "true"; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon : InjuredMovedBase { looped = "false"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon"; speed = 0.1; actions = "MoveWithInjuredManCarrierRfl"; limitGunMovement = "false"; enableOptics = "false"; duty = 1; canPullTrigger = "false"; showWeaponAim = "false"; interpolationSpeed = 6.05; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; forceAim = 1; ConnectTo[] = {"AcinPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_carrier", 0.01}; }; class Helper_SwitchToCarryRfl : AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon { speed = 1e+010; looped = "true"; actions = "MoveWithInjuredMan_helperRfl"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AcinPknlMstpSrasWrflDnon_Helper"; forceAim = 0; ConnectTo[] = {}; InterpolateTo[] = {"AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon", 0.1}; }; class AcinPercMstpSrasWrflDnon : AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon { looped = "true"; speed = 1e+010; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl-wc-carrier"; limitGunMovement = "false"; aimPrecision = 5; visibleSize = 0; duty = -0.2; actions = "MoveWithInjuredManCarrierRfl"; canPullTrigger = "true"; forceAim = 0; ConnectTo[] = {"AcinPercMrunSrasWrflDf", 0.2, "AcinPercMstpSrasWrflDnon_agony", 0.1, "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_carrier", 0.01, "AdthPercMstpSlowWrflDf_carrier", 0.01, "AcinPercMrunSrasWrflDf", 0.2}; }; class AcinPercMstpSrasWrflDnon_agony : AcinPercMstpSrasWrflDnon { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-dead-carrier"; speed = 0.21; looped = "false"; onLandEnd = "true"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon : InjuredMovedBase { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl_down-carrier"; speed = 0.3; actions = "RifleLowStandActions"; looped = "false"; canPullTrigger = "false"; forceAim = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPknlMwlkSlowWrflDb_death2 : AcinPknlMwlkSlowWrflDb_death { ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDnon_carried_Up : AgonyBaseRfl { looped = "false"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AinjPfalMstpSnonWunaDnon_carried_Up"; speed = 0.1; actions = "InjuredManCarriedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.1; canPullTrigger = "false"; disableWeapons = "true"; onLandBeg = "true"; collisionShapeSafe = ""; ConnectTo[] = {"AinjPfalMstpSnonWrflDnon_carried_still", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDnon_AmovPpneMstpSrasWrflDnon_injured : AinjPfalMstpSnonWrflDnon_carried_Up { speed = 0.2; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl-dead-carried"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDnon_carried_still : AinjPfalMstpSnonWrflDnon_carried_Up { soundEdge[] = {}; speed = 100; looped = "true"; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-carried"; duty = 0; onLandBeg = "false"; limitGunMovement = "false"; canPullTrigger = "false"; ConnectTo[] = {"AinjPfalMstpSnonWrflDf_carried", 0.1, "AinjPfalMstpSnonWrflDnon_carried_Down", 0.2}; InterpolateTo[] = {"AinjPfalMstpSnonWrflDf_carried", 0.1, "AinjPfalMstpSnonWrflDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWrflDf_carried_fall", 0.1}; }; class AinjPfalMstpSnonWrflDf_carried : AinjPfalMstpSnonWrflDnon_carried_Up { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-carried"; looped = "true"; speed = 1.36; onLandBeg = "false"; limitGunMovement = "false"; actions = "InjuredManCarriedActionsRflWc"; canPullTrigger = "false"; ConnectTo[] = {"AinjPfalMstpSnonWrflDnon_carried_still", 0.1, "AinjPfalMstpSnonWrflDf_carried_dead", 0.1}; InterpolateTo[] = {"AinjPfalMstpSnonWrflDnon_carried_still", 0.1, "AinjPfalMstpSnonWrflDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWrflDf_carried_fall", 0.1, "AinjPfalMstpSnonWrflDf_carried_dead", 0.1}; }; class AinjPfalMstpSnonWrflDf_carried_fallwc : AinjPfalMstpSnonWrflDf_carried { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-dead-carried"; speed = 0.22; looped = "false"; onLandBeg = "false"; onLandEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDf_carried_fall : AinjPfalMstpSnonWrflDf_carried_fallwc { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-dead-carried"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDf_carried_dead : AinjPfalMstpSnonWrflDf_carried { speed = 0.21; terminal = "true"; actions = "InjuredManCarriedActionsRfl"; canPullTrigger = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDnon_carried_Down : AgonyBase { looped = "false"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl_down-carried"; speed = 0.3; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; onLandEnd = "true"; collisionShapeSafe = ""; actions = "InjuredManActionsRfl"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AmovPpneMstpSnonWnonDnon_injured : AgonyBase { file = "\ca\Anims\Characters\data\Anim\sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; onLandBeg = "true"; onLandEnd = "true"; showWeaponAim = "true"; disableWeapons = "false"; visibleSize = 0.100126; aimPrecision = 2; aiming = "aimingLying"; aimingBody = "aimingUpLying"; leaning = "aimingLying"; legs = "legsLyingAiming"; interpolationSpeed = 2; soundOverride = "crawl"; canPullTrigger = "false"; speed = 1e+010; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.5, "AinjPpneMstpSnonWnonDnon_rolltoback", 0.02}; InterpolateTo[] = {"AmovPpneMsprSnonWnonDf_injured", 0.1}; }; class AmovPpneMstpSnonWpstDnon_injured : AmovPpneMstpSnonWnonDnon_injured { ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.5}; InterpolateTo[] = {}; }; class AmovPpneMsprSnonWnonDf_injured : AmovPpneMstpSnonWnonDnon_injured { actions = "InjuredManActionsnon"; speed = 0.2; showWeaponAim = "false"; file = "\ca\Anims\Characters\data\Anim\sdr\mov\pne\spr\non\non\AmovPpneMsprSnonWnonDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; limitGunMovement = "false"; soundOverride = "crawl"; duty = 2.6; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; }; class AdthPercMstpSnonWnonDnon_carrier : DefaultDie { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon-dead-carrier"; looped = "false"; terminal = "true"; canPullTrigger = "false"; showWeaponAim = "false"; enableOptics = "false"; actions = "DeadActions"; speed = 0.2; disableWeaponsLong = "true"; onLandEnd = "true"; soundOverride = "bodyfall"; headBobMode = 2; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWpstDnon_carrier : AdthPercMstpSnonWnonDnon_carrier { ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDf_carrier : AdthPercMstpSnonWnonDnon_carrier { speed = 0.21; terminal = "true"; onLandEnd = "true"; canPullTrigger = "false"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWpstDf_carrier : AdthPercMstpSnonWnonDf_carrier { ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWnonDnon : AmovPpneMstpSnonWnonDnon_injured { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon"; speed = 1e+010; disableWeapons = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; actions = "InjuredManActionsnon_norot"; showWeaponAim = "false"; aiming = "empty"; aimingBody = "empty"; interpolationSpeed = 0.5; canPullTrigger = "false"; ConnectTo[] = {"AdthPpneMstpSnonWnonDnonB", 0.01, "AinjPpneMstpSnonWnonDnon_injuredHealed", 0.2, "AinjPpneMstpSnonWnonDnon_rolltofront", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Up", 0.1}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnonB", 0.01, "AinjPpneMstpSnonWnonDb_grab", 0.1}; }; class AinjPpneMstpSnonWnonDnon_injuredHealed : AinjPpneMstpSnonWnonDnon { actions = "InjuredManActionsnon_healed"; duty = 0; speed = 10000000; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.2}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWnonDnon_rolltoback : AinjPpneMstpSnonWnonDnon { looped = "false"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_rolltoback"; speed = 0.3; disableWeapons = "true"; interpolationRestart = 2; duty = 3; canPullTrigger = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDnon_rolltofront", 0.1, "AinjPpneMstpSnonWnonDb_grab", 0.1}; }; class AinjPpneMstpSnonWnonDnon_rolltofront : AinjPpneMstpSnonWnonDnon_rolltoback { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_rolltofront"; actions = "InjuredManActionsnon"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDnon_rolltoback", 0.1}; }; class AdthPpneMstpSnonWnonDbB_dragged : AdthPpneMstpSnonWnonDnonB { actions = "InjuredManDraggedDeadActions"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\AinjPpneMstpSnonWnonDb_dragged"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWnonDb : AinjPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb"; speed = 1; actions = "InjuredManDraggedActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.51, "AinjPpneMstpSnonWnonDb_release", 0.1, "AinjPpneMstpSnonWnonDb_still", 0.1}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.5, "AinjPpneMstpSnonWnonDb_release", 0.1, "AinjPpneMstpSnonWnonDb_still", 0.1}; }; class AinjPpneMstpSnonWnonDb_grab : AinjPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_grab"; speed = 1; looped = "false"; actions = "InjuredManDraggedActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.85; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWnonDb_still", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Up", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDb_release", 0.02, "AinjPpneMstpSnonWnonDb_still", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Up", 0.1}; }; class AinjPpneMstpSnonWnonDb_release : AinjPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_release"; speed = 1; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWnonDb_death : AinjPpneMstpSnonWnonDb_release { collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWnonDb_still : AinjPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_still"; speed = 1e+010; actions = "InjuredManDraggedActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.01, "AinjPpneMstpSnonWnonDb", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.01, "AinjPpneMstpSnonWnonDb_release", 0.1}; }; class AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 : Default { actions = "MoveWithInjuredManDraggerNon"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1"; speed = 1; looped = "false"; disableWeapons = "true"; aiming = "empty"; aimingBody = "empty"; duty = 0.2; interpolationSpeed = 10.05; showWeaponAim = "false"; canPullTrigger = "false"; limitGunMovement = "false"; disableWeaponsLong = "true"; enableOptics = "false"; enableDirectControl = 0; headBobMode = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2", 0.02}; InterpolateTo[] = {"AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.2, "AcinPknlMwlkSnonWnonDb_death", 0.2, "AcinPknlMwlkSnonWnonDb_agony", 0.2}; }; class AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_1 : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2", 0.02}; InterpolateTo[] = {"AcinPknlMwlkSnonWpstDb_AmovPercMstpSrasWpstDnon", 0.2, "AcinPknlMwlkSnonWpstDb_death", 0.2, "AcinPknlMwlkSnonWpstDb_agony", 0.2}; }; class AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2 : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; speed = 1; looped = "false"; enableDirectControl = 0; canPullTrigger = "false"; ConnectTo[] = {"AcinPknlMstpSnonWnonDnon", 0.01, "AcinPknlMwlkSnonWnonDb", 0.01}; InterpolateTo[] = {"AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.2, "AcinPknlMwlkSnonWnonDb_death", 0.2, "AcinPknlMwlkSnonWnonDb_agony", 0.2}; }; class AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2 : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2 { ConnectTo[] = {"AcinPknlMstpSnonWpstDnon", 0.01, "AcinPknlMwlkSnonWpstDb", 0.01}; InterpolateTo[] = {"AcinPknlMwlkSnonWpstDb_AmovPercMstpSrasWpstDnon", 0.2, "AcinPknlMwlkSnonWpstDb_death", 0.2, "AcinPknlMwlkSnonWpstDb_agony", 0.2}; }; class AcinPknlMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb_still"; speed = 1e+010; looped = "true"; duty = -0.3; interpolationSpeed = 6.05; enableOptics = "false"; canPullTrigger = "false"; ConnectTo[] = {"AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.15, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb", 0.1}; InterpolateTo[] = {"AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.15, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb", 0.1, "AcinPknlMwlkSnonWnonDb_death", 0.2, "AcinPknlMwlkSnonWnonDb_agony", 0.2, "Helper_SwitchToCarrynon", 0.1}; }; class AcinPknlMstpSnonWpstDnon : AcinPknlMstpSnonWnonDnon { actions = "MoveWithInjuredManDraggerPst"; ConnectTo[] = {"AcinPknlMwlkSnonWpstDb_AmovPercMstpSrasWpstDnon", 0.15, "AcinPknlMstpSnonWpstDnon_AmovPknlMstpSrasWpstDnon", 0.1, "AcinPknlMstpSnonWpstDnon_AmovPpneMstpSrasWpstDnon", 0.1, "AcinPknlMwlkSnonWpstDb", 0.1}; InterpolateTo[] = {"AcinPknlMwlkSnonWpstDb_AmovPercMstpSrasWpstDnon", 0.15, "AcinPknlMstpSnonWpstDnon_AmovPknlMstpSrasWpstDnon", 0.1, "AcinPknlMwlkSnonWpstDb", 0.1, "AcinPknlMwlkSnonWpstDb_death", 0.2, "AcinPknlMwlkSnonWpstDb_agony", 0.2, "Helper_SwitchToCarrynon_pst", 0.1}; }; class DraggerBasenon : DraggerBase { actions = "MoveWithInjuredManDraggernon"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1"; enableOptics = "false"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { actions = "MoveWithInjuredManDraggernon"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon"; speed = 1; looped = "false"; duty = -0.5; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.15}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; }; class AcinPknlMwlkSnonWpstDb_AmovPercMstpSrasWpstDnon : AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon { ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.1}; }; class AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon : DraggerBasenon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon"; speed = 0.55; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.15}; }; class AcinPknlMstpSnonWpstDnon_AmovPknlMstpSrasWpstDnon : AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon { ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon : DraggerBasenon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.4; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.15}; }; class AcinPknlMstpSnonWpstDnon_AmovPpneMstpSrasWpstDnon : AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon { ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPknlMwlkSnonWnonDb : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb"; speed = 1; looped = "true"; duty = 6; interpolationSpeed = 4.1; disableWeapons = "true"; canPullTrigger = "false"; enableOptics = "false"; ConnectTo[] = {"AcinPknlMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AcinPknlMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb_death", 0.2, "AcinPknlMwlkSnonWnonDb_agony", 0.2}; }; class AcinPknlMwlkSnonWpstDb : AcinPknlMwlkSnonWnonDb { ConnectTo[] = {"AcinPknlMstpSnonWpstDnon", 0.1, "AcinPknlMstpSnonWpstDnon_AmovPknlMstpSrasWpstDnon", 0.1, "AcinPknlMstpSnonWpstDnon_AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AcinPknlMstpSnonWpstDnon", 0.1, "AcinPknlMwlkSnonWpstDb_AmovPercMstpSrasWpstDnon", 0.1, "AcinPknlMstpSnonWpstDnon_AmovPknlMstpSrasWpstDnon", 0.1, "AcinPknlMwlkSnonWpstDb_death", 0.2, "AcinPknlMwlkSnonWpstDb_agony", 0.2}; }; class AcinPknlMwlkSnonWnonDb_death : AcinPknlMwlkSnonWnonDb { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb_death"; terminal = "true"; interpolationSpeed = 1; canPullTrigger = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AcinPknlMwlkSnonWpstDb_death : AcinPknlMwlkSnonWnonDb_death { ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AcinPknlMwlkSnonWnonDb_agony : AmovPpneMstpSnonWnonDnon_injured { actions = "InjuredManActionsnon_norot"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; }; class AcinPknlMwlkSnonWpstDb_agony : AcinPknlMwlkSnonWnonDb_agony { ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWpstDnon_injured", 0.1}; }; class AcinPercMrunSnonWnonDf : InjuredMovedBase { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-carrier"; actions = "MoveWithInjuredManCarrierNonWc"; limitGunMovement = "false"; aimPrecision = 5; enableOptics = "false"; visibleSize = 0.750126; relSpeedMin = 1; duty = 0.5; onLadder = "false"; speed = 0.9; disableWeapons = "true"; disableWeaponsLong = "true"; canPullTrigger = "false"; ConnectTo[] = {"AcinPercMrunSnonWnonDf_death", 0.1, "AcinPercMrunSnonWnonDf_agony", 0.1, "AcinPercMstpSnonWnonDnon", 0.1, "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_carrier", 0.01, "AcinPercMstpSnonWnonDnon", 0.1}; }; class AcinPercMrunSnonWpstDf : AcinPercMrunSnonWnonDf { ConnectTo[] = {"AcinPercMstpSnonWpstDnon", 0.1, "AcinPercMrunSnonWpstDf_AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWpstDnon_carrier", 0.01, "AcinPercMstpSnonWpstDnon", 0.1}; }; class AcinPercMrunSnonWnonDf_death : AcinPercMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-dead-carrier"; terminal = "true"; speed = 0.22; looped = "false"; onLandEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AcinPercMrunSnonWnonDf_agony : AcinPercMrunSnonWnonDf_death { looped = "false"; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-dead-carrier"; duty = 10; speed = 0.22; terminal = "false"; onLandBeg = "false"; onLandEnd = "true"; showWeaponAim = "false"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon : InjuredMovedBase { looped = "false"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon"; speed = 0.1; actions = "MoveWithInjuredManCarrierNon"; limitGunMovement = "false"; enableOptics = "false"; duty = 1; canPullTrigger = "false"; showWeaponAim = "false"; interpolationSpeed = 6.05; disableWeapons = "true"; disableWeaponsLong = "true"; forceAim = 1; ConnectTo[] = {"AcinPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_carrier", 0.01}; }; class AcinPknlMstpSnonWpstDnon_AcinPercMrunSnonWpstDnon : AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon { ConnectTo[] = {"AcinPercMstpSnonWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWpstDnon_carrier", 0.01}; }; class Helper_SwitchToCarrynon : AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon { speed = 1e+010; looped = "true"; actions = "MoveWithInjuredMan_helpernon"; disableWeapons = "true"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\Helper_SwitchToCarrynon"; ConnectTo[] = {}; InterpolateTo[] = {"AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon", 0.1}; }; class Helper_SwitchToCarrynon_pst : Helper_SwitchToCarrynon { ConnectTo[] = {}; InterpolateTo[] = {"AcinPknlMstpSnonWpstDnon_AcinPercMrunSnonWpstDnon", 0.1}; }; class AcinPercMstpSnonWnonDnon : AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon { looped = "true"; speed = 1e+010; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon-wc-carrier"; limitGunMovement = "false"; aimPrecision = 5; visibleSize = 0; duty = -0.2; actions = "MoveWithInjuredManCarrierNon"; canPullTrigger = "false"; disableWeaponsLong = "true"; forceAim = 0; ConnectTo[] = {"AcinPercMrunSnonWnonDf", 0.2, "AcinPercMstpSnonWnonDnon_agony", 0.1, "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_carrier", 0.01, "AdthPercMstpSnonWnonDf_carrier", 0.01, "AcinPercMrunSnonWnonDf", 0.2, "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon", 0.1}; }; class AcinPercMstpSnonWpstDnon : AcinPercMstpSnonWnonDnon { ConnectTo[] = {"AcinPercMrunSnonWpstDf", 0.2, "AcinPercMstpSnonWpstDnon_agony", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWpstDnon_carrier", 0.01, "AdthPercMstpSnonWpstDf_carrier", 0.01, "AcinPercMrunSnonWpstDf", 0.2}; }; class AcinPercMstpSnonWnonDnon_agony : AcinPercMstpSnonWnonDnon { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-dead-carrier"; speed = 0.21; looped = "false"; onLandEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AcinPercMstpSnonWpstDnon_agony : AcinPercMstpSnonWnonDnon_agony { ConnectTo[] = {"AmovPpneMstpSnonWpstDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon : InjuredMovedBase { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon_down-carrier"; speed = 0.3; actions = "MoveWithInjuredManCarrierNon"; looped = "false"; canPullTrigger = "false"; disableWeapons = "true"; disableWeaponsLong = "true"; enableOptics = "false"; forceAim = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPercMrunSnonWpstDf_AmovPercMstpSrasWpstDnon : AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon { ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDnon_carried_Up : AgonyBase { looped = "false"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AinjPfalMstpSnonWnonDnon_carried_Up"; speed = 0.1; actions = "InjuredManCarriedActionsnon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.1; canPullTrigger = "false"; disableWeapons = "true"; onLandBeg = "true"; collisionShapeSafe = ""; ConnectTo[] = {"AinjPfalMstpSnonWnonDnon_carried_still", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon_injured : AinjPfalMstpSnonWnonDnon_carried_Up { speed = 0.2; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon-dead-carried"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDnon_carried_still : AinjPfalMstpSnonWnonDnon_carried_Up { speed = 1e+010; looped = "true"; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-carried"; duty = 0; onLandBeg = "false"; limitGunMovement = "false"; canPullTrigger = "false"; ConnectTo[] = {"AinjPfalMstpSnonWnonDf_carried", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Down", 0.2}; InterpolateTo[] = {"AinjPfalMstpSnonWnonDf_carried", 0.1, "AinjPfalMstpSnonWnonDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWnonDf_carried_fall", 0.1}; }; class AinjPfalMstpSnonWnonDf_carried : AinjPfalMstpSnonWnonDnon_carried_Up { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-carried"; looped = "true"; speed = 1.36; onLandBeg = "false"; limitGunMovement = "false"; actions = "InjuredManCarriedActionsNonWc"; canPullTrigger = "false"; ConnectTo[] = {"AinjPfalMstpSnonWnonDnon_carried_still", 0.1, "AinjPfalMstpSnonWnonDf_carried_dead", 0.1}; InterpolateTo[] = {"AinjPfalMstpSnonWnonDnon_carried_still", 0.1, "AinjPfalMstpSnonWnonDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWnonDf_carried_fall", 0.1, "AinjPfalMstpSnonWnonDf_carried_dead", 0.1}; }; class AinjPfalMstpSnonWnonDf_carried_fallwc : AinjPfalMstpSnonWnonDf_carried { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-dead-carried"; speed = 0.22; looped = "false"; onLandBeg = "false"; onLandEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDf_carried_fall : AinjPfalMstpSnonWnonDf_carried_fallwc { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-dead-carried"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDf_carried_dead : AinjPfalMstpSnonWnonDf_carried { speed = 0.21; terminal = "true"; actions = "InjuredManCarriedActionsnon"; canPullTrigger = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDnon_carried_Down : AgonyBase { looped = "false"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon_down-carried"; speed = 0.3; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; onLandEnd = "true"; collisionShapeSafe = ""; actions = "InjuredManActionsnon"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardakRifle01 : CutSceneAnimationBase { speed = 0.05; looped = "false"; disableWeapons = "false"; enableBinocular = "false"; showHandGun = "true"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakrifle01"; enableOptics = "false"; canPullTrigger = "false"; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_sceneBardakRifle02", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardakRifle02 : ActsPercMstpSnonWpstDnon_sceneBardakRifle01 { speed = 0.032787; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakrifle02"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_5tdrcodr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_5tdrcodr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_5ttruckbed_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_5ttruckbed.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_carcodr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_carcodr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_cardr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_cardr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_carhigh_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_carhigh.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_carlow_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_carlow.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_5t_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_5t.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_5t_end_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_5t_end.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carhigh_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carhigh.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carhigh_end_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carhigh_end.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carlow_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carlow.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carlow_end_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carlow_end.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswrfldnon_5t_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswrfldnon_5t.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswrfldnon_carhigh_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswrfldnon_carhigh.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswrfldnon_carlow_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswrfldnon_carlow.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmrunsraswlnrdb_i_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\run\ras\lnr\adthpercmrunsraswlnrdb_i.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmrunsraswlnrdf_a_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\run\ras\lnr\adthpercmrunsraswlnrdf_a.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmrunsraswlnrdf_b_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\run\ras\lnr\adthpercmrunsraswlnrdf_b.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmrunsraswlnrdf_c_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\run\ras\lnr\adthpercmrunsraswlnrdf_c.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmrunsraswlnrdf_e_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\run\ras\lnr\adthpercmrunsraswlnrdf_e.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmrunsraswlnrdf_f_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\run\ras\lnr\adthpercmrunsraswlnrdf_f.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmrunsraswlnrdf_g_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\run\ras\lnr\adthpercmrunsraswlnrdf_g.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmstpslowwpstdb_10_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\pst\adthpercmstpslowwpstdb_10.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmstpslowwpstdb_11_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\pst\adthpercmstpslowwpstdb_11.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmstpslowwpstdnon_4_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\pst\adthpercmstpslowwpstdnon_4.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_16 : AdthPercMstpSlowWrflDnon_8 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\rfl\adthpercmstpslowwrfldf_1.rtm"; speed = 0.8; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_32 : AdthPercMstpSlowWrflDnon_8 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\rfl\adthpercmstpslowwrfldf_2.rtm"; speed = 0.8; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class adthpercmstpsnonwnondf_1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\non\non\adthpercmstpsnonwnondf_1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmstpsnonwnondnon_bianm_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\non\non\adthpercmstpsnonwnondnon.bianm.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\non\non\adthpercmstpsnonwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmstpsraswrfldb_8_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\rfl\adthpercmstpsraswrfldb_8.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmstpsraswrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\rfl\adthpercmstpsraswrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDb_16 : AdthPercMstpSrasWrflDb_8 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\rfl\adthpercmstpsraswrfldnon_v1.rtm"; speed = 0.8; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_16 : AdthPercMstpSrasWrflDnon_8 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\rfl\adthpercmstpsraswrfldnon_v2.rtm"; speed = 0.8; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDf_8 : AdthPercMstpSrasWrflDf_4 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\rfl\adthpercmstpsraswrfldnon_v3.rtm"; speed = 0.8; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_32 : AdthPercMstpSrasWrflDnon_16 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\rfl\adthpercmstpsraswrfldnon_v4.rtm"; speed = 0.8; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class adthpknlmrunslowwlnrdf_1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\run\low\lnr\adthpknlmrunslowwlnrdf_1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmrunslowwlnrdf_2_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\run\low\lnr\adthpknlmrunslowwlnrdf_2.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmnonslowwlnrdnon_1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\low\lnr\adthpknlmnonslowwlnrdnon_1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpslowwpstdnon_3_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\low\pst\adthpknlmstpslowwpstdnon_3.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpslowwrfldf_3_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\low\rfl\adthpknlmstpslowwrfldf_3.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpslowwrfldnon_1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\low\rfl\adthpknlmstpslowwrfldnon_1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpslowwrfldnon_2_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\low\rfl\adthpknlmstpslowwrfldnon_2.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpslowwrfldnon_3_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\low\rfl\adthpknlmstpslowwrfldnon_3.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\non\non\adthpknlmstpsnonwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmnonsraswlnrdnon_2_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\ras\lnr\adthpknlmnonsraswlnrdnon_2.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpsraswrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\ras\rfl\adthpknlmstpsraswrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpsraswrfldnon_v1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\ras\rfl\adthpknlmstpsraswrfldnon_v1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpsraswrfldnon_v2_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\ras\rfl\adthpknlmstpsraswrfldnon_v2.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpsraswrfldnon_v3_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\ras\rfl\adthpknlmstpsraswrfldnon_v3.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpsraswrfldnon_v4_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\ras\rfl\adthpknlmstpsraswrfldnon_v4.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthppnemstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\pne\stp\non\non\adthppnemstpsnonwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthppnemstpsraswrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\pne\stp\ras\rfl\adthppnemstpsraswrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthppnemstpsraswrfldnon_v1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\pne\stp\ras\rfl\adthppnemstpsraswrfldnon_v1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpsitmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\sit\stp\non\non\adthpsitmstpsnonwnondnon.rtm"; speed = 0.3; looped = "false"; terminal = "true"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpslowwlnrdnon01_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\lnr\aidlpercmstpslowwlnrdnon01.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpslowwlnrdnon02_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\lnr\aidlpercmstpslowwlnrdnon02.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpslowwlnrdnon03_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\lnr\aidlpercmstpslowwlnrdnon03.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpslowwrfldnon_changinglegs_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\rfl\aidlpercmstpslowwrfldnon_changinglegs.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpslowwrfldnon_checkingweapons_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\rfl\aidlpercmstpslowwrfldnon_checkingweapons.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpslowwrfldnon_shruggingshoulders_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\rfl\aidlpercmstpslowwrfldnon_shruggingshoulders.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpsraswrfldnon01_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\rfl\aidlpercmstpsraswrfldnon01.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpsraswrfldnon02_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\rfl\aidlpercmstpsraswrfldnon02.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpsraswrfldnon03_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\rfl\aidlpercmstpsraswrfldnon03.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwlnrdnon01_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon01.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwlnrdnon02_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon02.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwlnrdnon03_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon03.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwlnrdnon04_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon04.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwlnrdnon05_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon05.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwpstdnon01_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\pst\aidlpknlmstpslowwpstdnon01.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwpstdnon02_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\pst\aidlpknlmstpslowwpstdnon02.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwpstdnon03_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\pst\aidlpknlmstpslowwpstdnon03.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpsitmstpsnonwnondnon_ground00 : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\sit\stp\non\non\aidlpsitmstpsnonwnondnon_ground00.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpsitmstpsnonwnondnon_ground01_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\sit\stp\non\non\aidlpsitmstpsnonwnondnon_ground01.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpsitmstpsnonwnondnon_ground02_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\sit\stp\non\non\aidlpsitmstpsnonwnondnon_ground02.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpsitmstpsnonwnondnon_ground03_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\sit\stp\non\non\aidlpsitmstpsnonwnondnon_ground03.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acinpknlmwlkslowwrfldb_deathstepinserted_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\inj\acinpknlmwlkslowwrfldb_deathstepinserted.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ainvpknlmstpslaywrfldnon_amovpercmstpslowwrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\inv\knl\stp\lay\rfl\ainvpknlmstpslaywrfldnon_amovpercmstpslowwrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ainvpknlmstpslaywrfldnon_amovpknlmstpslowwrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\inv\knl\stp\lay\rfl\ainvpknlmstpslaywrfldnon_amovpknlmstpslowwrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ainvpknlmstpslaywrfldnon_healed_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\inv\knl\stp\lay\rfl\ainvpknlmstpslaywrfldnon_healed.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ainvpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_bag_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\inv\knl\stp\non\non\ainvpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_bag.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ainvpknlmstpsnonwnondnon_healed_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\inv\knl\stp\non\non\ainvpknlmstpsnonwnondnon_healed.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aldrpercmstpsnonwnondnon_slide_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\ldr\erc\stp\non\non\aldrpercmstpsnonwnondnon_slide.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aldrpercmwlksnonwnondd_amovpercmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\ldr\erc\wlk\non\non\aldrpercmwlksnonwnondd_amovpercmstpsnonwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aldrpercmwlksnonwnondu_amovpercmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\ldr\erc\wlk\non\non\aldrpercmwlksnonwnondu_amovpercmstpsnonwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmrunslowwpstdf_awoppercmrunsgthwnondf_1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\run\low\pst\amovpercmrunslowwpstdf_awoppercmrunsgthwnondf_1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmrunslowwpstdf_awoppercmrunsgthwnondf_2_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\run\low\pst\amovpercmrunslowwpstdf_awoppercmrunsgthwnondf_2.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmrunslowwrfldf_awoppercmrunsgthwrfldf_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\run\low\rfl\amovpercmrunslowwrfldf_awoppercmrunsgthwrfldf.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmrunsnonwnondf_awoppercmrunsgthwnondf_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\run\non\non\amovpercmrunsnonwnondf_awoppercmrunsgthwnondf.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmrunssurwnondf_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\run\sur\non\amovpercmrunssurwnondf.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwlnrdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwlnrdnon_aiturn180l_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon_aiturn180l.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwlnrdnon_aiturn180r_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon_aiturn180r.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsraswlnrdnon : AmovPknlMstpSrasWlnrDnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon.rtm"; duty = -0.4; speed = 1e+010; actions = "LauncherStandStpActions"; canPullTrigger = "false"; showWeaponAim = "false"; enableMissile = "true"; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wrfl.p3d"; weaponIK = 4; aiming = "aimingDefault"; ConnectTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "LauncherReloadStand", 0.02, "amovpercmstpsraswlnrdnon_amovpercmstpslowwlnrdnon", 0.01, "amovpercmstpsraswlnrdnon_amovpercmstpsraswrfldnon", 0.01, "amovpercmstpsraswlnrdnon_amovpknlmstpsraswlnrdnon", 0.02, "AmovPercMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AswmPercMstpSnonWnonDnon", 0.3, "AidlPercMstpSrasWlnrDnon_player_S0", 0.02, "AovrPercMstpSrasWlnrDf", 0.01, "aidlpercmstpsraswlnrdnon_S", 0.02, "amovpercmstpsraswlnrdnon_turnl", 0.02, "amovpercmstpSraswlnrdnon_turnr", 0.02, "amovpercmstpsraswlnrdnon_amovpercmstpsnonwnondnon", 0.02, "AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon", 0.02, "amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon", 0.02}; InterpolateTo[] = {"AidlPercMstpSrasWlnrDnon_S0", 0.01, "AmovPercMwlkSrasWlnrDf", 0.02, "AmovPercMwlkSrasWlnrDfl", 0.02, "AmovPercMwlkSrasWlnrDl", 0.02, "AmovPercMwlkSrasWlnrDbl", 0.02, "AmovPercMwlkSrasWlnrDb", 0.02, "AmovPercMwlkSrasWlnrDbr", 0.02, "AmovPercMwlkSrasWlnrDr", 0.02, "AmovPercMwlkSrasWlnrDfr", 0.02, "AmovPercMrunSrasWlnrDf", 0.02, "AmovPercMrunSrasWlnrDfl", 0.02, "AmovPercMrunSrasWlnrDl", 0.02, "AmovPercMrunSrasWlnrDbl", 0.02, "AmovPercMrunSrasWlnrDb", 0.02, "AmovPercMrunSrasWlnrDbr", 0.02, "AmovPercMrunSrasWlnrDr", 0.02, "AmovPercMrunSrasWlnrDfr", 0.02, "amovpercmstpsraswlnrdnon_turnl", 0.02, "amovpercmstpSraswlnrdnon_turnr", 0.02}; }; class AidlPercMstpSrasWlnrDnon_player_S0 : amovpercmstpsraswlnrdnon { variantsPlayer[] = {"AidlPercMstpSrasWlnrDnon_player_idleSteady01", 0.333, "AidlPercMstpSrasWlnrDnon_player_idleSteady02", 0.333, "AidlPercMstpSrasWlnrDnon_player_idleSteady03", 0.334}; variantAfter[] = {0, 0, 0}; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02, "AidlPercMstpSrasWlnrDnon_player_idleSteady01", 0.02, "AidlPercMstpSrasWlnrDnon_player_idleSteady02", 0.02, "AidlPercMstpSrasWlnrDnon_player_idleSteady03", 0.02}; InterpolateTo[] = {}; }; class AidlPercMstpSrasWlnrDnon_player_idleSteady01 : AidlPercMstpSrasWlnrDnon_player_S0 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\lnr\AidlPercMstpSrasWlnrDnon_idleSteady01"; speed = 0.074074; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_player_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_player_idleSteady02 : AidlPercMstpSrasWlnrDnon_player_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\lnr\AidlPercMstpSrasWlnrDnon_idleSteady02"; speed = 0.049587; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_player_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_player_idleSteady03 : AidlPercMstpSrasWlnrDnon_player_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\lnr\AidlPercMstpSrasWlnrDnon_idleSteady03"; speed = 0.090226; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_player_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_S0 : amovpercmstpsraswlnrdnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon.rtm"; variantsAI[] = {"AidlPercMstpSrasWlnrDnon_idleSteady01", 0.31, "AidlPercMstpSrasWlnrDnon_idleSteady02", 0.31, "AidlPercMstpSrasWlnrDnon_idleSteady03", 0.31, "AidlPercMstpSrasWlnrDnon_01", 0.0234, "AidlPercMstpSrasWlnrDnon_02", 0.0233, "AidlPercMstpSrasWlnrDnon_03", 0.0233}; variantAfter[] = {0, 0, 0}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_01", 0.02, "AidlPercMstpSrasWlnrDnon_02", 0.02, "AidlPercMstpSrasWlnrDnon_03", 0.02, "AidlPercMstpSrasWlnrDnon_idleSteady01", 0.02, "AidlPercMstpSrasWlnrDnon_idleSteady02", 0.02, "AidlPercMstpSrasWlnrDnon_idleSteady03", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.01}; }; class AidlPercMstpSrasWlnrDnon_01 : AidlPercMstpSrasWlnrDnon_S0 { variantAfter[] = {1, 1, 1}; file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\lnr\AidlPercMstpSlowWlnrDnon01"; speed = 0.25; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_02 : AidlPercMstpSrasWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\lnr\AidlPercMstpSlowWlnrDnon02"; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_03 : AidlPercMstpSrasWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\lnr\AidlPercMstpSlowWlnrDnon03"; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_01 : AidlPknlMstpSlowWlnrDnon_S0 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon01.rtm"; variantAfter[] = {1, 1, 1}; speed = 0.5; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_idleSteady01 : AidlPknlMstpSlowWlnrDnon_01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_idleSteady01"; speed = 0.26667; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_idleSteady02 : AidlPknlMstpSlowWlnrDnon_idleSteady01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_idleSteady02"; speed = 0.210526; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_idleSteady03 : AidlPknlMstpSlowWlnrDnon_idleSteady01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_idleSteady03"; speed = 0.292683; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_idleSteady01 : AidlPercMstpSrasWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\lnr\AidlPercMstpSlowWlnrDnon_idleSteady01"; speed = 0.148148; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_idleSteady02 : AidlPercMstpSrasWlnrDnon_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\lnr\AidlPercMstpSlowWlnrDnon_idleSteady02"; speed = 0.099174; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_idleSteady03 : AidlPercMstpSrasWlnrDnon_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\lnr\AidlPercMstpSlowWlnrDnon_idleSteady03"; speed = 0.090226; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_02 : AidlPknlMstpSlowWlnrDnon_01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon02.rtm"; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_03 : AidlPknlMstpSlowWlnrDnon_01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon03.rtm"; speed = 0.25; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_04 : AidlPknlMstpSlowWlnrDnon_01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon04.rtm"; speed = 0.25; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_05 : AidlPknlMstpSlowWlnrDnon_01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon05.rtm"; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_01RozhlizeniSe1 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_01RozhlizeniSe1"; speed = 0.140187; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_02RozhlizeniSe2 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_02RozhlizeniSe2"; speed = 0.44; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_03N : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_03"; speed = 0.23; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_04N : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_04"; speed = 0.198347; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_05N : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_05"; speed = 0.21; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_06RozhlizeniSe3 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_06RozhlizeniSe3"; speed = 0.27; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_07RozhlizeniSe4 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_07RozhlizeniSe4"; speed = 0.27; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_08RozhlizeniSe5 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_08RozhlizeniSe5"; speed = 0.41; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_09RozhlizeniSe6 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_09RozhlizeniSe6"; speed = 0.44; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_10RozhlizeniSe7 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_10RozhlizeniSe7"; speed = 0.193548; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_11RozhlizeniSe8 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_11RozhlizeniSe8"; speed = 0.186047; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_12checkingLnr1 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_12checkingLnr1"; speed = 0.15625; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_13checkingLnr2 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_13checkingLnr2"; speed = 0.093168; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_14RozhlizeniSe9 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_14RozhlizeniSe9"; speed = 0.07109; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_15RozhlizeniSe10 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_15RozhlizeniSe10"; speed = 0.3; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_16RozhlizeniSe11 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_16RozhlizeniSe11"; speed = 0.094488; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_17RozhlizeniSe12 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_17RozhlizeniSe12"; speed = 0.44; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AovrPercMstpSrasWlnrDf : amovpercmstpsraswlnrdnon { file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\ras\lnr\AovrPercMstpSrasWlnrDf"; speed = 0.5; looped = "false"; duty = 2; relSpeedMin = 0.996672; relSpeedMax = 0.996672; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; disableWeaponsLong = "true"; disableWeapons = "true"; enableOptics = "false"; enableMissile = "false"; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.01}; InterpolateTo[] = {}; }; class aidlpercmstpsraswlnrdnon_S : amovpercmstpsraswlnrdnon { variantsAI[] = {"aidlpercmstpsraswlnrdnon_1", 0.333, "aidlpercmstpsraswlnrdnon_2", 0.333, "aidlpercmstpsraswlnrdnon_3", 0.334}; variantAfter[] = {0, 0, 0}; ConnectTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02, "aidlpercmstpsraswlnrdnon_3", 0.02, "aidlpercmstpsraswlnrdnon_1", 0.02, "aidlpercmstpsraswlnrdnon_2", 0.02}; InterpolateTo[] = {}; }; class aidlpercmstpsraswlnrdnon_3 : aidlpercmstpsraswlnrdnon_S { variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\lnr\aidlpercmstpsraswlnrdnon01.rtm"; speed = 0.3; looped = "false"; ConnectTo[] = {"aidlpercmstpsraswlnrdnon_S", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; class aidlpercmstpsraswlnrdnon_1 : aidlpercmstpsraswlnrdnon_3 { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\lnr\aidlpercmstpsraswlnrdnon02.rtm"; speed = 0.3; looped = "false"; ConnectTo[] = {"aidlpercmstpsraswlnrdnon_S", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; class aidlpercmstpsraswlnrdnon_2 : aidlpercmstpsraswlnrdnon_3 { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\lnr\aidlpercmstpsraswlnrdnon03.rtm"; speed = 0.3; looped = "false"; ConnectTo[] = {"aidlpercmstpsraswlnrdnon_S", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; class amovpercmstpslowwlnrdnon : amovpercmstpsraswlnrdnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon.rtm"; disableWeapons = "true"; disableWeaponsLong = "true"; enableMissile = "false"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; weaponIK = 4; actions = "LauncherStandLowStpActions"; ConnectTo[] = {"amovpercmstpslowwlnrdnon_amovpercmstpsraswlnrdnon", 0.01, "AswmPercMstpSnonWnonDnon", 0.3, "AovrPercMstpSlowWlnrDf", 0.01, "amovpercmstpslowwlnrdnon_turnl", 0.01, "amovpercmstpslowwlnrdnon_turnR", 0.01}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDf", 0.02, "AmovPercMrunSlowWlnrDfl", 0.02, "AmovPercMrunSlowWlnrDl", 0.02, "AmovPercMrunSlowWlnrDbl", 0.02, "AmovPercMrunSlowWlnrDb", 0.02, "AmovPercMrunSlowWlnrDbr", 0.02, "AmovPercMrunSlowWlnrDr", 0.02, "AmovPercMrunSlowWlnrDfr", 0.02, "amovpercmstpslowwlnrdnon_turnl", 0.01, "amovpercmstpslowwlnrdnon_turnR", 0.01, "AmovPercMwlkSlowWlnrDf", 0.02, "AmovPercMwlkSlowWlnrDfr", 0.02, "AmovPercMwlkSlowWlnrDr", 0.02, "AmovPercMwlkSlowWlnrDbr", 0.02, "AmovPercMwlkSlowWlnrDb", 0.02, "AmovPercMwlkSlowWlnrDbl", 0.02, "AmovPercMwlkSlowWlnrDl", 0.02, "AmovPercMwlkSlowWlnrDfl", 0.02}; }; class AovrPercMstpSlowWlnrDf : amovpercmstpslowwlnrdnon { file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\low\lnr\AovrPercMstpSlowWlnrDf"; speed = 0.5; looped = "false"; duty = 2; relSpeedMin = 0.996672; relSpeedMax = 0.996672; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; disableWeaponsLong = "true"; disableWeapons = "true"; enableOptics = "false"; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; ConnectTo[] = {"amovpercmstpslowwlnrdnon", 0.01}; InterpolateTo[] = {}; }; class amovpercmstpslowwlnrdnon_turnl : amovpercmstpslowwlnrdnon { speed = 0.3; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon_aiturn90l.rtm"; ConnectTo[] = {"amovpercmstpslowwlnrdnon", 0.01}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpslowwlnrdnon", 0.01}; }; class amovpercmstpslowwlnrdnon_turnR : amovpercmstpslowwlnrdnon_turnl { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon_aiturn90r.rtm"; ConnectTo[] = {"amovpercmstpslowwlnrdnon", 0.01}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpslowwlnrdnon", 0.01}; }; class AmovPercMwlkSlowWlnrDf : amovpercmstpslowwlnrdnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdf.rtm"; speed = 0.555556; canPullTrigger = "true"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; limitGunMovement = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDf", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDfr", 0.025, "AmovPercMwlkSlowWlnrDfl", 0.025}; }; class AmovPercMwlkSlowWlnrDfr : AmovPercMwlkSlowWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdfr.rtm"; speed = 0.555556; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDf", 0.025, "AmovPercMwlkSlowWlnrDr", 0.025}; }; class AmovPercMwlkSlowWlnrDr : AmovPercMwlkSlowWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdr.rtm"; speed = 0.588235; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDl", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDfr", 0.025, "AmovPercMwlkSlowWlnrDbr", 0.025}; }; class AmovPercMwlkSlowWlnrDbr : AmovPercMwlkSlowWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdbr.rtm"; speed = 0.545455; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDr", 0.025, "AmovPercMwlkSlowWlnrDb", 0.025}; }; class AmovPercMwlkSlowWlnrDb : AmovPercMwlkSlowWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdb.rtm"; speed = 0.545455; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbr", 0.025, "AmovPercMwlkSlowWlnrDbl", 0.025}; }; class AmovPercMwlkSlowWlnrDbl : AmovPercMwlkSlowWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdbl.rtm"; speed = 0.545455; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDb", 0.025, "AmovPercMwlkSlowWlnrDl", 0.025}; }; class AmovPercMwlkSlowWlnrDl : AmovPercMwlkSlowWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdl.rtm"; speed = 0.526316; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDr", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbl", 0.025, "AmovPercMwlkSlowWlnrDfl", 0.025}; }; class AmovPercMwlkSlowWlnrDfl : AmovPercMwlkSlowWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdfl.rtm"; speed = 0.555556; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDf", 0.025, "AmovPercMwlkSlowWlnrDl", 0.025}; }; class AmovPercMwlkSrasWlnrDf : amovpercmstpsraswlnrdnon { speed = 0.555556; file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdf.rtm"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; limitGunMovement = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; actions = "LauncherStandStpActionsWlkF"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDf", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDfl", 0.025, "AmovPercMwlkSrasWlnrDfr", 0.025, "AmovPercMrunSrasWlnrDf", 0.025}; }; class AmovPercMwlkSrasWlnrDfl : AmovPercMwlkSrasWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdfl.rtm"; speed = 0.555556; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherStandStpActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDfl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDf", 0.025, "AmovPercMwlkSrasWlnrDl", 0.025, "AmovPercMrunSrasWlnrDfl", 0.025}; }; class AmovPercMwlkSrasWlnrDl : AmovPercMwlkSrasWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdl.rtm"; speed = 0.526316; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherStandStpActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDfl", 0.025, "AmovPercMwlkSrasWlnrDbl", 0.025, "AmovPercMrunSrasWlnrDl", 0.025}; }; class AmovPercMwlkSrasWlnrDbl : AmovPercMwlkSrasWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdbl.rtm"; speed = 0.545455; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherStandStpActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDbl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDl", 0.025, "AmovPercMwlkSrasWlnrDb", 0.025, "AmovPercMrunSrasWlnrDbl", 0.025}; }; class AmovPercMwlkSrasWlnrDb : AmovPercMwlkSrasWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdb.rtm"; speed = 0.545455; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherStandStpActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDb", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbl", 0.025, "AmovPercMwlkSrasWlnrDbr", 0.025, "AmovPercMrunSrasWlnrDb", 0.025}; }; class AmovPercMwlkSrasWlnrDbr : AmovPercMwlkSrasWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdbr.rtm"; speed = 0.545455; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherStandStpActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDbr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDb", 0.025, "AmovPercMwlkSrasWlnrDr", 0.025, "AmovPercMrunSrasWlnrDbr", 0.025}; }; class AmovPercMwlkSrasWlnrDr : AmovPercMwlkSrasWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdr.rtm"; speed = 0.588235; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherStandStpActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbr", 0.025, "AmovPercMwlkSrasWlnrDfr", 0.025, "AmovPercMrunSrasWlnrDr", 0.025}; }; class AmovPercMwlkSrasWlnrDfr : AmovPercMwlkSrasWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdfr.rtm"; speed = 0.555556; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherStandStpActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDfr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDf", 0.025, "AmovPercMwlkSrasWlnrDr", 0.025, "AmovPercMrunSrasWlnrDfr", 0.025}; }; class AmovPercMrunSrasWlnrDf : AmovPercMrunSlowWlnrDf { actions = "LauncherStandStpActionsRunF"; disableWeaponsLong = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDf", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDf", 0.025, "AmovPercMrunSrasWlnrDfl", 0.025, "AmovPercMrunSrasWlnrDfr", 0.025}; }; class AmovPercMrunSrasWlnrDfl : AmovPercMrunSlowWlnrDfl { actions = "LauncherStandStpActionsRunFL"; disableWeaponsLong = "false"; speed = 0.7; duty = 0.4; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDfl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDfl", 0.025, "AmovPercMrunSrasWlnrDf", 0.025, "AmovPercMrunSrasWlnrDl", 0.025}; }; class AmovPercMrunSrasWlnrDl : AmovPercMrunSlowWlnrDl { actions = "LauncherStandStpActionsRunL"; disableWeaponsLong = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDl", 0.025, "AmovPercMrunSrasWlnrDfl", 0.025, "AmovPercMrunSrasWlnrDbl", 0.025}; }; class AmovPercMrunSrasWlnrDbl : AmovPercMrunSlowWlnrDbl { actions = "LauncherStandStpActionsRunBL"; disableWeaponsLong = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDbl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbl", 0.025, "AmovPercMrunSrasWlnrDl", 0.025, "AmovPercMrunSrasWlnrDb", 0.025}; }; class AmovPercMrunSrasWlnrDb : AmovPercMrunSlowWlnrDb { actions = "LauncherStandStpActionsRunB"; disableWeaponsLong = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDb", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDb", 0.025, "AmovPercMrunSrasWlnrDbl", 0.025, "AmovPercMrunSrasWlnrDbr", 0.025}; }; class AmovPercMrunSrasWlnrDbr : AmovPercMrunSlowWlnrDbr { actions = "LauncherStandStpActionsRunBR"; disableWeaponsLong = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDbr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbr", 0.025, "AmovPercMrunSrasWlnrDb", 0.025, "AmovPercMrunSrasWlnrDr", 0.025}; }; class AmovPercMrunSrasWlnrDr : AmovPercMrunSlowWlnrDr { actions = "LauncherStandStpActionsRunR"; disableWeaponsLong = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDr", 0.025, "AmovPercMrunSrasWlnrDbr", 0.025, "AmovPercMrunSrasWlnrDfr", 0.025}; }; class AmovPercMrunSrasWlnrDfr : AmovPercMrunSlowWlnrDfr { actions = "LauncherStandStpActionsRunFR"; disableWeaponsLong = "false"; speed = 0.7; duty = 0.4; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDfr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDfr", 0.025, "AmovPercMrunSrasWlnrDf", 0.025, "AmovPercMrunSrasWlnrDr", 0.025}; }; class amovpercmstpsraswlnrdnon_turnl : amovpercmstpsraswlnrdnon { speed = 0.3; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_aiturn90l.rtm"; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; class amovpercmstpSraswlnrdnon_turnr : amovpercmstpsraswlnrdnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_aiturn90r.rtm"; speed = 0.3; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; class amovpercmstpslowwlnrdnon_amovpknlmstpslowwlnrdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon_amovpknlmstpslowwlnrdnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwpstdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwpstdnon_aiturn180l_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon_aiturn180l.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwpstdnon_aiturn180r_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon_aiturn180r.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwpstdnon_aiturn90l_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon_aiturn90l.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwpstdnon_aiturn90r_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon_aiturn90r.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwpstdnon_amovpercmstpssurwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon_amovpercmstpssurwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwpstdnon_amovpknlmstpslowwpstdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon_amovpknlmstpslowwpstdnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwpstdnon_amovppnemstpsraswpstdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon_amovppnemstpsraswpstdnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwrfldnon_ainvpknlmstpslaywrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\rfl\amovpercmstpslowwrfldnon_ainvpknlmstpslaywrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwrfldnon_aiturn180l_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\rfl\amovpercmstpslowwrfldnon_aiturn180l.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwrfldnon_aiturn180r_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\rfl\amovpercmstpslowwrfldnon_aiturn180r.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwrfldnon_amovpercmstpssurwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\rfl\amovpercmstpslowwrfldnon_amovpercmstpssurwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwrfldnon_awoppercmstpsoptwbindnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\rfl\amovpercmstpslowwrfldnon_awoppercmstpsoptwbindnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwrfldnon_awoppercmstpsoptwbindnon_end_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\rfl\amovpercmstpslowwrfldnon_awoppercmstpsoptwbindnon_end.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwrfldnon_rifleopendoor01_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\rfl\amovpercmstpslowwrfldnon_rifleopendoor01.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwrfldnon_rifleopendoor02_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\rfl\amovpercmstpslowwrfldnon_rifleopendoor02.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwrfldnon_rifleopendoor03_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\rfl\amovpercmstpslowwrfldnon_rifleopendoor03.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwrfldnon_talkingtired01_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\rfl\amovpercmstpslowwrfldnon_talkingtired01.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class actspercmstpsnonwrfldnon_interrogate02_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\actspercmstpsnonwrfldnon_interrogate02.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_5tdrcodr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_5tdrcodr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_5ttruckbed_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_5ttruckbed.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_carcodr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_carcodr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_cardr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_cardr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_carhigh_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_carhigh.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_carlow_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_carlow.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsnonwnondnon_ainvpknlmstpsnonwnondnon_bag_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_ainvpknlmstpsnonwnondnon_bag.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsnonwnondnon_aiturn180l_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_aiturn180l.rtm"; speed = 0.3; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsnonwnondnon_aiturn180r_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_aiturn180r.rtm"; speed = 0.3; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon.rtm"; disableWeapons = "true"; actions = "LauncherStandStpActions"; interpolationRestart = 2; canPullTrigger = "false"; rightHandIKCurve[] = {0.55, 0, 0.6, 1}; leftHandIKCurve[] = {0.85, 0, 0.95, 1}; weaponIK = 4; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon_amovpercmstpsnonwnondnon", 0.02}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_end : amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon { speed = 0.6; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; leftHandIKCurve[] = {0.9, 0, 0.95, 1}; rightHandIKCurve[] = {0.5, 0, 0.55, 1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; canPullTrigger = "false"; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon", 0.02}; }; class amovpercmstpsnonwnondnon_opendoor01_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_opendoor01.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsnonwnondnon_opendoor02_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_opendoor02.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsnonwnondnon_opendoor03_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_opendoor03.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsnonwnondnon_smoking : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_smoking.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpspatwrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\pat\rfl\amovpercmstpspatwrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsraswlnrdnon_aiturn180l_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_aiturn180l.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsraswlnrdnon_aiturn180r_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_aiturn180r.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsraswlnrdnon_aiturn90l_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_aiturn90l.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsraswlnrdnon_aiturn90r_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_aiturn90r.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsraswlnrdnon_amovpercmstpsnonwnondnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsnonwnondnon.rtm"; disableWeapons = "true"; actions = "CivilStandActions"; interpolationRestart = 2; rightHandIKCurve[] = {0.4, 1, 0.45, 0}; leftHandIKCurve[] = {0.05, 1, 0.15, 0}; weaponIK = 4; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon", 0.02}; }; class AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon : amovpercmstpsraswlnrdnon_amovpercmstpsnonwnondnon { actions = "BinocStandLnrActions"; speed = 0.6; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKEnd = "false"; rightHandIKBeg = "false"; leftHandIKCurve[] = {0.05, 1, 0.1, 0}; rightHandIKCurve[] = {0.45, 1, 0.5, 0}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_end", 0.02}; }; class amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon.rtm"; disableWeapons = "true"; actions = "PistolStandActions"; speed = 0.5; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; leftHandIKEnd = "false"; leftHandIKBeg = "false"; rightHandIKCurve[] = {0.6, 1, 0.65, 0}; leftHandIKCurve[] = {0.1, 1, 0.15, 0}; weaponIK = 4; enableOptics = 2; ConnectTo[] = {"amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon_end", 0.02}; InterpolateTo[] = {"amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon_end", 0.02}; }; class amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon_end : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon_end.rtm"; disableWeapons = "true"; actions = "PistolStandActions"; showHandGun = "true"; speed = 1.4; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon", 0.02}; }; class amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\pst\amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon.rtm"; disableWeapons = "true"; actions = "LauncherStandStpActions"; showHandGun = "true"; speed = 1.4; interpolationRestart = 2; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; enableOptics = 2; ConnectTo[] = {"amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon_end", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon_end", 0.02}; }; class amovpercmstpsraswpstdnon_aiturn180l_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\pst\amovpercmstpsraswpstdnon_aiturn180l.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsraswpstdnon_aiturn180r_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\pst\amovpercmstpsraswpstdnon_aiturn180r.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon_end : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\pst\amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon_end.rtm"; disableWeapons = "true"; actions = "LauncherStandStpActions"; speed = 0.5; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {0.35, 0, 0.4, 1}; leftHandIKCurve[] = {0.85, 0, 0.9, 1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; enableOptics = 2; weaponIK = 4; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon", 0.02}; }; class amovpercmstpsraswpstdnon_amovpercmstpssurwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\pst\amovpercmstpsraswpstdnon_amovpercmstpssurwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsraswrfldnon_aiturn180l_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\rfl\amovpercmstpsraswrfldnon_aiturn180l.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsraswrfldnon_aiturn180r_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\rfl\amovpercmstpsraswrfldnon_aiturn180r.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsraswrfldnon_amovpercmstpssurwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\rfl\amovpercmstpsraswrfldnon_amovpercmstpssurwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpssurwnondnon_amovpknlmstpssurwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\sur\non\amovpercmstpssurwnondnon_amovpknlmstpssurwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmwlkslowwrfldf_awoppercmrunsgthwrfldf_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\rfl\amovpercmwlkslowwrfldf_awoppercmrunsgthwrfldf.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmwlksnonwnondf_awoppercmrunsgthwnondf_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf_awoppercmrunsgthwnondf.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmwlksraswpstdf_awoppercmrunsgthwnondf_2_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\pst\amovpercmwlksraswpstdf_awoppercmrunsgthwnondf_2.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmwlksraswrfldf_awoppercmrunsgthwrfldf_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldf_awoppercmrunsgthwrfldf.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmwlkssurwnondf_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\sur\non\amovpercmwlkssurwnondf.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\C3_sceneNikitinDead\ActsPknlMstpSnonWnonDnon_TreatingInjured.rtm"; speed = 0.025; enableBinocular = "false"; actions = "CivilStandActions_NikitinDead"; canPullTrigger = "false"; ConnectTo[] = {"AdthPercMstpSrasWrflDnon_NikitinDead2", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_NikitinDead2", 0.01}; }; class amovpknlmrunslowwrfldf_amovpknlmevasraswrfldb_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\low\rfl\amovpknlmrunslowwrfldf_amovpknlmevasraswrfldb.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmrunslowwrfldf_amovpknlmevasraswrfldl_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\low\rfl\amovpknlmrunslowwrfldf_amovpknlmevasraswrfldl.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmrunslowwrfldf_amovpknlmevasraswrfldr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\low\rfl\amovpknlmrunslowwrfldf_amovpknlmevasraswrfldr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWnonDnon_talking01a : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\civilian_talking\actspercmstpsnonwnondnon_talking01.rtm"; speed = 0.023256; disableWeapons = "false"; actions = "RifleLowStandActions_talking01"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercSnonWnonDnon_assembling : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\ActsPercSnonWnonDnon_assembling"; enableOptics = "false"; enableBinocular = "false"; speed = 0.025619; disableWeapons = "true"; actions = "CivilStandActions_assembling"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; class adthpercmstpsraswrfldnon_NikitinDead : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_8"; speed = 0.58; disableWeapons = "true"; enableOptics = "true"; enableBinocular = "false"; looped = "false"; actions = "CivilStandActions_NikitinDead"; ConnectTo[] = {"ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead", 0.1}; InterpolateTo[] = {"ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead", 0.1}; }; class ActsPercMstpSnonWnonDnon_talking01 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\actspercmstpsnonwnondnon_talking01.rtm"; speed = 0.023256; enableOptics = "true"; enableBinocular = "true"; actions = "CivilStandActions_talking01"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; }; class ActsPercMstpSnonWnonDnon_talking02 : ActsPercMstpSnonWnonDnon_talking01 { actions = "CivilStandActions_talking02"; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\actspercmstpsnonwnondnon_talking02.rtm"; speed = 0.033898; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; }; class ActsPercMstpSnonWnonDnon_talking03 : ActsPercMstpSnonWnonDnon_talking01 { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\actspercmstpsnonwnondnon_talking03.rtm"; actions = "CivilStandActions_talking03"; speed = 0.013453; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; }; class ActsPercMstpSnonWnonDnon_talking04 : ActsPercMstpSnonWnonDnon_talking01 { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\actspercmstpsnonwnondnon_talking04.rtm"; actions = "CivilStandActions_talking04"; speed = 0.009036; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; }; class AidlPercSlowWrflDnon_talkCalm : CutSceneAnimationBase { variantsAI[] = {"AidlPercSlowWrflDnon_talkCalm", 0.5, "AidlPercSlowWrflDnon_talkCalmB", 0.5}; speed = 0.04298; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSlowWrflDnon_talkCalm"; enableOptics = "false"; enableBinocular = "false"; actions = "RifleLowStandActions_talkCalm"; equivalentTo = "AidlPercSlowWrflDnon_talkCalm"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AidlPercSlowWrflDnon_talkCalmB", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; }; class ActsPercSnonWnonDnon_carFixing : ActsPercSnonWnonDnon_assembling { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\ActsPercSnonWnonDnon_carFixing"; speed = 0.013257; actions = "CivilProneActions_fixing"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; class ActsPercSnonWnonDnon_carFixing2 : ActsPercSnonWnonDnon_assembling { speed = 0.028169; actions = "CivilKneelActions_fixing"; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\ActsPercSnonWnonDnon_carFixing2"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; class ActsPercSnonWnonDnon_tableSupport_TalkA : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\ActsPercSnonWnonDnon_tableSupport_TalkA"; disableWeapons = "false"; speed = 0.07772; enableOptics = "false"; enableBinocular = "false"; canPullTrigger = "false"; looped = "false"; ConnectTo[] = {"ActsPercSnonWnonDnon_tableSupport_TalkTransAB", 0.01}; InterpolateTo[] = {}; }; class ActsPercSnonWnonDnon_tableSupport_TalkB : ActsPercSnonWnonDnon_tableSupport_TalkA { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\ActsPercSnonWnonDnon_tableSupport_TalkB"; speed = 0.069767; canPullTrigger = "false"; ConnectTo[] = {"ActsPercSnonWnonDnon_tableSupport_TalkTransBC", 0.01}; InterpolateTo[] = {}; }; class ActsPercSnonWnonDnon_tableSupport_TalkIn : ActsPercSnonWnonDnon_tableSupport_TalkA { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\ActsPercSnonWnonDnon_tableSupport_TalkIn"; speed = 0.211268; canPullTrigger = "false"; looped = "false"; ConnectTo[] = {"ActsPercSnonWnonDnon_tableSupport_TalkA", 0.01}; InterpolateTo[] = {}; }; class ActsPercSnonWnonDnon_tableSupport_TalkC : ActsPercSnonWnonDnon_tableSupport_TalkA { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\ActsPercSnonWnonDnon_tableSupport_TalkC"; speed = 0.139535; canPullTrigger = "false"; ConnectTo[] = {"ActsPercSnonWnonDnon_tableSupport_TalkOut", 0.01}; InterpolateTo[] = {}; }; class amovpknlmrunsraswrfldf_amovpknlmevasraswrfldb_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\ras\rfl\amovpknlmrunsraswrfldf_amovpknlmevasraswrfldb.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPercSnonWnonDnon_tableSupport_TalkOut : ActsPercSnonWnonDnon_tableSupport_TalkA { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\ActsPercSnonWnonDnon_tableSupport_TalkOut"; speed = 0.441176; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class amovpknlmrunsraswrfldf_amovpknlmevasraswrfldl_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\ras\rfl\amovpknlmrunsraswrfldf_amovpknlmevasraswrfldl.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPercSnonWnonDnon_tableSupport_TalkTransAB : ActsPercSnonWnonDnon_tableSupport_TalkA { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\ActsPercSnonWnonDnon_tableSupport_TalkTransAB"; speed = 0.333333; canPullTrigger = "false"; ConnectTo[] = {"ActsPercSnonWnonDnon_tableSupport_TalkB", 0.01}; InterpolateTo[] = {}; }; class amovpknlmrunsraswrfldf_amovpknlmevasraswrfldr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\ras\rfl\amovpknlmrunsraswrfldf_amovpknlmevasraswrfldr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPercSnonWnonDnon_tableSupport_TalkTransBC : ActsPercSnonWnonDnon_tableSupport_TalkA { speed = 0.232558; canPullTrigger = "false"; ConnectTo[] = {"ActsPercSnonWnonDnon_tableSupport_TalkC", 0.01}; InterpolateTo[] = {}; }; class amovpknlmrunsraswrfldnon_transition_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\ras\rfl\amovpknlmrunsraswrfldnon_transition.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwlnrdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\lnr\amovpknlmstpslowwlnrdnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwlnrdnon_aiturn90l_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\lnr\amovpknlmstpslowwlnrdnon_aiturn90l.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwlnrdnon_aiturn90r_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\lnr\amovpknlmstpslowwlnrdnon_aiturn90r.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwlnrdnon_amovpercmstpslowwlnrdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\lnr\amovpknlmstpslowwlnrdnon_amovpercmstpslowwlnrdnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwlnrdnon_amovpknlmstpsraswlnrdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\lnr\amovpknlmstpslowwlnrdnon_amovpknlmstpsraswlnrdnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwpstdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwpstdnon_aiturn90l_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon_aiturn90l.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwpstdnon_aiturn90r_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon_aiturn90r.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPercMstpSlowWrflDnon_talking_C3BeginBriefing : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_talking.rtm"; speed = 0.0142; enableDirectControl = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; }; class amovpknlmstpslowwpstdnon_amovpercmstpslowwpstdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon_amovpercmstpslowwpstdnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon.rtm"; speed = 0.3; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwpstdnon_amovpknlmstpssurwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon_amovpknlmstpssurwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_NikitinDead2 : ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead { file = "\ca\Anims\Characters\data\anim\sdr\cts\C3_sceneNikitinDead\AdthPercMstpSrasWrflDnon_NikitinDead.rtm"; speed = 1.05; looped = "false"; terminal = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwpstdnon_amovppnemstpsraswpstdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon_amovppnemstpsraswpstdnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwrfldnon_ainvpknlmstpslaywrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\rfl\amovpknlmstpslowwrfldnon_ainvpknlmstpslaywrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwrfldnon_amovpknlmevasraswrfldb_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\rfl\amovpknlmstpslowwrfldnon_amovpknlmevasraswrfldb.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwrfldnon_amovpknlmevasraswrfldl_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\rfl\amovpknlmstpslowwrfldnon_amovpknlmevasraswrfldl.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwrfldnon_amovpknlmevasraswrfldr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\rfl\amovpknlmstpslowwrfldnon_amovpknlmevasraswrfldr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwrfldnon_amovpknlmstpssurwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\rfl\amovpknlmstpslowwrfldnon_amovpknlmstpssurwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwrfldnon_amovppnemstpsraswrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\rfl\amovpknlmstpslowwrfldnon_amovppnemstpsraswrfldnon.rtm"; speed = 0.46875; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwrfldnon_awoppknlmstpsoptwbindnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\rfl\amovpknlmstpslowwrfldnon_awoppknlmstpsoptwbindnon.rtm"; speed = 0.3; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpslowwrfldnon_awoppknlmstpsoptwbindnon_end_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\rfl\amovpknlmstpslowwrfldnon_awoppknlmstpsoptwbindnon_end.rtm"; speed = 0.3; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpsnonwnondnon_amovpercmstpssurwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\amovpknlmstpsnonwnondnon_amovpercmstpssurwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon.rtm"; speed = 0.3; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpsnonwnondnon_amovpknlmstpsraswrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\amovpknlmstpsnonwnondnon_amovpknlmstpsraswrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpsnonwnondnon_awoppknlmstpsoptwbindnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\amovpknlmstpsnonwnondnon_awoppknlmstpsoptwbindnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpsnonwnondnon_awoppknlmstpsoptwbindnon_end_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\amovpknlmstpsnonwnondnon_awoppknlmstpsoptwbindnon_end.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpsraswlnrdnon_amovpknlmstpslowwlnrdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\lnr\amovpknlmstpsraswlnrdnon_amovpknlmstpslowwlnrdnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\lnr\amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon.rtm"; speed = 0.3; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon : AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\lnr\amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon.rtm"; actions = "CivilKneelActions"; speed = 0.5; leftHandIKCurve[] = {0.25, 1, 0.3, 0}; rightHandIKCurve[] = {0.5, 1, 0.55, 0}; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon", 0.02}; }; class amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon.rtm"; speed = 0.3; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpsraswpstdnon_amovpknlmstpssurwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpssurwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpsraswrfldnon_amovpercmstpssurwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\rfl\amovpknlmstpsraswrfldnon_amovpercmstpssurwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpsraswrfldnon_amovpknlmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\rfl\amovpknlmstpsraswrfldnon_amovpknlmstpsnonwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpsraswrfldnon_amovppnesraswrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\rfl\amovpknlmstpsraswrfldnon_amovppnesraswrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmwlksraswlnrdnon_transition_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\ras\lnr\amovpknlmwlksraswlnrdnon_transition.rtm"; speed = 0.3; canPullTrigger = "true"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovppnemsprslowwrfldb_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\pne\spr\low\rfl\amovppnemsprslowwrfldb.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovppnemsprslowwrfldbl_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\pne\spr\low\rfl\amovppnemsprslowwrfldbl.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovppnemsprslowwrfldbr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\pne\spr\low\rfl\amovppnemsprslowwrfldbr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovppnemsprslowwrfldl_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\pne\spr\low\rfl\amovppnemsprslowwrfldl.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovppnemsprslowwrfldr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\pne\spr\low\rfl\amovppnemsprslowwrfldr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovppnemsprsnonwnondb_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\pne\spr\non\non\amovppnemsprsnonwnondb.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovppnemsprsnonwnondbl_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\pne\spr\non\non\amovppnemsprsnonwnondbl.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovppnemsprsnonwnondbr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\pne\spr\non\non\amovppnemsprsnonwnondbr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Ohara2 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_ohara2"; speed = 0.008463; disableWeapons = "false"; looped = "false"; boundingSphere = 15; headBobStrength = -1; actions = "RifleStandActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sceneLopotevBandCaptured_Ohara1_start", 0.01}; InterpolateTo[] = {}; }; class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Rodriguez1 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_rodriguez1"; speed = 0.090361; looped = "false"; disableWeapons = "false"; boundingSphere = 15; actions = "RifleStandActions"; headBobStrength = -1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Rodriguez2", 0.01}; InterpolateTo[] = {}; }; class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Rodriguez2 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_rodriguez2"; speed = 0.008453; disableWeapons = "false"; enableOptics = "true"; looped = "false"; boundingSphere = 15; headBobStrength = -1; actions = "RifleStandActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sceneLopotevBandCaptured_Ohara1_start", 0.01}; InterpolateTo[] = {}; }; class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_zevl1 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_zevl1"; speed = 0.00773; disableWeapons = "false"; looped = "false"; boundingSphere = 10; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_zevl2 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_zevl2"; speed = 0.00773; looped = "false"; disableWeapons = "false"; boundingSphere = 10; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSrasWunaDnon_sceneLopotevBandCaptured_Kostey : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswunadnon_scenelopotevbandcaptured_kostey"; speed = 0.00773; looped = "false"; disableWeapons = "false"; boundingSphere = 10; headBobStrength = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSrasWunaDnon_sceneLopotevBandCaptured_Bardak : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswunadnon_scenelopotevbandcaptured_bardak"; speed = 0.00773; looped = "false"; disableWeapons = "false"; boundingSphere = 10; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.01}; InterpolateTo[] = {}; }; class amovppnemsprsnonwnondf_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\pne\spr\non\non\amovppnemsprsnonwnondf.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovppnemsprsnonwnondfl_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\pne\spr\non\non\amovppnemsprsnonwnondfl.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovppnemsprsnonwnondfr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\pne\spr\non\non\amovppnemsprsnonwnondfr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AidlPercSlowWrflDnon_talkListeningS : CutSceneAnimationBase { variantAfter[] = {8, 10, 15}; variantsAI[] = {"AidlPercSlowWrflDnon_talkListeningB", 0.1, "AidlPercSlowWrflDnon_talkListeningC", 0.5, "AidlPercSlowWrflDnon_talkListeningS", 0.4}; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSlowWrflDnon_talkListening"; equivalentTo = "AidlPercSlowWrflDnon_talkListeningS"; actions = "RifleLowStandActions_listening01"; speed = 0.045872; ConnectTo[] = {"AidlPercSlowWrflDnon_talkListeningB", 0.01, "AidlPercSlowWrflDnon_talkListening", 0.01, "AidlPercSlowWrflDnon_talkListeningC", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; }; class AidlPercSlowWrflDnon_talkListeningB : AidlPercSlowWrflDnon_talkListeningS { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSlowWrflDnon_talkListeningB"; speed = 0.125; ConnectTo[] = {"AidlPercSlowWrflDnon_talkListeningS", 0.01}; InterpolateTo[] = {}; }; class amovppnemsprsnonwnondl_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\pne\spr\non\non\amovppnemsprsnonwnondl.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AidlPercSlowWrflDnon_talkListening : AidlPercSlowWrflDnon_talkListeningS { speed = 0.045872; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSlowWrflDnon_talkListening"; ConnectTo[] = {"AidlPercSlowWrflDnon_talkListeningS", 0.01}; InterpolateTo[] = {"AidlPercSlowWrflDnon_talkListeningS", 0.01}; }; class AidlPercSlowWrflDnon_talkListeningC : AidlPercSlowWrflDnon_talkListeningS { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSlowWrflDnon_talkListeningC"; speed = 0.125; ConnectTo[] = {"AidlPercSlowWrflDnon_talkListeningS", 0.01}; InterpolateTo[] = {}; }; class amovppnemsprsnonwnondr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\pne\spr\non\non\amovppnemsprsnonwnondr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPercMstpSlowWrflDnon_Salute_c3beginbriefing : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_SaluteIn"; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovppnemstpslowwrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\pne\stp\low\rfl\amovppnemstpslowwrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovppnemstpsraswrfldnon_tst_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\pne\stp\ras\rfl\amovppnemstpsraswrfldnon_tst.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Ohara1 : CutSceneAnimationBase { speed = 0.089286; disableWeapons = "false"; looped = "false"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_ohara1"; boundingSphere = 15; enableOptics = "false"; enableBinocular = "false"; showHandGun = "true"; actions = "RifleStandActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Ohara2", 0.01}; InterpolateTo[] = {}; }; class amovpsitmstpsnonwnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\sit\stp\non\non\amovpsitmstpsnonwnon.rtm"; speed = 0.3; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPercMstpSlowWrflDnon_sceneLopotevBandCaptured_Cooper : CutSceneAnimationBase { disableWeapons = "false"; looped = "false"; speed = 0.00773; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpslowwrfldnon_scenelopotevbandcaptured_cooper"; boundingSphere = 10; headBobStrength = -1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Lopotev : CutSceneAnimationBase { speed = 0.00773; looped = "false"; disableWeapons = "false"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_lopotev"; boundingSphere = 10; headBobStrength = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Miles : CutSceneAnimationBase { looped = "false"; speed = 0.00773; disableWeapons = "false"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_miles"; boundingSphere = 10; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; class aswmpercmrunsnonwnondf_amovpercmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\swm\erc\run\non\non\aswmpercmrunsnonwnondf_amovpercmstpsnonwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Nameless : CutSceneAnimationBase { looped = "false"; disableWeapons = "false"; speed = 0.00773; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_nameless"; boundingSphere = 10; headBobStrength = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSrasWrflDnon_sceneLopotevBandCaptured_Nikitin : CutSceneAnimationBase { looped = "false"; disableWeapons = "false"; speed = 0.00773; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpsraswrfldnon_scenelopotevbandcaptured_nikitin"; boundingSphere = 10; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; class awoppercmrunsgthwnondf_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\erc\run\gth\non\awoppercmrunsgthwnondf.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class awoppercmrunsgthwnondf_amovpercmstpsnonwnondnon_1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\erc\run\gth\non\awoppercmrunsgthwnondf_amovpercmstpsnonwnondnon_1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class awoppercmrunsgthwnondf_amovpercmstpsnonwnondnon_2_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\erc\run\gth\non\awoppercmrunsgthwnondf_amovpercmstpsnonwnondnon_2.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class awoppercmrunsgthwnondf_amovpercmstpsraswpstdnon_1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\erc\run\gth\non\awoppercmrunsgthwnondf_amovpercmstpsraswpstdnon_1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class awoppercmrunsgthwnondf_amovpercmstpsraswpstdnon_2_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\erc\run\gth\non\awoppercmrunsgthwnondf_amovpercmstpsraswpstdnon_2.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class awoppercmrunsgthwnondf_amovpercmstpsraswpstdnon_3_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\erc\run\gth\non\awoppercmrunsgthwnondf_amovpercmstpsraswpstdnon_3.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class awoppercmrunsgthwrfldf_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\erc\run\gth\rfl\awoppercmrunsgthwrfldf.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class awoppercmrunsgthwrfldf_amovpercmstpsraswrfldnon_1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\erc\run\gth\rfl\awoppercmrunsgthwrfldf_amovpercmstpsraswrfldnon_1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class awoppercmrunsgthwrfldf_amovpercmstpsraswrfldnon_2_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\erc\run\gth\rfl\awoppercmrunsgthwrfldf_amovpercmstpsraswrfldnon_2.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AidlPercSnonWnonDnon_talkAS : CutSceneAnimationBase { variantsAI[] = {"AidlPercSnonWnonDnon_talkAS", 0.5, "AidlPercSnonWnonDnon_talk2", 0.5}; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSnonWnonDnon_talk1"; actions = "CivilStandActions_talkingA"; equivalentTo = "AidlPercSnonWnonDnon_talkAS"; interpolationSpeed = 1; disableWeapons = "true"; enableOptics = "false"; enableBinocular = "false"; speed = 0.117188; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AidlPercSnonWnonDnon_talk1", 0.01, "AidlPercSnonWnonDnon_talk2", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; }; class AidlPercSnonWnonDnon_talk1 : AidlPercSnonWnonDnon_talkAS { enableOptics = "false"; disableWeapons = "true"; speed = 0.117188; enableBinocular = "false"; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSnonWnonDnon_talk1"; canPullTrigger = "false"; ConnectTo[] = {"AidlPercSnonWnonDnon_talkAS", 0.01}; InterpolateTo[] = {"AidlPercSnonWnonDnon_talkAS", 0.01}; }; class AidlPercSnonWnonDnon_talkBS : CutSceneAnimationBase { variantsAI[] = {"AidlPercSnonWnonDnon_talk4", 0.3, "AidlPercSnonWnonDnon_talk5", 0.3, "AidlPercSnonWnonDnon_talkBS", 0.4}; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSnonWnonDnon_talk3"; actions = "CivilStandActions_talkingB"; equivalentTo = "AidlPercSnonWnonDnon_talkBS"; interpolationSpeed = 1; disableWeapons = "true"; enableOptics = "false"; enableBinocular = "false"; speed = 0.132159; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercSnonWnonDnon_talk3", 0.01, "AidlPercSnonWnonDnon_talk4", 0.01, "AidlPercSnonWnonDnon_talk5", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class awoppercmstpsoptwbindnon_amovpercmstpslowwrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\erc\stp\opt\bin\awoppercmstpsoptwbindnon_amovpercmstpslowwrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AidlPercSnonWnonDnon_talk2 : AidlPercSnonWnonDnon_talkAS { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSnonWnonDnon_talk2"; speed = 0.050761; canPullTrigger = "false"; ConnectTo[] = {"AidlPercSnonWnonDnon_talkAS", 0.01}; InterpolateTo[] = {}; }; class awoppercmstpsoptwbindnon_amovpercmstpslowwrfldnon_end_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\erc\stp\opt\bin\awoppercmstpsoptwbindnon_amovpercmstpslowwrfldnon_end.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AidlPercSnonWnonDnon_talk3 : AidlPercSnonWnonDnon_talkBS { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSnonWnonDnon_talk3"; speed = 0.163934; canPullTrigger = "false"; ConnectTo[] = {"AidlPercSnonWnonDnon_talkBS", 0.01}; InterpolateTo[] = {"AidlPercSnonWnonDnon_talkBS", 0.01}; }; class AidlPercSnonWnonDnon_talk4 : AidlPercSnonWnonDnon_talkBS { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSnonWnonDnon_talk4"; speed = 0.132159; canPullTrigger = "false"; ConnectTo[] = {"AidlPercSnonWnonDnon_talkBS", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class awoppknlmstpsgthwnondnon_end_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\gth\non\awoppknlmstpsgthwnondnon_end.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AidlPercSnonWnonDnon_talk5 : AidlPercSnonWnonDnon_talkBS { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSnonWnonDnon_talk5"; speed = 0.049751; canPullTrigger = "false"; ConnectTo[] = {"AidlPercSnonWnonDnon_talkBS", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepA_death : CutSceneAnimationBase { actions = "CivilProneActions"; enableBinocular = "false"; enableOptics = "false"; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepA_death"; speed = 0.833333; looped = "false"; terminal = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class awoppknlmstpsgthwnondnon_start_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\gth\non\awoppknlmstpsgthwnondnon_start.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AidlPpneMstpSnonWnonDnon_SleepA_layDown : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepA_layDown"; enableOptics = "false"; enableBinocular = "false"; speed = 0.144231; actions = "CivilProneActions_sleep"; looped = "false"; canPullTrigger = "false"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_sleepS", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepB_layDown : AidlPpneMstpSnonWnonDnon_SleepA_layDown { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_layDown"; enableOptics = "false"; enableBinocular = "false"; speed = 0.060976; actions = "CivilStandActions"; canPullTrigger = "false"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepB_sleep1 : CutSceneAnimationBase { variantsAI[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep2", 0.2, "AidlPpneMstpSnonWnonDnon_SleepB_sleep3", 0.2, "AidlPpneMstpSnonWnonDnon_SleepB_sleep4", 0.2, "AidlPpneMstpSnonWnonDnon_SleepB_sleep5", 0.2, "AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.2}; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_sleep1"; looped = "true"; enableOptics = "false"; enableBinocular = "false"; speed = 0.07772; equivalentTo = "AidlPpneMstpSnonWnonDnon_SleepB_sleep1"; actions = "CivilProneActions_sleepB"; canPullTrigger = "false"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep2", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_sleep3", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_sleep4", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_sleep5", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_standUp", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepB_death : AidlPpneMstpSnonWnonDnon_SleepA_death { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_death"; speed = 0.652174; looped = "false"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AidlPpneMstpSnonWnonDnon_SleepB_sleep2 : AidlPpneMstpSnonWnonDnon_SleepB_sleep1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_sleep2"; speed = 0.27027; canPullTrigger = "false"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_death", 0.01}; }; class awoppknlmstpsgthwnondnon_throw_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\gth\non\awoppknlmstpsgthwnondnon_throw.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AidlPpneMstpSnonWnonDnon_SleepC_sleep0 : CutSceneAnimationBaseZoZo { variantsAI[] = {"AidlPpneMstpSnonWnonDnon_SleepC_sleep", 0.5, "AidlPpneMstpSnonWnonDnon_SleepC_talk", 0.25, "AidlPpneMstpSnonWnonDnon_SleepC_scratch", 0.1, "AidlPpneMstpSnonWnonDnon_SleepC_lookAround", 0.1, "AidlPpneMstpSnonWnonDnon_SleepC_killFly", 0.05}; variantAfter[] = {1, 1, 1}; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepC_sleep0"; actions = "CivilProneActions_talk01"; equivalentTo = "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_sleep", 0.01, "AidlPpneMstpSnonWnonDnon_SleepC_scratch", 0.01, "AidlPpneMstpSnonWnonDnon_SleepC_lookAround", 0.01, "AidlPpneMstpSnonWnonDnon_SleepC_killFly", 0.01, "AidlPpneMstpSnonWnonDnon_SleepC_standUp", 0.01, "AidlPpneMstpSnonWnonDnon_SleepC_talk", 0.01}; InterpolateTo[] = {}; }; class AidlPpneMstpSnonWnonDnon_SleepC_sleep : AidlPpneMstpSnonWnonDnon_SleepC_sleep0 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepC_sleep"; enableOptics = "false"; enableBinocular = "false"; speed = 0.06; equivalentTo = "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"; actions = "CivilProneActions_talk01"; disableWeapons = "true"; interpolationSpeed = 1; canPullTrigger = "false"; looped = "false"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_sleep0", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepC_scratch : AidlPpneMstpSnonWnonDnon_SleepC_sleep0 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepC_scratch"; speed = 0.238095; canPullTrigger = "false"; looped = "false"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_sleep0", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_standUp", 0.01, "AidlPpneMstpSnonWnonDnon_SleepC_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepB_sleep3 : AidlPpneMstpSnonWnonDnon_SleepB_sleep1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_sleep3"; speed = 0.267857; canPullTrigger = "false"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepA_standUp : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepA_standUp"; enableOptics = "false"; enableBinocular = "false"; speed = 0.192308; actions = "CivilProneActions_sleep"; looped = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepA_sleepS : CutSceneAnimationBase { variantsAI[] = {"AidlPpneMstpSnonWnonDnon_SleepA_sleep1", 0.3, "AidlPpneMstpSnonWnonDnon_SleepA_sleep2", 0.3, "AidlPpneMstpSnonWnonDnon_SleepA_sleep3", 0.4}; variantAfter[] = {2, 2, 2}; equivalentTo = "AidlPpneMstpSnonWnonDnon_SleepA_sleepS"; speed = 1e+010; duty = -1; actions = "CivilProneActions_sleep"; enableOptics = "false"; enableBinocular = "false"; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\aidlppnemstpsnonwnondnon_sleepa_sleep.rtm"; canPullTrigger = "false"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_standUp", 0.01, "AidlPpneMstpSnonWnonDnon_SleepA_sleep1", 0.01, "AidlPpneMstpSnonWnonDnon_SleepA_sleep2", 0.01, "AidlPpneMstpSnonWnonDnon_SleepA_sleep3", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepC_lookAround : AidlPpneMstpSnonWnonDnon_SleepC_sleep0 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepC_lookAround"; speed = 0.12931; canPullTrigger = "false"; looped = "false"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_sleep0", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_standUp", 0.01, "AidlPpneMstpSnonWnonDnon_SleepC_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepC_layDown : AidlPpneMstpSnonWnonDnon_SleepA_layDown { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepC_layDown"; speed = 0.101695; canPullTrigger = "false"; actions = "CivilProneActions_talk01"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_sleep0", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepB_sleep4 : AidlPpneMstpSnonWnonDnon_SleepB_sleep1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_sleep4"; speed = 0.112782; canPullTrigger = "false"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepC_killFly : AidlPpneMstpSnonWnonDnon_SleepC_sleep0 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepC_killFly"; canPullTrigger = "false"; looped = "false"; speed = 0.112782; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_sleep0", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_standUp", 0.01, "AidlPpneMstpSnonWnonDnon_SleepC_death", 0.01}; }; class awoppknlmstpsoptwbindnon_amovpknlmstpslowwrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_amovpknlmstpslowwrfldnon.rtm"; speed = 0.3; rightHandIKEnd = "false"; rightHandIKBeg = "false"; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; rightHandIKCurve[] = {}; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AidlPpneMstpSnonWnonDnon_SleepC_standUp : AidlPpneMstpSnonWnonDnon_SleepA_standUp { speed = 0.202703; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepC_standUp"; canPullTrigger = "false"; actions = "CivilStandActions"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepB_sleep5 : AidlPpneMstpSnonWnonDnon_SleepB_sleep1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_sleep5"; speed = 0.141509; canPullTrigger = "false"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_sleep1", 0.01, "AidlPpneMstpSnonWnonDnon_SleepB_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepB_standUp : AidlPpneMstpSnonWnonDnon_SleepA_standUp { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepB_standUp"; speed = 0.171429; actions = "CivilStandActions"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepB_death", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepC_death : AidlPpneMstpSnonWnonDnon_SleepA_death { speed = 0.588235; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Miles : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Miles"; speed = 0.00771; looped = "false"; actions = "RifleLowStandActions"; boundingSphere = 10; enableOptics = "false"; disableWeapons = "true"; enableBinocular = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AidlPpneMstpSnonWnonDnon_SleepC_talk : AidlPpneMstpSnonWnonDnon_SleepC_sleep0 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepC_talk"; enableOptics = "false"; enableBinocular = "false"; speed = 0.081967; equivalentTo = "AidlPpneMstpSnonWnonDnon_SleepC_sleep0"; canPullTrigger = "false"; looped = "false"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_sleep0", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepC_standUp", 0.01, "AidlPpneMstpSnonWnonDnon_SleepC_death", 0.01}; }; class AidlPercSlowWrflDnon_talkCalmB : AidlPercSlowWrflDnon_talkCalm { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSlowWrflDnon_talkCalmB"; ConnectTo[] = {"AidlPercSlowWrflDnon_talkCalm", 0.01}; InterpolateTo[] = {"AidlPercSlowWrflDnon_talkCalm", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepA_sleep1 : AidlPpneMstpSnonWnonDnon_SleepA_sleepS { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepA_sleep1"; speed = 0.064935; canPullTrigger = "false"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_sleepS", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; class ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Sykes : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Sykes"; looped = "false"; actions = "RifleLowStandActions"; enableOptics = "false"; enableBinocular = "false"; disableWeapons = "true"; canPullTrigger = "false"; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AidlPpneMstpSnonWnonDnon_SleepA_sleep2 : AidlPpneMstpSnonWnonDnon_SleepA_sleep1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepA_sleep2"; speed = 0.061983; canPullTrigger = "false"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_sleepS", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; class AidlPercSlowWrflDnon_talkHeated : CutSceneAnimationBase { speed = 0.034247; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\AidlPercSlowWrflDnon_talkHeated"; enableOptics = "false"; enableBinocular = "false"; disableWeapons = "true"; actions = "CivilStandActions_talkHeated"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSlowWrflDb_8", 0.01}; }; class AidlPpneMstpSnonWnonDnon_SleepA_sleep3 : AidlPpneMstpSnonWnonDnon_SleepA_sleep1 { speed = 0.131579; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AidlPpneMstpSnonWnonDnon_SleepA_sleep3"; canPullTrigger = "false"; ConnectTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_sleepS", 0.01}; InterpolateTo[] = {"AidlPpneMstpSnonWnonDnon_SleepA_death", 0.01}; }; class ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Rodriguez : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Rodriguez"; looped = "false"; actions = "RifleLowStandActions"; disableWeapons = "true"; enableOptics = "false"; enableBinocular = "false"; canPullTrigger = "false"; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Ohara : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Ohara"; looped = "false"; actions = "RifleLowStandActions"; disableWeapons = "true"; enableOptics = "false"; enableBinocular = "false"; canPullTrigger = "false"; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Cooper : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Cooper"; looped = "false"; actions = "RifleLowStandActions"; disableWeapons = "true"; enableOptics = "false"; enableBinocular = "false"; canPullTrigger = "false"; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Nikitin : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Nikitin"; looped = "false"; actions = "RifleLowStandActions"; boundingSphere = 10; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak"; looped = "false"; boundingSphere = 5; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Steve : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Steve"; looped = "false"; boundingSphere = 10; actions = "RifleLowStandActions"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Simms : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Simms"; looped = "false"; boundingSphere = 10; actions = "RifleLowStandActions"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Kostey : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Kostey"; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Homeless : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Homeless"; looped = "false"; boundingSphere = 8; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Adamson : CutSceneAnimationBase { speed = 0.00771; file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Adamson"; looped = "false"; boundingSphere = 10; actions = "RifleLowStandActions"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class SoundPositionTest : ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Adamson { file = "\ca\Anims\Characters\data\anim\sdr\cts\SoundPositionTest"; actions = "NoActions"; speed = 0.03405; boundingSphere = 12; ConnectTo[] = {}; InterpolateTo[] = {}; }; class awoppknlmstpsoptwbindnon_amovpknlmstpslowwrfldnon_end_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_amovpknlmstpslowwrfldnon_end.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Lopotev1 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Lopotev1"; speed = 0.016216; looped = "false"; boundingSphere = 5; canPullTrigger = "false"; ConnectTo[] = {"ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2"; speed = 0.014706; showHandGun = "true"; looped = "false"; boundingSphere = 5; disableWeapons = "true"; ConnectTo[] = {"sceneLopotevBandCaptured_Ohara1_start", 0.01}; InterpolateTo[] = {}; }; class ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang1 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_USflashbang1"; speed = 0.0107; looped = "false"; disableWeapons = "true"; ConnectTo[] = {"ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang2", 10.0}; InterpolateTo[] = {}; }; class ActsPercMstpSlowWpstDnon_sceneLopotevBandCaptured_Sykes : CutSceneAnimationBase { showHandGun = "true"; speed = 0.00773; looped = "false"; disableWeapons = "true"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\actspercmstpslowwpstdnon_scenelopotevbandcaptured_sykes"; boundingSphere = 10; headBobStrength = -1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang2 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang2"; speed = 0.0273; disableWeapons = "false"; showItemInRightHand = "true"; looped = "false"; showItemInHand = "true"; actions = "RifleLowStandActions"; ConnectTo[] = {"sceneLopotevBandCaptured_Ohara1_start", 0.01}; InterpolateTo[] = {}; }; class awoppknlmstpsoptwbindnon_amovpknlmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_amovpknlmstpsnonwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ErcRflLow_sitRfl_L : CutSceneAnimationBase { speed = 0.208333; file = "\ca\anims\characters\data\anim\sdr\cts\sit\ercrfllow_sitrfl_l.rtm"; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitRfl_L_transToB", 0.01}; InterpolateTo[] = {}; }; class awoppknlmstpsoptwbindnon_amovpknlmstpsnonwnondnon_end_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_amovpknlmstpsnonwnondnon_end.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ErcRflLow_sitRfl_L2 : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\sit\ercrfllow_sitrfl_l"; speed = 0.208333; looped = "false"; ConnectTo[] = {"sitRfl_L_talkLong", 0.01}; InterpolateTo[] = {}; }; class ErcRflLow_sitRfl_R : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\ErcRflLow_sitRfl_R"; speed = 0.14218; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitRfl_R_transToB", 0.01}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; class sitRfl_R_transToB : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_R_transToB"; speed = 0.555556; enableOptics = "false"; enableBinocular = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitRfl_R_BidleLoop", 0.01}; InterpolateTo[] = {}; }; class sitRfl_R_BidleLoop : CutSceneAnimationBase { variantsAI[] = {"sitRfl_R_Bconfirm", 0.3, "sitRfl_R_Bconfirm", 0.3, "sitRfl_R_BidleLoop", 0.4}; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_R_BidleLoop"; enableOptics = "false"; enableBinocular = "false"; speed = 0.078534; actions = "RifleSitActions_BidleLoopB"; equivalentTo = "sitRfl_R_BidleLoop"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitRfl_R_Bconfirm", 0.01, "sitRfl_R_Bshake", 0.01, "sitRfl_R_transFromB", 0.01}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; class sitRfl_R_Bconfirm : sitRfl_R_BidleLoop { speed = 0.180723; ConnectTo[] = {"sitRfl_R_BidleLoop", 0.01}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "sitRfl_R_BidleLoop", 0.01}; }; class sitRfl_R_Bshake : sitRfl_R_BidleLoop { speed = 0.225564; ConnectTo[] = {"sitRfl_R_BidleLoop", 0.01}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "sitRfl_R_BidleLoop", 0.01}; }; class sitRfl_R_transFromB : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_R_transFromB"; speed = 0.555556; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitRfl_R_ErcRflLow", 0.01}; InterpolateTo[] = {}; }; class ErcUnarm_sitUnarm_L : CutSceneAnimationBaseZoZo { speed = 0.214286; file = "\ca\anims\characters\data\anim\sdr\cts\sit\ErcUnarm_sitUnarm_L"; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {}; }; class sitUnarm_L_idleLoop : CutSceneAnimationBaseZoZo { variantsAI[] = {"sitUnarm_L_killingFly", 0.05, "sitUnarm_L_relaxing", 0.1, "sitUnarm_L_talking", 0.1, "sitUnarm_L_idleLoop", 0.15, "sitUnarm_L_idleLoop2", 0.15, "sitUnarm_L_idleLoop3", 0.15, "sitUnarm_L_idleLoop4", 0.15, "sitUnarm_L_idleLoop5", 0.15}; actions = "CivilSitActions_idleLoop"; speed = 0.416667; equivalentTo = "sitUnarm_L_idleLoop"; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_idleLoop"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitUnarm_L_killingFly", 0.01, "sitUnarm_L_idleLoop2", 0.01, "sitUnarm_L_idleLoop3", 0.01, "sitUnarm_L_idleLoop4", 0.01, "sitUnarm_L_idleLoop5", 0.01, "sitUnarm_L_relaxing", 0.01, "sitUnarm_L_talking", 0.01, "sitUnarm_L_ErcUnarm", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; class sitUnarm_L_killingFly : sitUnarm_L_idleLoop { speed = 0.057471; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_killingFly"; looped = "false"; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; class sitUnarm_L_idleLoop2 : sitUnarm_L_idleLoop { speed = 0.030992; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_idleLoop2"; looped = "false"; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; class sitUnarm_L_idleLoop3 : sitUnarm_L_idleLoop { speed = 0.174419; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_idleLoop3"; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; class sitUnarm_L_idleLoop4 : sitUnarm_L_idleLoop { speed = 0.033186; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_idleLoop4"; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; class sitUnarm_L_idleLoop5 : sitUnarm_L_idleLoop { speed = 0.037406; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_idleLoop5"; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; class sitUnarm_L_relaxing : sitUnarm_L_idleLoop { speed = 0.04902; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_relaxing"; looped = "false"; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; class sitUnarm_L_talking : sitUnarm_L_idleLoop { speed = 0.05; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_talking"; looped = "false"; ConnectTo[] = {"sitUnarm_L_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; class sitUnarm_L_ErcUnarm : CutSceneAnimationBaseZoZo { speed = 0.267857; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_ErcUnarm"; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ErcUnarm_sitUnarm_R : CutSceneAnimationBaseZoZo { speed = 0.223881; file = "\ca\anims\characters\data\anim\sdr\cts\sit\ErcUnarm_sitUnarm_R"; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {}; }; class sitUnarm_R_ErcUnarm : CutSceneAnimationBaseZoZo { speed = 0.245902; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_ErcUnarm"; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class sitUnarm_R_idleLoop : CutSceneAnimationBaseZoZo { variantsAI[] = {"sitUnarm_R_killingFly", 0.1, "sitUnarm_R_relaxing", 0.3, "sitUnarm_R_talking", 0.4, "sitUnarm_R_idleLoop", 0.2}; actions = "CivilSitActions_idleLoopR"; equivalentTo = "sitUnarm_R_idleLoop"; speed = 0.416667; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_idleLoop"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitUnarm_R_ErcUnarm", 0.01, "sitUnarm_R_killingFly", 0.01, "sitUnarm_R_idleLoop2", 0.01, "sitUnarm_R_idleLoop3", 0.01, "sitUnarm_R_idleLoop4", 0.01, "sitUnarm_R_idleLoop5", 0.01, "sitUnarm_R_relaxing", 0.01, "sitUnarm_R_talking", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; class sitUnarm_R_killingFly : sitUnarm_R_idleLoop { speed = 0.057471; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_killingFly"; looped = "false"; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; class sitUnarm_R_idleLoop2 : sitUnarm_R_idleLoop { speed = 0.030992; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_idleLoop2"; looped = "false"; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; class sitUnarm_R_idleLoop3 : sitUnarm_R_idleLoop { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_idleLoop3"; speed = 0.174419; looped = "false"; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {}; }; class sitUnarm_R_idleLoop4 : sitUnarm_R_idleLoop { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_idleLoop4"; speed = 0.033186; looped = "false"; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {}; }; class sitUnarm_R_idleLoop5 : sitUnarm_R_idleLoop { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_idleLoop5"; speed = 0.037406; looped = "false"; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {}; }; class sitUnarm_R_relaxing : sitUnarm_R_idleLoop { speed = 0.04902; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_relaxing"; looped = "false"; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; class sitUnarm_R_talking : sitUnarm_R_idleLoop { speed = 0.05; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_R_talking"; looped = "false"; ConnectTo[] = {"sitUnarm_R_idleLoop", 0.01}; InterpolateTo[] = {"adthpsitmstpsnonwnondnon_forgoten", 0.01}; }; class ErcRflLow_sitTable : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\ErcRflLow_sitTable"; speed = 0.215827; enableOptics = "false"; enableBinocular = "false"; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitTableRfl_listening", 0.01, "sitTableRfl_readingPointing", 0.01, "sitTableRfl_talking", 0.01}; InterpolateTo[] = {}; }; class sitTable_ErcRflLow : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitTable_ErcRflLow"; speed = 0.215827; enableOptics = "false"; enableBinocular = "false"; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class sitTableRfl_listening : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitTableRfl_listening"; speed = 0.126582; enableOptics = "false"; enableBinocular = "false"; actions = "sitTableRfl_listening"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitTable_ErcRflLow", 0.01}; InterpolateTo[] = {}; }; class sitTableRfl_listening_onTTractor : sitUnarm_L_idleLoop { variantsAI[] = {}; speed = 0.126582; disableWeaponsLong = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitTableRfl_listening_038.rtm"; actions = "CivilSitActions_idleLoop_TTractor"; equivalentTo = ""; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class sitTableRfl_readingPointing : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitTableRfl_readingPointing"; speed = 0.089552; enableOptics = "false"; enableBinocular = "false"; actions = "RidleSitActions_Table_readingPointing"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitTable_ErcRflLow", 0.01}; InterpolateTo[] = {}; }; class sitTableRfl_talking : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitTableRfl_talking"; speed = 0.045317; enableOptics = "false"; enableBinocular = "false"; actions = "RifleSitActions_Table_talking"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitTable_ErcRflLow", 0.01}; InterpolateTo[] = {}; }; class ErcRflLow_sitTable_var : ErcRflLow_sitTable { ConnectTo[] = {}; InterpolateTo[] = {}; }; class sitRfl_L_BidleLoop : CutSceneAnimationBase { variantsAI[] = {"sitRfl_L_Bconfirm", 0.3, "sitRfl_L_Bshake", 0.3, "sitRfl_L_BidleLoop", 0.4}; speed = 0.078534; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_L_BidleLoop"; equivalentTo = "sitRfl_L_BidleLoop"; actions = "RifleSitActions_BidleLoop"; enableOptics = "false"; enableBinocular = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; headBobStrength = 0; ConnectTo[] = {"sitRfl_L_Bconfirm", 0.01, "sitRfl_L_Bshake", 0.01, "sitRfl_L_transFromB", 0.01}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; class sitRfl_L_Bconfirm : sitRfl_L_BidleLoop { speed = 0.180723; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_L_Bconfirm"; ConnectTo[] = {"sitRfl_L_BidleLoop", 0.01}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "sitRfl_L_BidleLoop", 0.01}; }; class sitRfl_L_Bshake : sitRfl_L_BidleLoop { speed = 0.225564; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_L_Bshake"; ConnectTo[] = {"sitRfl_L_BidleLoop", 0.01}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "sitRfl_L_BidleLoop", 0.01}; }; class sitRfl_L_talkLong : sitRfl_L_BidleLoop { speed = 0.034682; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_L_talkLong"; actions = "RifleSitAction_talkLong"; ConnectTo[] = {"sitRfl_L_ErcRflLow2", 0.01}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; class sitRfl_L_transFromB : CutSceneAnimationBase { speed = 0.555556; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_L_transFromB"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitRfl_L_ErcRflLow", 0.01}; InterpolateTo[] = {}; }; class sitRfl_R_ErcRflLow : CutSceneAnimationBase { speed = 0.14218; enableOptics = "false"; enableBinocular = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_R_ErcRflLow"; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class sitRfl_L_transToB : CutSceneAnimationBase { speed = 0.223881; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_L_transFromB"; enableOptics = "false"; enableBinocular = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitRfl_L_BidleLoop", 0.01}; InterpolateTo[] = {}; }; class sitRfl_L_ErcRflLow : CutSceneAnimationBase { speed = 0.208333; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_L_ErcRflLow"; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class ErcRflLow_sitRfl_L_CARGO : ErcRflLow_sitRfl_L { ConnectTo[] = {}; InterpolateTo[] = {}; }; class sitRfl_L_ErcRflLow2 : sitRfl_L_ErcRflLow { enableOptics = "false"; enableBinocular = "false"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class sitUnarm_L_idleLoop_onFoiledPallets : sitUnarm_L_idleLoop { variantsAI[] = {}; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_idleLoop_0763.rtm"; actions = "CivilSitActions_idleLoop_Pallets1"; equivalentTo = ""; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class sitUnarm_L_idleLoop_onFoiledPallets2 : sitUnarm_L_idleLoop { variantsAI[] = {}; speed = 1e+010; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_idleLoop_0763B.rtm"; actions = "CivilSitActions_idleLoop_Pallets2"; equivalentTo = ""; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class ErcUnarm_sitTable : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\ErcUnarm_sitTable"; looped = "false"; speed = 0.066667; disableWeapons = "false"; ConnectTo[] = {"sitTableUnarm_talkingListening", 0.01}; InterpolateTo[] = {}; }; class sitTable_ErcUnarm : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitTable_ErcUnarm"; speed = 0.34; looped = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class sitTableUnarm_talkingListening : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitTableUnarm_talkingListening"; actions = "CivilSitActions_UnarmSitTable"; speed = 0.046296; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sitTable_ErcUnarm", 0.01}; InterpolateTo[] = {}; }; class sitTableUnarm_talkingListening_TowingTractor : CutSceneAnimationBaseZoZo { speed = 0.046296; actions = "CivilSitActions_UnarmSitTableTTractor"; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitTableUnarm_talkingListening_TowingTractor"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class UnaErcPoslechVelitele1 : CutSceneAnimationBaseZoZo { variantsAI[] = {"UnaErcPoslechVelitele4", 0.2, "UnaErcPoslechVelitele3", 0.2, "UnaErcPoslechVelitele2", 0.3, "UnaErcPoslechVelitele1", 0.3}; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\UnaErcPoslechVelitele1"; speed = 0.069606; enableOptics = "false"; enableBinocular = "false"; actions = "CivilStandActions_CommanderListen"; equivalentTo = "UnaErcPoslechVelitele1"; ConnectTo[] = {"UnaErcPoslechVelitele2", 0.01, "UnaErcPoslechVelitele3", 0.01, "UnaErcPoslechVelitele4", 0.01, "UnaErcPoslechVelitele_UnaErc", 0.01}; InterpolateTo[] = {"UnaErcPoslechVelitele2", 0.01, "UnaErcPoslechVelitele3", 0.01, "UnaErcPoslechVelitele4", 0.01}; }; class UnaErcPoslechVelitele2 : UnaErcPoslechVelitele1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\UnaErcPoslechVelitele2"; enableOptics = "false"; enableBinocular = "false"; ConnectTo[] = {"UnaErcPoslechVelitele1", 0.01}; InterpolateTo[] = {}; }; class UnaErcPoslechVelitele3 : UnaErcPoslechVelitele1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\UnaErcPoslechVelitele3"; speed = 0.095238; enableOptics = "false"; enableBinocular = "false"; ConnectTo[] = {"UnaErcPoslechVelitele1", 0.01}; InterpolateTo[] = {}; }; class UnaErcPoslechVelitele4 : UnaErcPoslechVelitele1 { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\UnaErcPoslechVelitele4"; speed = 0.047544; enableOptics = "false"; enableBinocular = "false"; ConnectTo[] = {"UnaErcPoslechVelitele1", 0.01}; InterpolateTo[] = {}; }; class UnaErc_UnaErcPoslechVelitele : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\UnaErc_UnaErcPoslechVelitele"; speed = 1.30435; enableBinocular = "false"; enableOptics = "false"; looped = "false"; ConnectTo[] = {"UnaErcPoslechVelitele1", 0.01}; InterpolateTo[] = {}; }; class UnaErcPoslechVelitele_UnaErc : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\UnaErcPoslechVelitele_UnaErc"; speed = 1.30435; enableOptics = "false"; enableBinocular = "false"; looped = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class Csdr_LHD_oprenOzabradli118cm_A : CutSceneAnimationBaseZoZo { variantsAI[] = {"Csdr_LHD_oprenOzabradli118cm_D", 0.2, "Csdr_LHD_oprenOzabradli118cm_C", 0.3, "Csdr_LHD_oprenOzabradli118cm_B", 0.2, "Csdr_LHD_oprenOzabradli118cm_A", 0.3}; file = "\ca\anims\characters\data\anim\sdr\cts\idling\Csdr_LHD_oprenOzabradli110cm_A"; speed = 0.01845; actions = "CivilStandAction_OprenOZabradli"; equivalentTo = "Csdr_LHD_oprenOzabradli118cm_A"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "Csdr_LHD_oprenOzabradli118cm_B", 0.01, "Csdr_LHD_oprenOzabradli118cm_C", 0.01, "Csdr_LHD_oprenOzabradli118cm_D", 0.01}; InterpolateTo[] = {"Csdr_LHD_oprenOzabradli118cm_B", 0.01, "Csdr_LHD_oprenOzabradli118cm_C", 0.01, "Csdr_LHD_oprenOzabradli118cm_D", 0.01}; }; class Csdr_LHD_oprenOzabradli118cm_B : Csdr_LHD_oprenOzabradli118cm_A { file = "\ca\anims\characters\data\anim\sdr\cts\idling\Csdr_LHD_oprenOzabradli118cm_B"; speed = 0.058708; ConnectTo[] = {"Csdr_LHD_oprenOzabradli118cm_A", 0.01}; InterpolateTo[] = {}; }; class Csdr_LHD_oprenOzabradli118cm_C : Csdr_LHD_oprenOzabradli118cm_A { file = "\ca\anims\characters\data\anim\sdr\cts\idling\Csdr_LHD_oprenOzabradli110cm_C"; speed = 0.047544; ConnectTo[] = {"Csdr_LHD_oprenOzabradli118cm_A", 0.01}; InterpolateTo[] = {}; }; class Csdr_LHD_oprenOzabradli118cm_D : Csdr_LHD_oprenOzabradli118cm_A { file = "\ca\anims\characters\data\anim\sdr\cts\idling\Csdr_LHD_oprenOzabradli110cm_D"; speed = 0.061728; ConnectTo[] = {"Csdr_LHD_oprenOzabradli118cm_A", 0.01}; InterpolateTo[] = {}; }; class UnaErcVelitelProslov1 : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\UnaErcVelitelProslov1"; speed = 0.095238; looped = "false"; actions = "CivilStandActions"; ConnectTo[] = {"UnaErcVelitelProslov2", 0.01}; InterpolateTo[] = {}; }; class UnaErcVelitelProslov2 : CutSceneAnimationBaseZoZo { variantsAI[] = {"UnaErcVelitelProslov3", 0.2, "UnaErcVelitelProslov4", 0.2, "UnaErcVelitelProslov5", 0.2, "UnaErcVelitelProslov2", 0.4}; speed = 0.052448; equivalentTo = "UnaErcVelitelProslov2"; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\UnaErcVelitelProslov2"; actions = "CivilStandActions_CommanderTalk"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "UnaErcVelitelProslov3", 0.01, "UnaErcVelitelProslov4", 0.01, "UnaErcVelitelProslov5", 0.01}; InterpolateTo[] = {"UnaErcVelitelProslov3", 0.01, "UnaErcVelitelProslov4", 0.01, "UnaErcVelitelProslov5", 0.01}; }; class UnaErcVelitelProslov3 : UnaErcVelitelProslov2 { speed = 0.029098; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\UnaErcVelitelProslov3"; ConnectTo[] = {"UnaErcVelitelProslov2", 0.01}; InterpolateTo[] = {}; }; class UnaErcVelitelProslov4 : UnaErcVelitelProslov2 { speed = 0.170455; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\UnaErcVelitelProslov4"; ConnectTo[] = {"UnaErcVelitelProslov2", 0.01}; InterpolateTo[] = {}; }; class UnaErcVelitelProslov5 : UnaErcVelitelProslov2 { speed = 0.044709; file = "\ca\Anims\Characters\data\anim\sdr\cts\talking\UnaErcVelitelProslov5"; ConnectTo[] = {"UnaErcVelitelProslov2", 0.01}; InterpolateTo[] = {}; }; class CtsDoktor_Doktor_idleni0 : CutSceneAnimationBaseZoZo { variantsAI[] = {"CtsDoktor_Doktor_idleni3", 0.1, "CtsDoktor_Doktor_idleni4", 0.1, "CtsDoktor_Doktor_idleni5", 0.2, "CtsDoktor_Doktor_idleni6", 0.2, "CtsDoktor_Doktor_idleni0", 0.4}; speed = 0.201342; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_idleni0"; actions = "CivilStandActions_Doktor_idleni0"; interpolationRestart = "true"; equivalentTo = "CtsDoktor_Doktor_idleni0"; boundingSphere = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"CtsDoktor_Doktor_idleni3", 0.01, "CtsDoktor_Doktor_idleni4", 0.01, "CtsDoktor_Doktor_idleni5", 0.01, "CtsDoktor_Doktor_idleni6", 0.01, "CtsDoktor_Doktor_sezeni2unaErc", 0.2, "CtsDoktor_Doktor_uder1", 0.01}; InterpolateTo[] = {"CtsDoktor_Doktor_idleni2", 0.01, "CtsDoktor_Doktor_idleni3", 0.01, "CtsDoktor_Doktor_idleni4", 0.01, "CtsDoktor_Doktor_idleni5", 0.01, "CtsDoktor_Doktor_idleni6", 0.01, "CtsDoktor_Doktor_sezeni2unaErc", 0.2, "CtsDoktor_Doktor_uder1", 0.01, "CtsDoktor_Doktor_uder2", 0.01, "CtsDoktor_Doktor_uder3", 0.01, "CtsDoktor_Doktor_death", 0.01}; }; class CtsDoktor_Doktor_idleni1 : CtsDoktor_Doktor_idleni0 { speed = 0.160428; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_idleni1"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class CtsDoktor_Doktor_idleni2 : CtsDoktor_Doktor_idleni0 { speed = 0.508475; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_idleni2"; interpolationRestart = "true"; actions = "CivilSitActions_beatingDoctor"; ConnectTo[] = {}; InterpolateTo[] = {"CtsDoktor_Doktor_idleni0", 0.3, "CtsDoktor_Doktor_death", 0.01}; }; class CtsDoktor_Doktor_idleni3 : CtsDoktor_Doktor_idleni0 { speed = 0.9375; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_idleni3"; looped = "true"; equivalentTo = "CtsDoktor_Doktor_idleni0"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"CtsDoktor_Doktor_idleni0", 0.01}; InterpolateTo[] = {"CtsDoktor_Doktor_idleni2", 0.01, "CtsDoktor_Doktor_uder1", 0.01, "CtsDoktor_Doktor_uder2", 0.01, "CtsDoktor_Doktor_uder3", 0.01, "CtsDoktor_Doktor_death", 0.01}; }; class CtsDoktor_Doktor_idleni4 : CtsDoktor_Doktor_idleni0 { speed = 0.352941; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_idleni4"; ConnectTo[] = {"CtsDoktor_Doktor_idleni0", 0.01}; InterpolateTo[] = {"CtsDoktor_Doktor_idleni2", 0.01, "CtsDoktor_Doktor_uder1", 0.01, "CtsDoktor_Doktor_uder2", 0.01, "CtsDoktor_Doktor_uder3", 0.01, "CtsDoktor_Doktor_death", 0.01}; }; class CtsDoktor_Doktor_idleni5 : CtsDoktor_Doktor_idleni0 { speed = 0.193548; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_idleni5"; ConnectTo[] = {"CtsDoktor_Doktor_idleni0", 0.01}; InterpolateTo[] = {"CtsDoktor_Doktor_idleni2", 0.01, "CtsDoktor_Doktor_uder1", 0.01, "CtsDoktor_Doktor_uder2", 0.01, "CtsDoktor_Doktor_uder3", 0.01, "CtsDoktor_Doktor_death", 0.01}; }; class CtsDoktor_Doktor_idleni6 : CtsDoktor_Doktor_idleni0 { speed = 0.201342; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_idleni6"; ConnectTo[] = {"CtsDoktor_Doktor_idleni0", 0.01}; InterpolateTo[] = {"CtsDoktor_Doktor_idleni2", 0.01, "CtsDoktor_Doktor_uder1", 0.01, "CtsDoktor_Doktor_uder2", 0.01, "CtsDoktor_Doktor_uder3", 0.01, "CtsDoktor_Doktor_death", 0.01}; }; class CtsDoktor_Doktor_idleni_test : sitRfl_L_BidleLoop { equivalentTo = ""; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_idleni0_outwith"; actions = "NoActions"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class CtsDoktor_Doktor_sezeni2unaErc : CtsDoktor_Doktor_idleni0 { looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_sezeni2unaErc"; actions = "CivilSitActions"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"CtsDoktor_Doktor_death", 0.01}; }; class CtsDoktor_Doktor_uder1 : CutSceneAnimationBaseZoZo { speed = 0.194805; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_uder1"; interpolationRestart = "true"; actions = "CivilSitActions_beatingDoctor"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"CtsDoktor_Doktor_idleni0", 0.3, "CtsDoktor_Doktor_death", 0.01}; }; class CtsDoktor_Doktor_uder2 : CutSceneAnimationBaseZoZo { speed = 0.188679; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_uder2"; interpolationRestart = "true"; actions = "CivilSitActions_beatingDoctor"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"CtsDoktor_Doktor_idleni0", 0.3, "CtsDoktor_Doktor_death", 0.01}; }; class CtsDoktor_Doktor_uder3 : CutSceneAnimationBaseZoZo { speed = 0.365854; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_uder3"; interpolationRestart = "true"; actions = "CivilSitActions_beatingDoctor"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"CtsDoktor_Doktor_idleni0", 0.01, "CtsDoktor_Doktor_death", 0.01}; }; class CtsDoktor_Doktor_uder4 : CutSceneAnimationBaseZoZo { speed = 0.37037; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_uder4"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class CtsDoktor_Doktor_uder5 : CutSceneAnimationBaseZoZo { speed = 0.37037; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_uder5"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class CtsDoktor_Vojak_hulakani1 : CutSceneAnimationBaseZoZo { speed = 0.160428; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_hulakani1"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class CtsDoktor_Vojak_hulakani2 : CutSceneAnimationBaseZoZo { speed = 0.508475; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_hulakani2"; actions = "RifleLowStandActions_beatingDoctor"; ConnectTo[] = {"CtsDoktor_Vojak_vyslechStand2unaerc", 0.01, "AdthPercMstpSlowWrf_beating", 0.001}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 1.0, "AdthPercMstpSlowWrf_beating", 0.001}; }; class CtsDoktor_Vojak_uder1 : CutSceneAnimationBaseZoZo { speed = 0.194805; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_uder1"; actions = "RifleLowStandActions_beatingDoctor"; ConnectTo[] = {"CtsDoktor_Vojak_hulakani2", 0.01, "AdthPercMstpSlowWrf_beating", 0.001}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 1.0, "AdthPercMstpSlowWrf_beating", 0.001}; }; class CtsDoktor_Vojak_uder2 : CutSceneAnimationBaseZoZo { speed = 0.188679; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_uder2"; actions = "RifleLowStandActions_beatingDoctor"; ConnectTo[] = {"CtsDoktor_Vojak_vyslechStand2unaerc", 0.01, "AdthPercMstpSlowWrf_beating", 0.001}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 1.0, "AdthPercMstpSlowWrf_beating", 0.001}; }; class CtsDoktor_Vojak_uder3 : CutSceneAnimationBaseZoZo { speed = 0.365854; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_uder3"; actions = "RifleLowStandActions_beatingDoctor"; ConnectTo[] = {"CtsDoktor_Vojak_vyslechStand2unaerc", 0.01, "AdthPercMstpSlowWrf_beating", 0.001}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 1.0, "AdthPercMstpSlowWrf_beating", 0.001}; }; class CtsDoktor_Vojak_unaerc2vyslechStand : CutSceneAnimationBaseZoZo { speed = 0.201342; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_unaerc2vyslechStand"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class CtsDoktor_Vojak_vyslechStand2unaerc : CutSceneAnimationBaseZoZo { looped = "false"; speed = 0.352941; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_vyslechStand2unaerc"; actions = "RifleLowStandActions_beatingDoctor"; ConnectTo[] = {"AdthPercMstpSlowWrf_beating", 0.001}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.001, "AdthPercMstpSlowWrf_beating", 0.001}; }; class CtsDoktor_Vojak_vyslechStand2unaerc_reverse : CutSceneAnimationBaseZoZo { looped = "false"; speed = 0.352941; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Vojak_vyslechStand2unaerc_reverse"; actions = "RifleLowStandActions_beatingDoctor"; ConnectTo[] = {"CtsDoktor_Vojak_hulakani2", 0.01, "CtsDoktor_Vojak_uder1", 0.01, "CtsDoktor_Vojak_uder2", 0.01, "CtsDoktor_Vojak_uder3", 0.01, "AdthPercMstpSlowWrf_beating", 0.001}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.001, "AdthPercMstpSlowWrf_beating", 0.001}; }; class CtsDoktor_Doktor_death : CutSceneAnimationBaseZoZo { terminal = "true"; looped = "false"; speed = 0.3125; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\CtsDoktor_Doktor_death"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrf_beating : CutSceneAnimationBaseZoZo { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\AdthPercMstpSlowWrf_beating"; speed = 0.58; terminal = "true"; looped = "false"; interpolationRestart = "true"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class otockaErcRflLow_180leva : CutSceneAnimationBaseZoZo { speed = 0.340909; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_Doctor\otockaErcRflLow_180leva"; interpolationRestart = "false"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class FPS_shift : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\ActsPercSnonWnonDnon_assembling_shift"; speed = 0.025619; enableBinocular = "false"; enableOptics = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ctsLopoHover_cdf1 : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_cdf1"; speed = 0.02331; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ctsLopoHover_cdf2 : CutSceneAnimationBaseZoZo { looped = "false"; speed = 0.02331; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_cdf2"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ctsLopoHover_cooper : CutSceneAnimationBaseZoZo { looped = "false"; speed = 0.02331; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_cooper"; limitGunMovement = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class ctsLopoHover_lopotev : CutSceneAnimationBaseZoZo { looped = "false"; speed = 0.02331; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_lopotev"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ctsLopoHover_ohara : CutSceneAnimationBaseZoZo { looped = "false"; speed = 0.02331; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_ohara"; aimPrecision = 1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class ctsLopoHover_rodriguez : CutSceneAnimationBaseZoZo { looped = "false"; speed = 0.02331; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_rodriguez"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class ctsLopoHover_shagarov : CutSceneAnimationBaseZoZo { looped = "false"; speed = 0.02331; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_shagarov"; showHandGun = "true"; showItemInHand = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.01}; InterpolateTo[] = {}; }; class ctsLopoHover_sykes : CutSceneAnimationBaseZoZo { looped = "false"; speed = 0.02331; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_sykes"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class ctsLopoHover_cooperstart : CutSceneAnimationBaseZoZo { looped = "true"; file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_cooperstart"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ctsLopoHover_oharastart : ctsLopoHover_cooperstart { file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_oharastart"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ctsLopoHover_lopotevstart : ctsLopoHover_cooperstart { file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_lopotevstart"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ctsLopoHover_rodriguezstart : ctsLopoHover_cooperstart { file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_rodriguezstart"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ctsLopoHover_shagarovstart : ctsLopoHover_cooperstart { file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_shagarovstart"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ctsLopoHover_sykesstart : ctsLopoHover_cooperstart { file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_sykesstart"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ctsLopoHover_cdf1start : ctsLopoHover_cooperstart { file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_cdf1start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ctsLopoHover_cdf2start : ctsLopoHover_cooperstart { file = "\ca\Anims\Characters\data\anim\sdr\cts\C6_LopotevHandsOver\ctsLopoHover_cdf2start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneNikitinDisloyalty_Adamson_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\sceneNikitinDisloyalty_Adamson_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneNikitinDisloyalty_Bardak_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\sceneNikitinDisloyalty_Bardak_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneNikitinDisloyalty_Cooper_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\sceneNikitinDisloyalty_Cooper_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneNikitinDisloyalty_Homeless_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\sceneNikitinDisloyalty_Homeless_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneNikitinDisloyalty_Kostey_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\sceneNikitinDisloyalty_Kostey_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneNikitinDisloyalty_Lopotev1_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\sceneNikitinDisloyalty_Lopotev1_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneNikitinDisloyalty_Miles_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\sceneNikitinDisloyalty_Miles_start"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneNikitinDisloyalty_Nikitin_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\sceneNikitinDisloyalty_Nikitin_start"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneNikitinDisloyalty_Ohara_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\sceneNikitinDisloyalty_Ohara_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneNikitinDisloyalty_Rodriguez_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\sceneNikitinDisloyalty_Rodriguez_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneNikitinDisloyalty_Simms_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\sceneNikitinDisloyalty_Simms_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneNikitinDisloyalty_Steve_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\sceneNikitinDisloyalty_Steve_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneNikitinDisloyalty_Sykes_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\sceneNikitinDisloyalty_Sykes_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneNikitinDisloyalty_USflashbang1_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\C2_SceneNikitinDisloyalty\sceneNikitinDisloyalty_USflashbang1_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneLopotevBandCaptured_Bardak_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\sceneLopotevBandCaptured_Bardak_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneLopotevBandCaptured_Cooper_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\sceneLopotevBandCaptured_Cooper_start"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class sceneLopotevBandCaptured_Kostey_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\sceneLopotevBandCaptured_Kostey_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneLopotevBandCaptured_Lopotev_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\sceneLopotevBandCaptured_Lopotev_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneLopotevBandCaptured_Miles_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\sceneLopotevBandCaptured_Miles_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneLopotevBandCaptured_Nameless_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\sceneLopotevBandCaptured_Nameless_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneLopotevBandCaptured_Nikitin_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\sceneLopotevBandCaptured_Nikitin_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneLopotevBandCaptured_Ohara1_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\sceneLopotevBandCaptured_Ohara1_start"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.01}; InterpolateTo[] = {}; }; class sceneLopotevBandCaptured_Rodriguez1_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\sceneLopotevBandCaptured_Rodriguez1_start"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class sceneLopotevBandCaptured_zevl1_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\sceneLopotevBandCaptured_zevl1_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneLopotevBandCaptured_zevl2_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\sceneLopotevBandCaptured_zevl2_start"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class sceneLopotevBandCaptured_Sykes_start : CutSceneAnimationBaseZoZo { file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenelopotevbandcaptured\sceneLopotevBandCaptured_Sykes_start"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class sitRfl_R_BidleLoopTest : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitRfl_R_BidleLoop"; speed = 0.0785; actions = "RifleSitActionTest"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class sitUnarm_L_idleLoop_inUH1Y : AmovPsitMstpSnonWnonDnon_ground { variantsPlayer[] = {}; file = "\ca\anims\characters\data\anim\sdr\cts\sit\sitUnarm_L_idleLoop_0796.rtm"; speed = 0.3; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; enableBinocular = "false"; equivalentTo = ""; actions = "CivilSitActions_idleLoop_UH1Y"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; class CtsPercMstpSnonWnonDnon_idleLoop : CutSceneAnimationBase { variantAfter[] = {1, 1, 1}; variantsAI[] = {"CtsPercMstpSnonWnonDnon_idle04", 0.188, "CtsPercMstpSnonWnonDnon_idle06", 0.128, "CtsPercMstpSnonWnonDnon_idle12", 0.128, "CtsPercMstpSnonWnonDnon_idle14", 0.131, "CtsPercMstpSnonWnonDnon_idle25", 0.05, "CtsPercMstpSnonWnonDnon_idle27", 0.125, "CtsPercMstpSnonWnonDnon_idle42", 0.125, "AmovPercMstpSnonWnonDnon_zevl", 0.125}; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idleLoop"; equivalentTo = "CtsPercMstpSnonWnonDnon_idleLoop"; disableWeapons = "true"; disableWeaponsLong = "true"; enableBinocular = "false"; enableDirectControl = 0; actions = "CivilStandActions_idleni1"; interpolationRestart = "true"; ConnectTo[] = {"CtsPercMstpSnonWnonDnon_idle04", 0.01, "CtsPercMstpSnonWnonDnon_idle06", 0.01, "CtsPercMstpSnonWnonDnon_idle12", 0.01, "CtsPercMstpSnonWnonDnon_idle14", 0.01, "CtsPercMstpSnonWnonDnon_idle25", 0.01, "CtsPercMstpSnonWnonDnon_idle27", 0.01, "CtsPercMstpSnonWnonDnon_idle42", 0.01, "AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; class CtsPercMstpSnonWnonDnon_idle04 : CtsPercMstpSnonWnonDnon_idleLoop { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle04.rtm"; speed = 0.128205; actions = "CivilStandActions_idleni1"; equivalentTo = "CtsPercMstpSnonWnonDnon_idleLoop"; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {"CtsPercMstpSnonWnonDnon_idleLoop", 0.01}; }; class CtsPercMstpSnonWnonDnon_idle06 : CtsPercMstpSnonWnonDnon_idleLoop { speed = 0.153061; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle06"; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {"CtsPercMstpSnonWnonDnon_idleLoop", 0.01}; }; class CtsPercMstpSnonWnonDnon_idle12 : CtsPercMstpSnonWnonDnon_idleLoop { speed = 0.306122; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle12"; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {"CtsPercMstpSnonWnonDnon_idleLoop", 0.01}; }; class CtsPercMstpSnonWnonDnon_idle14 : CtsPercMstpSnonWnonDnon_idleLoop { speed = 0.652174; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle14"; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {"CtsPercMstpSnonWnonDnon_idleLoop", 0.01}; }; class CtsPercMstpSnonWnonDnon_idle25 : CtsPercMstpSnonWnonDnon_idleLoop { speed = 0.198347; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle40kychnuti"; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {"CtsPercMstpSnonWnonDnon_idleLoop", 0.01}; }; class CtsPercMstpSnonWnonDnon_idle27 : CtsPercMstpSnonWnonDnon_idleLoop { speed = 0.164835; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle27"; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {"CtsPercMstpSnonWnonDnon_idleLoop", 0.01}; }; class CtsPercMstpSnonWnonDnon_idle42 : CtsPercMstpSnonWnonDnon_idleLoop { speed = 0.352941; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle42"; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {"CtsPercMstpSnonWnonDnon_idleLoop", 0.01}; }; class CtsPercMstpSnonWnonDnon_idle33rejpaniVzadku : CtsPercMstpSnonWnonDnon_idleLoop { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle33rejpaniVzadku.rtm"; speed = 0.113636; looped = "false"; relSpeedMin = 0.36772; relSpeedMax = 0.976705; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; class CtsPercMstpSnonWnonDnon_idle30rejpaniVuchu : CtsPercMstpSnonWnonDnon_idleLoop { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle30rejpaniVuchu.rtm"; speed = 0.205479; looped = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; class CtsPercMstpSnonWnonDnon_idle31rejpaniVnose : CtsPercMstpSnonWnonDnon_idleLoop { speed = 0.153061; looped = "false"; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle31rejpaniVnose"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; class CtsPercMstpSnonWnonDnon_idle32podrbaniNanose : CtsPercMstpSnonWnonDnon_idleLoop { file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle32podrbaniNanose"; speed = 0.220588; looped = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; class HaloFreeFall_non : Default { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralLoop"; actions = "ParachuteFreeFall"; speed = 0.30303; disableWeapons = "true"; interpolationSpeed = 1; aiming = "empty"; aimingBody = "empty"; leaning = "empty"; legs = "empty"; head = "empty"; soundEnabled = "false"; ConnectTo[] = {}; InterpolateTo[] = {"HaloFreeFall_non_HaloFreeFall_FR", 0.02, "HaloFreeFall_non_HaloFreeFall_R", 0.02, "HaloFreeFall_non_HaloFreeFall_BR", 0.02, "HaloFreeFall_non_HaloFreeFall_B", 0.02, "HaloFreeFall_non_HaloFreeFall_BL", 0.02, "HaloFreeFall_non_HaloFreeFall_L", 0.02, "HaloFreeFall_non_HaloFreeFall_FL", 0.02, "HaloFreeFall_non_HaloFreeFall_F", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_FR : HaloFreeFall_non { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToRF"; looped = "false"; speed = 1.03448; interpolationRestart = "true"; ConnectTo[] = {"HaloFreeFall_FR", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_R", 0.02, "HaloFreeFall_non_HaloFreeFall_F", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_R : HaloFreeFall_non_HaloFreeFall_FR { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToR"; looped = "false"; interpolationRestart = "true"; ConnectTo[] = {"HaloFreeFall_R", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_FR", 0.02, "HaloFreeFall_non_HaloFreeFall_BR", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_BR : HaloFreeFall_non_HaloFreeFall_FR { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToRB"; looped = "false"; interpolationRestart = "true"; ConnectTo[] = {"HaloFreeFall_BR", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_R", 0.02, "HaloFreeFall_non_HaloFreeFall_B", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_B : HaloFreeFall_non_HaloFreeFall_FR { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToB"; looped = "false"; interpolationRestart = "true"; ConnectTo[] = {"HaloFreeFall_B", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_BR", 0.02, "HaloFreeFall_non_HaloFreeFall_BL", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_BL : HaloFreeFall_non_HaloFreeFall_FR { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToLB"; looped = "false"; interpolationRestart = "true"; ConnectTo[] = {"HaloFreeFall_BL", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_B", 0.02, "HaloFreeFall_non_HaloFreeFall_L", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_L : HaloFreeFall_non_HaloFreeFall_FR { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToL"; looped = "false"; interpolationRestart = "true"; ConnectTo[] = {"HaloFreeFall_L", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_BL", 0.02, "HaloFreeFall_non_HaloFreeFall_FL", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_FL : HaloFreeFall_non_HaloFreeFall_FR { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToLF"; looped = "false"; interpolationRestart = "true"; ConnectTo[] = {"HaloFreeFall_FL", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_L", 0.02, "HaloFreeFall_non_HaloFreeFall_F", 0.02}; }; class HaloFreeFall_non_HaloFreeFall_F : HaloFreeFall_non_HaloFreeFall_FR { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_neutralToF"; looped = "false"; interpolationRestart = "true"; ConnectTo[] = {"HaloFreeFall_F", 0.02}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_non_HaloFreeFall_FR", 0.02, "HaloFreeFall_non_HaloFreeFall_FL", 0.02}; }; class HaloFreeFall_F : HaloFreeFall_non { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_Floop"; actions = "ParachuteFreeFall"; speed = 0.681818; interpolationSpeed = 1; ConnectTo[] = {}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_FL", 0.02, "HaloFreeFall_FR", 0.02}; }; class HaloFreeFall_FL : HaloFreeFall_F { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_LFloop"; speed = 0.30303; interpolationSpeed = 1; ConnectTo[] = {}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_F", 0.02, "HaloFreeFall_L", 0.02}; }; class HaloFreeFall_L : HaloFreeFall_F { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_Lloop"; speed = 0.30303; interpolationSpeed = 1; ConnectTo[] = {}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_FL", 0.02, "HaloFreeFall_BL", 0.02}; }; class HaloFreeFall_BL : HaloFreeFall_F { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_LBloop"; speed = 0.30303; interpolationSpeed = 1; ConnectTo[] = {}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_L", 0.02, "HaloFreeFall_B", 0.02}; }; class HaloFreeFall_B : HaloFreeFall_F { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_Bloop"; speed = 0.30303; interpolationSpeed = 1; ConnectTo[] = {}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_BL", 0.02, "HaloFreeFall_BR", 0.02}; }; class HaloFreeFall_BR : HaloFreeFall_F { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_RBloop"; speed = 0.30303; interpolationSpeed = 1; ConnectTo[] = {}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_B", 0.02, "HaloFreeFall_R", 0.02}; }; class HaloFreeFall_R : HaloFreeFall_F { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_Rloop"; speed = 0.30303; interpolationSpeed = 1; ConnectTo[] = {}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_BR", 0.02, "HaloFreeFall_FR", 0.02}; }; class HaloFreeFall_FR : HaloFreeFall_F { file = "\Ca\Anims\Characters\data\Anim\sdr\Halo\HaloFreeFall_RFloop"; speed = 0.30303; interpolationSpeed = 1; ConnectTo[] = {}; InterpolateTo[] = {"HaloFreeFall_non", 0.02, "HaloFreeFall_F", 0.02, "HaloFreeFall_R", 0.02}; }; class AmelPercMstpSlowWrflDnon_StrokeGun : AmovPercMstpSlowWrflDnon { file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\low\rfl\AmelPercMstpSlowWrflDnon_StrokeGun"; speed = 0.232558; looped = "false"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01}; }; class AmelPercMstpSnonWnonDnon_amaterUder1 : AmovPercMstpSnonWnonDnon { file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_amaterUder1"; speed = 0.27027; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; class AmelPercMstpSnonWnonDnon_amaterUder2 : AmelPercMstpSnonWnonDnon_amaterUder1 { file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_amaterUder2"; speed = 0.348837; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; class AmelPercMstpSnonWnonDnon_amaterUder3 : AmelPercMstpSnonWnonDnon_amaterUder1 { file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_amaterUder3"; speed = 0.223881; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; class AmelPercMstpSnonWnonDnon_zasah1 : AmelPercMstpSnonWnonDnon_amaterUder1 { interpolationRestart = "true"; file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_zasah1"; speed = 0.566038; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01, "AmelPercMstpSnonWnonDnon_zasah1", 0.02}; }; class AmelPercMstpSnonWnonDnon_zasah2 : AmelPercMstpSnonWnonDnon_zasah1 { interpolationRestart = "true"; file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_zasah2"; speed = 0.294118; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01, "AmelPercMstpSnonWnonDnon_zasah2", 0.02}; }; class AmelPercMstpSnonWnonDnon_zasah3hard : AmelPercMstpSnonWnonDnon_zasah1 { interpolationRestart = "true"; file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_zasah3hard"; speed = 0.27027; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; class AmelPercMstpSnonWnonDnon_zasah4 : AmelPercMstpSnonWnonDnon_zasah1 { interpolationRestart = "true"; file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_zasah4"; speed = 0.222222; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01, "AmelPercMstpSnonWnonDnon_zasah4", 0.02}; }; class AmelPercMstpSnonWnonDnon_zasah5hard : AmelPercMstpSnonWnonDnon_zasah1 { interpolationRestart = "true"; file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_zasah5hard"; speed = 0.189873; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01, "AmelPercMstpSnonWnonDnon_zasah5hard", 0.02}; }; class AmelPercMstpSnonWnonDnon_zasah6hlava : AmelPercMstpSnonWnonDnon_zasah1 { file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_zasah6hlava"; speed = 0.227273; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01, "AmelPercMstpSnonWnonDnon_zasah6hlava", 0.02}; }; class AmelPercMstpSnonWnonDnon_zasah7bricho : AmelPercMstpSnonWnonDnon_zasah1 { interpolationRestart = "true"; file = "\Ca\Anims\Characters\data\Anim\sdr\mel\erc\stp\non\non\AmelPercMstpSnonWnonDnon_zasah7bricho"; speed = 0.232558; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01, "AmelPercMstpSnonWnonDnon_zasah7bricho", 0.02}; }; class ActsPercMrunSlowWrflDf_FlipFlopPara : AmovPercMrunSlowWrflDf { file = "\ca\Anims\Characters\data\anim\sdr\cts\evasive\actspercmrunslowwrfldf_flipfloppara.rtm"; speed = 0.32; looped = "false"; actions = "RifleLowStandActions_evasiveActions"; ConnectTo[] = {"AmovPercMrunSlowWrflDf", 0.01}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; class ActsPercMrunSlowWrflDf_TumbleOver : AmovPercMrunSlowWrflDf { file = "\ca\Anims\Characters\data\anim\sdr\cts\evasive\ActsPercMrunSlowWrflDf_TumbleOver"; looped = "false"; speed = 0.34; actions = "RifleLowStandActions_evasiveActions"; ConnectTo[] = {"AmovPercMrunSlowWrflDf", 0.01}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; class ActsPercMstpSlowWrflDnon_listeningOrdersUnderFireShort : AmovPercMstpSlowWrflDnon { speed = 0.064; looped = "false"; file = "\ca\Anims\Characters\data\anim\sdr\cts\evasive\ActsPercMstpSlowWrflDnon_listeningOrdersUnderFireShort"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_r05", 0.01}; }; class AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire : AmovPercMstpSlowWrflDnon { speed = 0.2; looped = "false"; file = "\ca\Anims\Characters\data\anim\sdr\cts\evasive\AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_r05", 0.01}; }; class AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape : AmovPercMstpSlowWrflDnon { speed = 0.18; looped = "false"; file = "\ca\Anims\Characters\data\anim\sdr\cts\evasive\AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_r05", 0.01}; }; class AsigPercMstpSlowWrflDnon_GoGo : AmovPercMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\anim\sdr\cts\evasive\AsigPercMstpSlowWrflDnon_GoGo"; speed = 0.29; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_r05", 0.01}; }; class AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo : AmovPercMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\anim\sdr\cts\evasive\AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo"; speed = 0.36; actions = "RifleLowStandActions_evasiveActions"; interpolationSpeed = 6; interpolationRestart = "true"; ConnectTo[] = {"AmovPercMrunSlowWrflDf", 10.0}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; class AsigPercMstpSlowWrflDnon_SendMenInAction : AmovPercMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\anim\sdr\cts\evasive\AsigPercMstpSlowWrflDnon_SendMenInAction"; speed = 0.095; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_r05", 0.01}; }; class AmovPercMstpSnonWnonDnon_nocollision : CutSceneAnimationBaseSit { actions = "CivilStandActions_noCollision"; ConnectTo[] = {"miles_c0briefing_uvodniRec", 0.01, "cooper_c0briefing", 0.01, "ohara_c0briefing", 0.01, "rodriguez_c0briefing", 0.01, "sykes_c0briefing", 0.01, "shaftoe_c0briefing_uvodniRec", 0.01}; InterpolateTo[] = {}; }; class cooper_c0briefing : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing.rtm"; speed = 0.02947; looped = "false"; actions = "CivilSitActions_c0Briefing_cooper"; boundingSphere = "true"; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"cooper_c0Briefing_loop", 0.01}; InterpolateTo[] = {}; }; class cooper_c0briefing_vztyk : CutSceneAnimationBaseZoZo { speed = 0.535714; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_vztyk"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class cooper_c0Briefing_loop : CutSceneAnimationBaseSit { variantsAI[] = {"cooper_c0Briefing_loop1", 0.16, "cooper_c0Briefing_loop2", 0.14, "cooper_c0Briefing_loop3", 0.14, "cooper_c0Briefing_loop4", 0.14, "cooper_c0Briefing_loop5", 0.14, "cooper_c0Briefing_loop6", 0.14, "cooper_c0briefing_loop7", 0.14}; variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_loop0"; actions = "CivilSitActions_c0Briefing_cooper"; speed = "1e+009.0"; equivalentTo = "cooper_c0Briefing_loop"; interpolationRestart = "true"; boundingSphere = "true"; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0briefing_loop1", 0.01, "cooper_c0briefing_loop2", 0.01, "cooper_c0briefing_loop3", 0.01, "cooper_c0briefing_loop4", 0.01, "cooper_c0briefing_loop5", 0.01, "cooper_c0briefing_loop6", 0.01, "cooper_c0briefing_loop7", 0.01}; InterpolateTo[] = {"cooper_c0briefing_vztyk", 0.01}; }; class cooper_c0briefing_loop1 : cooper_c0Briefing_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_loop1"; speed = 0.220588; looped = "false"; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0Briefing_loop", 0.01}; InterpolateTo[] = {"cooper_c0briefing_vztyk", 0.01}; }; class cooper_c0briefing_loop2 : cooper_c0Briefing_loop { speed = 0.212766; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_loop1"; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0Briefing_loop", 0.01}; InterpolateTo[] = {"cooper_c0briefing_vztyk", 0.01}; }; class cooper_c0briefing_loop3 : cooper_c0Briefing_loop { looped = "false"; speed = 0.204082; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_loop3"; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0Briefing_loop", 0.01}; InterpolateTo[] = {"cooper_c0briefing_vztyk", 0.01}; }; class cooper_c0briefing_loop4 : cooper_c0Briefing_loop { looped = "false"; speed = 0.204082; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_loop4"; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0Briefing_loop", 0.01}; InterpolateTo[] = {"cooper_c0briefing_vztyk", 0.01}; }; class cooper_c0briefing_loop5 : cooper_c0Briefing_loop { speed = 0.275229; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_loop5"; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0Briefing_loop", 0.01}; InterpolateTo[] = {"cooper_c0briefing_vztyk", 0.01}; }; class cooper_c0briefing_loop6 : cooper_c0Briefing_loop { speed = 0.12931; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_loop6"; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0Briefing_loop", 0.01}; InterpolateTo[] = {"cooper_c0briefing_vztyk", 0.01}; }; class cooper_c0briefing_loop7 : cooper_c0Briefing_loop { speed = 0.267857; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\cooper_c0briefing_loop7"; ConnectTo[] = {"cooper_c0briefing_vztyk", 0.01, "cooper_c0Briefing_loop", 0.01}; InterpolateTo[] = {"cooper_c0briefing_vztyk", 0.01}; }; class ohara_c0briefing : CutSceneAnimationBaseSit { speed = 0.017212; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\ohara_c0briefing"; actions = "CivilSitActions_c0Briefing_ohara"; boundingSphere = "true"; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"ohara_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class ohara_c0briefing_vztyk : CutSceneAnimationBaseZoZo { speed = 0.25862; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\ohara_c0briefing_vztyk"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ohara_c0briefing_loop : CutSceneAnimationBaseSit { variantAfter[] = {1, 1, 1}; variantsAI[] = {"ohara_c0briefing_loop1", 0.34, "ohara_c0briefing_loop2", 0.22, "ohara_c0briefing_loop3", 0.22, "ohara_c0briefing_loop4", 0.22}; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\ohara_c0briefing_loop0"; speed = "1e+009.0"; actions = "CivilSitActions_c0Briefing_ohara"; equivalentTo = "ohara_c0briefing_loop"; interpolationRestart = "true"; boundingSphere = "true"; ConnectTo[] = {"ohara_c0briefing_vztyk", 0.01, "ohara_c0briefing_loop1", 0.01, "ohara_c0briefing_loop2", 0.01, "ohara_c0briefing_loop3", 0.01, "ohara_c0briefing_loop4", 0.01}; InterpolateTo[] = {"ohara_c0briefing_vztyk", 0.01}; }; class ohara_c0briefing_loop1 : ohara_c0briefing_loop { variantAfter[] = {3, 5, 8}; variantsAI[] = {"ohara_c0briefing_loop1", 0.25, "ohara_c0briefing_loop2", 0.25, "ohara_c0briefing_loop3", 0.25, "ohara_c0briefing_loop4", 0.25}; speed = 0.128755; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\ohara_c0briefing_loop1"; equivalentTo = "ohara_c0briefing_loop1"; looped = "false"; actions = "CivilSitActions_c0Briefing_ohara"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"ohara_c0briefing_vztyk", 0.01, "ohara_c0briefing_loop", 0.01}; InterpolateTo[] = {"ohara_c0briefing_vztyk", 0.01}; }; class ohara_c0briefing_loop2 : ohara_c0briefing_loop { speed = 0.139535; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\ohara_c0briefing_loop2"; ConnectTo[] = {"ohara_c0briefing_vztyk", 0.01, "ohara_c0briefing_loop", 0.01}; InterpolateTo[] = {"ohara_c0briefing_vztyk", 0.01}; }; class ohara_c0briefing_loop3 : ohara_c0briefing_loop { speed = 0.139535; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\ohara_c0briefing_loop3"; ConnectTo[] = {"ohara_c0briefing_vztyk", 0.01, "ohara_c0briefing_loop", 0.01}; InterpolateTo[] = {"ohara_c0briefing_vztyk", 0.01}; }; class ohara_c0briefing_loop4 : ohara_c0briefing_loop { speed = 0.135135; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\ohara_c0briefing_loop4"; ConnectTo[] = {"ohara_c0briefing_vztyk", 0.01, "ohara_c0briefing_loop", 0.01}; InterpolateTo[] = {"ohara_c0briefing_vztyk", 0.01}; }; class rodriguez_c0briefing : CutSceneAnimationBaseSit { speed = 0.022506; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing"; actions = "CivilSitActions_c0Briefing_rodriguez"; boundingSphere = "true"; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"rodriguez_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class rodriguez_c0briefing_vztyk : CutSceneAnimationBaseZoZo { speed = 0.291262; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_vztyk"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class rodriguez_c0briefing_loop : CutSceneAnimationBaseSit { variantsAI[] = {"rodriguez_c0briefing_loop1", 0.16, "rodriguez_c0briefing_loop2", 0.14, "rodriguez_c0briefing_loop3", 0.14, "rodriguez_c0briefing_loop4", 0.14, "rodriguez_c0briefing_loop5", 0.14, "rodriguez_c0briefing_loop6", 0.14, "rodriguez_c0briefing_loop7", 0.14}; variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_loop0"; speed = "1e+009.0"; equivalentTo = "rodriguez_c0briefing_loop"; actions = "CivilSitActions_c0Briefing_rodriguez"; interpolationRestart = "true"; boundingSphere = "true"; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"rodriguez_c0briefing_vztyk", 0.01, "rodriguez_c0briefing_loop1", 0.01, "rodriguez_c0briefing_loop2", 0.01, "rodriguez_c0briefing_loop3", 0.01, "rodriguez_c0briefing_loop4", 0.01, "rodriguez_c0briefing_loop5", 0.01, "rodriguez_c0briefing_loop6", 0.01, "rodriguez_c0briefing_loop7", 0.01}; InterpolateTo[] = {}; }; class rodriguez_c0briefing_loop1 : rodriguez_c0briefing_loop { variantAfter[] = {3, 5, 8}; variantsAI[] = {"rodriguez_c0briefing_loop1", 0.16, "rodriguez_c0briefing_loop2", 0.16, "rodriguez_c0briefing_loop3", 0.16, "rodriguez_c0briefing_loop4", 0.16, "rodriguez_c0briefing_loop5", 0.16, "rodriguez_c0briefing_loop6", 0.16, "rodriguez_c0briefing_loop7", 0.04}; looped = "false"; speed = 0.117647; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_loop1"; equivalentTo = "rodriguez_c0briefing_loop1"; actions = "CivilSitActions_c0Briefing_rodriguez"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"rodriguez_c0briefing_vztyk", 0.01, "rodriguez_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class rodriguez_c0briefing_loop2 : rodriguez_c0briefing_loop { looped = "false"; speed = 0.306122; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_loop2"; ConnectTo[] = {"rodriguez_c0briefing_vztyk", 0.01, "rodriguez_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class rodriguez_c0briefing_loop3 : rodriguez_c0briefing_loop { looped = "false"; speed = 0.117647; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_loop3"; ConnectTo[] = {"rodriguez_c0briefing_vztyk", 0.01, "rodriguez_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class rodriguez_c0briefing_loop4 : rodriguez_c0briefing_loop { speed = 0.175439; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_loop4"; ConnectTo[] = {"rodriguez_c0briefing_vztyk", 0.01, "rodriguez_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class rodriguez_c0briefing_loop5 : rodriguez_c0briefing_loop { speed = 0.152284; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_loop5"; ConnectTo[] = {"rodriguez_c0briefing_vztyk", 0.01, "rodriguez_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class rodriguez_c0briefing_loop6 : rodriguez_c0briefing_loop { speed = 0.149254; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_loop6"; ConnectTo[] = {"rodriguez_c0briefing_vztyk", 0.01, "rodriguez_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class rodriguez_c0briefing_loop7 : rodriguez_c0briefing_loop { speed = 0.175439; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\rodriguez_c0briefing_loop7"; ConnectTo[] = {"rodriguez_c0briefing_vztyk", 0.01, "rodriguez_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class sykes_c0briefing : CutSceneAnimationBaseSit { speed = 0.033223; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing"; actions = "CivilSitActions_c0Briefing_sykes"; boundingSphere = "true"; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"sykes_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class sykes_c0briefing_vztyk : CutSceneAnimationBaseZoZo { looped = "false"; speed = 0.283019; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_vztyk"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class sykes_c0briefing_loop : CutSceneAnimationBaseSit { variantAfter[] = {1, 1, 1}; variantsAI[] = {"sykes_c0briefing_loop1", 0.16, "sykes_c0briefing_loop2", 0.14, "sykes_c0briefing_loop3", 0.14, "sykes_c0briefing_loop4", 0.14, "sykes_c0briefing_loop5", 0.14, "sykes_c0briefing_loop6", 0.14, "sykes_c0briefing_loop7", 0.14}; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop0"; speed = "1e+009.0"; looped = "true"; actions = "CivilSitActions_c0Briefing_sykes"; equivalentTo = "sykes_c0briefing_loop"; interpolationRestart = "true"; boundingSphere = "true"; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"sykes_c0briefing_loop5", 0.01, "sykes_c0briefing_vztyk", 0.01, "sykes_c0briefing_loop1", 0.01, "sykes_c0briefing_loop2", 0.01, "sykes_c0briefing_loop3", 0.01, "sykes_c0briefing_loop4", 0.01, "sykes_c0briefing_loop6", 0.01, "sykes_c0briefing_loop7", 0.01}; InterpolateTo[] = {}; }; class sykes_c0briefing_loop1 : CutSceneAnimationBaseZoZo { variantAfter[] = {3, 5, 8}; variantsAI[] = {"sykes_c0briefing_loop1", 0.16, "sykes_c0briefing_loop2", 0.16, "sykes_c0briefing_loop3", 0.16, "sykes_c0briefing_loop4", 0.16, "sykes_c0briefing_loop5", 0.16, "sykes_c0briefing_loop6", 0.16, "sykes_c0briefing_loop7", 0.04}; speed = 0.212766; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop1"; equivalentTo = "sykes_c0briefing_loop1"; actions = "CivilSitActions_c0Briefing_sykes"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"sykes_c0briefing_vztyk", 0.01, "sykes_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class sykes_c0briefing_loop2 : sykes_c0briefing_loop1 { speed = 0.258621; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop2"; ConnectTo[] = {"sykes_c0briefing_vztyk", 0.01, "sykes_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class sykes_c0briefing_loop3 : sykes_c0briefing_loop1 { speed = 0.234375; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop3"; ConnectTo[] = {"sykes_c0briefing_vztyk", 0.01, "sykes_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class sykes_c0briefing_loop4 : sykes_c0briefing_loop1 { speed = 0.212766; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop4"; ConnectTo[] = {"sykes_c0briefing_vztyk", 0.01, "sykes_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class sykes_c0briefing_loop5 : sykes_c0briefing_loop1 { speed = 0.238095; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop5"; ConnectTo[] = {"sykes_c0briefing_vztyk", 0.01, "sykes_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class sykes_c0briefing_loop6 : sykes_c0briefing_loop1 { speed = 0.215827; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop6"; ConnectTo[] = {"sykes_c0briefing_vztyk", 0.01, "sykes_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class sykes_c0briefing_loop7 : sykes_c0briefing_loop1 { speed = 0.252101; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\sykes_c0briefing_loop7"; ConnectTo[] = {"sykes_c0briefing_vztyk", 0.01, "sykes_c0briefing_loop", 0.01}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_uvodniRec : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_uvodniRec"; looped = "false"; speed = 0.016205; actions = "CivilStandAction_c0briefing_shaftoe"; boundingSphere = "true"; ConnectTo[] = {"shaftoe_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_vysvetluje : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky"; looped = "false"; speed = 0.051546; actions = "CivilStandAction_c0briefing_shaftoe"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_otazky_loop : CutSceneAnimationBaseSit { variantsAI[] = {"shaftoe_c0briefing_otazky_loop1", 0.2, "shaftoe_c0briefing_otazky_loop2", 0.2, "shaftoe_c0briefing_otazky_loop3", 0.2, "shaftoe_c0briefing_otazky_loop4", 0.2, "shaftoe_c0briefing_otazky_loop5", 0.2}; variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky_loop0"; equivalentTo = "shaftoe_c0briefing_otazky_loop"; actions = "CivilStandAction_c0briefing_shaftoe"; boundingSphere = "true"; ConnectTo[] = {"shaftoe_c0briefing_otazky_loop1", 0.01, "shaftoe_c0briefing_otazky_loop2", 0.01, "shaftoe_c0briefing_otazky_loop3", 0.01, "shaftoe_c0briefing_otazky_loop4", 0.01, "shaftoe_c0briefing_otazky_loop5", 0.01, "shaftoe_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_otazky_loop1 : shaftoe_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky_loop1"; looped = "false"; speed = 0.145455; ConnectTo[] = {"shaftoe_c0briefing_odpovedelSeda", 0.01, "shaftoe_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_otazky_loop2 : shaftoe_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky_loop2"; looped = "false"; speed = 0.210526; ConnectTo[] = {"shaftoe_c0briefing_odpovedelSeda", 0.01, "shaftoe_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_otazky_loop3 : shaftoe_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky_loop3"; looped = "false"; speed = 0.170213; ConnectTo[] = {"shaftoe_c0briefing_odpovedelSeda", 0.01, "shaftoe_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_otazky_loop4 : shaftoe_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky_loop4"; looped = "false"; speed = 0.135593; ConnectTo[] = {"shaftoe_c0briefing_odpovedelSeda", 0.01, "shaftoe_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_otazky_loop5 : shaftoe_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky_loop5"; looped = "false"; speed = 0.118227; ConnectTo[] = {"shaftoe_c0briefing_odpovedelSeda", 0.01, "shaftoe_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_otazky_loop6 : shaftoe_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_otazky_loop6"; looped = "false"; speed = 0.20979; ConnectTo[] = {}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_odpovedelSeda : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_odpovedel"; looped = "false"; speed = 0.087912; boundingSphere = "true"; ConnectTo[] = {"shaftoe_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_odpovedel_loop : CutSceneAnimationBaseSit { variantsAI[] = {"shaftoe_c0briefing_odpovedel_loop1", 0.5, "shaftoe_c0briefing_odpovedel_loop2", 0.5}; variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_odpovedel_loop0"; looped = "true"; actions = "CivilSitActions_c0briefing_shaftoe_odpovedel"; equivalentTo = "shaftoe_c0briefing_odpovedel_loop"; boundingSphere = "true"; ConnectTo[] = {"shaftoe_c0briefing_odpovedel_loop1", 0.01, "shaftoe_c0briefing_odpovedel_loop2", 0.01}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_odpovedel_loop1 : shaftoe_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_odpovedel_loop1"; looped = "false"; speed = 0.161074; ConnectTo[] = {"shaftoe_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; class shaftoe_c0briefing_odpovedel_loop2 : shaftoe_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\shaftoe_c0briefing_odpovedel_loop2"; looped = "false"; speed = 0.177778; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "shaftoe_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; class miles_c0briefing_uvodniRec : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_uvodniRec"; speed = 0.025402; looped = "false"; actions = "CIvilStandActions_c0briefing_miles"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; boundingSphere = "true"; ConnectTo[] = {"miles_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; }; class miles_c0briefing_otazky_loop : CutSceneAnimationBaseSit { variantsAI[] = {"miles_c0briefing_otazky_loop1", 0.3, "miles_c0briefing_otazky_loop2", 0.3, "miles_c0briefing_otazky_loop3", 0.4}; variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_otazky_loop0"; actions = "CIvilStandActions_c0briefing_miles"; equivalentTo = "miles_c0briefing_otazky_loop"; boundingSphere = "true"; ConnectTo[] = {"miles_c0briefing_otazky_loop1", 0.01, "miles_c0briefing_otazky_loop2", 0.01, "miles_c0briefing_otazky_loop3", 0.01, "miles_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; class miles_c0briefing_otazky_loop1 : miles_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_otazky_loop1"; speed = 0.25; looped = "false"; ConnectTo[] = {"miles_c0briefing_otazky_loop", 0.01, "miles_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; class miles_c0briefing_otazky_loop2 : miles_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_otazky_loop2"; speed = 0.267857; looped = "false"; ConnectTo[] = {"miles_c0briefing_otazky_loop", 0.01, "miles_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; class miles_c0briefing_otazky_loop3 : miles_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_otazky_loop3"; looped = "false"; speed = 0.215827; ConnectTo[] = {"miles_c0briefing_otazky_loop", 0.01, "miles_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; class miles_c0briefing_otazky_loop4 : miles_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_otazky_loop4"; looped = "false"; speed = 0.258621; ConnectTo[] = {}; InterpolateTo[] = {}; }; class miles_c0briefing_odpovedelSeda : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel"; looped = "false"; speed = 0.103093; boundingSphere = "true"; ConnectTo[] = {"miles_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; class miles_c0briefing_odpovedel_loop : CutSceneAnimationBaseSit { variantsAI[] = {"miles_c0briefing_odpovedel_loop1", 0.2, "miles_c0briefing_odpovedel_loop2", 0.2, "miles_c0briefing_odpovedel_loop3", 0.2, "miles_c0briefing_odpovedel_loop4", 0.2, "miles_c0briefing_odpovedel_loop5", 0.2}; variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel_loop0"; looped = "true"; actions = "CivilSitActions_c0briefing_miles_odpovedel"; equivalentTo = "miles_c0briefing_odpovedel_loop"; boundingSphere = "true"; ConnectTo[] = {"miles_c0briefing_odpovedel_loop1", 0.01, "miles_c0briefing_odpovedel_loop2", 0.01, "miles_c0briefing_odpovedel_loop3", 0.01, "miles_c0briefing_odpovedel_loop4", 0.01, "miles_c0briefing_odpovedel_loop5", 0.01}; InterpolateTo[] = {}; }; class miles_c0briefing_odpovedel_loop1 : miles_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel_loop1"; speed = 0.4; looped = "false"; ConnectTo[] = {"miles_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; class miles_c0briefing_odpovedel_loop2 : miles_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel_loop2"; speed = 0.4; looped = "false"; ConnectTo[] = {"miles_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; class miles_c0briefing_odpovedel_loop3 : miles_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel_loop3"; speed = 0.26087; looped = "false"; ConnectTo[] = {"miles_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; class miles_c0briefing_odpovedel_loop4 : miles_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel_loop4"; speed = 0.237624; looped = "false"; ConnectTo[] = {"miles_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; class miles_c0briefing_odpovedel_loop5 : miles_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel_loop5"; looped = "false"; speed = 0.090909; ConnectTo[] = {"miles_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; class miles_c0briefing_odpovedel_loop6 : miles_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\miles_c0briefing_odpovedel_loop6"; speed = 0.17341; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class promitac_c0briefing_uvodniProslov : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_uvodniProslov"; looped = "false"; speed = 0.023943; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; actions = "CivilStandActions_c0briefing_promitac"; boundingSphere = "true"; ConnectTo[] = {"promitac_c0briefing_otazky", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_otazky : CutSceneAnimationBaseZoZo { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky"; looped = "false"; speed = 0.172414; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; actions = "CivilStandActions_c0briefing_promitac"; boundingSphere = "true"; ConnectTo[] = {"promitac_c0briefing_otazky_loop", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_otazky_loop : CutSceneAnimationBaseSit { variantsAI[] = {"promitac_c0briefing_otazky_loop1", 0.16, "promitac_c0briefing_otazky_loop2", 0.16, "promitac_c0briefing_otazky_loop3", 0.16, "promitac_c0briefing_otazky_loop4", 0.16, "promitac_c0briefing_otazky_loop5", 0.16, "promitac_c0briefing_otazky_loop6", 0.2}; variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky_loop0"; looped = "true"; actions = "CivilStandActions_c0briefing_promitac"; equivalentTo = "promitac_c0briefing_otazky_loop"; boundingSphere = "true"; ConnectTo[] = {"promitac_c0briefing_otazky_loop1", 0.01, "promitac_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_otazky_loop1 : promitac_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky_loop1"; looped = "false"; speed = 0.3; ConnectTo[] = {"promitac_c0briefing_otazky_loop", 0.01, "promitac_c0briefing_otazky_loop2", 0.01, "promitac_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_otazky_loop2 : promitac_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky_loop2"; looped = "false"; speed = 0.146341; ConnectTo[] = {"promitac_c0briefing_otazky_loop", 0.01, "promitac_c0briefing_otazky_loop3", 0.01, "promitac_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_otazky_loop3 : promitac_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky_loop3"; looped = "false"; speed = 0.14218; ConnectTo[] = {"promitac_c0briefing_otazky_loop", 0.01, "promitac_c0briefing_otazky_loop4", 0.01, "promitac_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_otazky_loop4 : promitac_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky_loop4"; looped = "false"; speed = 0.139535; ConnectTo[] = {"promitac_c0briefing_otazky_loop", 0.01, "promitac_c0briefing_otazky_loop5", 0.01, "promitac_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_otazky_loop5 : promitac_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky_loop5"; looped = "false"; speed = 0.176471; ConnectTo[] = {"promitac_c0briefing_otazky_loop", 0.01, "promitac_c0briefing_otazky_loop6", 0.01, "promitac_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_otazky_loop6 : promitac_c0briefing_otazky_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_otazky_loop6"; looped = "false"; speed = 0.441176; ConnectTo[] = {"promitac_c0briefing_otazky_loop", 0.01, "promitac_c0briefing_odpovedelSeda", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_odpovedelSeda : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_odpovedelSeda"; looped = "false"; speed = 0.117647; boundingSphere = "true"; ConnectTo[] = {"promitac_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_odpovedel_loop : CutSceneAnimationBaseSit { variantsAI[] = {"promitac_c0briefing_odpovedel_loop1", 0.35, "promitac_c0briefing_odpovedel_loop2", 0.35, "promitac_c0briefing_odpovedel_loop3", 0.3}; variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_odpovedel_loop0"; actions = "CivilSitActions_c0briefing_promitac_odpovedel"; boundingSphere = "true"; ConnectTo[] = {"promitac_c0briefing_odpovedel_loop1", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_odpovedel_loop1 : promitac_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_odpovedel_loop1"; looped = "false"; speed = 0.202703; ConnectTo[] = {"promitac_c0briefing_odpovedel_loop", 0.01, "promitac_c0briefing_odpovedel_loop2", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_odpovedel_loop2 : promitac_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_odpovedel_loop2"; looped = "false"; speed = 0.2; ConnectTo[] = {"promitac_c0briefing_odpovedel_loop", 0.01, "promitac_c0briefing_odpovedel_loop3", 0.01}; InterpolateTo[] = {}; }; class promitac_c0briefing_odpovedel_loop3 : promitac_c0briefing_odpovedel_loop { file = "\ca\anims\characters\data\anim\sdr\cts\c0_briefing\promitac_c0briefing_odpovedel_loop3"; looped = "false"; speed = 0.365854; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "promitac_c0briefing_odpovedel_loop", 0.01}; InterpolateTo[] = {}; }; class armstrong_c0start : CutSceneAnimationBaseZoZo { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_start\armstrong_c0start"; looped = "false"; speed = 0.009141; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class cooper1_c0start : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\cooper1_c0start"; looped = "false"; speed = 0.013711; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class miles1_c0start : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\miles1_c0start"; looped = "false"; speed = 0.015259; headBobMode = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class rodriguez1_c0start : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\rodriguez1_c0start"; looped = "false"; speed = 0.014963; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class sykes1_c0start : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\sykes1_c0start"; looped = "false"; speed = 0.015298; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ohara_c0start : CutSceneAnimationBaseSit { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\ohara_c0start"; looped = "false"; speed = 0.015213; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class zevl1_c0start : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\zevl1_c0start"; looped = "false"; speed = 0.014699; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class zevl2_c0start : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\zevl2_c0start"; looped = "false"; speed = 0.008721; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class zevl3bedna_c0start : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\zevl3bedna_c0start"; looped = "false"; speed = 0.014591; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.0}; InterpolateTo[] = {}; }; class zevl4_c0start : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\zevl4_c0start"; looped = "false"; speed = 0.008673; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class zevl5_c0start : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\zevl5_c0start"; looped = "false"; speed = 0.008829; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class zevl6_c0start : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\zevl6_c0start"; looped = "false"; speed = 0.009014; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class zevl7_c0start : CutSceneAnimationBase { file = "\ca\anims\characters\data\anim\sdr\cts\c0_start\zevl7_c0start"; looped = "false"; speed = 0.008718; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class c0introshaftoe_prichodShaftoe0 : CutSceneAnimationBaseZoZo { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_start\c0introshaftoe_prichodShaftoe0"; looped = "false"; speed = 0.019881; ConnectTo[] = {"c0introshaftoe_prichodShaftoe1", 0.1}; InterpolateTo[] = {}; }; class c0introshaftoe_prichodShaftoe1 : c0introshaftoe_prichodShaftoe0 { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_start\c0introshaftoe_prichodShaftoe1"; speed = 0.131579; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class i0_player : CutSceneAnimationBaseSit { speed = 0.031612; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_I0\i0_player"; boundingSphere = 8; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AidlPknlMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {}; }; class i0_s2 : CutSceneAnimationBaseSit { speed = 0.031612; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_I0\i0_s2"; boundingSphere = 8; ConnectTo[] = {"AidlPknlMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {}; }; class i0_s3 : CutSceneAnimationBaseSit { speed = 0.031612; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_I0\i0_s3"; boundingSphere = 8; ConnectTo[] = {"AidlPknlMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {}; }; class i0_sergeant : CutSceneAnimationBaseSit { speed = 0.031612; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_I0\i0_sergeant"; boundingSphere = 8; ConnectTo[] = {"i0_sergeantDeath", 0.01}; InterpolateTo[] = {}; }; class i0_sergeantDeath : CutSceneAnimationBase { terminal = "true"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_I0\i0_sergeantDeath"; actions = "DeadActions"; boundingSphere = 8; ConnectTo[] = {}; InterpolateTo[] = {}; }; class NavigationDriverReverse : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\navadeniridicecouvani"; speed = 0.02849; looped = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class SitInHigh : CutSceneAnimationBaseSit { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\vysokesezeni"; speed = 0.015353; actions = "CivilSitActions"; looped = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class TowingTractorSupport : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\opreniotraktor"; speed = 0.01229; actions = "CivilStandActions_TowingTractorSupport"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class RepairingKneel : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\opravykneel"; speed = 0.008886; actions = "CivilKneelActions_RepairingKneel"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class RepairingErc : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\opravaerc"; speed = 0.007062; actions = "CivilStandActions_RepairingErc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class NavigationHeli : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\navadenivrtulniku"; speed = 0.029821; looped = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class DraggingAmmoBox : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\tazeniammobedny"; speed = 0.013544; looped = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class LHD_hiDeck : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_start\LHD_hiDeck"; speed = 0.006993; actions = "CivilStandActions_LHD_hiDeck"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class LHD_krajPaluby : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_start\LHD_krajPaluby"; speed = 0.010877; actions = "CivilStandActions_LHD_krajPaluby"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class LHD_midDeck : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C0_start\LHD_midDeck"; speed = 0.009566; actions = "CivilStandActions_LHD_midDeck"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_initLoop : CutSceneAnimationBase { variantsAI[] = {"AmovPercMstpSnonWnonDnon_idle72lehSedy", 0.25, "AmovPercMstpSnonWnonDnon_idle71kliky", 0.25, "AmovPercMstpSnonWnonDnon_idle69drepy", 0.25, "AmovPercMstpSnonWnonDnon_idle56kliky", 0.25}; variantAfter[] = {1, 1, 1}; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_initLoop"; actions = "CivilStandActions_AmovPercMstpSnonWnonDnon_initLoop"; equivalentTo = "AmovPercMstpSnonWnonDnon_initLoop"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AmovPercMstpSnonWnonDnon_idle72lehSedy", 0.01, "AmovPercMstpSnonWnonDnon_idle71kliky", 0.01, "AmovPercMstpSnonWnonDnon_idle69drepy", 0.01, "AmovPercMstpSnonWnonDnon_idle56kliky", 0.01}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.001}; }; class AmovPercMstpSnonWnonDnon_idle72lehSedy : AmovPercMstpSnonWnonDnon_initLoop { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle72lehSedy"; speed = 0.013705; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_initLoop", 0.01}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.001}; }; class AmovPercMstpSnonWnonDnon_idle71kliky : AmovPercMstpSnonWnonDnon_initLoop { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle71kliky"; speed = 0.014778; actions = "CivilStandActions_kliky"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_initLoop", 0.01}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.001}; }; class AmovPercMstpSnonWnonDnon_idle70chozeniPoRukou : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle70chozeniPoRukou"; speed = 0.03006; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_idle69drepy : AmovPercMstpSnonWnonDnon_initLoop { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle69drepy"; speed = 0.017964; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_initLoop", 0.01}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.001}; }; class AmovPercMstpSnonWnonDnon_idle68boxing : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle68boxing"; speed = 0.021692; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.001}; }; class AmovPercMstpSnonWnonDnon_idle56kliky : AmovPercMstpSnonWnonDnon_initLoop { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idle56kliky"; speed = 0.06355; actions = "CivilStandActions_kliky"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_initLoop", 0.01}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.001}; }; class cooper1_c1briefing : CutSceneAnimationBaseZoZo { looped = "false"; speed = 0.015361; file = "\ca\anims\characters\data\anim\sdr\cts\c1_briefing\cooper1_c1briefing"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; headBobMode = 5; headBobStrength = -1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class miles2_c1briefing : CutSceneAnimationBaseZoZo { speed = 0.015361; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c1_briefing\miles2_c1briefing"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class ohara1_c1briefing : CutSceneAnimationBaseZoZo { speed = 0.015361; file = "\ca\anims\characters\data\anim\sdr\cts\c1_briefing\ohara1_c1briefing"; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class rodriguez1_c1briefing : CutSceneAnimationBaseZoZo { speed = 0.015361; file = "\ca\anims\characters\data\anim\sdr\cts\c1_briefing\rodriguez1_c1briefing"; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class sykes1_c1briefing : CutSceneAnimationBaseZoZo { speed = 0.015361; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\cts\c1_briefing\sykes1_c1briefing"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class cooper1_c1briefingTemp : cooper1_c1briefing { actions = "NoActions"; file = "\ca\anims\characters\data\anim\sdr\cts\c1_briefing\cooper1_c1briefingTemp"; speed = 1e+010; ConnectTo[] = {}; InterpolateTo[] = {}; }; class CivilDead01 : CutSceneAnimationBase { terminal = "true"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_galkina\CivilDead01"; actions = "DeadActions"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class CivilLying01 : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_galkina\CivilLying01"; actions = "DeadActions"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class CivilSitting : CutSceneAnimationBase { variantsAI[] = {"CivilSitting01", 0.3, "CivilSitting02", 0.3, "CivilSitting03", 0.4}; variantAfter[] = {5, 5, 5}; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_galkina\CivilSitting"; actions = "CivilSitActions_CivilSitting"; ConnectTo[] = {"CivilSitting01", 0.01, "CivilSitting02", 0.01, "c1galkina_svazanyMuzDeath", 0.01}; InterpolateTo[] = {"c1galkina_svazanyMuzDeath", 0.01}; }; class CivilSitting01 : CivilSitting { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_galkina\CivilSitting01"; looped = "false"; speed = 0.03; ConnectTo[] = {"CivilSitting", 0.01, "CivilSitting03", 0.01, "c1galkina_svazanyMuzDeath", 0.01}; InterpolateTo[] = {"c1galkina_svazanyMuzDeath", 0.01}; }; class CivilSitting02 : CivilSitting { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_galkina\CivilSitting02"; looped = "false"; speed = 0.023669; ConnectTo[] = {"CivilSitting", 0.01, "c1galkina_svazanyMuzDeath", 0.01}; InterpolateTo[] = {"c1galkina_svazanyMuzDeath", 0.01}; }; class CivilSitting03 : CivilSitting { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_galkina\CivilSitting03"; looped = "false"; speed = 0.03183; ConnectTo[] = {"CivilSitting", 0.01, "c1galkina_svazanyMuzDeath", 0.01}; InterpolateTo[] = {"c1galkina_svazanyMuzDeath", 0.01}; }; class c1galkina_svazanyMuzDeath : DeadState { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C1_galkina\c1galkina_svazanyMuzDeath"; speed = 0.5; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_zevl : AmovPercMstpSnonWnonDnon { variantsAI[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbok", 0.05, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVsobePanev", 0.05, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOrukaVtvar45st", 0.05, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbokA", 0.05, "CtsPercMstpSnonWnonDnon_idleLoop", 0.6, "CtsPercMstpSnonWnonDnon_idle33rejpaniVzadku", 0.05, "CtsPercMstpSnonWnonDnon_idle30rejpaniVuchu", 0.05, "CtsPercMstpSnonWnonDnon_idle31rejpaniVnose", 0.05, "CtsPercMstpSnonWnonDnon_idle32podrbaniNanose", 0.05}; variantAfter[] = {1, 1, 1}; actions = "CivilStandActions_poslouchani"; looped = "true"; equivalentTo = "AmovPercMstpSnonWnonDnon_zevl"; file = "\ca\Anims\Characters\data\anim\sdr\cts\idling\AmovPercMstpSnonWnonDnon_idleLoop"; speed = 0.128205; disableWeaponsLong = "true"; enableBinocular = "false"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AmovPercMstpSnonWnonDnon", 0.01, "CtsPercMstpSnonWnonDnon_idleLoop", 0.01, "CtsPercMstpSnonWnonDnon_idle33rejpaniVzadku", 0.01, "CtsPercMstpSnonWnonDnon_idle30rejpaniVuchu", 0.01, "CtsPercMstpSnonWnonDnon_idle31rejpaniVnose", 0.01, "CtsPercMstpSnonWnonDnon_idle32podrbaniNanose", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbok", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVsobePanev", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOrukaVtvar45st", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceZaZady", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbokA", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbok : AmovPercMstpSnonWnonDnon_zevl { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbok"; speed = 0.326087; looped = "false"; actions = "CivilStandActions_poslouchaniRuceVBok"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok : AmovPercMstpSnonWnonDnon { variantsAI[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok1", 0.25, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok2", 0.25, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok3", 0.25, "AmovPercMstpSnonWnonDnon_zevl", 0.25}; variantAfter[] = {1, 1, 1}; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok"; looped = "true"; actions = "CivilStandActions_poslouchaniRuceVBok"; equivalentTo = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok"; disableWeaponsLong = "true"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok1", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok2", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok3", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokTOerc", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok1 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok { speed = 0.180723; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok1"; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokTOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok2 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok2"; speed = 0.164835; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokTOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok3 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok3"; speed = 0.214286; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbok", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokTOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokTOerc : AmovPercMstpSnonWnonDnon { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokTOerc"; looped = "false"; speed = 0.306122; actions = "CivilStandActions_poslouchani"; disableWeaponsLong = "true"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVsobePanev : AmovPercMstpSnonWnonDnon_zevl { speed = 0.75; looped = "false"; actions = "CivilStandActions_poslouchaniRuceVSobe"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVsobePanev"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev : AmovPercMstpSnonWnonDnon { variantsAI[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev1", 0.25, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev2", 0.26, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev3", 0.26, "AmovPercMstpSnonWnonDnon_zevl", 0.23}; variantAfter[] = {1, 1, 1}; equivalentTo = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev"; actions = "CivilStandActions_poslouchaniRuceVSobe"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev"; disableWeaponsLong = "true"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev1", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev2", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev3", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanevTOerc", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev1 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev { speed = 0.214286; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev1"; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanevTOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev2 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev { speed = 0.126582; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev2"; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanevTOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev3 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev { speed = 0.166667; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev3"; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanev", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanevTOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanevTOerc : AmovPercMstpSnonWnonDnon { speed = 0.576923; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVsobePanevTOerc"; actions = "CivilStandActions_poslouchani"; disableWeaponsLong = "true"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOrukaVtvar45st : AmovPercMstpSnonWnonDnon_zevl { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOrukaVtvar45st"; looped = "false"; speed = 0.319149; actions = "CivilStandActions_poslouchaniRukaVtvar45st"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st : AmovPercMstpSnonWnonDnon { variantsAI[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st1", 0.25, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st2", 0.25, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st3", 0.25, "AmovPercMstpSnonWnonDnon_zevl", 0.25}; variantAfter[] = {1, 1, 1}; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st"; equivalentTo = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st"; actions = "CivilStandActions_poslouchaniRukaVtvar45st"; disableWeaponsLong = "true"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st1", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st2", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st3", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45stTOerc", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st1 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st1"; looped = "false"; speed = 0.247934; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45stTOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st2 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st2"; looped = "false"; speed = 0.258621; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45stTOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st3 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st3"; looped = "false"; speed = 0.3125; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45st", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45stTOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45stTOerc : AmovPercMstpSnonWnonDnon { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_rukaVtvar45stTOerc"; looped = "false"; speed = 0.410959; actions = "CivilStandActions_poslouchani"; disableWeaponsLong = "true"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceZaZady : AmovPercMstpSnonWnonDnon_zevl { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceZaZady"; speed = 0.555556; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady : AmovPercMstpSnonWnonDnon { variantsAI[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady1", 0.25, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady2", 0.25, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady3", 0.25, "AmovPercMstpSnonWnonDnon_zevl", 0.25}; variantAfter[] = {1, 1, 1}; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady"; equivalentTo = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady"; actions = "CivilStandActions_poslouchaniRuceZaZady"; disableWeaponsLong = "true"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady1", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady2", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady3", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZadyTOerc", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady1 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady1"; speed = 0.285714; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZadyTOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady2 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady2"; speed = 0.291262; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZadyTOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady3 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady3"; speed = 0.238095; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZady", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZadyTOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZadyTOerc : AmovPercMstpSnonWnonDnon { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceZaZadyTOerc"; speed = 0.526316; looped = "false"; actions = "CivilStandActions_poslouchani"; disableWeaponsLong = "true"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbokA : AmovPercMstpSnonWnonDnon_zevl { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ercTOruceVbokA1"; speed = 0.375; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA : AmovPercMstpSnonWnonDnon { variantsAI[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA1", 0.17, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA2", 0.17, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA3", 0.17, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA4", 0.17, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA5", 0.17, "AmovPercMstpSnonWnonDnon_zevl", 0.15}; variantAfter[] = {1, 1, 1}; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA"; actions = "CivilStandActions_poslouchaniRuceVbokA"; equivalentTo = "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA"; disableWeaponsLong = "true"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA1", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA2", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA3", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA4", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA5", 0.01, "poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokATOerc", 0.01}; InterpolateTo[] = {}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA1 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA1"; speed = 0.241935; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokATOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA2 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA2"; speed = 0.211268; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokATOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA3 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA3"; speed = 0.212766; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokATOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA4 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA4"; speed = 0.212766; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokATOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA5 : poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA5"; speed = 0.171429; looped = "false"; ConnectTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokA", 0.01}; InterpolateTo[] = {"poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokATOerc", 0.01}; }; class poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokATOerc : AmovPercMstpSnonWnonDnon { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\idling\poslouchaniproslovgenerala_CsdrAidlPercMstpSnon_ruceVbokATOerc"; speed = 0.535714; actions = "CivilStandActions_poslouchani"; looped = "false"; disableWeaponsLong = "true"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_zevl", 0.01}; InterpolateTo[] = {}; }; class C4_briefing_cooper : CutSceneAnimationBaseSit { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_beginBriefing\C4_briefing_cooper"; looped = "false"; speed = 0.005659; headBobStrength = 0; headBobMode = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class C4_briefing_dressler : CutSceneAnimationBaseSit { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_beginBriefing\C4_briefing_dressler"; looped = "false"; speed = 0.005799; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class C4_briefing_ohara : CutSceneAnimationBaseSit { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_beginBriefing\C4_briefing_ohara"; looped = "false"; speed = 0.005718; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class C4_briefing_rodriguez : CutSceneAnimationBaseSit { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_beginBriefing\C4_briefing_rodriguez"; looped = "false"; speed = 0.005672; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class C4_briefing_shaftoe : CutSceneAnimationBaseSit { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_beginBriefing\C4_briefing_shaftoe"; looped = "false"; speed = 0.00564; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class C4_briefing_simmons : CutSceneAnimationBaseSit { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_beginBriefing\C4_briefing_simmons"; looped = "false"; speed = 0.005588; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class C4_briefing_sykes : CutSceneAnimationBaseSit { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_beginBriefing\C4_briefing_sykes"; looped = "false"; speed = 0.005588; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class c4manhmassacre_cooper : CutSceneAnimationBaseZoZo { speed = 0.009339; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_manhatannMassacred\c4manhmassacre_cooper"; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; headBobMode = 5; headBobStrength = -1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class c4manhmassacre_cooper2 : c4manhmassacre_cooper { headBobStrength = -1; ConnectTo[] = {}; InterpolateTo[] = {}; }; class c4manhmassacre_cooper3 : c4manhmassacre_cooper { headBobStrength = 0.522388; ConnectTo[] = {}; InterpolateTo[] = {}; }; class c4manhmassacre_cooper4 : c4manhmassacre_cooper { headBobStrength = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; class c4manhmassacre_ohara : CutSceneAnimationBaseZoZo { speed = 0.009339; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_manhatannMassacred\c4manhmassacre_ohara"; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; headBobMode = 5; headBobStrength = -1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class c4manhmassacre_rodriguez : CutSceneAnimationBaseZoZo { speed = 0.009339; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_manhatannMassacred\c4manhmassacre_rodriguez"; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; headBobMode = 5; headBobStrength = -1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class c4manhmassacre_simmons : CutSceneAnimationBaseZoZo { speed = 0.009339; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_manhatannMassacred\c4manhmassacre_simmons"; looped = "false"; terminal = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"c4manhmassacre_simmons_dead", 0.01}; InterpolateTo[] = {}; }; class c4manhmassacre_simmons_dead : CutSceneAnimationBaseZoZo { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_manhatannMassacred\c4manhmassacre_simmons_dead"; headBobMode = 0; headBobStrength = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; enableDirectControl = 0; boundingSphere = 2; terminal = "true"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class c4manhmassacre_sykes : CutSceneAnimationBaseZoZo { speed = 0.009339; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_manhatannMassacred\c4manhmassacre_sykes"; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; headBobMode = 5; headBobStrength = -1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class c4manhmassacre_dead : CutSceneAnimationBaseZoZo { speed = 0.009339; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_manhatannMassacred\c4manhmassacre_dead"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; terminal = "true"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class c4coming2cdf_begunov : CutSceneAnimationBaseZoZo { speed = 0.004779; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_begunov"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class c4coming2napa_begunov : c4coming2cdf_begunov { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2napa_begunov"; speed = 0.00577; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class c4coming2cdf_boleslavsky : CutSceneAnimationBaseZoZo { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_boleslavsky"; speed = 0.004803; looped = "false"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class c4coming2cdf_cooper : CutSceneAnimationBaseZoZo { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_cooper"; speed = 0.004653; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class c4coming2napa_cooper : c4coming2cdf_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2napa_cooper"; speed = 0.0056; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class c4coming2cdf_genericstani : CutSceneAnimationBaseZoZo { variantAfter[] = {1, 1, 1}; variantsAI[] = {"c4coming2cdf_genericstani1", 0.25, "c4coming2cdf_genericstani2", 0.25, "c4coming2cdf_genericstani3", 0.25, "c4coming2cdf_genericstani4", 0.25}; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_genericstani"; equivalentTo = "c4coming2cdf_genericstani"; actions = "RifleStandActions_genericStani"; boundingSphere = 2; headBobMode = 0; relSpeedMin = 0.806988; relSpeedMax = 1.35607; headBobStrength = 0; ConnectTo[] = {"c4coming2cdf_genericstani1", 0.01, "c4coming2cdf_genericstani2", 0.01, "c4coming2cdf_genericstani3", 0.01, "c4coming2cdf_genericstani4", 0.01, "c4coming2cdf_genericstani5", 0.01}; InterpolateTo[] = {}; }; class c4coming2cdf_genericstani1 : c4coming2cdf_genericstani { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_genericstani1"; speed = 0.046784; looped = "false"; ConnectTo[] = {"c4coming2cdf_genericstani", 0.01}; InterpolateTo[] = {}; }; class c4coming2cdf_genericstani2 : c4coming2cdf_genericstani { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_genericstani2"; speed = 0.031704; looped = "false"; ConnectTo[] = {"c4coming2cdf_genericstani", 0.01}; InterpolateTo[] = {}; }; class c4coming2cdf_genericstani3 : c4coming2cdf_genericstani { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_genericstani3"; speed = 0.029021; looped = "false"; ConnectTo[] = {"c4coming2cdf_genericstani", 0.01}; InterpolateTo[] = {}; }; class c4coming2cdf_genericstani4 : c4coming2cdf_genericstani { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_genericstani4"; speed = 0.024666; looped = "false"; ConnectTo[] = {"c4coming2cdf_genericstani", 0.01}; InterpolateTo[] = {}; }; class c4coming2cdf_genericstani5 : c4coming2cdf_genericstani { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\c4coming2cdf_genericstani5"; speed = 0.024651; looped = "false"; ConnectTo[] = {"c4coming2cdf_genericstani", 0.01}; InterpolateTo[] = {}; }; class C7C_cooper : CutSceneAnimationBaseZoZo { speed = 0.021786; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; looped = "false"; terminal = "true"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7C_MIA\C7C_cooper"; actions = "NoActions"; headBobMode = 5; headBobStrength = -1; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7C_lopotev : C7C_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7C_MIA\C7C_lopotev"; boundingSphere = 8; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; showItemInHand = "false"; showHandGun = "true"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7C_ohara : C7C_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7C_MIA\C7C_ohara"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7C_rodriguez : C7C_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7C_MIA\C7C_rodriguez"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7C_sykes : C7C_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7C_MIA\C7C_sykes"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7C_zevl1 : C7C_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7C_MIA\C7C_zevl1"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7C_zevl2 : C7C_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7C_MIA\C7C_zevl2"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7C_zevl3 : C7C_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7C_MIA\C7C_zevl3"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7C_zevl4 : C7C_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7C_MIA\C7C_zevl4"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7C_zevl5 : C7C_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7C_MIA\C7C_zevl5"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7C_zevl6 : C7C_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7C_MIA\C7C_zevl6"; boundingSphere = 8; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7D_cooper : CutSceneAnimationBaseZoZo { speed = 0.037129; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7D_End\C7D_cooper"; actions = "NoActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; terminal = "true"; headBobMode = 5; headBobStrength = -1; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7D_oHara : C7D_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7D_End\C7D_oHara"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7D_rodriguez : C7D_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7D_End\C7D_rodriguez"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7D_sykes : C7D_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7D_End\C7D_sykes"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7D_zevl1 : C7D_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7D_End\C7D_zevl1"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C7D_zevl2 : C7D_cooper { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7D_End\C7D_zevl2"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle : CutSceneAnimationBaseZoZo { variantAfter[] = {4, 4, 4}; variantsAI[] = {"c7a_bravoTOerc_idle1", 0.09, "c7a_bravoTOerc_idle2", 0.018, "c7a_bravoTOerc_idle3", 0.018, "c7a_bravoTOerc_idle5", 0.09, "c7a_bravoTOerc_idle6", 0.018, "c7a_bravoTOerc_idle7", 0.018, "c7a_bravoTOerc_idle8", 0.018, "c7a_bravoTOerc_idle9", 0.012, "c7a_bravoTOerc_idle10", 0.012, "c7a_bravoTOerc_idle11", 0.012, "c7a_bravoTOerc_idle12", 0.018, "c7a_bravoTOerc_idle13", 0.018, "c7a_bravoTOerc_idle14", 0.09, "c7a_bravoTOerc_idle15", 0.018, "c7a_bravoTOerc_idle16", 0.01, "c7a_bravoTOerc_idle17", 0.09, "c7a_bravoTOerc_idle18", 0.09, "c7a_bravoTOerc_idle19", 0.09, "c7a_bravoTOerc_idle20", 0.09, "c7a_bravoTOerc_idle21", 0.09, "c7a_bravoTOerc_idle24", 0.09}; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle"; boundingSphere = 2; headBobMode = 0; enableDirectControl = 0; headBobStrength = 0; actions = "CivilStandActions_crowdcheers"; ConnectTo[] = {"c7a_bravoTOerc_idle1", 0.01, "c7a_bravoTOerc_idle2", 0.01, "c7a_bravoTOerc_idle3", 0.01, "c7a_bravoTOerc_idle5", 0.01, "c7a_bravoTOerc_idle6", 0.01, "c7a_bravoTOerc_idle7", 0.01, "c7a_bravoTOerc_idle8", 0.01, "c7a_bravoTOerc_idle9", 0.01, "c7a_bravoTOerc_idle10", 0.01, "c7a_bravoTOerc_idle11", 0.01, "c7a_bravoTOerc_idle12", 0.01, "c7a_bravoTOerc_idle13", 0.01, "c7a_bravoTOerc_idle14", 0.01, "c7a_bravoTOerc_idle15", 0.01, "c7a_bravoTOerc_idle16", 0.01, "c7a_bravoTOerc_idle17", 0.01, "c7a_bravoTOerc_idle18", 0.01, "c7a_bravoTOerc_idle19", 0.01, "c7a_bravoTOerc_idle20", 0.01, "c7a_bravoTOerc_idle21", 0.01, "c7a_bravoTOerc_idle24", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle1 : c7a_bravoTOerc_idle { speed = 0.086705; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle1"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle2 : c7a_bravoTOerc_idle { looped = "false"; speed = 0.075377; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle2"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle3 : c7a_bravoTOerc_idle { speed = 0.067873; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle3"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle4 : c7a_bravoTOerc_idle { ConnectTo[] = {}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle5 : c7a_bravoTOerc_idle { speed = 0.056604; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle5"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle6 : c7a_bravoTOerc_idle { speed = 0.041958; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle6"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle7 : c7a_bravoTOerc_idle { speed = 0.041958; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle7"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle8 : c7a_bravoTOerc_idle { speed = 0.094044; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle8"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle9 : c7a_bravoTOerc_idle { speed = 0.092879; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle9"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle10 : c7a_bravoTOerc_idle { speed = 0.085714; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle10"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle11 : c7a_bravoTOerc_idle { speed = 0.049423; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle11"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle12 : c7a_bravoTOerc_idle { speed = 0.09009; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle12"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle13 : c7a_bravoTOerc_idle { speed = 0.049423; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle13"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle14 : c7a_bravoTOerc_idle { looped = "false"; speed = 0.039113; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle14"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle15 : c7a_bravoTOerc_idle { speed = 0.172414; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle15"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle16 : c7a_bravoTOerc_idle { speed = 0.14218; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle16"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle17 : c7a_bravoTOerc_idle { speed = 0.081744; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle17"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle18 : c7a_bravoTOerc_idle { speed = 0.061224; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle18"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle19 : c7a_bravoTOerc_idle { speed = 0.057034; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle19"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle20 : c7a_bravoTOerc_idle { speed = 0.056285; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle20"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle21 : c7a_bravoTOerc_idle { speed = 0.098039; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle21"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTOerc_idle24 : c7a_bravoTOerc_idle { speed = 0.063694; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTOerc_idle24"; ConnectTo[] = {"c7a_bravoTOerc_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoErcTOknl : CutSceneAnimationBaseZoZo { looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoErcTOknl"; speed = 0.30303; ConnectTo[] = {"c7a_bravoKnl_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoKnl_idle : CutSceneAnimationBaseZoZo { variantAfter[] = {1, 1, 1}; variantsAI[] = {"c7a_bravoKnl_idle1", 0.35, "c7a_bravoKnl_idle2", 0.35, "c7a_bravoKnl_idle3", 0.3}; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoKnl_idle"; actions = "CivilKneelActions_crowdCheers"; equivalentTo = "c7a_bravoKnl_idle"; ConnectTo[] = {"c7a_bravoKnl_idle1", 0.01, "c7a_bravoKnl_idle2", 0.01, "c7a_bravoKnl_idle3", 0.01, "c7a_bravoKnlTOErc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoKnl_idle1 : c7a_bravoKnl_idle { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoKnl_idle1"; speed = 0.146341; looped = "false"; ConnectTo[] = {"c7a_bravoKnl_idle", 0.01, "c7a_bravoKnlTOErc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoKnl_idle2 : c7a_bravoKnl_idle { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoKnl_idle2"; speed = 0.157895; looped = "false"; ConnectTo[] = {"c7a_bravoKnl_idle", 0.01, "c7a_bravoKnlTOErc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoKnl_idle3 : c7a_bravoKnl_idle { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoKnl_idle3"; speed = 0.07177; looped = "false"; ConnectTo[] = {"c7a_bravoKnl_idle", 0.01, "c7a_bravoKnlTOErc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoKnlTOErc : CutSceneAnimationBaseZoZo { looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoKnlTOErc"; speed = 0.461538; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoErcTOtleskani : CutSceneAnimationBaseZoZo { speed = 1.42857; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoErcTOtleskani"; ConnectTo[] = {"c7a_bravoTleskani_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTleskani_idle : CutSceneAnimationBaseZoZo { variantsAI[] = {"c7a_bravoTleskani_idle1", 0.2, "c7a_bravoTleskani_idle2", 0.2, "c7a_bravoTleskani_idle3", 0.2, "c7a_bravoTleskani_idle4", 0.2, "c7a_bravoTleskani_idle5", 0.2}; variantAfter[] = {1, 1, 1}; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTleskani_idle"; actions = "CivilStandActions_crowdcheerspotlesk"; equivalentTo = "c7a_bravoTleskani_idle"; ConnectTo[] = {"c7a_bravoTleskani_idle1", 0.01, "c7a_bravoTleskani_idle2", 0.01, "c7a_bravoTleskani_idle3", 0.01, "c7a_bravoTleskani_idle4", 0.01, "c7a_bravoTleskani_idle5", 0.01, "c7a_bravoTleskaniTOerc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTleskani_idle1 : c7a_bravoTleskani_idle { speed = 0.136364; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTleskani_idle1"; ConnectTo[] = {"c7a_bravoTleskani_idle", 0.01, "c7a_bravoTleskaniTOerc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTleskani_idle2 : c7a_bravoTleskani_idle { speed = 0.075758; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTleskani_idle2"; ConnectTo[] = {"c7a_bravoTleskani_idle", 0.01, "c7a_bravoTleskaniTOerc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTleskani_idle3 : c7a_bravoTleskani_idle { speed = 0.074813; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTleskani_idle3"; ConnectTo[] = {"c7a_bravoTleskani_idle", 0.01, "c7a_bravoTleskaniTOerc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTleskani_idle4 : c7a_bravoTleskani_idle { speed = 0.075949; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTleskani_idle4"; ConnectTo[] = {"c7a_bravoTleskani_idle", 0.01, "c7a_bravoTleskaniTOerc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTleskani_idle5 : c7a_bravoTleskani_idle { speed = 0.133333; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTleskani_idle5"; ConnectTo[] = {"c7a_bravoTleskani_idle", 0.01, "c7a_bravoTleskaniTOerc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravoTleskaniTOerc : CutSceneAnimationBaseZoZo { speed = 0.588235; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravoTleskaniTOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_ErcTOdovadeni6 : CutSceneAnimationBaseZoZo { speed = 0.9375; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_ErcTOdovadeni6"; ConnectTo[] = {"c7a_bravo_dovadeni6_idle", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni6_idle : CutSceneAnimationBaseZoZo { variantsAI[] = {"c7a_bravo_dovadeni6_idle1", 0.5, "c7a_bravo_dovadeni6_idle2", 0.5}; variantAfter[] = {1, 1, 1}; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni6_idle"; actions = "CivilStandActions_crowdcheerssalute"; equivalentTo = "c7a_bravo_dovadeni6_idle"; ConnectTo[] = {"c7a_bravo_dovadeni6_idle1", 0.01, "c7a_bravo_dovadeni6_idle2", 0.01, "c7a_bravo_dovadeni6TOerc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni6_idle1 : c7a_bravo_dovadeni6_idle { speed = 0.057034; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni6_idle1"; ConnectTo[] = {"c7a_bravo_dovadeni6_idle", 0.01, "c7a_bravo_dovadeni6TOerc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni6_idle2 : c7a_bravo_dovadeni6_idle { speed = 0.120968; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni6_idle2"; ConnectTo[] = {"c7a_bravo_dovadeni6_idle", 0.01, "c7a_bravo_dovadeni6TOerc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni6TOerc : CutSceneAnimationBaseZoZo { speed = 0.555556; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni6TOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_ErcTOdovadeni1 : CutSceneAnimationBaseZoZo { speed = 0.526316; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_ErcTOdovadeni1"; ConnectTo[] = {"c7a_bravo_dovadeni1", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni1 : CutSceneAnimationBaseZoZo { variantAfter[] = {1, 1, 1}; variantsAI[] = {"c7a_bravo_dovadeni1", 1}; speed = 0.105263; looped = "true"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni1"; actions = "CivilStandActions_dovadeni1"; equivalentTo = "c7a_bravo_dovadeni1"; ConnectTo[] = {"c7a_bravo_dovadeni1", 0.01, "c7a_bravo_dovadeni1TOerc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni1TOerc : CutSceneAnimationBaseZoZo { speed = 0.483871; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni1TOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_ErcTOdovadeni2 : CutSceneAnimationBaseZoZo { speed = 0.365854; looped = "false"; actions = "CivilStandActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_ErcTOdovadeni2"; ConnectTo[] = {"c7a_bravo_dovadeni2", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni2 : CutSceneAnimationBaseZoZo { variantAfter[] = {1, 1, 1}; variantsAI[] = {"c7a_bravo_dovadeni2", 1}; speed = 0.086455; actions = "CivilStandActions_dovadeni2"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni2"; equivalentTo = "c7a_bravo_dovadeni2"; ConnectTo[] = {"c7a_bravo_dovadeni2", 0.01, "c7a_bravo_dovadeni2TOerc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni2TOerc : CutSceneAnimationBaseZoZo { speed = 0.333333; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni2TOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_ErcTOdovadeni3 : CutSceneAnimationBaseZoZo { speed = 0.882353; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_ErcTOdovadeni3"; ConnectTo[] = {"c7a_bravo_dovadeni3", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni3 : CutSceneAnimationBaseZoZo { variantAfter[] = {1, 1, 1}; variantsAI[] = {"c7a_bravo_dovadeni3", 1}; speed = 0.11583; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni3"; actions = "CivilStandActions_dovadeni3"; ConnectTo[] = {"c7a_bravo_dovadeni3", 0.01, "c7a_bravo_dovadeni3TOerc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni3TOerc : CutSceneAnimationBaseZoZo { speed = 0.666667; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni3TOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_ErcTOdovadeni4 : CutSceneAnimationBaseZoZo { speed = 0.9375; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_ErcTOdovadeni4"; ConnectTo[] = {"c7a_bravo_dovadeni4", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni4 : CutSceneAnimationBaseZoZo { variantAfter[] = {1, 1, 1}; variantsAI[] = {"c7a_bravo_dovadeni4", 1}; speed = 0.160428; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni4"; actions = "CivilStandActions_dovadeni4"; ConnectTo[] = {"c7a_bravo_dovadeni4", 0.01, "c7a_bravo_dovadeni4TOerc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni4TOerc : CutSceneAnimationBaseZoZo { speed = 1.2; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni4TOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_ErcTOdovadeni5 : CutSceneAnimationBaseZoZo { speed = 0.225564; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_ErcTOdovadeni5"; ConnectTo[] = {"c7a_bravo_dovadeni5", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni5 : CutSceneAnimationBaseZoZo { variantAfter[] = {1, 1, 1}; variantsAI[] = {"c7a_bravo_dovadeni5", 1}; speed = 0.230769; actions = "CivilStandActions_dovadeni5"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni5"; ConnectTo[] = {"c7a_bravo_dovadeni5", 0.01, "c7a_bravo_dovadeni5TOerc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_ErcTOdovadeni7 : CutSceneAnimationBaseZoZo { speed = 0.234375; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_ErcTOdovadeni7"; ConnectTo[] = {"c7a_bravo_dovadeni7", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni7 : CutSceneAnimationBaseZoZo { variantAfter[] = {1, 1, 1}; variantsAI[] = {"c7a_bravo_dovadeni7", 1}; speed = 0.11583; actions = "CivilStandActions_dovadeni7"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni7"; ConnectTo[] = {"c7a_bravo_dovadeni7", 0.01, "c7a_bravo_dovadeni7TOerc", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni7TOerc : CutSceneAnimationBaseZoZo { speed = 0.769231; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni7TOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class c7a_bravo_dovadeni5TOerc : CutSceneAnimationBaseZoZo { speed = 0.526316; looped = "false"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_bravo_dovadeni5TOerc"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class C7A_longWalk : CutSceneAnimationBase { looped = "false"; speed = 0.0402; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\C7A_longWalk"; headBobMode = 0; headBobStrength = 0; aimPrecision = 1; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundEnabled = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class c7a_man1s : C7A_longWalk { speed = 0.015385; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_man1s"; boundingSphere = 35; relSpeedMax = 0.996672; relSpeedMin = 1.05657; ConnectTo[] = {}; InterpolateTo[] = {}; }; class c7a_man2s : C7A_longWalk { speed = 0.015385; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_man2s"; boundingSphere = 35; relSpeedMin = 1.05657; relSpeedMax = 0.996672; ConnectTo[] = {}; InterpolateTo[] = {}; }; class c7a_man3s : C7A_longWalk { speed = 0.015385; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_man3s"; boundingSphere = 35; relSpeedMin = 0.996672; relSpeedMax = 0.996672; ConnectTo[] = {}; InterpolateTo[] = {}; }; class c7a_man4s : C7A_longWalk { speed = 0.015385; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C7A\c7a_man4s"; boundingSphere = 35; relSpeedMin = 1.05657; relSpeedMax = 0.996672; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C5calming_apc : CutSceneAnimationBaseZoZo { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_apc"; looped = "false"; speed = 0.006384; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C5calming_fjodor : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_fjodor"; looped = "false"; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C5calming_zevl1 : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_zevl1"; looped = "false"; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C5calming_zevl2 : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_zevl2"; looped = "false"; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C5calming_zevl3 : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_zevl3"; looped = "false"; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C5calming_zevl4 : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_zevl4"; looped = "false"; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C5calming_zevl5 : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_zevl5"; looped = "false"; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C5calming_zevl6 : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_zevl6"; looped = "false"; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C5calming_zevl7 : C5calming_apc { actions = "NoActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_calmFjodor\C5calming_zevl7"; looped = "false"; speed = 0.006384; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C5efe_alex : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\C5efe_alex"; speed = 0.018072; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; legs = "empty"; head = "empty"; actions = "CivilStandActions_alex"; ConnectTo[] = {"c5efe_AlexLoopIngame", 0.01}; InterpolateTo[] = {}; }; class C5efe_cooper : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\C5efe_cooper"; speed = 0.006686; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; headBobMode = 0; headBobStrength = 0; actions = "RifleLowStandActions"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class C5efe_honza : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\C5efe_honza"; speed = 0.006686; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; actions = "CivilStandActions_honza"; ConnectTo[] = {"c5efe_HonzaLoop", 0.01}; InterpolateTo[] = {}; }; class C5efe_michal : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\C5efe_michal"; speed = 0.006686; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; legs = "empty"; head = "empty"; actions = "CivilStandActions_michal"; ConnectTo[] = {"c5efe_MichalLoop", 0.01}; InterpolateTo[] = {}; }; class C5efe_zbysek : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\C5efe_zbysek"; speed = 0.006687; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; legs = "empty"; head = "empty"; actions = "CivilStandActions_zbyshek"; ConnectTo[] = {"c5efe_ZbyshekLoop", 0.01}; InterpolateTo[] = {}; }; class c5efe_AlexLoopIngame : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\c5efe_AlexLoopIngame"; speed = 0.104167; actions = "CivilStandActions_AlexLoopIngame"; ConnectTo[] = {}; InterpolateTo[] = {"c5efe_AlexDeath", 0.01}; }; class c5efe_AlexDeath : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\c5efe_AlexDeath"; looped = "false"; terminal = "true"; speed = 0.204082; actions = "DeadActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationRestart = "true"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class c5efe_HonzaLoop : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\c5efe_HonzaLoop"; speed = 0.157895; actions = "CivilSitActions_HonzaLoop"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"c5efe_HonzaDeath", 0.01}; }; class c5efe_HonzaDeath : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\c5efe_HonzaDeath"; looped = "false"; terminal = "true"; speed = 0.555556; actions = "DeadActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationRestart = "true"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class c5efe_MichalLoop : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\c5efe_MichalLoop"; speed = 0.159574; actions = "CivilSitActions_MichalLoop"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"c5efe_MichalDeath", 0.01}; }; class c5efe_MichalDeath : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\c5efe_MichalDeath"; looped = "false"; disableWeapons = "true"; terminal = "true"; speed = 0.483871; actions = "DeadActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationRestart = "true"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class c5efe_ZbyshekLoop : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\c5efe_ZbyshekLoop"; speed = 0.283019; actions = "CivilSitActions_ZbyshekLoop"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"c5efe_ZbyshekDeath", 0.01}; }; class c5efe_ZbyshekDeath : CutSceneAnimationBase { actions = "DeadActions"; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C5_efe\c5efe_ZbyshekDeath"; speed = 0.188976; terminal = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationRestart = "true"; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C4manh_cooperCamTest : CutSceneAnimationBase { file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4manh_cooperCamTest"; speed = 0.009366; looped = "false"; actions = "NoActions"; headBobMode = 1; headBobStrength = -1; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C4manh_cooperCamTest2 : C4manh_cooperCamTest { headBobMode = 5; ConnectTo[] = {}; InterpolateTo[] = {}; }; class C4manh_cooperCamTest3 : C4manh_cooperCamTest { headBobMode = 4; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AnimViewControl : CutSceneAnimationBase { speed = 0.16; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\animviewcontrol"; actions = "Action_AnimViewControl"; ConnectTo[] = {"AnimViewControl", 0.01}; InterpolateTo[] = {}; }; }; class BlendAnims : BlendAnims { wholeBody[] = {"Pelvis", 1, "Spine", 1, "Spine1", 1, "Spine2", 1, "Spine3", 1, "Camera", 1, "weapon", 1, "launcher", 1, "neck", 1, "neck1", 1, "head", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "LeftUpLeg", 1, "LeftUpLegRoll", 1, "LeftLeg", 1, "LeftLegRoll", 1, "LeftFoot", 1, "LeftToeBase", 1, "RightUpLeg", 1, "RightUpLegRoll", 1, "RightLeg", 1, "RightLegRoll", 1, "RightFoot", 1, "RightToeBase", 1}; aimingDefault[] = {"head", 0.6, "neck1", 0.6, "neck", 0.6, "weapon", 1, "launcher", 1, "LeftShoulder", 0.8, "LeftArm", 0.8, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 0.8, "RightArm", 0.8, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "Spine", 0.3, "Spine1", 0.4, "Spine2", 0.5, "Spine3", 0.6}; aimingPistol[] = {"head", 0.6, "neck1", 0.6, "neck", 0.6, "LeftShoulder", 0.8, "launcher", 1, "weapon", 1, "LeftArm", 0.8, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 0.8, "RightArm", 0.8, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "Spine", 0.3, "Spine1", 0.4, "Spine2", 0.5, "Spine3", 0.6}; aimingLauncher[] = {"head", 0.6, "neck1", 0.6, "neck", 0.6, "launcher", 1, "weapon", 1, "LeftShoulder", 0.8, "LeftArm", 0.8, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 0.8, "RightArm", 0.8, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "Spine", 0.3, "Spine1", 0.4, "Spine2", 0.5, "Spine3", 0.6}; aimingCivil[] = {"neck1", 0.25, "neck", 0.25, "Spine", 0.3, "Spine1", 0.4, "Spine2", 0.5, "Spine3", 0.5}; aimingLying[] = {"weapon", 1, "LeftShoulder", 0.8, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 0.8, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "Spine2", 0.2, "Spine3", 0.6}; aimingLyingPistol[] = {"LeftShoulder", 0.8, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 0.8, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "Spine2", 0.2, "Spine3", 0.6}; legsLyingAiming[] = {"weapon", 0, "LeftShoulder", 0.2, "LeftArm", 0, "LeftArmRoll", 0, "LeftForeArm", 0, "LeftForeArmRoll", 0, "LeftHand", 0, "LeftHandRing", 0, "LeftHandPinky1", 0, "LeftHandPinky2", 0, "LeftHandPinky3", 0, "LeftHandRing1", 0, "LeftHandRing2", 0, "LeftHandRing3", 0, "LeftHandMiddle1", 0, "LeftHandMiddle2", 0, "LeftHandMiddle3", 0, "LeftHandIndex1", 0, "LeftHandIndex2", 0, "LeftHandIndex3", 0, "LeftHandThumb1", 0, "LeftHandThumb2", 0, "LeftHandThumb3", 0, "RightShoulder", 0.2, "RightArm", 0, "RightArmRoll", 0, "RightForeArm", 0, "RightForeArmRoll", 0, "RightHand", 0, "RightHandRing", 0, "RightHandPinky1", 0, "RightHandPinky2", 0, "RightHandPinky3", 0, "RightHandRing1", 0, "RightHandRing2", 0, "RightHandRing3", 0, "RightHandMiddle1", 0, "RightHandMiddle2", 0, "RightHandMiddle3", 0, "RightHandIndex1", 0, "RightHandIndex2", 0, "RightHandIndex3", 0, "RightHandThumb1", 0, "RightHandThumb2", 0, "RightHandThumb3", 0, "Spine2", 0.8, "Spine3", 0.4, "spine1", 1, "pelvis", 1, "leftupleg", 1, "leftuplegroll", 1, "leftleg", 1, "leftlegroll", 1, "leftfoot", 1, "LeftToeBase", 1, "rightupleg", 1, "rightuplegroll", 1, "rightleg", 1, "rightlegroll", 1, "rightfoot", 1, "RightToeBase", 1}; legsLyingAimingPistol[] = {"LeftShoulder", 0.2, "LeftArm", 0, "LeftArmRoll", 0, "LeftForeArm", 0, "LeftForeArmRoll", 0, "LeftHand", 0, "LeftHandRing", 0, "LeftHandPinky1", 0, "LeftHandPinky2", 0, "LeftHandPinky3", 0, "LeftHandRing1", 0, "LeftHandRing2", 0, "LeftHandRing3", 0, "LeftHandMiddle1", 0, "LeftHandMiddle2", 0, "LeftHandMiddle3", 0, "LeftHandIndex1", 0, "LeftHandIndex2", 0, "LeftHandIndex3", 0, "LeftHandThumb1", 0, "LeftHandThumb2", 0, "LeftHandThumb3", 0, "RightShoulder", 0.2, "RightArm", 0, "RightArmRoll", 0, "RightForeArm", 0, "RightForeArmRoll", 0, "RightHand", 0, "RightHandRing", 0, "RightHandPinky1", 0, "RightHandPinky2", 0, "RightHandPinky3", 0, "RightHandRing1", 0, "RightHandRing2", 0, "RightHandRing3", 0, "RightHandMiddle1", 0, "RightHandMiddle2", 0, "RightHandMiddle3", 0, "RightHandIndex1", 0, "RightHandIndex2", 0, "RightHandIndex3", 0, "RightHandThumb1", 0, "RightHandThumb2", 0, "RightHandThumb3", 0, "Spine2", 0.8, "Spine3", 0.4, "spine1", 1, "pelvis", 1, "leftupleg", 1, "leftuplegroll", 1, "leftleg", 1, "leftlegroll", 1, "leftfoot", 1, "LeftToeBase", 1, "rightupleg", 1, "rightuplegroll", 1, "rightleg", 1, "rightlegroll", 1, "rightfoot", 1, "RightToeBase", 1}; headDefault[] = {"head", 1, "neck1", 0.5, "neck", 0.5}; leaningDefault[] = {"weapon", 1, "Camera", 1, "launcher", 1, "Head", 1, "Neck", 1, "Neck1", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "spine3", 0.95, "spine2", 0.9, "spine1", 0.8, "spine", 0.7, "pelvis", 0.4}; aimingUpDefault[] = {"weapon", 1, "Camera", 1, "launcher", 1, "Head", 1, "Neck", 1, "Neck1", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "spine3", 0.95, "spine2", 0.9, "spine1", 0.8, "spine", 0.7}; aimingUpLying[] = {"weapon", 1, "Camera", 1, "launcher", 1, "Head", 1, "Neck", 1, "Neck1", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "spine3", 0.9, "spine2", 0.7, "spine1", 0.5}; aimingUpPistol[] = {"weapon", 1, "Camera", 1, "launcher", 1, "Head", 1, "Neck", 1, "Neck1", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "spine3", 0.95, "spine2", 0.9, "spine1", 0.8, "spine", 0.7}; aimingUpCivil[] = {"weapon", 1, "Camera", 1, "launcher", 1, "Head", 1, "Neck", 1, "Neck1", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "spine3", 0.95, "spine2", 0.9, "spine1", 0.8, "spine", 0.7}; aimingUpLauncher[] = {"weapon", 1, "Camera", 1, "launcher", 1, "Head", 1, "Neck", 1, "Neck1", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "spine3", 0.95, "spine2", 0.9, "spine1", 0.8, "spine", 0.7}; legsDefault[] = {"LeftUpLeg", 0.9, "LeftUpLegRoll", 0.9, "LeftLeg", 0.95, "LeftLegRoll", 0.95, "LeftFoot", 1, "LeftToeBase", 1, "RightUpLeg", 0.9, "RightUpLegRoll", 0.9, "RightLeg", 0.95, "RightLegRoll", 0.95, "RightFoot", 1, "RightToeBase", 1}; empty[] = {}; }; }; class CfgMovesZombie : CfgMovesBasic { skeletonName = "OFP2_ManSkeleton"; gestures = "CfgGesturesMale"; class Actions : Actions { class ZombieCrouchActions : CivilStandActions { die = "AdthPknlMstpSnonWnonDnon_2"; }; }; class States { class TransAnimBase : Default { visibleSize = 0.500125; looped = "false"; soundEnabled = "true"; enableOptics = "false"; leftHandIKBeg = "true"; leftHandIKCurve[] = {1}; leftHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; soundEdge[] = {0.01}; headBobStrength = 0.164179; headBobMode = 2; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon : StandBase { actions = "CivilStandActions"; duty = -0.4; file = "\dayz_anim\zmb\zmbStandPose"; showWeaponAim = "false"; disableWeapons = "false"; canPullTrigger = "false"; speed = 1e+010; relSpeedMin = 0.7; relSpeedMax = 1.1; leaningFactorBeg = 0; leaningFactorEnd = 0; looped = "true"; soundEnabled = "false"; enableBinocular = "true"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; headBobStrength = 0.21393; limitGunMovement = 0.1; enableOptics = -1; ConnectTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon_player", 0.01, "AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.02, "LadderCivilOn", 1.0, "AswmPercMstpSnonWnonDnon", 0.3}; InterpolateTo[] = {"ZombieStandingAttack1", 0.01, "ZombieStandingAttack2", 0.01, "ZombieStandingAttack3", 0.01, "ZombieStandingAttack4", 0.01, "ZombieStandingAttack5", 0.01, "ZombieStandingAttack6", 0.01, "ZombieStandingAttack7", 0.01, "ZombieStandingAttack8", 0.01, "ZombieStandingAttack9", 0.01, "ZombieStandingAttack10", 0.01, "ZombieStandingAttack4", 0.01, "AmovPercMrunSnonWnonDf", 0.02, "AmovPercMwlkSnonWnonDf", 0.02, "AmovPercMwlkSnonWnonDl", 0.02, "AmovPercMwlkSnonWnonDb", 0.02, "AmovPercMrunSnonWnonDb", 0.02, "AmovPercMevaSnonWnonDf", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01, "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1", 0.1}; }; class AmovPknlMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon { actions = "CivilKneelActions"; duty = -0.7; file = "\dayz_anim\zmb\zmbKneelPose"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; enableOptics = -1; disableWeapons = "false"; disableWeaponsLong = "false"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.01, "AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon", 0.02, "AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.02, "amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon_player", 0.01, "AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"ZombieFeed1", 0.02, "ZombieFeed2", 0.02, "ZombieFeed3", 0.02, "ZombieFeed4", 0.02, "ZombieFeed5", 0.02, "ZombieFeed6", 0.01, "ZombieFeed7", 0.01, "ZombieFeed8", 0.01, "ZombieFeed9", 0.01, "AmovPknlMstpSnonWnonDnon_turnL", 0.02, "AmovPknlMstpSnonWnonDnon_turnR", 0.02, "AmovPknlMrunSnonWnonDf", 0.02, "AmovPknlMwlkSnonWnonDf", 0.02, "AmovPknlMwlkSnonWnonDbr", 0.02, "AmovPknlMwlkSnonWnonDbl", 0.02, "AmovPknlMwlkSnonWnonDb", 0.02, "AmovPknlMwlkSnonWnonDl", 0.02, "AmovPknlMwlkSnonWnonDr", 0.02, "AmovPknlMwlkSnonWnonDfr", 0.02, "AmovPknlMwlkSnonWnonDfl", 0.02, "AmovPknlMrunSnonWnonDfl", 0.02, "AmovPknlMrunSnonWnonDl", 0.02, "AmovPknlMrunSnonWnonDbl", 0.02, "AmovPknlMrunSnonWnonDb", 0.02, "AmovPknlMrunSnonWnonDbr", 0.02, "AmovPknlMrunSnonWnonDr", 0.02, "AmovPknlMrunSnonWnonDfr", 0.02, "AdthPknlMstpSnonWnonDnon_1", 0.01, "AdthPknlMstpSnonWnonDnon_2", 0.01, "AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2", 0.1}; }; class AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf : TransAnimBase { actions = "CivilKneelActions"; file = "\dayz_anim\zmb\zmbStand_zmbKneel"; speed = 0.6; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01}; }; class AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon : TransAnimBase { actions = "CivilStandActions"; file = "\dayz_anim\zmb\zmbKneel_zmbStand"; speed = 0.6; soundOverride = "standup"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpDefault"; limitGunMovement = 0.1; duty = 0.5; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMrunSnonWnonDf : AmovPercMstpSnonWnonDnon { actions = "CivilRunActionsF"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDf"; speed = 1.7; soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = 0.1; soundOverride = "run"; soundEnabled = "true"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; walkcycles = 3; disableWeapons = "true"; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDf", 0.025, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "CzmbAdthPercMrunSnonWnonDf", 0.01}; }; class AmovPknlMrunSnonWnonDf : AmovPknlMstpSnonWnonDnon { file = "\dayz_anim\zmb\zombie_frenziedCrawl3"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 1.3; duty = 0.2; soundOverride = "run"; soundEnabled = "true"; actions = "CivilKneelActionsRunF"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; walkcycles = 2; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWnonDf", 0.03, "AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMwlkSnonWnonDf", 0.025}; }; class AmovPknlMrunSnonWnonDb : AmovPknlMrunSnonWnonDf { file = "\dayz_anim\zmb\zmbKneelWalkB"; speed = 0.07619; actions = "CivilKneelActionsRunB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDb", 0.03, "AmovPknlMwlkSnonWnonDb", 0.025}; }; class AmovPercMwlkSnonWnonDf : AmovPercMstpSnonWnonDnon { actions = "CivilWlkActionsF"; file = "\dayz_anim\zmb\zombie3_walk"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.2; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; walkcycles = 3; ConnectTo[] = {}; InterpolateTo[] = {"ZombieWalkingDeath", 0.01, "AmovPercMwlkSnonWnonDfr", 0.025, "AmovPercMrunSnonWnonDf", 0.025, "AmovPercMwlkSnonWnonDfl", 0.025, "AmovPknlMwlkSnonWnonDf", 0.03, "AmovPercMevaSnonWnonDf", 0.025, "AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart", 0.1}; }; class AmovPercMwlkSnonWnonDb : AmovPercMwlkSnonWnonDf { actions = "CivilWlkActionsB"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDbl", 0.025, "AmovPercMwlkSnonWnonDbr", 0.025, "AmovPercMrunSnonWnonDb", 0.025, "AmovPknlMwlkSnonWnonDb", 0.03}; }; class AmovPknlMwlkSnonWnonDf : AmovPknlMrunSnonWnonDf { file = "\dayz_anim\zmb\zmbKneelWalkF"; speed = 0.1; duty = 0.05; walkcycles = 3; actions = "CivilKneelActionsWlkF"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDf", 0.03, "AmovPknlMrunSnonWnonDf", 0.025, "AmovPknlMwlkSnonWnonDfr", 0.025, "AmovPknlMwlkSnonWnonDfl", 0.025}; }; class AmovPknlMwlkSnonWnonDb : AmovPknlMwlkSnonWnonDf { file = "\dayz_anim\zmb\zmbKneelWalkB"; speed = 0.2; actions = "CivilKneelActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDb", 0.03, "AmovPknlMwlkSnonWnonDbr", 0.025, "AmovPknlMwlkSnonWnonDbl", 0.025, "AmovPknlMrunSnonWnonDb", 0.025}; }; class AidlPercMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon { variantsAI[] = {"AidlPercMstpSnonWnonDnon01", 0.1, "AidlPercMstpSnonWnonDnon02", 0.1, "AidlPercMstpSnonWnonDnon03", 0.1, "AidlPercMstpSnonWnonDnon04", 0.1, "AidlPercMstpSnonWnonDnon05", 0.1, "AidlPercMstpSnonWnonDnon06", 0.1, "AidlPercMstpSnonWnonDnon07", 0.1, "AidlPercMstpSnonWnonDnon08", 0.1, "AidlPercMstpSnonWnonDnon09", 0.1, "AidlPercMstpSnonWnonDnon10", 0.1}; variantAfter[] = {1, 1, 1}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {}; }; class AidlPercMstpSnonWnonDnon0S : AmovPercMstpSnonWnonDnon { equivalentTo = "AidlPercMstpSnonWnonDnon01"; ConnectTo[] = {"AidlPercMstpSnonWnonDnon01", 0.01, "AidlPercMstpSnonWnonDnon02", 0.01, "AidlPercMstpSnonWnonDnon03", 0.01, "AidlPercMstpSnonWnonDnon04", 0.01, "AidlPercMstpSnonWnonDnon05", 0.01, "AidlPercMstpSnonWnonDnon06", 0.01, "AidlPercMstpSnonWnonDnon07", 0.01, "AidlPercMstpSnonWnonDnon08", 0.01, "AidlPercMstpSnonWnonDnon09", 0.01, "AidlPercMstpSnonWnonDnon10", 0.01}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon01 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbStandIdleA"; speed = 0.088757; looped = "false"; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon02 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbStandIdleB"; speed = 0.107143; looped = "false"; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon03 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbStandIdleC_lookAround"; speed = 0.089286; looped = "false"; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon04 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbBentIdleA"; speed = 0.172414; looped = "false"; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon05 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbBentIdleB_lookAroundSwing"; speed = 0.09375; looped = "false"; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon06 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbBentIdleC_lookAround"; speed = 0.091463; looped = "false"; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon07 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbStandIdleD_sniffingHyped"; speed = 0.091463; looped = "false"; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon08 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbStandIdleE_swinging"; speed = 0.091463; looped = "false"; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon09 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbStandCry1"; speed = 0.2; looped = "false"; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPercMstpSnonWnonDnon10 : AidlPercMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbStandCry2"; speed = 0.2; looped = "false"; variantAfter[] = {1, 1, 1}; interpolationSpeed = 6; ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AidlPknlMstpSnonWnonDnon : AmovPknlMstpSnonWnonDnon { variantsAI[] = {"AidlPknlMstpSnonWnonDnon01", 0.25, "AidlPknlMstpSnonWnonDnon02", 0.25, "AidlPknlMstpSnonWnonDnon03", 0.25, "AidlPknlMstpSnonWnonDnon04", 0.25}; variantAfter[] = {0, 0, 0}; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {}; }; class AidlPknlMstpSnonWnonDnon0S : AidlPknlMstpSnonWnonDnon { equivalentTo = "AidlPknlMstpSnonWnonDnon01"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wnon.p3d"; file = "\dayz_anim\zmb\zmbKneelPose"; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon01", 0.01, "AidlPknlMstpSnonWnonDnon02", 0.01, "AidlPknlMstpSnonWnonDnon03", 0.01, "AidlPknlMstpSnonWnonDnon04", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; class AidlPknlMstpSnonWnonDnon01 : AidlPknlMstpSnonWnonDnon0S { file = "\dayz_anim\zmb\zmbKneel_idleA"; speed = 0.04065; looped = "false"; variantAfter[] = {1, 1, 1}; canPullTrigger = "false"; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; class AidlPknlMstpSnonWnonDnon02 : AidlPknlMstpSnonWnonDnon01 { file = "\dayz_anim\zmb\zmbKneel_idleB"; speed = 0.049505; canPullTrigger = "false"; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; class AidlPknlMstpSnonWnonDnon03 : AidlPknlMstpSnonWnonDnon01 { file = "\dayz_anim\zmb\zmbKneel_idleC"; speed = 0.043732; canPullTrigger = "false"; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; class AidlPknlMstpSnonWnonDnon04 : AidlPknlMstpSnonWnonDnon01 { file = "\dayz_anim\zmb\zmbKneel_idleD"; speed = 0.140187; canPullTrigger = "false"; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1", 0.01, "AidlPknlMstpSnonWnonDnon", 0.01}; }; class CutSceneAnimationBase : AmovPercMstpSnonWnonDnon { enableDirectControl = 1; showWeaponAim = "false"; relSpeedMin = 1; relSpeedMax = 1; disableWeaponsLong = "true"; disableWeapons = "true"; enableOptics = "false"; head = "headNo"; enableBinocular = "false"; headBobMode = 5; headBobStrength = -1; forceAim = 1; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ZombieStandingAttack : CutSceneAnimationBase {}; class ZombieStandingAttack1 : ZombieStandingAttack { file = "\dayz_anim\zmb\zmbStandAttack6"; speed = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class ZombieStandingAttack2 : ZombieStandingAttack1 { file = "\dayz_anim\zmb\zmbStandAttack5"; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class ZombieStandingAttack3 : ZombieStandingAttack1 { file = "\dayz_anim\zmb\zmbStandAttack4"; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class ZombieStandingAttack4 : ZombieStandingAttack1 { file = "\dayz_anim\zmb\zmbStandAttack3"; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class ZombieStandingAttack5 : ZombieStandingAttack1 { file = "\dayz_anim\zmb\zombie_staticAttack3_67-158"; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class ZombieStandingAttack6 : ZombieStandingAttack1 { file = "\dayz_anim\zmb\zombie_staticAttack3_183-274"; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class ZombieStandingAttack7 : ZombieStandingAttack1 { file = "\dayz_anim\zmb\zombie_staticAttack3_441-554"; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class ZombieStandingAttack8 : ZombieStandingAttack1 { file = "\dayz_anim\zmb\zombie_staticAttack3_570-707"; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class ZombieStandingAttack9 : ZombieStandingAttack1 { file = "\dayz_anim\zmb\zombie_staticAttack3_742-833"; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class ZombieStandingAttack10 : ZombieStandingAttack1 { file = "\dayz_anim\zmb\zombie_staticAttack3_855-987"; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class ZombieFeed : CutSceneAnimationBase { actions = "ZombieCrouchActions"; }; class ZombieFeed1 : ZombieFeed { file = "\dayz_anim\zmb\zmbKneel_feedA"; speed = 0.2; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; class ZombieFeed2 : ZombieFeed1 { file = "\dayz_anim\zmb\zmbKneel_feedB"; }; class ZombieFeed3 : ZombieFeed1 { file = "\dayz_anim\zmb\zmbKneel_feedC"; }; class ZombieFeed4 : ZombieFeed1 { file = "\dayz_anim\zmb\zmbKneel_feedD"; }; class ZombieFeed5 : ZombieFeed1 { file = "\dayz_anim\zmb\zmbKneel_feedE"; }; class ZombieFeed6 : ZombieFeed1 { file = "\dayz_anim\zmb\zombie_kneelFeeding2_112_301"; }; class ZombieFeed7 : ZombieFeed1 { file = "\dayz_anim\zmb\zombie_kneelFeeding2_1054_1275"; }; class ZombieFeed8 : ZombieFeed1 { file = "\dayz_anim\zmb\zombie_kneelFeeding3_109-308"; }; class ZombieFeed9 : ZombieFeed1 { file = "\dayz_anim\zmb\zombie_kneelFeeding3_363-574"; }; class AinvPknlMstpSnonWrflDnon_medicEnd : HealBaseRfl { file = "\ca\anims\characters\data\anim\sdr\inj\healing\ainvpknlmstpsnonwrfldnon_medic_ainvpknlmstpsnonwrfldnon"; speed = 0.5; actions = "RifleKneelTakeActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPknlMstpSrasWrflDnon", 0.02, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDnon_medic : HealBaseRfl { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medicS0"; speed = "1e+008.0"; looped = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; interpolationSpeed = 2.5; forceAim = 1; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medicEnd", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AinvPknlMstpSnonWrflDr_medic0", 0.1, "AinvPknlMstpSnonWrflDr_medic1", 0.1, "AinvPknlMstpSnonWrflDr_medic2", 0.1, "AinvPknlMstpSnonWrflDr_medic3", 0.1, "AinvPknlMstpSnonWrflDr_medic4", 0.1, "AinvPknlMstpSnonWrflDr_medic5", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AinvPknlMstpSnonWrflDnon_medic0", 0.1, "AinvPknlMstpSnonWrflDnon_medic1", 0.1, "AinvPknlMstpSnonWrflDnon_medic2", 0.1, "AinvPknlMstpSnonWrflDnon_medic3", 0.1, "AinvPknlMstpSnonWrflDnon_medic4", 0.1, "AinvPknlMstpSnonWrflDnon_medic5", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon : TransAnimBase { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\non\non\AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon.rtm"; speed = 0.95; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 0; interpolationRestart = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; duty = 2; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class DeadState : Default { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; speed = 1.67; looped = "false"; onLandBeg = "true"; onLandEnd = "true"; soundEnabled = "false"; terminal = "true"; canPullTrigger = "true"; headBobMode = 2; ConnectTo[] = {}; InterpolateTo[] = {}; }; class Crew : Default { actions = "CargoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Sit\stp\non\non\AmovPsitMstpSnonWnonDnon.rtm"; speed = 1e+010; looped = "true"; soundEnabled = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; hasCollShapeSafe = "false"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class BasicDriver : Default { actions = "CargoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_basicGunner.rtm"; speed = 1e+010; looped = "true"; soundEnabled = "false"; interpolationSpeed = 1; canPullTrigger = "false"; ConnectTo[] = {"BasicDriverDying", 1.0}; InterpolateTo[] = {"BasicDriverDying", 0.1}; }; class BasicDriverDying : DefaultDie { actions = "NoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; looped = "false"; soundEnabled = "false"; canPullTrigger = "false"; ConnectTo[] = {"BasicDriverDead", 1.0}; InterpolateTo[] = {}; }; class BasicDriverDead : BasicDriverDying { actions = "DeadActions"; speed = 1e+010; terminal = "true"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class BasicDriverOut : Default { actions = "CargoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_basicGunner.rtm"; speed = 1e+010; looped = "true"; soundEnabled = "false"; interpolationSpeed = 1; canPullTrigger = "false"; ConnectTo[] = {"BasicDriverOutDying", 1.0}; InterpolateTo[] = {"BasicDriverOutDying", 0.1}; }; class BasicDriverOutDying : DefaultDie { actions = "NoActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; looped = "false"; soundEnabled = "false"; canPullTrigger = "false"; ConnectTo[] = {"BasicDriverOutDead", 1.0}; InterpolateTo[] = {}; }; class BasicDriverOutDead : BasicDriverOutDying { actions = "DeadActions"; speed = 1e+010; terminal = "true"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon_end : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon_end.rtm"; disableWeapons = "true"; actions = "PistolStandActions"; showHandGun = "true"; speed = 1.4; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon", 0.02}; }; class AinvPknlMstpSnonWrflDr_medic0S : AinvPknlMstpSnonWrflDnon_medic { VariantAfter[] = {5, 5, 5}; VariantsPlayer[] = {"AinvPknlMstpSnonWrflDnon_medic0", 0.075, "AinvPknlMstpSnonWrflDnon_medic1", 0.075, "AinvPknlMstpSnonWrflDnon_medic2", 0.075, "AinvPknlMstpSnonWrflDnon_medic3", 0.075, "AinvPknlMstpSnonWrflDnon_medic4", 0.075, "AinvPknlMstpSnonWrflDnon_medic5", 0.075, "AinvPknlMstpSnonWrflDr_medic0", 0.075, "AinvPknlMstpSnonWrflDr_medic1", 0.075, "AinvPknlMstpSnonWrflDr_medic2", 0.075, "AinvPknlMstpSnonWrflDr_medic3", 0.075, "AinvPknlMstpSnonWrflDr_medic4", 0.075, "AinvPknlMstpSnonWrflDr_medic5", 0.075, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; equivalentTo = "AinvPknlMstpSnonWrflDr_medic0"; actions = "HealActionBaseDr"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0", 0.1, "AinvPknlMstpSnonWrflDr_medic1", 0.1, "AinvPknlMstpSnonWrflDr_medic2", 0.1, "AinvPknlMstpSnonWrflDr_medic3", 0.1, "AinvPknlMstpSnonWrflDr_medic4", 0.1, "AinvPknlMstpSnonWrflDr_medic5", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDr_medic0", 0.1, "AinvPknlMstpSnonWrflDr_medic1", 0.1, "AinvPknlMstpSnonWrflDr_medic2", 0.1, "AinvPknlMstpSnonWrflDr_medic3", 0.1, "AinvPknlMstpSnonWrflDr_medic4", 0.1, "AinvPknlMstpSnonWrflDr_medic5", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDr_medic0 : AinvPknlMstpSnonWrflDr_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic0"; speed = 0.11; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDr_medic1 : AinvPknlMstpSnonWrflDr_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic1"; speed = 0.21; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDr_medic2 : AinvPknlMstpSnonWrflDr_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic2"; speed = 0.13; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDr_medic3 : AinvPknlMstpSnonWrflDr_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic3"; speed = 0.22; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDr_medic4 : AinvPknlMstpSnonWrflDr_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic4"; speed = 0.22; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDr_medic5 : AinvPknlMstpSnonWrflDr_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDr_medic5"; speed = 0.11; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDr_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon.rtm"; disableWeapons = "true"; actions = "LauncherStandStpActions"; interpolationRestart = 2; canPullTrigger = "false"; rightHandIKCurve[] = {0.55, 0, 0.6, 1}; leftHandIKCurve[] = {0.85, 0, 0.95, 1}; weaponIK = 4; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon_amovpercmstpsnonwnondnon", 0.02}; }; class amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon_end : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\pst\amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon_end.rtm"; disableWeapons = "true"; actions = "LauncherStandStpActions"; speed = 0.5; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {0.35, 0, 0.4, 1}; leftHandIKCurve[] = {0.85, 0, 0.9, 1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; enableOptics = 2; weaponIK = 4; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon", 0.02}; }; class BasicSittingGunner_Dead : DefaultDie { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; speed = 1e+010; terminal = "true"; soundEnabled = "false"; canPullTrigger = "false"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class BasicSittingGunner : Crew { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_basicGunner.rtm"; ConnectTo[] = {"BasicSittingGunner_Dead", 1.0}; InterpolateTo[] = {}; }; class SprintBaseDf : StandBase { actions = "RifleStandEvasiveActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\spr\low\Rfl\AmovPercMsprSlowWrflDf.rtm"; speed = 1.71429; soundOverride = "sprint"; duty = 0.5; showWeaponAim = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; leaningFactorBeg = 0; leaningFactorEnd = 0; limitGunMovement = "false"; relSpeedMin = 0.697171; relSpeedMax = 1.1; enableAutoActions = "false"; visibleSize = 1.00012; soundEnabled = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; headBobStrength = 0.154229; headBobMode = 2; rightHandIKCurve[] = {1}; leftHandIKCurve[] = {1}; ConnectTo[] = {"AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02}; }; class SprintBaseDfl : SprintBaseDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\spr\low\Rfl\AmovPercMsprSlowWrflDfl.rtm"; speed = 1.8; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class SprintBaseDfr : SprintBaseDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\spr\low\Rfl\AmovPercMsprSlowWrflDfr.rtm"; speed = 1.8; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class SprintCivilBaseDf : SprintBaseDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\spr\non\non\AmovPercMsprSnonWnonDf.rtm"; speed = 1.71429; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; visibleSize = 1.00012; ConnectTo[] = {}; InterpolateTo[] = {}; }; class SprintCivilBaseDfl : SprintCivilBaseDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\spr\non\non\AmovPercMsprSnonWnonDfl.rtm"; speed = 1.71429; ConnectTo[] = {}; InterpolateTo[] = {}; }; class SprintCivilBaseDfr : SprintCivilBaseDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\spr\non\non\AmovPercMsprSnonWnonDfr.rtm"; speed = 1.71429; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AmovPercMstpSlowWrflDnon : StandBase { actions = "RifleLowStandActions"; duty = -0.4; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\low\rfl\AmovPercMstpSlowWrflDnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; showWeaponAim = "false"; disableWeapons = "false"; disableWeaponsLong = "true"; speed = 1e+010; relSpeedMin = 0.7; relSpeedMax = 1.1; looped = "true"; soundEnabled = "false"; enableBinocular = "true"; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; leftHandIKBeg = "true"; leftHandIKCurve[] = {1}; leftHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; aimPrecision = 1; weaponIK = 1; headBobMode = 2; canPullTrigger = "false"; ConnectTo[] = {"AidlPercMstpSlowWrflDnon_player_0S", 0.01, "AovrPercMstpSlowWrflDf", 0.01, "AmovPercMstpSlowWrflDnon_turnL", 0.02, "AmovPercMstpSlowWrflDnon_turnR", 0.02, "AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon", 0.01, "ActsPsitMstpSnonWrflDnon_varSittingDrinking", 10.0, "AmovPercMstpSlowWrflDnon_ScaredTalking", 2.0, "AmovPercMstpSlowWrflDnon_talking", 2.0, "AmovPercMstpSlowWrflDnon_seeWatch", 2.0, "AmovPercMstpSlowWrflDnon_SaluteIn", 0.1, "AmovPercMstpSrasWrflDnon_SaluteIn", 0.15, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon", 0.1, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon", 0.1, "LadderRifleOn", 1.0, "AswmPercMstpSnonWnonDnon", 0.3, "AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_turnL", 0.02, "AmovPercMstpSlowWrflDnon_turnR", 0.02, "AmovPercMwlkSlowWrflDf", 0.02, "AmovPercMwlkSlowWrflDfl", 0.02, "AmovPercMwlkSlowWrflDl", 0.02, "AmovPercMwlkSlowWrflDbl", 0.02, "AmovPercMwlkSlowWrflDb", 0.02, "AmovPercMwlkSlowWrflDbr", 0.02, "AmovPercMwlkSlowWrflDr", 0.02, "AmovPercMwlkSlowWrflDfr", 0.02, "AmovPercMrunSlowWrflDf", 0.02, "AmovPercMrunSlowWrflDfl", 0.02, "AmovPercMrunSlowWrflDl", 0.02, "AmovPercMrunSlowWrflDbl", 0.02, "AmovPercMrunSlowWrflDb", 0.02, "AmovPercMrunSlowWrflDbr", 0.02, "AmovPercMrunSlowWrflDr", 0.02, "AmovPercMrunSlowWrflDfr", 0.02, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMevaSlowWrflDfr", 0.025}; }; class AidlPercMstpSlowWrflDnon_player_0S : AmovPercMstpSlowWrflDnon { variantAfter[] = {2, 3, 5}; variantsPlayer[] = {"AidlPercMstpSlowWrflDnon_player_idleSteady04", 0.25, "AmovPercMstpSlowWrflDnon_player_idleSteady03", 0.25, "AmovPercMstpSlowWrflDnon_player_idleSteady02", 0.25, "AmovPercMstpSlowWrflDnon_player_idleSteady01", 0.25}; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AmovPercMstpSlowWrflDnon_player_idleSteady01", 0.01, "AmovPercMstpSlowWrflDnon_player_idleSteady02", 0.01, "AmovPercMstpSlowWrflDnon_player_idleSteady03", 0.01, "AidlPercMstpSlowWrflDnon_player_idleSteady04", 0.01}; InterpolateTo[] = {}; }; class AmovPercMstpSlowWrflDnon_player_idleSteady01 : AidlPercMstpSlowWrflDnon_player_0S { variantAfter[] = {1, 1, 1}; interpolationSpeed = 30.5; file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady01"; speed = 0.067415; ConnectTo[] = {"AidlPercMstpSlowWrflDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; }; class AmovPercMstpSlowWrflDnon_player_idleSteady02 : AmovPercMstpSlowWrflDnon_player_idleSteady01 { speed = 0.042553; file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady02"; ConnectTo[] = {"AidlPercMstpSlowWrflDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; }; class AmovPercMstpSlowWrflDnon_player_idleSteady03 : AmovPercMstpSlowWrflDnon_player_idleSteady01 { speed = 0.057143; file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady03"; ConnectTo[] = {"AidlPercMstpSlowWrflDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; }; class AidlPercMstpSlowWrflDnon_player_idleSteady04 : AmovPercMstpSlowWrflDnon_player_idleSteady01 { speed = 0.075949; file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady04"; ConnectTo[] = {"AidlPercMstpSlowWrflDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; }; class AovrPercMstpSlowWrflDf : AmovPercMstpSlowWrflDnon { looped = "false"; speed = 0.441176; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\low\rfl\AovrPercMstpSlowWrflDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; disableWeapons = "true"; disableWeaponsLong = "true"; enableOptics = "false"; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {}; }; class AmovPercMstpSlowWrflDnon_turnL : AmovPercMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AIturn90L"; speed = 0.5; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02}; }; class AmovPercMstpSlowWrflDnon_turnR : AmovPercMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AIturn90R"; speed = 0.5; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02}; }; class AmovPercMstpSrasWrflDnon : AmovPercMstpSlowWrflDnon { visibleSize = 0.700121; actions = "RifleStandActions"; duty = -0.4; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wrfl.p3d"; showWeaponAim = "true"; disableWeapons = "false"; disableWeaponsLong = "false"; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; relSpeedMax = 1.1; relSpeedMin = 0.700001; aimPrecision = 1; weaponIK = 1; canPullTrigger = "true"; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02, "AovrPercMstpSrasWrflDf", 0.01, "AmovPercMwlkSrasWrflDnon_transition", 0.02, "AmovPercMstpSrasWrflDnon_turnL", 0.02, "AmovPercMstpSrasWrflDnon_turnR", 0.02, "WeaponMagazineReloadStand", 0.1, "amovpercmstpsraswrfldnon_amovpercmstpsraswlnrdnon", 0.01, "AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.01, "AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon", 0.02, "AwopPercMstpSgthWrflDnon_Start2", 0.1, "AswmPercMstpSnonWnonDnon", 0.3, "AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon", 0.02, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.01}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_turnL", 0.02, "AmovPercMstpSrasWrflDnon_turnR", 0.02, "AmovPercMwlkSrasWrflDf", 0.02, "AmovPercMwlkSrasWrflDfl", 0.02, "AmovPercMwlkSrasWrflDl", 0.02, "AmovPercMwlkSrasWrflDbl", 0.02, "AmovPercMwlkSrasWrflDb", 0.02, "AmovPercMwlkSrasWrflDbr", 0.02, "AmovPercMwlkSrasWrflDr", 0.02, "AmovPercMwlkSrasWrflDfr", 0.02, "AmovPercMrunSrasWrflDf", 0.02, "AmovPercMrunSrasWrflDfl", 0.02, "AmovPercMrunSrasWrflDl", 0.02, "AmovPercMrunSrasWrflDbl", 0.02, "AmovPercMrunSrasWrflDb", 0.02, "AmovPercMrunSrasWrflDbr", 0.02, "AmovPercMrunSrasWrflDr", 0.02, "AmovPercMrunSrasWrflDfr", 0.02, "AmovPercMstpSrasWrflDnon_AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfl", 0.02, "AmovPercMevaSrasWrflDfr", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_rS0", 0.01, "AidlPercMstpSrasWrflDnon0S", 0.02, "AidlPercMstpSrasWrflDnon", 0.01, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_aiming0S : AmovPercMstpSrasWrflDnon { variantsPlayer[] = {"AidlPercMstpSrasWrflDnon_aiming01", 0.1666, "AidlPercMstpSrasWrflDnon_aiming02", 0.1666, "AidlPercMstpSrasWrflDnon_idleSteady04", 0.1666, "AidlPercMstpSrasWrflDnon_idleSteady03", 0.1666, "AidlPercMstpSrasWrflDnon_idleSteady02", 0.1666, "AidlPercMstpSrasWrflDnon_idleSteady01"}; variantAfter[] = {0, 0, 0}; headBobMode = 0; headBobStrength = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AidlPercMstpSrasWrflDnon_aiming01", 0.02, "AidlPercMstpSrasWrflDnon_idleSteady01", 0.02, "AidlPercMstpSrasWrflDnon_idleSteady02", 0.02, "AidlPercMstpSrasWrflDnon_idleSteady03", 0.02, "AidlPercMstpSrasWrflDnon_idleSteady04", 0.02, "AidlPercMstpSrasWrflDnon_aiming02", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_aiming01 : AidlPercMstpSrasWrflDnon_aiming0S { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\rfl\AidlPercMstpSrasWrflDnon_aiming01"; speed = 0.098039; looped = "false"; variantAfter[] = {1, 1.5, 2}; interpolationSpeed = 200; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; leftHandIKEnd = "true"; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_idleSteady01 : AidlPercMstpSrasWrflDnon_aiming01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\rfl\AidlPercMstpSrasWrflDnon_idleSteady01"; speed = 0.067415; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.02, "AdthPercMstpSrasWrflDnon_2", 0.02, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.02, "AdthPercMstpSrasWrflDnon_32", 0.02}; }; class AidlPercMstpSrasWrflDnon_idleSteady02 : AidlPercMstpSrasWrflDnon_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\rfl\AidlPercMstpSrasWrflDnon_idleSteady02"; speed = 0.042553; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.02, "AdthPercMstpSrasWrflDnon_2", 0.02, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.02, "AdthPercMstpSrasWrflDnon_32", 0.02}; }; class AidlPercMstpSrasWrflDnon_idleSteady03 : AidlPercMstpSrasWrflDnon_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\rfl\AidlPercMstpSrasWrflDnon_idleSteady02"; speed = 0.057143; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.02, "AdthPercMstpSrasWrflDnon_2", 0.02, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.02, "AdthPercMstpSrasWrflDnon_32", 0.02}; }; class AidlPercMstpSrasWrflDnon_idleSteady04 : AidlPercMstpSrasWrflDnon_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\rfl\AidlPercMstpSrasWrflDnon_idleSteady01"; speed = 0.075949; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.02, "AdthPercMstpSrasWrflDnon_2", 0.02, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.02, "AdthPercMstpSrasWrflDnon_32", 0.02}; }; class AidlPercMstpSrasWrflDnon_aiming02 : AidlPercMstpSrasWrflDnon_aiming01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\rfl\AidlPercMstpSrasWrflDnon_aiming02"; speed = 0.066079; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_aiming0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AovrPercMstpSrasWrflDf : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; looped = "false"; speed = 0.441176; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\ras\rfl\AovrPercMstpSrasWrflDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; disableWeapons = "true"; disableWeaponsLong = "true"; enableOptics = "false"; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.01}; InterpolateTo[] = {}; }; class AmovPknlMstpSlowWrflDnon : AmovPercMstpSlowWrflDnon { actions = "RifleKneelLowActions"; duty = -0.7; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\low\rfl\AmovPknlMstpSlowWrflDnon.rtm"; disableWeapons = "false"; visibleSize = 0.300122; disableWeaponsLong = "true"; enableOptics = "false"; aimPrecision = 0.5; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; weaponIK = 1; ConnectTo[] = {"AidlPknlMstpSlowWrflDnon_player_0S", 0.01, "AmovPknlMstpSlowWrflDnon_gear", 0.02, "AmovPknlMstpSlowWrflDnon_diary", 0.02, "AmovPknlMstpSrasWrflDnon_gear", 0.02, "AmovPknlMstpSrasWrflDnon_diary", 0.02, "AmovPercMstpSrasWrflDnon_gear", 0.02, "AmovPercMstpSrasWrflDnon_diary", 0.02, "AmovPercMstpSlowWrflDnon_gear", 0.02, "AmovPercMstpSlowWrflDnon_diary", 0.02, "AidlPknlMstpSlowWrflDnon0S", 0.1, "aidlpknlmstpslowwrfldnon01", 0.1, "aidlpknlmstpslowwrfldnon03", 0.1, "aidlpknlmstpslowwrfldnon02", 0.1, "AidlPknlMstpSlowWrflDnon_i01", 0.1, "AidlPknlMstpSlowWrflDnon_i02", 0.1, "AidlPknlMstpSlowWrflDnon_i03", 0.1, "AidlPknlMstpSlowWrflDnon_i04", 0.1, "AidlPknlMstpSlowWrflDnon_i05", 0.1, "AidlPknlMstpSlowWrflDnon_i06", 0.1, "AidlPknlMstpSlowWrflDnon_i07", 0.1, "AidlPknlMstpSlowWrflDnon_i08", 0.1, "AidlPknlMstpSlowWrflDnon_i09", 0.1, "AidlPknlMstpSlowWrflDnon_i10", 0.1, "AidlPknlMstpSlowWrflDnon_i11", 0.1, "AidlPknlMstpSlowWrflDnon_i12", 0.1, "AidlPknlMstpSlowWrflDnon_i13", 0.1, "AidlPknlMstpSlowWrflDnon_i14", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady01", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady02", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady03", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady04", 0.1, "AidlPknlMstpSlowWrflDnon_i15", 0.1, "AmovPknlMstpSlowWrflDnon_turnL", 0.02, "AmovPknlMstpSlowWrflDnon_turnR", 0.02, "amovpknlmstpslowwrfldnon_amovpknlmstpsraswrfldnon", 0.02, "AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AidlPknlMstpSlowWrflDnon0S", 0.1, "aidlpknlmstpslowwrfldnon01", 0.1, "aidlpknlmstpslowwrfldnon03", 0.1, "aidlpknlmstpslowwrfldnon02", 0.1, "AidlPknlMstpSlowWrflDnon_i01", 0.1, "AidlPknlMstpSlowWrflDnon_i02", 0.1, "AidlPknlMstpSlowWrflDnon_i03", 0.1, "AidlPknlMstpSlowWrflDnon_i04", 0.1, "AidlPknlMstpSlowWrflDnon_i05", 0.1, "AidlPknlMstpSlowWrflDnon_i06", 0.1, "AidlPknlMstpSlowWrflDnon_i07", 0.1, "AidlPknlMstpSlowWrflDnon_i08", 0.1, "AidlPknlMstpSlowWrflDnon_i09", 0.1, "AidlPknlMstpSlowWrflDnon_i10", 0.1, "AidlPknlMstpSlowWrflDnon_i11", 0.1, "AidlPknlMstpSlowWrflDnon_i12", 0.1, "AidlPknlMstpSlowWrflDnon_i13", 0.1, "AidlPknlMstpSlowWrflDnon_i14", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady01", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady02", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady03", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady04", 0.1, "AidlPknlMstpSlowWrflDnon_i15", 0.1, "AmovPknlMstpSlowWrflDnon_turnL", 0.02, "AmovPknlMstpSlowWrflDnon_turnR", 0.02, "AmovPknlMwlkSlowWrflDf", 0.02, "AmovPknlMwlkSlowWrflDfl", 0.02, "AmovPknlMwlkSlowWrflDl", 0.02, "AmovPknlMwlkSlowWrflDbl", 0.02, "AmovPknlMwlkSlowWrflDb", 0.02, "AmovPknlMwlkSlowWrflDbr", 0.02, "AmovPknlMwlkSlowWrflDr", 0.02, "AmovPknlMwlkSlowWrflDfr", 0.02, "AmovPknlMstpSlowWrflDnon_AmovPknlMrunSlowWrflDf", 0.01, "AmovPknlMrunSlowWrflDfl", 0.02, "AmovPknlMrunSlowWrflDl", 0.02, "AmovPknlMrunSlowWrflDbl", 0.02, "AmovPknlMrunSlowWrflDb", 0.02, "AmovPknlMrunSlowWrflDbr", 0.02, "AmovPknlMrunSlowWrflDr", 0.02, "AmovPknlMrunSlowWrflDfr", 0.02, "AmovPknlMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic : HealBaseRfl { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic"; speed = 0.5; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; forceAim = 1; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1}; InterpolateTo[] = {}; }; class AidlPknlMstpSlowWrflDnon_player_0S : AmovPknlMstpSlowWrflDnon { variantAfter[] = {0, 0, 0}; variantsPlayer[] = {"AidlPknlMstpSlowWrflDnon_player_idleSteady01", 0.25, "AidlPknlMstpSlowWrflDnon_player_idleSteady02", 0.25, "AidlPknlMstpSlowWrflDnon_player_idleSteady03", 0.25, "AidlPknlMstpSlowWrflDnon_player_idleSteady04", 0.25}; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.01, "AidlPknlMstpSlowWrflDnon_player_idleSteady01", 0.01, "AidlPknlMstpSlowWrflDnon_player_idleSteady02", 0.01, "AidlPknlMstpSlowWrflDnon_player_idleSteady03", 0.01, "AidlPknlMstpSlowWrflDnon_player_idleSteady04", 0.01}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_player_idleSteady01 : AidlPknlMstpSlowWrflDnon_player_0S { variantAfter[] = {1, 1, 1}; interpolationSpeed = 30.5; file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady01"; speed = 0.129311; looped = "true"; ConnectTo[] = {"AidlPknlMstpSlowWrflDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_player_idleSteady02 : AidlPknlMstpSlowWrflDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady02"; speed = 0.057143; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_player_idleSteady03 : AidlPknlMstpSlowWrflDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady03"; speed = 0.067415; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_player_idleSteady04 : AidlPknlMstpSlowWrflDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady04"; speed = 0.098361; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AmovPknlMstpSlowWrflDnon_gear : AmovPknlMstpSlowWrflDnon { actions = "RifleKneelLowActions_gear"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_gear", 0.05, "AmovPknlMstpSnonWnonDnon_gear", 0.05}; }; class AmovPknlMstpSlowWrflDnon_diary : AmovPknlMstpSlowWrflDnon_gear { actions = "RifleKneelLowActions_diary"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPknlMstpSrasWrflDnon_gear : AmovPknlMstpSlowWrflDnon { actions = "RifleKneelActions_gear"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "amovpknlmstpslowwrfldnon_amovpknlmstpsraswrfldnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_gear", 0.05, "AmovPknlMstpSnonWnonDnon_gear", 0.05}; }; class AmovPknlMstpSrasWrflDnon_diary : AmovPknlMstpSrasWrflDnon_gear { actions = "RifleKneelActions_diary"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "amovpknlmstpslowwrfldnon_amovpknlmstpsraswrfldnon", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWrflDnon_gear : AmovPknlMstpSrasWrflDnon_gear { actions = "RifleStandActions_gear"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_gear", 0.05, "AmovPercMstpSnonWnonDnon_gear", 0.05, "AmovPknlMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon", 0.02}; }; class AmovPercMstpSrasWrflDnon_diary : AmovPercMstpSrasWrflDnon_gear { actions = "RifleStandActions_diary"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon", 0.02}; }; class AmovPercMstpSlowWrflDnon_gear : AmovPercMstpSrasWrflDnon_gear { actions = "RifleLowStandActions_gear"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_gear", 0.05, "AmovPercMstpSnonWnonDnon_gear", 0.05}; }; class AmovPercMstpSlowWrflDnon_diary : AmovPercMstpSlowWrflDnon_gear { actions = "RifleLowStandActions_diary"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {}; }; class AidlPknlMstpSlowWrflDnon0S : AmovPknlMstpSlowWrflDnon { variantAfter[] = {0, 0, 0}; variantsAI[] = {"AidlPknlMstpSlowWrflDnon01", 0.01, "AidlPknlMstpSlowWrflDnon02", 0.01, "AidlPknlMstpSlowWrflDnon03", 0.01, "AidlPknlMstpSlowWrflDnon_i01", 0.01, "AidlPknlMstpSlowWrflDnon_i02", 0.01, "AidlPknlMstpSlowWrflDnon_i03", 0.01, "AidlPknlMstpSlowWrflDnon_i04", 0.01, "AidlPknlMstpSlowWrflDnon_i05", 0.01, "AidlPknlMstpSlowWrflDnon_i06", 0.01, "AidlPknlMstpSlowWrflDnon_i07", 0.01, "AidlPknlMstpSlowWrflDnon_i08", 0.01, "AidlPknlMstpSlowWrflDnon_i09", 0.01, "AidlPknlMstpSlowWrflDnon_i10", 0.01, "AidlPknlMstpSlowWrflDnon_i11", 0.01, "AidlPknlMstpSlowWrflDnon_i12", 0.01, "AidlPknlMstpSlowWrflDnon_i13", 0.01, "AidlPknlMstpSlowWrflDnon_i14", 0.01, "AidlPknlMstpSlowWrflDnon_i15", 0.01, "AidlPknlMstpSlowWrflDnon_idleSteady01", 0.205, "AidlPknlMstpSlowWrflDnon_idleSteady02", 0.205, "AidlPknlMstpSlowWrflDnon_idleSteady03", 0.205, "AidlPknlMstpSlowWrflDnon_idleSteady04", 0.205}; equivalentTo = "aidlpknlmstpslowwrfldnon01"; actions = "RifleKneelActions"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "aidlpknlmstpslowwrfldnon01", 0.01, "aidlpknlmstpslowwrfldnon03", 0.01, "aidlpknlmstpslowwrfldnon02", 0.01, "AidlPknlMstpSlowWrflDnon_i01", 0.01, "AidlPknlMstpSlowWrflDnon_i02", 0.01, "AidlPknlMstpSlowWrflDnon_i03", 0.01, "AidlPknlMstpSlowWrflDnon_i04", 0.01, "AidlPknlMstpSlowWrflDnon_i05", 0.01, "AidlPknlMstpSlowWrflDnon_i06", 0.01, "AidlPknlMstpSlowWrflDnon_i07", 0.01, "AidlPknlMstpSlowWrflDnon_i08", 0.01, "AidlPknlMstpSlowWrflDnon_i09", 0.01, "AidlPknlMstpSlowWrflDnon_i10", 0.01, "AidlPknlMstpSlowWrflDnon_i11", 0.01, "AidlPknlMstpSlowWrflDnon_i12", 0.01, "AidlPknlMstpSlowWrflDnon_i13", 0.01, "AidlPknlMstpSlowWrflDnon_i14", 0.01, "AidlPknlMstpSlowWrflDnon_idleSteady01", 0.01, "AidlPknlMstpSlowWrflDnon_idleSteady02", 0.01, "AidlPknlMstpSlowWrflDnon_idleSteady03", 0.01, "AidlPknlMstpSlowWrflDnon_idleSteady04", 0.01, "AidlPknlMstpSlowWrflDnon_i15", 0.01, "AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class aidlpknlmstpslowwrfldnon01 : AidlPknlMstpSlowWrflDnon0S { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon01.rtm"; variantAfter[] = {1, 1, 1}; speed = 0.3; enableOptics = "false"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class aidlpknlmstpslowwrfldnon03 : aidlpknlmstpslowwrfldnon01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon03.rtm"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class aidlpknlmstpslowwrfldnon02 : aidlpknlmstpslowwrfldnon01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon02.rtm"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i01 : aidlpknlmstpslowwrfldnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle01ZavrteniSe1"; speed = 0.258621; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i02 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle02checkRifle1.rtm"; speed = 0.12931; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i03 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle03checkRifle2"; speed = 0.137615; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i04 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle04ZavrteniSe2"; speed = 0.147783; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i05 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle05ZavrteniSe3"; speed = 0.181818; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i06 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle06ZavrteniSe4"; speed = 0.10989; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i07 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle07ZavrteniSe5"; speed = 0.17341; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i08 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle08checkRifle3"; speed = 0.054446; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i09 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle09"; speed = 0.212766; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i10 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle10rozhlizeni1"; speed = 0.04329; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i11 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle11rozhlizeni2"; speed = 0.10101; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i12 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle12"; speed = 0.110294; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i13 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle13"; speed = 0.135747; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_i14 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle14"; speed = 0.123457; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSlowWrflDnon_idleSteady01 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady01"; speed = 0.164384; interpolationSpeed = 30; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.1, "AdthPknlMstpSrasWrflDnon_2", 0.1}; }; class AidlPknlMstpSlowWrflDnon_idleSteady02 : AidlPknlMstpSlowWrflDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady02"; speed = 0.114286; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.1, "AdthPknlMstpSrasWrflDnon_2", 0.1}; }; class AidlPknlMstpSlowWrflDnon_idleSteady03 : AidlPknlMstpSlowWrflDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady03"; speed = 0.134831; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.1, "AdthPknlMstpSrasWrflDnon_2", 0.1}; }; class AidlPknlMstpSlowWrflDnon_idleSteady04 : AidlPknlMstpSlowWrflDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idleSteady04"; speed = 0.196721; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.1, "AdthPknlMstpSrasWrflDnon_2", 0.1}; }; class AidlPknlMstpSlowWrflDnon_i15 : AidlPknlMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\low\rfl\AidlPknlMstpSlowWrflDnon_idle15rozhlizeni3"; speed = 0.229008; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AidlPknlMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.1, "AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AmovPercMwlkSrasWrflDnon_transition : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\rfl\AmovPercMwlkSrasWrflDnon_transition"; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMwlkSrasWrflDf", 0.015, "AmovPercMwlkSrasWrflDl", 0.015, "AmovPercMwlkSrasWrflDb", 0.015, "AmovPercMwlkSrasWrflDr", 0.015}; }; class AmovPercMstpSrasWrflDnon_turnL : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AIturn90L"; speed = 0.5; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; }; class AmovPercMstpSrasWrflDnon_turnR : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AIturn90R"; speed = 0.5; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; }; class AidlPercMstpSrasWrflDnon_turnR : AmovPercMstpSrasWrflDnon_turnR { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AIturn90R"; actions = "RifleStandActions_Idle"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AidlPercMstpSrasWrflDnon", 0.02}; }; class AidlPercMstpSrasWrflDnon_turnL : AmovPercMstpSrasWrflDnon_turnL { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AIturn90L"; actions = "RifleStandActions_Idle"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AidlPercMstpSrasWrflDnon", 0.02}; }; class AmovPknlMstpSlowWrflDnon_turnL : AmovPknlMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\low\rfl\AmovPknlMstpSlowWrflDnon_AIturn90L"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; }; class AmovPknlMstpSlowWrflDnon_turnR : AmovPknlMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\low\rfl\AmovPknlMstpSlowWrflDnon_AIturn90R"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; }; class AmovPknlMstpSrasWrflDnon : AmovPknlMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon.rtm"; duty = -0.7; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wrfl.p3d"; showWeaponAim = "true"; enableOptics = "true"; visibleSize = 0.300122; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; actions = "RifleKneelActions"; disableWeapons = "false"; weaponIK = 1; disableWeaponsLong = "false"; canPullTrigger = "true"; ConnectTo[] = {"AidlPknlMstpSlowWrflDnon0S", 0.1, "AidlPknlMstpSrasWrflDnon_player_0S", 0.1, "AmovPknlMwlkSrasWrflDnon_transition", 0.02, "AmovPknlMstpSrasWrflDnon_turnL", 0.02, "AmovPknlMstpSrasWrflDnon_turnR", 0.02, "WeaponMagazineReloadKneel", 0.1, "amovpknlmstpsraswrfldnon_amovpknlmstpslowwrfldnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon", 0.02, "AwopPknlMstpSgthWrflDnon_Start", 0.1, "AwopPknlMstpSgthWrflDnon_End", 0.1, "AidlPknlMstpSrasWrflDnon0S", 0.1, "AidlPknlMstpSrasWrflDnon01", 0.1, "AidlPknlMstpSrasWrflDnon02", 0.1, "AidlPknlMstpSrasWrflDnon03", 0.1, "AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "aidlpknlmstpslowwrfldnon01", 0.1, "aidlpknlmstpslowwrfldnon03", 0.1, "aidlpknlmstpslowwrfldnon02", 0.1, "AidlPknlMstpSlowWrflDnon_i01", 0.01, "AidlPknlMstpSlowWrflDnon_i02", 0.1, "AidlPknlMstpSlowWrflDnon_i03", 0.1, "AidlPknlMstpSlowWrflDnon_i04", 0.1, "AidlPknlMstpSlowWrflDnon_i05", 0.1, "AidlPknlMstpSlowWrflDnon_i06", 0.1, "AidlPknlMstpSlowWrflDnon_i07", 0.1, "AidlPknlMstpSlowWrflDnon_i08", 0.1, "AidlPknlMstpSlowWrflDnon_i09", 0.1, "AidlPknlMstpSlowWrflDnon_i10", 0.1, "AidlPknlMstpSlowWrflDnon_i11", 0.1, "AidlPknlMstpSlowWrflDnon_i12", 0.01, "AidlPknlMstpSlowWrflDnon_i13", 0.1, "AidlPknlMstpSlowWrflDnon_i14", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady01", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady02", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady03", 0.1, "AidlPknlMstpSlowWrflDnon_idleSteady04", 0.1, "AidlPknlMstpSlowWrflDnon_i15", 0.1, "AmovPknlMstpSrasWrflDnon_AmovPknlMrunSlowWrflDf", 0.01, "AmovPknlMstpSrasWrflDnon_turnL", 0.02, "AmovPknlMstpSrasWrflDnon_turnR", 0.02, "AmovPknlMwlkSrasWrflDf", 0.02, "AmovPknlMwlkSrasWrflDfl", 0.02, "AmovPknlMwlkSrasWrflDl", 0.02, "AmovPknlMwlkSrasWrflDbl", 0.02, "AmovPknlMwlkSrasWrflDb", 0.02, "AmovPknlMwlkSrasWrflDbr", 0.02, "AmovPknlMwlkSrasWrflDr", 0.02, "AmovPknlMwlkSrasWrflDfr", 0.02, "AmovPknlMrunSrasWrflDfl", 0.02, "AmovPknlMrunSrasWrflDl", 0.02, "AmovPknlMrunSrasWrflDbl", 0.02, "AmovPknlMrunSrasWrflDb", 0.02, "AmovPknlMrunSrasWrflDbr", 0.02, "AmovPknlMrunSrasWrflDr", 0.02, "AmovPknlMrunSrasWrflDfr", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDl", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDr", 0.02, "AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01, "AidlPknlMstpSrasWrflDnon0S", 0.02, "AidlPknlMstpSrasWrflDnon01", 0.02, "AidlPknlMstpSrasWrflDnon02", 0.02, "AidlPknlMstpSrasWrflDnon03", 0.02, "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2", 0.2}; }; class AidlPknlMstpSrasWrflDnon_player_0S : AmovPknlMstpSrasWrflDnon { variantsPlayer[] = {"AidlPknlMstpSrasWrflDnon_player_idleSteady01", 0.25, "AidlPknlMstpSrasWrflDnon_player_idleSteady02", 0.25, "AidlPknlMstpSrasWrflDnon_player_idleSteady03", 0.25, "AidlPknlMstpSrasWrflDnon_player_idleSteady04", 0.25}; variantAfter[] = {0, 0, 0}; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon.rtm"; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AidlPknlMstpSrasWrflDnon_player_idleSteady01", 0.1, "AidlPknlMstpSrasWrflDnon_player_idleSteady03", 0.1, "AidlPknlMstpSrasWrflDnon_player_idleSteady02", 0.1, "AidlPknlMstpSrasWrflDnon_player_idleSteady04", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSrasWrflDnon_player_idleSteady01 : AidlPknlMstpSrasWrflDnon_player_0S { variantAfter[] = {1, 1, 1}; file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon_idleSteady01"; speed = 0.129311; interpolationSpeed = 30; looped = "true"; ConnectTo[] = {"AidlPknlMstpSrasWrflDnon_player_0S", 0.1}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSrasWrflDnon_player_idleSteady03 : AidlPknlMstpSrasWrflDnon_player_idleSteady01 { speed = 0.067415; file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon_idleSteady03"; ConnectTo[] = {"AidlPknlMstpSrasWrflDnon_player_0S", 0.1}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSrasWrflDnon_player_idleSteady02 : AidlPknlMstpSrasWrflDnon_player_idleSteady01 { speed = 0.057143; file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon_idleSteady02"; ConnectTo[] = {"AidlPknlMstpSrasWrflDnon_player_0S", 0.1}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AidlPknlMstpSrasWrflDnon_player_idleSteady04 : AidlPknlMstpSrasWrflDnon_player_idleSteady01 { speed = 0.098361; file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon_idleSteady04"; ConnectTo[] = {"AidlPknlMstpSrasWrflDnon_player_0S", 0.1}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMrunSlowWrflDf : AmovPknlMstpSrasWrflDnon { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\run\low\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMrunSlowWrflDf"; speed = 1.2; looped = "false"; interpolationRestart = "true"; ConnectTo[] = {"AmovPknlMrunSrasWrflDf", 0.01}; InterpolateTo[] = {}; }; class AmovPknlMwlkSrasWrflDnon_transition : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\wlk\ras\rfl\AmovPknlMwlkSrasWrflDnon_transition"; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMwlkSrasWrflDf", 0.015, "AmovPknlMwlkSrasWrflDl", 0.015, "AmovPknlMwlkSrasWrflDb", 0.015, "AmovPknlMwlkSrasWrflDr", 0.015}; }; class AmovPknlMstpSrasWrflDnon_turnL : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AIturn90L"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; }; class AmovPknlMstpSrasWrflDnon_turnR : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AIturn90R"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; }; class AmovPpneMstpSrasWrflDnon : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleProneActions"; duty = -1; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; onLandBeg = "true"; onLandEnd = "true"; showWeaponAim = "true"; disableWeapons = "false"; visibleSize = 0.100123; aimPrecision = 0.3; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; leaning = "leaningDefault"; legs = "legsDefault"; leaningFactorBeg = 0; leaningFactorEnd = 0; limitGunMovement = "true"; soundOverride = "crawl"; weaponIK = 1; headBobStrength = 0.20398; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1, "AmovPpneMstpSrasWrflDnon_turnL", 0.02, "AmovPpneMstpSrasWrflDnon_turnR", 0.02, "WeaponMagazineReloadProne", 0.1, "AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr", 0.02, "AwopPpneMstpSgthWrflDnon_Start", 0.1, "AwopPpneMstpSgthWrflDnon_End", 0.1, "AidlPpneMstpSrasWrflDnon0S", 0.1, "AidlPpneMstpSrasWrflDnon01", 0.1, "AidlPpneMstpSrasWrflDnon02", 0.1, "AidlPpneMstpSrasWrflDnon03", 0.1, "AmovPpneMstpSrasWrflDnon_healed", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_turnL", 0.02, "AmovPpneMstpSrasWrflDnon_turnR", 0.02, "AmovPpneMrunSlowWrflDf", 0.02, "AmovPpneMrunSlowWrflDfl", 0.02, "AmovPpneMrunSlowWrflDl", 0.02, "AmovPpneMrunSlowWrflDbl", 0.02, "AmovPpneMrunSlowWrflDb", 0.02, "AmovPpneMrunSlowWrflDbr", 0.02, "AmovPpneMrunSlowWrflDr", 0.02, "AmovPpneMrunSlowWrflDfr", 0.02, "AmovPpneMsprSlowWrflDf", 0.02, "AmovPpneMsprSlowWrflDbl", 0.02, "AmovPpneMsprSlowWrflDl", 0.02, "AmovPpneMsprSlowWrflDr", 0.02, "AmovPpneMsprSlowWrflDbr", 0.02, "AmovPpneMsprSlowWrflDb", 0.02, "AmovPpneMsprSlowWrflDfl", 0.02, "AmovPpneMsprSlowWrflDfr", 0.02, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSrasWrflDnon_1", 0.01, "AdthPpneMstpSrasWrflDnon_2", 0.01, "AidlPpneMstpSrasWrflDnon0S", 0.02, "AidlPpneMstpSrasWrflDnon01", 0.02, "AidlPpneMstpSrasWrflDnon02", 0.02, "AidlPpneMstpSrasWrflDnon03", 0.02}; }; class adthpercmstpsraswlnrdnon_1 : DefaultDie { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\lnr\adthpercmstpsraswlnrdnon_d.rtm"; speed = 0.7; actions = "DeadActions"; looped = "false"; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class adthpercmstpsraswlnrdnon_2 : adthpercmstpsraswlnrdnon_1 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\lnr\adthpercmstpsraswlnrdnon_h.rtm"; looped = "false"; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AmovPpneMstpSrasWrflDnon_injured : AgonyBaseRfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; onLandBeg = "true"; onLandEnd = "true"; showWeaponAim = "true"; disableWeapons = "false"; visibleSize = 0.5; aimPrecision = 2; aiming = "aimingLying"; aimingBody = "aimingUpLying"; leaning = "aimingLying"; legs = "legsLyingAiming"; interpolationSpeed = 2; disableWeaponsLong = "false"; soundOverride = "crawl"; speed = 1e+010; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.5, "AinjPpneMstpSnonWrflDnon_rolltoback", 0.02}; InterpolateTo[] = {"AmovPpneMsprSlowWrflDf_injured", 0.1}; }; class AmovPpneMstpSrasWrflDnon_injuredHealed : AmovPpneMstpSrasWrflDnon { actions = "RifleProneActions_injured"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_healed"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; onLandBeg = "true"; onLandEnd = "true"; showWeaponAim = "false"; disableWeapons = "true"; speed = 0.17; visibleSize = 0.5; aiming = "aimingLying"; aimingBody = "aimingUpLying"; leaning = "aimingLying"; legs = "legsLyingAiming"; soundOverride = "crawl"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injuredHealed", 0.0}; InterpolateTo[] = {}; }; class AmovPpneMstpSrasWrflDnon_turnL : AmovPpneMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AIturn90L"; speed = 0.5; soundOverride = "crawl"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; }; class AmovPpneMstpSrasWrflDnon_turnR : AmovPpneMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AIturn90R"; speed = 0.5; soundOverride = "crawl"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; }; class AmovPercMstpSrasWpstDnon : StandBase { actions = "PistolStandActions"; duty = -0.4; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\ras\pst\AmovPercMstpSrasWpstDnon.rtm"; showWeaponAim = "true"; disableWeapons = "false"; disableWeaponsLong = "false"; showHandGun = "true"; speed = 1e+010; relSpeedMin = 0.700001; relSpeedMax = 1.1; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; looped = "true"; soundEnabled = "false"; enableBinocular = "true"; leftHandIKBeg = "true"; leftHandIKCurve[] = {1}; leftHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; weaponIK = 2; enableOptics = 2; headBobStrength = 0.223881; headBobMode = 2; ConnectTo[] = {"AidlPercMstpSrasWpstDnon_player_0S", 0.02, "AovrPercMstpSrasWpstDf", 0.01, "AmovPercMstpSrasWpstDnon_AidlPercMstpSlowWpstDnon", 0.01, "AmovPercMstpSrasWpstDnon_turnL", 0.02, "AmovPercMstpSrasWpstDnon_turnR", 0.02, "PistolMagazineReloadStand", 0.1, "AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon", 0.02, "AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon", 0.02, "ActsPercMstpSnonWpstDnon_sceneBardakPistol01", 0.1, "AmovPercMstpSrasWpstDnon_SaluteIn", 0.02, "AwopPercMstpSgthWpstDnon_Part1", 0.1, "AswmPercMstpSnonWnonDnon", 0.3, "AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon", 0.02, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_1", 0.01, "amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_turnL", 0.02, "AmovPercMstpSrasWpstDnon_turnR", 0.02, "AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMwlkSrasWpstDfl", 0.02, "AmovPercMwlkSrasWpstDl", 0.02, "AmovPercMwlkSrasWpstDbl", 0.02, "AmovPercMwlkSrasWpstDb", 0.02, "AmovPercMwlkSrasWpstDbr", 0.02, "AmovPercMwlkSrasWpstDr", 0.02, "AmovPercMwlkSrasWpstDfr", 0.02, "AmovPercMrunSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDfl", 0.02, "AmovPercMrunSrasWpstDl", 0.02, "AmovPercMrunSrasWpstDbl", 0.02, "AmovPercMrunSrasWpstDb", 0.02, "AmovPercMrunSrasWpstDbr", 0.02, "AmovPercMrunSrasWpstDr", 0.02, "AmovPercMrunSrasWpstDfr", 0.02, "AmovPercMevaSrasWpstDf", 0.02, "AmovPercMevaSrasWpstDfl", 0.02, "AmovPercMevaSrasWpstDfr", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01, "AdthPercMstpSrasWpstDnon_3", 0.01, "AdthPercMstpSrasWpstDnon_5", 0.01, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_1", 0.01}; }; class AidlPercMstpSrasWpstDnon_player_0S : AmovPercMstpSrasWpstDnon { variantsPlayer[] = {"AidlPercMstpSrasWpstDnon_player_idleSteady03", 0.333, "AidlPercMstpSrasWpstDnon_player_idleSteady01", 0.333, "AidlPercMstpSrasWpstDnon_player_idleSteady02", 0.334}; variantAfter[] = {0, 0, 0}; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AidlPercMstpSrasWpstDnon_player_idleSteady01", 0.02, "AidlPercMstpSrasWpstDnon_player_idleSteady02", 0.02, "AidlPercMstpSrasWpstDnon_player_idleSteady03", 0.02}; InterpolateTo[] = {}; }; class amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\lnr\amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon.rtm"; speed = 0.3; looped = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AidlPercMstpSrasWpstDnon_player_idleSteady01 : AidlPercMstpSrasWpstDnon_player_0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\ras\pst\AidlPercMstpSrasWpstDnon_idleSteady01"; speed = 0.105263; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPercMstpSrasWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; }; class AidlPercMstpSrasWpstDnon_player_idleSteady02 : AidlPercMstpSrasWpstDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\ras\pst\AidlPercMstpSrasWpstDnon_idleSteady02"; speed = 0.082192; ConnectTo[] = {"AidlPercMstpSrasWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; }; class AidlPercMstpSrasWpstDnon_player_idleSteady03 : AidlPercMstpSrasWpstDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\ras\pst\AidlPercMstpSrasWpstDnon_idleSteady03"; speed = 0.122449; ConnectTo[] = {"AidlPercMstpSrasWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; }; class AmovPercMstpSlowWpstDnon : AmovPercMstpSrasWpstDnon { actions = "PistolLowStandActions"; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon.rtm"; disableWeapons = "true"; enableMissile = "false"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; headBobStrength = 0.21393; ConnectTo[] = {"AidlPercMstpSlowWpstDnon_player_0S", 0.02, "AovrPercMstpSlowWpstDf", 0.01, "AmovPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AidlPercMstpSrasWpstDnon0S", 0.03, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_1", 0.01}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDf", 0.02, "AmovPercMwlkSlowWpstDfl", 0.02, "AmovPercMwlkSlowWpstDl", 0.02, "AmovPercMwlkSlowWpstDbl", 0.02, "AmovPercMwlkSlowWpstDb", 0.02, "AmovPercMwlkSlowWpstDbr", 0.02, "AmovPercMwlkSlowWpstDr", 0.02, "AmovPercMwlkSlowWpstDfr", 0.02, "AmovPercMrunSlowWpstDf", 0.02, "AmovPercMrunSlowWpstDfl", 0.02, "AmovPercMrunSlowWpstDl", 0.02, "AmovPercMrunSlowWpstDbl", 0.02, "AmovPercMrunSlowWpstDb", 0.02, "AmovPercMrunSlowWpstDbr", 0.02, "AmovPercMrunSlowWpstDr", 0.02, "AmovPercMrunSlowWpstDfr", 0.02, "AmovPercMevaSlowWpstDf", 0.02, "AmovPercMevaSlowWpstDfl", 0.02, "AmovPercMevaSlowWpstDfr", 0.02, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_1", 0.01}; }; class AidlPercMstpSlowWpstDnon_player_0S : AmovPercMstpSlowWpstDnon { variantsPlayer[] = {"AidlPercMstpSlowWpstDnon_player_idleSteady01", 0.333, "AidlPercMstpSlowWpstDnon_player_idleSteady02", 0.333, "AidlPercMstpSlowWpstDnon_player_idleSteady03", 0.334}; variantAfter[] = {0, 0, 0}; headBobMode = 0; headBobStrength = 0; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; ConnectTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AidlPercMstpSlowWpstDnon_player_idleSteady01", 0.02, "AidlPercMstpSlowWpstDnon_player_idleSteady02", 0.02, "AidlPercMstpSlowWpstDnon_player_idleSteady03", 0.02}; InterpolateTo[] = {}; }; class AidlPercMstpSlowWpstDnon_player_idleSteady01 : AidlPercMstpSlowWpstDnon_player_0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\pst\AidlPercMstpSlowWpstDnon_idleSteady01"; speed = 0.105263; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPercMstpSlowWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02}; }; class AidlPercMstpSlowWpstDnon_player_idleSteady02 : AidlPercMstpSlowWpstDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\pst\AidlPercMstpSlowWpstDnon_idleSteady02"; speed = 0.082192; ConnectTo[] = {"AidlPercMstpSlowWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02}; }; class AidlPercMstpSlowWpstDnon_player_idleSteady03 : AidlPercMstpSlowWpstDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\pst\AidlPercMstpSlowWpstDnon_idleSteady03"; speed = 0.122449; ConnectTo[] = {"AidlPercMstpSlowWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02}; }; class AovrPercMstpSlowWpstDf : AmovPercMstpSlowWpstDnon { file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\low\pst\AovrPercMstpSlowWpstDf"; speed = 0.517241; looped = "false"; duty = 2; relSpeedMin = 0.996672; relSpeedMax = 0.996672; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; disableWeaponsLong = "true"; disableWeapons = "true"; enableOptics = "false"; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; ConnectTo[] = {"AmovPercMstpSlowWpstDnon", 0.01}; InterpolateTo[] = {}; }; class AmovPercMwlkSlowWpstDnon_transition : AmovPercMstpSlowWpstDnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\pst\AmovPercMwlkSlowWpstDnon_transition"; limitGunMovement = 0.6; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.015, "AmovPercMwlkSlowWpstDf", 0.015, "AmovPercMwlkSlowWpstDfl", 0.015, "AmovPercMwlkSlowWpstDl", 0.015, "AmovPercMwlkSlowWpstDbl", 0.015, "AmovPercMwlkSlowWpstDb", 0.015, "AmovPercMwlkSlowWpstDbr", 0.015, "AmovPercMwlkSlowWpstDr", 0.015, "AmovPercMwlkSlowWpstDfr", 0.015}; }; class AovrPercMstpSrasWpstDf : AmovPercMstpSrasWpstDnon { looped = "false"; speed = 0.517241; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\ras\pst\AovrPercMstpSrasWpstDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; disableWeapons = "true"; disableWeaponsLong = "true"; enableOptics = "false"; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.01}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWpstDnon_AidlPercMstpSlowWpstDnon : AmovPercMstpSrasWpstDnon { speed = 1.66667; looped = "false"; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\pst\amovpercmstpsraswpstdnon_amovpercmstpslowwpstdnon.rtm"; enableOptics = 2; interpolationRestart = 2; ConnectTo[] = {"AidlPercMstpSrasWpstDnon0S", 0.01}; InterpolateTo[] = {"AidlPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon", 0.02}; }; class AidlPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon : AmovPercMstpSrasWpstDnon_AidlPercMstpSlowWpstDnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon_amovpercmstpsraswpstdnon.rtm"; speed = 1.76471; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AidlPercMstpSlowWpstDnon", 0.02}; }; class AmovPercMstpSrasWpstDnon_turnL : AmovPercMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AIturn90L"; speed = 0.5; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; }; class AmovPercMstpSrasWpstDnon_turnR : AmovPercMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AIturn90R"; speed = 0.5; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; }; class AmovPknlMstpSrasWpstDnon : AmovPercMstpSrasWpstDnon { actions = "PistolKneelActions"; duty = -0.7; visibleSize = 0.300122; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon.rtm"; showWeaponAim = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wpst.p3d"; weaponIK = 2; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon_player_0S", 0.02, "amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon_gear", 0.02, "AmovPknlMstpSrasWpstDnon_turnL", 0.02, "AmovPknlMstpSrasWpstDnon_turnR", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPknlMrunSrasWpstDf", 0.01, "PistolMagazineReloadKneel", 0.1, "amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon", 0.02, "amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon", 0.02, "AwopPknlMstpSgthWpstDnon_Part1", 0.1, "AidlPknlMstpSrasWpstDnon0S", 0.02, "AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_turnL", 0.02, "AmovPknlMstpSrasWpstDnon_turnR", 0.02, "AmovPknlMwlkSrasWpstDf", 0.02, "AmovPknlMwlkSrasWpstDfl", 0.02, "AmovPknlMwlkSrasWpstDl", 0.02, "AmovPknlMwlkSrasWpstDbl", 0.02, "AmovPknlMwlkSrasWpstDb", 0.02, "AmovPknlMwlkSrasWpstDbr", 0.02, "AmovPknlMwlkSrasWpstDr", 0.02, "AmovPknlMwlkSrasWpstDfr", 0.02, "AmovPknlMrunSrasWpstDf", 0.02, "AmovPknlMrunSrasWpstDfl", 0.02, "AmovPknlMrunSrasWpstDl", 0.02, "AmovPknlMrunSrasWpstDbl", 0.02, "AmovPknlMrunSrasWpstDb", 0.02, "AmovPknlMrunSrasWpstDbr", 0.02, "AmovPknlMrunSrasWpstDr", 0.02, "AmovPknlMrunSrasWpstDfr", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01, "AdthPknlMstpSrasWpstDnon_2", 0.01, "AdthPknlMstpSrasWpstDnon_4", 0.01, "AdthPknlMstpSrasWpstDnon_6", 0.01, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2", 0.2}; }; class AmovPknlMstpSlowWpstDnon : AmovPknlMstpSrasWpstDnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon"; disableWeaponsLong = "true"; actions = "PistolLowKneelActions"; ConnectTo[] = {"amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon", 0.02}; InterpolateTo[] = {"AmovPknlMwlkSlowWpstDf", 0.02, "AmovPknlMrunSlowWpstDf", 0.02, "AmovPknlMrunSlowWpstDfl", 0.02, "AmovPknlMrunSlowWpstDl", 0.02, "AmovPknlMrunSlowWpstDbl", 0.02, "AmovPknlMrunSlowWpstDb", 0.02, "AmovPknlMrunSlowWpstDbr", 0.02, "AmovPknlMrunSlowWpstDr", 0.02, "AmovPknlMrunSlowWpstDfr", 0.02, "AmovPknlMwlkSlowWpstDfl", 0.02, "AmovPknlMwlkSlowWpstDl", 0.02, "AmovPknlMwlkSlowWpstDbl", 0.02, "AmovPknlMwlkSlowWpstDb", 0.02, "AmovPknlMwlkSlowWpstDbr", 0.02, "AmovPknlMwlkSlowWpstDr", 0.02, "AmovPknlMwlkSlowWpstDfr", 0.02, "AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2", 0.2}; }; class AmovPknlMwlkSlowWpstDf : AmovPknlMstpSlowWpstDnon { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDf"; speed = 0.337079; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDf", 0.025}; }; class AmovPknlMrunSlowWpstDf : AmovPknlMwlkSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDf"; speed = 0.666667; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDf", 0.025}; }; class AmovPknlMrunSlowWpstDfl : AmovPknlMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDfl"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDfl", 0.025}; }; class AmovPknlMrunSlowWpstDl : AmovPknlMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDl"; speed = 0.625; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDl", 0.025}; }; class AmovPknlMrunSlowWpstDbl : AmovPknlMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDbl"; speed = 0.666667; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDbl", 0.025}; }; class AmovPknlMrunSlowWpstDb : AmovPknlMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDb"; speed = 0.666667; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDb", 0.025}; }; class AmovPknlMrunSlowWpstDbr : AmovPknlMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDbr"; speed = 0.666667; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDbr", 0.025}; }; class AmovPknlMrunSlowWpstDr : AmovPknlMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDr"; speed = 0.714286; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDr", 0.025}; }; class AmovPknlMrunSlowWpstDfr : AmovPknlMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDfr"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMwlkSlowWpstDfr", 0.025}; }; class AmovPknlMwlkSlowWpstDfl : AmovPknlMwlkSlowWpstDf { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDfl"; speed = 0.337079; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDfl", 0.025}; }; class AmovPknlMwlkSlowWpstDl : AmovPknlMwlkSlowWpstDf { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDl"; speed = 0.29703; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDl", 0.025}; }; class AmovPknlMwlkSlowWpstDbl : AmovPknlMwlkSlowWpstDf { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDbl"; speed = 0.29703; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDbl", 0.025}; }; class AmovPknlMwlkSlowWpstDb : AmovPknlMwlkSlowWpstDf { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDb"; speed = 0.29703; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDb", 0.025}; }; class AmovPknlMwlkSlowWpstDbr : AmovPknlMwlkSlowWpstDf { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDbr"; speed = 0.29703; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDbr", 0.025}; }; class AmovPknlMwlkSlowWpstDr : AmovPknlMwlkSlowWpstDf { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDr"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDr", 0.025}; }; class AmovPknlMwlkSlowWpstDfr : AmovPknlMwlkSlowWpstDf { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\wlk\low\pst\AmovPknlMwlkSlowWpstDfr"; speed = 0.337079; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02, "AmovPknlMrunSlowWpstDfr", 0.025}; }; class AidlPknlMstpSrasWpstDnon_player_0S : AmovPknlMstpSrasWpstDnon { variantAfter[] = {0, 0, 0}; variantsPlayer[] = {"AidlPknlMstpSrasWpstDnon_player_idleSteady03", 0.333, "AidlPknlMstpSrasWpstDnon_player_idleSteady02", 0.333, "AidlPknlMstpSrasWpstDnon_player_idleSteady01", 0.334}; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AidlPknlMstpSrasWpstDnon_player_idleSteady01", 0.02, "AidlPknlMstpSrasWpstDnon_player_idleSteady02", 0.02, "AidlPknlMstpSrasWpstDnon_player_idleSteady03", 0.02}; InterpolateTo[] = {}; }; class AidlPknlMstpSrasWpstDnon_player_idleSteady01 : AidlPknlMstpSrasWpstDnon_player_0S { variantAfter[] = {1, 1, 1}; file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon_idleSteady01"; speed = 0.133334; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class AidlPknlMstpSrasWpstDnon_player_idleSteady02 : AidlPknlMstpSrasWpstDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon_idleSteady02"; speed = 0.113207; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class AidlPknlMstpSrasWpstDnon_player_idleSteady03 : AidlPknlMstpSrasWpstDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon_idleSteady03"; speed = 0.122449; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class amovpknlmstpslowwpstdnon_gear_amovpknlmstpsraswpstdnon : AmovPknlMstpSrasWpstDnon { speed = 6; file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon.rtm"; looped = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPknlMstpSrasWpstDnon_gear : AmovPknlMstpSrasWpstDnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon.rtm"; actions = "PistolKneelActions_gear"; disableWeapons = "true"; disableWeaponsLong = "true"; ConnectTo[] = {"amovpknlmstpslowwpstdnon_gear_amovpknlmstpsraswpstdnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon_gear", 0.05}; }; class AmovPercMstpSrasWpstDnon_gear : AmovPknlMstpSrasWpstDnon_gear { actions = "PistolStandActions_gear"; ConnectTo[] = {"amovpknlmstpslowwpstdnon_gear_amovpknlmstpsraswpstdnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_gear", 0.05}; }; class amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon_gear : AmovPknlMstpSrasWpstDnon_gear { speed = 6; file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon.rtm"; looped = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_gear", 0.02, "AmovPercMstpSrasWpstDnon_gear", 0.02}; InterpolateTo[] = {}; }; class AmovPercMrunSlowWpstDnon_transition : AmovPknlMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\ras\pst\AmovPercMstpSrasWpstDnon.rtm"; speed = 1e+010; showHandGun = "true"; soundOverride = "run"; soundEnabled = "true"; limitGunMovement = 0.3; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWpstDf", 0.02, "AmovPknlMrunSrasWpstDfl", 0.02, "AmovPknlMrunSrasWpstDl", 0.02, "AmovPknlMrunSrasWpstDbl", 0.02, "AmovPknlMrunSrasWpstDb", 0.02, "AmovPknlMrunSrasWpstDbr", 0.02, "AmovPknlMrunSrasWpstDr", 0.02, "AmovPknlMrunSrasWpstDfr", 0.02}; }; class AmovPknlMstpSrasWpstDnon_turnL : AmovPknlMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AIturn90L"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class AmovPknlMstpSrasWpstDnon_turnR : AmovPknlMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AIturn90R"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class AmovPpneMstpSrasWpstDnon : AmovPercMstpSrasWpstDnon { actions = "PistolProneActions"; duty = -0.7; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon.rtm"; showWeaponAim = "true"; visibleSize = 0.100123; onLandBeg = "true"; onLandEnd = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; legs = "legsDefault"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; leaningFactorBeg = 0; leaningFactorEnd = 0; leaning = "leaningDefault"; soundOverride = "crawl"; weaponIK = 2; limitGunMovement = "true"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_turnL", 0.02, "AmovPpneMstpSrasWpstDnon_turnR", 0.02, "PistolMagazineReloadProne", 0.1, "AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr", 0.02, "AwopPpneMstpSgthWpstDnon_Part1", 0.1, "AidlPpneMstpSrasWpstDnon0S", 0.1, "AidlPpneMstpSrasWpstDnon01", 0.1, "AidlPpneMstpSrasWpstDnon02", 0.1, "AidlPpneMstpSrasWpstDnon03", 0.1, "AmovPpneMstpSrasWpstDnon_healed", 0.02, "AmovPpneMstpSnonWpstDnon_injured", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_turnL", 0.02, "AmovPpneMstpSrasWpstDnon_turnR", 0.02, "AmovPpneMrunSlowWpstDf", 0.02, "AmovPpneMrunSlowWpstDfl", 0.02, "AmovPpneMrunSlowWpstDl", 0.02, "AmovPpneMrunSlowWpstDbl", 0.02, "AmovPpneMrunSlowWpstDb", 0.02, "AmovPpneMrunSlowWpstDbr", 0.02, "AmovPpneMrunSlowWpstDr", 0.02, "AmovPpneMrunSlowWpstDfr", 0.02, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.01, "AdthPpneMstpSrasWpstDnon_1", 0.01, "AdthPpneMstpSrasWpstDnon_2", 0.01, "AidlPpneMstpSrasWpstDnon0S", 0.02, "AidlPpneMstpSrasWpstDnon01", 0.02, "AidlPpneMstpSrasWpstDnon02", 0.02, "AidlPpneMstpSrasWpstDnon03", 0.02}; }; class AmovPpneMstpSrasWpstDnon_turnL : AmovPpneMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AIturn90L"; speed = 0.5; soundOverride = "crawl"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; }; class AmovPpneMstpSrasWpstDnon_turnR : AmovPpneMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AIturn90R"; speed = 0.5; soundOverride = "crawl"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; }; class AmovPknlMstpSrasWlnrDnon : Default { actions = "LauncherKneelStpActions"; duty = -0.7; visibleSize = 0.300122; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon.rtm"; showWeaponAim = "false"; disableWeapons = "false"; disableWeaponsLong = "false"; enableMissile = "true"; canPullTrigger = "false"; aimPrecision = 0.5; speed = 1e+010; relSpeedMin = 0.7; relSpeedMax = 1.1; aiming = "aimingLauncher"; aimingBody = "aimingUpLauncher"; looped = "true"; soundEnabled = "false"; enableBinocular = "true"; leftHandIKBeg = "true"; leftHandIKCurve[] = {1}; leftHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wrfl.p3d"; weaponIK = 4; enableOptics = 4; headBobStrength = 0.20398; headBobMode = 2; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon_player_0S", 0.02, "AmovPknlMstpSrasWlnrDnon_turnL", 0.02, "AmovPknlMstpSrasWlnrDnon_turnR", 0.02, "LauncherReloadKneel", 0.1, "amovpknlmstpsraswlnrdnon_amovpercmstpsraswlnrdnon", 0.02, "AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon", 0.02, "AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon", 0.03, "AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AidlPknlMstpSrasWlnrDnon0S", 0.02, "amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon", 0.01}; InterpolateTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02, "AmovPknlMstpSrasWlnrDnon_turnL", 0.02, "AmovPknlMstpSrasWlnrDnon_turnR", 0.02, "AmovPknlMrunSrasWlnrDf", 0.02, "AmovPknlMrunSrasWlnrDfl", 0.02, "AmovPknlMrunSrasWlnrDl", 0.02, "AmovPknlMrunSrasWlnrDbl", 0.02, "AmovPknlMrunSrasWlnrDb", 0.02, "AmovPknlMrunSrasWlnrDbr", 0.02, "AmovPknlMrunSrasWlnrDr", 0.02, "AmovPknlMrunSrasWlnrDfr", 0.02, "AmovPercMevaSlowWlnrDf", 0.02, "AmovPercMevaSlowWlnrDfr", 0.02, "AmovPercMevaSlowWlnrDfl", 0.02, "AmovPknlMwlkSrasWlnrDf", 0.02, "AmovPknlMwlkSrasWlnrDfl", 0.02, "AmovPknlMwlkSrasWlnrDl", 0.02, "AmovPknlMwlkSrasWlnrDbl", 0.02, "AmovPknlMwlkSrasWlnrDb", 0.02, "AmovPknlMwlkSrasWlnrDbr", 0.02, "AmovPknlMwlkSrasWlnrDr", 0.02, "AmovPknlMwlkSrasWlnrDfr", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01, "AdthPknlMstpSrasWlnrDnon_2", 0.01}; }; class AidlPknlMstpSlowWlnrDnon_S0 : AmovPknlMstpSrasWlnrDnon { variantsAI[] = {"AidlPknlMstpSlowWlnrDnon_01", 0.005, "AidlPknlMstpSlowWlnrDnon_02", 0.005, "AidlPknlMstpSlowWlnrDnon_03", 0.005, "AidlPknlMstpSlowWlnrDnon_04", 0.005, "AidlPknlMstpSlowWlnrDnon_05", 0.005, "AidlPknlMstpSlowWlnrDnon_idleSteady01", 0.3, "AidlPknlMstpSlowWlnrDnon_idleSteady02", 0.3, "AidlPknlMstpSlowWlnrDnon_idleSteady03", 0.3, "AidlPknlMstpSlowWlnrDnon_01RozhlizeniSe1", 0.004, "AidlPknlMstpSlowWlnrDnon_02RozhlizeniSe2", 0.004, "AidlPknlMstpSlowWlnrDnon_03N", 0.004, "AidlPknlMstpSlowWlnrDnon_04N", 0.004, "AidlPknlMstpSlowWlnrDnon_05N", 0.004, "AidlPknlMstpSlowWlnrDnon_06RozhlizeniSe3", 0.004, "AidlPknlMstpSlowWlnrDnon_07RozhlizeniSe4", 0.004, "AidlPknlMstpSlowWlnrDnon_08RozhlizeniSe5", 0.004, "AidlPknlMstpSlowWlnrDnon_09RozhlizeniSe6", 0.004, "AidlPknlMstpSlowWlnrDnon_10RozhlizeniSe7", 0.004, "AidlPknlMstpSlowWlnrDnon_11RozhlizeniSe8", 0.005, "AidlPknlMstpSlowWlnrDnon_12checkingLnr1", 0.005, "AidlPknlMstpSlowWlnrDnon_13checkingLnr2", 0.005, "AidlPknlMstpSlowWlnrDnon_14RozhlizeniSe9", 0.005, "AidlPknlMstpSlowWlnrDnon_15RozhlizeniSe10", 0.005, "AidlPknlMstpSlowWlnrDnon_16RozhlizeniSe11", 0.005, "AidlPknlMstpSlowWlnrDnon_17RozhlizeniSe12", 0.005}; variantAfter[] = {0, 0, 0}; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\low\lnr\AmovPknlMstpSlowWlnrDnon.rtm"; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_01", 0.02, "AidlPknlMstpSlowWlnrDnon_idleSteady01", 0.02, "AidlPknlMstpSlowWlnrDnon_idleSteady02", 0.02, "AidlPknlMstpSlowWlnrDnon_idleSteady03", 0.02, "AidlPknlMstpSlowWlnrDnon_02", 0.02, "AidlPknlMstpSlowWlnrDnon_03", 0.02, "AidlPknlMstpSlowWlnrDnon_04", 0.02, "AidlPknlMstpSlowWlnrDnon_05", 0.02, "AidlPknlMstpSlowWlnrDnon_01RozhlizeniSe1", 0.02, "AidlPknlMstpSlowWlnrDnon_02RozhlizeniSe2", 0.02, "AidlPknlMstpSlowWlnrDnon_03N", 0.02, "AidlPknlMstpSlowWlnrDnon_04N", 0.02, "AidlPknlMstpSlowWlnrDnon_05N", 0.02, "AidlPknlMstpSlowWlnrDnon_06RozhlizeniSe3", 0.02, "AidlPknlMstpSlowWlnrDnon_07RozhlizeniSe4", 0.02, "AidlPknlMstpSlowWlnrDnon_08RozhlizeniSe5", 0.02, "AidlPknlMstpSlowWlnrDnon_09RozhlizeniSe6", 0.02, "AidlPknlMstpSlowWlnrDnon_10RozhlizeniSe7", 0.02, "AidlPknlMstpSlowWlnrDnon_11RozhlizeniSe8", 0.02, "AidlPknlMstpSlowWlnrDnon_12checkingLnr1", 0.02, "AidlPknlMstpSlowWlnrDnon_13checkingLnr2", 0.02, "AidlPknlMstpSlowWlnrDnon_14RozhlizeniSe9", 0.02, "AidlPknlMstpSlowWlnrDnon_15RozhlizeniSe10", 0.02, "AidlPknlMstpSlowWlnrDnon_16RozhlizeniSe11", 0.02, "AidlPknlMstpSlowWlnrDnon_17RozhlizeniSe12", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AidlPknlMstpSrasWlnrDnon0S", 0.02}; }; class AidlPknlMstpSrasWlnrDnon_player_0S : AmovPknlMstpSrasWlnrDnon { variantsAI[] = {"AidlPknlMstpSrasWlnrDnon_player_idleSteady01", 0.333, "AidlPknlMstpSrasWlnrDnon_player_idleSteady02", 0.333, "AidlPknlMstpSrasWlnrDnon_player_idleSteady03", 0.334}; variantAfter[] = {0, 0, 0}; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AidlPknlMstpSrasWlnrDnon_player_idleSteady01", 0.02, "AidlPknlMstpSrasWlnrDnon_player_idleSteady02", 0.02, "AidlPknlMstpSrasWlnrDnon_player_idleSteady03", 0.02}; InterpolateTo[] = {}; }; class AidlPknlMstpSrasWlnrDnon_player_idleSteady01 : AidlPknlMstpSrasWlnrDnon_player_0S { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon_idleSteady01"; speed = 0.26667; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSrasWlnrDnon_player_idleSteady02 : AidlPknlMstpSrasWlnrDnon_player_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon_idleSteady02"; speed = 0.210526; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSrasWlnrDnon_player_idleSteady03 : AidlPknlMstpSrasWlnrDnon_player_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon_idleSteady03"; speed = 0.292683; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon_player_0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AmovPknlMstpSrasWlnrDnon_turnL : AmovPknlMstpSrasWlnrDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AIturn90L"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AmovPknlMstpSrasWlnrDnon_turnR : AmovPknlMstpSrasWlnrDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AIturn90R"; speed = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class ActsPercMstpSnonWpstDnon_suicide1A : AmovPercMstpSnonWnonDnon { looped = "false"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda1A"; speed = 1.57895; head = "headNo"; forceAim = 1; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_suicide1B", 0.02}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_suicide2A : ActsPercMstpSnonWpstDnon_suicide1A { looped = "false"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda2A"; speed = 1.25; head = "headNo"; forceAim = 1; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_suicide2B", 0.02}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_suicide1B : ActsPercMstpSnonWpstDnon_suicide1A { looped = "false"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda1B"; terminal = "false"; speed = 0.143541; showHandGun = "true"; head = "headNo"; forceAim = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_suicide2B : ActsPercMstpSnonWpstDnon_suicide1B { looped = "false"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\suicide\ActsPercMstpSnonWpstDnon_sebevrazda2B"; terminal = "false"; speed = 0.124481; showHandGun = "true"; head = "headNo"; forceAim = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_sekaniIn : AmovPercMstpSnonWnonDnon { looped = "false"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekaniIn"; speed = 0.258621; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_sekani1", 0.02, "AmovPercMstpSnonWnonDnon_sekani2", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_sekani1 : AmovPercMstpSnonWnonDnon_sekaniIn { file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekani2"; looped = "true"; speed = 0.153846; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_sekaniOut", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_sekani2", 0.02}; }; class AmovPercMstpSnonWnonDnon_sekani2 : AmovPercMstpSnonWnonDnon_sekani1 { file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekani2"; looped = "true"; speed = 0.2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_sekaniOut", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_sekani1", 0.02}; }; class AmovPercMstpSnonWnonDnon_sekaniOut : AmovPercMstpSnonWnonDnon_sekaniIn { looped = "false"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\axe\ActsPercMstpSnonWaxeDnon_sekaniOut"; speed = 0.30303; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; class AidlPercMstpSnonWnonDnon_player : AidlPercMstpSnonWnonDnon { variantsAI[] = {}; variantsPlayer[] = {"AidlPercMstpSnonWnonDnon_player_idleSteady04", 0.25, "AidlPercMstpSnonWnonDnon_player_idleSteady03", 0.25, "AidlPercMstpSnonWnonDnon_player_idleSteady02", 0.25, "AidlPercMstpSnonWnonDnon_player_idleSteady01", 0.25}; variantAfter[] = {0, 0, 0}; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {}; }; class AidlPercMstpSnonWnonDnon_player_0S : AidlPercMstpSnonWnonDnon_player { variantAfter[] = {1, 1, 1}; limitGunMovement = 0.1; interpolationSpeed = 30; ConnectTo[] = {"AidlPercMstpSnonWnonDnon_player", 0.01, "AidlPercMstpSnonWnonDnon_player_idleSteady01", 0.01, "AidlPercMstpSnonWnonDnon_player_idleSteady02", 0.01, "AidlPercMstpSnonWnonDnon_player_idleSteady03", 0.01, "AidlPercMstpSnonWnonDnon_player_idleSteady04", 0.01}; InterpolateTo[] = {}; }; class AidlPercMstpSnonWnonDnon_player_idleSteady01 : AidlPercMstpSnonWnonDnon_player_0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady01"; speed = 0.069767; looped = "false"; ConnectTo[] = {"AidlPercMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon_player", 0.01}; }; class AidlPercMstpSnonWnonDnon_player_idleSteady02 : AidlPercMstpSnonWnonDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady02"; speed = 0.064516; ConnectTo[] = {"AidlPercMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon_player", 0.01}; }; class AidlPercMstpSnonWnonDnon_player_idleSteady03 : AidlPercMstpSnonWnonDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady03"; speed = 0.070588; ConnectTo[] = {"AidlPercMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon_player", 0.01}; }; class AidlPercMstpSnonWnonDnon_player_idleSteady04 : AidlPercMstpSnonWnonDnon_player_idleSteady01 { speed = 0.070588; ConnectTo[] = {"AidlPercMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01, "AidlPercMstpSnonWnonDnon_player", 0.01}; }; class AmovPercMwlkSnonWnonDnon_transition : AmovPercMstpSnonWnonDnon { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\erc\wlk\non\non\AmovPercMwlkSnonWnonDnon_transition"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr", 0.015, "AmovPercMstpSnonWnonDnon", 0.015, "AmovPercMwlkSnonWnonDf", 0.015, "AmovPercMwlkSnonWnonDfl", 0.015, "AmovPercMwlkSnonWnonDl", 0.015, "AmovPercMwlkSnonWnonDbl", 0.015, "AmovPercMwlkSnonWnonDb", 0.015, "AmovPercMwlkSnonWnonDbr", 0.015, "AmovPercMwlkSnonWnonDr", 0.015}; }; class AovrPercMstpSnonWnonDf : AmovPercMstpSnonWnonDnon { looped = "false"; speed = 0.576923; file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\non\non\AovrPercMstpSnonWnonDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; relSpeedMin = 0.996672; relSpeedMax = 0.996672; duty = 2; disableWeapons = "true"; disableWeaponsLong = "true"; enableOptics = "false"; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_turnL : AmovPercMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90L"; speed = 0.5; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; }; class AmovPercMstpSnonWnonDnon_turnR : AmovPercMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90R"; speed = 0.5; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; }; class AmovPknlMstpSnonWnonDnon_gear : AmovPknlMstpSnonWnonDnon { actions = "CivilKneelActions_gear"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMstpSnonWnonDnon_gear_trans", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_gear", 0.02}; }; class AmovPknlMstpSnonWnonDnon_gear_trans : AmovPknlMstpSnonWnonDnon_gear { ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon_gear", 0.03, "AmovPknlMstpSrasWrflDnon_gear", 0.03, "AmovPercMstpSrasWrflDnon_gear", 0.03, "AmovPercMstpSlowWrflDnon_gear", 0.03}; }; class AmovPercMstpSnonWnonDnon_gear : AmovPknlMstpSnonWnonDnon_gear { ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMstpSnonWnonDnon_gear_trans", 0.02, "AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_gear", 0.02}; }; class AmovPknlMstpSnonWnonDnon_turnL : AmovPknlMstpSnonWnonDnon { speed = 1.2; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; }; class AmovPknlMstpSnonWnonDnon_turnR : AmovPknlMstpSnonWnonDnon { speed = 1.2; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; }; class AmovPpneMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon { actions = "CivilProneActions"; duty = -1; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon.rtm"; legs = "Wholebody"; onLandBeg = "true"; onLandEnd = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; aimingBody = "empty"; disableWeapons = "false"; soundOverride = "crawl"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_turnL", 0.02, "AmovPpneMstpSnonWnonDnon_turnR", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05, "AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground", 0.1, "AwopPpneMstpSgthWnonDnon_start", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1, "AidlPpneMstpSnonWnonDnon01", 0.1, "AidlPpneMstpSnonWnonDnon02", 0.1, "AidlPpneMstpSnonWnonDnon03", 0.1, "AmovPpneMstpSnonWnonDnon_healed", 0.02, "AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_turnL", 0.02, "AmovPpneMstpSnonWnonDnon_turnR", 0.02, "AmovPpneMrunSnonWnonDf", 0.02, "AmovPpneMrunSnonWnonDfl", 0.02, "AmovPpneMrunSnonWnonDl", 0.02, "AmovPpneMrunSnonWnonDbl", 0.02, "AmovPpneMrunSnonWnonDb", 0.02, "AmovPpneMrunSnonWnonDbr", 0.02, "AmovPpneMrunSnonWnonDr", 0.02, "AmovPpneMrunSnonWnonDfr", 0.02, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMstpSnonWnonDnon_turnL : AmovPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AIturn90L"; speed = 0.5; soundOverride = "crawl"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; }; class AmovPpneMstpSnonWnonDnon_turnR : AmovPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AIturn90R"; speed = 0.5; soundOverride = "crawl"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; }; class AmovPercMwlkSlowWrflDf : AmovPercMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDf"; speed = 0.535714; duty = -0.1; soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; soundEnabled = "true"; limitGunMovement = 0.6; actions = "RifleLowStandActionsWlkF"; soundEdge[] = {0.25, 0.5, 0.75, 1}; walkcycles = 2; headBobStrength = 0.20398; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AidlPercMwlkSrasWrflDf", 0.01, "AmovPercMwlkSlowWrflDfl", 0.025, "AmovPercMwlkSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDf", 0.025, "AmovPknlMwlkSlowWrflDf", 0.03, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; }; class AidlPercMwlkSrasWrflDf : AmovPercMwlkSlowWrflDf { actions = "RifleStandActions_Idle"; file = "\Ca\Anims\Characters\data\Anim\sdr\mov\erc\wlk\low\rfl\AmovPercMwlkSlowWrflDf_FastVariant"; speed = 0.588235; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWrflDf", 0.01, "AidlPercMrunSrasWrflDf", 0.025, "AidlPercMevaSrasWrflDf", 0.025, "AidlPercMwlkSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon0S", 0.02, "AidlPercMstpSrasWrflDnon", 0.02}; }; class AmovPercMwlkSlowWrflDfl : AmovPercMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDfl"; speed = 0.535714; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleLowStandActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDf", 0.025, "AmovPercMwlkSlowWrflDl", 0.025, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPknlMwlkSlowWrflDfl", 0.03, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; }; class AmovPercMwlkSlowWrflDl : AmovPercMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDl"; speed = 0.526316; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleLowStandActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfl", 0.025, "AmovPercMwlkSlowWrflDbl", 0.025, "AmovPercMrunSlowWrflDl", 0.025, "AmovPknlMwlkSlowWrflDl", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; }; class AmovPercMwlkSlowWrflDbl : AmovPercMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDbl"; speed = 0.566038; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleLowStandActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDl", 0.025, "AmovPercMwlkSlowWrflDb", 0.025, "AmovPercMrunSlowWrflDbl", 0.025, "AmovPknlMwlkSlowWrflDbl", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; }; class AmovPercMwlkSlowWrflDb : AmovPercMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDb"; speed = 0.566038; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleLowStandActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbl", 0.025, "AmovPercMwlkSlowWrflDbr", 0.025, "AmovPercMrunSlowWrflDb", 0.025, "AmovPknlMwlkSlowWrflDb", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; }; class AmovPercMwlkSlowWrflDbr : AmovPercMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDbr"; speed = 0.566038; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleLowStandActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDb", 0.025, "AmovPercMwlkSlowWrflDr", 0.025, "AmovPercMrunSlowWrflDbr", 0.025, "AmovPknlMwlkSlowWrflDbr", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; }; class AmovPercMwlkSlowWrflDr : AmovPercMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDr"; speed = 0.535714; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleLowStandActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbr", 0.025, "AmovPercMwlkSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDr", 0.025, "AmovPknlMwlkSlowWrflDr", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; }; class AmovPercMwlkSlowWrflDfr : AmovPercMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\Low\Rfl\AmovPercMwlkSlowWrflDfr"; speed = 0.535714; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleLowStandActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDf", 0.025, "AmovPercMwlkSlowWrflDr", 0.025, "AmovPercMrunSlowWrflDfr", 0.025, "AmovPknlMwlkSlowWrflDfr", 0.03, "AmovPercMevaSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; }; class AmovPercMrunSlowWrflDf : AmovPercMstpSlowWrflDnon { visibleSize = 0.900121; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.821918; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; duty = 0.2; showWeaponAim = "true"; disableWeapons = "true"; disableWeaponsLong = "false"; leaningFactorBeg = 0; leaningFactorEnd = 0; soundEnabled = "true"; limitGunMovement = 0.1; actions = "RifleLowStandActionsRunF"; walkcycles = 2; headBobStrength = 0.20398; ConnectTo[] = {"AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDf", 0.025, "AidlPercMrunSrasWrflDf", 0.01, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDfr", 0.025, "AmovPercMrunSrasWrflDf", 0.025, "AmovPknlMrunSlowWrflDf", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.025, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMrunSlowWrflDf_6", 0.01, "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1}; }; class AidlPercMrunSrasWrflDf : AmovPercMrunSlowWrflDf { actions = "RifleStandActions_Idle"; ConnectTo[] = {}; InterpolateTo[] = {"AidlPercMwlkSrasWrflDf", 0.025, "AmovPercMrunSlowWrflDf", 0.01, "AidlPercMevaSrasWrflDf", 0.025, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon0S", 0.02, "AidlPercMstpSrasWrflDnon", 0.02}; }; class AmovPercMrunSlowWrflDfl : AmovPercMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDfl"; speed = 0.7; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; actions = "RifleLowStandActionsRunFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMrunSlowWrflDl", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPknlMrunSlowWrflDfl", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMrunSlowWrflDf_6", 0.01, "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1}; }; class AmovPercMrunSlowWrflDl : AmovPercMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDl"; speed = 0.769231; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; actions = "RifleLowStandActionsRunL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDl", 0.025, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDbl", 0.025, "AmovPercMrunSrasWrflDl", 0.025, "AmovPknlMrunSlowWrflDl", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; }; class AmovPercMrunSlowWrflDbl : AmovPercMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDbl"; speed = 0.882353; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; actions = "RifleLowStandActionsRunBL"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbl", 0.025, "AmovPercMrunSlowWrflDl", 0.025, "AmovPercMrunSlowWrflDb", 0.025, "AmovPercMrunSrasWrflDbl", 0.025, "AmovPknlMrunSlowWrflDbl", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; }; class AmovPercMrunSlowWrflDb : AmovPercMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDb"; speed = 0.882353; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; actions = "RifleLowStandActionsRunB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDb", 0.025, "AmovPercMrunSlowWrflDbl", 0.025, "AmovPercMrunSlowWrflDbr", 0.025, "AmovPercMrunSrasWrflDb", 0.025, "AmovPknlMrunSlowWrflDb", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; }; class AmovPercMrunSlowWrflDbr : AmovPercMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDbr"; speed = 0.882353; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; actions = "RifleLowStandActionsRunBR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbr", 0.025, "AmovPercMrunSlowWrflDb", 0.025, "AmovPercMrunSlowWrflDr", 0.025, "AmovPercMrunSrasWrflDbr", 0.025, "AmovPknlMrunSlowWrflDbr", 0.03, "AdthPercMstpSlowWrflDb_8", 0.01}; }; class AmovPercMrunSlowWrflDr : AmovPercMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDr"; speed = 0.857143; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; actions = "RifleLowStandActionsRunR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDr", 0.025, "AmovPercMrunSlowWrflDbr", 0.025, "AmovPercMrunSlowWrflDfr", 0.025, "AmovPercMrunSrasWrflDr", 0.025, "AmovPknlMrunSlowWrflDr", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; }; class amovpercmstpsraswlnrdnon_amovpercmstpsnonwnondnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsnonwnondnon.rtm"; disableWeapons = "true"; actions = "CivilStandActions"; interpolationRestart = 2; rightHandIKCurve[] = {0.4, 1, 0.45, 0}; leftHandIKCurve[] = {0.05, 1, 0.15, 0}; weaponIK = 4; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon", 0.02}; }; class AmovPercMrunSlowWrflDfr : AmovPercMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDfr"; speed = 0.7; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; actions = "RifleLowStandActionsRunFR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMrunSlowWrflDr", 0.025, "AmovPercMrunSrasWrflDfr", 0.025, "AmovPknlMrunSlowWrflDfr", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMrunSlowWrflDf_6", 0.01, "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1}; }; class AmovPercMwlkSrasWrflDf : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; visibleSize = 0.800121; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDf"; speed = 1.34; duty = -0.1; soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; aimPrecision = 0.15; soundEnabled = "true"; limitGunMovement = 0.6; actions = "RifleStandActionsWlkF"; headBobStrength = 0.20398; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDfl", 0.025, "AmovPercMwlkSrasWrflDfr", 0.025, "AmovPercMrunSrasWrflDf", 0.025, "AmovPknlMwlkSrasWrflDf", 0.03, "AmovPercMevaSrasWrflDf", 0.025, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSrasWrflDf_1", 0.01, "AdthPercMstpSrasWrflDf_2", 0.01, "AdthPercMstpSrasWrflDf_4", 0.01, "AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1, "AdthPercMstpSrasWrflDf_8", 0.01}; }; class AmovPercMwlkSrasWrflDfl : AmovPercMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDfl"; speed = 1.26; actions = "RifleStandActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDf", 0.025, "AmovPercMwlkSrasWrflDl", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPknlMwlkSrasWrflDfl", 0.03, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSrasWrflDf_1", 0.01, "AdthPercMstpSrasWrflDf_2", 0.01, "AdthPercMstpSrasWrflDf_4", 0.01, "AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1, "AdthPercMstpSrasWrflDf_8", 0.01}; }; class AmovPercMwlkSrasWrflDl : AmovPercMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDl"; speed = 1.26; actions = "RifleStandActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDfl", 0.025, "AmovPercMwlkSrasWrflDbl", 0.025, "AmovPercMrunSrasWrflDl", 0.025, "AmovPknlMwlkSrasWrflDl", 0.03, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPercMwlkSrasWrflDbl : AmovPercMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDbl"; speed = 1; actions = "RifleStandActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDl", 0.025, "AmovPercMwlkSrasWrflDb", 0.025, "AmovPercMrunSrasWrflDbl", 0.025, "AmovPknlMwlkSrasWrflDbl", 0.03, "AdthPercMstpSrasWrflDb_8", 0.01, "AdthPercMstpSrasWrflDb_16", 0.01}; }; class AmovPercMwlkSrasWrflDb : AmovPercMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDb"; speed = 1.14; actions = "RifleStandActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDbl", 0.025, "AmovPercMwlkSrasWrflDbr", 0.025, "AmovPercMrunSrasWrflDb", 0.025, "AmovPknlMwlkSrasWrflDb", 0.03, "AdthPercMstpSrasWrflDb_8", 0.01, "AdthPercMstpSrasWrflDb_16", 0.01}; }; class AmovPercMwlkSrasWrflDbr : AmovPercMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDbr"; speed = 0.9; actions = "RifleStandActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDb", 0.025, "AmovPercMwlkSrasWrflDr", 0.025, "AmovPercMrunSrasWrflDbr", 0.025, "AmovPknlMwlkSrasWrflDbr", 0.03, "AdthPercMstpSrasWrflDb_8", 0.01, "AdthPercMstpSrasWrflDb_16", 0.01}; }; class AmovPercMwlkSrasWrflDr : AmovPercMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDr"; speed = 1.34; actions = "RifleStandActionsWlkR"; headBobStrength = 0.20398; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDbr", 0.025, "AmovPercMwlkSrasWrflDfr", 0.025, "AmovPercMrunSrasWrflDr", 0.025, "AmovPknlMwlkSrasWrflDr", 0.03, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPercMwlkSrasWrflDfr : AmovPercMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\ras\Rfl\AmovPercMrunSrasWrflDfr"; speed = 1.21; actions = "RifleStandActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDf", 0.025, "AmovPercMwlkSrasWrflDr", 0.025, "AmovPercMrunSrasWrflDfr", 0.025, "AmovPknlMwlkSrasWrflDfr", 0.03, "AmovPercMevaSrasWrflDfr", 0.025, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSrasWrflDf_1", 0.01, "AdthPercMstpSrasWrflDf_2", 0.01, "AdthPercMstpSrasWrflDf_4", 0.01, "AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1, "AdthPercMstpSrasWrflDf_8", 0.01}; }; class AmovPercMrunSrasWrflDf : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; visibleSize = 0.900121; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.713771; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; soundOverride = "run"; duty = 0.2; aimPrecision = 1.5; soundEnabled = "true"; limitGunMovement = 0.1; actions = "RifleStandActionsRunF"; walkcycles = 2; headBobStrength = 0.20398; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMwlkSrasWrflDf", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPercMrunSrasWrflDfr", 0.025, "AmovPknlMrunSrasWrflDf", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; }; class AmovPercMrunSrasWrflDfl : AmovPercMrunSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDfl"; speed = 0.7; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; actions = "RifleStandActionsRunFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPercMwlkSrasWrflDfl", 0.025, "AmovPercMrunSrasWrflDf", 0.025, "AmovPercMrunSrasWrflDl", 0.025, "AmovPknlMrunSrasWrflDfl", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; }; class AmovPercMrunSrasWrflDl : AmovPercMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDl"; speed = 0.769231; actions = "RifleStandActionsRunL"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDl", 0.025, "AmovPercMwlkSrasWrflDl", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPercMrunSrasWrflDbl", 0.025, "AmovPknlMrunSrasWrflDl", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; }; class AmovPercMrunSrasWrflDbl : AmovPercMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDbl"; speed = 0.882353; actions = "RifleStandActionsRunBL"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDbl", 0.025, "AmovPercMwlkSrasWrflDbl", 0.025, "AmovPercMrunSrasWrflDl", 0.025, "AmovPercMrunSrasWrflDb", 0.025, "AmovPknlMrunSrasWrflDbl", 0.03, "AdthPercMstpSrasWrflDb_8", 0.01, "AdthPercMstpSrasWrflDb_16", 0.01}; }; class AmovPercMrunSrasWrflDb : AmovPercMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDb"; speed = 0.882353; actions = "RifleStandActionsRunB"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDb", 0.025, "AmovPercMwlkSrasWrflDb", 0.025, "AmovPercMrunSrasWrflDbl", 0.025, "AmovPercMrunSrasWrflDbr", 0.025, "AmovPknlMrunSrasWrflDb", 0.03, "AdthPercMstpSrasWrflDb_8", 0.01, "AdthPercMstpSrasWrflDb_16", 0.01}; }; class AmovPercMrunSrasWrflDbr : AmovPercMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDbr"; speed = 0.882353; actions = "RifleStandActionsRunBR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDbr", 0.025, "AmovPercMwlkSrasWrflDbr", 0.025, "AmovPercMrunSrasWrflDb", 0.025, "AmovPercMrunSrasWrflDr", 0.025, "AmovPknlMrunSrasWrflDbr", 0.03, "AdthPercMstpSrasWrflDb_8", 0.01, "AdthPercMstpSrasWrflDb_16", 0.01}; }; class AmovPercMrunSrasWrflDr : AmovPercMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDr"; speed = 0.857143; actions = "RifleStandActionsRunR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDr", 0.025, "AmovPercMwlkSrasWrflDr", 0.025, "AmovPercMrunSrasWrflDbr", 0.025, "AmovPercMrunSrasWrflDfr", 0.025, "AmovPknlMrunSrasWrflDr", 0.03, "AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_2", 0.01, "AdthPercMstpSlowWrflDnon_4", 0.01, "AdthPercMstpSlowWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_16", 0.01, "AdthPercMstpSlowWrflDnon_32", 0.01}; }; class AmovPercMrunSrasWrflDfr : AmovPercMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\Rfl\AmovPercMrunSlowWrflDfr"; speed = 0.7; actions = "RifleStandActionsRunFR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDfr", 0.025, "AmovPercMwlkSrasWrflDfr", 0.025, "AmovPercMrunSrasWrflDf", 0.025, "AmovPercMrunSrasWrflDr", 0.025, "AmovPknlMrunSrasWrflDfr", 0.03, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfr", 0.025, "AmovPercMevaSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr", 0.02, "AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDf_1", 0.01, "AdthPercMstpSlowWrflDf_2", 0.01, "AdthPercMstpSlowWrflDf_4", 0.01}; }; class AmovPercMwlkSnonWnonDfl : AmovPercMwlkSnonWnonDf { actions = "CivilWlkActionsFL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWnonDfl", 0.025, "AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDf", 0.025, "AmovPercMwlkSnonWnonDl", 0.025, "AmovPknlMwlkSnonWnonDfl", 0.03, "AmovPercMevaSnonWnonDfl", 0.025, "AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart", 0.1}; }; class AmovPercMwlkSnonWnonDl : AmovPercMwlkSnonWnonDf { actions = "CivilWlkActionsL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDfl", 0.025, "AmovPercMwlkSnonWnonDbl", 0.025, "AmovPercMrunSnonWnonDl", 0.025, "AmovPknlMwlkSnonWnonDl", 0.03}; }; class AmovPercMwlkSnonWnonDbl : AmovPercMwlkSnonWnonDf { actions = "CivilWlkActionsBL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDl", 0.025, "AmovPercMwlkSnonWnonDb", 0.025, "AmovPercMrunSnonWnonDbl", 0.025, "AmovPknlMwlkSnonWnonDbl", 0.03}; }; class AmovPercMwlkSnonWnonDbr : AmovPercMwlkSnonWnonDf { actions = "CivilWlkActionsBR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbr"; speed = 0.337079; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDb", 0.025, "AmovPercMwlkSnonWnonDr", 0.025, "AmovPercMrunSnonWnonDbr", 0.025, "AmovPknlMwlkSnonWnonDbr", 0.03}; }; class AmovPercMwlkSnonWnonDr : AmovPercMwlkSnonWnonDf { actions = "CivilWlkActionsR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr", 0.15, "AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDbr", 0.025, "AmovPercMrunSnonWnonDr", 0.025, "AmovPknlMwlkSnonWnonDr", 0.03}; }; class AmovPercMwlkSnonWnonDfr : AmovPercMwlkSnonWnonDf { actions = "CivilWlkActionsFR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition", 0.015, "AmovPercMwlkSnonWnonDf", 0.025, "AmovPercMwlkSnonWnonDr", 0.15, "AmovPercMrunSnonWnonDfr", 0.025, "AmovPknlMwlkSnonWnonDfr", 0.03, "AmovPercMevaSnonWnonDfr", 0.025, "AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart", 0.1}; }; class AmovPercMrunSnonWnonDfl : AmovPercMrunSnonWnonDf { actions = "CivilRunActionsFL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDfl"; speed = 0.810811; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMrunSnonWnonDf", 0.025, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDfl", 0.025, "AmovPercMrunSnonWnonDl", 0.025, "AmovPknlMrunSnonWnonDfl", 0.03, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDfl", 0.02, "CzmbAdthPercMrunSnonWnonDf", 0.01}; }; class AmovPercMrunSnonWnonDl : AmovPercMrunSnonWnonDfl { actions = "CivilRunActionsL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDl"; speed = 0.810811; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWnonDfl", 0.025, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDl", 0.025, "AmovPercMrunSnonWnonDbl", 0.025, "AmovPknlMrunSnonWnonDl", 0.03, "CzmbAdthPercMrunSnonWnonDf", 0.01}; }; class AmovPercMrunSnonWnonDbl : AmovPercMrunSnonWnonDl { actions = "CivilRunActionsBL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDbl"; speed = 0.810811; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDbl", 0.025, "AmovPercMrunSnonWnonDl", 0.025, "AmovPercMrunSnonWnonDb", 0.025, "AmovPknlMrunSnonWnonDbl", 0.03, "CzmbAdthPercMrunSnonWnonDf", 0.01}; }; class AmovPercMrunSnonWnonDb : AmovPercMrunSnonWnonDl { actions = "CivilRunActionsB"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDb"; speed = 0.857143; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDb", 0.025, "AmovPercMrunSnonWnonDbl", 0.025, "AmovPercMrunSnonWnonDbr", 0.025, "AmovPknlMrunSnonWnonDb", 0.03, "CzmbAdthPercMrunSnonWnonDf", 0.01}; }; class AmovPercMrunSnonWnonDbr : AmovPercMrunSnonWnonDl { actions = "CivilRunActionsBR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDbr"; speed = 0.857143; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDbr", 0.025, "AmovPercMrunSnonWnonDb", 0.025, "AmovPknlMrunSnonWnonDbr", 0.03, "CzmbAdthPercMrunSnonWnonDf", 0.01}; }; class AmovPercMrunSnonWnonDr : AmovPercMrunSnonWnonDl { actions = "CivilRunActionsR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDr"; speed = 0.882353; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDr", 0.025, "AmovPercMrunSnonWnonDfr", 0.025, "AmovPknlMrunSnonWnonDr", 0.03, "CzmbAdthPercMrunSnonWnonDf", 0.01}; }; class AmovPercMrunSnonWnonDfr : AmovPercMrunSnonWnonDl { actions = "CivilRunActionsFR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDfr"; speed = 0.882353; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr", 0.025, "AmovPercMrunSnonWnonDf", 0.025, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDr", 0.025, "AmovPknlMrunSnonWnonDfr", 0.03, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDfr", 0.02, "", "CzmbAdthPercMrunSnonWnonDf", 0.01}; }; class AmovPknlMwlkSlowWrflDf : AmovPknlMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDf"; speed = 0.84; duty = 0.1; soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; soundEnabled = "true"; visibleSize = 0.400122; actions = "RifleKneelLowActionsWlkF"; headBobStrength = 0.20398; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDf", 0.03, "AmovPknlMwlkSlowWrflDfl", 0.025, "AmovPknlMwlkSlowWrflDfr", 0.025, "AmovPknlMrunSlowWrflDf", 0.025}; }; class AmovPknlMwlkSlowWrflDfl : AmovPknlMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDfl"; speed = 0.86; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleKneelLowActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfl", 0.03, "AmovPknlMwlkSlowWrflDf", 0.025, "AmovPknlMwlkSlowWrflDl", 0.025, "AmovPknlMrunSlowWrflDfl", 0.025}; }; class AmovPknlMwlkSlowWrflDl : AmovPknlMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDl"; speed = 0.92; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleKneelLowActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDl", 0.03, "AmovPknlMwlkSlowWrflDfl", 0.025, "AmovPknlMwlkSlowWrflDbl", 0.025, "AmovPknlMrunSlowWrflDl", 0.025}; }; class AmovPknlMwlkSlowWrflDbl : AmovPknlMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDbl"; speed = 0.82; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleKneelLowActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbl", 0.03, "AmovPknlMwlkSlowWrflDl", 0.025, "AmovPknlMwlkSlowWrflDb", 0.025, "AmovPknlMrunSlowWrflDbl", 0.025}; }; class AmovPknlMwlkSlowWrflDb : AmovPknlMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDb"; speed = 0.95; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleKneelLowActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDb", 0.03, "AmovPknlMwlkSlowWrflDbl", 0.025, "AmovPknlMwlkSlowWrflDbr", 0.025, "AmovPknlMrunSlowWrflDb", 0.025}; }; class AmovPknlMwlkSlowWrflDbr : AmovPknlMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDbr"; speed = 0.86; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleKneelLowActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDbr", 0.03, "AmovPknlMwlkSlowWrflDb", 0.025, "AmovPknlMwlkSlowWrflDr", 0.025, "AmovPknlMrunSlowWrflDbr", 0.025}; }; class AmovPknlMwlkSlowWrflDr : AmovPknlMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDr"; speed = 0.87; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleKneelLowActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDr", 0.03, "AmovPknlMwlkSlowWrflDbr", 0.025, "AmovPknlMwlkSlowWrflDfr", 0.025, "AmovPknlMrunSlowWrflDr", 0.025}; }; class AmovPknlMwlkSlowWrflDfr : AmovPknlMwlkSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\Low\Rfl\AmovPknlMwlkSlowWrflDfr"; speed = 0.82; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "RifleKneelLowActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMwlkSlowWrflDfr", 0.03, "AmovPknlMwlkSlowWrflDf", 0.025, "AmovPknlMwlkSlowWrflDr", 0.025, "AmovPknlMrunSlowWrflDfr", 0.025}; }; class AmovPknlMrunSlowWrflDf : AmovPknlMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.857143; visibleSize = 0.600122; duty = 0.3; soundOverride = "run"; leaningFactorBeg = 0; leaningFactorEnd = 0; soundEnabled = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; actions = "RifleKneelLowActionsRunF"; headBobStrength = 0.20398; limitGunMovement = 0.1; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMrunSlowWrflDf", 0.03, "AmovPknlMwlkSlowWrflDf", 0.025, "AmovPknlMrunSlowWrflDfl", 0.025, "AmovPknlMrunSlowWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025}; }; class AmovPknlMstpSlowWrflDnon_AmovPknlMrunSlowWrflDf : AmovPknlMrunSlowWrflDf { speed = 1.2; file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\run\low\rfl\AmovPknlMstpSlowWrflDnon_AmovPknlMrunSlowWrflDf"; looped = "false"; interpolationRestart = "true"; ConnectTo[] = {"AmovPknlMrunSlowWrflDf", 0.01}; InterpolateTo[] = {}; }; class AmovPknlMrunSlowWrflDfl : AmovPknlMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDfl"; speed = 0.857143; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; actions = "RifleKneelLowActionsRunFL"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMrunSlowWrflDfl", 0.03, "AmovPknlMwlkSlowWrflDfl", 0.025, "AmovPknlMrunSlowWrflDf", 0.025, "AmovPknlMrunSlowWrflDl", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDfl", 0.025}; }; class AmovPknlMrunSlowWrflDl : AmovPknlMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDl"; speed = 0.833333; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; actions = "RifleKneelLowActionsRunL"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSlowWrflDl", 0.03, "AmovPknlMwlkSlowWrflDl", 0.025, "AmovPknlMrunSlowWrflDfl", 0.025, "AmovPknlMrunSlowWrflDbl", 0.025}; }; class AmovPknlMrunSlowWrflDbl : AmovPknlMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDbl"; speed = 1; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; actions = "RifleKneelLowActionsRunBL"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSlowWrflDbl", 0.03, "AmovPknlMwlkSlowWrflDbl", 0.025, "AmovPknlMrunSlowWrflDl", 0.025, "AmovPknlMrunSlowWrflDb", 0.025}; }; class AmovPknlMrunSlowWrflDb : AmovPknlMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDb"; speed = 1; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; actions = "RifleKneelLowActionsRunB"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSlowWrflDb", 0.03, "AmovPknlMwlkSlowWrflDb", 0.025, "AmovPknlMrunSlowWrflDbl", 0.025, "AmovPknlMrunSlowWrflDbr", 0.025}; }; class AmovPknlMrunSlowWrflDbr : AmovPknlMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDbr"; speed = 1; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; actions = "RifleKneelLowActionsRunBR"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMrunSlowWrflDbr", 0.03, "AmovPknlMwlkSlowWrflDbr", 0.025, "AmovPknlMrunSlowWrflDb", 0.025, "AmovPknlMrunSlowWrflDr", 0.025}; }; class AmovPknlMrunSlowWrflDr : AmovPknlMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDr"; speed = 0.857143; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; actions = "RifleKneelLowActionsRunR"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMrunSlowWrflDr", 0.03, "AmovPknlMwlkSlowWrflDr", 0.025, "AmovPknlMrunSlowWrflDbr", 0.025, "AmovPknlMrunSlowWrflDfr", 0.025}; }; class AmovPknlMrunSlowWrflDfr : AmovPknlMrunSlowWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDfr"; speed = 0.857143; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; actions = "RifleKneelLowActionsRunFR"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMrunSlowWrflDfr", 0.03, "AmovPknlMwlkSlowWrflDfr", 0.025, "AmovPknlMrunSlowWrflDf", 0.025, "AmovPknlMrunSlowWrflDr", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDfr", 0.025}; }; class AmovPknlMwlkSrasWrflDf : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDf"; speed = 0.9; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wrfl.p3d"; duty = 0.1; soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; soundEnabled = "true"; visibleSize = 0.400122; actions = "RifleKneelActionsWlkF"; limitGunMovement = 0.6; headBobStrength = 0.20398; aimPrecision = 0.15; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDf", 0.03, "AmovPknlMwlkSrasWrflDfl", 0.025, "AmovPknlMwlkSrasWrflDfr", 0.025, "AmovPknlMrunSrasWrflDf", 0.025, "AdthPknlMwlkSrasWrflDf_1", 0.01, "AdthPknlMwlkSrasWrflDf_2", 0.01}; }; class AmovPknlMwlkSrasWrflDfl : AmovPknlMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDfl"; speed = 0.9; actions = "RifleKneelActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDfl", 0.03, "AmovPknlMwlkSrasWrflDf", 0.025, "AmovPknlMwlkSrasWrflDl", 0.025, "AmovPknlMrunSrasWrflDfl", 0.025, "AdthPknlMwlkSrasWrflDf_1", 0.01, "AdthPknlMwlkSrasWrflDf_2", 0.01}; }; class AmovPknlMwlkSrasWrflDl : AmovPknlMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDl"; speed = 1.1; actions = "RifleKneelActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDl", 0.03, "AmovPknlMwlkSrasWrflDfl", 0.025, "AmovPknlMwlkSrasWrflDbl", 0.025, "AmovPknlMrunSrasWrflDl", 0.025}; }; class AmovPknlMwlkSrasWrflDbl : AmovPknlMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDbl"; speed = 0.7; actions = "RifleKneelActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDbl", 0.03, "AmovPknlMwlkSrasWrflDl", 0.025, "AmovPknlMwlkSrasWrflDb", 0.025, "AmovPknlMrunSrasWrflDbl", 0.025}; }; class AmovPknlMwlkSrasWrflDb : AmovPknlMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDb"; speed = 0.85; actions = "RifleKneelActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDb", 0.03, "AmovPknlMwlkSrasWrflDbl", 0.025, "AmovPknlMwlkSrasWrflDbr", 0.025, "AmovPknlMrunSrasWrflDb", 0.025}; }; class AmovPknlMwlkSrasWrflDbr : AmovPknlMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDbr"; speed = 0.9; actions = "RifleKneelActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDbr", 0.03, "AmovPknlMwlkSrasWrflDb", 0.025, "AmovPknlMwlkSrasWrflDr", 0.025, "AmovPknlMrunSrasWrflDbr", 0.025}; }; class AmovPknlMwlkSrasWrflDr : AmovPknlMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDr"; speed = 1.1; actions = "RifleKneelActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMwlkSrasWrflDnon_transition", 0.015, "AmovPercMwlkSrasWrflDr", 0.03, "AmovPknlMwlkSrasWrflDbr", 0.025, "AmovPknlMwlkSrasWrflDfr", 0.025, "AmovPknlMrunSrasWrflDr", 0.025}; }; class AmovPknlMwlkSrasWrflDfr : AmovPknlMwlkSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\Rfl\AmovPknlMwlkSrasWrflDfr"; speed = 0.75; actions = "RifleKneelActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMwlkSrasWrflDfr", 0.03, "AmovPknlMwlkSrasWrflDf", 0.025, "AmovPknlMwlkSrasWrflDr", 0.025, "AmovPknlMrunSrasWrflDfr", 0.025, "AdthPknlMwlkSrasWrflDf_1", 0.01, "AdthPknlMwlkSrasWrflDf_2", 0.01}; }; class AmovPknlMrunSrasWrflDf : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.821918; soundOverride = "run"; visibleSize = 0.600122; looped = "true"; duty = 0.3; leaningFactorBeg = 0; leaningFactorEnd = 0; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; actions = "RifleKneelActionsRunF"; limitGunMovement = 0.1; headBobStrength = 0.20398; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDf", 0.03, "AmovPknlMwlkSrasWrflDf", 0.025, "AmovPknlMrunSrasWrflDfl", 0.025, "AmovPknlMrunSrasWrflDfr", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025, "AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPknlMrunSrasWrflDfl : AmovPknlMrunSrasWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDfl"; speed = 0.821918; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; actions = "RifleKneelActionsRunFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDfl", 0.03, "AmovPknlMwlkSrasWrflDfl", 0.025, "AmovPknlMrunSrasWrflDf", 0.025, "AmovPknlMrunSrasWrflDl", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDfl", 0.025, "AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPknlMrunSrasWrflDl : AmovPknlMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDl"; speed = 0.769231; actions = "RifleKneelActionsRunL"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDl", 0.03, "AmovPknlMwlkSrasWrflDl", 0.025, "AmovPknlMrunSrasWrflDfl", 0.025, "AmovPknlMrunSrasWrflDbl", 0.025}; }; class AmovPknlMrunSrasWrflDbl : AmovPknlMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDbl"; speed = 0.882353; actions = "RifleKneelActionsRunBL"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDbl", 0.03, "AmovPknlMwlkSrasWrflDbl", 0.025, "AmovPknlMrunSrasWrflDl", 0.025, "AmovPknlMrunSrasWrflDb", 0.025}; }; class AmovPknlMrunSrasWrflDb : AmovPknlMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDb"; speed = 0.882353; actions = "RifleKneelActionsRunB"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDb", 0.03, "AmovPknlMwlkSrasWrflDb", 0.025, "AmovPknlMrunSrasWrflDbl", 0.025, "AmovPknlMrunSrasWrflDbr", 0.025}; }; class AmovPknlMrunSrasWrflDbr : AmovPknlMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDbr"; speed = 0.882353; actions = "RifleKneelActionsRunBR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDbr", 0.03, "AmovPknlMwlkSrasWrflDbr", 0.025, "AmovPknlMrunSrasWrflDb", 0.025, "AmovPknlMrunSrasWrflDr", 0.025}; }; class AmovPknlMrunSrasWrflDr : AmovPknlMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDr"; speed = 0.857143; actions = "RifleKneelActionsRunR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDr", 0.03, "AmovPknlMwlkSrasWrflDr", 0.025, "AmovPknlMrunSrasWrflDbr", 0.025, "AmovPknlMrunSrasWrflDfr", 0.025}; }; class AmovPknlMrunSrasWrflDfr : AmovPknlMrunSrasWrflDfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\Rfl\AmovPknlMrunSlowWrflDfr"; speed = 0.821918; actions = "RifleKneelActionsRunFR"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPercMrunSrasWrflDfr", 0.03, "AmovPknlMwlkSrasWrflDfr", 0.025, "AmovPknlMrunSrasWrflDf", 0.025, "AmovPknlMrunSrasWrflDr", 0.025, "AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPercMwlkSrasWpstDf : AmovPercMstpSrasWpstDnon { actions = "PistolStandActionsWlkF"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDf"; speed = 0.612245; soundEdge[] = {0.25, 0.5, 0.75, 1}; walkcycles = 2; visibleSize = 0.800121; duty = -0.1; soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; soundEnabled = "true"; limitGunMovement = 0.6; aimPrecision = 0.15; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfl", 0.025, "AmovPercMwlkSrasWpstDfr", 0.025, "AmovPercMrunSrasWpstDf", 0.025, "AmovPknlMwlkSrasWpstDf", 0.03, "AmovPercMevaSrasWpstDf", 0.025, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01, "AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class AmovPercMwlkSrasWpstDfl : AmovPercMwlkSrasWpstDf { actions = "PistolStandActionsWlkFL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDfl"; speed = 0.612245; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.025, "AmovPercMwlkSrasWpstDl", 0.025, "AmovPercMrunSrasWpstDfl", 0.025, "AmovPknlMwlkSrasWpstDfl", 0.03, "AmovPercMevaSrasWpstDfl", 0.025, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01, "AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class AmovPercMwlkSrasWpstDl : AmovPercMwlkSrasWpstDf { actions = "PistolStandActionsWlkL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDl"; speed = 0.526316; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfl", 0.025, "AmovPercMwlkSrasWpstDbl", 0.025, "AmovPercMrunSrasWpstDl", 0.025, "AmovPknlMwlkSrasWpstDl", 0.03}; }; class AmovPercMwlkSrasWpstDbl : AmovPercMwlkSrasWpstDf { actions = "PistolStandActionsWlkBL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDbl"; speed = 0.535714; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDl", 0.025, "AmovPercMwlkSrasWpstDb", 0.025, "AmovPercMrunSrasWpstDbl", 0.025, "AmovPknlMwlkSrasWpstDbl", 0.03, "AdthPercMstpSrasWpstDb_8", 0.01, "AdthPercMstpSrasWpstDb_9", 0.01}; }; class AmovPercMwlkSrasWpstDb : AmovPercMwlkSrasWpstDf { actions = "PistolStandActionsWlkB"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDb"; speed = 0.535714; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbl", 0.025, "AmovPercMwlkSrasWpstDbr", 0.025, "AmovPercMrunSrasWpstDb", 0.025, "AmovPknlMwlkSrasWpstDb", 0.03, "AdthPercMstpSrasWpstDb_8", 0.01, "AdthPercMstpSrasWpstDb_9", 0.01}; }; class AmovPercMwlkSrasWpstDbr : AmovPercMwlkSrasWpstDf { actions = "PistolStandActionsWlkBR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDbr"; speed = 0.535714; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; limitGunMovement = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDb", 0.025, "AmovPercMwlkSrasWpstDr", 0.025, "AmovPercMrunSrasWpstDbr", 0.025, "AmovPknlMwlkSrasWpstDbr", 0.03, "AdthPercMstpSrasWpstDb_8", 0.01, "AdthPercMstpSrasWpstDb_9", 0.01}; }; class AmovPercMwlkSrasWpstDr : AmovPercMwlkSrasWpstDf { actions = "PistolStandActionsWlkR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDr"; speed = 0.526316; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbr", 0.025, "AmovPercMwlkSrasWpstDfr", 0.025, "AmovPercMrunSrasWpstDr", 0.025, "AmovPknlMwlkSrasWpstDr", 0.03}; }; class AmovPercMwlkSrasWpstDfr : AmovPercMwlkSrasWpstDf { actions = "PistolStandActionsWlkFR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\ras\pst\AmovPercMwlkSrasWpstDfr"; speed = 0.612245; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.025, "AmovPercMwlkSrasWpstDr", 0.025, "AmovPercMrunSrasWpstDfr", 0.025, "AmovPknlMwlkSrasWpstDfr", 0.03, "AmovPercMevaSrasWpstDfr", 0.025, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01, "AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class AmovPercMwlkSlowWpstDf : AmovPercMwlkSrasWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDf"; speed = 0.47619; disableWeapons = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; aimPrecision = 0.15; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDfl", 0.025, "AmovPercMwlkSlowWpstDfr", 0.025, "AmovPercMrunSlowWpstDf", 0.025, "AmovPercMevaSlowWpstDf", 0.025}; }; class AmovPercMwlkSlowWpstDfl : AmovPercMwlkSlowWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDfl"; speed = 0.47619; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDf", 0.025, "AmovPercMwlkSlowWpstDl", 0.025, "AmovPercMrunSlowWpstDfl", 0.025, "AmovPercMevaSlowWpstDfl", 0.025}; }; class AmovPercMwlkSlowWpstDl : AmovPercMwlkSlowWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDl"; speed = 0.461538; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDfl", 0.025, "AmovPercMwlkSlowWpstDbl", 0.025, "AmovPercMrunSlowWpstDl", 0.025}; }; class AmovPercMwlkSlowWpstDbl : AmovPercMwlkSlowWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDbl"; speed = 0.337079; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDl", 0.025, "AmovPercMwlkSlowWpstDb", 0.025, "AmovPercMrunSlowWpstDbl", 0.025}; }; class AmovPercMwlkSlowWpstDb : AmovPercMwlkSlowWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDb"; speed = 0.337079; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDbl", 0.025, "AmovPercMwlkSlowWpstDbr", 0.025, "AmovPercMrunSlowWpstDb", 0.025}; }; class AmovPercMwlkSlowWpstDbr : AmovPercMwlkSlowWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDbr"; speed = 0.337079; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDb", 0.025, "AmovPercMwlkSlowWpstDr", 0.025, "AmovPercMrunSlowWpstDbr", 0.025}; }; class AmovPercMwlkSlowWpstDr : AmovPercMwlkSlowWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDr"; speed = 0.483871; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDbr", 0.025, "AmovPercMwlkSlowWpstDfr", 0.025, "AmovPercMrunSlowWpstDr", 0.025}; }; class AmovPercMwlkSlowWpstDfr : AmovPercMwlkSlowWpstDf { actions = "PistolLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\low\pst\AmovPercMwlkSlowWpstDfr"; speed = 0.47619; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSlowWpstDnon_transition", 0.015, "AmovPercMwlkSlowWpstDf", 0.025, "AmovPercMwlkSlowWpstDr", 0.025, "AmovPercMrunSlowWpstDfr", 0.025, "AmovPercMevaSlowWpstDfr", 0.025}; }; class AmovPercMrunSrasWpstDf : AmovPercMstpSrasWpstDnon { soundEdge[] = {0.25, 0.5, 0.75, 1}; actions = "PistolStandActionsRunF"; visibleSize = 0.900121; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDf"; speed = 0.8; duty = 0.2; soundOverride = "run"; showWeaponAim = "false"; disableWeapon = 1; leaningFactorBeg = 0; leaningFactorEnd = 0; soundEnabled = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; walkcycles = 2; disableWeapons = "true"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.025, "AmovPercMrunSrasWpstDfl", 0.025, "AmovPercMrunSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDf", 0.03, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDf", 0.02, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class PistolStandActionsWlkF : AmovPercMrunSrasWpstDf { ConnectTo[] = {}; InterpolateTo[] = {}; }; class AmovPercMrunSlowWpstDf : AmovPercMrunSrasWpstDf { actions = "PistolLowStandActions"; disableWeapons = "true"; visibleSize = 0.900121; soundEdge[] = {0.25, 0.5, 0.75, 1}; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDf", 0.025, "AmovPercMrunSlowWpstDfl", 0.025, "AmovPercMrunSlowWpstDfr", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDf", 0.025}; }; class AmovPercMrunSrasWpstDfl : AmovPercMrunSrasWpstDf { actions = "PistolStandActionsRunFL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDfl"; speed = 0.7; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfl", 0.025, "AmovPercMrunSrasWpstDf", 0.025, "AmovPercMrunSrasWpstDl", 0.025, "AmovPknlMrunSrasWpstDfl", 0.03, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDfl", 0.02, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class AmovPercMrunSlowWpstDfl : AmovPercMrunSrasWpstDfl { disableWeapons = "true"; actions = "PistolLowStandActions"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDfl", 0.025, "AmovPercMrunSlowWpstDf", 0.025, "AmovPercMrunSlowWpstDl", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDfl", 0.025}; }; class AmovPercMrunSrasWpstDl : AmovPercMrunSrasWpstDf { actions = "PistolStandActionsRunL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDl"; speed = 0.810811; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDl", 0.025, "AmovPercMrunSrasWpstDfl", 0.025, "AmovPercMrunSrasWpstDbl", 0.025, "AmovPknlMrunSrasWpstDl", 0.03}; }; class AmovPercMrunSlowWpstDl : AmovPercMrunSrasWpstDl { disableWeapons = "true"; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDl", 0.025, "AmovPercMrunSlowWpstDfl", 0.025, "AmovPercMrunSlowWpstDbl", 0.025}; }; class AmovPercMrunSrasWpstDbl : AmovPercMrunSrasWpstDf { actions = "PistolStandActionsRunBL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDbl"; speed = 0.857143; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbl", 0.025, "AmovPercMrunSrasWpstDl", 0.025, "AmovPercMrunSrasWpstDb", 0.025, "AmovPknlMrunSrasWpstDbl", 0.03}; }; class AmovPercMrunSlowWpstDbl : AmovPercMrunSrasWpstDbl { disableWeapons = "true"; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDbl", 0.025, "AmovPercMrunSlowWpstDl", 0.025, "AmovPercMrunSlowWpstDb", 0.025}; }; class AmovPercMrunSrasWpstDb : AmovPercMrunSrasWpstDf { actions = "PistolStandActionsRunB"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDb"; speed = 0.857143; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDb", 0.025, "AmovPercMrunSrasWpstDbl", 0.025, "AmovPercMrunSrasWpstDbr", 0.025, "AmovPknlMrunSrasWpstDb", 0.03}; }; class AmovPercMrunSlowWpstDb : AmovPercMrunSrasWpstDb { disableWeapons = "true"; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDb", 0.025, "AmovPercMrunSlowWpstDbl", 0.025, "AmovPercMrunSlowWpstDbr", 0.025}; }; class AmovPercMrunSrasWpstDbr : AmovPercMrunSrasWpstDf { actions = "PistolStandActionsRunBR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDbr"; speed = 0.857143; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbr", 0.025, "AmovPercMrunSrasWpstDb", 0.025, "AmovPercMrunSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDbr", 0.03}; }; class AmovPercMrunSlowWpstDbr : AmovPercMrunSrasWpstDbr { disableWeapons = "true"; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDbr", 0.025, "AmovPercMrunSlowWpstDb", 0.025, "AmovPercMrunSlowWpstDr", 0.025}; }; class AmovPercMrunSrasWpstDr : AmovPercMrunSrasWpstDf { actions = "PistolStandActionsRunR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDr"; speed = 0.882353; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDr", 0.025, "AmovPercMrunSrasWpstDbr", 0.025, "AmovPercMrunSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDr", 0.03}; }; class AmovPercMrunSlowWpstDr : AmovPercMrunSrasWpstDr { disableWeapons = "true"; actions = "PistolLowStandActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDr", 0.025, "AmovPercMrunSlowWpstDbr", 0.025, "AmovPercMrunSlowWpstDfr", 0.025}; }; class AmovPercMrunSrasWpstDfr : AmovPercMrunSrasWpstDf { actions = "PistolStandActionsRunFR"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\low\pst\AmovPercMrunSlowWpstDfr"; speed = 0.7; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfr", 0.025, "AmovPercMrunSrasWpstDf", 0.025, "AmovPercMrunSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDfr", 0.03, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDfr", 0.02, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1, "AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; }; class AmovPercMrunSlowWpstDfr : AmovPercMrunSrasWpstDfr { disableWeapons = "true"; actions = "PistolLowStandActions"; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDfr", 0.025, "AmovPercMrunSlowWpstDf", 0.025, "AmovPercMrunSlowWpstDr", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDfr", 0.025}; }; class AmovPknlMwlkSrasWpstDf : AmovPknlMstpSrasWpstDnon { visibleSize = 0.461538; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.461538; duty = 0.1; soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; soundEnabled = "true"; limitGunMovement = 0.6; aimPrecision = 0.15; actions = "PistolKneelActionsWlkF"; walkcycles = 2; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.03, "AmovPknlMwlkSrasWpstDfl", 0.025, "AmovPknlMwlkSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDf", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01}; }; class AmovPknlMwlkSrasWpstDfl : AmovPknlMwlkSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDfl"; speed = 0.8; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; limitGunMovement = 0.6; aimPrecision = 0.15; actions = "PistolKneelActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfl", 0.03, "AmovPknlMwlkSrasWpstDf", 0.025, "AmovPknlMwlkSrasWpstDl", 0.025, "AmovPknlMrunSrasWpstDfl", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01}; }; class AmovPknlMwlkSrasWpstDl : AmovPknlMwlkSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDl"; speed = 1.25; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "PistolKneelActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDl", 0.03, "AmovPknlMwlkSrasWpstDfl", 0.025, "AmovPknlMwlkSrasWpstDbl", 0.025, "AmovPknlMrunSrasWpstDl", 0.025}; }; class AmovPknlMwlkSrasWpstDbl : AmovPknlMwlkSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDbl"; speed = 0.8; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "PistolKneelActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbl", 0.03, "AmovPknlMwlkSrasWpstDl", 0.025, "AmovPknlMwlkSrasWpstDb", 0.025, "AmovPknlMrunSrasWpstDbl", 0.025, "AdthPknlMstpSrasWpstDb_5", 0.01}; }; class AmovPknlMwlkSrasWpstDb : AmovPknlMwlkSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDb"; speed = 0.8; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "PistolKneelActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDb", 0.03, "AmovPknlMwlkSrasWpstDbl", 0.025, "AmovPknlMwlkSrasWpstDbr", 0.025, "AmovPknlMrunSrasWpstDb", 0.025, "AdthPknlMstpSrasWpstDb_5", 0.01}; }; class AmovPknlMwlkSrasWpstDbr : AmovPknlMwlkSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDbr"; speed = 0.8; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "PistolKneelActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDbr", 0.03, "AmovPknlMwlkSrasWpstDb", 0.025, "AmovPknlMwlkSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDbr", 0.025, "AdthPknlMstpSrasWpstDb_5", 0.01}; }; class AmovPknlMwlkSrasWpstDr : AmovPknlMwlkSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDr"; speed = 1.3; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "PistolKneelActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDr", 0.03, "AmovPknlMwlkSrasWpstDbr", 0.025, "AmovPknlMwlkSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDr", 0.025}; }; class AmovPknlMwlkSrasWpstDfr : AmovPknlMwlkSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\pst\AmovPknlMwlkSrasWpstDfr"; speed = 0.9; duty = 0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "PistolKneelActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfr", 0.03, "AmovPknlMwlkSrasWpstDf", 0.025, "AmovPknlMwlkSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDfr", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01}; }; class AmovPknlMrunSrasWpstDf : AmovPercMrunSlowWpstDnon_transition { soundEdge[] = {0.25, 0.5, 0.75, 1}; visibleSize = 0.600122; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDf"; speed = 0.666667; duty = 0.3; soundOverride = "run"; showWeaponAim = "false"; disableWeapon = 1; leaningFactorBeg = 0; leaningFactorEnd = 0; soundEnabled = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; actions = "PistolKneelActionsRunF"; walkcycles = 2; disableWeapons = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDf", 0.03, "AmovPknlMwlkSrasWpstDf", 0.025, "AmovPknlMrunSrasWpstDfl", 0.025, "AmovPknlMrunSrasWpstDfr", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPknlMrunSrasWpstDf : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMrunSlowWpstDf"; speed = 1.5; looped = "false"; ConnectTo[] = {"AmovPknlMrunSrasWpstDf", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01}; }; class AmovPknlMstpSlowWpstDnon_AmovPknlMrunSrasWpstDf : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\low\pst\AmovPknlMstpSlowWpstDnon_AmovPknlMrunSlowWpstDf"; speed = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01}; }; class AmovPknlMrunSrasWpstDfl : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDfl"; speed = 0.666667; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDfl", 0.03, "AmovPknlMwlkSrasWpstDfl", 0.025, "AmovPknlMrunSrasWpstDf", 0.025, "AmovPknlMrunSrasWpstDl", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01}; }; class AmovPknlMrunSrasWpstDl : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDl"; speed = 0.625; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDl", 0.03, "AmovPknlMwlkSrasWpstDl", 0.025, "AmovPknlMrunSrasWpstDfl", 0.025, "AmovPknlMrunSrasWpstDbl", 0.025}; }; class AmovPknlMrunSrasWpstDbl : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDbl"; speed = 0.666667; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDbl", 0.03, "AmovPknlMwlkSrasWpstDbl", 0.025, "AmovPknlMrunSrasWpstDl", 0.025, "AmovPknlMrunSrasWpstDb", 0.025}; }; class AmovPknlMrunSrasWpstDb : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDb"; speed = 0.666667; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDb", 0.03, "AmovPknlMwlkSrasWpstDb", 0.025, "AmovPknlMrunSrasWpstDbl", 0.025, "AmovPknlMrunSrasWpstDbr", 0.025}; }; class AmovPknlMrunSrasWpstDbr : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDbr"; speed = 0.666667; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDbr", 0.03, "AmovPknlMwlkSrasWpstDbr", 0.025, "AmovPknlMrunSrasWpstDb", 0.025, "AmovPknlMrunSrasWpstDr", 0.025}; }; class AmovPknlMrunSrasWpstDr : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDr"; speed = 0.714286; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDr", 0.03, "AmovPknlMwlkSrasWpstDr", 0.025, "AmovPknlMrunSrasWpstDbr", 0.025, "AmovPknlMrunSrasWpstDfr", 0.025}; }; class AmovPknlMrunSrasWpstDfr : AmovPknlMrunSrasWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\pst\AmovPknlMrunSlowWpstDfr"; speed = 0.666667; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; limitGunMovement = 0.1; actions = "PistolKneelActionsRunFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AmovPercMrunSlowWpstDnon_transition", 0.02, "AmovPercMrunSrasWpstDfr", 0.03, "AmovPknlMwlkSrasWpstDfr", 0.025, "AmovPknlMrunSrasWpstDf", 0.025, "AmovPknlMrunSrasWpstDr", 0.025, "AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf", 0.01, "AdthPercMstpSrasWpstDf_2", 0.01, "AdthPercMstpSrasWpstDf_6", 0.01, "AdthPercMstpSrasWpstDf_7", 0.01}; }; class AmovPercMrunSlowWlnrDf : AmovPknlMstpSrasWlnrDnon { actions = "LauncherStandRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.810811; duty = 0.3; disableWeapons = "true"; disableWeaponsLong = "true"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; soundEnabled = "true"; soundOverride = "run"; enableMissile = "false"; canPullTrigger = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; walkcycles = 2; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMrunSrasWlnrDf", 0.03, "AmovPercMrunSlowWlnrDfl", 0.025, "AmovPercMrunSlowWlnrDfr", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDf", 0.025}; }; class AmovPknlMrunSrasWlnrDf : AmovPercMrunSlowWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDf"; speed = 0.857143; actions = "LauncherKneelStpActionsRunF"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wrfl.p3d"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPercMrunSlowWlnrDf", 0.03, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPercMevaSlowWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDf", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDf", 0.03}; }; class AmovPercMrunSlowWlnrDfl : AmovPercMrunSlowWlnrDf { actions = "LauncherStandRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDfl"; speed = 0.7; canPullTrigger = "true"; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDf", 0.025, "AmovPknlMrunSrasWlnrDfl", 0.03, "AmovPercMrunSlowWlnrDl", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDfr", 0.025}; }; class AmovPknlMrunSrasWlnrDfl : AmovPercMrunSlowWlnrDf { actions = "LauncherKneelStpActionsRunFL"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDfl"; speed = 0.857143; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPercMrunSlowWlnrDfl", 0.03, "AmovPknlMrunSrasWlnrDl", 0.025, "AmovPercMevaSlowWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDfl", 0.03}; }; class AmovPercMrunSlowWlnrDl : AmovPercMrunSlowWlnrDf { actions = "LauncherStandRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDl"; speed = 0.810811; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDfl", 0.025, "AmovPknlMrunSrasWlnrDl", 0.03, "AmovPercMrunSlowWlnrDbl", 0.025, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDr", 0.025}; }; class AmovPknlMrunSrasWlnrDl : AmovPercMrunSlowWlnrDl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDl"; speed = 0.833333; actions = "LauncherKneelStpActionsRunL"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPercMrunSlowWlnrDl", 0.03, "AmovPknlMrunSrasWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDl", 0.03}; }; class AmovPercMrunSlowWlnrDbl : AmovPercMrunSlowWlnrDf { actions = "LauncherStandRunBActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDbl"; speed = 0.882353; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDl", 0.025, "AmovPknlMrunSrasWlnrDbl", 0.03, "AmovPercMrunSlowWlnrDb", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbr", 0.025}; }; class AmovPknlMrunSrasWlnrDbl : AmovPercMrunSlowWlnrDbl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDbl"; speed = 1; actions = "LauncherKneelStpActionsRunBL"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDl", 0.025, "AmovPercMrunSlowWlnrDbl", 0.03, "AmovPknlMrunSrasWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "AmovPercMrunSrasWlnrDbl", 0.03}; }; class AmovPercMrunSlowWlnrDb : AmovPercMrunSlowWlnrDf { actions = "LauncherStandRunBActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDb"; speed = 0.882353; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbl", 0.025, "AmovPknlMrunSrasWlnrDb", 0.03, "AmovPercMrunSlowWlnrDbr", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDb", 0.025}; }; class AmovPknlMrunSrasWlnrDb : AmovPercMrunSlowWlnrDb { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDb"; speed = 1; actions = "LauncherKneelStpActionsRunB"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbl", 0.025, "AmovPercMrunSlowWlnrDb", 0.03, "AmovPknlMrunSrasWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "AmovPercMrunSrasWlnrDb", 0.03}; }; class AmovPercMrunSlowWlnrDbr : AmovPercMrunSlowWlnrDf { actions = "LauncherStandRunBActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDbr"; speed = 0.882353; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDb", 0.025, "AmovPknlMrunSrasWlnrDbr", 0.03, "AmovPercMrunSlowWlnrDr", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbl", 0.025}; }; class AmovPknlMrunSrasWlnrDbr : AmovPercMrunSlowWlnrDbr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDbr"; speed = 1; actions = "LauncherKneelStpActionsRunBR"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDb", 0.025, "AmovPercMrunSlowWlnrDbr", 0.03, "AmovPknlMrunSrasWlnrDr", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.025, "AdthPercMrunSlowWlnrDb_1", 0.01, "AmovPercMrunSrasWlnrDbr", 0.03}; }; class AmovPercMrunSlowWlnrDr : AmovPercMrunSlowWlnrDf { actions = "LauncherStandRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDr"; speed = 1.5; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbr", 0.025, "AmovPknlMrunSrasWlnrDr", 0.03, "AmovPercMrunSlowWlnrDfr", 0.025, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDl", 0.025}; }; class AmovPknlMrunSrasWlnrDr : AmovPercMrunSlowWlnrDr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDr"; speed = 0.857143; actions = "LauncherKneelStpActionsRunR"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbr", 0.025, "AmovPercMrunSlowWlnrDr", 0.03, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDr", 0.03}; }; class AmovPercMrunSlowWlnrDfr : AmovPercMrunSlowWlnrDf { actions = "LauncherStandRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDfr"; speed = 0.7; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.1; soundOverride = "run"; soundEnabled = "true"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDf", 0.025, "AmovPercMrunSlowWlnrDr", 0.025, "AmovPknlMrunSrasWlnrDfr", 0.03, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDfl", 0.025}; }; class AmovPknlMrunSrasWlnrDfr : AmovPercMrunSlowWlnrDfr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\run\low\lnr\AmovPknlMrunSlowWlnrDfr"; speed = 0.857143; actions = "LauncherKneelStpActionsRunFR"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPknlMrunSrasWlnrDr", 0.025, "AmovPercMrunSlowWlnrDfr", 0.03, "AmovPercMevaSlowWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.025, "AdthPercMrunSlowWlnrDf_1", 0.01, "AdthPercMrunSlowWlnrDf_2", 0.01, "AmovPercMrunSrasWlnrDfr", 0.03}; }; class AmovPercMevaSlowWlnrDf : AmovPercMrunSlowWlnrDf { actions = "LauncherKneelEvasiveFActions"; duty = 0.6; speed = 1; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPercMevaSlowWlnrDfr", 0.025, "AmovPercMevaSlowWlnrDfl", 0.025}; }; class AmovPercMevaSlowWlnrDfr : AmovPercMevaSlowWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDfr"; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPercMevaSlowWlnrDf", 0.025, "AmovPercMevaSlowWlnrDfl", 0.025}; }; class AmovPercMevaSlowWlnrDfl : AmovPercMevaSlowWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\run\low\lnr\AmovPercMrunSlowWlnrDfl"; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPercMevaSlowWlnrDf", 0.025, "AmovPercMevaSlowWlnrDfr", 0.025}; }; class AmovPknlMwlkSrasWlnrDf : AmovPknlMstpSrasWlnrDnon { visibleSize = 0.400122; actions = "LauncherKneelActionsWlkF"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDf"; speed = 0.95; duty = 0.2; soundOverride = "walk"; leaningFactorBeg = 0.75; leaningFactorEnd = 0.75; soundEnabled = "true"; canPullTrigger = "true"; limitGunMovement = 0.6; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDf", 0.03, "AmovPercMwlkSrasWlnrDf", 0.03}; }; class AmovPknlMwlkSrasWlnrDfl : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDfl"; speed = 0.9; canPullTrigger = "true"; duty = 0.2; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherKneelActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDfr", 0.03, "AmovPercMwlkSrasWlnrDfl", 0.03}; }; class AmovPknlMwlkSrasWlnrDl : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDl"; speed = 1.2; canPullTrigger = "true"; duty = 0.2; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherKneelActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDl", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDr", 0.03, "AmovPercMwlkSrasWlnrDl", 0.03}; }; class AmovPknlMwlkSrasWlnrDbl : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDbl"; speed = 0.9; canPullTrigger = "true"; duty = 0.2; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherKneelActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDbr", 0.03, "AmovPercMwlkSrasWlnrDbl", 0.03}; }; class AmovPknlMwlkSrasWlnrDb : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDb"; speed = 0.9; canPullTrigger = "true"; duty = 0.2; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherKneelActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDb", 0.03, "AmovPercMwlkSrasWlnrDb", 0.03}; }; class AmovPknlMwlkSrasWlnrDbr : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDbr"; speed = 0.8; canPullTrigger = "true"; duty = 0.2; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherKneelActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDbl", 0.03, "AmovPercMwlkSrasWlnrDbr", 0.03}; }; class AmovPknlMwlkSrasWlnrDr : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDr"; speed = 1.2; canPullTrigger = "true"; duty = 0.2; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherKneelActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDr", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDl", 0.03, "AmovPercMwlkSrasWlnrDr", 0.03}; }; class AmovPknlMwlkSrasWlnrDfr : AmovPknlMwlkSrasWlnrDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\Wlk\ras\lnr\AmovPknlMwlkSrasWlnrDfr"; speed = 0.75; canPullTrigger = "true"; duty = 0.2; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherKneelActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AmovPknlMrunSrasWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.025, "AdthPknlMwlkSrasWlnrDf_1", 0.01, "AdthPknlMwlkSrasWlnrDf_2", 0.01, "AmovPercMwlkSlowWlnrDfl", 0.03, "AmovPercMwlkSrasWlnrDfr", 0.03}; }; class AmovPknlMwlkSnonWnonDbr : AmovPknlMwlkSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondbr"; speed = 0.29703; actions = "CivilKneelActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDbr", 0.03, "AmovPknlMwlkSnonWnonDb", 0.025, "AmovPknlMwlkSnonWnonDr", 0.025, "AmovPknlMrunSnonWnonDbr", 0.025}; }; class AmovPknlMwlkSnonWnonDbl : AmovPknlMwlkSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondbl"; speed = 0.29703; actions = "CivilKneelActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDbl", 0.03, "AmovPknlMwlkSnonWnonDb", 0.025, "AmovPknlMwlkSnonWnonDl", 0.025, "AmovPknlMrunSnonWnonDbl", 0.025}; }; class AmovPknlMwlkSnonWnonDl : AmovPknlMwlkSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondl"; speed = 0.29703; actions = "CivilKneelActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDl", 0.03, "AmovPknlMwlkSnonWnonDbl", 0.025, "AmovPknlMwlkSnonWnonDfl", 0.025, "AmovPknlMrunSnonWnonDl", 0.025}; }; class AmovPknlMwlkSnonWnonDr : AmovPknlMwlkSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondr"; speed = 0.3; actions = "CivilKneelActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDr", 0.03, "AmovPknlMwlkSnonWnonDbr", 0.025, "AmovPknlMwlkSnonWnonDfr", 0.025, "AmovPknlMrunSnonWnonDr", 0.025}; }; class AmovPknlMwlkSnonWnonDfr : AmovPknlMwlkSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondfr"; speed = 0.337079; actions = "CivilKneelActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr", 0.03, "AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMwlkSnonWnonDf", 0.025, "AmovPknlMwlkSnonWnonDr", 0.025, "AmovPknlMrunSnonWnonDfr", 0.025}; }; class AmovPknlMwlkSnonWnonDfl : AmovPknlMwlkSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondfl"; speed = 0.337079; actions = "CivilKneelActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDfl", 0.03, "AmovPknlMwlkSnonWnonDf", 0.025, "AmovPknlMwlkSnonWnonDl", 0.025, "AmovPknlMrunSnonWnonDfl", 0.025}; }; class AmovPknlMstpSnonWnonDnon_AmovPknlMrunSnonWnonDf : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPknlMrunSnonWnonDf"; speed = 1; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMrunSnonWnonDfl", 0.025, "AmovPknlMrunSnonWnonDfr", 0.025}; }; class AmovPknlMrunSnonWnonDfl : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; speed = 0.666667; actions = "CivilKneelActionsRunFL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWnonDfl", 0.03, "AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.01, "AmovPknlMrunSnonWnonDf", 0.025, "AmovPknlMwlkSnonWnonDfl", 0.025, "AmovPknlMrunSnonWnonDl", 0.025}; }; class AmovPknlMrunSnonWnonDl : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; speed = 0.625; actions = "CivilKneelActionsRunL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDl", 0.03, "AmovPknlMwlkSnonWnonDl", 0.025, "AmovPknlMrunSnonWnonDfl", 0.025, "AmovPknlMrunSnonWnonDbl", 0.025}; }; class AmovPknlMrunSnonWnonDbl : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; speed = 0.666667; actions = "CivilKneelActionsRunBL"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDbl", 0.03, "AmovPknlMwlkSnonWnonDbl", 0.025, "AmovPknlMrunSnonWnonDl", 0.025, "AmovPknlMrunSnonWnonDb", 0.025}; }; class AmovPknlMrunSnonWnonDbr : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbr"; speed = 0.666667; actions = "CivilKneelActionsRunBR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDbr", 0.03, "AmovPknlMwlkSnonWnonDbr", 0.025, "AmovPknlMrunSnonWnonDb", 0.025, "AmovPknlMrunSnonWnonDr", 0.025}; }; class AmovPknlMrunSnonWnonDr : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; speed = 0.714286; actions = "CivilKneelActionsRunR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDr", 0.03, "AmovPknlMwlkSnonWnonDr", 0.025, "AmovPknlMrunSnonWnonDbr", 0.025, "AmovPknlMrunSnonWnonDfr", 0.025}; }; class AmovPknlMrunSnonWnonDfr : AmovPknlMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; speed = 0.666667; actions = "CivilKneelActionsRunFR"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.01, "AmovPercMrunSnonWnonDfr", 0.03, "AmovPknlMrunSnonWnonDf", 0.025, "AmovPknlMwlkSnonWnonDfr", 0.025, "AmovPknlMrunSnonWnonDr", 0.025}; }; class AmovPpneMrunSlowWrflDf : AmovPpneMstpSrasWrflDnon { visibleSize = 0.150123; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDf"; speed = 0.5; soundOverride = "crawl"; duty = 0.2; showWeaponAim = "false"; disableWeapons = "true"; soundEnabled = "true"; limitGunMovement = "false"; legs = "wholeBody"; aiming = "empty"; aimingBody = "empty"; leaning = "empty"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; actions = "RifleProneActionsRunF"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfl", 0.025, "AmovPpneMrunSlowWrflDfr", 0.025, "AmovPpneMsprSlowWrflDf", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMrunSlowWrflDfl : AmovPpneMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDfl"; speed = 0.6; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDf", 0.025, "AmovPpneMrunSlowWrflDl", 0.025, "AmovPpneMsprSlowWrflDfl", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMrunSlowWrflDl : AmovPpneMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDl"; speed = 0.8; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfl", 0.025, "AmovPpneMrunSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDl", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01}; }; class AmovPpneMrunSlowWrflDbl : AmovPpneMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDbl"; speed = 0.7; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDl", 0.025, "AmovPpneMrunSlowWrflDb", 0.025, "AmovPpneMsprSlowWrflDbl", 0.025, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMrunSlowWrflDb : AmovPpneMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDb"; speed = 0.4; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbl", 0.025, "AmovPpneMrunSlowWrflDbr", 0.025, "AmovPpneMsprSlowWrflDb", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMrunSlowWrflDbr : AmovPpneMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDbr"; speed = 0.6; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDb", 0.025, "AmovPpneMrunSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDbr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMrunSlowWrflDr : AmovPpneMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDr"; speed = 1; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbr", 0.025, "AmovPpneMrunSlowWrflDfr", 0.025, "AmovPpneMsprSlowWrflDr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMrunSlowWrflDfr : AmovPpneMrunSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\Rfl\AmovPpneMrunSlowWrflDfr"; speed = 0.6; duty = 0.2; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDf", 0.025, "AmovPpneMrunSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDfr", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDf : AmovPpneMrunSlowWrflDf { visibleSize = 0.200123; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDf.rtm"; speed = 1.05; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDf", 0.025, "AmovPpneMsprSlowWrflDfl", 0.025, "AmovPpneMsprSlowWrflDfr", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDbl : AmovPpneMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDbl.rtm"; speed = 1.44; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDl", 0.025, "AmovPpneMsprSlowWrflDb", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDl : AmovPpneMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDl.rtm"; speed = 1.68; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDl", 0.025, "AmovPpneMsprSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDfl", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDr : AmovPpneMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDr.rtm"; speed = 1.92; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDbr", 0.025, "AmovPpneMsprSlowWrflDfr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDbr : AmovPpneMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDbr.rtm"; speed = 1.26; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDbr", 0.025, "AmovPpneMsprSlowWrflDr", 0.025, "AmovPpneMsprSlowWrflDb", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDb : AmovPpneMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDb.rtm"; speed = 0.88; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDb", 0.025, "AmovPpneMsprSlowWrflDbl", 0.025, "AmovPpneMsprSlowWrflDbr", 0.025, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDf_injured : AmovPpneMstpSrasWrflDnon_injured { actions = "InjuredManActionsRfl"; speed = 0.5; showWeaponAim = "false"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; limitGunMovement = "false"; soundOverride = "crawl"; duty = 2.6; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; }; class AmovPpneMsprSlowWrflDfl : AmovPpneMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDfl.rtm"; speed = 1.22; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfl", 0.025, "AmovPpneMsprSlowWrflDf", 0.025, "AmovPpneMsprSlowWrflDl", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMsprSlowWrflDfr : AmovPpneMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\spr\low\Rfl\AmovPpneMsprSlowWrflDfr.rtm"; speed = 1.16; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.697171; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02, "AmovPpneMrunSlowWrflDfr", 0.025, "AmovPpneMsprSlowWrflDf", 0.025, "AmovPpneMsprSlowWrflDr", 0.025, "AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf", 0.05, "AdthPpneMstpSlowWrflDf_1", 0.01, "AdthPpneMstpSlowWrflDf_2", 0.01}; }; class AmovPpneMrunSlowWpstDf : AmovPpneMstpSrasWpstDnon { visibleSize = 0.150123; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDf"; speed = 1; soundOverride = "crawl"; duty = 0.4; showWeaponAim = "false"; disableWeapons = "true"; limitGunMovement = "false"; soundEnabled = "true"; legs = "wholeBody"; leaning = "empty"; aimingBody = "empty"; aiming = "empty"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDl", 0.025, "AmovPpneMrunSlowWpstDfr", 0.025, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.01}; }; class AmovPpneMrunSlowWpstDfl : AmovPpneMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDfl"; speed = 0.93; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDl", 0.025, "AmovPpneMrunSlowWpstDb", 0.025, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.01}; }; class AmovPpneMrunSlowWpstDl : AmovPpneMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDl"; speed = 1.4; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDf", 0.025, "AmovPpneMrunSlowWpstDfl", 0.025}; }; class AmovPpneMrunSlowWpstDbl : AmovPpneMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDbl"; speed = 1; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDb", 0.025, "AmovPpneMrunSlowWpstDbr", 0.025}; }; class AmovPpneMrunSlowWpstDb : AmovPpneMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDb"; speed = 0.73; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDfl", 0.025, "AmovPpneMrunSlowWpstDbl", 0.025}; }; class AmovPpneMrunSlowWpstDbr : AmovPpneMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDbr"; speed = 1.05; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDbl", 0.025, "AmovPpneMrunSlowWpstDr", 0.025}; }; class AmovPpneMrunSlowWpstDr : AmovPpneMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDr"; speed = 1.25; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDbr", 0.025, "AmovPpneMrunSlowWpstDfr", 0.025}; }; class AmovPpneMrunSlowWpstDfr : AmovPpneMrunSlowWpstDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\low\pst\AmovPpneMrunSlowWpstDfr"; speed = 1; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02, "AmovPpneMrunSlowWpstDf", 0.025, "AmovPpneMrunSlowWpstDr", 0.025, "AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf", 0.01}; }; class AmovPpneMrunSnonWnonDf : AmovPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDf"; speed = 0.9; duty = 0.3; soundOverride = "crawl"; leaningFactorBeg = 0; leaningFactorEnd = 0; soundEnabled = "true"; legs = "wholeBody"; aimingBody = "empty"; leaning = "empty"; aiming = "empty"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDfl", 0.025, "AmovPpneMrunSnonWnonDfr", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMrunSnonWnonDfl : AmovPpneMrunSnonWnonDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDfl"; speed = 1; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDf", 0.025, "AmovPpneMrunSnonWnonDl", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMrunSnonWnonDl : AmovPpneMrunSnonWnonDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDl"; speed = 1.5; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDfl", 0.025, "AmovPpneMrunSnonWnonDbl", 0.025, "", "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMrunSnonWnonDbl : AmovPpneMrunSnonWnonDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDbl"; speed = 1; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDl", 0.025, "AmovPpneMrunSnonWnonDb", 0.025, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMrunSnonWnonDb : AmovPpneMrunSnonWnonDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDb"; speed = 0.65; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDbl", 0.025, "AmovPpneMrunSnonWnonDbr", 0.025, "", "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMrunSnonWnonDbr : AmovPpneMrunSnonWnonDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDbr"; speed = 0.9; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDb", 0.025, "AmovPpneMrunSnonWnonDr", 0.025, "", "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMrunSnonWnonDr : AmovPpneMrunSnonWnonDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDr"; speed = 1.4; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDbr", 0.025, "AmovPpneMrunSnonWnonDfr", 0.025, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMrunSnonWnonDfr : AmovPpneMrunSnonWnonDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\run\non\non\AmovPpneMrunSnonWnonDfr"; speed = 1.05; duty = 0.3; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMrunSnonWnonDf", 0.025, "AmovPpneMrunSnonWnonDr", 0.025, "AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf", 0.05, "", "AdthPpneMstpSnonWnonDnon", 0.01}; }; class WeaponMagazineReloadStand : Default { visibleSize = 0.750124; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\rld\rfl\AwopPercMstpSrldWrflDnon.rtm"; looped = "false"; speed = 0.4; soundEnabled = "false"; disableWeapons = "true"; duty = -1; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class WeaponMagazineReloadKneel : WeaponMagazineReloadStand { visibleSize = 0.350124; actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\rld\rfl\AwopPknlMstpSrldWrflDnon.rtm"; speed = 0.4; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wrfl.p3d"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSrasWrflDnon_2", 0.01}; }; class WeaponMagazineReloadProne : WeaponMagazineReloadStand { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\rld\rfl\AwopPpneMstpSrldWrflDnon.rtm"; visibleSize = 0.125012; aimPrecision = 0.5; speed = 0.27; onLandBeg = "true"; onLandEnd = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; weaponIK = 1; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01, "AdthPpneMstpSrasWrflDnon_2", 0.01}; }; class PistolMagazineReloadStand : Default { visibleSize = 0.750124; actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\rld\pst\AwopPercMstpSrldWpstDnon.rtm"; looped = "false"; speed = 0.750124; soundEnabled = "false"; disableWeapons = "true"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; duty = -1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01, "AdthPercMstpSrasWpstDnon_3", 0.01, "AdthPercMstpSrasWpstDnon_5", 0.01}; }; class PistolMagazineReloadKneel : PistolMagazineReloadStand { visibleSize = 0.350124; actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\rld\pst\AwopPknlMstpSrldWpstDnon.rtm"; speed = 0.32; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wrfl.p3d"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01, "AdthPknlMstpSrasWpstDnon_2", 0.01, "AdthPknlMstpSrasWpstDnon_4", 0.01, "AdthPknlMstpSrasWpstDnon_6", 0.01}; }; class PistolMagazineReloadProne : PistolMagazineReloadStand { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\rld\pst\AwopPpneMstpSrldWpstDnon.rtm"; visibleSize = 0.125012; aimPrecision = 0.5; speed = 0.6; onLandBeg = "true"; onLandEnd = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01, "AdthPpneMstpSrasWpstDnon_2", 0.01}; }; class LauncherReloadKneel : Default { visibleSize = 0.350124; actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\rld\lnr\AwopPknlMstpSrldWlnrDnon.rtm"; looped = "false"; speed = 0.25; soundEnabled = "false"; disableWeapons = "true"; aiming = "aimingLauncher"; aimingBody = "aimingUpLauncher"; duty = -1; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWlnrDnon_1", 0.01, "AdthPercMstpSlowWlnrDnon_2", 0.01, "AdthPknlMwlkSrasWlnrDf_1", 0.01}; }; class LauncherReloadStand : LauncherReloadKneel { file = "\ca\anims\characters\data\anim\sdr\wop\erc\stp\rld\lnr\awoppercmstpsrldwlnrdnon.rtm"; actions = "LauncherStandStpActions"; speed = 0.4; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01}; }; class TransAnimBase_noIK : TransAnimBase { leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon"; speed = 2; actions = "PistolKneelActions"; visibleSize = 0.3; ConnectTo[] = {"AmovPknlMstpSlowWpstDnon", 0.02}; InterpolateTo[] = {}; }; class amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon : amovpknlmstpsraswpstdnon_amovpknlmstpslowwpstdnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\pst\amovpknlmstpslowwpstdnon_amovpknlmstpsraswpstdnon"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; class amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon"; actions = "PistolKneelActions"; disableWeaponsLong = "true"; showWeaponAim = "false"; enableBinocular = "true"; enableOptics = -1; limitGunMovement = 0.1; showHandGun = "true"; speed = 1; ConnectTo[] = {"amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end", 0.02}; InterpolateTo[] = {"amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon_end", 0.02}; }; class amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon : amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon"; showHandGun = "false"; ConnectTo[] = {"amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon_end", 0.02}; InterpolateTo[] = {"amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end", 0.02}; }; class amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon_end : amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon_end"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon", 0.02}; }; class amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end : amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\pst\amovpknlmstpsraswpstdnon_amovpknlmstpsnonwnondnon_end"; showHandGun = "false"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon", 0.02}; }; class AmovPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon : TransAnimBase { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\erc\stp\low\pst\AmovPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon"; actions = "PistolStandActions"; speed = 2; showHandGun = "true"; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon", 0.02}; }; class AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon : TransAnimBase { file = "\Ca\Anims\Characters\data\Anim\sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSlowWpstDnon"; actions = "PistolLowStandActions"; speed = 2; showHandGun = "true"; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSlowWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon", 0.02}; }; class amovpercmstpslowwlnrdnon_amovpercmstpsraswlnrdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon_amovpercmstpsraswlnrdnon.rtm"; actions = "LauncherStandStpActions"; speed = 3; interpolationRestart = 2; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; weaponIK = 4; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.01}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon_amovpercmstpslowwlnrdnon", 0.02}; }; class amovpercmstpsraswlnrdnon_amovpercmstpslowwlnrdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpslowwlnrdnon.rtm"; actions = "LauncherStandStpActions"; speed = 3; interpolationRestart = 2; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; weaponIK = 4; ConnectTo[] = {"amovpercmstpslowwlnrdnon", 0.01}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpslowwlnrdnon_amovpercmstpsraswlnrdnon", 0.02}; }; class amovpercmstpsraswlnrdnon_amovpercmstpsraswrfldnon : TransAnimBase_noIK { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsraswrfldnon.rtm"; actions = "RifleStandActions"; speed = 0.3; disableWeapons = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKEnd = "false"; leaningFactorEnd = 1; leaningFactorBeg = 0.5; rightHandIKCurve[] = {0.2, 1, 0.25, 0}; leftHandIKCurve[] = {0.1, 1, 0.15, 0}; weaponIK = 4; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.01}; InterpolateTo[] = {"amovpercmstpsraswrfldnon_amovpercmstpsraswlnrdnon", 0.015, "AdthPercMstpSrasWrflDnon_32", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_rS0", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01}; }; class amovpercmstpsraswrfldnon_amovpercmstpsraswlnrdnon : TransAnimBase_noIK { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\rfl\amovpercmstpsraswrfldnon_amovpercmstpsraswlnrdnon.rtm"; actions = "LauncherStandStpActions"; speed = 0.4; disableWeapons = "true"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; leftHandIKBeg = "false"; leftHandIKEnd = "false"; leaningFactorBeg = 1; leaningFactorEnd = 0.5; rightHandIKCurve[] = {0.76, 0, 0.81, 1}; leftHandIKCurve[] = {0.85, 0, 0.9, 1}; weaponIK = 4; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.01}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon_amovpercmstpsraswrfldnon", 0.015, "adthpercmstpsraswlnrdnon_2", 0.01}; }; class amovpercmstpsraswlnrdnon_amovpknlmstpsraswlnrdnon : TransAnimBase { actions = "LauncherKneelStpActions"; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpknlmstpsraswlnrdnon.rtm"; speed = 1.2; interpolationRestart = 2; soundOverride = "laydown"; soundEnabled = "true"; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; weaponIK = 4; duty = 0.25; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"amovpknlmstpsraswlnrdnon_amovpercmstpsraswlnrdnon", 0.02}; }; class amovpknlmstpsraswlnrdnon_amovpercmstpsraswlnrdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\lnr\amovpknlmstpsraswlnrdnon_amovpercmstpsraswlnrdnon.rtm"; actions = "LauncherStandStpActions"; speed = 1.2; interpolationRestart = 2; soundOverride = "standup"; soundEnabled = "true"; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; weaponIK = 4; duty = 0.5; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon_amovpknlmstpsraswlnrdnon", 0.02}; }; class AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.400125; actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon.rtm"; speed = 1.2; leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; enableOptics = "true"; soundOverride = "laydown"; soundEnabled = "true"; weaponIK = 1; headBobStrength = 0.512438; duty = 0.25; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon : AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon { actions = "RifleKneelLowActions"; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\rfl\amovpercmstpslowwrfldnon_amovpknlmstpslowwrfldnon.rtm"; speed = 1; soundOverride = "laydown"; soundEnabled = "true"; disableWeapons = "true"; disableWeaponsLong = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.01}; }; class AmovPercMstpSrasWrflDnon_AmovPknlMstpSlowWrflDnon : AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon { actions = "RifleStandActions_gear"; interpolationRestart = "true"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon_gear", 0.02, "AmovPercMstpSrasWrflDnon_diary", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.300125; actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon.rtm"; speed = 0.6; soundOverride = "laydown"; onLandBeg = "false"; onLandEnd = "true"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; duty = 0.5; enableOptics = "true"; leftHandIKBeg = "false"; leftHandIKCurve[] = {0, 1, 0.075, 0, 0.725, 0, 0.8, 1}; rightHandIKCurve[] = {1}; leftHandIKEnd = "false"; soundEnabled = "true"; headBobStrength = 0.512438; weaponIK = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon", 0.02, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPercMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon : TransAnimBase { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPpneMstpSrasWrflDnon.rtm"; speed = 0.652174; soundOverride = "laydown"; onLandBeg = "false"; onLandEnd = "true"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {0.05, 1, 0.125, 0, 0.7, 0, 0.775, 1}; rightHandIKCurve[] = {1}; leftHandIKEnd = "false"; soundEnabled = "true"; weaponIK = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon : TransAnimBase { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon.rtm"; speed = 1.6; leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; weaponIK = 1; disableWeaponsLong = "true"; disableWeapons = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon", 0.01, "AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon : TransAnimBase { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon.rtm"; speed = 1.5; leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; weaponIK = 1; disableWeapons = "true"; disableWeaponsLong = "true"; looped = "false"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.01}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class amovpknlmstpsraswrfldnon_amovpknlmstpslowwrfldnon : AmovPercMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon { actions = "RifleKneelActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSlowWrflDnon"; soundEnabled = "false"; disableWeapons = "true"; ConnectTo[] = {"AmovPknlMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"amovpknlmstpslowwrfldnon_amovpknlmstpsraswrfldnon", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class amovpknlmstpslowwrfldnon_amovpknlmstpsraswrfldnon : amovpknlmstpsraswrfldnon_amovpknlmstpslowwrfldnon { actions = "RifleKneelActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\mov\knl\stp\low\rfl\AmovPknlMstpSlowWrflDnon_AmovPknlMstpSrasWrflDnon"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"amovpknlmstpsraswrfldnon_amovpknlmstpslowwrfldnon", 0.02}; }; class AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon : TransAnimBase { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\low\rfl\AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon.rtm"; speed = 1.05; soundOverride = "laydown"; enableDirectControl = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; soundEnabled = "true"; duty = 2; interpolationRestart = "true"; ConnectTo[] = {"AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon_2", 0.01}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon_2 : AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\low\rfl\AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon_2.rtm"; speed = 1.1; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; leaningFactorBeg = 0; leaningFactorEnd = 0; soundEnabled = "true"; interpolationRestart = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon : TransAnimBase { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon"; speed = 0.7; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; enableDirectControl = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = "true"; soundEnabled = "true"; duty = 2; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.600125; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon.rtm"; speed = 1.15; leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; enableOptics = "true"; soundOverride = "standup"; soundEnabled = "true"; weaponIK = 1; headBobStrength = 0.512438; duty = 0.5; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPknlMstpSlowWrflDnon_AmovPercMstpSrasWrflDnon : AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon { interpolationRestart = "true"; disableWeapons = "true"; disableWeaponsLong = "true"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.150125; actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon.rtm"; speed = 0.6; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; enableOptics = "true"; leftHandIKCurve[] = {0.05, 1, 0.125, 0, 0.7, 0, 0.775, 1}; rightHandIKCurve[] = {1}; leftHandIKBeg = "false"; leftHandIKEnd = "false"; soundEnabled = "true"; duty = 0.25; weaponIK = 1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMsprSrasWrflDf : TransAnimBase { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPercMsprSlowWrflDf.rtm"; speed = 2.07; enableDirectControl = 0; leaningFactorBeg = 1; leaningFactorEnd = 0; soundOverride = "sprint"; soundEnabled = "true"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPercMsprSrasWrflDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPercMsprSrasWrflDf_2 : AmovPknlMstpSrasWrflDnon_AmovPknlMsprSrasWrflDf { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2"; speed = 1.5; interpolationSpeed = 0.5; interpolationRestart = "true"; soundOverride = "sprint"; soundEnabled = "true"; relSpeedMax = 1.09651; relSpeedMin = 0.697171; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDf", 0.02, "AmovPercMrunSlowWrflDfl", 0.02, "AmovPercMrunSlowWrflDfr", 0.02, "AmovPercMwlkSrasWrflDf", 0.02, "AmovPercMwlkSrasWrflDfl", 0.02, "AmovPercMwlkSrasWrflDfr", 0.02, "AmovPercMrunSrasWrflDf", 0.02, "AmovPercMrunSrasWrflDfl", 0.02, "AmovPercMrunSrasWrflDfr", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDfl", 0.02, "AmovPercMevaSrasWrflDfr", 0.02, "AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.600125; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon.rtm"; speed = 0.5; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; duty = 1; enableOptics = "true"; leftHandIKBeg = "false"; leftHandIKCurve[] = {0, 1, 0.075, 0, 0.45, 0, 0.55, 1}; rightHandIKCurve[] = {1}; weaponIK = 1; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf : TransAnimBase { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf"; speed = 1; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; enableDirectControl = 0; leaningFactorBeg = 0; leaningFactorEnd = 0; duty = 2; soundEnabled = "true"; interpolationRestart = "true"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2 : AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2"; speed = 0.1; onLandBeg = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.025, "AmovPercMstpSrasWrflDnon", 0.025, "AmovPercMrunSlowWrflDf", 0.02, "AmovPercMrunSrasWrflDf", 0.02, "AmovPercMevaSrasWrflDf", 0.02, "AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPknlMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon : AmovPknlMstpSrasWrflDnon_AmovPercMstpSrasWrflDnon { actions = "RifleLowStandActions"; file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\low\rfl\amovpknlmstpslowwrfldnon_amovpercmstpslowwrfldnon.rtm"; speed = 0.95; soundOverride = "standup"; soundEnabled = "true"; disableWeapons = "true"; disableWeaponsLong = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_AmovPknlMstpSlowWrflDnon", 0.005}; }; class AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.250125; actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon.rtm"; speed = 0.6; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; enableOptics = "true"; leftHandIKBeg = "false"; leftHandIKCurve[] = {0.05, 1, 0.125, 0, 0.6, 0, 0.675, 1}; rightHandIKCurve[] = {1}; weaponIK = 1; soundEnabled = "true"; duty = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon : TransAnimBase { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon.rtm"; speed = 1.8; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; enableOptics = 2; soundOverride = "laydown"; soundEnabled = "true"; duty = 0.25; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon : TransAnimBase { actions = "PistolRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\low\pst\AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon.rtm"; speed = 0.95; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; enableDirectControl = 0; soundEnabled = "true"; interpolationRestart = "true"; duty = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon_2", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWpstDf_2", 0.01}; }; class AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon_2 : AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\low\pst\AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon_2.rtm"; speed = 1.6; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; soundEnabled = "true"; soundOverride = "laydown"; duty = 2; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon : TransAnimBase { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.8; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; soundEnabled = "true"; duty = 0.5; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon : TransAnimBase { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon"; speed = 1.2; soundOverride = "standup"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; leaningFactorEnd = 1; interpolationRestart = 2; enableOptics = 2; soundEnabled = "true"; duty = 0.5; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf : TransAnimBase { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPercMsprSlowWpstDf"; speed = 3.71; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; enableDirectControl = 0; soundOverride = "standup"; soundEnabled = "true"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf_2", 0.01}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf_2 : AmovPknlMstpSrasWpstDnon_AmovPercMsprSrasWpstDf { actions = "PistolRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2"; speed = 1.48; soundOverride = "standup"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMevaSrasWpstDf", 0.02}; InterpolateTo[] = {"AmovPercMevaSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDf_2", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon : TransAnimBase { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon.rtm"; speed = 0.61; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; soundEnabled = "true"; duty = 0.25; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon : TransAnimBase { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPercMstpSrasWpstDnon"; speed = 0.5; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; soundEnabled = "true"; duty = 1; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon : TransAnimBase { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPknlMstpSrasWpstDnon"; speed = 0.61; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; soundEnabled = "true"; duty = 0.5; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf : TransAnimBase { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf"; speed = 1.31; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; enableDirectControl = 0; soundEnabled = "true"; interpolationRestart = "true"; duty = 2; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2 : AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf { actions = "PistolRunFActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPercMsprSlowWpstDf_2"; speed = 2.17; soundOverride = "standup"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMrunSrasWpstDf", 0.02, "AmovPercMevaSrasWpstDf", 0.02}; InterpolateTo[] = {"AmovPercMrunSrasWpstDf", 0.02, "AmovPercMevaSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDf_2", 0.01}; }; class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle : TransAnimBase_noIK { actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle"; speed = 1; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non : AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle { actions = "BinocKneelCivilActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02}; }; class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr : TransAnimBase_noIK { actions = "BinocKneelLnrActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle : TransAnimBase_noIK { actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle"; speed = 0.75; onLandBeg = "false"; onLandEnd = "true"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr : AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle { actions = "BinocProneLnrActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle : TransAnimBase { actions = "BinocStandRflActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPercMstpSoptWbinDnon_rifle"; speed = 1; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AdthPercMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non : AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle { actions = "BinocStandCivilActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02}; }; class AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr : AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle { actions = "BinocStandLnrActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle : TransAnimBase { actions = "BinocProneRflActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPpneMstpSoptWbinDnon_rifle"; speed = 0.7; onLandBeg = "false"; onLandEnd = "true"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr : AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle { actions = "BinocProneLnrActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non : AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle { actions = "BinocProneCivilActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02}; }; class AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle : TransAnimBase_noIK { actions = "BinocStandRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle"; speed = 0.6; onLandBeg = "true"; onLandEnd = "false"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AdthPercMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr : AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle { actions = "BinocStandLnrActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle : TransAnimBase { actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle"; speed = 0.6; onLandBeg = "true"; onLandEnd = "false"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr : AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle { actions = "BinocKneelLnrActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non : AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle { actions = "BinocKneelCivilActions"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02}; }; class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst : TransAnimBase_noIK { actions = "BinocKneelPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_una"; speed = 1; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst : TransAnimBase_noIK { actions = "BinocPronePstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_una"; speed = 0.65; onLandBeg = "false"; onLandEnd = "true"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst : TransAnimBase { actions = "BinocStandPstActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPercMstpSoptWbinDnon_una"; speed = 1; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst : TransAnimBase { actions = "BinocPronePstActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AwopPpneMstpSoptWbinDnon_una"; speed = 0.8; onLandBeg = "false"; onLandEnd = "true"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; leaningFactorBeg = 1; leaningFactorEnd = 0; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst : TransAnimBase { actions = "BinocStandPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_una"; speed = 0.73; onLandBeg = "true"; onLandEnd = "false"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst : TransAnimBase { actions = "BinocKneelPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_una"; speed = 0.7; onLandBeg = "true"; onLandEnd = "false"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non : TransAnimBase_noIK { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_una"; speed = 0.87; onLandBeg = "false"; onLandEnd = "true"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non : TransAnimBase { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_una"; speed = 0.87; onLandBeg = "true"; onLandEnd = "false"; canPullTrigger = "false"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; class AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon : TransAnimBase { actions = "CivilKneelActions"; file = "\dayz_anim\zmb\zmbStand_zmbKneel"; speed = 0.6; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpDefault"; soundOverride = "standup"; limitGunMovement = 0.1; duty = 0.5; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02, "AmovPercMstpSnonWnonDnon_gear", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPknlMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon : TransAnimBase { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon.rtm"; speed = 0.483871; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; duty = 0.5; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2 : AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2"; speed = 1.2; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon : TransAnimBase { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon.rtm"; speed = 0.588235; onLandBeg = "false"; onLandEnd = "true"; soundOverride = "laydown"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; duty = 0.25; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.02, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon : TransAnimBase { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon.rtm"; speed = 0.4; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; duty = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon : TransAnimBase { actions = "CivilKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon.rtm"; speed = 0.447761; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; leaningFactorBeg = 0; leaningFactorEnd = 1; interpolationRestart = 2; duty = 0.5; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AdthPknlMstpSnonWnonDnon_1", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf : TransAnimBase { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf"; speed = 1.06; onLandBeg = "true"; onLandEnd = "false"; soundOverride = "standup"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 0; interpolationRestart = "true"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2", 0.01}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2 : AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2"; speed = 1.32; soundOverride = "sprint"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMevaSnonWnonDf", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon : TransAnimBase { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon.rtm"; speed = 0.8; disableWeapons = "true"; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end", 0.02, "AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end : AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.8; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon : TransAnimBase { visibleSize = 0.350125; actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon"; speed = 0.78; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; soundEnabled = "false"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end : AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end"; speed = 1.6; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; soundEnabled = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon : TransAnimBase { visibleSize = 0.125013; actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.65; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; soundOverride = ""; soundEnabled = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end", 0.02, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end : AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end"; speed = 1.3; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; soundOverride = ""; soundEnabled = "false"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon : TransAnimBase { actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon"; speed = 0.32; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKEnd = "false"; rightHandIKCurve[] = {0.7, 0, 0.75, 1}; leftHandIKCurve[] = {0.9, 0, 0.95, 1}; soundEnabled = "false"; leaningFactorBeg = 1; leaningFactorEnd = 0.5; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AdthPknlMwlkSrasWlnrDf_1", 0.01}; }; class AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon : TransAnimBase_noIK { actions = "BinocStandRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon"; speed = 0.7; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end : AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end"; speed = 0.76; showItemInHand = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon", 0.01, "AdthPercMstpSlowWrflDnon_binocular", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon : TransAnimBase { visibleSize = 0.350125; actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon"; speed = 0.94; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon_end", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end : AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon { actions = "BinocKneelRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end"; speed = 1.56; showItemInHand = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon", 0.01, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon : TransAnimBase { visibleSize = 0.125013; actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon"; speed = 0.66; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end", 0.01, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end : AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon { actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end"; speed = 0.92; showItemInHand = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon", 0.01, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; }; class AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon : TransAnimBase { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon"; speed = 0.39; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPpneMstpSrasWrflDnon_AmovPpneMstpSnonWnonDnon : TransAnimBase { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.35; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; soundOverride = ""; soundEnabled = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon : TransAnimBase { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon"; speed = 1.8; disableWeapons = "true"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end : AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSrasWrflDnon_end"; speed = 0.78; showHandGun = "false"; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; interpolationSpeed = 20; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.350125; actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon"; speed = 1.7; disableWeapons = "true"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; soundEnabled = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon_end", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end : AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWrflDnon_end"; speed = 0.72; showHandGun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; soundEnabled = "false"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.125013; actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon"; speed = 1.3; disableWeapons = "true"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; soundOverride = ""; soundEnabled = "false"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon_end", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end : AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSrasWrflDnon_end"; speed = 0.65; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; showHandGun = "false"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; soundOverride = ""; soundEnabled = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon : TransAnimBase { actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon"; speed = 1.3; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; showHandgun = "true"; interpolationRestart = 2; leftHandIKEnd = "false"; leftHandIKBeg = "false"; rightHandIKCurve[] = {0.9, 1, 0.95, 0}; leftHandIKCurve[] = {0.5, 1, 0.55, 0}; soundEnabled = "false"; weaponIK = 2; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end : AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon { actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end"; speed = 0.55; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; showHandGun = "false"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {0.4, 0, 0.5, 1}; leftHandIKCurve[] = {0.7, 0, 0.8, 1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; soundEnabled = "false"; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon : TransAnimBase { actions = "BinocStandPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon"; speed = 1.15; disableWeapons = "true"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end", 0.01, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid : AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid"; speed = 0.7; showHandGun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid", 0.01, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end : AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end"; speed = 1.15; showItemInHand = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon : TransAnimBase { visibleSize = 0.350125; actions = "BinocKneelPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon"; speed = 0.85; disableWeapons = "true"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end", 0.01, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid : AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid"; speed = 0.86; showHandGun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid", 0.01, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end : AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end"; speed = 1.25; showItemInHand = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon", 0.01, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon : TransAnimBase { visibleSize = 0.125013; actions = "BinocPronePstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon"; speed = 0.75; disableWeapons = "true"; showHandGun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end", 0.01, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid : AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid"; speed = 0.59; showHandGun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid", 0.01, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end : AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end"; speed = 0.83; showItemInHand = "true"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; class AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon : TransAnimBase { actions = "PistolSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon"; speed = 1.09; disableWeapons = "true"; showHandgun = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; interpolationSpeed = 2; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end : AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon { actions = "PistolSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end"; speed = 0.65; showHandGun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; interpolationSpeed = 2; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMstpSnonWpstDnon_AmovPsitMstpSnonWpstDnon_ground", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon : TransAnimBase { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.86; disableWeapons = "true"; showHandGun = "false"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; onLandBeg = "true"; onLandEnd = "true"; soundOverride = ""; soundEnabled = "false"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon_end", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon_end : AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMstpSnonWnonDnon_end"; speed = 0.87; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; showHandGun = "false"; soundOverride = ""; soundEnabled = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWrflDnon : TransAnimBase { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWrflDnon"; speed = 0.32; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {0.25, 1, 0.3, 0}; leftHandIKCurve[] = {0.05, 1, 0.1, 0}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; soundEnabled = "false"; leaningFactorEnd = 1; leaningFactorBeg = 0.5; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon : TransAnimBase { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon"; speed = 0.6; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; leftHandIKBeg = "false"; leftHandIKEnd = "false"; rightHandIKCurve[] = {0.5, 1, 0.6, 0}; leftHandIKCurve[] = {0.2, 1, 0.3, 0}; soundEnabled = "false"; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon_end", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end : AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPknlMstpSrasWpstDnon_end"; speed = 1.22; showHandGun = "true"; interpolationRestart = 2; leftHandIKEnd = "false"; leftHandIKBeg = "false"; rightHandIKCurve[] = {0.05, 0, 0.1, 1}; leftHandIKCurve[] = {0.45, 0, 0.5, 1}; soundEnabled = "false"; weaponIK = 2; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon : TransAnimBase { actions = "BinocKneelLnrActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon"; rightHandIKCurve[] = {1}; leftHandIKCurve[] = {0.05, 1, 0.15, 0}; speed = 0.75; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKEnd = "false"; rightHandIKBeg = "true"; rightHandIKEnd = "true"; canPullTrigger = "false"; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_End", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon_end", 0.01, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_End : AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon { actions = "BinocKneelLnrActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_end"; speed = 1.3; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {1}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon", 0.01, "AdthPknlMstpSlowWlnrDnon_binocular", 0.01}; }; class AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon : TransAnimBase { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon"; speed = 0.34; rightHandIKCurve[] = {0.45, 1, 0.5, 0}; leftHandIKCurve[] = {0.05, 1, 0.15, 0}; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; soundOverride = "standup"; soundEnabled = "true"; weaponIK = 4; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.03}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon : TransAnimBase { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\lnr\AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.33; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "false"; onLandEnd = "true"; interpolationRestart = 2; soundOverride = "laydown"; soundEnabled = "true"; duty = 0.25; leftHandIKCurve[] = {0.1, 1, 0.15, 0}; rightHandIKCurve[] = {0.1, 1, 0.15, 0}; weaponIK = 4; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AmovPercMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon : AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\lnr\AmovPercMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.229008; duty = 0.5; leftHandIKCurve[] = {0.95, 1, 1, 0}; rightHandIKCurve[] = {0.05, 1, 0.1, 0}; weaponIK = 4; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02, "AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon : TransAnimBase_noIK { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon"; speed = 0.72; showItemInHand = "true"; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon_end", 0.01, "AdthPercMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end : AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon_end"; speed = 0.9; showItemInHand = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AwopPercMstpSoptWbinDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.350125; actions = "RifleKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWrflDnon"; speed = 0.92; showItemInHand = "true"; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon_end", 0.01, "AdthPknlMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon_end : AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon { actions = "RifleKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWrflDnon_end"; speed = 1.1; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon_AwopPknlMstpSoptWbinDnon", 0.01, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon : TransAnimBase { visibleSize = 0.125013; actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon"; speed = 0.92; showItemInHand = "true"; disableWeapon = 1; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon_end", 0.01, "AdthPpneMstpSlowWrflDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end : AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon_end"; speed = 0.66; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_AwopPpneMstpSoptWbinDnon", 0.01, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon : TransAnimBase { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon"; speed = 0.95; showItemInHand = "true"; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_end", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid : AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid"; speed = 0.48; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end : AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.71; showHandgun = "true"; disableWeapons = "false"; interpolationRestart = 2; rightHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon", 0.01, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon : TransAnimBase { actions = "PistolKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWpstDnon"; speed = 1.16; showItemInHand = "true"; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end", 0.01, "AdthPknlMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid : AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWpstDnon_mid"; speed = 0.89; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_mid", 0.01, "AdthPknlMstpSnonWnonDnon_1", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end : AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_mid { file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWpstDnon_end"; speed = 0.85; showHandgun = "true"; interpolationRestart = 2; rightHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon", 0.01, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon : TransAnimBase { visibleSize = 0.125013; actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.8; showItemInHand = "true"; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_end", 0.02, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid : AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid"; speed = 0.46; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid", 0.02, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end : AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_mid { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon_end"; speed = 0.86; showHandgun = "true"; interpolationRestart = 2; rightHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon", 0.02, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon : TransAnimBase { actions = "LauncherKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWlnrDnon"; speed = 1.29; showItemInHand = "true"; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; weaponIK = 4; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon_end", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon_End", 0.01, "AdthPknlMstpSlowWlnrDnon_binocular", 0.01}; }; class AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon_end : AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon { actions = "LauncherKneelActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_AmovPknlMstpSrasWlnrDnon_end"; speed = 0.75; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "true"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; leftHandIKCurve[] = {0.85, 0, 0.95, 1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; canPullTrigger = "false"; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AwopPknlMstpSoptWbinDnon", 0.01, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon : TransAnimBase { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon"; speed = 0.82; disableWeapons = "true"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon : AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon { speed = 1.1; actions = "LauncherStandStpActions"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_mid", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end : AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end"; speed = 2.03; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_mid : AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end { speed = 2.2; actions = "LauncherStandStpActions"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_mid", 0.02}; }; class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon : TransAnimBase { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.71; disableWeapons = "true"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; class AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end : AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end"; speed = 1.1; showItemInHand = "false"; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon", 0.01, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon : TransAnimBase { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon"; speed = 0.4; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon : TransAnimBase { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWrflDnon"; speed = 0.35; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon : TransAnimBase { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon"; speed = 0.6; disableWeapons = "true"; aiming = "aimingPistol"; aimingBody = "aimingUpPistol"; interpolationRestart = 2; interpolationSpeed = 2; canPullTrigger = "false"; enableOptics = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon_end", 0.02, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end : AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.64; showHandGun = "true"; interpolationRestart = 2; interpolationSpeed = 2; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon : TransAnimBase { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon"; speed = 0.86; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; canPullTrigger = "false"; enableOptics = 2; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon_end", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon_end : AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon { actions = "PistolProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMstpSrasWpstDnon_end"; speed = 0.87; showHandGun = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon : TransAnimBase { actions = "LauncherKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon"; speed = 0.34; rightHandIKCurve[] = {0.5, 0, 0.55, 1}; leftHandIKCurve[] = {0.85, 0, 0.95, 1}; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; canPullTrigger = "false"; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon : AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\non\non\amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon.rtm"; speed = 0.5; leftHandIKCurve[] = {0.7, 0, 0.75, 1}; rightHandIKCurve[] = {0.45, 0, 0.5, 1}; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.01}; InterpolateTo[] = {"amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon", 0.02}; }; class AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon : AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon { actions = "LauncherKneelStpActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon"; speed = 0.31; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "false"; leftHandIKCurve[] = {0.85, 0, 0.9, 1}; rightHandIKCurve[] = {0.85, 0, 0.9, 1}; interpolationRestart = 2; canPullTrigger = "false"; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon : TransAnimBase { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon"; speed = 2; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; interpolationRestart = 2; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon_end", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon : amovpercmstpsraswlnrdnon_amovpercmstpsnonwnondnon { actions = "BinocStandLnrActions"; speed = 0.6; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKEnd = "false"; rightHandIKBeg = "false"; leftHandIKCurve[] = {0.05, 1, 0.1, 0}; rightHandIKCurve[] = {0.45, 1, 0.5, 0}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_mid", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_end", 0.02}; }; class AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_mid : AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon { actions = "BinocStandLnrActions"; speed = 2.2; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_mid", 0.02}; }; class AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end : AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end"; speed = 0.98; showItemInHand = "true"; interpolationRestart = 2; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01}; }; class AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon_end : AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon_end { actions = "BinocStandLnrActions"; speed = 1.1; interpolationRestart = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon", 0.02}; }; class AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon : TransAnimBase { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon"; speed = 0.8; disableWeapons = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; onLandBeg = "true"; onLandEnd = "true"; interpolationRestart = 2; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon_end", 0.01, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end : AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AwopPpneMstpSoptWbinDnon_end"; speed = 1; showItemInHand = "true"; interpolationRestart = 2; canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01}; }; class AmovPercMevaSrasWrflDf : SprintBaseDf { actions = "RifleStandEvasiveActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; relSpeedMin = 0.797005; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; duty = 0.5; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMwlkSrasWrflDf", 0.025, "AmovPercMrunSrasWrflDf", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPercMevaSrasWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_6", 0.01, "AdthPercMrunSlowWrflDf_A1short", 0.01, "AdthPercMrunSlowWrflDf_A2short", 0.01, "AdthPercMrunSlowWrflDf_A3short", 0.01, "AdthPercMrunSlowWrflDf_A4short", 0.01}; }; class AmovPknlMevaSrasWrflDf : AmovPercMevaSrasWrflDf { actions = "RifleKneelEvasiveActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSlowWrflDf", 0.025, "AmovPknlMrunSrasWrflDf", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.025, "AmovPercMevaSlowWrflDf", 0.025, "AmovPknlMevaSrasWrflDfl", 0.025, "AmovPknlMevaSrasWrflDfr", 0.025}; }; class AmovPercMevaSlowWrflDf : AmovPercMevaSrasWrflDf { actions = "RifleStandLowEvasiveActions"; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.025, "AmovPercMwlkSlowWrflDf", 0.025, "AmovPercMrunSlowWrflDf", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.025, "AmovPknlMevaSrasWrflDf", 0.025, "AidlPercMevaSrasWrflDf", 0.01, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMevaSlowWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_A1short", 0.01, "AdthPercMrunSlowWrflDf_A2short", 0.01, "AdthPercMrunSlowWrflDf_A3short", 0.01, "AdthPercMrunSlowWrflDf_A4short", 0.01}; }; class AidlPercMevaSrasWrflDf : AmovPercMevaSlowWrflDf { actions = "RifleStandEvasiveActions_Idle"; ConnectTo[] = {}; InterpolateTo[] = {"AidlPercMwlkSrasWrflDf", 0.025, "AidlPercMrunSrasWrflDf", 0.025, "AmovPercMevaSlowWrflDf", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AdthPercMrunSlowWrflDf_A1short", 0.01, "AdthPercMrunSlowWrflDf_A2short", 0.01, "AdthPercMrunSlowWrflDf_A3short", 0.01, "AdthPercMrunSlowWrflDf_A4short", 0.01, "AidlPercMstpSrasWrflDnon0S", 0.02, "AidlPercMstpSrasWrflDnon", 0.02}; }; class AidlPercMwlkSrasWrflDb : AmovPercMwlkSlowWrflDb { actions = "RifleStandActions_Idle"; ConnectTo[] = {}; InterpolateTo[] = {"AidlPercMwlkSrasWrflDf", 0.02, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon0S", 0.02, "AidlPercMstpSrasWrflDnon", 0.02}; }; class AmovPercMevaSrasWrflDfl : SprintBaseDfl { actions = "RifleStandEvasiveActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; duty = 0.5; relSpeedMax = 1.09651; relSpeedMin = 0.797005; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPercMwlkSrasWrflDfl", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPercMrunSrasWrflDl", 0.05, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.025, "AmovPknlMevaSrasWrflDfl", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMevaSrasWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_6", 0.01, "AdthPercMrunSlowWrflDf_A1short", 0.01, "AdthPercMrunSlowWrflDf_A2short", 0.01, "AdthPercMrunSlowWrflDf_A3short", 0.01, "AdthPercMrunSlowWrflDf_A4short", 0.01}; }; class AmovPknlMevaSrasWrflDfl : AmovPercMevaSrasWrflDfl { actions = "RifleKneelEvasiveActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSlowWrflDfl", 0.025, "AmovPknlMrunSrasWrflDfl", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPknlMevaSrasWrflDfr", 0.025}; }; class AmovPercMevaSlowWrflDfl : AmovPercMevaSrasWrflDfl { actions = "RifleStandLowEvasiveActions"; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.025, "AmovPercMwlkSlowWrflDfl", 0.025, "AmovPercMrunSlowWrflDfl", 0.025, "AmovPercMrunSrasWrflDfl", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPknlMevaSrasWrflDfl", 0.025, "AmovPercMevaSlowWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_A1short", 0.01, "AdthPercMrunSlowWrflDf_A2short", 0.01, "AdthPercMrunSlowWrflDf_A3short", 0.01, "AdthPercMrunSlowWrflDf_A4short", 0.01}; }; class AmovPercMevaSrasWrflDfr : SprintBaseDfr { actions = "RifleStandEvasiveActions"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; relSpeedMin = 0.797005; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.02, "AmovPercMrunSlowWrflDfr", 0.025, "AmovPercMwlkSrasWrflDfr", 0.025, "AmovPercMrunSrasWrflDr", 0.05, "AmovPercMrunSrasWrflDfr", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSrasWrflDf", 0.025, "AmovPercMevaSrasWrflDfl", 0.025, "AmovPknlMevaSrasWrflDfr", 0.025, "AmovPercMevaSlowWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_6", 0.01, "AdthPercMrunSlowWrflDf_A1short", 0.01, "AdthPercMrunSlowWrflDf_A2short", 0.01, "AdthPercMrunSlowWrflDf_A3short", 0.01, "AdthPercMrunSlowWrflDf_A4short", 0.01}; }; class AmovPknlMevaSrasWrflDfr : AmovPercMevaSrasWrflDfr { actions = "RifleKneelEvasiveActions"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSlowWrflDfr", 0.025, "AmovPknlMrunSrasWrflDfr", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPknlMevaSrasWrflDf", 0.025, "AmovPknlMevaSrasWrflDfl", 0.025, "AmovPercMevaSrasWrflDfr", 0.025, "AmovPercMevaSlowWrflDfr", 0.025}; }; class AmovPercMevaSlowWrflDfr : AmovPercMevaSrasWrflDfr { actions = "RifleStandLowEvasiveActions"; limitGunMovement = 0.1; weaponIK = 1; headBobStrength = 0.253731; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.025, "AmovPercMwlkSlowWrflDfr", 0.025, "AmovPercMrunSrasWrflDfr", 0.025, "AmovPercMsprSlowWrflDf_AmovPpneMstpSrasWrflDnon", 0.02, "AmovPercMevaSlowWrflDf", 0.025, "AmovPercMevaSlowWrflDfl", 0.025, "AmovPercMevaSrasWrflDfr", 0.025, "AmovPknlMevaSrasWrflDfr", 0.025, "AdthPercMrunSlowWrflDf_A1short", 0.01, "AdthPercMrunSlowWrflDf_A2short", 0.01, "AdthPercMrunSlowWrflDf_A3short", 0.01, "AdthPercMrunSlowWrflDf_A4short", 0.01}; }; class AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl : AmovPercMstpSlowWrflDnon { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDl"; speed = 0.55; soundOverride = "run"; soundEnabled = "true"; looped = "false"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; }; class AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl : AmovPercMstpSlowWrflDnon { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl"; speed = 0.6; soundOverride = "sprint"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDl"; speed = 0.57; soundOverride = "run"; soundEnabled = "true"; looped = "false"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; }; class AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl : AmovPercMrunSrasWrflDf { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\ras\rfl\AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDl"; speed = 0.57; soundOverride = "run"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr : AmovPercMstpSlowWrflDnon { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDr"; speed = 0.52; soundOverride = "run"; soundEnabled = "true"; looped = "false"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; }; class AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr : AmovPercMstpSlowWrflDnon { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr"; speed = 0.54; soundOverride = "sprint"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr"; speed = 0.51; soundOverride = "run"; soundEnabled = "true"; looped = "false"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; }; class AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr : AmovPercMrunSrasWrflDf { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\ras\rfl\AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDr"; speed = 0.55; soundOverride = "run"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb : AmovPercMstpSlowWrflDnon { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPercMevaSrasWrflDb"; speed = 0.97; soundOverride = "run"; soundEnabled = "true"; looped = "false"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; }; class AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb : AmovPercMstpSlowWrflDnon { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb"; speed = 0.92; soundOverride = "sprint"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb"; speed = 0.95; soundOverride = "run"; soundEnabled = "true"; looped = "false"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; }; class AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb : AmovPercMrunSrasWrflDf { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\ras\rfl\AmovPercMrunSrasWrflDf_AmovPercMevaSrasWrflDb"; speed = 0.92; soundOverride = "run"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPercMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDl : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDl"; speed = 0.57; soundOverride = "sprint"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMwlkSrasWrflDl", 0.02}; InterpolateTo[] = {}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDr : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDr"; speed = 0.51; soundOverride = "sprint"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMwlkSrasWrflDr", 0.02}; InterpolateTo[] = {}; }; class AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb : AmovPknlMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AmovPknlMevaSrasWrflDb"; speed = 0.7; soundOverride = "sprint"; soundEnabled = "true"; headBobStrength = 0.512438; ConnectTo[] = {"AmovPknlMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {}; }; class AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl : AmovPpneMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDl"; speed = 1.1; duty = 3; soundOverride = ""; enableOptics = "false"; enableDirectControl = 0; relSpeedMin = 0.597338; soundEnabled = "false"; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr : AmovPpneMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_AmovPpneMevaSlowWrflDr"; speed = 1.2; duty = 3; soundOverride = ""; enableOptics = "false"; enableDirectControl = 0; relSpeedMin = 0.597338; soundEnabled = "false"; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPercMevaSrasWpstDf : SprintCivilBaseDf { actions = "PistolStandEvasiveActions"; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; showHandGun = "true"; duty = 0.5; visibleSize = 1; aimPrecision = 1; relSpeedMin = 0.687188; relSpeedMax = 1.09651; enableOptics = 2; speed = 1.71429; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\spr\low\pst\AmovPercMsprSlowWpstDf"; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.025, "AmovPercMrunSrasWpstDf", 0.02, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDfl", 0.02, "AmovPercMevaSrasWpstDfr", 0.02}; }; class AmovPercMevaSlowWpstDf : AmovPercMevaSrasWpstDf { disableWeapons = "true"; actions = "PistolLowStandActions"; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDf", 0.025, "AmovPercMrunSlowWpstDf", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDfl", 0.025, "AmovPercMevaSlowWpstDfr", 0.025}; }; class AmovPercMevaSrasWpstDfl : SprintCivilBaseDfl { actions = "PistolStandEvasiveActions"; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dl.p3d"; showHandGun = "true"; enableOptics = 2; speed = 1.71429; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\spr\low\pst\AmovPercMsprSlowWpstDfl"; duty = 0.5; visibleSize = 1; relSpeedMin = 0.687188; relSpeedMax = 1.09651; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfl", 0.025, "AmovPercMrunSrasWpstDfl", 0.02, "AmovPercMrunSrasWpstDl", 0.02, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDf", 0.02, "AmovPercMevaSrasWpstDfr", 0.02}; }; class AmovPercMevaSlowWpstDfl : AmovPercMevaSrasWpstDfl { disableWeapons = "true"; actions = "PistolLowStandActions"; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDfl", 0.025, "AmovPercMrunSlowWpstDfl", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDf", 0.025, "AmovPercMevaSlowWpstDfr", 0.025}; }; class AmovPercMevaSrasWpstDfr : SprintCivilBaseDfr { actions = "PistolStandEvasiveActions"; speed = 1.67; soundOverride = "sprint"; soundEnabled = "true"; limitGunMovement = 0.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Mrun_Slow_Wrfl_Dr.p3d"; showHandGun = "true"; enableOptics = 2; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\spr\low\pst\AmovPercMsprSlowWpstDfr"; duty = 0.5; visibleSize = 1; relSpeedMin = 0.687188; relSpeedMax = 1.09651; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMwlkSrasWpstDfr", 0.025, "AmovPercMrunSrasWpstDr", 0.02, "AmovPercMrunSrasWpstDfr", 0.02, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSrasWpstDf", 0.02, "AmovPercMevaSrasWpstDfl", 0.02}; }; class AmovPercMevaSlowWpstDfr : AmovPercMevaSrasWpstDfr { disableWeapons = "true"; actions = "PistolLowStandActions"; weaponIK = 2; ConnectTo[] = {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSlowWpstDfr", 0.025, "AmovPercMrunSlowWpstDfr", 0.025, "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", 0.02, "AmovPercMevaSlowWpstDf", 0.025, "AmovPercMevaSlowWpstDfl", 0.025}; }; class AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl : AmovPpneMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDl"; speed = 1.02; duty = 2.5; soundOverride = ""; enableOptics = "false"; enableDirectControl = 0; soundEnabled = "false"; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr : AmovPpneMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_AmovPpneMevaSlowWpstDr"; speed = 1.02; duty = 2.5; soundOverride = ""; enableOptics = "false"; enableDirectControl = 0; soundEnabled = "false"; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPercMevaSnonWnonDf : SprintCivilBaseDf { actions = "CivilEvasiveActions"; soundOverride = "sprint"; soundEnabled = "true"; speed = 2; canPullTrigger = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.10649; walkcycles = 2; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMrunSnonWnonDf", 0.02, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDf", 0.025, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDfl", 0.02, "AmovPercMevaSnonWnonDfr", 0.02}; }; class AmovPercMevaSnonWnonDfl : SprintCivilBaseDfl { actions = "CivilEvasiveActions"; soundOverride = "sprint"; soundEnabled = "true"; canPullTrigger = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.10649; walkcycles = 2; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMrunSnonWnonDfl", 0.02, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMwlkSnonWnonDfl", 0.025, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDf", 0.02, "AmovPercMevaSnonWnonDfr", 0.02}; }; class AmovPercMevaSnonWnonDfr : SprintCivilBaseDfr { actions = "CivilEvasiveActions"; soundOverride = "sprint"; soundEnabled = "true"; canPullTrigger = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.10649; walkcycles = 2; ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr", 0.025, "AmovPercMstpSnonWnonDnon", 0.02, "AmovPercMrunSnonWnonDfr", 0.02, "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon", 0.02, "AmovPercMevaSnonWnonDf", 0.02, "AmovPercMevaSnonWnonDfl", 0.02}; }; class AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl : AmovPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDl"; speed = 0.95; duty = 2; soundOverride = "roll"; enableOptics = "false"; enableDirectControl = 0; canPullTrigger = "false"; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr : AmovPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPpneMevaSnonWnonDr"; speed = 0.95; duty = 2; soundOverride = "roll"; enableOptics = "false"; enableDirectControl = 0; canPullTrigger = "false"; headBobStrength = -1; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_1 : DefaultDie { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_1"; speed = 0.72; looped = "false"; equivalentTo = "AdthPercMstpSlowWrflDnon_1"; variantsPlayer[] = {"AdthPercMstpSlowWrflDnon_1", 0.166, "AdthPercMstpSlowWrflDnon_2", 0.166, "AdthPercMstpSlowWrflDnon_4", 0.166, "AdthPercMstpSlowWrflDnon_8", 0.166, "AdthPercMstpSlowWrflDnon_16", 0.166, "AdthPercMstpSlowWrflDnon_32"}; variantsAI[] = {""}; variantAfter[] = {0, 0, 0}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; terminal = "true"; soundOverride = "bodyfall"; canPullTrigger = "true"; ConnectTo[] = {"DeadState", 1.0, "TestSurrender", 0.9}; InterpolateTo[] = {"TestSurrender", 0.9}; }; class AdthPercMstpSlowWrflDnon_2 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_2"; speed = 0.67; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_4 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_4"; speed = 0.49; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_8 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_8"; speed = 0.58; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDb_8 : AdthPercMstpSlowWrflDnon_8 { ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDf_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_1"; speed = 0.72; equivalentTo = "AdthPercMstpSlowWrflDf_1"; variantsPlayer[] = {"AdthPercMstpSlowWrflDf_1", 0.33, "AdthPercMstpSlowWrflDf_2", 0.33, "AdthPercMstpSlowWrflDf_4"}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDf_2 : AdthPercMstpSlowWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_2"; speed = 0.66; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDf_4 : AdthPercMstpSlowWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDf_4"; speed = 0.49; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_6 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\run\low\Rfl\AdthPercMrunSlowWrflDf_6"; speed = 0.61; equivalentTo = ""; variantsPlayer[] = {}; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_1"; speed = 0.72; equivalentTo = "AdthPercMstpSrasWrflDnon_1"; variantsPlayer[] = {"AdthPercMstpSrasWrflDnon_1", 0.166, "AdthPercMstpSrasWrflDnon_2", 0.166, "AdthPercMstpSrasWrflDnon_4", 0.166, "AdthPercMstpSrasWrflDnon_8", 0.166, "AdthPercMstpSrasWrflDnon_16", 0.166, "AdthPercMstpSrasWrflDnon_32"}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_2 : AdthPercMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_2"; speed = 0.67; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_4 : AdthPercMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_4"; speed = 0.49; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_8 : AdthPercMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_8"; speed = 0.58; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_rS0 : AdthPercMstpSrasWrflDnon_1 { interpolationSpeed = 200; variantsPlayer[] = {"AdthPercMstpSrasWrflDnon_r05", 0.125, "AdthPercMstpSrasWrflDnon_r06", 0.125, "AdthPercMstpSrasWrflDnon_r07", 0.125, "AdthPercMstpSrasWrflDnon_r08", 0.125, "AdthPercMstpSrasWrflDnon_r09", 0.125, "AdthPercMstpSrasWrflDnon_r10", 0.125, "AdthPercMstpSrasWrflDnon_r12", 0.125, "AdthPercMstpSrasWrflDnon_r13"}; variantAfter[] = {0, 0, 0}; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_trans"; speed = 1e+010; terminal = "false"; ConnectTo[] = {"AdthPercMstpSrasWrflDnon_r05", 0.5, "AdthPercMstpSrasWrflDnon_r06", 0.5, "AdthPercMstpSrasWrflDnon_r07", 0.5, "AdthPercMstpSrasWrflDnon_r08", 0.5, "AdthPercMstpSrasWrflDnon_r09", 0.5, "AdthPercMstpSrasWrflDnon_r10", 0.5, "AdthPercMstpSrasWrflDnon_r12", 0.5, "AdthPercMstpSrasWrflDnon_r13", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_rS0 : AdthPercMstpSrasWrflDnon_rS0 { variantsPlayer[] = {"AdthPercMstpSlowWrflDnon_r05", 0.125, "AdthPercMstpSlowWrflDnon_r06", 0.125, "AdthPercMstpSlowWrflDnon_r07", 0.125, "AdthPercMstpSlowWrflDnon_r08", 0.125, "AdthPercMstpSlowWrflDnon_r09", 0.125, "AdthPercMstpSlowWrflDnon_r10", 0.125, "AdthPercMstpSlowWrflDnon_r12", 0.125, "AdthPercMstpSlowWrflDnon_r13"}; file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\rfl\AdthPercMstpSlowWrflDnon_trans"; ConnectTo[] = {"AdthPercMstpSlowWrflDnon_r05", 0.05, "AdthPercMstpSlowWrflDnon_r06", 0.05, "AdthPercMstpSlowWrflDnon_r07", 0.05, "AdthPercMstpSlowWrflDnon_r08", 0.05, "AdthPercMstpSlowWrflDnon_r09", 0.05, "AdthPercMstpSlowWrflDnon_r10", 0.05, "AdthPercMstpSlowWrflDnon_r12", 0.05, "AdthPercMstpSlowWrflDnon_r13", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r05 : AdthPercMstpSrasWrflDnon_rS0 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r05"; speed = 0.441176; terminal = "true"; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r05 : AdthPercMstpSlowWrflDnon_rS0 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r05"; speed = 0.441176; terminal = "true"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r06 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r06"; speed = 0.6; variantsPlayer[] = {}; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r06 : AdthPercMstpSlowWrflDnon_r05 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r06"; speed = 0.6; variantsPlayer[] = {}; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r07 : AdthPercMstpSrasWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r07"; speed = 0.38961; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r07 : AdthPercMstpSlowWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r07"; speed = 0.38961; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r08 : AdthPercMstpSrasWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r08"; speed = 0.394737; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r08 : AdthPercMstpSlowWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r08"; speed = 0.394737; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r09 : AdthPercMstpSrasWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r09"; speed = 0.447761; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r09 : AdthPercMstpSlowWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r09"; speed = 0.447761; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r10 : AdthPercMstpSrasWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r10"; speed = 0.252101; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r10 : AdthPercMstpSlowWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r10"; speed = 0.252101; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r12 : AdthPercMstpSrasWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r12"; speed = 0.453571; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r12 : AdthPercMstpSlowWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r12"; speed = 0.453571; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_r13 : AdthPercMstpSrasWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_r13"; speed = 0.379747; ConnectTo[] = {"DeadState", 0.5}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_r13 : AdthPercMstpSlowWrflDnon_r06 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\low\Rfl\AdthPercMstpSlowWrflDnon_r13"; speed = 0.379747; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A1short : AdthPercMstpSlowWrflDnon_r13 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_A1short"; speed = 0.697674; interpolationSpeed = 5; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A2short : AdthPercMrunSlowWrflDf_A1short { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_A2short"; speed = 0.612245; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A3short : AdthPercMrunSlowWrflDf_A1short { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_A3short"; speed = 0.666667; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A4short : AdthPercMrunSlowWrflDf_A1short { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_4short"; speed = 0.75; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A1short : AdthPercMrunSlowWrflDf_A1short { speed = 0.697674; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfl_1short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A1short : AdthPercMrunSlowWrflDfl_A1short { speed = 0.697674; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_1short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A2short : AdthPercMrunSlowWrflDfr_A1short { speed = 0.612245; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_2short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A3short : AdthPercMrunSlowWrflDfr_A1short { speed = 0.666667; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_3short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A4short : AdthPercMrunSlowWrflDfr_A1short { speed = 0.75; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_4short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A2short : AdthPercMrunSlowWrflDfl_A1short { speed = 0.612245; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfl_2short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A3short : AdthPercMrunSlowWrflDfl_A1short { speed = 0.666667; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfl_3short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A4short : AdthPercMrunSlowWrflDfl_A1short { speed = 0.75; file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfl_4short"; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\RagDoll\adthPercMrunSlowWrflDfl_A1"; speed = 0.697; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfl_A2"; speed = 0.555; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfl_A3"; speed = 0.625; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfl_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfl_A4"; speed = 0.68; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_A1"; speed = 0.697; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_A2"; speed = 0.555; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_A3"; speed = 0.625; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDfr_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDfr_A4"; speed = 0.68; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_A1"; speed = 0.69; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_A2"; speed = 0.55; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_A3"; speed = 0.625; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWrflDf_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMrunSlowWrflDf_A4"; speed = 0.68; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWlnrDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSlowWlnrDnon_A1"; speed = 0.42; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWlnrDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSlowWlnrDnon_A2"; speed = 0.49; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWpstDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSlowWpstDnon_A1"; speed = 0.81; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWpstDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSlowWpstDnon_A2"; speed = 0.44; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWpstDnon_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSlowWpstDnon_A3"; speed = 0.73; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWpstDnon_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSlowWpstDnon_A4"; speed = 0.88; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWpstDnon_A5 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSlowWpstDnon_A5"; speed = 0.49; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSnonWnonDnon_A1"; speed = 0.81; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSnonWnonDnon_A2"; speed = 0.44; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSnonWnonDnon_A3"; speed = 0.73; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSnonWnonDnon_A4"; speed = 0.88; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_A5 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSnonWnonDnon_A5"; speed = 0.49; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWbinDnon_A1_patrolRfl : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWbinDnon_A1_patrolRfl"; speed = 0.6; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWbinDnon_A2_patrolRfl : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWbinDnon_A2_patrolRfl"; speed = 0.652; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWlnrDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWlnrDnon_A1"; speed = 0.42; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWlnrDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWlnrDnon_A2"; speed = 0.49; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWpstDnon_A1"; speed = 0.81; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWpstDnon_A2"; speed = 0.44; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWpstDnon_A3"; speed = 0.73; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWpstDnon_A4"; speed = 0.88; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_A5 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPercMstpSrasWpstDnon_A5"; speed = 0.49; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWlnrDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWlnrDnon_A1"; speed = 0.625; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWlnrDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWlnrDnon_A2"; speed = 0.34; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWlnrDnon_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWlnrDnon_A4"; speed = 0.652; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWpstDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWpstDnon_A1"; speed = 0.52; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWpstDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWpstDnon_A2"; speed = 0.46; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWpstDnon_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWpstDnon_A3"; speed = 0.833; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWrflDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWrflDnon_A1"; speed = 0.9; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWrflDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSlowWrflDnon_A2"; speed = 0.65; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSnonWnonDnon_A1"; speed = 0.625; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSnonWnonDnon_A2"; speed = 0.937; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWlnrDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWlnrDnon_A1"; speed = 0.625; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWlnrDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWlnrDnon_A2"; speed = 0.34; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWlnrDnon_A4 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWlnrDnon_A4"; speed = 0.652; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWpstDnon_A1"; speed = 0.52; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWpstDnon_A2"; speed = 0.46; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDnon_A3 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWpstDnon_A3"; speed = 0.833; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWrflDnon_A1 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWrflDnon_A1"; speed = 0.9; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWrflDnon_A2 : AdthPercMstpSrasWrflDnon_r05 { file = "\ca\anims\characters\data\anim\sdr\dth\RagDoll\AdthPknlMstpSrasWrflDnon_A2"; speed = 0.65; ConnectTo[] = {"DeadState", 0.05}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDf_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDf_1"; speed = 0.72; equivalentTo = "AdthPercMstpSrasWrflDf_1"; variantsPlayer[] = {"AdthPercMstpSrasWrflDf_1", 0.25, "AdthPercMstpSrasWrflDf_2", 0.25, "AdthPercMstpSrasWrflDf_4", 0.25, "AdthPercMstpSrasWrflDf_8", 0.25}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; headBobStrength = 0; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDf_2 : AdthPercMstpSrasWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDf_2"; speed = 0.67; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDf_4 : AdthPercMstpSrasWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDf_4"; speed = 0.49; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDb_8 : AdthPercMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Erc\stp\ras\Rfl\AdthPercMstpSrasWrflDnon_8"; speed = 0.58; equivalentTo = "AdthPercMstpSrasWrflDb_8"; variantsPlayer[] = {"AdthPercMstpSrasWrflDb_8", 0.5, "AdthPercMstpSrasWrflDb_16"}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWrflDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Knl\stp\ras\Rfl\AdthPknlMstpSrasWrflDnon_1"; speed = 0.51; equivalentTo = "AdthPknlMstpSrasWrflDnon_1"; variantsPlayer[] = {"AdthPknlMstpSrasWrflDnon_1", 0.5, "AdthPknlMstpSrasWrflDnon_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWrflDnon_2 : AdthPknlMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Knl\stp\ras\Rfl\AdthPknlMstpSrasWrflDnon_2"; speed = 0.72; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMwlkSrasWrflDf_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Knl\wlk\ras\Rfl\AdthPknlMwlkSrasWrflDf_1"; speed = 0.51; equivalentTo = "AdthPknlMwlkSrasWrflDf_1"; variantsPlayer[] = {"AdthPknlMstpSrasWrflDnon_1", 0.5, "AdthPknlMstpSrasWrflDnon_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMwlkSrasWrflDf_2 : AdthPknlMwlkSrasWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Knl\wlk\ras\Rfl\AdthPknlMwlkSrasWrflDf_2"; speed = 0.72; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSlayWrflDnon_inventory : DefaultDie { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\lay\rfl\AdthPknlMstpSlayWrflDnon_inventory"; speed = 0.86; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; terminal = "true"; soundOverride = "bodyfall"; canPullTrigger = "false"; onLandEnd = "true"; limitGunMovement = 0.2; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSlayWrflDnon_inventoryAgony : AdthPknlMstpSlayWrflDnon_inventory { terminal = "false"; interpolationSpeed = 0.35; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.0001}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDnon", 0.0001}; }; class AdthPpneMstpSrasWrflDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_1"; speed = 1.67; equivalentTo = "AdthPpneMstpSrasWrflDnon_1"; variantsPlayer[] = {"AdthPpneMstpSrasWrflDnon_1", 0.5, "AdthPpneMstpSrasWrflDnon_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSrasWrflDnon_2 : AdthPpneMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Pne\stp\ras\Rfl\AdthPpneMstpSrasWrflDnon_2"; speed = 1.22; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSlowWrflDf_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\low\Rfl\AdthPpneMstpSlowWrflDf_1"; speed = 1.67; equivalentTo = "AdthPpneMstpSlowWrflDf_1"; variantsPlayer[] = {"AdthPpneMstpSlowWrflDf_1", 0.5, "AdthPpneMstpSlowWrflDf_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSlowWrflDf_2 : AdthPpneMstpSlowWrflDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\Pne\stp\low\Rfl\AdthPpneMstpSlowWrflDf_2"; speed = 1.22; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDnon_1"; speed = 0.48; equivalentTo = "AdthPercMstpSrasWpstDnon_1"; variantsPlayer[] = {"AdthPercMstpSrasWpstDnon_1", 0.33, "AdthPercMstpSrasWpstDnon_3", 0.33, "AdthPercMstpSrasWpstDnon_5", 0.33}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_3 : AdthPercMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDnon_3"; speed = 0.53; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDnon_5 : AdthPercMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDnon_5"; speed = 0.92; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDf_2 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDf_2"; speed = 0.73; equivalentTo = "AdthPercMstpSrasWpstDf_2"; variantsPlayer[] = {"AdthPercMstpSrasWpstDf_2", 0.33, "AdthPercMstpSrasWpstDf_6", 0.33, "AdthPercMstpSrasWpstDf_7", 0.33}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDf_6 : AdthPercMstpSrasWpstDf_2 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDf_6"; speed = 0.53; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDf_7 : AdthPercMstpSrasWpstDf_2 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDf_7"; speed = 0.52; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDb_8 : AdthPercMstpSrasWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDb_8"; speed = 0.6; equivalentTo = ""; variantsPlayer[] = {"AdthPercMstpSrasWpstDf_2", 0.33, "AdthPercMstpSrasWpstDf_6", 0.33, "AdthPercMstpSrasWpstDf_7", 0.33}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWpstDb_9 : AdthPercMstpSrasWpstDb_8 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\ras\pst\AdthPercMstpSrasWpstDb_9"; speed = 0.7; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDnon_1"; speed = 0.92; equivalentTo = "AdthPknlMstpSrasWpstDnon_1"; variantsPlayer[] = {"AdthPknlMstpSrasWpstDnon_1", 0.25, "AdthPknlMstpSrasWpstDnon_2", 0.25, "AdthPknlMstpSrasWpstDnon_4", 0.25, "AdthPknlMstpSrasWpstDnon_6", 0.25}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDnon_2 : AdthPknlMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDnon_2"; speed = 0.73; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDnon_4 : AdthPknlMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDnon_4"; speed = 1.2; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDnon_6 : AdthPknlMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDnon_6"; speed = 1.08; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWpstDb_5 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\pst\AdthPknlMstpSrasWpstDb_5"; speed = 0.92; equivalentTo = ""; variantsPlayer[] = {}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSrasWpstDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\ras\pst\AdthPpneMstpSrasWpstDnon_1"; speed = 1.5; equivalentTo = "AdthPpneMstpSrasWpstDnon_1"; variantsPlayer[] = {"AdthPpneMstpSrasWpstDnon_1", 0.5, "AdthPpneMstpSrasWpstDnon_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSrasWpstDnon_2 : AdthPpneMstpSrasWpstDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\ras\pst\AdthPpneMstpSrasWpstDnon_2"; speed = 1.69; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWlnrDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\low\lnr\AdthPercMstpSlowWlnrDnon_D"; speed = 0.65; equivalentTo = "AdthPercMstpSlowWlnrDnon_1"; variantsPlayer[] = {"AdthPercMstpSlowWlnrDnon_1", 0.5, "AdthPercMstpSlowWlnrDnon_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWlnrDnon_2 : AdthPercMstpSlowWlnrDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\low\lnr\AdthPercMstpSlowWlnrDnon_F"; speed = 0.4; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWlnrDf_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\run\low\lnr\AdthPercMrunSlowWlnrDf_A"; speed = 0.8; equivalentTo = "AdthPercMrunSlowWlnrDf_1"; variantsPlayer[] = {"AdthPercMrunSlowWlnrDf_1", 0.5, "AdthPercMrunSlowWlnrDf_2", 0.5}; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWlnrDf_2 : AdthPercMrunSlowWlnrDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\run\low\lnr\AdthPercMrunSlowWlnrDf_C"; speed = 0.6; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMrunSlowWlnrDb_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\run\low\lnr\AdthPercMrunSlowWlnrDb_I"; speed = 0.62; equivalentTo = ""; variantsPlayer[] = {}; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWlnrDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\ras\lnr\AdthPknlMnonSrasWlnrDnon_1"; speed = 0.56; equivalentTo = "AdthPknlMstpSrasWlnrDnon_1"; variantsPlayer[] = {"AdthPknlMstpSrasWlnrDnon_1", 0.5, "AdthPknlMstpSrasWlnrDnon_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSrasWlnrDnon_2 : AdthPknlMstpSrasWlnrDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\low\lnr\AdthPknlMnonSlowWlnrDnon_2"; speed = 0.53; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMwlkSrasWlnrDf_1 : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\run\ras\lnr\AdthPknlMrunSrasWlnrDf_1"; speed = 0.56; equivalentTo = "AdthPknlMwlkSrasWlnrDf_1"; variantsPlayer[] = {"AdthPknlMwlkSrasWlnrDf_1", 0.5, "AdthPknlMwlkSrasWlnrDf_2", 0.5}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMwlkSrasWlnrDf_2 : AdthPknlMwlkSrasWlnrDf_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\run\ras\lnr\AdthPknlMrunSrasWlnrDf_2"; speed = 0.53; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_binocular : DefaultDie { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\low\rfl\AdthPercMstpSlowWrflDnon_binocular"; speed = 0.49; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; terminal = "true"; soundOverride = "bodyfall"; canPullTrigger = "false"; onLandEnd = "true"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_carrier : DefaultDie { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl-dead-carrier"; looped = "false"; terminal = "true"; canPullTrigger = "false"; showWeaponAim = "false"; enableOptics = "false"; actions = "DeadActions"; speed = 0.2; onLandEnd = "true"; soundOverride = "bodyfall"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDf_carrier : AdthPercMstpSlowWrflDnon_carrier { speed = 0.21; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWrflDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\low\rfl\AdthPknlMstpSlowWrflDnon_binocular"; speed = 0.72; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSlowWrflDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\low\rfl\AdthPpneMstpSlowWrflDnon_binocular"; speed = 1.67; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\erc\stp\non\non\AdthPercMstpSnonWnonDnon_binocular"; speed = 0.46; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\non\non\AdthPknlMstpSnonWnonDnon_binocular"; speed = 0.67; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSnonWnonDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\non\non\AdthPpneMstpSnonWnonDnon_binocular"; speed = 1.5; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSlowWlnrDnon_binocular : AdthPercMstpSlowWrflDnon_binocular { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\low\lnr\AdthPknlMstpSlowWlnrDnon_binocular"; speed = 0.56; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_1 : AdthPercMstpSlowWrflDnon_1 { file = "\dayz_anim\zmb\zmbStandDeath1"; speed = 0.6; equivalentTo = "AdthPercMstpSnonWnonDnon_1"; variantsPlayer[] = {"AdthPercMstpSnonWnonDnon_1", 0.33, "AdthPercMstpSnonWnonDnon_2", 0.33, "AdthPercMstpSnonWnonDnon_3", 0.33}; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_2 : AdthPercMstpSnonWnonDnon_1 { file = "\dayz_anim\zmb\zmbStandDeath2"; speed = 0.6; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDnon_3 : AdthPercMstpSnonWnonDnon_1 { file = "\dayz_anim\zmb\zmbStandDeath3"; speed = 0.6; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class ZombieWalkingDeath : AdthPercMstpSlowWrflDnon_1 { file = "\dayz_anim\zmb\zombie2_deathFromWalk"; speed = 0.6; equivalentTo = "AdthPercMstpSnonWnonDnon_1"; variantsPlayer[] = {}; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_1 : AdthPknlMstpSrasWrflDnon_1 { file = "\dayz_anim\zmb\zmbKneel_deathA"; speed = 0.6; equivalentTo = "AdthPknlMstpSnonWnonDnon_1"; variantsPlayer[] = {"AdthPknlMstpSnonWnonDnon_1", 0.5, "AdthPknlMstpSnonWnonDnon_2", 0.5}; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_2 : AdthPknlMstpSnonWnonDnon_1 { file = "\dayz_anim\zmb\zmbKneel_deathB"; speed = 0.6; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_inventory : DefaultDie { actions = "DeadActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\knl\stp\non\non\AdthPknlMstpSnonWnonDnon_inventory"; speed = 0.86; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; terminal = "true"; soundOverride = "bodyfall"; canPullTrigger = "false"; onLandEnd = "true"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPknlMstpSnonWnonDnon_inventoryAgony : AdthPknlMstpSnonWnonDnon_inventory { interpolationSpeed = 0.4; terminal = "false"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.0001}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDnon", 0.0001}; }; class AdthPpneMstpSnonWnonDnon : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\pne\stp\non\non\AdthPpneMstpSnonWnonDnon_1"; variantsPlayer[] = {}; equivalentTo = ""; canPullTrigger = "false"; terminal = "true"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPswmMstpSnonWnonDnon : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\swm\stp\non\non\AdthPswmMstpSnonWnonDnon"; speed = 0.3; equivalentTo = ""; variantsPlayer[] = {}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPswmMrunSnonWnonDf : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\swm\run\non\non\AdthPswmMrunSnonWnonDf"; speed = 0.3; equivalentTo = ""; variantsPlayer[] = {}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPsitMstpSlowWrflDnon : AdthPercMstpSlowWrflDnon_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\Dth\sit\stp\low\rfl\AdthPsitMstpSlowWrflDnon"; speed = 1; equivalentTo = ""; variantsPlayer[] = {}; terminal = "true"; canPullTrigger = "false"; onLandEnd = "true"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class CzmbAdthPercMrunSnonWnonDf : AdthPercMstpSlowWrflDnon_1 { file = "\dayz_anim\zmb\zombie_runDeaths6"; speed = 0.8; looped = "false"; equivalentTo = ""; ArrayVariable_1194 = ""; ArrayVariable_1193 = ""; ArrayVariable_1192 = ""; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class CutSceneAnimationBaseSit : CutSceneAnimationBase { boundingSphere = 4; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class CutSceneAnimationBaseZoZo : CutSceneAnimationBase { enableOptics = "false"; enableBinocular = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; boundingSphere = 8; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWrflDnon_varSittingSleeping01 : CutSceneAnimationBase { actions = "RifleSittingSleeping01Actions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPsitMstpSnonWrflDnon_varSittingSleeping01.rtm"; speed = 1e+010; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWnonDnon_varStayLeant : CutSceneAnimationBase { actions = "RifleStayLeantActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPercMstpSnonWnonDnon_varStayLeant.rtm"; speed = 1e+010; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWnonDnon_varSittingOnTheWall : CutSceneAnimationBase { actions = "RifleSittingOnTheWallActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPsitMstpSnonWnonDnon_varSittingOnTheWall.rtm"; equivalentTo = "Mi17_Cargo02"; variantsAI[] = {"Mi17_Cargo02", 0.4, "Mi17_Cargo02_V1", 0.1, "Mi17_Cargo02_V2", 0.1, "Mi17_Cargo02_V3", 0.1, "Mi17_Cargo02_V4", 0.1, "Mi17_Cargo02_V5", 0.1, "Mi17_Cargo02_V6", 0.1}; variantAfter[] = {5, 10, 20}; speed = 1e+010; canPullTrigger = "false"; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_JumpFromWall", 0.01}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWnonDnon_varSittingDrinking : CutSceneAnimationBase { actions = "RifleSittingDrinkingActions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPsitMstpSnonWnonDnon_varSittingDrinking.rtm"; speed = 0.1038; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWrflDnon_varSittingSleeping02 : CutSceneAnimationBase { actions = "RifleSittingSleeping02Actions"; file = "\Ca\Anims\Characters\data\Anim\sdr\cts\sit\ActsPsitMstpSnonWrflDnon_varSittingSleeping02.rtm"; speed = 0.5; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_JumpFromWall : CutSceneAnimationBase { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutMedium"; speed = 1.666; looped = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWrflDnon_varSittingDrinking : CutSceneAnimationBase { actions = "RifleSittingDrinking03Actions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon"; speed = 0.55; looped = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 1; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 10.0}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWnonDnon_Tortured01 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\ActsPsitMstpSnonWnonDnon_Tortured01"; speed = 0.1; looped = "true"; canPullTrigger = "false"; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_Tortured01", 0.1}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWnonDnon_Tortured02 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\ActsPsitMstpSnonWnonDnon_Tortured02"; speed = 0.1; canPullTrigger = "false"; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_Tortured02", 0.1}; InterpolateTo[] = {}; }; class ActsPsitMstpSnonWnonDnon_Tortured03 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\ActsPsitMstpSnonWnonDnon_Tortured03"; speed = 0.1; canPullTrigger = "false"; ConnectTo[] = {"ActsPsitMstpSnonWnonDnon_Tortured03", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWrflDnon_Interrogate01 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\ActsPercMstpSnonWrflDnon_Interrogate01"; speed = 0.1; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "ActsPercMstpSnonWrflDnon_Interrogate01", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class ActsPercMstpSnonWrflDnon_Interrogate02 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\ActsPercMstpSnonWrflDnon_Interrogate01"; speed = 0.1; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "ActsPercMstpSnonWrflDnon_Interrogate02", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class ActsPsitMstpSnonWnonDnon_InterrogateLeaves : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\ActsPsitMstpSnonWnonDnon_InterrogateLeaves"; speed = 0.1; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "ActsPsitMstpSnonWnonDnon_InterrogateLeaves", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_Scared : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_Scared"; speed = 0.1; looped = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_Scared", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_Scared2 : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_Scared2"; speed = 0.1; looped = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_Scared2", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSlowWrflDnon_ScaredTalking : AmovPercMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_ScaredTalking.rtm"; speed = 0.0142; enableDirectControl = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 2.0}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_carCheckPush : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_carCheckPush.rtm"; speed = 0.1; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_carCheckPush", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_carCheckWash : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_carCheckWash.rtm"; speed = 0.16; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_carCheckWash", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_carCheckWheel : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_carCheckWheel.rtm"; speed = 0.13; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_carCheckWheel", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_exerciseKata : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exerciseKata.rtm"; speed = 0.03; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exerciseKata", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class ActsPercMstpSnonWnonDnon_DancingDuoIvan : AmovPercMstpSnonWnonDnon_exerciseKata { speed = 0.025; file = "\ca\Anims\Characters\data\Anim\sdr\cts\Dancing\ActsPercMstpSnonWnonDnon_DancingDuoIvan"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class ActsPercMstpSnonWnonDnon_DancingDuoStefan : ActsPercMstpSnonWnonDnon_DancingDuoIvan { file = "\ca\Anims\Characters\data\Anim\sdr\cts\Dancing\ActsPercMstpSnonWnonDnon_DancingDuoStefan"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class ActsPercMstpSnonWnonDnon_DancingStefan : ActsPercMstpSnonWnonDnon_DancingDuoIvan { speed = 0.0104; file = "\ca\Anims\Characters\data\Anim\sdr\cts\Dancing\ActsPercMstpSnonWnonDnon_DancingStefan"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_exercisekneeBendA : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exercisekneeBendA.rtm"; speed = 0.172; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exercisekneeBendA", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_exercisekneeBendB : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exercisekneeBendB.rtm"; speed = 0.33; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exercisekneeBendB", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_exercisePushup : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_exercisePushup.rtm"; speed = 0.063559; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_exercisePushup", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_seeWatch : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_seeWatch.rtm"; speed = 0.315; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_seeWatch", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSnonWnonDnon_talking : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_talking.rtm"; speed = 0.015; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 2.0, "AmovPercMstpSnonWnonDnon_talking", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSlowWrflDnon_talking : AmovPercMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_talking.rtm"; speed = 0.0142; enableDirectControl = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 2.0}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSlowWrflDnon_seeWatch : AmovPercMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_seeWatch.rtm"; speed = 0.28; enableDirectControl = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 2.0}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01}; }; class ActsPercMstpSnonWpstDnon_sceneBardakPistol02 : CutSceneAnimationBase { speed = 0.033482; looped = "false"; showHandGun = "true"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakpistol02"; canPullTrigger = "false"; disableWeapons = "true"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardakPistol01 : CutSceneAnimationBase { speed = 0.045; looped = "false"; showHandGun = "true"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakpistol01"; canPullTrigger = "false"; disableWeapons = "true"; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_sceneBardakPistol02", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardak01 : CutSceneAnimationBase { speed = 0.05; looped = "false"; showHandGun = "false"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardak01"; canPullTrigger = "false"; disableWeapons = "true"; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_sceneBardak02", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardak02 : CutSceneAnimationBase { speed = 0.033482; looped = "false"; showHandGun = "true"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardak02"; canPullTrigger = "false"; disableWeapons = "true"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_normalizationTest : CutSceneAnimationBase { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_normalizationTest.rtm"; speed = 0.075; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AmovPercMstpSlowWrflDnon_SaluteIn : AmovPercMstpSlowWrflDnon { actions = "RifleLowStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_SaluteIn"; speed = 2.5; showWeaponAim = "false"; disableWeapons = "true"; disableWeaponsLong = "true"; looped = "false"; enableDirectControl = 1; interpolationRestart = 2; leftHandIKBeg = "true"; rightHandIKBeg = "false"; rightHandIKCurve[] = {0.1, 1, 0.2, 0}; leftHandIKCurve[] = {1}; leftHandIKEnd = "true"; rightHandIKEnd = "false"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_SaluteOut", 0.02}; }; class AidlPercMstpSrasWrflDnon_SaluteIn : AmovPercMstpSlowWrflDnon_SaluteIn { actions = "RifleStandSaluteActions_Idle"; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_Salute", 0.1}; InterpolateTo[] = {"AidlPercMstpSrasWrflDnon_SaluteOut", 0.02}; }; class AmovPercMstpSlowWrflDnon_Salute : AmovPercMstpSlowWrflDnon_SaluteIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_Salute"; speed = 1e+010; rightHandIKCurve[] = {}; leftHandIKCurve[] = {1}; ConnectTo[] = {"AmovPercMstpSlowWrflDnon_SaluteOut", 0.1}; InterpolateTo[] = {}; }; class AidlPercMstpSrasWrflDnon_Salute : AmovPercMstpSlowWrflDnon_Salute { actions = "RifleStandSaluteActions_Idle"; ConnectTo[] = {"AidlPercMstpSrasWrflDnon_SaluteOut", 0.1}; InterpolateTo[] = {}; }; class AmovPercMstpSlowWrflDnon_SaluteOut : AmovPercMstpSlowWrflDnon_SaluteIn { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_SaluteOut"; interpolationRestart = 2; leftHandIKCurve[] = {1}; rightHandIKCurve[] = {0.8, 0, 0.9, 1}; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon_SaluteIn", 0.02}; }; class AidlPercMstpSrasWrflDnon_SaluteOut : AmovPercMstpSlowWrflDnon_SaluteOut { actions = "RifleStandActions_Idle"; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.02, "AidlPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AidlPercMstpSrasWrflDnon_SaluteIn", 0.02}; }; class AmovPercMstpSrasWrflDnon_SaluteIn : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_SaluteIn"; speed = 2.5; showWeaponAim = "false"; disableWeapons = "true"; disableWeaponsLong = "true"; looped = "false"; enableDirectControl = 1; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d"; leftHandIKBeg = "true"; rightHandIKCurve[] = {0.1, 1, 0.2, 0}; leftHandIKCurve[] = {1}; rightHandIKBeg = "false"; leftHandIKEnd = "true"; rightHandIKEnd = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_SaluteOut", 0.02}; }; class AmovPercMstpSrasWrflDnon_Salute : AmovPercMstpSrasWrflDnon_SaluteIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_Salute"; speed = 1e+010; leftHandIKCurve[] = {1}; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; ConnectTo[] = {"AmovPercMstpSrasWrflDnon_SaluteOut", 0.1}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWrflDnon_SaluteOut : AmovPercMstpSrasWrflDnon_SaluteIn { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_SaluteOut"; interpolationRestart = 2; leftHandIKCurve[] = {1}; rightHandIKCurve[] = {0.8, 0, 0.9, 1}; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.15}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon_SaluteIn", 0.02}; }; class AmovPercMstpSrasWpstDnon_SaluteIn : AmovPercMstpSrasWpstDnon { actions = "PistolStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_SaluteIn"; speed = 1.5; showWeaponAim = "false"; disableWeapons = "true"; disableWeaponsLong = "true"; showHandGun = "true"; looped = "false"; enableDirectControl = 1; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_SaluteIn_end", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_SaluteOut_end", 0.02}; }; class AmovPercMstpSrasWpstDnon_SaluteIn_end : AmovPercMstpSrasWpstDnon_SaluteIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_SaluteIn_end"; speed = 1.2; showWeaponAim = "false"; disableWeapons = "true"; disableWeaponsLong = "true"; showHandGun = "false"; looped = "false"; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_SaluteOut", 0.02}; }; class AmovPercMstpSrasWpstDnon_Salute : AmovPercMstpSrasWpstDnon_SaluteIn_end { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_Salute"; speed = 1e+010; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_SaluteOut", 0.1}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWpstDnon_SaluteOut : AmovPercMstpSrasWpstDnon_SaluteIn_end { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_SaluteOut"; speed = 1.2; actions = "PistolStandActions"; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_SaluteOut_end", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_SaluteIn_end", 0.02}; }; class AmovPercMstpSrasWpstDnon_SaluteOut_end : AmovPercMstpSrasWpstDnon_SaluteOut { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_SaluteOut_end"; speed = 1.5; showHandGun = "true"; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon_SaluteIn", 0.02}; }; class AmovPercMstpSnonWnonDnon_SaluteIn : AmovPercMstpSnonWnonDnon { actions = "CivilStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_SaluteIn"; speed = 1.3; looped = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_Salute", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_SaluteOut", 0.02}; }; class AmovPercMstpSnonWnonDnon_Salute : AmovPercMstpSnonWnonDnon_SaluteIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_Salute"; speed = 1e+010; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_SaluteOut", 0.1}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_SaluteOut : AmovPercMstpSnonWnonDnon_SaluteIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_SaluteOut"; speed = 1.3; actions = "CivilStandActions"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_SaluteIn", 0.02}; }; class AmovPercMstpSnonWnonDnon_EaseIn : CutSceneAnimationBase { actions = "CivilStandSaluteActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_EaseIn"; speed = 1.6; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; looped = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_Ease", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; class AmovPercMstpSnonWnonDnon_Ease : AmovPercMstpSnonWnonDnon_EaseIn { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_Ease"; speed = 1e+010; looped = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_EaseOut", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; class AmovPercMstpSnonWnonDnon_EaseOut : AmovPercMstpSnonWnonDnon_EaseIn { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_easeout"; speed = 1.09; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_2", 0.01, "AdthPercMstpSnonWnonDnon_3", 0.01}; }; class AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon : AmovPercMstpSlowWrflDnon { actions = "RifleLowSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon"; speed = 0.55; looped = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 1; interpolationRestart = 2; interpolationSpeed = 1.8; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Psit.p3d"; enableAutoActions = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; soundOverride = "laydown"; soundEnabled = "true"; disableWeapons = "true"; ConnectTo[] = {"AmovPsitMstpSlowWrflDnon", 1.0, "AmovPsitMstpSlowWrflDnon_WeaponCheck1", 1.0, "AmovPsitMstpSlowWrflDnon_WeaponCheck2", 1.0, "AmovPsitMstpSlowWrflDnon_Smoking", 1.0}; InterpolateTo[] = {"AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.1}; }; class AmovPsitMstpSlowWrflDnon : AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon"; speed = 1e+010; looped = "true"; equivalentTo = "AmovPsitMstpSlowWrflDnon"; variantsPlayer[] = {"AmovPsitMstpSlowWrflDnon", 0.25, "AmovPsitMstpSlowWrflDnon_WeaponCheck1", 0.25, "AmovPsitMstpSlowWrflDnon_WeaponCheck2", 0.25, "AmovPsitMstpSlowWrflDnon_Smoking", 0.25}; variantsAI[] = {""}; variantAfter[] = {10, 15, 25}; weaponIK = 1; ConnectTo[] = {"AmovPsitMstpSlowWrflDnon_WeaponCheck1", 0.1, "AmovPsitMstpSlowWrflDnon_WeaponCheck2", 0.1, "AmovPsitMstpSlowWrflDnon_Smoking", 0.1, "AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; class AmovPsitMstpSlowWrflDnon_trans : AmovPsitMstpSlowWrflDnon { ConnectTo[] = {"AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon", 0.05}; InterpolateTo[] = {}; }; class AmovPsitMstpSlowWrflDnon_WeaponCheck1 : AmovPsitMstpSlowWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_WeaponCheck1"; speed = 0.15; looped = "true"; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPsitMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPsitMstpSlowWrflDnon_trans", 0.05}; }; class AmovPsitMstpSlowWrflDnon_WeaponCheck2 : AmovPsitMstpSlowWrflDnon_WeaponCheck1 { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_WeaponCheck2"; speed = 0.13; ConnectTo[] = {"AmovPsitMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPsitMstpSlowWrflDnon_trans", 0.05}; }; class AmovPsitMstpSlowWrflDnon_Smoking : AmovPsitMstpSlowWrflDnon_WeaponCheck1 { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_Smoking"; speed = 0.04; ConnectTo[] = {"AmovPsitMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPsitMstpSlowWrflDnon_trans", 0.05}; }; class AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon : AmovPsitMstpSlowWrflDnon { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon"; speed = 0.55; looped = "false"; interpolationRestart = 2; interpolationSpeed = 1.8; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon", 0.1}; }; class AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AmovPsitMstpSlowWrflDnon"; speed = 0.55; looped = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableDirectControl = 1; interpolationRestart = 2; interpolationSpeed = 1.8; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Psit.p3d"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; soundOverride = "laydown"; soundEnabled = "true"; disableWeapons = "true"; ConnectTo[] = {"AmovPsitMstpSrasWrflDnon", 1.0, "AmovPsitMstpSrasWrflDnon_WeaponCheck1", 1.0, "AmovPsitMstpSrasWrflDnon_WeaponCheck2", 1.0, "AmovPsitMstpSrasWrflDnon_Smoking", 1.0}; InterpolateTo[] = {"AmovPsitMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.1}; }; class AmovPsitMstpSrasWrflDnon : AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon"; speed = 1e+010; looped = "true"; equivalentTo = "AmovPsitMstpSrasWrflDnon"; variantsPlayer[] = {"AmovPsitMstpSrasWrflDnon", 0.25, "AmovPsitMstpSrasWrflDnon_WeaponCheck1", 0.25, "AmovPsitMstpSrasWrflDnon_WeaponCheck2", 0.25, "AmovPsitMstpSrasWrflDnon_Smoking", 0.25}; variantsAI[] = {""}; variantAfter[] = {10, 15, 25}; weaponIK = 1; ConnectTo[] = {"AmovPsitMstpSrasWrflDnon_WeaponCheck1", 0.1, "AmovPsitMstpSrasWrflDnon_WeaponCheck2", 0.1, "AmovPsitMstpSrasWrflDnon_Smoking", 0.1, "AmovPsitMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; class AmovPsitMstpSrasWrflDnon_trans : AmovPsitMstpSrasWrflDnon { ConnectTo[] = {"AmovPsitMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon", 0.05}; InterpolateTo[] = {}; }; class AmovPsitMstpSrasWrflDnon_WeaponCheck1 : AmovPsitMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_WeaponCheck1"; speed = 0.15; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPsitMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPsitMstpSrasWrflDnon_trans", 0.05}; }; class AmovPsitMstpSrasWrflDnon_WeaponCheck2 : AmovPsitMstpSrasWrflDnon_WeaponCheck1 { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_WeaponCheck2"; speed = 0.13; ConnectTo[] = {"AmovPsitMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPsitMstpSrasWrflDnon_trans", 0.05}; }; class AmovPsitMstpSrasWrflDnon_Smoking : AmovPsitMstpSrasWrflDnon_WeaponCheck1 { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_Smoking"; speed = 0.04; ConnectTo[] = {"AmovPsitMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPsitMstpSrasWrflDnon_trans", 0.05}; }; class AmovPsitMstpSrasWrflDnon_AmovPercMstpSlowWrflDnon : AmovPsitMstpSrasWrflDnon { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon"; speed = 0.55; looped = "false"; interpolationRestart = 2; interpolationSpeed = 1.8; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01, "AmovPercMstpSlowWrflDnon_AmovPsitMstpSrasWrflDnon", 0.1}; }; class AmovPercMstpSnonWpstDnon_AmovPsitMstpSnonWpstDnon_ground : AmovPercMstpSrasWpstDnon { actions = "PistolSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground"; speed = 0.7; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; looped = "false"; showHandgun = "false"; enableDirectControl = 1; interpolationRestart = 2; interpolationSpeed = 2; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Psit.p3d"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; soundOverride = "laydown"; soundEnabled = "true"; canPullTrigger = "false"; disableWeapons = "true"; ConnectTo[] = {"AmovPsitMstpSnonWpstDnon_ground", 0.02, "AmovPsitMstpSnonWpstDnon_smoking", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWpstDnon_AmovPercMstpSnonWpstDnon_ground", 0.02}; }; class AmovPsitMstpSnonWpstDnon_ground : AmovPercMstpSnonWpstDnon_AmovPsitMstpSnonWpstDnon_ground { variantAfter[] = {10, 15, 25}; variantsPlayer[] = {"AmovPsitMstpSnonWpstDnon_ground", 0.75, "AmovPsitMstpSnonWpstDnon_smoking", 0.25}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_ground"; speed = 1e+010; looped = "true"; equivalentTo = "AmovPsitMstpSnonWpstDnon_ground"; canPullTrigger = "false"; ConnectTo[] = {"AmovPsitMstpSnonWpstDnon_smoking", 0.02, "AmovPsitMstpSnonWpstDnon_AmovPercMstpSnonWpstDnon_ground", 0.02}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; class AmovPsitMstpSnonWpstDnon_smoking_trans : AmovPsitMstpSnonWpstDnon_ground { ConnectTo[] = {"AmovPsitMstpSnonWpstDnon_AmovPercMstpSnonWpstDnon_ground", 0.01}; InterpolateTo[] = {}; }; class AmovPsitMstpSnonWpstDnon_smoking : AmovPsitMstpSnonWpstDnon_ground { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_Smoking"; speed = 0.04; canPullTrigger = "false"; interpolationRestart = "true"; ConnectTo[] = {"AmovPsitMstpSnonWpstDnon_ground", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWpstDnon_smoking_trans", 0.01}; }; class AmovPsitMstpSnonWpstDnon_AmovPercMstpSnonWpstDnon_ground : AmovPercMstpSnonWpstDnon_AmovPsitMstpSnonWpstDnon_ground { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground"; speed = 0.7; interpolationRestart = 2; interpolationSpeed = 2; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSnonWpstDnon_AmovPsitMstpSnonWpstDnon_ground", 0.02}; }; class AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground : CutSceneAnimationBase { actions = "CivilSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground"; speed = 0.7; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; looped = "false"; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Psit.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_ground", 1.0, "AmovPsitMstpSnonWnonDnon_smoking", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground", 0.02}; }; class AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground : AmovPpneMstpSnonWnonDnon { actions = "CivilSitActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground"; speed = 0.55; looped = "false"; enableDirectControl = 1; interpolationRestart = 2; canPullTrigger = "false"; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_ground", 1.0, "AmovPsitMstpSnonWnonDnon_smoking", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon", 0.02}; }; class AmovPsitMstpSnonWnonDnon_ground : AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground { variantsPlayer[] = {"AmovPsitMstpSnonWnonDnon_ground", 0.75, "AmovPsitMstpSnonWnonDnon_smoking", 0.25}; variantAfter[] = {10, 15, 25}; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_ground"; speed = 1e+010; looped = "true"; equivalentTo = "AmovPsitMstpSnonWnonDnon_ground"; canPullTrigger = "false"; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_smoking", 0.02, "AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground", 0.02, "AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPsitMstpSlowWrflDnon", 0.01}; }; class AmovPsitMstpSnonWnonDnon_smoking_trans : AmovPsitMstpSnonWnonDnon_ground { ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground", 0.01, "AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {}; }; class AmovPsitMstpSnonWnonDnon_smoking : AmovPsitMstpSnonWnonDnon_ground { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\low\rfl\AmovPsitMstpSlowWrflDnon_Smoking"; speed = 0.04; canPullTrigger = "false"; interpolationRestart = "true"; ConnectTo[] = {"AmovPsitMstpSnonWnonDnon_ground", 0.02}; InterpolateTo[] = {"AmovPsitMstpSnonWnonDnon_smoking_trans", 0.01}; }; class AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground : AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_ground"; speed = 0.7; interpolationRestart = 2; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground", 0.02}; }; class AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\sit\stp\non\non\AmovPsitMstpSnonWnonDnon_ground_AmovPpneMstpSnonWnonDnon"; speed = 0.55; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground", 0.02}; }; class AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon : CutSceneAnimationBase { actions = "CivilStandSurrenderActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon"; speed = 1.33; looped = "false"; canPullTrigger = "false"; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSsurWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 0.1}; }; class AmovPercMstpSsurWnonDnon : AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\sur\non\AmovPercMstpSsurWnonDnon"; speed = 1e+010; looped = "true"; ConnectTo[] = {"AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\sur\non\AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon"; speed = 1.33; interpolationRestart = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon", 0.1}; }; class TestDance : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon_Dancing.rtm"; speed = 0.015; looped = "true"; duty = -0.7; showWeaponAim = "true"; disableWeapons = "false"; enableAutoActions = "true"; ConnectTo[] = {"TestDance", 0.9}; InterpolateTo[] = {"TestDance", 0.9}; }; class TestROM : TestDance { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon_ROM.rtm"; speed = 0.015; ConnectTo[] = {"TestROM", 0.9}; InterpolateTo[] = {"TestROM", 0.9}; }; class TestROMFingers : TestDance { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon_ROMFingers.rtm"; speed = 0.015; ConnectTo[] = {"TestROMFingers", 0.9}; InterpolateTo[] = {"TestROMFingers", 0.9}; }; class TestJabbaFun : TestDance { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon_JabbaFun.rtm"; speed = 0.033; ConnectTo[] = {"TestJabbaFun", 0.9}; InterpolateTo[] = {"TestJabbaFun", 0.9}; }; class TestFlipflop : TestDance { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon_Flipflop.rtm"; speed = 0.122; ConnectTo[] = {"TestFlipflop", 0.9}; InterpolateTo[] = {"TestFlipflop", 0.9}; }; class TestSurrender : TestDance { duty = -1; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Knl\Stp\sur\rfl\AmovPknlMstpSsurWrflDnon.rtm"; showWeaponAim = "false"; disableWeapons = "true"; speed = 1e+010; soundEnabled = "false"; ConnectTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "TestSurrender", 0.9}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "TestSurrender", 0.9}; }; class AwopPercMstpSgthWrflDnon_Start1 : Default { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\rfl\AwopPercMstpSgthWrflDnon_Start.rtm"; speed = 0.51; looped = "false"; soundEnabled = "false"; duty = 0.6; canPullTrigger = "false"; headBobMode = 2; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_Throw1", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_Throw1 : AwopPercMstpSgthWrflDnon_Start1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\rfl\AwopPercMstpSgthWrflDnon_Throw.rtm"; speed = 2.31; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_End1", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_End1 : AwopPercMstpSgthWrflDnon_Start1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\rfl\AwopPercMstpSgthWrflDnon_End.rtm"; speed = 0.53; showItemInRightHand = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_Start2 : AwopPercMstpSgthWrflDnon_Start1 { actions = "RifleStandActions"; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_Throw2", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_Throw2 : AwopPercMstpSgthWrflDnon_Throw1 { actions = "RifleStandActions"; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSgthWrflDnon_End2", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWrflDnon_End2 : AwopPercMstpSgthWrflDnon_End1 { canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart : Default { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart"; speed = 1.9; soundOverride = "run"; looped = "false"; soundEnabled = "true"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; canPullTrigger = "false"; headBobMode = 2; weaponIK = 1; ConnectTo[] = {"AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow", 0.1}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow : AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; speed = 0.73; soundEnabled = "true"; soundOverride = "run"; ConnectTo[] = {"AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd : AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthThrow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\rfl\AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthEnd"; speed = 0.91; soundEnabled = "true"; soundOverride = "run"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1, "AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart", 0.1}; InterpolateTo[] = {"AdthPercMrunSlowWrflDf_6", 0.01}; }; class AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart : Default { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\rfl\AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart"; rightHandIKCurve[] = {0.3, 1, 0.4, 0}; leftHandIKCurve[] = {1}; speed = 2; looped = "false"; soundOverride = "wlk"; soundEnabled = "true"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; headBobMode = 2; weaponIK = 1; ConnectTo[] = {"AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWrflDf_1", 0.01}; }; class AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow : AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthStart { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\rfl\AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow"; speed = 0.73; soundOverride = "wlk"; soundEnabled = "true"; rightHandIKCurve[] = {0}; leftHandIKCurve[] = {1}; ConnectTo[] = {"AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthEnd", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWrflDf_1", 0.01}; }; class AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthEnd : AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\rfl\AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthEnd"; speed = 0.91; soundOverride = "wlk"; rightHandIKCurve[] = {0.8, 0, 0.9, 1}; leftHandIKCurve[] = {1}; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWrflDf_1", 0.01}; }; class AwopPknlMstpSgthWrflDnon_Start : Default { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\rfl\AwopPknlMstpSgthWrflDnon_Start.rtm"; speed = 0.5; looped = "false"; soundEnabled = "false"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wrfl.p3d"; headBobMode = 2; ConnectTo[] = {"AwopPknlMstpSgthWrflDnon_Throw", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AwopPknlMstpSgthWrflDnon_Throw : AwopPknlMstpSgthWrflDnon_Start { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\rfl\AwopPknlMstpSgthWrflDnon_Throw.rtm"; speed = 3.33; ConnectTo[] = {"AwopPknlMstpSgthWrflDnon_End", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AwopPknlMstpSgthWrflDnon_End : AwopPknlMstpSgthWrflDnon_Start { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\rfl\AwopPknlMstpSgthWrflDnon_End.rtm"; speed = 0.8; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AwopPpneMstpSgthWrflDnon_Start : Default { actions = "RifleProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\rfl\AwopPpneMstpSgthWrflDnon_Start.rtm"; speed = 0.55; looped = "false"; soundEnabled = "false"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; headBobMode = 2; ConnectTo[] = {"AwopPpneMstpSgthWrflDnon_Throw", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AwopPpneMstpSgthWrflDnon_Throw : AwopPpneMstpSgthWrflDnon_Start { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\rfl\AwopPpneMstpSgthWrflDnon_Throw.rtm"; speed = 3; ConnectTo[] = {"AwopPpneMstpSgthWrflDnon_End", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AwopPpneMstpSgthWrflDnon_End : AwopPpneMstpSgthWrflDnon_Start { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\rfl\AwopPpneMstpSgthWrflDnon_End.rtm"; speed = 1.36; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AwopPercMstpSgthWpstDnon_Part1 : Default { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part1.rtm"; speed = 1.25; looped = "false"; showHandGun = "true"; soundEnabled = "false"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; headBobMode = 2; ConnectTo[] = {"AwopPercMstpSgthWpstDnon_Part2", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AwopPercMstpSgthWpstDnon_Part2 : AwopPercMstpSgthWpstDnon_Part1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part2.rtm"; speed = 0.39; showHandGun = "false"; ConnectTo[] = {"AwopPercMstpSgthWpstDnon_Part3", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AwopPercMstpSgthWpstDnon_Part3 : AwopPercMstpSgthWpstDnon_Part2 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part3.rtm"; speed = 1.32; ConnectTo[] = {"AwopPercMstpSgthWpstDnon_Part4", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AwopPercMstpSgthWpstDnon_Part4 : AwopPercMstpSgthWpstDnon_Part3 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part4.rtm"; speed = 0.43; ConnectTo[] = {"AwopPercMstpSgthWpstDnon_Part5", 0.02}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AwopPercMstpSgthWpstDnon_Part5 : AwopPercMstpSgthWpstDnon_Part4 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\pst\AwopPercMstpSgthWpstDnon_part5.rtm"; speed = 1.46; showHandGun = "true"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart : Default { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart"; speed = 1.69; soundOverride = "run"; looped = "false"; showHandGun = "false"; soundEnabled = "true"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; canPullTrigger = "false"; headBobMode = 2; weaponIK = 2; ConnectTo[] = {"AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow : AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow"; speed = 0.73; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm : AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm"; speed = 1.18; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd : AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthArm { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\low\pst\AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthEnd"; speed = 1.35; showHandGun = "true"; soundOverride = "run"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1 : Default { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AwopPercMrunSgthWnonDf_1"; speed = 1.85; soundOverride = "walk"; looped = "false"; showHandGun = "true"; soundEnabled = "false"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; headBobMode = 2; ConnectTo[] = {"AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart : Default { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart"; speed = 1.33; looped = "false"; showHandGun = "false"; soundEnabled = "true"; duty = 0.6; soundOverride = "wlk"; headBobMode = 2; weaponIK = 2; ConnectTo[] = {"AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow : AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthStart { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow"; speed = 0.68; soundOverride = "wlk"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm : AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthThrow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm"; speed = 1.17; soundOverride = "wlk"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd : AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\wlk\ras\pst\AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd"; speed = 1.35; showHandGun = "true"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wpst.p3d"; soundOverride = "wlk"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AwopPknlMstpSgthWpstDnon_Part1 : Default { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part1.rtm"; speed = 1.25; looped = "false"; showHandGun = "true"; soundEnabled = "false"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wpst.p3d"; headBobMode = 2; ConnectTo[] = {"AwopPknlMstpSgthWpstDnon_Part2", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AwopPknlMstpSgthWpstDnon_Part2 : AwopPknlMstpSgthWpstDnon_Part1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part2.rtm"; speed = 0.39; showHandGun = "false"; ConnectTo[] = {"AwopPknlMstpSgthWpstDnon_Part3", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AwopPknlMstpSgthWpstDnon_Part3 : AwopPknlMstpSgthWpstDnon_Part2 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part3.rtm"; speed = 1.32; ConnectTo[] = {"AwopPknlMstpSgthWpstDnon_Part4", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AwopPknlMstpSgthWpstDnon_Part4 : AwopPknlMstpSgthWpstDnon_Part3 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part4.rtm"; speed = 0.43; ConnectTo[] = {"AwopPknlMstpSgthWpstDnon_Part5", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AwopPknlMstpSgthWpstDnon_Part5 : AwopPknlMstpSgthWpstDnon_Part4 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\knl\stp\gth\pst\AwopPknlMstpSgthWpstDnon_part5.rtm"; speed = 1.46; showHandGun = "true"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AwopPpneMstpSgthWpstDnon_Part1 : Default { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_1.rtm"; speed = 0.85; looped = "false"; showHandGun = "true"; soundEnabled = "false"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; headBobMode = 2; ConnectTo[] = {"AwopPpneMstpSgthWpstDnon_Part2", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AwopPpneMstpSgthWpstDnon_Part2 : AwopPpneMstpSgthWpstDnon_Part1 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_2.rtm"; speed = 0.44; showHandGun = "false"; ConnectTo[] = {"AwopPpneMstpSgthWpstDnon_Part3", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AwopPpneMstpSgthWpstDnon_Part3 : AwopPpneMstpSgthWpstDnon_Part2 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_3.rtm"; speed = 2.67; ConnectTo[] = {"AwopPpneMstpSgthWpstDnon_Part4", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AwopPpneMstpSgthWpstDnon_Part4 : AwopPpneMstpSgthWpstDnon_Part3 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_4.rtm"; speed = 0.63; ConnectTo[] = {"AwopPpneMstpSgthWpstDnon_Part5", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AwopPpneMstpSgthWpstDnon_Part5 : AwopPpneMstpSgthWpstDnon_Part4 { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\pst\AwopPpneMstpSgthWpstDnon_5.rtm"; speed = 0.83; showHandGun = "true"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AwopPercMstpSgthWnonDnon_start : Default { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\non\AwopPercMstpSgthWnonDnon_start"; speed = 0.8; looped = "false"; showHandGun = "true"; soundEnabled = "false"; duty = 0.6; headBobMode = 2; ConnectTo[] = {"AwopPercMstpSgthWnonDnon_throw", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AwopPercMstpSgthWnonDnon_throw : AwopPercMstpSgthWnonDnon_start { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\non\AwopPercMstpSgthWnonDnon_throw"; speed = 2; ConnectTo[] = {"AwopPercMstpSgthWnonDnon_end", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AwopPercMstpSgthWnonDnon_end : AwopPercMstpSgthWnonDnon_throw { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\gth\non\AwopPercMstpSgthWnonDnon_end"; speed = 0.65; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart : Default { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\non\non\AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart"; speed = 3; soundOverride = "run"; looped = "false"; soundEnabled = "false"; duty = 0.6; canPullTrigger = "false"; headBobMode = 2; ConnectTo[] = {"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow : AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\non\non\AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow"; speed = 1.3; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd : AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthThrow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\run\non\non\AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd"; speed = 0.9; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class AwopPpneMstpSgthWnonDnon_start : Default { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\non\AwopPpneMstpSgthWnonDnon_start"; speed = 0.67; looped = "false"; showHandGun = "true"; soundEnabled = "false"; duty = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Ppne.p3d"; aimingBody = "empty"; legs = "Wholebody"; headBobMode = 2; ConnectTo[] = {"AwopPpneMstpSgthWnonDnon_throw", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class AwopPpneMstpSgthWnonDnon_throw : AwopPpneMstpSgthWnonDnon_start { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\non\AwopPpneMstpSgthWnonDnon_throw"; speed = 2; ConnectTo[] = {"AwopPpneMstpSgthWnonDnon_end", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class AwopPpneMstpSgthWnonDnon_end : AwopPpneMstpSgthWnonDnon_throw { file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\gth\non\AwopPpneMstpSgthWnonDnon_end"; speed = 0.45; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class LadderCivilStatic : StandBase { file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\non\non\AldrPercMstpSnonWnonDnon.rtm"; looped = "true"; soundEnabled = "true"; speed = 1e+010; duty = -0.35; onLadder = "true"; actions = "LadderCivilActions"; aiming = "aimingNo"; aimingBody = "aimingNo"; legs = "legsNo"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "ladder"; headBobMode = 2; ConnectTo[] = {"LadderCivilTopOff", 0.1, "LadderCivilDownOff", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "LadderCivilUpLoop", 0.1, "LadderCivilDownLoop", 0.1}; }; class LadderCivilOn : LadderCivilStatic { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AldrPercMstpSnonWnonDnon.rtm"; speed = 1.5; looped = "false"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {"LadderCivilStatic", 1.0}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class LadderCivilUpLoop : LadderCivilStatic { file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\wlk\non\non\AldrPercMwlkSnonWnonDu.rtm"; speed = 2.5; duty = 0.7; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "LadderCivilStatic", 0.1, "LadderCivilTopOff", 0.1, "LadderCivilDownLoop", 0.1}; }; class LadderCivilTopOff : LadderCivilUpLoop { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\non\non\AldrPercMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon.rtm"; speed = 1.5; looped = "false"; onLadder = "false"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class LadderCivilDownOff : LadderCivilTopOff { soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01}; }; class LadderCivilDownLoop : LadderCivilUpLoop { file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\wlk\non\non\AldrPercMwlkSnonWnonDd.rtm"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1", 0.01, "LadderCivilStatic", 0.1, "LadderCivilUpLoop", 0.1, "LadderCivilDownOff", 0.1}; }; class LadderRifleStatic : LadderCivilStatic { actions = "LadderRifleActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\low\rfl\AldrPercMstpSlowWrflDnon.rtm"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {"LadderRifleTopOff", 0.1, "LadderRifleDownOff", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "LadderRifleUpLoop", 0.1, "LadderRifleDownLoop", 0.1}; }; class LadderRifleOn : LadderCivilOn { actions = "LadderRifleActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\low\rfl\AmovPercMstpSlowWrflDnon_AldrPercMstpSlowWrflDnon.rtm"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {"LadderRifleStatic", 1.0}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class LadderRifleTopOff : LadderCivilTopOff { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\stp\low\rfl\AldrPercMstpSlowWrflDnon_AmovPercMstpSlowWrflDnon.rtm"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class LadderRifleDownOff : LadderRifleTopOff { soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 1.0}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01}; }; class LadderRifleUpLoop : LadderCivilUpLoop { actions = "LadderRifleActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\wlk\low\rfl\AldrPercMwlkSlowWrflDu.rtm"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "LadderRifleStatic", 0.1, "LadderRifleTopOff", 0.1, "LadderRifleDownLoop", 0.1}; }; class LadderRifleDownLoop : LadderCivilDownLoop { file = "\ca\Anims\Characters\data\Anim\Sdr\ldr\erc\wlk\low\rfl\AldrPercMwlkSlowWrflDd.rtm"; actions = "LadderRifleActions"; soundOverride = "ladder"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "LadderRifleStatic", 0.1, "LadderRifleDownOff", 0.1, "LadderRifleUpLoop", 0.1}; }; class AswmPercMstpSnonWnonDnon : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "SwimmingActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\swm\erc\stp\non\non\AswmPercMstpSnonWnonDnon.rtm"; speed = 0.42; relSpeedMin = 0.9; relSpeedMax = 1.1; looped = "true"; soundEdge[] = {0.5}; duty = 0.6; showWeaponAim = "false"; disableWeapons = "true"; limitGunMovement = "false"; soundOverride = "swim"; soundEnabled = "true"; enableAutoActions = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pswm_Mnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.3}; InterpolateTo[] = {"AdthPswmMstpSnonWnonDnon", 0.01, "AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf", 0.1}; }; class AswmPercMrunSnonWnonDf : AswmPercMstpSnonWnonDnon { actions = "SwimmForwardActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\swm\erc\run\non\non\AswmPercMrunSnonWnonDf.rtm"; speed = 0.7; relSpeedMin = 0.7; relSpeedMax = 1.1; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pswm_Mrun.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.3}; InterpolateTo[] = {"AdthPswmMrunSnonWnonDf", 0.01, "AswmPercMwlkSnonWnonDf", 0.1, "AswmPercMsprSnonWnonDf", 0.1, "AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon", 0.1}; }; class AswmPercMwlkSnonWnonDf : AswmPercMrunSnonWnonDf { relSpeedMin = 0.5; relSpeedMax = 0.6; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPswmMrunSnonWnonDf", 0.01, "AswmPercMrunSnonWnonDf", 0.1, "AswmPercMsprSnonWnonDf", 0.1, "AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon", 0.1}; }; class AswmPercMsprSnonWnonDf : AswmPercMrunSnonWnonDf { actions = "SwimmingFastActions"; relSpeedMin = 0.8; relSpeedMax = 1; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPswmMrunSnonWnonDf", 0.01, "AswmPercMrunSnonWnonDf", 0.1, "AswmPercMwlkSnonWnonDf", 0.1, "AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon", 0.1}; }; class AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf : AswmPercMstpSnonWnonDnon { actions = "SwimmForwardActions"; looped = "false"; file = "\ca\Anims\Characters\data\Anim\Sdr\swm\erc\stp\non\non\AswmPercMstpSnonWnonDnon_AswmPercMrunSnonWnonDf.rtm"; speed = 0.545455; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pswm_Mrun.p3d"; canPullTrigger = "false"; interpolationRestart = "true"; ConnectTo[] = {"AswmPercMrunSnonWnonDf", 0.1}; InterpolateTo[] = {}; }; class AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon : AswmPercMstpSnonWnonDnon { looped = "false"; file = "\ca\Anims\Characters\data\Anim\Sdr\swm\erc\run\non\non\AswmPercMrunSnonWnonDf_AswmPercMstpSnonWnonDnon.rtm"; speed = 0.91; canPullTrigger = "false"; interpolationRestart = "true"; ConnectTo[] = {"AswmPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AwopPercMstpSoptWbinDnon_rfl : AmovPercMstpSlowWrflDnon { actions = "BinocStandRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_rfl"; showWeaponAim = "false"; disableWeapons = "false"; disableWeaponsLong = "false"; enableBinocular = "true"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWrflDnon", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnR", 0.02}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_1", 0.01, "AdthPercMstpSlowWrflDnon_binocular", 0.01, "AmovPercMwlkSoptWbinDf_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.02, "AmovPercMwlkSoptWbinDr_rfl", 0.02, "AmovPercMwlkSoptWbinDbr_rfl", 0.02, "AmovPercMwlkSoptWbinDb_rfl", 0.02, "AmovPercMwlkSoptWbinDbl_rfl", 0.02, "AmovPercMwlkSoptWbinDl_rfl", 0.02, "AmovPercMwlkSoptWbinDfl_rfl", 0.02, "AmovPercMrunSnonWbinDf_rfl", 0.02, "AmovPercMrunSnonWbinDfr_rfl", 0.02, "AmovPercMrunSnonWbinDr_rfl", 0.02, "AmovPercMrunSnonWbinDbr_rfl", 0.02, "AmovPercMrunSnonWbinDb_rfl", 0.02, "AmovPercMrunSnonWbinDbl_rfl", 0.02, "AmovPercMrunSnonWbinDl_rfl", 0.02, "AmovPercMrunSnonWbinDfl_rfl", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPercMstpSoptWbinDnon_rfl_turnR", 0.02}; }; class AmovPercMwlkSoptWbinDf_rfl : AwopPercMstpSoptWbinDnon_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.025, "AmovPercMwlkSoptWbinDfl_rfl", 0.025, "AmovPercMrunSnonWbinDf_rfl", 0.025}; }; class AmovPercMwlkSoptWbinDfr_rfl : AmovPercMwlkSoptWbinDf_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDfr"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDf_rfl", 0.025, "AmovPercMwlkSoptWbinDr_rfl", 0.025, "AmovPercMrunSnonWbinDfr_rfl", 0.025}; }; class AmovPercMwlkSoptWbinDr_rfl : AmovPercMwlkSoptWbinDf_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDr"; speed = 0.483871; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.025, "AmovPercMwlkSoptWbinDbr_rfl", 0.025, "AmovPercMrunSnonWbinDr_rfl", 0.025}; }; class AmovPercMwlkSoptWbinDbr_rfl : AmovPercMwlkSoptWbinDf_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDbr"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDr_rfl", 0.025, "AmovPercMwlkSoptWbinDb_rfl", 0.025, "AmovPercMrunSnonWbinDbr_rfl", 0.025}; }; class AmovPercMwlkSoptWbinDb_rfl : AmovPercMwlkSoptWbinDf_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDb"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbr_rfl", 0.025, "AmovPercMwlkSoptWbinDbl_rfl", 0.025, "AmovPercMrunSnonWbinDb_rfl", 0.025}; }; class AmovPercMwlkSoptWbinDbl_rfl : AmovPercMwlkSoptWbinDf_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDbl"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDb_rfl", 0.025, "AmovPercMwlkSoptWbinDl_rfl", 0.025, "AmovPercMrunSnonWbinDbl_rfl", 0.025}; }; class AmovPercMwlkSoptWbinDl_rfl : AmovPercMwlkSoptWbinDf_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbl_rfl", 0.025, "AmovPercMwlkSoptWbinDfl_rfl", 0.025, "AmovPercMrunSnonWbinDl_rfl", 0.025}; }; class AmovPercMwlkSoptWbinDfl_rfl : AmovPercMwlkSoptWbinDf_rfl { file = "\Ca\Anims\Characters\data\Anim\sdr\wop\erc\wlk\opt\bin\AwopPercMwlkSoptWbinDfl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDf_rfl", 0.025, "AmovPercMwlkSoptWbinDl_rfl", 0.025, "AmovPercMrunSnonWbinDfl_rfl", 0.025}; }; class AmovPercMrunSnonWbinDf_rfl : AmovPercMwlkSoptWbinDf_rfl { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDf"; looped = "true"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDf_rfl", 0.025, "AmovPercMrunSnonWbinDfr_rfl", 0.025, "AmovPercMrunSnonWbinDfl_rfl", 0.025}; }; class AmovPercMrunSnonWbinDfr_rfl : AmovPercMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfr_rfl", 0.025, "AmovPercMrunSnonWbinDf_rfl", 0.025, "AmovPercMrunSnonWbinDr_rfl", 0.025}; }; class AmovPercMrunSnonWbinDr_rfl : AmovPercMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDr_rfl", 0.025, "AmovPercMrunSnonWbinDfr_rfl", 0.025, "AmovPercMrunSnonWbinDbr_rfl", 0.025}; }; class AmovPercMrunSnonWbinDbr_rfl : AmovPercMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbr"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbr_rfl", 0.025, "AmovPercMrunSnonWbinDr_rfl", 0.025, "AmovPercMrunSnonWbinDb_rfl", 0.025}; }; class AmovPercMrunSnonWbinDb_rfl : AmovPercMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDb_rfl", 0.025, "AmovPercMrunSnonWbinDbr_rfl", 0.025, "AmovPercMrunSnonWbinDbl_rfl", 0.025}; }; class AmovPercMrunSnonWbinDbl_rfl : AmovPercMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDbl_rfl", 0.025, "AmovPercMrunSnonWbinDb_rfl", 0.025, "AmovPercMrunSnonWbinDl_rfl", 0.025}; }; class AmovPercMrunSnonWbinDl_rfl : AmovPercMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDl_rfl", 0.025, "AmovPercMrunSnonWbinDbl_rfl", 0.025, "AmovPercMrunSnonWbinDfl_rfl", 0.025}; }; class AmovPercMrunSnonWbinDfl_rfl : AmovPercMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02, "AmovPercMwlkSoptWbinDfl_rfl", 0.025, "AmovPercMrunSnonWbinDf_rfl", 0.025, "AmovPercMrunSnonWbinDl_rfl", 0.025}; }; class AwopPercMstpSoptWbinDnon_rfl_turnL : AwopPercMstpSoptWbinDnon_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90L"; speed = 0.5; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPercMstpSoptWbinDnon_rfl_turnR : AwopPercMstpSoptWbinDnon_rfl_turnL { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AIturn90R"; canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPknlMstpSoptWbinDnon_rfl : AmovPknlMstpSrasWrflDnon { actions = "BinocKneelRflActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_rfl"; showWeaponAim = "false"; enableBinocular = "true"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_rifle", 0.02, "AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWrflDnon", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnR", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWrflDnon_1", 0.01, "AdthPknlMstpSlowWrflDnon_binocular", 0.01, "AmovPknlMwlkSoptWbinDf_rfl", 0.02, "AmovPknlMwlkSoptWbinDfr_rfl", 0.02, "AmovPknlMwlkSoptWbinDr_rfl", 0.02, "AmovPknlMwlkSoptWbinDbr_rfl", 0.02, "AmovPknlMwlkSoptWbinDb_rfl", 0.02, "AmovPknlMwlkSoptWbinDbl_rfl", 0.02, "AmovPknlMwlkSoptWbinDl_rfl", 0.02, "AmovPknlMwlkSoptWbinDfl_rfl", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_rfl_turnR", 0.02}; }; class AmovPknlMrunSnonWbinDf_rfl : AwopPknlMstpSoptWbinDnon_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondf"; soundEdge[] = {0.25, 0.5, 0.75, 1}; speed = 0.666667; enableOptics = "false"; enableBinocular = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDfr_rfl", 0.025, "AmovPknlMrunSnonWbinDfl_rfl", 0.025, "AmovPknlMwlkSoptWbinDf_rfl", 0.025}; }; class AmovPknlMrunSnonWbinDfr_rfl : AmovPknlMrunSnonWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; speed = 0.666667; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDf_rfl", 0.025, "AmovPknlMrunSnonWbinDr_rfl", 0.025, "AmovPknlMwlkSoptWbinDfr_rfl", 0.025}; }; class AmovPknlMrunSnonWbinDr_rfl : AmovPknlMrunSnonWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; speed = 0.714286; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDfr_rfl", 0.025, "AmovPknlMrunSnonWbinDbr_rfl", 0.025, "AmovPknlMwlkSoptWbinDr_rfl", 0.025}; }; class AmovPknlMrunSnonWbinDbr_rfl : AmovPknlMrunSnonWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbr"; speed = 0.666667; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDr_rfl", 0.025, "AmovPknlMrunSnonWbinDb_rfl", 0.025, "AmovPknlMwlkSoptWbinDbr_rfl", 0.025}; }; class AmovPknlMrunSnonWbinDb_rfl : AmovPknlMrunSnonWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; speed = 0.666667; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDbr_rfl", 0.025, "AmovPknlMrunSnonWbinDbl_rfl", 0.025, "AmovPknlMwlkSoptWbinDb_rfl", 0.025}; }; class AmovPknlMrunSnonWbinDbl_rfl : AmovPknlMrunSnonWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; speed = 0.666667; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDb_rfl", 0.025, "AmovPknlMrunSnonWbinDl_rfl", 0.025, "AmovPknlMwlkSoptWbinDbl_rfl", 0.025}; }; class AmovPknlMrunSnonWbinDl_rfl : AmovPknlMrunSnonWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; speed = 0.625; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDbl_rfl", 0.025, "AmovPknlMrunSnonWbinDfl_rfl", 0.025, "AmovPknlMwlkSoptWbinDl_rfl", 0.025}; }; class AmovPknlMrunSnonWbinDfl_rfl : AmovPknlMrunSnonWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; speed = 0.666667; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSnonWbinDf_rfl", 0.025, "AmovPknlMrunSnonWbinDl_rfl", 0.025, "AmovPknlMwlkSoptWbinDfl_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDf_rfl : AwopPknlMstpSoptWbinDnon_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondf"; speed = 0.666667; soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDf_rfl", 0.025, "AmovPknlMwlkSoptWbinDfr_rfl", 0.025, "AmovPknlMwlkSoptWbinDfl_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDfr_rfl : AmovPknlMwlkSoptWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; speed = 0.666667; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDfr_rfl", 0.025, "AmovPknlMwlkSoptWbinDf_rfl", 0.025, "AmovPknlMwlkSoptWbinDr_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDr_rfl : AmovPknlMwlkSoptWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; speed = 0.714286; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDr_rfl", 0.025, "AmovPknlMwlkSoptWbinDfr_rfl", 0.025, "AmovPknlMwlkSoptWbinDbr_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDbr_rfl : AmovPknlMwlkSoptWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbr"; speed = 0.666667; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDbr_rfl", 0.025, "AmovPknlMwlkSoptWbinDr_rfl", 0.025, "AmovPknlMwlkSoptWbinDb_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDb_rfl : AmovPknlMwlkSoptWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; speed = 0.666667; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDb_rfl", 0.025, "AmovPknlMwlkSoptWbinDbr_rfl", 0.025, "AmovPknlMwlkSoptWbinDbl_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDbl_rfl : AmovPknlMwlkSoptWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; speed = 0.666667; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDbl_rfl", 0.025, "AmovPknlMwlkSoptWbinDb_rfl", 0.025, "AmovPknlMwlkSoptWbinDl_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDl_rfl : AmovPknlMwlkSoptWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; speed = 0.625; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDl_rfl", 0.025, "AmovPknlMwlkSoptWbinDbl_rfl", 0.025, "AmovPknlMwlkSoptWbinDfl_rfl", 0.025}; }; class AmovPknlMwlkSoptWbinDfl_rfl : AmovPknlMwlkSoptWbinDf_rfl { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; speed = 0.666667; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02, "AmovPknlMrunSnonWbinDfl_rfl", 0.025, "AmovPknlMwlkSoptWbinDf_rfl", 0.025, "AmovPknlMwlkSoptWbinDl_rfl", 0.025}; }; class AwopPknlMstpSoptWbinDnon_rfl_turnL : AwopPknlMstpSoptWbinDnon_rfl { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPknlMstpSoptWbinDnon_rfl_turnR : AwopPknlMstpSoptWbinDnon_rfl_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPpneMstpSoptWbinDnon_rfl : AmovPpneMstpSrasWrflDnon { actions = "BinocProneRflActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_rfl"; showWeaponAim = "false"; enableBinocular = "true"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle", 0.02, "AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWrflDnon", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnR", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWrflDnon_1", 0.01, "AdthPpneMstpSlowWrflDnon_binocular", 0.01, "AmovPpneMwlkSoptWbinDf_rfl", 0.02, "AmovPpneMwlkSoptWbinDfr_rfl", 0.02, "AmovPpneMwlkSoptWbinDr_rfl", 0.02, "AmovPpneMwlkSoptWbinDbr_rfl", 0.02, "AmovPpneMwlkSoptWbinDb_rfl", 0.02, "AmovPpneMwlkSoptWbinDbl_rfl", 0.02, "AmovPpneMwlkSoptWbinDl_rfl", 0.02, "AmovPpneMwlkSoptWbinDfl_rfl", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_rfl_turnR", 0.02}; }; class AmovPpneMrunSnonWbinDf_rfl : AwopPpneMstpSoptWbinDnon_rfl { speed = 0.99; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDf"; enableOptics = "false"; enableBinocular = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDfr_rfl", 0.025, "AmovPpneMrunSnonWbinDfl_rfl", 0.025, "AmovPpneMwlkSoptWbinDf_rfl", 0.025}; }; class AmovPpneMrunSnonWbinDfr_rfl : AmovPpneMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDfr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDf_rfl", 0.025, "AmovPpneMrunSnonWbinDr_rfl", 0.025, "AmovPpneMwlkSoptWbinDfr_rfl", 0.025}; }; class AmovPpneMrunSnonWbinDr_rfl : AmovPpneMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDfr_rfl", 0.025, "AmovPpneMrunSnonWbinDbr_rfl", 0.025, "AmovPpneMwlkSoptWbinDr_rfl", 0.025}; }; class AmovPpneMrunSnonWbinDbr_rfl : AmovPpneMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDbr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDr_rfl", 0.025, "AmovPpneMrunSnonWbinDb_rfl", 0.025, "AmovPpneMwlkSoptWbinDbr_rfl", 0.025}; }; class AmovPpneMrunSnonWbinDb_rfl : AmovPpneMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDb"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDbr_rfl", 0.025, "AmovPpneMrunSnonWbinDbl_rfl", 0.025, "AmovPpneMwlkSoptWbinDb_rfl", 0.025}; }; class AmovPpneMrunSnonWbinDbl_rfl : AmovPpneMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDbl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDb_rfl", 0.025, "AmovPpneMrunSnonWbinDl_rfl", 0.025, "AmovPpneMwlkSoptWbinDbl_rfl", 0.025}; }; class AmovPpneMrunSnonWbinDl_rfl : AmovPpneMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDbl_rfl", 0.025, "AmovPpneMrunSnonWbinDfl_rfl", 0.025, "AmovPpneMwlkSoptWbinDl_rfl", 0.025}; }; class AmovPpneMrunSnonWbinDfl_rfl : AmovPpneMrunSnonWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDfl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMrunSnonWbinDf_rfl", 0.025, "AmovPpneMrunSnonWbinDl_rfl", 0.025, "AmovPpneMwlkSoptWbinDfl_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDf_rfl : AwopPpneMstpSoptWbinDnon_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDf"; speed = 1; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDf_rfl", 0.025, "AmovPpneMwlkSoptWbinDfr_rfl", 0.025, "AmovPpneMwlkSoptWbinDfl_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDfr_rfl : AmovPpneMwlkSoptWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDfr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDfr_rfl", 0.025, "AmovPpneMwlkSoptWbinDf_rfl", 0.025, "AmovPpneMwlkSoptWbinDr_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDr_rfl : AmovPpneMwlkSoptWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDr_rfl", 0.025, "AmovPpneMwlkSoptWbinDfr_rfl", 0.025, "AmovPpneMwlkSoptWbinDbr_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDbr_rfl : AmovPpneMwlkSoptWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDbr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDbr_rfl", 0.025, "AmovPpneMwlkSoptWbinDr_rfl", 0.025, "AmovPpneMwlkSoptWbinDb_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDb_rfl : AmovPpneMwlkSoptWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDb"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDb_rfl", 0.025, "AmovPpneMwlkSoptWbinDbr_rfl", 0.025, "AmovPpneMwlkSoptWbinDbl_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDbl_rfl : AmovPpneMwlkSoptWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDbl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDbl_rfl", 0.025, "AmovPpneMwlkSoptWbinDb_rfl", 0.025, "AmovPpneMwlkSoptWbinDl_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDl_rfl : AmovPpneMwlkSoptWbinDf_rfl { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDl_rfl", 0.025, "AmovPpneMwlkSoptWbinDbl_rfl", 0.025, "AmovPpneMwlkSoptWbinDfl_rfl", 0.025}; }; class AmovPpneMwlkSoptWbinDfl_rfl : AmovPpneMwlkSoptWbinDf_rfl { speed = 0.99; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\run\non\non\AmovPpneMrunSnonWnonDfl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02, "AmovPpneMrunSnonWbinDfl_rfl", 0.025, "AmovPpneMwlkSoptWbinDf_rfl", 0.025, "AmovPpneMwlkSoptWbinDl_rfl", 0.025}; }; class AwopPpneMstpSoptWbinDnon_rfl_turnL : AwopPpneMstpSoptWbinDnon_rfl { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPpneMstpSoptWbinDnon_rfl_turnR : AwopPpneMstpSoptWbinDnon_rfl_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_rfl", 0.02}; }; class AwopPercMstpSoptWbinDnon_pst : AmovPercMstpSrasWpstDnon { actions = "BinocStandPstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_non"; showWeaponAim = "false"; enableBinocular = "true"; showItemInHand = "true"; showHandgun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AwopPercMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPercMstpSoptWbinDnon_pst_turnR", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPercMstpSoptWbinDnon_pst_turnR", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01, "AdthPercMstpSnonWnonDnon_binocular", 0.01, "AmovPercMwlkSoptWbinDf_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.02, "AmovPercMwlkSoptWbinDr_pst", 0.02, "AmovPercMwlkSoptWbinDbr_pst", 0.02, "AmovPercMwlkSoptWbinDb_pst", 0.02, "AmovPercMwlkSoptWbinDbl_pst", 0.02, "AmovPercMwlkSoptWbinDl_pst", 0.02, "AmovPercMwlkSoptWbinDfl_pst", 0.02}; }; class AmovPercMwlkSoptWbinDf_pst : AwopPercMstpSoptWbinDnon_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDf"; speed = 0.47619; soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.025, "AmovPercMwlkSoptWbinDfl_pst", 0.025, "AmovPercMrunSnonWbinDf_pst", 0.025}; }; class AmovPercMwlkSoptWbinDfr_pst : AmovPercMwlkSoptWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfr_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDf_pst", 0.025, "AmovPercMwlkSoptWbinDr_pst", 0.025}; }; class AmovPercMwlkSoptWbinDr_pst : AmovPercMwlkSoptWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.025, "AmovPercMwlkSoptWbinDbr_pst", 0.025, "AmovPercMrunSnonWbinDr_pst", 0.025}; }; class AmovPercMwlkSoptWbinDbr_pst : AmovPercMwlkSoptWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDr_pst", 0.025, "AmovPercMwlkSoptWbinDb_pst", 0.025, "AmovPercMrunSnonWbinDbr_pst", 0.025}; }; class AmovPercMwlkSoptWbinDb_pst : AmovPercMwlkSoptWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbr_pst", 0.025, "AmovPercMwlkSoptWbinDbl_pst", 0.025, "AmovPercMrunSnonWbinDb_pst", 0.025}; }; class AmovPercMwlkSoptWbinDbl_pst : AmovPercMwlkSoptWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDb_pst", 0.025, "AmovPercMwlkSoptWbinDl_pst", 0.025, "AmovPercMrunSnonWbinDbl_pst", 0.025}; }; class AmovPercMwlkSoptWbinDl_pst : AmovPercMwlkSoptWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbl_pst", 0.025, "AmovPercMwlkSoptWbinDfl_pst", 0.025}; }; class AmovPercMwlkSoptWbinDfl_pst : AmovPercMwlkSoptWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDf_pst", 0.025, "AmovPercMwlkSoptWbinDl_pst", 0.025}; }; class AmovPercMrunSnonWbinDf_pst : AmovPercMwlkSoptWbinDf_pst { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfr_pst", 0.025, "AmovPercMrunSnonWbinDfl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDf_pst", 0.025}; }; class AmovPercMrunSnonWbinDfr_pst : AmovPercMrunSnonWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfr_pst", 0.025, "AmovPercMrunSnonWbinDf_pst", 0.025, "AmovPercMrunSnonWbinDr_pst", 0.025}; }; class AmovPercMrunSnonWbinDr_pst : AmovPercMrunSnonWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfr_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDr_pst", 0.025, "AmovPercMrunSnonWbinDbr_pst", 0.025}; }; class AmovPercMrunSnonWbinDbr_pst : AmovPercMrunSnonWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbr"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbr_pst", 0.025, "AmovPercMrunSnonWbinDr_pst", 0.025, "AmovPercMrunSnonWbinDb_pst", 0.025}; }; class AmovPercMrunSnonWbinDb_pst : AmovPercMrunSnonWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDb_pst", 0.025, "AmovPercMrunSnonWbinDbr_pst", 0.025, "AmovPercMrunSnonWbinDbl_pst", 0.025}; }; class AmovPercMrunSnonWbinDbl_pst : AmovPercMrunSnonWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDbl_pst", 0.025, "AmovPercMrunSnonWbinDb_pst", 0.025}; }; class AmovPercMrunSnonWbinDl_pst : AmovPercMrunSnonWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDfl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDl_pst", 0.025, "AmovPercMrunSnonWbinDbl_pst", 0.025}; }; class AmovPercMrunSnonWbinDfl_pst : AmovPercMrunSnonWbinDf_pst { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPercMrunSnonWbinDl_pst", 0.025, "AwopPercMstpSoptWbinDnon_pst", 0.02, "AmovPercMwlkSoptWbinDfl_pst", 0.025, "AmovPercMrunSnonWbinDf_pst", 0.025}; }; class AwopPercMstpSoptWbinDnon_pst_turnL : AwopPercMstpSoptWbinDnon_pst { canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; }; class AwopPercMstpSoptWbinDnon_pst_turnR : AwopPercMstpSoptWbinDnon_pst_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_pst", 0.02}; }; class AwopPknlMstpSoptWbinDnon_pst : AmovPknlMstpSrasWpstDnon { actions = "BinocKneelPstActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_non"; showWeaponAim = "false"; enableBinocular = "true"; showItemInHand = "true"; showHandgun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wnon.p3d"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_pst", 0.02, "AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnR", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01, "AdthPknlMstpSnonWnonDnon_binocular", 0.01, "AmovPknlMwlkSoptWbinDf_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.02, "AmovPknlMwlkSoptWbinDr_pst", 0.02, "AmovPknlMwlkSoptWbinDbr_pst", 0.02, "AmovPknlMwlkSoptWbinDb_pst", 0.02, "AmovPknlMwlkSoptWbinDbl_pst", 0.02, "AmovPknlMwlkSoptWbinDl_pst", 0.02, "AmovPknlMwlkSoptWbinDfl_pst", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_pst_turnR", 0.02}; }; class AmovPknlMwlkSoptWbinDf_pst : AwopPknlMstpSoptWbinDnon_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondf"; speed = 0.99; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.025, "AmovPknlMwlkSoptWbinDfl_pst", 0.025, "AmovPknlMrunSnonWbinDf_pst", 0.025}; }; class AmovPknlMwlkSoptWbinDfr_pst : AmovPknlMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDf_pst", 0.025, "AmovPknlMwlkSoptWbinDr_pst", 0.025, "AmovPknlMrunSnonWbinDfr_pst", 0.025}; }; class AmovPknlMwlkSoptWbinDr_pst : AmovPknlMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.025, "AmovPknlMwlkSoptWbinDbr_pst", 0.025, "AmovPknlMrunSnonWbinDr_pst", 0.025}; }; class AmovPknlMwlkSoptWbinDbr_pst : AmovPknlMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDr_pst", 0.025, "AmovPknlMwlkSoptWbinDb_pst", 0.025, "AmovPknlMrunSnonWbinDbr_pst", 0.025}; }; class AmovPknlMwlkSoptWbinDb_pst : AmovPknlMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbr_pst", 0.025, "AmovPknlMwlkSoptWbinDbl_pst", 0.025, "AmovPknlMrunSnonWbinDb_pst", 0.025}; }; class AmovPknlMwlkSoptWbinDbl_pst : AmovPknlMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDb_pst", 0.025, "AmovPknlMwlkSoptWbinDl_pst", 0.025, "AmovPknlMrunSnonWbinDbl_pst", 0.025}; }; class AmovPknlMwlkSoptWbinDl_pst : AmovPknlMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbl_pst", 0.025, "AmovPknlMwlkSoptWbinDfl_pst", 0.025, "AmovPknlMrunSnonWbinDl_pst", 0.025}; }; class AmovPknlMwlkSoptWbinDfl_pst : AmovPknlMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDf_pst", 0.025, "AmovPknlMwlkSoptWbinDl_pst", 0.025, "AmovPknlMrunSnonWbinDfl_pst", 0.025}; }; class AmovPknlMrunSnonWbinDf_pst : AmovPknlMwlkSoptWbinDf_pst { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; limitGunMovement = 0.3; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDf_pst", 0.025, "AmovPknlMrunSnonWbinDfr_pst", 0.025, "AmovPknlMrunSnonWbinDfl_pst", 0.025}; }; class AmovPknlMrunSnonWbinDfr_pst : AmovPknlMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfr_pst", 0.025, "AmovPknlMrunSnonWbinDf_pst", 0.025, "AmovPknlMrunSnonWbinDr_pst", 0.025}; }; class AmovPknlMrunSnonWbinDr_pst : AmovPknlMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDr_pst", 0.025, "AmovPknlMrunSnonWbinDfr_pst", 0.025, "AmovPknlMrunSnonWbinDbr_pst", 0.025}; }; class AmovPknlMrunSnonWbinDbr_pst : AmovPknlMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbr_pst", 0.025, "AmovPknlMrunSnonWbinDr_pst", 0.025, "AmovPknlMrunSnonWbinDb_pst", 0.025}; }; class AmovPknlMrunSnonWbinDb_pst : AmovPknlMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDb_pst", 0.025, "AmovPknlMrunSnonWbinDbr_pst", 0.025, "AmovPknlMrunSnonWbinDbl_pst", 0.025}; }; class AmovPknlMrunSnonWbinDbl_pst : AmovPknlMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDbl_pst", 0.025, "AmovPknlMrunSnonWbinDb_pst", 0.025, "AmovPknlMrunSnonWbinDl_pst", 0.025}; }; class AmovPknlMrunSnonWbinDl_pst : AmovPknlMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDl_pst", 0.025, "AmovPknlMrunSnonWbinDbl_pst", 0.025, "AmovPknlMrunSnonWbinDfl_pst", 0.025}; }; class AmovPknlMrunSnonWbinDfl_pst : AmovPknlMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02, "AmovPknlMwlkSoptWbinDfl_pst", 0.025, "AmovPknlMrunSnonWbinDf_pst", 0.025, "AmovPknlMrunSnonWbinDl_pst", 0.025}; }; class AwopPknlMstpSoptWbinDnon_pst_turnL : AwopPknlMstpSoptWbinDnon_pst { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; }; class AwopPknlMstpSoptWbinDnon_pst_turnR : AwopPknlMstpSoptWbinDnon_pst_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_pst", 0.02}; }; class AwopPpneMstpSoptWbinDnon_pst : AmovPpneMstpSrasWpstDnon { actions = "BinocPronePstActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_non"; showWeaponAim = "false"; enableBinocular = "true"; showItemInHand = "true"; showHandgun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_pst", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_pst", 0.02, "AwopPpneMstpSoptWbinDnon_AmovPpneMstpSrasWpstDnon", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnR", 0.02}; InterpolateTo[] = {"AdthPpneMstpSrasWpstDnon_1", 0.01, "AdthPpneMstpSnonWnonDnon_binocular", 0.01, "AmovPpneMwlkSoptWbinDf_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.02, "AmovPpneMwlkSoptWbinDr_pst", 0.02, "AmovPpneMwlkSoptWbinDbr_pst", 0.02, "AmovPpneMwlkSoptWbinDb_pst", 0.02, "AmovPpneMwlkSoptWbinDbl_pst", 0.02, "AmovPpneMwlkSoptWbinDl_pst", 0.02, "AmovPpneMwlkSoptWbinDfl_pst", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_pst_turnR", 0.02}; }; class AmovPpneMwlkSoptWbinDf_pst : AwopPpneMstpSoptWbinDnon_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondf"; speed = 0.99; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.025, "AmovPpneMwlkSoptWbinDfl_pst", 0.025, "AmovPpneMrunSnonWbinDf_pst", 0.025}; }; class AmovPpneMwlkSoptWbinDfr_pst : AmovPpneMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDf_pst", 0.025, "AmovPpneMwlkSoptWbinDr_pst", 0.025, "AmovPpneMrunSnonWbinDfr_pst", 0.025}; }; class AmovPpneMwlkSoptWbinDr_pst : AmovPpneMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.025, "AmovPpneMwlkSoptWbinDbr_pst", 0.025, "AmovPpneMrunSnonWbinDr_pst", 0.025}; }; class AmovPpneMwlkSoptWbinDbr_pst : AmovPpneMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDr_pst", 0.025, "AmovPpneMwlkSoptWbinDb_pst", 0.025, "AmovPpneMrunSnonWbinDbr_pst", 0.025}; }; class AmovPpneMwlkSoptWbinDb_pst : AmovPpneMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbr_pst", 0.025, "AmovPpneMwlkSoptWbinDbl_pst", 0.025, "AmovPpneMrunSnonWbinDb_pst", 0.025}; }; class AmovPpneMwlkSoptWbinDbl_pst : AmovPpneMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDb_pst", 0.025, "AmovPpneMwlkSoptWbinDl_pst", 0.025, "AmovPpneMrunSnonWbinDbl_pst", 0.025}; }; class AmovPpneMwlkSoptWbinDl_pst : AmovPpneMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbl_pst", 0.025, "AmovPpneMwlkSoptWbinDfl_pst", 0.025, "AmovPpneMrunSnonWbinDl_pst", 0.025}; }; class AmovPpneMwlkSoptWbinDfl_pst : AmovPpneMwlkSoptWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDf_pst", 0.025, "AmovPpneMwlkSoptWbinDl_pst", 0.025, "AmovPpneMrunSnonWbinDfl_pst", 0.025}; }; class AmovPpneMrunSnonWbinDf_pst : AmovPpneMwlkSoptWbinDf_pst { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDf_pst", 0.025, "AmovPpneMrunSnonWbinDfr_pst", 0.025, "AmovPpneMrunSnonWbinDfl_pst", 0.025}; }; class AmovPpneMrunSnonWbinDfr_pst : AmovPpneMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfr_pst", 0.025, "AmovPpneMrunSnonWbinDf_pst", 0.025, "AmovPpneMrunSnonWbinDr_pst", 0.025}; }; class AmovPpneMrunSnonWbinDr_pst : AmovPpneMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDr_pst", 0.025, "AmovPpneMrunSnonWbinDfr_pst", 0.025, "AmovPpneMrunSnonWbinDbr_pst", 0.025}; }; class AmovPpneMrunSnonWbinDbr_pst : AmovPpneMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbr_pst", 0.025, "AmovPpneMrunSnonWbinDr_pst", 0.025, "AmovPpneMrunSnonWbinDb_pst", 0.025}; }; class AmovPpneMrunSnonWbinDb_pst : AmovPpneMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDb_pst", 0.025, "AmovPpneMrunSnonWbinDbr_pst", 0.025, "AmovPpneMrunSnonWbinDbl_pst", 0.025}; }; class AmovPpneMrunSnonWbinDbl_pst : AmovPpneMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDbl_pst", 0.025, "AmovPpneMrunSnonWbinDb_pst", 0.025, "AmovPpneMrunSnonWbinDl_pst", 0.025}; }; class AmovPpneMrunSnonWbinDl_pst : AmovPpneMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDl_pst", 0.025, "AmovPpneMrunSnonWbinDbl_pst", 0.025, "AmovPpneMrunSnonWbinDfl_pst", 0.025}; }; class AmovPpneMrunSnonWbinDfl_pst : AmovPpneMrunSnonWbinDf_pst { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02, "AmovPpneMwlkSoptWbinDfl_pst", 0.025, "AmovPpneMrunSnonWbinDf_pst", 0.025, "AmovPpneMrunSnonWbinDl_pst", 0.025}; }; class AwopPpneMstpSoptWbinDnon_pst_turnL : AwopPpneMstpSoptWbinDnon_pst { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; }; class AwopPpneMstpSoptWbinDnon_pst_turnR : AwopPpneMstpSoptWbinDnon_pst_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_pst", 0.02}; }; class AwopPknlMstpSoptWbinDnon_lnr : AmovPknlMstpSrasWlnrDnon { actions = "BinocKneelLnrActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_lnr"; showWeaponAim = "false"; enableBinocular = "true"; showItemInHand = "true"; showHandgun = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wnon.p3d"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWlnrDnon", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnR", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01, "AdthPknlMstpSlowWlnrDnon_binocular", 0.01, "AmovPknlMwlkSoptWbinDf_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.02, "AmovPknlMwlkSoptWbinDr_lnr", 0.02, "AmovPknlMwlkSoptWbinDbr_lnr", 0.02, "AmovPknlMwlkSoptWbinDb_lnr", 0.02, "AmovPknlMwlkSoptWbinDbl_lnr", 0.02, "AmovPknlMwlkSoptWbinDl_lnr", 0.02, "AmovPknlMwlkSoptWbinDfl_lnr", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_lnr_turnR", 0.02}; }; class AmovPknlMwlkSoptWbinDf_lnr : AwopPknlMstpSoptWbinDnon_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondf"; speed = 0.99; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.025, "AmovPknlMwlkSoptWbinDfl_lnr", 0.025, "AmovPknlMrunSnonWbinDf_lnr", 0.025}; }; class AmovPknlMwlkSoptWbinDfr_lnr : AmovPknlMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDf_lnr", 0.025, "AmovPknlMwlkSoptWbinDr_lnr", 0.025, "AmovPknlMrunSnonWbinDfr_lnr", 0.025}; }; class AmovPknlMwlkSoptWbinDr_lnr : AmovPknlMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.025, "AmovPknlMwlkSoptWbinDbr_lnr", 0.025, "AmovPknlMrunSnonWbinDr_lnr", 0.025}; }; class AmovPknlMwlkSoptWbinDbr_lnr : AmovPknlMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDr_lnr", 0.025, "AmovPknlMwlkSoptWbinDb_lnr", 0.025, "AmovPknlMrunSnonWbinDbr_lnr", 0.025}; }; class AmovPknlMwlkSoptWbinDb_lnr : AmovPknlMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbr_lnr", 0.025, "AmovPknlMwlkSoptWbinDbl_lnr", 0.025, "AmovPknlMrunSnonWbinDb_lnr", 0.025}; }; class AmovPknlMwlkSoptWbinDbl_lnr : AmovPknlMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDb_lnr", 0.025, "AmovPknlMwlkSoptWbinDl_lnr", 0.025, "AmovPknlMrunSnonWbinDbl_lnr", 0.025}; }; class AmovPknlMwlkSoptWbinDl_lnr : AmovPknlMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbl_lnr", 0.025, "AmovPknlMwlkSoptWbinDfl_lnr", 0.025, "AmovPknlMrunSnonWbinDl_lnr", 0.025}; }; class AmovPknlMwlkSoptWbinDfl_lnr : AmovPknlMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDf_lnr", 0.025, "AmovPknlMwlkSoptWbinDl_lnr", 0.025, "AmovPknlMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDf_lnr : AmovPknlMwlkSoptWbinDf_lnr { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDf_lnr", 0.025, "AmovPknlMrunSnonWbinDfr_lnr", 0.025, "AmovPknlMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDfr_lnr : AmovPknlMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfr_lnr", 0.025, "AmovPknlMrunSnonWbinDf_lnr", 0.025, "AmovPknlMrunSnonWbinDr_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDr_lnr : AmovPknlMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDr_lnr", 0.025, "AmovPknlMrunSnonWbinDfr_lnr", 0.025, "AmovPknlMrunSnonWbinDbr_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDbr_lnr : AmovPknlMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbr_lnr", 0.025, "AmovPknlMrunSnonWbinDr_lnr", 0.025, "AmovPknlMrunSnonWbinDb_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDb_lnr : AmovPknlMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDb_lnr", 0.025, "AmovPknlMrunSnonWbinDbr_lnr", 0.025, "AmovPknlMrunSnonWbinDbl_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDbl_lnr : AmovPknlMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDbl_lnr", 0.025, "AmovPknlMrunSnonWbinDb_lnr", 0.025, "AmovPknlMrunSnonWbinDl_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDl_lnr : AmovPknlMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDl_lnr", 0.025, "AmovPknlMrunSnonWbinDbl_lnr", 0.025, "AmovPknlMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPknlMrunSnonWbinDfl_lnr : AmovPknlMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AmovPknlMwlkSoptWbinDfl_lnr", 0.025, "AmovPknlMrunSnonWbinDf_lnr", 0.025, "AmovPknlMrunSnonWbinDl_lnr", 0.025}; }; class AwopPpneMstpSoptWbinDnon_lnr : AwopPknlMstpSoptWbinDnon_lnr { actions = "BinocProneLnrActions"; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AwopPpneMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_lnr_turnR", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_lnr_turnR", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.02, "AmovPpneMwlkSoptWbinDr_lnr", 0.02, "AmovPpneMwlkSoptWbinDbr_lnr", 0.02, "AmovPpneMwlkSoptWbinDb_lnr", 0.02, "AmovPpneMwlkSoptWbinDbl_lnr", 0.02, "AmovPpneMwlkSoptWbinDl_lnr", 0.02, "AmovPpneMwlkSoptWbinDfl_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_lnr_turnL : AwopPpneMstpSoptWbinDnon_lnr { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_lnr_turnR : AwopPpneMstpSoptWbinDnon_lnr_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02}; }; class AmovPpneMwlkSoptWbinDf_lnr : AwopPpneMstpSoptWbinDnon_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondf"; speed = 0.99; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.025, "AmovPpneMwlkSoptWbinDfl_lnr", 0.025, "AmovPpneMrunSnonWbinDf_lnr", 0.025}; }; class AmovPpneMwlkSoptWbinDfr_lnr : AmovPpneMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.025, "AmovPpneMwlkSoptWbinDr_lnr", 0.025, "AmovPpneMrunSnonWbinDfr_lnr", 0.025}; }; class AmovPpneMwlkSoptWbinDr_lnr : AmovPpneMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.025, "AmovPpneMwlkSoptWbinDbr_lnr", 0.025, "AmovPpneMrunSnonWbinDr_lnr", 0.025}; }; class AmovPpneMwlkSoptWbinDbr_lnr : AmovPpneMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDr_lnr", 0.025, "AmovPpneMwlkSoptWbinDb_lnr", 0.025, "AmovPpneMrunSnonWbinDbr_lnr", 0.025}; }; class AmovPpneMwlkSoptWbinDb_lnr : AmovPpneMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbr_lnr", 0.025, "AmovPpneMwlkSoptWbinDbl_lnr", 0.025, "AmovPpneMrunSnonWbinDb_lnr", 0.025}; }; class AmovPpneMwlkSoptWbinDbl_lnr : AmovPpneMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDb_lnr", 0.025, "AmovPpneMwlkSoptWbinDl_lnr", 0.025, "AmovPpneMrunSnonWbinDbl_lnr", 0.025}; }; class AmovPpneMwlkSoptWbinDl_lnr : AmovPpneMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbl_lnr", 0.025, "AmovPpneMwlkSoptWbinDfl_lnr", 0.025, "AmovPpneMrunSnonWbinDl_lnr", 0.025}; }; class AmovPpneMwlkSoptWbinDfl_lnr : AmovPpneMwlkSoptWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.025, "AmovPpneMwlkSoptWbinDl_lnr", 0.025, "AmovPpneMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDf_lnr : AmovPpneMwlkSoptWbinDf_lnr { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDf_lnr", 0.025, "AmovPpneMrunSnonWbinDfr_lnr", 0.025, "AmovPpneMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDfr_lnr : AmovPpneMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfr_lnr", 0.025, "AmovPpneMrunSnonWbinDf_lnr", 0.025, "AmovPpneMrunSnonWbinDr_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDr_lnr : AmovPpneMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDr_lnr", 0.025, "AmovPpneMrunSnonWbinDfr_lnr", 0.025, "AmovPpneMrunSnonWbinDbr_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDbr_lnr : AmovPpneMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbr_lnr", 0.025, "AmovPpneMrunSnonWbinDr_lnr", 0.025, "AmovPpneMrunSnonWbinDb_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDb_lnr : AmovPpneMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDb_lnr", 0.025, "AmovPpneMrunSnonWbinDbr_lnr", 0.025, "AmovPpneMrunSnonWbinDbl_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDbl_lnr : AmovPpneMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDbl_lnr", 0.025, "AmovPpneMrunSnonWbinDb_lnr", 0.025, "AmovPpneMrunSnonWbinDl_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDl_lnr : AmovPpneMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDl_lnr", 0.025, "AmovPpneMrunSnonWbinDbl_lnr", 0.025, "AmovPpneMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPpneMrunSnonWbinDfl_lnr : AmovPpneMrunSnonWbinDf_lnr { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AmovPpneMwlkSoptWbinDfl_lnr", 0.025, "AmovPpneMrunSnonWbinDf_lnr", 0.025, "AmovPpneMrunSnonWbinDl_lnr", 0.025}; }; class AwopPknlMstpSoptWbinDnon_lnr_turnL : AwopPknlMstpSoptWbinDnon_lnr { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPknlMstpSoptWbinDnon_lnr_turnR : AwopPknlMstpSoptWbinDnon_lnr_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPercMstpSoptWbinDnon_non : AmovPercMstpSnonWnonDnon { actions = "BinocStandCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_non"; showWeaponAim = "false"; disableWeapons = "false"; enableBinocular = "true"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; limitGunMovement = "true"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSnonWnonDnon", 0.02, "AwopPercMstpSoptWbinDnon_non_turnL", 0.02, "AwopPercMstpSoptWbinDnon_non_turnR", 0.02}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_binocular", 0.01, "AdthPercMstpSnonWnonDnon_1", 0.01, "AmovPercMwlkSoptWbinDf_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.02, "AmovPercMwlkSoptWbinDr_non", 0.02, "AmovPercMwlkSoptWbinDbr_non", 0.02, "AmovPercMwlkSoptWbinDb_non", 0.02, "AmovPercMwlkSoptWbinDbl_non", 0.02, "AmovPercMwlkSoptWbinDl_non", 0.02, "AmovPercMwlkSoptWbinDfl_non", 0.02, "AwopPercMstpSoptWbinDnon_non_turnL", 0.02, "AwopPercMstpSoptWbinDnon_non_turnR", 0.02}; }; class AmovPercMwlkSoptWbinDf_non : AwopPercMstpSoptWbinDnon_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDf"; speed = 0.47619; soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.025, "AmovPercMwlkSoptWbinDfl_non", 0.025, "AmovPercMrunSnonWbinDf_non", 0.025}; }; class AmovPercMwlkSoptWbinDfr_non : AmovPercMwlkSoptWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDf_non", 0.025, "AmovPercMwlkSoptWbinDr_non", 0.025, "AmovPercMrunSnonWbinDfr_non", 0.025}; }; class AmovPercMwlkSoptWbinDr_non : AmovPercMwlkSoptWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.025, "AmovPercMwlkSoptWbinDbr_non", 0.025, "AmovPercMrunSnonWbinDr_non", 0.025}; }; class AmovPercMwlkSoptWbinDbr_non : AmovPercMwlkSoptWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDr_non", 0.025, "AmovPercMwlkSoptWbinDb_non", 0.025, "AmovPercMrunSnonWbinDbr_non", 0.025}; }; class AmovPercMwlkSoptWbinDb_non : AmovPercMwlkSoptWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbr_non", 0.025, "AmovPercMwlkSoptWbinDbl_non", 0.025, "AmovPercMrunSnonWbinDb_non", 0.025}; }; class AmovPercMwlkSoptWbinDbl_non : AmovPercMwlkSoptWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDb_non", 0.025, "AmovPercMwlkSoptWbinDl_non", 0.025, "AmovPercMrunSnonWbinDbl_non", 0.025}; }; class AmovPercMwlkSoptWbinDl_non : AmovPercMwlkSoptWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbl_non", 0.025, "AmovPercMwlkSoptWbinDfl_non", 0.025, "AmovPercMrunSnonWbinDl_non", 0.025}; }; class AmovPercMwlkSoptWbinDfl_non : AmovPercMwlkSoptWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDf_non", 0.025, "AmovPercMwlkSoptWbinDl_non", 0.025, "AmovPercMrunSnonWbinDfl_non", 0.025}; }; class AmovPercMrunSnonWbinDf_non : AmovPercMwlkSoptWbinDf_non { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDf_non", 0.025, "AmovPercMrunSnonWbinDfr_non", 0.025, "AmovPercMrunSnonWbinDfl_non", 0.025}; }; class AmovPercMrunSnonWbinDfr_non : AmovPercMrunSnonWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfr_non", 0.025, "AmovPercMrunSnonWbinDf_non", 0.025, "AmovPercMrunSnonWbinDr_non", 0.025}; }; class AmovPercMrunSnonWbinDr_non : AmovPercMrunSnonWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDr_non", 0.025, "AmovPercMrunSnonWbinDfr_non", 0.025, "AmovPercMrunSnonWbinDbr_non", 0.025}; }; class AmovPercMrunSnonWbinDbr_non : AmovPercMrunSnonWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbr"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbr_non", 0.025, "AmovPercMrunSnonWbinDr_non", 0.025, "AmovPercMrunSnonWbinDb_non", 0.025}; }; class AmovPercMrunSnonWbinDb_non : AmovPercMrunSnonWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDb_non", 0.025, "AmovPercMrunSnonWbinDbr_non", 0.025, "AmovPercMrunSnonWbinDbl_non", 0.025}; }; class AmovPercMrunSnonWbinDbl_non : AmovPercMrunSnonWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDbl_non", 0.025, "AmovPercMrunSnonWbinDb_non", 0.025, "AmovPercMrunSnonWbinDl_non", 0.025}; }; class AmovPercMrunSnonWbinDl_non : AmovPercMrunSnonWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDl_non", 0.025, "AmovPercMrunSnonWbinDbl_non", 0.025, "AmovPercMrunSnonWbinDfl_non", 0.025}; }; class AmovPercMrunSnonWbinDfl_non : AmovPercMrunSnonWbinDf_non { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02, "AmovPercMwlkSoptWbinDfl_non", 0.025, "AmovPercMrunSnonWbinDf_non", 0.025, "AmovPercMrunSnonWbinDl_non", 0.025}; }; class AwopPknlMstpSoptWbinDnon_non : AwopPercMstpSoptWbinDnon_non { actions = "BinocKneelCivilActions"; file = "\ca\anims\characters\data\anim\sdr\wop\knl\stp\opt\bin\awoppknlmstpsoptwbindnon_rfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02, "AwopPknlMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non", 0.02, "AwopPknlMstpSoptWbinDnon_non_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_non_turnR", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non_turnL", 0.02, "AwopPknlMstpSoptWbinDnon_non_turnR", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.02, "AmovPknlMwlkSoptWbinDr_non", 0.02, "AmovPknlMwlkSoptWbinDbr_non", 0.02, "AmovPknlMwlkSoptWbinDb_non", 0.02, "AmovPknlMwlkSoptWbinDbl_non", 0.02, "AmovPknlMwlkSoptWbinDl_non", 0.02, "AmovPknlMwlkSoptWbinDfl_non", 0.02}; }; class AwopPknlMstpSoptWbinDnon_non_turnL : AwopPknlMstpSoptWbinDnon_non { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; }; class AwopPknlMstpSoptWbinDnon_non_turnR : AwopPknlMstpSoptWbinDnon_non_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02}; }; class AmovPknlMwlkSoptWbinDf_non : AwopPknlMstpSoptWbinDnon_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondf"; speed = 0.99; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.025, "AmovPknlMwlkSoptWbinDfl_non", 0.025, "AmovPknlMrunSnonWbinDf_non", 0.025}; }; class AmovPknlMwlkSoptWbinDfr_non : AmovPknlMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.025, "AmovPknlMwlkSoptWbinDr_non", 0.025, "AmovPknlMrunSnonWbinDfr_non", 0.025}; }; class AmovPknlMwlkSoptWbinDr_non : AmovPknlMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.025, "AmovPknlMwlkSoptWbinDbr_non", 0.025, "AmovPknlMrunSnonWbinDr_non", 0.025}; }; class AmovPknlMwlkSoptWbinDbr_non : AmovPknlMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDr_non", 0.025, "AmovPknlMwlkSoptWbinDb_non", 0.025, "AmovPknlMrunSnonWbinDbr_non", 0.025}; }; class AmovPknlMwlkSoptWbinDb_non : AmovPknlMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbr_non", 0.025, "AmovPknlMwlkSoptWbinDbl_non", 0.025, "AmovPknlMrunSnonWbinDb_non", 0.025}; }; class AmovPknlMwlkSoptWbinDbl_non : AmovPknlMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDb_non", 0.025, "AmovPknlMwlkSoptWbinDl_non", 0.025, "AmovPknlMrunSnonWbinDbl_non", 0.025}; }; class AmovPknlMwlkSoptWbinDl_non : AmovPknlMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbl_non", 0.025, "AmovPknlMwlkSoptWbinDfl_non", 0.025, "AmovPknlMrunSnonWbinDl_non", 0.025}; }; class AmovPknlMwlkSoptWbinDfl_non : AmovPknlMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.025, "AmovPknlMwlkSoptWbinDl_non", 0.025, "AmovPknlMrunSnonWbinDfl_non", 0.025}; }; class AmovPknlMrunSnonWbinDf_non : AmovPknlMwlkSoptWbinDf_non { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDf_non", 0.025, "AmovPknlMrunSnonWbinDfr_non", 0.025, "AmovPknlMrunSnonWbinDfl_non", 0.025}; }; class AmovPknlMrunSnonWbinDfr_non : AmovPknlMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfr_non", 0.025, "AmovPknlMrunSnonWbinDf_non", 0.025, "AmovPknlMrunSnonWbinDr_non", 0.025}; }; class AmovPknlMrunSnonWbinDr_non : AmovPknlMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDr_non", 0.025, "AmovPknlMrunSnonWbinDfr_non", 0.025, "AmovPknlMrunSnonWbinDbr_non", 0.025}; }; class AmovPknlMrunSnonWbinDbr_non : AmovPknlMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbr_non", 0.025, "AmovPknlMrunSnonWbinDr_non", 0.025, "AmovPknlMrunSnonWbinDb_non", 0.025}; }; class AmovPknlMrunSnonWbinDb_non : AmovPknlMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDb_non", 0.025, "AmovPknlMrunSnonWbinDbr_non", 0.025, "AmovPknlMrunSnonWbinDbl_non", 0.025}; }; class AmovPknlMrunSnonWbinDbl_non : AmovPknlMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDbl_non", 0.025, "AmovPknlMrunSnonWbinDb_non", 0.025, "AmovPknlMrunSnonWbinDl_non", 0.025}; }; class AmovPknlMrunSnonWbinDl_non : AmovPknlMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDl_non", 0.025, "AmovPknlMrunSnonWbinDbl_non", 0.025, "AmovPknlMrunSnonWbinDfl_non", 0.025}; }; class AmovPknlMrunSnonWbinDfl_non : AmovPknlMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondfl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_non", 0.02, "AmovPknlMwlkSoptWbinDfl_non", 0.025, "AmovPknlMrunSnonWbinDf_non", 0.025, "AmovPknlMrunSnonWbinDl_non", 0.025}; }; class AwopPercMstpSoptWbinDnon_non_turnL : AwopPercMstpSoptWbinDnon_non { canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; }; class AwopPercMstpSoptWbinDnon_non_turnR : AwopPercMstpSoptWbinDnon_non_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_non", 0.02}; }; class AwopPercMstpSoptWbinDnon_lnr : AwopPercMstpSoptWbinDnon_non { actions = "BinocStandLnrActions"; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr", 0.02, "AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_lnr", 0.02, "AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnR", 0.02}; InterpolateTo[] = {"AmovPercMwlkSoptWbinDf_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.02, "AmovPercMwlkSoptWbinDr_lnr", 0.02, "AmovPercMwlkSoptWbinDbr_lnr", 0.02, "AmovPercMwlkSoptWbinDb_lnr", 0.02, "AmovPercMwlkSoptWbinDbl_lnr", 0.02, "AmovPercMwlkSoptWbinDl_lnr", 0.02, "AmovPercMwlkSoptWbinDfl_lnr", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnL", 0.02, "AwopPercMstpSoptWbinDnon_lnr_turnR", 0.02}; }; class AmovPercMwlkSoptWbinDf_lnr : AwopPercMstpSoptWbinDnon_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDf"; speed = 0.47619; soundEdge[] = {0.25, 0.5, 0.75, 1}; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.025, "AmovPercMwlkSoptWbinDfl_lnr", 0.025, "AmovPercMrunSnonWbinDf_lnr", 0.025}; }; class AmovPercMwlkSoptWbinDfr_lnr : AmovPercMwlkSoptWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDf_lnr", 0.025, "AmovPercMwlkSoptWbinDr_lnr", 0.025, "AmovPercMrunSnonWbinDfr_lnr", 0.025}; }; class AmovPercMwlkSoptWbinDr_lnr : AmovPercMwlkSoptWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.025, "AmovPercMwlkSoptWbinDbr_lnr", 0.025, "AmovPercMrunSnonWbinDr_lnr", 0.025}; }; class AmovPercMwlkSoptWbinDbr_lnr : AmovPercMwlkSoptWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbr"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDr_lnr", 0.025, "AmovPercMwlkSoptWbinDb_lnr", 0.025, "AmovPercMrunSnonWbinDbr_lnr", 0.025}; }; class AmovPercMwlkSoptWbinDb_lnr : AmovPercMwlkSoptWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbr_lnr", 0.025, "AmovPercMwlkSoptWbinDbl_lnr", 0.025, "AmovPercMrunSnonWbinDb_lnr", 0.025}; }; class AmovPercMwlkSoptWbinDbl_lnr : AmovPercMwlkSoptWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDb_lnr", 0.025, "AmovPercMwlkSoptWbinDl_lnr", 0.025, "AmovPercMrunSnonWbinDbl_lnr", 0.025}; }; class AmovPercMwlkSoptWbinDl_lnr : AmovPercMwlkSoptWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbl_lnr", 0.025, "AmovPercMwlkSoptWbinDfl_lnr", 0.025, "AmovPercMrunSnonWbinDl_lnr", 0.025}; }; class AmovPercMwlkSoptWbinDfl_lnr : AmovPercMwlkSoptWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDf_lnr", 0.025, "AmovPercMwlkSoptWbinDl_lnr", 0.025, "AmovPercMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPercMrunSnonWbinDf_lnr : AmovPercMwlkSoptWbinDf_lnr { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDf_lnr", 0.025, "AmovPercMrunSnonWbinDfr_lnr", 0.025, "AmovPercMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPercMrunSnonWbinDfr_lnr : AmovPercMrunSnonWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfr"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfr_lnr", 0.025, "AmovPercMrunSnonWbinDf_lnr", 0.025, "AmovPercMrunSnonWbinDr_lnr", 0.025}; }; class AmovPercMrunSnonWbinDr_lnr : AmovPercMrunSnonWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDr"; speed = 0.483871; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDr_lnr", 0.025, "AmovPercMrunSnonWbinDfr_lnr", 0.025, "AmovPercMrunSnonWbinDbr_lnr", 0.025}; }; class AmovPercMrunSnonWbinDbr_lnr : AmovPercMrunSnonWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbr"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbr_lnr", 0.025, "AmovPercMrunSnonWbinDr_lnr", 0.025, "AmovPercMrunSnonWbinDb_lnr", 0.025}; }; class AmovPercMrunSnonWbinDb_lnr : AmovPercMrunSnonWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDb_lnr", 0.025, "AmovPercMrunSnonWbinDbr_lnr", 0.025, "AmovPercMrunSnonWbinDbl_lnr", 0.025}; }; class AmovPercMrunSnonWbinDbl_lnr : AmovPercMrunSnonWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDbl"; speed = 0.337079; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDbl_lnr", 0.025, "AmovPercMrunSnonWbinDb_lnr", 0.025, "AmovPercMrunSnonWbinDl_lnr", 0.025}; }; class AmovPercMrunSnonWbinDl_lnr : AmovPercMrunSnonWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDl_lnr", 0.025, "AmovPercMrunSnonWbinDbl_lnr", 0.025, "AmovPercMrunSnonWbinDfl_lnr", 0.025}; }; class AmovPercMrunSnonWbinDfl_lnr : AmovPercMrunSnonWbinDf_lnr { file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDfl"; speed = 0.47619; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; limitGunMovement = 0.3; soundOverride = "run"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02, "AmovPercMwlkSoptWbinDfl_lnr", 0.025, "AmovPercMrunSnonWbinDf_lnr", 0.025, "AmovPercMrunSnonWbinDl_lnr", 0.025}; }; class AwopPercMstpSoptWbinDnon_lnr_turnL : AwopPercMstpSoptWbinDnon_lnr { canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPercMstpSoptWbinDnon_lnr_turnR : AwopPercMstpSoptWbinDnon_lnr_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; InterpolateTo[] = {"AwopPercMstpSoptWbinDnon_lnr", 0.02}; }; class AwopPpneMstpSoptWbinDnon_non : AmovPpneMstpSnonWnonDnon { actions = "BinocProneCivilActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\wop\pne\stp\opt\bin\AwopPpneMstpSoptWbinDnon_non"; showWeaponAim = "false"; disableWeapons = "false"; enableBinocular = "true"; showItemInHand = "true"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; enableOptics = 4096; canPullTrigger = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_non", 0.02, "AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_non", 0.02, "AwopPpneMstpSoptWbinDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnR", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon_binocular", 0.01, "AdthPpneMstpSnonWnonDnon", 0.01, "AmovPpneMwlkSoptWbinDf_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.02, "AmovPpneMwlkSoptWbinDr_non", 0.02, "AmovPpneMwlkSoptWbinDbr_non", 0.02, "AmovPpneMwlkSoptWbinDb_non", 0.02, "AmovPpneMwlkSoptWbinDbl_non", 0.02, "AmovPpneMwlkSoptWbinDl_non", 0.02, "AmovPpneMwlkSoptWbinDfl_non", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnL", 0.02, "AwopPpneMstpSoptWbinDnon_non_turnR", 0.02}; }; class AmovPpneMwlkSoptWbinDf_non : AwopPpneMstpSoptWbinDnon_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondf"; speed = 0.99; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.025, "AmovPpneMwlkSoptWbinDfl_non", 0.025, "AmovPpneMrunSnonWbinDf_non", 0.025}; }; class AmovPpneMwlkSoptWbinDfr_non : AmovPpneMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDf_non", 0.025, "AmovPpneMwlkSoptWbinDr_non", 0.025, "AmovPpneMrunSnonWbinDfr_non", 0.025}; }; class AmovPpneMwlkSoptWbinDr_non : AmovPpneMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.025, "AmovPpneMwlkSoptWbinDbr_non", 0.025, "AmovPpneMrunSnonWbinDr_non", 0.025}; }; class AmovPpneMwlkSoptWbinDbr_non : AmovPpneMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDr_non", 0.025, "AmovPpneMwlkSoptWbinDb_non", 0.025, "AmovPpneMrunSnonWbinDbr_non", 0.025}; }; class AmovPpneMwlkSoptWbinDb_non : AmovPpneMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbr_non", 0.025, "AmovPpneMwlkSoptWbinDbl_non", 0.025, "AmovPpneMrunSnonWbinDb_non", 0.025}; }; class AmovPpneMwlkSoptWbinDbl_non : AmovPpneMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDb_non", 0.025, "AmovPpneMwlkSoptWbinDl_non", 0.025, "AmovPpneMrunSnonWbinDbl_non", 0.025}; }; class AmovPpneMwlkSoptWbinDl_non : AmovPpneMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbl_non", 0.025, "AmovPpneMwlkSoptWbinDfl_non", 0.025, "AmovPpneMrunSnonWbinDl_non", 0.025}; }; class AmovPpneMwlkSoptWbinDfl_non : AmovPpneMwlkSoptWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = -0.1; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDf_non", 0.025, "AmovPpneMwlkSoptWbinDl_non", 0.025, "AmovPpneMrunSnonWbinDfl_non", 0.025}; }; class AmovPpneMrunSnonWbinDf_non : AmovPpneMwlkSoptWbinDf_non { enableBinocular = "false"; enableOptics = "false"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDf_non", 0.025, "AmovPpneMrunSnonWbinDfr_non", 0.025, "AmovPpneMrunSnonWbinDfl_non", 0.025}; }; class AmovPpneMrunSnonWbinDfr_non : AmovPpneMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfr_non", 0.025, "AmovPpneMrunSnonWbinDf_non", 0.025, "AmovPpneMrunSnonWbinDr_non", 0.025}; }; class AmovPpneMrunSnonWbinDr_non : AmovPpneMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDr_non", 0.025, "AmovPpneMrunSnonWbinDfr_non", 0.025, "AmovPpneMrunSnonWbinDbr_non", 0.025}; }; class AmovPpneMrunSnonWbinDbr_non : AmovPpneMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbr"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbr_non", 0.025, "AmovPpneMrunSnonWbinDr_non", 0.025, "AmovPpneMrunSnonWbinDb_non", 0.025}; }; class AmovPpneMrunSnonWbinDb_non : AmovPpneMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondb"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDb_non", 0.025, "AmovPpneMrunSnonWbinDbr_non", 0.025, "AmovPpneMrunSnonWbinDbl_non", 0.025}; }; class AmovPpneMrunSnonWbinDbl_non : AmovPpneMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondbl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDbl_non", 0.025, "AmovPpneMrunSnonWbinDb_non", 0.025, "AmovPpneMrunSnonWbinDl_non", 0.025}; }; class AmovPpneMrunSnonWbinDl_non : AmovPpneMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDl_non", 0.025, "AmovPpneMrunSnonWbinDbl_non", 0.025, "AmovPpneMrunSnonWbinDfl_non", 0.025}; }; class AmovPpneMrunSnonWbinDfl_non : AmovPpneMrunSnonWbinDf_non { file = "\ca\anims\characters\data\anim\sdr\mov\pne\run\non\non\amovppnemrunsnonwnondfl"; duty = 0.4; relSpeedMin = 0.697171; relSpeedMax = 1.09651; soundOverride = "crawl"; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02, "AmovPpneMwlkSoptWbinDfl_non", 0.025, "AmovPpneMrunSnonWbinDf_non", 0.025, "AmovPpneMrunSnonWbinDl_non", 0.025}; }; class AwopPpneMstpSoptWbinDnon_non_turnL : AwopPpneMstpSoptWbinDnon_non { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; }; class AwopPpneMstpSoptWbinDnon_non_turnR : AwopPpneMstpSoptWbinDnon_non_turnL { canPullTrigger = "false"; ConnectTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; InterpolateTo[] = {"AwopPpneMstpSoptWbinDnon_non", 0.02}; }; class AidlPercMstpSrasWrflDnon0S : AmovPercMstpSrasWrflDnon { actions = "RifleStandActions_Idle"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\low\rfl\AmovPercMstpSlowWrflDnon.rtm"; equivalentTo = "AidlPercMstpSrasWrflDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPercMstpSrasWrflDnon0S", 0.01, "AidlPercMstpSrasWrflDnon01", 0.01, "AidlPercMstpSrasWrflDnon02", 0.01, "AidlPercMstpSrasWrflDnon03", 0.01, "AidlPercMstpSrasWrflDnon04", 0.01, "AidlPercMstpSrasWrflDnon05", 0.001, "AidlPercMstpSrasWrflDnon06", 0.001, "AidlPercMstpSrasWrflDnon_i01", 0.001, "AidlPercMstpSrasWrflDnon_i02", 0.001, "AidlPercMstpSrasWrflDnon_i03", 0.001, "AidlPercMstpSrasWrflDnon_i04", 0.001, "AidlPercMstpSrasWrflDnon_i05", 0.005, "AidlPercMstpSrasWrflDnon_i07", 0.01, "AidlPercMstpSrasWrflDnon_i08", 0.001, "AidlPercMstpSrasWrflDnon_i09", 0.01, "AidlPercMstpSrasWrflDnon_i10", 0.01, "AidlPercMstpSrasWrflDnon_i11", 0.01, "AidlPercMstpSrasWrflDnon_i12", 0.001, "AidlPercMstpSrasWrflDnon_i13", 0.001, "AidlPercMstpSrasWrflDnon_idleSteady01N", 0.22, "AidlPercMstpSrasWrflDnon_idleSteady02N", 0.22, "AidlPercMstpSrasWrflDnon_idleSteady03N", 0.22, "AidlPercMstpSrasWrflDnon_idleSteady04N"}; variantAfter[] = {0, 0, 0}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AidlPercMstpSrasWrflDnon", 0.02, "AidlPercMstpSrasWrflDnon01", 0.01, "AidlPercMstpSrasWrflDnon02", 0.01, "AidlPercMstpSrasWrflDnon03", 0.01, "AidlPercMstpSrasWrflDnon04", 0.01, "AidlPercMstpSrasWrflDnon_i01", 0.01, "AidlPercMstpSrasWrflDnon_i02", 0.01, "AidlPercMstpSrasWrflDnon_i03", 0.01, "AidlPercMstpSrasWrflDnon_i04", 0.01, "AidlPercMstpSrasWrflDnon_i05", 0.01, "AidlPercMstpSrasWrflDnon_i06", 0.01, "AidlPercMstpSrasWrflDnon_i07", 0.01, "AidlPercMstpSrasWrflDnon_i08", 0.01, "AidlPercMstpSrasWrflDnon_i09", 0.01, "AidlPercMstpSrasWrflDnon_i10", 0.01, "AidlPercMstpSrasWrflDnon_i11", 0.01, "AidlPercMstpSrasWrflDnon_i12", 0.01, "AidlPercMstpSrasWrflDnon_i13", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady01N", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady02N", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady03N", 0.01, "AidlPercMstpSrasWrflDnon_idleSteady04N", 0.01, "AidlPercMstpSrasWrflDnon05", 0.01, "AidlPercMstpSrasWrflDnon06", 0.01}; InterpolateTo[] = {}; }; class AidlPercMstpSrasWrflDnon : AidlPercMstpSrasWrflDnon0S { ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AidlPercMstpSrasWrflDnon_SaluteIn", 0.02, "AidlPercMstpSrasWrflDnon0S", 0.01, "AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSrasWrflDnon", 0.01, "AidlPercMstpSrasWrflDnon_turnR", 0.02, "AidlPercMstpSrasWrflDnon_turnL", 0.02, "AidlPercMwlkSrasWrflDf", 0.02, "AidlPercMrunSrasWrflDf", 0.02, "AidlPercMevaSrasWrflDf", 0.02, "AidlPercMwlkSrasWrflDb", 0.02, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon01 : AidlPercMstpSrasWrflDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon01"; speed = 0.18; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon02 : AidlPercMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon02"; speed = 0.2; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon03 : AidlPercMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon03"; speed = 0.24; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon04 : AidlPercMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon04"; speed = 0.37; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i01 : AidlPercMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle01ZavrteniSe1"; speed = 0.088757; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i02 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle02ohlednutiSe1"; speed = 0.196078; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i03 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle03checkRifle1"; speed = 0.285714; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i04 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle04checkRifle2"; speed = 0.056818; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i05 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle05"; speed = 0.073892; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i06 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle06Protahovani"; speed = 0.120968; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i07 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle07"; speed = 0.144928; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i08 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle08"; speed = 0.215827; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i09 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle09"; speed = 0.12766; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i10 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle10"; speed = 0.087977; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i11 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle11"; speed = 0.12; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i12 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle12ZavrteniSe2"; speed = 0.153061; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_i13 : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle13ZavrteniSe3"; speed = 0.108303; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_idleSteady01N : AidlPercMstpSrasWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady01"; speed = 0.134831; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_idleSteady02N : AidlPercMstpSrasWrflDnon_idleSteady01N { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady02"; speed = 0.085106; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_idleSteady03N : AidlPercMstpSrasWrflDnon_idleSteady01N { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady03"; speed = 0.114286; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon_idleSteady04N : AidlPercMstpSrasWrflDnon_idleSteady01N { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idleSteady04"; speed = 0.151899; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper : CutSceneAnimationBase { speed = 0.0139; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c4_scenecrashsite\ctshelicrashcooper.rtm"; disableWeapons = "false"; boundingSphere = 10; looped = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "false"; rightHandIKCurve[] = {}; rightHandIKEnd = "false"; canPullTrigger = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AidlPercMstpSrasWrflDnon05 : AidlPercMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon06"; speed = 0.91; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon0S : AmovPercMstpSlowWrflDnon { actions = "RifleLowStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\low\rfl\AmovPercMstpSlowWrflDnon.rtm"; equivalentTo = "AidlPercMstpSlowWrflDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPercMstpSlowWrflDnon0S", 0.09, "AidlPercMstpSlowWrflDnon01", 0.09, "AidlPercMstpSlowWrflDnon02", 0.085, "AidlPercMstpSlowWrflDnon03", 0.085, "AidlPercMstpSlowWrflDnon04", 0.09, "AidlPercMstpSlowWrflDnon05", 0.01, "AidlPercMstpSlowWrflDnon06", 0.01, "AidlPercMstpSlowWrflDnon_i01", 0.01, "AidlPercMstpSlowWrflDnon_i02", 0.01, "AidlPercMstpSlowWrflDnon_i03", 0.01, "AidlPercMstpSlowWrflDnon_i04", 0.01, "AidlPercMstpSlowWrflDnon_i05", 0.1, "AidlPercMstpSlowWrflDnon_i06", 0.005, "AidlPercMstpSlowWrflDnon_i07", 0.1, "AidlPercMstpSlowWrflDnon_i08", 0.01, "AidlPercMstpSlowWrflDnon_i09", 0.09, "AidlPercMstpSlowWrflDnon_i10", 0.09, "AidlPercMstpSlowWrflDnon_i11", 0.09, "AidlPercMstpSlowWrflDnon_i12", 0.005, "AidlPercMstpSlowWrflDnon_i13", 0.01}; variantAfter[] = {1, 5, 10}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AidlPercMstpSrasWrflDnon0S", 0.01, "AidlPercMstpSrasWrflDnon", 0.01, "AidlPercMstpSlowWrflDnon01", 0.01, "AidlPercMstpSlowWrflDnon02", 0.01, "AidlPercMstpSlowWrflDnon03", 0.01, "AidlPercMstpSlowWrflDnon04", 0.01, "AidlPercMstpSlowWrflDnon_i01", 0.01, "AidlPercMstpSlowWrflDnon_i02", 0.01, "AidlPercMstpSlowWrflDnon_i03", 0.01, "AidlPercMstpSlowWrflDnon_i04", 0.01, "AidlPercMstpSlowWrflDnon_i05", 0.01, "AidlPercMstpSlowWrflDnon_i06", 0.01, "AidlPercMstpSlowWrflDnon_i07", 0.01, "AidlPercMstpSlowWrflDnon_i08", 0.01, "AidlPercMstpSlowWrflDnon_i09", 0.01, "AidlPercMstpSlowWrflDnon_i10", 0.01, "AidlPercMstpSlowWrflDnon_i11", 0.01, "AidlPercMstpSlowWrflDnon_i12", 0.01, "AidlPercMstpSlowWrflDnon_i13", 0.01, "AidlPercMstpSlowWrflDnon05", 0.01, "AidlPercMstpSlowWrflDnon06", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon01 : AidlPercMstpSlowWrflDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon01"; speed = 0.18; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon02 : AidlPercMstpSlowWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon02"; speed = 0.2; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon03 : AidlPercMstpSlowWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon03"; speed = 0.24; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon04 : AidlPercMstpSlowWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon04"; speed = 0.37; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i01 : AidlPercMstpSlowWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle01ZavrteniSe1"; speed = 0.088757; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i02 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle02ohlednutiSe1"; speed = 0.196078; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i03 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle03checkRifle1"; speed = 0.285714; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i04 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle04checkRifle2"; speed = 0.056818; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i05 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle05"; speed = 0.073892; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i06 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle06Protahovani"; speed = 0.120968; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i07 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle07"; speed = 0.144928; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i08 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle08"; speed = 0.215827; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i09 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle09"; speed = 0.12766; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i10 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle10"; speed = 0.087977; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i11 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle11"; speed = 0.12; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i12 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle12ZavrteniSe2"; speed = 0.153061; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon_i13 : AidlPercMstpSlowWrflDnon_i01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon_idle13ZavrteniSe3"; speed = 0.108303; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSlowWrflDnon05 : AidlPercMstpSlowWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon06"; speed = 0.91; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class ActsPpneMstpWrflSlowDnon_sceneCrashSite_Ohara : ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper { file = "\ca\Anims\Characters\data\anim\sdr\cts\c4_scenecrashsite\ctshelicrashohara.rtm"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AidlPercMstpSlowWrflDnon06 : AidlPercMstpSlowWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon05"; speed = 0.48; ConnectTo[] = {"AidlPercMstpSlowWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPercMstpSlowWrflDnon", 0.01, "AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class AidlPercMstpSrasWrflDnon06 : AidlPercMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\rfl\AidlPercMstpSlowWrflDnon05"; speed = 0.48; ConnectTo[] = {"AidlPercMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AdthPercMstpSrasWrflDnon_1", 0.01, "AdthPercMstpSrasWrflDnon_2", 0.01, "AdthPercMstpSrasWrflDnon_4", 0.01, "AdthPercMstpSrasWrflDnon_8", 0.01, "AdthPercMstpSlowWrflDnon_rS0", 0.01, "AdthPercMstpSlowWrflDnon_r05", 0.01, "AdthPercMstpSlowWrflDnon_r06", 0.01, "AdthPercMstpSlowWrflDnon_r07", 0.01, "AdthPercMstpSlowWrflDnon_r08", 0.01, "AdthPercMstpSlowWrflDnon_r09", 0.01, "AdthPercMstpSlowWrflDnon_r10", 0.01, "AdthPercMstpSlowWrflDnon_r12", 0.01, "AdthPercMstpSlowWrflDnon_r13", 0.01, "AidlPercMstpSrasWrflDnon", 0.02, "AdthPercMstpSrasWrflDnon_16", 0.01, "AdthPercMstpSrasWrflDnon_32", 0.01}; }; class ActsPpneMstpWrflSlowDnon_sceneCrashSite_Sykes : ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper { file = "\ca\Anims\Characters\data\anim\sdr\cts\c4_scenecrashsite\ctshelicrashsykes.rtm"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AidlPknlMstpSrasWrflDnon0S : AmovPknlMstpSrasWrflDnon { equivalentTo = "AidlPknlMstpSrasWrflDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPknlMstpSrasWrflDnon0S", 0.7, "AidlPknlMstpSrasWrflDnon01", 0.1, "AidlPknlMstpSrasWrflDnon02", 0.1, "AidlPknlMstpSrasWrflDnon03", 0.1}; variantAfter[] = {20, 40, 100}; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AidlPknlMstpSrasWrflDnon01", 0.01, "AidlPknlMstpSrasWrflDnon02", 0.01, "AidlPknlMstpSrasWrflDnon03", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class ActsPpneMstpWrflSlowDnon_sceneCrashSite_Rodriguez : ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper { file = "\ca\Anims\Characters\data\anim\sdr\cts\c4_scenecrashsite\ctshelicrashrodriguez.rtm"; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AidlPknlMstpSrasWrflDnon01 : AidlPknlMstpSrasWrflDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon01"; speed = 0.28; looped = "false"; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AidlPknlMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class ActsPknlMstpWunaSnonDnon_sceneCrashSite_Villager : ActsPpneMstpWunaSnonDnon_sceneCrashSite_Cooper { speed = 0.0143; disableWeapons = "true"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c4_scenecrashsite\ctshelicrashvillager.rtm"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AidlPknlMstpSrasWrflDnon02 : AidlPknlMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon02"; speed = 0.25; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AidlPknlMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AidlPknlMstpSrasWrflDnon03 : AidlPknlMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\rfl\AidlPknlMstpSrasWrflDnon03"; speed = 0.3; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AidlPknlMstpSrasWrflDnon0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1, "AdthPknlMstpSrasWrflDnon_1", 0.01}; }; class AidlPpneMstpSrasWrflDnon0S : AmovPpneMstpSrasWrflDnon { equivalentTo = "AidlPpneMstpSrasWrflDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPpneMstpSrasWrflDnon0S", 0.7, "AidlPpneMstpSrasWrflDnon01", 0.1, "AidlPpneMstpSrasWrflDnon02", 0.1, "AidlPpneMstpSrasWrflDnon03", 0.1}; variantAfter[] = {20, 40, 100}; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AidlPpneMstpSrasWrflDnon01 : AidlPpneMstpSrasWrflDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\rfl\AidlPpneMstpSrasWrflDnon01"; speed = 0.19; looped = "false"; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AidlPpneMstpSrasWrflDnon02 : AidlPpneMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\rfl\AidlPpneMstpSrasWrflDnon02"; speed = 0.27; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AidlPpneMstpSrasWrflDnon03 : AidlPpneMstpSrasWrflDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\rfl\AidlPpneMstpSrasWrflDnon03"; speed = 0.19; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1, "AdthPpneMstpSrasWrflDnon_1", 0.01}; }; class AidlPercMstpSrasWpstDnon0S : AmovPercMstpSrasWpstDnon { equivalentTo = "AidlPercMstpSrasWpstDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPercMstpSrasWpstDnon0S", 0.0175, "AidlPercMstpSrasWpstDnon01", 0.01752, "AidlPercMstpSrasWpstDnon02", 0.0175, "AidlPercMstpSrasWpstDnon03", 0.0175, "AidlPercMstpSrasWpstDnon_idleSteady01", 0.31, "AidlPercMstpSrasWpstDnon_idleSteady02", 0.31, "AidlPercMstpSrasWpstDnon_idleSteady03", 0.31}; variantAfter[] = {0, 0, 0}; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\pst\amovpercmstpslowwpstdnon.rtm"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; disableWeapons = "true"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.03, "AidlPercMstpSlowWpstDnon_AmovPercMstpSrasWpstDnon", 0.01, "AidlPercMstpSrasWpstDnon01", 0.02, "AidlPercMstpSrasWpstDnon_idleSteady01", 0.02, "AidlPercMstpSrasWpstDnon_idleSteady02", 0.02, "AidlPercMstpSrasWpstDnon_idleSteady03", 0.02, "AidlPercMstpSrasWpstDnon02", 0.02, "AidlPercMstpSrasWpstDnon03", 0.02}; InterpolateTo[] = {"AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AidlPercMstpSrasWpstDnon01 : AidlPercMstpSrasWpstDnon0S { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\pst\aidlpercmstpslowwpstdnon01.rtm"; speed = 0.26; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPercMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AidlPercMstpSrasWpstDnon_idleSteady01 : AidlPercMstpSrasWpstDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\pst\AidlPercMstpSlowWpstDnon_idleSteady01"; speed = 0.105263; ConnectTo[] = {"AidlPercMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02}; }; class AidlPercMstpSrasWpstDnon_idleSteady02 : AidlPercMstpSrasWpstDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\pst\AidlPercMstpSlowWpstDnon_idleSteady02"; speed = 0.082192; ConnectTo[] = {"AidlPercMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02}; }; class AidlPercMstpSrasWpstDnon_idleSteady03 : AidlPercMstpSrasWpstDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\low\pst\AidlPercMstpSlowWpstDnon_idleSteady03"; speed = 0.122449; ConnectTo[] = {"AidlPercMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02}; }; class AidlPercMstpSrasWpstDnon02 : AidlPercMstpSrasWpstDnon01 { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\pst\aidlpercmstpslowwpstdnon02.rtm"; speed = 0.16; ConnectTo[] = {"AidlPercMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AidlPercMstpSrasWpstDnon03 : AidlPercMstpSrasWpstDnon01 { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\pst\aidlpercmstpslowwpstdnon03.rtm"; speed = 0.16; ConnectTo[] = {"AidlPercMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWpstDnon", 0.02, "AmovPercMstpSlowWpstDnon", 0.02, "AmovPercMwlkSrasWpstDf", 0.02, "AmovPercMrunSrasWpstDf", 0.02, "AdthPercMstpSrasWpstDnon_1", 0.01}; }; class AidlPknlMstpSrasWpstDnon0S : AmovPknlMstpSrasWpstDnon { equivalentTo = "AidlPknlMstpSrasWpstDnon01"; variantsAI[] = {"AidlPknlMstpSrasWpstDnon0S", 0.0175, "AidlPknlMstpSrasWpstDnon01", 0.0175, "AidlPknlMstpSrasWpstDnon02", 0.0175, "AidlPknlMstpSrasWpstDnon03", 0.0175, "AidlPknlMstpSrasWpstDnon_idleSteady01", 0.31, "AidlPknlMstpSrasWpstDnon_idleSteady03", 0.31, "AidlPknlMstpSrasWpstDnon_idleSteady02", 0.31}; variantAfter[] = {0, 0, 0}; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AidlPknlMstpSrasWpstDnon01", 0.02, "AidlPknlMstpSrasWpstDnon_idleSteady01", 0.02, "AidlPknlMstpSrasWpstDnon_idleSteady03", 0.02, "AidlPknlMstpSrasWpstDnon_idleSteady02", 0.02, "AidlPknlMstpSrasWpstDnon02", 0.02, "AidlPknlMstpSrasWpstDnon03", 0.02}; InterpolateTo[] = {"AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AidlPknlMstpSrasWpstDnon01 : AidlPknlMstpSrasWpstDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon01"; speed = 0.25; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AidlPknlMstpSrasWpstDnon_idleSteady01 : AidlPknlMstpSrasWpstDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon_idleSteady01"; speed = 0.266667; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class AidlPknlMstpSrasWpstDnon_idleSteady03 : AidlPknlMstpSrasWpstDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon_idleSteady03"; speed = 0.226415; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class AidlPknlMstpSrasWpstDnon_idleSteady02 : AidlPknlMstpSrasWpstDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon_idleSteady02"; speed = 0.244898; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; }; class AidlPknlMstpSrasWpstDnon02 : AidlPknlMstpSrasWpstDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon02"; speed = 0.3; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AidlPknlMstpSrasWpstDnon03 : AidlPknlMstpSrasWpstDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\pst\AidlPknlMstpSrasWpstDnon03"; speed = 0.25; ConnectTo[] = {"AidlPknlMstpSrasWpstDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02, "AdthPknlMstpSrasWpstDnon_1", 0.01}; }; class AidlPpneMstpSrasWpstDnon0S : AmovPpneMstpSrasWpstDnon { equivalentTo = "AidlPpneMstpSrasWpstDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPpneMstpSrasWpstDnon0S", 0.7, "AidlPpneMstpSrasWpstDnon01", 0.1, "AidlPpneMstpSrasWpstDnon02", 0.1, "AidlPpneMstpSrasWpstDnon03", 0.1}; variantAfter[] = {20, 40, 100}; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AidlPpneMstpSrasWpstDnon01 : AidlPpneMstpSrasWpstDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\pst\AidlPpneMstpSrasWpstDnon01"; speed = 0.21; looped = "false"; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AidlPpneMstpSrasWpstDnon02 : AidlPpneMstpSrasWpstDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\pst\AidlPpneMstpSrasWpstDnon02"; speed = 0.23; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AidlPpneMstpSrasWpstDnon03 : AidlPpneMstpSrasWpstDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\ras\pst\AidlPpneMstpSrasWpstDnon03"; speed = 0.21; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1, "AdthPpneMstpSrasWpstDnon_1", 0.01}; }; class AidlPknlMstpSrasWlnrDnon0S : AmovPknlMstpSrasWlnrDnon { equivalentTo = "AidlPknlMstpSrasWlnrDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPknlMstpSrasWlnrDnon01", 0.0233, "AidlPknlMstpSrasWlnrDnon02", 0.0233, "AidlPknlMstpSrasWlnrDnon03", 0.0234, "AidlPknlMstpSrasWlnrDnon_idleSteady01", 0.31, "AidlPknlMstpSrasWlnrDnon_idleSteady02", 0.31, "AidlPknlMstpSrasWlnrDnon_idleSteady03", 0.31}; variantAfter[] = {0, 0, 0}; ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AidlPknlMstpSrasWlnrDnon01", 0.02, "AidlPknlMstpSrasWlnrDnon_idleSteady01", 0.02, "AidlPknlMstpSrasWlnrDnon_idleSteady02", 0.02, "AidlPknlMstpSrasWlnrDnon_idleSteady03", 0.02, "AidlPknlMstpSrasWlnrDnon02", 0.02, "AidlPknlMstpSrasWlnrDnon03", 0.02}; InterpolateTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AidlPknlMstpSrasWlnrDnon01 : AidlPknlMstpSrasWlnrDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon01"; speed = 0.31; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AidlPknlMstpSrasWlnrDnon_idleSteady01 : AidlPknlMstpSrasWlnrDnon01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon_idleSteady01"; speed = 0.26667; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSrasWlnrDnon_idleSteady02 : AidlPknlMstpSrasWlnrDnon_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon_idleSteady02"; speed = 0.210526; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSrasWlnrDnon_idleSteady03 : AidlPknlMstpSrasWlnrDnon_idleSteady01 { speed = 0.292683; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSrasWlnrDnon02 : AidlPknlMstpSrasWlnrDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon02"; speed = 0.39; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AidlPknlMstpSrasWlnrDnon03 : AidlPknlMstpSrasWlnrDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\ras\lnr\AidlPknlMstpSrasWlnrDnon03"; speed = 0.16; ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon0S", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02, "AdthPknlMstpSrasWlnrDnon_1", 0.01}; }; class AidlPknlMstpSnonWnonDnon_player : AidlPknlMstpSnonWnonDnon { variantsAI[] = {}; variantsPlayer[] = {"AidlPknlMstpSnonWnonDnon_player_idleSteady03", 0.333, "AidlPknlMstpSnonWnonDnon_player_idleSteady02", 0.333, "AidlPknlMstpSnonWnonDnon_player_idleSteady01"}; variantAfter[] = {0, 0, 0}; headBobMode = 0; headBobStrength = 0; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {}; }; class AidlPknlMstpSnonWnonDnon_player_0S : AidlPknlMstpSnonWnonDnon_player { variantAfter[] = {1, 1, 1}; limitGunMovement = 0.1; interpolationSpeed = 30; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon_player", 0.01, "AidlPknlMstpSnonWnonDnon_player_idleSteady01", 0.01, "AidlPknlMstpSnonWnonDnon_player_idleSteady02", 0.01, "AidlPknlMstpSnonWnonDnon_player_idleSteady03", 0.01}; InterpolateTo[] = {}; }; class AidlPknlMstpSnonWnonDnon_player_idleSteady01 : AidlPknlMstpSnonWnonDnon_player_0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon_idleSteady01"; speed = 0.139535; looped = "false"; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon_player", 0.01}; }; class AidlPknlMstpSnonWnonDnon_player_idleSteady02 : AidlPknlMstpSnonWnonDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon_idleSteady02"; speed = 0.064516; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon_player", 0.01}; }; class AidlPknlMstpSnonWnonDnon_player_idleSteady03 : AidlPknlMstpSnonWnonDnon_player_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon_idleSteady03"; speed = 0.070588; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon_player_0S", 0.01}; InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon", 0.01, "AidlPknlMstpSnonWnonDnon_player", 0.01}; }; class AidlPknlMstpSnonWnonDnon_idleSteady01 : AidlPknlMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon_idleSteady01"; speed = 0.139535; interpolationSpeed = 30; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPknlMstpSnonWnonDnon", 0.01}; }; class AidlPknlMstpSnonWnonDnon_idleSteady02 : AidlPknlMstpSnonWnonDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon_idleSteady02"; speed = 0.064516; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPknlMstpSnonWnonDnon", 0.01}; }; class AidlPknlMstpSnonWnonDnon_idleSteady03 : AidlPknlMstpSnonWnonDnon_idleSteady01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon_idleSteady03"; speed = 0.070588; ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S", 0.01}; InterpolateTo[] = {"AidlPknlMstpSnonWnonDnon", 0.01}; }; class AidlPpneMstpSnonWnonDnon0S : AmovPpneMstpSrasWpstDnon { equivalentTo = "AidlPpneMstpSnonWnonDnon01"; variantsPlayer[] = {}; variantsAI[] = {"AidlPpneMstpSnonWnonDnon0S", 0.7, "AidlPpneMstpSnonWnonDnon01", 0.1, "AidlPpneMstpSnonWnonDnon02", 0.1, "AidlPpneMstpSnonWnonDnon03", 0.1}; variantAfter[] = {5, 10, 20}; canPullTrigger = "false"; actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon.rtm"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon01", 0.1, "AidlPpneMstpSnonWnonDnon02", 0.1, "AidlPpneMstpSnonWnonDnon03", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AidlPpneMstpSnonWnonDnon01 : AidlPpneMstpSnonWnonDnon0S { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\non\non\AidlPpneMstpSnonWnonDnon01"; speed = 0.34; looped = "false"; variantAfter[] = {1, 1, 1}; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AidlPpneMstpSnonWnonDnon02 : AidlPpneMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\non\non\AidlPpneMstpSnonWnonDnon02"; speed = 0.36; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AidlPpneMstpSnonWnonDnon03 : AidlPpneMstpSnonWnonDnon01 { file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\pne\stp\non\non\AidlPpneMstpSnonWnonDnon03"; speed = 0.22; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AidlPpneMstpSnonWnonDnon0S", 0.1}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1, "AdthPpneMstpSnonWnonDnon", 0.01}; }; class AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleStandTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\rfl\AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon"; speed = 1.06; disableWeapons = "true"; enableOptics = "false"; looped = "false"; interpolationRestart = 2; leftHandIKCurve[] = {0.8, 1, 0.9, 0}; rightHandIKCurve[] = {0.37, 1, 0.43, 0}; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon", 0.02}; }; class AinvPknlMstpSlayWrflDnon : AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon { variantsAI[] = {}; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; limitGunMovement = 0.3; leftHandIKCurve[] = {}; rightHandIKCurve[] = {}; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSlayWrflDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; class AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon : AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon { actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_AmovPercMstpSrasWrflDnon"; speed = 1.06; looped = "false"; interpolationRestart = 2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; leftHandIKCurve[] = {0.1, 0, 0.2, 1}; rightHandIKCurve[] = {0.57, 0, 0.63, 1}; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01, "AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon", 0.02}; }; class AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon : AmovPknlMstpSrasWrflDnon { actions = "RifleKneelTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\rfl\AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon"; speed = 1.3; disableWeapons = "true"; enableOptics = "false"; looped = "false"; interpolationRestart = 2; leftHandIKCurve[] = {0.8, 1, 0.9, 0}; rightHandIKCurve[] = {0.37, 1, 0.43, 0}; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSlayWrflDnon_medic", 0.1, "AinvPknlMstpSlayWrflDnon_healed", 0.1, "AinvPknlMstpSlayWrflDnon_healed2", 0.1}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02}; }; class AinvPknlMstpSlayWrflDnon_1 : AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; rightHandIKCurve[] = {}; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; class AinvPknlMstpSlayWrflDnon_medic : AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon { aiming = "empty"; aimingBody = "empty"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_medic"; speed = 0.17; limitGunMovement = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; rightHandIKEnd = "false"; rightHandIKBeg = "false"; leftHandIKBeg = "false"; leftHandIKEnd = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01}; }; class AinvPknlMstpSlayWrflDnon_healed : AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_healed1"; speed = 0.17; variantsPlayer[] = {"AinvPknlMstpSlayWrflDnon_healed", 0.5, "AinvPknlMstpSlayWrflDnon_healed2", 0.5}; equivalentTo = "AinvPknlMstpSlayWrflDnon_healed"; variantsAI[] = {""}; variantAfter[] = {0, 0, 0}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; rightHandIKBeg = "false"; rightHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKEnd = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01}; }; class AinvPknlMstpSlayWrflDnon_healed2 : AinvPknlMstpSlayWrflDnon_healed { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_healed2"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01}; }; class AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon : AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon { actions = "RifleKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\lay\rfl\AinvPknlMstpSlayWrflDnon_AmovPknlMstpSrasWrflDnon"; speed = 1.3; looped = "false"; interpolationRestart = 2; leftHandIKCurve[] = {0.1, 0, 0.2, 1}; rightHandIKCurve[] = {0.57, 0, 0.63, 1}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSlayWrflDnon_inventory", 0.01, "AmovPknlMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon", 0.02}; }; class AmovPpneMstpSrasWrflDnon_healed : AmovPpneMstpSrasWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\rfl\AmovPpneMstpSrasWrflDnon_healed"; speed = 0.17; soundOverride = "crawl"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon", 0.02}; }; class AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon : AmovPercMstpSrasWpstDnon { actions = "PistolStandTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.8; disableWeapons = "true"; enableOptics = 2; looped = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon.rtm"; disableWeapons = "true"; actions = "PistolStandActions"; speed = 0.5; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; leftHandIKEnd = "false"; leftHandIKBeg = "false"; rightHandIKCurve[] = {0.6, 1, 0.65, 0}; leftHandIKCurve[] = {0.1, 1, 0.15, 0}; weaponIK = 4; enableOptics = 2; ConnectTo[] = {"amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon_end", 0.02}; InterpolateTo[] = {"amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon_end", 0.02}; }; class AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic : HealBase { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic"; speed = 0.5; actions = "HealActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; forceAim = 1; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.1}; InterpolateTo[] = {}; }; class AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end : AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\ras\pst\AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end"; speed = 1.15; disableWeapons = "true"; enableOptics = 2; showHandGun = "false"; looped = "false"; limitGunMovement = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_1", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_1 : AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon", 0.01}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.01, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; class AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon : AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon"; speed = 1.04; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; enableOptics = 2; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end : AmovPercMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_end"; speed = 1.97; showHandgun = "true"; looped = "false"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon : AmovPknlMstpSrasWpstDnon { actions = "PistolKneelTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.57; disableWeapons = "true"; enableOptics = "false"; looped = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\ras\pst\AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end"; speed = 1.15; showHandGun = "false"; looped = "false"; limitGunMovement = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_2", 0.01, "AinvPknlMstpSnonWnonDnon_medic_1", 0.02, "AinvPknlMstpSnonWnonDnon_healed_1", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_2 : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon", 0.01}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; class AinvPknlMstpSnonWnonDnon_medic_1 : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_medic"; speed = 0.17; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_healed_1 : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_healed1"; speed = 0.17; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon"; speed = 1.15; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; enableOptics = 2; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon_end", 0.01}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon_end : AmovPknlMstpSrasWpstDnon_AinvPknlMstpSnonWnonDnon_end { actions = "PistolKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPknlMstpSrasWpstDnon_end"; speed = 1.97; showHandgun = "true"; looped = "false"; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AmovPpneMstpSrasWpstDnon_healed : AmovPpneMstpSrasWpstDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\ras\pst\AmovPpneMstpSrasWpstDnon_healed"; speed = 0.17; soundOverride = "crawl"; ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSrasWpstDnon", 0.02}; }; class AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon { actions = "CivilStandTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.54; disableWeapons = "true"; enableOptics = "false"; looped = "false"; limitGunMovement = "false"; canPullTrigger = "false"; ConnectTo[] = {"ActsPsitMstpSnonWrflDnon_varSittingSleeping01", 0.01, "ActsPsitMstpSnonWnonDnon_varSittingDrinking", 0.01, "ActsPsitMstpSnonWrflDnon_varSittingSleeping02", 0.01, "AinvPknlMstpSnonWnonDnon_3", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_3 : AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; class AinvPknlMstpSlayWrflDnon_AmovPercMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon"; speed = 1.54; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon : AmovPknlMstpSnonWnonDnon { actions = "CivilKneelTakeActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon"; speed = 1.75; disableWeapons = "true"; enableOptics = "false"; looped = "false"; limitGunMovement = "false"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_4", 0.02, "AinvPknlMstpSnonWnonDnon_medic_2", 0.1, "AinvPknlMstpSnonWnonDnon_healed_2", 0.1}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_4 : AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon"; speed = 1e+010; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic", 0.02, "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic", 0.02, "AdthPknlMstpSnonWnonDnon_inventory", 0.01, "AinvPknlMstpSlayWrflDnon", 0.02, "AinvPknlMstpSlayWrflDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_1", 0.02, "AinvPknlMstpSnonWnonDnon_2", 0.02, "AinvPknlMstpSnonWnonDnon_3", 0.02, "AinvPknlMstpSnonWnonDnon_4", 0.02}; }; class AinvPknlMstpSnonWnonDnon_medic_2 : AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_medic"; speed = 0.17; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSnonWnonDnon_medic : HealBase { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWnonDnon_medicS0"; speed = 1000000; limitGunMovement = "false"; looped = "true"; actions = "HealActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; forceAim = 1; ConnectTo[] = {"AinvPknlMstpSnonWnonDnon_medicEnd", 0.1, "AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AinvPknlMstpSnonWnonDnon_medic0", 0.1, "AinvPknlMstpSnonWnonDnon_medic1", 0.1, "AinvPknlMstpSnonWnonDnon_medic2", 0.1, "AinvPknlMstpSnonWnonDnon_medic3", 0.1, "AinvPknlMstpSnonWnonDr_medic3", 0.1, "AinvPknlMstpSnonWnonDr_medic4", 0.1, "AinvPknlMstpSnonWnonDr_medic5", 0.1, "AinvPknlMstpSnonWnonDnon_medic4", 0.1, "AinvPknlMstpSnonWnonDnon_medic5", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AinvPknlMstpSnonWnonDr_medic0", 0.1, "AinvPknlMstpSnonWnonDr_medic1", 0.1, "AinvPknlMstpSnonWnonDr_medic2", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic0S", 0.1, "AinvPknlMstpSnonWnonDr_medic0S", 0.1, "AdthPknlMstpSnonWnonDnon_inventory", 0.1, "AdthPknlMstpSnonWnonDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWnonDnon_healed_2 : AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_healed2"; speed = 0.17; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AinvPknlMstpSlayWrflDnon_AmovPknlMstpSnonWnonDnon : AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon { actions = "CivilKneelActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\inv\knl\stp\non\non\AinvPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon"; speed = 1.75; looped = "false"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_inventory", 0.01}; }; class AmovPpneMstpSnonWnonDnon_healed : AmovPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon_healed"; speed = 0.17; soundOverride = "crawl"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow : AmovPercMstpSrasWrflDnon { variantsAI[] = {}; actions = "RifleStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_GetOutLow"; speed = 1.9; looped = "false"; soundOverride = "walk"; soundEnabled = "false"; disableWeapons = "true"; enableOptics = "false"; leaningFactorBeg = 1; leaningFactorEnd = 0; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMedium : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_GetOutMedium"; speed = 1.333; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_GetOutHigh"; speed = 0.915; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow : AmovPercMstpSrasWpstDnon { actions = "PistolStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_GetOutLow"; speed = 1.9; looped = "false"; soundOverride = "walk"; soundEnabled = "false"; disableWeapons = "true"; enableOptics = "false"; leaningFactorBeg = 1; leaningFactorEnd = 0; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutMedium : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_GetOutMedium"; speed = 1.333; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutHigh : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon_GetOutHigh"; speed = 0.915; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow : AmovPercMstpSnonWnonDnon { actions = "CivilStandActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_GetInLow"; speed = 2; looped = "false"; soundOverride = "walk"; soundEnabled = "false"; disableWeapons = "true"; enableOptics = "false"; leaningFactorBeg = 1; leaningFactorEnd = 0; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium : AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_GetInMedium"; speed = 0.8333; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; class AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh : AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow { file = "\ca\Anims\Characters\data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_GetInHigh"; speed = 0.8333; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow : AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutLow"; speed = 1.5; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutMedium : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutMedium"; speed = 1.666; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHigh : AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow { file = "\ca\Anims\Characters\data\Anim\Sdr\crg\knl\stp\non\non\AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_GetOutHigh"; speed = 0.915; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWrflDnon : AmovPpneMstpSrasWrflDnon_injured { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon"; speed = 1e+010; disableWeapons = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; actions = "InjuredManActionsRfl_norot"; showWeaponAim = "false"; aiming = "empty"; aimingBody = "empty"; interpolationSpeed = 2; canPullTrigger = "false"; headBobMode = 1; headBobStrength = -1; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon_injuredHealed", 0.2, "AinjPpneMstpSnonWrflDnon_rolltofront", 0.1, "AdthPpneMstpSnonWnonDnonB", 0.01, "AinjPfalMstpSnonWrflDnon_carried_Up", 0.1}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnonB", 0.01, "AinjPpneMstpSnonWrflDb_grab", 0.1}; }; class AinjPpneMstpSnonWrflDnon_injuredHealed : AinjPpneMstpSnonWrflDnon { actions = "InjuredManActionsRfl_healed"; duty = 0; speed = 1e+010; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.2}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWrflDnon_rolltoback : AinjPpneMstpSnonWrflDnon { looped = "false"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWrflDnon_rolltoback"; speed = 0.3; disableWeapons = "true"; interpolationRestart = 2; duty = 3; canPullTrigger = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDnon_rolltofront", 0.1, "AinjPpneMstpSnonWrflDb_grab", 0.1}; }; class AinjPpneMstpSnonWrflDnon_rolltofront : AinjPpneMstpSnonWrflDnon_rolltoback { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWrflDnon_rolltofront"; actions = "InjuredManActionsRfl"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDnon_rolltoback", 0.1}; }; class AinjPpneMstpSnonWnonDnon_kneel : AinjPpneMstpSnonWrflDnon { actions = "RifleKneelActions"; looped = "false"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_kneel"; speed = 0.4; disableWeapons = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMstpSrasWrflDnon", 0.02, "AmovPknlMstpSnonWnonDnon", 0.02}; }; class AdthPpneMstpSnonWnonDnonB : AinjPpneMstpSnonWrflDnon { canPullTrigger = "false"; looped = "false"; terminal = "true"; onLandEnd = "true"; onLandBeg = "false"; enableDirectControl = 0; soundOverride = "bodyfall"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_death"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPpneMstpSnonWrflDbB_dragged : AdthPpneMstpSnonWnonDnonB { actions = "InjuredManDraggedDeadActions"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\AinjPpneMstpSnonWnonDb_dragged"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWrflDb : AinjPpneMstpSnonWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb"; speed = 1; actions = "InjuredManDraggedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; headBobMode = 1; headBobStrength = -1; ConnectTo[] = {"AdthPpneMstpSnonWrflDbB_dragged", 0.5, "AinjPpneMstpSnonWrflDb_release", 0.1, "AinjPpneMstpSnonWrflDb_still", 0.1}; InterpolateTo[] = {"AdthPpneMstpSnonWrflDbB_dragged", 0.5, "AinjPpneMstpSnonWrflDb_release", 0.1, "AinjPpneMstpSnonWrflDb_still", 0.1}; }; class AinjPpneMstpSnonWrflDb_grab : AinjPpneMstpSnonWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_grab"; speed = 1; looped = "false"; actions = "InjuredManDraggedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.85; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWrflDb_still", 0.1, "AinjPfalMstpSnonWrflDnon_carried_Up", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWrflDb_release", 0.02, "AinjPpneMstpSnonWrflDb_still", 0.1, "AinjPfalMstpSnonWrflDnon_carried_Up", 0.1}; }; class AinjPpneMstpSnonWrflDb_release : AinjPpneMstpSnonWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_release"; speed = 1; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWrflDb_death : AinjPpneMstpSnonWrflDb_release { collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWrflDb_still : AinjPpneMstpSnonWrflDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_still"; speed = 1e+010; actions = "InjuredManDraggedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AdthPpneMstpSnonWrflDbB_dragged", 0.5, "AinjPpneMstpSnonWrflDb", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWrflDbB_dragged", 0.5, "AinjPpneMstpSnonWrflDb_release", 0.1}; }; class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 : Default { actions = "MoveWithInjuredManDraggerRfl"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1"; speed = 1; looped = "false"; disableWeapons = "true"; aiming = "empty"; aimingBody = "empty"; duty = 0.2; interpolationSpeed = 10.05; showWeaponAim = "false"; canPullTrigger = "false"; limitGunMovement = "false"; headBobMode = 2; ConnectTo[] = {"AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2", 0.02}; InterpolateTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.2, "AcinPknlMwlkSlowWrflDb_death", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1}; }; class AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2 : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2"; speed = 1; looped = "false"; actions = "MoveWithInjuredManDraggerRfl"; ConnectTo[] = {"AcinPknlMstpSrasWrflDnon", 0.02, "AcinPknlMwlkSrasWrflDb", 0.02}; InterpolateTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1, "AcinPknlMwlkSlowWrflDb_death2", 0.2}; }; class AcinPknlMstpSrasWrflDnon : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb_still"; speed = 1e+010; looped = "true"; duty = -0.3; interpolationSpeed = 6.05; canPullTrigger = "true"; disableWeapons = "false"; enableOptics = "false"; ConnectTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.15, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSrasWrflDb", 0.1}; InterpolateTo[] = {"AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.15, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSrasWrflDb", 0.1, "AcinPknlMwlkSlowWrflDb_death", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1, "Helper_SwitchToCarryRfl", 0.1, "AcinPknlMwlkSlowWrflDb_death2", 0.2}; }; class DraggerBase : Default { actions = "MoveWithInjuredManDragger"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1"; speed = 1; looped = "false"; disableWeapons = "true"; aiming = "empty"; aimingBody = "empty"; duty = 0.2; interpolationSpeed = 1; showWeaponAim = "false"; canPullTrigger = "false"; limitGunMovement = "false"; headBobMode = 2; ConnectTo[] = {}; InterpolateTo[] = {}; }; class DraggerBaseRfl : DraggerBase { actions = "MoveWithInjuredManDraggerRfl"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { actions = "MoveWithInjuredManDraggerRfl"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon"; speed = 1; looped = "false"; duty = -0.5; interpolationSpeed = 1; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.15}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.15, "AmovPercMstpSlowWrflDnon", 0.1}; }; class AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon : DraggerBaseRfl { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon"; speed = 0.55; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; leftHandIKEnd = "false"; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; ConnectTo[] = {"AmovPknlMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.15}; }; class AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon : DraggerBaseRfl { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon"; speed = 0.38; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.15}; }; class AcinPknlMwlkSrasWrflDb : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { actions = "MoveWithInjuredManDraggerRfl"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb"; speed = 1; looped = "true"; duty = 0.6; interpolationSpeed = 4.1; disableWeapons = "false"; canPullTrigger = "true"; enableOptics = "false"; ConnectTo[] = {"AcinPknlMstpSrasWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AcinPknlMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWrflDnon", 0.1, "AcinPknlMstpSrasWrflDnon_AmovPknlMstpSrasWrflDnon", 0.1, "AcinPknlMwlkSlowWrflDb_death", 0.2, "AcinPknlMwlkSlowWrflDb_agony", 0.1, "AcinPknlMwlkSlowWrflDb_death2", 0.2}; }; class AcinPknlMwlkSlowWrflDb_death : AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSlowWrflDb_death"; speed = 1; looped = "false"; terminal = "true"; interpolationSpeed = 1; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AcinPknlMwlkSlowWrflDb_agony : AmovPpneMstpSrasWrflDnon_injured { ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; }; class AcinPercMrunSrasWrflDf : InjuredMovedBase { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-carrier"; actions = "MoveWithInjuredManCarrierRflWc"; limitGunMovement = "false"; aimPrecision = 5; enableOptics = "false"; visibleSize = 0.750126; relSpeedMin = 1; duty = 0.5; onLadder = "false"; speed = 0.9; ConnectTo[] = {"AcinPercMrunSrasWrflDf_death", 0.1, "AcinPercMrunSrasWrflDf_agony", 0.1, "AcinPercMstpSrasWrflDnon", 0.1, "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_carrier", 0.01, "AcinPercMstpSrasWrflDnon", 0.1}; }; class AcinPercMrunSrasWrflDf_death : AcinPercMrunSrasWrflDf { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-dead-carrier"; terminal = "true"; speed = 0.22; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AcinPercMrunSrasWrflDf_agony : AcinPercMrunSrasWrflDf_death { looped = "false"; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-dead-carrier"; duty = 10; speed = 0.22; terminal = "false"; onLandBeg = "false"; onLandEnd = "true"; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon : InjuredMovedBase { looped = "false"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon"; speed = 0.1; actions = "MoveWithInjuredManCarrierRfl"; limitGunMovement = "false"; enableOptics = "false"; duty = 1; canPullTrigger = "false"; showWeaponAim = "false"; interpolationSpeed = 6.05; rightHandIKBeg = "true"; rightHandIKCurve[] = {1}; rightHandIKEnd = "true"; forceAim = 1; ConnectTo[] = {"AcinPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_carrier", 0.01}; }; class Helper_SwitchToCarryRfl : AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon { speed = 1e+010; looped = "true"; actions = "MoveWithInjuredMan_helperRfl"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AcinPknlMstpSrasWrflDnon_Helper"; forceAim = 0; ConnectTo[] = {}; InterpolateTo[] = {"AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon", 0.1}; }; class AcinPercMstpSrasWrflDnon : AcinPknlMstpSrasWrflDnon_AcinPercMrunSrasWrflDnon { looped = "true"; speed = 1e+010; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl-wc-carrier"; limitGunMovement = "false"; aimPrecision = 5; visibleSize = 0; duty = -0.2; actions = "MoveWithInjuredManCarrierRfl"; canPullTrigger = "true"; forceAim = 0; ConnectTo[] = {"AcinPercMrunSrasWrflDf", 0.2, "AcinPercMstpSrasWrflDnon_agony", 0.1, "AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_carrier", 0.01, "AdthPercMstpSlowWrflDf_carrier", 0.01, "AcinPercMrunSrasWrflDf", 0.2}; }; class AcinPercMstpSrasWrflDnon_agony : AcinPercMstpSrasWrflDnon { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-dead-carrier"; speed = 0.21; looped = "false"; onLandEnd = "true"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AcinPercMrunSrasWrflDf_AmovPercMstpSlowWrflDnon : InjuredMovedBase { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl_down-carrier"; speed = 0.3; actions = "RifleLowStandActions"; looped = "false"; canPullTrigger = "false"; forceAim = 1; ConnectTo[] = {"AmovPercMstpSlowWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPknlMwlkSlowWrflDb_death2 : AcinPknlMwlkSlowWrflDb_death { ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDnon_carried_Up : AgonyBaseRfl { looped = "false"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AinjPfalMstpSnonWunaDnon_carried_Up"; speed = 0.1; actions = "InjuredManCarriedActionsRfl"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.1; canPullTrigger = "false"; disableWeapons = "true"; onLandBeg = "true"; collisionShapeSafe = ""; ConnectTo[] = {"AinjPfalMstpSnonWrflDnon_carried_still", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDnon_AmovPpneMstpSrasWrflDnon_injured : AinjPfalMstpSnonWrflDnon_carried_Up { speed = 0.2; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl-dead-carried"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDnon_carried_still : AinjPfalMstpSnonWrflDnon_carried_Up { soundEdge[] = {}; speed = 100; looped = "true"; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-carried"; duty = 0; onLandBeg = "false"; limitGunMovement = "false"; canPullTrigger = "false"; ConnectTo[] = {"AinjPfalMstpSnonWrflDf_carried", 0.1, "AinjPfalMstpSnonWrflDnon_carried_Down", 0.2}; InterpolateTo[] = {"AinjPfalMstpSnonWrflDf_carried", 0.1, "AinjPfalMstpSnonWrflDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWrflDf_carried_fall", 0.1}; }; class AinjPfalMstpSnonWrflDf_carried : AinjPfalMstpSnonWrflDnon_carried_Up { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-carried"; looped = "true"; speed = 1.36; onLandBeg = "false"; limitGunMovement = "false"; actions = "InjuredManCarriedActionsRflWc"; canPullTrigger = "false"; ConnectTo[] = {"AinjPfalMstpSnonWrflDnon_carried_still", 0.1, "AinjPfalMstpSnonWrflDf_carried_dead", 0.1}; InterpolateTo[] = {"AinjPfalMstpSnonWrflDnon_carried_still", 0.1, "AinjPfalMstpSnonWrflDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWrflDf_carried_fall", 0.1, "AinjPfalMstpSnonWrflDf_carried_dead", 0.1}; }; class AinjPfalMstpSnonWrflDf_carried_fallwc : AinjPfalMstpSnonWrflDf_carried { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-wc-dead-carried"; speed = 0.22; looped = "false"; onLandBeg = "false"; onLandEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDf_carried_fall : AinjPfalMstpSnonWrflDf_carried_fallwc { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarryrfl-dead-carried"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSrasWrflDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDf_carried_dead : AinjPfalMstpSnonWrflDf_carried { speed = 0.21; terminal = "true"; actions = "InjuredManCarriedActionsRfl"; canPullTrigger = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWrflDnon_carried_Down : AgonyBase { looped = "false"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarryrfl_down-carried"; speed = 0.3; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; onLandEnd = "true"; collisionShapeSafe = ""; actions = "InjuredManActionsRfl"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWrflDnon", 0.1}; InterpolateTo[] = {}; }; class AmovPpneMstpSnonWnonDnon_injured : AgonyBase { file = "\ca\Anims\Characters\data\Anim\sdr\mov\pne\stp\non\non\AmovPpneMstpSnonWnonDnon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; collisionShapeSafe = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; onLandBeg = "true"; onLandEnd = "true"; showWeaponAim = "true"; disableWeapons = "false"; visibleSize = 0.100126; aimPrecision = 2; aiming = "aimingLying"; aimingBody = "aimingUpLying"; leaning = "aimingLying"; legs = "legsLyingAiming"; interpolationSpeed = 2; soundOverride = "crawl"; canPullTrigger = "false"; speed = 1e+010; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.5, "AinjPpneMstpSnonWnonDnon_rolltoback", 0.02}; InterpolateTo[] = {"AmovPpneMsprSnonWnonDf_injured", 0.1}; }; class AmovPpneMstpSnonWpstDnon_injured : AmovPpneMstpSnonWnonDnon_injured { ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.5}; InterpolateTo[] = {}; }; class AmovPpneMsprSnonWnonDf_injured : AmovPpneMstpSnonWnonDnon_injured { actions = "InjuredManActionsnon"; speed = 0.2; showWeaponAim = "false"; file = "\ca\Anims\Characters\data\Anim\sdr\mov\pne\spr\non\non\AmovPpneMsprSnonWnonDf"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; limitGunMovement = "false"; soundOverride = "crawl"; duty = 2.6; soundEnabled = "true"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; }; class AdthPercMstpSnonWnonDnon_carrier : DefaultDie { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon-dead-carrier"; looped = "false"; terminal = "true"; canPullTrigger = "false"; showWeaponAim = "false"; enableOptics = "false"; actions = "DeadActions"; speed = 0.2; disableWeaponsLong = "true"; onLandEnd = "true"; soundOverride = "bodyfall"; headBobMode = 2; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWpstDnon_carrier : AdthPercMstpSnonWnonDnon_carrier { ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWnonDf_carrier : AdthPercMstpSnonWnonDnon_carrier { speed = 0.21; terminal = "true"; onLandEnd = "true"; canPullTrigger = "false"; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSnonWpstDf_carrier : AdthPercMstpSnonWnonDf_carrier { ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWnonDnon : AmovPpneMstpSnonWnonDnon_injured { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon"; speed = 1e+010; disableWeapons = "true"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; actions = "InjuredManActionsnon_norot"; showWeaponAim = "false"; aiming = "empty"; aimingBody = "empty"; interpolationSpeed = 0.5; canPullTrigger = "false"; ConnectTo[] = {"AdthPpneMstpSnonWnonDnonB", 0.01, "AinjPpneMstpSnonWnonDnon_injuredHealed", 0.2, "AinjPpneMstpSnonWnonDnon_rolltofront", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Up", 0.1}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnonB", 0.01, "AinjPpneMstpSnonWnonDb_grab", 0.1}; }; class AinjPpneMstpSnonWnonDnon_injuredHealed : AinjPpneMstpSnonWnonDnon { actions = "InjuredManActionsnon_healed"; duty = 0; speed = 10000000; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.2}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWnonDnon_rolltoback : AinjPpneMstpSnonWnonDnon { looped = "false"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_rolltoback"; speed = 0.3; disableWeapons = "true"; interpolationRestart = 2; duty = 3; canPullTrigger = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Ppne.p3d"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDnon_rolltofront", 0.1, "AinjPpneMstpSnonWnonDb_grab", 0.1}; }; class AinjPpneMstpSnonWnonDnon_rolltofront : AinjPpneMstpSnonWnonDnon_rolltoback { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_rolltofront"; actions = "InjuredManActionsnon"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDnon_rolltoback", 0.1}; }; class AdthPpneMstpSnonWnonDbB_dragged : AdthPpneMstpSnonWnonDnonB { actions = "InjuredManDraggedDeadActions"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\AinjPpneMstpSnonWnonDb_dragged"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWnonDb : AinjPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb"; speed = 1; actions = "InjuredManDraggedActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.51, "AinjPpneMstpSnonWnonDb_release", 0.1, "AinjPpneMstpSnonWnonDb_still", 0.1}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.5, "AinjPpneMstpSnonWnonDb_release", 0.1, "AinjPpneMstpSnonWnonDb_still", 0.1}; }; class AinjPpneMstpSnonWnonDb_grab : AinjPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_grab"; speed = 1; looped = "false"; actions = "InjuredManDraggedActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.85; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWnonDb_still", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Up", 0.1}; InterpolateTo[] = {"AinjPpneMstpSnonWnonDb_release", 0.02, "AinjPpneMstpSnonWnonDb_still", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Up", 0.1}; }; class AinjPpneMstpSnonWnonDb_release : AinjPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_release"; speed = 1; looped = "false"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWnonDb_death : AinjPpneMstpSnonWnonDb_release { collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_Adth.p3d"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AinjPpneMstpSnonWnonDb_still : AinjPpneMstpSnonWnonDnon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDb_still"; speed = 1e+010; actions = "InjuredManDraggedActionsNon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.01, "AinjPpneMstpSnonWnonDb", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDbB_dragged", 0.01, "AinjPpneMstpSnonWnonDb_release", 0.1}; }; class AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 : Default { actions = "MoveWithInjuredManDraggerNon"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1"; speed = 1; looped = "false"; disableWeapons = "true"; aiming = "empty"; aimingBody = "empty"; duty = 0.2; interpolationSpeed = 10.05; showWeaponAim = "false"; canPullTrigger = "false"; limitGunMovement = "false"; disableWeaponsLong = "true"; enableOptics = "false"; enableDirectControl = 0; headBobMode = 2; ConnectTo[] = {"AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2", 0.02}; InterpolateTo[] = {"AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.2, "AcinPknlMwlkSnonWnonDb_death", 0.2, "AcinPknlMwlkSnonWnonDb_agony", 0.2}; }; class AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_1 : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { ConnectTo[] = {"AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2", 0.02}; InterpolateTo[] = {"AcinPknlMwlkSnonWpstDb_AmovPercMstpSrasWpstDnon", 0.2, "AcinPknlMwlkSnonWpstDb_death", 0.2, "AcinPknlMwlkSnonWpstDb_agony", 0.2}; }; class AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2 : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2"; speed = 1; looped = "false"; enableDirectControl = 0; canPullTrigger = "false"; ConnectTo[] = {"AcinPknlMstpSnonWnonDnon", 0.01, "AcinPknlMwlkSnonWnonDb", 0.01}; InterpolateTo[] = {"AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.2, "AcinPknlMwlkSnonWnonDb_death", 0.2, "AcinPknlMwlkSnonWnonDb_agony", 0.2}; }; class AmovPercMstpSrasWpstDnon_AcinPknlMwlkSnonWpstDb_2 : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2 { ConnectTo[] = {"AcinPknlMstpSnonWpstDnon", 0.01, "AcinPknlMwlkSnonWpstDb", 0.01}; InterpolateTo[] = {"AcinPknlMwlkSnonWpstDb_AmovPercMstpSrasWpstDnon", 0.2, "AcinPknlMwlkSnonWpstDb_death", 0.2, "AcinPknlMwlkSnonWpstDb_agony", 0.2}; }; class AcinPknlMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb_still"; speed = 1e+010; looped = "true"; duty = -0.3; interpolationSpeed = 6.05; enableOptics = "false"; canPullTrigger = "false"; ConnectTo[] = {"AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.15, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb", 0.1}; InterpolateTo[] = {"AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.15, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb", 0.1, "AcinPknlMwlkSnonWnonDb_death", 0.2, "AcinPknlMwlkSnonWnonDb_agony", 0.2, "Helper_SwitchToCarrynon", 0.1}; }; class AcinPknlMstpSnonWpstDnon : AcinPknlMstpSnonWnonDnon { actions = "MoveWithInjuredManDraggerPst"; ConnectTo[] = {"AcinPknlMwlkSnonWpstDb_AmovPercMstpSrasWpstDnon", 0.15, "AcinPknlMstpSnonWpstDnon_AmovPknlMstpSrasWpstDnon", 0.1, "AcinPknlMstpSnonWpstDnon_AmovPpneMstpSrasWpstDnon", 0.1, "AcinPknlMwlkSnonWpstDb", 0.1}; InterpolateTo[] = {"AcinPknlMwlkSnonWpstDb_AmovPercMstpSrasWpstDnon", 0.15, "AcinPknlMstpSnonWpstDnon_AmovPknlMstpSrasWpstDnon", 0.1, "AcinPknlMwlkSnonWpstDb", 0.1, "AcinPknlMwlkSnonWpstDb_death", 0.2, "AcinPknlMwlkSnonWpstDb_agony", 0.2, "Helper_SwitchToCarrynon_pst", 0.1}; }; class DraggerBasenon : DraggerBase { actions = "MoveWithInjuredManDraggernon"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1"; enableOptics = "false"; disableWeaponsLong = "true"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { actions = "MoveWithInjuredManDraggernon"; file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon"; speed = 1; looped = "false"; duty = -0.5; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.15}; InterpolateTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; }; class AcinPknlMwlkSnonWpstDb_AmovPercMstpSrasWpstDnon : AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon { ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AmovPercMstpSlowWpstDnon", 0.1}; }; class AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon : DraggerBasenon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon"; speed = 0.55; canPullTrigger = "false"; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.15}; }; class AcinPknlMstpSnonWpstDnon_AmovPknlMstpSrasWpstDnon : AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon { ConnectTo[] = {"AmovPknlMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon : DraggerBasenon { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon"; speed = 0.4; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_medic", 0.15}; }; class AcinPknlMstpSnonWpstDnon_AmovPpneMstpSrasWpstDnon : AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon { ConnectTo[] = {"AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPknlMwlkSnonWnonDb : AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb"; speed = 1; looped = "true"; duty = 6; interpolationSpeed = 4.1; disableWeapons = "true"; canPullTrigger = "false"; enableOptics = "false"; ConnectTo[] = {"AcinPknlMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AcinPknlMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb_AmovPercMstpSnonWnonDnon", 0.1, "AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon", 0.1, "AcinPknlMwlkSnonWnonDb_death", 0.2, "AcinPknlMwlkSnonWnonDb_agony", 0.2}; }; class AcinPknlMwlkSnonWpstDb : AcinPknlMwlkSnonWnonDb { ConnectTo[] = {"AcinPknlMstpSnonWpstDnon", 0.1, "AcinPknlMstpSnonWpstDnon_AmovPknlMstpSrasWpstDnon", 0.1, "AcinPknlMstpSnonWpstDnon_AmovPpneMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AcinPknlMstpSnonWpstDnon", 0.1, "AcinPknlMwlkSnonWpstDb_AmovPercMstpSrasWpstDnon", 0.1, "AcinPknlMstpSnonWpstDnon_AmovPknlMstpSrasWpstDnon", 0.1, "AcinPknlMwlkSnonWpstDb_death", 0.2, "AcinPknlMwlkSnonWpstDb_agony", 0.2}; }; class AcinPknlMwlkSnonWnonDb_death : AcinPknlMwlkSnonWnonDb { file = "\ca\Anims\Characters\data\Anim\Sdr\inj\AcinPknlMwlkSnonWnonDb_death"; terminal = "true"; interpolationSpeed = 1; canPullTrigger = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AcinPknlMwlkSnonWpstDb_death : AcinPknlMwlkSnonWnonDb_death { ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AcinPknlMwlkSnonWnonDb_agony : AmovPpneMstpSnonWnonDnon_injured { actions = "InjuredManActionsnon_norot"; canPullTrigger = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; }; class AcinPknlMwlkSnonWpstDb_agony : AcinPknlMwlkSnonWnonDb_agony { ConnectTo[] = {}; InterpolateTo[] = {"AmovPpneMstpSnonWpstDnon_injured", 0.1}; }; class AcinPercMrunSnonWnonDf : InjuredMovedBase { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-carrier"; actions = "MoveWithInjuredManCarrierNonWc"; limitGunMovement = "false"; aimPrecision = 5; enableOptics = "false"; visibleSize = 0.750126; relSpeedMin = 1; duty = 0.5; onLadder = "false"; speed = 0.9; disableWeapons = "true"; disableWeaponsLong = "true"; canPullTrigger = "false"; ConnectTo[] = {"AcinPercMrunSnonWnonDf_death", 0.1, "AcinPercMrunSnonWnonDf_agony", 0.1, "AcinPercMstpSnonWnonDnon", 0.1, "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_carrier", 0.01, "AcinPercMstpSnonWnonDnon", 0.1}; }; class AcinPercMrunSnonWpstDf : AcinPercMrunSnonWnonDf { ConnectTo[] = {"AcinPercMstpSnonWpstDnon", 0.1, "AcinPercMrunSnonWpstDf_AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWpstDnon_carrier", 0.01, "AcinPercMstpSnonWpstDnon", 0.1}; }; class AcinPercMrunSnonWnonDf_death : AcinPercMrunSnonWnonDf { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-dead-carrier"; terminal = "true"; speed = 0.22; looped = "false"; onLandEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AcinPercMrunSnonWnonDf_agony : AcinPercMrunSnonWnonDf_death { looped = "false"; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-dead-carrier"; duty = 10; speed = 0.22; terminal = "false"; onLandBeg = "false"; onLandEnd = "true"; showWeaponAim = "false"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon : InjuredMovedBase { looped = "false"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon"; speed = 0.1; actions = "MoveWithInjuredManCarrierNon"; limitGunMovement = "false"; enableOptics = "false"; duty = 1; canPullTrigger = "false"; showWeaponAim = "false"; interpolationSpeed = 6.05; disableWeapons = "true"; disableWeaponsLong = "true"; forceAim = 1; ConnectTo[] = {"AcinPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_carrier", 0.01}; }; class AcinPknlMstpSnonWpstDnon_AcinPercMrunSnonWpstDnon : AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon { ConnectTo[] = {"AcinPercMstpSnonWpstDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWpstDnon_carrier", 0.01}; }; class Helper_SwitchToCarrynon : AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon { speed = 1e+010; looped = "true"; actions = "MoveWithInjuredMan_helpernon"; disableWeapons = "true"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\Helper_SwitchToCarrynon"; ConnectTo[] = {}; InterpolateTo[] = {"AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon", 0.1}; }; class Helper_SwitchToCarrynon_pst : Helper_SwitchToCarrynon { ConnectTo[] = {}; InterpolateTo[] = {"AcinPknlMstpSnonWpstDnon_AcinPercMrunSnonWpstDnon", 0.1}; }; class AcinPercMstpSnonWnonDnon : AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon { looped = "true"; speed = 1e+010; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon-wc-carrier"; limitGunMovement = "false"; aimPrecision = 5; visibleSize = 0; duty = -0.2; actions = "MoveWithInjuredManCarrierNon"; canPullTrigger = "false"; disableWeaponsLong = "true"; forceAim = 0; ConnectTo[] = {"AcinPercMrunSnonWnonDf", 0.2, "AcinPercMstpSnonWnonDnon_agony", 0.1, "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_carrier", 0.01, "AdthPercMstpSnonWnonDf_carrier", 0.01, "AcinPercMrunSnonWnonDf", 0.2, "AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon", 0.1}; }; class AcinPercMstpSnonWpstDnon : AcinPercMstpSnonWnonDnon { ConnectTo[] = {"AcinPercMrunSnonWpstDf", 0.2, "AcinPercMstpSnonWpstDnon_agony", 0.1}; InterpolateTo[] = {"AdthPercMstpSnonWpstDnon_carrier", 0.01, "AdthPercMstpSnonWpstDf_carrier", 0.01, "AcinPercMrunSnonWpstDf", 0.2}; }; class AcinPercMstpSnonWnonDnon_agony : AcinPercMstpSnonWnonDnon { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-dead-carrier"; speed = 0.21; looped = "false"; onLandEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AcinPercMstpSnonWpstDnon_agony : AcinPercMstpSnonWnonDnon_agony { ConnectTo[] = {"AmovPpneMstpSnonWpstDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon : InjuredMovedBase { file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon_down-carrier"; speed = 0.3; actions = "MoveWithInjuredManCarrierNon"; looped = "false"; canPullTrigger = "false"; disableWeapons = "true"; disableWeaponsLong = "true"; enableOptics = "false"; forceAim = 1; ConnectTo[] = {"AmovPercMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AcinPercMrunSnonWpstDf_AmovPercMstpSrasWpstDnon : AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon { ConnectTo[] = {"AmovPercMstpSrasWpstDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDnon_carried_Up : AgonyBase { looped = "false"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\AinjPfalMstpSnonWnonDnon_carried_Up"; speed = 0.1; actions = "InjuredManCarriedActionsnon"; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; interpolationSpeed = 0.1; canPullTrigger = "false"; disableWeapons = "true"; onLandBeg = "true"; collisionShapeSafe = ""; ConnectTo[] = {"AinjPfalMstpSnonWnonDnon_carried_still", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon_injured : AinjPfalMstpSnonWnonDnon_carried_Up { speed = 0.2; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon-dead-carried"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDnon_carried_still : AinjPfalMstpSnonWnonDnon_carried_Up { speed = 1e+010; looped = "true"; file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-carried"; duty = 0; onLandBeg = "false"; limitGunMovement = "false"; canPullTrigger = "false"; ConnectTo[] = {"AinjPfalMstpSnonWnonDf_carried", 0.1, "AinjPfalMstpSnonWnonDnon_carried_Down", 0.2}; InterpolateTo[] = {"AinjPfalMstpSnonWnonDf_carried", 0.1, "AinjPfalMstpSnonWnonDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWnonDf_carried_fall", 0.1}; }; class AinjPfalMstpSnonWnonDf_carried : AinjPfalMstpSnonWnonDnon_carried_Up { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-carried"; looped = "true"; speed = 1.36; onLandBeg = "false"; limitGunMovement = "false"; actions = "InjuredManCarriedActionsNonWc"; canPullTrigger = "false"; ConnectTo[] = {"AinjPfalMstpSnonWnonDnon_carried_still", 0.1, "AinjPfalMstpSnonWnonDf_carried_dead", 0.1}; InterpolateTo[] = {"AinjPfalMstpSnonWnonDnon_carried_still", 0.1, "AinjPfalMstpSnonWnonDf_carried_fallwc", 0.1, "AinjPfalMstpSnonWnonDf_carried_fall", 0.1, "AinjPfalMstpSnonWnonDf_carried_dead", 0.1}; }; class AinjPfalMstpSnonWnonDf_carried_fallwc : AinjPfalMstpSnonWnonDf_carried { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-wc-dead-carried"; speed = 0.22; looped = "false"; onLandBeg = "false"; onLandEnd = "true"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDf_carried_fall : AinjPfalMstpSnonWnonDf_carried_fallwc { file = "\ca\anims\characters\data\anim\sdr\inj\carrying\firemancarrynon-dead-carried"; canPullTrigger = "false"; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon_injured", 0.1}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDf_carried_dead : AinjPfalMstpSnonWnonDf_carried { speed = 0.21; terminal = "true"; actions = "InjuredManCarriedActionsnon"; canPullTrigger = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AinjPfalMstpSnonWnonDnon_carried_Down : AgonyBase { looped = "false"; file = "\ca\Anims\Characters\data\Anim\sdr\inj\carrying\firemancarrynon_down-carried"; speed = 0.3; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\geom_empty.p3d"; onLandEnd = "true"; collisionShapeSafe = ""; actions = "InjuredManActionsnon"; canPullTrigger = "false"; ConnectTo[] = {"AinjPpneMstpSnonWnonDnon", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardakRifle01 : CutSceneAnimationBase { speed = 0.05; looped = "false"; disableWeapons = "false"; enableBinocular = "false"; showHandGun = "true"; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakrifle01"; enableOptics = "false"; canPullTrigger = "false"; ConnectTo[] = {"ActsPercMstpSnonWpstDnon_sceneBardakRifle02", 0.1}; InterpolateTo[] = {}; }; class ActsPercMstpSnonWpstDnon_sceneBardakRifle02 : ActsPercMstpSnonWpstDnon_sceneBardakRifle01 { speed = 0.032787; file = "\ca\Anims\Characters\data\anim\sdr\cts\c2_scenebardakcaptured\actspercmstpsnonwpstdnon_scenebardakrifle02"; canPullTrigger = "false"; ConnectTo[] = {"AmovPercMstpSrasWrflDnon", 0.1}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_5tdrcodr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_5tdrcodr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_5ttruckbed_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_5ttruckbed.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_carcodr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_carcodr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_cardr_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_cardr.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_carhigh_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_carhigh.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_carlow_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_carlow.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_5t_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_5t.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_5t_end_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_5t_end.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carhigh_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carhigh.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carhigh_end_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carhigh_end.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carlow_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carlow.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carlow_end_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswpstdnon_carlow_end.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswrfldnon_5t_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswrfldnon_5t.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswrfldnon_carhigh_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswrfldnon_carhigh.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acrgpknlmstpsnonwnondnon_amovpercmstpsraswrfldnon_carlow_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\crg\knl\stp\non\non\acrgpknlmstpsnonwnondnon_amovpercmstpsraswrfldnon_carlow.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmrunsraswlnrdb_i_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\run\ras\lnr\adthpercmrunsraswlnrdb_i.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmrunsraswlnrdf_a_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\run\ras\lnr\adthpercmrunsraswlnrdf_a.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmrunsraswlnrdf_b_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\run\ras\lnr\adthpercmrunsraswlnrdf_b.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmrunsraswlnrdf_c_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\run\ras\lnr\adthpercmrunsraswlnrdf_c.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmrunsraswlnrdf_e_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\run\ras\lnr\adthpercmrunsraswlnrdf_e.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmrunsraswlnrdf_f_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\run\ras\lnr\adthpercmrunsraswlnrdf_f.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmrunsraswlnrdf_g_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\run\ras\lnr\adthpercmrunsraswlnrdf_g.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmstpslowwpstdb_10_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\pst\adthpercmstpslowwpstdb_10.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmstpslowwpstdb_11_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\pst\adthpercmstpslowwpstdb_11.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmstpslowwpstdnon_4_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\pst\adthpercmstpslowwpstdnon_4.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon : AmovPknlMstpSrasWlnrDnon_AmovPercMstpSnonWnonDnon { file = "\ca\anims\characters\data\anim\sdr\mov\knl\stp\ras\lnr\amovpknlmstpsraswlnrdnon_amovpknlmstpsnonwnondnon.rtm"; actions = "CivilKneelActions"; speed = 0.5; leftHandIKCurve[] = {0.25, 1, 0.3, 0}; rightHandIKCurve[] = {0.5, 1, 0.55, 0}; weaponIK = 4; ConnectTo[] = {"AmovPknlMstpSnonWnonDnon", 0.01}; InterpolateTo[] = {"amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon", 0.02}; }; class AdthPercMstpSlowWrflDnon_16 : AdthPercMstpSlowWrflDnon_8 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\rfl\adthpercmstpslowwrfldf_1.rtm"; speed = 0.8; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSlowWrflDnon_32 : AdthPercMstpSlowWrflDnon_8 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\low\rfl\adthpercmstpslowwrfldf_2.rtm"; speed = 0.8; looped = "false"; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class adthpercmstpsnonwnondf_1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\non\non\adthpercmstpsnonwnondf_1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmstpsnonwnondnon_bianm_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\non\non\adthpercmstpsnonwnondnon.bianm.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\non\non\adthpercmstpsnonwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmstpsraswrfldb_8_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\rfl\adthpercmstpsraswrfldb_8.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpercmstpsraswrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\rfl\adthpercmstpsraswrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDb_16 : AdthPercMstpSrasWrflDb_8 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\rfl\adthpercmstpsraswrfldnon_v1.rtm"; speed = 0.8; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_16 : AdthPercMstpSrasWrflDnon_8 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\rfl\adthpercmstpsraswrfldnon_v2.rtm"; speed = 0.8; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDf_8 : AdthPercMstpSrasWrflDf_4 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\rfl\adthpercmstpsraswrfldnon_v3.rtm"; speed = 0.8; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class AdthPercMstpSrasWrflDnon_32 : AdthPercMstpSrasWrflDnon_16 { file = "\ca\anims\characters\data\anim\sdr\dth\erc\stp\ras\rfl\adthpercmstpsraswrfldnon_v4.rtm"; speed = 0.8; ConnectTo[] = {"DeadState", 1.0}; InterpolateTo[] = {}; }; class adthpknlmrunslowwlnrdf_1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\run\low\lnr\adthpknlmrunslowwlnrdf_1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmrunslowwlnrdf_2_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\run\low\lnr\adthpknlmrunslowwlnrdf_2.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmnonslowwlnrdnon_1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\low\lnr\adthpknlmnonslowwlnrdnon_1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpslowwpstdnon_3_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\low\pst\adthpknlmstpslowwpstdnon_3.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpslowwrfldf_3_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\low\rfl\adthpknlmstpslowwrfldf_3.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpslowwrfldnon_1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\low\rfl\adthpknlmstpslowwrfldnon_1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpslowwrfldnon_2_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\low\rfl\adthpknlmstpslowwrfldnon_2.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpslowwrfldnon_3_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\low\rfl\adthpknlmstpslowwrfldnon_3.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\non\non\adthpknlmstpsnonwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmnonsraswlnrdnon_2_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\ras\lnr\adthpknlmnonsraswlnrdnon_2.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpsraswrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\ras\rfl\adthpknlmstpsraswrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpsraswrfldnon_v1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\ras\rfl\adthpknlmstpsraswrfldnon_v1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpsraswrfldnon_v2_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\ras\rfl\adthpknlmstpsraswrfldnon_v2.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpsraswrfldnon_v3_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\ras\rfl\adthpknlmstpsraswrfldnon_v3.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpknlmstpsraswrfldnon_v4_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\knl\stp\ras\rfl\adthpknlmstpsraswrfldnon_v4.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthppnemstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\pne\stp\non\non\adthppnemstpsnonwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthppnemstpsraswrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\pne\stp\ras\rfl\adthppnemstpsraswrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthppnemstpsraswrfldnon_v1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\pne\stp\ras\rfl\adthppnemstpsraswrfldnon_v1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class adthpsitmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\dth\sit\stp\non\non\adthpsitmstpsnonwnondnon.rtm"; speed = 0.3; looped = "false"; terminal = "true"; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpslowwlnrdnon01_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\lnr\aidlpercmstpslowwlnrdnon01.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpslowwlnrdnon02_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\lnr\aidlpercmstpslowwlnrdnon02.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpslowwlnrdnon03_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\lnr\aidlpercmstpslowwlnrdnon03.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpslowwrfldnon_changinglegs_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\rfl\aidlpercmstpslowwrfldnon_changinglegs.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpslowwrfldnon_checkingweapons_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\rfl\aidlpercmstpslowwrfldnon_checkingweapons.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpslowwrfldnon_shruggingshoulders_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\low\rfl\aidlpercmstpslowwrfldnon_shruggingshoulders.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpsraswrfldnon01_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\rfl\aidlpercmstpsraswrfldnon01.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpsraswrfldnon02_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\rfl\aidlpercmstpsraswrfldnon02.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpercmstpsraswrfldnon03_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\rfl\aidlpercmstpsraswrfldnon03.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwlnrdnon01_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon01.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwlnrdnon02_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon02.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwlnrdnon03_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon03.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwlnrdnon04_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon04.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwlnrdnon05_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon05.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwpstdnon01_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\pst\aidlpknlmstpslowwpstdnon01.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwpstdnon02_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\pst\aidlpknlmstpslowwpstdnon02.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpknlmstpslowwpstdnon03_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\pst\aidlpknlmstpslowwpstdnon03.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpsitmstpsnonwnondnon_ground00 : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\sit\stp\non\non\aidlpsitmstpsnonwnondnon_ground00.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpsitmstpsnonwnondnon_ground01_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\sit\stp\non\non\aidlpsitmstpsnonwnondnon_ground01.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpsitmstpsnonwnondnon_ground02_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\sit\stp\non\non\aidlpsitmstpsnonwnondnon_ground02.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aidlpsitmstpsnonwnondnon_ground03_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\idl\sit\stp\non\non\aidlpsitmstpsnonwnondnon_ground03.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class acinpknlmwlkslowwrfldb_deathstepinserted_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\inj\acinpknlmwlkslowwrfldb_deathstepinserted.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ainvpknlmstpslaywrfldnon_amovpercmstpslowwrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\inv\knl\stp\lay\rfl\ainvpknlmstpslaywrfldnon_amovpercmstpslowwrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ainvpknlmstpslaywrfldnon_amovpknlmstpslowwrfldnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\inv\knl\stp\lay\rfl\ainvpknlmstpslaywrfldnon_amovpknlmstpslowwrfldnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ainvpknlmstpslaywrfldnon_healed_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\inv\knl\stp\lay\rfl\ainvpknlmstpslaywrfldnon_healed.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ainvpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_bag_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\inv\knl\stp\non\non\ainvpknlmstpsnonwnondnon_amovpercmstpsnonwnondnon_bag.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class ainvpknlmstpsnonwnondnon_healed_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\inv\knl\stp\non\non\ainvpknlmstpsnonwnondnon_healed.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aldrpercmstpsnonwnondnon_slide_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\ldr\erc\stp\non\non\aldrpercmstpsnonwnondnon_slide.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aldrpercmwlksnonwnondd_amovpercmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\ldr\erc\wlk\non\non\aldrpercmwlksnonwnondd_amovpercmstpsnonwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class aldrpercmwlksnonwnondu_amovpercmstpsnonwnondnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\ldr\erc\wlk\non\non\aldrpercmwlksnonwnondu_amovpercmstpsnonwnondnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmrunslowwpstdf_awoppercmrunsgthwnondf_1_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\run\low\pst\amovpercmrunslowwpstdf_awoppercmrunsgthwnondf_1.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmrunslowwpstdf_awoppercmrunsgthwnondf_2_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\run\low\pst\amovpercmrunslowwpstdf_awoppercmrunsgthwnondf_2.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmrunslowwrfldf_awoppercmrunsgthwrfldf_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\run\low\rfl\amovpercmrunslowwrfldf_awoppercmrunsgthwrfldf.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmrunsnonwnondf_awoppercmrunsgthwnondf_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\run\non\non\amovpercmrunsnonwnondf_awoppercmrunsgthwnondf.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmrunssurwnondf_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\run\sur\non\amovpercmrunssurwnondf.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwlnrdnon_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwlnrdnon_aiturn180l_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon_aiturn180l.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpslowwlnrdnon_aiturn180r_forgoten : StandBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon_aiturn180r.rtm"; speed = 0.3; ConnectTo[] = {}; InterpolateTo[] = {}; }; class amovpercmstpsraswlnrdnon : AmovPknlMstpSrasWlnrDnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon.rtm"; duty = -0.4; speed = 1e+010; actions = "LauncherStandStpActions"; canPullTrigger = "false"; showWeaponAim = "false"; enableMissile = "true"; leaningFactorBeg = 0.5; leaningFactorEnd = 0.5; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wrfl.p3d"; weaponIK = 4; aiming = "aimingDefault"; ConnectTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "LauncherReloadStand", 0.02, "amovpercmstpsraswlnrdnon_amovpercmstpslowwlnrdnon", 0.01, "amovpercmstpsraswlnrdnon_amovpercmstpsraswrfldnon", 0.01, "amovpercmstpsraswlnrdnon_amovpknlmstpsraswlnrdnon", 0.02, "AmovPercMstpSrasWlnrDnon_AmovPpneMstpSnonWnonDnon", 0.02, "AswmPercMstpSnonWnonDnon", 0.3, "AidlPercMstpSrasWlnrDnon_player_S0", 0.02, "AovrPercMstpSrasWlnrDf", 0.01, "aidlpercmstpsraswlnrdnon_S", 0.02, "amovpercmstpsraswlnrdnon_turnl", 0.02, "amovpercmstpSraswlnrdnon_turnr", 0.02, "amovpercmstpsraswlnrdnon_amovpercmstpsnonwnondnon", 0.02, "AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon", 0.02, "amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon", 0.02}; InterpolateTo[] = {"AidlPercMstpSrasWlnrDnon_S0", 0.01, "AmovPercMwlkSrasWlnrDf", 0.02, "AmovPercMwlkSrasWlnrDfl", 0.02, "AmovPercMwlkSrasWlnrDl", 0.02, "AmovPercMwlkSrasWlnrDbl", 0.02, "AmovPercMwlkSrasWlnrDb", 0.02, "AmovPercMwlkSrasWlnrDbr", 0.02, "AmovPercMwlkSrasWlnrDr", 0.02, "AmovPercMwlkSrasWlnrDfr", 0.02, "AmovPercMrunSrasWlnrDf", 0.02, "AmovPercMrunSrasWlnrDfl", 0.02, "AmovPercMrunSrasWlnrDl", 0.02, "AmovPercMrunSrasWlnrDbl", 0.02, "AmovPercMrunSrasWlnrDb", 0.02, "AmovPercMrunSrasWlnrDbr", 0.02, "AmovPercMrunSrasWlnrDr", 0.02, "AmovPercMrunSrasWlnrDfr", 0.02, "amovpercmstpsraswlnrdnon_turnl", 0.02, "amovpercmstpSraswlnrdnon_turnr", 0.02}; }; class AidlPercMstpSrasWlnrDnon_player_S0 : amovpercmstpsraswlnrdnon { variantsPlayer[] = {"AidlPercMstpSrasWlnrDnon_player_idleSteady01", 0.333, "AidlPercMstpSrasWlnrDnon_player_idleSteady02", 0.333, "AidlPercMstpSrasWlnrDnon_player_idleSteady03", 0.334}; variantAfter[] = {0, 0, 0}; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02, "AidlPercMstpSrasWlnrDnon_player_idleSteady01", 0.02, "AidlPercMstpSrasWlnrDnon_player_idleSteady02", 0.02, "AidlPercMstpSrasWlnrDnon_player_idleSteady03", 0.02}; InterpolateTo[] = {}; }; class AidlPercMstpSrasWlnrDnon_player_idleSteady01 : AidlPercMstpSrasWlnrDnon_player_S0 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\lnr\AidlPercMstpSrasWlnrDnon_idleSteady01"; speed = 0.074074; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_player_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_player_idleSteady02 : AidlPercMstpSrasWlnrDnon_player_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\lnr\AidlPercMstpSrasWlnrDnon_idleSteady02"; speed = 0.049587; variantAfter[] = {1, 1, 1}; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_player_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_player_idleSteady03 : AidlPercMstpSrasWlnrDnon_player_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\ras\lnr\AidlPercMstpSrasWlnrDnon_idleSteady03"; speed = 0.090226; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_player_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_S0 : amovpercmstpsraswlnrdnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon.rtm"; variantsAI[] = {"AidlPercMstpSrasWlnrDnon_idleSteady01", 0.31, "AidlPercMstpSrasWlnrDnon_idleSteady02", 0.31, "AidlPercMstpSrasWlnrDnon_idleSteady03", 0.31, "AidlPercMstpSrasWlnrDnon_01", 0.0234, "AidlPercMstpSrasWlnrDnon_02", 0.0233, "AidlPercMstpSrasWlnrDnon_03", 0.0233}; variantAfter[] = {0, 0, 0}; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d"; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_01", 0.02, "AidlPercMstpSrasWlnrDnon_02", 0.02, "AidlPercMstpSrasWlnrDnon_03", 0.02, "AidlPercMstpSrasWlnrDnon_idleSteady01", 0.02, "AidlPercMstpSrasWlnrDnon_idleSteady02", 0.02, "AidlPercMstpSrasWlnrDnon_idleSteady03", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.01}; }; class AidlPercMstpSrasWlnrDnon_01 : AidlPercMstpSrasWlnrDnon_S0 { variantAfter[] = {1, 1, 1}; file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\lnr\AidlPercMstpSlowWlnrDnon01"; speed = 0.25; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_02 : AidlPercMstpSrasWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\lnr\AidlPercMstpSlowWlnrDnon02"; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_03 : AidlPercMstpSrasWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\lnr\AidlPercMstpSlowWlnrDnon03"; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_01 : AidlPknlMstpSlowWlnrDnon_S0 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon01.rtm"; variantAfter[] = {1, 1, 1}; speed = 0.5; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_idleSteady01 : AidlPknlMstpSlowWlnrDnon_01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_idleSteady01"; speed = 0.26667; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_idleSteady02 : AidlPknlMstpSlowWlnrDnon_idleSteady01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_idleSteady02"; speed = 0.210526; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_idleSteady03 : AidlPknlMstpSlowWlnrDnon_idleSteady01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_idleSteady03"; speed = 0.292683; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_idleSteady01 : AidlPercMstpSrasWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\lnr\AidlPercMstpSlowWlnrDnon_idleSteady01"; speed = 0.148148; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_idleSteady02 : AidlPercMstpSrasWlnrDnon_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\lnr\AidlPercMstpSlowWlnrDnon_idleSteady02"; speed = 0.099174; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPercMstpSrasWlnrDnon_idleSteady03 : AidlPercMstpSrasWlnrDnon_idleSteady01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\erc\stp\low\lnr\AidlPercMstpSlowWlnrDnon_idleSteady03"; speed = 0.090226; ConnectTo[] = {"AidlPercMstpSrasWlnrDnon_S0", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_02 : AidlPknlMstpSlowWlnrDnon_01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon02.rtm"; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_03 : AidlPknlMstpSlowWlnrDnon_01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon03.rtm"; speed = 0.25; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_04 : AidlPknlMstpSlowWlnrDnon_01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon04.rtm"; speed = 0.25; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_05 : AidlPknlMstpSlowWlnrDnon_01 { file = "\ca\anims\characters\data\anim\sdr\idl\knl\stp\low\lnr\aidlpknlmstpslowwlnrdnon05.rtm"; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_01RozhlizeniSe1 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_01RozhlizeniSe1"; speed = 0.140187; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_02RozhlizeniSe2 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_02RozhlizeniSe2"; speed = 0.44; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_03N : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_03"; speed = 0.23; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_04N : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_04"; speed = 0.198347; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_05N : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_05"; speed = 0.21; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_06RozhlizeniSe3 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_06RozhlizeniSe3"; speed = 0.27; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_07RozhlizeniSe4 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_07RozhlizeniSe4"; speed = 0.27; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_08RozhlizeniSe5 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_08RozhlizeniSe5"; speed = 0.41; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_09RozhlizeniSe6 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_09RozhlizeniSe6"; speed = 0.44; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_10RozhlizeniSe7 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_10RozhlizeniSe7"; speed = 0.193548; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_11RozhlizeniSe8 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_11RozhlizeniSe8"; speed = 0.186047; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_12checkingLnr1 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_12checkingLnr1"; speed = 0.15625; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_13checkingLnr2 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_13checkingLnr2"; speed = 0.093168; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_14RozhlizeniSe9 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_14RozhlizeniSe9"; speed = 0.07109; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_15RozhlizeniSe10 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_15RozhlizeniSe10"; speed = 0.3; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_16RozhlizeniSe11 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_16RozhlizeniSe11"; speed = 0.094488; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AidlPknlMstpSlowWlnrDnon_17RozhlizeniSe12 : AidlPknlMstpSlowWlnrDnon_01 { file = "\Ca\Anims\Characters\data\Anim\sdr\idl\knl\stp\low\lnr\AidlPknlMstpSlowWlnrDnon_17RozhlizeniSe12"; speed = 0.44; ConnectTo[] = {"AidlPknlMstpSlowWlnrDnon_S0", 0.02}; InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon", 0.02}; }; class AovrPercMstpSrasWlnrDf : amovpercmstpsraswlnrdnon { file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\ras\lnr\AovrPercMstpSrasWlnrDf"; speed = 0.5; looped = "false"; duty = 2; relSpeedMin = 0.996672; relSpeedMax = 0.996672; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; disableWeaponsLong = "true"; disableWeapons = "true"; enableOptics = "false"; enableMissile = "false"; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.01}; InterpolateTo[] = {}; }; class aidlpercmstpsraswlnrdnon_S : amovpercmstpsraswlnrdnon { variantsAI[] = {"aidlpercmstpsraswlnrdnon_1", 0.333, "aidlpercmstpsraswlnrdnon_2", 0.333, "aidlpercmstpsraswlnrdnon_3", 0.334}; variantAfter[] = {0, 0, 0}; ConnectTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02, "aidlpercmstpsraswlnrdnon_3", 0.02, "aidlpercmstpsraswlnrdnon_1", 0.02, "aidlpercmstpsraswlnrdnon_2", 0.02}; InterpolateTo[] = {}; }; class aidlpercmstpsraswlnrdnon_3 : aidlpercmstpsraswlnrdnon_S { variantAfter[] = {1, 1, 1}; file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\lnr\aidlpercmstpsraswlnrdnon01.rtm"; speed = 0.3; looped = "false"; ConnectTo[] = {"aidlpercmstpsraswlnrdnon_S", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; class aidlpercmstpsraswlnrdnon_1 : aidlpercmstpsraswlnrdnon_3 { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\lnr\aidlpercmstpsraswlnrdnon02.rtm"; speed = 0.3; looped = "false"; ConnectTo[] = {"aidlpercmstpsraswlnrdnon_S", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; class aidlpercmstpsraswlnrdnon_2 : aidlpercmstpsraswlnrdnon_3 { file = "\ca\anims\characters\data\anim\sdr\idl\erc\stp\ras\lnr\aidlpercmstpsraswlnrdnon03.rtm"; speed = 0.3; looped = "false"; ConnectTo[] = {"aidlpercmstpsraswlnrdnon_S", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; class amovpercmstpslowwlnrdnon : amovpercmstpsraswlnrdnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon.rtm"; disableWeapons = "true"; disableWeaponsLong = "true"; enableMissile = "false"; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; weaponIK = 4; actions = "LauncherStandLowStpActions"; ConnectTo[] = {"amovpercmstpslowwlnrdnon_amovpercmstpsraswlnrdnon", 0.01, "AswmPercMstpSnonWnonDnon", 0.3, "AovrPercMstpSlowWlnrDf", 0.01, "amovpercmstpslowwlnrdnon_turnl", 0.01, "amovpercmstpslowwlnrdnon_turnR", 0.01}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDf", 0.02, "AmovPercMrunSlowWlnrDfl", 0.02, "AmovPercMrunSlowWlnrDl", 0.02, "AmovPercMrunSlowWlnrDbl", 0.02, "AmovPercMrunSlowWlnrDb", 0.02, "AmovPercMrunSlowWlnrDbr", 0.02, "AmovPercMrunSlowWlnrDr", 0.02, "AmovPercMrunSlowWlnrDfr", 0.02, "amovpercmstpslowwlnrdnon_turnl", 0.01, "amovpercmstpslowwlnrdnon_turnR", 0.01, "AmovPercMwlkSlowWlnrDf", 0.02, "AmovPercMwlkSlowWlnrDfr", 0.02, "AmovPercMwlkSlowWlnrDr", 0.02, "AmovPercMwlkSlowWlnrDbr", 0.02, "AmovPercMwlkSlowWlnrDb", 0.02, "AmovPercMwlkSlowWlnrDbl", 0.02, "AmovPercMwlkSlowWlnrDl", 0.02, "AmovPercMwlkSlowWlnrDfl", 0.02}; }; class AovrPercMstpSlowWlnrDf : amovpercmstpslowwlnrdnon { file = "\Ca\Anims\Characters\data\Anim\sdr\ovr\erc\stp\low\lnr\AovrPercMstpSlowWlnrDf"; speed = 0.5; looped = "false"; duty = 2; relSpeedMin = 0.996672; relSpeedMax = 0.996672; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wovr.p3d"; disableWeaponsLong = "true"; disableWeapons = "true"; enableOptics = "false"; limitGunMovement = 0.3; headBobStrength = 0.512438; forceAim = 1; ConnectTo[] = {"amovpercmstpslowwlnrdnon", 0.01}; InterpolateTo[] = {}; }; class amovpercmstpslowwlnrdnon_turnl : amovpercmstpslowwlnrdnon { speed = 0.3; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon_aiturn90l.rtm"; ConnectTo[] = {"amovpercmstpslowwlnrdnon", 0.01}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpslowwlnrdnon", 0.01}; }; class amovpercmstpslowwlnrdnon_turnR : amovpercmstpslowwlnrdnon_turnl { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\low\lnr\amovpercmstpslowwlnrdnon_aiturn90r.rtm"; ConnectTo[] = {"amovpercmstpslowwlnrdnon", 0.01}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpslowwlnrdnon", 0.01}; }; class AmovPercMwlkSlowWlnrDf : amovpercmstpslowwlnrdnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdf.rtm"; speed = 0.555556; canPullTrigger = "true"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; limitGunMovement = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDf", 0.025, "AmovPknlMwlkSrasWlnrDf", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDfr", 0.025, "AmovPercMwlkSlowWlnrDfl", 0.025}; }; class AmovPercMwlkSlowWlnrDfr : AmovPercMwlkSlowWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdfr.rtm"; speed = 0.555556; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDfl", 0.025, "AmovPknlMwlkSrasWlnrDfl", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDf", 0.025, "AmovPercMwlkSlowWlnrDr", 0.025}; }; class AmovPercMwlkSlowWlnrDr : AmovPercMwlkSlowWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdr.rtm"; speed = 0.588235; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDl", 0.025, "AmovPknlMwlkSrasWlnrDl", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDfr", 0.025, "AmovPercMwlkSlowWlnrDbr", 0.025}; }; class AmovPercMwlkSlowWlnrDbr : AmovPercMwlkSlowWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdbr.rtm"; speed = 0.545455; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbl", 0.025, "AmovPknlMwlkSrasWlnrDbl", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDr", 0.025, "AmovPercMwlkSlowWlnrDb", 0.025}; }; class AmovPercMwlkSlowWlnrDb : AmovPercMwlkSlowWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdb.rtm"; speed = 0.545455; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDb", 0.025, "AmovPknlMwlkSrasWlnrDb", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbr", 0.025, "AmovPercMwlkSlowWlnrDbl", 0.025}; }; class AmovPercMwlkSlowWlnrDbl : AmovPercMwlkSlowWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdbl.rtm"; speed = 0.545455; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDbr", 0.025, "AmovPknlMwlkSrasWlnrDbr", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDb", 0.025, "AmovPercMwlkSlowWlnrDl", 0.025}; }; class AinvPknlMstpSnonWrflDnon_medic0S : AinvPknlMstpSnonWrflDnon_medic { VariantsPlayer[] = {"AinvPknlMstpSnonWrflDnon_medic0", 0.15, "AinvPknlMstpSnonWrflDnon_medic1", 0.15, "AinvPknlMstpSnonWrflDnon_medic2", 0.15, "AinvPknlMstpSnonWrflDnon_medic3", 0.15, "AinvPknlMstpSnonWrflDnon_medic4", 0.15, "AinvPknlMstpSnonWrflDnon_medic5", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.15}; VariantAfter[] = {5, 5, 5}; equivalentTo = "AinvPknlMstpSnonWrflDnon_medic0"; actions = "HealActionBase"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0", 0.1, "AinvPknlMstpSnonWrflDnon_medic1", 0.1, "AinvPknlMstpSnonWrflDnon_medic2", 0.1, "AinvPknlMstpSnonWrflDnon_medic3", 0.1, "AinvPknlMstpSnonWrflDnon_medic4", 0.1, "AinvPknlMstpSnonWrflDnon_medic5", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0", 0.1, "AinvPknlMstpSnonWrflDnon_medic1", 0.1, "AinvPknlMstpSnonWrflDnon_medic2", 0.1, "AinvPknlMstpSnonWrflDnon_medic3", 0.1, "AinvPknlMstpSnonWrflDnon_medic4", 0.1, "AinvPknlMstpSnonWrflDnon_medic5", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDnon_medic0 : AinvPknlMstpSnonWrflDnon_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic0"; speed = 0.31; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDnon_medic1 : AinvPknlMstpSnonWrflDnon_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic1"; speed = 0.26; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDnon_medic2 : AinvPknlMstpSnonWrflDnon_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic2"; speed = 0.19; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDnon_medic3 : AinvPknlMstpSnonWrflDnon_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic3"; speed = 0.2; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDnon_medic4 : AinvPknlMstpSnonWrflDnon_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic4"; speed = 0.13; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AinvPknlMstpSnonWrflDnon_medic5 : AinvPknlMstpSnonWrflDnon_medic0S { file = "\ca\Anims\Characters\data\Anim\sdr\inj\HEALING\AinvPknlMstpSnonWrflDnon_medic5"; speed = 0.43; collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d"; canPullTrigger = "false"; ConnectTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1}; InterpolateTo[] = {"AinvPknlMstpSnonWrflDnon_medic", 0.1, "AinvPknlMstpSnonWrflDnon_medic0S", 0.1, "AdthPknlMstpSlayWrflDnon_inventory", 0.1, "AdthPknlMstpSlayWrflDnon_inventoryAgony", 0.1}; }; class AmovPercMwlkSlowWlnrDl : AmovPercMwlkSlowWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdl.rtm"; speed = 0.526316; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDr", 0.025, "AmovPknlMwlkSrasWlnrDr", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDbl", 0.025, "AmovPercMwlkSlowWlnrDfl", 0.025}; }; class AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2 : AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon { actions = "CivilProneActions"; file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\non\non\AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2.rtm"; speed = 1.5; soundOverride = "laydown"; canPullTrigger = "false"; aiming = "aimingCivil"; aimingBody = "aimingUpCivil"; duty = 2; ConnectTo[] = {"AmovPpneMstpSnonWnonDnon", 0.02}; InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon", 0.01}; }; class amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon : TransAnimBase { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\pst\amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon.rtm"; disableWeapons = "true"; actions = "LauncherStandStpActions"; showHandGun = "true"; speed = 1.4; interpolationRestart = 2; leftHandIKEnd = "false"; leftHandIKBeg = "false"; leftHandIKCurve[] = {}; enableOptics = 2; ConnectTo[] = {"amovpercmstpsraswpstdnon_amovpercmstpsraswlnrdnon_end", 0.02}; InterpolateTo[] = {"amovpercmstpsraswlnrdnon_amovpercmstpsraswpstdnon_end", 0.02}; }; class AmovPercMwlkSlowWlnrDfl : AmovPercMwlkSlowWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\low\lnr\amovpercmwlkslowwlnrdfl.rtm"; speed = 0.555556; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPercMrunSlowWlnrDfr", 0.025, "AmovPknlMwlkSrasWlnrDfr", 0.03, "amovpercmstpslowwlnrdnon", 0.02, "AmovPercMwlkSlowWlnrDf", 0.025, "AmovPercMwlkSlowWlnrDl", 0.025}; }; class AmovPercMwlkSrasWlnrDf : amovpercmstpsraswlnrdnon { speed = 0.555556; file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdf.rtm"; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; limitGunMovement = 0.6; collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Mrun_Slow_Wrfl.p3d"; actions = "LauncherStandStpActionsWlkF"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDf", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDfl", 0.025, "AmovPercMwlkSrasWlnrDfr", 0.025, "AmovPercMrunSrasWlnrDf", 0.025}; }; class AmovPercMwlkSrasWlnrDfl : AmovPercMwlkSrasWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdfl.rtm"; speed = 0.555556; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherStandStpActionsWlkFL"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDfl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDf", 0.025, "AmovPercMwlkSrasWlnrDl", 0.025, "AmovPercMrunSrasWlnrDfl", 0.025}; }; class AmovPercMwlkSrasWlnrDl : AmovPercMwlkSrasWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdl.rtm"; speed = 0.526316; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherStandStpActionsWlkL"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDfl", 0.025, "AmovPercMwlkSrasWlnrDbl", 0.025, "AmovPercMrunSrasWlnrDl", 0.025}; }; class AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape : AmovPercMstpSlowWrflDnon { speed = 0.18; looped = "false"; file = "\ca\Anims\Characters\data\anim\sdr\cts\evasive\AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape"; ConnectTo[] = {}; InterpolateTo[] = {"AdthPercMstpSlowWrflDnon_r05", 0.01}; }; class AmovPercMwlkSrasWlnrDbl : AmovPercMwlkSrasWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdbl.rtm"; speed = 0.545455; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherStandStpActionsWlkBL"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDbl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDl", 0.025, "AmovPercMwlkSrasWlnrDb", 0.025, "AmovPercMrunSrasWlnrDbl", 0.025}; }; class AmovPercMwlkSrasWlnrDb : AmovPercMwlkSrasWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdb.rtm"; speed = 0.545455; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherStandStpActionsWlkB"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDb", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbl", 0.025, "AmovPercMwlkSrasWlnrDbr", 0.025, "AmovPercMrunSrasWlnrDb", 0.025}; }; class AmovPercMwlkSrasWlnrDbr : AmovPercMwlkSrasWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdbr.rtm"; speed = 0.545455; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherStandStpActionsWlkBR"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDbr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDb", 0.025, "AmovPercMwlkSrasWlnrDr", 0.025, "AmovPercMrunSrasWlnrDbr", 0.025}; }; class AmovPercMwlkSrasWlnrDr : AmovPercMwlkSrasWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdr.rtm"; speed = 0.588235; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherStandStpActionsWlkR"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbr", 0.025, "AmovPercMwlkSrasWlnrDfr", 0.025, "AmovPercMrunSrasWlnrDr", 0.025}; }; class AmovPercMwlkSrasWlnrDfr : AmovPercMwlkSrasWlnrDf { file = "\ca\anims\characters\data\anim\sdr\mov\erc\wlk\ras\lnr\amovpercmwlksraswlnrdfr.rtm"; speed = 0.555556; duty = -0.1; soundOverride = "walk"; soundEnabled = "true"; actions = "LauncherStandStpActionsWlkFR"; ConnectTo[] = {}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "AmovPknlMwlkSrasWlnrDfr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDf", 0.025, "AmovPercMwlkSrasWlnrDr", 0.025, "AmovPercMrunSrasWlnrDfr", 0.025}; }; class AmovPercMrunSrasWlnrDf : AmovPercMrunSlowWlnrDf { actions = "LauncherStandStpActionsRunF"; disableWeaponsLong = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDf", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDf", 0.025, "AmovPercMrunSrasWlnrDfl", 0.025, "AmovPercMrunSrasWlnrDfr", 0.025}; }; class AwopPercMstpSoptWbinDnon_AmovPercMstpSrasWlnrDnon_end : amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon { speed = 0.6; interpolationRestart = 2; rightHandIKEnd = "false"; rightHandIKBeg = "false"; leftHandIKCurve[] = {0.9, 0, 0.95, 1}; rightHandIKCurve[] = {0.5, 0, 0.55, 1}; leftHandIKEnd = "false"; leftHandIKBeg = "false"; canPullTrigger = "false"; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon", 0.02}; }; class AmovPercMrunSrasWlnrDfl : AmovPercMrunSlowWlnrDfl { actions = "LauncherStandStpActionsRunFL"; disableWeaponsLong = "false"; speed = 0.7; duty = 0.4; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDfl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDfl", 0.025, "AmovPercMrunSrasWlnrDf", 0.025, "AmovPercMrunSrasWlnrDl", 0.025}; }; class AmovPercMrunSrasWlnrDl : AmovPercMrunSlowWlnrDl { actions = "LauncherStandStpActionsRunL"; disableWeaponsLong = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDl", 0.025, "AmovPercMrunSrasWlnrDfl", 0.025, "AmovPercMrunSrasWlnrDbl", 0.025}; }; class AmovPercMrunSrasWlnrDbl : AmovPercMrunSlowWlnrDbl { actions = "LauncherStandStpActionsRunBL"; disableWeaponsLong = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDbl", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbl", 0.025, "AmovPercMrunSrasWlnrDl", 0.025, "AmovPercMrunSrasWlnrDb", 0.025}; }; class AmovPercMrunSrasWlnrDb : AmovPercMrunSlowWlnrDb { actions = "LauncherStandStpActionsRunB"; disableWeaponsLong = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDb", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDb", 0.025, "AmovPercMrunSrasWlnrDbl", 0.025, "AmovPercMrunSrasWlnrDbr", 0.025}; }; class AmovPercMrunSrasWlnrDbr : AmovPercMrunSlowWlnrDbr { actions = "LauncherStandStpActionsRunBR"; disableWeaponsLong = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDbr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDbr", 0.025, "AmovPercMrunSrasWlnrDb", 0.025, "AmovPercMrunSrasWlnrDr", 0.025}; }; class AmovPercMrunSrasWlnrDr : AmovPercMrunSlowWlnrDr { actions = "LauncherStandStpActionsRunR"; disableWeaponsLong = "false"; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDr", 0.025, "AmovPercMrunSrasWlnrDbr", 0.025, "AmovPercMrunSrasWlnrDfr", 0.025}; }; class AmovPercMrunSrasWlnrDfr : AmovPercMrunSlowWlnrDfr { actions = "LauncherStandStpActionsRunFR"; disableWeaponsLong = "false"; speed = 0.7; duty = 0.4; ConnectTo[] = {}; InterpolateTo[] = {"AmovPknlMrunSrasWlnrDfr", 0.03, "amovpercmstpsraswlnrdnon", 0.02, "AmovPercMwlkSrasWlnrDfr", 0.025, "AmovPercMrunSrasWlnrDf", 0.025, "AmovPercMrunSrasWlnrDr", 0.025}; }; class amovpercmstpsraswlnrdnon_turnl : amovpercmstpsraswlnrdnon { speed = 0.3; file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_aiturn90l.rtm"; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; class amovpercmstpSraswlnrdnon_turnr : amovpercmstpsraswlnrdnon { file = "\ca\anims\characters\data\anim\sdr\mov\erc\stp\ras\lnr\amovpercmstpsraswlnrdnon_aiturn90r.rtm"; speed = 0.3; ConnectTo[] = {"amovpercmstpsraswlnrdnon", 0.02}; InterpolateTo[] = {"adthpercmstpsraswlnrdnon_2", 0.01, "amovpercmstpsraswlnrdnon", 0.02}; }; class AnimViewControl : CutSceneAnimationBase { speed = 0.16; file = "\CA\Anims\CHARACTERS\data\Anim\sdr\cts\C4_commingToCDF\animviewcontrol"; actions = "Action_AnimViewControl"; ConnectTo[] = {"AnimViewControl", 0.01}; InterpolateTo[] = {}; }; }; class BlendAnims : BlendAnims { wholeBody[] = {"Pelvis", 1, "Spine", 1, "Spine1", 1, "Spine2", 1, "Spine3", 1, "Camera", 1, "weapon", 1, "launcher", 1, "neck", 1, "neck1", 1, "head", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "LeftUpLeg", 1, "LeftUpLegRoll", 1, "LeftLeg", 1, "LeftLegRoll", 1, "LeftFoot", 1, "LeftToeBase", 1, "RightUpLeg", 1, "RightUpLegRoll", 1, "RightLeg", 1, "RightLegRoll", 1, "RightFoot", 1, "RightToeBase", 1}; aimingDefault[] = {"head", 0.6, "neck1", 0.6, "neck", 0.6, "weapon", 1, "launcher", 1, "LeftShoulder", 0.8, "LeftArm", 0.8, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 0.8, "RightArm", 0.8, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "Spine", 0.3, "Spine1", 0.4, "Spine2", 0.5, "Spine3", 0.6}; aimingPistol[] = {"head", 0.6, "neck1", 0.6, "neck", 0.6, "LeftShoulder", 0.8, "launcher", 1, "weapon", 1, "LeftArm", 0.8, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 0.8, "RightArm", 0.8, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "Spine", 0.3, "Spine1", 0.4, "Spine2", 0.5, "Spine3", 0.6}; aimingLauncher[] = {"head", 0.6, "neck1", 0.6, "neck", 0.6, "launcher", 1, "weapon", 1, "LeftShoulder", 0.8, "LeftArm", 0.8, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 0.8, "RightArm", 0.8, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "Spine", 0.3, "Spine1", 0.4, "Spine2", 0.5, "Spine3", 0.6}; aimingCivil[] = {"neck1", 0.25, "neck", 0.25, "Spine", 0.3, "Spine1", 0.4, "Spine2", 0.5, "Spine3", 0.5}; aimingLying[] = {"weapon", 1, "LeftShoulder", 0.8, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 0.8, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "Spine2", 0.2, "Spine3", 0.6}; aimingLyingPistol[] = {"LeftShoulder", 0.8, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 0.8, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "Spine2", 0.2, "Spine3", 0.6}; legsLyingAiming[] = {"weapon", 0, "LeftShoulder", 0.2, "LeftArm", 0, "LeftArmRoll", 0, "LeftForeArm", 0, "LeftForeArmRoll", 0, "LeftHand", 0, "LeftHandRing", 0, "LeftHandPinky1", 0, "LeftHandPinky2", 0, "LeftHandPinky3", 0, "LeftHandRing1", 0, "LeftHandRing2", 0, "LeftHandRing3", 0, "LeftHandMiddle1", 0, "LeftHandMiddle2", 0, "LeftHandMiddle3", 0, "LeftHandIndex1", 0, "LeftHandIndex2", 0, "LeftHandIndex3", 0, "LeftHandThumb1", 0, "LeftHandThumb2", 0, "LeftHandThumb3", 0, "RightShoulder", 0.2, "RightArm", 0, "RightArmRoll", 0, "RightForeArm", 0, "RightForeArmRoll", 0, "RightHand", 0, "RightHandRing", 0, "RightHandPinky1", 0, "RightHandPinky2", 0, "RightHandPinky3", 0, "RightHandRing1", 0, "RightHandRing2", 0, "RightHandRing3", 0, "RightHandMiddle1", 0, "RightHandMiddle2", 0, "RightHandMiddle3", 0, "RightHandIndex1", 0, "RightHandIndex2", 0, "RightHandIndex3", 0, "RightHandThumb1", 0, "RightHandThumb2", 0, "RightHandThumb3", 0, "Spine2", 0.8, "Spine3", 0.4, "spine1", 1, "pelvis", 1, "leftupleg", 1, "leftuplegroll", 1, "leftleg", 1, "leftlegroll", 1, "leftfoot", 1, "LeftToeBase", 1, "rightupleg", 1, "rightuplegroll", 1, "rightleg", 1, "rightlegroll", 1, "rightfoot", 1, "RightToeBase", 1}; legsLyingAimingPistol[] = {"LeftShoulder", 0.2, "LeftArm", 0, "LeftArmRoll", 0, "LeftForeArm", 0, "LeftForeArmRoll", 0, "LeftHand", 0, "LeftHandRing", 0, "LeftHandPinky1", 0, "LeftHandPinky2", 0, "LeftHandPinky3", 0, "LeftHandRing1", 0, "LeftHandRing2", 0, "LeftHandRing3", 0, "LeftHandMiddle1", 0, "LeftHandMiddle2", 0, "LeftHandMiddle3", 0, "LeftHandIndex1", 0, "LeftHandIndex2", 0, "LeftHandIndex3", 0, "LeftHandThumb1", 0, "LeftHandThumb2", 0, "LeftHandThumb3", 0, "RightShoulder", 0.2, "RightArm", 0, "RightArmRoll", 0, "RightForeArm", 0, "RightForeArmRoll", 0, "RightHand", 0, "RightHandRing", 0, "RightHandPinky1", 0, "RightHandPinky2", 0, "RightHandPinky3", 0, "RightHandRing1", 0, "RightHandRing2", 0, "RightHandRing3", 0, "RightHandMiddle1", 0, "RightHandMiddle2", 0, "RightHandMiddle3", 0, "RightHandIndex1", 0, "RightHandIndex2", 0, "RightHandIndex3", 0, "RightHandThumb1", 0, "RightHandThumb2", 0, "RightHandThumb3", 0, "Spine2", 0.8, "Spine3", 0.4, "spine1", 1, "pelvis", 1, "leftupleg", 1, "leftuplegroll", 1, "leftleg", 1, "leftlegroll", 1, "leftfoot", 1, "LeftToeBase", 1, "rightupleg", 1, "rightuplegroll", 1, "rightleg", 1, "rightlegroll", 1, "rightfoot", 1, "RightToeBase", 1}; headDefault[] = {"head", 1, "neck1", 0.5, "neck", 0.5}; leaningDefault[] = {"weapon", 1, "Camera", 1, "launcher", 1, "Head", 1, "Neck", 1, "Neck1", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "spine3", 0.95, "spine2", 0.9, "spine1", 0.8, "spine", 0.7, "pelvis", 0.4}; aimingUpDefault[] = {"weapon", 1, "Camera", 1, "launcher", 1, "Head", 1, "Neck", 1, "Neck1", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "spine3", 0.95, "spine2", 0.9, "spine1", 0.8, "spine", 0.7}; aimingUpLying[] = {"weapon", 1, "Camera", 1, "launcher", 1, "Head", 1, "Neck", 1, "Neck1", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "spine3", 0.9, "spine2", 0.7, "spine1", 0.5}; aimingUpPistol[] = {"weapon", 1, "Camera", 1, "launcher", 1, "Head", 1, "Neck", 1, "Neck1", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "spine3", 0.95, "spine2", 0.9, "spine1", 0.8, "spine", 0.7}; aimingUpCivil[] = {"weapon", 1, "Camera", 1, "launcher", 1, "Head", 1, "Neck", 1, "Neck1", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "spine3", 0.95, "spine2", 0.9, "spine1", 0.8, "spine", 0.7}; aimingUpLauncher[] = {"weapon", 1, "Camera", 1, "launcher", 1, "Head", 1, "Neck", 1, "Neck1", 1, "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandRing", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1, "RightShoulder", 1, "RightArm", 1, "RightArmRoll", 1, "RightForeArm", 1, "RightForeArmRoll", 1, "RightHand", 1, "RightHandRing", 1, "RightHandPinky1", 1, "RightHandPinky2", 1, "RightHandPinky3", 1, "RightHandRing1", 1, "RightHandRing2", 1, "RightHandRing3", 1, "RightHandMiddle1", 1, "RightHandMiddle2", 1, "RightHandMiddle3", 1, "RightHandIndex1", 1, "RightHandIndex2", 1, "RightHandIndex3", 1, "RightHandThumb1", 1, "RightHandThumb2", 1, "RightHandThumb3", 1, "spine3", 0.95, "spine2", 0.9, "spine1", 0.8, "spine", 0.7}; legsDefault[] = {"LeftUpLeg", 0.9, "LeftUpLegRoll", 0.9, "LeftLeg", 0.95, "LeftLegRoll", 0.95, "LeftFoot", 1, "LeftToeBase", 1, "RightUpLeg", 0.9, "RightUpLegRoll", 0.9, "RightLeg", 0.95, "RightLegRoll", 0.95, "RightFoot", 1, "RightToeBase", 1}; empty[] = {}; }; }; class CfgTownGenerator { class SouthernAirport { position[] = {4899.9, 2391.19}; size = 400; class Object0 { type = "UralWreck"; position[] = {4865.14, 2394.81, 0}; direction = 69; onFire = 0.138681; }; class Object1 { type = "Rubbish2"; position[] = {4856.78, 2399.93, 0}; direction = 188; onFire = 0; }; class Object2 { type = "Rubbish1"; position[] = {4913.85, 2455.53, 0}; direction = 247; onFire = 0; }; class Object3 { type = "UralWreck"; position[] = {4949.56, 2438, 0}; direction = 195; onFire = 0; }; class Object4 { type = "Rubbish1"; position[] = {4955.72, 2436.34, 0}; direction = 188; onFire = 0; }; class Object5 { type = "Rubbish3"; position[] = {4967.12, 2418.03, 0}; direction = 188; onFire = 0; }; class Object6 { type = "Rubbish5"; position[] = {4912.31, 2463.67, 0}; direction = 224; onFire = 0; }; class Object7 { type = "Rubbish5"; position[] = {4949.13, 2447.14, 0}; direction = 69; onFire = 0; }; class Object8 { type = "Rubbish1"; position[] = {4918.37, 2465.16, 0}; direction = 213; onFire = 0; }; class Object9 { type = "Rubbish1"; position[] = {4999.84, 2407.05, 0}; direction = 181; onFire = 0; }; class Object10 { type = "Rubbish1"; position[] = {5001.15, 2403.63, 0}; direction = 110; onFire = 0; }; class Object11 { type = "Rubbish2"; position[] = {4997.27, 2424.44, 0}; direction = 188; onFire = 0; }; class Object12 { type = "HMMWVWreck"; position[] = {5001.01, 2410.93, 0}; direction = 153; onFire = 0; }; class Object13 { type = "Hedgehog"; position[] = {4860.5, 2294, 0}; direction = 144; onFire = 0; }; class Object14 { type = "Hedgehog"; position[] = {4863.11, 2292.51, 0}; direction = 144; onFire = 0; }; class Object15 { type = "Rubbish4"; position[] = {5003.09, 2413.2, 0}; direction = 56; onFire = 0; }; class Object16 { type = "HMMWVWreck"; position[] = {5004.29, 2408.38, 0}; direction = 223; onFire = 0; }; class Object17 { type = "Hedgehog"; position[] = {4865.69, 2290.99, 0}; direction = 144; onFire = 0; }; class Object18 { type = "Rubbish2"; position[] = {4984.27, 2326.84, 0}; direction = 203; onFire = 0; }; class Object19 { type = "Hedgehog"; position[] = {4867.93, 2289.58, 0}; direction = 109; onFire = 0; }; class Object20 { type = "Hedgehog"; position[] = {4872.57, 2288.17, 0}; direction = 232; onFire = 0; }; class Object21 { type = "Hedgehog"; position[] = {4868.89, 2289.13, 0}; direction = 214; onFire = 0; }; class Object22 { type = "Hedgehog"; position[] = {4875.73, 2286.29, 0}; direction = 232; onFire = 0; }; class Object23 { type = "Grave"; position[] = {4859.22, 2491.1, 0}; direction = 217; onFire = 0; }; class Object24 { type = "Hedgehog"; position[] = {4858.36, 2291.43, 0}; direction = 144; onFire = 0; }; class Object25 { type = "Fort_RazorWire"; position[] = {4864.37, 2289, 0}; direction = 34; onFire = 0; }; class Object26 { type = "UralWreck"; position[] = {4838.58, 2480.51, 0}; direction = 345; onFire = 0; }; class Object27 { type = "Land_fort_bagfence_long"; position[] = {4862.2, 2289.57, 0}; direction = 216; onFire = 0; }; class Object28 { type = "Rubbish4"; position[] = {5007.12, 2407.18, 0}; direction = 126; onFire = 0; }; class Object29 { type = "Land_fort_bagfence_long"; position[] = {4864.29, 2288.07, 0}; direction = 216; onFire = 0; }; class Object30 { type = "Land_fort_bagfence_long"; position[] = {4860.57, 2289.17, 0}; direction = 125; onFire = 0; }; class Object31 { type = "Grave"; position[] = {4857.22, 2492.11, 0}; direction = 217; onFire = 0; }; class Object32 { type = "Land_fort_bagfence_long"; position[] = {4866.34, 2286.54, 0}; direction = 216; onFire = 0; }; class Object33 { type = "Land_Misc_deerstand"; position[] = {4862.22, 2287.81, 0}; direction = 125; onFire = 0; }; class Object34 { type = "Grave"; position[] = {4858.41, 2493.17, 0}; direction = 217; onFire = 0; }; class Object35 { type = "Hedgehog"; position[] = {4856.77, 2289.54, 0}; direction = 144; onFire = 0; }; class Object36 { type = "Hedgehog"; position[] = {4879.88, 2282.56, 0}; direction = 217; onFire = 0; }; class Object37 { type = "Land_fort_bagfence_long"; position[] = {4868.67, 2284.9, 0}; direction = 213; onFire = 0; }; class Object38 { type = "Grave"; position[] = {4859.42, 2494.54, 0}; direction = 217; onFire = 0; }; class Object39 { type = "Grave"; position[] = {4855.99, 2493.2, 0}; direction = 217; onFire = 0; }; class Object40 { type = "Fort_RazorWire"; position[] = {4871.66, 2283.78, 0}; direction = 32; onFire = 0; }; class Object41 { type = "Fort_RazorWire"; position[] = {4858.81, 2287.92, 0}; direction = 304; onFire = 0; }; class Object42 { type = "Land_fort_bagfence_long"; position[] = {4870.83, 2283.48, 0}; direction = 213; onFire = 0; }; class Object43 { type = "Grave"; position[] = {4857.18, 2494.27, 0}; direction = 217; onFire = 0; }; class Object44 { type = "Land_fort_bagfence_long"; position[] = {4859.11, 2287.07, 0}; direction = 125; onFire = 0; }; class Object45 { type = "Land_fort_bagfence_long"; position[] = {4872.99, 2282.09, 0}; direction = 213; onFire = 0; }; class Object46 { type = "Grave"; position[] = {4854.69, 2494.11, 0}; direction = 217; onFire = 0; }; class Object47 { type = "Grave"; position[] = {4858.19, 2495.64, 0}; direction = 217; onFire = 0; }; class Object48 { type = "Grave"; position[] = {4855.88, 2495.19, 0}; direction = 217; onFire = 0; }; class Object49 { type = "Land_fort_bagfence_long"; position[] = {4875.16, 2280.64, 0}; direction = 213; onFire = 0; }; class Object50 { type = "Hedgehog"; position[] = {4886.13, 2278.54, 0}; direction = 235; onFire = 0; }; class Object51 { type = "Hedgehog"; position[] = {4855.3, 2286.66, 0}; direction = 126; onFire = 0; }; class Object52 { type = "Grave"; position[] = {4853.61, 2495.04, 0}; direction = 217; onFire = 0; }; class Object53 { type = "Fort_RazorWire"; position[] = {4878.12, 2279.53, 0}; direction = 31; onFire = 0; }; class Object54 { type = "Grave"; position[] = {4856.89, 2496.56, 0}; direction = 217; onFire = 0; }; class Object55 { type = "Grave"; position[] = {4854.79, 2496.11, 0}; direction = 217; onFire = 0; }; class Object56 { type = "Land_fort_bagfence_long"; position[] = {4877.24, 2279.21, 0}; direction = 213; onFire = 0; }; class Object57 { type = "Land_fort_bagfence_long"; position[] = {4857.62, 2284.97, 0}; direction = 125; onFire = 0; }; class Object58 { type = "Grave"; position[] = {4855.8, 2497.48, 0}; direction = 217; onFire = 0; }; class Object59 { type = "Body2"; position[] = {4920.78, 2277.81, 0}; direction = 68; onFire = 0; }; class Object60 { type = "Land_fort_bagfence_long"; position[] = {4879.56, 2277.57, 0}; direction = 216; onFire = 0; }; class Object61 { type = "Hedgehog"; position[] = {4889.49, 2275.74, 0}; direction = 235; onFire = 0; }; class Object62 { type = "Grave"; position[] = {4851.74, 2496.67, 0}; direction = 217; onFire = 0; }; class Object63 { type = "Fort_RazorWire"; position[] = {4882.46, 2276.3, 0}; direction = 34; onFire = 0; }; class Object64 { type = "Hedgehog"; position[] = {4853.67, 2284.38, 0}; direction = 144; onFire = 0; }; class Object65 { type = "Grave"; position[] = {4852.93, 2497.74, 0}; direction = 217; onFire = 0; }; class Object66 { type = "Land_fort_bagfence_long"; position[] = {4881.64, 2276.03, 0}; direction = 216; onFire = 0; }; class Object67 { type = "Rubbish3"; position[] = {4919.84, 2276.16, 0}; direction = 258; onFire = 0; }; class Object68 { type = "Land_fort_bagfence_long"; position[] = {4855.99, 2282.66, 0}; direction = 125; onFire = 0; }; class Object69 { type = "Grave"; position[] = {4853.94, 2499.11, 0}; direction = 217; onFire = 0; }; class Object70 { type = "Body2"; position[] = {4923.54, 2276.26, 0}; direction = 274; onFire = 0; }; class Object71 { type = "Grave"; position[] = {4850.05, 2497.64, 0}; direction = 217; onFire = 0; }; class Object72 { type = "Land_fort_bagfence_long"; position[] = {4883.69, 2274.54, 0}; direction = 216; onFire = 0; }; class Object73 { type = "Grave"; position[] = {4851.24, 2498.71, 0}; direction = 217; onFire = 0; }; class Object74 { type = "HMMWVWreck"; position[] = {4927.65, 2276.34, 0}; direction = 136; onFire = 0; }; class Object75 { type = "Body1"; position[] = {4919.49, 2274.61, 0}; direction = 168; onFire = 0; }; class Object76 { type = "Hedgehog"; position[] = {4852.18, 2283.04, 0}; direction = 144; onFire = 0; }; class Object77 { type = "Hedgehog"; position[] = {4893.92, 2272.5, 0}; direction = 217; onFire = 0; }; class Object78 { type = "Grave"; position[] = {4852.25, 2500.08, 0}; direction = 217; onFire = 0; }; class Object79 { type = "Fort_RazorWire"; position[] = {4854.23, 2281.4, 0}; direction = 304; onFire = 0; }; class Object80 { type = "Land_fort_bagfence_long"; position[] = {4885.85, 2273.02, 0}; direction = 216; onFire = 0; }; class Object81 { type = "Land_fort_bagfence_long"; position[] = {4854.53, 2280.57, 0}; direction = 125; onFire = 0; }; class Object82 { type = "Fort_RazorWire"; position[] = {4888.78, 2271.74, 0}; direction = 34; onFire = 0; }; class Object83 { type = "Land_fort_bagfence_long"; position[] = {4887.94, 2271.47, 0}; direction = 216; onFire = 0; }; class Object84 { type = "Body2"; position[] = {4921.94, 2272.44, 0}; direction = 342; onFire = 0.103178; }; class Object85 { type = "Hedgehog"; position[] = {4850.73, 2280.18, 0}; direction = 126; onFire = 0; }; class Object86 { type = "Land_fort_bagfence_long"; position[] = {4890.27, 2269.85, 0}; direction = 213; onFire = 0; }; class Object87 { type = "Land_tent_east"; position[] = {4863.82, 2274.84, 0}; direction = 217; onFire = 0; }; class Object88 { type = "UralWreck"; position[] = {4834.2, 2494.07, 0}; direction = 124; onFire = 0; }; class Object89 { type = "Land_fort_bagfence_long"; position[] = {4853.02, 2278.48, 0}; direction = 125; onFire = 0; }; class Object90 { type = "Body1"; position[] = {4924.89, 2271.69, 0}; direction = 238; onFire = 0; }; class Object91 { type = "Body2"; position[] = {4862.66, 2274.87, 0}; direction = 260; onFire = 0.137447; }; class Object92 { type = "Fort_RazorWire"; position[] = {4893.23, 2268.75, 0}; direction = 32; onFire = 0; }; class Object93 { type = "Land_fort_bagfence_long"; position[] = {4892.42, 2268.43, 0}; direction = 213; onFire = 0; }; class Object94 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4854.13, 2276.63, 0}; direction = 258; onFire = 0; }; class Object95 { type = "Hedgehog"; position[] = {4901.13, 2267.3, 0}; direction = 235; onFire = 0; }; class Object96 { type = "Hedgehog"; position[] = {4848.91, 2278.21, 0}; direction = 144; onFire = 0; }; class Object97 { type = "Rubbish4"; position[] = {5023.95, 2396.37, 0}; direction = 138; onFire = 0; }; class Object98 { type = "Body"; position[] = {4936.98, 2272.68, 0}; direction = 216; onFire = 0; }; class Object99 { type = "Body1"; position[] = {4921.1, 2268.54, 0}; direction = 238; onFire = 0; }; class Object100 { type = "Land_fort_bagfence_long"; position[] = {4894.74, 2266.8, 0}; direction = 216; onFire = 0; }; class Object101 { type = "Land_fort_bagfence_long"; position[] = {4851.43, 2276.23, 0}; direction = 125; onFire = 0; }; class Object102 { type = "Body2"; position[] = {4924.77, 2268.75, 0}; direction = 281; onFire = 0; }; class Object103 { type = "Body1"; position[] = {4934.23, 2270.66, 0}; direction = 46; onFire = 0; }; class Object104 { type = "Fort_RazorWire"; position[] = {4897.64, 2265.55, 0}; direction = 34; onFire = 0; }; class Object105 { type = "Land_fort_bagfence_long"; position[] = {4896.79, 2265.28, 0}; direction = 216; onFire = 0; }; class Object106 { type = "Hedgehog"; position[] = {4847.63, 2276.6, 0}; direction = 144; onFire = 0; }; class Object107 { type = "UralWreck"; position[] = {4929.06, 2268.58, 0}; direction = 329; onFire = 0; }; class Object108 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4852.53, 2274.22, 0}; direction = 258; onFire = 0; }; class Object109 { type = "Body2"; position[] = {4876.86, 2267.1, 0}; direction = 94; onFire = 0; }; class Object110 { type = "Land_tent_east"; position[] = {4874.83, 2267.48, 0}; direction = 217; onFire = 0; }; class Object111 { type = "Fort_RazorWire"; position[] = {4849.68, 2274.96, 0}; direction = 304; onFire = 0; }; class Object112 { type = "Land_fort_bagfence_long"; position[] = {4849.96, 2274.13, 0}; direction = 125; onFire = 0; }; class Object113 { type = "Land_fort_bagfence_long"; position[] = {4898.9, 2263.78, 0}; direction = 216; onFire = 0; }; class Object114 { type = "Body2"; position[] = {4863.11, 2268.49, 0}; direction = 160; onFire = 0; }; class Object115 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4851.2, 2272.43, 0}; direction = 258; onFire = 0; }; class Object116 { type = "Hedgehog"; position[] = {4907.08, 2262.63, 0}; direction = 235; onFire = 0; }; class Object117 { type = "Hedgehog"; position[] = {4845.73, 2274.21, 0}; direction = 126; onFire = 0; }; class Object118 { type = "Land_fort_bagfence_long"; position[] = {4900.98, 2262.25, 0}; direction = 216; onFire = 0; }; class Object119 { type = "Body"; position[] = {4942.77, 2268.91, 0}; direction = 216; onFire = 0; }; class Object120 { type = "Body"; position[] = {4884.03, 2262.58, 0}; direction = 216; onFire = 0; }; class Object121 { type = "Land_fort_bagfence_long"; position[] = {4848.47, 2272.03, 0}; direction = 125; onFire = 0; }; class Object122 { type = "Body"; position[] = {4941.22, 2267.89, 0}; direction = 216; onFire = 0; }; class Object123 { type = "Fort_RazorWire"; position[] = {4903.87, 2260.96, 0}; direction = 34; onFire = 0; }; class Object124 { type = "Body"; position[] = {4884.46, 2261.62, 0}; direction = 216; onFire = 0; }; class Object125 { type = "Land_fort_bagfence_long"; position[] = {4903.08, 2260.71, 0}; direction = 216; onFire = 0; }; class Object126 { type = "Body"; position[] = {4886.06, 2260.61, 0}; direction = 216; onFire = 0; }; class Object127 { type = "RU_WarfareBFieldhHospital"; position[] = {4885.42, 2260.38, 0}; direction = 307; onFire = 0; }; class Object128 { type = "Body2"; position[] = {4872.93, 2262.02, 0}; direction = 244; onFire = 0.196445; }; class Object129 { type = "Land_fort_bagfence_long"; position[] = {4905.16, 2259.12, 0}; direction = 216; onFire = 0; }; class Object130 { type = "Body1"; position[] = {4922.66, 2260.97, 0}; direction = 94; onFire = 0.188688; }; class Object131 { type = "Land_fort_bagfence_long"; position[] = {4846.95, 2269.91, 0}; direction = 125; onFire = 0; }; class Object132 { type = "Body"; position[] = {4942.7, 2265.8, 0}; direction = 216; onFire = 0; }; class Object133 { type = "Body2"; position[] = {4869.77, 2261.98, 0}; direction = 38; onFire = 0; }; class Object134 { type = "Hedgehog"; position[] = {4843.23, 2270.92, 0}; direction = 144; onFire = 0; }; class Object135 { type = "Body"; position[] = {4880.43, 2259.39, 0}; direction = 216; onFire = 0; }; class Object136 { type = "Hedgehog"; position[] = {4912.25, 2258.52, 0}; direction = 217; onFire = 0; }; class Object137 { type = "Body"; position[] = {4885.55, 2258.64, 0}; direction = 216; onFire = 0; }; class Object138 { type = "Fort_RazorWire"; position[] = {4908.08, 2257.84, 0}; direction = 35; onFire = 0; }; class Object139 { type = "Land_fort_bagfence_long"; position[] = {4907.25, 2257.58, 0}; direction = 216; onFire = 0; }; class Object140 { type = "HMMWVWreck"; position[] = {4938.48, 2262.67, 0}; direction = 109; onFire = 0; }; class Object141 { type = "Fort_RazorWire"; position[] = {4845.17, 2268.64, 0}; direction = 304; onFire = 0; }; class Object142 { type = "Body2"; position[] = {4868.32, 2260.72, 0}; direction = 96; onFire = 0; }; class Object143 { type = "Body"; position[] = {4884.02, 2257.62, 0}; direction = 216; onFire = 0; }; class Object144 { type = "Body1"; position[] = {4876.38, 2258.72, 0}; direction = 208; onFire = 0; }; class Object145 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4934.57, 2261.17, 0}; direction = 8; onFire = 0; }; class Object146 { type = "Land_fort_bagfence_long"; position[] = {4845.48, 2267.81, 0}; direction = 125; onFire = 0; }; class Object147 { type = "Body2"; position[] = {4901.61, 2256.08, 0}; direction = 281; onFire = 0; }; class Object148 { type = "Hedgehog"; position[] = {4841.23, 2269.41, 0}; direction = 144; onFire = 0; }; class Object149 { type = "Land_fort_bagfence_long"; position[] = {4909.57, 2255.96, 0}; direction = 213; onFire = 0; }; class Object150 { type = "Land_tent_east"; position[] = {4855.34, 2262.99, 0}; direction = 217; onFire = 0; }; class Object151 { type = "Body2"; position[] = {4873.45, 2257.9, 0}; direction = 312; onFire = 0; }; class Object152 { type = "Body1"; position[] = {4870.24, 2258.56, 0}; direction = 138; onFire = 0; }; class Object153 { type = "Body"; position[] = {4885.47, 2255.54, 0}; direction = 216; onFire = 0; }; class Object154 { type = "Fort_RazorWire"; position[] = {4912.55, 2254.84, 0}; direction = 32; onFire = 0; }; class Object155 { type = "Land_fort_bagfence_long"; position[] = {4911.71, 2254.52, 0}; direction = 213; onFire = 0; }; class Object156 { type = "Body1"; position[] = {4943.04, 2260.87, 0}; direction = 259; onFire = 0; }; class Object157 { type = "Body2"; position[] = {4881.84, 2255.06, 0}; direction = 282; onFire = 0; }; class Object158 { type = "Land_fort_bagfence_long"; position[] = {4843.97, 2265.71, 0}; direction = 125; onFire = 0; }; class Object159 { type = "Body1"; position[] = {4875.68, 2255.94, 0}; direction = 320; onFire = 0; }; class Object160 { type = "Body"; position[] = {4891.97, 2253.81, 0}; direction = 216; onFire = 0; }; class Object161 { type = "RU_WarfareBFieldhHospital"; position[] = {4893.43, 2252.95, 0}; direction = 306; onFire = 0; }; class Object162 { type = "Body"; position[] = {4895.12, 2252.46, 0}; direction = 216; onFire = 0; }; class Object163 { type = "Hedgehog"; position[] = {4839.74, 2266.08, 0}; direction = 126; onFire = 0; }; class Object164 { type = "Land_fort_bagfence_long"; position[] = {4914.06, 2252.9, 0}; direction = 216; onFire = 0; }; class Object165 { type = "Body"; position[] = {4893.75, 2251.99, 0}; direction = 216; onFire = 0; }; class Object166 { type = "Body1"; position[] = {4874.65, 2254.1, 0}; direction = 208; onFire = 0.265987; }; class Object167 { type = "Hedgehog"; position[] = {4920.91, 2253.03, 0}; direction = 235; onFire = 0; }; class Object168 { type = "Body"; position[] = {4894.4, 2251.27, 0}; direction = 216; onFire = 0; }; class Object169 { type = "Land_fort_bagfence_long"; position[] = {4842.37, 2263.49, 0}; direction = 126; onFire = 0; }; class Object170 { type = "Land_CamoNet_EAST"; position[] = {4865.16, 2255.2, 0}; direction = 215; onFire = 0; }; class Object171 { type = "Fort_RazorWire"; position[] = {4916.94, 2251.64, 0}; direction = 34; onFire = 0; }; class Object172 { type = "Land_fort_bagfence_long"; position[] = {4916.1, 2251.37, 0}; direction = 216; onFire = 0; }; class Object173 { type = "Hedgehog"; position[] = {4838.4, 2263.64, 0}; direction = 54; onFire = 0; }; class Object174 { type = "UralWreck"; position[] = {4942.16, 2255.53, 0}; direction = 279; onFire = 0; }; class Object175 { type = "Land_fort_bagfence_long"; position[] = {4918.18, 2249.87, 0}; direction = 216; onFire = 0; }; class Object176 { type = "Land_fort_bagfence_long"; position[] = {4840.85, 2261.42, 0}; direction = 126; onFire = 0; }; class Object177 { type = "Land_Toilet"; position[] = {4902.83, 2248.38, 0}; direction = 299; onFire = 0; }; class Object178 { type = "Fort_RazorWire"; position[] = {4839.88, 2261.49, 0}; direction = 303; onFire = 0; }; class Object179 { type = "Body"; position[] = {4875.74, 2249.94, 0}; direction = 216; onFire = 0; }; class Object180 { type = "Body1"; position[] = {4949.53, 2256.52, 0}; direction = 79; onFire = 0; }; class Object181 { type = "Fence_corrugated_plate"; position[] = {4902.73, 2247.46, 0}; direction = 37; onFire = 0; }; class Object182 { type = "Body1"; position[] = {4954.22, 2258.07, 0}; direction = 79; onFire = 0; }; class Object183 { type = "Body"; position[] = {4877.04, 2249.24, 0}; direction = 216; onFire = 0; }; class Object184 { type = "Body1"; position[] = {4886, 2247.94, 0}; direction = 320; onFire = 0; }; class Object185 { type = "Land_Misc_deerstand"; position[] = {4841.69, 2258.74, 0}; direction = 125; onFire = 0; }; class Object186 { type = "Hedgehog"; position[] = {4836.49, 2261, 0}; direction = 54; onFire = 0; }; class Object187 { type = "RU_WarfareBFieldhHospital"; position[] = {4876.42, 2248.05, 0}; direction = 306; onFire = 0; }; class Object188 { type = "Land_fort_bagfence_long"; position[] = {4839.34, 2259.33, 0}; direction = 126; onFire = 0; }; class Object189 { type = "Body1"; position[] = {4920.24, 2246.77, 0}; direction = 227; onFire = 0; }; class Object190 { type = "Body2"; position[] = {4952.01, 2254.74, 0}; direction = 183; onFire = 0; }; class Object191 { type = "Body"; position[] = {4875.42, 2246.92, 0}; direction = 216; onFire = 0; }; class Object192 { type = "Land_fort_bagfence_long"; position[] = {4839.76, 2257.71, 0}; direction = 35; onFire = 0; }; class Object193 { type = "Body"; position[] = {4873.1, 2246.83, 0}; direction = 216; onFire = 0; }; class Object194 { type = "Land_fort_bagfence_long"; position[] = {4841.88, 2256.27, 0}; direction = 35; onFire = 0; }; class Object195 { type = "Body"; position[] = {4876.26, 2246.21, 0}; direction = 216; onFire = 0; }; class Object196 { type = "Body2"; position[] = {4900.84, 2244.14, 0}; direction = 282; onFire = 0; }; class Object197 { type = "Body"; position[] = {4877.01, 2245.88, 0}; direction = 216; onFire = 0; }; class Object198 { type = "Hedgehog"; position[] = {4928.19, 2246.76, 0}; direction = 217; onFire = 0; }; class Object199 { type = "Land_fort_bagfence_long"; position[] = {4843.98, 2254.76, 0}; direction = 35; onFire = 0; }; class Object200 { type = "Fort_RazorWire"; position[] = {4841.02, 2255.97, 0}; direction = 213; onFire = 0; }; class Object201 { type = "Body2"; position[] = {4897.02, 2243.58, 0}; direction = 340; onFire = 0; }; class Object202 { type = "Body2"; position[] = {4949.13, 2251.76, 0}; direction = 115; onFire = 0; }; class Object203 { type = "Land_fort_bagfence_long"; position[] = {4924.62, 2245.14, 0}; direction = 216; onFire = 0; }; class Object204 { type = "Land_fort_bagfence_long"; position[] = {4846.31, 2253.08, 0}; direction = 35; onFire = 0; }; class Object205 { type = "Body"; position[] = {4884.07, 2243.79, 0}; direction = 216; onFire = 0; }; class Object206 { type = "Body"; position[] = {4887.36, 2243.47, 0}; direction = 216; onFire = 0; }; class Object207 { type = "Hedgehog"; position[] = {4834.89, 2257.6, 0}; direction = 54; onFire = 0; }; class Object208 { type = "Body1"; position[] = {4946.69, 2250.07, 0}; direction = 184; onFire = 0; }; class Object209 { type = "HMMWVWreck"; position[] = {4957.2, 2253.34, 0}; direction = 252; onFire = 0.231561; }; class Object210 { type = "Body"; position[] = {4884.57, 2242.69, 0}; direction = 216; onFire = 0; }; class Object211 { type = "Body1"; position[] = {4953.51, 2251.83, 0}; direction = 9; onFire = 0; }; class Object212 { type = "Land_fort_bagfence_long"; position[] = {4850.54, 2250.12, 0}; direction = 35; onFire = 0; }; class Object213 { type = "Hedgehog"; position[] = {4838.07, 2254.85, 0}; direction = 54; onFire = 0; }; class Object214 { type = "Land_fort_bagfence_long"; position[] = {4926.38, 2243.83, 0}; direction = 216; onFire = 0; }; class Object215 { type = "Fort_RazorWire"; position[] = {4849.69, 2249.81, 0}; direction = 213; onFire = 0; }; class Object216 { type = "Hedgehog"; position[] = {4931.3, 2244.46, 0}; direction = 235; onFire = 0; }; class Object217 { type = "RU_WarfareBFieldhHospital"; position[] = {4885.11, 2241.78, 0}; direction = 306; onFire = 0; }; class Object218 { type = "Land_fort_bagfence_long"; position[] = {4852.63, 2248.62, 0}; direction = 35; onFire = 0; }; class Object219 { type = "Hedgehog"; position[] = {4841.52, 2252.71, 0}; direction = 54; onFire = 0; }; class Object220 { type = "RU_WarfareBBarracks"; position[] = {4913.5, 2241.41, 0}; direction = 127; onFire = 0; }; class Object221 { type = "Body"; position[] = {4882.56, 2241.73, 0}; direction = 216; onFire = 0; }; class Object222 { type = "Body2"; position[] = {4951.13, 2249.32, 0}; direction = 270; onFire = 0.224388; }; class Object223 { type = "Land_fort_bagfence_long"; position[] = {4854.98, 2247.04, 0}; direction = 32; onFire = 0; }; class Object224 { type = "Body"; position[] = {4885.3, 2240.47, 0}; direction = 216; onFire = 0; }; class Object225 { type = "Rubbish1"; position[] = {5050.43, 2408.35, 0}; direction = 188; onFire = 0; }; class Object226 { type = "Fort_RazorWire"; position[] = {4854.14, 2246.73, 0}; direction = 211; onFire = 0; }; class Object227 { type = "Land_fort_bagfence_long"; position[] = {4857.15, 2245.65, 0}; direction = 32; onFire = 0; }; class Object228 { type = "Fort_RazorWire"; position[] = {4929.63, 2242.3, 0}; direction = 34; onFire = 0; }; class Object229 { type = "Body"; position[] = {4886, 2239.98, 0}; direction = 216; onFire = 0; }; class Object230 { type = "Land_fort_bagfence_long"; position[] = {4928.79, 2242.03, 0}; direction = 216; onFire = 0; }; class Object231 { type = "Body"; position[] = {4886.78, 2239.37, 0}; direction = 216; onFire = 0; }; class Object232 { type = "Land_fort_bagfence_long"; position[] = {4859.51, 2244.07, 0}; direction = 35; onFire = 0; }; class Object233 { type = "Fort_RazorWire"; position[] = {4858.68, 2243.78, 0}; direction = 213; onFire = 0; }; class Object234 { type = "Fort_RazorWire"; position[] = {4858.79, 2243.72, 0}; direction = 213; onFire = 0; }; class Object235 { type = "Land_fort_bagfence_long"; position[] = {4861.73, 2242.51, 0}; direction = 35; onFire = 0; }; class Object236 { type = "Body2"; position[] = {4877.46, 2239.1, 0}; direction = 65; onFire = 0.291295; }; class Object237 { type = "Hedgehog"; position[] = {4849.28, 2245.92, 0}; direction = 54; onFire = 0; }; class Object238 { type = "Hedgehog"; position[] = {4935.88, 2241.51, 0}; direction = 235; onFire = 0; }; class Object239 { type = "Land_fort_bagfence_long"; position[] = {4931.04, 2240.39, 0}; direction = 216; onFire = 0; }; class Object240 { type = "Land_fort_bagfence_long"; position[] = {4863.87, 2240.98, 0}; direction = 35; onFire = 0; }; class Object241 { type = "Rubbish2"; position[] = {5051.74, 2362.09, 0}; direction = 188; onFire = 0; }; class Object242 { type = "Land_fort_bagfence_long"; position[] = {4865.97, 2239.52, 0}; direction = 35; onFire = 0; }; class Object243 { type = "Hedgehog"; position[] = {4854.49, 2242.5, 0}; direction = 54; onFire = 0; }; class Object244 { type = "Fort_RazorWire"; position[] = {4933.95, 2239.11, 0}; direction = 34; onFire = 0; }; class Object245 { type = "Fort_RazorWire"; position[] = {4865.12, 2239.24, 0}; direction = 213; onFire = 0; }; class Object246 { type = "Land_fort_bagfence_long"; position[] = {4933.1, 2238.84, 0}; direction = 216; onFire = 0; }; class Object247 { type = "Misc_TyreHeap"; position[] = {4892.66, 2235.29, 0}; direction = 233; onFire = 0; }; class Object248 { type = "Land_fort_bagfence_long"; position[] = {4900.81, 2235.12, 0}; direction = 307; onFire = 0; }; class Object249 { type = "Paleta2"; position[] = {4890.34, 2235.39, 0}; direction = 233; onFire = 0; }; class Object250 { type = "Land_fort_bagfence_long"; position[] = {4868.07, 2238.04, 0}; direction = 35; onFire = 0; }; class Object251 { type = "Misc_TyreHeap"; position[] = {4889.27, 2234.81, 0}; direction = 233; onFire = 0; }; class Object252 { type = "Hedgehog"; position[] = {4938.77, 2238.63, 0}; direction = 235; onFire = 0; }; class Object253 { type = "Hedgehog"; position[] = {4859.6, 2238.99, 0}; direction = 36; onFire = 0; }; class Object254 { type = "Land_fort_bagfence_long"; position[] = {4870.41, 2236.45, 0}; direction = 32; onFire = 0; }; class Object255 { type = "Land_fort_bagfence_long"; position[] = {4935.18, 2237.33, 0}; direction = 216; onFire = 0; }; class Object256 { type = "Fort_RazorWire"; position[] = {4869.58, 2236.12, 0}; direction = 211; onFire = 0; }; class Object257 { type = "Land_fort_bagfence_long"; position[] = {4899.31, 2233.1, 0}; direction = 307; onFire = 0; }; class Object258 { type = "Land_Misc_deerstand"; position[] = {4933.25, 2236.43, 0}; direction = 310; onFire = 0; }; class Object259 { type = "Land_fort_bagfence_long"; position[] = {4872.57, 2235.07, 0}; direction = 32; onFire = 0; }; class Object260 { type = "Body2"; position[] = {4923.8, 2233.95, 0}; direction = 281; onFire = 0.108286; }; class Object261 { type = "Land_fort_bagfence_long"; position[] = {4935.57, 2235.73, 0}; direction = 307; onFire = 0; }; class Object262 { type = "Land_fort_bagfence_long"; position[] = {4874.94, 2233.49, 0}; direction = 35; onFire = 0; }; class Object263 { type = "Hedgehog"; position[] = {4864.74, 2235.37, 0}; direction = 54; onFire = 0; }; class Object264 { type = "Paleta2"; position[] = {4899.66, 2231.16, 0}; direction = 249; onFire = 0; }; class Object265 { type = "Fort_RazorWire"; position[] = {4874.09, 2233.2, 0}; direction = 213; onFire = 0; }; class Object266 { type = "Land_fort_bagfence_long"; position[] = {4897.8, 2231.05, 0}; direction = 307; onFire = 0; }; class Object267 { type = "Fort_RazorWire"; position[] = {4874.34, 2233.02, 0}; direction = 213; onFire = 0; }; class Object268 { type = "Body1"; position[] = {4912.8, 2231.41, 0}; direction = 177; onFire = 0; }; class Object269 { type = "Loudspeaker"; position[] = {4899.88, 2230.22, 0}; direction = 249; onFire = 0; }; class Object270 { type = "Land_fort_bagfence_long"; position[] = {4877.28, 2231.82, 0}; direction = 35; onFire = 0; }; class Object271 { type = "Hedgehog"; position[] = {4938.49, 2234.78, 0}; direction = 235; onFire = 0; }; class Object272 { type = "Land_fort_bagfence_long"; position[] = {4907.63, 2230.23, 0}; direction = 307; onFire = 0; }; class Object273 { type = "Land_fort_bagfence_long"; position[] = {4934.04, 2233.67, 0}; direction = 307; onFire = 0; }; class Object274 { type = "Fort_RazorWire"; position[] = {4934.98, 2233.58, 0}; direction = 125; onFire = 0; }; class Object275 { type = "Hedgehog"; position[] = {4870.17, 2232.16, 0}; direction = 54; onFire = 0; }; class Object276 { type = "Land_fort_bagfence_long"; position[] = {4896.32, 2229.07, 0}; direction = 307; onFire = 0; }; class Object277 { type = "Land_fort_bagfence_long"; position[] = {4879.41, 2230.3, 0}; direction = 35; onFire = 0; }; class Object278 { type = "Land_fort_bagfence_long"; position[] = {4932.47, 2231.61, 0}; direction = 307; onFire = 0; }; class Object279 { type = "Land_CamoNet_EAST"; position[] = {4901.39, 2228.29, 0}; direction = 307; onFire = 0; }; class Object280 { type = "Land_fort_bagfence_long"; position[] = {4906.13, 2228.19, 0}; direction = 307; onFire = 0; }; class Object281 { type = "Land_fort_bagfence_long"; position[] = {4881.51, 2228.81, 0}; direction = 35; onFire = 0; }; class Object282 { type = "Fort_RazorWire"; position[] = {4880.68, 2228.53, 0}; direction = 213; onFire = 0; }; class Object283 { type = "Rubbish5"; position[] = {5063.66, 2386.51, 0}; direction = 49; onFire = 0; }; class Object284 { type = "Land_fort_bagfence_long"; position[] = {4894.8, 2227.01, 0}; direction = 307; onFire = 0; }; class Object285 { type = "Land_fort_bagfence_long"; position[] = {4931.07, 2229.75, 0}; direction = 307; onFire = 0; }; class Object286 { type = "Land_fort_bagfence_long"; position[] = {4883.61, 2227.33, 0}; direction = 35; onFire = 0; }; class Object287 { type = "FlagCarrierRedCross_EP1"; position[] = {4892.62, 2226.54, 0}; direction = 306; onFire = 0; }; class Object288 { type = "Hedgehog"; position[] = {4876.77, 2227.85, 0}; direction = 36; onFire = 0; }; class Object289 { type = "Land_BagFenceCorner"; position[] = {4892.76, 2226.26, 0}; direction = 306; onFire = 0; }; class Object290 { type = "Land_BagFenceCorner"; position[] = {4892.98, 2225.96, 0}; direction = 126; onFire = 0; }; class Object291 { type = "Land_fort_bagfence_long"; position[] = {4929.76, 2228.01, 0}; direction = 307; onFire = 0; }; class Object292 { type = "Land_fort_bagfence_long"; position[] = {4885.94, 2225.77, 0}; direction = 32; onFire = 0; }; class Object293 { type = "Land_fort_bagfence_long"; position[] = {4895.34, 2225.07, 0}; direction = 37; onFire = 0; }; class Object294 { type = "Fort_RazorWire"; position[] = {4885.13, 2225.43, 0}; direction = 211; onFire = 0; }; class Object295 { type = "Land_fort_bagfence_long"; position[] = {4903, 2223.98, 0}; direction = 307; onFire = 0; }; class Object296 { type = "Land_fort_bagfence_long"; position[] = {4888.12, 2224.36, 0}; direction = 32; onFire = 0; }; class Object297 { type = "Hedgehog"; position[] = {4881.34, 2224.75, 0}; direction = 54; onFire = 0; }; class Object298 { type = "Land_fort_bagfence_long"; position[] = {4897.37, 2223.5, 0}; direction = 37; onFire = 0; }; class Object299 { type = "Land_fort_bagfence_long"; position[] = {4927.95, 2225.62, 0}; direction = 307; onFire = 0; }; class Object300 { type = "Body2"; position[] = {4911.9, 2223.37, 0}; direction = 138; onFire = 0; }; class Object301 { type = "Land_fort_bagfence_long"; position[] = {4890.49, 2222.81, 0}; direction = 35; onFire = 0; }; class Object302 { type = "Fort_RazorWire"; position[] = {4928.22, 2224.74, 0}; direction = 125; onFire = 0; }; class Object303 { type = "Fort_RazorWire"; position[] = {4889.64, 2222.49, 0}; direction = 213; onFire = 0; }; class Object304 { type = "Fort_RazorWire"; position[] = {4889.79, 2222.42, 0}; direction = 213; onFire = 0; }; class Object305 { type = "Land_fort_bagfence_long"; position[] = {4899.4, 2221.98, 0}; direction = 37; onFire = 0; }; class Object306 { type = "Land_fort_bagfence_long"; position[] = {4901.49, 2221.93, 0}; direction = 307; onFire = 0; }; class Object307 { type = "Land_fort_bagfence_long"; position[] = {4926.57, 2223.84, 0}; direction = 307; onFire = 0; }; class Object308 { type = "Land_fort_bagfence_long"; position[] = {4892.74, 2221.22, 0}; direction = 35; onFire = 0; }; class Object309 { type = "Fort_RazorWire"; position[] = {4927.53, 2223.22, 0}; direction = 211; onFire = 0; }; class Object310 { type = "Land_GuardShed"; position[] = {4924.02, 2222.51, 0}; direction = 306; onFire = 0; }; class Object311 { type = "Rubbish4"; position[] = {4775.06, 2507.33, 0}; direction = 117; onFire = 0; }; class Object312 { type = "Land_fort_bagfence_long"; position[] = {4927.3, 2222.09, 0}; direction = 216; onFire = 0; }; class Object313 { type = "Hedgehog"; position[] = {4887.62, 2220.1, 0}; direction = 54; onFire = 0; }; class Object314 { type = "Land_fort_bagfence_long"; position[] = {4894.86, 2219.7, 0}; direction = 35; onFire = 0; }; class Object315 { type = "Body1"; position[] = {4939.13, 2224.03, 0}; direction = 320; onFire = 0; }; class Object316 { type = "Land_fort_bagfence_long"; position[] = {4896.95, 2218.24, 0}; direction = 35; onFire = 0; }; class Object317 { type = "Land_BarGate2"; position[] = {4923.37, 2219.79, 0}; direction = 125; onFire = 0; }; class Object318 { type = "Body1"; position[] = {4916.28, 2218.96, 0}; direction = 177; onFire = 0; }; class Object319 { type = "HMMWVWreck"; position[] = {4772.08, 2508.08, 0}; direction = 215; onFire = 0; }; class Object320 { type = "Fort_RazorWire"; position[] = {4896.12, 2217.95, 0}; direction = 213; onFire = 0; }; class Object321 { type = "Land_fort_bagfence_long"; position[] = {4929.61, 2220.36, 0}; direction = 216; onFire = 0; }; class Object322 { type = "Land_Antenna"; position[] = {4906.15, 2217.87, 0}; direction = 200; onFire = 0; }; class Object323 { type = "Land_GuardShed"; position[] = {4928.72, 2219.37, 0}; direction = 306; onFire = 0; }; class Object324 { type = "Land_fort_bagfence_long"; position[] = {4899.05, 2216.75, 0}; direction = 35; onFire = 0; }; class Object325 { type = "Rubbish1"; position[] = {4794.35, 2530.74, 0}; direction = 218; onFire = 0; }; class Object326 { type = "Rubbish1"; position[] = {4767.88, 2506.1, 0}; direction = 172; onFire = 0; }; class Object327 { type = "Hedgehog"; position[] = {4894.19, 2216.27, 0}; direction = 36; onFire = 0; }; class Object328 { type = "Rubbish1"; position[] = {4798.72, 2534.4, 0}; direction = 172; onFire = 0; }; class Object329 { type = "Body2"; position[] = {4924.72, 2217.47, 0}; direction = 49; onFire = 0; }; class Object330 { type = "Land_BarGate2"; position[] = {4921.44, 2216.93, 0}; direction = 304; onFire = 0; }; class Object331 { type = "Land_fort_bagfence_long"; position[] = {4932.03, 2218.56, 0}; direction = 216; onFire = 0; }; class Object332 { type = "Land_fort_bagfence_long"; position[] = {4901.4, 2215.17, 0}; direction = 32; onFire = 0; }; class Object333 { type = "Fort_RazorWire"; position[] = {4900.58, 2214.83, 0}; direction = 211; onFire = 0; }; class Object334 { type = "UralWreck"; position[] = {4781.24, 2521.74, 0}; direction = 279; onFire = 0; }; class Object335 { type = "Land_BarGate2"; position[] = {4927.88, 2216.76, 0}; direction = 125; onFire = 0; }; class Object336 { type = "Fort_RazorWire"; position[] = {4935.13, 2217.65, 0}; direction = 34; onFire = 0; }; class Object337 { type = "Land_fort_bagfence_long"; position[] = {4920.45, 2215.21, 0}; direction = 32; onFire = 0; }; class Object338 { type = "Land_fort_bagfence_long"; position[] = {4918.74, 2214.9, 0}; direction = 307; onFire = 0; }; class Object339 { type = "Land_fort_bagfence_long"; position[] = {4903.58, 2213.79, 0}; direction = 32; onFire = 0; }; class Object340 { type = "Land_fort_bagfence_long"; position[] = {4934.35, 2216.98, 0}; direction = 216; onFire = 0; }; class Object341 { type = "Hedgehog"; position[] = {4897.73, 2213.59, 0}; direction = 54; onFire = 0; }; class Object342 { type = "Fort_RazorWire"; position[] = {4919.67, 2214.43, 0}; direction = 211; onFire = 0; }; class Object343 { type = "Land_fort_bagfence_long"; position[] = {4921.49, 2214.54, 0}; direction = 32; onFire = 0; }; class Object344 { type = "Land_GuardShed"; position[] = {4933.11, 2215.88, 0}; direction = 306; onFire = 0; }; class Object345 { type = "Land_fort_bagfence_long"; position[] = {4905.93, 2212.2, 0}; direction = 35; onFire = 0; }; class Object346 { type = "Body1"; position[] = {4797.02, 2537.8, 0}; direction = 132; onFire = 0; }; class Object347 { type = "Land_BarGate2"; position[] = {4925.89, 2213.89, 0}; direction = 306; onFire = 0; }; class Object348 { type = "Fort_RazorWire"; position[] = {4905.09, 2211.91, 0}; direction = 213; onFire = 0; }; class Object349 { type = "Land_fort_bagfence_long"; position[] = {4916.97, 2212.44, 0}; direction = 303; onFire = 0; }; class Object350 { type = "Land_fort_bagfence_long"; position[] = {4923.84, 2212.95, 0}; direction = 35; onFire = 0; }; class Object351 { type = "Hedgehog"; position[] = {4902.18, 2211, 0}; direction = 54; onFire = 0; }; class Object352 { type = "Land_fort_bagfence_long"; position[] = {4908.32, 2210.53, 0}; direction = 34; onFire = 0; }; class Object353 { type = "Land_BarGate2"; position[] = {4932.52, 2213.22, 0}; direction = 125; onFire = 0; }; class Object354 { type = "Hedgehog"; position[] = {4919.33, 2210.83, 0}; direction = 304; onFire = 0; }; class Object355 { type = "Land_fort_bagfence_long"; position[] = {4915.56, 2210.3, 0}; direction = 303; onFire = 0; }; class Object356 { type = "Land_fort_bagfence_long"; position[] = {4926.25, 2211.5, 0}; direction = 32; onFire = 0; }; class Object357 { type = "Fort_RazorWire"; position[] = {4924.81, 2210.96, 0}; direction = 211; onFire = 0; }; class Object358 { type = "Land_Misc_deerstand"; position[] = {4912.54, 2209.47, 0}; direction = 300; onFire = 0; }; class Object359 { type = "Land_fort_bagfence_long"; position[] = {4910.44, 2209.09, 0}; direction = 34; onFire = 0; }; class Object360 { type = "Fort_RazorWire"; position[] = {4915.88, 2209.47, 0}; direction = 121; onFire = 0; }; class Object361 { type = "HMMWVWreck"; position[] = {4950.94, 2215.99, 0}; direction = 343; onFire = 0.162167; }; class Object362 { type = "HMMWVWreck"; position[] = {4793.41, 2540.31, 0}; direction = 269; onFire = 0; }; class Object363 { type = "Fort_RazorWire"; position[] = {4910.4, 2208.12, 0}; direction = 211; onFire = 0; }; class Object364 { type = "Body1"; position[] = {4788.05, 2536.64, 0}; direction = 195; onFire = 0; }; class Object365 { type = "Land_BarGate2"; position[] = {4930.63, 2210.3, 0}; direction = 304; onFire = 0; }; class Object366 { type = "Land_fort_bagfence_long"; position[] = {4928.6, 2209.93, 0}; direction = 35; onFire = 0; }; class Object367 { type = "Land_fort_bagfence_long"; position[] = {4914.18, 2208.14, 0}; direction = 303; onFire = 0; }; class Object368 { type = "Hedgehog"; position[] = {4907.23, 2207.4, 0}; direction = 36; onFire = 0; }; class Object369 { type = "Land_fort_bagfence_long"; position[] = {4912.6, 2207.68, 0}; direction = 34; onFire = 0; }; class Object370 { type = "Hedgehog"; position[] = {4918, 2207.92, 0}; direction = 322; onFire = 0; }; class Object371 { type = "Hedgehog"; position[] = {4916.65, 2205.08, 0}; direction = 322; onFire = 0; }; class Object372 { type = "Hedgehog"; position[] = {4911.8, 2204.7, 0}; direction = 322; onFire = 0; }; class Object373 { type = "Body1"; position[] = {4788.74, 2541.52, 0}; direction = 195; onFire = 0; }; class Object374 { type = "Body2"; position[] = {4786.05, 2540.09, 0}; direction = 300; onFire = 0; }; class Object375 { type = "Body2"; position[] = {4925.68, 2205.21, 0}; direction = 186; onFire = 0; }; class Object376 { type = "Body"; position[] = {4955.77, 2211.21, 0}; direction = 254; onFire = 0; }; class Object377 { type = "Hedgehog"; position[] = {4914.46, 2203.28, 0}; direction = 322; onFire = 0; }; class Object378 { type = "Body1"; position[] = {4782.78, 2540.05, 0}; direction = 126; onFire = 0.236393; }; class Object379 { type = "Body"; position[] = {4960.31, 2210.53, 0}; direction = 254; onFire = 0; }; class Object380 { type = "Body2"; position[] = {4784.67, 2543.99, 0}; direction = 232; onFire = 0; }; class Object381 { type = "Rubbish4"; position[] = {4791.71, 2549.4, 0}; direction = 117; onFire = 0; }; class Object382 { type = "Body"; position[] = {4960.99, 2208.74, 0}; direction = 254; onFire = 0; }; class Object383 { type = "Body2"; position[] = {4781.59, 2543.28, 0}; direction = 26; onFire = 0; }; class Object384 { type = "UralWreck"; position[] = {4756.41, 2520.97, 0}; direction = 240; onFire = 0.267989; }; class Object385 { type = "Land_Misc_Rubble_EP1"; position[] = {4799.34, 2556.63, 0}; direction = 179; onFire = 0; }; class Object386 { type = "HeliHRescue"; position[] = {4960.48, 2206.7, 0}; direction = 344; onFire = 0; }; class Object387 { type = "UralWreck"; position[] = {4795.92, 2556.97, 0}; direction = 5; onFire = 0; }; class Object388 { type = "HeliHRescue"; position[] = {4940.55, 2198.7, 0}; direction = 351; onFire = 0; }; class Object389 { type = "Body2"; position[] = {4789.71, 2556.11, 0}; direction = 194; onFire = 0; }; class Object390 { type = "Rubbish4"; position[] = {4753.87, 2529.06, 0}; direction = 151; onFire = 0; }; class Object391 { type = "HMMWVWreck"; position[] = {4751.81, 2531.35, 0}; direction = 248; onFire = 0.29923; }; class Object392 { type = "Land_Misc_Rubble_EP1"; position[] = {5101.4, 2356.14, 0}; direction = 297; onFire = 0; }; class Object393 { type = "Rubbish1"; position[] = {4787.75, 2563.09, 0}; direction = 74; onFire = 0; }; class Object394 { type = "Rubbish1"; position[] = {4746.95, 2528.38, 0}; direction = 135; onFire = 0; }; class Object395 { type = "Rubbish4"; position[] = {4752.77, 2536.22, 0}; direction = 81; onFire = 0; }; class Object396 { type = "T72WreckTurret"; position[] = {4735.84, 2518.58, 0}; direction = 199; onFire = 0; }; class Object397 { type = "Rubbish1"; position[] = {4747.22, 2532.03, 0}; direction = 206; onFire = 0; }; class Object398 { type = "HMMWVWreck"; position[] = {4749.92, 2535.05, 0}; direction = 178; onFire = 0; }; class Object399 { type = "Rubbish1"; position[] = {4777.91, 2560.76, 0}; direction = 246; onFire = 0; }; class Object400 { type = "Rubbish4"; position[] = {4734.88, 2520.59, 0}; direction = 117; onFire = 0; }; class Object401 { type = "Rubbish4"; position[] = {4790.25, 2570.11, 0}; direction = 7; onFire = 0; }; class Object402 { type = "Rubbish1"; position[] = {5109.51, 2366.4, 0}; direction = 324; onFire = 0; }; class Object403 { type = "HMMWVWreck"; position[] = {4931.47, 2181.57, 0}; direction = 343; onFire = 0; }; class Object404 { type = "Land_Misc_Cargo1Eo_EP1"; position[] = {4781.01, 2568.49, 0}; direction = 350; onFire = 0; }; class Object405 { type = "Land_Misc_Cargo1Eo_EP1"; position[] = {4798.27, 2578.94, 0}; direction = 56; onFire = 0; }; class Object406 { type = "Body1"; position[] = {4727.48, 2519.37, 0}; direction = 316; onFire = 0; }; class Object407 { type = "Land_Misc_Rubble_EP1"; position[] = {4766.73, 2560.1, 0}; direction = 179; onFire = 0; }; class Object408 { type = "Body2"; position[] = {4719.53, 2509.99, 0}; direction = 61; onFire = 0; }; class Object409 { type = "T72Wreck"; position[] = {4728.39, 2524.79, 0}; direction = 170; onFire = 0.269684; }; class Object410 { type = "Body1"; position[] = {5116.55, 2367.38, 0}; direction = 180; onFire = 0; }; class Object411 { type = "Rubbish5"; position[] = {5117.33, 2373.41, 0}; direction = 301; onFire = 0; }; class Object412 { type = "Body1"; position[] = {5116.87, 2361.11, 0}; direction = 250; onFire = 0; }; class Object413 { type = "Body2"; position[] = {5118.48, 2370.24, 0}; direction = 80; onFire = 0; }; class Object414 { type = "Body2"; position[] = {5118.5, 2364.75, 0}; direction = 354; onFire = 0; }; class Object415 { type = "Rubbish1"; position[] = {4790.58, 2582.66, 0}; direction = 284; onFire = 0; }; class Object416 { type = "Rubbish1"; position[] = {5118.22, 2356.27, 0}; direction = 290; onFire = 0; }; class Object417 { type = "Body2"; position[] = {5120.86, 2368.16, 0}; direction = 286; onFire = 0.213776; }; class Object418 { type = "Body1"; position[] = {4722.76, 2526.16, 0}; direction = 278; onFire = 0; }; class Object419 { type = "Body1"; position[] = {5121.24, 2363.41, 0}; direction = 250; onFire = 0; }; class Object420 { type = "Land_Misc_Rubble_EP1"; position[] = {5119.03, 2348.13, 0}; direction = 312; onFire = 0; }; class Object421 { type = "Rubbish1"; position[] = {4794.73, 2588.78, 0}; direction = 177; onFire = 0; }; class Object422 { type = "HMMWVWreck"; position[] = {5121.28, 2342.43, 0}; direction = 48; onFire = 0; }; class Object423 { type = "Body1"; position[] = {4716.64, 2526.67, 0}; direction = 316; onFire = 0.269703; }; class Object424 { type = "T72Wreck"; position[] = {4719.68, 2532.28, 0}; direction = 86; onFire = 0; }; class Object425 { type = "Land_Misc_Rubble_EP1"; position[] = {4765.62, 2579.44, 0}; direction = 195; onFire = 0; }; class Object426 { type = "HMMWVWreck"; position[] = {4749.46, 2569.14, 0}; direction = 229; onFire = 0.266404; }; class Object427 { type = "Rubbish4"; position[] = {4725.11, 2548.89, 0}; direction = 117; onFire = 0; }; class Object428 { type = "HMMWVWreck"; position[] = {4727.1, 2551.16, 0}; direction = 174; onFire = 0; }; class Object429 { type = "Rubbish1"; position[] = {4730.16, 2555.56, 0}; direction = 172; onFire = 0; }; class Object430 { type = "Rubbish1"; position[] = {5131.68, 2344.64, 0}; direction = 324; onFire = 0; }; class Object431 { type = "Land_Misc_Cargo1Eo_EP1"; position[] = {4751.33, 2578.09, 0}; direction = 326; onFire = 0; }; class Object432 { type = "Rubbish1"; position[] = {4746.39, 2574.26, 0}; direction = 172; onFire = 0; }; class Object433 { type = "Rubbish1"; position[] = {4680.67, 2491.82, 0}; direction = 50; onFire = 0; }; class Object434 { type = "Rubbish1"; position[] = {4752.53, 2582.85, 0}; direction = 177; onFire = 0; }; class Object435 { type = "Rubbish1"; position[] = {4762.79, 2592.25, 0}; direction = 206; onFire = 0; }; class Object436 { type = "Body1"; position[] = {4731.19, 2566.6, 0}; direction = 249; onFire = 0; }; class Object437 { type = "Rubbish5"; position[] = {5140.01, 2348.94, 0}; direction = 301; onFire = 0; }; class Object438 { type = "Land_Misc_Rubble_EP1"; position[] = {5142.99, 2369.74, 0}; direction = 297; onFire = 0; }; class Object439 { type = "Rubbish4"; position[] = {4680.55, 2498.77, 0}; direction = 66; onFire = 0; }; class Object440 { type = "Rubbish1"; position[] = {4677.05, 2492.39, 0}; direction = 120; onFire = 0; }; class Object441 { type = "Body1"; position[] = {4726.82, 2564.3, 0}; direction = 250; onFire = 0; }; class Object442 { type = "Body"; position[] = {4774, 2601.74, 0}; direction = 211; onFire = 0; }; class Object443 { type = "HMMWVWreck"; position[] = {4678.11, 2496.9, 0}; direction = 163; onFire = 0; }; class Object444 { type = "Body"; position[] = {4775.06, 2603.32, 0}; direction = 211; onFire = 0; }; class Object445 { type = "Body2"; position[] = {4728.45, 2567.94, 0}; direction = 354; onFire = 0; }; class Object446 { type = "Body"; position[] = {4773, 2602.4, 0}; direction = 211; onFire = 0; }; class Object447 { type = "Body"; position[] = {4747.1, 2584.73, 0}; direction = 211; onFire = 0; }; class Object448 { type = "Rubbish1"; position[] = {5142.1, 2342.5, 0}; direction = 290; onFire = 0; }; class Object449 { type = "Body2"; position[] = {4730.81, 2571.35, 0}; direction = 286; onFire = 0; }; class Object450 { type = "Body"; position[] = {4774.06, 2603.92, 0}; direction = 211; onFire = 0; }; class Object451 { type = "Body"; position[] = {4772.1, 2603.04, 0}; direction = 211; onFire = 0; }; class Object452 { type = "Body"; position[] = {4773.06, 2604.48, 0}; direction = 211; onFire = 0; }; class Object453 { type = "UralWreck"; position[] = {4722.2, 2564.81, 0}; direction = 191; onFire = 0; }; class Object454 { type = "Body"; position[] = {4771.21, 2603.71, 0}; direction = 211; onFire = 0; }; class Object455 { type = "HMMWVWreck"; position[] = {4674.26, 2495.33, 0}; direction = 93; onFire = 0; }; class Object456 { type = "Body"; position[] = {4772.51, 2604.78, 0}; direction = 211; onFire = 0; }; class Object457 { type = "Body1"; position[] = {4726.5, 2570.57, 0}; direction = 180; onFire = 0; }; class Object458 { type = "Body"; position[] = {4771.52, 2605.35, 0}; direction = 211; onFire = 0; }; class Object459 { type = "Body"; position[] = {4769.76, 2604.47, 0}; direction = 211; onFire = 0; }; class Object460 { type = "Body2"; position[] = {4728.44, 2573.43, 0}; direction = 80; onFire = 0; }; class Object461 { type = "Rubbish4"; position[] = {4673.33, 2498.26, 0}; direction = 356; onFire = 0; }; class Object462 { type = "Body"; position[] = {4770.82, 2606.05, 0}; direction = 211; onFire = 0; }; class Object463 { type = "Body"; position[] = {4768.76, 2605.13, 0}; direction = 211; onFire = 0; }; class Object464 { type = "Land_Misc_Rubble_EP1"; position[] = {5142.05, 2324.14, 0}; direction = 312; onFire = 0; }; class Object465 { type = "Body"; position[] = {4769.82, 2606.65, 0}; direction = 211; onFire = 0; }; class Object466 { type = "Body"; position[] = {4767.86, 2605.77, 0}; direction = 211; onFire = 0; }; class Object467 { type = "Rubbish1"; position[] = {5151.73, 2378.73, 0}; direction = 324; onFire = 0; }; class Object468 { type = "Rubbish5"; position[] = {4755.11, 2597.62, 0}; direction = 183; onFire = 0; }; class Object469 { type = "Body"; position[] = {4768.82, 2607.21, 0}; direction = 211; onFire = 0; }; class Object470 { type = "Body"; position[] = {4766.97, 2606.44, 0}; direction = 211; onFire = 0; }; class Object471 { type = "Body"; position[] = {4768.28, 2607.52, 0}; direction = 211; onFire = 0; }; class Object472 { type = "Rubbish1"; position[] = {4759.83, 2602.47, 0}; direction = 172; onFire = 0; }; class Object473 { type = "Body"; position[] = {4766.88, 2607.43, 0}; direction = 211; onFire = 0; }; class Object474 { type = "Body"; position[] = {4766, 2607.09, 0}; direction = 211; onFire = 0; }; class Object475 { type = "Body"; position[] = {4767.28, 2608.09, 0}; direction = 211; onFire = 0; }; class Object476 { type = "Rubbish2"; position[] = {4741.86, 2590.82, 0}; direction = 147; onFire = 0; }; class Object477 { type = "Body"; position[] = {4767.06, 2608.61, 0}; direction = 211; onFire = 0; }; class Object478 { type = "Body"; position[] = {4765.1, 2607.72, 0}; direction = 211; onFire = 0; }; class Object479 { type = "Rubbish1"; position[] = {5151.49, 2349.14, 0}; direction = 181; onFire = 0; }; class Object480 { type = "Body"; position[] = {4766.06, 2609.17, 0}; direction = 211; onFire = 0; }; class Object481 { type = "Body"; position[] = {4764.21, 2608.39, 0}; direction = 211; onFire = 0; }; class Object482 { type = "Body"; position[] = {4765.51, 2609.47, 0}; direction = 211; onFire = 0; }; class Object483 { type = "Body"; position[] = {4764.52, 2610.05, 0}; direction = 211; onFire = 0; }; class Object484 { type = "Rubbish1"; position[] = {5154.27, 2351.51, 0}; direction = 251; onFire = 0; }; class Object485 { type = "Land_Misc_Rubble_EP1"; position[] = {4735.31, 2590.55, 0}; direction = 179; onFire = 0; }; class Object486 { type = "Rubbish1"; position[] = {5158.83, 2367.06, 0}; direction = 290; onFire = 0; }; class Object487 { type = "Body1"; position[] = {4709.94, 2569.05, 0}; direction = 35; onFire = 0; }; class Object488 { type = "HMMWVWreck"; position[] = {5157.01, 2347.8, 0}; direction = 294; onFire = 0; }; class Object489 { type = "Rubbish4"; position[] = {5156.83, 2344.68, 0}; direction = 197; onFire = 0; }; class Object490 { type = "HMMWVWreck"; position[] = {5158.32, 2351.75, 0}; direction = 224; onFire = 0; }; class Object491 { type = "Body1"; position[] = {4713.16, 2574.28, 0}; direction = 73; onFire = 0; }; class Object492 { type = "Rubbish5"; position[] = {5161.59, 2377.07, 0}; direction = 301; onFire = 0; }; class Object493 { type = "Rubbish4"; position[] = {5161.15, 2350.49, 0}; direction = 126; onFire = 0; }; class Object494 { type = "Body1"; position[] = {4701.75, 2567.91, 0}; direction = 73; onFire = 0.12201; }; class Object495 { type = "Land_Misc_Rubble_EP1"; position[] = {4714.51, 2586.34, 0}; direction = 259; onFire = 0; }; class Object496 { type = "Rubbish3"; position[] = {4710.59, 2584.27, 0}; direction = 28; onFire = 0; }; class Object497 { type = "HMMWVWreck"; position[] = {4705.95, 2583.05, 0}; direction = 28; onFire = 0; }; class Object498 { type = "Body2"; position[] = {4696.97, 2579.24, 0}; direction = 178; onFire = 0; }; class Object499 { type = "Body2"; position[] = {4700.25, 2586.41, 0}; direction = 275; onFire = 0; }; class Object500 { type = "Rubbish2"; position[] = {5177.3, 2354.61, 0}; direction = 188; onFire = 0; }; class Object501 { type = "Rubbish5"; position[] = {4702.81, 2590.22, 0}; direction = 28; onFire = 0; }; class Object502 { type = "Land_Misc_Rubble_EP1"; position[] = {4708.34, 2598.17, 0}; direction = 107; onFire = 0; }; class Object503 { type = "Rubbish1"; position[] = {4703.3, 2594.31, 0}; direction = 28; onFire = 0; }; class Object504 { type = "Land_Misc_Rubble_EP1"; position[] = {5175.71, 2322.1, 0}; direction = 313; onFire = 0; }; class Object505 { type = "Rubbish2"; position[] = {5187.92, 2302.83, 0}; direction = 188; onFire = 0; }; class Object506 { type = "Body1"; position[] = {4684.15, 2607.68, 0}; direction = 211; onFire = 0; }; class Object507 { type = "Body1"; position[] = {4686.17, 2612.19, 0}; direction = 211; onFire = 0; }; class Object508 { type = "Body2"; position[] = {4683.19, 2611.56, 0}; direction = 316; onFire = 0.291287; }; class Object509 { type = "Body1"; position[] = {4680.03, 2612.42, 0}; direction = 142; onFire = 0; }; class Object510 { type = "Body2"; position[] = {4682.94, 2615.7, 0}; direction = 248; onFire = 0; }; class Object511 { type = "Body2"; position[] = {4679.78, 2615.86, 0}; direction = 42; onFire = 0; }; class Object512 { type = "Body1"; position[] = {4653.09, 2606.01, 0}; direction = 147; onFire = 0; }; class Object513 { type = "Body2"; position[] = {4647.94, 2609.85, 0}; direction = 252; onFire = 0.164139; }; class Object514 { type = "UralWreck"; position[] = {4650.95, 2614.99, 0}; direction = 296; onFire = 0.143735; }; class Object515 { type = "Body1"; position[] = {4638.4, 2606.99, 0}; direction = 109; onFire = 0; }; class Object516 { type = "Fort_RazorWire"; position[] = {4634.12, 2601.76, 0}; direction = 86; onFire = 0; }; class Object517 { type = "Body1"; position[] = {4636.33, 2609.24, 0}; direction = 147; onFire = 0.167861; }; class Object518 { type = "RoadBarrier_long"; position[] = {4630.76, 2607.08, 0}; direction = 77; onFire = 0; }; class Object519 { type = "Fort_RazorWire"; position[] = {4632.91, 2613.16, 0}; direction = 86; onFire = 0; }; class Object520 { type = "RoadBarrier_long"; position[] = {4630.24, 2611.1, 0}; direction = 77; onFire = 0; }; }; class NorthernAirport { position[] = {4691.64, 10124.8}; size = 800; class Object0 { type = "Land_Misc_Rubble_EP1"; position[] = {4725.02, 10213.7, 0}; direction = 343; onFire = 0; }; class Object1 { type = "Rubbish1"; position[] = {4731.03, 10211.7, 0}; direction = 264; onFire = 0; }; class Object2 { type = "Rubbish5"; position[] = {4734.7, 10213.6, 0}; direction = 264; onFire = 0; }; class Object3 { type = "Body2"; position[] = {4739.29, 10213.6, 0}; direction = 151; onFire = 0; }; class Object4 { type = "Body2"; position[] = {4747.07, 10214.9, 0}; direction = 54; onFire = 0; }; class Object5 { type = "HMMWVWreck"; position[] = {4738.87, 10220.2, 0}; direction = 264; onFire = 0; }; class Object6 { type = "Rubbish3"; position[] = {4735.28, 10223.3, 0}; direction = 264; onFire = 0; }; class Object7 { type = "Land_Misc_Rubble_EP1"; position[] = {4731.37, 10225.4, 0}; direction = 135; onFire = 0; }; class Object8 { type = "Body1"; position[] = {4742.12, 10231.1, 0}; direction = 309; onFire = 0; }; class Object9 { type = "Body1"; position[] = {4753.78, 10225.2, 0}; direction = 309; onFire = 0; }; class Object10 { type = "Body1"; position[] = {4748.25, 10231.3, 0}; direction = 271; onFire = 0; }; class Object11 { type = "Body1"; position[] = {4783.93, 10227.8, 0}; direction = 39; onFire = 0; }; class Object12 { type = "Body1"; position[] = {4767.62, 10241.9, 0}; direction = 270; onFire = 0; }; class Object13 { type = "HMMWVWreck"; position[] = {4763.51, 10246, 0}; direction = 174; onFire = 0; }; class Object14 { type = "Body1"; position[] = {4593.62, 10021.9, 0}; direction = 282; onFire = 0; }; class Object15 { type = "HMMWVWreck"; position[] = {4786.5, 10231, 0}; direction = 264; onFire = 0; }; class Object16 { type = "Body1"; position[] = {4781.66, 10235.5, 0}; direction = 335; onFire = 0; }; class Object17 { type = "Body2"; position[] = {4752.24, 10254.5, 0}; direction = 357; onFire = 0; }; class Object18 { type = "Body1"; position[] = {4760.6, 10250.4, 0}; direction = 251; onFire = 0; }; class Object19 { type = "Rubbish1"; position[] = {4785.25, 10234.1, 0}; direction = 343; onFire = 0; }; class Object20 { type = "Rubbish2"; position[] = {4766.22, 10248.1, 0}; direction = 343; onFire = 0; }; class Object21 { type = "Body1"; position[] = {4597.77, 10014.8, 0}; direction = 321; onFire = 0; }; class Object22 { type = "Body1"; position[] = {4587.56, 10022.9, 0}; direction = 321; onFire = 0; }; class Object23 { type = "Land_Misc_Rubble_EP1"; position[] = {4763.25, 10257, 0}; direction = 343; onFire = 0; }; class Object24 { type = "Rubbish1"; position[] = {4756.76, 10261.2, 0}; direction = 343; onFire = 0; }; class Object25 { type = "Body1"; position[] = {4795.61, 10235.7, 0}; direction = 359; onFire = 0; }; class Object26 { type = "Body1"; position[] = {4584.37, 10016.8, 0}; direction = 258; onFire = 0; }; class Object27 { type = "Body2"; position[] = {4803.99, 10230.7, 0}; direction = 357; onFire = 0; }; class Object28 { type = "Body2"; position[] = {4589.1, 10006, 0}; direction = 65; onFire = 0; }; class Object29 { type = "Rubbish1"; position[] = {4728.41, 10291.5, 0}; direction = 297; onFire = 0; }; class Object30 { type = "Rubbish4"; position[] = {4723.24, 10301.2, 0}; direction = 281; onFire = 0; }; class Object31 { type = "Land_Misc_Rubble_EP1"; position[] = {4813.56, 10258.4, 0}; direction = 343; onFire = 0; }; class Object32 { type = "UAZWreck"; position[] = {4841.8, 10245.1, 0}; direction = 211; onFire = 0; }; class Object33 { type = "Mass_grave"; position[] = {4800.99, 10284.6, 0}; direction = 343; onFire = 0; }; class Object34 { type = "HMMWVWreck"; position[] = {4732.44, 10319.6, 0}; direction = 34; onFire = 0; }; class Object35 { type = "UralWreck"; position[] = {4795.46, 10300, 0}; direction = 191; onFire = 0; }; class Object36 { type = "UralWreck"; position[] = {4803.92, 10295.5, 0}; direction = 212; onFire = 0; }; class Object37 { type = "UralWreck"; position[] = {4814.15, 10288.8, 0}; direction = 275; onFire = 0; }; class Object38 { type = "HMMWVWreck"; position[] = {4664.23, 10404.4, 0}; direction = 131; onFire = 0; }; class Object39 { type = "Body1"; position[] = {4546.69, 9879.37, 0}; direction = 335; onFire = 0; }; class Object40 { type = "Body1"; position[] = {4538.94, 9883.79, 0}; direction = 259; onFire = 0; }; class Object41 { type = "Body1"; position[] = {4534.67, 9881.8, 0}; direction = 270; onFire = 0; }; class Object42 { type = "Body1"; position[] = {4543.23, 9876.21, 0}; direction = 300; onFire = 0; }; class Object43 { type = "HMMWVWreck"; position[] = {4539.59, 9878.2, 0}; direction = 164; onFire = 0; }; class Object44 { type = "Body2"; position[] = {4534.34, 9875.69, 0}; direction = 258; onFire = 0; }; class Object45 { type = "Rubbish1"; position[] = {4540.19, 9870.67, 0}; direction = 243; onFire = 0; }; class Object46 { type = "Body1"; position[] = {4395.91, 10153.8, 0}; direction = 311; onFire = 0; }; class Object47 { type = "Fort_RazorWire"; position[] = {4549.39, 9862.44, 0}; direction = 5; onFire = 0; }; class Object48 { type = "HMMWVWreck"; position[] = {4392.75, 10156.4, 0}; direction = 176; onFire = 0; }; class Object49 { type = "Body1"; position[] = {4535.46, 9867.38, 0}; direction = 235; onFire = 0; }; class Object50 { type = "Rubbish1"; position[] = {4389.64, 10155.3, 0}; direction = 255; onFire = 0; }; class Object51 { type = "RoadBarrier_long"; position[] = {4540.85, 9861.02, 0}; direction = 355; onFire = 0; }; class Object52 { type = "Body1"; position[] = {4388.06, 10151.8, 0}; direction = 247; onFire = 0; }; class Object53 { type = "Body2"; position[] = {4388.88, 10160.1, 0}; direction = 269; onFire = 0; }; class Object54 { type = "RoadBarrier_long"; position[] = {4536.8, 9861.08, 0}; direction = 355; onFire = 0; }; class Object55 { type = "Body1"; position[] = {4388.4, 10165.7, 0}; direction = 271; onFire = 0; }; class Object56 { type = "Fort_RazorWire"; position[] = {4532.01, 9862.86, 0}; direction = 5; onFire = 0; }; class Object57 { type = "Body2"; position[] = {4672.45, 10438.8, 0}; direction = 65; onFire = 0; }; class Object58 { type = "Body1"; position[] = {4681.13, 10447.5, 0}; direction = 321; onFire = 0; }; class Object59 { type = "Body1"; position[] = {4676.98, 10454.6, 0}; direction = 282; onFire = 0; }; class Object60 { type = "Body1"; position[] = {4670.92, 10455.6, 0}; direction = 321; onFire = 0; }; class Object61 { type = "T72Wreck"; position[] = {4611.48, 9787.03, 0}; direction = 91; onFire = 0; }; class Object62 { type = "Body1"; position[] = {4614.05, 9780.68, 0}; direction = 282; onFire = 0; }; class Object63 { type = "Body1"; position[] = {4608, 9781.68, 0}; direction = 321; onFire = 0; }; class Object64 { type = "T72Wreck"; position[] = {4619.55, 9778.86, 0}; direction = 175; onFire = 0; }; class Object65 { type = "T72WreckTurret"; position[] = {4626.48, 9772.07, 0}; direction = 204; onFire = 0; }; class Object66 { type = "Body1"; position[] = {4618.2, 9773.53, 0}; direction = 321; onFire = 0; }; class Object67 { type = "Body2"; position[] = {4609.53, 9764.82, 0}; direction = 65; onFire = 0; }; class Object68 { type = "Body1"; position[] = {4250.75, 10384.3, 0}; direction = 333; onFire = 0; }; class Object69 { type = "Body2"; position[] = {4247.19, 10381.4, 0}; direction = 78; onFire = 0; }; class Object70 { type = "HMMWVWreck"; position[] = {4246.45, 10385.6, 0}; direction = 291; onFire = 0; }; class Object71 { type = "Body1"; position[] = {4595.43, 9617.39, 0}; direction = 282; onFire = 0; }; class Object72 { type = "Body1"; position[] = {4246.75, 10389.7, 0}; direction = 295; onFire = 0; }; class Object73 { type = "Body1"; position[] = {4591, 9615.51, 0}; direction = 321; onFire = 0; }; class Object74 { type = "Body1"; position[] = {4600.48, 9613.02, 0}; direction = 321; onFire = 0; }; class Object75 { type = "HMMWVWreck"; position[] = {4596, 9613.37, 0}; direction = 279; onFire = 0; }; class Object76 { type = "Body1"; position[] = {4242.02, 10388.8, 0}; direction = 333; onFire = 0; }; class Object77 { type = "Body2"; position[] = {4597.62, 9609.44, 0}; direction = 65; onFire = 0; }; class Object78 { type = "Body2"; position[] = {4211.26, 10358.5, 0}; direction = 325; onFire = 0; }; class Object79 { type = "Body1"; position[] = {4206.44, 10350.9, 0}; direction = 221; onFire = 0; }; class Object80 { type = "HMMWVWreck"; position[] = {4207.66, 10356.2, 0}; direction = 179; onFire = 0; }; class Object81 { type = "Body1"; position[] = {4207.23, 10360.7, 0}; direction = 221; onFire = 0; }; class Object82 { type = "Body1"; position[] = {4203.81, 10354.9, 0}; direction = 182; onFire = 0; }; class Object83 { type = "Body1"; position[] = {5205.03, 9782.77, 0}; direction = 321; onFire = 0; }; class Object84 { type = "Body2"; position[] = {5210.57, 9779.53, 0}; direction = 65; onFire = 0; }; class Object85 { type = "Body1"; position[] = {5219.74, 9783.43, 0}; direction = 283; onFire = 0; }; class Object86 { type = "Fort_RazorWire"; position[] = {5223.39, 9789.1, 0}; direction = 260; onFire = 0; }; class Object87 { type = "Body1"; position[] = {5222.06, 9781.43, 0}; direction = 321; onFire = 0; }; class Object88 { type = "RoadBarrier_long"; position[] = {5227.4, 9784.2, 0}; direction = 250; onFire = 0; }; class Object89 { type = "Fort_RazorWire"; position[] = {5225.85, 9777.91, 0}; direction = 260; onFire = 0; }; class Object90 { type = "Body2"; position[] = {4767.62, 10757.8, 0}; direction = 65; onFire = 0; }; class Object91 { type = "RoadBarrier_long"; position[] = {5228.37, 9780.27, 0}; direction = 250; onFire = 0; }; class Object92 { type = "HMMWVWreck"; position[] = {4766.06, 10761.8, 0}; direction = 279; onFire = 0; }; class Object93 { type = "Body1"; position[] = {4770.49, 10761.4, 0}; direction = 321; onFire = 0; }; class Object94 { type = "Body1"; position[] = {4761, 10763.9, 0}; direction = 321; onFire = 0; }; class Object95 { type = "Body1"; position[] = {4765.43, 10765.7, 0}; direction = 282; onFire = 0; }; class Object96 { type = "Body1"; position[] = {5295.33, 10550.7, 0}; direction = 232; onFire = 0; }; class Object97 { type = "Body2"; position[] = {5304.31, 10543.1, 0}; direction = 39; onFire = 0; }; class Object98 { type = "Body1"; position[] = {5295.46, 10557.6, 0}; direction = 294; onFire = 0; }; class Object99 { type = "Body1"; position[] = {5301.35, 10559.4, 0}; direction = 256; onFire = 0; }; class Object100 { type = "Body1"; position[] = {5308.24, 10554.8, 0}; direction = 294; onFire = 0; }; }; class GreenMountain { position[] = {3758.46, 5999.58}; size = 500; class Object0 { type = "Body1"; position[] = {3748.33, 5995.25, 0}; direction = 282; onFire = 0; }; class Object1 { type = "HMMWVWreck"; position[] = {3738.88, 5996.41, 0}; direction = 343; onFire = 0; }; class Object2 { type = "Rubbish1"; position[] = {3735.95, 5998.42, 0}; direction = 343; onFire = 0; }; class Object3 { type = "Land_Misc_Rubble_EP1"; position[] = {3733.44, 6003.62, 0}; direction = 135; onFire = 0; }; class Object4 { type = "Body2"; position[] = {3729.47, 6002.45, 0}; direction = 357; onFire = 0; }; class Object5 { type = "Body1"; position[] = {3727.15, 6001.17, 0}; direction = 270; onFire = 0; }; class Object6 { type = "Body1"; position[] = {3725.28, 6005.55, 0}; direction = 39; onFire = 0; }; class Object7 { type = "Body1"; position[] = {3721.01, 6011.19, 0}; direction = 335; onFire = 0; }; class Object8 { type = "Land_Misc_Rubble_EP1"; position[] = {3719.09, 5995.13, 0}; direction = 343; onFire = 0; }; class Object9 { type = "Rubbish2"; position[] = {3722.29, 6016.17, 0}; direction = 343; onFire = 0; }; class Object10 { type = "Body2"; position[] = {3723.85, 5979.43, 0}; direction = 357; onFire = 0; }; class Object11 { type = "Body2"; position[] = {3716.53, 5999.96, 0}; direction = 151; onFire = 0; }; class Object12 { type = "Body2"; position[] = {3715.25, 5996.87, 0}; direction = 357; onFire = 0; }; class Object13 { type = "Land_Misc_Rubble_EP1"; position[] = {3721.97, 6023.59, 0}; direction = 343; onFire = 0; }; class Object14 { type = "Body1"; position[] = {3713.27, 6000.78, 0}; direction = 251; onFire = 0; }; class Object15 { type = "Body1"; position[] = {3719.74, 6026.16, 0}; direction = 359; onFire = 0; }; class Object16 { type = "Body2"; position[] = {3711.23, 5998.11, 0}; direction = 65; onFire = 0; }; class Object17 { type = "Body1"; position[] = {3710.97, 5994.98, 0}; direction = 321; onFire = 0; }; class Object18 { type = "Body1"; position[] = {3707.39, 5998.37, 0}; direction = 321; onFire = 0; }; class Object19 { type = "HMMWVWreck"; position[] = {3707.21, 5991.98, 0}; direction = 34; onFire = 0.3; }; class Object20 { type = "Body2"; position[] = {3708.1, 5976.96, 0}; direction = 357; onFire = 0; }; class Object21 { type = "Body1"; position[] = {3703.2, 5990.46, 0}; direction = 258; onFire = 0; }; class Object22 { type = "Rubbish4"; position[] = {3704.35, 5982.9, 0}; direction = 281; onFire = 0; }; class Object23 { type = "Rubbish4"; position[] = {3713.01, 6036.06, 0}; direction = 281; onFire = 0; }; class Object24 { type = "Rubbish1"; position[] = {3698.9, 5996.72, 0}; direction = 343; onFire = 0; }; class Object25 { type = "Rubbish1"; position[] = {3699.35, 5991.04, 0}; direction = 297; onFire = 0; }; class Object26 { type = "UralWreck"; position[] = {3708.06, 5966.81, 0}; direction = 229; onFire = 0; }; class Object27 { type = "UAZWreck"; position[] = {3697.58, 6000.81, 0}; direction = 276; onFire = 1; }; class Object28 { type = "UralWreck"; position[] = {3702.44, 5974.46, 0}; direction = 168; onFire = 0.1; }; class Object29 { type = "Land_Misc_Rubble_EP1"; position[] = {3699.06, 5973.82, 0}; direction = 343; onFire = 0; }; class Object30 { type = "Land_Misc_Rubble_EP1"; position[] = {3691.69, 5990.69, 0}; direction = 343; onFire = 0; }; class Object31 { type = "Mass_grave"; position[] = {3694.77, 5961.83, 0}; direction = 343; onFire = 0; }; class Object32 { type = "Body1"; position[] = {3962.5, 5811.43, 0}; direction = 1; onFire = 0; }; class Object33 { type = "Fort_RazorWire"; position[] = {3959.66, 5807.06, 0}; direction = 327; onFire = 0; }; class Object34 { type = "RoadBarrier_long"; position[] = {3964.97, 5810.59, 0}; direction = 318; onFire = 0; }; class Object35 { type = "Body2"; position[] = {3963.24, 5807.31, 0}; direction = 87; onFire = 0; }; class Object36 { type = "Fort_RazorWire"; position[] = {3970.64, 5815.26, 0}; direction = 327; onFire = 0; }; class Object37 { type = "HMMWVWreck"; position[] = {3574.89, 6238.32, 0}; direction = 111; onFire = 0.2; }; class Object38 { type = "Body1"; position[] = {3578.56, 6244.35, 0}; direction = 192; onFire = 0; }; class Object39 { type = "Fort_RazorWire"; position[] = {3583.16, 6248.14, 0}; direction = 159; onFire = 0; }; class Object40 { type = "RoadBarrier_long"; position[] = {3576.33, 6245.7, 0}; direction = 149; onFire = 0; }; class Object41 { type = "Fort_RazorWire"; position[] = {3566.69, 6241, 0}; direction = 160; onFire = 0; }; }; class Chernogorsk { type = "NameCityCapital"; position[] = {6731, 2554}; size = 1300; buildings = 400; class Object0 { type = "Land_CncBlock_Stripes"; position[] = {6593.45, 2321.22, 0}; direction = 219; onFire = 0; }; class Object1 { type = "RoadBarrier_long"; position[] = {7057.19, 2511.12, 0}; direction = 45; onFire = 0; }; class Object2 { type = "UAZWreck"; position[] = {6650.13, 2783.32, 0}; direction = 131; onFire = 0; }; class Object3 { type = "UralWreck"; position[] = {6995.98, 2729.35, 0}; direction = 137; onFire = 0; }; class Object4 { type = "UralWreck"; position[] = {6367.33, 2626.46, 0}; direction = 35; onFire = 0; }; class Object5 { type = "UAZWreck"; position[] = {6801.42, 2514.44, 0}; direction = 133; onFire = 0; }; class Object6 { type = "UralWreck"; position[] = {7027.77, 2416.7, 0}; direction = 145; onFire = 0; }; class Object7 { type = "datsun01Wreck"; position[] = {6849.38, 2416.98, 0}; direction = 55; onFire = 0; }; class Object8 { type = "datsun01Wreck"; position[] = {6607.67, 2293.5, 0}; direction = 127; onFire = 0; }; class Object9 { type = "datsun01Wreck"; position[] = {6510.62, 2685.68, 0}; direction = 228; onFire = 0; }; class Object10 { type = "hiluxWreck"; position[] = {7049.21, 2649.4, 0}; direction = 19; onFire = 2.91191; }; class Object11 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6675.53, 2667.73, 0}; direction = 36; onFire = 0; }; class Object12 { type = "UralWreck"; position[] = {6620.05, 2593.58, 0}; direction = 211; onFire = 0; }; class Object13 { type = "RoadBarrier_long"; position[] = {6857.38, 2616.34, 0}; direction = 129; onFire = 0; }; class Object14 { type = "datsun01Wreck"; position[] = {6800.68, 2582.68, 0}; direction = 134; onFire = 0; }; class Object15 { type = "Rubbish3"; position[] = {6976.4, 2167.61, 0}; direction = 254; onFire = 0; }; class Object16 { type = "Land_CncBlock_D"; position[] = {6877.69, 2684.1, 0}; direction = 139; onFire = 0; }; class Object17 { type = "Land_Misc_Rubble_EP1"; position[] = {6864.66, 2700.8, 0}; direction = 141; onFire = 0; }; class Object18 { type = "SKODAWreck"; position[] = {6578.98, 2656.88, 0}; direction = 219; onFire = 0; }; class Object19 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6534.58, 2459.62, 0}; direction = 32; onFire = 0; }; class Object20 { type = "UralWreck"; position[] = {7729.8, 3251.99, 0}; direction = 161; onFire = 0; }; class Object21 { type = "hiluxWreck"; position[] = {6367.65, 3278.7, 0}; direction = 139; onFire = 0; }; class Object22 { type = "HMMWVWreck"; position[] = {6659.56, 2844.36, 0}; direction = 49; onFire = 0; }; class Object23 { type = "Land_CncBlock_Stripes"; position[] = {6448.65, 2366.36, 0}; direction = 214; onFire = 0; }; class Object24 { type = "hiluxWreck"; position[] = {6590.03, 2256.65, 0}; direction = 258; onFire = 0; }; class Object25 { type = "UralWreck"; position[] = {6682.51, 2584.17, 0}; direction = 220; onFire = 0; }; class Object26 { type = "hiluxWreck"; position[] = {6540.87, 2550.11, 0}; direction = 364; onFire = 0; }; class Object27 { type = "Fort_Barricade"; position[] = {7092.35, 3241.64, 0}; direction = 54; onFire = 0; }; class Object28 { type = "Fort_Barricade"; position[] = {7277.28, 2250, 0}; direction = 160; onFire = 0; }; class Object29 { type = "Rubbish2"; position[] = {6494.96, 2306.32, 0}; direction = 314; onFire = 0; }; class Object30 { type = "Land_CncBlock_Stripes"; position[] = {6585.91, 2732.47, 0}; direction = 305; onFire = 0; }; class Object31 { type = "Rubbish2"; position[] = {6552.32, 2483.91, 0}; direction = 211; onFire = 0; }; class Object32 { type = "SKODAWreck"; position[] = {6475.01, 2653.01, 0}; direction = 220; onFire = 0; }; class Object33 { type = "RoadBarrier_long"; position[] = {6613.24, 2557.17, 0}; direction = 132; onFire = 0; }; class Object34 { type = "Land_Misc_Rubble_EP1"; position[] = {6367.67, 3752.8, 0}; direction = 287; onFire = 0; }; class Object35 { type = "Land_Misc_Rubble_EP1"; position[] = {7291.91, 2764.18, 0}; direction = 127; onFire = 0; }; class Object36 { type = "Rubbish2"; position[] = {6531.53, 2338.25, 0}; direction = 218; onFire = 0; }; class Object37 { type = "Land_CncBlock_Stripes"; position[] = {6779.53, 2547.31, 0}; direction = 47; onFire = 0; }; class Object38 { type = "Rubbish1"; position[] = {6602.34, 2416.35, 0}; direction = 124; onFire = 0; }; class Object39 { type = "Fort_Barricade"; position[] = {6884.21, 2561.95, 0}; direction = 36; onFire = 0; }; class Object40 { type = "UAZWreck"; position[] = {6624.71, 2860.45, 0}; direction = 324; onFire = 0; }; class Object41 { type = "Rubbish4"; position[] = {7278.18, 2771.44, 0}; direction = 305; onFire = 0; }; class Object42 { type = "Land_CncBlock_D"; position[] = {6577.62, 2511.45, 0}; direction = 32; onFire = 0; }; class Object43 { type = "datsun01Wreck"; position[] = {6994.98, 2553.08, 0}; direction = 45; onFire = 0; }; class Object44 { type = "Land_Misc_Rubble_EP1"; position[] = {6541.54, 2543.57, 0}; direction = 182; onFire = 0; }; class Object45 { type = "datsun02Wreck"; position[] = {6486.38, 2504.92, 0}; direction = 301; onFire = 0; }; class Object46 { type = "RoadBarrier_long"; position[] = {6681.94, 2957.63, 0}; direction = 63; onFire = 0; }; class Object47 { type = "Fort_Barricade"; position[] = {6835.88, 3149.68, 0}; direction = 329; onFire = 0; }; class Object48 { type = "hiluxWreck"; position[] = {6617, 2596.16, 0}; direction = 226; onFire = 0; }; class Object49 { type = "Rubbish2"; position[] = {7112.71, 2551.09, 0}; direction = 59; onFire = 0; }; class Object50 { type = "Land_Misc_Rubble_EP1"; position[] = {6476.02, 2511.1, 0}; direction = 134; onFire = 0; }; class Object51 { type = "Rubbish3"; position[] = {7173.36, 2257.74, 0}; direction = 261; onFire = 0; }; class Object52 { type = "Rubbish2"; position[] = {6494.22, 2787.75, 0}; direction = 215; onFire = 0; }; class Object53 { type = "datsun02Wreck"; position[] = {7058.73, 2176.93, 0}; direction = 266; onFire = 0; }; class Object54 { type = "Rubbish1"; position[] = {6951.3, 2377.58, 0}; direction = 221; onFire = 0; }; class Object55 { type = "UAZWreck"; position[] = {6508.32, 2434.74, 0}; direction = 214; onFire = 0; }; class Object56 { type = "HMMWVWreck"; position[] = {7048.94, 2634.21, 0}; direction = 11; onFire = 0; }; class Object57 { type = "Fort_Barricade"; position[] = {7105.4, 2543.7, 0}; direction = 46; onFire = 0; }; class Object58 { type = "Rubbish1"; position[] = {6886.6, 2290.64, 0}; direction = 48; onFire = 0; }; class Object59 { type = "Land_CncBlock_D"; position[] = {6549.87, 2516.96, 0}; direction = 128; onFire = 0; }; class Object60 { type = "datsun01Wreck"; position[] = {6682.29, 2960.85, 0}; direction = 57; onFire = 1.76958; }; class Object61 { type = "Rubbish4"; position[] = {6684.92, 2869.04, 0}; direction = 44; onFire = 0; }; class Object62 { type = "Fort_Barricade"; position[] = {6359.06, 2614.56, 0}; direction = 17; onFire = 0; }; class Object63 { type = "SKODAWreck"; position[] = {7204.52, 2268.03, 0}; direction = 265; onFire = 0; }; class Object64 { type = "hiluxWreck"; position[] = {6886.09, 2485.56, 0}; direction = 152; onFire = 0; }; class Object65 { type = "RoadBarrier_long"; position[] = {6794.35, 3115.08, 0}; direction = 264; onFire = 0; }; class Object66 { type = "hiluxWreck"; position[] = {6308.5, 2623.88, 0}; direction = 198; onFire = 0; }; class Object67 { type = "Rubbish3"; position[] = {6989.65, 2576, 0}; direction = 140; onFire = 0; }; class Object68 { type = "RoadBarrier_long"; position[] = {6593.92, 2332.11, 0}; direction = 227; onFire = 0; }; class Object69 { type = "UralWreck"; position[] = {7219.88, 2266.16, 0}; direction = 266; onFire = 0; }; class Object70 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6669.68, 2658.01, 0}; direction = 227; onFire = 0; }; class Object71 { type = "SKODAWreck"; position[] = {6945.92, 2372.39, 0}; direction = 240; onFire = 0; }; class Object72 { type = "hiluxWreck"; position[] = {5847.36, 2175.81, 0}; direction = 76; onFire = 0; }; class Object73 { type = "RoadBarrier_long"; position[] = {6767.18, 2399.64, 0}; direction = 310; onFire = 0; }; class Object74 { type = "Rubbish1"; position[] = {6317.06, 2649.88, 0}; direction = 20; onFire = 0; }; class Object75 { type = "SKODAWreck"; position[] = {6559.96, 2594.25, 0}; direction = 212; onFire = 2.8452; }; class Object76 { type = "Rubbish5"; position[] = {6843.11, 3060.26, 0}; direction = 60; onFire = 0; }; class Object77 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6700.06, 2605.87, 0}; direction = 207; onFire = 0; }; class Object78 { type = "datsun01Wreck"; position[] = {6405.35, 2529.23, 0}; direction = 234; onFire = 1.2346; }; class Object79 { type = "Land_Misc_Rubble_EP1"; position[] = {6522.22, 2821.68, 0}; direction = 36; onFire = 0; }; class Object80 { type = "Land_Misc_Rubble_EP1"; position[] = {7051.98, 2617.25, 0}; direction = 325; onFire = 0; }; class Object81 { type = "SKODAWreck"; position[] = {7033.45, 2409.24, 0}; direction = 146; onFire = 0; }; class Object82 { type = "HMMWVWreck"; position[] = {6671.43, 2759.08, 0}; direction = 228; onFire = 0; }; class Object83 { type = "Rubbish2"; position[] = {6650.85, 2540.72, 0}; direction = 35; onFire = 0; }; class Object84 { type = "datsun01Wreck"; position[] = {6559.18, 2248.04, 0}; direction = 289; onFire = 1.55286; }; class Object85 { type = "Rubbish1"; position[] = {6599.63, 2727.91, 0}; direction = 317; onFire = 0; }; class Object86 { type = "UralWreck"; position[] = {7573.83, 3159.91, 0}; direction = 282; onFire = 0.489256; }; class Object87 { type = "Land_CncBlock_Stripes"; position[] = {6516.79, 2790.51, 0}; direction = 139; onFire = 0; }; class Object88 { type = "datsun02Wreck"; position[] = {6723.08, 2982.91, 0}; direction = 53; onFire = 0; }; class Object89 { type = "Rubbish4"; position[] = {7095, 2533.87, 0}; direction = 44; onFire = 0; }; class Object90 { type = "hiluxWreck"; position[] = {6286.74, 2169.94, 0}; direction = 250; onFire = 0; }; class Object91 { type = "Rubbish2"; position[] = {6670.46, 2856.32, 0}; direction = 59; onFire = 0; }; class Object92 { type = "Rubbish4"; position[] = {7250.5, 3308.58, 0}; direction = 254; onFire = 0; }; class Object93 { type = "RoadBarrier_long"; position[] = {7304.62, 2752.59, 0}; direction = 137; onFire = 0; }; class Object94 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6797.58, 2759.33, 0}; direction = 315; onFire = 0; }; class Object95 { type = "Fort_Barricade"; position[] = {6814.66, 2328.14, 0}; direction = 225; onFire = 0; }; class Object96 { type = "datsun01Wreck"; position[] = {7000.67, 2771.09, 0}; direction = 55; onFire = 0; }; class Object97 { type = "UralWreck"; position[] = {6996.14, 2722.76, 0}; direction = 148; onFire = 0; }; class Object98 { type = "UralWreck"; position[] = {6419.36, 2541.95, 0}; direction = 228; onFire = 0; }; class Object99 { type = "UAZWreck"; position[] = {5718.86, 3193.12, 0}; direction = 144; onFire = 0; }; class Object100 { type = "Land_CncBlock_Stripes"; position[] = {6498.65, 2498.57, 0}; direction = 139; onFire = 0; }; class Object101 { type = "datsun01Wreck"; position[] = {6650.6, 2542.12, 0}; direction = 39; onFire = 0; }; class Object102 { type = "Land_Misc_Rubble_EP1"; position[] = {6480.3, 2661.36, 0}; direction = 31; onFire = 0; }; class Object103 { type = "Land_CncBlock_Stripes"; position[] = {7039.07, 2497.41, 0}; direction = 51; onFire = 0; }; class Object104 { type = "datsun01Wreck"; position[] = {6975.67, 2161.57, 0}; direction = 262; onFire = 0; }; class Object105 { type = "Rubbish2"; position[] = {6517.06, 2791.28, 0}; direction = 124; onFire = 0; }; class Object106 { type = "RoadBarrier_long"; position[] = {6508.44, 2619.55, 0}; direction = 47; onFire = 0; }; class Object107 { type = "hiluxWreck"; position[] = {7037.2, 2580.17, 0}; direction = 46; onFire = 0; }; class Object108 { type = "datsun01Wreck"; position[] = {6917.57, 2306.82, 0}; direction = 226; onFire = 0; }; class Object109 { type = "datsun01Wreck"; position[] = {6999.33, 2725.18, 0}; direction = 144; onFire = 0; }; class Object110 { type = "Land_Misc_Rubble_EP1"; position[] = {6518.89, 2635.91, 0}; direction = 45; onFire = 0; }; class Object111 { type = "UAZWreck"; position[] = {6409.05, 3747.24, 0}; direction = 274; onFire = 0; }; class Object112 { type = "Land_CncBlock_Stripes"; position[] = {7207.27, 2265.24, 0}; direction = 257; onFire = 0; }; class Object113 { type = "UralWreck"; position[] = {6376.89, 3263.94, 0}; direction = 329; onFire = 0; }; class Object114 { type = "Rubbish2"; position[] = {6566.06, 2502.93, 0}; direction = 47; onFire = 0; }; class Object115 { type = "Fort_Barricade"; position[] = {6690.62, 2678.84, 0}; direction = 213; onFire = 0; }; class Object116 { type = "UralWreck"; position[] = {6611.37, 2719.43, 0}; direction = 309; onFire = 0; }; class Object117 { type = "Rubbish5"; position[] = {6698.49, 2689.1, 0}; direction = 51; onFire = 0; }; class Object118 { type = "UAZWreck"; position[] = {6630.15, 2605.5, 0}; direction = 228; onFire = 0; }; class Object119 { type = "RoadBarrier_long"; position[] = {6435, 2880.27, 0}; direction = 210; onFire = 0; }; class Object120 { type = "Land_CncBlock_D"; position[] = {6908.07, 2449.25, 0}; direction = 317; onFire = 0; }; class Object121 { type = "Fort_Barricade"; position[] = {6833.61, 2484.15, 0}; direction = 322; onFire = 0; }; class Object122 { type = "Land_CncBlock_Stripes"; position[] = {6885.31, 2428.05, 0}; direction = 314; onFire = 0; }; class Object123 { type = "UAZWreck"; position[] = {6416.45, 2544.69, 0}; direction = 217; onFire = 2.01341; }; class Object124 { type = "datsun01Wreck"; position[] = {6859.52, 2424.61, 0}; direction = 240; onFire = 0; }; class Object125 { type = "Rubbish4"; position[] = {6324.8, 2598.43, 0}; direction = 313; onFire = 0; }; class Object126 { type = "RoadBarrier_long"; position[] = {6667.42, 2657.43, 0}; direction = 214; onFire = 0; }; class Object127 { type = "SKODAWreck"; position[] = {7079.38, 3227.65, 0}; direction = 54; onFire = 0; }; class Object128 { type = "datsun01Wreck"; position[] = {6428.81, 2597.95, 0}; direction = 224; onFire = 0; }; class Object129 { type = "Rubbish2"; position[] = {6833.9, 2335.86, 0}; direction = 230; onFire = 0; }; class Object130 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6789.51, 2421.12, 0}; direction = 141; onFire = 0; }; class Object131 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6368.07, 3750.62, 0}; direction = 286; onFire = 0; }; class Object132 { type = "Land_Misc_Rubble_EP1"; position[] = {6931.99, 2550, 0}; direction = 313; onFire = 0; }; class Object133 { type = "Fort_Barricade"; position[] = {6834.31, 2368.19, 0}; direction = 317; onFire = 0; }; class Object134 { type = "Rubbish3"; position[] = {6528.05, 2692.99, 0}; direction = 311; onFire = 0; }; class Object135 { type = "HMMWVWreck"; position[] = {6822.38, 2328.59, 0}; direction = 239; onFire = 0.234307; }; class Object136 { type = "datsun02Wreck"; position[] = {6540.74, 2775.63, 0}; direction = 308; onFire = 0; }; class Object137 { type = "datsun02Wreck"; position[] = {7054.37, 2410.88, 0}; direction = 60; onFire = 0; }; class Object138 { type = "HMMWVWreck"; position[] = {7269.28, 2297.88, 0}; direction = 344; onFire = 0; }; class Object139 { type = "Rubbish2"; position[] = {6617.09, 2587.11, 0}; direction = 220; onFire = 0; }; class Object140 { type = "datsun01Wreck"; position[] = {6509.51, 2306.1, 0}; direction = 221; onFire = 0.492678; }; class Object141 { type = "Land_CncBlock_D"; position[] = {6678.91, 2340.68, 0}; direction = 223; onFire = 0; }; class Object142 { type = "Rubbish2"; position[] = {6475.84, 2637.34, 0}; direction = 131; onFire = 0; }; class Object143 { type = "Rubbish3"; position[] = {6904.3, 2296.33, 0}; direction = 233; onFire = 0; }; class Object144 { type = "RoadBarrier_long"; position[] = {6556.09, 2620.99, 0}; direction = 216; onFire = 0; }; class Object145 { type = "RoadBarrier_long"; position[] = {5671.75, 3024.98, 0}; direction = 279; onFire = 0; }; class Object146 { type = "Rubbish5"; position[] = {6668.58, 2813.93, 0}; direction = 149; onFire = 0; }; class Object147 { type = "UralWreck"; position[] = {5715.79, 3037.77, 0}; direction = 72; onFire = 0; }; class Object148 { type = "datsun02Wreck"; position[] = {6294.29, 2464.64, 0}; direction = 151; onFire = 0; }; class Object149 { type = "hiluxWreck"; position[] = {6990.73, 2763.52, 0}; direction = 229; onFire = 0; }; class Object150 { type = "Land_CncBlock_D"; position[] = {6709.29, 2446.18, 0}; direction = 38; onFire = 0; }; class Object151 { type = "RoadBarrier_long"; position[] = {6843.34, 2355.06, 0}; direction = 321; onFire = 0; }; class Object152 { type = "Land_Misc_Rubble_EP1"; position[] = {6919.14, 2705.88, 0}; direction = 54; onFire = 0; }; class Object153 { type = "Rubbish5"; position[] = {6617.09, 2695.61, 0}; direction = 226; onFire = 0; }; class Object154 { type = "datsun01Wreck"; position[] = {7289.92, 2759.47, 0}; direction = 121; onFire = 0; }; class Object155 { type = "Rubbish5"; position[] = {7259.63, 2385.78, 0}; direction = 177; onFire = 0; }; class Object156 { type = "Rubbish5"; position[] = {6552.39, 2859.5, 0}; direction = 45; onFire = 0; }; class Object157 { type = "Rubbish3"; position[] = {6636.37, 2845.83, 0}; direction = 322; onFire = 0; }; class Object158 { type = "Rubbish1"; position[] = {6933.94, 2416.66, 0}; direction = 44; onFire = 0; }; class Object159 { type = "Fort_Barricade"; position[] = {6809.76, 2748.64, 0}; direction = 317; onFire = 0; }; class Object160 { type = "UralWreck"; position[] = {5823.48, 2168.43, 0}; direction = 69; onFire = 0; }; class Object161 { type = "Rubbish2"; position[] = {6922.85, 2552.13, 0}; direction = 322; onFire = 0; }; class Object162 { type = "Rubbish3"; position[] = {6593.83, 2666.04, 0}; direction = 213; onFire = 0; }; class Object163 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6806.8, 2752.11, 0}; direction = 322; onFire = 0; }; class Object164 { type = "SKODAWreck"; position[] = {6091.1, 3659.18, 0}; direction = 301; onFire = 0; }; class Object165 { type = "Rubbish5"; position[] = {7160.81, 2520.07, 0}; direction = 150; onFire = 0; }; class Object166 { type = "UralWreck"; position[] = {6633, 2265.81, 0}; direction = 256; onFire = 0; }; class Object167 { type = "Rubbish1"; position[] = {6553.6, 2589.36, 0}; direction = 226; onFire = 0; }; class Object168 { type = "hiluxWreck"; position[] = {6440.02, 3703.76, 0}; direction = 129; onFire = 0; }; class Object169 { type = "hiluxWreck"; position[] = {6433.23, 2562.38, 0}; direction = 226; onFire = 0; }; class Object170 { type = "Land_Misc_Rubble_EP1"; position[] = {6605.01, 2258.79, 0}; direction = 251; onFire = 0; }; class Object171 { type = "UAZWreck"; position[] = {6985.87, 2836.94, 0}; direction = 327; onFire = 0; }; class Object172 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6444.55, 2617.1, 0}; direction = 220; onFire = 0; }; class Object173 { type = "datsun01Wreck"; position[] = {6312.84, 2640.24, 0}; direction = 20; onFire = 0; }; class Object174 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6620.32, 2273.62, 0}; direction = 344; onFire = 0; }; class Object175 { type = "Fort_Barricade"; position[] = {6610.7, 2583.32, 0}; direction = 220; onFire = 0; }; class Object176 { type = "Rubbish3"; position[] = {7073.6, 2582.82, 0}; direction = 319; onFire = 0; }; class Object177 { type = "SKODAWreck"; position[] = {6514.86, 2938.04, 0}; direction = 346; onFire = 0; }; class Object178 { type = "hiluxWreck"; position[] = {7186.48, 2261.54, 0}; direction = 257; onFire = 0; }; class Object179 { type = "UralWreck"; position[] = {6820.4, 2650.09, 0}; direction = 126; onFire = 0; }; class Object180 { type = "Land_CncBlock_D"; position[] = {7056.72, 2513.44, 0}; direction = 53; onFire = 0; }; class Object181 { type = "UralWreck"; position[] = {6679.07, 2798.39, 0}; direction = 144; onFire = 0; }; class Object182 { type = "datsun02Wreck"; position[] = {6708.01, 2703.9, 0}; direction = 35; onFire = 0; }; class Object183 { type = "Land_CncBlock_Stripes"; position[] = {6684.78, 2781.26, 0}; direction = 142; onFire = 0; }; class Object184 { type = "Rubbish3"; position[] = {6482.99, 2660.12, 0}; direction = 39; onFire = 0; }; class Object185 { type = "Rubbish2"; position[] = {6987.25, 2549.35, 0}; direction = 55; onFire = 0; }; class Object186 { type = "HMMWVWreck"; position[] = {6798.54, 2759.97, 0}; direction = 303; onFire = 0; }; class Object187 { type = "UAZWreck"; position[] = {6201.29, 2107.26, 0}; direction = 230; onFire = 0; }; class Object188 { type = "datsun02Wreck"; position[] = {6756.18, 2952.7, 0}; direction = 146; onFire = 0.125437; }; class Object189 { type = "Rubbish4"; position[] = {6681.61, 2579.07, 0}; direction = 45; onFire = 0; }; class Object190 { type = "datsun01Wreck"; position[] = {6895.19, 2289.79, 0}; direction = 225; onFire = 0; }; class Object191 { type = "datsun02Wreck"; position[] = {6974.84, 2355.41, 0}; direction = 234; onFire = 0; }; class Object192 { type = "datsun01Wreck"; position[] = {6884.66, 2590.71, 0}; direction = 135; onFire = 0; }; class Object193 { type = "SKODAWreck"; position[] = {6803.14, 2751.13, 0}; direction = 305; onFire = 0; }; class Object194 { type = "Rubbish2"; position[] = {6785.75, 2686.8, 0}; direction = 128; onFire = 0; }; class Object195 { type = "RoadBarrier_long"; position[] = {6782.05, 2537.28, 0}; direction = 132; onFire = 0; }; class Object196 { type = "Fort_Barricade"; position[] = {6727.6, 2402, 0}; direction = 226; onFire = 0; }; class Object197 { type = "UralWreck"; position[] = {7055.22, 2614.23, 0}; direction = 331; onFire = 0; }; class Object198 { type = "Land_CncBlock_Stripes"; position[] = {5958.88, 2054.64, 0}; direction = 20; onFire = 0; }; class Object199 { type = "UralWreck"; position[] = {6383.94, 3749.33, 0}; direction = 268; onFire = 0; }; class Object200 { type = "Rubbish5"; position[] = {6576.48, 2516.38, 0}; direction = 36; onFire = 0; }; class Object201 { type = "UAZWreck"; position[] = {6662.39, 2644.37, 0}; direction = 215; onFire = 0; }; class Object202 { type = "Fort_Barricade"; position[] = {6545.85, 2522.71, 0}; direction = 319; onFire = 0; }; class Object203 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6998.93, 2666.29, 0}; direction = 44; onFire = 0; }; class Object204 { type = "HMMWVWreck"; position[] = {6352.91, 2597.14, 0}; direction = -5; onFire = 0; }; class Object205 { type = "Land_CncBlock_Stripes"; position[] = {6794.49, 2524.01, 0}; direction = 131; onFire = 0; }; class Object206 { type = "Rubbish2"; position[] = {6612.99, 2582.7, 0}; direction = 215; onFire = 0; }; class Object207 { type = "UralWreck"; position[] = {6902.65, 2295.47, 0}; direction = 231; onFire = 0; }; class Object208 { type = "Rubbish2"; position[] = {6741.92, 2999.01, 0}; direction = 55; onFire = 0; }; class Object209 { type = "Fort_Barricade"; position[] = {7040.85, 2399.9, 0}; direction = 54; onFire = 0; }; class Object210 { type = "Rubbish2"; position[] = {6982.04, 2587.99, 0}; direction = 135; onFire = 0; }; class Object211 { type = "Land_CncBlock_D"; position[] = {7107.76, 2184.93, 0}; direction = 259; onFire = 0; }; class Object212 { type = "Rubbish4"; position[] = {6283.61, 2482.23, 0}; direction = 336; onFire = 0; }; class Object213 { type = "Rubbish3"; position[] = {6921.42, 2713.83, 0}; direction = 53; onFire = 0; }; class Object214 { type = "Land_CncBlock_D"; position[] = {6291.48, 2471.07, 0}; direction = 328; onFire = 0; }; class Object215 { type = "Land_CncBlock_D"; position[] = {6475.47, 2638.37, 0}; direction = 128; onFire = 0; }; class Object216 { type = "Land_CncBlock_Stripes"; position[] = {6511.61, 2802.66, 0}; direction = 133; onFire = 0; }; class Object217 { type = "Rubbish3"; position[] = {6496.85, 2500.38, 0}; direction = 124; onFire = 0; }; class Object218 { type = "Land_CncBlock_Stripes"; position[] = {7094.87, 2541.27, 0}; direction = 62; onFire = 0; }; class Object219 { type = "Rubbish2"; position[] = {6687.93, 2682.71, 0}; direction = 228; onFire = 0; }; class Object220 { type = "datsun01Wreck"; position[] = {6811.69, 2397.57, 0}; direction = 329; onFire = 0; }; class Object221 { type = "HMMWVWreck"; position[] = {6607.74, 2579.06, 0}; direction = 31; onFire = 0; }; class Object222 { type = "HMMWVWreck"; position[] = {7011.34, 2815.64, 0}; direction = 50; onFire = 0; }; class Object223 { type = "Land_CncBlock_D"; position[] = {6685.58, 2763.64, 0}; direction = 236; onFire = 0; }; class Object224 { type = "datsun01Wreck"; position[] = {7054.98, 2656.77, 0}; direction = 42; onFire = 0; }; class Object225 { type = "Fort_Barricade"; position[] = {6491.47, 2727.43, 0}; direction = 130; onFire = 0; }; class Object226 { type = "UAZWreck"; position[] = {6935.05, 2325.14, 0}; direction = 234; onFire = 1.21072; }; class Object227 { type = "Land_CncBlock_Stripes"; position[] = {6879.04, 2687.24, 0}; direction = 138; onFire = 0; }; class Object228 { type = "Land_CncBlock_Stripes"; position[] = {6490.45, 2624.23, 0}; direction = 308; onFire = 0; }; class Object229 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {7162.74, 2189.64, 0}; direction = 266; onFire = 0; }; class Object230 { type = "datsun01Wreck"; position[] = {6352.31, 2583.97, 0}; direction = 5; onFire = 0; }; class Object231 { type = "Land_CncBlock_D"; position[] = {5708.55, 2989.53, 0}; direction = 149; onFire = 0; }; class Object232 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6809.24, 2745.06, 0}; direction = 319; onFire = 0; }; class Object233 { type = "RoadBarrier_long"; position[] = {6521.95, 2699.67, 0}; direction = 316; onFire = 0; }; class Object234 { type = "Fort_Barricade"; position[] = {7003.8, 2560.38, 0}; direction = 317; onFire = 0; }; class Object235 { type = "hiluxWreck"; position[] = {6846.88, 2348.01, 0}; direction = 46; onFire = 0; }; class Object236 { type = "UralWreck"; position[] = {6776.32, 2348.43, 0}; direction = 347; onFire = 0; }; class Object237 { type = "Fort_Barricade"; position[] = {6377.44, 2288.24, 0}; direction = 321; onFire = 0; }; class Object238 { type = "Rubbish3"; position[] = {6493.48, 2624.04, 0}; direction = 301; onFire = 0; }; class Object239 { type = "Rubbish4"; position[] = {6785.3, 2765, 0}; direction = 321; onFire = 0; }; class Object240 { type = "Rubbish5"; position[] = {6193.71, 2098.28, 0}; direction = 46; onFire = 0; }; class Object241 { type = "SKODAWreck"; position[] = {6568.97, 2762.2, 0}; direction = 39; onFire = 0; }; class Object242 { type = "UralWreck"; position[] = {6926.86, 2555.86, 0}; direction = 317; onFire = 0; }; class Object243 { type = "Land_CncBlock_Stripes"; position[] = {6288.29, 2622.81, 0}; direction = 319; onFire = 0; }; class Object244 { type = "Rubbish5"; position[] = {6978.96, 2839.18, 0}; direction = 145; onFire = 0; }; class Object245 { type = "Rubbish1"; position[] = {6917.49, 2708.92, 0}; direction = 61; onFire = 0; }; class Object246 { type = "datsun02Wreck"; position[] = {6355.34, 2476.94, 0}; direction = 175; onFire = 0; }; class Object247 { type = "Land_Misc_Rubble_EP1"; position[] = {6820.02, 2390.91, 0}; direction = 135; onFire = 0; }; class Object248 { type = "HMMWVWreck"; position[] = {6201.55, 2206.41, 0}; direction = 251; onFire = 0; }; class Object249 { type = "Rubbish2"; position[] = {7262.85, 3317.39, 0}; direction = 71; onFire = 0; }; class Object250 { type = "hiluxWreck"; position[] = {6859.2, 2471.48, 0}; direction = 52; onFire = 2.26611; }; class Object251 { type = "Land_Misc_Rubble_EP1"; position[] = {6554.2, 2857.72, 0}; direction = 42; onFire = 0; }; class Object252 { type = "Rubbish3"; position[] = {6927.57, 2548.36, 0}; direction = 325; onFire = 0; }; class Object253 { type = "Land_CncBlock_Stripes"; position[] = {7120.03, 2559.46, 0}; direction = 57; onFire = 0; }; class Object254 { type = "Fort_Barricade"; position[] = {6346.73, 3311.88, 0}; direction = 143; onFire = 0; }; class Object255 { type = "Rubbish1"; position[] = {7275.03, 3315.09, 0}; direction = 72; onFire = 0; }; class Object256 { type = "Land_Misc_Rubble_EP1"; position[] = {6870.25, 2688.08, 0}; direction = 139; onFire = 0; }; class Object257 { type = "Rubbish4"; position[] = {6645.38, 2539.81, 0}; direction = 125; onFire = 0; }; class Object258 { type = "UralWreck"; position[] = {6111.03, 3645.12, 0}; direction = 132; onFire = 0; }; class Object259 { type = "Land_CncBlock_Stripes"; position[] = {6501.64, 2675.19, 0}; direction = 216; onFire = 0; }; class Object260 { type = "Rubbish2"; position[] = {7005.24, 2808.2, 0}; direction = 148; onFire = 0; }; class Object261 { type = "Rubbish5"; position[] = {7134.48, 2186.23, 0}; direction = 254; onFire = 0; }; class Object262 { type = "UAZWreck"; position[] = {6981.96, 2676.91, 0}; direction = 321; onFire = 0; }; class Object263 { type = "Land_CncBlock_Stripes"; position[] = {7133.49, 2185.47, 0}; direction = 266; onFire = 0; }; class Object264 { type = "Rubbish4"; position[] = {6847.5, 2473.17, 0}; direction = 330; onFire = 0; }; class Object265 { type = "Rubbish1"; position[] = {6657.7, 2746.53, 0}; direction = 47; onFire = 0; }; class Object266 { type = "Land_Misc_Rubble_EP1"; position[] = {6930.41, 2519.76, 0}; direction = 236; onFire = 0; }; class Object267 { type = "Rubbish3"; position[] = {7106.84, 3244.4, 0}; direction = 66; onFire = 0; }; class Object268 { type = "Rubbish2"; position[] = {6620.31, 2405.12, 0}; direction = 128; onFire = 0; }; class Object269 { type = "datsun01Wreck"; position[] = {6981.32, 2166.38, 0}; direction = 268; onFire = 0; }; class Object270 { type = "SKODAWreck"; position[] = {7069.03, 2662.62, 0}; direction = 43; onFire = 0; }; class Object271 { type = "UAZWreck"; position[] = {6394.13, 3236.72, 0}; direction = 313; onFire = 0; }; class Object272 { type = "SKODAWreck"; position[] = {6914.04, 2701.75, 0}; direction = 53; onFire = 0; }; class Object273 { type = "Land_CncBlock_D"; position[] = {7002.72, 2808.57, 0}; direction = 139; onFire = 0; }; class Object274 { type = "UAZWreck"; position[] = {5866.82, 2779.1, 0}; direction = 123; onFire = 0; }; class Object275 { type = "HMMWVWreck"; position[] = {5871.25, 2183.19, 0}; direction = 63; onFire = 0; }; class Object276 { type = "Rubbish4"; position[] = {6798.76, 3110.07, 0}; direction = 247; onFire = 0; }; class Object277 { type = "datsun02Wreck"; position[] = {6684.37, 2869.21, 0}; direction = 43; onFire = 0; }; class Object278 { type = "Rubbish2"; position[] = {6835.32, 3123.78, 0}; direction = 237; onFire = 0; }; class Object279 { type = "Fort_Barricade"; position[] = {6252.92, 2156.51, 0}; direction = 52; onFire = 0; }; class Object280 { type = "datsun01Wreck"; position[] = {7063.38, 2596.89, 0}; direction = 321; onFire = 0; }; class Object281 { type = "datsun01Wreck"; position[] = {6557.37, 2673.48, 0}; direction = 210; onFire = 0; }; class Object282 { type = "hiluxWreck"; position[] = {6700.63, 2876.75, 0}; direction = 47; onFire = 0; }; class Object283 { type = "datsun01Wreck"; position[] = {6630.87, 2549.57, 0}; direction = 138; onFire = 0; }; class Object284 { type = "datsun02Wreck"; position[] = {6367.24, 3755.87, 0}; direction = 285; onFire = 0; }; class Object285 { type = "UralWreck"; position[] = {6785.54, 2748.84, 0}; direction = 38; onFire = 1.62381; }; class Object286 { type = "Rubbish1"; position[] = {5848.27, 2173.96, 0}; direction = 75; onFire = 0; }; class Object287 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6951.03, 2631.49, 0}; direction = 240; onFire = 0; }; class Object288 { type = "hiluxWreck"; position[] = {6536.07, 2879.6, 0}; direction = 319; onFire = 2.60903; }; class Object289 { type = "HMMWVWreck"; position[] = {6951.63, 2630.9, 0}; direction = 229; onFire = 0; }; class Object290 { type = "Rubbish1"; position[] = {6527.75, 2365.69, 0}; direction = 317; onFire = 0; }; class Object291 { type = "Rubbish2"; position[] = {5822.63, 2802.14, 0}; direction = 94; onFire = 0; }; class Object292 { type = "Fort_Barricade"; position[] = {6649.68, 2307.75, 0}; direction = -3; onFire = 0; }; class Object293 { type = "UAZWreck"; position[] = {5896.31, 2186.76, 0}; direction = 74; onFire = 0; }; class Object294 { type = "UralWreck"; position[] = {7021.38, 2480.01, 0}; direction = 58; onFire = 0; }; class Object295 { type = "Rubbish2"; position[] = {7072.39, 2717.82, 0}; direction = 151; onFire = 0; }; class Object296 { type = "UralWreck"; position[] = {6614, 2586.42, 0}; direction = 219; onFire = 0; }; class Object297 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {7255.03, 2795.21, 0}; direction = 327; onFire = 0; }; class Object298 { type = "HMMWVWreck"; position[] = {5822.35, 2797.06, 0}; direction = 89; onFire = 0; }; class Object299 { type = "UralWreck"; position[] = {6606.68, 2883.58, 0}; direction = 146; onFire = 0; }; class Object300 { type = "SKODAWreck"; position[] = {6655.1, 2321.99, 0}; direction = 27; onFire = 0; }; class Object301 { type = "UAZWreck"; position[] = {6944.61, 2718.84, 0}; direction = 65; onFire = 0; }; class Object302 { type = "Land_CncBlock_Stripes"; position[] = {7204.12, 2265.82, 0}; direction = 264; onFire = 0; }; class Object303 { type = "Rubbish5"; position[] = {7047.1, 2747.21, 0}; direction = 313; onFire = 0; }; class Object304 { type = "Land_Misc_Rubble_EP1"; position[] = {7052.51, 2749.54, 0}; direction = 317; onFire = 0; }; class Object305 { type = "Fort_Barricade"; position[] = {6555.95, 2491.35, 0}; direction = 47; onFire = 0; }; class Object306 { type = "Rubbish3"; position[] = {7093.29, 3235.53, 0}; direction = 69; onFire = 0; }; class Object307 { type = "Land_CncBlock_D"; position[] = {6740.34, 2977.21, 0}; direction = 142; onFire = 0; }; class Object308 { type = "datsun01Wreck"; position[] = {6784.78, 2768.1, 0}; direction = 317; onFire = 0.125076; }; class Object309 { type = "RoadBarrier_long"; position[] = {7054.2, 2618.28, 0}; direction = 318; onFire = 0; }; class Object310 { type = "hiluxWreck"; position[] = {7373.63, 2812.36, 0}; direction = 35; onFire = 0; }; class Object311 { type = "UralWreck"; position[] = {6852.53, 2625, 0}; direction = 306; onFire = 0; }; class Object312 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6282.36, 2508.66, 0}; direction = 355; onFire = 0; }; class Object313 { type = "Rubbish4"; position[] = {7055.09, 2610.43, 0}; direction = 328; onFire = 0; }; class Object314 { type = "RoadBarrier_long"; position[] = {6603.67, 2890.06, 0}; direction = 146; onFire = 0; }; class Object315 { type = "SKODAWreck"; position[] = {6500.21, 2301.93, 0}; direction = 222; onFire = 0; }; class Object316 { type = "hiluxWreck"; position[] = {6982.96, 2735.35, 0}; direction = 303; onFire = 0; }; class Object317 { type = "datsun01Wreck"; position[] = {7693.99, 3214.11, 0}; direction = 96; onFire = 0; }; class Object318 { type = "Rubbish2"; position[] = {7293.74, 3316.65, 0}; direction = 88; onFire = 0; }; class Object319 { type = "UAZWreck"; position[] = {6687.67, 2674.45, 0}; direction = 50; onFire = 0; }; class Object320 { type = "hiluxWreck"; position[] = {6832.79, 2552.99, 0}; direction = 311; onFire = 0; }; class Object321 { type = "Rubbish3"; position[] = {7050.01, 2645.02, 0}; direction = 10; onFire = 0; }; class Object322 { type = "Rubbish3"; position[] = {5737.06, 2895.37, 0}; direction = 325; onFire = 0; }; class Object323 { type = "Land_CncBlock_D"; position[] = {6721.22, 2420.41, 0}; direction = 314; onFire = 0; }; class Object324 { type = "Rubbish5"; position[] = {6968.88, 2500.86, 0}; direction = 152; onFire = 0; }; class Object325 { type = "Land_Misc_Rubble_EP1"; position[] = {6669.55, 2946.95, 0}; direction = 52; onFire = 0; }; class Object326 { type = "Rubbish1"; position[] = {6854.48, 3115.93, 0}; direction = 316; onFire = 0; }; class Object327 { type = "Rubbish5"; position[] = {7168.09, 2217.6, 0}; direction = 343; onFire = 0; }; class Object328 { type = "datsun01Wreck"; position[] = {6973.7, 2653.5, 0}; direction = 57; onFire = 0; }; class Object329 { type = "hiluxWreck"; position[] = {7311.45, 3313.32, 0}; direction = 100; onFire = 0; }; class Object330 { type = "SKODAWreck"; position[] = {6295.38, 2594.3, 0}; direction = 186; onFire = 0; }; class Object331 { type = "Land_CncBlock_Stripes"; position[] = {6651.22, 2297.46, 0}; direction = 172; onFire = 0; }; class Object332 { type = "Rubbish5"; position[] = {6496.84, 2788.32, 0}; direction = 211; onFire = 0; }; class Object333 { type = "Fort_Barricade"; position[] = {6814.62, 2729.4, 0}; direction = 41; onFire = 0; }; class Object334 { type = "RoadBarrier_long"; position[] = {6544.15, 2472.89, 0}; direction = 223; onFire = 0; }; class Object335 { type = "Rubbish3"; position[] = {6712.43, 2429.16, 0}; direction = 309; onFire = 0; }; class Object336 { type = "hiluxWreck"; position[] = {6957.37, 2337.09, 0}; direction = 236; onFire = 0; }; class Object337 { type = "UAZWreck"; position[] = {6693.36, 2591.74, 0}; direction = 205; onFire = 0; }; class Object338 { type = "datsun01Wreck"; position[] = {6966.53, 3156.33, 0}; direction = 229; onFire = 0; }; class Object339 { type = "RoadBarrier_long"; position[] = {7193.58, 2472.92, 0}; direction = 318; onFire = 0; }; class Object340 { type = "UralWreck"; position[] = {7262.22, 2367.43, 0}; direction = 179; onFire = 0; }; class Object341 { type = "hiluxWreck"; position[] = {6600.92, 2683.98, 0}; direction = 213; onFire = 0.468888; }; class Object342 { type = "SKODAWreck"; position[] = {6837.19, 2513.36, 0}; direction = 220; onFire = 2.97247; }; class Object343 { type = "Land_Misc_Rubble_EP1"; position[] = {6993.97, 2163.09, 0}; direction = 258; onFire = 0; }; class Object344 { type = "datsun01Wreck"; position[] = {7041.55, 2401.92, 0}; direction = 55; onFire = 0; }; class Object345 { type = "Rubbish3"; position[] = {6987.73, 3169, 0}; direction = 238; onFire = 0; }; class Object346 { type = "Rubbish3"; position[] = {6402.75, 2729.5, 0}; direction = 217; onFire = 0; }; class Object347 { type = "Rubbish1"; position[] = {7076.87, 2717.31, 0}; direction = 151; onFire = 0; }; class Object348 { type = "Rubbish5"; position[] = {7091.97, 2683.44, 0}; direction = 236; onFire = 0; }; class Object349 { type = "SKODAWreck"; position[] = {6778.07, 2449.39, 0}; direction = 220; onFire = 0; }; class Object350 { type = "Rubbish5"; position[] = {6972.97, 2402.53, 0}; direction = 49; onFire = 0; }; class Object351 { type = "UralWreck"; position[] = {6478.84, 2765.86, 0}; direction = 224; onFire = 0; }; class Object352 { type = "Rubbish3"; position[] = {6704.04, 2368.31, 0}; direction = 221; onFire = 0; }; class Object353 { type = "Rubbish2"; position[] = {6528.36, 2691.89, 0}; direction = 320; onFire = 0; }; class Object354 { type = "Rubbish1"; position[] = {6729.55, 2736.23, 0}; direction = 318; onFire = 0; }; class Object355 { type = "RoadBarrier_long"; position[] = {7322.35, 2738.19, 0}; direction = 214; onFire = 0; }; class Object356 { type = "UralWreck"; position[] = {6561.22, 2511.81, 0}; direction = 125; onFire = 0; }; class Object357 { type = "Rubbish1"; position[] = {6565.18, 2756.5, 0}; direction = 131; onFire = 0; }; class Object358 { type = "RoadBarrier_long"; position[] = {6915.97, 2398.65, 0}; direction = 234; onFire = 0; }; class Object359 { type = "Rubbish1"; position[] = {6169.02, 2273.88, 0}; direction = 58; onFire = 0; }; class Object360 { type = "UralWreck"; position[] = {6541.43, 2533.73, 0}; direction = 336; onFire = 0; }; class Object361 { type = "Land_CncBlock_Stripes"; position[] = {6841.22, 2355.42, 0}; direction = 313; onFire = 0; }; class Object362 { type = "Rubbish2"; position[] = {6987.41, 2767.59, 0}; direction = 224; onFire = 0; }; class Object363 { type = "Rubbish3"; position[] = {6507.6, 2798.19, 0}; direction = 121; onFire = 0; }; class Object364 { type = "datsun01Wreck"; position[] = {6668.49, 2812.31, 0}; direction = 146; onFire = 0; }; class Object365 { type = "Rubbish2"; position[] = {6702.59, 2616.51, 0}; direction = 35; onFire = 0; }; class Object366 { type = "RoadBarrier_long"; position[] = {6632.19, 2373.02, 0}; direction = 233; onFire = 0; }; class Object367 { type = "Rubbish2"; position[] = {6697.02, 2879.42, 0}; direction = 58; onFire = 0; }; class Object368 { type = "RoadBarrier_long"; position[] = {6245.55, 2230.27, 0}; direction = 240; onFire = 0; }; class Object369 { type = "UralWreck"; position[] = {6811.43, 2724.92, 0}; direction = 39; onFire = 0; }; class Object370 { type = "UralWreck"; position[] = {6981.73, 2483.73, 0}; direction = 151; onFire = 0; }; class Object371 { type = "datsun02Wreck"; position[] = {6968.88, 3153.09, 0}; direction = 231; onFire = 0; }; class Object372 { type = "Land_CncBlock_Stripes"; position[] = {6677.41, 2581.52, 0}; direction = 33; onFire = 0; }; class Object373 { type = "HMMWVWreck"; position[] = {6871.3, 2745.51, 0}; direction = 213; onFire = 0; }; class Object374 { type = "UAZWreck"; position[] = {7165.86, 2523.15, 0}; direction = 149; onFire = 0; }; class Object375 { type = "UAZWreck"; position[] = {7251.52, 3308.41, 0}; direction = 240; onFire = 0; }; class Object376 { type = "UralWreck"; position[] = {6228.82, 2129.19, 0}; direction = 36; onFire = 0; }; class Object377 { type = "Land_CncBlock_Stripes"; position[] = {7132.81, 2184.65, 0}; direction = 269; onFire = 0; }; class Object378 { type = "hiluxWreck"; position[] = {6687.33, 2780.34, 0}; direction = 330; onFire = 0; }; class Object379 { type = "datsun01Wreck"; position[] = {6874.42, 2751.83, 0}; direction = 309; onFire = 0; }; class Object380 { type = "RoadBarrier_long"; position[] = {6960.52, 2380.88, 0}; direction = 205; onFire = 0; }; class Object381 { type = "UralWreck"; position[] = {6484.88, 2657.7, 0}; direction = 33; onFire = 0; }; class Object382 { type = "datsun01Wreck"; position[] = {6956.29, 2640.26, 0}; direction = 53; onFire = 0; }; class Object383 { type = "hiluxWreck"; position[] = {6564.6, 2506.47, 0}; direction = 49; onFire = 0; }; class Object384 { type = "Land_Misc_Rubble_EP1"; position[] = {6651.34, 2939.62, 0}; direction = 62; onFire = 0; }; class Object385 { type = "SKODAWreck"; position[] = {7252.44, 2796.55, 0}; direction = 327; onFire = 0; }; class Object386 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6998.15, 2666.75, 0}; direction = 53; onFire = 0; }; class Object387 { type = "Rubbish5"; position[] = {6520.42, 2697.01, 0}; direction = 307; onFire = 0; }; class Object388 { type = "HMMWVWreck"; position[] = {6558.13, 2857.74, 0}; direction = 38; onFire = 0; }; class Object389 { type = "Rubbish3"; position[] = {6673.91, 2855.2, 0}; direction = 52; onFire = 0; }; class Object390 { type = "Rubbish2"; position[] = {7278.35, 2250.66, 0}; direction = 168; onFire = 0; }; class Object391 { type = "Land_Misc_Rubble_EP1"; position[] = {6664.42, 2323.77, 0}; direction = 218; onFire = 0; }; class Object392 { type = "hiluxWreck"; position[] = {7220.14, 3296.28, 0}; direction = 61; onFire = 0; }; class Object393 { type = "Fort_Barricade"; position[] = {6376.48, 2405.84, 0}; direction = 115; onFire = 0; }; class Object394 { type = "UAZWreck"; position[] = {6303.48, 3763.96, 0}; direction = 109; onFire = 3.08967; }; class Object395 { type = "HMMWVWreck"; position[] = {6627.83, 2862.95, 0}; direction = 314; onFire = 0; }; class Object396 { type = "SKODAWreck"; position[] = {6922.64, 2430.93, 0}; direction = 315; onFire = 0; }; class Object397 { type = "UAZWreck"; position[] = {6596, 2258.5, 0}; direction = 259; onFire = 0; }; class Object398 { type = "Rubbish3"; position[] = {7111.79, 2178.27, 0}; direction = 254; onFire = 0; }; class Object399 { type = "Land_CncBlock_Stripes"; position[] = {6212.58, 2117.27, 0}; direction = 38; onFire = 0; }; class Object400 { type = "UralWreck"; position[] = {6802.83, 2504.08, 0}; direction = 155; onFire = 1; }; class Object401 { type = "Land_Fire_barrel_burning"; position[] = {6725.35, 2576.59, 0}; direction = 0; onFire = 0; }; class Object402 { type = "Body"; position[] = {6802.87, 2496.67, 0}; direction = 196; onFire = 0; }; class Object403 { type = "Body"; position[] = {6803.96, 2496.6, 0}; direction = 196; onFire = 0; }; class Object404 { type = "Body"; position[] = {6803.6, 2494.65, 0}; direction = 196; onFire = 0; }; class Object405 { type = "Body"; position[] = {6804.72, 2497.71, 0}; direction = 196; onFire = 0; }; class Object406 { type = "Body"; position[] = {6804.87, 2496.16, 0}; direction = 196; onFire = 0; }; class Object407 { type = "Body"; position[] = {6805.17, 2494.12, 0}; direction = 196; onFire = 0; }; class Object408 { type = "Body"; position[] = {6806.01, 2497.29, 0}; direction = 196; onFire = 0; }; class Object409 { type = "Body"; position[] = {6805.86, 2495.89, 0}; direction = 196; onFire = 0; }; class Object410 { type = "Land_BagFenceRound"; position[] = {6810.38, 2499.85, 0}; direction = 127; onFire = 0; }; class Object411 { type = "Land_Fire_barrel_burning"; position[] = {6810.51, 2499.86, 0}; direction = 0; onFire = 0; }; class Object412 { type = "Land_BagFenceLong"; position[] = {6810.96, 2497.67, 0}; direction = 41; onFire = 0; }; class Object413 { type = "Land_BagFenceLong"; position[] = {6812.78, 2499.46, 0}; direction = 222; onFire = 0; }; class Object414 { type = "Land_BagFenceCorner"; position[] = {6815.6, 2484.79, 0}; direction = 222; onFire = 0; }; class Object415 { type = "Land_BagFenceLong"; position[] = {6816.41, 2486.18, 0}; direction = 135; onFire = 0; }; class Object416 { type = "Land_BagFenceLong"; position[] = {6816.06, 2484.06, 0}; direction = 43; onFire = 0; }; class Object417 { type = "Land_BagFenceLong"; position[] = {6817.66, 2487.44, 0}; direction = 133; onFire = 0; }; class Object418 { type = "Land_BagFenceEnd"; position[] = {6817.19, 2485.72, 0}; direction = 40; onFire = 0; }; class Object419 { type = "Body2"; position[] = {6819.02, 2490.42, 0}; direction = 265; onFire = 1; }; class Object420 { type = "Land_BagFenceLong"; position[] = {6817.52, 2482.72, 0}; direction = 43; onFire = 0; }; class Object421 { type = "T72WreckTurret"; position[] = {6818.53, 2485.15, 0}; direction = 238; onFire = 0; }; class Object422 { type = "T72Wreck"; position[] = {6819.39, 2487.39, 0}; direction = 42; onFire = 0; }; class Object423 { type = "Land_BagFenceCorner"; position[] = {6818.78, 2482.49, 0}; direction = 132; onFire = 0; }; class Object424 { type = "Land_BagFenceEnd"; position[] = {6819.36, 2484.1, 0}; direction = 219; onFire = 0; }; class Object425 { type = "Land_BagFenceLong"; position[] = {6819.65, 2483.37, 0}; direction = 313; onFire = 0; }; class Object426 { type = "Land_BagFenceLong"; position[] = {6820.85, 2484.68, 0}; direction = 313; onFire = 0; }; class Object427 { type = "Land_BagFenceLong"; position[] = {6822.08, 2485.99, 0}; direction = 313; onFire = 0; }; class Object428 { type = "Land_BagFenceLong"; position[] = {6821.65, 2480.35, 0}; direction = 42; onFire = 0; }; class Object429 { type = "Land_Fire_barrel"; position[] = {6822.79, 2482.01, 0}; direction = 0; onFire = 0; }; class Object430 { type = "Body1"; position[] = {6825.45, 2478.69, 0}; direction = 265; onFire = 0; }; class Object431 { type = "Land_BagFenceLong"; position[] = {6830.65, 2500.28, 0}; direction = 130; onFire = 0; }; class Object432 { type = "Land_BagFenceLong"; position[] = {6830.71, 2498.28, 0}; direction = 42; onFire = 0; }; class Object433 { type = "Body1"; position[] = {6828.76, 2485.43, 0}; direction = 265; onFire = 1; }; class Object434 { type = "Body2"; position[] = {6821.32, 2465.18, 0}; direction = 265; onFire = 1; }; class Object435 { type = "Land_Fire_barrel"; position[] = {6832.25, 2500.24, 0}; direction = 0; onFire = 0; }; class Object436 { type = "Fort_RazorWire"; position[] = {6829.13, 2473.3, 0}; direction = 226; onFire = 0; }; class Object437 { type = "Body"; position[] = {6820.1, 2454.78, 0}; direction = 227; onFire = 0; }; class Object438 { type = "Body"; position[] = {6819.7, 2452.67, 0}; direction = 227; onFire = 0; }; class Object439 { type = "Body"; position[] = {6821.54, 2454.58, 0}; direction = 227; onFire = 0; }; class Object440 { type = "Land_BagFenceLong"; position[] = {6837.77, 2508.82, 0}; direction = 131; onFire = 0; }; class Object441 { type = "Body"; position[] = {6823.13, 2455.67, 0}; direction = 227; onFire = 0; }; class Object442 { type = "Body"; position[] = {6822.21, 2454.07, 0}; direction = 227; onFire = 0; }; class Object443 { type = "Body"; position[] = {6820.78, 2451.42, 0}; direction = 227; onFire = 0; }; class Object444 { type = "Body"; position[] = {6824.93, 2457.92, 0}; direction = 227; onFire = 0; }; class Object445 { type = "Body"; position[] = {6822.28, 2452.58, 0}; direction = 227; onFire = 0; }; class Object446 { type = "Body"; position[] = {6823.12, 2453.71, 0}; direction = 227; onFire = 0; }; class Object447 { type = "Body"; position[] = {6824.52, 2455.81, 0}; direction = 227; onFire = 0; }; class Object448 { type = "Body"; position[] = {6821.77, 2451.42, 0}; direction = 227; onFire = 0; }; class Object449 { type = "Body"; position[] = {6825.83, 2457.3, 0}; direction = 227; onFire = 0; }; class Object450 { type = "Body"; position[] = {6821.43, 2449.95, 0}; direction = 227; onFire = 0; }; class Object451 { type = "Land_BagFenceLong"; position[] = {6840.41, 2511.72, 0}; direction = 131; onFire = 0; }; class Object452 { type = "Body"; position[] = {6824.28, 2453.49, 0}; direction = 227; onFire = 0; }; class Object453 { type = "Body"; position[] = {6827.04, 2457.88, 0}; direction = 227; onFire = 0; }; class Object454 { type = "Body"; position[] = {6823.63, 2452.07, 0}; direction = 227; onFire = 0; }; class Object455 { type = "Body"; position[] = {6826.39, 2456.46, 0}; direction = 227; onFire = 0; }; class Object456 { type = "Body"; position[] = {6825.61, 2454.56, 0}; direction = 227; onFire = 0; }; class Object457 { type = "Body"; position[] = {6822.85, 2450.17, 0}; direction = 227; onFire = 0; }; class Object458 { type = "Body"; position[] = {6822.32, 2448.79, 0}; direction = 227; onFire = 0; }; class Object459 { type = "Body"; position[] = {6824.34, 2451.33, 0}; direction = 227; onFire = 0; }; class Object460 { type = "Body"; position[] = {6827.1, 2455.72, 0}; direction = 227; onFire = 0; }; class Object461 { type = "Land_BagFenceLong"; position[] = {6841.14, 2497.4, 0}; direction = 132; onFire = 0; }; class Object462 { type = "Body"; position[] = {6825.19, 2452.46, 0}; direction = 227; onFire = 0; }; class Object463 { type = "Body"; position[] = {6829.74, 2460.18, 0}; direction = 227; onFire = 0; }; class Object464 { type = "Body"; position[] = {6826.59, 2454.56, 0}; direction = 227; onFire = 0; }; class Object465 { type = "Body"; position[] = {6827.95, 2456.85, 0}; direction = 227; onFire = 0; }; class Object466 { type = "Land_BagFenceLong"; position[] = {6841.13, 2495.4, 0}; direction = 44; onFire = 0; }; class Object467 { type = "Body"; position[] = {6826.26, 2453.09, 0}; direction = 227; onFire = 0; }; class Object468 { type = "Body"; position[] = {6829.34, 2458.07, 0}; direction = 227; onFire = 0; }; class Object469 { type = "Body"; position[] = {6824.74, 2450.21, 0}; direction = 227; onFire = 0; }; class Object470 { type = "Body"; position[] = {6830.65, 2459.57, 0}; direction = 227; onFire = 0; }; class Object471 { type = "Body"; position[] = {6829.11, 2456.63, 0}; direction = 227; onFire = 0; }; class Object472 { type = "Body1"; position[] = {6831.06, 2460.18, 0}; direction = 265; onFire = 0; }; class Object473 { type = "Body"; position[] = {6828.45, 2455.21, 0}; direction = 227; onFire = 0; }; class Object474 { type = "Body"; position[] = {6826.38, 2451.48, 0}; direction = 227; onFire = 0; }; class Object475 { type = "Body1"; position[] = {6827.76, 2453.45, 0}; direction = 265; onFire = 1; }; class Object476 { type = "Body"; position[] = {6827.68, 2453.31, 0}; direction = 227; onFire = 0; }; class Object477 { type = "Body"; position[] = {6824.33, 2448.1, 0}; direction = 227; onFire = 0; }; class Object478 { type = "Body"; position[] = {6827.14, 2451.94, 0}; direction = 227; onFire = 0; }; class Object479 { type = "Body"; position[] = {6825.64, 2449.59, 0}; direction = 227; onFire = 0; }; class Object480 { type = "Body"; position[] = {6831.86, 2460.14, 0}; direction = 227; onFire = 0; }; class Object481 { type = "Land_BagFenceLong"; position[] = {6843.8, 2515.27, 0}; direction = 131; onFire = 0; }; class Object482 { type = "Body"; position[] = {6831.2, 2458.72, 0}; direction = 227; onFire = 0; }; class Object483 { type = "Body"; position[] = {6830.43, 2456.82, 0}; direction = 227; onFire = 0; }; class Object484 { type = "Body"; position[] = {6829.17, 2454.47, 0}; direction = 227; onFire = 0; }; class Object485 { type = "Body"; position[] = {6830.02, 2455.61, 0}; direction = 227; onFire = 0; }; class Object486 { type = "Body"; position[] = {6831.92, 2457.98, 0}; direction = 227; onFire = 0; }; class Object487 { type = "Body"; position[] = {6827.25, 2449.94, 0}; direction = 227; onFire = 0; }; class Object488 { type = "Body"; position[] = {6832.77, 2459.12, 0}; direction = 227; onFire = 0; }; class Object489 { type = "Body"; position[] = {6831.96, 2457.58, 0}; direction = 227; onFire = 0; }; class Object490 { type = "Body"; position[] = {6829.56, 2453.36, 0}; direction = 227; onFire = 0; }; class Object491 { type = "Body"; position[] = {6825.42, 2446.85, 0}; direction = 227; onFire = 0; }; class Object492 { type = "Body"; position[] = {6831.56, 2455.47, 0}; direction = 227; onFire = 0; }; class Object493 { type = "Body"; position[] = {6827.76, 2449.15, 0}; direction = 227; onFire = 0; }; class Object494 { type = "Body"; position[] = {6829.16, 2451.24, 0}; direction = 227; onFire = 0; }; class Object495 { type = "UralWreck"; position[] = {6837.61, 2466.89, 0}; direction = 233; onFire = 0; }; class Object496 { type = "Body"; position[] = {6832.86, 2456.96, 0}; direction = 227; onFire = 0; }; class Object497 { type = "Body"; position[] = {6830.47, 2452.74, 0}; direction = 227; onFire = 0; }; class Object498 { type = "Body"; position[] = {6827.86, 2448.2, 0}; direction = 227; onFire = 0; }; class Object499 { type = "Body"; position[] = {6831.68, 2453.31, 0}; direction = 227; onFire = 0; }; class Object500 { type = "Body"; position[] = {6834.08, 2457.54, 0}; direction = 227; onFire = 0; }; class Object501 { type = "Body"; position[] = {6833.42, 2456.12, 0}; direction = 227; onFire = 0; }; class Object502 { type = "Body"; position[] = {6831.02, 2451.9, 0}; direction = 227; onFire = 0; }; class Object503 { type = "Body"; position[] = {6832.64, 2454.22, 0}; direction = 227; onFire = 0; }; class Object504 { type = "Body"; position[] = {6830.04, 2449.46, 0}; direction = 227; onFire = 0; }; class Object505 { type = "Body"; position[] = {6834.13, 2455.38, 0}; direction = 227; onFire = 0; }; class Object506 { type = "Body"; position[] = {6831.74, 2451.16, 0}; direction = 227; onFire = 0; }; class Object507 { type = "Body"; position[] = {6832.59, 2452.29, 0}; direction = 227; onFire = 0; }; class Object508 { type = "Body"; position[] = {6834.98, 2456.51, 0}; direction = 227; onFire = 0; }; class Object509 { type = "UralWreck"; position[] = {6840.75, 2462.94, 0}; direction = 233; onFire = 0; }; class Object510 { type = "Body2"; position[] = {6852.48, 2486.61, 0}; direction = 265; onFire = 0; }; class Object511 { type = "Body1"; position[] = {6855.24, 2520.1, 0}; direction = 165; onFire = 0; }; class Object512 { type = "Land_BagFenceLong"; position[] = {6855.17, 2525.87, 0}; direction = 137; onFire = 0; }; class Object513 { type = "Body2"; position[] = {6855.47, 2524.55, 0}; direction = 265; onFire = 0; }; class Object514 { type = "Land_BagFenceLong"; position[] = {6854.38, 2483.06, 0}; direction = 42; onFire = 0; }; class Object515 { type = "Land_Fire_barrel"; position[] = {6856.71, 2522.75, 0}; direction = 0; onFire = 0; }; class Object516 { type = "Land_fortified_nest_small"; position[] = {6846.47, 2458.95, 0}; direction = 51; onFire = 0; }; class Object517 { type = "Land_BagFenceLong"; position[] = {6857.17, 2525.73, 0}; direction = 226; onFire = 0; }; class Object518 { type = "Land_BagFenceLong"; position[] = {6854.23, 2471.61, 0}; direction = 49; onFire = 0; }; class Object519 { type = "Land_BagFenceLong"; position[] = {6857.21, 2480.74, 0}; direction = 42; onFire = 0; }; class Object520 { type = "Body1"; position[] = {6860.43, 2521.11, 0}; direction = 265; onFire = 0; }; class Object521 { type = "Land_BagFenceLong"; position[] = {6856.2, 2471.35, 0}; direction = 321; onFire = 0; }; class Object522 { type = "Body1"; position[] = {6858.91, 2474.89, 0}; direction = 265; onFire = 0; }; class Object523 { type = "Body1"; position[] = {6862.22, 2481.62, 0}; direction = 265; onFire = 1; }; class Object524 { type = "Land_BagFenceLong"; position[] = {6862.38, 2477.66, 0}; direction = 320; onFire = 0; }; class Object525 { type = "Land_BagFenceLong"; position[] = {6860.95, 2465.35, 0}; direction = 142; onFire = 0; }; class Object526 { type = "Land_BagFenceLong"; position[] = {6860.61, 2463.38, 0}; direction = 53; onFire = 0; }; class Object527 { type = "Land_BagFenceLong"; position[] = {6865.72, 2480.25, 0}; direction = 320; onFire = 0; }; class Object528 { type = "HMMWVWreck"; position[] = {6871.25, 2508.83, 0}; direction = 343; onFire = 0; }; class Object529 { type = "Fort_RazorWire"; position[] = {6855.38, 2445.64, 0}; direction = 235; onFire = 0; }; class Object530 { type = "Land_BagFenceLong"; position[] = {6868.87, 2482.7, 0}; direction = 320; onFire = 0; }; class Object531 { type = "Land_BagFenceLong"; position[] = {6864.59, 2465.52, 0}; direction = 233; onFire = 0; }; class Object532 { type = "Land_Fire_barrel"; position[] = {6864.41, 2464.66, 0}; direction = 0; onFire = 0; }; class Object533 { type = "Land_BagFenceLong"; position[] = {6864.28, 2463.55, 0}; direction = 321; onFire = 0; }; class Object534 { type = "Land_BagFenceLong"; position[] = {6872.73, 2485.63, 0}; direction = 320; onFire = 0; }; class Object535 { type = "Body2"; position[] = {6876.24, 2507.89, 0}; direction = 265; onFire = 0; }; class Object536 { type = "Land_BagFenceLong"; position[] = {6876.61, 2488.63, 0}; direction = 320; onFire = 0; }; class Object537 { type = "Land_BagFenceLong"; position[] = {6879.65, 2491.1, 0}; direction = 320; onFire = 0; }; class Object538 { type = "Land_BagFenceLong"; position[] = {6881.48, 2499.77, 0}; direction = 50; onFire = 0; }; class Object539 { type = "Land_BagFenceLong"; position[] = {6881.71, 2501.75, 0}; direction = 138; onFire = 0; }; class Object540 { type = "Body1"; position[] = {6882.67, 2496.16, 0}; direction = 265; onFire = 1; }; class Object541 { type = "Land_BagFenceLong"; position[] = {6885.24, 2499.13, 0}; direction = 317; onFire = 0; }; class Object542 { type = "Land_BagFenceLong"; position[] = {6885.41, 2501.12, 0}; direction = 228; onFire = 0; }; class Object543 { type = "Body1"; position[] = {6885.98, 2502.9, 0}; direction = 265; onFire = 1; }; class Object544 { type = "Land_Fire_barrel"; position[] = {6847.45, 2360.25, 0}; direction = 0; onFire = 0; }; class Object545 { type = "Land_BagFenceLong"; position[] = {6786.87, 2691.53, 0}; direction = 42; onFire = 0; }; class Object546 { type = "Land_Fire_barrel"; position[] = {6789.35, 2692.69, 0}; direction = 0; onFire = 0; }; class Object547 { type = "Land_BagFenceLong"; position[] = {6786.81, 2693.53, 0}; direction = 130; onFire = 0; }; class Object548 { type = "Body"; position[] = {6826.59, 2688.87, 0}; direction = 314; onFire = 0; }; class Object549 { type = "Body"; position[] = {6825.17, 2690.2, 0}; direction = 314; onFire = 0; }; class Object550 { type = "Body"; position[] = {6827.19, 2689.59, 0}; direction = 314; onFire = 0; }; class Object551 { type = "Body"; position[] = {6825.71, 2690.85, 0}; direction = 314; onFire = 0; }; class Object552 { type = "Body"; position[] = {6827.92, 2690.31, 0}; direction = 314; onFire = 0; }; class Object553 { type = "Land_CamoNetVar_NATO"; position[] = {6827.72, 2690.81, 0}; direction = 316; onFire = 0; }; class Object554 { type = "Body"; position[] = {6826.45, 2691.61, 0}; direction = 314; onFire = 0; }; class Object555 { type = "Body"; position[] = {6828.7, 2691.08, 0}; direction = 314; onFire = 0; }; class Object556 { type = "Body"; position[] = {6827.23, 2692.4, 0}; direction = 314; onFire = 0; }; class Object557 { type = "Body"; position[] = {6829.52, 2691.82, 0}; direction = 314; onFire = 0; }; class Object558 { type = "Fort_RazorWire"; position[] = {6798, 2705.1, 0}; direction = 314; onFire = 0; }; class Object559 { type = "Body"; position[] = {6827.94, 2693.2, 0}; direction = 314; onFire = 0; }; class Object560 { type = "Land_Fire_barrel_burning"; position[] = {6835.19, 2694.23, 0}; direction = 0; onFire = 0; }; class Object561 { type = "HeliHRescue"; position[] = {6776.25, 2718.63, 0}; direction = 314; onFire = 0; }; class Object562 { type = "Land_Fire_barrel"; position[] = {6760.03, 2727.7, 0}; direction = 0; onFire = 0; }; class Object563 { type = "Land_BagFenceLong"; position[] = {6547.92, 2625.56, 0}; direction = 42; onFire = 0; }; class Object564 { type = "Land_BagFenceLong"; position[] = {6546.32, 2627.05, 0}; direction = 42; onFire = 0; }; class Object565 { type = "Land_Fire_barrel"; position[] = {6796.09, 2726.09, 0}; direction = 0; onFire = 0; }; class Object566 { type = "Land_BagFenceLong"; position[] = {6544.73, 2628.53, 0}; direction = 42; onFire = 0; }; class Object567 { type = "Land_Fire_barrel"; position[] = {6545.71, 2630.16, 0}; direction = 0; onFire = 0; }; class Object568 { type = "Fort_RazorWire"; position[] = {6814.45, 2722.06, 0}; direction = 314; onFire = 0; }; class Object569 { type = "Land_BagFenceLong"; position[] = {6543.09, 2630, 0}; direction = 42; onFire = 0; }; class Object570 { type = "Land_BagFenceLong"; position[] = {6541.31, 2631.64, 0}; direction = 42; onFire = 0; }; class Object571 { type = "Body"; position[] = {6796.69, 2733.02, 0}; direction = 130; onFire = 0; }; class Object572 { type = "Land_BagFenceLong"; position[] = {6539.48, 2633.27, 0}; direction = 42; onFire = 0; }; class Object573 { type = "Body"; position[] = {6795.02, 2734.27, 0}; direction = 130; onFire = 0; }; class Object574 { type = "Body"; position[] = {6797.35, 2733.87, 0}; direction = 130; onFire = 0; }; class Object575 { type = "USMC_WarfareBFieldhHospital"; position[] = {6770.4, 2739.77, 0}; direction = 42; onFire = 0; }; class Object576 { type = "Body"; position[] = {6795.77, 2735.07, 0}; direction = 130; onFire = 0; }; class Object577 { type = "Fort_RazorWire"; position[] = {6537.39, 2633.31, 0}; direction = 42; onFire = 0; }; class Object578 { type = "Body"; position[] = {6798.06, 2734.72, 0}; direction = 130; onFire = 0; }; class Object579 { type = "Land_fortified_nest_small"; position[] = {6539.75, 2637.61, 0}; direction = 42; onFire = 0; }; class Object580 { type = "Land_CamoNetVar_NATO"; position[] = {6796.73, 2735.42, 0}; direction = 132; onFire = 0; }; class Object581 { type = "Body"; position[] = {6796.49, 2735.9, 0}; direction = 130; onFire = 0; }; class Object582 { type = "Body"; position[] = {6798.73, 2735.53, 0}; direction = 130; onFire = 0; }; class Object583 { type = "Land_BagFenceLong"; position[] = {6537.34, 2635.2, 0}; direction = 42; onFire = 0; }; class Object584 { type = "Land_Fire_barrel"; position[] = {6663.22, 2286.33, 0}; direction = 0; onFire = 0; }; class Object585 { type = "Body"; position[] = {6797.16, 2736.67, 0}; direction = 130; onFire = 0; }; class Object586 { type = "Body"; position[] = {6799.23, 2736.23, 0}; direction = 130; onFire = 0; }; class Object587 { type = "Land_BagFenceLong"; position[] = {6821.56, 2729.02, 0}; direction = 134; onFire = 0; }; class Object588 { type = "Body"; position[] = {6797.71, 2737.44, 0}; direction = 130; onFire = 0; }; class Object589 { type = "Land_BagFenceLong"; position[] = {6823.56, 2729.02, 0}; direction = 222; onFire = 0; }; class Object590 { type = "Land_BagFenceLong"; position[] = {6535.74, 2636.68, 0}; direction = 42; onFire = 0; }; class Object591 { type = "Land_Fire_barrel"; position[] = {6536.12, 2639.35, 0}; direction = 0; onFire = 0; }; class Object592 { type = "Land_BagFenceLong"; position[] = {6534.15, 2638.17, 0}; direction = 42; onFire = 0; }; class Object593 { type = "Land_BagFenceLong"; position[] = {6532.51, 2639.63, 0}; direction = 42; onFire = 0; }; class Object594 { type = "ZavoraAnim"; position[] = {6792.74, 2753.7, 0}; direction = 40; onFire = 0; }; class Object595 { type = "USMC_WarfareBFieldhHospital"; position[] = {6767.52, 2762.48, 0}; direction = 313; onFire = 0; }; class Object596 { type = "CampEast_EP1"; position[] = {6757.55, 2776.1, 0}; direction = 42; onFire = 0; }; class Object597 { type = "Land_Fire_barrel"; position[] = {6754.5, 2780.37, 0}; direction = 0; onFire = 0; }; class Object598 { type = "CampEast_EP1"; position[] = {6746.89, 2784.08, 0}; direction = 42; onFire = 0; }; class Object599 { type = "Land_BagFenceLong"; position[] = {6511.03, 2302.79, 0}; direction = 133; onFire = 0; }; class Object600 { type = "Land_Fire_barrel"; position[] = {6513.29, 2298.32, 0}; direction = 0; onFire = 0; }; class Object601 { type = "Land_BagFenceRound"; position[] = {6510.39, 2300.8, 0}; direction = 73; onFire = 0; }; class Object602 { type = "Land_BagFenceLong"; position[] = {6512.1, 2298.65, 0}; direction = 42; onFire = 0; }; class Object603 { type = "Hedgehog"; position[] = {6509.24, 2300.61, 0}; direction = 0; onFire = 0; }; class Object604 { type = "Land_Fire_barrel"; position[] = {7065.12, 2622.94, 0}; direction = 0; onFire = 0; }; class Object605 { type = "Land_Fire_barrel_burning"; position[] = {6428.26, 2244.96, 0}; direction = 0; onFire = 0; }; class Object606 { type = "Land_Fire_barrel_burning"; position[] = {7095.99, 2740.68, 0}; direction = 0; onFire = 0; }; class Object607 { type = "Land_Fire_barrel"; position[] = {6706.46, 3012.07, 0}; direction = 0; onFire = 0; }; class Object608 { type = "Land_Fire_barrel"; position[] = {6833.61, 3176.97, 0}; direction = 0; onFire = 0; }; class Object609 { type = "Land_Fire_barrel"; position[] = {6177.52, 2125.38, 0}; direction = 0; onFire = 0; }; class Object610 { type = "UralWreck"; position[] = {7213.88, 3006.75, 0}; direction = 328; onFire = 1; }; class Object611 { type = "Body"; position[] = {7209.77, 3013.08, 0}; direction = 9; onFire = 0; }; class Object612 { type = "Body"; position[] = {7211.11, 3012.83, 0}; direction = 9; onFire = 0; }; class Object613 { type = "Body"; position[] = {7209.73, 3014.49, 0}; direction = 9; onFire = 0; }; class Object614 { type = "Body"; position[] = {7210.75, 3014.35, 0}; direction = 9; onFire = 0; }; class Object615 { type = "Body"; position[] = {7211.71, 3014.03, 0}; direction = 9; onFire = 0; }; class Object616 { type = "Body"; position[] = {7210.19, 3016.33, 0}; direction = 9; onFire = 0; }; class Object617 { type = "Body"; position[] = {7212.8, 3014.1, 0}; direction = 9; onFire = 0; }; class Object618 { type = "Body"; position[] = {7211.81, 3016.01, 0}; direction = 9; onFire = 0; }; class Object619 { type = "Mass_grave"; position[] = {7203.35, 3025.2, 0}; direction = 335; onFire = 0; }; class Object620 { type = "Mass_grave"; position[] = {7203.15, 3026.74, 0}; direction = 335; onFire = 0; }; class Object621 { type = "Mass_grave"; position[] = {7205.81, 3025.02, 0}; direction = 335; onFire = 0; }; class Object622 { type = "Mass_grave"; position[] = {7205.67, 3026.72, 0}; direction = 335; onFire = 0; }; }; class Balota { type = "NameVillage"; position[] = {4528, 2465}; size = 547; buildings = 50; class Object0 { type = "hiluxWreck"; position[] = {4427.69, 2487.55, 0}; direction = 294; onFire = 0; }; class Object1 { type = "Rubbish2"; position[] = {4618.18, 2610.13, 0}; direction = 95; onFire = 0; }; class Object2 { type = "Land_Misc_Rubble_EP1"; position[] = {4502.19, 2456.29, 0}; direction = 279; onFire = 0; }; class Object3 { type = "UralWreck"; position[] = {4821.26, 2520.95, 0}; direction = 127; onFire = 0; }; class Object4 { type = "Rubbish2"; position[] = {4458.05, 2471.88, 0}; direction = 284; onFire = 0; }; class Object5 { type = "Land_Misc_Rubble_EP1"; position[] = {4863.92, 2852.91, 0}; direction = 146; onFire = 0; }; class Object6 { type = "SKODAWreck"; position[] = {4523.71, 2412.91, 0}; direction = 337; onFire = 0; }; class Object7 { type = "Fort_Barricade"; position[] = {4524.84, 2441.63, 0}; direction = 291; onFire = 0; }; class Object8 { type = "HMMWVWreck"; position[] = {4379.19, 2252.64, 0}; direction = 22; onFire = 0; }; class Object9 { type = "HMMWVWreck"; position[] = {4520.12, 2411.15, 0}; direction = 340; onFire = 0; }; class Object10 { type = "Rubbish3"; position[] = {4475.69, 2415.39, 0}; direction = 36; onFire = 0; }; class Object11 { type = "SKODAWreck"; position[] = {4455.9, 2472.29, 0}; direction = 290; onFire = 0; }; class Object12 { type = "RoadBarrier_long"; position[] = {4540.51, 2378.44, 0}; direction = 317; onFire = 0; }; class Object13 { type = "UAZWreck"; position[] = {4382.75, 2250.8, 0}; direction = 27; onFire = 0.957426; }; class Object14 { type = "Rubbish2"; position[] = {4539.87, 2501.21, 0}; direction = 58; onFire = 0; }; class Object15 { type = "Rubbish5"; position[] = {4503.05, 2453.07, 0}; direction = 292; onFire = 0; }; class Object16 { type = "UAZWreck"; position[] = {4566.98, 2528.11, 0}; direction = 51; onFire = 0; }; class Object17 { type = "Land_Misc_Rubble_EP1"; position[] = {4941.83, 2835.23, 0}; direction = 60; onFire = 0; }; class Object18 { type = "Rubbish3"; position[] = {4555.45, 2519.7, 0}; direction = 213; onFire = 0; }; class Object19 { type = "UralWreck"; position[] = {4484.99, 2425.51, 0}; direction = 233; onFire = 0; }; class Object20 { type = "Rubbish1"; position[] = {4471.79, 2466.56, 0}; direction = 292; onFire = 0; }; class Object21 { type = "Fort_Barricade"; position[] = {4425.95, 2329.52, 0}; direction = 295; onFire = 0; }; class Object22 { type = "RoadBarrier_long"; position[] = {4526.97, 2396.89, 0}; direction = 148; onFire = 0; }; class Object23 { type = "datsun02Wreck"; position[] = {4409.4, 2498.15, 0}; direction = 299; onFire = 0; }; class Object24 { type = "RoadBarrier_long"; position[] = {4927.33, 2825.52, 0}; direction = 49; onFire = 0; }; class Object25 { type = "Land_CncBlock_Stripes"; position[] = {4558.37, 2516.57, 0}; direction = 216; onFire = 0; }; class Object26 { type = "Rubbish3"; position[] = {4579.39, 2533.56, 0}; direction = 35; onFire = 0; }; class Object27 { type = "Land_Misc_Rubble_EP1"; position[] = {4387.24, 2260.17, 0}; direction = 35; onFire = 0; }; class Object28 { type = "SKODAWreck"; position[] = {4454.48, 2468.55, 0}; direction = 299; onFire = 0; }; class Object29 { type = "Land_CncBlock_D"; position[] = {4592.74, 2731.34, 0}; direction = 350; onFire = 0; }; class Object30 { type = "Misc_Cargo1Bo_military"; position[] = {4778.78, 2590.21, 0}; direction = 129; onFire = 0; }; class Object31 { type = "Rubbish1"; position[] = {4539.95, 2436.8, 0}; direction = 111; onFire = 0; }; class Object32 { type = "UAZWreck"; position[] = {4540.74, 2378.33, 0}; direction = 330; onFire = 0; }; class Object33 { type = "UralWreck"; position[] = {4495.35, 2445.51, 0}; direction = 199; onFire = 0; }; class Object34 { type = "datsun01Wreck"; position[] = {4386.87, 2263.6, 0}; direction = 36; onFire = 2.59954; }; class Object35 { type = "Rubbish2"; position[] = {4888.64, 2803.4, 0}; direction = 62; onFire = 0; }; class Object36 { type = "Fort_Barricade"; position[] = {4589.1, 2564.13, 0}; direction = 333; onFire = 0; }; class Object37 { type = "SKODAWreck"; position[] = {4490.68, 2436.27, 0}; direction = 189; onFire = 0; }; class Object38 { type = "Land_Misc_Rubble_EP1"; position[] = {4880.56, 2819.01, 0}; direction = 319; onFire = 0; }; class Object39 { type = "datsun02Wreck"; position[] = {4558.23, 2513.95, 0}; direction = 216; onFire = 0; }; class Object40 { type = "SKODAWreck"; position[] = {4469.54, 2407.02, 0}; direction = 9; onFire = 0; }; class Object41 { type = "Rubbish3"; position[] = {4369.7, 2519.59, 0}; direction = 292; onFire = 0; }; class Object42 { type = "hiluxWreck"; position[] = {4452.1, 2369.51, 0}; direction = 200; onFire = 0; }; class Object43 { type = "Misc_Cargo1Bo_military"; position[] = {4680.98, 2602.59, 0}; direction = 298; onFire = 0; }; class Object44 { type = "datsun01Wreck"; position[] = {4538.1, 2503.94, 0}; direction = 47; onFire = 0; }; class Object45 { type = "SKODAWreck"; position[] = {4526.27, 2395.89, 0}; direction = 158; onFire = 0; }; class Object46 { type = "Land_Misc_Rubble_EP1"; position[] = {4538.44, 2499.11, 0}; direction = 65; onFire = 0; }; class Object47 { type = "Rubbish4"; position[] = {4536.16, 2386.25, 0}; direction = 317; onFire = 0; }; class Object48 { type = "Rubbish3"; position[] = {4501.29, 2455.92, 0}; direction = 281; onFire = 0; }; class Object49 { type = "Rubbish1"; position[] = {4684.31, 2601.13, 0}; direction = 312; onFire = 0; }; }; class Prigorodki { type = "NameVillage"; position[] = {8016, 3419}; size = 546; buildings = 50; class Object0 { type = "SKODAWreck"; position[] = {8325.73, 3343.03, 0}; direction = 35; onFire = 1.01084; }; class Object1 { type = "HMMWVWreck"; position[] = {8127.53, 3194.95, 0}; direction = 19; onFire = 0; }; class Object2 { type = "datsun01Wreck"; position[] = {8117.66, 3179.97, 0}; direction = 12; onFire = 0; }; class Object3 { type = "UAZWreck"; position[] = {8335.61, 3358.67, 0}; direction = 221; onFire = 0; }; class Object4 { type = "UralWreck"; position[] = {7864.61, 3468.14, 0}; direction = 347; onFire = 0; }; class Object5 { type = "SKODAWreck"; position[] = {8050.95, 2907.91, 0}; direction = 239; onFire = 0; }; class Object6 { type = "Rubbish2"; position[] = {7955.16, 3221.96, 0}; direction = 25; onFire = 0; }; class Object7 { type = "Rubbish5"; position[] = {8059.46, 3343.51, 0}; direction = 104; onFire = 0; }; class Object8 { type = "Rubbish2"; position[] = {8003.15, 3294.32, 0}; direction = 283; onFire = 0; }; class Object9 { type = "Rubbish5"; position[] = {8034.42, 3350.83, 0}; direction = 92; onFire = 0; }; class Object10 { type = "Fort_Barricade"; position[] = {7557.05, 3157.56, 0}; direction = 192; onFire = 0; }; class Object11 { type = "Land_Misc_Rubble_EP1"; position[] = {8002.92, 2900.93, 0}; direction = 88; onFire = 0; }; class Object12 { type = "datsun02Wreck"; position[] = {7814.67, 3517.34, 0}; direction = 82; onFire = 0; }; class Object13 { type = "UAZWreck"; position[] = {7957.19, 3222.56, 0}; direction = 15; onFire = 0; }; class Object14 { type = "hiluxWreck"; position[] = {7849.4, 3524.47, 0}; direction = 75; onFire = 0; }; class Object15 { type = "RoadBarrier_long"; position[] = {8005.08, 2897.33, 0}; direction = 97; onFire = 0; }; class Object16 { type = "SKODAWreck"; position[] = {8334.02, 3351.42, 0}; direction = 225; onFire = 0; }; class Object17 { type = "UAZWreck"; position[] = {7975.22, 3286.45, 0}; direction = 10; onFire = 0; }; class Object18 { type = "UAZWreck"; position[] = {8004.93, 2898.08, 0}; direction = 94; onFire = 0.269296; }; class Object19 { type = "Rubbish2"; position[] = {7794.47, 3516.86, 0}; direction = 81; onFire = 0; }; class Object20 { type = "Land_CncBlock_D"; position[] = {8019.54, 2898.29, 0}; direction = 255; onFire = 0; }; class Object21 { type = "Rubbish3"; position[] = {8122.19, 3177.02, 0}; direction = 21; onFire = 0; }; class Object22 { type = "datsun01Wreck"; position[] = {8035.57, 3348.53, 0}; direction = 107; onFire = 0; }; class Object23 { type = "Rubbish2"; position[] = {7796.78, 3512.44, 0}; direction = 82; onFire = 0; }; class Object24 { type = "Land_CncBlock_D"; position[] = {8051.93, 3377.44, 0}; direction = 4; onFire = 0; }; class Object25 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {7831.72, 3521.05, 0}; direction = 75; onFire = 0; }; class Object26 { type = "datsun02Wreck"; position[] = {7861.63, 3483.48, 0}; direction = 170; onFire = 0; }; class Object27 { type = "UralWreck"; position[] = {8044.46, 3358.77, 0}; direction = 12; onFire = 0; }; class Object28 { type = "UAZWreck"; position[] = {7701.82, 3422.53, 0}; direction = 358; onFire = 0; }; class Object29 { type = "Land_CncBlock_Stripes"; position[] = {7961.84, 3220.41, 0}; direction = 15; onFire = 0; }; class Object30 { type = "Rubbish5"; position[] = {7961.78, 3234.07, 0}; direction = 191; onFire = 0; }; class Object31 { type = "hiluxWreck"; position[] = {8088.33, 3275.64, 0}; direction = 279; onFire = 0; }; class Object32 { type = "UralWreck"; position[] = {8053.64, 3395.35, 0}; direction = 196; onFire = 0; }; class Object33 { type = "hiluxWreck"; position[] = {7733.63, 3253.13, 0}; direction = 155; onFire = 0; }; class Object34 { type = "Land_CncBlock_D"; position[] = {8014.14, 3171.16, 0}; direction = 290; onFire = 0; }; class Object35 { type = "Rubbish1"; position[] = {8081.98, 3273.88, 0}; direction = 116; onFire = 0; }; class Object36 { type = "RoadBarrier_long"; position[] = {8048.86, 3397.01, 0}; direction = 180; onFire = 0; }; class Object37 { type = "UralWreck"; position[] = {7711.99, 3211.62, 0}; direction = 285; onFire = 0; }; class Object38 { type = "Land_CncBlock_Stripes"; position[] = {8122.6, 3177.48, 0}; direction = 20; onFire = 0; }; class Object39 { type = "Rubbish2"; position[] = {8213.71, 3088.72, 0}; direction = 218; onFire = 0; }; class Object40 { type = "Rubbish5"; position[] = {7962.39, 3234.99, 0}; direction = 192; onFire = 0; }; class Object41 { type = "SKODAWreck"; position[] = {7693.01, 3456.5, 0}; direction = 349; onFire = 0.760895; }; class Object42 { type = "Land_CncBlock_Stripes"; position[] = {7555.18, 3146.54, 0}; direction = 16; onFire = 0; }; class Object43 { type = "Rubbish4"; position[] = {7749.17, 3500.65, 0}; direction = 245; onFire = 0; }; class Object44 { type = "SKODAWreck"; position[] = {8069.88, 3276.85, 0}; direction = 115; onFire = 0; }; class Object45 { type = "Rubbish3"; position[] = {7796.57, 3518.99, 0}; direction = 84; onFire = 0; }; class Object46 { type = "Rubbish1"; position[] = {7829.87, 3519.29, 0}; direction = 83; onFire = 0; }; class Object47 { type = "Land_Misc_Rubble_EP1"; position[] = {8060.21, 3344.07, 0}; direction = 92; onFire = 0; }; class Object48 { type = "Land_Misc_Rubble_EP1"; position[] = {8079.23, 3347.98, 0}; direction = 284; onFire = 0; }; class Object49 { type = "HMMWVWreck"; position[] = {8071.98, 3347.25, 0}; direction = 95; onFire = 0; }; }; class Nadezhdino { type = "NameVillage"; position[] = {5877, 4697}; size = 549; buildings = 50; class Object0 { type = "HMMWVWreck"; position[] = {5886.42, 4703.04, 0}; direction = 263; onFire = 0; }; class Object1 { type = "hiluxWreck"; position[] = {5849.52, 4693.75, 0}; direction = 162; onFire = 0; }; class Object2 { type = "Land_Misc_Rubble_EP1"; position[] = {5769.47, 4597.76, 0}; direction = 10; onFire = 0; }; class Object3 { type = "UAZWreck"; position[] = {5764.43, 4597.82, 0}; direction = 5; onFire = 0.452709; }; class Object4 { type = "HMMWVWreck"; position[] = {5908.84, 4707.96, 0}; direction = 267; onFire = 0; }; class Object5 { type = "UralWreck"; position[] = {5770.38, 4614.75, 0}; direction = 9; onFire = 0; }; class Object6 { type = "Rubbish4"; position[] = {5764.91, 4582.98, 0}; direction = 0; onFire = 0; }; class Object7 { type = "hiluxWreck"; position[] = {6081.37, 4892.85, 0}; direction = 362; onFire = 0; }; class Object8 { type = "Land_CncBlock_D"; position[] = {5870.98, 4623.8, 0}; direction = 166; onFire = 0; }; class Object9 { type = "Land_CncBlock_Stripes"; position[] = {5857.12, 4681.62, 0}; direction = 159; onFire = 0; }; class Object10 { type = "SKODAWreck"; position[] = {5768.41, 4597.44, 0}; direction = 15; onFire = 0; }; class Object11 { type = "Land_Misc_Rubble_EP1"; position[] = {5873, 4891.42, 0}; direction = 240; onFire = 0; }; class Object12 { type = "Rubbish4"; position[] = {5877.64, 4838.13, 0}; direction = 213; onFire = 0; }; class Object13 { type = "UAZWreck"; position[] = {5873.36, 4701.8, 0}; direction = 281; onFire = 0; }; class Object14 { type = "Land_CncBlock_Stripes"; position[] = {5860.34, 4708.48, 0}; direction = 90; onFire = 0; }; class Object15 { type = "Land_CncBlock_Stripes"; position[] = {5863.48, 4653.17, 0}; direction = 164; onFire = 0; }; class Object16 { type = "Rubbish3"; position[] = {5878.51, 4705, 0}; direction = 289; onFire = 0; }; class Object17 { type = "datsun02Wreck"; position[] = {5892.62, 4850.97, 0}; direction = 219; onFire = 0.396456; }; class Object18 { type = "Rubbish4"; position[] = {5894.65, 4699.69, 0}; direction = 258; onFire = 0; }; class Object19 { type = "RoadBarrier_long"; position[] = {5804.18, 4465.71, 0}; direction = 215; onFire = 0; }; class Object20 { type = "Land_Misc_Rubble_EP1"; position[] = {5854.57, 4679.94, 0}; direction = 173; onFire = 0; }; class Object21 { type = "Rubbish1"; position[] = {5872.8, 4924.19, 0}; direction = 154; onFire = 0; }; class Object22 { type = "datsun02Wreck"; position[] = {5852.38, 4808.37, 0}; direction = 202; onFire = 0; }; class Object23 { type = "Rubbish2"; position[] = {6078.21, 4904.72, 0}; direction = 175; onFire = 0; }; class Object24 { type = "UAZWreck"; position[] = {6065.61, 4862.21, 0}; direction = 257; onFire = 0; }; class Object25 { type = "datsun02Wreck"; position[] = {5866.24, 4623.14, 0}; direction = 175; onFire = 0; }; class Object26 { type = "Rubbish1"; position[] = {5866.25, 4707.38, 0}; direction = 105; onFire = 0; }; class Object27 { type = "Land_CncBlock_D"; position[] = {5862.58, 4597.75, 0}; direction = 204; onFire = 0; }; class Object28 { type = "Rubbish4"; position[] = {5896.14, 4700.29, 0}; direction = 255; onFire = 0; }; class Object29 { type = "UralWreck"; position[] = {5868.41, 4636.27, 0}; direction = 171; onFire = 2.83251; }; class Object30 { type = "Land_CncBlock_Stripes"; position[] = {5839.74, 4750.58, 0}; direction = 344; onFire = 0; }; class Object31 { type = "Rubbish5"; position[] = {5886.11, 4897.68, 0}; direction = 317; onFire = 0; }; class Object32 { type = "Rubbish4"; position[] = {5884.06, 4703.16, 0}; direction = 281; onFire = 0; }; class Object33 { type = "Land_Misc_Rubble_EP1"; position[] = {5878.93, 4909.82, 0}; direction = 318; onFire = 0; }; class Object34 { type = "datsun01Wreck"; position[] = {5853.64, 4883.83, 0}; direction = 263; onFire = 0; }; class Object35 { type = "Rubbish2"; position[] = {5847.16, 4708.4, 0}; direction = 163; onFire = 0; }; class Object36 { type = "Fort_Barricade"; position[] = {5900.17, 4889.3, 0}; direction = 134; onFire = 0; }; class Object37 { type = "Land_Misc_Rubble_EP1"; position[] = {5765.03, 4612.72, 0}; direction = -3; onFire = 0; }; class Object38 { type = "Land_Misc_Rubble_EP1"; position[] = {6075.85, 4904.41, 0}; direction = 169; onFire = 0; }; class Object39 { type = "SKODAWreck"; position[] = {5870.21, 4623.58, 0}; direction = 171; onFire = 0; }; class Object40 { type = "hiluxWreck"; position[] = {5794.44, 4453.28, 0}; direction = 214; onFire = 0; }; class Object41 { type = "HMMWVWreck"; position[] = {6077.73, 4875.94, 0}; direction = 168; onFire = 0; }; class Object42 { type = "HMMWVWreck"; position[] = {5838.81, 4766.9, 0}; direction = 1; onFire = 0; }; class Object43 { type = "Land_CncBlock_Stripes"; position[] = {6080.34, 4876.23, 0}; direction = 180; onFire = 0; }; class Object44 { type = "Land_Misc_Rubble_EP1"; position[] = {5861.97, 4598.64, 0}; direction = 207; onFire = 0; }; class Object45 { type = "Rubbish4"; position[] = {5907.39, 4873.1, 0}; direction = 201; onFire = 0; }; class Object46 { type = "datsun01Wreck"; position[] = {5830.95, 5003.68, 0}; direction = 318; onFire = 0; }; class Object47 { type = "SKODAWreck"; position[] = {6077.63, 4861.67, 0}; direction = 189; onFire = 0; }; class Object48 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {5851.06, 4680.82, 0}; direction = 174; onFire = 0; }; class Object49 { type = "Land_CncBlock_D"; position[] = {5871.33, 4925.55, 0}; direction = 159; onFire = 0; }; }; class Komarovo { type = "NameVillage"; position[] = {3664, 2499}; size = 547; buildings = 50; class Object0 { type = "Rubbish4"; position[] = {3609.75, 2462.83, 0}; direction = 79; onFire = 0; }; class Object1 { type = "SKODAWreck"; position[] = {3654.16, 2420.35, 0}; direction = 189; onFire = 0; }; class Object2 { type = "SKODAWreck"; position[] = {3633.31, 2233.55, 0}; direction = 202; onFire = 0; }; class Object3 { type = "Rubbish5"; position[] = {3658.41, 2477.09, 0}; direction = 261; onFire = 0; }; class Object4 { type = "Rubbish3"; position[] = {3665.42, 2481.85, 0}; direction = 75; onFire = 0; }; class Object5 { type = "datsun01Wreck"; position[] = {3630.69, 2212.16, 0}; direction = 195; onFire = 0; }; class Object6 { type = "Rubbish1"; position[] = {3611.71, 2169.54, 0}; direction = 26; onFire = 0; }; class Object7 { type = "HMMWVWreck"; position[] = {3642.88, 2463.58, 0}; direction = 167; onFire = 0; }; class Object8 { type = "RoadBarrier_long"; position[] = {3631.39, 2224.59, 0}; direction = 194; onFire = 0; }; class Object9 { type = "hiluxWreck"; position[] = {3526.58, 2437.02, 0}; direction = 255; onFire = 0; }; class Object10 { type = "datsun01Wreck"; position[] = {3719.01, 2492.03, 0}; direction = 88; onFire = 0; }; class Object11 { type = "Land_Misc_Rubble_EP1"; position[] = {3616.31, 2166.35, 0}; direction = 28; onFire = 0; }; class Object12 { type = "UAZWreck"; position[] = {3650.08, 2432.24, 0}; direction = 155; onFire = 0; }; class Object13 { type = "UAZWreck"; position[] = {3626.85, 2200.27, 0}; direction = 204; onFire = 0; }; class Object14 { type = "datsun02Wreck"; position[] = {3646.71, 2518.07, 0}; direction = 308; onFire = 0; }; class Object15 { type = "Land_Misc_Rubble_EP1"; position[] = {3589.2, 2534.52, 0}; direction = 259; onFire = 0; }; class Object16 { type = "datsun01Wreck"; position[] = {3611.82, 2461.9, 0}; direction = 68; onFire = 0; }; class Object17 { type = "UAZWreck"; position[] = {3633.57, 2221.08, 0}; direction = 207; onFire = 0; }; class Object18 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3548.42, 2540.14, 0}; direction = 88; onFire = 0; }; class Object19 { type = "datsun01Wreck"; position[] = {3642.79, 2471.1, 0}; direction = 259; onFire = 0; }; class Object20 { type = "UralWreck"; position[] = {3623.01, 2188.37, 0}; direction = 197; onFire = 0; }; class Object21 { type = "Land_CncBlock_Stripes"; position[] = {3614.02, 2165.51, 0}; direction = 10; onFire = 0; }; class Object22 { type = "datsun02Wreck"; position[] = {3638.38, 2250.22, 0}; direction = 201; onFire = 0.980532; }; class Object23 { type = "RoadBarrier_long"; position[] = {3576.27, 2449.39, 0}; direction = 258; onFire = 0; }; class Object24 { type = "Rubbish5"; position[] = {3652.89, 2435.99, 0}; direction = 157; onFire = 0; }; class Object25 { type = "UralWreck"; position[] = {3791.46, 2560.01, 0}; direction = 33; onFire = 0; }; class Object26 { type = "Rubbish5"; position[] = {3803.01, 2572.56, 0}; direction = 49; onFire = 0; }; class Object27 { type = "Land_Misc_Rubble_EP1"; position[] = {3657.03, 2475.22, 0}; direction = 245; onFire = 0; }; class Object28 { type = "HMMWVWreck"; position[] = {3656.66, 2479.4, 0}; direction = 258; onFire = 0; }; class Object29 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3552.35, 2441.46, 0}; direction = 254; onFire = 0; }; class Object30 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3654.6, 2407.08, 0}; direction = 177; onFire = 0; }; class Object31 { type = "RoadBarrier_long"; position[] = {3650.9, 2408.07, 0}; direction = 184; onFire = 0; }; class Object32 { type = "Land_Misc_Rubble_EP1"; position[] = {3648.32, 2453.38, 0}; direction = 168; onFire = 0; }; class Object33 { type = "HMMWVWreck"; position[] = {3666.74, 2478.28, 0}; direction = 81; onFire = 0; }; class Object34 { type = "UralWreck"; position[] = {3616.28, 2167.56, 0}; direction = 16; onFire = 0; }; class Object35 { type = "HMMWVWreck"; position[] = {3651.92, 2446.68, 0}; direction = 163; onFire = 0; }; class Object36 { type = "Rubbish2"; position[] = {3528.28, 2432.61, 0}; direction = 249; onFire = 0; }; class Object37 { type = "Land_CncBlock_Stripes"; position[] = {3608.09, 2532.69, 0}; direction = 272; onFire = 0; }; class Object38 { type = "Rubbish1"; position[] = {3529.39, 2431.67, 0}; direction = 256; onFire = 0; }; class Object39 { type = "UAZWreck"; position[] = {3646.72, 2464.69, 0}; direction = 165; onFire = 0; }; class Object40 { type = "Rubbish3"; position[] = {3681.33, 2487.94, 0}; direction = 70; onFire = 0; }; class Object41 { type = "UralWreck"; position[] = {3655.21, 2364.73, 0}; direction = 170; onFire = 0; }; class Object42 { type = "hiluxWreck"; position[] = {3638.61, 2525.05, 0}; direction = 96; onFire = 0; }; class Object43 { type = "Rubbish3"; position[] = {3573.75, 2452.17, 0}; direction = 242; onFire = 0; }; class Object44 { type = "RoadBarrier_long"; position[] = {3649.55, 2414.28, 0}; direction = 194; onFire = 0; }; class Object45 { type = "datsun02Wreck"; position[] = {3655.57, 2507.63, 0}; direction = 131; onFire = 0; }; class Object46 { type = "Fort_Barricade"; position[] = {3504.67, 2430.81, 0}; direction = 246; onFire = 0; }; class Object47 { type = "Rubbish5"; position[] = {3590.93, 2530.81, 0}; direction = 278; onFire = 0; }; class Object48 { type = "Fort_Barricade"; position[] = {3568.17, 2534.89, 0}; direction = 285; onFire = 0; }; class Object49 { type = "UAZWreck"; position[] = {3718.56, 2488.06, 0}; direction = 93; onFire = 0; }; }; class Kozlovka { type = "NameVillage"; position[] = {4478, 4598}; size = 547; buildings = 50; class Object0 { type = "Rubbish5"; position[] = {4329.13, 4601.19, 0}; direction = 275; onFire = 0; }; class Object1 { type = "UralWreck"; position[] = {4467.15, 4638.13, 0}; direction = 153; onFire = 0; }; class Object2 { type = "Fort_Barricade"; position[] = {4353.31, 4701.93, 0}; direction = 148; onFire = 0; }; class Object3 { type = "Land_CncBlock_Stripes"; position[] = {4467.81, 4640.87, 0}; direction = 148; onFire = 0; }; class Object4 { type = "Land_CncBlock_D"; position[] = {4546.33, 4425.55, 0}; direction = 322; onFire = 0; }; class Object5 { type = "UAZWreck"; position[] = {4398.8, 4680.43, 0}; direction = 70; onFire = 0; }; class Object6 { type = "Rubbish5"; position[] = {4314.81, 4610.89, 0}; direction = 293; onFire = 0; }; class Object7 { type = "Rubbish3"; position[] = {4358.9, 4672.95, 0}; direction = 162; onFire = 0; }; class Object8 { type = "Land_CncBlock_D"; position[] = {4559.59, 4414.77, 0}; direction = 127; onFire = 0; }; class Object9 { type = "Rubbish3"; position[] = {4356.23, 4636.81, 0}; direction = 360; onFire = 0; }; class Object10 { type = "RoadBarrier_long"; position[] = {4397.18, 4573.82, 0}; direction = 300; onFire = 0; }; class Object11 { type = "Rubbish3"; position[] = {4671.95, 4704.98, 0}; direction = 294; onFire = 0; }; class Object12 { type = "Land_CncBlock_Stripes"; position[] = {4109.94, 4652.54, 0}; direction = 324; onFire = 0; }; class Object13 { type = "Rubbish4"; position[] = {4379, 4682.94, 0}; direction = 258; onFire = 0; }; class Object14 { type = "UAZWreck"; position[] = {3957.8, 4765.09, 0}; direction = 263; onFire = 0; }; class Object15 { type = "datsun02Wreck"; position[] = {4479.09, 4626.54, 0}; direction = 137; onFire = 0; }; class Object16 { type = "Rubbish2"; position[] = {4591.63, 4380.93, 0}; direction = 132; onFire = 0; }; class Object17 { type = "Rubbish1"; position[] = {4325.9, 4601.21, 0}; direction = 285; onFire = 0; }; class Object18 { type = "Fort_Barricade"; position[] = {4556.03, 4408.51, 0}; direction = 141; onFire = 0; }; class Object19 { type = "Rubbish3"; position[] = {4337.82, 4730.84, 0}; direction = 330; onFire = 0; }; class Object20 { type = "datsun02Wreck"; position[] = {4653.89, 4297.01, 0}; direction = 130; onFire = 0; }; class Object21 { type = "Land_CncBlock_Stripes"; position[] = {4560.07, 4414.25, 0}; direction = 145; onFire = 0; }; class Object22 { type = "Land_CncBlock_D"; position[] = {4587.42, 4376.37, 0}; direction = 136; onFire = 0; }; class Object23 { type = "HMMWVWreck"; position[] = {4406.33, 4162.81, 0}; direction = 349; onFire = 0; }; class Object24 { type = "UAZWreck"; position[] = {4115.79, 4649.45, 0}; direction = 59; onFire = 0; }; class Object25 { type = "Rubbish5"; position[] = {4512.81, 4496.51, 0}; direction = 157; onFire = 0; }; class Object26 { type = "hiluxWreck"; position[] = {4339.82, 4734.13, 0}; direction = 322; onFire = 0; }; class Object27 { type = "Rubbish3"; position[] = {4431.32, 4673.29, 0}; direction = 120; onFire = 0; }; class Object28 { type = "Land_CncBlock_Stripes"; position[] = {4587.29, 4378.91, 0}; direction = 131; onFire = 0; }; class Object29 { type = "Land_Misc_Rubble_EP1"; position[] = {4361.52, 4693.76, 0}; direction = 161; onFire = 0; }; class Object30 { type = "Rubbish1"; position[] = {4355.88, 4662.11, 0}; direction = 6; onFire = 0; }; class Object31 { type = "RoadBarrier_long"; position[] = {4362.56, 4691.32, 0}; direction = 172; onFire = 0; }; class Object32 { type = "Rubbish2"; position[] = {4019.83, 4736.8, 0}; direction = 322; onFire = 0; }; class Object33 { type = "Land_Misc_Rubble_EP1"; position[] = {4352.82, 4704.62, 0}; direction = 147; onFire = 0; }; class Object34 { type = "datsun02Wreck"; position[] = {4397.05, 4577.15, 0}; direction = 315; onFire = 0; }; class Object35 { type = "datsun02Wreck"; position[] = {4365.62, 4681.1, 0}; direction = 98; onFire = 0; }; class Object36 { type = "datsun01Wreck"; position[] = {4603.15, 4366.27, 0}; direction = 133; onFire = 0; }; class Object37 { type = "Land_CncBlock_Stripes"; position[] = {4239.28, 4834.45, 0}; direction = 95; onFire = 0; }; class Object38 { type = "UralWreck"; position[] = {4018.32, 4737.64, 0}; direction = 308; onFire = 0; }; class Object39 { type = "Fort_Barricade"; position[] = {4204.71, 4515.55, 0}; direction = 143; onFire = 0; }; class Object40 { type = "Rubbish5"; position[] = {4357.63, 4661.25, 0}; direction = 7; onFire = 0; }; class Object41 { type = "Rubbish3"; position[] = {4429.54, 4669.42, 0}; direction = 127; onFire = 0; }; class Object42 { type = "SKODAWreck"; position[] = {4414.67, 4121.64, 0}; direction = 169; onFire = 0; }; class Object43 { type = "UralWreck"; position[] = {4377.53, 4681.87, 0}; direction = 250; onFire = 0; }; class Object44 { type = "UAZWreck"; position[] = {4559.38, 4412.61, 0}; direction = 130; onFire = 0; }; class Object45 { type = "Rubbish4"; position[] = {4394.59, 4574.11, 0}; direction = 311; onFire = 0; }; class Object46 { type = "Fort_Barricade"; position[] = {4123.91, 4623.69, 0}; direction = 329; onFire = 0; }; class Object47 { type = "UralWreck"; position[] = {3977.33, 4769.09, 0}; direction = 234; onFire = 0; }; class Object48 { type = "Land_CncBlock_D"; position[] = {4426.85, 4671.24, 0}; direction = 130; onFire = 0; }; class Object49 { type = "Fort_Barricade"; position[] = {4123.96, 4621.78, 0}; direction = 327; onFire = 0; }; }; class Mogilevka { type = "NameVillage"; position[] = {7650, 5096}; size = 549; buildings = 50; class Object0 { type = "Land_CncBlock_D"; position[] = {7576.34, 5246.06, 0}; direction = 69; onFire = 0; }; class Object1 { type = "Rubbish5"; position[] = {7526.49, 5143.47, 0}; direction = 263; onFire = 0; }; class Object2 { type = "Fort_Barricade"; position[] = {7472.03, 5137.97, 0}; direction = 71; onFire = 0; }; class Object3 { type = "datsun02Wreck"; position[] = {7533.87, 5144.56, 0}; direction = 257; onFire = 0; }; class Object4 { type = "Land_Misc_Rubble_EP1"; position[] = {7511.04, 5141.31, 0}; direction = 257; onFire = 0; }; class Object5 { type = "Fort_Barricade"; position[] = {7545.52, 5079.9, 0}; direction = 206; onFire = 0; }; class Object6 { type = "datsun01Wreck"; position[] = {7496.74, 5136.52, 0}; direction = 270; onFire = 0; }; class Object7 { type = "Rubbish3"; position[] = {7545.81, 5131.27, 0}; direction = 355; onFire = 0; }; class Object8 { type = "Rubbish1"; position[] = {7575.22, 5252.15, 0}; direction = 73; onFire = 0; }; class Object9 { type = "UAZWreck"; position[] = {7557.13, 5261.77, 0}; direction = 331; onFire = 0; }; class Object10 { type = "Rubbish2"; position[] = {7688.84, 4896.86, 0}; direction = 131; onFire = 0; }; class Object11 { type = "Land_CncBlock_D"; position[] = {7527.93, 5046.14, 0}; direction = 18; onFire = 0; }; class Object12 { type = "Land_CncBlock_D"; position[] = {7539.7, 5228.98, 0}; direction = 12; onFire = 0; }; class Object13 { type = "Land_Misc_Rubble_EP1"; position[] = {7563.8, 5245.56, 0}; direction = 67; onFire = 0; }; class Object14 { type = "Land_Misc_Rubble_EP1"; position[] = {7543.68, 5149.03, 0}; direction = 341; onFire = 0; }; class Object15 { type = "Rubbish4"; position[] = {7450.28, 5138.44, 0}; direction = 251; onFire = 0; }; class Object16 { type = "Land_CncBlock_D"; position[] = {7647.22, 4924.14, 0}; direction = 129; onFire = 0; }; class Object17 { type = "Rubbish4"; position[] = {7537.37, 5186.56, 0}; direction = 360; onFire = 0; }; class Object18 { type = "hiluxWreck"; position[] = {7542.84, 5151.22, 0}; direction = 348; onFire = 0; }; class Object19 { type = "UralWreck"; position[] = {7552.84, 5097.54, 0}; direction = 176; onFire = 0; }; class Object20 { type = "Rubbish4"; position[] = {7484.64, 5136.15, 0}; direction = 280; onFire = 0; }; class Object21 { type = "Rubbish4"; position[] = {7713.4, 4883.98, 0}; direction = 124; onFire = 0; }; class Object22 { type = "Land_CncBlock_Stripes"; position[] = {7546.22, 5081.15, 0}; direction = 200; onFire = 0; }; class Object23 { type = "HMMWVWreck"; position[] = {7542.76, 5171.04, 0}; direction = 338; onFire = 0; }; class Object24 { type = "RoadBarrier_long"; position[] = {7483.66, 4731.26, 0}; direction = 354; onFire = 0; }; class Object25 { type = "Land_CncBlock_Stripes"; position[] = {7541.97, 5141.98, 0}; direction = 250; onFire = 0; }; class Object26 { type = "Land_CncBlock_D"; position[] = {7554.8, 5119.78, 0}; direction = 166; onFire = 0; }; class Object27 { type = "Land_Misc_Rubble_EP1"; position[] = {7471.32, 5134.77, 0}; direction = 81; onFire = 0; }; class Object28 { type = "Land_CncBlock_D"; position[] = {7550.83, 5134.43, 0}; direction = 342; onFire = 0; }; class Object29 { type = "Fort_Barricade"; position[] = {7460.38, 5137.72, 0}; direction = 248; onFire = 0; }; class Object30 { type = "Rubbish1"; position[] = {7535.25, 5186.58, 0}; direction = 357; onFire = 0; }; class Object31 { type = "Land_CncBlock_Stripes"; position[] = {7537.58, 5209.28, 0}; direction = 361; onFire = 0; }; class Object32 { type = "SKODAWreck"; position[] = {7450.08, 5137.15, 0}; direction = 248; onFire = 0; }; class Object33 { type = "Land_Misc_Rubble_EP1"; position[] = {7484.84, 5138.79, 0}; direction = 271; onFire = 0; }; class Object34 { type = "Rubbish4"; position[] = {7535.19, 5209.33, 0}; direction = 350; onFire = 0; }; class Object35 { type = "Rubbish4"; position[] = {7548.51, 5099.46, 0}; direction = 191; onFire = 0; }; class Object36 { type = "Rubbish1"; position[] = {7541.46, 5187.26, 0}; direction = 360; onFire = 0; }; class Object37 { type = "datsun02Wreck"; position[] = {7511.59, 5140.83, 0}; direction = 269; onFire = 0; }; class Object38 { type = "Rubbish3"; position[] = {7536.12, 5187.84, 0}; direction = 353; onFire = 0; }; class Object39 { type = "SKODAWreck"; position[] = {7710.63, 4879.4, 0}; direction = 125; onFire = 0; }; class Object40 { type = "UAZWreck"; position[] = {7550.99, 5133.87, 0}; direction = 352; onFire = 0; }; class Object41 { type = "Rubbish1"; position[] = {7669.64, 4906.36, 0}; direction = 129; onFire = 0; }; class Object42 { type = "UralWreck"; position[] = {7560.88, 5263.18, 0}; direction = 343; onFire = 0; }; class Object43 { type = "Land_CncBlock_Stripes"; position[] = {7728.76, 5245.61, 0}; direction = 248; onFire = 0; }; class Object44 { type = "SKODAWreck"; position[] = {7556.12, 5243.5, 0}; direction = 63; onFire = 0; }; class Object45 { type = "RoadBarrier_long"; position[] = {7427.28, 5161.11, 0}; direction = 127; onFire = 0; }; class Object46 { type = "Rubbish1"; position[] = {7482.79, 4734.04, 0}; direction = 343; onFire = 0; }; class Object47 { type = "Rubbish1"; position[] = {7505.91, 4964.47, 0}; direction = 187; onFire = 0; }; class Object48 { type = "datsun01Wreck"; position[] = {7428.41, 5158.93, 0}; direction = 138; onFire = 0; }; class Object49 { type = "datsun01Wreck"; position[] = {7548.84, 5097.67, 0}; direction = 182; onFire = 0; }; }; class Pusta { type = "NameVillage"; position[] = {9127, 3954}; size = 548; buildings = 50; class Object0 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {9385.68, 4076.82, 0}; direction = 55; onFire = 0; }; class Object1 { type = "RoadBarrier_long"; position[] = {9196.87, 3955.03, 0}; direction = 309; onFire = 0; }; class Object2 { type = "Fort_Barricade"; position[] = {9387.44, 4078.03, 0}; direction = 50; onFire = 0; }; class Object3 { type = "SKODAWreck"; position[] = {9189.89, 3917.78, 0}; direction = 231; onFire = 0; }; class Object4 { type = "datsun01Wreck"; position[] = {9149.94, 3749.3, 0}; direction = 32; onFire = 0; }; class Object5 { type = "datsun01Wreck"; position[] = {9128.13, 3803.55, 0}; direction = 109; onFire = 0; }; class Object6 { type = "SKODAWreck"; position[] = {9161.57, 3880.61, 0}; direction = 163; onFire = 0; }; class Object7 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {9200.75, 3950.9, 0}; direction = 319; onFire = 0; }; class Object8 { type = "datsun02Wreck"; position[] = {9126.67, 3799.82, 0}; direction = 102; onFire = 0; }; class Object9 { type = "Rubbish4"; position[] = {9133.23, 4106.3, 0}; direction = 233; onFire = 0; }; class Object10 { type = "UAZWreck"; position[] = {9135.89, 3719.66, 0}; direction = 28; onFire = 0; }; class Object11 { type = "UAZWreck"; position[] = {9171.59, 3801.61, 0}; direction = 192; onFire = 0; }; class Object12 { type = "Fort_Barricade"; position[] = {9114.34, 4049.9, 0}; direction = 137; onFire = 0; }; class Object13 { type = "datsun01Wreck"; position[] = {9154.92, 3888.33, 0}; direction = 164; onFire = 0; }; class Object14 { type = "RoadBarrier_long"; position[] = {9095.38, 4085.31, 0}; direction = 53; onFire = 0; }; class Object15 { type = "datsun01Wreck"; position[] = {9204.78, 3964.2, 0}; direction = 64; onFire = 0; }; class Object16 { type = "datsun01Wreck"; position[] = {9461.09, 4170.73, 0}; direction = 1; onFire = 1.35823; }; class Object17 { type = "Rubbish4"; position[] = {9137.16, 3703.76, 0}; direction = 360; onFire = 0; }; class Object18 { type = "UAZWreck"; position[] = {9170.4, 3814.12, 0}; direction = 173; onFire = 0; }; class Object19 { type = "UAZWreck"; position[] = {9201.03, 3943.52, 0}; direction = 147; onFire = 0; }; class Object20 { type = "Land_CncBlock_Stripes"; position[] = {9138.2, 3701.4, 0}; direction = 348; onFire = 0; }; class Object21 { type = "Rubbish3"; position[] = {9166.39, 3862.69, 0}; direction = 166; onFire = 0; }; class Object22 { type = "datsun01Wreck"; position[] = {9171.06, 3830.44, 0}; direction = 174; onFire = 0; }; class Object23 { type = "hiluxWreck"; position[] = {9174.4, 3814.3, 0}; direction = 170; onFire = 0; }; class Object24 { type = "Rubbish1"; position[] = {9145.47, 3731.6, 0}; direction = 16; onFire = 0; }; class Object25 { type = "Rubbish3"; position[] = {9153.42, 3744.74, 0}; direction = 24; onFire = 0; }; class Object26 { type = "Land_CncBlock_D"; position[] = {9168.03, 3843.85, 0}; direction = 166; onFire = 0; }; class Object27 { type = "Rubbish1"; position[] = {9098.33, 4084.92, 0}; direction = 56; onFire = 0; }; class Object28 { type = "Land_CncBlock_Stripes"; position[] = {9086.77, 4078.41, 0}; direction = 140; onFire = 0; }; class Object29 { type = "Rubbish5"; position[] = {9205.83, 3939.06, 0}; direction = 128; onFire = 0; }; class Object30 { type = "Rubbish5"; position[] = {9136, 3797.96, 0}; direction = 290; onFire = 0; }; class Object31 { type = "hiluxWreck"; position[] = {9168.82, 3792.87, 0}; direction = 9; onFire = 0; }; class Object32 { type = "UAZWreck"; position[] = {9137.09, 3685.43, 0}; direction = 343; onFire = 0; }; class Object33 { type = "UAZWreck"; position[] = {9142.17, 3733.64, 0}; direction = 35; onFire = 0; }; class Object34 { type = "Land_Misc_Rubble_EP1"; position[] = {9159.64, 3891.89, 0}; direction = 170; onFire = 0; }; class Object35 { type = "datsun02Wreck"; position[] = {9137.26, 3898.78, 0}; direction = 251; onFire = 0; }; class Object36 { type = "Rubbish2"; position[] = {9202.95, 3945.9, 0}; direction = 129; onFire = 0; }; class Object37 { type = "Rubbish2"; position[] = {9153.23, 3896.5, 0}; direction = 172; onFire = 0; }; class Object38 { type = "HMMWVWreck"; position[] = {9199.72, 3950.82, 0}; direction = 318; onFire = 2.50676; }; class Object39 { type = "RoadBarrier_long"; position[] = {9162.01, 3763.58, 0}; direction = 191; onFire = 0; }; class Object40 { type = "Rubbish4"; position[] = {9206.04, 3925.14, 0}; direction = 205; onFire = 0; }; class Object41 { type = "HMMWVWreck"; position[] = {9215.7, 3971.14, 0}; direction = 53; onFire = 0; }; class Object42 { type = "Rubbish5"; position[] = {9158.45, 3791.71, 0}; direction = 86; onFire = 0; }; class Object43 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {9146.17, 3732.17, 0}; direction = 28; onFire = 0; }; class Object44 { type = "datsun02Wreck"; position[] = {9165.62, 3780.25, 0}; direction = 199; onFire = 0; }; class Object45 { type = "Land_CncBlock_D"; position[] = {9205.36, 3926.34, 0}; direction = 192; onFire = 0; }; class Object46 { type = "Rubbish5"; position[] = {9154.25, 3745.93, 0}; direction = 25; onFire = 0; }; class Object47 { type = "UralWreck"; position[] = {9197.03, 3958.92, 0}; direction = 59; onFire = 0; }; class Object48 { type = "UAZWreck"; position[] = {9116.4, 4102.29, 0}; direction = 66; onFire = 0; }; class Object49 { type = "Rubbish2"; position[] = {9208.33, 3939.2, 0}; direction = 145; onFire = 0; }; }; class Bor { type = "NameVillage"; position[] = {3327, 3887}; size = 549; buildings = 50; class Object0 { type = "HMMWVWreck"; position[] = {3355.92, 3972.87, 0}; direction = 58; onFire = 0; }; class Object1 { type = "Land_Misc_Rubble_EP1"; position[] = {3342.51, 3959.83, 0}; direction = 44; onFire = 0; }; class Object2 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3314.81, 3935.85, 0}; direction = 294; onFire = 0; }; class Object3 { type = "Rubbish1"; position[] = {3396.62, 3972.52, 0}; direction = 271; onFire = 0; }; class Object4 { type = "Rubbish1"; position[] = {3641.43, 3702.77, 0}; direction = 53; onFire = 0; }; class Object5 { type = "Rubbish5"; position[] = {3313.77, 3916.02, 0}; direction = 352; onFire = 0; }; class Object6 { type = "Land_Misc_Rubble_EP1"; position[] = {3318.35, 3932.17, 0}; direction = 4; onFire = 0; }; class Object7 { type = "UralWreck"; position[] = {3304.87, 3941.6, 0}; direction = 307; onFire = 0; }; class Object8 { type = "SKODAWreck"; position[] = {3535.03, 3831.08, 0}; direction = 220; onFire = 0; }; class Object9 { type = "datsun01Wreck"; position[] = {3338.89, 3962.45, 0}; direction = 55; onFire = 0; }; class Object10 { type = "datsun01Wreck"; position[] = {3316.8, 3918.19, 0}; direction = 352; onFire = 0.34646; }; class Object11 { type = "SKODAWreck"; position[] = {3314.59, 3931.49, 0}; direction = 12; onFire = 0.817269; }; class Object12 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3327.55, 3948.57, 0}; direction = 32; onFire = 0; }; class Object13 { type = "SKODAWreck"; position[] = {3313.35, 3936.65, 0}; direction = 300; onFire = 0.515671; }; class Object14 { type = "Rubbish4"; position[] = {3316.88, 3900.89, 0}; direction = 184; onFire = 0; }; class Object15 { type = "Rubbish3"; position[] = {3287.93, 3951.62, 0}; direction = 305; onFire = 0; }; class Object16 { type = "Rubbish4"; position[] = {3342.54, 3957.72, 0}; direction = 48; onFire = 0; }; class Object17 { type = "Rubbish1"; position[] = {3349.44, 3965.13, 0}; direction = 228; onFire = 0; }; class Object18 { type = "Rubbish2"; position[] = {3306.09, 3945.64, 0}; direction = 298; onFire = 0; }; class Object19 { type = "UralWreck"; position[] = {3315.82, 3873.72, 0}; direction = 170; onFire = 0; }; class Object20 { type = "UAZWreck"; position[] = {3358.18, 3969.57, 0}; direction = 51; onFire = 0; }; class Object21 { type = "Land_CncBlock_D"; position[] = {3317.14, 3940.46, 0}; direction = 213; onFire = 0; }; class Object22 { type = "Rubbish4"; position[] = {3529.12, 3825.04, 0}; direction = 47; onFire = 0; }; class Object23 { type = "Land_CncBlock_Stripes"; position[] = {3318.74, 3943.77, 0}; direction = 214; onFire = 0; }; class Object24 { type = "datsun01Wreck"; position[] = {3427.96, 3933.1, 0}; direction = 0; onFire = 0; }; class Object25 { type = "Rubbish5"; position[] = {3447.79, 3811.17, 0}; direction = 140; onFire = 0; }; class Object26 { type = "Land_CncBlock_D"; position[] = {3205.69, 3490.77, 0}; direction = 164; onFire = 0; }; class Object27 { type = "HMMWVWreck"; position[] = {3270.94, 3970.05, 0}; direction = 303; onFire = 0; }; class Object28 { type = "Land_CncBlock_Stripes"; position[] = {3647.53, 3700.86, 0}; direction = 36; onFire = 0; }; class Object29 { type = "Fort_Barricade"; position[] = {3651.59, 3709.06, 0}; direction = 230; onFire = 0; }; class Object30 { type = "hiluxWreck"; position[] = {3394.59, 3970.22, 0}; direction = 261; onFire = 0; }; class Object31 { type = "RoadBarrier_long"; position[] = {3199.4, 3490.26, 0}; direction = 161; onFire = 0; }; class Object32 { type = "Rubbish5"; position[] = {3323.33, 3940.75, 0}; direction = 207; onFire = 0; }; class Object33 { type = "UralWreck"; position[] = {3341.56, 3959.48, 0}; direction = 55; onFire = 0; }; class Object34 { type = "RoadBarrier_long"; position[] = {3458.58, 3809.04, 0}; direction = 318; onFire = 0; }; class Object35 { type = "Rubbish2"; position[] = {3424.92, 3973.6, 0}; direction = 251; onFire = 0; }; class Object36 { type = "RoadBarrier_long"; position[] = {3447.76, 3944.47, 0}; direction = 94; onFire = 0; }; class Object37 { type = "Land_CncBlock_D"; position[] = {3529.98, 3819.66, 0}; direction = 44; onFire = 0; }; class Object38 { type = "Rubbish3"; position[] = {3214.33, 3996.91, 0}; direction = 296; onFire = 0; }; class Object39 { type = "hiluxWreck"; position[] = {3322.16, 3938.18, 0}; direction = 222; onFire = 0; }; class Object40 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3345.04, 3969.54, 0}; direction = 242; onFire = 0; }; class Object41 { type = "UAZWreck"; position[] = {3327.08, 3950.83, 0}; direction = 34; onFire = 0; }; class Object42 { type = "Rubbish4"; position[] = {3383.64, 3970.55, 0}; direction = 271; onFire = 0; }; class Object43 { type = "HMMWVWreck"; position[] = {3423.85, 3973.36, 0}; direction = 259; onFire = 0; }; class Object44 { type = "Rubbish2"; position[] = {3232.04, 3495.13, 0}; direction = 78; onFire = 0; }; class Object45 { type = "SKODAWreck"; position[] = {3646.59, 3701.23, 0}; direction = 51; onFire = 0; }; class Object46 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3457.18, 3803.6, 0}; direction = 318; onFire = 0; }; class Object47 { type = "UAZWreck"; position[] = {3346.65, 3968.26, 0}; direction = 231; onFire = 0; }; class Object48 { type = "Rubbish3"; position[] = {3320.61, 3942.24, 0}; direction = 211; onFire = 0; }; class Object49 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3369.92, 3972.26, 0}; direction = 95; onFire = 0; }; }; class Pulkovo { type = "NameVillage"; position[] = {4951, 5627}; size = 546; buildings = 50; class Object0 { type = "Rubbish3"; position[] = {4927.58, 5599.24, 0}; direction = 128; onFire = 0; }; class Object1 { type = "Fort_Barricade"; position[] = {4877.43, 5673.03, 0}; direction = 167; onFire = 0; }; class Object2 { type = "Fort_Barricade"; position[] = {4883.01, 5647.72, 0}; direction = 72; onFire = 0; }; class Object3 { type = "Rubbish3"; position[] = {4909.94, 5607.22, 0}; direction = 139; onFire = 0; }; class Object4 { type = "UralWreck"; position[] = {4848.95, 5652.56, 0}; direction = 120; onFire = 0; }; class Object5 { type = "RoadBarrier_long"; position[] = {4922.23, 5600.08, 0}; direction = 130; onFire = 0; }; class Object6 { type = "UralWreck"; position[] = {4914.43, 5610.48, 0}; direction = 140; onFire = 0; }; class Object7 { type = "Land_CncBlock_Stripes"; position[] = {4982.12, 5576.89, 0}; direction = 83; onFire = 0; }; class Object8 { type = "RoadBarrier_long"; position[] = {4760.33, 6084.63, 0}; direction = 151; onFire = 0; }; class Object9 { type = "hiluxWreck"; position[] = {4896.54, 5629.25, 0}; direction = 325; onFire = 0; }; class Object10 { type = "RoadBarrier_long"; position[] = {4879.68, 5673.78, 0}; direction = 164; onFire = 0; }; class Object11 { type = "Land_CncBlock_D"; position[] = {4750.2, 6103.17, 0}; direction = 156; onFire = 0; }; class Object12 { type = "RoadBarrier_long"; position[] = {4939.13, 5590.54, 0}; direction = 292; onFire = 0; }; class Object13 { type = "Rubbish1"; position[] = {4887.89, 5654.9, 0}; direction = 243; onFire = 0; }; class Object14 { type = "UAZWreck"; position[] = {4924.82, 5593.87, 0}; direction = 136; onFire = 0; }; class Object15 { type = "Land_Misc_Rubble_EP1"; position[] = {4936.21, 5590.62, 0}; direction = 289; onFire = 0; }; class Object16 { type = "Rubbish2"; position[] = {5260, 5496.13, 0}; direction = 294; onFire = 0; }; class Object17 { type = "Rubbish3"; position[] = {5261.09, 5497.18, 0}; direction = 296; onFire = 0; }; class Object18 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4918.11, 5604.05, 0}; direction = 316; onFire = 0; }; class Object19 { type = "RoadBarrier_long"; position[] = {4874.33, 5646.48, 0}; direction = 244; onFire = 0; }; class Object20 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4920.45, 5603.94, 0}; direction = 327; onFire = 0; }; class Object21 { type = "SKODAWreck"; position[] = {5238.03, 5502.1, 0}; direction = 110; onFire = 0; }; class Object22 { type = "datsun01Wreck"; position[] = {4755.12, 6091.9, 0}; direction = 152; onFire = 0; }; class Object23 { type = "RoadBarrier_long"; position[] = {4922.39, 5602.3, 0}; direction = 129; onFire = 0; }; class Object24 { type = "Land_CncBlock_D"; position[] = {4891.77, 5651.35, 0}; direction = 151; onFire = 0; }; class Object25 { type = "Rubbish5"; position[] = {4945.94, 5581.84, 0}; direction = 109; onFire = 0; }; class Object26 { type = "Land_Misc_Rubble_EP1"; position[] = {4860.22, 5646.08, 0}; direction = 271; onFire = 0; }; class Object27 { type = "UAZWreck"; position[] = {4959.42, 5579.8, 0}; direction = 278; onFire = 0; }; class Object28 { type = "SKODAWreck"; position[] = {5259, 5495.88, 0}; direction = 282; onFire = 0; }; class Object29 { type = "Rubbish4"; position[] = {5246.62, 5496.07, 0}; direction = 100; onFire = 0; }; class Object30 { type = "Fort_Barricade"; position[] = {4926.42, 5595.84, 0}; direction = 142; onFire = 0; }; class Object31 { type = "Rubbish3"; position[] = {4937.22, 5588.23, 0}; direction = 293; onFire = 0; }; class Object32 { type = "UralWreck"; position[] = {4936.74, 5589.61, 0}; direction = 301; onFire = 0; }; class Object33 { type = "SKODAWreck"; position[] = {5253.01, 5497.66, 0}; direction = 116; onFire = 1.22821; }; class Object34 { type = "Land_Misc_Rubble_EP1"; position[] = {4759.83, 6095.54, 0}; direction = 149; onFire = 0; }; class Object35 { type = "Land_CncBlock_Stripes"; position[] = {4982.48, 5578.71, 0}; direction = 99; onFire = 0; }; class Object36 { type = "UralWreck"; position[] = {5257.87, 5492.04, 0}; direction = 286; onFire = 0; }; class Object37 { type = "HMMWVWreck"; position[] = {4927.65, 5596.69, 0}; direction = 127; onFire = 0; }; class Object38 { type = "Land_Misc_Rubble_EP1"; position[] = {4916.11, 5601.61, 0}; direction = 313; onFire = 0; }; class Object39 { type = "datsun02Wreck"; position[] = {4757.7, 6081.87, 0}; direction = 162; onFire = 2.07426; }; class Object40 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4882.13, 5652.25, 0}; direction = 66; onFire = 0; }; class Object41 { type = "Rubbish1"; position[] = {4946.83, 5577.21, 0}; direction = 104; onFire = 0; }; class Object42 { type = "datsun01Wreck"; position[] = {4905.55, 5615.49, 0}; direction = 133; onFire = 0; }; class Object43 { type = "Rubbish5"; position[] = {5235.03, 5499.68, 0}; direction = 104; onFire = 0; }; class Object44 { type = "Fort_Barricade"; position[] = {4981.91, 5574.46, 0}; direction = 94; onFire = 0; }; class Object45 { type = "UralWreck"; position[] = {4982.06, 5578, 0}; direction = 87; onFire = 0; }; class Object46 { type = "UAZWreck"; position[] = {4850.95, 5656.03, 0}; direction = 127; onFire = 0; }; class Object47 { type = "Rubbish1"; position[] = {4880.81, 5649.64, 0}; direction = 72; onFire = 0; }; class Object48 { type = "SKODAWreck"; position[] = {4923.23, 5601.09, 0}; direction = 129; onFire = 0; }; class Object49 { type = "hiluxWreck"; position[] = {5247.02, 5499.44, 0}; direction = 108; onFire = 0; }; }; class Vyshnoye { type = "NameVillage"; position[] = {6562, 6079}; size = 546; buildings = 50; class Object0 { type = "Land_CncBlock_D"; position[] = {6587.22, 6112.54, 0}; direction = 352; onFire = 0; }; class Object1 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6450.23, 6169.18, 0}; direction = 292; onFire = 0; }; class Object2 { type = "Land_CncBlock_Stripes"; position[] = {6550.67, 6048.82, 0}; direction = 326; onFire = 0; }; class Object3 { type = "Rubbish2"; position[] = {6521.08, 6105.76, 0}; direction = 145; onFire = 0; }; class Object4 { type = "Fort_Barricade"; position[] = {6602.47, 5999.44, 0}; direction = 138; onFire = 0; }; class Object5 { type = "SKODAWreck"; position[] = {6515.54, 6123.06, 0}; direction = 141; onFire = 0; }; class Object6 { type = "SKODAWreck"; position[] = {6539.76, 6070.95, 0}; direction = 311; onFire = 0; }; class Object7 { type = "Rubbish5"; position[] = {6501.73, 6138.79, 0}; direction = 311; onFire = 0; }; class Object8 { type = "Rubbish3"; position[] = {6520.93, 6104.45, 0}; direction = 157; onFire = 0; }; class Object9 { type = "Rubbish1"; position[] = {6552.16, 6051.98, 0}; direction = 310; onFire = 0; }; class Object10 { type = "Rubbish5"; position[] = {6752.78, 5633.31, 0}; direction = 172; onFire = 0; }; class Object11 { type = "UAZWreck"; position[] = {6571.27, 6035.17, 0}; direction = 325; onFire = 0; }; class Object12 { type = "Fort_Barricade"; position[] = {6586.49, 6113.21, 0}; direction = 346; onFire = 0; }; class Object13 { type = "Rubbish1"; position[] = {6759.74, 5620.31, 0}; direction = 178; onFire = 0; }; class Object14 { type = "SKODAWreck"; position[] = {6521.28, 6103.52, 0}; direction = 145; onFire = 1.42334; }; class Object15 { type = "Land_CncBlock_D"; position[] = {6594.42, 6065.38, 0}; direction = 361; onFire = 0; }; class Object16 { type = "Land_CncBlock_Stripes"; position[] = {6466.14, 6163.42, 0}; direction = 117; onFire = 0; }; class Object17 { type = "Land_CncBlock_D"; position[] = {6583.2, 6024.15, 0}; direction = 139; onFire = 0; }; class Object18 { type = "Rubbish2"; position[] = {6588.8, 6114.63, 0}; direction = 346; onFire = 0; }; class Object19 { type = "SKODAWreck"; position[] = {6452.46, 6173.28, 0}; direction = 279; onFire = 0; }; class Object20 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6583.61, 6022.65, 0}; direction = 140; onFire = 0; }; class Object21 { type = "Land_Misc_Rubble_EP1"; position[] = {6589.22, 6030.38, 0}; direction = 201; onFire = 0; }; class Object22 { type = "Rubbish2"; position[] = {6756.31, 5605.84, 0}; direction = 12; onFire = 0; }; class Object23 { type = "Rubbish1"; position[] = {6751.35, 5605.88, 0}; direction = 0; onFire = 0; }; class Object24 { type = "HMMWVWreck"; position[] = {6466.96, 6162.91, 0}; direction = 104; onFire = 0; }; class Object25 { type = "SKODAWreck"; position[] = {6536.83, 6068.23, 0}; direction = 309; onFire = 0; }; class Object26 { type = "Land_CncBlock_Stripes"; position[] = {6759.15, 5617.88, 0}; direction = 187; onFire = 0; }; class Object27 { type = "datsun02Wreck"; position[] = {6498.1, 6137.79, 0}; direction = 322; onFire = 0; }; class Object28 { type = "HMMWVWreck"; position[] = {6468.14, 6166.73, 0}; direction = 104; onFire = 0; }; class Object29 { type = "UralWreck"; position[] = {6512.61, 6120.34, 0}; direction = 133; onFire = 0.711083; }; class Object30 { type = "Rubbish4"; position[] = {6592.45, 6014.74, 0}; direction = 135; onFire = 0; }; class Object31 { type = "datsun02Wreck"; position[] = {6547.9, 6304.94, 0}; direction = 342; onFire = 0; }; class Object32 { type = "RoadBarrier_long"; position[] = {6756.44, 5631.93, 0}; direction = 184; onFire = 0; }; class Object33 { type = "Rubbish5"; position[] = {6594.53, 6065.36, 0}; direction = 354; onFire = 0; }; class Object34 { type = "Rubbish4"; position[] = {6582.78, 6023.19, 0}; direction = 147; onFire = 0; }; class Object35 { type = "UAZWreck"; position[] = {6554.59, 6276.63, 0}; direction = 341; onFire = 0; }; class Object36 { type = "UralWreck"; position[] = {6611.73, 5978.67, 0}; direction = 159; onFire = 0; }; class Object37 { type = "HMMWVWreck"; position[] = {6592.21, 6099.02, 0}; direction = 353; onFire = 0; }; class Object38 { type = "hiluxWreck"; position[] = {6451.28, 6169.46, 0}; direction = 283; onFire = 0; }; class Object39 { type = "hiluxWreck"; position[] = {6585.03, 6022.36, 0}; direction = 128; onFire = 0; }; class Object40 { type = "hiluxWreck"; position[] = {6592.46, 6028.29, 0}; direction = 192; onFire = 0; }; class Object41 { type = "UAZWreck"; position[] = {6753.42, 5608.26, 0}; direction = 6; onFire = 0; }; class Object42 { type = "hiluxWreck"; position[] = {6757.42, 5608.1, 0}; direction = 7; onFire = 0; }; class Object43 { type = "Rubbish3"; position[] = {6589.48, 6116.24, 0}; direction = 354; onFire = 0; }; class Object44 { type = "datsun01Wreck"; position[] = {6757.8, 5617.47, 0}; direction = 185; onFire = 0; }; class Object45 { type = "RoadBarrier_long"; position[] = {6552.39, 6052.01, 0}; direction = 315; onFire = 0; }; class Object46 { type = "Rubbish2"; position[] = {6569.49, 6244.73, 0}; direction = 158; onFire = 0; }; class Object47 { type = "datsun01Wreck"; position[] = {6551.34, 6050.79, 0}; direction = 325; onFire = 1.5378; }; class Object48 { type = "datsun02Wreck"; position[] = {6527.55, 6085.91, 0}; direction = 327; onFire = 0; }; class Object49 { type = "hiluxWreck"; position[] = {6597.22, 6044.5, 0}; direction = 179; onFire = 0; }; }; class Elektrozavodsk { type = "NameCity"; position[] = {10314, 2159}; size = 960; buildings = 120; class Object0 { type = "UralWreck"; position[] = {10060.6, 1979.11, 0}; direction = 337; onFire = 0; }; class Object1 { type = "Rubbish1"; position[] = {10338.3, 1844, 0}; direction = -7; onFire = 0; }; class Object2 { type = "UAZWreck"; position[] = {10121.5, 1865.98, 0}; direction = 95; onFire = 0; }; class Object3 { type = "datsun01Wreck"; position[] = {9980.92, 1794.51, 0}; direction = 86; onFire = 0; }; class Object4 { type = "Rubbish2"; position[] = {10294.6, 2467.72, 0}; direction = 46; onFire = 0; }; class Object5 { type = "Rubbish3"; position[] = {10366, 2192, 0}; direction = 213; onFire = 0; }; class Object6 { type = "Land_CncBlock_Stripes"; position[] = {9599.24, 1830.09, 0}; direction = 115; onFire = 0; }; class Object7 { type = "RoadBarrier_long"; position[] = {9827.25, 2099.25, 0}; direction = 46; onFire = 0; }; class Object8 { type = "HMMWVWreck"; position[] = {10341.1, 2020.57, 0}; direction = 358; onFire = 0; }; class Object9 { type = "datsun02Wreck"; position[] = {10216.9, 1609.66, 0}; direction = 283; onFire = 0; }; class Object10 { type = "datsun01Wreck"; position[] = {9962.39, 1869.28, 0}; direction = 262; onFire = 0; }; class Object11 { type = "datsun01Wreck"; position[] = {10612.2, 2335.61, 0}; direction = 143; onFire = 1.09411; }; class Object12 { type = "RoadBarrier_long"; position[] = {10827.3, 2325.98, 0}; direction = 353; onFire = 0; }; class Object13 { type = "Land_CncBlock_D"; position[] = {10357.8, 1722.32, 0}; direction = 149; onFire = 0; }; class Object14 { type = "HMMWVWreck"; position[] = {10430.1, 2391.74, 0}; direction = 326; onFire = 0; }; class Object15 { type = "Land_CncBlock_Stripes"; position[] = {10223, 1839.24, 0}; direction = 309; onFire = 0; }; class Object16 { type = "Rubbish5"; position[] = {10463.8, 2293.79, 0}; direction = 226; onFire = 0; }; class Object17 { type = "Rubbish5"; position[] = {10485, 2394.96, 0}; direction = 236; onFire = 0; }; class Object18 { type = "RoadBarrier_long"; position[] = {10833.5, 2324.03, 0}; direction = 353; onFire = 0; }; class Object19 { type = "UralWreck"; position[] = {10344, 1859.68, 0}; direction = 5; onFire = 0.974504; }; class Object20 { type = "Land_Misc_Rubble_EP1"; position[] = {10240.2, 2415.51, 0}; direction = 230; onFire = 0; }; class Object21 { type = "Rubbish4"; position[] = {10046.6, 1823.23, 0}; direction = 354; onFire = 0; }; class Object22 { type = "Land_CncBlock_Stripes"; position[] = {9988.18, 1788.74, 0}; direction = 268; onFire = 0; }; class Object23 { type = "HMMWVWreck"; position[] = {10837.5, 2449.59, 0}; direction = 0; onFire = 0; }; class Object24 { type = "RoadBarrier_long"; position[] = {10368.3, 1694.64, 0}; direction = 151; onFire = 0; }; class Object25 { type = "Rubbish5"; position[] = {10342, 1777.2, 0}; direction = 181; onFire = 0; }; class Object26 { type = "Land_CncBlock_D"; position[] = {10058.7, 1965.55, 0}; direction = 166; onFire = 0; }; class Object27 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10628.2, 2321.4, 0}; direction = 138; onFire = 0; }; class Object28 { type = "RoadBarrier_long"; position[] = {10593, 2300.03, 0}; direction = 56; onFire = 0; }; class Object29 { type = "Land_CncBlock_D"; position[] = {10224.3, 1860.78, 0}; direction = 184; onFire = 0; }; class Object30 { type = "RoadBarrier_long"; position[] = {10471.8, 2304.35, 0}; direction = 233; onFire = 0; }; class Object31 { type = "Rubbish3"; position[] = {10623.9, 2326, 0}; direction = 325; onFire = 0; }; class Object32 { type = "RoadBarrier_long"; position[] = {10245.2, 1817.59, 0}; direction = 292; onFire = 0; }; class Object33 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10042.4, 1947.62, 0}; direction = 157; onFire = 0; }; class Object34 { type = "Rubbish3"; position[] = {10150.7, 1990.76, 0}; direction = 106; onFire = 0; }; class Object35 { type = "Rubbish2"; position[] = {10397.9, 2198.78, 0}; direction = 302; onFire = 0; }; class Object36 { type = "Rubbish1"; position[] = {10045.6, 1868.9, 0}; direction = 188; onFire = 0; }; class Object37 { type = "Rubbish4"; position[] = {9645.67, 2280.61, 0}; direction = 52; onFire = 0; }; class Object38 { type = "datsun01Wreck"; position[] = {10665.2, 2432.8, 0}; direction = 56; onFire = 0; }; class Object39 { type = "SKODAWreck"; position[] = {10016.8, 2641.28, 0}; direction = 312; onFire = 0; }; class Object40 { type = "SKODAWreck"; position[] = {10047.2, 1867.18, 0}; direction = 176; onFire = 0; }; class Object41 { type = "Land_CncBlock_D"; position[] = {10018.8, 2036.38, 0}; direction = 174; onFire = 0; }; class Object42 { type = "Rubbish3"; position[] = {10128.5, 1867.44, 0}; direction = 82; onFire = 0; }; class Object43 { type = "datsun02Wreck"; position[] = {10454.1, 2538.31, 0}; direction = 346; onFire = 0; }; class Object44 { type = "Land_CncBlock_Stripes"; position[] = {10851.2, 2327.39, 0}; direction = 262; onFire = 0; }; class Object45 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10184.3, 2218.25, 0}; direction = 232; onFire = 0; }; class Object46 { type = "datsun01Wreck"; position[] = {10165.3, 1794.51, 0}; direction = 82; onFire = 0; }; class Object47 { type = "Rubbish5"; position[] = {10421.1, 1832.58, 0}; direction = 86; onFire = 0; }; class Object48 { type = "Rubbish2"; position[] = {9938.34, 1866.31, 0}; direction = 276; onFire = 0; }; class Object49 { type = "UAZWreck"; position[] = {10562, 2278.09, 0}; direction = 52; onFire = 0; }; class Object50 { type = "RoadBarrier_long"; position[] = {10618.4, 2410.85, 0}; direction = 56; onFire = 0; }; class Object51 { type = "Land_CncBlock_D"; position[] = {10234.6, 1822.66, 0}; direction = 120; onFire = 0; }; class Object52 { type = "Rubbish2"; position[] = {10251.5, 2424.82, 0}; direction = 228; onFire = 0; }; class Object53 { type = "Land_CncBlock_D"; position[] = {10269.8, 1792.57, 0}; direction = 82; onFire = 0; }; class Object54 { type = "Rubbish2"; position[] = {10039.5, 1900, 0}; direction = 167; onFire = 0; }; class Object55 { type = "Rubbish1"; position[] = {10474.2, 2299.83, 0}; direction = 242; onFire = 0; }; class Object56 { type = "Rubbish3"; position[] = {10454.1, 2200.44, 0}; direction = 61; onFire = 0; }; class Object57 { type = "Rubbish5"; position[] = {10225.8, 1875.98, 0}; direction = 193; onFire = 0; }; class Object58 { type = "Land_CncBlock_Stripes"; position[] = {10597.5, 2304.73, 0}; direction = 47; onFire = 0; }; class Object59 { type = "Rubbish1"; position[] = {10845, 2751.84, 0}; direction = 25; onFire = 0; }; class Object60 { type = "Rubbish5"; position[] = {10970.1, 2749.89, 0}; direction = 21; onFire = 0; }; class Object61 { type = "Land_CncBlock_D"; position[] = {10118.7, 1856.76, 0}; direction = 8; onFire = 0; }; class Object62 { type = "UAZWreck"; position[] = {10015.3, 1794.51, 0}; direction = 269; onFire = 0; }; class Object63 { type = "SKODAWreck"; position[] = {10030.1, 1998.34, 0}; direction = 158; onFire = 0; }; class Object64 { type = "UralWreck"; position[] = {10401.2, 2432.56, 0}; direction = 321; onFire = 0; }; class Object65 { type = "Land_Misc_Rubble_EP1"; position[] = {10025.2, 2009.13, 0}; direction = 160; onFire = 0; }; class Object66 { type = "RoadBarrier_long"; position[] = {10248.8, 2127.94, 0}; direction = 174; onFire = 0; }; class Object67 { type = "hiluxWreck"; position[] = {10031.1, 1869.28, 0}; direction = 278; onFire = 0; }; class Object68 { type = "datsun02Wreck"; position[] = {10598.2, 2399.01, 0}; direction = 70; onFire = 0; }; class Object69 { type = "Land_CncBlock_D"; position[] = {10221.7, 1873.42, 0}; direction = 178; onFire = 0; }; class Object70 { type = "Land_CncBlock_D"; position[] = {10467.5, 2456.74, 0}; direction = -5; onFire = 0; }; class Object71 { type = "Rubbish3"; position[] = {10603.5, 2311.24, 0}; direction = 237; onFire = 0; }; class Object72 { type = "Land_CncBlock_Stripes"; position[] = {10008.7, 2071.47, 0}; direction = 259; onFire = 0; }; class Object73 { type = "UralWreck"; position[] = {10144.1, 1970.39, 0}; direction = 247; onFire = 0; }; class Object74 { type = "RoadBarrier_long"; position[] = {10989.3, 2771.82, 0}; direction = 204; onFire = 0; }; class Object75 { type = "Rubbish4"; position[] = {10344.5, 1843.52, 0}; direction = -7; onFire = 0; }; class Object76 { type = "Rubbish5"; position[] = {10109.2, 1868.94, 0}; direction = 91; onFire = 0; }; class Object77 { type = "datsun01Wreck"; position[] = {10043.4, 1951.94, 0}; direction = 81; onFire = 0; }; class Object78 { type = "hiluxWreck"; position[] = {10236.4, 1921.77, 0}; direction = 43; onFire = 0; }; class Object79 { type = "Land_CncBlock_D"; position[] = {10344.8, 1841.5, 0}; direction = -8; onFire = 0; }; class Object80 { type = "UAZWreck"; position[] = {9872.65, 2128.86, 0}; direction = 59; onFire = 0; }; class Object81 { type = "SKODAWreck"; position[] = {10829.8, 2352.84, 0}; direction = 2; onFire = 0; }; class Object82 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10171.1, 1824.02, 0}; direction = 5; onFire = 0; }; class Object83 { type = "UAZWreck"; position[] = {10344.5, 1834.68, 0}; direction = 188; onFire = 0; }; class Object84 { type = "SKODAWreck"; position[] = {10224.3, 1861.36, 0}; direction = 188; onFire = 0; }; class Object85 { type = "Rubbish4"; position[] = {10325.4, 1907.18, 0}; direction = 262; onFire = 0; }; class Object86 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {9814.73, 2036.6, 0}; direction = 356; onFire = 0; }; class Object87 { type = "datsun02Wreck"; position[] = {10432.6, 2357.68, 0}; direction = 236; onFire = 0; }; class Object88 { type = "RoadBarrier_long"; position[] = {10574, 2087.01, 0}; direction = 343; onFire = 0; }; class Object89 { type = "Rubbish3"; position[] = {9979.19, 1789.2, 0}; direction = 99; onFire = 0; }; class Object90 { type = "UAZWreck"; position[] = {10524.4, 2140.31, 0}; direction = 65; onFire = 0; }; class Object91 { type = "datsun02Wreck"; position[] = {10398.1, 1836.47, 0}; direction = 93; onFire = 0; }; class Object92 { type = "Rubbish2"; position[] = {10025.9, 2014.25, 0}; direction = 339; onFire = 0; }; class Object93 { type = "Rubbish3"; position[] = {10338.1, 1783.38, 0}; direction = 183; onFire = 0; }; class Object94 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10117.9, 1857.48, 0}; direction = 3; onFire = 0; }; class Object95 { type = "datsun02Wreck"; position[] = {10827.9, 2324.22, 0}; direction = 82; onFire = 0; }; class Object96 { type = "Rubbish3"; position[] = {10963.6, 2730.64, 0}; direction = 31; onFire = 0; }; class Object97 { type = "Land_Misc_Rubble_EP1"; position[] = {9981.43, 1791.66, 0}; direction = 87; onFire = 0; }; class Object98 { type = "Rubbish1"; position[] = {10032, 1979.11, 0}; direction = 167; onFire = 0; }; class Object99 { type = "Rubbish3"; position[] = {10149.8, 2179.64, 0}; direction = 174; onFire = 0; }; class Object100 { type = "Rubbish4"; position[] = {10246.8, 1923.75, 0}; direction = 285; onFire = 0; }; class Object101 { type = "HMMWVWreck"; position[] = {10401.7, 2330.95, 0}; direction = 232; onFire = 0; }; class Object102 { type = "HMMWVWreck"; position[] = {10195.9, 1955.36, 0}; direction = 189; onFire = 2.35032; }; class Object103 { type = "Fort_Barricade"; position[] = {10014.8, 2056.61, 0}; direction = 155; onFire = 0; }; class Object104 { type = "datsun02Wreck"; position[] = {10102.8, 1794.51, 0}; direction = 268; onFire = 0; }; class Object105 { type = "hiluxWreck"; position[] = {10391.9, 2207.6, 0}; direction = 123; onFire = 2.86176; }; class Object106 { type = "SKODAWreck"; position[] = {10543.7, 2151.22, 0}; direction = 240; onFire = 0; }; class Object107 { type = "UAZWreck"; position[] = {10316.4, 2117.1, 0}; direction = 78; onFire = 0; }; class Object108 { type = "Rubbish5"; position[] = {10124.4, 1987.5, 0}; direction = 71; onFire = 0; }; class Object109 { type = "Rubbish1"; position[] = {10339.1, 1812.57, 0}; direction = 190; onFire = 0; }; class Object110 { type = "Land_CncBlock_D"; position[] = {10042.5, 1882.38, 0}; direction = 185; onFire = 0; }; class Object111 { type = "Land_CncBlock_Stripes"; position[] = {10839.5, 2736.25, 0}; direction = 26; onFire = 0; }; class Object112 { type = "Rubbish3"; position[] = {10175.7, 1885.39, 0}; direction = 192; onFire = 0; }; class Object113 { type = "UralWreck"; position[] = {10228, 1889.23, 0}; direction = 185; onFire = 0; }; class Object114 { type = "Land_CncBlock_Stripes"; position[] = {10471.3, 2568.82, 0}; direction = 30; onFire = 0; }; class Object115 { type = "Land_Misc_Rubble_EP1"; position[] = {10467.7, 2296.54, 0}; direction = 239; onFire = 0; }; class Object116 { type = "Fort_Barricade"; position[] = {10173.3, 1884.1, 0}; direction = 203; onFire = 0; }; class Object117 { type = "Rubbish5"; position[] = {10826.6, 2363.64, 0}; direction = 12; onFire = 0; }; class Object118 { type = "hiluxWreck"; position[] = {9684.11, 2167.77, 0}; direction = 261; onFire = 0; }; class Object119 { type = "datsun01Wreck"; position[] = {10494.8, 2321.46, 0}; direction = 215; onFire = 0; }; }; class Drozhino { type = "NameVillage"; position[] = {3382, 4926}; size = 546; buildings = 50; class Object0 { type = "Land_CncBlock_Stripes"; position[] = {3200.75, 5160.1, 0}; direction = 304; onFire = 0; }; class Object1 { type = "Rubbish3"; position[] = {3336.82, 4958.55, 0}; direction = 127; onFire = 0; }; class Object2 { type = "Fort_Barricade"; position[] = {3324.02, 4913.81, 0}; direction = 257; onFire = 0; }; class Object3 { type = "UralWreck"; position[] = {3325.02, 4911.69, 0}; direction = 255; onFire = 0; }; class Object4 { type = "datsun02Wreck"; position[] = {3148.52, 5189.64, 0}; direction = 108; onFire = 0; }; class Object5 { type = "datsun02Wreck"; position[] = {3361.28, 4935.55, 0}; direction = 63; onFire = 0; }; class Object6 { type = "Rubbish1"; position[] = {3192.63, 5165.42, 0}; direction = 111; onFire = 0; }; class Object7 { type = "SKODAWreck"; position[] = {3390.69, 4912.52, 0}; direction = 312; onFire = 0; }; class Object8 { type = "UralWreck"; position[] = {3169.48, 5183.46, 0}; direction = 301; onFire = 0; }; class Object9 { type = "UralWreck"; position[] = {3373.8, 4655.49, 0}; direction = 116; onFire = 0; }; class Object10 { type = "Rubbish4"; position[] = {3437.51, 4624.39, 0}; direction = 150; onFire = 0; }; class Object11 { type = "Fort_Barricade"; position[] = {3360.82, 4933.04, 0}; direction = 71; onFire = 0; }; class Object12 { type = "Rubbish1"; position[] = {3435.04, 4622.52, 0}; direction = 151; onFire = 0; }; class Object13 { type = "SKODAWreck"; position[] = {3315.29, 4916.75, 0}; direction = 100; onFire = 0; }; class Object14 { type = "Land_CncBlock_D"; position[] = {3352.25, 4926.08, 0}; direction = 37; onFire = 0; }; class Object15 { type = "Rubbish3"; position[] = {3370.66, 4648.12, 0}; direction = 11; onFire = 0; }; class Object16 { type = "hiluxWreck"; position[] = {3159.36, 5184.63, 0}; direction = 298; onFire = 0; }; class Object17 { type = "Rubbish1"; position[] = {3166.96, 5178.54, 0}; direction = 304; onFire = 0; }; class Object18 { type = "UralWreck"; position[] = {3502.06, 4978.33, 0}; direction = 26; onFire = 0; }; class Object19 { type = "UAZWreck"; position[] = {3182.47, 5175.94, 0}; direction = 116; onFire = 2.93104; }; class Object20 { type = "Rubbish1"; position[] = {3383.74, 4651.84, 0}; direction = 107; onFire = 0; }; class Object21 { type = "datsun02Wreck"; position[] = {3203.47, 5162.06, 0}; direction = 314; onFire = 0; }; class Object22 { type = "Rubbish4"; position[] = {3426.38, 4630.63, 0}; direction = 125; onFire = 0; }; class Object23 { type = "HMMWVWreck"; position[] = {3305.49, 4920.07, 0}; direction = 106; onFire = 0; }; class Object24 { type = "datsun01Wreck"; position[] = {3386.89, 4654.53, 0}; direction = 103; onFire = 0; }; class Object25 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3351.83, 4930.21, 0}; direction = 44; onFire = 0; }; class Object26 { type = "datsun01Wreck"; position[] = {3195.61, 5167.74, 0}; direction = 129; onFire = 0; }; class Object27 { type = "UralWreck"; position[] = {3339.42, 4961.02, 0}; direction = 129; onFire = 0; }; class Object28 { type = "hiluxWreck"; position[] = {3306.23, 4924, 0}; direction = 95; onFire = 0; }; class Object29 { type = "Land_CncBlock_Stripes"; position[] = {3203.17, 5158.83, 0}; direction = 302; onFire = 0; }; class Object30 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3417.07, 4886.07, 0}; direction = 302; onFire = 0; }; class Object31 { type = "datsun02Wreck"; position[] = {3443.97, 4558.67, 0}; direction = 169; onFire = 0; }; class Object32 { type = "Land_CncBlock_Stripes"; position[] = {3192.91, 5165.35, 0}; direction = 123; onFire = 0; }; class Object33 { type = "UAZWreck"; position[] = {3366.77, 4927.85, 0}; direction = 310; onFire = 0; }; class Object34 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3496.27, 4970.45, 0}; direction = 199; onFire = 0; }; class Object35 { type = "SKODAWreck"; position[] = {3426.5, 4631.85, 0}; direction = 117; onFire = 2.15672; }; class Object36 { type = "Rubbish2"; position[] = {3334.83, 4919.97, 0}; direction = 224; onFire = 0; }; class Object37 { type = "Rubbish2"; position[] = {3457.85, 4945.44, 0}; direction = 317; onFire = 0; }; class Object38 { type = "Rubbish1"; position[] = {3168.94, 5177.21, 0}; direction = 303; onFire = 0; }; class Object39 { type = "datsun01Wreck"; position[] = {3193.57, 5164.3, 0}; direction = 127; onFire = 0; }; class Object40 { type = "Rubbish3"; position[] = {3566.49, 5077.76, 0}; direction = 64; onFire = 0; }; class Object41 { type = "Rubbish5"; position[] = {3345.16, 4924.92, 0}; direction = 214; onFire = 0; }; class Object42 { type = "Rubbish3"; position[] = {3333.74, 4920.92, 0}; direction = 214; onFire = 0; }; class Object43 { type = "Land_Misc_Rubble_EP1"; position[] = {3583.77, 5088.09, 0}; direction = 56; onFire = 0; }; class Object44 { type = "Rubbish2"; position[] = {3372.91, 4674.57, 0}; direction = 11; onFire = 0; }; class Object45 { type = "Rubbish5"; position[] = {3209.87, 5151.43, 0}; direction = 133; onFire = 0; }; class Object46 { type = "RoadBarrier_long"; position[] = {3348.1, 4928.93, 0}; direction = 32; onFire = 0; }; class Object47 { type = "Rubbish4"; position[] = {3418.06, 4911.19, 0}; direction = 211; onFire = 0; }; class Object48 { type = "SKODAWreck"; position[] = {3167.5, 5179.98, 0}; direction = 298; onFire = 0; }; class Object49 { type = "SKODAWreck"; position[] = {3366.63, 4651.43, 0}; direction = 5; onFire = 2.75596; }; }; class Pogorevka { type = "NameVillage"; position[] = {4435, 6426}; size = 547; buildings = 50; class Object0 { type = "UralWreck"; position[] = {4473.61, 6414.97, 0}; direction = 259; onFire = 0; }; class Object1 { type = "Fort_Barricade"; position[] = {4680.43, 6859.73, 0}; direction = 114; onFire = 0; }; class Object2 { type = "UralWreck"; position[] = {4819.8, 6786.45, 0}; direction = 93; onFire = 0; }; class Object3 { type = "Land_CncBlock_Stripes"; position[] = {4806.9, 6787.07, 0}; direction = 254; onFire = 0; }; class Object4 { type = "Fort_Barricade"; position[] = {4818.94, 6790.06, 0}; direction = 77; onFire = 0; }; class Object5 { type = "Rubbish1"; position[] = {4814.15, 6819.42, 0}; direction = 182; onFire = 0; }; class Object6 { type = "HMMWVWreck"; position[] = {4693.71, 6848.79, 0}; direction = 114; onFire = 0; }; class Object7 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4702.8, 6834.14, 0}; direction = 153; onFire = 0; }; class Object8 { type = "UralWreck"; position[] = {4749.97, 6113.78, 0}; direction = 157; onFire = 0.269136; }; class Object9 { type = "Fort_Barricade"; position[] = {4764.51, 6670.3, 0}; direction = 10; onFire = 0; }; class Object10 { type = "Rubbish1"; position[] = {4394.82, 6441.08, 0}; direction = 331; onFire = 0; }; class Object11 { type = "Rubbish4"; position[] = {4403.51, 6361.28, 0}; direction = 357; onFire = 0; }; class Object12 { type = "SKODAWreck"; position[] = {4722.72, 6795.96, 0}; direction = 337; onFire = 0; }; class Object13 { type = "Rubbish4"; position[] = {4518.21, 6419.34, 0}; direction = 248; onFire = 0; }; class Object14 { type = "UralWreck"; position[] = {4362.79, 6475.39, 0}; direction = 302; onFire = 0; }; class Object15 { type = "datsun01Wreck"; position[] = {4704.54, 6836.26, 0}; direction = 138; onFire = 0; }; class Object16 { type = "Rubbish4"; position[] = {4751.94, 6766.6, 0}; direction = 293; onFire = 0; }; class Object17 { type = "datsun01Wreck"; position[] = {4375.25, 6464.64, 0}; direction = 298; onFire = 0; }; class Object18 { type = "SKODAWreck"; position[] = {4756.56, 6070.56, 0}; direction = 184; onFire = 0; }; class Object19 { type = "Rubbish2"; position[] = {4769.71, 6634.38, 0}; direction = 332; onFire = 0; }; class Object20 { type = "Rubbish4"; position[] = {4504.67, 6417.13, 0}; direction = 250; onFire = 0; }; class Object21 { type = "datsun01Wreck"; position[] = {4643.74, 6870.52, 0}; direction = 300; onFire = 0; }; class Object22 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4393.58, 6019.51, 0}; direction = 184; onFire = 0; }; class Object23 { type = "Land_CncBlock_Stripes"; position[] = {4680.14, 6857.71, 0}; direction = 108; onFire = 0; }; class Object24 { type = "SKODAWreck"; position[] = {4517.52, 6418.67, 0}; direction = 252; onFire = 0; }; class Object25 { type = "Rubbish3"; position[] = {4766.94, 6652.14, 0}; direction = 350; onFire = 0; }; class Object26 { type = "datsun02Wreck"; position[] = {4704.6, 6417.08, 0}; direction = 345; onFire = 0; }; class Object27 { type = "Rubbish1"; position[] = {4533.76, 6427.27, 0}; direction = 234; onFire = 0; }; class Object28 { type = "SKODAWreck"; position[] = {4781.45, 6780.52, 0}; direction = 54; onFire = 0; }; class Object29 { type = "Rubbish4"; position[] = {4679.31, 6860.82, 0}; direction = 116; onFire = 0; }; class Object30 { type = "RoadBarrier_long"; position[] = {4394.43, 6442.27, 0}; direction = 332; onFire = 0; }; class Object31 { type = "RoadBarrier_long"; position[] = {4402.94, 6427.65, 0}; direction = 323; onFire = 0; }; class Object32 { type = "Land_CncBlock_Stripes"; position[] = {4758.46, 6092.57, 0}; direction = 151; onFire = 0; }; class Object33 { type = "HMMWVWreck"; position[] = {4489.68, 6412.82, 0}; direction = 89; onFire = 0; }; class Object34 { type = "Rubbish1"; position[] = {4809.54, 6804.28, 0}; direction = 211; onFire = 0; }; class Object35 { type = "UAZWreck"; position[] = {4764.1, 6734.92, 0}; direction = 344; onFire = 0; }; class Object36 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4749.79, 6101.48, 0}; direction = 157; onFire = 0; }; class Object37 { type = "HMMWVWreck"; position[] = {4392.08, 6441.16, 0}; direction = 325; onFire = 1.03838; }; class Object38 { type = "datsun02Wreck"; position[] = {4710.62, 6817.83, 0}; direction = 322; onFire = 0; }; class Object39 { type = "Land_CncBlock_Stripes"; position[] = {4790.84, 6586.72, 0}; direction = 158; onFire = 0; }; class Object40 { type = "SKODAWreck"; position[] = {4807.05, 6787.05, 0}; direction = 269; onFire = 2.08382; }; class Object41 { type = "UralWreck"; position[] = {4773.47, 6772.58, 0}; direction = 7; onFire = 1.65547; }; class Object42 { type = "HMMWVWreck"; position[] = {4424.9, 6416.83, 0}; direction = 52; onFire = 0; }; class Object43 { type = "Land_CncBlock_D"; position[] = {4374.7, 6462.2, 0}; direction = 309; onFire = 0; }; class Object44 { type = "Rubbish5"; position[] = {4747.87, 6112.16, 0}; direction = 154; onFire = 0; }; class Object45 { type = "RoadBarrier_long"; position[] = {4776.69, 6781.15, 0}; direction = 54; onFire = 0; }; class Object46 { type = "Land_CncBlock_D"; position[] = {4808.91, 6803.6, 0}; direction = 207; onFire = 0; }; class Object47 { type = "UralWreck"; position[] = {4751.54, 6100.56, 0}; direction = 167; onFire = 0; }; class Object48 { type = "Rubbish3"; position[] = {4792.01, 6787.87, 0}; direction = 49; onFire = 0; }; class Object49 { type = "RoadBarrier_long"; position[] = {4475, 6412.37, 0}; direction = 270; onFire = 0; }; }; class Kamenka { type = "NameVillage"; position[] = {1853, 2250}; size = 547; buildings = 50; class Object0 { type = "Land_Misc_Rubble_EP1"; position[] = {1789.86, 2207.96, 0}; direction = 267; onFire = 0; }; class Object1 { type = "Rubbish1"; position[] = {2010.11, 2255.66, 0}; direction = 258; onFire = 0; }; class Object2 { type = "datsun02Wreck"; position[] = {1885.84, 2241.39, 0}; direction = 75; onFire = 0; }; class Object3 { type = "Rubbish2"; position[] = {1900.47, 2126.99, 0}; direction = 248; onFire = 0; }; class Object4 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {1887.36, 2121.82, 0}; direction = 256; onFire = 0; }; class Object5 { type = "Rubbish3"; position[] = {1930.74, 2208.63, 0}; direction = 20; onFire = 0; }; class Object6 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {1877.11, 2116.64, 0}; direction = 249; onFire = 0; }; class Object7 { type = "hiluxWreck"; position[] = {1851.29, 2225.56, 0}; direction = 68; onFire = 0; }; class Object8 { type = "Rubbish5"; position[] = {1900.43, 2243.42, 0}; direction = 257; onFire = 0; }; class Object9 { type = "Land_CncBlock_Stripes"; position[] = {1887.2, 2121.08, 0}; direction = 247; onFire = 0; }; class Object10 { type = "Land_CncBlock_D"; position[] = {1757.21, 2368.32, 0}; direction = 363; onFire = 0; }; class Object11 { type = "SKODAWreck"; position[] = {1922.7, 2249.06, 0}; direction = 75; onFire = 0; }; class Object12 { type = "Rubbish3"; position[] = {1788.39, 2321.24, 0}; direction = 297; onFire = 0; }; class Object13 { type = "Land_CncBlock_Stripes"; position[] = {1897.72, 2124.94, 0}; direction = 257; onFire = 0; }; class Object14 { type = "Land_Misc_Rubble_EP1"; position[] = {1832.72, 2222.36, 0}; direction = 243; onFire = 0; }; class Object15 { type = "datsun02Wreck"; position[] = {1724.21, 2200.25, 0}; direction = 270; onFire = 0; }; class Object16 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {1887.72, 2121.9, 0}; direction = 242; onFire = 0; }; class Object17 { type = "Rubbish3"; position[] = {1908.35, 2256.4, 0}; direction = 353; onFire = 0; }; class Object18 { type = "Land_CncBlock_Stripes"; position[] = {1924.71, 2186.2, 0}; direction = 178; onFire = 0; }; class Object19 { type = "datsun01Wreck"; position[] = {1833.69, 2217.35, 0}; direction = 235; onFire = 0; }; class Object20 { type = "Rubbish5"; position[] = {1724, 2196.93, 0}; direction = 266; onFire = 0; }; class Object21 { type = "hiluxWreck"; position[] = {1896.77, 2128.86, 0}; direction = 260; onFire = 2.7957; }; class Object22 { type = "Rubbish1"; position[] = {1667.81, 2219.29, 0}; direction = 295; onFire = 0; }; class Object23 { type = "UralWreck"; position[] = {1910.42, 2246.76, 0}; direction = 86; onFire = 0; }; class Object24 { type = "datsun02Wreck"; position[] = {1840.53, 2109.83, 0}; direction = 252; onFire = 0; }; class Object25 { type = "SKODAWreck"; position[] = {1766.65, 2198.11, 0}; direction = 268; onFire = 0; }; class Object26 { type = "RoadBarrier_long"; position[] = {1963.21, 2252.58, 0}; direction = 85; onFire = 0; }; class Object27 { type = "datsun01Wreck"; position[] = {1895.29, 2282.24, 0}; direction = 114; onFire = 0; }; class Object28 { type = "Rubbish1"; position[] = {1884.24, 2125.88, 0}; direction = 260; onFire = 0; }; class Object29 { type = "Fort_Barricade"; position[] = {1992.74, 2251.31, 0}; direction = 267; onFire = 0; }; class Object30 { type = "UAZWreck"; position[] = {1975.63, 2254.24, 0}; direction = 262; onFire = 0; }; class Object31 { type = "Land_CncBlock_Stripes"; position[] = {1835, 2105.69, 0}; direction = 247; onFire = 0; }; class Object32 { type = "Rubbish3"; position[] = {1909.83, 2244.14, 0}; direction = 85; onFire = 0; }; class Object33 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {1924.22, 2200.02, 0}; direction = 359; onFire = 0; }; class Object34 { type = "Fort_Barricade"; position[] = {1869.68, 2237.8, 0}; direction = 253; onFire = 0; }; class Object35 { type = "Rubbish4"; position[] = {1949.95, 2236.97, 0}; direction = 172; onFire = 0; }; class Object36 { type = "HMMWVWreck"; position[] = {1680.41, 2214.21, 0}; direction = 285; onFire = 0; }; class Object37 { type = "Land_CncBlock_Stripes"; position[] = {1849.45, 2227.01, 0}; direction = 60; onFire = 0; }; class Object38 { type = "Land_CncBlock_D"; position[] = {1778.87, 2327.19, 0}; direction = 312; onFire = 0; }; class Object39 { type = "Rubbish2"; position[] = {1885.94, 2124.95, 0}; direction = 255; onFire = 0; }; class Object40 { type = "RoadBarrier_long"; position[] = {1790.48, 2202.61, 0}; direction = 263; onFire = 0; }; class Object41 { type = "SKODAWreck"; position[] = {1849.41, 2112.84, 0}; direction = 256; onFire = 0; }; class Object42 { type = "Rubbish3"; position[] = {1813.59, 2210.96, 0}; direction = 242; onFire = 0; }; class Object43 { type = "Rubbish5"; position[] = {2028.12, 2260.48, 0}; direction = 265; onFire = 0; }; class Object44 { type = "Land_CncBlock_D"; position[] = {1875.72, 2119.48, 0}; direction = 251; onFire = 0; }; class Object45 { type = "hiluxWreck"; position[] = {1930.87, 2210.44, 0}; direction = 35; onFire = 0; }; class Object46 { type = "RoadBarrier_long"; position[] = {1760.74, 2369.99, 0}; direction = 359; onFire = 0; }; class Object47 { type = "RoadBarrier_long"; position[] = {1792.62, 2207.17, 0}; direction = 251; onFire = 0; }; class Object48 { type = "datsun01Wreck"; position[] = {1743.87, 2194.8, 0}; direction = 251; onFire = 0; }; class Object49 { type = "datsun02Wreck"; position[] = {1893.52, 2278.66, 0}; direction = 125; onFire = 0; }; }; class Zelenogorsk { type = "NameCity"; position[] = {2774, 5380}; size = 957; buildings = 120; class Object0 { type = "Rubbish2"; position[] = {2786.33, 5386.29, 0}; direction = 206; onFire = 0; }; class Object1 { type = "Rubbish1"; position[] = {2274.68, 5258.86, 0}; direction = 21; onFire = 0; }; class Object2 { type = "Rubbish5"; position[] = {3379.35, 4655.16, 0}; direction = 122; onFire = 0; }; class Object3 { type = "SKODAWreck"; position[] = {2893.26, 5252.24, 0}; direction = 95; onFire = 0; }; class Object4 { type = "UAZWreck"; position[] = {2666.75, 5594.43, 0}; direction = 1; onFire = 0; }; class Object5 { type = "Land_CncBlock_D"; position[] = {2661.58, 5573.51, 0}; direction = 12; onFire = 0; }; class Object6 { type = "UralWreck"; position[] = {2744.92, 5334.7, 0}; direction = 280; onFire = 0; }; class Object7 { type = "datsun02Wreck"; position[] = {2860.33, 5264.6, 0}; direction = 96; onFire = 0; }; class Object8 { type = "Land_CncBlock_Stripes"; position[] = {2225.51, 5151.98, 0}; direction = 124; onFire = 0; }; class Object9 { type = "datsun02Wreck"; position[] = {2664.34, 5463.55, 0}; direction = 293; onFire = 0; }; class Object10 { type = "Rubbish3"; position[] = {2816.37, 5258.5, 0}; direction = 193; onFire = 0; }; class Object11 { type = "datsun02Wreck"; position[] = {2279.49, 5256.12, 0}; direction = 37; onFire = 0; }; class Object12 { type = "SKODAWreck"; position[] = {3006.45, 5588.66, 0}; direction = 213; onFire = 0; }; class Object13 { type = "Land_Misc_Rubble_EP1"; position[] = {2875.8, 4722.14, 0}; direction = 270; onFire = 0; }; class Object14 { type = "SKODAWreck"; position[] = {3349.42, 4931.75, 0}; direction = 32; onFire = 0; }; class Object15 { type = "Rubbish1"; position[] = {3212.39, 5156.73, 0}; direction = 121; onFire = 0; }; class Object16 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2917.6, 5474.05, 0}; direction = 160; onFire = 0; }; class Object17 { type = "UAZWreck"; position[] = {2797.53, 5374.29, 0}; direction = 125; onFire = 0; }; class Object18 { type = "SKODAWreck"; position[] = {2573.84, 5038.25, 0}; direction = 230; onFire = 0; }; class Object19 { type = "Rubbish3"; position[] = {2292.98, 5202.56, 0}; direction = 219; onFire = 0; }; class Object20 { type = "Rubbish2"; position[] = {3468.86, 4933.19, 0}; direction = 317; onFire = 0; }; class Object21 { type = "Land_Misc_Rubble_EP1"; position[] = {2129.37, 4746.8, 0}; direction = 239; onFire = 0; }; class Object22 { type = "datsun02Wreck"; position[] = {3316.04, 4920.68, 0}; direction = 106; onFire = 0; }; class Object23 { type = "Rubbish2"; position[] = {2234.08, 5141.77, 0}; direction = 269; onFire = 0; }; class Object24 { type = "SKODAWreck"; position[] = {2761.44, 5442.06, 0}; direction = 196; onFire = 0; }; class Object25 { type = "Fort_Barricade"; position[] = {2215.06, 5154.03, 0}; direction = 129; onFire = 0; }; class Object26 { type = "Rubbish1"; position[] = {2831.18, 5463.18, 0}; direction = 204; onFire = 0; }; class Object27 { type = "datsun01Wreck"; position[] = {2214.82, 5153.37, 0}; direction = 122; onFire = 0; }; class Object28 { type = "Fort_Barricade"; position[] = {2722.08, 5128.01, 0}; direction = 112; onFire = 0; }; class Object29 { type = "datsun02Wreck"; position[] = {2731.03, 5062.87, 0}; direction = 110; onFire = 0; }; class Object30 { type = "Land_Misc_Rubble_EP1"; position[] = {3202.4, 5156.94, 0}; direction = 300; onFire = 0; }; class Object31 { type = "RoadBarrier_long"; position[] = {2710.59, 5162.58, 0}; direction = 201; onFire = 0; }; class Object32 { type = "Rubbish3"; position[] = {2659.46, 5487, 0}; direction = 363; onFire = 0; }; class Object33 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2235.41, 5142.82, 0}; direction = 277; onFire = 0; }; class Object34 { type = "Rubbish1"; position[] = {2734.86, 5341.43, 0}; direction = 314; onFire = 0; }; class Object35 { type = "Rubbish4"; position[] = {2719.3, 5278.62, 0}; direction = 282; onFire = 0; }; class Object36 { type = "Rubbish5"; position[] = {2759.29, 5326.47, 0}; direction = 19; onFire = 0; }; class Object37 { type = "SKODAWreck"; position[] = {2626.12, 5118.43, 0}; direction = 140; onFire = 0; }; class Object38 { type = "Rubbish3"; position[] = {2646.66, 5926.84, 0}; direction = 327; onFire = 0; }; class Object39 { type = "RoadBarrier_long"; position[] = {2236.18, 5146.44, 0}; direction = 275; onFire = 0; }; class Object40 { type = "Fort_Barricade"; position[] = {2874.81, 5256.3, 0}; direction = 105; onFire = 0; }; class Object41 { type = "datsun02Wreck"; position[] = {2991.58, 5561.9, 0}; direction = 34; onFire = 0; }; class Object42 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2257.37, 5151.29, 0}; direction = 21; onFire = 0; }; class Object43 { type = "HMMWVWreck"; position[] = {2646.94, 5928.29, 0}; direction = 330; onFire = 0; }; class Object44 { type = "Land_CncBlock_Stripes"; position[] = {3397.74, 4907.87, 0}; direction = 306; onFire = 0; }; class Object45 { type = "Rubbish1"; position[] = {2586.09, 4880.84, 0}; direction = 157; onFire = 0; }; class Object46 { type = "Land_Misc_Rubble_EP1"; position[] = {2661.45, 5575.91, 0}; direction = 8; onFire = 0; }; class Object47 { type = "datsun02Wreck"; position[] = {2589.71, 4850.21, 0}; direction = 165; onFire = 0; }; class Object48 { type = "Rubbish3"; position[] = {3129.71, 5196.39, 0}; direction = 283; onFire = 0; }; class Object49 { type = "Fort_Barricade"; position[] = {2224.11, 5152.66, 0}; direction = 122; onFire = 0; }; class Object50 { type = "RoadBarrier_long"; position[] = {3407.76, 4908.85, 0}; direction = 227; onFire = 0; }; class Object51 { type = "Rubbish1"; position[] = {2731.81, 5353.15, 0}; direction = 336; onFire = 0; }; class Object52 { type = "Fort_Barricade"; position[] = {2262.95, 5374.37, 0}; direction = 178; onFire = 0; }; class Object53 { type = "Rubbish3"; position[] = {2812.62, 5237.84, 0}; direction = 186; onFire = 0; }; class Object54 { type = "Rubbish5"; position[] = {2729.52, 5353.36, 0}; direction = 332; onFire = 0; }; class Object55 { type = "Fort_Barricade"; position[] = {2736.16, 5338.28, 0}; direction = 313; onFire = 0; }; class Object56 { type = "Land_CncBlock_D"; position[] = {2760.56, 5383.46, 0}; direction = 287; onFire = 0; }; class Object57 { type = "HMMWVWreck"; position[] = {3323.7, 4915.46, 0}; direction = 245; onFire = 0; }; class Object58 { type = "Rubbish2"; position[] = {2254.77, 5153.67, 0}; direction = 31; onFire = 0; }; class Object59 { type = "Rubbish3"; position[] = {2266.61, 5161.07, 0}; direction = 36; onFire = 0; }; class Object60 { type = "HMMWVWreck"; position[] = {2812.47, 5270.69, 0}; direction = 97; onFire = 0; }; class Object61 { type = "Fort_Barricade"; position[] = {2753.43, 5325.69, 0}; direction = 279; onFire = 0; }; class Object62 { type = "SKODAWreck"; position[] = {2234.22, 5141.31, 0}; direction = 288; onFire = 0; }; class Object63 { type = "Rubbish5"; position[] = {2625.31, 5070.09, 0}; direction = 242; onFire = 0; }; class Object64 { type = "datsun01Wreck"; position[] = {3397.79, 4906.4, 0}; direction = 308; onFire = 0; }; class Object65 { type = "Land_Misc_Rubble_EP1"; position[] = {2820.04, 5243.38, 0}; direction = 4; onFire = 0; }; class Object66 { type = "hiluxWreck"; position[] = {2225.07, 5151.34, 0}; direction = 113; onFire = 0; }; class Object67 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2724.28, 5192.38, 0}; direction = 18; onFire = 0; }; class Object68 { type = "Land_CncBlock_D"; position[] = {2820.7, 5453.61, 0}; direction = 39; onFire = 0; }; class Object69 { type = "Rubbish4"; position[] = {3370.46, 4931.3, 0}; direction = 305; onFire = 0; }; class Object70 { type = "UralWreck"; position[] = {2713.08, 5070.21, 0}; direction = 93; onFire = 0; }; class Object71 { type = "hiluxWreck"; position[] = {2922.08, 5469.39, 0}; direction = 284; onFire = 0; }; class Object72 { type = "Rubbish1"; position[] = {3551.27, 5070.84, 0}; direction = 26; onFire = 0; }; class Object73 { type = "UralWreck"; position[] = {2730.68, 5202.66, 0}; direction = 18; onFire = 0; }; class Object74 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2813.97, 5230.95, 0}; direction = 179; onFire = 0; }; class Object75 { type = "Fort_Barricade"; position[] = {2244.23, 5144.63, 0}; direction = 209; onFire = 0; }; class Object76 { type = "RoadBarrier_long"; position[] = {2706.65, 5277.55, 0}; direction = 291; onFire = 0; }; class Object77 { type = "UAZWreck"; position[] = {2531.19, 6250.84, 0}; direction = 354; onFire = 0.833768; }; class Object78 { type = "hiluxWreck"; position[] = {2716.33, 5463.63, 0}; direction = 23; onFire = 0; }; class Object79 { type = "datsun01Wreck"; position[] = {3369.38, 4930.88, 0}; direction = 319; onFire = 0; }; class Object80 { type = "hiluxWreck"; position[] = {2750.29, 5388.2, 0}; direction = 118; onFire = 0; }; class Object81 { type = "datsun02Wreck"; position[] = {3223.76, 5140.48, 0}; direction = 136; onFire = 0; }; class Object82 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2708.62, 5283.07, 0}; direction = 276; onFire = 0; }; class Object83 { type = "datsun02Wreck"; position[] = {2759.32, 5402.44, 0}; direction = 30; onFire = 2.64453; }; class Object84 { type = "datsun02Wreck"; position[] = {3336.69, 4958.1, 0}; direction = 140; onFire = 0; }; class Object85 { type = "SKODAWreck"; position[] = {2595.75, 5056.34, 0}; direction = 230; onFire = 0; }; class Object86 { type = "UAZWreck"; position[] = {2903.91, 5476.05, 0}; direction = 72; onFire = 0; }; class Object87 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2286.62, 5308.02, 0}; direction = 295; onFire = 0; }; class Object88 { type = "Rubbish2"; position[] = {2715.18, 5170.38, 0}; direction = 33; onFire = 0; }; class Object89 { type = "Rubbish5"; position[] = {2819.45, 5238.66, 0}; direction = 185; onFire = 0; }; class Object90 { type = "Rubbish5"; position[] = {3581.2, 5093.83, 0}; direction = 53; onFire = 0; }; class Object91 { type = "Land_CncBlock_Stripes"; position[] = {2637.51, 5104.51, 0}; direction = 311; onFire = 0; }; class Object92 { type = "Rubbish4"; position[] = {2627.63, 5708.15, 0}; direction = 253; onFire = 0; }; class Object93 { type = "Rubbish4"; position[] = {2895.35, 4717.71, 0}; direction = 93; onFire = 0; }; class Object94 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2711.04, 5066.73, 0}; direction = 88; onFire = 0; }; class Object95 { type = "Rubbish4"; position[] = {2745.89, 5331.29, 0}; direction = 278; onFire = 0; }; class Object96 { type = "datsun02Wreck"; position[] = {2748.98, 5266.57, 0}; direction = 8; onFire = 2.12073; }; class Object97 { type = "Land_CncBlock_D"; position[] = {2873.83, 5410.22, 0}; direction = 22; onFire = 0; }; class Object98 { type = "HMMWVWreck"; position[] = {3405.79, 4901.33, 0}; direction = 138; onFire = 0; }; class Object99 { type = "RoadBarrier_long"; position[] = {2571.17, 5468.71, 0}; direction = 309; onFire = 0; }; class Object100 { type = "Land_Misc_Rubble_EP1"; position[] = {2977.69, 5391.37, 0}; direction = 245; onFire = 0; }; class Object101 { type = "RoadBarrier_long"; position[] = {2710.52, 5171.56, 0}; direction = 35; onFire = 0; }; class Object102 { type = "Fort_Barricade"; position[] = {3380.12, 4655.72, 0}; direction = 110; onFire = 0; }; class Object103 { type = "RoadBarrier_long"; position[] = {3203.18, 5158.52, 0}; direction = 308; onFire = 0; }; class Object104 { type = "Rubbish5"; position[] = {2755.37, 5287.23, 0}; direction = 193; onFire = 0; }; class Object105 { type = "Rubbish4"; position[] = {2935.05, 5465.37, 0}; direction = 266; onFire = 0; }; class Object106 { type = "UralWreck"; position[] = {2172.41, 4789.39, 0}; direction = 44; onFire = 0; }; class Object107 { type = "Fort_Barricade"; position[] = {2951.2, 5467.69, 0}; direction = 100; onFire = 0; }; class Object108 { type = "datsun02Wreck"; position[] = {2749.38, 5272.87, 0}; direction = 8; onFire = 0; }; class Object109 { type = "datsun01Wreck"; position[] = {2639.64, 5223.51, 0}; direction = 104; onFire = 0; }; class Object110 { type = "hiluxWreck"; position[] = {2933.69, 5462.58, 0}; direction = 271; onFire = 0; }; class Object111 { type = "UAZWreck"; position[] = {2818.23, 5207.27, 0}; direction = 164; onFire = 0; }; class Object112 { type = "datsun01Wreck"; position[] = {2631.99, 5953.54, 0}; direction = 158; onFire = 0; }; class Object113 { type = "Land_Misc_Rubble_EP1"; position[] = {2982.76, 5545.23, 0}; direction = 30; onFire = 0; }; class Object114 { type = "Rubbish3"; position[] = {2740.66, 5482.23, 0}; direction = 83; onFire = 0; }; class Object115 { type = "UralWreck"; position[] = {2485.74, 4965.89, 0}; direction = 227; onFire = 0; }; class Object116 { type = "HMMWVWreck"; position[] = {2804.95, 5374.23, 0}; direction = 117; onFire = 0; }; class Object117 { type = "hiluxWreck"; position[] = {2589.84, 5048.03, 0}; direction = 238; onFire = 0; }; class Object118 { type = "Land_CncBlock_D"; position[] = {2797.73, 5277.58, 0}; direction = 93; onFire = 0; }; class Object119 { type = "Land_CncBlock_Stripes"; position[] = {2570.98, 5465.77, 0}; direction = 303; onFire = 0; }; }; class Rogovo { type = "NameVillage"; position[] = {4771, 6835}; size = 547; buildings = 50; class Object0 { type = "hiluxWreck"; position[] = {4835.98, 6785.3, 0}; direction = 82; onFire = 0; }; class Object1 { type = "datsun01Wreck"; position[] = {4439.77, 6415.93, 0}; direction = 92; onFire = 0; }; class Object2 { type = "RoadBarrier_long"; position[] = {4544.83, 6437.17, 0}; direction = 48; onFire = 0; }; class Object3 { type = "Land_CncBlock_Stripes"; position[] = {4348.47, 6485.66, 0}; direction = 135; onFire = 0; }; class Object4 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4555.9, 6449.87, 0}; direction = 49; onFire = 0; }; class Object5 { type = "SKODAWreck"; position[] = {4412.06, 6411.74, 0}; direction = 69; onFire = 0; }; class Object6 { type = "Land_CncBlock_D"; position[] = {4473.04, 6412.45, 0}; direction = 270; onFire = 0; }; class Object7 { type = "Land_CncBlock_D"; position[] = {4801.55, 6799.91, 0}; direction = 226; onFire = 0; }; class Object8 { type = "Land_CncBlock_D"; position[] = {4503.69, 6417.18, 0}; direction = 260; onFire = 0; }; class Object9 { type = "Rubbish2"; position[] = {4555.73, 6448.38, 0}; direction = 58; onFire = 0; }; class Object10 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4504.59, 6419.34, 0}; direction = 252; onFire = 0; }; class Object11 { type = "Land_Misc_Rubble_EP1"; position[] = {4457.16, 6412.48, 0}; direction = 259; onFire = 0; }; class Object12 { type = "Land_Misc_Rubble_EP1"; position[] = {4488.09, 6416.97, 0}; direction = 83; onFire = 0; }; class Object13 { type = "Land_Misc_Rubble_EP1"; position[] = {4386.39, 6452.27, 0}; direction = 122; onFire = 0; }; class Object14 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4808.07, 6807.44, 0}; direction = 196; onFire = 0; }; class Object15 { type = "Rubbish1"; position[] = {4678.88, 6860.5, 0}; direction = 109; onFire = 0; }; class Object16 { type = "HMMWVWreck"; position[] = {4810.65, 6803.93, 0}; direction = 199; onFire = 0; }; class Object17 { type = "Fort_Barricade"; position[] = {4713.7, 6820.55, 0}; direction = 331; onFire = 0; }; class Object18 { type = "RoadBarrier_long"; position[] = {4700.46, 6835.35, 0}; direction = 137; onFire = 0; }; class Object19 { type = "Rubbish1"; position[] = {4765.82, 6761.48, 0}; direction = 18; onFire = 0; }; class Object20 { type = "HMMWVWreck"; position[] = {4788.69, 6791.28, 0}; direction = 60; onFire = 0; }; class Object21 { type = "datsun02Wreck"; position[] = {4680.02, 6858.63, 0}; direction = 118; onFire = 0; }; class Object22 { type = "RoadBarrier_long"; position[] = {4402.27, 6407.77, 0}; direction = 357; onFire = 0; }; class Object23 { type = "Rubbish3"; position[] = {4814.55, 6819.76, 0}; direction = 196; onFire = 0; }; class Object24 { type = "UralWreck"; position[] = {4700.88, 6348.85, 0}; direction = 230; onFire = 0; }; class Object25 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4659.92, 6370.07, 0}; direction = 110; onFire = 0; }; class Object26 { type = "hiluxWreck"; position[] = {4799.27, 6798.01, 0}; direction = 231; onFire = 0.308631; }; class Object27 { type = "datsun01Wreck"; position[] = {4474.19, 6411.01, 0}; direction = 266; onFire = 0; }; class Object28 { type = "Rubbish4"; position[] = {4806.55, 6806.96, 0}; direction = 211; onFire = 0; }; class Object29 { type = "datsun01Wreck"; position[] = {4457.25, 6412.07, 0}; direction = 261; onFire = 0; }; class Object30 { type = "UAZWreck"; position[] = {4734.97, 6777.29, 0}; direction = 311; onFire = 0; }; class Object31 { type = "RoadBarrier_long"; position[] = {4762.59, 6760.32, 0}; direction = 22; onFire = 0; }; class Object32 { type = "Land_Misc_Rubble_EP1"; position[] = {4394.3, 6441.73, 0}; direction = 322; onFire = 0; }; class Object33 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4618.62, 6883.97, 0}; direction = 291; onFire = 0; }; class Object34 { type = "datsun02Wreck"; position[] = {4395.51, 6443.21, 0}; direction = 331; onFire = 0.391354; }; class Object35 { type = "Rubbish4"; position[] = {4776.66, 6782.69, 0}; direction = 50; onFire = 0; }; class Object36 { type = "hiluxWreck"; position[] = {4767.55, 6760.11, 0}; direction = 20; onFire = 0; }; class Object37 { type = "datsun02Wreck"; position[] = {4767.98, 6735.89, 0}; direction = 349; onFire = 0; }; class Object38 { type = "SKODAWreck"; position[] = {4751.66, 6768.6, 0}; direction = 276; onFire = 0; }; class Object39 { type = "UAZWreck"; position[] = {4489.09, 6416.78, 0}; direction = 89; onFire = 0; }; class Object40 { type = "Land_CncBlock_Stripes"; position[] = {4806.96, 6807.29, 0}; direction = 198; onFire = 0; }; class Object41 { type = "Rubbish2"; position[] = {4677.19, 6857.58, 0}; direction = 106; onFire = 0; }; class Object42 { type = "Rubbish4"; position[] = {4505.77, 6414.29, 0}; direction = 263; onFire = 0; }; class Object43 { type = "RoadBarrier_long"; position[] = {4682.33, 6358.52, 0}; direction = 112; onFire = 0; }; class Object44 { type = "datsun02Wreck"; position[] = {4360.41, 6472.18, 0}; direction = 301; onFire = 0; }; class Object45 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4760.76, 6654.01, 0}; direction = 351; onFire = 0; }; class Object46 { type = "HMMWVWreck"; position[] = {4792.37, 6573.1, 0}; direction = 189; onFire = 0; }; class Object47 { type = "Rubbish5"; position[] = {4820, 6789.54, 0}; direction = 81; onFire = 0; }; class Object48 { type = "Rubbish5"; position[] = {4739.93, 6780.45, 0}; direction = 304; onFire = 0; }; class Object49 { type = "Rubbish1"; position[] = {4700.8, 6833, 0}; direction = 150; onFire = 0; }; }; class Guglovo { type = "NameVillage"; position[] = {8431, 6703}; size = 548; buildings = 50; class Object0 { type = "Land_Misc_Rubble_EP1"; position[] = {8457.3, 6674.44, 0}; direction = 275; onFire = 0; }; class Object1 { type = "Rubbish1"; position[] = {8419.83, 6682.46, 0}; direction = 299; onFire = 0; }; class Object2 { type = "Rubbish1"; position[] = {8558.75, 6642.13, 0}; direction = 306; onFire = 0; }; class Object3 { type = "datsun01Wreck"; position[] = {8456.65, 6673.12, 0}; direction = 276; onFire = 0; }; class Object4 { type = "UralWreck"; position[] = {8522.29, 6676.61, 0}; direction = 318; onFire = 0; }; class Object5 { type = "Land_CncBlock_Stripes"; position[] = {8529.87, 6661.55, 0}; direction = 314; onFire = 0; }; class Object6 { type = "datsun02Wreck"; position[] = {8519.65, 6673.6, 0}; direction = 317; onFire = 0; }; class Object7 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {8439.41, 6673.12, 0}; direction = 260; onFire = 0; }; class Object8 { type = "Rubbish3"; position[] = {8439.11, 6677.57, 0}; direction = 262; onFire = 0; }; class Object9 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {8562.01, 6642.8, 0}; direction = 301; onFire = 0; }; class Object10 { type = "Rubbish3"; position[] = {8031.57, 7060.67, 0}; direction = 44; onFire = 0; }; class Object11 { type = "HMMWVWreck"; position[] = {8488.97, 6677.91, 0}; direction = 262; onFire = 1.69059; }; class Object12 { type = "hiluxWreck"; position[] = {8437.72, 6678.71, 0}; direction = 277; onFire = 0; }; class Object13 { type = "Rubbish4"; position[] = {8419.47, 6682.18, 0}; direction = 288; onFire = 0; }; class Object14 { type = "Rubbish2"; position[] = {8042.81, 7072.93, 0}; direction = 218; onFire = 0; }; class Object15 { type = "hiluxWreck"; position[] = {8498.48, 6674.24, 0}; direction = 273; onFire = 0; }; class Object16 { type = "HMMWVWreck"; position[] = {8573.75, 6629.09, 0}; direction = 313; onFire = 0; }; class Object17 { type = "UralWreck"; position[] = {8543.34, 6652.35, 0}; direction = 308; onFire = 0; }; class Object18 { type = "hiluxWreck"; position[] = {8545.97, 6655.36, 0}; direction = 312; onFire = 0; }; class Object19 { type = "Rubbish4"; position[] = {8422.63, 6683.55, 0}; direction = 298; onFire = 0; }; class Object20 { type = "Land_Misc_Rubble_EP1"; position[] = {8529.76, 6663.13, 0}; direction = 320; onFire = 0; }; class Object21 { type = "Rubbish5"; position[] = {8422.73, 6683.72, 0}; direction = 292; onFire = 0; }; class Object22 { type = "Fort_Barricade"; position[] = {8512.34, 6677.14, 0}; direction = 264; onFire = 0; }; class Object23 { type = "SKODAWreck"; position[] = {8473.98, 6677.46, 0}; direction = 259; onFire = 0.743249; }; class Object24 { type = "Rubbish3"; position[] = {8418.62, 6683.29, 0}; direction = 294; onFire = 0; }; class Object25 { type = "HMMWVWreck"; position[] = {8557.9, 6640.14, 0}; direction = 306; onFire = 0; }; class Object26 { type = "UralWreck"; position[] = {8531.86, 6667.7, 0}; direction = 308; onFire = 0; }; class Object27 { type = "Rubbish1"; position[] = {8529.87, 6664.74, 0}; direction = 310; onFire = 0; }; class Object28 { type = "Land_Misc_Rubble_EP1"; position[] = {8033.02, 7056, 0}; direction = 46; onFire = 0; }; class Object29 { type = "Land_CncBlock_D"; position[] = {8420.92, 6686.46, 0}; direction = 291; onFire = 0; }; class Object30 { type = "Land_CncBlock_D"; position[] = {8512.74, 6685.51, 0}; direction = 312; onFire = 0; }; class Object31 { type = "HMMWVWreck"; position[] = {8419.25, 6682.25, 0}; direction = 298; onFire = 0; }; class Object32 { type = "datsun01Wreck"; position[] = {8405.04, 6696.3, 0}; direction = 317; onFire = 0; }; class Object33 { type = "RoadBarrier_long"; position[] = {8559.66, 6642.36, 0}; direction = 296; onFire = 0; }; class Object34 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {8527.82, 6663.68, 0}; direction = 316; onFire = 0; }; class Object35 { type = "Land_Misc_Rubble_EP1"; position[] = {8439.13, 6674.96, 0}; direction = 275; onFire = 0; }; class Object36 { type = "HMMWVWreck"; position[] = {8437.76, 6674.71, 0}; direction = 279; onFire = 0; }; class Object37 { type = "UAZWreck"; position[] = {8393.7, 6718.39, 0}; direction = 151; onFire = 0; }; class Object38 { type = "Land_CncBlock_Stripes"; position[] = {8530.68, 6662.18, 0}; direction = 302; onFire = 0; }; class Object39 { type = "Fort_Barricade"; position[] = {8059.07, 7076.99, 0}; direction = 311; onFire = 0; }; class Object40 { type = "Rubbish4"; position[] = {8574.67, 6631.39, 0}; direction = 313; onFire = 0; }; class Object41 { type = "hiluxWreck"; position[] = {8504.59, 6678.46, 0}; direction = 263; onFire = 0; }; class Object42 { type = "RoadBarrier_long"; position[] = {8420.34, 6684.28, 0}; direction = 295; onFire = 0; }; class Object43 { type = "Land_Misc_Rubble_EP1"; position[] = {8421.04, 6684.1, 0}; direction = 294; onFire = 0; }; class Object44 { type = "Rubbish2"; position[] = {8423.8, 6686.36, 0}; direction = 290; onFire = 0; }; class Object45 { type = "RoadBarrier_long"; position[] = {8576.4, 6632.22, 0}; direction = 297; onFire = 0; }; class Object46 { type = "HMMWVWreck"; position[] = {8510.97, 6674.68, 0}; direction = 274; onFire = 0; }; class Object47 { type = "datsun01Wreck"; position[] = {8504.73, 6674.46, 0}; direction = 271; onFire = 0; }; class Object48 { type = "datsun02Wreck"; position[] = {8397.35, 6720.01, 0}; direction = 162; onFire = 0; }; class Object49 { type = "Land_CncBlock_D"; position[] = {8398.09, 6707.67, 0}; direction = 342; onFire = 0; }; }; class Staroye { type = "NameVillage"; position[] = {10213, 5385}; size = 549; buildings = 50; class Object0 { type = "RoadBarrier_long"; position[] = {10139.6, 5317.89, 0}; direction = 188; onFire = 0; }; class Object1 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10139.4, 5443.58, 0}; direction = 355; onFire = 0; }; class Object2 { type = "UAZWreck"; position[] = {9985.21, 5721.42, 0}; direction = 328; onFire = 0; }; class Object3 { type = "Land_CncBlock_Stripes"; position[] = {9881.2, 5472.42, 0}; direction = 114; onFire = 0; }; class Object4 { type = "datsun01Wreck"; position[] = {10142.2, 5389.9, 0}; direction = 186; onFire = 0; }; class Object5 { type = "Land_Misc_Rubble_EP1"; position[] = {10115, 5480.87, 0}; direction = 306; onFire = 0; }; class Object6 { type = "UralWreck"; position[] = {10247.7, 5463.29, 0}; direction = 89; onFire = 0; }; class Object7 { type = "hiluxWreck"; position[] = {10270, 5610.98, 0}; direction = 346; onFire = 0; }; class Object8 { type = "UralWreck"; position[] = {10276.5, 5725.1, 0}; direction = 203; onFire = 0; }; class Object9 { type = "Land_CncBlock_Stripes"; position[] = {10096.8, 5500.39, 0}; direction = -4; onFire = 0; }; class Object10 { type = "datsun02Wreck"; position[] = {10231.1, 5465.58, 0}; direction = 56; onFire = 0; }; class Object11 { type = "Fort_Barricade"; position[] = {10092.8, 5531.67, 0}; direction = 346; onFire = 0; }; class Object12 { type = "Rubbish5"; position[] = {10754.7, 5339.37, 0}; direction = 243; onFire = 0; }; class Object13 { type = "Fort_Barricade"; position[] = {10339.3, 5496.49, 0}; direction = 304; onFire = 0; }; class Object14 { type = "RoadBarrier_long"; position[] = {10135.4, 5441.32, 0}; direction = 368; onFire = 0; }; class Object15 { type = "UAZWreck"; position[] = {10112.7, 5481.74, 0}; direction = 298; onFire = 0; }; class Object16 { type = "Rubbish2"; position[] = {9935.16, 5466.09, 0}; direction = 269; onFire = 0; }; class Object17 { type = "Rubbish5"; position[] = {10049.8, 5509.21, 0}; direction = 150; onFire = 0; }; class Object18 { type = "UAZWreck"; position[] = {10292.4, 5557.98, 0}; direction = 324; onFire = 0; }; class Object19 { type = "Rubbish4"; position[] = {10052.8, 5496.26, 0}; direction = 153; onFire = 0; }; class Object20 { type = "Rubbish1"; position[] = {9963.66, 5514.79, 0}; direction = 327; onFire = 0; }; class Object21 { type = "Rubbish1"; position[] = {9994.22, 5472.01, 0}; direction = 257; onFire = 0; }; class Object22 { type = "SKODAWreck"; position[] = {10059.2, 5628.54, 0}; direction = 330; onFire = 0; }; class Object23 { type = "Land_CncBlock_Stripes"; position[] = {9891.43, 5469.86, 0}; direction = 284; onFire = 0; }; class Object24 { type = "hiluxWreck"; position[] = {10373.7, 5509.09, 0}; direction = 265; onFire = 0; }; class Object25 { type = "UAZWreck"; position[] = {9879.35, 5467.25, 0}; direction = 111; onFire = 0; }; class Object26 { type = "datsun01Wreck"; position[] = {10741.9, 5340.56, 0}; direction = 272; onFire = 0; }; class Object27 { type = "hiluxWreck"; position[] = {10247.6, 5467.29, 0}; direction = 88; onFire = 0; }; class Object28 { type = "UAZWreck"; position[] = {10280.3, 5723.74, 0}; direction = 194; onFire = 0; }; class Object29 { type = "Rubbish3"; position[] = {10159.9, 5437.73, 0}; direction = 250; onFire = 0; }; class Object30 { type = "Rubbish1"; position[] = {9975.36, 5464.09, 0}; direction = 270; onFire = 0; }; class Object31 { type = "Fort_Barricade"; position[] = {10052.5, 5507.15, 0}; direction = 145; onFire = 0; }; class Object32 { type = "HMMWVWreck"; position[] = {10138.7, 5333.7, 0}; direction = 190; onFire = 0; }; class Object33 { type = "SKODAWreck"; position[] = {10326.1, 5508.25, 0}; direction = 311; onFire = 0; }; class Object34 { type = "Rubbish5"; position[] = {10100.4, 5493.36, 0}; direction = 303; onFire = 0; }; class Object35 { type = "HMMWVWreck"; position[] = {10390.8, 5508.06, 0}; direction = 255; onFire = 0; }; class Object36 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {9962.78, 5516.94, 0}; direction = 321; onFire = 0; }; class Object37 { type = "RoadBarrier_long"; position[] = {9904.75, 5462.98, 0}; direction = 278; onFire = 0; }; class Object38 { type = "Fort_Barricade"; position[] = {9904, 5467.44, 0}; direction = 272; onFire = 0; }; class Object39 { type = "Fort_Barricade"; position[] = {10137.4, 5415.99, 0}; direction = 183; onFire = 0; }; class Object40 { type = "Land_Misc_Rubble_EP1"; position[] = {10342, 5497.91, 0}; direction = 319; onFire = 0; }; class Object41 { type = "hiluxWreck"; position[] = {10261.9, 5729.16, 0}; direction = 108; onFire = 0; }; class Object42 { type = "SKODAWreck"; position[] = {9888.85, 5465.14, 0}; direction = 287; onFire = 0; }; class Object43 { type = "UralWreck"; position[] = {10278.9, 5580.35, 0}; direction = 337; onFire = 0; }; class Object44 { type = "Rubbish1"; position[] = {10051, 5660.78, 0}; direction = 44; onFire = 0; }; class Object45 { type = "RoadBarrier_long"; position[] = {9973.72, 5805, 0}; direction = 174; onFire = 0; }; class Object46 { type = "HMMWVWreck"; position[] = {10096, 5490.64, 0}; direction = 307; onFire = 0; }; class Object47 { type = "SKODAWreck"; position[] = {10100.1, 5518.53, 0}; direction = 162; onFire = 0; }; class Object48 { type = "Rubbish2"; position[] = {10091.7, 5534.24, 0}; direction = 345; onFire = 0; }; class Object49 { type = "datsun02Wreck"; position[] = {9880.38, 5471.12, 0}; direction = 101; onFire = 0; }; }; class Pavlovo { type = "NameVillage"; position[] = {1694, 3859}; size = 547; buildings = 50; class Object0 { type = "Rubbish5"; position[] = {1679.01, 3806.21, 0}; direction = 252; onFire = 0; }; class Object1 { type = "datsun02Wreck"; position[] = {1709.96, 3849.53, 0}; direction = 79; onFire = 0; }; class Object2 { type = "datsun01Wreck"; position[] = {1701.87, 3802.82, 0}; direction = 167; onFire = 0; }; class Object3 { type = "RoadBarrier_long"; position[] = {1691.79, 3842.46, 0}; direction = 156; onFire = 0; }; class Object4 { type = "hiluxWreck"; position[] = {1768.77, 3866.32, 0}; direction = 59; onFire = 0; }; class Object5 { type = "Rubbish1"; position[] = {1647.78, 3895.01, 0}; direction = 45; onFire = 0; }; class Object6 { type = "Rubbish2"; position[] = {1747.57, 3864.46, 0}; direction = 72; onFire = 0; }; class Object7 { type = "Rubbish3"; position[] = {1667.45, 3744.27, 0}; direction = 160; onFire = 0; }; class Object8 { type = "SKODAWreck"; position[] = {1675.64, 3718.52, 0}; direction = 345; onFire = 0; }; class Object9 { type = "SKODAWreck"; position[] = {1657.63, 3972.98, 0}; direction = 350; onFire = 0; }; class Object10 { type = "datsun01Wreck"; position[] = {1700.5, 3821.94, 0}; direction = 166; onFire = 0; }; class Object11 { type = "hiluxWreck"; position[] = {1660.89, 3779.04, 0}; direction = 159; onFire = 0; }; class Object12 { type = "Land_Misc_Rubble_EP1"; position[] = {1696.71, 3810.73, 0}; direction = 352; onFire = 0; }; class Object13 { type = "Land_Misc_Rubble_EP1"; position[] = {1704.88, 3658.03, 0}; direction = 364; onFire = 0; }; class Object14 { type = "Rubbish5"; position[] = {1751.42, 3865.71, 0}; direction = 59; onFire = 0; }; class Object15 { type = "Rubbish4"; position[] = {1659.91, 3768.79, 0}; direction = 171; onFire = 0; }; class Object16 { type = "datsun02Wreck"; position[] = {1647.76, 3809.93, 0}; direction = 347; onFire = 0; }; class Object17 { type = "Rubbish2"; position[] = {1750.72, 3859.47, 0}; direction = 58; onFire = 0; }; class Object18 { type = "Land_Misc_Rubble_EP1"; position[] = {1662.31, 3756.6, 0}; direction = 344; onFire = 0; }; class Object19 { type = "Fort_Barricade"; position[] = {1755.33, 3863.3, 0}; direction = 67; onFire = 0; }; class Object20 { type = "Rubbish4"; position[] = {1669.38, 3908.2, 0}; direction = 334; onFire = 0; }; class Object21 { type = "Land_CncBlock_Stripes"; position[] = {1739.04, 3856.48, 0}; direction = 72; onFire = 0; }; class Object22 { type = "datsun02Wreck"; position[] = {1705.72, 3803.93, 0}; direction = 157; onFire = 0; }; class Object23 { type = "Rubbish2"; position[] = {1863.04, 3868.07, 0}; direction = 99; onFire = 0; }; class Object24 { type = "Fort_Barricade"; position[] = {1703.89, 3658.37, 0}; direction = 360; onFire = 0; }; class Object25 { type = "Rubbish2"; position[] = {1738.39, 3860.33, 0}; direction = 66; onFire = 0; }; class Object26 { type = "Rubbish2"; position[] = {1682.24, 4002.17, 0}; direction = 35; onFire = 0; }; class Object27 { type = "Land_CncBlock_Stripes"; position[] = {1755.21, 3865.1, 0}; direction = 60; onFire = 0; }; class Object28 { type = "UralWreck"; position[] = {1706.22, 3787.81, 0}; direction = 155; onFire = 0; }; class Object29 { type = "Rubbish3"; position[] = {1666.93, 3801.13, 0}; direction = 249; onFire = 0; }; class Object30 { type = "Land_Misc_Rubble_EP1"; position[] = {1739.39, 3859.49, 0}; direction = 75; onFire = 0; }; class Object31 { type = "UAZWreck"; position[] = {1669.64, 3907.86, 0}; direction = 334; onFire = 0; }; class Object32 { type = "datsun01Wreck"; position[] = {1662.03, 3929.56, 0}; direction = 341; onFire = 0; }; class Object33 { type = "Rubbish5"; position[] = {1692.17, 4013.47, 0}; direction = 247; onFire = 0; }; class Object34 { type = "Land_CncBlock_Stripes"; position[] = {1706.67, 3796.73, 0}; direction = 337; onFire = 0; }; class Object35 { type = "hiluxWreck"; position[] = {1667.21, 3758.3, 0}; direction = 327; onFire = 0; }; class Object36 { type = "Land_Misc_Rubble_EP1"; position[] = {1683.03, 3867.21, 0}; direction = 163; onFire = 0; }; class Object37 { type = "UAZWreck"; position[] = {1688.63, 3810.83, 0}; direction = 263; onFire = 0; }; class Object38 { type = "Rubbish3"; position[] = {1693.6, 3845.45, 0}; direction = 159; onFire = 0; }; class Object39 { type = "Rubbish5"; position[] = {1705.1, 3683.91, 0}; direction = 3; onFire = 0; }; class Object40 { type = "RoadBarrier_long"; position[] = {1708.54, 3798.66, 0}; direction = 334; onFire = 0; }; class Object41 { type = "datsun01Wreck"; position[] = {1754.06, 3866.14, 0}; direction = 59; onFire = 0; }; class Object42 { type = "Rubbish4"; position[] = {1729.49, 4031.71, 0}; direction = 214; onFire = 0; }; class Object43 { type = "HMMWVWreck"; position[] = {1703.85, 3644.44, 0}; direction = 321; onFire = 0; }; class Object44 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {1747.89, 3865.52, 0}; direction = 66; onFire = 0; }; class Object45 { type = "Land_CncBlock_Stripes"; position[] = {1654.4, 3789.13, 0}; direction = 164; onFire = 0; }; class Object46 { type = "datsun01Wreck"; position[] = {1702.47, 3657.77, 0}; direction = 361; onFire = 0; }; class Object47 { type = "datsun02Wreck"; position[] = {1704.74, 3685.49, 0}; direction = 9; onFire = 0; }; class Object48 { type = "UralWreck"; position[] = {1716.76, 4023.82, 0}; direction = 225; onFire = 0; }; class Object49 { type = "UAZWreck"; position[] = {1689.74, 3806.98, 0}; direction = 251; onFire = 0; }; }; class Shakhovka { type = "NameVillage"; position[] = {9729, 6567}; size = 549; buildings = 50; class Object0 { type = "Rubbish5"; position[] = {9650.4, 6565.94, 0}; direction = 111; onFire = 0; }; class Object1 { type = "datsun02Wreck"; position[] = {9652.19, 6543.72, 0}; direction = 201; onFire = 0; }; class Object2 { type = "datsun02Wreck"; position[] = {9651.75, 6568.32, 0}; direction = 99; onFire = 0; }; class Object3 { type = "Rubbish3"; position[] = {9582.04, 6593.96, 0}; direction = 328; onFire = 0; }; class Object4 { type = "Rubbish3"; position[] = {9676.93, 6552.48, 0}; direction = 122; onFire = 0; }; class Object5 { type = "UAZWreck"; position[] = {9577.3, 6593.72, 0}; direction = 338; onFire = 0; }; class Object6 { type = "HMMWVWreck"; position[] = {9640.8, 6538.72, 0}; direction = 66; onFire = 0; }; class Object7 { type = "datsun01Wreck"; position[] = {9573, 6615.63, 0}; direction = 354; onFire = 0; }; class Object8 { type = "Land_CncBlock_D"; position[] = {9767.92, 6301.05, 0}; direction = 110; onFire = 0; }; class Object9 { type = "Rubbish4"; position[] = {9566.99, 6637.47, 0}; direction = 153; onFire = 0; }; class Object10 { type = "Land_CncBlock_Stripes"; position[] = {9642.51, 6465.47, 0}; direction = 317; onFire = 0; }; class Object11 { type = "Land_CncBlock_Stripes"; position[] = {9626.85, 6533.2, 0}; direction = 68; onFire = 0; }; class Object12 { type = "HMMWVWreck"; position[] = {9608.86, 6578.42, 0}; direction = 284; onFire = 0; }; class Object13 { type = "Rubbish3"; position[] = {9569.52, 6637.23, 0}; direction = 165; onFire = 0; }; class Object14 { type = "Rubbish1"; position[] = {9643.95, 6466.31, 0}; direction = 318; onFire = 0; }; class Object15 { type = "UralWreck"; position[] = {9576.96, 6616.2, 0}; direction = 359; onFire = 0; }; class Object16 { type = "UralWreck"; position[] = {9649.49, 6450.11, 0}; direction = 145; onFire = 0; }; class Object17 { type = "UralWreck"; position[] = {9572.65, 6638.11, 0}; direction = 151; onFire = 0; }; class Object18 { type = "UAZWreck"; position[] = {9697.69, 6535.71, 0}; direction = 130; onFire = 0; }; class Object19 { type = "Fort_Barricade"; position[] = {9587.38, 6583.47, 0}; direction = 287; onFire = 0; }; class Object20 { type = "UralWreck"; position[] = {9700.13, 6538.89, 0}; direction = 123; onFire = 0; }; class Object21 { type = "Land_CncBlock_D"; position[] = {9639.71, 6572.36, 0}; direction = 284; onFire = 0; }; class Object22 { type = "hiluxWreck"; position[] = {9627.45, 6571.73, 0}; direction = 95; onFire = 0; }; class Object23 { type = "datsun01Wreck"; position[] = {9593.35, 6580.29, 0}; direction = 274; onFire = 0; }; class Object24 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {9646.86, 6546.74, 0}; direction = 190; onFire = 0; }; class Object25 { type = "UralWreck"; position[] = {9628.63, 6478.57, 0}; direction = 326; onFire = 0; }; class Object26 { type = "datsun01Wreck"; position[] = {9678.44, 6552.89, 0}; direction = 119; onFire = 0; }; class Object27 { type = "UralWreck"; position[] = {9588.26, 6800.2, 0}; direction = 269; onFire = 0; }; class Object28 { type = "HMMWVWreck"; position[] = {9702.65, 6531.91, 0}; direction = 123; onFire = 0; }; class Object29 { type = "Land_CncBlock_Stripes"; position[] = {9657.59, 6554.51, 0}; direction = 98; onFire = 0; }; class Object30 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {9583.47, 6579.97, 0}; direction = 284; onFire = 0; }; class Object31 { type = "RoadBarrier_long"; position[] = {9638.38, 6568.61, 0}; direction = 289; onFire = 0; }; class Object32 { type = "Land_CncBlock_Stripes"; position[] = {9748.15, 6312.32, 0}; direction = 299; onFire = 0; }; class Object33 { type = "Land_CncBlock_Stripes"; position[] = {9673.26, 6549.73, 0}; direction = 111; onFire = 0; }; class Object34 { type = "datsun02Wreck"; position[] = {9639.44, 6569.03, 0}; direction = 287; onFire = 0; }; class Object35 { type = "Rubbish4"; position[] = {9711.82, 6522.38, 0}; direction = 303; onFire = 0; }; class Object36 { type = "Rubbish4"; position[] = {9579.75, 6594.44, 0}; direction = 333; onFire = 0; }; class Object37 { type = "RoadBarrier_long"; position[] = {9586.53, 6583.47, 0}; direction = 268; onFire = 0; }; class Object38 { type = "Rubbish5"; position[] = {9689.64, 6539.35, 0}; direction = 117; onFire = 0; }; class Object39 { type = "UAZWreck"; position[] = {9659.11, 6558.07, 0}; direction = 82; onFire = 0; }; class Object40 { type = "HMMWVWreck"; position[] = {9605.48, 6505.22, 0}; direction = 302; onFire = 0; }; class Object41 { type = "datsun02Wreck"; position[] = {9707.61, 6528.11, 0}; direction = 135; onFire = 0; }; class Object42 { type = "datsun02Wreck"; position[] = {9803.06, 7035.1, 0}; direction = 115; onFire = 0; }; class Object43 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {9585.97, 6578.55, 0}; direction = 281; onFire = 0; }; class Object44 { type = "Rubbish2"; position[] = {9606.22, 6528.36, 0}; direction = 59; onFire = 0; }; class Object45 { type = "Land_CncBlock_Stripes"; position[] = {9583.48, 6594.1, 0}; direction = 343; onFire = 0; }; class Object46 { type = "Rubbish5"; position[] = {9667.68, 6550.81, 0}; direction = 88; onFire = 0; }; class Object47 { type = "Land_CncBlock_Stripes"; position[] = {9715.5, 6526.64, 0}; direction = 308; onFire = 0; }; class Object48 { type = "datsun01Wreck"; position[] = {9584.64, 6582.98, 0}; direction = 271; onFire = 0; }; class Object49 { type = "Rubbish4"; position[] = {9703.94, 6537.81, 0}; direction = 134; onFire = 0; }; }; class StarySobor { type = "NameCity"; position[] = {6169, 7794}; size = 959; buildings = 120; class Object0 { type = "HMMWVWreck"; position[] = {6286.72, 7583.43, 0}; direction = 149; onFire = 0; }; class Object1 { type = "RoadBarrier_long"; position[] = {5950.15, 7970.57, 0}; direction = 46; onFire = 0; }; class Object2 { type = "Rubbish5"; position[] = {7035.92, 7710.64, 0}; direction = 306; onFire = 0; }; class Object3 { type = "SKODAWreck"; position[] = {5967.96, 7913.51, 0}; direction = 337; onFire = 0; }; class Object4 { type = "UralWreck"; position[] = {5912.88, 8014.92, 0}; direction = 335; onFire = 0; }; class Object5 { type = "datsun01Wreck"; position[] = {6212.47, 7666.29, 0}; direction = 124; onFire = 0; }; class Object6 { type = "Land_Misc_Rubble_EP1"; position[] = {6067.91, 7768.98, 0}; direction = 313; onFire = 0; }; class Object7 { type = "Rubbish5"; position[] = {6212.55, 7766.89, 0}; direction = 236; onFire = 0; }; class Object8 { type = "Rubbish1"; position[] = {6248.25, 7813.33, 0}; direction = 40; onFire = 0; }; class Object9 { type = "Land_CncBlock_D"; position[] = {6351.2, 7345.51, 0}; direction = 330; onFire = 0; }; class Object10 { type = "Land_CncBlock_Stripes"; position[] = {5984.62, 7885.17, 0}; direction = 308; onFire = 0; }; class Object11 { type = "SKODAWreck"; position[] = {6349.52, 7359.85, 0}; direction = 188; onFire = 0; }; class Object12 { type = "UralWreck"; position[] = {7036.41, 7670.18, 0}; direction = 258; onFire = 0; }; class Object13 { type = "datsun01Wreck"; position[] = {6068.01, 7770.52, 0}; direction = 301; onFire = 0; }; class Object14 { type = "Fort_Barricade"; position[] = {7090.1, 7783.8, 0}; direction = 61; onFire = 0; }; class Object15 { type = "UralWreck"; position[] = {6083.71, 7760.23, 0}; direction = 128; onFire = 0; }; class Object16 { type = "Rubbish2"; position[] = {6154.66, 7710.18, 0}; direction = 311; onFire = 0; }; class Object17 { type = "SKODAWreck"; position[] = {6211.41, 7770.23, 0}; direction = 241; onFire = 0; }; class Object18 { type = "UralWreck"; position[] = {6207.8, 7675.44, 0}; direction = 124; onFire = 0; }; class Object19 { type = "Rubbish1"; position[] = {6015.12, 7693.71, 0}; direction = 208; onFire = 0; }; class Object20 { type = "UAZWreck"; position[] = {7102.65, 7786.47, 0}; direction = 80; onFire = 2.17836; }; class Object21 { type = "Rubbish1"; position[] = {6022.37, 7833.39, 0}; direction = 148; onFire = 0; }; class Object22 { type = "Rubbish3"; position[] = {6239.6, 7647.81, 0}; direction = 130; onFire = 0; }; class Object23 { type = "Land_CncBlock_D"; position[] = {6225.08, 7657.45, 0}; direction = 124; onFire = 0; }; class Object24 { type = "Land_CncBlock_Stripes"; position[] = {6040.56, 7797.73, 0}; direction = 148; onFire = 0; }; class Object25 { type = "datsun01Wreck"; position[] = {6130.44, 7728.45, 0}; direction = 126; onFire = 0; }; class Object26 { type = "Rubbish5"; position[] = {6203.35, 7673.35, 0}; direction = 130; onFire = 0; }; class Object27 { type = "Land_CncBlock_D"; position[] = {6955.04, 7808.82, 0}; direction = 325; onFire = 0; }; class Object28 { type = "Rubbish3"; position[] = {6046.78, 7735.03, 0}; direction = 219; onFire = 0; }; class Object29 { type = "datsun02Wreck"; position[] = {5493.46, 8373.6, 0}; direction = 292; onFire = 0; }; class Object30 { type = "Land_Misc_Rubble_EP1"; position[] = {6204.89, 7673.92, 0}; direction = 117; onFire = 0; }; class Object31 { type = "Fort_Barricade"; position[] = {6043.56, 7800.58, 0}; direction = 153; onFire = 0; }; class Object32 { type = "Land_CncBlock_Stripes"; position[] = {6176.87, 8012.08, 0}; direction = 277; onFire = 0; }; class Object33 { type = "SKODAWreck"; position[] = {6033.42, 7818.75, 0}; direction = 337; onFire = 0; }; class Object34 { type = "Rubbish3"; position[] = {6262.02, 7822.1, 0}; direction = 72; onFire = 0; }; class Object35 { type = "Rubbish4"; position[] = {7076.43, 7781.58, 0}; direction = 66; onFire = 0; }; class Object36 { type = "Rubbish2"; position[] = {6044.28, 7799.28, 0}; direction = 163; onFire = 0; }; class Object37 { type = "datsun01Wreck"; position[] = {6279.97, 7598.08, 0}; direction = 144; onFire = 0; }; class Object38 { type = "UAZWreck"; position[] = {5530.78, 7281.7, 0}; direction = 105; onFire = 0; }; class Object39 { type = "Fort_Barricade"; position[] = {6057.79, 7754.31, 0}; direction = 207; onFire = 0; }; class Object40 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6988.16, 7756.87, 0}; direction = 313; onFire = 0; }; class Object41 { type = "Land_Misc_Rubble_EP1"; position[] = {5963.26, 7929.98, 0}; direction = 334; onFire = 0; }; class Object42 { type = "Land_Misc_Rubble_EP1"; position[] = {6119.19, 7729.95, 0}; direction = 296; onFire = 0; }; class Object43 { type = "RoadBarrier_long"; position[] = {6014.29, 7698.08, 0}; direction = 216; onFire = 0; }; class Object44 { type = "Land_Misc_Rubble_EP1"; position[] = {7003.76, 7743.08, 0}; direction = 133; onFire = 0; }; class Object45 { type = "Fort_Barricade"; position[] = {6054.66, 7758.76, 0}; direction = 221; onFire = 0; }; class Object46 { type = "hiluxWreck"; position[] = {6015.17, 7845.02, 0}; direction = 320; onFire = 0; }; class Object47 { type = "Rubbish4"; position[] = {6247.75, 7632.78, 0}; direction = 144; onFire = 0; }; class Object48 { type = "Rubbish4"; position[] = {6955.2, 7808.46, 0}; direction = 332; onFire = 0; }; class Object49 { type = "hiluxWreck"; position[] = {6369.63, 7494.27, 0}; direction = 171; onFire = 0; }; class Object50 { type = "SKODAWreck"; position[] = {6174.51, 8009.04, 0}; direction = 269; onFire = 0; }; class Object51 { type = "Rubbish3"; position[] = {6021.74, 7835.36, 0}; direction = 138; onFire = 0; }; class Object52 { type = "UralWreck"; position[] = {6238.36, 7807.38, 0}; direction = 29; onFire = 0; }; class Object53 { type = "datsun01Wreck"; position[] = {6261.1, 7614.96, 0}; direction = 138; onFire = 0; }; class Object54 { type = "Land_Misc_Rubble_EP1"; position[] = {6022.65, 7836.12, 0}; direction = 157; onFire = 0; }; class Object55 { type = "Rubbish4"; position[] = {6041, 7798.36, 0}; direction = 157; onFire = 0; }; class Object56 { type = "Rubbish2"; position[] = {6138.68, 7720.64, 0}; direction = 126; onFire = 0; }; class Object57 { type = "Rubbish4"; position[] = {6927.19, 7888.16, 0}; direction = 343; onFire = 0; }; class Object58 { type = "Rubbish5"; position[] = {6995.72, 7751.51, 0}; direction = 304; onFire = 0; }; class Object59 { type = "Rubbish5"; position[] = {6526.7, 7502.67, 0}; direction = 87; onFire = 0; }; class Object60 { type = "Land_Misc_Rubble_EP1"; position[] = {7006.4, 7741.48, 0}; direction = 128; onFire = 0; }; class Object61 { type = "Land_CncBlock_Stripes"; position[] = {7072.18, 7682.23, 0}; direction = 263; onFire = 0; }; class Object62 { type = "Rubbish2"; position[] = {6138.31, 7721.12, 0}; direction = 119; onFire = 0; }; class Object63 { type = "UAZWreck"; position[] = {6987.31, 7759.4, 0}; direction = 320; onFire = 0; }; class Object64 { type = "UralWreck"; position[] = {6230.82, 7787.04, 0}; direction = 31; onFire = 0; }; class Object65 { type = "Land_CncBlock_D"; position[] = {6035.14, 7721.67, 0}; direction = 215; onFire = 0; }; class Object66 { type = "HMMWVWreck"; position[] = {7017.94, 7727.78, 0}; direction = 304; onFire = 2.86028; }; class Object67 { type = "Land_Misc_Rubble_EP1"; position[] = {5983.89, 7882.46, 0}; direction = 311; onFire = 0; }; class Object68 { type = "Land_CncBlock_D"; position[] = {6277.34, 7595.3, 0}; direction = 150; onFire = 0; }; class Object69 { type = "UAZWreck"; position[] = {6058.4, 7778.56, 0}; direction = 298; onFire = 0; }; class Object70 { type = "Land_CncBlock_Stripes"; position[] = {6035.61, 7721.92, 0}; direction = 221; onFire = 0; }; class Object71 { type = "UAZWreck"; position[] = {6169.39, 7697.86, 0}; direction = 122; onFire = 0; }; class Object72 { type = "datsun01Wreck"; position[] = {6016.12, 7693.76, 0}; direction = 216; onFire = 0; }; class Object73 { type = "Rubbish2"; position[] = {6938.13, 7849.52, 0}; direction = 343; onFire = 0; }; class Object74 { type = "hiluxWreck"; position[] = {6250.76, 7633.9, 0}; direction = 135; onFire = 0; }; class Object75 { type = "Land_Misc_Rubble_EP1"; position[] = {7006.06, 7743.78, 0}; direction = 128; onFire = 0; }; class Object76 { type = "RoadBarrier_long"; position[] = {6216.84, 7774.49, 0}; direction = 212; onFire = 0; }; class Object77 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {6181.04, 7736.84, 0}; direction = 237; onFire = 0; }; class Object78 { type = "UralWreck"; position[] = {6029.78, 7817.08, 0}; direction = 344; onFire = 0; }; class Object79 { type = "SKODAWreck"; position[] = {7005.34, 7741.74, 0}; direction = 127; onFire = 0; }; class Object80 { type = "Rubbish3"; position[] = {5541.85, 7283.36, 0}; direction = 99; onFire = 0; }; class Object81 { type = "Rubbish4"; position[] = {7109.33, 7781.36, 0}; direction = 274; onFire = 0; }; class Object82 { type = "Fort_Barricade"; position[] = {7000.67, 7739.34, 0}; direction = 132; onFire = 0; }; class Object83 { type = "Land_Misc_Rubble_EP1"; position[] = {5949.45, 7961.72, 0}; direction = 156; onFire = 0; }; class Object84 { type = "Fort_Barricade"; position[] = {5972.81, 7900.51, 0}; direction = 319; onFire = 0; }; class Object85 { type = "Fort_Barricade"; position[] = {6979.36, 7767.81, 0}; direction = 316; onFire = 0; }; class Object86 { type = "Land_CncBlock_Stripes"; position[] = {6223.87, 7779.99, 0}; direction = 212; onFire = 0; }; class Object87 { type = "UAZWreck"; position[] = {6065.66, 7767.28, 0}; direction = 315; onFire = 0; }; class Object88 { type = "SKODAWreck"; position[] = {6117.23, 7731.51, 0}; direction = 307; onFire = 0; }; class Object89 { type = "Rubbish3"; position[] = {6355.41, 7381.19, 0}; direction = 195; onFire = 0; }; class Object90 { type = "Land_Misc_Rubble_EP1"; position[] = {6315.46, 7563.01, 0}; direction = 127; onFire = 0; }; class Object91 { type = "Land_Misc_Rubble_EP1"; position[] = {7108.99, 7694.71, 0}; direction = 64; onFire = 0; }; class Object92 { type = "hiluxWreck"; position[] = {6048.16, 7787.66, 0}; direction = 301; onFire = 0; }; class Object93 { type = "Land_CncBlock_D"; position[] = {6043.08, 7800.56, 0}; direction = 150; onFire = 0; }; class Object94 { type = "Rubbish4"; position[] = {6032.68, 7727.35, 0}; direction = 217; onFire = 0; }; class Object95 { type = "Rubbish5"; position[] = {6169.48, 7702.91, 0}; direction = 128; onFire = 0; }; class Object96 { type = "RoadBarrier_long"; position[] = {6228.47, 7659.17, 0}; direction = 125; onFire = 0; }; class Object97 { type = "Rubbish2"; position[] = {5953.91, 7947.53, 0}; direction = 159; onFire = 0; }; class Object98 { type = "Rubbish1"; position[] = {7079.47, 7663.82, 0}; direction = 331; onFire = 0; }; class Object99 { type = "datsun01Wreck"; position[] = {6962.79, 7797.34, 0}; direction = 324; onFire = 0; }; class Object100 { type = "hiluxWreck"; position[] = {6038.59, 7797.75, 0}; direction = 146; onFire = 0; }; class Object101 { type = "UAZWreck"; position[] = {7064.16, 7770.8, 0}; direction = 75; onFire = 0; }; class Object102 { type = "RoadBarrier_long"; position[] = {6314.59, 7565.96, 0}; direction = 127; onFire = 0; }; class Object103 { type = "Rubbish3"; position[] = {6224.23, 7657.1, 0}; direction = 140; onFire = 0; }; class Object104 { type = "UAZWreck"; position[] = {6081.36, 7756.99, 0}; direction = 133; onFire = 0; }; class Object105 { type = "hiluxWreck"; position[] = {5483.15, 8391.27, 0}; direction = 327; onFire = 0; }; class Object106 { type = "UAZWreck"; position[] = {7103.61, 7636.44, 0}; direction = 142; onFire = 0; }; class Object107 { type = "Rubbish3"; position[] = {6104.02, 7744.48, 0}; direction = 126; onFire = 0; }; class Object108 { type = "datsun01Wreck"; position[] = {5992.12, 7660.75, 0}; direction = 220; onFire = 0; }; class Object109 { type = "Land_CncBlock_Stripes"; position[] = {7106.25, 7694.25, 0}; direction = 82; onFire = 0; }; class Object110 { type = "Land_CncBlock_D"; position[] = {6033.27, 7724.07, 0}; direction = 209; onFire = 0; }; class Object111 { type = "datsun01Wreck"; position[] = {5969.85, 7899.72, 0}; direction = 320; onFire = 0; }; class Object112 { type = "Land_CncBlock_D"; position[] = {6005.88, 7673.19, 0}; direction = 203; onFire = 0; }; class Object113 { type = "UralWreck"; position[] = {6221.75, 7779.66, 0}; direction = 209; onFire = 0; }; class Object114 { type = "datsun01Wreck"; position[] = {6944.63, 7826.56, 0}; direction = 341; onFire = 0; }; class Object115 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {7075.17, 7780.52, 0}; direction = 67; onFire = 0; }; class Object116 { type = "UralWreck"; position[] = {5916.27, 8017.04, 0}; direction = 324; onFire = 0; }; class Object117 { type = "Rubbish5"; position[] = {6022.18, 7711.27, 0}; direction = 40; onFire = 0; }; class Object118 { type = "Land_CncBlock_Stripes"; position[] = {7002.49, 7737.69, 0}; direction = 124; onFire = 0; }; class Object119 { type = "Rubbish3"; position[] = {6047.64, 7736.38, 0}; direction = 211; onFire = 0; }; class Object120 { type = "HMMWVWreck"; position[] = {6282.72, 7808.5, 0}; direction = 282; onFire = 1; }; class Object121 { type = "Land_Fire_barrel"; position[] = {6043.67, 7781.65, 0}; direction = 0; onFire = 0; }; class Object122 { type = "Fence_Ind_long"; position[] = {6285.94, 7799.8, 0}; direction = 213; onFire = 0; }; class Object123 { type = "Garbage_container"; position[] = {6288.45, 7802.69, 0}; direction = 130; onFire = 0; }; class Object124 { type = "Garbage_can"; position[] = {6289.59, 7802.27, 0}; direction = 130; onFire = 0; }; class Object125 { type = "datsun01Wreck"; position[] = {6281.34, 7834.45, 0}; direction = 243; onFire = 1; }; class Object126 { type = "RoadBarrier_long"; position[] = {6290.2, 7804.86, 0}; direction = 307; onFire = 0; }; class Object127 { type = "Fence_Ind_long"; position[] = {6291.86, 7796.26, 0}; direction = 213; onFire = 0; }; class Object128 { type = "Body2"; position[] = {6291.9, 7802.06, 0}; direction = 357; onFire = 1; }; class Object129 { type = "Land_Fire_barrel"; position[] = {6291.19, 7808.7, 0}; direction = 360; onFire = 0; }; class Object130 { type = "Body1"; position[] = {6294.63, 7800.79, 0}; direction = 25; onFire = 1; }; class Object131 { type = "CampEast"; position[] = {6295.02, 7800.98, 0}; direction = 127; onFire = 0; }; class Object132 { type = "Body2"; position[] = {6295.21, 7801.34, 0}; direction = 87; onFire = 1; }; class Object133 { type = "hiluxWreck"; position[] = {6288.53, 7829.4, 0}; direction = 225; onFire = 1; }; class Object134 { type = "Body2"; position[] = {6296.12, 7799.76, 0}; direction = 71; onFire = 1; }; class Object135 { type = "Fence_Ind_long"; position[] = {6297.84, 7792.3, 0}; direction = 213; onFire = 0; }; class Object136 { type = "FlagCarrierRedCross_EP1"; position[] = {6299.39, 7810.24, 0}; direction = 25; onFire = 0; }; class Object137 { type = "Body1"; position[] = {6300.33, 7809.54, 0}; direction = 25; onFire = 0; }; class Object138 { type = "LADAWreck"; position[] = {6296.45, 7825.33, 0}; direction = 225; onFire = 0; }; class Object139 { type = "Camp"; position[] = {6302.78, 7796.63, 0}; direction = 36; onFire = 0; }; class Object140 { type = "Fence_Ind_long"; position[] = {6303.42, 7788.82, 0}; direction = 213; onFire = 0; }; class Object141 { type = "RoadBarrier_long"; position[] = {6300.08, 7814.56, 0}; direction = 307; onFire = 0; }; class Object142 { type = "datsun01Wreck"; position[] = {6300.27, 7821.58, 0}; direction = 243; onFire = 0; }; class Object143 { type = "Body2"; position[] = {6305.24, 7805.48, 0}; direction = 357; onFire = 0; }; class Object144 { type = "Body2"; position[] = {6306.44, 7799.68, 0}; direction = 357; onFire = 0; }; class Object145 { type = "Body1"; position[] = {6305.15, 7811.51, 0}; direction = 25; onFire = 0; }; class Object146 { type = "Body1"; position[] = {6307.86, 7792.3, 0}; direction = 25; onFire = 0; }; class Object147 { type = "CampEast"; position[] = {6305.61, 7810.76, 0}; direction = 128; onFire = 0; }; class Object148 { type = "Camp"; position[] = {6308.41, 7792.74, 0}; direction = 37; onFire = 0; }; class Object149 { type = "Body1"; position[] = {6307.8, 7801.06, 0}; direction = 343; onFire = 1; }; class Object150 { type = "Fence_Ind_long"; position[] = {6309.34, 7784.76, 0}; direction = 213; onFire = 0; }; class Object151 { type = "UralWreck"; position[] = {6301.1, 7837.9, 0}; direction = 83; onFire = 0; }; class Object152 { type = "Body1"; position[] = {6313.16, 7794.49, 0}; direction = 111; onFire = 0; }; class Object153 { type = "Camp"; position[] = {6314, 7788.65, 0}; direction = 36; onFire = 0; }; class Object154 { type = "Camp"; position[] = {6312.84, 7805.57, 0}; direction = 213; onFire = 0; }; class Object155 { type = "Fence_Ind_long"; position[] = {6315.02, 7781.04, 0}; direction = 212; onFire = 0; }; class Object156 { type = "Body2"; position[] = {6316.72, 7796.29, 0}; direction = 357; onFire = 0; }; class Object157 { type = "Body"; position[] = {6308.17, 7835.69, 0}; direction = 124; onFire = 0; }; class Object158 { type = "Body"; position[] = {6317.52, 7784.14, 0}; direction = 211; onFire = 0; }; class Object159 { type = "Body"; position[] = {6307.74, 7837.76, 0}; direction = 124; onFire = 0; }; class Object160 { type = "Body1"; position[] = {6310.86, 7829.32, 0}; direction = 280; onFire = 1; }; class Object161 { type = "Body"; position[] = {6308.57, 7836.71, 0}; direction = 124; onFire = 0; }; class Object162 { type = "Body"; position[] = {6318.65, 7785.48, 0}; direction = 211; onFire = 0; }; class Object163 { type = "Body"; position[] = {6308.54, 7838.88, 0}; direction = 124; onFire = 0; }; class Object164 { type = "Body"; position[] = {6318.9, 7782.83, 0}; direction = 211; onFire = 0; }; class Object165 { type = "Body"; position[] = {6309.27, 7837.44, 0}; direction = 124; onFire = 0; }; class Object166 { type = "Body"; position[] = {6310.32, 7835.77, 0}; direction = 124; onFire = 0; }; class Object167 { type = "Camp"; position[] = {6319.54, 7784.91, 0}; direction = 33; onFire = 0; }; class Object168 { type = "Body"; position[] = {6309.83, 7838.31, 0}; direction = 124; onFire = 0; }; class Object169 { type = "Body"; position[] = {6319.89, 7784.32, 0}; direction = 211; onFire = 0; }; class Object170 { type = "Camp"; position[] = {6318.92, 7801.74, 0}; direction = 212; onFire = 0; }; class Object171 { type = "Body"; position[] = {6311.3, 7837.11, 0}; direction = 124; onFire = 0; }; class Object172 { type = "Fence_Ind_long"; position[] = {6321.28, 7777.21, 0}; direction = 211; onFire = 0; }; class Object173 { type = "Fence_corrugated_plate"; position[] = {6317.25, 7824.73, 0}; direction = 35; onFire = 0; }; class Object174 { type = "Body1"; position[] = {6322.37, 7794.38, 0}; direction = 243; onFire = 0; }; class Object175 { type = "Fence_corrugated_plate"; position[] = {6319.57, 7823.11, 0}; direction = 35; onFire = 0; }; class Object176 { type = "Land_Misc_GContainer_Big"; position[] = {6313.24, 7844.13, 0}; direction = 304; onFire = 0; }; class Object177 { type = "Camp"; position[] = {6325.31, 7781.19, 0}; direction = 33; onFire = 0; }; class Object178 { type = "Camp"; position[] = {6325.1, 7798.06, 0}; direction = 212; onFire = 0; }; class Object179 { type = "Land_Fire_barrel"; position[] = {6317.3, 7835.18, 0}; direction = 0; onFire = 0; }; class Object180 { type = "Body"; position[] = {6319.48, 7828.7, 0}; direction = 211; onFire = 0; }; class Object181 { type = "Body1"; position[] = {6318.96, 7832.14, 0}; direction = 25; onFire = 1; }; class Object182 { type = "Body"; position[] = {6320.26, 7828.17, 0}; direction = 211; onFire = 0; }; class Object183 { type = "Body1"; position[] = {6326.84, 7783.33, 0}; direction = 343; onFire = 1; }; class Object184 { type = "Fence_corrugated_plate"; position[] = {6322.52, 7821.03, 0}; direction = 35; onFire = 0; }; class Object185 { type = "Body"; position[] = {6321.06, 7827.7, 0}; direction = 211; onFire = 0; }; class Object186 { type = "Body"; position[] = {6320.49, 7830.52, 0}; direction = 211; onFire = 0; }; class Object187 { type = "Land_Misc_GContainer_Big"; position[] = {6316.67, 7841.9, 0}; direction = 304; onFire = 0; }; class Object188 { type = "Body"; position[] = {6321.93, 7827.13, 0}; direction = 211; onFire = 0; }; class Object189 { type = "Fence_Ind_long"; position[] = {6327.56, 7773.71, 0}; direction = 210; onFire = 0; }; class Object190 { type = "Body"; position[] = {6321.26, 7829.99, 0}; direction = 211; onFire = 0; }; class Object191 { type = "Body"; position[] = {6322.7, 7826.6, 0}; direction = 211; onFire = 0; }; class Object192 { type = "Body"; position[] = {6322.07, 7829.52, 0}; direction = 211; onFire = 0; }; class Object193 { type = "Fence_corrugated_plate"; position[] = {6325.08, 7819.25, 0}; direction = 35; onFire = 0; }; class Object194 { type = "Body"; position[] = {6321.61, 7832.46, 0}; direction = 211; onFire = 0; }; class Object195 { type = "Body"; position[] = {6323.51, 7826.13, 0}; direction = 211; onFire = 0; }; class Object196 { type = "Body"; position[] = {6322.93, 7828.95, 0}; direction = 211; onFire = 0; }; class Object197 { type = "Body"; position[] = {6322.3, 7832.02, 0}; direction = 211; onFire = 0; }; class Object198 { type = "Body"; position[] = {6324.34, 7825.64, 0}; direction = 211; onFire = 0; }; class Object199 { type = "Body"; position[] = {6323.71, 7828.42, 0}; direction = 211; onFire = 0; }; class Object200 { type = "Body"; position[] = {6323.08, 7831.5, 0}; direction = 211; onFire = 0; }; class Object201 { type = "Land_Misc_GContainer_Big"; position[] = {6320.43, 7839.67, 0}; direction = 304; onFire = 0; }; class Object202 { type = "Body"; position[] = {6325.12, 7825.11, 0}; direction = 211; onFire = 0; }; class Object203 { type = "Body1"; position[] = {6330.44, 7786.57, 0}; direction = 343; onFire = 0; }; class Object204 { type = "Body"; position[] = {6324.51, 7827.95, 0}; direction = 211; onFire = 0; }; class Object205 { type = "Body2"; position[] = {6330.49, 7777.59, 0}; direction = 357; onFire = 0; }; class Object206 { type = "Body"; position[] = {6322.8, 7834.44, 0}; direction = 211; onFire = 0; }; class Object207 { type = "Body"; position[] = {6323.89, 7831.02, 0}; direction = 211; onFire = 0; }; class Object208 { type = "Body"; position[] = {6325.93, 7824.64, 0}; direction = 211; onFire = 0; }; class Object209 { type = "Body"; position[] = {6325.35, 7827.46, 0}; direction = 211; onFire = 0; }; class Object210 { type = "Camp"; position[] = {6331.19, 7777.51, 0}; direction = 30; onFire = 0; }; class Object211 { type = "Body"; position[] = {6323.62, 7833.9, 0}; direction = 211; onFire = 0; }; class Object212 { type = "Fence_corrugated_plate"; position[] = {6328.02, 7817.19, 0}; direction = 35; onFire = 0; }; class Object213 { type = "Body"; position[] = {6324.75, 7830.45, 0}; direction = 211; onFire = 0; }; class Object214 { type = "Camp"; position[] = {6331.25, 7794.36, 0}; direction = 211; onFire = 0; }; class Object215 { type = "Body"; position[] = {6326.72, 7824.04, 0}; direction = 211; onFire = 0; }; class Object216 { type = "Body"; position[] = {6326.12, 7826.93, 0}; direction = 211; onFire = 0; }; class Object217 { type = "Body2"; position[] = {6331.48, 7794.54, 0}; direction = 296; onFire = 1; }; class Object218 { type = "Body"; position[] = {6324.4, 7833.38, 0}; direction = 211; onFire = 0; }; class Object219 { type = "Body"; position[] = {6325.52, 7829.92, 0}; direction = 211; onFire = 0; }; class Object220 { type = "Body1"; position[] = {6331.84, 7793.38, 0}; direction = 25; onFire = 1; }; class Object221 { type = "Body"; position[] = {6327.52, 7823.5, 0}; direction = 211; onFire = 0; }; class Object222 { type = "Body"; position[] = {6326.93, 7826.46, 0}; direction = 211; onFire = 0; }; class Object223 { type = "Body"; position[] = {6324.04, 7836.28, 0}; direction = 211; onFire = 0; }; class Object224 { type = "Body"; position[] = {6325.2, 7832.9, 0}; direction = 211; onFire = 0; }; class Object225 { type = "Body"; position[] = {6326.33, 7829.45, 0}; direction = 211; onFire = 0; }; class Object226 { type = "Body"; position[] = {6328.33, 7823.02, 0}; direction = 211; onFire = 0; }; class Object227 { type = "Body"; position[] = {6327.75, 7825.84, 0}; direction = 211; onFire = 0; }; class Object228 { type = "Body"; position[] = {6325.01, 7835.68, 0}; direction = 211; onFire = 0; }; class Object229 { type = "Body"; position[] = {6326.07, 7832.33, 0}; direction = 211; onFire = 0; }; class Object230 { type = "Body"; position[] = {6327.16, 7828.96, 0}; direction = 211; onFire = 0; }; class Object231 { type = "Fence_corrugated_plate"; position[] = {6330.58, 7815.4, 0}; direction = 35; onFire = 0; }; class Object232 { type = "Body"; position[] = {6329.2, 7822.43, 0}; direction = 211; onFire = 0; }; class Object233 { type = "Body"; position[] = {6328.53, 7825.32, 0}; direction = 211; onFire = 0; }; class Object234 { type = "Body"; position[] = {6325.69, 7835.28, 0}; direction = 211; onFire = 0; }; class Object235 { type = "Body"; position[] = {6326.84, 7831.8, 0}; direction = 211; onFire = 0; }; class Object236 { type = "Fence_Ind_long"; position[] = {6333.39, 7770.38, 0}; direction = 210; onFire = 0; }; class Object237 { type = "Body"; position[] = {6327.94, 7828.43, 0}; direction = 211; onFire = 0; }; class Object238 { type = "Body"; position[] = {6326.46, 7834.75, 0}; direction = 211; onFire = 0; }; class Object239 { type = "Body"; position[] = {6329.97, 7821.9, 0}; direction = 211; onFire = 0; }; class Object240 { type = "Body"; position[] = {6329.33, 7824.84, 0}; direction = 211; onFire = 0; }; class Object241 { type = "Body"; position[] = {6327.65, 7831.33, 0}; direction = 211; onFire = 0; }; class Object242 { type = "Body"; position[] = {6328.75, 7827.96, 0}; direction = 211; onFire = 0; }; class Object243 { type = "Body"; position[] = {6327.27, 7834.28, 0}; direction = 211; onFire = 0; }; class Object244 { type = "Body"; position[] = {6330.78, 7821.43, 0}; direction = 211; onFire = 0; }; class Object245 { type = "Body"; position[] = {6330.2, 7824.25, 0}; direction = 211; onFire = 0; }; class Object246 { type = "Body"; position[] = {6328.48, 7830.84, 0}; direction = 211; onFire = 0; }; class Object247 { type = "Body"; position[] = {6329.57, 7827.35, 0}; direction = 211; onFire = 0; }; class Object248 { type = "Body"; position[] = {6328.13, 7833.71, 0}; direction = 211; onFire = 0; }; class Object249 { type = "Body"; position[] = {6331.56, 7820.9, 0}; direction = 211; onFire = 0; }; class Object250 { type = "Body"; position[] = {6330.98, 7823.72, 0}; direction = 211; onFire = 0; }; class Object251 { type = "Body"; position[] = {6329.26, 7830.31, 0}; direction = 211; onFire = 0; }; class Object252 { type = "Body"; position[] = {6330.34, 7826.82, 0}; direction = 211; onFire = 0; }; class Object253 { type = "Fence_corrugated_plate"; position[] = {6333.28, 7813.51, 0}; direction = 35; onFire = 0; }; class Object254 { type = "Body"; position[] = {6328.91, 7833.18, 0}; direction = 211; onFire = 0; }; class Object255 { type = "Body"; position[] = {6332.34, 7820.37, 0}; direction = 211; onFire = 0; }; class Object256 { type = "Body"; position[] = {6330.06, 7829.84, 0}; direction = 211; onFire = 0; }; class Object257 { type = "Body"; position[] = {6331.78, 7823.25, 0}; direction = 211; onFire = 0; }; class Object258 { type = "Body"; position[] = {6331.15, 7826.35, 0}; direction = 211; onFire = 0; }; class Object259 { type = "Body"; position[] = {6329.71, 7832.71, 0}; direction = 211; onFire = 0; }; class Object260 { type = "Body"; position[] = {6333.14, 7819.9, 0}; direction = 211; onFire = 0; }; class Object261 { type = "Body"; position[] = {6330.89, 7829.23, 0}; direction = 211; onFire = 0; }; class Object262 { type = "Body"; position[] = {6332.57, 7822.72, 0}; direction = 211; onFire = 0; }; class Object263 { type = "Body"; position[] = {6332.02, 7825.75, 0}; direction = 211; onFire = 0; }; class Object264 { type = "Camp"; position[] = {6337.11, 7790.99, 0}; direction = 213; onFire = 0; }; class Object265 { type = "Fence_corrugated_plate"; position[] = {6335.07, 7812.33, 0}; direction = 35; onFire = 0; }; class Object266 { type = "Body"; position[] = {6330.55, 7832.22, 0}; direction = 211; onFire = 0; }; class Object267 { type = "Body"; position[] = {6333.88, 7819.42, 0}; direction = 211; onFire = 0; }; class Object268 { type = "Body"; position[] = {6331.66, 7828.7, 0}; direction = 211; onFire = 0; }; class Object269 { type = "Body"; position[] = {6333.34, 7822.19, 0}; direction = 211; onFire = 0; }; class Object270 { type = "Body"; position[] = {6332.79, 7825.23, 0}; direction = 211; onFire = 0; }; class Object271 { type = "Body2"; position[] = {6337.83, 7791.56, 0}; direction = 71; onFire = 1; }; class Object272 { type = "Body"; position[] = {6331.32, 7831.69, 0}; direction = 211; onFire = 0; }; class Object273 { type = "Body"; position[] = {6334.62, 7818.95, 0}; direction = 211; onFire = 0; }; class Object274 { type = "Body"; position[] = {6332.47, 7828.23, 0}; direction = 211; onFire = 0; }; class Object275 { type = "Misc_palletsfoiled"; position[] = {6338, 7772.47, 0}; direction = 24; onFire = 0; }; class Object276 { type = "Body"; position[] = {6334.15, 7821.72, 0}; direction = 211; onFire = 0; }; class Object277 { type = "Body"; position[] = {6333.6, 7824.75, 0}; direction = 211; onFire = 0; }; class Object278 { type = "Body"; position[] = {6332.13, 7831.22, 0}; direction = 211; onFire = 0; }; class Object279 { type = "Body"; position[] = {6333.34, 7827.63, 0}; direction = 211; onFire = 0; }; class Object280 { type = "Body"; position[] = {6334.95, 7821.22, 0}; direction = 211; onFire = 0; }; class Object281 { type = "Body"; position[] = {6334.38, 7824.22, 0}; direction = 211; onFire = 0; }; class Object282 { type = "Misc_palletsfoiled_heap"; position[] = {6338.89, 7772.14, 0}; direction = 204; onFire = 0; }; class Object283 { type = "Body"; position[] = {6332.96, 7830.6, 0}; direction = 211; onFire = 0; }; class Object284 { type = "Body"; position[] = {6334.11, 7827.11, 0}; direction = 211; onFire = 0; }; class Object285 { type = "Body"; position[] = {6335.7, 7820.76, 0}; direction = 211; onFire = 0; }; class Object286 { type = "Body"; position[] = {6335.16, 7823.7, 0}; direction = 211; onFire = 0; }; class Object287 { type = "Body"; position[] = {6333.73, 7830.08, 0}; direction = 211; onFire = 0; }; class Object288 { type = "Fence_Ind_long"; position[] = {6339.21, 7767.06, 0}; direction = 210; onFire = 0; }; class Object289 { type = "Fence_corrugated_plate"; position[] = {6338.17, 7810.49, 0}; direction = 209; onFire = 0; }; class Object290 { type = "Body"; position[] = {6334.92, 7826.63, 0}; direction = 211; onFire = 0; }; class Object291 { type = "Body"; position[] = {6335.96, 7823.22, 0}; direction = 211; onFire = 0; }; class Object292 { type = "Body"; position[] = {6334.54, 7829.61, 0}; direction = 211; onFire = 0; }; class Object293 { type = "Body"; position[] = {6335.7, 7826.1, 0}; direction = 211; onFire = 0; }; class Object294 { type = "Body"; position[] = {6336.73, 7822.83, 0}; direction = 211; onFire = 0; }; class Object295 { type = "Body"; position[] = {6335.41, 7829.01, 0}; direction = 211; onFire = 0; }; class Object296 { type = "Body"; position[] = {6336.47, 7825.58, 0}; direction = 211; onFire = 0; }; class Object297 { type = "Body"; position[] = {6336.18, 7828.48, 0}; direction = 211; onFire = 0; }; class Object298 { type = "Body"; position[] = {6337.28, 7825.1, 0}; direction = 211; onFire = 0; }; class Object299 { type = "Land_CamoNetVar_EAST"; position[] = {6341.95, 7773.79, 0}; direction = 20; onFire = 0; }; class Object300 { type = "Body"; position[] = {6336.99, 7828.01, 0}; direction = 211; onFire = 0; }; class Object301 { type = "Body"; position[] = {6338.03, 7824.67, 0}; direction = 211; onFire = 0; }; class Object302 { type = "Fence_corrugated_plate"; position[] = {6341.17, 7808.2, 0}; direction = 238; onFire = 0; }; class Object303 { type = "Body"; position[] = {6337.77, 7827.48, 0}; direction = 211; onFire = 0; }; class Object304 { type = "Camp"; position[] = {6343.22, 7787.23, 0}; direction = 211; onFire = 0; }; class Object305 { type = "Body"; position[] = {6343.52, 7787.96, 0}; direction = 211; onFire = 0; }; class Object306 { type = "Body"; position[] = {6338.54, 7826.96, 0}; direction = 211; onFire = 0; }; class Object307 { type = "Fence_corrugated_plate"; position[] = {6342.19, 7808.55, 0}; direction = 228; onFire = 0; }; class Object308 { type = "Body2"; position[] = {6343.92, 7775.53, 0}; direction = 357; onFire = 1; }; class Object309 { type = "Body"; position[] = {6344.24, 7787.43, 0}; direction = 211; onFire = 0; }; class Object310 { type = "Body"; position[] = {6339.35, 7826.48, 0}; direction = 211; onFire = 0; }; class Object311 { type = "Fence_corrugated_plate"; position[] = {6344, 7808.59, 0}; direction = 33; onFire = 0; }; class Object312 { type = "Fence_Ind_long"; position[] = {6345.04, 7763.72, 0}; direction = 210; onFire = 0; }; class Object313 { type = "Fence_corrugated_plate"; position[] = {6344.5, 7809.53, 0}; direction = 33; onFire = 0; }; class Object314 { type = "Fence_corrugated_plate"; position[] = {6345.11, 7810.09, 0}; direction = 33; onFire = 0; }; class Object315 { type = "Fence_corrugated_plate"; position[] = {6345.88, 7810.9, 0}; direction = 33; onFire = 0; }; class Object316 { type = "Camp"; position[] = {6349.45, 7783.62, 0}; direction = 212; onFire = 0; }; class Object317 { type = "Body2"; position[] = {6349.44, 7775.52, 0}; direction = 357; onFire = 0; }; class Object318 { type = "Body2"; position[] = {6349.79, 7780.74, 0}; direction = 357; onFire = 1; }; class Object319 { type = "Land_Toilet"; position[] = {6353.54, 7781.55, 0}; direction = 32; onFire = 0; }; class Object320 { type = "Land_Toilet"; position[] = {6354.75, 7780.9, 0}; direction = 32; onFire = 0; }; class Object321 { type = "Land_Toilet"; position[] = {6355.89, 7780.34, 0}; direction = 32; onFire = 0; }; class Object322 { type = "Land_Toilet"; position[] = {6357.09, 7779.68, 0}; direction = 32; onFire = 0; }; }; class NovySobor { type = "NameVillage"; position[] = {7124, 7775}; size = 549; buildings = 50; class Object0 { type = "SKODAWreck"; position[] = {7151.45, 7700.33, 0}; direction = 79; onFire = 0; }; class Object1 { type = "SKODAWreck"; position[] = {7121.11, 7693.14, 0}; direction = 84; onFire = 0; }; class Object2 { type = "Fort_Barricade"; position[] = {7039.14, 7759.47, 0}; direction = 61; onFire = 0; }; class Object3 { type = "Rubbish3"; position[] = {7077.71, 7778.79, 0}; direction = 57; onFire = 0; }; class Object4 { type = "RoadBarrier_long"; position[] = {6934.23, 7849.44, 0}; direction = 337; onFire = 0; }; class Object5 { type = "datsun01Wreck"; position[] = {7256.78, 7670.63, 0}; direction = 274; onFire = 0; }; class Object6 { type = "Rubbish2"; position[] = {7076.84, 7779.43, 0}; direction = 67; onFire = 0; }; class Object7 { type = "Land_CncBlock_D"; position[] = {6953.38, 7809.5, 0}; direction = 336; onFire = 0; }; class Object8 { type = "Land_CncBlock_Stripes"; position[] = {7036.13, 7707.64, 0}; direction = 315; onFire = 0; }; class Object9 { type = "Rubbish1"; position[] = {7153.09, 7695.81, 0}; direction = 86; onFire = 0; }; class Object10 { type = "HMMWVWreck"; position[] = {7109.08, 7690.93, 0}; direction = 81; onFire = 1.68974; }; class Object11 { type = "hiluxWreck"; position[] = {7089.8, 7784.51, 0}; direction = 64; onFire = 0; }; class Object12 { type = "Rubbish1"; position[] = {7126.88, 7518.3, 0}; direction = 193; onFire = 0; }; class Object13 { type = "Rubbish2"; position[] = {7037.27, 7673.25, 0}; direction = 264; onFire = 0; }; class Object14 { type = "datsun01Wreck"; position[] = {7192.67, 7685.09, 0}; direction = 110; onFire = 0; }; class Object15 { type = "Land_Misc_Rubble_EP1"; position[] = {7212.16, 7676.91, 0}; direction = 280; onFire = 0; }; class Object16 { type = "UAZWreck"; position[] = {7212.2, 7674.2, 0}; direction = 282; onFire = 0; }; class Object17 { type = "datsun01Wreck"; position[] = {7125.99, 7517.62, 0}; direction = 185; onFire = 0; }; class Object18 { type = "Land_CncBlock_D"; position[] = {6960.94, 7793.18, 0}; direction = 339; onFire = 0; }; class Object19 { type = "datsun01Wreck"; position[] = {7212.67, 7678.17, 0}; direction = 280; onFire = 0; }; class Object20 { type = "SKODAWreck"; position[] = {7002.58, 7738.85, 0}; direction = 134; onFire = 0; }; class Object21 { type = "datsun02Wreck"; position[] = {6952.06, 7809, 0}; direction = 326; onFire = 0; }; class Object22 { type = "SKODAWreck"; position[] = {7169.45, 7694.35, 0}; direction = 121; onFire = 0; }; class Object23 { type = "HMMWVWreck"; position[] = {7017.13, 7748.61, 0}; direction = 40; onFire = 0; }; class Object24 { type = "Rubbish2"; position[] = {7079.17, 7776.83, 0}; direction = 70; onFire = 0; }; class Object25 { type = "Rubbish5"; position[] = {7125.81, 7543.41, 0}; direction = 188; onFire = 0; }; class Object26 { type = "UAZWreck"; position[] = {7120.5, 7697.09, 0}; direction = 73; onFire = 0; }; class Object27 { type = "datsun02Wreck"; position[] = {7049.18, 7695.89, 0}; direction = 138; onFire = 0; }; class Object28 { type = "datsun02Wreck"; position[] = {7234.93, 7674.68, 0}; direction = 279; onFire = 0; }; class Object29 { type = "Land_CncBlock_Stripes"; position[] = {7108.8, 7782.31, 0}; direction = 274; onFire = 0; }; class Object30 { type = "Rubbish3"; position[] = {7123.02, 7493.59, 0}; direction = 359; onFire = 0; }; class Object31 { type = "datsun02Wreck"; position[] = {7122.99, 7473.18, 0}; direction = 176; onFire = 0; }; class Object32 { type = "Land_CncBlock_Stripes"; position[] = {6974.3, 7780.95, 0}; direction = 322; onFire = 0; }; class Object33 { type = "UralWreck"; position[] = {7123.71, 7606.24, 0}; direction = 144; onFire = 0; }; class Object34 { type = "UAZWreck"; position[] = {7244.88, 7674.4, 0}; direction = 89; onFire = 0; }; class Object35 { type = "Rubbish4"; position[] = {7076.66, 7782.18, 0}; direction = 56; onFire = 0; }; class Object36 { type = "Rubbish1"; position[] = {6994.7, 7749.47, 0}; direction = 319; onFire = 0; }; class Object37 { type = "Rubbish1"; position[] = {7135.87, 7696.41, 0}; direction = 90; onFire = 0; }; class Object38 { type = "Rubbish3"; position[] = {7074.12, 7676.14, 0}; direction = 170; onFire = 0; }; class Object39 { type = "SKODAWreck"; position[] = {7063.41, 7678.05, 0}; direction = 64; onFire = 0; }; class Object40 { type = "Rubbish5"; position[] = {7151.53, 7696.73, 0}; direction = 88; onFire = 0; }; class Object41 { type = "Rubbish3"; position[] = {7119.68, 7494.45, 0}; direction = 348; onFire = 0; }; class Object42 { type = "datsun02Wreck"; position[] = {7114.52, 7619.9, 0}; direction = 127; onFire = 0; }; class Object43 { type = "Land_Misc_Rubble_EP1"; position[] = {6925.67, 7877.29, 0}; direction = 351; onFire = 0; }; class Object44 { type = "Land_CncBlock_D"; position[] = {7123.56, 7496, 0}; direction = 351; onFire = 0; }; class Object45 { type = "hiluxWreck"; position[] = {7167.96, 7690.64, 0}; direction = 106; onFire = 0; }; class Object46 { type = "Rubbish4"; position[] = {7224.94, 7672.23, 0}; direction = 89; onFire = 0; }; class Object47 { type = "UralWreck"; position[] = {7053.05, 7680.1, 0}; direction = 71; onFire = 0; }; class Object48 { type = "hiluxWreck"; position[] = {7036, 7710.5, 0}; direction = 310; onFire = 0; }; class Object49 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {7033.5, 7708.81, 0}; direction = 310; onFire = 0; }; }; class Sosnovka { type = "NameVillage"; position[] = {2539, 6359}; size = 546; buildings = 50; class Object0 { type = "Rubbish1"; position[] = {2649.64, 5916.66, 0}; direction = 328; onFire = 0; }; class Object1 { type = "Land_Misc_Rubble_EP1"; position[] = {2466.96, 6379.7, 0}; direction = 59; onFire = 0; }; class Object2 { type = "Land_Misc_Rubble_EP1"; position[] = {2575.76, 6338.53, 0}; direction = -3; onFire = 0; }; class Object3 { type = "UAZWreck"; position[] = {2942.3, 6621.75, 0}; direction = 252; onFire = 0.3042; }; class Object4 { type = "Rubbish1"; position[] = {2524.5, 6290.93, 0}; direction = 349; onFire = 0; }; class Object5 { type = "Land_CncBlock_D"; position[] = {2570.38, 6340, 0}; direction = 174; onFire = 0; }; class Object6 { type = "datsun01Wreck"; position[] = {2558.32, 6308.74, 0}; direction = 255; onFire = 0; }; class Object7 { type = "Rubbish3"; position[] = {2521.01, 6466.51, 0}; direction = 2; onFire = 0; }; class Object8 { type = "Rubbish4"; position[] = {2553.85, 6308.7, 0}; direction = 271; onFire = 0; }; class Object9 { type = "Land_CncBlock_D"; position[] = {2576.27, 6341.96, 0}; direction = 175; onFire = 0; }; class Object10 { type = "UralWreck"; position[] = {2524.71, 6323.5, 0}; direction = 363; onFire = 0; }; class Object11 { type = "SKODAWreck"; position[] = {2961.26, 6633.93, 0}; direction = 37; onFire = 0; }; class Object12 { type = "hiluxWreck"; position[] = {2916.22, 6623.35, 0}; direction = 258; onFire = 0; }; class Object13 { type = "HMMWVWreck"; position[] = {2525.73, 6306.83, 0}; direction = 180; onFire = 0; }; class Object14 { type = "Rubbish2"; position[] = {2636.88, 5936.44, 0}; direction = 157; onFire = 0; }; class Object15 { type = "datsun01Wreck"; position[] = {2527.58, 6357.6, 0}; direction = 173; onFire = 0; }; class Object16 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2968.17, 6641.78, 0}; direction = 32; onFire = 0; }; class Object17 { type = "RoadBarrier_long"; position[] = {2929.55, 6621.76, 0}; direction = 78; onFire = 0; }; class Object18 { type = "Land_Misc_Rubble_EP1"; position[] = {2527.48, 6275.57, 0}; direction = 350; onFire = 0; }; class Object19 { type = "Rubbish3"; position[] = {2467.27, 6375.83, 0}; direction = 53; onFire = 0; }; class Object20 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2568.11, 6374.79, 0}; direction = 130; onFire = 0; }; class Object21 { type = "Rubbish4"; position[] = {2502.96, 6380.97, 0}; direction = 265; onFire = 0; }; class Object22 { type = "hiluxWreck"; position[] = {2567.09, 6372.24, 0}; direction = 129; onFire = 0; }; class Object23 { type = "HMMWVWreck"; position[] = {2929.17, 6624.14, 0}; direction = 83; onFire = 0; }; class Object24 { type = "Rubbish5"; position[] = {2523.06, 6404.18, 0}; direction = 171; onFire = 0; }; class Object25 { type = "hiluxWreck"; position[] = {2500.06, 6383.46, 0}; direction = 266; onFire = 0; }; class Object26 { type = "Rubbish4"; position[] = {2521.33, 6465.71, 0}; direction = 15; onFire = 0; }; class Object27 { type = "Rubbish4"; position[] = {2744.6, 6003.52, 0}; direction = 289; onFire = 0; }; class Object28 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2526.7, 6389.36, 0}; direction = 175; onFire = 0; }; class Object29 { type = "Rubbish3"; position[] = {2628.44, 5951.18, 0}; direction = 155; onFire = 0; }; class Object30 { type = "hiluxWreck"; position[] = {2648.15, 5918.17, 0}; direction = 332; onFire = 0; }; class Object31 { type = "Land_CncBlock_D"; position[] = {2575.56, 6339.09, 0}; direction = 9; onFire = 0; }; class Object32 { type = "Rubbish5"; position[] = {2206.38, 6235.37, 0}; direction = 245; onFire = 0; }; class Object33 { type = "Rubbish2"; position[] = {2744.15, 6009.13, 0}; direction = 297; onFire = 0; }; class Object34 { type = "HMMWVWreck"; position[] = {2398.68, 6358.34, 0}; direction = 309; onFire = 0; }; class Object35 { type = "Rubbish2"; position[] = {2528.47, 6274.77, 0}; direction = 349; onFire = 0; }; class Object36 { type = "RoadBarrier_long"; position[] = {2500.8, 6380.81, 0}; direction = 260; onFire = 0; }; class Object37 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2575.93, 6337.93, 0}; direction = 9; onFire = 0; }; class Object38 { type = "Rubbish2"; position[] = {2520.85, 6321.56, 0}; direction = 344; onFire = 0; }; class Object39 { type = "Rubbish2"; position[] = {2554.89, 6306.86, 0}; direction = 265; onFire = 0; }; class Object40 { type = "Rubbish4"; position[] = {2528.58, 6401.54, 0}; direction = 180; onFire = 0; }; class Object41 { type = "Rubbish3"; position[] = {2546.05, 6311.01, 0}; direction = 257; onFire = 0; }; class Object42 { type = "Land_Misc_Rubble_EP1"; position[] = {2626.28, 5952.86, 0}; direction = 158; onFire = 0; }; class Object43 { type = "Land_CncBlock_Stripes"; position[] = {2533.6, 6357.44, 0}; direction = 182; onFire = 0; }; class Object44 { type = "UralWreck"; position[] = {2533.02, 6309.68, 0}; direction = 253; onFire = 0; }; class Object45 { type = "Rubbish3"; position[] = {2528.43, 6369.29, 0}; direction = 362; onFire = 0; }; class Object46 { type = "Rubbish5"; position[] = {2571.96, 6339.25, 0}; direction = 190; onFire = 0; }; class Object47 { type = "RoadBarrier_long"; position[] = {2530, 6375.3, 0}; direction = 360; onFire = 0; }; class Object48 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2654.05, 5907.29, 0}; direction = 140; onFire = 0; }; class Object49 { type = "Rubbish4"; position[] = {2572.4, 6360.8, 0}; direction = 159; onFire = 0; }; }; class Kamyshovo { type = "NameVillage"; position[] = {12063, 3516}; size = 548; buildings = 50; class Object0 { type = "datsun01Wreck"; position[] = {12045.9, 3587.03, 0}; direction = 262; onFire = 0; }; class Object1 { type = "Rubbish5"; position[] = {12109.9, 3552.86, 0}; direction = 117; onFire = 0; }; class Object2 { type = "Rubbish4"; position[] = {12052.6, 3679.69, 0}; direction = 336; onFire = 0; }; class Object3 { type = "Rubbish2"; position[] = {11919.5, 3469.37, 0}; direction = 75; onFire = 0; }; class Object4 { type = "datsun01Wreck"; position[] = {11982.5, 3571.34, 0}; direction = 260; onFire = 0; }; class Object5 { type = "UAZWreck"; position[] = {12030.1, 3578.72, 0}; direction = 261; onFire = 0; }; class Object6 { type = "SKODAWreck"; position[] = {11949.4, 3472.08, 0}; direction = 72; onFire = 0; }; class Object7 { type = "Land_CncBlock_Stripes"; position[] = {12079.1, 3490.73, 0}; direction = 79; onFire = 0; }; class Object8 { type = "hiluxWreck"; position[] = {12062.1, 3586.93, 0}; direction = 81; onFire = 1.36811; }; class Object9 { type = "Rubbish4"; position[] = {12066.9, 3621.93, 0}; direction = 164; onFire = 0; }; class Object10 { type = "Rubbish5"; position[] = {12072.5, 3609.49, 0}; direction = 178; onFire = 0; }; class Object11 { type = "RoadBarrier_long"; position[] = {11945.8, 3475.32, 0}; direction = 86; onFire = 0; }; class Object12 { type = "datsun01Wreck"; position[] = {12050.7, 3544.34, 0}; direction = 351; onFire = 0.317081; }; class Object13 { type = "datsun01Wreck"; position[] = {11995.5, 3570.32, 0}; direction = 250; onFire = 0; }; class Object14 { type = "datsun01Wreck"; position[] = {12029.1, 3582.58, 0}; direction = 258; onFire = 0; }; class Object15 { type = "Land_Misc_Rubble_EP1"; position[] = {11965, 3480.31, 0}; direction = 84; onFire = 0; }; class Object16 { type = "Fort_Barricade"; position[] = {12178.7, 3507.04, 0}; direction = 88; onFire = 0; }; class Object17 { type = "Fort_Barricade"; position[] = {12100.9, 3498.36, 0}; direction = 75; onFire = 0; }; class Object18 { type = "Rubbish3"; position[] = {11981.2, 3480.06, 0}; direction = 87; onFire = 0; }; class Object19 { type = "Land_CncBlock_D"; position[] = {12053.5, 3507.33, 0}; direction = 349; onFire = 0; }; class Object20 { type = "Land_CncBlock_Stripes"; position[] = {11916.9, 3468.45, 0}; direction = 83; onFire = 0; }; class Object21 { type = "Fort_Barricade"; position[] = {12178.9, 3505.34, 0}; direction = 78; onFire = 0; }; class Object22 { type = "HMMWVWreck"; position[] = {11964.7, 3839.08, 0}; direction = 339; onFire = 0; }; class Object23 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {12064.1, 3489.02, 0}; direction = 91; onFire = 0; }; class Object24 { type = "Rubbish4"; position[] = {12058.4, 3662.58, 0}; direction = 347; onFire = 0; }; class Object25 { type = "Fort_Barricade"; position[] = {12202.8, 3507.33, 0}; direction = 89; onFire = 0; }; class Object26 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {11980.4, 3481.99, 0}; direction = 92; onFire = 0; }; class Object27 { type = "hiluxWreck"; position[] = {11966.6, 3474.9, 0}; direction = 83; onFire = 0; }; class Object28 { type = "HMMWVWreck"; position[] = {11983.3, 3481.36, 0}; direction = 92; onFire = 0; }; class Object29 { type = "HMMWVWreck"; position[] = {11934.6, 3469.47, 0}; direction = 267; onFire = 0; }; class Object30 { type = "datsun02Wreck"; position[] = {12224.1, 3546.28, 0}; direction = 89; onFire = 0; }; class Object31 { type = "hiluxWreck"; position[] = {12070.6, 3590.56, 0}; direction = 358; onFire = 0; }; class Object32 { type = "Land_CncBlock_Stripes"; position[] = {11920.8, 3467.04, 0}; direction = 84; onFire = 0; }; class Object33 { type = "Land_Misc_Rubble_EP1"; position[] = {12072.4, 3621.59, 0}; direction = 171; onFire = 0; }; class Object34 { type = "hiluxWreck"; position[] = {12178.4, 3502.37, 0}; direction = 74; onFire = 0; }; class Object35 { type = "UAZWreck"; position[] = {12079.2, 3489.68, 0}; direction = 73; onFire = 0; }; class Object36 { type = "Rubbish4"; position[] = {12201.5, 3506.68, 0}; direction = 82; onFire = 0; }; class Object37 { type = "Rubbish2"; position[] = {11955, 3857.66, 0}; direction = 320; onFire = 0; }; class Object38 { type = "RoadBarrier_long"; position[] = {12068.1, 3551.22, 0}; direction = 254; onFire = 0; }; class Object39 { type = "UAZWreck"; position[] = {12046.2, 3534.73, 0}; direction = 362; onFire = 0; }; class Object40 { type = "SKODAWreck"; position[] = {12067.4, 3619.61, 0}; direction = 160; onFire = 0; }; class Object41 { type = "Land_Misc_Rubble_EP1"; position[] = {12052.4, 3532.66, 0}; direction = 349; onFire = 0; }; class Object42 { type = "datsun02Wreck"; position[] = {12046.9, 3692.08, 0}; direction = 160; onFire = 0; }; class Object43 { type = "Land_CncBlock_Stripes"; position[] = {12055.6, 3681.43, 0}; direction = 336; onFire = 0; }; class Object44 { type = "HMMWVWreck"; position[] = {12032.4, 3720.57, 0}; direction = 320; onFire = 0; }; class Object45 { type = "datsun02Wreck"; position[] = {12045.1, 3485.32, 0}; direction = 254; onFire = 1.20745; }; class Object46 { type = "Rubbish3"; position[] = {11917.5, 3469.36, 0}; direction = 69; onFire = 0; }; class Object47 { type = "Rubbish3"; position[] = {11901.2, 3465.95, 0}; direction = 259; onFire = 0; }; class Object48 { type = "Rubbish1"; position[] = {12151.7, 3500.52, 0}; direction = 88; onFire = 0; }; class Object49 { type = "datsun02Wreck"; position[] = {11878.3, 3458.83, 0}; direction = 69; onFire = 0; }; }; class Msta { type = "NameVillage"; position[] = {11334, 5421}; size = 550; buildings = 50; class Object0 { type = "Rubbish1"; position[] = {11294.4, 5483.63, 0}; direction = 279; onFire = 0; }; class Object1 { type = "Rubbish5"; position[] = {11071.8, 5324.32, 0}; direction = 183; onFire = 0; }; class Object2 { type = "hiluxWreck"; position[] = {11544.1, 4995.66, 0}; direction = 325; onFire = 0; }; class Object3 { type = "UralWreck"; position[] = {11537.7, 5002.57, 0}; direction = 138; onFire = 0; }; class Object4 { type = "Fort_Barricade"; position[] = {11237.8, 5491.13, 0}; direction = 254; onFire = 0; }; class Object5 { type = "datsun02Wreck"; position[] = {11755.3, 5568.96, 0}; direction = 36; onFire = 0; }; class Object6 { type = "UAZWreck"; position[] = {11244.9, 5385.29, 0}; direction = 0; onFire = 0; }; class Object7 { type = "RoadBarrier_long"; position[] = {11302.4, 5482.18, 0}; direction = 91; onFire = 0; }; class Object8 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {11497.2, 5491.64, 0}; direction = 301; onFire = 0; }; class Object9 { type = "hiluxWreck"; position[] = {11157.5, 5397.49, 0}; direction = 206; onFire = 0; }; class Object10 { type = "UralWreck"; position[] = {11202.2, 5464.09, 0}; direction = 26; onFire = 0; }; class Object11 { type = "RoadBarrier_long"; position[] = {11464.2, 5507.18, 0}; direction = 317; onFire = 0; }; class Object12 { type = "Fort_Barricade"; position[] = {11302.8, 5481.09, 0}; direction = 88; onFire = 0; }; class Object13 { type = "SKODAWreck"; position[] = {11479.7, 5497.38, 0}; direction = 298; onFire = 0; }; class Object14 { type = "SKODAWreck"; position[] = {11243, 5369.77, 0}; direction = 8; onFire = 0; }; class Object15 { type = "Land_CncBlock_Stripes"; position[] = {11408.2, 5559.36, 0}; direction = 312; onFire = 0; }; class Object16 { type = "hiluxWreck"; position[] = {11311.7, 5478.71, 0}; direction = 105; onFire = 0; }; class Object17 { type = "Land_Misc_Rubble_EP1"; position[] = {11296.8, 5481.76, 0}; direction = 280; onFire = 0; }; class Object18 { type = "datsun02Wreck"; position[] = {11281.2, 5484.01, 0}; direction = 296; onFire = 0; }; class Object19 { type = "hiluxWreck"; position[] = {11527.5, 5471.85, 0}; direction = 233; onFire = 0; }; class Object20 { type = "datsun01Wreck"; position[] = {11252.9, 5419.59, 0}; direction = 14; onFire = 0; }; class Object21 { type = "HMMWVWreck"; position[] = {11295, 5447.41, 0}; direction = 234; onFire = 0.958869; }; class Object22 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {11312.2, 5455.32, 0}; direction = 61; onFire = 0; }; class Object23 { type = "Rubbish3"; position[] = {11303.2, 5510.8, 0}; direction = 251; onFire = 0; }; class Object24 { type = "HMMWVWreck"; position[] = {11438.8, 5536, 0}; direction = 320; onFire = 0; }; class Object25 { type = "Rubbish3"; position[] = {11510.6, 5480.98, 0}; direction = 301; onFire = 0; }; class Object26 { type = "Rubbish3"; position[] = {11308.2, 5458.52, 0}; direction = 64; onFire = 0; }; class Object27 { type = "hiluxWreck"; position[] = {11180.3, 5431.62, 0}; direction = 225; onFire = 0; }; class Object28 { type = "Fort_Barricade"; position[] = {11247.1, 5487.45, 0}; direction = 89; onFire = 0; }; class Object29 { type = "UralWreck"; position[] = {11239, 5370.25, 0}; direction = -1; onFire = 0; }; class Object30 { type = "UralWreck"; position[] = {11421.8, 5544.68, 0}; direction = 129; onFire = 0; }; class Object31 { type = "hiluxWreck"; position[] = {11275.2, 5488.7, 0}; direction = 127; onFire = 0; }; class Object32 { type = "datsun01Wreck"; position[] = {11304.3, 5509.97, 0}; direction = 241; onFire = 0.587437; }; class Object33 { type = "Land_CncBlock_D"; position[] = {11229, 5489.36, 0}; direction = 56; onFire = 0; }; class Object34 { type = "UAZWreck"; position[] = {11287, 5480.33, 0}; direction = 297; onFire = 0; }; class Object35 { type = "Land_CncBlock_Stripes"; position[] = {11511.8, 5477.75, 0}; direction = 299; onFire = 0; }; class Object36 { type = "Fort_Barricade"; position[] = {11238.8, 5489.72, 0}; direction = 269; onFire = 0; }; class Object37 { type = "hiluxWreck"; position[] = {11100.7, 5331.78, 0}; direction = 232; onFire = 0; }; class Object38 { type = "HMMWVWreck"; position[] = {11262.4, 5494.89, 0}; direction = 247; onFire = 0; }; class Object39 { type = "hiluxWreck"; position[] = {11144.9, 5375.93, 0}; direction = 212; onFire = 0; }; class Object40 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {11493.5, 5487.88, 0}; direction = 309; onFire = 0; }; class Object41 { type = "UralWreck"; position[] = {11205.8, 5462.53, 0}; direction = 26; onFire = 0; }; class Object42 { type = "SKODAWreck"; position[] = {11765.4, 5570.56, 0}; direction = 62; onFire = 0; }; class Object43 { type = "RoadBarrier_long"; position[] = {11387.7, 5683.94, 0}; direction = 341; onFire = 0; }; class Object44 { type = "Rubbish5"; position[] = {11762.2, 5572.33, 0}; direction = 59; onFire = 0; }; class Object45 { type = "Fort_Barricade"; position[] = {11343.2, 5524.14, 0}; direction = 65; onFire = 0; }; class Object46 { type = "UralWreck"; position[] = {11510.1, 5479.72, 0}; direction = 299; onFire = 0; }; class Object47 { type = "HMMWVWreck"; position[] = {11512.5, 5465.6, 0}; direction = 243; onFire = 0; }; class Object48 { type = "Rubbish5"; position[] = {11553.1, 4987.3, 0}; direction = 311; onFire = 0; }; class Object49 { type = "Rubbish3"; position[] = {11310.5, 5475.02, 0}; direction = 97; onFire = 0; }; }; class Kabanino { type = "NameVillage"; position[] = {5301, 8646}; size = 549; buildings = 50; class Object0 { type = "hiluxWreck"; position[] = {5320.22, 8782.58, 0}; direction = 35; onFire = 0; }; class Object1 { type = "datsun02Wreck"; position[] = {5512.16, 8700.93, 0}; direction = 214; onFire = 1.80447; }; class Object2 { type = "Fort_Barricade"; position[] = {5158.78, 8581.85, 0}; direction = 223; onFire = 0; }; class Object3 { type = "Rubbish4"; position[] = {5374.34, 8566.96, 0}; direction = 117; onFire = 0; }; class Object4 { type = "datsun02Wreck"; position[] = {5289.7, 8546.36, 0}; direction = 272; onFire = 0; }; class Object5 { type = "Rubbish1"; position[] = {5530.38, 8357.48, 0}; direction = 124; onFire = 0; }; class Object6 { type = "datsun01Wreck"; position[] = {5457.63, 8551.16, 0}; direction = 56; onFire = 0; }; class Object7 { type = "Rubbish1"; position[] = {5391.44, 8556.48, 0}; direction = 111; onFire = 0; }; class Object8 { type = "HMMWVWreck"; position[] = {5425.08, 8526.35, 0}; direction = 141; onFire = 0.591523; }; class Object9 { type = "UAZWreck"; position[] = {5173.12, 8591.49, 0}; direction = 51; onFire = 0; }; class Object10 { type = "UAZWreck"; position[] = {5341.85, 8829.64, 0}; direction = 23; onFire = 0; }; class Object11 { type = "Land_CncBlock_D"; position[] = {5374.62, 8570.32, 0}; direction = 124; onFire = 0; }; class Object12 { type = "Rubbish1"; position[] = {5435.8, 8495.85, 0}; direction = 147; onFire = 0; }; class Object13 { type = "Rubbish3"; position[] = {5213.26, 8616.87, 0}; direction = 78; onFire = 0; }; class Object14 { type = "Rubbish1"; position[] = {5333.71, 8583.87, 0}; direction = 294; onFire = 0; }; class Object15 { type = "Land_Misc_Rubble_EP1"; position[] = {5353.56, 8578.3, 0}; direction = 113; onFire = 0; }; class Object16 { type = "Rubbish3"; position[] = {5211.86, 8620, 0}; direction = 62; onFire = 0; }; class Object17 { type = "Land_CncBlock_Stripes"; position[] = {5241.71, 8645.79, 0}; direction = 363; onFire = 0; }; class Object18 { type = "Rubbish1"; position[] = {5302.14, 8614.59, 0}; direction = 118; onFire = 0; }; class Object19 { type = "Rubbish5"; position[] = {5274.25, 8544.97, 0}; direction = 104; onFire = 0; }; class Object20 { type = "Rubbish1"; position[] = {5192.05, 8610.32, 0}; direction = 57; onFire = 0; }; class Object21 { type = "SKODAWreck"; position[] = {5289.15, 8542.4, 0}; direction = 272; onFire = 0; }; class Object22 { type = "Rubbish2"; position[] = {5351.43, 8579.08, 0}; direction = 124; onFire = 0; }; class Object23 { type = "Rubbish4"; position[] = {5334.39, 8587.16, 0}; direction = 299; onFire = 0; }; class Object24 { type = "Land_CncBlock_Stripes"; position[] = {5195.8, 8609, 0}; direction = 61; onFire = 0; }; class Object25 { type = "datsun02Wreck"; position[] = {5374.55, 8563.74, 0}; direction = 107; onFire = 0; }; class Object26 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {5334.21, 8583.52, 0}; direction = 289; onFire = 0; }; class Object27 { type = "Land_Misc_Rubble_EP1"; position[] = {5336.5, 8588.97, 0}; direction = 289; onFire = 0; }; class Object28 { type = "HMMWVWreck"; position[] = {5350.56, 8754.05, 0}; direction = 284; onFire = 0; }; class Object29 { type = "Rubbish4"; position[] = {5184.94, 8601.31, 0}; direction = 53; onFire = 0; }; class Object30 { type = "HMMWVWreck"; position[] = {5240.02, 8645.44, 0}; direction = 358; onFire = 0; }; class Object31 { type = "SKODAWreck"; position[] = {5305.49, 8555.8, 0}; direction = 217; onFire = 0; }; class Object32 { type = "datsun02Wreck"; position[] = {5459.89, 8547.87, 0}; direction = 47; onFire = 0; }; class Object33 { type = "RoadBarrier_long"; position[] = {5222.64, 8622.3, 0}; direction = 62; onFire = 0; }; class Object34 { type = "RoadBarrier_long"; position[] = {5196.09, 8609.12, 0}; direction = 66; onFire = 0; }; class Object35 { type = "Land_CncBlock_Stripes"; position[] = {5473.74, 8409.75, 0}; direction = 151; onFire = 0; }; class Object36 { type = "Rubbish4"; position[] = {5334.1, 8816.58, 0}; direction = 202; onFire = 0; }; class Object37 { type = "Land_CncBlock_D"; position[] = {5334.67, 8587.64, 0}; direction = 286; onFire = 0; }; class Object38 { type = "Land_CncBlock_Stripes"; position[] = {5352.44, 8573.74, 0}; direction = 118; onFire = 0; }; class Object39 { type = "RoadBarrier_long"; position[] = {5351.09, 8578.4, 0}; direction = 107; onFire = 0; }; class Object40 { type = "Rubbish1"; position[] = {5319.68, 8769.39, 0}; direction = 29; onFire = 0; }; class Object41 { type = "Land_Misc_Rubble_EP1"; position[] = {5250.38, 8669.85, 0}; direction = 33; onFire = 0; }; class Object42 { type = "Rubbish4"; position[] = {5186.89, 8600.56, 0}; direction = 57; onFire = 0; }; class Object43 { type = "RoadBarrier_long"; position[] = {5241.38, 8626.47, 0}; direction = 367; onFire = 0; }; class Object44 { type = "datsun02Wreck"; position[] = {5213, 8618.54, 0}; direction = 72; onFire = 0; }; class Object45 { type = "Rubbish5"; position[] = {5333.75, 8813, 0}; direction = 206; onFire = 0; }; class Object46 { type = "Rubbish4"; position[] = {5480.08, 8389.69, 0}; direction = 320; onFire = 0; }; class Object47 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {5277.01, 8542.36, 0}; direction = 108; onFire = 0; }; class Object48 { type = "datsun01Wreck"; position[] = {5254.76, 8622.12, 0}; direction = 79; onFire = 0; }; class Object49 { type = "Rubbish5"; position[] = {5303.19, 8617.9, 0}; direction = 102; onFire = 0; }; }; class Pustoshka { type = "NameVillage"; position[] = {3070, 7940}; size = 547; buildings = 50; class Object0 { type = "UralWreck"; position[] = {3021.23, 7989.78, 0}; direction = 32; onFire = 0; }; class Object1 { type = "RoadBarrier_long"; position[] = {2994.34, 7786.78, 0}; direction = 170; onFire = 0; }; class Object2 { type = "UAZWreck"; position[] = {3064.44, 7810.55, 0}; direction = 43; onFire = 0; }; class Object3 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3201.65, 8079.08, 0}; direction = 120; onFire = 0; }; class Object4 { type = "SKODAWreck"; position[] = {3073.84, 7831.17, 0}; direction = 41; onFire = 0; }; class Object5 { type = "datsun02Wreck"; position[] = {3232.63, 7984, 0}; direction = 115; onFire = 0; }; class Object6 { type = "UralWreck"; position[] = {3188.16, 8089.14, 0}; direction = 303; onFire = 0; }; class Object7 { type = "datsun01Wreck"; position[] = {3079.1, 7971.87, 0}; direction = 18; onFire = 0; }; class Object8 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2990.96, 7911.38, 0}; direction = 241; onFire = 0; }; class Object9 { type = "Land_CncBlock_Stripes"; position[] = {3104.32, 8005.21, 0}; direction = 117; onFire = 0; }; class Object10 { type = "datsun02Wreck"; position[] = {3130.94, 7989.39, 0}; direction = 119; onFire = 1.77832; }; class Object11 { type = "Rubbish2"; position[] = {3143.01, 7980.22, 0}; direction = 302; onFire = 0; }; class Object12 { type = "datsun02Wreck"; position[] = {3084.01, 7843.45, 0}; direction = 41; onFire = 0; }; class Object13 { type = "UAZWreck"; position[] = {3218.78, 7991.24, 0}; direction = 125; onFire = 0; }; class Object14 { type = "Rubbish3"; position[] = {2979.54, 7901.06, 0}; direction = 43; onFire = 0; }; class Object15 { type = "Land_CncBlock_Stripes"; position[] = {3052.21, 7900.65, 0}; direction = 203; onFire = 0; }; class Object16 { type = "Land_CncBlock_Stripes"; position[] = {3067.7, 7814.24, 0}; direction = 29; onFire = 0; }; class Object17 { type = "Land_CncBlock_Stripes"; position[] = {3045.34, 7924.08, 0}; direction = 302; onFire = 0; }; class Object18 { type = "HMMWVWreck"; position[] = {2999, 7784.26, 0}; direction = 168; onFire = 0; }; class Object19 { type = "Fort_Barricade"; position[] = {3022.39, 8031.45, 0}; direction = 319; onFire = 0; }; class Object20 { type = "UralWreck"; position[] = {3106.03, 8002.01, 0}; direction = 109; onFire = 0; }; class Object21 { type = "Rubbish3"; position[] = {3126.79, 8086.7, 0}; direction = 321; onFire = 0; }; class Object22 { type = "Land_CncBlock_Stripes"; position[] = {3151.2, 7980.86, 0}; direction = 116; onFire = 0; }; class Object23 { type = "Rubbish2"; position[] = {2951.74, 7881.52, 0}; direction = 216; onFire = 0; }; class Object24 { type = "Rubbish4"; position[] = {2973.37, 7730.71, 0}; direction = 33; onFire = 0; }; class Object25 { type = "Fort_Barricade"; position[] = {3104.2, 8035.32, 0}; direction = 29; onFire = 0; }; class Object26 { type = "UralWreck"; position[] = {2979.36, 7902.34, 0}; direction = 61; onFire = 0; }; class Object27 { type = "UAZWreck"; position[] = {3028.14, 8018.97, 0}; direction = 320; onFire = 0; }; class Object28 { type = "datsun02Wreck"; position[] = {3246.47, 7976.76, 0}; direction = 121; onFire = 0; }; class Object29 { type = "Rubbish2"; position[] = {3206.27, 8080.51, 0}; direction = 109; onFire = 0; }; class Object30 { type = "UralWreck"; position[] = {3103.88, 8036.29, 0}; direction = 25; onFire = 0; }; class Object31 { type = "Rubbish2"; position[] = {3041.56, 7925.78, 0}; direction = 290; onFire = 0; }; class Object32 { type = "SKODAWreck"; position[] = {3049.28, 7900.9, 0}; direction = 200; onFire = 0; }; class Object33 { type = "Land_Misc_Rubble_EP1"; position[] = {3101.99, 8022.25, 0}; direction = 28; onFire = 0; }; class Object34 { type = "hiluxWreck"; position[] = {3107.25, 7873.22, 0}; direction = 28; onFire = 0; }; class Object35 { type = "Fort_Barricade"; position[] = {3008.63, 7848.71, 0}; direction = 14; onFire = 0; }; class Object36 { type = "RoadBarrier_long"; position[] = {3213.38, 8073.49, 0}; direction = 292; onFire = 0; }; class Object37 { type = "Rubbish2"; position[] = {2984.37, 7742.21, 0}; direction = 193; onFire = 0; }; class Object38 { type = "Land_CncBlock_Stripes"; position[] = {2980.26, 7744.73, 0}; direction = 202; onFire = 0; }; class Object39 { type = "Rubbish4"; position[] = {3195.74, 8004.13, 0}; direction = 113; onFire = 0; }; class Object40 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3044.51, 8004.12, 0}; direction = 309; onFire = 0; }; class Object41 { type = "UAZWreck"; position[] = {3089.55, 8000.63, 0}; direction = 13; onFire = 0; }; class Object42 { type = "datsun02Wreck"; position[] = {3040.94, 7818.8, 0}; direction = 135; onFire = 0; }; class Object43 { type = "Land_Misc_Rubble_EP1"; position[] = {3157.49, 7982.03, 0}; direction = 111; onFire = 0; }; class Object44 { type = "Fort_Barricade"; position[] = {2963.61, 7713.91, 0}; direction = 217; onFire = 0; }; class Object45 { type = "Rubbish2"; position[] = {3087.49, 7848.58, 0}; direction = 38; onFire = 0; }; class Object46 { type = "RoadBarrier_long"; position[] = {3061.52, 7925.86, 0}; direction = 19; onFire = 0; }; class Object47 { type = "HMMWVWreck"; position[] = {3205.95, 8074.87, 0}; direction = 110; onFire = 0; }; class Object48 { type = "Rubbish5"; position[] = {3096.38, 8024.4, 0}; direction = 26; onFire = 0; }; class Object49 { type = "Fort_Barricade"; position[] = {3082.04, 7971.75, 0}; direction = 21; onFire = 0; }; }; class Dolina { type = "NameVillage"; position[] = {11285, 6634}; size = 549; buildings = 50; class Object0 { type = "datsun02Wreck"; position[] = {11253.2, 6547.54, 0}; direction = 91; onFire = 0; }; class Object1 { type = "Land_CncBlock_D"; position[] = {11210.7, 6546.03, 0}; direction = 70; onFire = 0; }; class Object2 { type = "hiluxWreck"; position[] = {10910.4, 6686.23, 0}; direction = 304; onFire = 0; }; class Object3 { type = "datsun02Wreck"; position[] = {11159.1, 6629.14, 0}; direction = 122; onFire = 1.47969; }; class Object4 { type = "UralWreck"; position[] = {11038.7, 6651.37, 0}; direction = 101; onFire = 0; }; class Object5 { type = "datsun02Wreck"; position[] = {11156, 6563.9, 0}; direction = 270; onFire = 0; }; class Object6 { type = "SKODAWreck"; position[] = {11221.2, 6590.49, 0}; direction = 300; onFire = 0; }; class Object7 { type = "datsun02Wreck"; position[] = {11124.9, 6543.42, 0}; direction = 6; onFire = 0; }; class Object8 { type = "Fort_Barricade"; position[] = {11168.9, 6576.56, 0}; direction = 7; onFire = 0; }; class Object9 { type = "UAZWreck"; position[] = {11175.6, 6592.83, 0}; direction = 28; onFire = 0; }; class Object10 { type = "Rubbish5"; position[] = {11155.6, 6561.3, 0}; direction = 275; onFire = 0; }; class Object11 { type = "datsun02Wreck"; position[] = {11212.1, 6596.12, 0}; direction = 117; onFire = 1.52406; }; class Object12 { type = "UralWreck"; position[] = {11235.4, 6571.66, 0}; direction = 146; onFire = 0; }; class Object13 { type = "Land_Misc_Rubble_EP1"; position[] = {11014.7, 6657.07, 0}; direction = 95; onFire = 0; }; class Object14 { type = "SKODAWreck"; position[] = {11285, 6604.03, 0}; direction = 352; onFire = 0; }; class Object15 { type = "Rubbish5"; position[] = {11234.6, 6563.32, 0}; direction = 189; onFire = 0; }; class Object16 { type = "datsun01Wreck"; position[] = {11125.9, 6553.55, 0}; direction = 16; onFire = 0; }; class Object17 { type = "Rubbish5"; position[] = {11314.6, 6567.3, 0}; direction = 60; onFire = 0; }; class Object18 { type = "Rubbish5"; position[] = {11143.4, 6560.19, 0}; direction = 277; onFire = 0; }; class Object19 { type = "UralWreck"; position[] = {11234, 6549.98, 0}; direction = 96; onFire = 0; }; class Object20 { type = "UAZWreck"; position[] = {11181.3, 6601.94, 0}; direction = 215; onFire = 0; }; class Object21 { type = "Rubbish2"; position[] = {11159.2, 6565.04, 0}; direction = 352; onFire = 0; }; class Object22 { type = "Rubbish2"; position[] = {11521.2, 6599.27, 0}; direction = 265; onFire = 0; }; class Object23 { type = "HMMWVWreck"; position[] = {11184.9, 6611.49, 0}; direction = 311; onFire = 0; }; class Object24 { type = "datsun02Wreck"; position[] = {11164.7, 6580.71, 0}; direction = 19; onFire = 0; }; class Object25 { type = "datsun02Wreck"; position[] = {11190.3, 6544.37, 0}; direction = 260; onFire = 0; }; class Object26 { type = "Land_CncBlock_D"; position[] = {11228.7, 6582.17, 0}; direction = 113; onFire = 0; }; class Object27 { type = "datsun01Wreck"; position[] = {11129.8, 6552.86, 0}; direction = 4; onFire = 0; }; class Object28 { type = "UralWreck"; position[] = {11014.4, 6658.58, 0}; direction = 88; onFire = 0; }; class Object29 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {11265.8, 6546.79, 0}; direction = 264; onFire = 0; }; class Object30 { type = "hiluxWreck"; position[] = {11130.2, 6560.22, 0}; direction = 12; onFire = 0; }; class Object31 { type = "hiluxWreck"; position[] = {11091.9, 6648.46, 0}; direction = 98; onFire = 0; }; class Object32 { type = "Land_Misc_Rubble_EP1"; position[] = {11241.1, 6553.62, 0}; direction = 87; onFire = 0; }; class Object33 { type = "Rubbish5"; position[] = {11315.2, 6567.29, 0}; direction = 63; onFire = 0; }; class Object34 { type = "UAZWreck"; position[] = {11243.3, 6548.29, 0}; direction = 89; onFire = 0; }; class Object35 { type = "Land_Misc_Rubble_EP1"; position[] = {11455.4, 6589.4, 0}; direction = 79; onFire = 0; }; class Object36 { type = "Rubbish3"; position[] = {11286.3, 6590.55, 0}; direction = 342; onFire = 0; }; class Object37 { type = "datsun01Wreck"; position[] = {11219, 6587.09, 0}; direction = 294; onFire = 0; }; class Object38 { type = "SKODAWreck"; position[] = {11292.5, 6556.68, 0}; direction = 56; onFire = 0; }; class Object39 { type = "UAZWreck"; position[] = {11212.7, 6548.3, 0}; direction = 83; onFire = 2.34433; }; class Object40 { type = "RoadBarrier_long"; position[] = {11286.9, 6552.96, 0}; direction = 65; onFire = 0; }; class Object41 { type = "HMMWVWreck"; position[] = {11063.4, 6648.14, 0}; direction = 100; onFire = 0; }; class Object42 { type = "Land_CncBlock_D"; position[] = {11280, 6546.64, 0}; direction = 239; onFire = 0; }; class Object43 { type = "UAZWreck"; position[] = {11236.4, 6561.88, 0}; direction = 182; onFire = 0; }; class Object44 { type = "Rubbish5"; position[] = {10920.7, 6684.62, 0}; direction = 121; onFire = 0; }; class Object45 { type = "Rubbish3"; position[] = {11233.5, 6558.45, 0}; direction = 7; onFire = 0; }; class Object46 { type = "Fort_Barricade"; position[] = {11445.8, 6579.21, 0}; direction = 71; onFire = 0; }; class Object47 { type = "Land_CncBlock_D"; position[] = {11211.4, 6593.2, 0}; direction = 120; onFire = 0; }; class Object48 { type = "datsun02Wreck"; position[] = {11210, 6592.73, 0}; direction = 124; onFire = 1.17426; }; class Object49 { type = "Land_CncBlock_Stripes"; position[] = {11194, 6607.45, 0}; direction = 131; onFire = 0; }; }; class Myshkino { type = "NameVillage"; position[] = {1998, 7355}; size = 547; buildings = 50; class Object0 { type = "Fort_Barricade"; position[] = {2008.88, 7362, 0}; direction = 24; onFire = 0; }; class Object1 { type = "SKODAWreck"; position[] = {1900.9, 7530.17, 0}; direction = 347; onFire = 0; }; class Object2 { type = "datsun02Wreck"; position[] = {1956.91, 7311.53, 0}; direction = 218; onFire = 0; }; class Object3 { type = "Rubbish4"; position[] = {2040.65, 7325.09, 0}; direction = 277; onFire = 0; }; class Object4 { type = "Land_CncBlock_Stripes"; position[] = {2006.99, 7356.6, 0}; direction = 199; onFire = 0; }; class Object5 { type = "RoadBarrier_long"; position[] = {1910.26, 7508.68, 0}; direction = 154; onFire = 0; }; class Object6 { type = "Rubbish3"; position[] = {1947.93, 7372.55, 0}; direction = 328; onFire = 0; }; class Object7 { type = "Rubbish2"; position[] = {2009.8, 7372.42, 0}; direction = 29; onFire = 0; }; class Object8 { type = "Rubbish4"; position[] = {2011.14, 7362.4, 0}; direction = 25; onFire = 0; }; class Object9 { type = "Rubbish4"; position[] = {1948.64, 7299.47, 0}; direction = 37; onFire = 0; }; class Object10 { type = "UralWreck"; position[] = {2041.97, 7295.48, 0}; direction = 169; onFire = 0; }; class Object11 { type = "Rubbish5"; position[] = {1910.04, 7517.94, 0}; direction = 345; onFire = 0; }; class Object12 { type = "Rubbish4"; position[] = {1950.47, 7300.23, 0}; direction = 37; onFire = 0; }; class Object13 { type = "datsun01Wreck"; position[] = {1999.47, 7309.56, 0}; direction = 321; onFire = 0; }; class Object14 { type = "Land_Misc_Rubble_EP1"; position[] = {1915.25, 7491.38, 0}; direction = 158; onFire = 0; }; class Object15 { type = "HMMWVWreck"; position[] = {2012.17, 7282.48, 0}; direction = 159; onFire = 0; }; class Object16 { type = "datsun01Wreck"; position[] = {2038.85, 7288.75, 0}; direction = 166; onFire = 0; }; class Object17 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2040.48, 7283.67, 0}; direction = 165; onFire = 0; }; class Object18 { type = "Fort_Barricade"; position[] = {2022.08, 7385.9, 0}; direction = 209; onFire = 0; }; class Object19 { type = "Land_CncBlock_D"; position[] = {1993.7, 7334.07, 0}; direction = 292; onFire = 0; }; class Object20 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {1952.06, 7391.37, 0}; direction = 171; onFire = 0; }; class Object21 { type = "UAZWreck"; position[] = {1963.79, 7358.32, 0}; direction = 309; onFire = 0; }; class Object22 { type = "datsun02Wreck"; position[] = {2010.62, 7364.27, 0}; direction = 14; onFire = 0; }; class Object23 { type = "UralWreck"; position[] = {1949.34, 7301.59, 0}; direction = 42; onFire = 0; }; class Object24 { type = "UAZWreck"; position[] = {2095.33, 7306.42, 0}; direction = 116; onFire = 0; }; class Object25 { type = "datsun01Wreck"; position[] = {2065.24, 7316.74, 0}; direction = 103; onFire = 0; }; class Object26 { type = "Fort_Barricade"; position[] = {2043.66, 7276.37, 0}; direction = 354; onFire = 0; }; class Object27 { type = "Rubbish2"; position[] = {2005.41, 7333.59, 0}; direction = 303; onFire = 0; }; class Object28 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {1918.94, 7501.22, 0}; direction = 341; onFire = 0; }; class Object29 { type = "RoadBarrier_long"; position[] = {1920.23, 7486.59, 0}; direction = 342; onFire = 0; }; class Object30 { type = "Rubbish5"; position[] = {1940.78, 7438.1, 0}; direction = 347; onFire = 0; }; class Object31 { type = "Rubbish2"; position[] = {2053.25, 7318.94, 0}; direction = 90; onFire = 0; }; class Object32 { type = "UralWreck"; position[] = {2041.4, 7308.81, 0}; direction = 358; onFire = 0; }; class Object33 { type = "RoadBarrier_long"; position[] = {2053.57, 7321.21, 0}; direction = 99; onFire = 0; }; class Object34 { type = "Rubbish5"; position[] = {1953.47, 7375.62, 0}; direction = 335; onFire = 0; }; class Object35 { type = "Land_Misc_Rubble_EP1"; position[] = {2039.36, 7297.16, 0}; direction = 179; onFire = 0; }; class Object36 { type = "Rubbish5"; position[] = {2042.65, 7273.67, 0}; direction = 355; onFire = 0; }; class Object37 { type = "Rubbish1"; position[] = {1996.02, 7307.78, 0}; direction = 338; onFire = 0; }; class Object38 { type = "datsun01Wreck"; position[] = {2013.89, 7329.1, 0}; direction = 266; onFire = 0; }; class Object39 { type = "Land_CncBlock_Stripes"; position[] = {2017.36, 7378.93, 0}; direction = 31; onFire = 0; }; class Object40 { type = "Rubbish3"; position[] = {2003.39, 7345.54, 0}; direction = 30; onFire = 0; }; class Object41 { type = "RoadBarrier_long"; position[] = {1947.69, 7411.76, 0}; direction = 345; onFire = 0; }; class Object42 { type = "UAZWreck"; position[] = {1952.6, 7376.76, 0}; direction = 330; onFire = 0; }; class Object43 { type = "Rubbish3"; position[] = {1956.87, 7304.25, 0}; direction = 210; onFire = 0; }; class Object44 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2040.67, 7322.18, 0}; direction = 278; onFire = 0; }; class Object45 { type = "datsun02Wreck"; position[] = {1981.71, 7345.05, 0}; direction = 295; onFire = 0; }; class Object46 { type = "Rubbish5"; position[] = {2040.53, 7320.81, 0}; direction = 272; onFire = 0; }; class Object47 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2019.78, 7381.36, 0}; direction = 33; onFire = 0; }; class Object48 { type = "Rubbish4"; position[] = {2003.54, 7298.92, 0}; direction = 158; onFire = 0; }; class Object49 { type = "Rubbish5"; position[] = {1908.52, 7508.02, 0}; direction = 165; onFire = 0; }; }; class Tulga { type = "NameVillage"; position[] = {12802, 4369}; size = 550; buildings = 50; class Object0 { type = "HMMWVWreck"; position[] = {12708.7, 4403.97, 0}; direction = 83; onFire = 0; }; class Object1 { type = "Rubbish3"; position[] = {12778.7, 4435.6, 0}; direction = 204; onFire = 0; }; class Object2 { type = "datsun01Wreck"; position[] = {12882.1, 4466.21, 0}; direction = 135; onFire = 0; }; class Object3 { type = "Rubbish3"; position[] = {12826.7, 4455.46, 0}; direction = 83; onFire = 0; }; class Object4 { type = "UralWreck"; position[] = {12829.3, 4454.29, 0}; direction = 75; onFire = 0; }; class Object5 { type = "Rubbish5"; position[] = {12640.1, 4395.2, 0}; direction = 99; onFire = 0; }; class Object6 { type = "datsun01Wreck"; position[] = {12663.1, 4394.83, 0}; direction = 271; onFire = 0; }; class Object7 { type = "Rubbish5"; position[] = {12827.8, 4457.17, 0}; direction = 255; onFire = 0; }; class Object8 { type = "Land_CncBlock_Stripes"; position[] = {12839.6, 4456.29, 0}; direction = 226; onFire = 0; }; class Object9 { type = "Rubbish4"; position[] = {12490.6, 4354.98, 0}; direction = 321; onFire = 0; }; class Object10 { type = "Land_Misc_Rubble_EP1"; position[] = {12829.1, 4457.25, 0}; direction = 75; onFire = 0; }; class Object11 { type = "Rubbish5"; position[] = {12685.2, 4398.29, 0}; direction = 84; onFire = 0; }; class Object12 { type = "Rubbish3"; position[] = {12824, 4457.5, 0}; direction = 262; onFire = 0; }; class Object13 { type = "Rubbish5"; position[] = {12885.5, 4459.5, 0}; direction = 317; onFire = 0; }; class Object14 { type = "Rubbish4"; position[] = {12840, 4455.91, 0}; direction = 230; onFire = 0; }; class Object15 { type = "Land_CncBlock_D"; position[] = {12620.3, 4397.36, 0}; direction = 263; onFire = 0; }; class Object16 { type = "UAZWreck"; position[] = {12641.9, 4399.09, 0}; direction = 92; onFire = 1.46034; }; class Object17 { type = "Fort_Barricade"; position[] = {12622.8, 4400.31, 0}; direction = 264; onFire = 0; }; class Object18 { type = "Rubbish3"; position[] = {12850.4, 4465.17, 0}; direction = 45; onFire = 0; }; class Object19 { type = "Rubbish2"; position[] = {12876.3, 4464.09, 0}; direction = 136; onFire = 0; }; class Object20 { type = "Rubbish4"; position[] = {12862.5, 4470.05, 0}; direction = 264; onFire = 0; }; class Object21 { type = "Land_Misc_Rubble_EP1"; position[] = {12514.6, 4337.23, 0}; direction = 294; onFire = 0; }; class Object22 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {12861.5, 4471.78, 0}; direction = 250; onFire = 0; }; class Object23 { type = "Rubbish3"; position[] = {12511.7, 4335.84, 0}; direction = 293; onFire = 0; }; class Object24 { type = "datsun01Wreck"; position[] = {12502.2, 4345.67, 0}; direction = 298; onFire = 0; }; class Object25 { type = "Fort_Barricade"; position[] = {12852.9, 4462.99, 0}; direction = 60; onFire = 0; }; class Object26 { type = "Land_CncBlock_D"; position[] = {12884.9, 4458.42, 0}; direction = 313; onFire = 0; }; class Object27 { type = "Land_CncBlock_Stripes"; position[] = {12849.1, 4466.9, 0}; direction = 54; onFire = 0; }; class Object28 { type = "Rubbish5"; position[] = {12815.6, 4456.05, 0}; direction = 268; onFire = 0; }; class Object29 { type = "Rubbish4"; position[] = {12884.1, 4456.58, 0}; direction = 305; onFire = 0; }; class Object30 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {12816.4, 4452.66, 0}; direction = 266; onFire = 0; }; class Object31 { type = "hiluxWreck"; position[] = {12851.6, 4463.23, 0}; direction = 49; onFire = 1.36759; }; class Object32 { type = "Land_Misc_Rubble_EP1"; position[] = {12885.7, 4461.49, 0}; direction = 310; onFire = 0; }; class Object33 { type = "SKODAWreck"; position[] = {12862.7, 4466.17, 0}; direction = 255; onFire = 0; }; class Object34 { type = "UralWreck"; position[] = {12604, 4404.64, 0}; direction = 285; onFire = 0; }; class Object35 { type = "Rubbish2"; position[] = {12874, 4467.17, 0}; direction = 69; onFire = 0; }; class Object36 { type = "Rubbish5"; position[] = {12682.6, 4396.38, 0}; direction = 89; onFire = 0; }; class Object37 { type = "Land_Misc_Rubble_EP1"; position[] = {12511.2, 4334.39, 0}; direction = 302; onFire = 0; }; class Object38 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {12828.9, 4457.01, 0}; direction = 89; onFire = 0; }; class Object39 { type = "Rubbish4"; position[] = {12847.8, 4465.37, 0}; direction = 50; onFire = 0; }; class Object40 { type = "Land_CncBlock_Stripes"; position[] = {12828.1, 4457.07, 0}; direction = 74; onFire = 0; }; class Object41 { type = "Rubbish2"; position[] = {12521.6, 4333.12, 0}; direction = 305; onFire = 0; }; class Object42 { type = "Land_Misc_Rubble_EP1"; position[] = {12817.8, 4456.35, 0}; direction = 265; onFire = 0; }; class Object43 { type = "HMMWVWreck"; position[] = {12620.6, 4400.84, 0}; direction = 282; onFire = 0; }; class Object44 { type = "UralWreck"; position[] = {12849.2, 4466.38, 0}; direction = 58; onFire = 0; }; class Object45 { type = "SKODAWreck"; position[] = {12883.7, 4458.98, 0}; direction = 305; onFire = 0; }; class Object46 { type = "SKODAWreck"; position[] = {12825, 4457.36, 0}; direction = 268; onFire = 0; }; class Object47 { type = "Land_Misc_Rubble_EP1"; position[] = {12841, 4457.74, 0}; direction = 234; onFire = 0; }; class Object48 { type = "hiluxWreck"; position[] = {12836.5, 4460.29, 0}; direction = 226; onFire = 0; }; class Object49 { type = "Fort_Barricade"; position[] = {12778.5, 4449.2, 0}; direction = 267; onFire = 0; }; }; class Vybor { type = "NameCity"; position[] = {3833, 8919}; size = 957; buildings = 120; class Object0 { type = "RoadBarrier_long"; position[] = {3966.6, 8807.63, 0}; direction = 282; onFire = 0; }; class Object1 { type = "Rubbish4"; position[] = {3770.97, 8951.21, 0}; direction = 286; onFire = 0; }; class Object2 { type = "UAZWreck"; position[] = {3457.34, 9094.76, 0}; direction = 227; onFire = 0; }; class Object3 { type = "datsun01Wreck"; position[] = {3608.58, 8995.7, 0}; direction = 127; onFire = 0; }; class Object4 { type = "Land_CncBlock_Stripes"; position[] = {4003.04, 8947.75, 0}; direction = 91; onFire = 0; }; class Object5 { type = "Rubbish2"; position[] = {3856.13, 8973.45, 0}; direction = 31; onFire = 0; }; class Object6 { type = "Rubbish3"; position[] = {3566.85, 9054.04, 0}; direction = 345; onFire = 0; }; class Object7 { type = "hiluxWreck"; position[] = {3640.05, 8966.79, 0}; direction = 131; onFire = 0; }; class Object8 { type = "UralWreck"; position[] = {3626.02, 8973.39, 0}; direction = 316; onFire = 0; }; class Object9 { type = "HMMWVWreck"; position[] = {3882.91, 8834.2, 0}; direction = 124; onFire = 0; }; class Object10 { type = "Land_CncBlock_D"; position[] = {3862.43, 9011.29, 0}; direction = 151; onFire = 0; }; class Object11 { type = "Rubbish4"; position[] = {3576.48, 9039.41, 0}; direction = 334; onFire = 0; }; class Object12 { type = "Rubbish2"; position[] = {3646.86, 8956.55, 0}; direction = 311; onFire = 0; }; class Object13 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3842.77, 8952.09, 0}; direction = 21; onFire = 0; }; class Object14 { type = "Land_CncBlock_D"; position[] = {4144.38, 8941.83, 0}; direction = 95; onFire = 0; }; class Object15 { type = "HMMWVWreck"; position[] = {3796.94, 8944.38, 0}; direction = 297; onFire = 0; }; class Object16 { type = "UralWreck"; position[] = {3646.5, 8956.08, 0}; direction = 318; onFire = 0; }; class Object17 { type = "Rubbish3"; position[] = {3856.05, 8974.79, 0}; direction = 33; onFire = 0; }; class Object18 { type = "Rubbish2"; position[] = {4122.27, 8948.35, 0}; direction = 88; onFire = 0; }; class Object19 { type = "SKODAWreck"; position[] = {4109.53, 8949.12, 0}; direction = 96; onFire = 0; }; class Object20 { type = "Rubbish4"; position[] = {3841.06, 8954.34, 0}; direction = 27; onFire = 0; }; class Object21 { type = "Land_CncBlock_D"; position[] = {3964.95, 8802.93, 0}; direction = 271; onFire = 0; }; class Object22 { type = "Fort_Barricade"; position[] = {3635.87, 8091.15, 0}; direction = 35; onFire = 0; }; class Object23 { type = "Land_CncBlock_Stripes"; position[] = {3802.95, 8873.48, 0}; direction = 118; onFire = 0; }; class Object24 { type = "HMMWVWreck"; position[] = {3824.39, 8856.67, 0}; direction = 288; onFire = 0; }; class Object25 { type = "SKODAWreck"; position[] = {3807.84, 8865.53, 0}; direction = 124; onFire = 0; }; class Object26 { type = "Rubbish3"; position[] = {3649.69, 8960.16, 0}; direction = 303; onFire = 0; }; class Object27 { type = "Rubbish1"; position[] = {4057.65, 8944.56, 0}; direction = 81; onFire = 0; }; class Object28 { type = "Land_Misc_Rubble_EP1"; position[] = {3105.68, 9262.93, 0}; direction = 276; onFire = 0; }; class Object29 { type = "Rubbish3"; position[] = {3661.71, 8579.58, 0}; direction = 219; onFire = 0; }; class Object30 { type = "Land_CncBlock_Stripes"; position[] = {4145.27, 8943.81, 0}; direction = 96; onFire = 0; }; class Object31 { type = "RoadBarrier_long"; position[] = {3667.47, 8218.05, 0}; direction = -3; onFire = 0; }; class Object32 { type = "UAZWreck"; position[] = {3741.85, 8901.39, 0}; direction = 290; onFire = 0; }; class Object33 { type = "SKODAWreck"; position[] = {3127.64, 9258.27, 0}; direction = 280; onFire = 0; }; class Object34 { type = "datsun01Wreck"; position[] = {3604.37, 8029.25, 0}; direction = 11; onFire = 0; }; class Object35 { type = "RoadBarrier_long"; position[] = {3785.41, 8944.93, 0}; direction = 290; onFire = 0; }; class Object36 { type = "Rubbish4"; position[] = {3681.91, 8607.71, 0}; direction = 26; onFire = 0; }; class Object37 { type = "Rubbish2"; position[] = {3636.67, 8966.7, 0}; direction = 128; onFire = 0; }; class Object38 { type = "UralWreck"; position[] = {3146.76, 9255.52, 0}; direction = 98; onFire = 0; }; class Object39 { type = "Rubbish1"; position[] = {3107.82, 9262.07, 0}; direction = 275; onFire = 0; }; class Object40 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3843.3, 8955.25, 0}; direction = 20; onFire = 0; }; class Object41 { type = "RoadBarrier_long"; position[] = {3851.45, 8978.85, 0}; direction = 29; onFire = 0; }; class Object42 { type = "datsun01Wreck"; position[] = {4170.58, 8941.01, 0}; direction = 107; onFire = 0; }; class Object43 { type = "Rubbish3"; position[] = {3682.02, 8933.3, 0}; direction = 301; onFire = 0; }; class Object44 { type = "Rubbish4"; position[] = {4020.89, 8947.85, 0}; direction = 83; onFire = 0; }; class Object45 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3703.09, 8916.95, 0}; direction = 288; onFire = 0; }; class Object46 { type = "Rubbish2"; position[] = {4146.53, 8943.53, 0}; direction = 105; onFire = 0; }; class Object47 { type = "Rubbish4"; position[] = {3610.96, 8062.49, 0}; direction = 17; onFire = 0; }; class Object48 { type = "UralWreck"; position[] = {3822.33, 8932.28, 0}; direction = 297; onFire = 0; }; class Object49 { type = "UAZWreck"; position[] = {3973.74, 8927.36, 0}; direction = 21; onFire = 0; }; class Object50 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3859.44, 8995.65, 0}; direction = 171; onFire = 0; }; class Object51 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4185.35, 8936.71, 0}; direction = 97; onFire = 0; }; class Object52 { type = "Fort_Barricade"; position[] = {3816.16, 8845.07, 0}; direction = 210; onFire = 0; }; class Object53 { type = "hiluxWreck"; position[] = {3105.57, 9266.74, 0}; direction = 269; onFire = 0; }; class Object54 { type = "UralWreck"; position[] = {3570.49, 9056.08, 0}; direction = 343; onFire = 0; }; class Object55 { type = "Rubbish4"; position[] = {3836.68, 8939.79, 0}; direction = 25; onFire = 0; }; class Object56 { type = "Rubbish5"; position[] = {3612.8, 8063.31, 0}; direction = 33; onFire = 0; }; class Object57 { type = "UralWreck"; position[] = {3764.42, 8890.64, 0}; direction = 297; onFire = 0; }; class Object58 { type = "Rubbish2"; position[] = {3807.81, 8820.03, 0}; direction = 215; onFire = 0; }; class Object59 { type = "Rubbish4"; position[] = {4124.29, 8945.73, 0}; direction = 106; onFire = 0; }; class Object60 { type = "HMMWVWreck"; position[] = {3771.54, 8956.47, 0}; direction = 298; onFire = 0; }; class Object61 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4169.88, 8935.57, 0}; direction = 103; onFire = 0; }; class Object62 { type = "SKODAWreck"; position[] = {3835.77, 8934.05, 0}; direction = 20; onFire = 0; }; class Object63 { type = "Rubbish4"; position[] = {3803.3, 8874.07, 0}; direction = 121; onFire = 0; }; class Object64 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3804.83, 8872.42, 0}; direction = 111; onFire = 0; }; class Object65 { type = "HMMWVWreck"; position[] = {3815.76, 8843.2, 0}; direction = 215; onFire = 0; }; class Object66 { type = "Rubbish1"; position[] = {3826.21, 8860.82, 0}; direction = 304; onFire = 0; }; class Object67 { type = "Rubbish5"; position[] = {3862.69, 8841.05, 0}; direction = 111; onFire = 0; }; class Object68 { type = "HMMWVWreck"; position[] = {3814.97, 8931.36, 0}; direction = 288; onFire = 0; }; class Object69 { type = "HMMWVWreck"; position[] = {3813.48, 8862.84, 0}; direction = 125; onFire = 0; }; class Object70 { type = "RoadBarrier_long"; position[] = {3484.03, 8396.13, 0}; direction = 220; onFire = 0; }; class Object71 { type = "Fort_Barricade"; position[] = {4124.8, 8944.61, 0}; direction = 89; onFire = 0; }; class Object72 { type = "datsun02Wreck"; position[] = {4196.01, 8926.53, 0}; direction = 346; onFire = 0; }; class Object73 { type = "Rubbish2"; position[] = {4143.77, 8939.13, 0}; direction = 95; onFire = 0; }; class Object74 { type = "Fort_Barricade"; position[] = {3593.51, 9011.6, 0}; direction = 313; onFire = 0; }; class Object75 { type = "Rubbish5"; position[] = {4201.18, 8929.67, 0}; direction = 344; onFire = 0; }; class Object76 { type = "Rubbish4"; position[] = {3686.52, 8253.95, 0}; direction = 193; onFire = 0; }; class Object77 { type = "UralWreck"; position[] = {3819.37, 8841.48, 0}; direction = 214; onFire = 0; }; class Object78 { type = "HMMWVWreck"; position[] = {3997.29, 8795.27, 0}; direction = 105; onFire = 0; }; class Object79 { type = "Rubbish3"; position[] = {3615.91, 8060.58, 0}; direction = 24; onFire = 0; }; class Object80 { type = "datsun01Wreck"; position[] = {3826.11, 8860.29, 0}; direction = 305; onFire = 0; }; class Object81 { type = "datsun02Wreck"; position[] = {3762.31, 8722.65, 0}; direction = 214; onFire = 0; }; class Object82 { type = "Rubbish3"; position[] = {3842.34, 8853.22, 0}; direction = 110; onFire = 0; }; class Object83 { type = "Rubbish4"; position[] = {3628.1, 8976.55, 0}; direction = 306; onFire = 0; }; class Object84 { type = "RoadBarrier_long"; position[] = {3468.64, 8374.75, 0}; direction = 218; onFire = 0; }; class Object85 { type = "Rubbish1"; position[] = {3862.92, 8837.57, 0}; direction = 111; onFire = 0; }; class Object86 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4095.9, 8948.33, 0}; direction = 99; onFire = 0; }; class Object87 { type = "Land_CncBlock_Stripes"; position[] = {3666.68, 8574.88, 0}; direction = 222; onFire = 0; }; class Object88 { type = "datsun02Wreck"; position[] = {4145.26, 8940.62, 0}; direction = 99; onFire = 0; }; class Object89 { type = "Land_CncBlock_D"; position[] = {3864.46, 8843.74, 0}; direction = 117; onFire = 0; }; class Object90 { type = "RoadBarrier_long"; position[] = {3858.63, 9012.71, 0}; direction = 169; onFire = 0; }; class Object91 { type = "UAZWreck"; position[] = {3834.85, 8941.41, 0}; direction = 20; onFire = 0; }; class Object92 { type = "Rubbish1"; position[] = {3862.83, 9013.71, 0}; direction = 162; onFire = 0; }; class Object93 { type = "UAZWreck"; position[] = {3719.28, 8912.14, 0}; direction = 289; onFire = 0.414359; }; class Object94 { type = "UralWreck"; position[] = {3827.71, 8917.12, 0}; direction = 22; onFire = 2.37919; }; class Object95 { type = "Rubbish1"; position[] = {3499.03, 8411.52, 0}; direction = 232; onFire = 0; }; class Object96 { type = "UAZWreck"; position[] = {3911.12, 8819.11, 0}; direction = 115; onFire = 0; }; class Object97 { type = "Fort_Barricade"; position[] = {3636.28, 8966.54, 0}; direction = 121; onFire = 0; }; class Object98 { type = "Rubbish4"; position[] = {4186.21, 8937.8, 0}; direction = 91; onFire = 0; }; class Object99 { type = "HMMWVWreck"; position[] = {3864.26, 8838.65, 0}; direction = 111; onFire = 0; }; class Object100 { type = "Rubbish3"; position[] = {3651.51, 8952.1, 0}; direction = 309; onFire = 0; }; class Object101 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3797, 8799.65, 0}; direction = 201; onFire = 0; }; class Object102 { type = "RoadBarrier_long"; position[] = {3856.94, 8995.38, 0}; direction = 175; onFire = 0; }; class Object103 { type = "SKODAWreck"; position[] = {3894.1, 8829.26, 0}; direction = 287; onFire = 0; }; class Object104 { type = "UAZWreck"; position[] = {3670.83, 8217.87, 0}; direction = -4; onFire = 0; }; class Object105 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3609.7, 8048.17, 0}; direction = 9; onFire = 0; }; class Object106 { type = "Rubbish3"; position[] = {3865.01, 8841.34, 0}; direction = 109; onFire = 0; }; class Object107 { type = "datsun02Wreck"; position[] = {3580.86, 9021.7, 0}; direction = 317; onFire = 0; }; class Object108 { type = "Rubbish1"; position[] = {3859.39, 9009.91, 0}; direction = 160; onFire = 0; }; class Object109 { type = "Land_CncBlock_Stripes"; position[] = {3828.5, 8928.21, 0}; direction = 19; onFire = 0; }; class Object110 { type = "hiluxWreck"; position[] = {3786.99, 8879.89, 0}; direction = 292; onFire = 0; }; class Object111 { type = "datsun02Wreck"; position[] = {3683.2, 8242.2, 0}; direction = 189; onFire = 0; }; class Object112 { type = "hiluxWreck"; position[] = {3783.5, 8775.49, 0}; direction = 212; onFire = 0; }; class Object113 { type = "Rubbish5"; position[] = {4123.1, 8949.09, 0}; direction = 88; onFire = 0; }; class Object114 { type = "Fort_Barricade"; position[] = {3793.45, 8800.51, 0}; direction = 196; onFire = 0; }; class Object115 { type = "Land_CncBlock_Stripes"; position[] = {3810.78, 8820.59, 0}; direction = 211; onFire = 0; }; class Object116 { type = "HMMWVWreck"; position[] = {3805, 8820.63, 0}; direction = 198; onFire = 0; }; class Object117 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3775.24, 8949.88, 0}; direction = 286; onFire = 0; }; class Object118 { type = "datsun02Wreck"; position[] = {3861.9, 9011.08, 0}; direction = 162; onFire = 0; }; class Object119 { type = "UralWreck"; position[] = {3639.03, 8091.93, 0}; direction = 28; onFire = 0.876427; }; }; class Polana { type = "NameVillage"; position[] = {10707, 8053}; size = 547; buildings = 50; class Object0 { type = "Land_Misc_Rubble_EP1"; position[] = {10556.7, 7873.13, 0}; direction = 192; onFire = 0; }; class Object1 { type = "Land_CncBlock_D"; position[] = {10591.7, 8010.18, 0}; direction = 200; onFire = 0; }; class Object2 { type = "Rubbish3"; position[] = {10812.6, 8124.75, 0}; direction = 85; onFire = 0; }; class Object3 { type = "Land_Misc_Rubble_EP1"; position[] = {10857.1, 8174.31, 0}; direction = 112; onFire = 0; }; class Object4 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10608.4, 8533.51, 0}; direction = 168; onFire = 0; }; class Object5 { type = "UAZWreck"; position[] = {10712.8, 8100.23, 0}; direction = 303; onFire = 0; }; class Object6 { type = "UralWreck"; position[] = {10524.3, 7770.99, 0}; direction = 182; onFire = 0; }; class Object7 { type = "HMMWVWreck"; position[] = {10538.4, 7823.73, 0}; direction = 26; onFire = 0; }; class Object8 { type = "Rubbish5"; position[] = {10656.6, 8001.65, 0}; direction = 206; onFire = 0; }; class Object9 { type = "SKODAWreck"; position[] = {10668.2, 8088.96, 0}; direction = 65; onFire = 0; }; class Object10 { type = "datsun02Wreck"; position[] = {10799.7, 8120.19, 0}; direction = 85; onFire = 3.09677; }; class Object11 { type = "Rubbish1"; position[] = {10789.2, 8216.39, 0}; direction = 129; onFire = 0; }; class Object12 { type = "RoadBarrier_long"; position[] = {10694.9, 8036.09, 0}; direction = 301; onFire = 0; }; class Object13 { type = "hiluxWreck"; position[] = {10643.3, 7962.9, 0}; direction = 308; onFire = 0; }; class Object14 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10619.9, 8485.49, 0}; direction = 170; onFire = 0; }; class Object15 { type = "Rubbish2"; position[] = {10756.7, 8135.08, 0}; direction = 315; onFire = 0; }; class Object16 { type = "RoadBarrier_long"; position[] = {10577.9, 7928.25, 0}; direction = 29; onFire = 0; }; class Object17 { type = "Rubbish2"; position[] = {10657, 8021.22, 0}; direction = 129; onFire = 0; }; class Object18 { type = "Rubbish1"; position[] = {10609.6, 8532.79, 0}; direction = 161; onFire = 0; }; class Object19 { type = "Fort_Barricade"; position[] = {10671.2, 7944.96, 0}; direction = 116; onFire = 0; }; class Object20 { type = "HMMWVWreck"; position[] = {10532.4, 7808.64, 0}; direction = 18; onFire = 0.770995; }; class Object21 { type = "Land_CncBlock_D"; position[] = {10618.6, 8512.84, 0}; direction = 157; onFire = 0; }; class Object22 { type = "Rubbish2"; position[] = {10583.2, 7925.35, 0}; direction = 27; onFire = 0; }; class Object23 { type = "Rubbish4"; position[] = {10549.1, 8128.79, 0}; direction = 218; onFire = 0; }; class Object24 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10855.1, 8174.57, 0}; direction = 106; onFire = 0; }; class Object25 { type = "Rubbish1"; position[] = {10707.4, 8034.67, 0}; direction = 119; onFire = 0; }; class Object26 { type = "Rubbish5"; position[] = {10591.1, 7938.78, 0}; direction = 48; onFire = 0; }; class Object27 { type = "datsun02Wreck"; position[] = {10706.8, 8075.32, 0}; direction = 37; onFire = 2.67925; }; class Object28 { type = "Fort_Barricade"; position[] = {10660.1, 8009.09, 0}; direction = 217; onFire = 0; }; class Object29 { type = "hiluxWreck"; position[] = {10643.7, 7983.94, 0}; direction = 219; onFire = 0; }; class Object30 { type = "Rubbish1"; position[] = {10674.8, 7942.92, 0}; direction = 123; onFire = 0; }; class Object31 { type = "RoadBarrier_long"; position[] = {10594.1, 7940, 0}; direction = 50; onFire = 0; }; class Object32 { type = "UralWreck"; position[] = {10602.4, 8027.85, 0}; direction = 25; onFire = 0; }; class Object33 { type = "Land_CncBlock_Stripes"; position[] = {10621.5, 8485.88, 0}; direction = 161; onFire = 0; }; class Object34 { type = "SKODAWreck"; position[] = {10752.1, 8131.16, 0}; direction = 316; onFire = 0; }; class Object35 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10669.2, 7949.98, 0}; direction = 99; onFire = 0; }; class Object36 { type = "hiluxWreck"; position[] = {10657.6, 7948.39, 0}; direction = 291; onFire = 0; }; class Object37 { type = "HMMWVWreck"; position[] = {10727.9, 8106.33, 0}; direction = 217; onFire = 0; }; class Object38 { type = "Land_Misc_Rubble_EP1"; position[] = {10652.3, 8112.97, 0}; direction = 325; onFire = 0; }; class Object39 { type = "Land_CncBlock_D"; position[] = {10615.8, 7963.83, 0}; direction = 238; onFire = 0; }; class Object40 { type = "UAZWreck"; position[] = {10674.6, 7946.17, 0}; direction = 115; onFire = 0; }; class Object41 { type = "UralWreck"; position[] = {10776.4, 8120.73, 0}; direction = 274; onFire = 0; }; class Object42 { type = "Land_CncBlock_D"; position[] = {10606.2, 8531.12, 0}; direction = 167; onFire = 0; }; class Object43 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10764.7, 8123.08, 0}; direction = 273; onFire = 0; }; class Object44 { type = "datsun02Wreck"; position[] = {10575.3, 7984.21, 0}; direction = 30; onFire = 0; }; class Object45 { type = "datsun01Wreck"; position[] = {10683.4, 8100.99, 0}; direction = 57; onFire = 0; }; class Object46 { type = "Land_Misc_Rubble_EP1"; position[] = {10675.4, 7939.95, 0}; direction = 115; onFire = 0; }; class Object47 { type = "Rubbish2"; position[] = {10631, 7970.14, 0}; direction = 152; onFire = 0; }; class Object48 { type = "Rubbish2"; position[] = {10561.9, 7874.39, 0}; direction = 208; onFire = 0; }; class Object49 { type = "Land_CncBlock_D"; position[] = {10608.9, 8532.91, 0}; direction = 156; onFire = 0; }; }; class Gorka { type = "NameCity"; position[] = {9616, 8914}; size = 959; buildings = 120; class Object0 { type = "hiluxWreck"; position[] = {10276.2, 9545.07, 0}; direction = 40; onFire = 0; }; class Object1 { type = "UralWreck"; position[] = {9458.23, 8895.84, 0}; direction = 14; onFire = 0; }; class Object2 { type = "hiluxWreck"; position[] = {9729.89, 8922.46, 0}; direction = 18; onFire = 0; }; class Object3 { type = "Fort_Barricade"; position[] = {9480.13, 8936.61, 0}; direction = 219; onFire = 0; }; class Object4 { type = "SKODAWreck"; position[] = {9453.87, 8854.09, 0}; direction = 336; onFire = 0; }; class Object5 { type = "Land_CncBlock_D"; position[] = {9474.96, 8814.73, 0}; direction = 270; onFire = 0; }; class Object6 { type = "UAZWreck"; position[] = {9726.61, 8905.27, 0}; direction = 190; onFire = 0; }; class Object7 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {9619.27, 9781.21, 0}; direction = 243; onFire = 0; }; class Object8 { type = "Land_CncBlock_D"; position[] = {9804.84, 8806.81, 0}; direction = 104; onFire = 0; }; class Object9 { type = "Rubbish1"; position[] = {9530.55, 9760.18, 0}; direction = 258; onFire = 0; }; class Object10 { type = "Rubbish1"; position[] = {10262.4, 9537.25, 0}; direction = 33; onFire = 0; }; class Object11 { type = "SKODAWreck"; position[] = {9392.02, 8944.36, 0}; direction = 24; onFire = 0; }; class Object12 { type = "Land_CncBlock_D"; position[] = {9903.69, 8774.46, 0}; direction = 345; onFire = 0; }; class Object13 { type = "Land_Misc_Rubble_EP1"; position[] = {9267.57, 8803.87, 0}; direction = 233; onFire = 0; }; class Object14 { type = "Rubbish5"; position[] = {9717.2, 8889.75, 0}; direction = 189; onFire = 0; }; class Object15 { type = "Rubbish5"; position[] = {9410.08, 8962.18, 0}; direction = 52; onFire = 0; }; class Object16 { type = "datsun01Wreck"; position[] = {9484.96, 8822.02, 0}; direction = 83; onFire = 0; }; class Object17 { type = "Fort_Barricade"; position[] = {10419.5, 8919.98, 0}; direction = 158; onFire = 0; }; class Object18 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {9526.56, 8816.55, 0}; direction = 96; onFire = 0; }; class Object19 { type = "Rubbish3"; position[] = {9824.4, 8805.45, 0}; direction = 90; onFire = 0; }; class Object20 { type = "Rubbish1"; position[] = {9462.41, 8909.49, 0}; direction = 28; onFire = 0; }; class Object21 { type = "RoadBarrier_long"; position[] = {9368.5, 8845.23, 0}; direction = 28; onFire = 0; }; class Object22 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {9474.91, 8930.46, 0}; direction = 30; onFire = 0; }; class Object23 { type = "Land_Misc_Rubble_EP1"; position[] = {10362.6, 8936.54, 0}; direction = 257; onFire = 0; }; class Object24 { type = "datsun01Wreck"; position[] = {9649.17, 8830.34, 0}; direction = 181; onFire = 0; }; class Object25 { type = "Rubbish3"; position[] = {9464.3, 8906.49, 0}; direction = 31; onFire = 0; }; class Object26 { type = "RoadBarrier_long"; position[] = {10360.7, 8938.18, 0}; direction = 250; onFire = 0; }; class Object27 { type = "Rubbish5"; position[] = {9328.4, 8903.25, 0}; direction = 118; onFire = 0; }; class Object28 { type = "Fort_Barricade"; position[] = {9379.33, 8891.49, 0}; direction = 166; onFire = 0; }; class Object29 { type = "Rubbish3"; position[] = {10266.9, 9534.54, 0}; direction = 32; onFire = 0; }; class Object30 { type = "Land_CncBlock_Stripes"; position[] = {10422.9, 8878.68, 0}; direction = 335; onFire = 0; }; class Object31 { type = "Rubbish2"; position[] = {9464.04, 8904.64, 0}; direction = 13; onFire = 0; }; class Object32 { type = "Rubbish1"; position[] = {10426.9, 8862.67, 0}; direction = 152; onFire = 0; }; class Object33 { type = "datsun02Wreck"; position[] = {9616.18, 8804.03, 0}; direction = 97; onFire = 0; }; class Object34 { type = "UralWreck"; position[] = {9617.42, 9782.13, 0}; direction = 243; onFire = 0; }; class Object35 { type = "UAZWreck"; position[] = {9528.77, 8814.29, 0}; direction = 100; onFire = 0; }; class Object36 { type = "SKODAWreck"; position[] = {9721.8, 8887.09, 0}; direction = 182; onFire = 0; }; class Object37 { type = "UralWreck"; position[] = {10362.7, 8999.42, 0}; direction = 88; onFire = 0; }; class Object38 { type = "datsun02Wreck"; position[] = {9428.27, 8954.33, 0}; direction = 171; onFire = 0; }; class Object39 { type = "Fort_Barricade"; position[] = {10391.4, 8946.92, 0}; direction = 239; onFire = 0; }; class Object40 { type = "datsun01Wreck"; position[] = {9474.1, 8919.69, 0}; direction = 30; onFire = 0; }; class Object41 { type = "Land_Misc_Rubble_EP1"; position[] = {10392.5, 8965.39, 0}; direction = 331; onFire = 0; }; class Object42 { type = "Land_CncBlock_D"; position[] = {10374.7, 8988.96, 0}; direction = 128; onFire = 0; }; class Object43 { type = "datsun01Wreck"; position[] = {9479.84, 8937.27, 0}; direction = 214; onFire = 0; }; class Object44 { type = "Rubbish2"; position[] = {10087.5, 8864.63, 0}; direction = 76; onFire = 0; }; class Object45 { type = "Fort_Barricade"; position[] = {9399.63, 8955.19, 0}; direction = 51; onFire = 0; }; class Object46 { type = "HMMWVWreck"; position[] = {9425.58, 8965.49, 0}; direction = 110; onFire = 0; }; class Object47 { type = "Rubbish4"; position[] = {9481.45, 8928.93, 0}; direction = 35; onFire = 0; }; class Object48 { type = "HMMWVWreck"; position[] = {9640.68, 8797.64, 0}; direction = 103; onFire = 0; }; class Object49 { type = "datsun02Wreck"; position[] = {9282.87, 8813.9, 0}; direction = 235; onFire = 0; }; class Object50 { type = "Land_CncBlock_D"; position[] = {10428, 8864.41, 0}; direction = 141; onFire = 0; }; class Object51 { type = "Rubbish5"; position[] = {9719.53, 8886.68, 0}; direction = 183; onFire = 0; }; class Object52 { type = "Rubbish5"; position[] = {10259.7, 9535.61, 0}; direction = 36; onFire = 0; }; class Object53 { type = "Fort_Barricade"; position[] = {9456.56, 8880.38, 0}; direction = 18; onFire = 0; }; class Object54 { type = "Rubbish4"; position[] = {9570.91, 8806.42, 0}; direction = 275; onFire = 0; }; class Object55 { type = "datsun01Wreck"; position[] = {9400.27, 8953.16, 0}; direction = 43; onFire = 0; }; class Object56 { type = "Land_CncBlock_D"; position[] = {9759.33, 8800.26, 0}; direction = 73; onFire = 0; }; class Object57 { type = "datsun01Wreck"; position[] = {9388.68, 8946.55, 0}; direction = 24; onFire = 0; }; class Object58 { type = "UAZWreck"; position[] = {9732.12, 8934.04, 0}; direction = 189; onFire = 0; }; class Object59 { type = "Land_CncBlock_Stripes"; position[] = {10388.8, 8947.87, 0}; direction = 235; onFire = 0; }; class Object60 { type = "Rubbish4"; position[] = {9312.44, 9686.53, 0}; direction = 67; onFire = 0; }; class Object61 { type = "datsun01Wreck"; position[] = {9342.75, 8849.33, 0}; direction = 295; onFire = 0; }; class Object62 { type = "RoadBarrier_long"; position[] = {9652.17, 8811.61, 0}; direction = 35; onFire = 0; }; class Object63 { type = "RoadBarrier_long"; position[] = {10398.1, 8952.72, 0}; direction = 323; onFire = 0; }; class Object64 { type = "SKODAWreck"; position[] = {9446.72, 8819.46, 0}; direction = 264; onFire = 0; }; class Object65 { type = "RoadBarrier_long"; position[] = {10395.4, 8963.94, 0}; direction = 326; onFire = 0; }; class Object66 { type = "Rubbish3"; position[] = {10262.2, 9537.38, 0}; direction = 41; onFire = 0; }; class Object67 { type = "Land_Misc_Rubble_EP1"; position[] = {10429, 8864.28, 0}; direction = 150; onFire = 0; }; class Object68 { type = "Rubbish1"; position[] = {9718.19, 8889.49, 0}; direction = 184; onFire = 0; }; class Object69 { type = "HMMWVWreck"; position[] = {9257.76, 8870.25, 0}; direction = 261; onFire = 0; }; class Object70 { type = "Fort_Barricade"; position[] = {10424.5, 8878.67, 0}; direction = 319; onFire = 0; }; class Object71 { type = "datsun02Wreck"; position[] = {9492.82, 9755.11, 0}; direction = 78; onFire = 0; }; class Object72 { type = "Land_CncBlock_D"; position[] = {10418.6, 8889.83, 0}; direction = 172; onFire = 0; }; class Object73 { type = "hiluxWreck"; position[] = {9457.85, 8880.06, 0}; direction = 19; onFire = 0; }; class Object74 { type = "Rubbish5"; position[] = {9511.11, 8819.74, 0}; direction = 111; onFire = 0; }; class Object75 { type = "Fort_Barricade"; position[] = {9383.95, 8929.08, 0}; direction = 9; onFire = 0; }; class Object76 { type = "Rubbish5"; position[] = {10271.1, 9547.09, 0}; direction = 44; onFire = 0; }; class Object77 { type = "datsun02Wreck"; position[] = {9690.53, 8890.16, 0}; direction = 206; onFire = 0; }; class Object78 { type = "datsun01Wreck"; position[] = {9480.08, 8929.86, 0}; direction = 36; onFire = 1.35966; }; class Object79 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {9822.52, 8805.8, 0}; direction = 101; onFire = 0; }; class Object80 { type = "Rubbish3"; position[] = {9164.85, 9641.81, 0}; direction = 259; onFire = 0; }; class Object81 { type = "Land_CncBlock_Stripes"; position[] = {9738.83, 8801.78, 0}; direction = 90; onFire = 0; }; class Object82 { type = "Land_CncBlock_D"; position[] = {9118.6, 9589.91, 0}; direction = 354; onFire = 0; }; class Object83 { type = "datsun02Wreck"; position[] = {9529.67, 8818.18, 0}; direction = 113; onFire = 0; }; class Object84 { type = "UAZWreck"; position[] = {10373.8, 8986.22, 0}; direction = 136; onFire = 0; }; class Object85 { type = "datsun02Wreck"; position[] = {9485.62, 8818.07, 0}; direction = 77; onFire = 0; }; class Object86 { type = "UAZWreck"; position[] = {9421.16, 8817.98, 0}; direction = 283; onFire = 0; }; class Object87 { type = "UralWreck"; position[] = {9378.18, 8929.58, 0}; direction = 15; onFire = 0; }; class Object88 { type = "hiluxWreck"; position[] = {9640.95, 8806, 0}; direction = 33; onFire = 0; }; class Object89 { type = "UralWreck"; position[] = {10300.3, 9559.31, 0}; direction = 182; onFire = 0; }; class Object90 { type = "Rubbish1"; position[] = {10297.3, 9558.73, 0}; direction = 180; onFire = 0; }; class Object91 { type = "Fort_Barricade"; position[] = {9770.87, 8802.79, 0}; direction = 82; onFire = 0; }; class Object92 { type = "datsun01Wreck"; position[] = {9463.29, 8908.17, 0}; direction = 20; onFire = 0; }; class Object93 { type = "UAZWreck"; position[] = {10301.1, 9569.01, 0}; direction = 171; onFire = 0.52708; }; class Object94 { type = "RoadBarrier_long"; position[] = {10390.3, 8948.77, 0}; direction = 231; onFire = 0; }; class Object95 { type = "hiluxWreck"; position[] = {9461.34, 8824.8, 0}; direction = 344; onFire = 0; }; class Object96 { type = "Land_Misc_Rubble_EP1"; position[] = {9458.92, 8838.68, 0}; direction = 151; onFire = 0; }; class Object97 { type = "Fort_Barricade"; position[] = {10362.7, 8942.6, 0}; direction = 247; onFire = 0; }; class Object98 { type = "Rubbish2"; position[] = {10345.9, 8936.23, 0}; direction = 251; onFire = 0; }; class Object99 { type = "Land_CncBlock_Stripes"; position[] = {9758.04, 8800.15, 0}; direction = 90; onFire = 0; }; class Object100 { type = "Land_CncBlock_Stripes"; position[] = {9712.87, 8870.23, 0}; direction = 213; onFire = 0; }; class Object101 { type = "Rubbish5"; position[] = {9250.5, 9664.14, 0}; direction = 251; onFire = 0; }; class Object102 { type = "UralWreck"; position[] = {10284.1, 9548.98, 0}; direction = 249; onFire = 0; }; class Object103 { type = "Rubbish4"; position[] = {9252.15, 8878.36, 0}; direction = 289; onFire = 0; }; class Object104 { type = "Land_Misc_Rubble_EP1"; position[] = {9588.62, 8808.3, 0}; direction = 104; onFire = 0; }; class Object105 { type = "datsun01Wreck"; position[] = {9786.04, 8807.04, 0}; direction = 91; onFire = 0; }; class Object106 { type = "Rubbish1"; position[] = {9515.54, 8822.3, 0}; direction = 101; onFire = 0; }; class Object107 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {9325.99, 9697.73, 0}; direction = 71; onFire = 0; }; class Object108 { type = "RoadBarrier_long"; position[] = {9457.95, 8791.91, 0}; direction = 354; onFire = 0; }; class Object109 { type = "Land_CncBlock_D"; position[] = {9531.59, 9763.33, 0}; direction = 267; onFire = 0; }; class Object110 { type = "Land_CncBlock_D"; position[] = {10288.4, 9545.96, 0}; direction = 239; onFire = 0; }; class Object111 { type = "Rubbish3"; position[] = {10269.3, 9539.13, 0}; direction = 215; onFire = 0; }; class Object112 { type = "Fort_Barricade"; position[] = {9330.03, 8863.01, 0}; direction = 11; onFire = 0; }; class Object113 { type = "Land_CncBlock_Stripes"; position[] = {9153.14, 9639.25, 0}; direction = 155; onFire = 0; }; class Object114 { type = "Rubbish4"; position[] = {10389.4, 8947.41, 0}; direction = 235; onFire = 0; }; class Object115 { type = "Rubbish4"; position[] = {9461.59, 8893.44, 0}; direction = 21; onFire = 0; }; class Object116 { type = "Rubbish5"; position[] = {9432.78, 8816.55, 0}; direction = 103; onFire = 0; }; class Object117 { type = "Rubbish3"; position[] = {9453.04, 8811.69, 0}; direction = 182; onFire = 0; }; class Object118 { type = "Land_CncBlock_D"; position[] = {9120.43, 9582.08, 0}; direction = 352; onFire = 0; }; class Object119 { type = "Rubbish2"; position[] = {10373.6, 8945.1, 0}; direction = 247; onFire = 0; }; }; class Orlovets { type = "NameVillage"; position[] = {12131, 7190}; size = 549; buildings = 50; class Object0 { type = "UAZWreck"; position[] = {12076.8, 7271.24, 0}; direction = 74; onFire = 0; }; class Object1 { type = "hiluxWreck"; position[] = {11972.2, 7261.27, 0}; direction = 103; onFire = 0; }; class Object2 { type = "datsun02Wreck"; position[] = {12176.3, 7265.43, 0}; direction = 236; onFire = 0; }; class Object3 { type = "RoadBarrier_long"; position[] = {12118.8, 7269.55, 0}; direction = 91; onFire = 0; }; class Object4 { type = "datsun01Wreck"; position[] = {12145.7, 7269.49, 0}; direction = 269; onFire = 0; }; class Object5 { type = "datsun01Wreck"; position[] = {12186.9, 7274.34, 0}; direction = 52; onFire = 0; }; class Object6 { type = "Land_CncBlock_Stripes"; position[] = {12160.7, 7264.35, 0}; direction = 263; onFire = 0; }; class Object7 { type = "Fort_Barricade"; position[] = {12161.9, 7269.46, 0}; direction = 278; onFire = 0; }; class Object8 { type = "RoadBarrier_long"; position[] = {11983.9, 7257.79, 0}; direction = 266; onFire = 0; }; class Object9 { type = "Rubbish5"; position[] = {12189.8, 7269.95, 0}; direction = 57; onFire = 0; }; class Object10 { type = "RoadBarrier_long"; position[] = {12032, 7263.33, 0}; direction = 81; onFire = 0; }; class Object11 { type = "SKODAWreck"; position[] = {12102.3, 7271.94, 0}; direction = 93; onFire = 0; }; class Object12 { type = "Fort_Barricade"; position[] = {12119.9, 7272.75, 0}; direction = 91; onFire = 0; }; class Object13 { type = "HMMWVWreck"; position[] = {12224.2, 7283.92, 0}; direction = 71; onFire = 0; }; class Object14 { type = "Rubbish3"; position[] = {12075, 7275.9, 0}; direction = 67; onFire = 0; }; class Object15 { type = "Land_CncBlock_D"; position[] = {12220.1, 7288.51, 0}; direction = 76; onFire = 0; }; class Object16 { type = "hiluxWreck"; position[] = {12248.4, 7290, 0}; direction = 68; onFire = 0; }; class Object17 { type = "Rubbish2"; position[] = {12121.8, 7274.89, 0}; direction = 103; onFire = 0; }; class Object18 { type = "Rubbish3"; position[] = {12289.7, 7301.56, 0}; direction = 85; onFire = 0; }; class Object19 { type = "datsun01Wreck"; position[] = {12120.6, 7269.25, 0}; direction = 93; onFire = 0; }; class Object20 { type = "UAZWreck"; position[] = {12075.9, 7275.14, 0}; direction = 75; onFire = 2.59184; }; class Object21 { type = "Land_CncBlock_D"; position[] = {12203.9, 7278.51, 0}; direction = 54; onFire = 0; }; class Object22 { type = "Land_CncBlock_D"; position[] = {12033.1, 7259.84, 0}; direction = 82; onFire = 0; }; class Object23 { type = "Rubbish1"; position[] = {12199.7, 7280.98, 0}; direction = 60; onFire = 0; }; class Object24 { type = "Land_Misc_Rubble_EP1"; position[] = {12189, 7272.23, 0}; direction = 57; onFire = 0; }; class Object25 { type = "hiluxWreck"; position[] = {11985, 7262.61, 0}; direction = 279; onFire = 1.82807; }; class Object26 { type = "Rubbish3"; position[] = {12013.4, 7258.36, 0}; direction = 255; onFire = 0; }; class Object27 { type = "hiluxWreck"; position[] = {12089.5, 7272.42, 0}; direction = 80; onFire = 0; }; class Object28 { type = "UAZWreck"; position[] = {12201.9, 7281.33, 0}; direction = 64; onFire = 0; }; class Object29 { type = "SKODAWreck"; position[] = {12056.9, 7271.17, 0}; direction = 69; onFire = 0; }; class Object30 { type = "Rubbish5"; position[] = {12204.3, 7278.33, 0}; direction = 54; onFire = 0; }; class Object31 { type = "RoadBarrier_long"; position[] = {12223.2, 7287.92, 0}; direction = 76; onFire = 0; }; class Object32 { type = "Land_CncBlock_Stripes"; position[] = {12103, 7275.71, 0}; direction = 84; onFire = 0; }; class Object33 { type = "datsun02Wreck"; position[] = {12332.4, 7346.65, 0}; direction = 30; onFire = 0; }; class Object34 { type = "RoadBarrier_long"; position[] = {12223.6, 7287.91, 0}; direction = 82; onFire = 0; }; class Object35 { type = "Rubbish2"; position[] = {12200.9, 7277.41, 0}; direction = 70; onFire = 0; }; class Object36 { type = "UAZWreck"; position[] = {12010.1, 7261.54, 0}; direction = 260; onFire = 0; }; class Object37 { type = "Rubbish5"; position[] = {12103.2, 7274.38, 0}; direction = 94; onFire = 0; }; class Object38 { type = "Land_Misc_Rubble_EP1"; position[] = {12137.2, 7269.09, 0}; direction = 99; onFire = 0; }; class Object39 { type = "datsun02Wreck"; position[] = {12323.1, 7336.5, 0}; direction = 17; onFire = 0; }; class Object40 { type = "datsun01Wreck"; position[] = {11964, 7268.38, 0}; direction = 297; onFire = 0; }; class Object41 { type = "Rubbish2"; position[] = {12101.1, 7276.25, 0}; direction = 91; onFire = 0; }; class Object42 { type = "Rubbish3"; position[] = {12162.7, 7270.33, 0}; direction = 268; onFire = 0; }; class Object43 { type = "Rubbish5"; position[] = {12189.3, 7269.6, 0}; direction = 70; onFire = 0; }; class Object44 { type = "hiluxWreck"; position[] = {12188.9, 7270.85, 0}; direction = 53; onFire = 0; }; class Object45 { type = "Rubbish2"; position[] = {12162.4, 7264.87, 0}; direction = 261; onFire = 0; }; class Object46 { type = "SKODAWreck"; position[] = {12318.4, 7320.33, 0}; direction = 205; onFire = 0; }; class Object47 { type = "Fort_Barricade"; position[] = {12032.3, 7260.25, 0}; direction = 80; onFire = 0; }; class Object48 { type = "Rubbish2"; position[] = {12200.8, 7278.18, 0}; direction = 56; onFire = 0; }; class Object49 { type = "Fort_Barricade"; position[] = {12163.6, 7269.49, 0}; direction = 275; onFire = 0; }; }; class Grishino { type = "NameVillage"; position[] = {5960, 10336}; size = 548; buildings = 50; class Object0 { type = "datsun02Wreck"; position[] = {6064.52, 10492.9, 0}; direction = 26; onFire = 2.22936; }; class Object1 { type = "hiluxWreck"; position[] = {6163.38, 10742.4, 0}; direction = 349; onFire = 0; }; class Object2 { type = "Rubbish3"; position[] = {6173.19, 10275.1, 0}; direction = 219; onFire = 0; }; class Object3 { type = "UralWreck"; position[] = {6035.67, 10319.5, 0}; direction = 105; onFire = 1.37173; }; class Object4 { type = "UAZWreck"; position[] = {6186.11, 10295.8, 0}; direction = 185; onFire = 0; }; class Object5 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {5873.62, 10200.3, 0}; direction = 28; onFire = 0; }; class Object6 { type = "Rubbish1"; position[] = {6057.64, 10474.5, 0}; direction = 193; onFire = 0; }; class Object7 { type = "UralWreck"; position[] = {5993.58, 10360.3, 0}; direction = 32; onFire = 0; }; class Object8 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {5875.17, 10199, 0}; direction = 28; onFire = 0; }; class Object9 { type = "RoadBarrier_long"; position[] = {5659.71, 10752.5, 0}; direction = 103; onFire = 0; }; class Object10 { type = "Rubbish4"; position[] = {6048.13, 10317.2, 0}; direction = 266; onFire = 0; }; class Object11 { type = "Rubbish2"; position[] = {5874.65, 10698, 0}; direction = 288; onFire = 0; }; class Object12 { type = "datsun02Wreck"; position[] = {5930.49, 10678.4, 0}; direction = 107; onFire = 0; }; class Object13 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {5938.43, 10273.5, 0}; direction = 210; onFire = 0; }; class Object14 { type = "HMMWVWreck"; position[] = {6066.02, 10460.2, 0}; direction = 86; onFire = 0; }; class Object15 { type = "SKODAWreck"; position[] = {6190.11, 10295.7, 0}; direction = 185; onFire = 0; }; class Object16 { type = "Rubbish1"; position[] = {6002.74, 10335.3, 0}; direction = 298; onFire = 0; }; class Object17 { type = "UAZWreck"; position[] = {6061.84, 10473.5, 0}; direction = 203; onFire = 1.17246; }; class Object18 { type = "Fort_Barricade"; position[] = {5943.1, 10286.1, 0}; direction = 29; onFire = 0; }; class Object19 { type = "Rubbish2"; position[] = {5935.27, 10197.2, 0}; direction = 294; onFire = 0; }; class Object20 { type = "datsun01Wreck"; position[] = {5869.22, 10131.5, 0}; direction = 115; onFire = 0; }; class Object21 { type = "RoadBarrier_long"; position[] = {6048.8, 10314.6, 0}; direction = 269; onFire = 0; }; class Object22 { type = "Land_CncBlock_D"; position[] = {5984.68, 10660.6, 0}; direction = 282; onFire = 0; }; class Object23 { type = "UAZWreck"; position[] = {5933.44, 10196.2, 0}; direction = 311; onFire = 0; }; class Object24 { type = "UralWreck"; position[] = {6187.92, 10345.4, 0}; direction = 358; onFire = 0; }; class Object25 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {5941.73, 10287.1, 0}; direction = 39; onFire = 0; }; class Object26 { type = "HMMWVWreck"; position[] = {5676.61, 10745, 0}; direction = 105; onFire = 0; }; class Object27 { type = "Land_Misc_Rubble_EP1"; position[] = {5837.49, 10712.4, 0}; direction = 295; onFire = 0; }; class Object28 { type = "Rubbish4"; position[] = {5984.76, 10344.2, 0}; direction = 204; onFire = 0; }; class Object29 { type = "Land_Misc_Rubble_EP1"; position[] = {6004.25, 10384.4, 0}; direction = 24; onFire = 0; }; class Object30 { type = "Land_Misc_Rubble_EP1"; position[] = {6074.05, 10467.8, 0}; direction = 88; onFire = 0; }; class Object31 { type = "Land_CncBlock_Stripes"; position[] = {5676.65, 10748.1, 0}; direction = 115; onFire = 0; }; class Object32 { type = "Land_CncBlock_Stripes"; position[] = {5961.49, 10666.3, 0}; direction = 285; onFire = 0; }; class Object33 { type = "Rubbish5"; position[] = {5676.5, 10747.9, 0}; direction = 108; onFire = 0; }; class Object34 { type = "Land_CncBlock_D"; position[] = {6136.28, 10261.9, 0}; direction = 106; onFire = 0; }; class Object35 { type = "RoadBarrier_long"; position[] = {5973.46, 10665, 0}; direction = 289; onFire = 0; }; class Object36 { type = "Rubbish5"; position[] = {6058.84, 10460.1, 0}; direction = 81; onFire = 0; }; class Object37 { type = "HMMWVWreck"; position[] = {5692.94, 10738.9, 0}; direction = 113; onFire = 0; }; class Object38 { type = "hiluxWreck"; position[] = {6068.47, 10562.9, 0}; direction = 286; onFire = 0; }; class Object39 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {5953.98, 10299.9, 0}; direction = 35; onFire = 0; }; class Object40 { type = "datsun01Wreck"; position[] = {5951.06, 10303, 0}; direction = 35; onFire = 0; }; class Object41 { type = "Land_CncBlock_D"; position[] = {5911.71, 10105, 0}; direction = 117; onFire = 0; }; class Object42 { type = "datsun02Wreck"; position[] = {5973.03, 10336.4, 0}; direction = 215; onFire = 0; }; class Object43 { type = "UralWreck"; position[] = {6192.83, 10365.6, 0}; direction = 14; onFire = 0; }; class Object44 { type = "datsun01Wreck"; position[] = {5947.88, 10674.3, 0}; direction = 303; onFire = 0; }; class Object45 { type = "UralWreck"; position[] = {5839.16, 10121.5, 0}; direction = 205; onFire = 0; }; class Object46 { type = "SKODAWreck"; position[] = {6183.07, 10447.5, 0}; direction = 276; onFire = 0; }; class Object47 { type = "datsun01Wreck"; position[] = {5910.82, 10101.5, 0}; direction = 114; onFire = 0; }; class Object48 { type = "Rubbish5"; position[] = {5986.93, 10344.8, 0}; direction = 211; onFire = 0; }; class Object49 { type = "datsun01Wreck"; position[] = {5845.7, 9951.19, 0}; direction = 173; onFire = 0; }; }; class Solnichniy { type = "NameCity"; position[] = {13397, 6337}; size = 960; buildings = 120; class Object0 { type = "RoadBarrier_long"; position[] = {13459.7, 6239.29, 0}; direction = 9; onFire = 0; }; class Object1 { type = "datsun02Wreck"; position[] = {12903.3, 6245.3, 0}; direction = 241; onFire = 0; }; class Object2 { type = "SKODAWreck"; position[] = {13092.8, 7077.94, 0}; direction = 79; onFire = 0; }; class Object3 { type = "Rubbish2"; position[] = {13163, 6989.54, 0}; direction = 157; onFire = 0; }; class Object4 { type = "RoadBarrier_long"; position[] = {13087.7, 7080.43, 0}; direction = 173; onFire = 0; }; class Object5 { type = "UAZWreck"; position[] = {13467, 6287.58, 0}; direction = 185; onFire = 0; }; class Object6 { type = "Land_Misc_Rubble_EP1"; position[] = {13381.2, 6145.03, 0}; direction = 189; onFire = 0; }; class Object7 { type = "Land_CncBlock_D"; position[] = {13430.3, 6242.48, 0}; direction = 102; onFire = 0; }; class Object8 { type = "datsun02Wreck"; position[] = {13379.3, 6157.18, 0}; direction = 181; onFire = 0; }; class Object9 { type = "Land_Misc_Rubble_EP1"; position[] = {13425.8, 6266.9, 0}; direction = 8; onFire = 0; }; class Object10 { type = "Rubbish1"; position[] = {13092.7, 7033.44, 0}; direction = 166; onFire = 0; }; class Object11 { type = "Rubbish3"; position[] = {13411.7, 6611.41, 0}; direction = 343; onFire = 0; }; class Object12 { type = "Land_Misc_Rubble_EP1"; position[] = {13435.8, 6241.29, 0}; direction = 105; onFire = 0; }; class Object13 { type = "UAZWreck"; position[] = {13389.7, 6246.87, 0}; direction = 95; onFire = 0; }; class Object14 { type = "Rubbish5"; position[] = {13228.7, 5440.71, 0}; direction = 313; onFire = 0; }; class Object15 { type = "Rubbish4"; position[] = {13252.7, 6240.39, 0}; direction = 264; onFire = 0; }; class Object16 { type = "RoadBarrier_long"; position[] = {12851.5, 6219, 0}; direction = 61; onFire = 0; }; class Object17 { type = "Land_Misc_Rubble_EP1"; position[] = {13080.1, 7041.79, 0}; direction = 256; onFire = 0; }; class Object18 { type = "Rubbish3"; position[] = {13512.6, 6312.64, 0}; direction = 10; onFire = 0; }; class Object19 { type = "SKODAWreck"; position[] = {13098.5, 7032.83, 0}; direction = 165; onFire = 1.74517; }; class Object20 { type = "Rubbish1"; position[] = {13060.3, 7150.34, 0}; direction = 343; onFire = 0; }; class Object21 { type = "Land_CncBlock_Stripes"; position[] = {13301.7, 6303.48, 0}; direction = 93; onFire = 0; }; class Object22 { type = "Rubbish4"; position[] = {13234.2, 5433.77, 0}; direction = 275; onFire = 0; }; class Object23 { type = "Fort_Barricade"; position[] = {13167.3, 6936.98, 0}; direction = 175; onFire = 0; }; class Object24 { type = "Land_CncBlock_Stripes"; position[] = {12749.1, 6180.12, 0}; direction = 255; onFire = 0; }; class Object25 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {13310.3, 6259.99, 0}; direction = 94; onFire = 0; }; class Object26 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {13405.9, 6634.74, 0}; direction = 345; onFire = 0; }; class Object27 { type = "Land_CncBlock_Stripes"; position[] = {12921.3, 5651.63, 0}; direction = 121; onFire = 0; }; class Object28 { type = "Rubbish5"; position[] = {13057.9, 6874.8, 0}; direction = 274; onFire = 0; }; class Object29 { type = "datsun01Wreck"; position[] = {13102.1, 7020.86, 0}; direction = 346; onFire = 0; }; class Object30 { type = "hiluxWreck"; position[] = {13003, 6874.21, 0}; direction = 80; onFire = 0; }; class Object31 { type = "hiluxWreck"; position[] = {13375.2, 6140.01, 0}; direction = -6; onFire = 0; }; class Object32 { type = "SKODAWreck"; position[] = {13383.2, 5465.93, 0}; direction = 4; onFire = 0; }; class Object33 { type = "Rubbish2"; position[] = {13215.9, 5451.78, 0}; direction = 306; onFire = 0; }; class Object34 { type = "Land_Misc_Rubble_EP1"; position[] = {12933.4, 5632.34, 0}; direction = 334; onFire = 0; }; class Object35 { type = "Land_CncBlock_D"; position[] = {12980.7, 6258.93, 0}; direction = 263; onFire = 0; }; class Object36 { type = "SKODAWreck"; position[] = {13108.1, 7158.22, 0}; direction = 158; onFire = 0; }; class Object37 { type = "HMMWVWreck"; position[] = {13085.8, 7061.64, 0}; direction = 154; onFire = 0; }; class Object38 { type = "Fort_Barricade"; position[] = {13223.1, 5438.25, 0}; direction = 306; onFire = 0; }; class Object39 { type = "Land_CncBlock_D"; position[] = {12905, 6240.67, 0}; direction = 239; onFire = 0; }; class Object40 { type = "Fort_Barricade"; position[] = {13123, 7085.56, 0}; direction = 254; onFire = 0; }; class Object41 { type = "Rubbish1"; position[] = {12930, 6763.24, 0}; direction = 254; onFire = 0; }; class Object42 { type = "HMMWVWreck"; position[] = {13061, 7158.6, 0}; direction = 349; onFire = 0; }; class Object43 { type = "Land_Misc_Rubble_EP1"; position[] = {13432, 6327.33, 0}; direction = -1; onFire = 0; }; class Object44 { type = "Land_Misc_Rubble_EP1"; position[] = {13388, 5429.18, 0}; direction = 8; onFire = 0; }; class Object45 { type = "hiluxWreck"; position[] = {13062.8, 7152.61, 0}; direction = 347; onFire = 0; }; class Object46 { type = "Land_CncBlock_Stripes"; position[] = {12873.2, 6226.82, 0}; direction = 247; onFire = 0; }; class Object47 { type = "Rubbish5"; position[] = {13519.7, 6326.4, 0}; direction = 168; onFire = 0; }; class Object48 { type = "Rubbish5"; position[] = {13380.7, 6133.51, 0}; direction = 190; onFire = 0; }; class Object49 { type = "Land_CncBlock_D"; position[] = {12724.5, 6173.99, 0}; direction = 263; onFire = 0; }; class Object50 { type = "UAZWreck"; position[] = {13355.5, 6254.98, 0}; direction = 94; onFire = 0; }; class Object51 { type = "datsun01Wreck"; position[] = {12888.2, 6232.75, 0}; direction = 241; onFire = 0; }; class Object52 { type = "Rubbish3"; position[] = {13511.8, 6339.06, 0}; direction = 96; onFire = 0; }; class Object53 { type = "Rubbish2"; position[] = {13243.6, 6962.6, 0}; direction = 241; onFire = 0; }; class Object54 { type = "datsun01Wreck"; position[] = {13226.7, 5441.99, 0}; direction = 317; onFire = 0; }; class Object55 { type = "Rubbish3"; position[] = {13072.5, 7114, 0}; direction = 352; onFire = 0; }; class Object56 { type = "Rubbish5"; position[] = {13410.5, 6292.62, 0}; direction = 269; onFire = 0; }; class Object57 { type = "Rubbish5"; position[] = {13312.1, 6272.49, 0}; direction = -3; onFire = 0; }; class Object58 { type = "datsun02Wreck"; position[] = {13393.4, 6358.11, 0}; direction = 269; onFire = 0; }; class Object59 { type = "RoadBarrier_long"; position[] = {13430.4, 6336.54, 0}; direction = 3; onFire = 0; }; class Object60 { type = "Rubbish5"; position[] = {13061, 7041.9, 0}; direction = 79; onFire = 0; }; class Object61 { type = "Land_Misc_Rubble_EP1"; position[] = {12907, 6758.09, 0}; direction = 80; onFire = 0; }; class Object62 { type = "Land_CncBlock_D"; position[] = {13071.5, 7044.59, 0}; direction = 267; onFire = 0; }; class Object63 { type = "UAZWreck"; position[] = {13058.9, 7151.47, 0}; direction = 350; onFire = 0; }; class Object64 { type = "Land_CncBlock_Stripes"; position[] = {13180.1, 7047.89, 0}; direction = 338; onFire = 0; }; class Object65 { type = "Fort_Barricade"; position[] = {13335.9, 6258.68, 0}; direction = 96; onFire = 0; }; class Object66 { type = "Rubbish4"; position[] = {13199.6, 5461.36, 0}; direction = 318; onFire = 0; }; class Object67 { type = "Rubbish3"; position[] = {12963.1, 6789.12, 0}; direction = 197; onFire = 0; }; class Object68 { type = "Land_CncBlock_Stripes"; position[] = {12748.4, 6175.9, 0}; direction = 262; onFire = 0; }; class Object69 { type = "Rubbish5"; position[] = {13022.9, 6261.06, 0}; direction = 263; onFire = 0; }; class Object70 { type = "Land_CncBlock_D"; position[] = {13407.6, 6224.51, 0}; direction = 192; onFire = 0; }; class Object71 { type = "Rubbish5"; position[] = {12995.7, 6257.16, 0}; direction = 272; onFire = 0; }; class Object72 { type = "HMMWVWreck"; position[] = {13512.9, 6313.28, 0}; direction = 2; onFire = 0; }; class Object73 { type = "datsun01Wreck"; position[] = {13079, 7045.83, 0}; direction = 252; onFire = 0.633113; }; class Object74 { type = "HMMWVWreck"; position[] = {13074.4, 7113.69, 0}; direction = 342; onFire = 1.98107; }; class Object75 { type = "Rubbish2"; position[] = {13387.8, 5442.81, 0}; direction = -5; onFire = 0; }; class Object76 { type = "UAZWreck"; position[] = {12829.1, 6209.65, 0}; direction = 250; onFire = 0; }; class Object77 { type = "datsun01Wreck"; position[] = {13064.5, 7039.08, 0}; direction = 89; onFire = 0; }; class Object78 { type = "Rubbish4"; position[] = {13519.7, 6326.14, 0}; direction = 173; onFire = 0; }; class Object79 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {13091.1, 7057.13, 0}; direction = 158; onFire = 0; }; class Object80 { type = "datsun01Wreck"; position[] = {12765.9, 6180.7, 0}; direction = 257; onFire = 0; }; class Object81 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {12808, 6194.33, 0}; direction = 232; onFire = 0; }; class Object82 { type = "Land_CncBlock_D"; position[] = {12999.1, 6254.43, 0}; direction = 273; onFire = 0; }; class Object83 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {13185.1, 6892.71, 0}; direction = 260; onFire = 0; }; class Object84 { type = "RoadBarrier_long"; position[] = {13081.8, 7069.91, 0}; direction = 164; onFire = 0; }; class Object85 { type = "datsun01Wreck"; position[] = {12996.2, 6256, 0}; direction = 279; onFire = 0; }; class Object86 { type = "HMMWVWreck"; position[] = {13309.7, 6272.52, 0}; direction = 6; onFire = 0; }; class Object87 { type = "Rubbish4"; position[] = {13147.9, 7039.9, 0}; direction = 168; onFire = 0; }; class Object88 { type = "datsun02Wreck"; position[] = {13401.4, 6245.29, 0}; direction = 88; onFire = 0; }; class Object89 { type = "Land_CncBlock_Stripes"; position[] = {12945.8, 6758.36, 0}; direction = 152; onFire = 0; }; class Object90 { type = "Rubbish2"; position[] = {13070.3, 7039.87, 0}; direction = 269; onFire = 0; }; class Object91 { type = "hiluxWreck"; position[] = {13408.1, 6611.19, 0}; direction = 335; onFire = 0; }; class Object92 { type = "SKODAWreck"; position[] = {13399, 6353.29, 0}; direction = 269; onFire = 0; }; class Object93 { type = "Rubbish4"; position[] = {13248.7, 5431.53, 0}; direction = 277; onFire = 0; }; class Object94 { type = "Land_Misc_Rubble_EP1"; position[] = {13336.8, 6258.18, 0}; direction = 86; onFire = 0; }; class Object95 { type = "Rubbish2"; position[] = {13322.1, 6223.82, 0}; direction = 185; onFire = 0; }; class Object96 { type = "Rubbish4"; position[] = {13090.1, 7080.6, 0}; direction = 80; onFire = 0; }; class Object97 { type = "UAZWreck"; position[] = {13404.3, 6636.23, 0}; direction = 336; onFire = 0; }; class Object98 { type = "RoadBarrier_long"; position[] = {12931.8, 5632.4, 0}; direction = 314; onFire = 0; }; class Object99 { type = "Rubbish5"; position[] = {13161.8, 6968.93, 0}; direction = 159; onFire = 0; }; class Object100 { type = "Land_CncBlock_D"; position[] = {13235.9, 5437.92, 0}; direction = 269; onFire = 0; }; class Object101 { type = "Rubbish5"; position[] = {13461.9, 6261.4, 0}; direction = 190; onFire = 0; }; class Object102 { type = "Fort_Barricade"; position[] = {13071.8, 7045.19, 0}; direction = 265; onFire = 0; }; class Object103 { type = "datsun01Wreck"; position[] = {12951, 6770.85, 0}; direction = 243; onFire = 0; }; class Object104 { type = "HMMWVWreck"; position[] = {13183.4, 7025.75, 0}; direction = 346; onFire = 0; }; class Object105 { type = "datsun01Wreck"; position[] = {13375.8, 6080.69, 0}; direction = 363; onFire = 0; }; class Object106 { type = "SKODAWreck"; position[] = {13289.7, 6303.38, 0}; direction = 59; onFire = 0; }; class Object107 { type = "HMMWVWreck"; position[] = {12869.2, 6229.11, 0}; direction = 255; onFire = 0; }; class Object108 { type = "RoadBarrier_long"; position[] = {13379.1, 6170.69, 0}; direction = 1; onFire = 0; }; class Object109 { type = "UAZWreck"; position[] = {13438.9, 6103.12, 0}; direction = 4; onFire = 0; }; class Object110 { type = "UralWreck"; position[] = {13422.6, 6260.16, 0}; direction = 4; onFire = 1.86192; }; class Object111 { type = "Rubbish1"; position[] = {13443.8, 6132.53, 0}; direction = 10; onFire = 0; }; class Object112 { type = "UAZWreck"; position[] = {12980.5, 6256.24, 0}; direction = 277; onFire = 0; }; class Object113 { type = "Rubbish3"; position[] = {13097.5, 7041, 0}; direction = 168; onFire = 0; }; class Object114 { type = "SKODAWreck"; position[] = {13386.2, 5429.65, 0}; direction = -1; onFire = 0; }; class Object115 { type = "Land_CncBlock_Stripes"; position[] = {12946.8, 6757.34, 0}; direction = 162; onFire = 0; }; class Object116 { type = "Land_Misc_Rubble_EP1"; position[] = {13212.8, 5446.35, 0}; direction = 303; onFire = 0; }; class Object117 { type = "Land_Misc_Rubble_EP1"; position[] = {13321.8, 6246.04, 0}; direction = 178; onFire = 0; }; class Object118 { type = "hiluxWreck"; position[] = {13055.4, 7163.45, 0}; direction = 168; onFire = 0; }; class Object119 { type = "hiluxWreck"; position[] = {13312.5, 6316.76, 0}; direction = 365; onFire = 0; }; }; class Lopatino { type = "NameVillage"; position[] = {2750, 10005}; size = 546; buildings = 50; class Object0 { type = "RoadBarrier_long"; position[] = {3016.35, 9977.87, 0}; direction = 82; onFire = 0; }; class Object1 { type = "UralWreck"; position[] = {2840.63, 9798.35, 0}; direction = 320; onFire = 0; }; class Object2 { type = "RoadBarrier_long"; position[] = {2870.21, 9762.45, 0}; direction = 143; onFire = 0; }; class Object3 { type = "Land_CncBlock_D"; position[] = {2741.79, 9875.33, 0}; direction = 113; onFire = 0; }; class Object4 { type = "Rubbish2"; position[] = {2741.75, 10013.1, 0}; direction = -5; onFire = 0; }; class Object5 { type = "UAZWreck"; position[] = {3004.17, 9973.1, 0}; direction = 71; onFire = 0; }; class Object6 { type = "hiluxWreck"; position[] = {2739.33, 9485.98, 0}; direction = 128; onFire = 0; }; class Object7 { type = "datsun02Wreck"; position[] = {2757.34, 9866.76, 0}; direction = 292; onFire = 0.276535; }; class Object8 { type = "SKODAWreck"; position[] = {2681.05, 9937.85, 0}; direction = 35; onFire = 0; }; class Object9 { type = "hiluxWreck"; position[] = {3019.49, 9976.16, 0}; direction = 82; onFire = 0; }; class Object10 { type = "Rubbish5"; position[] = {2522.83, 9643.23, 0}; direction = 184; onFire = 0; }; class Object11 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2518.68, 9631.46, 0}; direction = 187; onFire = 0; }; class Object12 { type = "HMMWVWreck"; position[] = {2880.65, 9747.12, 0}; direction = 133; onFire = 0; }; class Object13 { type = "datsun02Wreck"; position[] = {2694.28, 10039.2, 0}; direction = 330; onFire = 0; }; class Object14 { type = "datsun02Wreck"; position[] = {2704.18, 10021.8, 0}; direction = 164; onFire = 0; }; class Object15 { type = "datsun01Wreck"; position[] = {2889.58, 9742.21, 0}; direction = 330; onFire = 0; }; class Object16 { type = "Rubbish3"; position[] = {2724.88, 10087.2, 0}; direction = 343; onFire = 0; }; class Object17 { type = "Rubbish2"; position[] = {2675.15, 9919.72, 0}; direction = 38; onFire = 0; }; class Object18 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2806.38, 9913.23, 0}; direction = 17; onFire = 0; }; class Object19 { type = "hiluxWreck"; position[] = {2789.33, 9874.43, 0}; direction = 32; onFire = 0; }; class Object20 { type = "Rubbish1"; position[] = {2856.49, 9785.3, 0}; direction = 148; onFire = 0; }; class Object21 { type = "datsun02Wreck"; position[] = {2698.72, 10003.5, 0}; direction = 1; onFire = 0; }; class Object22 { type = "Rubbish4"; position[] = {2482.37, 9653.14, 0}; direction = 271; onFire = 0; }; class Object23 { type = "Land_CncBlock_D"; position[] = {2673.16, 9924.25, 0}; direction = 40; onFire = 0; }; class Object24 { type = "Land_Misc_Rubble_EP1"; position[] = {2871.18, 9767.28, 0}; direction = 136; onFire = 0; }; class Object25 { type = "Rubbish1"; position[] = {2663.61, 9898.35, 0}; direction = 29; onFire = 0; }; class Object26 { type = "UralWreck"; position[] = {2739.78, 9958.2, 0}; direction = 193; onFire = 0; }; class Object27 { type = "Rubbish3"; position[] = {2673.96, 9915.36, 0}; direction = 207; onFire = 0; }; class Object28 { type = "UralWreck"; position[] = {2521.58, 9623.79, 0}; direction = 323; onFire = 0; }; class Object29 { type = "Land_CncBlock_Stripes"; position[] = {2722.31, 9934.34, 0}; direction = 21; onFire = 0; }; class Object30 { type = "Land_CncBlock_Stripes"; position[] = {2746.53, 10001, 0}; direction = 1; onFire = 0; }; class Object31 { type = "Land_Misc_Rubble_EP1"; position[] = {2679.91, 10072.8, 0}; direction = 141; onFire = 0; }; class Object32 { type = "Rubbish4"; position[] = {2808.28, 9944.74, 0}; direction = 306; onFire = 0; }; class Object33 { type = "SKODAWreck"; position[] = {2843.78, 9800.82, 0}; direction = 313; onFire = 0; }; class Object34 { type = "Rubbish2"; position[] = {2742.91, 9999.32, 0}; direction = -1; onFire = 0; }; class Object35 { type = "UralWreck"; position[] = {2700.48, 10020.3, 0}; direction = 154; onFire = 0; }; class Object36 { type = "UAZWreck"; position[] = {2713.66, 9911.43, 0}; direction = 23; onFire = 0; }; class Object37 { type = "RoadBarrier_long"; position[] = {2692.35, 9958.32, 0}; direction = 190; onFire = 0; }; class Object38 { type = "Rubbish1"; position[] = {2521.65, 9654.21, 0}; direction = -6; onFire = 0; }; class Object39 { type = "UAZWreck"; position[] = {2691.76, 10058.4, 0}; direction = 149; onFire = 0; }; class Object40 { type = "RoadBarrier_long"; position[] = {2730.68, 9949.32, 0}; direction = 35; onFire = 0; }; class Object41 { type = "hiluxWreck"; position[] = {2886.43, 9739.74, 0}; direction = 320; onFire = 0; }; class Object42 { type = "Rubbish4"; position[] = {2728.52, 10070.7, 0}; direction = 249; onFire = 0; }; class Object43 { type = "Rubbish5"; position[] = {2881.64, 9751.15, 0}; direction = 147; onFire = 0; }; class Object44 { type = "HMMWVWreck"; position[] = {2798.41, 9956.57, 0}; direction = 313; onFire = 0; }; class Object45 { type = "Land_Misc_Rubble_EP1"; position[] = {2822.39, 9922.68, 0}; direction = 39; onFire = 0; }; class Object46 { type = "Fort_Barricade"; position[] = {2697.56, 10040.8, 0}; direction = 343; onFire = 0; }; class Object47 { type = "Land_CncBlock_Stripes"; position[] = {2735.47, 9958.37, 0}; direction = 203; onFire = 0; }; class Object48 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2856.23, 9785.84, 0}; direction = 135; onFire = 0; }; class Object49 { type = "datsun02Wreck"; position[] = {2699.22, 9978.14, 0}; direction = 16; onFire = 0; }; }; class Dubrovka { type = "NameVillage"; position[] = {10382, 9938}; size = 548; buildings = 50; class Object0 { type = "Rubbish4"; position[] = {10295.8, 9553.77, 0}; direction = 186; onFire = 0; }; class Object1 { type = "Land_Misc_Rubble_EP1"; position[] = {10274.4, 9547.33, 0}; direction = 33; onFire = 0; }; class Object2 { type = "Rubbish1"; position[] = {10247.8, 9813.09, 0}; direction = 329; onFire = 0; }; class Object3 { type = "Rubbish1"; position[] = {10531.9, 9885.59, 0}; direction = 79; onFire = 0; }; class Object4 { type = "Land_CncBlock_Stripes"; position[] = {10559.8, 9619.06, 0}; direction = 115; onFire = 0; }; class Object5 { type = "Rubbish1"; position[] = {10544, 9707.05, 0}; direction = 139; onFire = 0; }; class Object6 { type = "HMMWVWreck"; position[] = {10865.6, 9975.98, 0}; direction = 112; onFire = 0; }; class Object7 { type = "Fort_Barricade"; position[] = {10356.6, 9811.76, 0}; direction = 247; onFire = 0; }; class Object8 { type = "datsun02Wreck"; position[] = {10051.9, 10352.7, 0}; direction = 274; onFire = 0; }; class Object9 { type = "datsun02Wreck"; position[] = {10291.2, 9618.86, 0}; direction = 164; onFire = 0; }; class Object10 { type = "Fort_Barricade"; position[] = {10602.9, 9979.44, 0}; direction = 115; onFire = 0; }; class Object11 { type = "datsun01Wreck"; position[] = {10580.8, 9898.85, 0}; direction = 63; onFire = 0; }; class Object12 { type = "Land_CncBlock_Stripes"; position[] = {10541.8, 9701.78, 0}; direction = 142; onFire = 0; }; class Object13 { type = "SKODAWreck"; position[] = {10543.3, 10203.5, 0}; direction = 13; onFire = 0; }; class Object14 { type = "Rubbish5"; position[] = {10312.6, 9811.34, 0}; direction = 85; onFire = 0; }; class Object15 { type = "SKODAWreck"; position[] = {10355.3, 9813.09, 0}; direction = 257; onFire = 0; }; class Object16 { type = "Rubbish4"; position[] = {10545.7, 9668.81, 0}; direction = 189; onFire = 0; }; class Object17 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10090, 10338.3, 0}; direction = 307; onFire = 0; }; class Object18 { type = "Land_Misc_Rubble_EP1"; position[] = {10541.3, 9668.7, 0}; direction = 199; onFire = 0; }; class Object19 { type = "Land_CncBlock_Stripes"; position[] = {10384.6, 9823.31, 0}; direction = 247; onFire = 0; }; class Object20 { type = "Land_CncBlock_Stripes"; position[] = {10476.4, 10054.6, 0}; direction = 5; onFire = 0; }; class Object21 { type = "Rubbish2"; position[] = {10592.5, 9908.6, 0}; direction = 70; onFire = 0; }; class Object22 { type = "UAZWreck"; position[] = {10577.3, 9611.51, 0}; direction = 101; onFire = 0; }; class Object23 { type = "Rubbish3"; position[] = {10445.7, 9832.68, 0}; direction = 215; onFire = 0; }; class Object24 { type = "datsun01Wreck"; position[] = {10543.4, 9704.91, 0}; direction = 137; onFire = 0; }; class Object25 { type = "hiluxWreck"; position[] = {10081.5, 10341, 0}; direction = 95; onFire = 0; }; class Object26 { type = "Fort_Barricade"; position[] = {10866.1, 9979.94, 0}; direction = 99; onFire = 0; }; class Object27 { type = "Rubbish1"; position[] = {10259.8, 9672.67, 0}; direction = 144; onFire = 0; }; class Object28 { type = "datsun02Wreck"; position[] = {10595.6, 9903.97, 0}; direction = 80; onFire = 0; }; class Object29 { type = "Fort_Barricade"; position[] = {10251.7, 9814.39, 0}; direction = 335; onFire = 0; }; class Object30 { type = "SKODAWreck"; position[] = {10242.6, 9794.01, 0}; direction = 54; onFire = 0; }; class Object31 { type = "Rubbish3"; position[] = {10068.8, 10345.1, 0}; direction = 282; onFire = 0; }; class Object32 { type = "Fort_Barricade"; position[] = {10288.1, 9632.5, 0}; direction = 164; onFire = 0; }; class Object33 { type = "hiluxWreck"; position[] = {10247.5, 9826.92, 0}; direction = 13; onFire = 0; }; class Object34 { type = "Rubbish3"; position[] = {10544.7, 9667.28, 0}; direction = 193; onFire = 0; }; class Object35 { type = "datsun01Wreck"; position[] = {10549.4, 9685.89, 0}; direction = 172; onFire = 0; }; class Object36 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10261.9, 9536.52, 0}; direction = 40; onFire = 0; }; class Object37 { type = "UAZWreck"; position[] = {10262.6, 9536.59, 0}; direction = 33; onFire = 0; }; class Object38 { type = "Land_Misc_Rubble_EP1"; position[] = {10516.8, 9724.78, 0}; direction = 131; onFire = 0; }; class Object39 { type = "Rubbish2"; position[] = {10617.7, 9927.91, 0}; direction = 3; onFire = 0; }; class Object40 { type = "datsun01Wreck"; position[] = {10273, 9547.49, 0}; direction = 47; onFire = 0; }; class Object41 { type = "Fort_Barricade"; position[] = {10533.5, 9715.03, 0}; direction = 123; onFire = 0; }; class Object42 { type = "UAZWreck"; position[] = {10051.1, 10348.8, 0}; direction = 284; onFire = 0; }; class Object43 { type = "hiluxWreck"; position[] = {10540.7, 9701.94, 0}; direction = 132; onFire = 0; }; class Object44 { type = "RoadBarrier_long"; position[] = {10635.7, 9959.28, 0}; direction = 131; onFire = 0; }; class Object45 { type = "UAZWreck"; position[] = {10543.9, 9694.75, 0}; direction = 165; onFire = 0.841807; }; class Object46 { type = "HMMWVWreck"; position[] = {10555.9, 9894.44, 0}; direction = 69; onFire = 0; }; class Object47 { type = "Rubbish3"; position[] = {10544.1, 9670.3, 0}; direction = 197; onFire = 0; }; class Object48 { type = "datsun01Wreck"; position[] = {10534.5, 9714.89, 0}; direction = 127; onFire = 0; }; class Object49 { type = "Rubbish4"; position[] = {10544.4, 9654.34, 0}; direction = 191; onFire = 0; }; }; class Nizhnoye { type = "NameVillage"; position[] = {12825, 8098}; size = 546; buildings = 50; class Object0 { type = "Rubbish2"; position[] = {13002.1, 8297.46, 0}; direction = 168; onFire = 0; }; class Object1 { type = "datsun01Wreck"; position[] = {12960.9, 8167.53, 0}; direction = 167; onFire = 0; }; class Object2 { type = "RoadBarrier_long"; position[] = {12973.9, 8036.06, 0}; direction = 266; onFire = 0; }; class Object3 { type = "Land_CncBlock_Stripes"; position[] = {12926.6, 8037.16, 0}; direction = 287; onFire = 0; }; class Object4 { type = "RoadBarrier_long"; position[] = {12956.6, 8168.35, 0}; direction = 168; onFire = 0; }; class Object5 { type = "Rubbish2"; position[] = {12905.2, 8350.45, 0}; direction = 329; onFire = 0; }; class Object6 { type = "Rubbish4"; position[] = {13001.8, 8300.84, 0}; direction = 166; onFire = 0; }; class Object7 { type = "Rubbish2"; position[] = {12830.1, 8139.85, 0}; direction = 167; onFire = 0; }; class Object8 { type = "UralWreck"; position[] = {13000.8, 8279.65, 0}; direction = 175; onFire = 0; }; class Object9 { type = "Land_CncBlock_D"; position[] = {12800.6, 8391.65, 0}; direction = 126; onFire = 0; }; class Object10 { type = "Land_CncBlock_Stripes"; position[] = {13015.3, 8235.6, 0}; direction = 172; onFire = 0; }; class Object11 { type = "UAZWreck"; position[] = {12821.6, 8149.84, 0}; direction = 333; onFire = 0; }; class Object12 { type = "Rubbish4"; position[] = {12758.9, 8422.21, 0}; direction = 178; onFire = 0; }; class Object13 { type = "UralWreck"; position[] = {12990.2, 8047.11, 0}; direction = 171; onFire = 0; }; class Object14 { type = "Fort_Barricade"; position[] = {13063.7, 8177.93, 0}; direction = 270; onFire = 0; }; class Object15 { type = "Rubbish2"; position[] = {12821.4, 8043.18, 0}; direction = 228; onFire = 0; }; class Object16 { type = "Fort_Barricade"; position[] = {12911.6, 8042.72, 0}; direction = 281; onFire = 0; }; class Object17 { type = "Rubbish2"; position[] = {12895.5, 8366.49, 0}; direction = 333; onFire = 0; }; class Object18 { type = "Fort_Barricade"; position[] = {13064.6, 8180.6, 0}; direction = 262; onFire = 0; }; class Object19 { type = "HMMWVWreck"; position[] = {12812.8, 8382.08, 0}; direction = 307; onFire = 0; }; class Object20 { type = "Land_Misc_Rubble_EP1"; position[] = {12968.7, 8130.91, 0}; direction = 153; onFire = 0; }; class Object21 { type = "HMMWVWreck"; position[] = {12829.7, 8046.86, 0}; direction = 245; onFire = 0; }; class Object22 { type = "UralWreck"; position[] = {12779.8, 8395.09, 0}; direction = 299; onFire = 0; }; class Object23 { type = "Rubbish1"; position[] = {12954.2, 8017.04, 0}; direction = 185; onFire = 0; }; class Object24 { type = "Rubbish5"; position[] = {12981.9, 8037.23, 0}; direction = 263; onFire = 0; }; class Object25 { type = "RoadBarrier_long"; position[] = {12916.9, 8353.86, 0}; direction = 250; onFire = 0; }; class Object26 { type = "Rubbish4"; position[] = {12761.1, 8421.08, 0}; direction = 186; onFire = 0; }; class Object27 { type = "Land_CncBlock_Stripes"; position[] = {13048.4, 8184, 0}; direction = 80; onFire = 0; }; class Object28 { type = "Land_Misc_Rubble_EP1"; position[] = {12798.9, 8387.22, 0}; direction = 109; onFire = 0; }; class Object29 { type = "Land_CncBlock_D"; position[] = {13015.8, 8223.89, 0}; direction = 173; onFire = 0; }; class Object30 { type = "Rubbish2"; position[] = {12971.8, 8036.94, 0}; direction = 282; onFire = 0; }; class Object31 { type = "Land_CncBlock_D"; position[] = {12857.3, 8052.88, 0}; direction = 80; onFire = 0; }; class Object32 { type = "UAZWreck"; position[] = {12996.2, 8006.32, 0}; direction = 175; onFire = 1.21227; }; class Object33 { type = "Rubbish2"; position[] = {12898.7, 8330.93, 0}; direction = 251; onFire = 0; }; class Object34 { type = "hiluxWreck"; position[] = {12977.9, 8113.93, 0}; direction = 172; onFire = 0; }; class Object35 { type = "Rubbish2"; position[] = {12892, 8043.07, 0}; direction = 275; onFire = 0; }; class Object36 { type = "datsun01Wreck"; position[] = {12952.5, 8006.98, 0}; direction = 179; onFire = 0; }; class Object37 { type = "Rubbish5"; position[] = {12765.8, 8420.73, 0}; direction = 175; onFire = 0; }; class Object38 { type = "Fort_Barricade"; position[] = {12972.2, 8131.18, 0}; direction = 156; onFire = 0; }; class Object39 { type = "SKODAWreck"; position[] = {12956.9, 8016.18, 0}; direction = 181; onFire = 0; }; class Object40 { type = "Land_CncBlock_D"; position[] = {13019.4, 8171.48, 0}; direction = 164; onFire = 0; }; class Object41 { type = "Rubbish2"; position[] = {12820, 8170.04, 0}; direction = 161; onFire = 0; }; class Object42 { type = "UralWreck"; position[] = {12788.8, 8391.27, 0}; direction = 107; onFire = 0; }; class Object43 { type = "Rubbish4"; position[] = {12928, 8034.91, 0}; direction = 273; onFire = 0; }; class Object44 { type = "HMMWVWreck"; position[] = {12827.1, 8124.16, 0}; direction = 176; onFire = 0; }; class Object45 { type = "hiluxWreck"; position[] = {12889.9, 8042.65, 0}; direction = 271; onFire = 0; }; class Object46 { type = "Land_CncBlock_D"; position[] = {12891.2, 8373.33, 0}; direction = 96; onFire = 0; }; class Object47 { type = "Land_CncBlock_D"; position[] = {12967.1, 8129.38, 0}; direction = 171; onFire = 0; }; class Object48 { type = "Rubbish3"; position[] = {12953.8, 8193.67, 0}; direction = 162; onFire = 0; }; class Object49 { type = "Rubbish2"; position[] = {12965, 8033.35, 0}; direction = 263; onFire = 0; }; }; class Berezino { type = "NameCity"; position[] = {12014, 9091}; size = 960; buildings = 120; class Object0 { type = "Rubbish5"; position[] = {12313.8, 9573.43, 0}; direction = 23; onFire = 0; }; class Object1 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {11853.6, 9039.41, 0}; direction = 301; onFire = 0; }; class Object2 { type = "Rubbish2"; position[] = {11799, 9011.35, 0}; direction = 143; onFire = 0; }; class Object3 { type = "Rubbish4"; position[] = {11905.8, 9325.47, 0}; direction = 282; onFire = 0; }; class Object4 { type = "Rubbish4"; position[] = {12503, 9527.43, 0}; direction = 273; onFire = 0; }; class Object5 { type = "Fort_Barricade"; position[] = {12068.7, 9386.04, 0}; direction = 308; onFire = 0; }; class Object6 { type = "Land_CncBlock_D"; position[] = {11720.3, 9185.35, 0}; direction = 309; onFire = 0; }; class Object7 { type = "Fort_Barricade"; position[] = {12349.7, 9011.52, 0}; direction = 53; onFire = 0; }; class Object8 { type = "Rubbish5"; position[] = {12449.6, 9540.05, 0}; direction = 89; onFire = 0; }; class Object9 { type = "Land_Misc_Rubble_EP1"; position[] = {12205.2, 9450.31, 0}; direction = 60; onFire = 0; }; class Object10 { type = "Land_CncBlock_Stripes"; position[] = {12433.8, 9488.42, 0}; direction = -1; onFire = 0; }; class Object11 { type = "Rubbish2"; position[] = {11819.1, 9204.18, 0}; direction = 84; onFire = 0; }; class Object12 { type = "Land_CncBlock_D"; position[] = {12127, 9431.98, 0}; direction = 310; onFire = 0; }; class Object13 { type = "Land_CncBlock_Stripes"; position[] = {11841.9, 9202.83, 0}; direction = 90; onFire = 0; }; class Object14 { type = "UAZWreck"; position[] = {12862.2, 9362.91, 0}; direction = 288; onFire = 0; }; class Object15 { type = "Rubbish4"; position[] = {11872.5, 9198.21, 0}; direction = 96; onFire = 0; }; class Object16 { type = "HMMWVWreck"; position[] = {12120.5, 9100.4, 0}; direction = 300; onFire = 0; }; class Object17 { type = "Land_CncBlock_Stripes"; position[] = {11921.6, 9194.22, 0}; direction = 288; onFire = 0; }; class Object18 { type = "UralWreck"; position[] = {12063.8, 9131.63, 0}; direction = 44; onFire = 0; }; class Object19 { type = "HMMWVWreck"; position[] = {11957.4, 8955.81, 0}; direction = 176; onFire = 0; }; class Object20 { type = "datsun01Wreck"; position[] = {11974.3, 9164.62, 0}; direction = 242; onFire = 0; }; class Object21 { type = "SKODAWreck"; position[] = {12635.5, 9615.65, 0}; direction = 193; onFire = 0; }; class Object22 { type = "Land_Misc_Rubble_EP1"; position[] = {11894.7, 9076.54, 0}; direction = 48; onFire = 0; }; class Object23 { type = "hiluxWreck"; position[] = {11804.2, 8999.76, 0}; direction = 145; onFire = 0; }; class Object24 { type = "UAZWreck"; position[] = {12433.3, 9489.7, 0}; direction = -2; onFire = 0; }; class Object25 { type = "Rubbish4"; position[] = {11921.5, 9012.18, 0}; direction = 263; onFire = 0; }; class Object26 { type = "Fort_Barricade"; position[] = {12168.9, 9550.16, 0}; direction = 109; onFire = 0; }; class Object27 { type = "SKODAWreck"; position[] = {12616, 9530.45, 0}; direction = 204; onFire = 0; }; class Object28 { type = "Rubbish4"; position[] = {11761.6, 9066.86, 0}; direction = 320; onFire = 0; }; class Object29 { type = "UralWreck"; position[] = {12085.2, 9029.3, 0}; direction = 232; onFire = 0; }; class Object30 { type = "Rubbish3"; position[] = {12068.1, 9386.77, 0}; direction = 297; onFire = 0; }; class Object31 { type = "Rubbish1"; position[] = {12503, 9530.05, 0}; direction = 284; onFire = 0; }; class Object32 { type = "hiluxWreck"; position[] = {12120.8, 9446.17, 0}; direction = 191; onFire = 0; }; class Object33 { type = "SKODAWreck"; position[] = {12186.7, 9437.68, 0}; direction = 59; onFire = 0; }; class Object34 { type = "UAZWreck"; position[] = {11793.7, 9018.71, 0}; direction = 143; onFire = 0; }; class Object35 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {12721.5, 9435.11, 0}; direction = 288; onFire = 0; }; class Object36 { type = "datsun01Wreck"; position[] = {12607.3, 9514.73, 0}; direction = 194; onFire = 0; }; class Object37 { type = "Land_Misc_Rubble_EP1"; position[] = {12212.1, 9489.94, 0}; direction = 107; onFire = 0; }; class Object38 { type = "Rubbish5"; position[] = {12261.5, 9523.68, 0}; direction = 119; onFire = 0; }; class Object39 { type = "Rubbish5"; position[] = {12038.4, 9103.72, 0}; direction = 126; onFire = 0; }; class Object40 { type = "Rubbish5"; position[] = {11963, 9154.02, 0}; direction = 41; onFire = 0; }; class Object41 { type = "Land_CncBlock_Stripes"; position[] = {12290.3, 8480.6, 0}; direction = 154; onFire = 0; }; class Object42 { type = "Rubbish5"; position[] = {12624.5, 9584.4, 0}; direction = 195; onFire = 0; }; class Object43 { type = "datsun02Wreck"; position[] = {12357.1, 9547.34, 0}; direction = 287; onFire = 0; }; class Object44 { type = "UAZWreck"; position[] = {12034.3, 9038.18, 0}; direction = 144; onFire = 0; }; class Object45 { type = "Rubbish4"; position[] = {11833.3, 9203.35, 0}; direction = 265; onFire = 0; }; class Object46 { type = "Rubbish5"; position[] = {12088.9, 9122.33, 0}; direction = 146; onFire = 0; }; class Object47 { type = "HMMWVWreck"; position[] = {11885, 9062.13, 0}; direction = 43; onFire = 0; }; class Object48 { type = "Rubbish5"; position[] = {12291.5, 8460.48, 0}; direction = 164; onFire = 0; }; class Object49 { type = "UralWreck"; position[] = {12046.6, 9093.79, 0}; direction = 319; onFire = 0; }; class Object50 { type = "Rubbish3"; position[] = {11804.6, 9007.59, 0}; direction = 148; onFire = 0; }; class Object51 { type = "Land_Misc_Rubble_EP1"; position[] = {12188.6, 9023.34, 0}; direction = 311; onFire = 0; }; class Object52 { type = "UralWreck"; position[] = {12639.7, 9667.95, 0}; direction = 188; onFire = 0; }; class Object53 { type = "Rubbish1"; position[] = {12309.6, 9488.21, 0}; direction = 264; onFire = 0; }; class Object54 { type = "datsun02Wreck"; position[] = {11961.4, 8956.19, 0}; direction = 181; onFire = 0.508984; }; class Object55 { type = "Rubbish1"; position[] = {12373.3, 9506.14, 0}; direction = 12; onFire = 0; }; class Object56 { type = "Land_CncBlock_Stripes"; position[] = {12038.3, 9089.71, 0}; direction = 216; onFire = 0; }; class Object57 { type = "Land_Misc_Rubble_EP1"; position[] = {12606.6, 9493.42, 0}; direction = 15; onFire = 0; }; class Object58 { type = "datsun02Wreck"; position[] = {12076, 9020.76, 0}; direction = 39; onFire = 0; }; class Object59 { type = "datsun02Wreck"; position[] = {12148.8, 9458.58, 0}; direction = 219; onFire = 0; }; class Object60 { type = "hiluxWreck"; position[] = {12323.8, 9596.52, 0}; direction = 14; onFire = 0; }; class Object61 { type = "datsun02Wreck"; position[] = {11678.8, 9219, 0}; direction = 288; onFire = 0; }; class Object62 { type = "HMMWVWreck"; position[] = {12052, 9163.1, 0}; direction = 309; onFire = 0; }; class Object63 { type = "HMMWVWreck"; position[] = {11910.6, 9086.24, 0}; direction = 39; onFire = 0; }; class Object64 { type = "UralWreck"; position[] = {12620.8, 9565.22, 0}; direction = 195; onFire = 0; }; class Object65 { type = "datsun01Wreck"; position[] = {12347.7, 9077.9, 0}; direction = 128; onFire = 0; }; class Object66 { type = "Land_CncBlock_D"; position[] = {12341.4, 9677.78, 0}; direction = 225; onFire = 0; }; class Object67 { type = "Land_CncBlock_D"; position[] = {11964.7, 8939.97, 0}; direction = 168; onFire = 0; }; class Object68 { type = "Fort_Barricade"; position[] = {11910.6, 9193.66, 0}; direction = 280; onFire = 0; }; class Object69 { type = "Land_CncBlock_D"; position[] = {12235.4, 9698.77, 0}; direction = 277; onFire = 0; }; class Object70 { type = "Land_CncBlock_D"; position[] = {12074.7, 9135.89, 0}; direction = 319; onFire = 0; }; class Object71 { type = "HMMWVWreck"; position[] = {12130.1, 9425.09, 0}; direction = 323; onFire = 0; }; class Object72 { type = "Rubbish4"; position[] = {12375.1, 9500.13, 0}; direction = 7; onFire = 0; }; class Object73 { type = "Rubbish4"; position[] = {12012.6, 9150.15, 0}; direction = 351; onFire = 0; }; class Object74 { type = "Rubbish3"; position[] = {12170.5, 9481.62, 0}; direction = 225; onFire = 0; }; class Object75 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {11973.9, 8734.13, 0}; direction = 16; onFire = 0; }; class Object76 { type = "Rubbish2"; position[] = {11839.6, 9207.86, 0}; direction = 94; onFire = 0; }; class Object77 { type = "datsun01Wreck"; position[] = {12607.8, 9502.27, 0}; direction = 201; onFire = 0; }; class Object78 { type = "Rubbish5"; position[] = {11765.7, 9061.97, 0}; direction = 309; onFire = 0; }; class Object79 { type = "Land_Misc_Rubble_EP1"; position[] = {12128.8, 9429.16, 0}; direction = 309; onFire = 0; }; class Object80 { type = "Land_CncBlock_D"; position[] = {12610.3, 9514.47, 0}; direction = 194; onFire = 0; }; class Object81 { type = "Rubbish2"; position[] = {12031.1, 9075.55, 0}; direction = 226; onFire = 0; }; class Object82 { type = "Rubbish5"; position[] = {12122.6, 9438.95, 0}; direction = 322; onFire = 0; }; class Object83 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {12141.2, 9446.67, 0}; direction = 57; onFire = 0; }; class Object84 { type = "datsun01Wreck"; position[] = {11920.6, 9192.9, 0}; direction = 285; onFire = 0; }; class Object85 { type = "Fort_Barricade"; position[] = {12098.2, 9361.3, 0}; direction = 311; onFire = 0; }; class Object86 { type = "Rubbish1"; position[] = {11922.1, 9190.11, 0}; direction = 285; onFire = 0; }; class Object87 { type = "Rubbish4"; position[] = {12299.7, 8975.04, 0}; direction = 26; onFire = 0; }; class Object88 { type = "hiluxWreck"; position[] = {12292.6, 8411.27, 0}; direction = 172; onFire = 0; }; class Object89 { type = "hiluxWreck"; position[] = {12704.6, 9441.74, 0}; direction = 286; onFire = 0; }; class Object90 { type = "RoadBarrier_long"; position[] = {12472.4, 9532.03, 0}; direction = 91; onFire = 0; }; class Object91 { type = "HMMWVWreck"; position[] = {12103.4, 9114.93, 0}; direction = 306; onFire = 2.8384; }; class Object92 { type = "UralWreck"; position[] = {11738, 9167.46, 0}; direction = 136; onFire = 0; }; class Object93 { type = "UAZWreck"; position[] = {12038.4, 9086.95, 0}; direction = 211; onFire = 0; }; class Object94 { type = "Fort_Barricade"; position[] = {12123.6, 9438, 0}; direction = 311; onFire = 0; }; class Object95 { type = "datsun02Wreck"; position[] = {12038.1, 9103.08, 0}; direction = 138; onFire = 0; }; class Object96 { type = "UAZWreck"; position[] = {12611.2, 9513.63, 0}; direction = 186; onFire = 0; }; class Object97 { type = "UAZWreck"; position[] = {11959.6, 8974.85, 0}; direction = 178; onFire = 0; }; class Object98 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {11920.7, 9100.71, 0}; direction = 218; onFire = 0; }; class Object99 { type = "Rubbish1"; position[] = {12339.6, 9604.85, 0}; direction = 277; onFire = 0; }; class Object100 { type = "Land_Misc_Rubble_EP1"; position[] = {11954.2, 9138.39, 0}; direction = 216; onFire = 0; }; class Object101 { type = "UAZWreck"; position[] = {12283.4, 9499.81, 0}; direction = 309; onFire = 0; }; class Object102 { type = "Land_CncBlock_Stripes"; position[] = {12352.2, 9601.69, 0}; direction = 264; onFire = 0; }; class Object103 { type = "Land_CncBlock_D"; position[] = {12168.6, 8887.66, 0}; direction = 193; onFire = 0; }; class Object104 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {11954.5, 8965.46, 0}; direction = 351; onFire = 0; }; class Object105 { type = "UAZWreck"; position[] = {12140.1, 9450.7, 0}; direction = 46; onFire = 0; }; class Object106 { type = "UAZWreck"; position[] = {12014.4, 9125.19, 0}; direction = 323; onFire = 0; }; class Object107 { type = "SKODAWreck"; position[] = {11933.3, 9120.1, 0}; direction = 225; onFire = 0; }; class Object108 { type = "Land_Misc_Rubble_EP1"; position[] = {12643.1, 9679.87, 0}; direction = 11; onFire = 0; }; class Object109 { type = "hiluxWreck"; position[] = {12054.8, 9165.88, 0}; direction = 326; onFire = 0; }; class Object110 { type = "Land_CncBlock_Stripes"; position[] = {12325.5, 9085.71, 0}; direction = 63; onFire = 0; }; class Object111 { type = "Rubbish1"; position[] = {12247.6, 9481.17, 0}; direction = 241; onFire = 0; }; class Object112 { type = "UAZWreck"; position[] = {12125.7, 9057.1, 0}; direction = 279; onFire = 0; }; class Object113 { type = "Rubbish3"; position[] = {11925.1, 8963.69, 0}; direction = 93; onFire = 0; }; class Object114 { type = "UAZWreck"; position[] = {12058.1, 9009.39, 0}; direction = 251; onFire = 0; }; class Object115 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {12095.4, 8986.6, 0}; direction = 79; onFire = 0; }; class Object116 { type = "Land_CncBlock_D"; position[] = {12059.9, 9082.42, 0}; direction = 318; onFire = 0; }; class Object117 { type = "SKODAWreck"; position[] = {12437.9, 9694.62, 0}; direction = 94; onFire = 0; }; class Object118 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {11922.5, 9098.06, 0}; direction = 214; onFire = 0; }; class Object119 { type = "Land_CncBlock_D"; position[] = {12680.6, 9442.92, 0}; direction = 74; onFire = 0; }; class Object120 { type = "HMMWVWreck"; position[] = {12028, 9117.37, 0}; direction = 96; onFire = 0.124317; }; class Object121 { type = "Hedgehog_EP1"; position[] = {12029.9, 9107.53, 0}; direction = 0; onFire = 0; }; class Object122 { type = "Hedgehog_EP1"; position[] = {12026.8, 9106.19, 0}; direction = 0; onFire = 0; }; class Object123 { type = "Hedgehog_EP1"; position[] = {12033.5, 9109.21, 0}; direction = 0; onFire = 0; }; class Object124 { type = "Hedgehog_EP1"; position[] = {12023.4, 9105.04, 0}; direction = 0; onFire = 0; }; class Object125 { type = "Land_Misc_Rubble_EP1"; position[] = {12036.4, 9112.49, 0}; direction = 321; onFire = 0; }; class Object126 { type = "Body2"; position[] = {12025.9, 9101.76, 0}; direction = 89; onFire = 0; }; class Object127 { type = "Land_Misc_Rubble_EP1"; position[] = {12013.4, 9114.31, 0}; direction = 343; onFire = 0; }; class Object128 { type = "Rubbish1"; position[] = {12040.9, 9101.7, 0}; direction = 264; onFire = 0; }; class Object129 { type = "UAZWreck"; position[] = {12032.8, 9094.89, 0}; direction = 264; onFire = 0; }; class Object130 { type = "Land_Misc_Rubble_EP1"; position[] = {12018.9, 9132.05, 0}; direction = 259; onFire = 0; }; class Object131 { type = "Body1"; position[] = {12032.5, 9093.06, 0}; direction = 332; onFire = 0; }; class Object132 { type = "Rubbish1"; position[] = {12008.4, 9125.32, 0}; direction = 264; onFire = 0; }; class Object133 { type = "Land_BagFenceLong"; position[] = {12043.5, 9100.98, 0}; direction = 39; onFire = 0; }; class Object134 { type = "Land_BagFenceLong"; position[] = {12045.7, 9100.86, 0}; direction = 312; onFire = 0; }; class Object135 { type = "Hhedgehog_concrete"; position[] = {12034.2, 9090.14, 0}; direction = 310; onFire = 0; }; class Object136 { type = "Hedgehog_EP1"; position[] = {12047.5, 9099.32, 0}; direction = 309; onFire = 0; }; class Object137 { type = "Hhedgehog_concrete"; position[] = {12032.1, 9087.71, 0}; direction = 310; onFire = 0; }; class Object138 { type = "Body2"; position[] = {12027.2, 9087, 0}; direction = 193; onFire = 0; }; class Object139 { type = "Hhedgehog_concrete"; position[] = {12029.8, 9085.05, 0}; direction = 310; onFire = 0; }; class Object140 { type = "Land_BagFenceLong"; position[] = {12018.2, 9141.59, 0}; direction = 318; onFire = 0; }; class Object141 { type = "Hedgehog_EP1"; position[] = {12023.6, 9083.82, 0}; direction = 0; onFire = 0; }; class Object142 { type = "Land_BagFenceLong"; position[] = {12016.4, 9141.72, 0}; direction = 52; onFire = 0; }; class Object143 { type = "Hedgehog_EP1"; position[] = {12010.5, 9086.88, 0}; direction = 0; onFire = 0; }; class Object144 { type = "Land_BagFenceLong"; position[] = {12016.5, 9143.69, 0}; direction = 136; onFire = 0; }; class Object145 { type = "Rubbish4"; position[] = {12018.2, 9145.3, 0}; direction = 226; onFire = 0; }; class Object146 { type = "Hedgehog"; position[] = {12005.6, 9139.35, 0}; direction = 0; onFire = 0; }; class Object147 { type = "Rubbish5"; position[] = {12031.5, 9079.97, 0}; direction = 264; onFire = 0; }; class Object148 { type = "Rubbish1"; position[] = {12040.4, 9079.21, 0}; direction = 264; onFire = 0; }; class Object149 { type = "Rubbish5"; position[] = {11992.6, 9097.28, 0}; direction = 264; onFire = 0; }; class Object150 { type = "Land_Misc_Rubble_EP1"; position[] = {12024.3, 9074.26, 0}; direction = 142; onFire = 0; }; class Object151 { type = "Land_Misc_Rubble_EP1"; position[] = {12002.1, 9146, 0}; direction = 142; onFire = 0; }; class Object152 { type = "Rubbish3"; position[] = {11984, 9133.1, 0}; direction = 264; onFire = 0; }; class Object153 { type = "Land_Fire_barrel"; position[] = {12013.1, 9159.39, 0}; direction = 0; onFire = 0; }; class Object154 { type = "Land_Misc_Rubble_EP1"; position[] = {12054.3, 9073.88, 0}; direction = 343; onFire = 0; }; class Object155 { type = "Land_BagFenceLong"; position[] = {12013, 9161.21, 0}; direction = 45; onFire = 0; }; class Object156 { type = "Body1"; position[] = {12014.8, 9064.65, 0}; direction = 257; onFire = 0; }; class Object157 { type = "Land_BagFenceLong"; position[] = {12015, 9163, 0}; direction = 223; onFire = 0; }; class Object158 { type = "Body"; position[] = {11984.7, 9142.95, 0}; direction = 130; onFire = 0; }; class Object159 { type = "Body"; position[] = {11985.2, 9143.64, 0}; direction = 130; onFire = 0; }; class Object160 { type = "Rubbish1"; position[] = {11999.2, 9156.54, 0}; direction = 264; onFire = 0; }; class Object161 { type = "Body"; position[] = {11984, 9142.13, 0}; direction = 130; onFire = 0; }; class Object162 { type = "Rubbish4"; position[] = {12017.9, 9163.67, 0}; direction = 226; onFire = 0; }; class Object163 { type = "Body"; position[] = {11983.3, 9141.28, 0}; direction = 130; onFire = 0; }; class Object164 { type = "Body"; position[] = {11982.6, 9140.43, 0}; direction = 130; onFire = 0; }; class Object165 { type = "Land_BagFenceLong"; position[] = {12013.1, 9162.99, 0}; direction = 139; onFire = 0; }; class Object166 { type = "Rubbish4"; position[] = {11988.6, 9149.88, 0}; direction = 226; onFire = 0; }; class Object167 { type = "Land_CamoNetVar_NATO"; position[] = {11982.7, 9142.83, 0}; direction = 132; onFire = 0; }; class Object168 { type = "HMMWVWreck"; position[] = {12008.9, 9063.72, 0}; direction = 186; onFire = 0; }; class Object169 { type = "Body"; position[] = {11983.1, 9144.09, 0}; direction = 130; onFire = 0; }; class Object170 { type = "Body"; position[] = {11983.7, 9144.85, 0}; direction = 130; onFire = 0; }; class Object171 { type = "Body"; position[] = {11982.4, 9143.31, 0}; direction = 130; onFire = 0; }; class Object172 { type = "Body"; position[] = {11981.7, 9142.48, 0}; direction = 130; onFire = 0; }; class Object173 { type = "Rubbish1"; position[] = {11978, 9090.7, 0}; direction = 264; onFire = 0; }; class Object174 { type = "Body"; position[] = {11981, 9141.68, 0}; direction = 130; onFire = 0; }; class Object175 { type = "Body2"; position[] = {12000.9, 9066, 0}; direction = 330; onFire = 0; }; class Object176 { type = "Land_BagFenceLong"; position[] = {11989.1, 9154.88, 0}; direction = 312; onFire = 0; }; class Object177 { type = "Land_Misc_Rubble_EP1"; position[] = {12027.1, 9056.95, 0}; direction = 142; onFire = 0; }; class Object178 { type = "HMMWVWreck"; position[] = {12019.1, 9169.68, 0}; direction = 96; onFire = 0.259646; }; class Object179 { type = "Land_BagFenceLong"; position[] = {11985, 9152.74, 0}; direction = 42; onFire = 0; }; class Object180 { type = "Rubbish5"; position[] = {12012.9, 9170.08, 0}; direction = 264; onFire = 0; }; class Object181 { type = "Land_BagFenceLong"; position[] = {11988.7, 9158.63, 0}; direction = 224; onFire = 0; }; class Object182 { type = "Land_BagFenceLong"; position[] = {11983.6, 9153.96, 0}; direction = 42; onFire = 0; }; class Object183 { type = "Land_Misc_Rubble_EP1"; position[] = {12074.2, 9079.12, 0}; direction = 142; onFire = 0; }; class Object184 { type = "Land_Misc_Rubble_EP1"; position[] = {12027.7, 9173.92, 0}; direction = 259; onFire = 0; }; class Object185 { type = "Land_BagFenceLong"; position[] = {11982.2, 9155.23, 0}; direction = 42; onFire = 0; }; class Object186 { type = "Body1"; position[] = {12000.7, 9057.93, 0}; direction = 59; onFire = 0; }; class Object187 { type = "Land_ladder_half"; position[] = {11987.6, 9160.85, 0}; direction = 223; onFire = 0; }; class Object188 { type = "Land_BagFenceLong"; position[] = {11981.7, 9158.49, 0}; direction = 134; onFire = 0; }; class Object189 { type = "Land_BagFenceLong"; position[] = {11983.1, 9159.85, 0}; direction = 134; onFire = 0; }; class Object190 { type = "Land_BagFenceLong"; position[] = {11984.4, 9161.2, 0}; direction = 134; onFire = 0; }; class Object191 { type = "Fort_RazorWire"; position[] = {11970.5, 9147.41, 0}; direction = 131; onFire = 0; }; class Object192 { type = "Rubbish4"; position[] = {11979.6, 9159.24, 0}; direction = 226; onFire = 0; }; class Object193 { type = "Hedgehog"; position[] = {11994.3, 9170.49, 0}; direction = 0; onFire = 0; }; class Object194 { type = "Rubbish1"; position[] = {12013.9, 9177.74, 0}; direction = 264; onFire = 0; }; class Object195 { type = "Land_Fire_barrel"; position[] = {11983, 9162.89, 0}; direction = 0; onFire = 0; }; class Object196 { type = "Hedgehog"; position[] = {12000.4, 9174.69, 0}; direction = 0; onFire = 0; }; class Object197 { type = "HMMWVWreck"; position[] = {11975.1, 9156.23, 0}; direction = 96; onFire = 0.239212; }; class Object198 { type = "Rubbish4"; position[] = {11996.3, 9173.1, 0}; direction = 226; onFire = 0; }; class Object199 { type = "Rubbish4"; position[] = {11971.7, 9153.36, 0}; direction = 226; onFire = 0; }; class Object200 { type = "Land_BagFenceLong"; position[] = {11997.3, 9176.01, 0}; direction = 319; onFire = 0; }; class Object201 { type = "Land_Misc_Rubble_EP1"; position[] = {11964.7, 9145.29, 0}; direction = 142; onFire = 0; }; class Object202 { type = "Land_BagFenceLong"; position[] = {11998.7, 9177.13, 0}; direction = 321; onFire = 0; }; class Object203 { type = "Rubbish1"; position[] = {12001.3, 9048.48, 0}; direction = 264; onFire = 0; }; class Object204 { type = "T72Wreck"; position[] = {11995.6, 9176.26, 0}; direction = 228; onFire = 0; }; class Object205 { type = "Land_BagFenceEnd"; position[] = {11997.9, 9177.67, 0}; direction = 226; onFire = 0; }; class Object206 { type = "Land_BagFenceCorner"; position[] = {11999.6, 9178.42, 0}; direction = 48; onFire = 0; }; class Object207 { type = "Land_BagFenceLong"; position[] = {11999.2, 9179.2, 0}; direction = 229; onFire = 0; }; class Object208 { type = "T72WreckTurret"; position[] = {11996.7, 9178.39, 0}; direction = 64; onFire = 0; }; class Object209 { type = "Land_BagFenceLong"; position[] = {11993, 9177.93, 0}; direction = 139; onFire = 0; }; class Object210 { type = "Land_BagFenceEnd"; position[] = {11995.9, 9179.52, 0}; direction = 46; onFire = 0; }; class Object211 { type = "Land_BagFenceLong"; position[] = {11994.4, 9179.1, 0}; direction = 139; onFire = 0; }; class Object212 { type = "Land_BagFenceLong"; position[] = {11997.9, 9180.69, 0}; direction = 229; onFire = 0; }; class Object213 { type = "Land_Misc_Rubble_EP1"; position[] = {11954.5, 9097.67, 0}; direction = 343; onFire = 0; }; class Object214 { type = "Rubbish1"; position[] = {11977.6, 9168.52, 0}; direction = 264; onFire = 0; }; class Object215 { type = "Land_BagFenceLong"; position[] = {11995.7, 9180.28, 0}; direction = 139; onFire = 0; }; class Object216 { type = "Land_BagFenceCorner"; position[] = {11996.9, 9181.05, 0}; direction = 318; onFire = 0; }; class Object217 { type = "Body1"; position[] = {11956.7, 9140.3, 0}; direction = 314; onFire = 0; }; class Object218 { type = "Hedgehog"; position[] = {11988.8, 9178.02, 0}; direction = 0; onFire = 0; }; class Object219 { type = "HMMWVWreck"; position[] = {11953, 9134.91, 0}; direction = 23; onFire = 0; }; class Object220 { type = "Land_BagFenceLong"; position[] = {11951.6, 9130.33, 0}; direction = 223; onFire = 0; }; class Object221 { type = "Body2"; position[] = {11951.3, 9129.28, 0}; direction = 280; onFire = 0; }; class Object222 { type = "Body1"; position[] = {11950.6, 9129.58, 0}; direction = 42; onFire = 0; }; class Object223 { type = "Land_Misc_Rubble_EP1"; position[] = {12090.8, 9071, 0}; direction = 142; onFire = 0; }; class Object224 { type = "Hedgehog"; position[] = {12001, 9186.76, 0}; direction = 360; onFire = 0; }; class Object225 { type = "Rubbish1"; position[] = {11966.3, 9163.32, 0}; direction = 243; onFire = 0; }; class Object226 { type = "Land_BagFenceLong"; position[] = {11949.9, 9130.17, 0}; direction = 129; onFire = 0; }; class Object227 { type = "Body1"; position[] = {11972.8, 9172.02, 0}; direction = 335; onFire = 0; }; class Object228 { type = "Body1"; position[] = {11969.4, 9168.85, 0}; direction = 300; onFire = 0; }; class Object229 { type = "Body1"; position[] = {11948.3, 9129.63, 0}; direction = 322; onFire = 0; }; class Object230 { type = "Body1"; position[] = {11961.6, 9160.03, 0}; direction = 235; onFire = 0.180448; }; class Object231 { type = "Body1"; position[] = {11946.6, 9123.66, 0}; direction = 230; onFire = 0; }; class Object232 { type = "Land_fortified_nest_big"; position[] = {11989.6, 9185.03, 0}; direction = 229; onFire = 0; }; class Object233 { type = "Land_Antenna"; position[] = {11992.1, 9186.65, 0}; direction = 360; onFire = 0; }; class Object234 { type = "Land_Misc_Rubble_EP1"; position[] = {11950, 9141.2, 0}; direction = 142; onFire = 0; }; class Object235 { type = "Land_BagFenceLong"; position[] = {11945.6, 9122.92, 0}; direction = 38; onFire = 0; }; class Object236 { type = "Land_BagFenceLong"; position[] = {11945.4, 9124.7, 0}; direction = 132; onFire = 0; }; class Object237 { type = "HMMWVWreck"; position[] = {11965.7, 9170.85, 0}; direction = 164; onFire = 0; }; class Object238 { type = "Rubbish4"; position[] = {11942.5, 9123.38, 0}; direction = 226; onFire = 0; }; class Object239 { type = "Rubbish1"; position[] = {12085.4, 9053.65, 0}; direction = 264; onFire = 0; }; class Object240 { type = "Land_BagFenceLong"; position[] = {11983, 9185.94, 0}; direction = 138; onFire = 0; }; class Object241 { type = "Rubbish1"; position[] = {11941.8, 9125.61, 0}; direction = 167; onFire = 0; }; class Object242 { type = "Rubbish4"; position[] = {11996, 9193.29, 0}; direction = 226; onFire = 0; }; class Object243 { type = "Body2"; position[] = {11960.5, 9168.33, 0}; direction = 258; onFire = 0; }; class Object244 { type = "HMMWVWreck"; position[] = {11940.3, 9113.78, 0}; direction = 280; onFire = 0; }; class Object245 { type = "Rubbish1"; position[] = {12100.5, 9070.32, 0}; direction = 264; onFire = 0; }; class Object246 { type = "Rubbish1"; position[] = {11984.7, 9037.48, 0}; direction = 264; onFire = 0; }; class Object247 { type = "Land_tent_east"; position[] = {11940.6, 9095, 0}; direction = 219; onFire = 0; }; class Object248 { type = "Body1"; position[] = {11938.9, 9120.4, 0}; direction = 237; onFire = 0; }; class Object249 { type = "Body1"; position[] = {11965.1, 9176.44, 0}; direction = 259; onFire = 0.138907; }; class Object250 { type = "Hedgehog"; position[] = {11994.5, 9196.17, 0}; direction = 360; onFire = 0; }; class Object251 { type = "Land_BagFenceLong"; position[] = {11993, 9196.29, 0}; direction = 229; onFire = 0; }; class Object252 { type = "Body1"; position[] = {11960.8, 9174.45, 0}; direction = 270; onFire = 0; }; class Object253 { type = "Land_Misc_Rubble_EP1"; position[] = {11935.2, 9109.59, 0}; direction = 142; onFire = 0; }; class Object254 { type = "Land_BagFenceLong"; position[] = {11991.7, 9200.21, 0}; direction = 229; onFire = 0; }; class Object255 { type = "Body1"; position[] = {11932.5, 9111.03, 0}; direction = 162; onFire = 0.265427; }; class Object256 { type = "BRDMWreck"; position[] = {11988, 9200.31, 0}; direction = 229; onFire = 0.210118; }; class Object257 { type = "Rubbish1"; position[] = {12000.8, 9021.14, 0}; direction = 264; onFire = 0; }; class Object258 { type = "Rubbish1"; position[] = {11930.5, 9123.54, 0}; direction = 264; onFire = 0; }; class Object259 { type = "Hedgehog"; position[] = {11995.1, 9204.43, 0}; direction = 360; onFire = 0; }; class Object260 { type = "Land_Misc_Rubble_EP1"; position[] = {12002.3, 9206.93, 0}; direction = 142; onFire = 0; }; class Object261 { type = "Land_Misc_Rubble_EP1"; position[] = {12103.7, 9055.5, 0}; direction = 142; onFire = 0; }; class Object262 { type = "Land_BagFenceLong"; position[] = {11987.4, 9204.63, 0}; direction = 229; onFire = 0; }; class Object263 { type = "Land_BagFenceLong"; position[] = {11927.5, 9090.66, 0}; direction = 307; onFire = 0; }; class Object264 { type = "Body1"; position[] = {11926, 9096.48, 0}; direction = 15; onFire = 0; }; class Object265 { type = "Hedgehog"; position[] = {11987.9, 9208.23, 0}; direction = 360; onFire = 0; }; class Object266 { type = "Land_BagFenceLong"; position[] = {11926.2, 9088.85, 0}; direction = 309; onFire = 0; }; class Object267 { type = "Rubbish1"; position[] = {12030.1, 9009.33, 0}; direction = 264; onFire = 0; }; class Object268 { type = "Land_Misc_Rubble_EP1"; position[] = {11970.1, 9201.91, 0}; direction = 142; onFire = 0; }; class Object269 { type = "Rubbish1"; position[] = {11916.5, 9111.25, 0}; direction = 264; onFire = 0; }; class Object270 { type = "Land_fortified_nest_small"; position[] = {11919.3, 9088.24, 0}; direction = 40; onFire = 0; }; class Object271 { type = "Land_BagFenceLong"; position[] = {11918, 9091.34, 0}; direction = 39; onFire = 0; }; class Object272 { type = "Land_Misc_Rubble_EP1"; position[] = {11960.5, 9024.53, 0}; direction = 141; onFire = 0; }; class Object273 { type = "Body1"; position[] = {11918.4, 9087.74, 0}; direction = 230; onFire = 0; }; class Object274 { type = "Rubbish1"; position[] = {12120.8, 9048.48, 0}; direction = 264; onFire = 0; }; class Object275 { type = "Land_Fire_barrel"; position[] = {11911.8, 9101.2, 0}; direction = 0; onFire = 0; }; class Object276 { type = "Hedgehog_EP1"; position[] = {11912.1, 9097.64, 0}; direction = 0; onFire = 0; }; class Object277 { type = "Rubbish1"; position[] = {11969.4, 9009.81, 0}; direction = 264; onFire = 0; }; class Object278 { type = "Rubbish1"; position[] = {11908.4, 9081.32, 0}; direction = 264; onFire = 0; }; class Object279 { type = "Rubbish1"; position[] = {11922.6, 9041.84, 0}; direction = 264; onFire = 0; }; class Object280 { type = "Rubbish5"; position[] = {11905.6, 9071.88, 0}; direction = 264; onFire = 0; }; class Object281 { type = "Body1"; position[] = {11906.6, 9066.33, 0}; direction = 335; onFire = 0; }; class Object282 { type = "Rubbish1"; position[] = {11899, 9084.88, 0}; direction = 264; onFire = 0; }; class Object283 { type = "Body1"; position[] = {11903.2, 9063.17, 0}; direction = 300; onFire = 0; }; class Object284 { type = "Body1"; position[] = {11898.9, 9070.76, 0}; direction = 259; onFire = 0; }; class Object285 { type = "HMMWVWreck"; position[] = {11899.6, 9065.16, 0}; direction = 164; onFire = 0; }; class Object286 { type = "Land_Misc_Rubble_EP1"; position[] = {11903.9, 9054.89, 0}; direction = 343; onFire = 0; }; class Object287 { type = "Rubbish1"; position[] = {11900.1, 9057.63, 0}; direction = 243; onFire = 0; }; class Object288 { type = "Body1"; position[] = {11894.6, 9068.76, 0}; direction = 270; onFire = 0; }; class Object289 { type = "Body2"; position[] = {11894.3, 9062.65, 0}; direction = 258; onFire = 0; }; class Object290 { type = "Body1"; position[] = {11895.4, 9054.35, 0}; direction = 235; onFire = 0.16781; }; class Object291 { type = "Rubbish5"; position[] = {11887.8, 9036.67, 0}; direction = 264; onFire = 0; }; class Object292 { type = "Hedgehog"; position[] = {11967.4, 9265.46, 0}; direction = 358; onFire = 0; }; class Object293 { type = "Rubbish5"; position[] = {11876.9, 9035.8, 0}; direction = 264; onFire = 0; }; class Object294 { type = "Land_Misc_Rubble_EP1"; position[] = {11861.3, 9044.67, 0}; direction = 142; onFire = 0; }; class Object295 { type = "Land_Misc_deerstand"; position[] = {11837.1, 9405.64, 0}; direction = 99; onFire = 0; }; class Object296 { type = "Fort_RazorWire"; position[] = {11832.6, 9404.47, 0}; direction = 101; onFire = 0; }; class Object297 { type = "Land_Fire_barrel"; position[] = {12197.1, 9499.64, 0}; direction = 360; onFire = 0; }; class Object298 { type = "Misc_palletsfoiled_heap"; position[] = {12282.3, 9459.2, 0}; direction = 326; onFire = 0; }; class Object299 { type = "Misc_palletsfoiled_heap"; position[] = {12281.9, 9465.38, 0}; direction = 326; onFire = 0; }; class Object300 { type = "Misc_palletsfoiled_heap"; position[] = {12287.7, 9463.44, 0}; direction = 326; onFire = 0; }; class Object301 { type = "Misc_palletsfoiled_heap"; position[] = {12287.5, 9469.05, 0}; direction = 326; onFire = 0; }; class Object302 { type = "Land_Misc_deerstand"; position[] = {12432.6, 9287.22, 0}; direction = 295; onFire = 0; }; class Object303 { type = "Fort_RazorWire"; position[] = {12435.1, 9284.37, 0}; direction = 120; onFire = 0; }; class Object304 { type = "Land_Fire_barrel"; position[] = {12407.3, 9549.81, 0}; direction = 360; onFire = 0; }; class Object305 { type = "Rubbish4"; position[] = {12116.4, 9731.05, 0}; direction = 226; onFire = 0; }; class Object306 { type = "Body1"; position[] = {12113, 9731.98, 0}; direction = 244; onFire = 0; }; class Object307 { type = "Body1"; position[] = {12153.2, 9725.62, 0}; direction = 265; onFire = 0; }; class Object308 { type = "Hedgehog"; position[] = {12111.8, 9732.85, 0}; direction = 53; onFire = 0; }; class Object309 { type = "Hedgehog"; position[] = {12118.5, 9732.38, 0}; direction = 53; onFire = 0; }; class Object310 { type = "Land_BagFenceLong"; position[] = {12117.8, 9734.34, 0}; direction = 15; onFire = 0; }; class Object311 { type = "Land_BagFenceLong"; position[] = {12116.1, 9734.85, 0}; direction = 15; onFire = 0; }; class Object312 { type = "Land_BagFenceLong"; position[] = {12119.6, 9735.65, 0}; direction = 285; onFire = 0; }; class Object313 { type = "Hedgehog"; position[] = {12110.2, 9737.5, 0}; direction = 53; onFire = 0; }; class Object314 { type = "Body1"; position[] = {12118.8, 9736.34, 0}; direction = 224; onFire = 0; }; class Object315 { type = "Body1"; position[] = {12116.5, 9737.69, 0}; direction = 246; onFire = 0; }; class Object316 { type = "Land_BagFenceLong"; position[] = {12113.6, 9738.27, 0}; direction = 106; onFire = 0; }; class Object317 { type = "Land_BagFenceLong"; position[] = {12120.1, 9737.4, 0}; direction = 285; onFire = 0; }; class Object318 { type = "Rubbish4"; position[] = {12169.8, 9729.11, 0}; direction = 226; onFire = 0; }; class Object319 { type = "Land_BagFenceLong"; position[] = {12114.1, 9740, 0}; direction = 106; onFire = 0; }; class Object320 { type = "Hedgehog"; position[] = {12113.5, 9740.86, 0}; direction = 53; onFire = 0; }; class Object321 { type = "Hedgehog"; position[] = {12120.9, 9739.99, 0}; direction = 53; onFire = 0; }; class Object322 { type = "Land_BagFenceLong"; position[] = {12117.7, 9740.7, 0}; direction = 196; onFire = 0; }; class Object323 { type = "Body"; position[] = {12161.4, 9732.77, 0}; direction = 8; onFire = 0; }; class Object324 { type = "Land_BagFenceLong"; position[] = {12115.9, 9741.23, 0}; direction = 196; onFire = 0; }; class Object325 { type = "UralWreck"; position[] = {12253.7, 9708.91, 0}; direction = 328; onFire = 0; }; class Object326 { type = "HeliHRescue"; position[] = {12155.8, 9738.15, 0}; direction = 192; onFire = 0; }; class Object327 { type = "Body1"; position[] = {12346.4, 9666.18, 0}; direction = 265; onFire = 0; }; class Object328 { type = "Body"; position[] = {12163.3, 9737.66, 0}; direction = 8; onFire = 0; }; class Object329 { type = "Rubbish4"; position[] = {12241.5, 9715.24, 0}; direction = 226; onFire = 0; }; class Object330 { type = "Hedgehog"; position[] = {12345.6, 9667.41, 0}; direction = 74; onFire = 0; }; class Object331 { type = "Hedgehog"; position[] = {12351.7, 9664.56, 0}; direction = 74; onFire = 0; }; class Object332 { type = "UralWreck"; position[] = {12231.1, 9720.89, 0}; direction = 328; onFire = 0; }; class Object333 { type = "Body"; position[] = {12161.7, 9740.68, 0}; direction = 8; onFire = 0; }; class Object334 { type = "Land_BagFenceLong"; position[] = {12351.7, 9666.62, 0}; direction = 36; onFire = 0; }; class Object335 { type = "Body"; position[] = {12249.7, 9715.23, 0}; direction = 9; onFire = 0; }; class Object336 { type = "Land_BagFenceLong"; position[] = {12350.3, 9667.73, 0}; direction = 36; onFire = 0; }; class Object337 { type = "Body"; position[] = {12251, 9714.98, 0}; direction = 9; onFire = 0; }; class Object338 { type = "Land_Fire_barrel"; position[] = {12210.8, 9728.83, 0}; direction = 0; onFire = 0; }; class Object339 { type = "Body"; position[] = {12249.6, 9716.64, 0}; direction = 9; onFire = 0; }; class Object340 { type = "Land_BagFenceLong"; position[] = {12353.9, 9667.19, 0}; direction = 306; onFire = 0; }; class Object341 { type = "Body"; position[] = {12250.7, 9716.5, 0}; direction = 9; onFire = 0; }; class Object342 { type = "Body"; position[] = {12251.6, 9716.18, 0}; direction = 9; onFire = 0; }; class Object343 { type = "Hedgehog"; position[] = {12345.8, 9672.33, 0}; direction = 74; onFire = 0; }; class Object344 { type = "Body"; position[] = {12252.7, 9716.25, 0}; direction = 9; onFire = 0; }; class Object345 { type = "Body1"; position[] = {12353.4, 9668.13, 0}; direction = 245; onFire = 0; }; class Object346 { type = "Body2"; position[] = {12270.2, 9709.87, 0}; direction = 86; onFire = 0; }; class Object347 { type = "Body1"; position[] = {12351.7, 9670.23, 0}; direction = 267; onFire = 0; }; class Object348 { type = "Land_BagFenceLong"; position[] = {12349.2, 9671.79, 0}; direction = 127; onFire = 0; }; class Object349 { type = "Body"; position[] = {12250.1, 9718.48, 0}; direction = 9; onFire = 0; }; class Object350 { type = "Land_BagFenceLong"; position[] = {12355, 9668.65, 0}; direction = 306; onFire = 0; }; class Object351 { type = "Body"; position[] = {12251.7, 9718.16, 0}; direction = 9; onFire = 0; }; class Object352 { type = "Body"; position[] = {12227, 9727.2, 0}; direction = 9; onFire = 0; }; class Object353 { type = "Body"; position[] = {12228.4, 9726.96, 0}; direction = 9; onFire = 0; }; class Object354 { type = "Body"; position[] = {12223.6, 9728.56, 0}; direction = 8; onFire = 0; }; class Object355 { type = "Body1"; position[] = {12236.9, 9724.15, 0}; direction = 265; onFire = 0; }; class Object356 { type = "Body1"; position[] = {12215.6, 9731.2, 0}; direction = 265; onFire = 0.233758; }; class Object357 { type = "Land_BagFenceLong"; position[] = {12350.3, 9673.23, 0}; direction = 127; onFire = 0; }; class Object358 { type = "Body"; position[] = {12227, 9728.62, 0}; direction = 9; onFire = 0; }; class Object359 { type = "Body1"; position[] = {12212.7, 9733.25, 0}; direction = 265; onFire = 0.276548; }; class Object360 { type = "Body"; position[] = {12229, 9728.16, 0}; direction = 9; onFire = 0; }; class Object361 { type = "Body"; position[] = {12228, 9728.48, 0}; direction = 9; onFire = 0; }; class Object362 { type = "Hedgehog"; position[] = {12350.1, 9674.28, 0}; direction = 74; onFire = 0; }; class Object363 { type = "Body"; position[] = {12230.1, 9728.23, 0}; direction = 9; onFire = 0; }; class Object364 { type = "Rubbish4"; position[] = {12174.5, 9744.17, 0}; direction = 226; onFire = 0; }; class Object365 { type = "Hedgehog"; position[] = {12356.7, 9670.8, 0}; direction = 74; onFire = 0; }; class Object366 { type = "Body"; position[] = {12212.6, 9734.17, 0}; direction = 8; onFire = 0; }; class Object367 { type = "Land_BagFenceLong"; position[] = {12353.9, 9672.62, 0}; direction = 217; onFire = 0; }; class Object368 { type = "Land_BagFenceLong"; position[] = {12352.4, 9673.75, 0}; direction = 217; onFire = 0; }; class Object369 { type = "CampEast"; position[] = {12213, 9734.75, 0}; direction = 13; onFire = 0; }; class Object370 { type = "Body"; position[] = {12227.5, 9730.46, 0}; direction = 9; onFire = 0; }; class Object371 { type = "Body"; position[] = {12229.1, 9730.14, 0}; direction = 9; onFire = 0; }; class Object372 { type = "Body"; position[] = {12212.8, 9735.73, 0}; direction = 8; onFire = 0; }; class Object373 { type = "Land_Fire_barrel"; position[] = {12271.7, 9719.5, 0}; direction = 0; onFire = 0; }; class Object374 { type = "Body1"; position[] = {12275.9, 9719.37, 0}; direction = 6; onFire = 0; }; class Object375 { type = "Body2"; position[] = {12188, 9748.95, 0}; direction = 358; onFire = 0.160357; }; class Object376 { type = "Body2"; position[] = {12179.1, 9751.17, 0}; direction = 265; onFire = 0; }; class Object377 { type = "Body2"; position[] = {12261.2, 9725.82, 0}; direction = 336; onFire = 0.207764; }; class Object378 { type = "Body1"; position[] = {12272, 9722.44, 0}; direction = 265; onFire = 0.221405; }; class Object379 { type = "Rubbish4"; position[] = {12228.2, 9740.74, 0}; direction = 226; onFire = 0; }; class Object380 { type = "CampEast"; position[] = {12273.1, 9724.66, 0}; direction = 13; onFire = 0; }; class Object381 { type = "Misc_palletsfoiled_heap"; position[] = {12256.5, 9731.17, 0}; direction = 265; onFire = 0; }; class Object382 { type = "Body"; position[] = {12273.2, 9725.64, 0}; direction = 8; onFire = 0; }; class Object383 { type = "Land_CamoNetB_NATO"; position[] = {12251.7, 9734.27, 0}; direction = 265; onFire = 0; }; class Object384 { type = "HeliHRescue"; position[] = {12182.7, 9755.54, 0}; direction = 11; onFire = 0; }; class Object385 { type = "Body1"; position[] = {12185.2, 9755.05, 0}; direction = 265; onFire = 0.195991; }; class Object386 { type = "Body"; position[] = {12274.2, 9726.27, 0}; direction = 8; onFire = 0; }; class Object387 { type = "Misc_cargo_cont_net3"; position[] = {12252.8, 9736, 0}; direction = 265; onFire = 0; }; class Object388 { type = "Body2"; position[] = {12273, 9729.69, 0}; direction = 265; onFire = 0; }; class Object389 { type = "Body1"; position[] = {12176.3, 9761.34, 0}; direction = 265; onFire = 0; }; class Object390 { type = "Body1"; position[] = {12190.8, 9757.94, 0}; direction = 326; onFire = 0; }; class Object391 { type = "Land_Fire_barrel"; position[] = {12218.7, 9752.14, 0}; direction = 0; onFire = 0; }; class Object392 { type = "Body1"; position[] = {12223.4, 9754.5, 0}; direction = 265; onFire = 0; }; class Object393 { type = "Land_Fire_barrel"; position[] = {12247, 9746.97, 0}; direction = 0; onFire = 0; }; class Object394 { type = "Body1"; position[] = {12220.5, 9756.56, 0}; direction = 265; onFire = 0; }; class Object395 { type = "Body"; position[] = {12220.4, 9757.48, 0}; direction = 8; onFire = 0; }; class Object396 { type = "CampEast"; position[] = {12220.8, 9758.06, 0}; direction = 13; onFire = 0; }; class Object397 { type = "Body"; position[] = {12220.7, 9759.04, 0}; direction = 8; onFire = 0; }; class Object398 { type = "Body1"; position[] = {12251.8, 9749.33, 0}; direction = 265; onFire = 0; }; class Object399 { type = "Body1"; position[] = {12248.8, 9751.39, 0}; direction = 265; onFire = 0.122923; }; class Object400 { type = "Body"; position[] = {12248.8, 9752.31, 0}; direction = 8; onFire = 0; }; class Object401 { type = "CampEast"; position[] = {12249.2, 9752.89, 0}; direction = 13; onFire = 0; }; class Object402 { type = "Rubbish4"; position[] = {12267.9, 9746.41, 0}; direction = 226; onFire = 0; }; class Object403 { type = "Body"; position[] = {12249, 9753.87, 0}; direction = 8; onFire = 0; }; class Object404 { type = "Body1"; position[] = {12365.6, 9799.59, 0}; direction = 265; onFire = 0; }; class Object405 { type = "Body2"; position[] = {12371, 9796.9, 0}; direction = 265; onFire = 0; }; class Object406 { type = "Body1"; position[] = {12378.6, 9798.67, 0}; direction = 265; onFire = 0; }; class Object407 { type = "Body1"; position[] = {12368.9, 9806.33, 0}; direction = 265; onFire = 0.245105; }; class Object408 { type = "Body2"; position[] = {12359.2, 9811.32, 0}; direction = 265; onFire = 0; }; class Object409 { type = "Body2"; position[] = {12375.1, 9808.37, 0}; direction = 265; onFire = 0; }; class Object410 { type = "Body2"; position[] = {12378.3, 9807.02, 0}; direction = 265; onFire = 0; }; class Object411 { type = "Body1"; position[] = {12382.5, 9811.99, 0}; direction = 265; onFire = 0.278792; }; class Object412 { type = "UAZWreck"; position[] = {12807.2, 8800.31, 0}; direction = 130; onFire = 0; }; class Object413 { type = "Body1"; position[] = {12810.6, 8800.7, 0}; direction = 321; onFire = 0; }; class Object414 { type = "Body2"; position[] = {12808.7, 8795.67, 0}; direction = 26; onFire = 0; }; class Object415 { type = "Body1"; position[] = {12816.9, 8797.89, 0}; direction = 321; onFire = 0; }; class Object416 { type = "Body1"; position[] = {12820.7, 8792.04, 0}; direction = 320; onFire = 0; }; }; class Gvozdno { type = "NameVillage"; position[] = {8615, 11890}; size = 548; buildings = 50; class Object0 { type = "Land_CncBlock_Stripes"; position[] = {8870.29, 11630.5, 0}; direction = 289; onFire = 0; }; class Object1 { type = "Rubbish2"; position[] = {8201.03, 11599.4, 0}; direction = 215; onFire = 0; }; class Object2 { type = "Land_Misc_Rubble_EP1"; position[] = {8574.95, 11955.1, 0}; direction = 333; onFire = 0; }; class Object3 { type = "SKODAWreck"; position[] = {8586.9, 11909, 0}; direction = 323; onFire = 2.38013; }; class Object4 { type = "UAZWreck"; position[] = {8549.07, 11999.2, 0}; direction = 323; onFire = 0; }; class Object5 { type = "Land_Misc_Rubble_EP1"; position[] = {8580.47, 11922.5, 0}; direction = 342; onFire = 0; }; class Object6 { type = "HMMWVWreck"; position[] = {8539.83, 12019.5, 0}; direction = 118; onFire = 0; }; class Object7 { type = "Land_Misc_Rubble_EP1"; position[] = {8762.69, 11614.2, 0}; direction = 162; onFire = 0; }; class Object8 { type = "Land_Misc_Rubble_EP1"; position[] = {8440.75, 12065, 0}; direction = 275; onFire = 0; }; class Object9 { type = "Rubbish3"; position[] = {8780.66, 11573.1, 0}; direction = 319; onFire = 0; }; class Object10 { type = "Rubbish4"; position[] = {8843.5, 11637.4, 0}; direction = 104; onFire = 0; }; class Object11 { type = "Land_Misc_Rubble_EP1"; position[] = {8745.4, 11716.3, 0}; direction = 329; onFire = 0; }; class Object12 { type = "UralWreck"; position[] = {8471.92, 12052.8, 0}; direction = 204; onFire = 0; }; class Object13 { type = "Land_Misc_Rubble_EP1"; position[] = {8188.21, 11612.6, 0}; direction = 169; onFire = 0; }; class Object14 { type = "datsun01Wreck"; position[] = {8753.41, 11681.6, 0}; direction = 354; onFire = 0; }; class Object15 { type = "SKODAWreck"; position[] = {8747.43, 11648.1, 0}; direction = 268; onFire = 0; }; class Object16 { type = "Land_CncBlock_D"; position[] = {8586.27, 11925.4, 0}; direction = 347; onFire = 0; }; class Object17 { type = "UAZWreck"; position[] = {8194.71, 11572.8, 0}; direction = 193; onFire = 0; }; class Object18 { type = "Rubbish4"; position[] = {8467, 12059.1, 0}; direction = 276; onFire = 0; }; class Object19 { type = "SKODAWreck"; position[] = {8774.18, 11580.2, 0}; direction = 132; onFire = 0; }; class Object20 { type = "UralWreck"; position[] = {8859.49, 11631, 0}; direction = 102; onFire = 0; }; class Object21 { type = "Rubbish1"; position[] = {8206.29, 11598.9, 0}; direction = 198; onFire = 0; }; class Object22 { type = "Land_Misc_Rubble_EP1"; position[] = {8774.21, 11650.5, 0}; direction = 91; onFire = 0; }; class Object23 { type = "datsun01Wreck"; position[] = {8869.49, 11632.9, 0}; direction = 289; onFire = 0; }; class Object24 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {8505.37, 12048.4, 0}; direction = 128; onFire = 0; }; class Object25 { type = "datsun02Wreck"; position[] = {8125.72, 11672.6, 0}; direction = 16; onFire = 0; }; class Object26 { type = "RoadBarrier_long"; position[] = {8638.27, 11845.9, 0}; direction = 310; onFire = 0; }; class Object27 { type = "RoadBarrier_long"; position[] = {8826.79, 11640.2, 0}; direction = 102; onFire = 0; }; class Object28 { type = "SKODAWreck"; position[] = {8189.78, 11613.4, 0}; direction = 185; onFire = 0; }; class Object29 { type = "Land_CncBlock_Stripes"; position[] = {8870.52, 11628.3, 0}; direction = 273; onFire = 0; }; class Object30 { type = "Rubbish3"; position[] = {8186.1, 11615.1, 0}; direction = 182; onFire = 0; }; class Object31 { type = "RoadBarrier_long"; position[] = {8440.98, 12064.1, 0}; direction = 284; onFire = 0; }; class Object32 { type = "Rubbish1"; position[] = {8133.3, 11688.7, 0}; direction = 171; onFire = 0; }; class Object33 { type = "HMMWVWreck"; position[] = {8494.27, 12048.8, 0}; direction = 113; onFire = 0; }; class Object34 { type = "HMMWVWreck"; position[] = {8868.65, 11629, 0}; direction = 272; onFire = 0; }; class Object35 { type = "Rubbish5"; position[] = {8585.4, 11923, 0}; direction = 352; onFire = 0; }; class Object36 { type = "Rubbish2"; position[] = {8565.93, 11972.5, 0}; direction = 347; onFire = 0; }; class Object37 { type = "datsun02Wreck"; position[] = {8600.75, 11890.9, 0}; direction = 321; onFire = 0; }; class Object38 { type = "Land_Misc_Rubble_EP1"; position[] = {8206.07, 11596.5, 0}; direction = 206; onFire = 0; }; class Object39 { type = "Rubbish4"; position[] = {8738.83, 11739.7, 0}; direction = 335; onFire = 0; }; class Object40 { type = "Fort_Barricade"; position[] = {8560.17, 11985.3, 0}; direction = 144; onFire = 0; }; class Object41 { type = "Rubbish2"; position[] = {8788.46, 11648.3, 0}; direction = 101; onFire = 0; }; class Object42 { type = "RoadBarrier_long"; position[] = {8466.3, 12063.8, 0}; direction = 275; onFire = 0; }; class Object43 { type = "Rubbish1"; position[] = {8204.44, 11596.1, 0}; direction = 202; onFire = 0; }; class Object44 { type = "Fort_Barricade"; position[] = {8482.17, 12054.5, 0}; direction = 101; onFire = 0; }; class Object45 { type = "SKODAWreck"; position[] = {8757.37, 11682.2, 0}; direction = 362; onFire = 0; }; class Object46 { type = "UralWreck"; position[] = {8421.59, 12070, 0}; direction = 294; onFire = 0; }; class Object47 { type = "RoadBarrier_long"; position[] = {8733.96, 11642.1, 0}; direction = 262; onFire = 0; }; class Object48 { type = "Land_Misc_Rubble_EP1"; position[] = {8763.87, 11630.2, 0}; direction = 176; onFire = 0; }; class Object49 { type = "Rubbish3"; position[] = {8480.12, 12052.7, 0}; direction = 113; onFire = 0; }; }; class Petrovka { type = "NameVillage"; position[] = {5016, 12491}; size = 548; buildings = 50; class Object0 { type = "UralWreck"; position[] = {4988.78, 12493.6, 0}; direction = 26; onFire = 0; }; class Object1 { type = "Rubbish4"; position[] = {4976.29, 12487.2, 0}; direction = 216; onFire = 0; }; class Object2 { type = "datsun01Wreck"; position[] = {4944.13, 12538.2, 0}; direction = 98; onFire = 0; }; class Object3 { type = "RoadBarrier_long"; position[] = {4984.18, 12494.9, 0}; direction = 36; onFire = 0; }; class Object4 { type = "RoadBarrier_long"; position[] = {4959.17, 12574.3, 0}; direction = 356; onFire = 0; }; class Object5 { type = "RoadBarrier_long"; position[] = {4962.34, 12529.5, 0}; direction = 109; onFire = 0; }; class Object6 { type = "Rubbish1"; position[] = {4960.63, 12548.8, 0}; direction = 179; onFire = 0; }; class Object7 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4959.24, 12549.7, 0}; direction = 168; onFire = 0; }; class Object8 { type = "RoadBarrier_long"; position[] = {4972.19, 12478.2, 0}; direction = 29; onFire = 0; }; class Object9 { type = "Rubbish2"; position[] = {4984.24, 12515.2, 0}; direction = 125; onFire = 0; }; class Object10 { type = "datsun02Wreck"; position[] = {5193.03, 12440, 0}; direction = 107; onFire = 0; }; class Object11 { type = "UAZWreck"; position[] = {5026.17, 12486.2, 0}; direction = 307; onFire = 0; }; class Object12 { type = "Rubbish3"; position[] = {5007.99, 12494.3, 0}; direction = 301; onFire = 0; }; class Object13 { type = "hiluxWreck"; position[] = {4958.82, 12586.1, 0}; direction = 168; onFire = 0; }; class Object14 { type = "Fort_Barricade"; position[] = {4907.39, 12546.1, 0}; direction = 104; onFire = 0; }; class Object15 { type = "Rubbish2"; position[] = {5008.11, 12490.9, 0}; direction = 297; onFire = 0; }; class Object16 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4883.44, 12546, 0}; direction = 75; onFire = 0; }; class Object17 { type = "RoadBarrier_long"; position[] = {4963.53, 12529.7, 0}; direction = 119; onFire = 0; }; class Object18 { type = "datsun02Wreck"; position[] = {4965.08, 12530.9, 0}; direction = 120; onFire = 0; }; class Object19 { type = "UralWreck"; position[] = {4963.69, 12527.1, 0}; direction = 104; onFire = 0; }; class Object20 { type = "Land_CncBlock_D"; position[] = {4881.41, 12550.6, 0}; direction = 79; onFire = 0; }; class Object21 { type = "Land_CncBlock_D"; position[] = {4994.37, 12502, 0}; direction = 328; onFire = 0; }; class Object22 { type = "Rubbish1"; position[] = {5044.52, 12475.8, 0}; direction = 112; onFire = 0; }; class Object23 { type = "Rubbish2"; position[] = {4961.68, 12564.3, 0}; direction = 164; onFire = 0; }; class Object24 { type = "Rubbish4"; position[] = {4971.9, 12478.1, 0}; direction = 29; onFire = 0; }; class Object25 { type = "UAZWreck"; position[] = {4956.76, 12535.4, 0}; direction = 119; onFire = 0; }; class Object26 { type = "Rubbish4"; position[] = {4957.65, 12546.1, 0}; direction = 171; onFire = 0; }; class Object27 { type = "HMMWVWreck"; position[] = {4961.46, 12547.2, 0}; direction = 183; onFire = 0; }; class Object28 { type = "Land_CncBlock_D"; position[] = {5043.22, 12477.4, 0}; direction = 123; onFire = 0; }; class Object29 { type = "RoadBarrier_long"; position[] = {5230.52, 12407, 0}; direction = 307; onFire = 0; }; class Object30 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4976.03, 12485.1, 0}; direction = 209; onFire = 0; }; class Object31 { type = "HMMWVWreck"; position[] = {5045.1, 12476.5, 0}; direction = 124; onFire = 0; }; class Object32 { type = "Rubbish4"; position[] = {4955.3, 12573.6, 0}; direction = 347; onFire = 0; }; class Object33 { type = "Rubbish1"; position[] = {4959.4, 12576.2, 0}; direction = 356; onFire = 0; }; class Object34 { type = "Rubbish4"; position[] = {4959.61, 12576.3, 0}; direction = 340; onFire = 0; }; class Object35 { type = "Rubbish5"; position[] = {5000.91, 12504.8, 0}; direction = 330; onFire = 0; }; class Object36 { type = "SKODAWreck"; position[] = {5008.38, 12493, 0}; direction = 307; onFire = 0; }; class Object37 { type = "hiluxWreck"; position[] = {4621.36, 12233.6, 0}; direction = 98; onFire = 0; }; class Object38 { type = "datsun02Wreck"; position[] = {4973.23, 12480.6, 0}; direction = 31; onFire = 0.297195; }; class Object39 { type = "Land_CncBlock_D"; position[] = {4926.51, 12540.8, 0}; direction = 277; onFire = 0; }; class Object40 { type = "UAZWreck"; position[] = {4998.88, 12505.9, 0}; direction = 314; onFire = 0; }; class Object41 { type = "Land_Misc_Rubble_EP1"; position[] = {4989.59, 12518.5, 0}; direction = 124; onFire = 0; }; class Object42 { type = "UAZWreck"; position[] = {4974.2, 12527.1, 0}; direction = 104; onFire = 0; }; class Object43 { type = "Land_Misc_Rubble_EP1"; position[] = {5071.69, 12460.6, 0}; direction = 280; onFire = 0; }; class Object44 { type = "datsun02Wreck"; position[] = {4988.42, 12518, 0}; direction = 115; onFire = 0; }; class Object45 { type = "Land_Misc_Rubble_EP1"; position[] = {4956.91, 12563.8, 0}; direction = 167; onFire = 0; }; class Object46 { type = "Land_CncBlock_Stripes"; position[] = {5071.86, 12464.1, 0}; direction = 283; onFire = 0; }; class Object47 { type = "UAZWreck"; position[] = {4962.18, 12564, 0}; direction = 171; onFire = 0; }; class Object48 { type = "Rubbish4"; position[] = {5200.47, 12426.1, 0}; direction = 147; onFire = 0; }; class Object49 { type = "Rubbish2"; position[] = {4676.58, 12233.4, 0}; direction = 276; onFire = 0; }; }; class Khelm { type = "NameVillage"; position[] = {12329, 10771}; size = 548; buildings = 50; class Object0 { type = "Land_Misc_Rubble_EP1"; position[] = {12294.7, 10559.6, 0}; direction = 190; onFire = 0; }; class Object1 { type = "Land_CncBlock_Stripes"; position[] = {12257.6, 10928.4, 0}; direction = 334; onFire = 0; }; class Object2 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {12306.8, 10995.6, 0}; direction = 292; onFire = 0; }; class Object3 { type = "hiluxWreck"; position[] = {12312.2, 10927.5, 0}; direction = 214; onFire = 0; }; class Object4 { type = "Land_CncBlock_D"; position[] = {12242.9, 10867.7, 0}; direction = 42; onFire = 0; }; class Object5 { type = "HMMWVWreck"; position[] = {12298.5, 10564.8, 0}; direction = 198; onFire = 0; }; class Object6 { type = "HMMWVWreck"; position[] = {12255.3, 10959.7, 0}; direction = 159; onFire = 0; }; class Object7 { type = "RoadBarrier_long"; position[] = {12685.2, 10357.5, 0}; direction = 143; onFire = 0; }; class Object8 { type = "datsun01Wreck"; position[] = {12309.5, 10589.9, 0}; direction = 178; onFire = 0; }; class Object9 { type = "Rubbish4"; position[] = {12321.9, 10938.1, 0}; direction = 179; onFire = 0; }; class Object10 { type = "UAZWreck"; position[] = {12313.8, 10634.7, 0}; direction = 186; onFire = 0; }; class Object11 { type = "UralWreck"; position[] = {12675.4, 10365.6, 0}; direction = 323; onFire = 0; }; class Object12 { type = "UralWreck"; position[] = {12321.1, 10983.3, 0}; direction = 184; onFire = 0; }; class Object13 { type = "Rubbish5"; position[] = {12363, 10794.5, 0}; direction = 319; onFire = 0; }; class Object14 { type = "Rubbish2"; position[] = {12302.1, 10879, 0}; direction = 11; onFire = 0; }; class Object15 { type = "Rubbish1"; position[] = {12320.9, 10952.3, 0}; direction = 180; onFire = 0; }; class Object16 { type = "UralWreck"; position[] = {12532.5, 10452.9, 0}; direction = 96; onFire = 0.475574; }; class Object17 { type = "Rubbish4"; position[] = {12323.9, 10950.3, 0}; direction = 180; onFire = 0; }; class Object18 { type = "UAZWreck"; position[] = {12359, 10803.1, 0}; direction = 131; onFire = 0; }; class Object19 { type = "Fort_Barricade"; position[] = {12324.6, 10978, 0}; direction = 176; onFire = 0; }; class Object20 { type = "UralWreck"; position[] = {12323.1, 10988.8, 0}; direction = 269; onFire = 0; }; class Object21 { type = "UralWreck"; position[] = {12325.3, 10649.1, 0}; direction = 119; onFire = 0; }; class Object22 { type = "datsun02Wreck"; position[] = {12243.6, 10867.3, 0}; direction = 53; onFire = 0; }; class Object23 { type = "Rubbish4"; position[] = {12303.9, 10566, 0}; direction = 197; onFire = 0; }; class Object24 { type = "Land_CncBlock_Stripes"; position[] = {12341.4, 10592, 0}; direction = 333; onFire = 0; }; class Object25 { type = "SKODAWreck"; position[] = {12325.3, 10949.8, 0}; direction = 188; onFire = 0; }; class Object26 { type = "SKODAWreck"; position[] = {12296.5, 10683.5, 0}; direction = 172; onFire = 0; }; class Object27 { type = "RoadBarrier_long"; position[] = {12246.9, 10871.6, 0}; direction = 224; onFire = 0; }; class Object28 { type = "datsun01Wreck"; position[] = {12306.4, 10828.2, 0}; direction = 90; onFire = 0; }; class Object29 { type = "HMMWVWreck"; position[] = {12299.9, 10668.4, 0}; direction = 308; onFire = 0.737156; }; class Object30 { type = "Fort_Barricade"; position[] = {12339.8, 10589.1, 0}; direction = 323; onFire = 0; }; class Object31 { type = "Rubbish1"; position[] = {12298, 10825.7, 0}; direction = 356; onFire = 0; }; class Object32 { type = "UAZWreck"; position[] = {12311.8, 10602.7, 0}; direction = 184; onFire = 0; }; class Object33 { type = "Land_CncBlock_D"; position[] = {12270.8, 10901.6, 0}; direction = 316; onFire = 0; }; class Object34 { type = "hiluxWreck"; position[] = {12247.9, 10871.8, 0}; direction = 228; onFire = 0; }; class Object35 { type = "hiluxWreck"; position[] = {12256.5, 10950.1, 0}; direction = 350; onFire = 0; }; class Object36 { type = "HMMWVWreck"; position[] = {12304.1, 10721, 0}; direction = 196; onFire = 0; }; class Object37 { type = "HMMWVWreck"; position[] = {12687.2, 10358.3, 0}; direction = 128; onFire = 0; }; class Object38 { type = "Land_CncBlock_D"; position[] = {12303.4, 10861.5, 0}; direction = 188; onFire = 0; }; class Object39 { type = "Rubbish3"; position[] = {12298.1, 10842.8, 0}; direction = 190; onFire = 0; }; class Object40 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {12301.6, 10877.3, 0}; direction = -5; onFire = 0; }; class Object41 { type = "RoadBarrier_long"; position[] = {12488, 10456.5, 0}; direction = 103; onFire = 0; }; class Object42 { type = "hiluxWreck"; position[] = {12322.6, 10936.4, 0}; direction = 190; onFire = 0; }; class Object43 { type = "Land_CncBlock_Stripes"; position[] = {12305.3, 10910.9, 0}; direction = 176; onFire = 0; }; class Object44 { type = "datsun02Wreck"; position[] = {12299.4, 10828.6, 0}; direction = 358; onFire = 0; }; class Object45 { type = "RoadBarrier_long"; position[] = {12297.7, 10556.7, 0}; direction = 192; onFire = 0; }; class Object46 { type = "Land_Misc_Rubble_EP1"; position[] = {12322.6, 10948.8, 0}; direction = 169; onFire = 0; }; class Object47 { type = "Land_Misc_Rubble_EP1"; position[] = {12343.5, 10570.4, 0}; direction = 145; onFire = 0; }; class Object48 { type = "Rubbish1"; position[] = {12269.4, 10898.6, 0}; direction = 318; onFire = 0; }; class Object49 { type = "Rubbish4"; position[] = {12258.3, 10943.9, 0}; direction = 347; onFire = 0; }; }; class Krasnostav { type = "NameCity"; position[] = {11224, 12275}; size = 956; buildings = 120; class Object0 { type = "RoadBarrier_long"; position[] = {11590.5, 12403, 0}; direction = 280; onFire = 0; }; class Object1 { type = "UAZWreck"; position[] = {11962.1, 12042.9, 0}; direction = 120; onFire = 0; }; class Object2 { type = "Land_CncBlock_D"; position[] = {11234, 12220.7, 0}; direction = 207; onFire = 0; }; class Object3 { type = "Rubbish3"; position[] = {10679.8, 12414.8, 0}; direction = 256; onFire = 0; }; class Object4 { type = "Rubbish3"; position[] = {10973.8, 12434.5, 0}; direction = 54; onFire = 0; }; class Object5 { type = "HMMWVWreck"; position[] = {11054.5, 12502.7, 0}; direction = 203; onFire = 0; }; class Object6 { type = "UAZWreck"; position[] = {11568.4, 12446.2, 0}; direction = 18; onFire = 0; }; class Object7 { type = "RoadBarrier_long"; position[] = {11168.7, 12235.4, 0}; direction = 314; onFire = 0; }; class Object8 { type = "Land_CncBlock_D"; position[] = {11082.6, 12252, 0}; direction = 209; onFire = 0; }; class Object9 { type = "RoadBarrier_long"; position[] = {11837.2, 12397.1, 0}; direction = 295; onFire = 0; }; class Object10 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {11126.7, 12262.1, 0}; direction = 228; onFire = 0; }; class Object11 { type = "Land_CncBlock_D"; position[] = {11114.4, 12250.4, 0}; direction = 31; onFire = 0; }; class Object12 { type = "Rubbish4"; position[] = {11196.9, 12213.4, 0}; direction = 305; onFire = 0; }; class Object13 { type = "Land_CncBlock_D"; position[] = {10813.8, 12439, 0}; direction = 267; onFire = 0; }; class Object14 { type = "RoadBarrier_long"; position[] = {11842.9, 12377.6, 0}; direction = 11; onFire = 0; }; class Object15 { type = "Land_CncBlock_D"; position[] = {11136.6, 12297.4, 0}; direction = 305; onFire = 0; }; class Object16 { type = "datsun01Wreck"; position[] = {11070.9, 12476.7, 0}; direction = 121; onFire = 2.32118; }; class Object17 { type = "Fort_Barricade"; position[] = {11569.1, 12407, 0}; direction = 113; onFire = 0; }; class Object18 { type = "HMMWVWreck"; position[] = {10779.7, 12455.4, 0}; direction = 25; onFire = 0; }; class Object19 { type = "Rubbish3"; position[] = {10911.7, 12412.7, 0}; direction = 229; onFire = 0; }; class Object20 { type = "Rubbish3"; position[] = {11009.6, 12442, 0}; direction = 269; onFire = 0; }; class Object21 { type = "UralWreck"; position[] = {11944.3, 12049.8, 0}; direction = 112; onFire = 0; }; class Object22 { type = "datsun02Wreck"; position[] = {11019.1, 12500.1, 0}; direction = 298; onFire = 0; }; class Object23 { type = "datsun02Wreck"; position[] = {10718.3, 12419, 0}; direction = 264; onFire = 0; }; class Object24 { type = "Rubbish5"; position[] = {11302.4, 12239.2, 0}; direction = 2; onFire = 0; }; class Object25 { type = "RoadBarrier_long"; position[] = {11134.5, 12272.5, 0}; direction = 217; onFire = 0; }; class Object26 { type = "Rubbish5"; position[] = {10897.1, 12399.5, 0}; direction = 225; onFire = 0; }; class Object27 { type = "SKODAWreck"; position[] = {11603.1, 12401.2, 0}; direction = 215; onFire = 0; }; class Object28 { type = "Fort_Barricade"; position[] = {11861.9, 12421.5, 0}; direction = 23; onFire = 0; }; class Object29 { type = "Land_CncBlock_D"; position[] = {11109.7, 12291.4, 0}; direction = 37; onFire = 0; }; class Object30 { type = "Land_CncBlock_D"; position[] = {11608.6, 12424.3, 0}; direction = 188; onFire = 0; }; class Object31 { type = "datsun02Wreck"; position[] = {11035.2, 12379, 0}; direction = 128; onFire = 0; }; class Object32 { type = "Land_Misc_Rubble_EP1"; position[] = {11803.8, 12408.2, 0}; direction = 103; onFire = 0; }; class Object33 { type = "Rubbish3"; position[] = {10878.7, 12427.8, 0}; direction = 293; onFire = 0; }; class Object34 { type = "SKODAWreck"; position[] = {11177, 12224.6, 0}; direction = 298; onFire = 0; }; class Object35 { type = "datsun02Wreck"; position[] = {10884.6, 12389.3, 0}; direction = 40; onFire = 0; }; class Object36 { type = "HMMWVWreck"; position[] = {11208.5, 12184.5, 0}; direction = 219; onFire = 0; }; class Object37 { type = "Rubbish4"; position[] = {11068.1, 12471.6, 0}; direction = 124; onFire = 0; }; class Object38 { type = "Land_CncBlock_D"; position[] = {11573.7, 12456.2, 0}; direction = 192; onFire = 0; }; class Object39 { type = "Land_CncBlock_Stripes"; position[] = {11039.9, 12413, 0}; direction = 122; onFire = 0; }; class Object40 { type = "hiluxWreck"; position[] = {11196.8, 12214.1, 0}; direction = 294; onFire = 0; }; class Object41 { type = "Land_Misc_Rubble_EP1"; position[] = {11571.4, 12458.5, 0}; direction = 208; onFire = 0; }; class Object42 { type = "Rubbish1"; position[] = {11038.4, 12410.5, 0}; direction = 112; onFire = 0; }; class Object43 { type = "hiluxWreck"; position[] = {11610, 12411.3, 0}; direction = 189; onFire = 0; }; class Object44 { type = "datsun01Wreck"; position[] = {11579.7, 12472.8, 0}; direction = 22; onFire = 0; }; class Object45 { type = "Rubbish1"; position[] = {11293.7, 12285.7, 0}; direction = 293; onFire = 0; }; class Object46 { type = "Land_CncBlock_D"; position[] = {10776.2, 12432, 0}; direction = 73; onFire = 0; }; class Object47 { type = "Rubbish3"; position[] = {11847.6, 12392.3, 0}; direction = 300; onFire = 0; }; class Object48 { type = "hiluxWreck"; position[] = {11211, 12206.4, 0}; direction = 124; onFire = 0; }; class Object49 { type = "UralWreck"; position[] = {11277.2, 12293.6, 0}; direction = 307; onFire = 2.46069; }; class Object50 { type = "Land_CncBlock_Stripes"; position[] = {11233.3, 12223.7, 0}; direction = 211; onFire = 0; }; class Object51 { type = "Rubbish3"; position[] = {11119, 12313.5, 0}; direction = 307; onFire = 0; }; class Object52 { type = "Rubbish1"; position[] = {11029, 12422.9, 0}; direction = 114; onFire = 0; }; class Object53 { type = "UralWreck"; position[] = {10953.6, 12401.1, 0}; direction = 280; onFire = 0; }; class Object54 { type = "Fort_Barricade"; position[] = {11170.1, 12278.5, 0}; direction = 313; onFire = 0; }; class Object55 { type = "datsun02Wreck"; position[] = {11077.2, 12467.9, 0}; direction = 128; onFire = 0; }; class Object56 { type = "RoadBarrier_long"; position[] = {11866.3, 12427.3, 0}; direction = 13; onFire = 0; }; class Object57 { type = "hiluxWreck"; position[] = {11031.5, 12427.9, 0}; direction = 15; onFire = 0; }; class Object58 { type = "Land_CncBlock_Stripes"; position[] = {11107.9, 12241, 0}; direction = 214; onFire = 0; }; class Object59 { type = "UAZWreck"; position[] = {11084.7, 12462.6, 0}; direction = 124; onFire = 0; }; class Object60 { type = "datsun02Wreck"; position[] = {11148.1, 12322.2, 0}; direction = 21; onFire = 0; }; class Object61 { type = "Rubbish5"; position[] = {11041.7, 12391.7, 0}; direction = 204; onFire = 0; }; class Object62 { type = "SKODAWreck"; position[] = {11197.7, 12161.6, 0}; direction = 209; onFire = 0; }; class Object63 { type = "Fort_Barricade"; position[] = {11029.7, 12376.6, 0}; direction = 123; onFire = 0; }; class Object64 { type = "Rubbish4"; position[] = {11193.9, 12217.7, 0}; direction = 300; onFire = 0; }; class Object65 { type = "Rubbish4"; position[] = {11285.3, 12225.5, 0}; direction = 283; onFire = 0; }; class Object66 { type = "SKODAWreck"; position[] = {11001.5, 12325.1, 0}; direction = 32; onFire = 0; }; class Object67 { type = "UAZWreck"; position[] = {11089.6, 12458.7, 0}; direction = 309; onFire = 0; }; class Object68 { type = "Land_CncBlock_Stripes"; position[] = {11143.3, 12324.1, 0}; direction = 19; onFire = 0; }; class Object69 { type = "RoadBarrier_long"; position[] = {11107.6, 12292, 0}; direction = 22; onFire = 0; }; class Object70 { type = "Fort_Barricade"; position[] = {10787.4, 12463, 0}; direction = 43; onFire = 0; }; class Object71 { type = "Rubbish4"; position[] = {11866.3, 12428.7, 0}; direction = 14; onFire = 0; }; class Object72 { type = "Rubbish2"; position[] = {11084.9, 12337.1, 0}; direction = 303; onFire = 0; }; class Object73 { type = "Rubbish5"; position[] = {11008.2, 12437, 0}; direction = 276; onFire = 0; }; class Object74 { type = "RoadBarrier_long"; position[] = {11590.1, 12404.7, 0}; direction = 263; onFire = 0; }; class Object75 { type = "Rubbish1"; position[] = {12083.9, 11958.9, 0}; direction = 300; onFire = 0; }; class Object76 { type = "HMMWVWreck"; position[] = {11258, 12152.1, 0}; direction = 7; onFire = 0; }; class Object77 { type = "UAZWreck"; position[] = {11590.5, 12404, 0}; direction = 278; onFire = 3.0413; }; class Object78 { type = "HMMWVWreck"; position[] = {10877.3, 12377.7, 0}; direction = 5; onFire = 0; }; class Object79 { type = "Land_Misc_Rubble_EP1"; position[] = {11095.4, 12326.7, 0}; direction = 310; onFire = 0; }; class Object80 { type = "UAZWreck"; position[] = {11863.8, 12429.6, 0}; direction = 16; onFire = 0; }; class Object81 { type = "Rubbish1"; position[] = {10897.1, 12400.8, 0}; direction = 236; onFire = 0; }; class Object82 { type = "Rubbish3"; position[] = {11945.7, 12055, 0}; direction = 109; onFire = 0; }; class Object83 { type = "Rubbish2"; position[] = {11210.8, 12190.1, 0}; direction = 214; onFire = 0; }; class Object84 { type = "hiluxWreck"; position[] = {10973, 12434.3, 0}; direction = 53; onFire = 0; }; class Object85 { type = "RoadBarrier_long"; position[] = {11600.8, 12403.6, 0}; direction = 214; onFire = 0; }; class Object86 { type = "SKODAWreck"; position[] = {11165.1, 12363.4, 0}; direction = 40; onFire = 0; }; class Object87 { type = "Rubbish1"; position[] = {11928.9, 12056.2, 0}; direction = 108; onFire = 0; }; class Object88 { type = "Rubbish5"; position[] = {10990.1, 12310.3, 0}; direction = 29; onFire = 0; }; class Object89 { type = "Rubbish5"; position[] = {11610.6, 12421.1, 0}; direction = 192; onFire = 0; }; class Object90 { type = "datsun02Wreck"; position[] = {11307, 12224, 0}; direction = 93; onFire = 0; }; class Object91 { type = "Rubbish1"; position[] = {11113.5, 12307.8, 0}; direction = 212; onFire = 0; }; class Object92 { type = "HMMWVWreck"; position[] = {10814.7, 12439.7, 0}; direction = 258; onFire = 0; }; class Object93 { type = "RoadBarrier_long"; position[] = {11599.6, 12405.6, 0}; direction = 209; onFire = 0; }; class Object94 { type = "Fort_Barricade"; position[] = {10656, 12727.2, 0}; direction = 8; onFire = 0; }; class Object95 { type = "UralWreck"; position[] = {10992.4, 12315.4, 0}; direction = 211; onFire = 0; }; class Object96 { type = "Rubbish2"; position[] = {11044.2, 12492.1, 0}; direction = 111; onFire = 0; }; class Object97 { type = "UralWreck"; position[] = {11599.7, 12403.4, 0}; direction = 214; onFire = 0; }; class Object98 { type = "Land_CncBlock_Stripes"; position[] = {11174.5, 12383.1, 0}; direction = 193; onFire = 0; }; class Object99 { type = "datsun02Wreck"; position[] = {11536.8, 12412.1, 0}; direction = 242; onFire = 0; }; class Object100 { type = "Rubbish4"; position[] = {11050.8, 12503.7, 0}; direction = 192; onFire = 0; }; class Object101 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10994.9, 12441, 0}; direction = 98; onFire = 0; }; class Object102 { type = "HMMWVWreck"; position[] = {11170, 12281.3, 0}; direction = 310; onFire = 0; }; class Object103 { type = "Fort_Barricade"; position[] = {11593.4, 12515.5, 0}; direction = 14; onFire = 0; }; class Object104 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {11032.7, 12361, 0}; direction = 209; onFire = 0; }; class Object105 { type = "Rubbish2"; position[] = {11160.6, 12289.3, 0}; direction = 300; onFire = 0; }; class Object106 { type = "HMMWVWreck"; position[] = {11109.6, 12238.9, 0}; direction = 215; onFire = 0; }; class Object107 { type = "UralWreck"; position[] = {11037.6, 12432.1, 0}; direction = 30; onFire = 0; }; class Object108 { type = "Fort_Barricade"; position[] = {11298.8, 12228.6, 0}; direction = 101; onFire = 0; }; class Object109 { type = "UralWreck"; position[] = {11946.1, 12053.4, 0}; direction = 118; onFire = 0; }; class Object110 { type = "Rubbish3"; position[] = {11613.9, 12421.9, 0}; direction = 183; onFire = 0; }; class Object111 { type = "UralWreck"; position[] = {10734.4, 12426.8, 0}; direction = 81; onFire = 2.51815; }; class Object112 { type = "Land_CncBlock_Stripes"; position[] = {11810.1, 12407.8, 0}; direction = 296; onFire = 0; }; class Object113 { type = "Land_Misc_Rubble_EP1"; position[] = {11238.4, 12141.9, 0}; direction = 321; onFire = 0; }; class Object114 { type = "UralWreck"; position[] = {11007.9, 12336.3, 0}; direction = 237; onFire = 0; }; class Object115 { type = "hiluxWreck"; position[] = {10776.4, 12457.7, 0}; direction = 40; onFire = 0; }; class Object116 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10658.4, 12750, 0}; direction = 160; onFire = 0; }; class Object117 { type = "Rubbish4"; position[] = {10767.4, 12430.6, 0}; direction = 259; onFire = 0; }; class Object118 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {10883.2, 12377.2, 0}; direction = -4; onFire = 0; }; class Object119 { type = "Rubbish4"; position[] = {11143.8, 12312.6, 0}; direction = 21; onFire = 0; }; }; class Olsha { type = "NameVillage"; position[] = {13331, 12900}; size = 548; buildings = 50; class Object0 { type = "HMMWVWreck"; position[] = {13364.3, 12870.3, 0}; direction = 344; onFire = 0; }; class Object1 { type = "Land_CncBlock_D"; position[] = {13374.1, 12843.5, 0}; direction = 131; onFire = 0; }; class Object2 { type = "Land_CncBlock_D"; position[] = {13319.3, 12882.3, 0}; direction = 90; onFire = 0; }; class Object3 { type = "Rubbish5"; position[] = {13350.7, 12884.7, 0}; direction = 245; onFire = 0; }; class Object4 { type = "datsun01Wreck"; position[] = {13339, 12805.5, 0}; direction = 189; onFire = 0; }; class Object5 { type = "UralWreck"; position[] = {13332, 12884.3, 0}; direction = 262; onFire = 1.08262; }; class Object6 { type = "datsun01Wreck"; position[] = {13357.4, 12888.2, 0}; direction = 351; onFire = 0; }; class Object7 { type = "Fort_Barricade"; position[] = {13358.7, 12899.5, 0}; direction = 339; onFire = 0; }; class Object8 { type = "SKODAWreck"; position[] = {13368, 12871.9, 0}; direction = 329; onFire = 0; }; class Object9 { type = "datsun02Wreck"; position[] = {13348.1, 12887.6, 0}; direction = 260; onFire = 0; }; class Object10 { type = "Land_Misc_Rubble_EP1"; position[] = {13384.7, 12837.7, 0}; direction = 298; onFire = 0; }; class Object11 { type = "Rubbish5"; position[] = {13381.6, 12834.7, 0}; direction = 298; onFire = 0; }; class Object12 { type = "HMMWVWreck"; position[] = {13355.6, 12901.2, 0}; direction = 337; onFire = 0; }; class Object13 { type = "datsun01Wreck"; position[] = {13382.3, 12838.3, 0}; direction = 300; onFire = 0; }; class Object14 { type = "Land_CncBlock_D"; position[] = {13349.2, 12826.5, 0}; direction = 15; onFire = 0; }; class Object15 { type = "Land_Misc_Rubble_EP1"; position[] = {13317.9, 12884.4, 0}; direction = 95; onFire = 0; }; class Object16 { type = "HMMWVWreck"; position[] = {12914.7, 12761.8, 0}; direction = 91; onFire = 0; }; class Object17 { type = "Rubbish3"; position[] = {13372.4, 12839.6, 0}; direction = 117; onFire = 0; }; class Object18 { type = "HMMWVWreck"; position[] = {13350.1, 12826.1, 0}; direction = 16; onFire = 0; }; class Object19 { type = "Land_CncBlock_Stripes"; position[] = {13368.9, 12858.1, 0}; direction = 150; onFire = 0; }; class Object20 { type = "Land_CncBlock_Stripes"; position[] = {13356.5, 12842.5, 0}; direction = 224; onFire = 0; }; class Object21 { type = "Land_CncBlock_D"; position[] = {13346.7, 12825.5, 0}; direction = 20; onFire = 0; }; class Object22 { type = "Land_CncBlock_Stripes"; position[] = {13358.5, 12900.2, 0}; direction = 345; onFire = 0; }; class Object23 { type = "Rubbish4"; position[] = {13361.4, 12902.1, 0}; direction = 344; onFire = 0; }; class Object24 { type = "Rubbish4"; position[] = {13346.7, 12827.8, 0}; direction = 11; onFire = 0; }; class Object25 { type = "Rubbish4"; position[] = {13370.4, 12840.8, 0}; direction = 125; onFire = 0; }; class Object26 { type = "Rubbish2"; position[] = {13345.9, 12828.2, 0}; direction = 23; onFire = 0; }; class Object27 { type = "Rubbish5"; position[] = {13380.9, 12831.9, 0}; direction = 308; onFire = 0; }; class Object28 { type = "Rubbish4"; position[] = {13334.8, 12881.7, 0}; direction = 246; onFire = 0; }; class Object29 { type = "Land_CncBlock_D"; position[] = {13371.6, 12841.1, 0}; direction = 120; onFire = 0; }; class Object30 { type = "Rubbish4"; position[] = {13374.4, 12842.3, 0}; direction = 125; onFire = 0; }; class Object31 { type = "RoadBarrier_long"; position[] = {13347, 12825.1, 0}; direction = 8; onFire = 0; }; class Object32 { type = "RoadBarrier_long"; position[] = {13360, 12886.6, 0}; direction = 343; onFire = 0; }; class Object33 { type = "HMMWVWreck"; position[] = {13365.2, 12880.6, 0}; direction = 157; onFire = 0; }; class Object34 { type = "UralWreck"; position[] = {13374.8, 12843.9, 0}; direction = 118; onFire = 0; }; class Object35 { type = "Rubbish2"; position[] = {13359.9, 12887.7, 0}; direction = 351; onFire = 0; }; class Object36 { type = "Fort_Barricade"; position[] = {13349.5, 12885.4, 0}; direction = 256; onFire = 0; }; class Object37 { type = "Land_CncBlock_D"; position[] = {13360.9, 12889.5, 0}; direction = 337; onFire = 0; }; class Object38 { type = "datsun01Wreck"; position[] = {13354.5, 12841, 0}; direction = 222; onFire = 0; }; class Object39 { type = "Rubbish3"; position[] = {13372, 12838.6, 0}; direction = 123; onFire = 0; }; class Object40 { type = "datsun01Wreck"; position[] = {13379.9, 12835.1, 0}; direction = 313; onFire = 0; }; class Object41 { type = "SKODAWreck"; position[] = {13372.4, 12840.7, 0}; direction = 127; onFire = 0; }; class Object42 { type = "SKODAWreck"; position[] = {13320.1, 12883.1, 0}; direction = 94; onFire = 0; }; class Object43 { type = "Land_Misc_Rubble_EP1"; position[] = {13360.9, 12900.9, 0}; direction = 351; onFire = 0; }; class Object44 { type = "datsun01Wreck"; position[] = {13361.3, 12889.2, 0}; direction = 343; onFire = 0; }; class Object45 { type = "Land_Misc_Rubble_EP1"; position[] = {13351.7, 12913, 0}; direction = 177; onFire = 0; }; class Object46 { type = "Land_Misc_Rubble_EP1"; position[] = {13334.9, 12879.2, 0}; direction = 258; onFire = 0; }; class Object47 { type = "datsun02Wreck"; position[] = {13357.7, 12838.6, 0}; direction = 213; onFire = 0; }; class Object48 { type = "Rubbish4"; position[] = {13355.7, 12913.6, 0}; direction = 181; onFire = 0; }; class Object49 { type = "Land_Misc_Rubble_EP1"; position[] = {13332.4, 12882.3, 0}; direction = 253; onFire = 0; }; }; }; class CfgTownGeneratorUtes { class Kamenyy { position[] = {3335, 4446}; size = 439; buildings = 60; class Object0 { type = "Land_Misc_Rubble_EP1"; position[] = {3502.83, 4371.78, 0}; direction = 197; onFire = 0; }; class Object1 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3280.19, 4575.15, 0}; direction = 182; onFire = 0; }; class Object2 { type = "datsun01Wreck"; position[] = {3475.43, 4405.53, 0}; direction = 99; onFire = 1; }; class Object3 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3458.68, 4412.57, 0}; direction = 99; onFire = 0; }; class Object4 { type = "datsun01Wreck"; position[] = {2934.14, 4520.74, 0}; direction = 297; onFire = 0; }; class Object5 { type = "datsun02Wreck"; position[] = {3218.9, 4401.41, 0}; direction = 251; onFire = 1; }; class Object6 { type = "RoadBarrier_long"; position[] = {3506.58, 4370.41, 0}; direction = 202; onFire = 0; }; class Object7 { type = "datsun01Wreck"; position[] = {3495.28, 4339.92, 0}; direction = 4; onFire = 1; }; class Object8 { type = "datsun01Wreck"; position[] = {3441.65, 4408.65, 0}; direction = 90; onFire = 0; }; class Object9 { type = "datsun02Wreck"; position[] = {3284.55, 4582.92, 0}; direction = 183; onFire = 1; }; class Object10 { type = "UAZWreck"; position[] = {3420.36, 4405.64, 0}; direction = 80; onFire = 0; }; class Object11 { type = "datsun01Wreck"; position[] = {3401.9, 4402.39, 0}; direction = 87; onFire = 0; }; class Object12 { type = "RoadBarrier_long"; position[] = {3386.76, 4400.46, 0}; direction = 252; onFire = 0; }; class Object13 { type = "Land_Misc_Rubble_EP1"; position[] = {3278.73, 4565.31, 0}; direction = 9; onFire = 0; }; class Object14 { type = "datsun01Wreck"; position[] = {3195.69, 4029.48, 0}; direction = 232; onFire = 0; }; class Object15 { type = "HMMWVWreck"; position[] = {3226.51, 4058.16, 0}; direction = 224; onFire = 1; }; class Object16 { type = "RoadBarrier_long"; position[] = {3286.9, 4422.1, 0}; direction = 90; onFire = 0; }; class Object17 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3330.24, 4410.67, 0}; direction = 98; onFire = 0; }; class Object18 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3260.12, 4415.21, 0}; direction = 69; onFire = 0; }; class Object19 { type = "Land_Misc_Rubble_EP1"; position[] = {3533.96, 4239.55, 0}; direction = 295; onFire = 0; }; class Object20 { type = "hiluxWreck"; position[] = {3277.86, 4422.13, 0}; direction = 87; onFire = 1; }; class Object21 { type = "UAZWreck"; position[] = {3234.11, 4403.44, 0}; direction = 247; onFire = 1; }; class Object22 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3341.85, 4404.56, 0}; direction = 94; onFire = 0; }; class Object23 { type = "UralWreck"; position[] = {3295.11, 4416.57, 0}; direction = 103; onFire = 0; }; class Object24 { type = "Land_Misc_Rubble_EP1"; position[] = {3528.01, 4390.56, 0}; direction = 103; onFire = 0; }; class Object25 { type = "Land_CncBlock_D"; position[] = {3267.53, 4418, 0}; direction = 77; onFire = 0; }; class Object26 { type = "Land_CncBlock_D"; position[] = {2925.43, 4529.54, 0}; direction = 128; onFire = 0; }; class Object27 { type = "Land_CncBlock_D"; position[] = {2923.43, 4526.08, 0}; direction = 111; onFire = 0; }; class Object28 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3267.53, 4418, 0}; direction = 83; onFire = 0; }; class Object29 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3531.38, 4231.08, 0}; direction = 205; onFire = 0; }; class Object30 { type = "SKODAWreck"; position[] = {3568.32, 4359.26, 0}; direction = 135; onFire = 0; }; class Object31 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3316.77, 4409.53, 0}; direction = 277; onFire = 0; }; class Object32 { type = "Land_Misc_Rubble_EP1"; position[] = {3551.14, 4231.8, 0}; direction = 113; onFire = 0; }; class Object33 { type = "Land_Misc_Rubble_EP1"; position[] = {3458.68, 4412.57, 0}; direction = 87; onFire = 0; }; class Object34 { type = "Land_Misc_Rubble_EP1"; position[] = {2925.43, 4529.54, 0}; direction = 123; onFire = 0; }; class Object35 { type = "hiluxWreck"; position[] = {3354.86, 4406.33, 0}; direction = 105; onFire = 1; }; class Object36 { type = "Land_Misc_Rubble_EP1"; position[] = {3267.53, 4418, 0}; direction = 77; onFire = 0; }; class Object37 { type = "HMMWVWreck"; position[] = {3279.85, 4034.96, 0}; direction = 290; onFire = 0; }; class Object38 { type = "datsun01Wreck"; position[] = {3523.96, 4254.83, 0}; direction = 322; onFire = 0; }; class Object39 { type = "Land_Misc_Rubble_EP1"; position[] = {3502.19, 4400.74, 0}; direction = 114; onFire = 0; }; class Object40 { type = "Land_Misc_Rubble_EP1"; position[] = {3587.04, 4349.62, 0}; direction = 294; onFire = 0; }; class Object41 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {2923.43, 4526.08, 0}; direction = 120; onFire = 0; }; class Object42 { type = "Land_Misc_Rubble_EP1"; position[] = {3369.04, 4404.49, 0}; direction = 264; onFire = 0; }; class Object43 { type = "Land_Misc_Rubble_EP1"; position[] = {3386.76, 4400.46, 0}; direction = 265; onFire = 0; }; class Object44 { type = "Land_Misc_Rubble_EP1"; position[] = {3502.3, 4356.67, 0}; direction = 16; onFire = 0; }; class Object45 { type = "UralWreck"; position[] = {3458.68, 4408.57, 0}; direction = 85; onFire = 0; }; class Object46 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3305.92, 4417.18, 0}; direction = 109; onFire = 0; }; class Object47 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3507.1, 4383.52, 0}; direction = 200; onFire = 0; }; class Object48 { type = "Land_Misc_Rubble_EP1"; position[] = {3369.04, 4404.49, 0}; direction = 268; onFire = 0; }; class Object49 { type = "Land_Misc_Rubble_EP1"; position[] = {3289.49, 4031.82, 0}; direction = 260; onFire = 0; }; class Object50 { type = "BRDMWreck"; position[] = {3261.3, 4047.89, 0}; direction = 128; onFire = 0; }; class Object51 { type = "Land_Misc_Rubble_EP1"; position[] = {3552.17, 4371.97, 0}; direction = 126; onFire = 0; }; class Object52 { type = "Land_Misc_Rubble_EP1"; position[] = {3498.36, 4357.36, 0}; direction = 6; onFire = 0; }; class Object53 { type = "Land_Misc_Rubble_EP1"; position[] = {2925.43, 4529.54, 0}; direction = 121; onFire = 0; }; class Object54 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3507.1, 4383.52, 0}; direction = 202; onFire = 0; }; class Object55 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {3342.55, 4408.5, 0}; direction = 104; onFire = 0; }; class Object56 { type = "Land_Misc_Rubble_EP1"; position[] = {3502.83, 4371.78, 0}; direction = 206; onFire = 0; }; class Object57 { type = "UAZWreck"; position[] = {3386.07, 4404.4, 0}; direction = 269; onFire = 0; }; class Object58 { type = "Land_Misc_Rubble_EP1"; position[] = {3329.54, 4406.73, 0}; direction = 94; onFire = 0; }; class Object59 { type = "HMMWVWreck"; position[] = {3341.85, 4404.56, 0}; direction = 93; onFire = 0; }; }; class Strelka { position[] = {4374, 3204}; size = 438; buildings = 60; class Object0 { type = "UralWreck"; position[] = {4382.81, 3170.56, 0}; direction = 217; onFire = 1; }; class Object1 { type = "HMMWVWreck"; position[] = {4290.91, 3219.03, 0}; direction = 314; onFire = 0; }; class Object2 { type = "Land_Misc_Rubble_EP1"; position[] = {4426.45, 3164.12, 0}; direction = 67; onFire = 0; }; class Object3 { type = "UralWreck"; position[] = {4405.52, 3543.82, 0}; direction = 18; onFire = 0; }; class Object4 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4266.82, 3164.88, 0}; direction = 203; onFire = 0; }; class Object5 { type = "HMMWVWreck"; position[] = {4371.17, 3590.37, 0}; direction = 339; onFire = 0; }; class Object6 { type = "datsun01Wreck"; position[] = {4357.79, 3172.22, 0}; direction = 132; onFire = 1; }; class Object7 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4371.19, 3263.98, 0}; direction = 207; onFire = 0; }; class Object8 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4367.55, 3169.25, 0}; direction = 123; onFire = 0; }; class Object9 { type = "Land_Misc_Rubble_EP1"; position[] = {4416.08, 3159.17, 0}; direction = 241; onFire = 0; }; class Object10 { type = "HMMWVWreck"; position[] = {4302.9, 3267.23, 0}; direction = 134; onFire = 0; }; class Object11 { type = "Land_Misc_Rubble_EP1"; position[] = {4384.96, 3576.68, 0}; direction = 310; onFire = 0; }; class Object12 { type = "Land_CncBlock_D"; position[] = {4271.9, 3240.75, 0}; direction = 105; onFire = 0; }; class Object13 { type = "hiluxWreck"; position[] = {4392.58, 3199.55, 0}; direction = 11; onFire = 0; }; class Object14 { type = "Land_Misc_Rubble_EP1"; position[] = {4316.21, 3211.11, 0}; direction = 106; onFire = 0; }; class Object15 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4398.48, 3213.61, 0}; direction = 16; onFire = 0; }; class Object16 { type = "Land_Misc_Rubble_EP1"; position[] = {4254.89, 3150.76, 0}; direction = 32; onFire = 0; }; class Object17 { type = "Land_Misc_Rubble_EP1"; position[] = {4469.63, 3154.2, 0}; direction = 309; onFire = 0; }; class Object18 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4275.32, 3238.68, 0}; direction = 113; onFire = 0; }; class Object19 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4258.36, 3148.76, 0}; direction = 37; onFire = 0; }; class Object20 { type = "Land_CncBlock_Stripes"; position[] = {4261.48, 3154.17, 0}; direction = 212; onFire = 0; }; class Object21 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4428.45, 3160.66, 0}; direction = 68; onFire = 0; }; class Object22 { type = "RoadBarrier_long"; position[] = {4364.25, 3259.3, 0}; direction = 21; onFire = 0; }; class Object23 { type = "UAZWreck"; position[] = {4437.48, 3167.42, 0}; direction = 79; onFire = 1; }; class Object24 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4380.74, 3158.29, 0}; direction = 300; onFire = 0; }; class Object25 { type = "hiluxWreck"; position[] = {4410.91, 3557.21, 0}; direction = 25; onFire = 1; }; class Object26 { type = "Land_Misc_Rubble_EP1"; position[] = {4350.15, 3230.19, 0}; direction = 32; onFire = 0; }; class Object27 { type = "Land_CncBlock_Stripes"; position[] = {4357.79, 3237.68, 0}; direction = 210; onFire = 0; }; class Object28 { type = "UralWreck"; position[] = {4274.3, 3181.1, 0}; direction = 23; onFire = 1; }; class Object29 { type = "datsun01Wreck"; position[] = {4400.56, 3565.5, 0}; direction = 113; onFire = 0; }; class Object30 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4341.38, 3240.16, 0}; direction = 301; onFire = 0; }; class Object31 { type = "Land_Misc_Rubble_EP1"; position[] = {4287.15, 3204.71, 0}; direction = 36; onFire = 0; }; class Object32 { type = "Land_Misc_Rubble_EP1"; position[] = {4312.65, 3264.27, 0}; direction = 309; onFire = 0; }; class Object33 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4398.48, 3213.61, 0}; direction = 23; onFire = 0; }; class Object34 { type = "Land_Misc_Rubble_EP1"; position[] = {4320.27, 3208.74, 0}; direction = 121; onFire = 0; }; class Object35 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4419.92, 3570.05, 0}; direction = 202; onFire = 0; }; class Object36 { type = "Fort_Barricade"; position[] = {4078.69, 3300.31, 0}; direction = 283; onFire = 0; }; class Object37 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4475.96, 3145.29, 0}; direction = 301; onFire = 0; }; class Object38 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4283.69, 3206.71, 0}; direction = 30; onFire = 0; }; class Object39 { type = "Land_Misc_Rubble_EP1"; position[] = {4364.25, 3259.3, 0}; direction = 14; onFire = 0; }; class Object40 { type = "datsun01Wreck"; position[] = {4368.01, 3257.93, 0}; direction = 13; onFire = 1; }; class Object41 { type = "Land_Misc_Rubble_EP1"; position[] = {4324.44, 3249.15, 0}; direction = 309; onFire = 0; }; class Object42 { type = "Fort_Barricade"; position[] = {4385.07, 3500.31, 0}; direction = 207; onFire = 0; }; class Object43 { type = "Land_Misc_Rubble_EP1"; position[] = {4254.89, 3150.76, 0}; direction = 37; onFire = 0; }; class Object44 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4325.16, 3201.39, 0}; direction = 140; onFire = 0; }; class Object45 { type = "RoadBarrier_long"; position[] = {4282.09, 3231.13, 0}; direction = 131; onFire = 0; }; class Object46 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4338.81, 3237.1, 0}; direction = 318; onFire = 0; }; class Object47 { type = "datsun02Wreck"; position[] = {4318.27, 3205.28, 0}; direction = 122; onFire = 0; }; class Object48 { type = "Fort_Barricade"; position[] = {4354.32, 3239.68, 0}; direction = 217; onFire = 0; }; class Object49 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4334.03, 3197.38, 0}; direction = 121; onFire = 0; }; class Object50 { type = "Fort_Barricade"; position[] = {4389.3, 3567.79, 0}; direction = 295; onFire = 0; }; class Object51 { type = "Land_Misc_Rubble_EP1"; position[] = {4327.02, 3252.22, 0}; direction = 315; onFire = 0; }; class Object52 { type = "datsun01Wreck"; position[] = {4354.32, 3239.68, 0}; direction = 210; onFire = 0; }; class Object53 { type = "UAZWreck"; position[] = {4380.74, 3158.29, 0}; direction = 296; onFire = 1; }; class Object54 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4277.44, 3195.89, 0}; direction = 205; onFire = 0; }; class Object55 { type = "Land_Misc_Garb_Heap_EP1"; position[] = {4359.49, 3248.84, 0}; direction = 201; onFire = 0; }; class Object56 { type = "Land_Misc_Rubble_EP1"; position[] = {4324.44, 3249.15, 0}; direction = 303; onFire = 0; }; class Object57 { type = "datsun01Wreck"; position[] = {4343.17, 3219.74, 0}; direction = 43; onFire = 1; }; class Object58 { type = "Land_Misc_Rubble_EP1"; position[] = {4335.13, 3210.16, 0}; direction = 34; onFire = 0; }; class Object59 { type = "Land_Misc_Rubble_EP1"; position[] = {4254.89, 3150.76, 0}; direction = 31; onFire = 0; }; }; }; class CfgFaces { class Default; // External class reference class Man : Default { class Default; // External class reference class Zombie1 : Default { name = "Zombie 1"; texture = "\dayz\textures\faces\zombie_03_co.paa"; identityTypes[] = {"Zombie1"}; disabled = 0; }; class Zombie2 : Default { name = "Zombie 2"; texture = "\dayz\textures\faces\zombie_03_co.paa"; identityTypes[] = {"Zombie2"}; disabled = 0; }; }; }; class CfgVoice { class NoVoice { protocol = "RadioProtocolBase"; variants[] = {1}; directories[] = {"", ""}; identityTypes[] = {"Default", "Zombie1", "Zombie2"}; }; }; class CfgIdentities { class Zombie1 { name = "Zombie"; face = "Zombie1"; glasses = "None"; speaker = "NoVoice"; pitch = 1; }; class Zombie2 { name = "Zombie"; face = "Zombie2"; glasses = "None"; speaker = "NoVoice"; pitch = 1; }; }; class cfgBody { class head_hit { memoryPoint = "pilot"; variation = 0.08; }; class body { memoryPoint = "aimPoint"; variation = 0.15; }; class Spine2 : body {}; class LeftArm { memoryPoint = "lelbow"; variation = 0.1; }; class RightArm { memoryPoint = "relbow"; variation = 0.04; }; class LeftForeArm { memoryPoint = "lwrist"; variation = 0.04; }; class RightForeArm { memoryPoint = "rwrist"; variation = 0.04; }; class LeftHand { memoryPoint = "LeftHandMiddle1"; variation = 0.04; }; class RightHand { memoryPoint = "RightHandMiddle1"; variation = 0.04; }; class legs { memoryPoint = "pelvis"; variation = 0.15; }; class LeftLeg : legs {}; class LeftUpLeg : legs {}; class RightLeg : legs {}; class RightUpLeg : legs {}; }; class CfgVehicles { class Citizen1; // External class reference class zZombie_Base : Citizen1 { scope = public; glassesEnabled = 0; vehicleClass = "Zombie"; displayName = "Zombie"; fsmDanger = ""; fsmFormation = ""; zombieLoot = "civilian"; moves = "CfgMovesZombie"; isMan = false; weapons[] = {}; magazines[] = {}; sensitivity = 4; // sensor sensitivity sensitivityEar = 2; identityTypes[] = {"zombie1", "zombie2"}; class TalkTopics {}; languages[] = {}; class Eventhandlers { init = "_this call zombie_initialize;"; local = "diag_log ('Locality Event');if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};"; }; class HitPoints { class HitHead { armor = 0.3; material = -1; name = "head_hit"; passThrough = true; memoryPoint = "pilot"; }; class HitBody : HitHead { armor = 1.6; name = "body"; memoryPoint = "aimPoint"; }; class HitSpine : HitHead { armor = 1.6; name = "Spine2"; memoryPoint = "aimPoint"; }; class HitHands : HitHead { armor = 0.5; material = -1; name = "hands"; passThrough = true; }; class HitLArm : HitHands { name = "LeftArm"; memoryPoint = "lelbow"; }; class HitRArm : HitHands { name = "RightArm"; memoryPoint = "relbow"; }; class HitLForeArm : HitHands { name = "LeftForeArm"; memoryPoint = "lwrist"; }; class HitRForeArm : HitHands { name = "RightForeArm"; memoryPoint = "rwrist"; }; class HitLHand : HitHands { name = "LeftHand"; memoryPoint = "LeftHandMiddle1"; }; class HitRHand : HitHands { name = "RightHand"; memoryPoint = "RightHandMiddle1"; }; class HitLegs : HitHands { name = "legs"; memoryPoint = "pelvis"; }; class HitLLeg : HitHands { name = "LeftLeg"; memoryPoint = "lknee"; }; class HitLLegUp : HitHands { name = "LeftUpLeg"; memoryPoint = "lfemur"; }; class HitRLeg : HitHands { name = "RightLeg"; memoryPoint = "rknee"; }; class HitRLegUp : HitHands { name = "RightUpLeg"; memoryPoint = "rfemur"; }; }; }; class z_policeman : zZombie_Base { model = "\ca\characters2\civil\Policeman\Policeman"; zombieLoot = "policeman"; class Wounds { tex[] = {}; mat[] = {"ca\characters2\civil\policeman\data\policeman.rvmat", "ca\characters2\civil\policeman\data\w1_policeman.rvmat", "ca\characters2\civil\policeman\data\w2_policeman.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat"}; }; }; class z_suit1 : zZombie_Base { model = "\ca\characters2\civil\Functionary\Functionary"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary_co.paa"}; zombieLoot = "generic"; class Wounds { tex[] = {}; mat[] = {"ca\characters2\civil\Functionary\data\Functionary.rvmat", "ca\characters2\civil\Functionary\data\W1_Functionary.rvmat", "ca\characters2\civil\Functionary\data\W2_Functionary.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"}; }; }; class z_suit2 : z_suit1 { zombieLoot = "civilian"; hiddenSelectionsTextures[] = {"\ca\characters2\civil\functionary\data\functionary2_co.paa"}; }; class z_worker1 : zZombie_Base { zombieLoot = ""; model = "\Ca\characters_E\Overall\Overall"; hiddenSelections[] = {"Camo"}; class Wounds { tex[] = {}; mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"}; }; hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"}; }; class z_worker2 : z_worker1 { hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_3_co.paa"}; }; class z_worker3 : z_worker1 { hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_2_co.paa"}; }; class z_doctor : zZombie_Base { model = "\ca\characters2\civil\Doctor\Doctor"; zombieLoot = "medical"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\dayz\textures\clothes\doctor_co.paa"}; class Wounds { tex[] = {}; mat[] = {"ca\characters2\civil\doctor\data\doctor.rvmat", "ca\characters2\civil\doctor\data\W1_doctor.rvmat", "ca\characters2\civil\doctor\data\W2_doctor.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"}; }; }; class z_teacher : z_doctor { zombieLoot = ""; hiddenSelectionsTextures[] = {"\dayz\textures\clothes\teacher_co.paa"}; }; class z_hunter : zZombie_Base { model = "\ca\characters2\civil\Woodlander\Woodlander"; zombieLoot = "hunter"; hiddenSelections[] = {"Camo"}; class Wounds { tex[] = {}; mat[] = {"ca\characters2\civil\Woodlander\data\Woodlander.rvmat", "ca\characters2\civil\Woodlander\data\W1_Woodlander.rvmat", "ca\characters2\civil\Woodlander\data\W2_Woodlander.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"}; }; }; class z_villager1 : zZombie_Base { zombieLoot = "civilian"; model = "\ca\characters2\civil\Villager\Villager"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_co.paa"}; class Wounds { tex[] = {}; mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters2\Civil\Villager\Data\villager.RVmat", "ca\characters2\Civil\Villager\Data\villager_w1.RVmat", "ca\characters2\Civil\Villager\Data\villager_w2.RVmat"}; }; }; class z_villager2 : z_villager1 { hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v2_co.paa"}; }; class z_villager3 : z_villager1 { hiddenSelectionsTextures[] = {"\ca\characters2\civil\villager\data\villager_v3_co.paa"}; }; class z_priest : zZombie_Base { model = "\ca\characters2\civil\Priest\Priest"; class Wounds { tex[] = {}; mat[] = {"ca\characters2\civil\priest\data\priest.rvmat", "ca\characters2\civil\priest\data\W1_priest.rvmat", "ca\characters2\civil\priest\data\W2_priest.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat"}; }; }; class z_soldier : zZombie_Base { displayName = "Zombie Soldier"; model = "\ca\characters2\Blufor\Soldier_Light"; zombieLoot = "military"; class HitPoints : HitPoints { class HitHead { armor = 0.3; material = -1; name = "head_hit"; passThrough = true; }; class HitBody { armor = 2.4; material = -1; name = "body"; passThrough = true; }; class HitHands { armor = 1; material = -1; name = "hands"; passThrough = true; }; class HitLegs { armor = 1; material = -1; name = "legs"; passThrough = true; }; }; class Wounds { tex[] = {}; mat[] = {"ca\characters2\Blufor\data\Soldier.RVmat", "ca\characters2\Blufor\data\Soldier_W1.RVmat", "ca\characters2\Blufor\data\Soldier_W2.RVmat", "ca\characters2\Blufor\data\Soldier_Light.RVmat", "ca\characters2\Blufor\data\Soldier_Light_W1.RVmat", "ca\characters2\Blufor\data\Soldier_Light_W2.RVmat", "ca\characters2\Blufor\data\Soldier_EQUIP_Light.RVmat", "ca\characters2\Blufor\data\Soldier_Light_EQUIP_W2.RVmat", "ca\characters2\Blufor\data\Soldier_Light_EQUIP_W1.RVmat", "ca\characters2\Blufor\data\Soldier_GL.RVmat", "ca\characters2\Blufor\data\Soldier_GL_W1.RVmat", "ca\characters2\Blufor\data\Soldier_GL_W2.RVmat", "ca\characters2\Blufor\data\Soldier_NCO.RVmat", "ca\characters2\Blufor\data\Soldier_NCO_W1.RVmat", "ca\characters2\Blufor\data\Soldier_NCO_W2.RVmat", "ca\characters2\Blufor\data\Soldier_MG.RVmat", "ca\characters2\Blufor\data\Soldier_MG_W1.RVmat", "ca\characters2\Blufor\data\Soldier_MG_W2.RVmat", "ca\characters2\Blufor\data\Soldier_AT.RVmat", "ca\characters2\Blufor\data\Soldier_AT_W1.RVmat", "ca\characters2\Blufor\data\Soldier_AT_W2.RVmat", "ca\characters2\Blufor\data\Soldier_CO.RVmat", "ca\characters2\Blufor\data\Soldier_CO_W1.RVmat", "ca\characters2\Blufor\data\Soldier_CO_W2.RVmat", "ca\characters2\Blufor\data\Soldier_CO_EQUIP.RVmat", "ca\characters2\Blufor\data\Soldier_CO_EQUIP_W1.RVmat", "ca\characters2\Blufor\data\Soldier_CO_EQUIP_W2.RVmat", "ca\characters2\Blufor\data\Soldier_Pilot.RVmat", "ca\characters2\Blufor\data\Soldier_Pilot_W1.RVmat", "ca\characters2\Blufor\data\Soldier_Pilot_W2.RVmat", "ca\characters2\Blufor\data\Soldier_Pilot_EQUIP.RVmat", "ca\characters2\Blufor\data\Soldier_Pilot_EQUIP_W1.RVmat", "ca\characters2\Blufor\data\Soldier_Pilot_EQUIP_W2.RVmat", "ca\characters2\Blufor\data\Soldier_Guard.RVmat", "ca\characters2\Blufor\data\Soldier_Guard_W1.RVmat", "ca\characters2\Blufor\data\Soldier_Guard_W2.RVmat", "ca\characters2\Blufor\data\Soldier_Crew.RVmat", "ca\characters2\Blufor\data\Soldier_Crew_W1.RVmat", "ca\characters2\Blufor\data\Soldier_Crew_W2.RVmat", "ca\characters2\Blufor\data\Soldier_Crew_EQUIP.RVmat", "ca\characters2\Blufor\data\Soldier_Crew_EQUIP_W1.RVmat", "ca\characters2\Blufor\data\Soldier_Crew_EQUIP_W2.RVmat", "ca\characters2\Blufor\data\Soldier_Guard_EQUIP.RVmat", "ca\characters2\Blufor\data\Soldier_Guard_EQUIP_W1.RVmat", "ca\characters2\Blufor\data\Soldier_Guard_EQUIP_W2.RVmat"}; }; }; class z_soldier_pilot : z_soldier { displayName = "Zombie Soldier (Pilot)"; model = "\ca\characters_d_BAF\BAF_Pilot_BAF"; hiddenSelections[] = {"Camo", "Camo2", "Camo3"}; hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa", "\ca\characters_W_baf\data\armour_dpm_co.paa", "\ca\characters_W_baf\data\equip_dpm_co.paa"}; class HitPoints : HitPoints { class HitHead { armor = 2; material = -1; name = "head_hit"; passThrough = true; }; class HitBody { armor = 3; material = -1; name = "body"; passThrough = true; }; class HitHands { armor = 1; material = -1; name = "hands"; passThrough = true; }; class HitLegs { armor = 1; material = -1; name = "legs"; passThrough = true; }; }; }; class z_soldier_heavy : z_soldier { displayName = "Zombie Soldier (Heavy)"; model = "\ca\characters2\Blufor\Soldier"; class HitPoints : HitPoints { class HitHead { armor = 1; material = -1; name = "head_hit"; passThrough = true; }; class HitBody { armor = 2.4; material = -1; name = "body"; passThrough = true; }; class HitHands { armor = 1; material = -1; name = "hands"; passThrough = true; }; class HitLegs { armor = 1; material = -1; name = "legs"; passThrough = true; }; }; }; class Wreck_Base; // External class reference class Body1 : Wreck_Base { scope = public; mapSize = 2; displayName = "Dead Body 1"; model = "\dayz\objects\dead_soldier_0"; }; class Body2 : Wreck_Base { scope = public; mapSize = 2; displayName = "Dead Body 2"; model = "\dayz\objects\dead_soldier_1"; }; class Strategic; // External class reference class Rubbish1 : Strategic { scope = public; model = "\CA\misc\garbage_paleta"; mapSize = 2; displayName = "Garbage1"; vehicleClass = "Survival"; }; class Rubbish2 : Strategic { scope = public; model = "\CA\misc\garbage_misc"; mapSize = 2; displayName = "Garbage2"; vehicleClass = "Survival"; }; class Rubbish3 : Strategic { scope = public; model = "\CA\misc\ground_garbage_square5"; mapSize = 2; displayName = "Garbage3"; vehicleClass = "Survival"; }; class Rubbish4 : Strategic { scope = public; model = "\CA\misc\ground_garbage_square3"; mapSize = 2; displayName = "Garbage4"; vehicleClass = "Survival"; }; class Rubbish5 : Strategic { scope = public; model = "\CA\misc\junkpile"; mapSize = 2; displayName = "Garbage5"; vehicleClass = "Survival"; }; };