private ["_started","_finished","_animState","_isMedic","_num_removed","_unit","_lastused"]; // bleed.sqf _unit = (_this select 3) select 0; //_lowBlood = _unit getVariable ["USEC_lowBlood", false]; //_injured = _unit getVariable ["USEC_injured", false]; //_inPain = _unit getVariable ["USEC_inPain", false]; _lastused = _unit getVariable ["LastTransfusion", time]; // if (_lastused - time < 60) exitwith {cutText [format[(localize "str_actions_medical_18"),_text] , "PLAIN DOWN"]}; call fnc_usec_medic_removeActions; r_action = false; // not possible to transfuse while in a vehicle if (vehicle player != player) exitWith { }; player playActionNow "Medic"; [1,1] call dayz_HungerThirst; r_interrupt = false; _animState = animationState player; r_doLoop = true; _started = false; _finished = false; while {r_doLoop} do { _animState = animationState player; _isMedic = ["medic",_animState] call fnc_inString; if (_isMedic) then { _started = true; }; if (_started and !_isMedic) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; sleep 0.1; }; r_doLoop = false; if (_finished) then { _unit setVariable["LastTransfusion",time,true]; _unit setVariable["USEC_lowBlood",false,true]; _num_removed = ([player,"ItemBloodbag"] call BIS_fnc_invRemove); if(_num_removed == 1) then { /* PVS/PVC - Skaronator */ PVDZE_send = [_unit,"Transfuse",[_unit,player]]; publicVariableServer "PVDZE_send"; [player,100] call player_humanityChange; }; } else { r_interrupt = false; player switchMove ""; player playActionNow "stop"; };