/////////////////////////////////////////////////////////////////////////////////////////////////// // // modularVectors.hpp // // Author: Victor the Cleaner // Date: August 2021 // // Helper array vectors for Remove and Deconstruct of modular objects. // Similar to snappoints.hpp, but customized to specific objects for improved visual appeal. // // Pivot or Bottom entry should always be listed first in the array. // // Any object with an animating door should have its helper listed last in the array. // fn_displayHelpers.sqf will check this to prevent the helper from floating in mid air. // /////////////////////////////////////////////////////////////////////////////////////////////////// class Helpers; class HelperVectors: Helpers { class vector { size = 3; }; /////////////////////////////////////////////////////////////////////////////////////////// // // Modular Metal // /////////////////////////////////////////////////////////////////////////////////////////// class MetalFloor4x_DZ: vector { points[] = { { 0, 0, 0.141 }, // Pivot { 0, -5.27, 0.141 }, // Back { 0, 5.27, 0.141 }, // Front { -5.27, 0, 0.141 }, // Left { 5.27, 0, 0.141 } // Right }; }; class Land_metal_floor_2x2_wreck: MetalFloor4x_DZ {}; class MetalFloor_DZ: vector { points[] = { { 0, -0.003, 0.141 }, // Pivot { 0, -2.638, 0.141 }, // Back { 0, 2.632, 0.141 }, // Front { -2.635, -0.003, 0.141 }, // Left { 2.635, -0.003, 0.141 } // Right }; }; class ElevatorStart_DZ: MetalFloor_DZ {}; class ElevatorStop_Transparent_DZ: MetalFloor_DZ {}; class Land_wreck_metal_floor: vector { points[] = { { 0, -2.638, 0.141 }, // Back { 0, 2.632, 0.141 }, // Front { -2.635, -0.003, 0.141 }, // Left { 2.635, -0.003, 0.141 } // Right }; }; class MetalFloor_Half_DZ: vector { points[] = { { -0.006, -2.623, 0.132 }, // Back { -0.006, 2.647, 0.132 }, // Front { -1.3235, 0.012, 0.132 }, // Left { 1.3115, 0.012, 0.132 } // Right }; }; class MetalFloor_Quarter_DZ: vector { points[] = { { -0.006, -1.2055, 0.132 }, // Back { -0.006, 1.4295, 0.132 }, // Front { -1.3235, 0.112, 0.132 }, // Left { 1.3115, 0.112, 0.132 } // Right }; }; class MetalPillar_DZ: vector { points[] = { {0, 0, 0.004 }, // Pivot {0, 0, 1.510 }, // Center {0, 0, 3.024 } // Top }; }; class MetalContainer1A_DZ { points[] = { { 0, 0, -1.26788 }, // Pivot { 0, -3.05, 0 }, // Back { 0, 3.05, 0 }, // Front { -1.2, 0, 0 }, // Left { 1.2, 0, 0 }, // Right { 0, 0, 1.26788 } // Top }; }; class MetalContainer1B_DZ: MetalContainer1A_DZ {}; class MetalContainer1G_DZ: MetalContainer1A_DZ {}; class MetalContainer2D_DZ { points[] = { { 0, 0, -2.54288 }, // Pivot { 0, -3.05, 0 }, // Back { 0, 3.05, 0 }, // Front { -1.2, 0, 0 }, // Left { 1.2, 0, 0 }, // Right { 0, 0, 2.54288 } // Top }; }; class Metal_Drawbridge_DZ: vector { points[] = { { 0.0245, 0.008, 0 }, // Bottom { -2.40, 0.008, 3.025 }, // Left (adjusted) { 2.46, 0.008, 3.025 }, // Right (adjusted) { 0.0245, 0.008, 6.05 }, // Top { 0.0245, -0.242, 3.025 } // Center (added) }; }; class Metal_DrawbridgeLocked_DZ: Metal_Drawbridge_DZ {}; class Door_DZ: vector { points[] = { { 0.01, 0, -0.008 }, // Pivot { -0.995, 0, 1.327 }, // Left { 1.015, 0, 1.327 }, // Right { 0.01, 0, 2.662 } // Top }; }; class DoorFrame_DZ: Door_DZ {}; /////////////////////////////////////////////////////////////////////////////////////////// // // Modular Glass // /////////////////////////////////////////////////////////////////////////////////////////// class GlassFloor_DZ: vector { points[] = { { 0, -0.002, 0.141 }, // Pivot { 0, -2.627, 0.141 }, // Back { 0, 2.623, 0.141 }, // Front { -2.625, -0.002, 0.141 }, // Left { 2.625, -0.002, 0.141 } // Right }; }; class ElevatorStop_Glass_DZ: GlassFloor_DZ {}; class GlassFloor_Half_DZ: vector { points[] = { { -0.032, -2.628, 0.141 }, // Back { -0.032, 2.622, 0.141 }, // Front { -1.3445, -0.003, 0.141 }, // Left { 1.2805, -0.003, 0.141 } // Right }; }; class GlassFloor_Quarter_DZ: vector { points[] = { { 0.005, -1.3295, 0.141 }, // Back { 0.005, 1.2955, 0.141 }, // Front { -1.3075, -0.017, 0.141 }, // Left { 1.3175, -0.017, 0.141 } // Right }; }; /////////////////////////////////////////////////////////////////////////////////////////// // // Modular Cinder // /////////////////////////////////////////////////////////////////////////////////////////// class CinderWall_DZ: vector { points[] = { { 0, 0, 0 }, // Bottom { -2.625, 0, 1.7 }, // Left { 2.625, 0, 1.7 }, // Right { 0, 0, 3.4 }, // Top { 0, 0, 1.7 } // Center (added) }; }; class CinderWallDoorSmall_DZ: CinderWall_DZ {}; // door class CinderWallDoorSmallLocked_DZ: CinderWall_DZ {}; // door class CinderWallWindow_DZ: CinderWall_DZ {}; // window class CinderWallWindowLocked_DZ: CinderWall_DZ {}; // window class CinderDoorHatch_DZ: CinderWall_DZ {}; // door hatch class CinderDoorHatchLocked_DZ: CinderWall_DZ {}; // door hatch class CinderWallDoor_DZ: CinderWall_DZ {}; // garage door class CinderWallDoorLocked_DZ: CinderWall_DZ {}; // garage door class CinderGarageOpenTop_DZ: CinderWall_DZ {}; // open top garage doors class CinderGarageOpenTopLocked_DZ: CinderWall_DZ {}; // open top garage doors class CinderWallHalf_DZ: vector { points[] = { { 0, 0, 0 }, // Bottom { -2.625, 0, 0.75 }, // Left (replacement) { 2.625, 0, 0.75 }, // Right (replacement) { 0, 0, 1.5 } // Top }; }; class CinderWallHalf_Gap_DZ: CinderWallHalf_DZ {}; class Land_wreck_cinder: vector { points[] = { { -1.64, 0, 0.25 }, // Left (replacement) { 1.64, 0, 0.25 } // Right (replacement) }; }; class CinderGateFrame_DZ: vector { points[] = { { 0, 0, 0 }, // Bottom { -2.625, 0, 1.7 }, // Lower Left { 2.625, 0, 1.7 }, // Lower Right { -2.625, 0, 5.1 }, // Upper Left (added) { 2.625, 0, 5.1 }, // Upper Right (added) { 0, 0, 6.8 } // Top }; }; class CinderGate_DZ: vector { points[] = { { 0, 0, 0 }, // Bottom { -2.625, 0, 1.7 }, // Lower Left { 2.625, 0, 1.7 }, // Lower Right { -2.625, 0, 5.1 }, // Upper Left (added) { 2.625, 0, 5.1 }, // Upper Right (added) { 0, 0, 6.8 }, // Top { 0, 0, 3.4 } // Center (added) }; }; class CinderGateLocked_DZ: CinderGate_DZ {}; /////////////////////////////////////////////////////////////////////////////////////////// // // Modular Wood // /////////////////////////////////////////////////////////////////////////////////////////// class WoodFloor4x_DZ: vector { points[] = { { -0.012, 0, 0.139 }, // Pivot { -0.012, -4.65, 0.139 }, // Back { -0.012, 4.65, 0.139 }, // Front { -4.912, 0, 0.139 }, // Left { 4.888, 0, 0.139 } // Right }; }; class Land_wood_floor_2x2_wreck: WoodFloor4x_DZ {}; class WoodFloor_DZ: vector { points[] = { { -0.029, -0.013, 0.139 }, // Pivot { -0.029, -2.338, 0.139 }, // Back { -0.029, 2.312, 0.139 }, // Front { -2.479, -0.013, 0.139 }, // Left { 2.421, -0.013, 0.139 } // Right }; }; class Land_wood_wreck_floor: vector { points[] = { { -0.029, -2.338, 0.139 }, // Back { -0.029, 2.312, 0.139 }, // Front { -2.479, -0.013, 0.139 }, // Left { 2.421, -0.013, 0.139 } // Right }; }; class WoodFloorHalf_DZ: vector { points[] = { { 0.081, -2.320, 0.116 }, // Back { 0.081, 2.330, 0.116 }, // Front { -1.144, 0.005, 0.116 }, // Left { 1.306, 0.005, 0.116 } // Right }; }; class Land_wood_wreck_half: WoodFloorHalf_DZ {}; class WoodFloorQuarter_DZ: vector { points[] = { { 0.047, -1.2045, 0.114 }, // Back { 0.047, 1.1205, 0.114 }, // Front { -1.178, -0.042, 0.114 }, // Left { 1.272, -0.042, 0.114 } // Right }; }; class Land_wood_wreck_quarter: WoodFloorQuarter_DZ {}; class WoodFloorStairs_DZ: vector { points[] = { { -2.3, 1.4, 0.3 }, // Bottom step (added) { -0.0275, -2.3375, 3.125 }, // Back { -0.0275, 2.3125, 3.125 }, // Front { -2.4775, -0.0125, 3.125 }, // Left { 2.4225, -0.0125, 3.125 } // Right }; }; class WoodTriangleFloor_DZ: vector { points[] = { { 0, -1.3, 0.1 }, // Back { 0, 1.288, 0.1 }, // Front { -1.258, 0.027, 0.1 }, // Left { 1.258, 0.027, 0.1 } // Right }; }; class WoodSmallWall_DZ: vector { // Small wood walls points[] = { { -0.039, 0.016, 0.027 }, // Pivot (bottom) { -2.324, 0.016, 1.527 }, // Left { 2.246, 0.016, 1.527 }, // Right { -0.039, 0.016, 3.027 }, // Top { -0.039, 0.016, 1.527 } // Center (added) }; }; class Land_DZE_WoodDoor: WoodSmallWall_DZ {}; class Land_DZE_WoodDoorLocked: WoodSmallWall_DZ {}; class Land_DZE_WoodOpenTopGarageDoor: vector { points[] = { { -0.023, 0.016, 0.019 }, // Pivot { -2.308, 0.016, 1.519 }, // Left { 2.262, 0.016, 1.519 }, // Right { -0.023, 0.016, 3.019 } // Top }; }; class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodOpenTopGarageDoor {}; class Land_wood_wreck_frame: vector { points[] = { { -0.023, 0.016, 0.019 }, // Pivot (bottom) { -2.308, 0.016, 1.519 }, // Left { 2.262, 0.016, 1.519 }, // Right { -0.023, 0.016, 3.019 } // Top }; }; class WoodLargeWall_DZ: vector { // Large wood walls points[] = { { -0.024, 0.018, 0.038 }, // Pivot { -2.464, 0.018, 1.538 }, // Left { 2.416, 0.018, 1.538 }, // Right { -0.024, 0.018, 3.038 }, // Top { -0.024, 0.018, 1.538 } // Center (added) }; }; class Land_DZE_LargeWoodDoor: vector { // door points[] = { { -0.041, 0.018, 0.03 }, // Pivot { -2.481, 0.018, 1.53 }, // Left { 2.399, 0.018, 1.53 }, // Right { -0.041, 0.018, 3.03 }, // Top { -0.041, 0.018, 1.53 } // Center (added) }; }; class Land_DZE_LargeWoodDoorLocked: Land_DZE_LargeWoodDoor {}; class Land_DZE_GarageWoodDoor: vector { // garage door points[] = { { -0.023, 0.022, 0.018 }, // Pivot { -2.463, 0.022, 1.518 }, // Left { 2.417, 0.022, 1.518 }, // Right { -0.023, 0.022, 3.018 }, // Top { -0.023, 0.022, 1.518 } // Center (added) }; }; class Land_DZE_GarageWoodDoorLocked: Land_DZE_GarageWoodDoor {}; class WoodSmallWallThird_DZ: vector { points[] = { { -0.023, -0.018, 0.002 }, // Pivot { -2.463, -0.018, 0.5845 }, // Left (lowered) { 2.417, -0.018, 0.5845 }, // Right (lowered) { -0.023, -0.018, 1.167 } // Top }; }; class Land_wood_wreck_third: vector { points[] = { { -0.023, -0.018, 0.002 }, // Pivot { -2.463, -0.018, 0.5845 }, // Left (lowered) { 2.417, -0.018, 0.5845 } // Right (lowered) }; }; class WoodGateFrame_DZ: vector { points[] = { { 0.022, 0.02, 0.025 }, // Bottom { -2.418, 0.02, 1.525 }, // Lower Left { 2.462, 0.02, 1.525 }, // Lower Right { -2.418, 0.02, 4.525 }, // Upper Left (added) { 2.462, 0.02, 4.525 }, // Upper Right (added) { 0.022, 0.02, 6.025 } // Top }; }; class Land_DZE_WoodGate: vector { points[] = { { 0.022, 0.02, 0.025 }, // Bottom { -2.418, 0.02, 1.525 }, // Lower Left { 2.462, 0.02, 1.525 }, // Lower Right { -2.418, 0.02, 4.525 }, // Upper Left (added) { 2.462, 0.02, 4.525 }, // Upper Right (added) { 0.022, 0.02, 6.025 }, // Top { 0.022, 0.02, 3.025 } // Center (added) }; }; class Land_DZE_WoodGateLocked: Land_DZE_WoodGate {}; class WoodPillar_DZ: vector { points[] = { { 0, 0, 0.016 }, // Pivot { 0, 0, 1.516 }, // Front { 0, 0, 3.016 } // Top }; }; class WoodStairs_DZ: vector { points[] = { { -0.02, 0.012, -0.02 }, // Pivot (Bottom Step) { -0.02, 3.662, 2.98 }, // Front (Top Step) { -0.81, 1.812, 1.48 }, // Left { 0.77, 1.812, 1.48 } // Right }; }; class WoodStairsSans_DZ: WoodStairs_DZ {}; class WoodStairsRails_DZ: WoodStairs_DZ {}; class WoodRamp_DZ: vector { points[] = { { 0.065, 0, -0.18 }, // Pivot { -1.585, 3.15, 0.95 }, // Left { 1.715, 3.15, 0.95 }, // Right { 0.065, 6.30, 2.82 } // Top }; }; class WoodLadder_DZ: vector { points[] = { { 0, 0, 0 }, // Pivot { -0.4, 0, 1.725 }, // Left { 0.4, 0, 1.725 }, // Right { 0, 0, 3.450 } // Top (added) }; size = 2; }; class WoodHandrail_DZ: vector { points[] = { { 0.016, 0.001, 0.002 }, // Pivot { -1.164, 0.001, 0.491 }, // Left { 1.196, 0.001, 0.491 }, // Right { 0.016, 0.001, 0.98 } // Top }; size = 2; }; /////////////////////////////////////////////////////////////////////////////////////////// // // Fortifications // /////////////////////////////////////////////////////////////////////////////////////////// class Concrete_Bunker_DZ: vector { points[] = { { -0.04, 2.1, 2.8 }, // Front (added) { -0.04, -2.1, 2.8 }, // Back (adjusted) { -2.34, -0.007, 2.8 }, // Left (adjusted) { 2.34, -0.007, 2.8 }, // Right (adjusted) { -0.04, -0.007, 3.41 } // Top }; }; class Concrete_Bunker_Locked_DZ: Concrete_Bunker_DZ {}; class Land_HBarrier1_DZ: vector { points[] = { { 0.01, -0.41, 0.075 }, // Back { 0.01, 0.39, 0.075 }, // Front { -0.24, -0.01, 0.075 }, // Left { 0.26, -0.01, 0.075 }, // Right { 0.01, -0.01, 0.4 } // Top }; }; class Land_HBarrier3_DZ: vector { points[] = { { 0, -0.45, 0 }, // Back { 0, 0.4, 0 }, // Front { -1.40, 0, 0 }, // Left { 1.35, 0, 0 }, // Right { 0, 0, 0.4 } // Top }; }; class Land_HBarrier5_DZ: vector { points[] = { { 0, -0.4, 0.04 }, // Back { 0, 0.6, 0.04 }, // Front { -2.5, 0.1, 0.04 }, // Left { 2.5, 0.1, 0.04 }, // Right { 0, 0.1, 0.5 } // Top }; }; class Land_HBarrier5Curved_DZ: vector { points[] = { { 0.07, -0.77, 0 }, // Back { -0.05, 0.26, 0 }, // Front { -2.55, -0.31, 0 }, // Left { 2.43, 0.42, 0 }, // Right { 0.01, -0.255, 0.55 } // Top }; }; class Sandbag1_DZ: vector { points[] = { { 0, 0, -0.1 } // Pivot (Center) }; }; class BagFenceRound_DZ: vector { points[] = { { 0, -0.30, -0.1 } // Pivot (Center) }; }; class HeavyBagFence_DZ: vector { points[] = { { 0, 0, 0.1 } // Center }; }; class HeavyBagFenceCorner_DZ: vector { points[] = { { -1.3, 1.5, 0.1 }, // Front Left { 1.5, -1.2, 0.1 }, // Back Right { -1.3, -1.2, 0.1 } // Back Left (Corner) }; }; class HeavyBagFenceRound_DZ: vector { points[] = { { -2.8, -1.2, 0.18 }, // Left { 2.8, -1.2, 0.18 }, // Right { 0, 1.075, 0.18 } // Front }; }; class SandNest_DZ: vector { points[] = { { -1.75, 0.8, -0.44 }, // Left { 1.75, 0.8, -0.44 }, // Right { 0, -1.9, -0.44 } // Back }; }; class SandNestLarge_DZ: vector { points[] = { { 0, 0, -1 }, // Pivot { -4.5, 0, -0.44 }, // Left { 4.5, 0, -0.44 }, // Right { 0, 3.8, -0.44 }, // Front { 0, -5.2, -0.44 } // Back }; }; class Land_WarfareBarrier5x_DZ: vector { points[] = { { 0, -0.28, 0.1375 }, // Back { 0, 0.28, 0.1375 }, // Front { -3.575, 0, 0.1375 }, // Left { 3.575, 0, 0.1375 }, // Right { 0, 0, 0.4750 } // Top }; }; class Land_WarfareBarrier10x_DZ: vector { points[] = { { 0, -0.28, 0.1547 }, // Back { 0, 0.28, 0.1547 }, // Front { -7.5, 0, 0.1547 }, // Left { 7.5, 0, 0.1547 }, // Right { 0, 0, 0.4922 } // Top }; }; class Land_WarfareBarrier10xTall_DZ: vector { points[] = { { 0, -0.91, -0.3874 }, // Back { 0, 0.91, -0.3874 }, // Front { -7.5, 0, -0.3874 }, // Left { 7.5, 0, -0.3874 }, // Right { 0, 0, 1.2651 } // Top }; }; class ConcreteBarrier_DZ { points[] = { { 0, 0, 0 } // Center }; }; class ConcreteBarrierStriped_DZ: ConcreteBarrier_DZ {}; class ConcretePipe_DZ { points[] = { { -1.125, 0, 0 }, // Left { 1.125, 0, 0 }, // Right { 0, 0, 1.125 }, // Top { 0, 0, -1.125 } // Bottom }; }; class DragonTeeth_DZ { points[] = { { 0, 0, 0 }, // Pivot { -4, 0, 0 }, // Left { 4, 0, 0 } // Right }; }; class DragonTeethBig_DZ: DragonTeeth_DZ {}; class Fort_RazorWire: vector { points[] = { { 0, 0, 0 }, // Pivot { -4.1, 0, -0.3 }, // Left { 4.1, 0, -0.3 } // Right }; }; class FortifiedWire_DZ: vector { points[] = { { 0, 0, 0 }, // Pivot { -2.4, 0, -0.3 }, // Left { 2.4, 0, -0.3 } // Right }; }; class BarbedGate_DZ { points[] = { { -1.8, 0.04, 0.2, $STR_EPOCH_ACTION_SNAP_LEFT}, { 1.8, 0.04, 0.2, $STR_EPOCH_ACTION_SNAP_RIGHT} }; }; class StickFence_DZ: vector { points[] = { { 0, 0, 0.6 }, // Top { -2.95, 0, 0 }, // Left { 2.95, 0, 0 } // Right }; size = 2; }; class MetalGate_DZ: vector { points[] = { { -4, 0, 0.3 }, // Left { 0, 0, 0.3 } // Right }; }; class MetalPanel_DZ: vector { points[] = { { 0, 0, -0.8 }, // Pivot { -1.5, 0, 0.5 }, // Left { 1.5, 0, 0.5 }, // Right { 0, 0, 2 } // Top }; }; class Fence_corrugated_DZ: vector { points[] = { { 0, 0, 1.3 }, // Top { 0, 0, -0.4 }, // Bottom { -1.95, 0, 0.4 }, // Left { 1.95, 0, 0.4 } // Right }; }; class WoodenFence_1_foundation_DZ: vector { points[] = { { 0, 0, 0.5 }, // Pivot { -2.535, 0, 0.5 }, // Left { 2.535, 0, 0.5 } // Right }; }; class WoodenFence_1_frame_DZ: vector { points[] = { { 0, 0, 0.95 }, // Top { -2.535, 0, 0.95 }, // Left { 2.535, 0, 0.95 } // Right }; }; class WoodenFence_quaterpanel_DZ: WoodenFence_1_frame_DZ {}; class WoodenFence_halfpanel_DZ: WoodenFence_1_frame_DZ {}; class WoodenFence_thirdpanel_DZ: WoodenFence_1_frame_DZ {}; class WoodenFence_1_DZ: WoodenFence_1_frame_DZ {}; class WoodenFence_2_DZ: vector { points[] = { { 0, 0, 0.5 }, // Pivot { -2.535, 0, 1.6 }, // Left { 2.535, 0, 1.6 }, // Right { 0, 0, 2.68 } // Top }; }; class WoodenFence_3_DZ: WoodenFence_2_DZ {}; class WoodenFence_4_DZ: vector { points[] = { { 0, 0, 0.5 }, // Pivot { -2.535, 0, 2 }, // Left { 2.535, 0, 2 }, // Right { 0, 0, 3.58 } // Top }; }; class WoodenFence_5_DZ: WoodenFence_4_DZ {}; class WoodenFence_6_DZ: WoodenFence_4_DZ {}; class WoodenFence_7_DZ: WoodenFence_4_DZ {}; class WoodenFence_7_Preview_DZ: WoodenFence_4_DZ {}; class MetalFence_1_foundation_DZ: WoodenFence_1_foundation_DZ {}; class MetalFence_1_frame_DZ: vector { points[] = { { 0, 0, 1.4 }, // Top { -2.535, 0, 1.4 }, // Left { 2.535, 0, 1.4 } // Right }; }; class MetalFence_halfpanel_DZ: MetalFence_1_frame_DZ {}; class MetalFence_thirdpanel_DZ: MetalFence_1_frame_DZ {}; class MetalFence_1_DZ: MetalFence_1_frame_DZ {}; class MetalFence_2_DZ: WoodenFence_2_DZ {}; class MetalFence_3_DZ: WoodenFence_2_DZ {}; class MetalFence_4_DZ: WoodenFence_4_DZ {}; class MetalFence_5_DZ: WoodenFence_4_DZ {}; class MetalFence_6_DZ: WoodenFence_4_DZ {}; class MetalFence_7_DZ: WoodenFence_4_DZ {}; class MetalFence_7_Preview_DZ: WoodenFence_4_DZ {}; class WoodenGate_foundation_DZ: vector { points[] = { { -2.535, 0, 0.95 }, // Left { 2.535, 0, 0.95 } // Right }; }; class WoodenGate_1_DZ: vector { points[] = { { 0, 0, 0 }, // Pivot { -2.535, 0, 0.95 }, // Left { 2.535, 0, 0.95 }, // Right { 0, 0, 2 } // Top }; }; class WoodenGate_2_DZ: WoodenFence_2_DZ {}; class WoodenGate_3_DZ: WoodenFence_2_DZ {}; class WoodenGate_4_DZ: vector { points[] = { { 0, 0, 0 }, // Pivot { -2.535, 0, 1.9 }, // Left { 2.535, 0, 1.9 }, // Right { 0, 0, 3.58 } // Top }; }; /////////////////////////////////////////////////////////////////////////////////////////// // // Storage // /////////////////////////////////////////////////////////////////////////////////////////// class GunRack_DZ: vector { points[] = { { -0.0575, -0.0995, -0.140 } // Center }; size = 2; }; class GunRack2_DZ: GunRack_DZ {}; class WoodCrate_DZ: vector { points[] = { { 0, 0, -0.47 }, // Bottom { 0, -0.47, 0 }, // Back { 0, 0.47, 0 }, // Front { -0.47, 0, 0 }, // Left { 0.47, 0, 0 }, // Right { 0, 0, 0.47 } // Top }; size = 2; }; class WoodCrate2_DZ: WoodCrate_DZ {}; class StorageCrate_DZ: vector { points[] = { { 0, 0, 0.08 } // Top }; size = 2; }; class CamoStorageCrate_DZ: vector { points[] = { { 0, 0, 0.45 } // Top }; size = 2; }; class OutHouse_DZ: vector { points[] = { { -0.59, 0.0675, 0 }, // Left { 0.59, 0.0675, 0 }, // Right { 0, 0.7175, 0 }, // Front { 0, -0.5825, 0 } // Back }; size = 2; }; class StorageShed_DZ: vector { points[] = { { -2, -0.075, 1.5 }, // Left { 1.57, -0.075, 1.5 }, // Right { -0.215, -0.075, 3 }, // Top { -0.215, 1.2, 1.5 }, // Front { -0.215, -1.35, 1.5 } // Back }; }; class StorageShed2_DZ: StorageShed_DZ {}; class Wooden_shed_DZ: vector { points[] = { { 0.7, -1.64, 0 }, // Back { 0.7, 1.64, 0 }, // Front { 3.1, 0, 0 }, // Right { 0.7, 0, 1.6 }, // Top { -1.7, 0, 0 } // Left (cull on open door) }; }; class Wooden_shed2_DZ: Wooden_shed_DZ {}; class WoodShack_DZ: vector{ points[] = { { 0, 2.4, 0 }, // Front { -1.18, 0.65, 0 }, // Left { 1.18, 0.65, 0 }, // Right { 0, -1.1, 1.1 } // Top }; }; class WoodShack2_DZ: WoodShack_DZ {}; class StashSmall: vector { points[] = { { 0, 0, 0.3 } // Top }; size = 2; }; class StashSmall1: StashSmall {}; class StashSmall2: StashSmall {}; class StashSmall3: StashSmall {}; class StashSmall4: StashSmall {}; class StashMedium: vector { points[] = { { 0, 0, 0.8 } // Top }; size = 2; }; class StashMedium1: StashMedium {}; class StashMedium2: StashMedium {}; class StashMedium3: StashMedium {}; class StashMedium4: StashMedium {}; class TentStorage: vector { points[] = { { 0, 0, 0.55 } // Top }; size = 2; }; class TentStorage0: TentStorage {}; class TentStorage1: TentStorage {}; class TentStorage2: TentStorage {}; class TentStorage3: TentStorage {}; class TentStorage4: TentStorage {}; class TentStorageWinter: TentStorage {}; class TentStorageWinter0: TentStorage {}; class TentStorageWinter1: TentStorage {}; class TentStorageWinter2: TentStorage {}; class TentStorageWinter3: TentStorage {}; class TentStorageWinter4: TentStorage {}; class IC_Tent: TentStorage {}; class DomeTentStorage: vector { points[] = { { 0.25, 0, 0.7 } // Top }; size = 2; }; class DomeTentStorage0: DomeTentStorage {}; class DomeTentStorage1: DomeTentStorage {}; class DomeTentStorage2: DomeTentStorage {}; class DomeTentStorage3: DomeTentStorage {}; class DomeTentStorage4: DomeTentStorage {}; class DesertTentStorage: DomeTentStorage {}; class DesertTentStorage0: DomeTentStorage {}; class DesertTentStorage1: DomeTentStorage {}; class DesertTentStorage2: DomeTentStorage {}; class DesertTentStorage3: DomeTentStorage {}; class DesertTentStorage4: DomeTentStorage {}; class WinterDomeTentStorage: DomeTentStorage {}; class WinterDomeTentStorage0: DomeTentStorage {}; class WinterDomeTentStorage1: DomeTentStorage {}; class WinterDomeTentStorage2: DomeTentStorage {}; class WinterDomeTentStorage3: DomeTentStorage {}; class WinterDomeTentStorage4: DomeTentStorage {}; class IC_DomeTent: DomeTentStorage {}; class LockboxStorage: vector { points[] = { { 0, 0, 0.25 } // Top }; size = 2; }; class LockboxStorageLocked: LockboxStorage {}; class LockboxStorage2: LockboxStorage {}; class LockboxStorage2Locked: LockboxStorage {}; class LockboxStorageWinter: LockboxStorage {}; class LockboxStorageWinterLocked: LockboxStorage {}; class LockboxStorageWinter2: LockboxStorage {}; class LockboxStorageWinter2Locked: LockboxStorage {}; class VaultStorage: vector { points[] = { { 0, 0, 0 }, // Pivot { 0, 0.284, 0.615 }, // Front { 0, -0.284, 0.615 }, // Back (Door Center) { 0, 0, 1.23 }, // Top { -0.362, 0, 0.615 }, // Left { 0.362, 0, 0.615 } // Right }; size = 2; }; class VaultStorageLocked: VaultStorage {}; class VaultStorage2: VaultStorage {}; class VaultStorage2Locked: VaultStorage {}; class VaultStorageBroken: VaultStorage {}; class VaultStorageBroken2: VaultStorage {}; class TallSafe: vector { points[] = { { 0, 0, 0 }, // Pivot { 0, 0.35, 1 }, // Front { 0, -0.35, 1 }, // Back (Door Center) { 0, 0, 2 }, // Top { -0.42, 0, 1 }, // Left { 0.42, 0, 1 } // Right }; size = 2; }; class TallSafeLocked: TallSafe {}; class TallSafeBroken: TallSafe {}; };