/////////////////////////////////////////////////////////////////////////////////////////////////// // // Updated by: Victor the Cleaner // Date: August 2021 // // Performs 12 different build checks // // 1) You are not allowed to build here a "Trader" is nearby. // 2) You cannot build a plot pole within "_distance" of an existing plot. // 3) You can only own "DZE_limitPlots" plot pole(s) // 4) This item needs a "Plot Pole" within "_distance" meters // 5) You do not have access to build on this plot. // 6) Building is restricted above "DZE_BuildHeightLimit" meter(s). // 7) You are not allowed to build over sea water. // 8) You cannot build within %1m of a restricted zone. // 9) You cannot build within %1m of a blacklisted building. // 10) You cannot build. There are too many objects within "DZE_maintainRange" m. // 11) You can't build a "displayName" within "_distance" meters of a safe zone. // 12) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class". // 13) Tool Check (silent) // // Input values = [position, classname, toolcheck]; // Return values = [_canBuild, _isPole, _nearestPole]; // added _nearestPole // /////////////////////////////////////////////////////////////////////////////////////////////////// // // Initialize // /////////////////////////////////////////////////////////////////////////////////////////////////// local _pos = _this select 0; local _item = _this select 1; local _toolCheck = _this select 2; local _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); local _isPole = (_classname == "Plastic_Pole_EP1_DZ"); local _isAdmin = dayz_playerUID in DZE_PlotManagementAdmins; local _canBuild = false; local _plotPoles = 0; local _radius = DZE_PlotPole select 0; local _minDistance = DZE_PlotPole select 1; local _requireplot = DZE_requireplot; local _message = ""; // for blacklisted zones and buildings if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then { _requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot"); }; local _plotcheck = [player, _isPole] call FNC_find_plots; local _distance = _plotcheck select 0; local _isNearPlot = _plotcheck select 1; local _nearestPole = _plotcheck select 2; // object or objNull local _isOnWater = surfaceIsWater _pos; local _heightASL = _pos select 2; if (!_isOnWater) then { _heightASL = (ATLToASL _pos) select 2; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // // 1) You are not allowed to build here a "Trader" is nearby. // /////////////////////////////////////////////////////////////////////////////////////////////////// if (!canbuild) exitWith { dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_136", localize "STR_EPOCH_TRADER"] call dayz_rollingMessages; [_canBuild, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // // 2) You cannot build a plot pole within "_distance" of an existing plot. // /////////////////////////////////////////////////////////////////////////////////////////////////// if (_isPole && _isNearPlot > 0) exitWith { dayz_actionInProgress = false; format[localize "str_epoch_player_44", _distance] call dayz_rollingMessages; [_canBuild, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // // 3) You can only own "DZE_limitPlots" plot pole(s) // /////////////////////////////////////////////////////////////////////////////////////////////////// if (_isPole && !_isAdmin && DZE_limitPlots > 0) then { { if (_x getVariable["ownerPUID","0"] == dayz_playerUID) then { _plotPoles = _plotPoles + 1; }; } count (entities "Plastic_Pole_EP1_DZ"); // all plot poles on the map owned by player }; if ((DZE_limitPlots > 0) && (_plotPoles >= DZE_LimitPlots)) exitWith { dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_133", DZE_limitPlots] call dayz_rollingMessages; [_canBuild, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // // 4) This item needs a "Plot Pole" within "_distance" meters // /////////////////////////////////////////////////////////////////////////////////////////////////// if (_isNearPlot == 0) then { if (_requireplot == 0) then { _canBuild = true; }; }; if (_isNearPlot == 0 && !_canBuild) exitWith { dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_135", localize "str_epoch_player_246", _distance] call dayz_rollingMessages; [_canBuild, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // // 5) You do not have access to build on this plot. // /////////////////////////////////////////////////////////////////////////////////////////////////// if (_isNearPlot > 0) then { local _accessCheck = [player, _nearestPole] call FNC_check_access; local _isowner = _accessCheck select 0; local _isfriendly = ((_accessCheck select 1) || (_accessCheck select 3)); if (_isowner || _isfriendly) then { _canBuild = true; }; }; if (_isNearPlot > 0 && !_canBuild) exitWith { dayz_actionInProgress = false; localize "STR_EPOCH_PLAYER_134" call dayz_rollingMessages; [_canBuild, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // // 6) Building is restricted above "DZE_BuildHeightLimit" meter(s). // /////////////////////////////////////////////////////////////////////////////////////////////////// if (DZE_BuildHeightLimit > 0 && ((_pos select 2) > DZE_BuildHeightLimit)) exitWith { dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_168", DZE_BuildHeightLimit] call dayz_rollingMessages; [false, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // // 7) You are not allowed to build over sea water. // /////////////////////////////////////////////////////////////////////////////////////////////////// if (!DZE_buildOnWater && (_isOnWater || {_heightASL < DZE_maxSeaLevel})) exitWith { dayz_actionInProgress = false; localize "STR_EPOCH_BUILD_FAIL_WATER" call dayz_rollingMessages; [false, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // // 8) You cannot build within %1m of a restricted zone. // /////////////////////////////////////////////////////////////////////////////////////////////////// { local _dis = (_x select 2); // minimum distance local _chk = player distance (_x select 1); // current distance if (_chk <= _dis) exitWith { // player is within blacklisted zone _message = format[localize "STR_EPOCH_PLAYER_RES_ZONE", _dis, (_x select 0), floor _chk]; }; } count DZE_RestrictedBuildingZones; if (_message != "") exitWith { dayz_actionInProgress = false; _message call dayz_rollingMessages; [false, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // // 9) You cannot build within %1m of a blacklisted building. // /////////////////////////////////////////////////////////////////////////////////////////////////// { local _dis = (_x select 2); // minimum distance local _chk = count (nearestObjects [player, [(_x select 1)], _dis]); // blacklisted buildings if (_chk > 0) exitWith { // player is too close _message = format[localize "STR_EPOCH_PLAYER_RES_BUILDING", _dis, (_x select 0)]; }; } count DZE_BlacklistedBuildings; if (_message != "") exitWith { dayz_actionInProgress = false; _message call dayz_rollingMessages; [false, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // // 10) You cannot build. There are too many objects within "DZE_maintainRange" m. // /////////////////////////////////////////////////////////////////////////////////////////////////// // Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit local _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_storage_base"]; local _center = if (isNull _nearestPole) then { _pos; // player's position } else { _nearestPole; }; if ((count (nearestObjects [_center, _buildables, DZE_maintainRange])) >= DZE_BuildingLimit) exitWith { dayz_actionInProgress = false; format[localize "str_epoch_player_41", floor DZE_maintainRange] call dayz_rollingMessages; [false, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // // 11) You can't build a "displayName" within "_distance" meters of a safe zone. // /////////////////////////////////////////////////////////////////////////////////////////////////// local _text = getText (configFile >> "CfgMagazines" >> _item >> "displayName"); local _checkOK = false; _distance = DZE_SafeZoneNoBuildDistance; { if (typeName _x == "ARRAY") then { if (_x select 0 == _classname) then { _checkOK = true; _distance = _x select 1; }; } else { if (_x == _classname) then { _checkOK = true; }; }; if (_checkOK) exitWith {}; } count DZE_SafeZoneNoBuildItems; if (_checkOK && !_isAdmin) then { _canBuild = !([player, _distance] call DZE_SafeZonePosCheck); }; if (!_canBuild) exitWith { dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_166", _text, _distance] call dayz_rollingMessages; [_canBuild, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // // 12) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class". // /////////////////////////////////////////////////////////////////////////////////////////////////// if (count DZE_NoBuildNear > 0 && !_isAdmin) then { local _near = (nearestObjects [_pos, DZE_NoBuildNear, DZE_NoBuildNearDistance]); if ((count _near) > 0) then { _canBuild = false; }; }; if (!_canBuild) exitWith { dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_167", _text, DZE_NoBuildNearDistance, typeOf (_near select 0)] call dayz_rollingMessages; [_canBuild, _isPole, _nearestPole]; }; /////////////////////////////////////////////////////////////////////////////////////////////////// // // 13) Tool Check (silent) // /////////////////////////////////////////////////////////////////////////////////////////////////// if (_toolCheck) then { local _require = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> "Build" >> "require"); _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); _canBuild = [_item, _require, _classname] call dze_requiredItemsCheck; }; // When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if !(_canBuild select 0) exitWith {}; [_canBuild, _isPole, _nearestPole];