class DayLightingBrightAlmost; // External class reference class DefaultClutter; // External class reference class Grid; // External class reference class DefaultLighting; // External class reference class DayLightingRainy; // External class reference class Weather; // External class reference class CAWorld; class Overcast { // increased wave size during storms class Weather1; class Weather2; class Weather3; class Weather4; class Weather5; class Weather6; class Weather7; }; class CfgWorlds { class DefaultWorld { class Weather { class Overcast { class Weather1; class Weather2; class Weather3; class Weather4; class Weather5; }; }; }; class Chernarus: CAWorld { class OutsideTerrain { class Layers { class Layer0; }; }; class Grid: Grid { class Zoom1; class Zoom2; class Zoom3; }; class SecondaryAirports { class ChernarusAirstrip1; class ChernarusAirstrip2; }; class ReplaceObjects; class Sounds; class Animation; class Lighting; class DayLightingBrightAlmost; class DayLightingRainy; class Weather: Weather { class Lighting: Lighting { class BrightAlmost; class Rainy; }; class Overcast: Overcast { class Weather1; class Weather7; class Weather2; class Weather3; class Weather4; class Weather5; class Weather6; }; }; }; class DayZMod : Chernarus { cutscenes[] = {"DayZModIntro1"}; description = DayZVersion; seagullPos[] = {1272.842,150.0,14034.962}; ilsTaxiIn[] = {4785.21,10174.29,5024.903,9759.071,5027.385,9737.021,5015.327,9721.136,4928.958,9670.509,4906.105,9664.372,4880.936,9673.65}; ilsTaxiOff[] = {4671,10038,4195.5,10862.011,4201.01,10885.8,4218.536,10899.822,4304.679,10950.154,4324.962,10953.66,4345.746,10938.886,4785.21,10174.29}; }; initWorld = "DayZMod"; demoWorld = "DayZMod"; }; class CfgWorldList { class DayZMod {}; };