//Build preview adopted from Axe Cop (@vos) Base Destruction Script private ["_location","_object","_objects","_i","_dir","_nearPlotPole"]; // global vars _nearPlotPole = nearestObject [player, "Plastic_Pole_EP1_DZ"]; //"privatized" center variable _BD_radius = DZE_PlotPole select 0; _BD_center = [_nearPlotPole] call FNC_getPos; _objects = []; // circle for "_i" from 0 to 360 step (270 / _BD_radius) do { _location = [(_BD_center select 0) + ((cos _i) * _BD_radius), (_BD_center select 1) + ((sin _i) * _BD_radius), _BD_center select 2]; _object = createVehicle ["Plastic_Pole_EP1", _location, [], 0, "CAN_COLLIDE"]; _object setpos _location; };