/* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance dayZ_serverName = ""; //Shown to all players in the bottom left of the screen dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //Gamesettings dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick). dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations dayz_POIs = true; dayz_infectiousWaterholes = true; //DayazMod Presets dayz_presets = "Vanilla"; //"Custom","Classic","Vanilla","Elite" //Only need to edit if you running a custom server. if ( dayz_presets == "Custom") then { dayz_enableGhosting = true; //Enable disable the ghosting system. dayz_ghostTimer = 30; //Sets how long in seconds a player must be dissconnected before being able to login again. dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both. dayz_ForcefullmoonNights = false; // Forces night time to be full moon. dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked. dayz_nutritionValuesSystem = false; //Enables nutrition system //not implmented yet. dayz_classicBloodBagSystem = false; // removes all blood type bloodbags }; //temp settings dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies. dayz_maxGlobalZeds = 500; //Limit the total zeds server wide. dayz_temperature_override = false; // Set to true to disable all temperature changes. //Disable Greeting Menu player setVariable ["BIS_noCoreConversations", true]; //Disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; //May prevent "how are you civillian?" messages from NPC enableSentences false; //--------------------------------------------------------------------// //------------------------DayZ Epoch Config---------------------------// //--------------------------------------------------------------------// //Map & Player Spawn Variables spawnShoremode = 1; // Default: 1 (on shore) spawnArea= 1500; // Default: 1500 dayz_paraSpawn = false; // Default: false dayz_fullMoonNights = true; // Default: false dayz_MapArea = 14000; // Default: 10000 //Do Not Edit - Chernarus Specific dayz_minpos = -1; // Do Not Edit - Chernarus Specific dayz_maxpos = 16000; // Do Not Edit - Chernarus Specific //Item Spawn Variables MaxHeliCrashes= 5; // Default: 5 MaxVehicleLimit = 300; // Default: 50 MaxDynamicDebris = 500; // Default: 100 MaxMineVeins = 50; // Default: 50 MaxAmmoBoxes = 3; // Default: 3 //Zombie Variables dayz_maxZeds = 500; // Default: 500 dayz_maxLocalZombies = 30; // Default: 15 dayz_maxGlobalZombiesInit = 15; // Default: 15 dayz_maxGlobalZombiesIncrease = 5; // Default: 5 dayz_zedsAttackVehicles = true; // Default: true //Animal Variables dayz_maxAnimals = 8; // Default: 8 dayz_tameDogs = false; // Default: false //Trader Variables dayz_sellDistance_vehicle = 10; // Default: 10 dayz_sellDistance_boat = 30; // Default: 30 dayz_sellDistance_air = 40; // Default: 40 //Player Variables DZE_R3F_WEIGHT = true; // Default: true DZE_FriendlySaving = true; // Default: true DZE_PlayerZed = true; // Default: true DZE_BackpackGuard = true; // Default: true DZE_SelfTransfuse = false; // Default: false DZE_selfTransfuse_Values = [3000, 15, 300]; // Default: [12000, 15, 300]; = [blood amount, infection chance, cool-down (seconds)] //Name Tags DZE_ForceNameTags = false; // Default: false DZE_ForceNameTagsOff = false; // Default: false DZE_ForceNameTagsInTrader = false; // Default: false DZE_HumanityTargetDistance = 25; // Default: 25 //Death Messages DZE_DeathMsgGlobal = false; // Default: false DZE_DeathMsgSide = false; // Default: false DZE_DeathMsgTitleText = false; // Default: false //Vehicles Variables DZE_AllowForceSave = false; // Default: false DZE_AllowCargoCheck = false; // Default: false DZE_HeliLift = true; // Default: true DZE_HaloJump = true; // Default: true DZE_AntiWallLimit = 3; // Default: 3 DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 //Build Variables DZE_GodModeBase = false; // Default: false DZE_BuildingLimit = 200; // Default: 150 DZE_requireplot = 1; // Default: 1 DZE_PlotPole = [30,45]; // Default: [30,45] = [x,y] DZE_BuildOnRoads = false; // Default: false //--------------------------------------------------------------------// //--------------------------------------------------------------------// //--------------------------------------------------------------------// //Server Events EpochEvents = [ ["any","any","any","any",30,"crash_spawner"], ["any","any","any","any",0,"crash_spawner"], ["any","any","any","any",15,"supply_drop"] ]; // DO NOT EDIT BELOW HERE UNTIL progressLoadingScreen 1.0;// MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT; //diag_log 'dayz_preloadFinished reset'; dayz_preloadFinished=nil; onPreloadStarted "diag_log [diag_tickTime, 'onPreloadStarted']; dayz_preloadFinished = false;"; onPreloadFinished "diag_log [diag_tickTime, 'onPreloadFinished']; if (!isNil 'init_keyboard') then { [] spawn init_keyboard; }; dayz_preloadFinished = true;"; with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon if (!isDedicated) then { enableSaving [false, false]; startLoadingScreen ["","RscDisplayLoadCustom"]; progressLoadingScreen 0; dayz_loadScreenMsg = localize 'str_login_missionFile'; progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf"; 0 cutText ['','BLACK',0]; 0 fadeSound 0; 0 fadeMusic 0; }; initialized = false; //Load In Compiled Functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.05; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.15; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 0.25; initialized = true; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (dayz_REsec == 1) then { call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf"; }; if (isServer) then { //Compile Vehicle Configs call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\dynamic_vehicle.sqf"; //Add Trader Citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; execVM "\z\addons\dayz_server\system\server_monitor.sqf"; }; if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; }; if (!isDedicated) then { //Conduct Map Operations if (dayz_infectiousWaterholes) then { execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf"; }; if (dayz_antihack != 0) then { execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf"; }; //Run The Player Monitor //_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //STILL NEEDED FOR R3F //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; if (dayz_enableRules) then { execVM "rules.sqf"; }; if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; }; execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; execFSM "\z\addons\dayz_code\system\player_monitor.fsm"; waituntil {scriptDone progress_monitor}; cutText ["","BLACK IN", 3]; 3 fadeSound 1; 3 fadeMusic 1; endLoadingScreen; }; //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; #include "\z\addons\dayz_code\system\REsec.sqf"