class ChainSaw: Rifle { scope = public; //melee= "true"; /* bullet1[] = {"ca\sounds\weapons\shells\big_shell_wood_01",0.0707946,1,15}; bullet2[] = {"ca\sounds\weapons\shells\big_shell_wood_02",0.0707946,1,15}; bullet3[] = {"ca\sounds\weapons\shells\big_shell_wood_03",0.0707946,1,15}; bullet4[] = {"ca\sounds\weapons\shells\big_shell_wood_04",0.0707946,1,15}; bullet5[] = {"ca\sounds\weapons\shells\big_shell_wood_05",0.0707946,1,15}; bullet6[] = {"ca\sounds\weapons\shells\big_shell_wood_06",0.0707946,1,15}; bullet7[] = {"ca\sounds\weapons\shells\big_shell_wood_07",0.0707946,1,15}; bullet8[] = {"ca\sounds\weapons\shells\big_shell_dirt_04",0.0707946,1,15}; bullet9[] = {"ca\sounds\weapons\shells\big_shell_soft_01",0.0707946,1,15}; bullet10[] = {"ca\sounds\weapons\shells\big_shell_soft_02",0.0707946,1,15}; bullet11[] = {"ca\sounds\weapons\shells\big_shell_soft_03",0.0707946,1,15}; bullet12[] = {"ca\sounds\weapons\shells\big_shell_soft_04",0.0707946,1,15}; */ //soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083}; emptySound[] = {"",10,1}; soundBullet[] = {"emptySound",1}; model = "\z\addons\dayz_epoch\models\chainsaw.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_chainsaw_CA.paa"; displayName = $STR_EPOCH_CHAINSAW; cursor = ""; cursoraim = "\ca\Weapons\Data\clear_empty"; modes[] = {"manual"}; handAnim[]= { "OFP2_ManSkeleton", "\z\addons\dayz_code\anim\saw_idle.rtm" }; class manual: Mode_FullAuto { recoil = "recoil_auto_machinegun_10outof10"; recoilProne = "recoil_auto_machinegun_prone_10outof10"; dispersion = 0.2; begin1[] = {"\dayz_sfx\chainsaw\running2.ogg",1.77828,1,1000}; soundBegin[] = {"begin1",1}; //end1[] = {"\dayz_sfx\chainsaw\running2.ogg",1.77828,1,1000}; //soundEnd[] = {"end1",1}; distanceZoomMin = 50; distanceZoomMax = 50; canDrop = 0; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; optics = 1; modelOptics = "-"; burst = 1; multiplier = 1; soundContinuous = 0; soundBurst = 0; useAction = 0; useActionTitle = ""; // from hatchet minRange = 0.5; minRangeProbab = 0.8; midRange = 1; midRangeProbab = 1.5; maxRange = 2; maxRangeProbab = 2.5; showToPlayer = 1; //reloadTime = 0.0708762; reloadTime = 0.12; displayName = "Gas"; }; aiDispersionCoefY = 21; aiDispersionCoefX = 21; dexterity = 0.51; reloadMagazineSound[] = {"\dayz_sfx\chainsaw\start-attempt.ogg",0.1,1,20}; drySound[] = {"\dayz_sfx\chainsaw\start-attempt.ogg",0.01,1,10}; magazines[] = {"CSGAS"}; class Library { libTextDesc = $STR_EPOCH_DESC_CHAINSAW; }; descriptionShort = $STR_EPOCH_DESC_CHAINSAW; }; class ChainSawB : ChainSaw { model = "\z\addons\dayz_epoch\models\chainsaw_B.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_chainsawB_CA.paa"; descriptionShort = $STR_EPOCH_DESC_CHAINSAW_BLUE; }; class ChainSawG : ChainSaw { model = "\z\addons\dayz_epoch\models\chainsaw_G.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_chainsawG_CA.paa"; descriptionShort = $STR_EPOCH_DESC_CHAINSAW_GREEN; }; class ChainSawP : ChainSaw { model = "\z\addons\dayz_epoch\models\chainsaw_P.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_chainsawP_CA.paa"; descriptionShort = $STR_EPOCH_DESC_CHAINSAW_PINK; }; class ChainSawR : ChainSaw { model = "\z\addons\dayz_epoch\models\chainsaw_R.p3d"; picture = "\z\addons\dayz_epoch\pictures\equip_chainsawR_CA.paa"; descriptionShort = $STR_EPOCH_DESC_CHAINSAW_RED; };